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  1. package com.snowmite.crusadortitles.util.compat;
  2.  
  3. import org.apache.commons.lang.*;
  4. import org.bukkit.entity.*;
  5. import org.bukkit.*;
  6.  
  7. public enum CompSound
  8. {
  9. AMBIENCE_CAVE(new String[] { "AMBIENCE_CAVE", "AMBIENT_CAVE" }),
  10. AMBIENCE_RAIN(new String[] { "AMBIENCE_RAIN", "WEATHER_RAIN" }),
  11. AMBIENCE_THUNDER(new String[] { "AMBIENCE_THUNDER", "ENTITY_LIGHTNING_THUNDER", "ENTITY_LIGHTNING_BOLT_THUNDER" }),
  12. ANVIL_BREAK(new String[] { "ANVIL_BREAK", "BLOCK_ANVIL_BREAK" }),
  13. ANVIL_LAND(new String[] { "ANVIL_LAND", "BLOCK_ANVIL_LAND" }),
  14. ANVIL_USE(new String[] { "ANVIL_USE", "BLOCK_ANVIL_USE" }),
  15. ARROW_HIT(new String[] { "ARROW_HIT", "ENTITY_ARROW_HIT" }),
  16. BURP(new String[] { "BURP", "ENTITY_PLAYER_BURP" }),
  17. CHEST_CLOSE(new String[] { "CHEST_CLOSE", "ENTITY_CHEST_CLOSE", "BLOCK_CHEST_CLOSE" }),
  18. CHEST_OPEN(new String[] { "CHEST_OPEN", "ENTITY_CHEST_OPEN", "BLOCK_CHEST_OPEN" }),
  19. CLICK(new String[] { "CLICK", "UI_BUTTON_CLICK" }),
  20. DOOR_CLOSE(new String[] { "DOOR_CLOSE", "BLOCK_WOODEN_DOOR_CLOSE" }),
  21. DOOR_OPEN(new String[] { "DOOR_OPEN", "BLOCK_WOODEN_DOOR_OPEN" }),
  22. DRINK(new String[] { "DRINK", "ENTITY_GENERIC_DRINK" }),
  23. EAT(new String[] { "EAT", "ENTITY_GENERIC_EAT" }),
  24. EXPLODE(new String[] { "EXPLODE", "ENTITY_GENERIC_EXPLODE" }),
  25. FALL_BIG(new String[] { "FALL_BIG", "ENTITY_GENERIC_BIG_FALL" }),
  26. FALL_SMALL(new String[] { "FALL_SMALL", "ENTITY_GENERIC_SMALL_FALL" }),
  27. FIRE(new String[] { "FIRE", "BLOCK_FIRE_AMBIENT" }),
  28. FIRE_IGNITE(new String[] { "FIRE_IGNITE", "ITEM_FLINTANDSTEEL_USE" }),
  29. FIZZ(new String[] { "FIZZ", "BLOCK_FIRE_EXTINGUISH" }),
  30. FUSE(new String[] { "FUSE", "ENTITY_TNT_PRIMED" }),
  31. GLASS(new String[] { "GLASS", "BLOCK_GLASS_BREAK" }),
  32. HURT_FLESH(new String[] { "HURT_FLESH", "ENTITY_PLAYER_HURT" }),
  33. ITEM_BREAK(new String[] { "ITEM_BREAK", "ENTITY_ITEM_BREAK" }),
  34. ITEM_PICKUP(new String[] { "ITEM_PICKUP", "ENTITY_ITEM_PICKUP" }),
  35. LAVA(new String[] { "LAVA", "BLOCK_LAVA_AMBIENT" }),
  36. LAVA_POP(new String[] { "LAVA_POP", "BLOCK_LAVA_POP" }),
  37. LEVEL_UP(new String[] { "LEVEL_UP", "ENTITY_PLAYER_LEVELUP" }),
