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LonerHero

Old LK Guide

Feb 13th, 2017
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  1.  
  2.  
  3. Version 1.5
  4.  
  5. This guide is strictly to be used and only used on voidels.to If I find it posted anywhere else, action will be taken unless credit is given where due. Also this is work in progress guide and FAQ will be added later
  6.  
  7. Considering the old guide was absolutely out-dated and couldn't manage to keep it updated due to the heavy college work, it got necro'd and poofed in progress. It's time to make new fresh and revamped guide for LK. This should be easy to understand and as straight forward as possible.
  8.  
  9. Credits
  10.  
  11. HonorPanda for Mortal Blow video
  12. Elwiki for Gears and Skills Information
  13. Apadiel for Lord Knight Spind to Win video
  14. Akon520 for the Heroic Scar solo
  15. Archive
  16.  
  17. Skill Trait Notes
  18. Old Lord Knight Guide
  19. Skill Build Page Simulator (The site is currently down or maybe removed entirely)
  20. Update log
  21.  
  22. 4/18/2016 ~ Guide is Posted: Work in Progress
  23. 4/19/2016 ~ Tested > > Z X charge delay | Skill section updated
  24. 4/23/2016 ~ Lord Knight Guide Version 1
  25. 5/29/2016 ~ Added Core Skill Changes, Panda's Contribution regarding attributes
  26. 9/24/2016 ~ Character Balance Revamp Changes
  27. 10/3/2016 ~ Slight Revamp on Skill Build Section, edited skill list for damage % fixing removed confusion of [Enhanced]
  28. 28/11/2016 ~ Small modification on Panda's contribution regarding attribute due to dodge stats being no longer exists
  29. 2/13/2017 ~ Added Transandence Skills
  30. Summary
  31.  
  32. Lord Knight who was more of a strategy type of guy that is harder to play also known as get in vitality or get trashed became more of spin2Win and even more fun to play as. Even though some of his core skills are simply gone even worse such as sandstorm. Lord Knight was about to be near as RS Level, so basically you are back to Season 2 Lord Knight.
  33.  
  34. Table of Content
  35.  
  36. Whats New ?
  37. Skill Information
  38. Skill Build
  39. Gears
  40. Combos and Tricks
  41. --------------------------------------------------------------------
  42.  
  43. Whats New ?
  44.  
  45. Lord Knight General Combo
  46.  
  47. Note: Red Text Stands for Stoic, Blue Text for Knock up, Orange Text for being charged
  48.  
  49. Lord Knight's Z Z Z > Z still remains with small animation change. His major factor and changes are coming from by losing his X X X X combo which is transformed into X X X X X  The text in red shows that during this combo string will make LK go into stoic mode. Like everyone else, Lord knight gained his infamous derpdive spin to win move which is > > ^ Z Z Z. Which you will find your self abusing most while in Armageddon Don't ever consider spamming this in PvP as your Main Catch.  Lord knight gained new utility by getting his old > > Z X  Transformed into > > Z X X and gaining another combo which similar > > X X X The difference is that the other combo lunches on the first hit. The usefulness of this combo that Lord Knight can delay the dash while in super armor before rushing forward by holding down the first x.(Not Available on this patch).
  50.  
  51. Old Lord Knight Combos
  52.  
  53. Spoiler
  54. Z Z Z > Z
  55. X X X X
  56. > > Z X
  57. > >  ^ X X X
  58. > > Z Z Z
  59. New Lord Knight Combos
  60.  
  61. Spoiler
  62. new Z Z Z > Z
  63. X X X X X
  64. > > ^ Z Z Z
  65. > > Z X X
  66. > > X X X
  67. Core Skill Changes
  68.  
  69. Spoiler
  70. The Old Armageddon blade (250mp) with greater initial hit damage
  71. Vitality Passive Nerf which still feels the same
  72. Fatal Fury and Pain Suppression no more
  73. Z Z not that effective anymore and feels clunkier
  74. Spiral Blast improved hit box
  75. Sandstorm being uncontrolled version of windmill
  76. Another Ridiculous windmill buff
  77. --------------------------------------------------------------------
  78.  
