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Oct 24th, 2018
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  1. GameView Start
  2. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3. Kismet puts The Talisman into play.
  4. Kismet shuffles their the villain deck.
  5. Went to Kismet's Start phase.
  6. Kismet initiates 1 Psychic damage to Benchmark: Supply and Demand.
  7. Kismet deals Benchmark: Supply and Demand 1 Psychic damage.
  8. Benchmark: Supply and Demand is now at 28 HP.
  9. Kismet initiates 1 Psychic damage to Freedom Five Absolute Zero.
  10. Kismet deals Freedom Five Absolute Zero 1 Psychic damage.
  11. Freedom Five Absolute Zero is now at 27 HP.
  12. Kismet initiates 1 Psychic damage to Writhe.
  13. Kismet deals Writhe 1 Psychic damage.
  14. Writhe is now at 18 HP.
  15. Kismet initiates 1 Psychic damage to The Idealist.
  16. Kismet deals The Idealist 1 Psychic damage.
  17. The Idealist is now at 23 HP.
  18. Kismet initiates 1 Psychic damage to Dr. Medico.
  19. Kismet deals Dr. Medico 1 Psychic damage.
  20. Dr. Medico is now at 12 HP.
  21. Kismet initiates 1 Psychic damage to Mainstay.
  22. Kismet deals Mainstay 1 Psychic damage.
  23. Mainstay is now at 13 HP.
  24. Kismet initiates 1 Psychic damage to The Idealist.
  25. Kismet deals The Idealist 1 Psychic damage.
  26. The Idealist is now at 10 HP.
  27. Kismet initiates 1 Psychic damage to Writhe.
  28. Kismet deals Writhe 1 Psychic damage.
  29. Writhe is now at 13 HP.
  30. Went from Kismet's Start phase to PlayCard phase.
  31. GameController plays Glass Jaw.
  32. GameController moved Glass Jaw from the villain deck next to Benchmark: Supply and Demand.
  33. Went from Kismet's PlayCard phase to End phase.
  34. Revealed card: Shaky Arm
  35. Kismet moved Shaky Arm from Kismet's revealed cards to the villain deck.
  36. Kismet shuffles their the villain deck.
  37. Went from Kismet's End phase to Benchmark's Start phase.
  38. Went from Benchmark's Start phase to PlayCard phase.
  39. GameController plays Deployment Actuation.
  40. Revealed matching card: Subcutaneous Cybernetics
  41. Deployment Actuation puts Subcutaneous Cybernetics into play.
  42. GameController moved Deployment Actuation to Benchmark's trash.
  43. Went from Benchmark's PlayCard phase to UsePower phase.
  44. Benchmark uses the power on Benchmark: Supply and Demand.
  45. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP, up to their maximum HP. HP is now 29.
  46. Benchmark: Supply and Demand's Desperate Measures plays Intervening Path Calculator.
  47. Went from Benchmark's UsePower phase to DrawCard phase.
  48. Benchmark draws Shunt Energy.
  49. Went from Benchmark's DrawCard phase to End phase.
  50. Subcutaneous Cybernetics tried to increase Benchmark: Supply and Demand's HP, but they are already at their maximum HP.
  51. Went from Benchmark's End phase to Absolute Zero's Start phase.
  52. Went from Absolute Zero's Start phase to PlayCard phase.
  53. GameController plays Null-Point Calibration Unit.
  54. Went from Absolute Zero's PlayCard phase to UsePower phase.
  55. Absolute Zero uses the power on Freedom Five Absolute Zero.
  56. Freedom Five Absolute Zero initiates 2 Fire damage to Freedom Five Absolute Zero.
  57. Freedom Five Absolute Zero deals Freedom Five Absolute Zero 2 Fire damage.
  58. Freedom Five Absolute Zero is now at 25 HP.
  59. Freedom Five Absolute Zero's Pilot Light puts Impale into play.
  60. GameController moved Impale from Absolute Zero's deck next to Kismet.
  61. Absolute Zero shuffles their Absolute Zero's deck.
  62. Went from Absolute Zero's UsePower phase to DrawCard phase.
  63. Absolute Zero draws Fueled Freeze.
  64. Went from Absolute Zero's DrawCard phase to End phase.
  65. Went from Absolute Zero's End phase to Void Guard Writhe's Start phase.
  66. Went from Void Guard Writhe's Start phase to PlayCard phase.
  67. GameController plays Penultimate Penumbra.
  68. Penultimate Penumbra will destroy 2 equipment cards.
  69. Writhe initiates 3 Infernal damage to The Talisman.
  70. Writhe deals The Talisman 3 Infernal damage.
  71. The Talisman is now at 4 HP.
  72. GameController moved Penultimate Penumbra to Void Guard Writhe's trash.
  73. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  74. Void Guard Writhe uses the power on Writhe.
  75. Writhe's Sink into Shadow puts The Shadow Cloak into play.
  76. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  77. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  78. Void Guard Writhe draws Portable Dark-Lab.
  79. Went from Void Guard Writhe's DrawCard phase to End phase.
  80. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  81. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  82. GameController plays Hedgy Hogs.
  83. The Idealist initiates 2 Melee damage to The Talisman.
  84. The Idealist deals The Talisman 2 Melee damage.
  85. The Talisman is now at 2 HP.
  86. The Idealist initiates 2 Melee damage to Kismet.
  87. The Idealist deals Kismet 2 Melee damage.
  88. Kismet is now at 68 HP.
  89. GameController moved Hedgy Hogs to Void Guard The Idealist's trash.
  90. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  91. Void Guard The Idealist uses the power on The Idealist.
  92. Void Guard The Idealist draws Spark of Inspiration.
  93. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  94. Void Guard The Idealist draws Giant Floaty Head.