  38. MINECART_BASE(new String[] { "MINECART_BASE", "ENTITY_MINECART_RIDING" }),
  39. MINECART_INSIDE(new String[] { "MINECART_INSIDE", "ENTITY_MINECART_RIDING" }),
  40. NOTE_BASS(new String[] { "NOTE_BASS", "BLOCK_NOTE_BASS", "BLOCK_NOTE_BLOCK_BASS" }),
  41. NOTE_PIANO(new String[] { "NOTE_PIANO", "BLOCK_NOTE_HARP", "BLOCK_NOTE_BLOCK_HARP" }),
  42. NOTE_BASS_DRUM(new String[] { "NOTE_BASS_DRUM", "BLOCK_NOTE_BASEDRUM", "BLOCK_NOTE_BLOCK_BASEDRUM" }),
  43. NOTE_STICKS(new String[] { "NOTE_STICKS", "BLOCK_NOTE_HAT", "BLOCK_NOTE_BLOCK_HAT" }),
  44. NOTE_BASS_GUITAR(new String[] { "NOTE_BASS_GUITAR", "BLOCK_NOTE_GUITAR", "BLOCK_NOTE_BLOCK_GUITAR", "BLOCK_NOTE_BASS" }),
  45. NOTE_SNARE_DRUM(new String[] { "NOTE_SNARE_DRUM", "BLOCK_NOTE_SNARE", "BLOCK_NOTE_BLOCK_SNARE" }),
  46. NOTE_PLING(new String[] { "NOTE_PLING", "BLOCK_NOTE_PLING", "BLOCK_NOTE_BLOCK_PLING" }),
  47. ORB_PICKUP(new String[] { "ORB_PICKUP", "ENTITY_EXPERIENCE_ORB_PICKUP" }),
  48. PISTON_EXTEND(new String[] { "PISTON_EXTEND", "BLOCK_PISTON_EXTEND" }),
  49. PISTON_RETRACT(new String[] { "PISTON_RETRACT", "BLOCK_PISTON_CONTRACT" }),
  50. PORTAL(new String[] { "PORTAL", "BLOCK_PORTAL_AMBIENT" }),
  51. PORTAL_TRAVEL(new String[] { "PORTAL_TRAVEL", "BLOCK_PORTAL_TRAVEL" }),
  52. PORTAL_TRIGGER(new String[] { "PORTAL_TRIGGER", "BLOCK_PORTAL_TRIGGER" }),
  53. SHOOT_ARROW(new String[] { "SHOOT_ARROW", "ENTITY_ARROW_SHOOT" }),
  54. SPLASH(new String[] { "SPLASH", "ENTITY_GENERIC_SPLASH" }),
  55. SPLASH2(new String[] { "SPLASH2", "ENTITY_BOBBER_SPLASH", "ENTITY_FISHING_BOBBER_SPLASH" }),
  56. STEP_GRASS(new String[] { "STEP_GRASS", "BLOCK_GRASS_STEP" }),
  57. STEP_GRAVEL(new String[] { "STEP_GRAVEL", "BLOCK_GRAVEL_STEP" }),
  58. STEP_LADDER(new String[] { "STEP_LADDER", "BLOCK_LADDER_STEP" }),
  59. STEP_SAND(new String[] { "STEP_SAND", "BLOCK_SAND_STEP" }),
  60. STEP_SNOW(new String[] { "STEP_SNOW", "BLOCK_SNOW_STEP" }),
  61. STEP_STONE(new String[] { "STEP_STONE", "BLOCK_STONE_STEP" }),
  62. STEP_WOOD(new String[] { "STEP_WOOD", "BLOCK_WOOD_STEP" }),
  63. STEP_WOOL(new String[] { "STEP_WOOL", "BLOCK_CLOTH_STEP", "BLOCK_WOOL_STEP" }),
  64. SWIM(new String[] { "SWIM", "ENTITY_GENERIC_SWIM" }),
  65. WATER(new String[] { "WATER", "BLOCK_WATER_AMBIENT" }),
  66. WOOD_CLICK(new String[] { "WOOD_CLICK", "BLOCK_WOOD_BUTTON_CLICK_ON", "BLOCK_WOODEN_BUTTON_CLICK_ON" }),