  79. Skill Information
  80.  
  81.  
  82.  
  83. Base Level
  84.  
  85. Spoiler
  86.  
  87.  
  88. Spoiler
  89. Mega Slash - 100mp - 6 CD
  90.  
  91. 1922% Normal Damage / 2883% Charged
  92.  
  93. Final Enhanced - Damage increased by 1.2 times
  94.  
  95. Good old Mega Slash
  96.  
  97. changes as in 1.8
  98.  
  99. Maximum charge time reduced
  100. Enhanced' trait changed to 'Light'
  101.  
  102.  
  103. Spoiler
  104. Roll - 15mp - 3 CD
  105.  
  106. 438% Damage
  107.  
  108. Final Enhanced - MP cost reduced by 5
  109.  
  110. Your Bread and Butter Skill for Elsword in PvP decreasing the KD value
  111.  
  112. changes as in 1.8
  113.  
  114. [Enhanced] effect changed from 'damage increase' to 'MP consumption decrease.' Also, the [Enhanced] state changes MP consumption
  115. Empowered' trait changed to 'Regenerating (2)'
  116. Regenerating (2)' and 'Persistent traits are swapped
  117.  
  118.  
  119. Spoiler
  120. Flame Geyser - 150mp - 10 CD
  121.  
  122. 585% Magic Multi-Hit
  123.  
  124. Final Enhanced - Damage increased by 1.2 times
  125.  
  126. The move distance and Number of Hits for The Geyser got changed. It is also got the old note book that causes enemies to be burned for 10 seconds.
  127.  
  128. changes as in 1.8
  129.  
  130. Light' trait changed to 'Critical'
  131.  
  132.  
  133.  
  134.  
  135. Spoiler
  136. Unlimited Blade - 250mp - 16 CD
  137.  
  138. 524% per hit 484% Flames Damage
  139.  
  140. Final Enhanced - Damage increased by 1.5 times
  141.  
  142. This skill is really good now as it beats the purpose of Double Slash usage. Has some PvP uses. You can no longer need to awaken for explosion burst damage.
  143.  
  144. changes as in 1.8
  145.  
  146. Final motion after last hit becomes shorter and a cancel point is added
  147. 'Enhanced' trait changed to 'Light': MP cost is reduced
  148. 'Absorbing' trait changed to 'Heavy'
  149.  
  150.  
  151. Spoiler
  152. Assault Slash - 100mp - 6 CD
  153.  
  154. Pierce 263% Multi-Hit
  155.  
  156. Slash 526% Multi-Hit
  157.  
  158. Final Enhanced - Damage increased by 1.2 times
  159.  
  160. Same noted Assault Slash has great uses with Armageddon
  161.  
  162. changes as in 1.8
  163.  
  164. Damage is redistributed to make the last hit do more damage
  165. 'Enhanced' trait changed to 'Critical
  166. 'Critical' and 'Empowered' traits are swapped
  167.  
  168.  
  169. Spoiler
  170. Triple Geyser - 300mp - 20 CD
  171.  
  172. 380%  Magic Multi-Hit
  173.  
  174. Final Enhanced - Damage increased by 1.2 times
  175.  
  176. Triple Geyser is even more powerful than before it literally tops all of Elsword's skill. Improved hit box increased number of hits increased distance movement. You can literally one shot most of bosses if you are well geared.
  177.  
  178. changes as in 1.8
  179.  
  180. 'Useful' trait changed to 'Light': MP cost is reduced
  181.  
  182.  
  183. Spoiler
  184. Stoic - 50mp - 15 CD
  185.  
  186. 25%  Reduction Damage, Movement Speed increased by 1.3
  187.  
  188. Duration 5 sec
  189.  
  190. Final Enhanced - Damage Reduction effect increase + Lord Knight old Pain Suppression passive which removes all the debuffs
  191.  
  192. The Tool of stoic got changed. Nothing to worry about the disappearance of pain suppression since stoic at true level will remove all of the debuffs that you have as well as increasing movement speed.
  193.  
  194. changes as in 1.8
  195.  
