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- if (ImGui::TreeNode("Inventory")) {
- if (ImGui::Button("Q001_Lexington"))
- {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Q001_Lexington" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::SameLine();
- if (ImGui::Button("Katana_Saburo"))
- {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Saburo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GOG_DLC_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GOG_DLC_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryFormalShoesRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryFormalShoesRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShoes_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShoes_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalShirt_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalShirt_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AddToInventory")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalPants_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalPants_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalJacket_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalJacket_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Dress_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Dress_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Coat_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Coat_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Cap_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Cap_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_11_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_11_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_10_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_10_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_09_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_09_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_08_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_08_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_07_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_07_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FormalSkirt_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FormalSkirt_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_rich_001")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_rich_001" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Boots_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Boots_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q114_Aldecaldo_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q114_Aldecaldo_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicFormalJacketRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicFormalJacketRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicMaskRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicMaskRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareCasualShoesRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareCasualShoesRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryCasualShoesRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryCasualShoesRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryShirtRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryShirtRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryJumpsuitRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryJumpsuitRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareHelmetRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareHelmetRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicHelmetRecipe")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicHelmetRecipe" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_rich_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_rich_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_Spacesuit_Helmet")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_Spacesuit_Helmet" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_MaxTac_Helmet")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_MaxTac_Helmet" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Helmet_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Helmet_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ004_RaffenShiv_Mask")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ004_RaffenShiv_Mask" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Hat_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Hat_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_10")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_10" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_09")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_09" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_08")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_08" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_07")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_07" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Glasses_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Glasses_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_15_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_15_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_14_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_14_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_13_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_13_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_08_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_08_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Pants_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Pants_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ021_Lab_Costume")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ021_Lab_Costume" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_half_StreetKid")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_half_StreetKid" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_half_Corpo")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_half_Corpo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_half_Nomad")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_half_Nomad" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ThermalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ThermalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ExplosiveDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ExplosiveDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TranquilizerRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TranquilizerRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Grad_Buck")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Grad_Buck" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Ajax_Moron")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Ajax_Moron" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_GoG")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_GoG" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Jackie")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Jackie" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Igla_Sovereign")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Igla_Sovereign" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Zhuo_Eight_Star")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Zhuo_Eight_Star" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Tactician_Headsman")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Tactician_Headsman" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Carnage_Mox")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Carnage_Mox" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Raffen")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Raffen" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Saratoga_Maelstrom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Saratoga_Maelstrom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Pulsar_Buzzsaw")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Pulsar_Buzzsaw" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dian_Yinglong")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dian_Yinglong" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Rogue")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Rogue" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Copperhead_Genesis")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Copperhead_Genesis" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Achilles_Nash")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Achilles_Nash" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nova_Doom_Doom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nova_Doom_Doom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Cassidy")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Cassidy" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Kerry")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Kerry" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_River")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_River" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Overture_Legendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Overture_Legendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Burya_Comrade")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Burya_Comrade" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Hammer_Sasquatch")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Hammer_Sasquatch" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Shovel_Caretaker")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Shovel_Caretaker" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Knife_Stinger")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Knife_Stinger" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Surgeon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Surgeon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Saburo")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Saburo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Takemura")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Takemura" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Hiromi")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Hiromi" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Cocktail")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Cocktail" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Dildo_Stout")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Dildo_Stout" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Cane_Fingers")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Cane_Fingers" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Baton_Tinker_Bell")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Baton_Tinker_Bell" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Baseball_Bat_Denny")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Baseball_Bat_Denny" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Liberty_Dex")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Liberty_Dex" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Liberty_Yorinobu")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Liberty_Yorinobu" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Royce")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Royce" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Kenshin_Frank")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Kenshin_Frank" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Yukimura_Kiji")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Yukimura_Kiji" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Yukimura_Skippy")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Yukimura_Skippy" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Omaha_Suzie")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Omaha_Suzie" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Maiko")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Maiko" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Liberty_Rogue")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Liberty_Rogue" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Grad_Panam")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Grad_Panam" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicMaterial2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicMaterial2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EpicMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EpicMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareMaterial2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareMaterial2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RareMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RareMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("UncommonMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.UncommonMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CommonMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CommonMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AnimalsBerserkFragment1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsBerserkFragment1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KiroshiOpticsFragment7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KiroshiOpticsFragment7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KiroshiOpticsFragment6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KiroshiOpticsFragment6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KiroshiOpticsFragment5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KiroshiOpticsFragment5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KiroshiOpticsFragment4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KiroshiOpticsFragment4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KiroshiOpticsFragment2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KiroshiOpticsFragment2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KiroshiOpticsFragment1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KiroshiOpticsFragment1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeCuttingRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeCuttingRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("QuickHackEpicMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.QuickHackEpicMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("QuickHackRareMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.QuickHackRareMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryMaterial2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryMaterial2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LegendaryMaterial1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LegendaryMaterial1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_07_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_07_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq011_wilson_gun")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq011_wilson_gun" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CasualShoes_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CasualShoes_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NervousSystemDischarge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NervousSystemDischarge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedReactionEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedReactionEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedReactionRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedReactionRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedReactionUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedReactionUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReflexRecorderLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReflexRecorderLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReflexRecorderRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReflexRecorderRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReflexRecorderUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReflexRecorderUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReflexRecorderCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReflexRecorderCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SynapticAcceleratorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SynapticAcceleratorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SynapticAcceleratorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SynapticAcceleratorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SynapticAcceleratorCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SynapticAcceleratorCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KerenzikovLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KerenzikovLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("KerenzikovUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.KerenzikovUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CyberRotorsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CyberRotorsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CyberRotorsUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CyberRotorsUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DenseMarrowUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DenseMarrowUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TitaniumInfusedBonesRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TitaniumInfusedBonesRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedTissueCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedTissueCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EndoskeletonLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EndoskeletonLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EndoskeletonUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EndoskeletonUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EndoskeletonCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EndoskeletonCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReinforcedMusclesEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReinforcedMusclesEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReinforcedMusclesRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReinforcedMusclesRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BoostedTendonsRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BoostedTendonsRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("OpticalCamoLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.OpticalCamoLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SubdermalArmorCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SubdermalArmorCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectroshockMechanismEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectroshockMechanismEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ResistancesBoosterEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ResistancesBoosterEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ResistancesBoosterCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ResistancesBoosterCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReversePowerInductor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReversePowerInductor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ReverseMetabolicEnhancer")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ReverseMetabolicEnhancer" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SmartLinkLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SmartLinkLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PowerGripLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PowerGripLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PowerGripLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PowerGripLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RoboticCoreLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RoboticCoreLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RoboticCoreUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RoboticCoreUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryBoostUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryBoostUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealOnKillLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealOnKillLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealOnKillUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealOnKillUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FastAccessMemoryRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FastAccessMemoryRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FastAccessMemoryUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FastAccessMemoryUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("FastAccessMemoryCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.FastAccessMemoryCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrainCapacityBoosterEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrainCapacityBoosterEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BrainCapacityBoosterRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BrainCapacityBoosterRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedPerceptionEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedPerceptionEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ImprovedPerceptionCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ImprovedPerceptionCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MemoryReplenishmentEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MemoryReplenishmentEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("RavenLegendaryMKIV")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.RavenLegendaryMKIV" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ArasakaLegendaryMKIV")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ArasakaLegendaryMKIV" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StephensonLegendaryMKIV")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StephensonLegendaryMKIV" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StephensonEpicMKIII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StephensonEpicMKIII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StephensonRareMKII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StephensonRareMKII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TetratronicEpicMKIII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TetratronicEpicMKIII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TetratronicRareMKII")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TetratronicRareMKII" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TetratronicUncommonMKI")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TetratronicUncommonMKI" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BiotechUncommonMKI")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BiotechUncommonMKI" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BioDyneUncommonMKI")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BioDyneUncommonMKI" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DischargeConnectorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DischargeConnectorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("DischargeConnectorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.DischargeConnectorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaRegenBoosterEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaRegenBoosterEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaRegenBoosterRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaRegenBoosterRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StaminaRegenBoosterCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StaminaRegenBoosterCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MicroGeneratorCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MicroGeneratorCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BioConductorsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BioConductorsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedBloodVesselsEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedBloodVesselsEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("EnhancedBloodVesselsRare")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.EnhancedBloodVesselsRare" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealthMonitorLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealthMonitorLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealthMonitorUncommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealthMonitorUncommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HealthMonitorCommon")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HealthMonitorCommon" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("BloodPumpLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.BloodPumpLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("IronLungsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.IronLungsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("NanoWiresLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.NanoWiresLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("StrongArmsLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.StrongArmsLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MantisBladesLegendary")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MantisBladesLegendary" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ProjectileLauncherEpic")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ProjectileLauncherEpic" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ProjectileLauncher")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ProjectileLauncher" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("CarryCapacityBooster")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.CarryCapacityBooster" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeBiohazardHoming")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeBiohazardHoming" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GrenadeBiohazardRegular")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GrenadeBiohazardRegular" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Balaclava_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Balaclava_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TopQualityAlcohol7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TopQualityAlcohol7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TopQualityAlcohol6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TopQualityAlcohol6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TopQualityAlcohol5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TopQualityAlcohol5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TopQualityAlcohol4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TopQualityAlcohol4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TopQualityAlcohol3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TopQualityAlcohol3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TopQualityAlcohol2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TopQualityAlcohol2