  67. BAT_DEATH(new String[] { "BAT_DEATH", "ENTITY_BAT_DEATH" }),
  68. BAT_HURT(new String[] { "BAT_HURT", "ENTITY_BAT_HURT" }),
  69. BAT_IDLE(new String[] { "BAT_IDLE", "ENTITY_BAT_AMBIENT" }),
  70. BAT_LOOP(new String[] { "BAT_LOOP", "ENTITY_BAT_LOOP" }),
  71. BAT_TAKEOFF(new String[] { "BAT_TAKEOFF", "ENTITY_BAT_TAKEOFF" }),
  72. BLAZE_BREATH(new String[] { "BLAZE_BREATH", "ENTITY_BLAZE_AMBIENT" }),
  73. BLAZE_DEATH(new String[] { "BLAZE_DEATH", "ENTITY_BLAZE_DEATH" }),
  74. BLAZE_HIT(new String[] { "BLAZE_HIT", "ENTITY_BLAZE_HURT" }),
  75. CAT_HISS(new String[] { "CAT_HISS", "ENTITY_CAT_HISS" }),
  76. CAT_HIT(new String[] { "CAT_HIT", "ENTITY_CAT_HURT" }),
  77. CAT_MEOW(new String[] { "CAT_MEOW", "ENTITY_CAT_AMBIENT" }),
  78. CAT_PURR(new String[] { "CAT_PURR", "ENTITY_CAT_PURR" }),
  79. CAT_PURREOW(new String[] { "CAT_PURREOW", "ENTITY_CAT_PURREOW" }),
  80. CHICKEN_IDLE(new String[] { "CHICKEN_IDLE", "ENTITY_CHICKEN_AMBIENT" }),
  81. CHICKEN_HURT(new String[] { "CHICKEN_HURT", "ENTITY_CHICKEN_HURT" }),
  82. CHICKEN_EGG_POP(new String[] { "CHICKEN_EGG_POP", "ENTITY_CHICKEN_EGG" }),
  83. CHICKEN_WALK(new String[] { "CHICKEN_WALK", "ENTITY_CHICKEN_STEP" }),
  84. COW_IDLE(new String[] { "COW_IDLE", "ENTITY_COW_AMBIENT" }),
  85. COW_HURT(new String[] { "COW_HURT", "ENTITY_COW_HURT" }),
  86. COW_WALK(new String[] { "COW_WALK", "ENTITY_COW_STEP" }),
  87. CREEPER_HISS(new String[] { "CREEPER_HISS", "ENTITY_CREEPER_PRIMED" }),
  88. CREEPER_DEATH(new String[] { "CREEPER_DEATH", "ENTITY_CREEPER_DEATH" }),
  89. ENDERDRAGON_DEATH(new String[] { "ENDERDRAGON_DEATH", "ENTITY_ENDERDRAGON_DEATH", "ENTITY_ENDER_DRAGON_DEATH" }),
  90. ENDERDRAGON_GROWL(new String[] { "ENDERDRAGON_GROWL", "ENTITY_ENDERDRAGON_GROWL", "ENTITY_ENDER_DRAGON_GROWL" }),
  91. ENDERDRAGON_HIT(new String[] { "ENDERDRAGON_HIT", "ENTITY_ENDERDRAGON_HURT", "ENTITY_ENDER_DRAGON_HURT" }),
  92. ENDERDRAGON_WINGS(new String[] { "ENDERDRAGON_WINGS", "ENTITY_ENDERDRAGON_FLAP", "ENTITY_ENDER_DRAGON_FLAP" }),
  93. ENDERMAN_DEATH(new String[] { "ENDERMAN_DEATH", "ENTITY_ENDERMEN_DEATH", "ENTITY_ENDERMAN_DEATH" }),
  94. ENDERMAN_HIT(new String[] { "ENDERMAN_HIT", "ENTITY_ENDERMEN_HURT", "ENTITY_ENDERMAN_HURT" }),
  95. ENDERMAN_IDLE(new String[] { "ENDERMAN_IDLE", "ENTITY_ENDERMEN_AMBIENT", "ENTITY_ENDERMAN_AMBIENT" }),