  196. Movement speed increase reduced
  197. 'Killing Blow (1)' trait's effect changed from increases
  198. 'Haste' trait's MP cost decrease rate decreased
  199.  
  200.  
  201.  
  202.  
  203. First Job Promotion Level
  204.  
  205. Spoiler
  206.  
  207.  
  208. Spoiler
  209. Kick - 30mp - 6 CD
  210.  
  211. 850%  Damage -50 KD reduction
  212.  
  213. Final Enhanced - Damage increased by 1.2 times
  214.  
  215. The only Elboy Class who have this skill now and the KD Reduction got increased
  216.  
  217.  
  218.  
  219. Spoiler
  220. Spiral Blast - 200mp (decreased to 180mp as you level up) - 14 CD
  221.  
  222. 459%  Initial Hit 654% Blast hits
  223.  
  224. Final Enhanced - MP cost reduced by 10%
  225.  
  226. Spiral Blast came back with much better hitbox and it will fill up your WOTS very nicely. The Damage of Dungeon got Increased while The Damage for PvP got Nerfed.
  227.  
  228.  
  229.  
  230. Spoiler
  231. Vitality
  232.  
  233. 15% mp Gain
  234.  
  235. Special Active are excluded. I can't really tell the difference between old and current vitality passive since i am using Type R set as it still feels the same. but i suppose number will explain it all. This passive is the reason why most LK should go in vitality often.
  236.  
  237.  
  238.  
  239. Spoiler
  240. Mortal Blow - 100mp  - 7 CD
  241.  
  242. 1170%  Rock Damage 294% Fire
  243.  
  244. Final Enhanced - Radius increased by 1.3 times and The Shooting rock leaves trail of fire
  245.  
  246. Doesn't hit below the platform anymore and the range got increased. Yet to confirm about KD decrease.
  247.  
  248.  
  249.  
  250. Spoiler
  251. Impact Smash - 50mp  - 7 CD
  252.  
  253. 114%  Turning Attack 904% Swing Attack
  254.  
  255. Cancels mp break and stuns still distance and hitbox became larger. It doesn't give stoic during very beginning of skill so best to be caution when to use for enemy respond attack
  256.  
  257.  
  258.  
  259. Spoiler
  260. Armor Break - 40mp  - 7 CD
  261.  
  262. 970%  Damage 40% Armor Reduction Duration 7 Seconds
  263.  
  264. Has 100% chance now. It can't be overlapped to other defense reduction.
  265.  
  266.  
  267.  
  268. Spoiler
  269. Double Slash - 300mp  - 21 CD
  270.  
  271. 537%  Initial Slash 621% Meteor Hits
  272.  
  273. Much more improved than the old double slash by faster cast larger stun hit  more meteor hit and more damage.
  274.  
  275. changes as in 1.8
  276.  
  277. Way of the Sword' attribute changed from [Destruction] to [Vitality]
  278. 'Light' trait changed to 'Empowered'
  279. 'Heavy' trait changed to 'Haste'
  280.  
  281.  
  282. Spoiler
  283. Auto Guard
  284.  
  285. 9% chance in pvp and 18% chance for pve 7 CD in pvp
  286.  
  287. You may follow up with roll as counter once block is a success. Doesn't require to have counter attack anymore. 
  288.  
  289.  
  290.  
  291. 2nd Job Advance Level
  292.  
  293. Spoiler
  294.  
  295.  
  296. Spoiler
  297. Armageddon Blade - 250mp - 25 CD
  298.  
  299. 20% Critical Chance Increase 2709% initial Slash damage 25 duration
  300.  
  301. Look and Feel got changed mana cost decreased, larger duration still have the same BS hitbox
  302.  
  303. changes as in 1.8
  304.  
  305. Way of the Sword' attribute changed from [Vitality] to [Destruction]
  306. 'Evil' trait changed to 'Regenerating (1)'
  307. "Critical chance increase" effect deleted. (Unlisted)
  308.  
  309.  
  310. Spoiler
  311. Rolling Smash - 40mp - 7 CD
  312.  
  313. 76% spin hits 512% landing hit
  314.  
  315. Seems much better than the old rolling smash since it casts instantly as well as distance increase. It also doesn't go through opponent randomly anymore
  316.  
  317. changes as in 1.8
  318.  
  319. Absorbing' trait changed to 'Critical'
  320.  
  321.  
  322. Spoiler
  323. Wind Slicer
  324.  
  325. 21% chance while attacking
  326.  
  327. The Range/Chance/Movement of the Aura Sword got increased
  328.  
  329.  
  330.  
  331. Spoiler
  332. Sandstorm - 200mp - 16 CD
  333.  
  334. 127% Damage 16 max hits
  335.  
  336. I honestly have mixed feeling about this skill. It looks good at the same time its bad. The movement speed increased range the hits and the enemies who are close will be pulled in. The damage isn't that good compared to the old one not to mention that it literally turned out to be windmill. At the same time it has decent WOTS charge.
  337.  
  338. changes as in 1.8
  339.  
  340. Fixed a bug of 'additional damage upon first hit' causing multi hits
  341. Damage increased.
  342. "Enhanced" attribute changed to "Gigantic".
  343.  
  344.  
  345. Spoiler
  346. Windmill - 150 inital mp 25-100mp additional if lasted longer - 15 CD
  347.  
  348. 135% Damage per hit 15 hits (34) if held down
  349.  
  350. The movement speed also got increased. You can ruin other's people day by abusing this skill as usual. 
  351.  
  352.  
  353.  
  354. Spoiler
  355. Counter Attack - 10mp - 0 CD
  356.  
  357. 525% damage -75.5% mp reduction
  358.  
  359. Doesn't counter magical projects anymore which is shame...
  360.  
  361.  
  362.  
  363. Spoiler
  364. Sonic Blade - 100mp - 8 CD
  365.  
  366. 1586% damage
  367.  
  368. Casting Speed is faster stuns for 2 seconds and larger hitbox
  369.  
  370.  
  371.  
  372. Spoiler
  373. Warrior Physique
  374.  
  375. Max HP increases 6% Damage Reduction 15%
  376.  
  377. It got nerfed by reducing max hp and damage reduction increase.
  378.  
  379.  
  380.  
  381. Spoiler
  382. Counter Patience
  383.  
  384. Increases Physical attack by  7.5%  when debuffed stacks 5 times. 20 seconds Duration
  385.  
  386. Damage Increase is nerfed
  387.  
  388.  
  389.  
  390. Spoiler
  391. Gigantic Slash
  392.  
  393. First Combo hits 896% Second Combo 598% Final Hit 5374% = Total Damage 17,924%
  394.  
  395. Final Enhanced - Damage increased by 1.2 times
  396.  
  397. No Longer Pushes Enemies Away and hit box also got improved by being able to hit enemies that are behind.
  398.  
  399. changes as in 1.8 
  400.  
  401. Cast speed and motion revamped.
  402. Cast time greatly reduced.
  403. Damage redistributed accordingly.
  404.  
  405.  
  406. Transcendence Lord Knight
  407.  
  408. Spoiler
  409.  
  410.  
  411.  
  412.  
  413. Spoiler
  414. Sonic Blade: Crescent
  415.  
  416. 100 MP, CD 8
  417.  
  418. PvE dmg 960% / PvP dmg 480%
  419.  
  420.  
  421.  
  422. Spoiler
  423. Imperial Crusher
  424.  
  425. 200 MP, CD 15
  426.  
  427. PvE dmg 531% 8 hits / PvP dmg ????
  428.  
  429.  
  430.  
  431.  
  432.  
  433. Spoiler
  434. Power Smash
  435.  
  436. 40 MP, CD 6
  437.  
  438. PvE dmg 1236% / PvP dmg ???
  439.  
  440.  
  441.  
  442.  
  443.  
  444. Spoiler
  445. Grand Cross
  446.  
  447. 250 Initial MP, Additional MP 10~50, CD 21
  448.  
  449. PvE dmg 282% Shockwave 324%  ~ 389% explosion 1689% ~ 2023% Giant Explosion
  450.  