  95. Went from Void Guard The Idealist's DrawCard phase to End phase.
  96. Went from Void Guard The Idealist's End phase to The Sentinels's Start phase.
  97. Went from The Sentinels's Start phase to PlayCard phase.
  98. GameController plays Unique Capabilities.
  99. Unique Capabilities puts Caliginous Form into play.
  100. The Sentinels shuffles their The Sentinels' deck.
  101. The Sentinels draws Hippocratic Oath.
  102. Unique Capabilities plays Hippocratic Oath.
  103. GameController moved Unique Capabilities to The Sentinels' trash.
  104. Went from The Sentinels's PlayCard phase to UsePower phase.
  105. The Sentinels uses the power on The Idealist.
  106. The Idealist initiates 2 Psychic damage to The Talisman.
  107. The Idealist deals The Talisman 2 Psychic damage.
  108. The Talisman is now at 0 HP.
  109. The Talisman was flipped to its back side.
  110. The Talisman restored the HP of The Talisman to 7 HP.
  111. The Talisman was moved to Benchmark's play area.
  112. Went from The Sentinels's UsePower phase to DrawCard phase.
  113. The Sentinels draws Fling Into Darkness.
  114. Went from The Sentinels's DrawCard phase to End phase.
  115. Hippocratic Oath caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 11.
  116. Hippocratic Oath caused Freedom Five Absolute Zero to regain 1 HP. HP is now 26.
  117. Hippocratic Oath caused Dr. Medico to regain 1 HP, up to their maximum HP. HP is now 13.
  118. Went from The Sentinels's End phase to Tomb of Anubis's Start phase.
  119. Went from Tomb of Anubis's Start phase to PlayCard phase.
  120. GameController plays Idol of Anput.
  121. Went from Tomb of Anubis's PlayCard phase to End phase.
  122. Went from Tomb of Anubis's End phase to Kismet's Start phase.
  123. Kismet was flipped to its back side.
  124. Went from Kismet's Start phase to PlayCard phase.
  125. GameController plays Imminent Destruction.
  126. Imminent Destruction destroys Idol of Anput!
  127. GameController moved Idol of Anput to the environment trash.
  128. Kismet initiates 2 Projectile damage to Benchmark: Supply and Demand.
  129. Glass Jaw increases the damage dealt by Kismet by 1.
  130. Kismet deals Benchmark: Supply and Demand 3 Projectile damage.
  131. Benchmark: Supply and Demand is now at 26 HP.
  132. Kismet initiates 2 Projectile damage to Freedom Five Absolute Zero.
  133. Kismet deals Freedom Five Absolute Zero 2 Projectile damage.
  134. Freedom Five Absolute Zero is now at 24 HP.
  135. Kismet initiates 2 Projectile damage to Writhe.
  136. The Shadow Cloak reduces the damage dealt to Writhe by Kismet by 1.
  137. Kismet deals Writhe 1 Projectile damage.
  138. Writhe is now at 17 HP.
  139. Kismet initiates 2 Projectile damage to The Idealist.
  140. Kismet deals The Idealist 2 Projectile damage.
  141. The Idealist is now at 21 HP.
  142. Kismet initiates 2 Projectile damage to Dr. Medico.
  143. Kismet deals Dr. Medico 2 Projectile damage.
  144. Dr. Medico is now at 11 HP.
  145. Kismet initiates 2 Projectile damage to Mainstay.
  146. Kismet deals Mainstay 2 Projectile damage.
  147. Mainstay is now at 11 HP.
  148. Kismet initiates 2 Projectile damage to The Idealist.
  149. Kismet deals The Idealist 2 Projectile damage.
  150. The Idealist is now at 9 HP.
  151. Kismet initiates 2 Projectile damage to Writhe.
  152. Caliginous Form reduces the damage dealt to Writhe by Kismet by 2.
  153. Damage amount was 0, so no damage was dealt.
  154. GameController moved Imminent Destruction to the villain trash.
  155. Went from Kismet's PlayCard phase to End phase.
  156. Kismet regained no HP from Kismet.
  157. Kismet initiates 2 Psychic damage to Benchmark: Supply and Demand.
  158. Glass Jaw increases the damage dealt by Kismet by 1.
  159. Kismet deals Benchmark: Supply and Demand 3 Psychic damage.
  160. Benchmark: Supply and Demand is now at 23 HP.
  161. Went from Kismet's End phase to Benchmark's Start phase.
  162. Went from Benchmark's Start phase to PlayCard phase.
  163. GameController plays Overhaul Loadout.
  164. Benchmark draws Multi-Point H.U.D..
  165. Benchmark draws Intel Analyzer.
  166. Benchmark draws Tactical Communicator.
  167. Overhaul Loadout moved Intervening Path Calculator to Benchmark's hand.
  168. Overhaul Loadout plays Intel Analyzer.
  169. GameController moved Overhaul Loadout to Benchmark's trash.
  170. Went from Benchmark's PlayCard phase to UsePower phase.
  171. Benchmark uses the power on Benchmark: Supply and Demand.
  172. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 24.
  173. Benchmark: Supply and Demand's Desperate Measures plays Intervening Path Calculator.
  174. Went from Benchmark's UsePower phase to DrawCard phase.
  175. Benchmark draws Load on Initialization.
  176. Went from Benchmark's DrawCard phase to End phase.
  177. Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 25.
  178. Went from Benchmark's End phase to Absolute Zero's Start phase.
  179. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  180. Freedom Five Absolute Zero deals Kismet 2 Cold damage.
  181. Kismet is now at 66 HP.
  182. Went from Absolute Zero's Start phase to PlayCard phase.
  183. GameController plays Focused Apertures.
  184. Went from Absolute Zero's PlayCard phase to UsePower phase.
  185. Absolute Zero uses the power on Freedom Five Absolute Zero.
  186. Freedom Five Absolute Zero initiates 2 Fire damage to Freedom Five Absolute Zero.
  187. Freedom Five Absolute Zero deals Freedom Five Absolute Zero 2 Fire damage.
  188. Freedom Five Absolute Zero is now at 22 HP.
  189. Freedom Five Absolute Zero's Pilot Light puts Impale into play.
  190. GameController moved Impale from Absolute Zero's deck next to Kismet.
  191. Absolute Zero shuffles their Absolute Zero's deck.
  192. Went from Absolute Zero's UsePower phase to DrawCard phase.
  193. Absolute Zero draws Cold Snap.
  194. Went from Absolute Zero's DrawCard phase to End phase.
  195. Went from Absolute Zero's End phase to Void Guard Writhe's Start phase.
  196. Went from Void Guard Writhe's Start phase to PlayCard phase.
  197. GameController plays Portable Dark-Lab.
  198. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  199. Void Guard Writhe uses the power on Portable Dark-Lab.
  200. Revealed card: Grasping Shadow-Cloth
  201. Revealed card: Concealed Assailant
  202. Revealed card: Distorted Perception
  203. Portable Dark-Lab moved Concealed Assailant from Void Guard Writhe's revealed cards to Void Guard Writhe's hand.
  204. Portable Dark-Lab moved Distorted Perception from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
  205. Portable Dark-Lab moved Grasping Shadow-Cloth from Void Guard Writhe's revealed cards to the bottom of Void Guard Writhe's deck.
  206. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  207. Void Guard Writhe draws Umbral Siphon.
  208. Went from Void Guard Writhe's DrawCard phase to End phase.
  209. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  210. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  211. GameController plays Giant Floaty Head.
  212. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  213. Void Guard The Idealist uses the power on Giant Floaty Head.
  214. Void Guard The Idealist draws Karate Robot.
  215. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  216. Void Guard The Idealist draws Better Punching!.
  217. Went from Void Guard The Idealist's DrawCard phase to End phase.
  218. Went from Void Guard The Idealist's End phase to The Sentinels's Start phase.
  219. Went from The Sentinels's Start phase to PlayCard phase.
  220. GameController plays Good Hero - Bad Hero.
  221. Good Hero - Bad Hero caused The Idealist to regain 2 HP, up to their maximum HP. HP is now 11.
  222. Mainstay initiates 3 Melee damage to Kismet.
  223. Mainstay deals Kismet 3 Melee damage.
  224. Kismet is now at 63 HP.
  225. GameController moved Good Hero - Bad Hero to The Sentinels' trash.
  226. Went from The Sentinels's PlayCard phase to UsePower phase.
  227. The Sentinels uses the power on The Idealist.
  228. The Idealist initiates 2 Psychic damage to Kismet.
  229. The Idealist deals Kismet 2 Psychic damage.
  230. Kismet is now at 61 HP.
  231. Went from The Sentinels's UsePower phase to DrawCard phase.
  232. The Sentinels draws Dark Delusions.
  233. Went from The Sentinels's DrawCard phase to End phase.
  234. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 12.
  235. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 22.