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TopQualityAlcohol1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TopQualityAlcohol1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityAlcohol6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityAlcohol6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityAlcohol5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityAlcohol5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityAlcohol4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityAlcohol4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityAlcohol3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityAlcohol3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityAlcohol2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityAlcohol2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("GoodQualityAlcohol1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.GoodQualityAlcohol1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityAlcohol7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityAlcohol7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityAlcohol6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityAlcohol6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityAlcohol5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityAlcohol5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityAlcohol4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityAlcohol4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityAlcohol3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityAlcohol3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityAlcohol2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityAlcohol2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityAlcohol1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityAlcohol1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol9")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol9" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol8")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol8" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol7")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol7" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol6")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol6" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowQualityAlcohol1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowQualityAlcohol1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Nue_Jackie")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Nue_Jackie" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_StreetKid_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_StreetKid_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Base_Silverhand")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Base_Silverhand" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_StreetKid_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_StreetKid_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_StreetKid_Shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_StreetKid_Shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Militech_Suit_Dirty")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Militech_Suit_Dirty" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Militech_Suit_Filthy")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Militech_Suit_Filthy" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Katana_4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Katana_4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Katana_3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Katana_3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Katana_2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Katana_2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Katana_1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Katana_1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Baton_Beta")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Baton_Beta" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_FastRotor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_FastRotor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SlowRotor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SlowRotor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TechWeaponMod04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TechWeaponMod04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TechWeaponMod02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TechWeaponMod02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TechWeaponMod01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TechWeaponMod01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PowerWeaponMod01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PowerWeaponMod01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SimpleWeaponMod01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SimpleWeaponMod01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_HMG_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_HMG_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Nue_Default")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Nue_Default" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_silencer_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_silencer_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_OverheatProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_OverheatProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_CommsCallInProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_CommsCallInProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_CommsNoiseProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_CommsNoiseProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_MadnessLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_MadnessLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_EMPOverloadProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_EMPOverloadProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_BlindProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_BlindProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_SuicideLvl3Program")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_SuicideLvl3Program" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_OverloadProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_OverloadProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_PhysicalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_PhysicalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ThermalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ThermalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ChemicalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ChemicalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ElectricDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ElectricDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ThermalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ThermalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ThermalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ThermalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_NeoplasticPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_NeoplasticPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_MetalPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_MetalPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TitaniumPlating")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TitaniumPlating" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_LowChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_LowChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_HighChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_HighChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Preset_Ajax_Moron")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Preset_Ajax_Moron" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Baton_Alpha")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Baton_Alpha" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Butchers_Knife")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Butchers_Knife" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Chefs_Knife")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Chefs_Knife" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Kukri_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Kukri_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Machete_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Machete_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Crowbar_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Crowbar_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Tomahawk_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Tomahawk_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_w_melee_hammer2h")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_w_melee_hammer2h" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_Kanabo_Common")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_Kanabo_Common" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_DataMinerProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_DataMinerProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_TakeControlProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_TakeControlProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_MalfunctionProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_MalfunctionProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Recipe_ToggleStateProgram")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Recipe_ToggleStateProgram" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ031_Samurai_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ031_Samurai_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Shirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Shirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_samurai_jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_samurai_jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Glasses")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Glasses" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_MaxTac_Helmet")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_MaxTac_Helmet" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_MaxTac_Chest")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_MaxTac_Chest" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_MaxTac_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_MaxTac_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Shingen_Prototype")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Shingen_Prototype" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Takemura")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Takemura" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Sidewinder_Divided")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Sidewinder_Divided" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("AnimalsBerserkFragment1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.AnimalsBerserkFragment1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PhysicalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PhysicalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ThermalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ThermalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageCable")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageCable" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LowChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LowChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HighChargedWiresBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighChargedWiresBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PhysicalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PhysicalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ThermalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ThermalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageKnuckles")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageKnuckles" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("HighChargedBattery")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.HighChargedBattery" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("PhysicalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.PhysicalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageEdge")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageEdge" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ExplosiveDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ExplosiveDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ElectricDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ElectricDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ThermalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ThermalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ChemicalDamageRound")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ChemicalDamageRound" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Katana_Saburo")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Katana_Saburo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Preset_Masamune_Rogue")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Preset_Masamune_Rogue" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- /*Game.AddToInventory("Items.Preset_Katana_Saburo", 1)*/
- /*static const char* items[]{ "" };*/
- ImGui::TreePop();
- }
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