  451. PvP dmg ???
  452.  
  453. Helpless debuff All speed -10% Defense/M.Defense -15% Duration 10
  454.  
  455. Spoiler
  456. While charging the attack, the charge aura does not do damage, but it does inflict hitstun.
  457. Enemies take more hits the further away they are
  458. MP Cost reduction also applies to charging
  459.  
  460.  
  461.  
  462.  
  463. Spoiler
  464. Awakened Will: Lord Knight
  465.  
  466. Increases defense for 10% when hit for 3 times
  467.  
  468. Duration 5 seconds, Max stack 3, CD 20
  469.  
  470.  
  471.  
  472.  
  473.  
  474. Spoiler
  475. God of War
  476.  
  477. Reduces usage of Stoic mp by -10%
  478. During in stoic following abilities will have slight enhancements:
  479. Windslicer chance increases by 2x
  480. Armageddon Blade MP usage will be reduced by -20%
  481. Armor Break P.Defense will be decreases 1.5x
  482.  
  483.  
  484. Spoiler
  485. Awakened One
  486.  
  487. Increases P.Defense/M.Defense P.Attack/M.Attack and HP by 10%
  488.  
  489.  
  490.  
  491.  
  492.  
  493. Skill Build
  494.  
  495. Skill build page simulator For Reference (The site is currently down or maybe removed entirely)
  496.  
  497. PvE Skill Trait
  498.  
  499. Spoiler
  500. Mega Slash: No Select
  501. Roll: Regenerating (2)
  502. Flame Geyser: Heavy
  503. Unlimited Blade: Heavy
  504. Assault Slash: Empowered
  505. Kick: No Select
  506. Spiral Blast: Useful
  507. Triple Geyser: Heavy
  508. Iron Body: Killing Blow (1)
  509. Mortal Blow: Empowered
  510. Impact Smash: Empowered
  511. Armor Break: Killing Blow (2)
  512. Double Slash: Empowered
  513. Armageddon Blade: Killing Blow (1)
  514. Rolling Smash: None or Critical
  515. Sandstorm: Gigantic
  516. Windmill: Absorbing
  517. Counter Attack: No Select
  518. Sonic Blade: Critical
  519.  
  520. First you need to learn that having Critical doesn't help you at all for most cases despite of critical being 100% and knowing that you can easily damage higher is a myth.Windmill Trait of my choice will make you gain more mana than losing if you slapped yourself into group of enemies. With triple Geyser Useful trait being gone and sandstorm's and HA's buff I hardly found any better purpose to use it unless I am in Ereda or maybe that I can't really find a perfect moment to use. Armageddon Blade change of aura hasn't been affected much while Double Slash on the other hand did, therefore both Unlimited Blade and Double Slash does the nearly same damage but unlimited blade performs better due to faster activating in addition of canceling his panting animation.
  521.  
  522. Set up Skill for PvE
  523.  
  524.  
  525.  
  526. Dungeons + Secret Dungeon : This is the common set up that I personally use, you may replace impact smasher or rolling smash into armor break, you can HA with triple geyser. Though HA got a lot improvement there. Couldn't think of best placement for windmill after sandstorm's buff but that's majorly because of Oath of Ruin. If you don't like Sandstorm then use windmill. you already have a lot of clearings already thanks to Arma.
  527.  
  528. Heroic : Replace the actives to roll and armor break. Auto Guard + Roll is a thing at heroic when you ever get surrounded by monsters and bossing. Hyper Active is really important for facing monsters that have Wonder Drugs as well as having space to take some real deep breath before proceeding any further. Geysers are pretty risky to use thanks to knocking enemies away. And obviously you need tons of Giant Apples and Consumables as well as having GoD buff, Queue buff and Wonder Drugs for doing well in general.
  529.  
  530. Henir : Almost same as Dungeons and SD. Replace Rolling smash to armor break and you can replace stoic to any 100mp skill of your choice (preferred Sonice Blade). You may replace HA with Triple Geyser if you wish OR unlimited blade.
  531.  
  532. PvP Skill Trait
  533.  