  236. Hippocratic Oath caused Writhe to regain 1 HP, up to their maximum HP. HP is now 14.
  237. Went from The Sentinels's End phase to Tomb of Anubis's Start phase.
  238. Went from Tomb of Anubis's Start phase to PlayCard phase.
  239. GameController plays Akana.
  240. Went from Tomb of Anubis's PlayCard phase to End phase.
  241. Went from Tomb of Anubis's End phase to Kismet's Start phase.
  242. Kismet initiates 2 Psychic damage to The Talisman.
  243. Kismet deals The Talisman 2 Psychic damage.
  244. The Talisman is now at 5 HP.
  245. Went from Kismet's Start phase to PlayCard phase.
  246. GameController plays Fortune's Smile.
  247. Fortune's Smile caused Kismet to regain 5 HP. HP is now 66.
  248. Kismet initiates 1 Psychic damage to Benchmark: Supply and Demand.
  249. Glass Jaw increases the damage dealt by Kismet by 1.
  250. Kismet deals Benchmark: Supply and Demand 2 Psychic damage.
  251. Benchmark: Supply and Demand is now at 23 HP.
  252. Kismet initiates 1 Psychic damage to Freedom Five Absolute Zero.
  253. Kismet deals Freedom Five Absolute Zero 1 Psychic damage.
  254. Freedom Five Absolute Zero is now at 21 HP.
  255. Kismet initiates 1 Psychic damage to Writhe.
  256. The Shadow Cloak reduces the damage dealt to Writhe by Kismet by 1.
  257. Damage amount was 0, so no damage was dealt.
  258. Kismet initiates 1 Psychic damage to The Idealist.
  259. Kismet deals The Idealist 1 Psychic damage.
  260. The Idealist is now at 21 HP.
  261. Kismet initiates 1 Psychic damage to Dr. Medico.
  262. Kismet deals Dr. Medico 1 Psychic damage.
  263. Dr. Medico is now at 10 HP.
  264. Kismet initiates 1 Psychic damage to Mainstay.
  265. Kismet deals Mainstay 1 Psychic damage.
  266. Mainstay is now at 11 HP.
  267. Kismet initiates 1 Psychic damage to The Idealist.
  268. Kismet deals The Idealist 1 Psychic damage.
  269. The Idealist is now at 10 HP.
  270. Kismet initiates 1 Psychic damage to Writhe.
  271. Caliginous Form reduces the damage dealt to Writhe by Kismet by 2.
  272. Damage amount was 0, so no damage was dealt.
  273. Fortune's Smile plays Imminent Destruction.
  274. Imminent Destruction destroys Akana!
  275. GameController moved Akana to the environment trash.
  276. Kismet initiates 2 Projectile damage to Benchmark: Supply and Demand.
  277. Glass Jaw increases the damage dealt by Kismet by 1.
  278. Kismet deals Benchmark: Supply and Demand 3 Projectile damage.
  279. Benchmark: Supply and Demand is now at 20 HP.
  280. Kismet initiates 2 Projectile damage to Freedom Five Absolute Zero.
  281. Kismet deals Freedom Five Absolute Zero 2 Projectile damage.
  282. Freedom Five Absolute Zero is now at 19 HP.
  283. Kismet initiates 2 Projectile damage to Writhe.
  284. The Shadow Cloak reduces the damage dealt to Writhe by Kismet by 1.
  285. Void Guard Writhe discards Grasping Shadow-Cloth.
  286. The Shadow Cloak moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
  287. Action of Imminent Destruction was prevented by The Shadow Cloak.
  288. Kismet initiates 2 Projectile damage to The Idealist.
  289. Kismet deals The Idealist 2 Projectile damage.
  290. The Idealist is now at 19 HP.
  291. Kismet initiates 2 Projectile damage to Dr. Medico.
  292. Kismet deals Dr. Medico 2 Projectile damage.
  293. Dr. Medico is now at 8 HP.
  294. Kismet initiates 2 Projectile damage to Mainstay.
  295. Kismet deals Mainstay 2 Projectile damage.
  296. Mainstay is now at 9 HP.
  297. Kismet initiates 2 Projectile damage to The Idealist.
  298. Kismet deals The Idealist 2 Projectile damage.
  299. The Idealist is now at 8 HP.
  300. Kismet initiates 2 Projectile damage to Writhe.
  301. Kismet deals Writhe 2 Projectile damage.
  302. Writhe is now at 12 HP.
  303. GameController moved Imminent Destruction to the villain trash.
  304. GameController moved Fortune's Smile to the villain trash.
  305. Went from Kismet's PlayCard phase to End phase.
  306. Kismet regained no HP from Kismet.
  307. Kismet initiates 4 Psychic damage to Benchmark: Supply and Demand.
  308. Glass Jaw increases the damage dealt by Kismet by 1.
  309. Kismet deals Benchmark: Supply and Demand 5 Psychic damage.
  310. Benchmark: Supply and Demand is now at 15 HP.
  311. Went from Kismet's End phase to Benchmark's Start phase.
  312. Benchmark draws Overhaul Loadout.
  313. Intel Analyzer will destroy 2 software cards.
  314. Intel Analyzer destroys Intervening Path Calculator!
  315. GameController moved Intervening Path Calculator to Benchmark's trash.
  316. Intel Analyzer destroys itself!
  317. GameController moved Intel Analyzer to Benchmark's trash.
  318. Went from Benchmark's Start phase to PlayCard phase.
  319. GameController plays Load on Initialization.
  320. Went from Benchmark's PlayCard phase to UsePower phase.
  321. Benchmark uses the power on Benchmark: Supply and Demand.
  322. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 16.
  323. Benchmark: Supply and Demand's Desperate Measures plays Reinforced Chassis.
  324. Went from Benchmark's UsePower phase to DrawCard phase.
  325. Benchmark draws Threat Neutralizer.
  326. Went from Benchmark's DrawCard phase to End phase.
  327. Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 17.
  328. Went from Benchmark's End phase to Absolute Zero's Start phase.
  329. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  330. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  331. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  332. Kismet is now at 63 HP.
  333. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  334. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  335. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  336. Kismet is now at 60 HP.
  337. Went from Absolute Zero's Start phase to PlayCard phase.
  338. GameController plays Sub-Zero Atmosphere.
  339. Went from Absolute Zero's PlayCard phase to UsePower phase.
  340. Absolute Zero uses the power on Freedom Five Absolute Zero.
  341. Freedom Five Absolute Zero initiates 2 Fire damage to Freedom Five Absolute Zero.
  342. Freedom Five Absolute Zero deals Freedom Five Absolute Zero 2 Fire damage.
  343. Freedom Five Absolute Zero is now at 17 HP.
  344. Freedom Five Absolute Zero's Pilot Light puts Cold Snap into play.
  345. Absolute Zero shuffles their Absolute Zero's deck.
  346. Went from Absolute Zero's UsePower phase to DrawCard phase.
  347. Absolute Zero draws Isothermic Transducer.
  348. Went from Absolute Zero's DrawCard phase to End phase.
  349. Went from Absolute Zero's End phase to Void Guard Writhe's Start phase.
  350. Went from Void Guard Writhe's Start phase to PlayCard phase.
  351. GameController plays Umbral Siphon.
  352. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  353. Void Guard Writhe uses the power on Umbral Siphon.
  354. Writhe initiates 1 Melee damage to Kismet.
  355. The Shadow Cloak increases the damage dealt by Writhe by 1.
  356. Writhe deals Kismet 2 Melee damage.
  357. Kismet is now at 58 HP.
  358. Applying ongoing effect: Kismet cannot gain HP.
  359. Writhe initiates 1 Infernal damage to Kismet.
  360. The Shadow Cloak increases the damage dealt by Writhe by 1.
  361. Writhe deals Kismet 2 Infernal damage.
  362. Kismet is now at 56 HP.
  363. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  364. Void Guard Writhe draws Lurking Shadows.
  365. Went from Void Guard Writhe's DrawCard phase to End phase.
  366. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  367. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  368. GameController plays Karate Robot.
  369. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  370. Void Guard The Idealist uses the power on Karate Robot.
  371. The Idealist initiates 1 Melee damage to Kismet.
  372. The Idealist deals Kismet 1 Melee damage.
  373. Kismet is now at 55 HP.
  374. The Idealist initiates 1 Psychic damage to Kismet.
  375. The Idealist deals Kismet 1 Psychic damage.
  376. Kismet is now at 54 HP.
  377. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  378. Void Guard The Idealist draws Hedgy Hogs.
  379. Went from Void Guard The Idealist's DrawCard phase to End phase.
  380. Went from Void Guard The Idealist's End phase to The Sentinels's Start phase.
  381. Went from The Sentinels's Start phase to PlayCard phase.
  382. GameController plays Coordinated Assault.
  383. Dr. Medico initiates 5 Melee damage to Kismet.
  384. Action of Coordinated Assault was prevented by Hippocratic Oath.
  385. Hippocratic Oath caused Benchmark: Supply and Demand to regain 5 HP. HP is now 22.
  386. GameController moved Coordinated Assault to The Sentinels' trash.
  387. Went from The Sentinels's PlayCard phase to UsePower phase.
  388. The Sentinels uses the power on Dr. Medico.
  389. Dr. Medico's M.D. caused Benchmark: Supply and Demand to regain 3 HP. HP is now 25.
  390. Went from The Sentinels's UsePower phase to DrawCard phase.
  391. The Sentinels draws Dark Delusions.
  392. Went from The Sentinels's DrawCard phase to End phase.
  393. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 13.
  394. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 9.
  395. Hippocratic Oath caused Freedom Five Absolute Zero to regain 1 HP. HP is now 18.
  396. Went from The Sentinels's End phase to Tomb of Anubis's Start phase.
  397. Went from Tomb of Anubis's Start phase to PlayCard phase.
  398. GameController plays Judgement of Anubis.
  399. Judgement of Anubis puts Anubis into play.
  400. Tomb of Anubis shuffles their the environment deck.
  401. Went from Tomb of Anubis's PlayCard phase to End phase.
  402. Anubis initiates 2 Infernal damage to Kismet.
  403. Anubis deals Kismet 2 Infernal damage.
  404. Kismet is now at 52 HP.
  405. Anubis initiates 2 Infernal damage to The Talisman.
  406. Anubis deals The Talisman 2 Infernal damage.
  407. The Talisman is now at 3 HP.
  408. Anubis initiates 2 Infernal damage to Benchmark: Supply and Demand.
  409. Glass Jaw increases the damage dealt by Anubis by 1.
  410. Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Anubis by 1.
  411. Anubis deals Benchmark: Supply and Demand 2 Infernal damage.
  412. Benchmark: Supply and Demand is now at 23 HP.
  413. Benchmark discards Multi-Point H.U.D..
  414. Subcutaneous Cybernetics moved Multi-Point H.U.D. from Benchmark's hand to Benchmark's trash.
  415. Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 24.