  534. Spoiler
  535. Mega Slash: No Select
  536. Roll: Persistent or Regenerating (2)
  537. Flame Geyser: No Select
  538. Unlimited Blade: No Select
  539. Assault Slash: No Select
  540. Kick: Haste
  541. Spiral Blast: No Select
  542. Triple Geyser: No Select
  543. Iron Body: Haste
  544. Mortal Blow: Empowered
  545. Impact Smash: Light
  546. Armor Break: Killing Blow (2)
  547. Double Slash: No Select
  548. Armageddon Blade: Killing Blow (1)
  549. Rolling Smash: Critical
  550. Sandstorm: No Select
  551. Windmill: No Select
  552. Counter Attack: Evil
  553. Sonic Blade: Regenerating (1)
  554.  
  555. Understanding the importance of Mana Saving means you must first understand the endgame of the classes that can one combo death. This is mainly for someone that have no business in using more than one or two 100+mp skill because they either have terrible scaling to back up skills which is usually end up getting self killed with a class that has 0 kd on all moves and can mana burn till death like Sakra Devanam . While Lord Knight can utilize his mana to remain mostly under the save side, able to mana break at critical situation and having so much of it that you easily convert yourself from destruction to vitality aura again if you made destruction start. it is recommended to save mana over having so much burst skills where you won't be able to have a back up if you get yourself caught and being combo'd/mana burned..etc, despite how large Lord Knight hp can be with being able to take a lot of hits.
  556.  
  557. Aside from losing Armageddon Blade as spammy skill there is no real major changes for LK that effected him a lot in PvP.
  558.  
  559. Set up Skill for PvP
  560.  
  561.  
  562.  
  563. It was tough to decide which to go for, you already have so much options such as counter hit, mega slash..etc. I recommend to have roll since you can punish your opponent on block once your auto guard passive gets activated not to mention it also reduces KD value for opponent at the same time Regenerating Trait can also be a thing which I am not so sure about it since I don't PvP as often currently. You can replace Sonic Blade with mortal blow if you wish.
  564.  
  565. --------------------------------------------------------------------
  566.  
  567. Gears
  568.  
  569. Attributes
  570.  
  571. For PvE you might going to consider going Light III for holding off enemies from attacking such as the all lovely annoying type h and bone dragon or Water III   for reducing their defense even more.
  572.  
  573. For PvP, i would personally recommend Wind II and Water I your advantage comes out when you them down with your Armageddon making this easier to catch. The wind attribute will simply help you to extend your combos even more. Your damage output might as well go considerably high if water is fully stacked with wind procing as well.
  574.  
  575. Go  Dark III only if you can x drop well. A combination with Wind might suffice.
  576.  
  577. I am not sure about  Poison and  Fire  but feel free to contribute if you have discovered any good use of these elements.
  578.  
  579.  
  580.  
  581. HonorPanda Contribution 
  582.  
  583. Spoiler
  584.  Wind  With Lord Knight being heavy active. A wind proc crit + armor break would hurt a lot. Also helps for KD rates if you are facing a person with mild latency.
  585.  
  586. Water  Maximize the effectiveness of stoic + Arma blade. Sadly, Eve, Add (can also prism), Lu/ciel and Ara's mobility reduce its effectiveness. Elesis (GrM) can just use stoic strong or annihilation, and Chung/Rena can double jump too (though Arma blade can most of the time do something about it.)
  587.  
  588. Poison  attribute helps LK to do XXXX or XXXXX without any leak inside the combo, but the KD rates of that is horrible, and the combo is not so effective outside of corners. It also helps triggering auto-guard + Roll against fast multi-attacks, and helps making "dodge" stat more effective.
  589.  
  590. Dark Not that useful nowadays, sadly, except against classes not so popular in Arena. The prevalence of Lu/ciel, Add, and Eve (CN) all scoff at the dark attribute. And players in higher ranks most likely got resistance against dark.
  591.  
  592. Fire  Not bad as weapon attribute to deal with glitter or MK4. However, Wind attribute is usually better in maximizing damage dealt (with impact smasher stopping mana break for a second, and sonic blade causing guaranteed stun).
  593.  
  594. Armors - Weapons
  595.  
  596. Spoilers contains effects for each set
  597.  
  598. Grendized Mechanized MK-4 
  599.  
  600. Spoiler
  601. 2-Piece Effect:
  602. Additional Damage +3%
  603. Max HP +6%
  604.  
  605. 4-Piece Effect:
  606. Physical Attack +2%
  607. Magical Attack +2%
  608. Physical Defense +2%
  609. Magical Defense +2%
  610.  
  611. 5-Piece Effect:
  612. When attacked, 7% chance to increase physical and magical defense by 1.5* for 5 seconds
  613. (Cooldown: 5 seconds)
  614. After HP lower than 35%, when attacked, 100% chance of casting the buff Mechanized Defense Module (Critical Hit Resistance +100%, Additional Damage Resistance +100%, MP Gain +15% when attacked) for 5 seconds.
  615. (Cooldown: 10 seconds)
  616. Max MP +10%
  617.  
  618.  
  619. This set is purely for PvP. I am not quite sure if taking damage might be worth from this point. If you think you can tank anyone enough you might consider going this set and abuse the effect of auto-guard > roll punish on block against your opponent.
  620.  
  621. Grendized Dragonic-Force
  622.  
  623. Spoiler
  624. 2-Piece Effect:
  625. Critical Hit Rate+6%
  626.  
  627. 4-Piece Effect:
  628. Physical Attack +2%
  629. Magical Attack +2%
  630. Physical Defense +2%
  631. Magical Defense +2%
  632.  
  633. 5-Piece Effect:
  634. 5% chance of Fireworks when attacking.
  635. Awaken to increase critical damage by 20% for 7 seconds
  636. Awaken to casting the buff Aura of Anger (damages nearby enemies with a fiery aura, increases critical hit rate to 100%) for 7 seconds (Dungeon)
  637. Awaken to casting the buff Aura of Anger (damages nearby enemies with a fiery aura, critical hit rate is increased by 20%) for 7 seconds (Arena)
  638. Awaken to increase awakening charge speed by 10%
  639. (Cooldown: 30 seconds for both)
  640.  
  641.  
  642. Bossing set, use it if your Lord Knight is pure henir/raid. Not recommended in Arena although spiral blast can burst your opponent's hp well.
  643.  
  644. Grendized Alterasia TYPE_R
  645.  
  646. Spoiler
  647. 2-Piece Effect:
  648. Attack Speed +3%
  649.  
  650. 4-Piece Effect:
  651. Physical Attack +1%
  652. Magical Attack +1%
  653. Physical Defense +1%
  654. Magical Defense +1%
  655.  
  656. 5-Piece Effect:
  657. When attacking, 3% chance to gain 5 MP.
  658. When attacking, 2% chance of casting the buff Mutated Alterasia Accelerated Reaction (Attack Speed and MP gain when attacking increased by 30%) for 5 seconds.
  659. (Both effect stats above are unnormalized and MP Gain effect ignores max value (KR))
  660. Increase attribute activation rate by 2%.
  661.  
  662.  
  663. This beauty is quite handy if you can go vitality 24 hours. Has use both in PvP and PvE. Type R is jack of all trades for Lord Knight.
  664.  
  665. Grendized Glitter Berserker
  666.  
  667. Spoiler
  668. 2-Piece Effect:
  669. Additional Damage +6%
  670.  
  671. 4-Piece Effect:
  672. Physical Attack +2%
  673. Magical Attack +2%
  674. Physical Defense +2%
  675. Magical Defense +2%
  676.  
  677. 5-Piece Effect:
  678. When attacking, 4% chance of casting the buff Giant Brew (Character size is increased to 130%, Critical hit rate is increased by 25%) for 10 seconds.
  679. When attacking, 5% chance of casting Joaquin's Hallucination's Thunder.
  680. When attacking, 5% chance of throwing Flame Flask.
  681. When attacked, 2% chance of casting Joaquin's Hallucination's Magic Shield (100% damage reduction) for 5 seconds.
  682. (Cooldown: 5 Seconds)
  683.  