  416. Anubis initiates 2 Infernal damage to Freedom Five Absolute Zero.
  417. Anubis deals Freedom Five Absolute Zero 2 Infernal damage.
  418. Freedom Five Absolute Zero is now at 16 HP.
  419. Anubis initiates 2 Infernal damage to Writhe.
  420. The Shadow Cloak reduces the damage dealt to Writhe by Anubis by 1.
  421. Anubis deals Writhe 1 Infernal damage.
  422. Writhe is now at 16 HP.
  423. Anubis initiates 2 Infernal damage to The Idealist.
  424. Anubis deals The Idealist 2 Infernal damage.
  425. The Idealist is now at 17 HP.
  426. Anubis initiates 2 Infernal damage to Dr. Medico.
  427. Anubis deals Dr. Medico 2 Infernal damage.
  428. Dr. Medico is now at 7 HP.
  429. Anubis initiates 2 Infernal damage to Mainstay.
  430. Anubis deals Mainstay 2 Infernal damage.
  431. Mainstay is now at 7 HP.
  432. Anubis initiates 2 Infernal damage to The Idealist.
  433. Anubis deals The Idealist 2 Infernal damage.
  434. The Idealist is now at 6 HP.
  435. Anubis initiates 2 Infernal damage to Writhe.
  436. Caliginous Form reduces the damage dealt to Writhe by Anubis by 2.
  437. Damage amount was 0, so no damage was dealt.
  438. Anubis initiates 2 Infernal damage to Anubis.
  439. Anubis made Anubis immune to damage.
  440. Damage amount was 0, so no damage was dealt.
  441. Judgement of Anubis destroys itself!
  442. GameController moved Judgement of Anubis to the environment trash.
  443. Went from Tomb of Anubis's End phase to Kismet's Start phase.
  444. Kismet initiates 2 Psychic damage to The Talisman.
  445. Kismet deals The Talisman 2 Psychic damage.
  446. The Talisman is now at 1 HP.
  447. Umbral Siphon prevented Kismet from regaining HP.
  448. Kismet initiates 8 Psychic damage to Benchmark: Supply and Demand.
  449. Glass Jaw increases the damage dealt by Kismet by 1.
  450. Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Kismet by 1.
  451. Kismet deals Benchmark: Supply and Demand 8 Psychic damage.
  452. Benchmark: Supply and Demand is now at 16 HP.
  453. Went from Kismet's Start phase to PlayCard phase.
  454. GameController plays Scattered Mind.
  455. GameController moved Scattered Mind from the villain deck next to Benchmark: Supply and Demand.
  456. Went from Kismet's PlayCard phase to End phase.
  457. Went from Kismet's End phase to Benchmark's Start phase.
  458. Load on Initialization plays Threat Neutralizer.
  459. Went from Benchmark's Start phase to PlayCard phase.
  460. GameController plays Overhaul Loadout.
  461. Benchmark draws Fly-by.
  462. Benchmark draws Load on Initialization.
  463. Benchmark draws Auto-Targeting Protocol.
  464. GameController moved Overhaul Loadout to Benchmark's trash.
  465. Went from Benchmark's PlayCard phase to UsePower phase.
  466. Benchmark uses the power on Threat Neutralizer.
  467. ***** LOADED UNDO FILE: undo-99-Benchmark-UsePower *****
  468. Possible achievement: Base_CumulativeDamage, progress: 90.9090909090909
  469. Possible achievement: Base_CumulativeHeal, progress: 1010
  470. Possible achievement: Base_LargeAttack
  471. Possible achievement: Base_LastHeroStanding
  472. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  473. Possible achievement: Base_NoCards
  474. Possible achievement: Base_NoPowers
  475. Possible achievement: Base_RedirectMany
  476. Possible achievement: Base_WinFullHP
  477. Possible achievement: Base_WinGame
  478. Benchmark uses the power on Threat Neutralizer.
  479. Threat Neutralizer destroys Anubis!
  480. GameController moved Anubis to the environment trash.
  481. Threat Neutralizer destroys itself!
  482. GameController moved Threat Neutralizer to Benchmark's trash.
  483. Went from Benchmark's UsePower phase to DrawCard phase.
  484. Benchmark draws Ally Matrix.
  485. Went from Benchmark's DrawCard phase to End phase.
  486. Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 17.
  487. Went from Benchmark's End phase to Absolute Zero's Start phase.
  488. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  489. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  490. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  491. Kismet is now at 49 HP.
  492. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  493. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  494. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  495. Kismet is now at 46 HP.
  496. Freedom Five Absolute Zero initiates 1 Cold damage to Kismet.
  497. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  498. Freedom Five Absolute Zero deals Kismet 2 Cold damage.
  499. Kismet is now at 44 HP.
  500. Freedom Five Absolute Zero initiates 1 Cold damage to The Talisman.
  501. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  502. Freedom Five Absolute Zero deals The Talisman 2 Cold damage.
  503. The Talisman is now at -1 HP.
  504. The Talisman was flipped to its front side.
  505. The Talisman restored the HP of The Talisman to 7 HP.
  506. The Talisman was moved to Kismet's play area.
  507. Went from Absolute Zero's Start phase to PlayCard phase.
  508. GameController plays Isothermic Transducer.
  509. Went from Absolute Zero's PlayCard phase to UsePower phase.
  510. Absolute Zero uses the power on Freedom Five Absolute Zero.
  511. Freedom Five Absolute Zero initiates 2 Fire damage to Freedom Five Absolute Zero.
  512. Freedom Five Absolute Zero deals Freedom Five Absolute Zero 2 Fire damage.
  513. Freedom Five Absolute Zero is now at 14 HP.
  514. Freedom Five Absolute Zero initiates 2 Cold damage to Freedom Five Absolute Zero.
  515. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  516. Action of Isothermic Transducer was prevented by Null-Point Calibration Unit.
  517. Null-Point Calibration Unit caused Freedom Five Absolute Zero to regain 3 HP. HP is now 17.
  518. Freedom Five Absolute Zero's Pilot Light puts Thermal Shockwave into play.
  519. Absolute Zero shuffles their Absolute Zero's deck.
  520. Went from Absolute Zero's UsePower phase to DrawCard phase.
  521. Absolute Zero draws Null-Point Calibration Unit.
  522. Went from Absolute Zero's DrawCard phase to End phase.
  523. Went from Absolute Zero's End phase to Void Guard Writhe's Start phase.
  524. Notice: an ongoing effect just expired: Kismet cannot gain HP.
  525. Went from Void Guard Writhe's Start phase to PlayCard phase.
  526. GameController plays Lurking Shadows.
  527. Void Guard Writhe draws Penultimate Penumbra.
  528. Applying ongoing effect: Increase damage dealt by Void Guard Writhe to Kismet by 1.
  529. Void Guard Writhe uses the power on Umbral Siphon.
  530. Writhe initiates 1 Melee damage to The Talisman.
  531. The Shadow Cloak increases the damage dealt by Writhe by 1.
  532. Writhe deals The Talisman 2 Melee damage.
  533. The Talisman is now at 5 HP.
  534. Applying ongoing effect: The Talisman cannot gain HP.
  535. Writhe initiates 1 Infernal damage to The Talisman.
  536. The Shadow Cloak increases the damage dealt by Writhe by 1.
  537. Writhe deals The Talisman 2 Infernal damage.
  538. The Talisman is now at 3 HP.
  539. GameController moved Lurking Shadows to Void Guard Writhe's trash.
  540. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  541. Void Guard Writhe uses the power on Portable Dark-Lab.
  542. Revealed card: Nowhere to Hide
  543. Revealed card: Erratic Form
  544. Revealed card: Swallowed by Shadow
  545. Portable Dark-Lab moved Erratic Form from Void Guard Writhe's revealed cards to Void Guard Writhe's hand.
  546. Portable Dark-Lab moved Nowhere to Hide from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
  547. Portable Dark-Lab moved Swallowed by Shadow from Void Guard Writhe's revealed cards to the bottom of Void Guard Writhe's deck.
  548. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  549. Void Guard Writhe draws Somber Tinker.
  550. Went from Void Guard Writhe's DrawCard phase to End phase.
  551. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  552. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  553. GameController plays Hedgy Hogs.
  554. The Idealist initiates 2 Melee damage to The Talisman.
  555. The Idealist deals The Talisman 2 Melee damage.
  556. The Talisman is now at 1 HP.
  557. The Idealist initiates 2 Melee damage to Kismet.
  558. The Idealist deals Kismet 2 Melee damage.
  559. Kismet is now at 42 HP.
  560. Hedgy Hogs was moved under Giant Floaty Head.
  561. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  562. Void Guard The Idealist uses the power on Giant Floaty Head.
  563. Giant Floaty Head destroys Hedgy Hogs!
  564. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  565. Void Guard The Idealist draws Sound Beating.
  566. Void Guard The Idealist draws Conceptualize.
  567. Giant Floaty Head destroys Glass Jaw!
  568. GameController moved Glass Jaw to the villain trash.
  569. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  570. Void Guard The Idealist draws Sound Beating.
  571. Went from Void Guard The Idealist's DrawCard phase to End phase.
  572. Went from Void Guard The Idealist's End phase to The Sentinels's Start phase.
  573. Went from The Sentinels's Start phase to PlayCard phase.
  574. GameController plays Dark Delusions.
  575. Writhe initiates 2 Infernal damage to Kismet.
  576. Writhe deals Kismet 2 Infernal damage.
  577. Kismet is now at 40 HP.
  578. Writhe initiates 2 Infernal damage to The Talisman.
  579. Writhe deals The Talisman 2 Infernal damage.
  580. The Talisman is now at -1 HP.
  581. The Talisman was flipped to its back side.
  582. The Talisman restored the HP of The Talisman to 7 HP.
  583. The Talisman was moved to Absolute Zero's play area.
  584. The Idealist initiates 3 Psychic damage to Kismet.
  585. The Idealist deals Kismet 3 Psychic damage.
  586. Kismet is now at 37 HP.
  587. GameController moved Dark Delusions to The Sentinels' trash.
  588. Went from The Sentinels's PlayCard phase to UsePower phase.
  589. The Sentinels uses the power on Dr. Medico.
  590. Dr. Medico's M.D. caused Benchmark: Supply and Demand to regain 3 HP. HP is now 20.
  591. Went from The Sentinels's UsePower phase to DrawCard phase.
  592. The Sentinels draws Fling Into Darkness.
  593. Went from The Sentinels's DrawCard phase to End phase.
  594. Hippocratic Oath caused Dr. Medico to regain 1 HP. HP is now 8.
  595. Hippocratic Oath caused Mainstay to regain 1 HP. HP is now 8.
  596. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 7.
  597. Went from The Sentinels's End phase to Tomb of Anubis's Start phase.
  598. Went from Tomb of Anubis's Start phase to PlayCard phase.
  599. GameController plays Mdjai.
  600. Went from Tomb of Anubis's PlayCard phase to End phase.
  601. Mdjai initiates 1 Melee damage to Kismet.
  602. Mdjai deals Kismet 1 Melee damage.
  603. Kismet is now at 36 HP.
  604. Mdjai initiates 1 Melee damage to The Talisman.
  605. Mdjai deals The Talisman 1 Melee damage.
  606. The Talisman is now at 6 HP.
  607. Mdjai initiates 1 Melee damage to Benchmark: Supply and Demand.
  608. Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Mdjai by 1.
  609. Damage amount was 0, so no damage was dealt.
  610. Mdjai initiates 1 Melee damage to Freedom Five Absolute Zero.
  611. Mdjai deals Freedom Five Absolute Zero 1 Melee damage.
  612. Freedom Five Absolute Zero is now at 16 HP.
  613. Mdjai initiates 1 Melee damage to Writhe.
  614. The Shadow Cloak reduces the damage dealt to Writhe by Mdjai by 1.
  615. Damage amount was 0, so no damage was dealt.
  616. Mdjai initiates 1 Melee damage to The Idealist.
  617. Mdjai deals The Idealist 1 Melee damage.
  618. The Idealist is now at 16 HP.
  619. Mdjai initiates 1 Melee damage to Dr. Medico.
  620. Mdjai deals Dr. Medico 1 Melee damage.
  621. Dr. Medico is now at 7 HP.
  622. Mdjai initiates 1 Melee damage to Mainstay.
  623. Mdjai deals Mainstay 1 Melee damage.
  624. Mainstay is now at 7 HP.
  625. Mdjai initiates 1 Melee damage to The Idealist.
  626. Mdjai deals The Idealist 1 Melee damage.
  627. The Idealist is now at 6 HP.
  628. Mdjai initiates 1 Melee damage to Writhe.
  629. Caliginous Form reduces the damage dealt to Writhe by Mdjai by 2.
  630. Damage amount was 0, so no damage was dealt.
  631. Went from Tomb of Anubis's End phase to Kismet's Start phase.
  632. Kismet initiates 2 Psychic damage to The Talisman.
  633. Kismet deals The Talisman 2 Psychic damage.
  634. The Talisman is now at 4 HP.
  635. Kismet regained no HP from Kismet.
  636. Kismet initiates 5 Psychic damage to Benchmark: Supply and Demand.
  637. Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Kismet by 1.
  638. Kismet deals Benchmark: Supply and Demand 4 Psychic damage.
  639. Benchmark: Supply and Demand is now at 16 HP.
  640. Benchmark discards Auto-Targeting Protocol.
  641. Subcutaneous Cybernetics moved Auto-Targeting Protocol from Benchmark's hand to Benchmark's trash.
  642. Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 17.
  643. Went from Kismet's Start phase to PlayCard phase.
  644. GameController plays Karmic Disjunction.
  645. Revealed card: Scattered Mind
  646. Revealed card: Lady Luck
  647. Revealed card: Hapless Strike
  648. Revealed card: Violent Trickster
  649. Revealed card: Weak Heart
  650. Revealed card: Hapless Strike
  651. Karmic Disjunction puts Scattered Mind into play.
  652. GameController moved Scattered Mind from Kismet's revealed cards next to Benchmark: Supply and Demand.
  653. Karmic Disjunction puts Weak Heart into play.
  654. GameController moved Weak Heart from Kismet's revealed cards next to The Idealist.
  655. Karmic Disjunction moves 4 cards to the top of Kismet's Deck.
  656. GameController moved Karmic Disjunction to the villain trash.
  657. Went from Kismet's PlayCard phase to End phase.
  658. Went from Kismet's End phase to Benchmark's Start phase.
  659. Benchmark draws Overhaul Loadout.
  660. Went from Benchmark's Start phase to PlayCard phase.
  661. GameController plays Threat Neutralizer.
  662. Went from Benchmark's PlayCard phase to UsePower phase.
  663. Benchmark uses the power on Threat Neutralizer.
  664. Threat Neutralizer destroys Weak Heart!
  665. GameController moved Weak Heart to the villain trash.
  666. Threat Neutralizer destroys itself!
  667. GameController moved Threat Neutralizer to Benchmark's trash.
  668. Went from Benchmark's UsePower phase to DrawCard phase.
  669. Benchmark draws Deployment Actuation.
  670. Went from Benchmark's DrawCard phase to End phase.
  671. Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 18.
  672. Went from Benchmark's End phase to Absolute Zero's Start phase.
  673. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  674. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  675. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  676. Kismet is now at 33 HP.
  677. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  678. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  679. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  680. Kismet is now at 30 HP.
  681. Freedom Five Absolute Zero initiates 1 Cold damage to Kismet.
  682. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  683. Freedom Five Absolute Zero deals Kismet 2 Cold damage.
  684. Kismet is now at 28 HP.
  685. Freedom Five Absolute Zero initiates 1 Cold damage to The Talisman.
  686. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  687. Freedom Five Absolute Zero deals The Talisman 2 Cold damage.
  688. The Talisman is now at 2 HP.
  689. Freedom Five Absolute Zero initiates 1 Cold damage to Mdjai.
  690. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  691. Mdjai reduces the damage dealt to Mdjai by Freedom Five Absolute Zero by 1.
  692. Freedom Five Absolute Zero deals Mdjai 1 Cold damage.
  693. Mdjai is now at 9 HP.
  694. Went from Absolute Zero's Start phase to PlayCard phase.
  695. GameController plays Fueled Freeze.
  696. Fueled Freeze will destroy 3 ongoing cards.
  697. ***** LOADED UNDO FILE: undo-129-Benchmark-PlayCard *****
  698. Possible achievement: Base_CumulativeDamage, progress: 90.9090909090909
  699. Possible achievement: Base_CumulativeHeal, progress: 1016
  700. Possible achievement: Base_LargeAttack
  701. Possible achievement: Base_LastHeroStanding
  702. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  703. Possible achievement: Base_NoCards
  704. Possible achievement: Base_NoPowers
  705. Possible achievement: Base_RedirectMany
  706. Possible achievement: Base_WinFullHP
  707. Possible achievement: Base_WinGame
  708. GameController plays Load on Initialization.
  709. Went from Benchmark's PlayCard phase to UsePower phase.
  710. Benchmark uses the power on Benchmark: Supply and Demand.
  711. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 1 HP. HP is now 18.