  684.  
  685. This is pure Dungeon set. Considerably best PvE set. You have huge capability of sweeping everything out of your way with Armageddon blade. For Example
  686.  
  687. Grendized Ancient Royal Guardian
  688.  
  689. Spoiler
  690.  
  691. 2-Piece Effect:
  692. Critical +3%
  693. Damage Reduction +4.5%
  694.  
  695. 4-Piece Effect:
  696. Physical Attack +2%
  697. Magical Attack +2%
  698. Physical Defense +2%
  699. Magical Defense +2%
  700.  
  701. 5-Piece Effect:
  702. When attacked, 7% chance of casting the buff Impenetrable Shield (Increased Damage Reduction by 25%) for 12 seconds.
  703. (Cooldown: 12 seconds)
  704. When attacking, 5% chance of casting the buff Magical Cape (Increased natural MP recovery rate by 2) for 12 seconds.
  705. When attacking, 5% chance of casting the buff Potential Opened (Increased attack by 10%.) for 12 seconds.
  706.  
  707.  
  708. An alternative option for Type R set. This set can go well with all characters in both PvP and PvE.
  709.  
  710. Grendized Sand Blast
  711.  
  712. Spoiler
  713. 2-Piece Effect:
  714. Attack Speed +3%
  715. Awakening Charge Speed +6%
  716. 4-Piece Effect:
  717. Physical Attack +2%
  718. Magical Attack +2%
  719. Physical Defense +2%
  720. Magical Defense +2%
  721.  
  722. 5-Piece Effect:
  723. When attacking, 4% chance of inflicting Seal Restraint (Inflict Stop (In KR, target cannot move but can still attack), Additional Damage 33%) for 3 seconds.
  724. When attacking, 5% chance of casting the buff Sylph's Aura (Increase Movement Speed and Attack Speed) for 10 seconds.
  725. (Both effect stats are normalized (Movement Speed effect are unnormalized in other server))
  726. When attacking, 5% chance to attack with a Blast.
  727.  
  728.  
  729. Pure PvP set. Not Tested.
  730.  
  731. 4th Dimension Henir
  732.  
  733. Spoiler
  734. All Elemental Resistance +100
  735. All weapons Element attributes +2%
  736. 3 Pieces Effect:
  737.  
  738. MP Recovery Rate +10%
  739. Additional Damage +5%
  740. 4 Pieces Effect:
  741.  
  742. Critical Hit Rate +5%
  743. Attack Speed +5%
  744. Reduced Damage +10%
  745. 5 Pieces Effect:
  746.  
  747. 5% chance of double attack (excluding Special Actives)
  748. Physical Attack +10%
  749. Magical Attack +10%
  750.  
  751.  
  752. End game set. good for raw status however, extreme time consuming to get.
  753.  
  754. --------------------------------------------------------------------
  755.  
  756. Combos and Tricks
  757.  
  758. Combos
  759.  
  760. This section is a collection of any player's Lord Knight Combos i will manage the collection later, however if you wish to post your very own combo do it right away but I will not post the combo in google sheet unless you prove it to me its successful in video.
  761.  
  762. > > Z X X (active) coming soon for more details later
  763.  
  764. Tricks
  765.  
  766. Arma BS HitBox
  767.  
  768. The source of all evil. Armageddon Blade will relive most of your stress for catch your opponents. I mean opponent will obviously start running away from you while you try and catch them so tricks like performing armor break from behind. Even a single Z will make a mind blown. Do not attempt Fatal Fury cancel if the opponent jumps over you since it will end up hitting them.
  769.  
  770. Mortal Blow Usage credits HonorPanda
  771.  
  772. A video that is made by HonorPanda shows wise usage of Mortal Blow for catching purpose.
  773.  
  774. --------------------------------------------------------------------
  775.  
  776. With that begin said, this should conclude first version of Lord Knight guide. I will keep this guide updated as much as its necessary, and of course i am not interested to make this guide effort all by myself so therefore feel free to contribute me with useful things that you would find about him. 
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