  712. Benchmark: Supply and Demand's Desperate Measures plays Deployment Actuation.
  713. Revealed card: Shunt Energy
  714. Revealed card: Tactical Communicator
  715. Revealed matching card: Flash Installation Drive
  716. Deployment Actuation puts Flash Installation Drive into play.
  717. Deployment Actuation moved Shunt Energy from Benchmark's revealed cards to Benchmark's trash.
  718. Deployment Actuation moved Tactical Communicator from Benchmark's revealed cards to Benchmark's trash.
  719. Deployment Actuation moved Threat Neutralizer from Benchmark's trash to Benchmark's hand.
  720. GameController moved Deployment Actuation to Benchmark's trash.
  721. Went from Benchmark's UsePower phase to DrawCard phase.
  722. Benchmark draws Intel Analyzer.
  723. Went from Benchmark's DrawCard phase to End phase.
  724. Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 1 HP. HP is now 19.
  725. Flash Installation Drive moved Secondary Cannon from Benchmark's deck to Benchmark's trash.
  726. Flash Installation Drive puts Intel Analyzer into play.
  727. Went from Benchmark's End phase to Absolute Zero's Start phase.
  728. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  729. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  730. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  731. Kismet is now at 33 HP.
  732. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  733. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  734. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  735. Kismet is now at 30 HP.
  736. Freedom Five Absolute Zero initiates 1 Cold damage to Kismet.
  737. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  738. Freedom Five Absolute Zero deals Kismet 2 Cold damage.
  739. Kismet is now at 28 HP.
  740. Freedom Five Absolute Zero initiates 1 Cold damage to The Talisman.
  741. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  742. Freedom Five Absolute Zero deals The Talisman 2 Cold damage.
  743. The Talisman is now at 2 HP.
  744. Freedom Five Absolute Zero initiates 1 Cold damage to Mdjai.
  745. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  746. Mdjai reduces the damage dealt to Mdjai by Freedom Five Absolute Zero by 1.
  747. Freedom Five Absolute Zero deals Mdjai 1 Cold damage.
  748. Mdjai is now at 9 HP.
  749. Went from Absolute Zero's Start phase to PlayCard phase.
  750. GameController plays Fueled Freeze.
  751. Fueled Freeze will destroy 3 ongoing cards.
  752. Fueled Freeze destroys Scattered Mind!
  753. GameController moved Scattered Mind to the villain trash.
  754. Fueled Freeze destroys Scattered Mind!
  755. GameController moved Scattered Mind to the villain trash.
  756. Fueled Freeze destroys Weak Heart!
  757. GameController moved Weak Heart to the villain trash.
  758. Freedom Five Absolute Zero initiates 3 Cold damage to Kismet.
  759. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  760. Freedom Five Absolute Zero deals Kismet 4 Cold damage.
  761. Kismet is now at 24 HP.
  762. Freedom Five Absolute Zero initiates 3 Cold damage to Mdjai.
  763. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  764. Mdjai reduces the damage dealt to Mdjai by Freedom Five Absolute Zero by 1.
  765. Freedom Five Absolute Zero deals Mdjai 3 Cold damage.
  766. Mdjai is now at 6 HP.
  767. Freedom Five Absolute Zero initiates 3 Cold damage to The Talisman.
  768. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  769. Freedom Five Absolute Zero deals The Talisman 4 Cold damage.
  770. The Talisman is now at -2 HP.
  771. The Talisman was flipped to its front side.
  772. The Talisman restored the HP of The Talisman to 7 HP.
  773. The Talisman was moved to Kismet's play area.
  774. GameController moved Fueled Freeze to Absolute Zero's trash.
  775. Went from Absolute Zero's PlayCard phase to UsePower phase.
  776. Absolute Zero uses the power on Thermal Shockwave.
  777. Freedom Five Absolute Zero initiates 1 Cold damage to Kismet.
  778. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  779. Freedom Five Absolute Zero deals Kismet 2 Cold damage.
  780. Kismet is now at 22 HP.
  781. Freedom Five Absolute Zero initiates 1 Cold damage to The Talisman.
  782. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  783. Freedom Five Absolute Zero deals The Talisman 2 Cold damage.
  784. The Talisman is now at 5 HP.
  785. Freedom Five Absolute Zero initiates 1 Cold damage to Mdjai.
  786. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  787. Mdjai reduces the damage dealt to Mdjai by Freedom Five Absolute Zero by 1.
  788. Freedom Five Absolute Zero deals Mdjai 1 Cold damage.
  789. Mdjai is now at 5 HP.
  790. Freedom Five Absolute Zero initiates 27 Fire damage to Freedom Five Absolute Zero.
  791. Freedom Five Absolute Zero deals Freedom Five Absolute Zero 27 Fire damage.
  792. Freedom Five Absolute Zero is now at -11 HP.
  793. Freedom Five Absolute Zero is no longer a target.
  794. All of Absolute Zero's cards are removed from the game.
  795. GameController moves 40 cards to the top of Absolute Zero's OutOfGame.
  796. GameController sets the action count of UsePower to 0.
  797. Freedom Five Absolute Zero was flipped to its back side.
  798. ***** LOADED UNDO FILE: undo-135-AbsoluteZero-UsePower *****
  799. Possible achievement: Base_CumulativeDamage, progress: 90.9090909090909
  800. Possible achievement: Base_CumulativeHeal, progress: 1017
  801. Possible achievement: Base_LargeAttack
  802. Possible achievement: Base_LastHeroStanding
  803. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  804. Possible achievement: Base_NoCards
  805. Possible achievement: Base_NoPowers
  806. Possible achievement: Base_RedirectMany
  807. Possible achievement: Base_WinFullHP
  808. Possible achievement: Base_WinGame
  809. Absolute Zero uses the power on Freedom Five Absolute Zero.
  810. Freedom Five Absolute Zero initiates 2 Fire damage to Freedom Five Absolute Zero.
  811. Freedom Five Absolute Zero deals Freedom Five Absolute Zero 2 Fire damage.
  812. Freedom Five Absolute Zero is now at 14 HP.
  813. Freedom Five Absolute Zero initiates 2 Cold damage to Freedom Five Absolute Zero.
  814. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  815. Action of Isothermic Transducer was prevented by Null-Point Calibration Unit.
  816. Null-Point Calibration Unit caused Freedom Five Absolute Zero to regain 3 HP. HP is now 17.
  817. Freedom Five Absolute Zero's Pilot Light puts Coolant Blast into play.
  818. Absolute Zero shuffles their Absolute Zero's deck.
  819. Went from Absolute Zero's UsePower phase to DrawCard phase.
  820. Absolute Zero draws Isothermic Transducer.
  821. Went from Absolute Zero's DrawCard phase to End phase.
  822. Went from Absolute Zero's End phase to Void Guard Writhe's Start phase.
  823. Notice: an ongoing effect just expired: Increase damage dealt by Void Guard Writhe to Kismet by 1.
  824. Notice: an ongoing effect just expired: The Talisman cannot gain HP.
  825. Went from Void Guard Writhe's Start phase to PlayCard phase.
  826. GameController plays Erratic Form.
  827. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  828. Void Guard Writhe uses the power on Umbral Siphon.
  829. Writhe initiates 1 Melee damage to The Talisman.
  830. The Shadow Cloak increases the damage dealt by Writhe by 1.
  831. Writhe deals The Talisman 2 Melee damage.
  832. The Talisman is now at 5 HP.
  833. Applying ongoing effect: The Talisman cannot gain HP.
  834. Writhe initiates 1 Infernal damage to The Talisman.
  835. The Shadow Cloak increases the damage dealt by Writhe by 1.
  836. Writhe deals The Talisman 2 Infernal damage.
  837. The Talisman is now at 3 HP.
  838. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  839. Void Guard Writhe draws Cloak Projector.
  840. Went from Void Guard Writhe's DrawCard phase to End phase.
  841. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  842. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  843. GameController plays Conceptualize.
  844. Conceptualize puts Monster of Id into play.
  845. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  846. Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
  847. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  848. Conceptualize was moved under Karate Robot.
  849. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  850. Void Guard The Idealist uses the power on Karate Robot.
  851. Karate Robot destroys Conceptualize!
  852. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  853. The Idealist initiates 2 Melee damage to The Talisman.
  854. Monster of Id increases the damage dealt by The Idealist by 1.
  855. The Idealist deals The Talisman 3 Melee damage.
  856. The Talisman is now at 0 HP.
  857. The Talisman was flipped to its back side.
  858. The Talisman restored the HP of The Talisman to 7 HP.
  859. The Talisman was moved to Benchmark's play area.
  860. The Idealist initiates 2 Psychic damage to The Talisman.
  861. Monster of Id increases the damage dealt by The Idealist by 1.
  862. The Idealist deals The Talisman 3 Psychic damage.
  863. The Talisman is now at 4 HP.
  864. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  865. Void Guard The Idealist draws Making Things Up.
  866. Went from Void Guard The Idealist's DrawCard phase to End phase.
  867. The Idealist initiates 1 Psychic damage to The Idealist.
  868. Monster of Id increases the damage dealt by The Idealist by 1.
  869. The Idealist deals The Idealist 2 Psychic damage.
  870. The Idealist is now at 14 HP.
  871. Went from Void Guard The Idealist's End phase to The Sentinels's Start phase.
  872. Went from The Sentinels's Start phase to PlayCard phase.
  873. GameController plays Coordinated Assault.
  874. Mainstay initiates 5 Melee damage to Kismet.
  875. Mainstay deals Kismet 5 Melee damage.
  876. Kismet is now at 19 HP.
  877. GameController moved Coordinated Assault to The Sentinels' trash.
  878. Went from The Sentinels's PlayCard phase to UsePower phase.
  879. The Sentinels uses the power on Dr. Medico.
  880. Dr. Medico's M.D. caused Freedom Five Absolute Zero to regain 3 HP. HP is now 20.
  881. Went from The Sentinels's UsePower phase to DrawCard phase.
  882. The Sentinels draws Blackout.
  883. Went from The Sentinels's DrawCard phase to End phase.
  884. Hippocratic Oath caused Writhe to regain 1 HP. HP is now 17.
  885. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 7.
  886. Hippocratic Oath caused The Idealist to regain 1 HP. HP is now 15.
  887. Went from The Sentinels's End phase to Tomb of Anubis's Start phase.
  888. Went from Tomb of Anubis's Start phase to PlayCard phase.
  889. GameController plays The Challenge of Fire.
  890. Went from Tomb of Anubis's PlayCard phase to End phase.
  891. Mdjai initiates 1 Melee damage to Kismet.
  892. Mdjai deals Kismet 1 Melee damage.
  893. Kismet is now at 18 HP.
  894. Mdjai initiates 1 Melee damage to The Talisman.
  895. Mdjai deals The Talisman 1 Melee damage.
  896. The Talisman is now at 3 HP.
  897. Mdjai initiates 1 Melee damage to Benchmark: Supply and Demand.
  898. Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by Mdjai by 1.
  899. Damage amount was 0, so no damage was dealt.
  900. Mdjai initiates 1 Melee damage to Freedom Five Absolute Zero.
  901. Mdjai deals Freedom Five Absolute Zero 1 Melee damage.
  902. Freedom Five Absolute Zero is now at 19 HP.
  903. Mdjai initiates 1 Melee damage to Writhe.
  904. The Shadow Cloak reduces the damage dealt to Writhe by Mdjai by 1.
  905. Damage amount was 0, so no damage was dealt.
  906. Mdjai initiates 1 Melee damage to The Idealist.
  907. Mdjai deals The Idealist 1 Melee damage.
  908. The Idealist is now at 14 HP.
  909. Mdjai initiates 1 Melee damage to Dr. Medico.
  910. Mdjai deals Dr. Medico 1 Melee damage.
  911. Dr. Medico is now at 6 HP.
  912. Mdjai initiates 1 Melee damage to Mainstay.
  913. Mdjai deals Mainstay 1 Melee damage.
  914. Mainstay is now at 6 HP.
  915. Mdjai initiates 1 Melee damage to The Idealist.
  916. Mdjai deals The Idealist 1 Melee damage.
  917. The Idealist is now at 6 HP.
  918. Mdjai initiates 1 Melee damage to Writhe.
  919. Caliginous Form reduces the damage dealt to Writhe by Mdjai by 2.
  920. Damage amount was 0, so no damage was dealt.
  921. The Challenge of Fire initiates 2 Fire damage to Kismet.
  922. The Challenge of Fire deals Kismet 2 Fire damage.
  923. Kismet is now at 16 HP.
  924. The Challenge of Fire initiates 2 Fire damage to The Talisman.
  925. The Challenge of Fire deals The Talisman 2 Fire damage.
  926. The Talisman is now at 1 HP.
  927. The Challenge of Fire initiates 2 Fire damage to Benchmark: Supply and Demand.
  928. Reinforced Chassis reduces the damage dealt to Benchmark: Supply and Demand by The Challenge of Fire by 1.
  929. The Challenge of Fire deals Benchmark: Supply and Demand 1 Fire damage.
  930. Benchmark: Supply and Demand is now at 18 HP.
  931. The Challenge of Fire initiates 2 Fire damage to Freedom Five Absolute Zero.
  932. The Challenge of Fire deals Freedom Five Absolute Zero 2 Fire damage.
  933. Freedom Five Absolute Zero is now at 17 HP.
  934. Freedom Five Absolute Zero initiates 2 Cold damage to Freedom Five Absolute Zero.
  935. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  936. Action of Isothermic Transducer was prevented by Null-Point Calibration Unit.
  937. Null-Point Calibration Unit caused Freedom Five Absolute Zero to regain 3 HP. HP is now 20.
  938. The Challenge of Fire initiates 2 Fire damage to Writhe.
  939. The Shadow Cloak reduces the damage dealt to Writhe by The Challenge of Fire by 1.
  940. The Challenge of Fire deals Writhe 1 Fire damage.
  941. Writhe is now at 16 HP.
  942. The Challenge of Fire initiates 2 Fire damage to The Idealist.
  943. The Challenge of Fire deals The Idealist 2 Fire damage.
  944. The Idealist is now at 12 HP.
  945. The Challenge of Fire initiates 2 Fire damage to Dr. Medico.
  946. The Challenge of Fire deals Dr. Medico 2 Fire damage.
  947. Dr. Medico is now at 4 HP.
  948. The Challenge of Fire initiates 2 Fire damage to Mainstay.
  949. The Challenge of Fire deals Mainstay 2 Fire damage.
  950. Mainstay is now at 4 HP.
  951. The Challenge of Fire initiates 2 Fire damage to The Idealist.
  952. The Challenge of Fire deals The Idealist 2 Fire damage.
  953. The Idealist is now at 4 HP.
  954. The Challenge of Fire initiates 2 Fire damage to Writhe.
  955. The Challenge of Fire deals Writhe 2 Fire damage.
  956. Writhe is now at 11 HP.
  957. The Challenge of Fire initiates 2 Fire damage to Mdjai.
  958. Mdjai reduces the damage dealt to Mdjai by The Challenge of Fire by 1.
  959. The Challenge of Fire deals Mdjai 1 Fire damage.
  960. Mdjai is now at 5 HP.
  961. Went from Tomb of Anubis's End phase to Kismet's Start phase.
  962. Kismet initiates 2 Psychic damage to The Talisman.
  963. Kismet deals The Talisman 2 Psychic damage.
  964. The Talisman is now at -1 HP.
  965. The Talisman was flipped to its front side.
  966. The Talisman restored the HP of The Talisman to 7 HP.
  967. The Talisman was moved to Kismet's play area.
  968. Kismet regained no HP from Kismet.
  969. Kismet initiates 2 Psychic damage to Freedom Five Absolute Zero.
  970. Kismet deals Freedom Five Absolute Zero 2 Psychic damage.
  971. Freedom Five Absolute Zero is now at 18 HP.
  972. Went from Kismet's Start phase to PlayCard phase.
  973. GameController plays Violent Trickster.
  974. Benchmark discards Intervening Path Calculator.
  975. Violent Trickster moved Intervening Path Calculator from Benchmark's hand to Benchmark's trash.
  976. Absolute Zero discards Null-Point Calibration Unit.
  977. Violent Trickster moved Null-Point Calibration Unit from Absolute Zero's hand to Absolute Zero's trash.
  978. Void Guard Writhe discards Lies of the Shadows.
  979. Violent Trickster moved Lies of the Shadows from Void Guard Writhe's hand to Void Guard Writhe's trash.
  980. Void Guard The Idealist discards Bored Now.
  981. Violent Trickster moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  982. The Sentinels discards Fling Into Darkness.
  983. Violent Trickster moved Fling Into Darkness from The Sentinels' hand to The Sentinels' trash.
  984. Kismet initiates 2 Melee damage to Mainstay.
  985. Kismet deals Mainstay 2 Melee damage.
  986. Mainstay is now at 2 HP.
  987. GameController moved Violent Trickster to the villain trash.
  988. Went from Kismet's PlayCard phase to End phase.
  989. Went from Kismet's End phase to Benchmark's Start phase.
  990. Benchmark draws Deployment Actuation.
  991. Benchmark draws "Inferno" Missile Pod.
  992. Went from Benchmark's Start phase to PlayCard phase.
  993. GameController plays Deployment Actuation.
  994. Revealed card: Fly-by
  995. Revealed card: Fly-by
  996. Revealed matching card: Upgraded Memory Unit
  997. Deployment Actuation puts Upgraded Memory Unit into play.
  998. Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
  999. Deployment Actuation moved Fly-by from Benchmark's revealed cards to Benchmark's trash.
  1000. Deployment Actuation moved Secondary Cannon from Benchmark's trash to Benchmark's hand.
  1001. GameController moved Deployment Actuation to Benchmark's trash.
  1002. Went from Benchmark's PlayCard phase to UsePower phase.
  1003. Benchmark uses the power on Benchmark: Supply and Demand.
  1004. Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
  1005. Benchmark: Supply and Demand's Desperate Measures caused Benchmark: Supply and Demand to regain 2 HP. HP is now 20.
  1006. Benchmark: Supply and Demand's Desperate Measures plays Countermeasures.
  1007. Went from Benchmark's UsePower phase to DrawCard phase.
  1008. Benchmark draws Auto-Targeting Protocol.
  1009. Went from Benchmark's DrawCard phase to End phase.
  1010. Upgraded Memory Unit increases the HP gained by Benchmark: Supply and Demand by 1.
  1011. Subcutaneous Cybernetics caused Benchmark: Supply and Demand to regain 2 HP. HP is now 22.
  1012. Flash Installation Drive moved Onboard Cooling Systems from Benchmark's deck to Benchmark's trash.
  1013. Flash Installation Drive puts Intervening Path Calculator into play.
  1014. Upgraded Memory Unit plays Ally Matrix.
  1015. Went from Benchmark's End phase to Absolute Zero's Start phase.
  1016. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  1017. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1018. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  1019. Kismet is now at 13 HP.
  1020. Freedom Five Absolute Zero initiates 2 Cold damage to Kismet.
  1021. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1022. Freedom Five Absolute Zero deals Kismet 3 Cold damage.
  1023. Kismet is now at 10 HP.
  1024. Freedom Five Absolute Zero initiates 1 Cold damage to Kismet.
  1025. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1026. Freedom Five Absolute Zero deals Kismet 2 Cold damage.
  1027. Kismet is now at 8 HP.
  1028. Freedom Five Absolute Zero initiates 1 Cold damage to The Talisman.
  1029. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1030. Freedom Five Absolute Zero deals The Talisman 2 Cold damage.
  1031. The Talisman is now at 5 HP.
  1032. Freedom Five Absolute Zero initiates 1 Cold damage to Mdjai.
  1033. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1034. Mdjai reduces the damage dealt to Mdjai by Freedom Five Absolute Zero by 1.
  1035. Freedom Five Absolute Zero deals Mdjai 1 Cold damage.
  1036. Mdjai is now at 4 HP.
  1037. Went from Absolute Zero's Start phase to PlayCard phase.
  1038. Went from Absolute Zero's PlayCard phase to UsePower phase.
  1039. Absolute Zero uses the power on Thermal Shockwave.
  1040. Freedom Five Absolute Zero initiates 1 Cold damage to Mdjai.
  1041. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1042. Mdjai reduces the damage dealt to Mdjai by Freedom Five Absolute Zero by 1.
  1043. Freedom Five Absolute Zero deals Mdjai 1 Cold damage.
  1044. Mdjai is now at 3 HP.
  1045. Freedom Five Absolute Zero initiates 1 Cold damage to The Talisman.
  1046. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1047. Freedom Five Absolute Zero deals The Talisman 2 Cold damage.
  1048. The Talisman is now at 3 HP.
  1049. Freedom Five Absolute Zero initiates 1 Cold damage to Kismet.
  1050. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1051. Freedom Five Absolute Zero deals Kismet 2 Cold damage.
  1052. Kismet is now at 6 HP.
  1053. Freedom Five Absolute Zero initiates 16 Fire damage to Freedom Five Absolute Zero.
  1054. Freedom Five Absolute Zero deals Freedom Five Absolute Zero 16 Fire damage.
  1055. Freedom Five Absolute Zero is now at 2 HP.
  1056. Freedom Five Absolute Zero initiates 16 Cold damage to Freedom Five Absolute Zero.
  1057. Focused Apertures increases the damage dealt by Freedom Five Absolute Zero by 1.
  1058. Action of Isothermic Transducer was prevented by Null-Point Calibration Unit.
  1059. Null-Point Calibration Unit caused Freedom Five Absolute Zero to regain 17 HP. HP is now 19.
  1060. Went from Absolute Zero's UsePower phase to DrawCard phase.
  1061. Absolute Zero draws Glacial Structure.
  1062. Went from Absolute Zero's DrawCard phase to End phase.
  1063. Went from Absolute Zero's End phase to Void Guard Writhe's Start phase.
  1064. Notice: an ongoing effect just expired: The Talisman cannot gain HP.
  1065. Went from Void Guard Writhe's Start phase to PlayCard phase.
  1066. GameController plays Cloak Projector.
  1067. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1068. Void Guard Writhe uses the power on Umbral Siphon.
  1069. Writhe initiates 1 Melee damage to The Talisman.
  1070. The Shadow Cloak increases the damage dealt by Writhe by 1.
  1071. Writhe deals The Talisman 2 Melee damage.
  1072. The Talisman is now at 1 HP.
  1073. Applying ongoing effect: The Talisman cannot gain HP.
  1074. Writhe initiates 1 Infernal damage to The Talisman.
  1075. The Shadow Cloak increases the damage dealt by Writhe by 1.
  1076. Writhe deals The Talisman 2 Infernal damage.
  1077. The Talisman is now at -1 HP.
  1078. The Talisman was flipped to its back side.
  1079. The Talisman restored the HP of The Talisman to 7 HP.
  1080. The Talisman was moved to Benchmark's play area.
  1081. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  1082. Void Guard Writhe draws Fight and Fade.
  1083. Went from Void Guard Writhe's DrawCard phase to End phase.
  1084. Void Guard Writhe discards Penultimate Penumbra.
  1085. Erratic Form moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1086. Void Guard Writhe draws Swallowed by Shadow.
  1087. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  1088. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1089. GameController plays Sound Beating.
  1090. The Idealist initiates 3 Sonic damage to Mdjai.
  1091. Monster of Id increases the damage dealt by The Idealist by 1.
  1092. Mdjai reduces the damage dealt to Mdjai by The Idealist by 1.
  1093. The Idealist deals Mdjai 3 Sonic damage.
  1094. Mdjai is now at 0 HP.
  1095. The Idealist's Wild Imagination destroys Mdjai!
  1096. GameController moved Mdjai to the environment trash.
  1097. Sound Beating was moved under Karate Robot.
  1098. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1099. Void Guard The Idealist uses the power on Karate Robot.
  1100. Karate Robot destroys Sound Beating!
  1101. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1102. The Idealist initiates 2 Melee damage to Kismet.
  1103. Monster of Id increases the damage dealt by The Idealist by 1.
  1104. The Idealist deals Kismet 3 Melee damage.
  1105. Kismet is now at 3 HP.
  1106. The Idealist initiates 2 Psychic damage to Kismet.
  1107. Monster of Id increases the damage dealt by The Idealist by 1.
  1108. The Idealist deals Kismet 3 Psychic damage.
  1109. Kismet is now at 0 HP.
  1110. Benchmark: Supply and Demand, Freedom Five Absolute Zero, Writhe, The Idealist, Dr. Medico, Mainstay, The Idealist and Writhe all defeated Kismet! Congratulations!
  1111. You just unlocked the promo card: Writhe: Cosmic Inventor!
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