  96. ENDERMAN_TELEPORT(new String[] { "ENDERMAN_TELEPORT", "ENTITY_ENDERMEN_TELEPORT", "ENTITY_ENDERMAN_TELEPORT" }),
  97. ENDERMAN_SCREAM(new String[] { "ENDERMAN_SCREAM", "ENTITY_ENDERMEN_SCREAM", "ENTITY_ENDERMAN_SCREAM" }),
  98. ENDERMAN_STARE(new String[] { "ENDERMAN_STARE", "ENTITY_ENDERMEN_STARE", "ENTITY_ENDERMAN_STARE" }),
  99. GHAST_SCREAM(new String[] { "GHAST_SCREAM", "ENTITY_GHAST_SCREAM" }),
  100. GHAST_SCREAM2(new String[] { "GHAST_SCREAM2", "ENTITY_GHAST_HURT" }),
  101. GHAST_CHARGE(new String[] { "GHAST_CHARGE", "ENTITY_GHAST_WARN" }),
  102. GHAST_DEATH(new String[] { "GHAST_DEATH", "ENTITY_GHAST_DEATH" }),
  103. GHAST_FIREBALL(new String[] { "GHAST_FIREBALL", "ENTITY_GHAST_SHOOT" }),
  104. GHAST_MOAN(new String[] { "GHAST_MOAN", "ENTITY_GHAST_AMBIENT" }),
  105. IRONGOLEM_ATTACK(new String[] { "IRONGOLEM_THROW", "ENTITY_IRONGOLEM_ATTACK", "ENTITY_IRON_GOLEM_ATTACK" }),
  106. IRONGOLEM_DEATH(new String[] { "IRONGOLEM_DEATH", "ENTITY_IRONGOLEM_DEATH", "ENTITY_IRON_GOLEM_DEATH" }),
  107. IRONGOLEM_HIT(new String[] { "IRONGOLEM_HIT", "ENTITY_IRONGOLEM_HURT", "ENTITY_IRON_GOLEM_HURT" }),
  108. IRONGOLEM_WALK(new String[] { "IRONGOLEM_WALK", "ENTITY_IRONGOLEM_STEP", "ENTITY_IRON_GOLEM_STEP" }),
  109. MAGMACUBE_WALK(new String[] { "MAGMACUBE_WALK", "ENTITY_MAGMACUBE_SQUISH", "ENTITY_MAGMA_CUBE_SQUISH" }),
  110. MAGMACUBE_WALK2(new String[] { "MAGMACUBE_WALK2", "ENTITY_MAGMACUBE_SQUISH", "ENTITY_MAGMA_CUBE_SQUISH_SMALL" }),
  111. MAGMACUBE_JUMP(new String[] { "MAGMACUBE_JUMP", "ENTITY_MAGMACUBE_JUMP", "ENTITY_MAGMA_CUBE_JUMP" }),
  112. PIG_IDLE(new String[] { "PIG_IDLE", "ENTITY_PIG_AMBIENT" }),
  113. PIG_DEATH(new String[] { "PIG_DEATH", "ENTITY_PIG_DEATH" }),
  114. PIG_WALK(new String[] { "PIG_WALK", "ENTITY_PIG_STEP" }),
  115. SHEEP_IDLE(new String[] { "SHEEP_IDLE", "ENTITY_SHEEP_AMBIENT" }),
  116. SHEEP_SHEAR(new String[] { "SHEEP_SHEAR", "ENTITY_SHEEP_SHEAR" }),
  117. SHEEP_WALK(new String[] { "SHEEP_WALK", "ENTITY_SHEEP_STEP" }),
  118. SILVERFISH_HIT(new String[] { "SILVERFISH_HIT", "ENTITY_SILVERFISH_HURT" }),
  119. SILVERFISH_KILL(new String[] { "SILVERFISH_KILL", "ENTITY_SILVERFISH_DEATH" }),
  120. SILVERFISH_IDLE(new String[] { "SILVERFISH_IDLE", "ENTITY_SILVERFISH_AMBIENT" }),
  121. SILVERFISH_WALK(new String[] { "SILVERFISH_WALK", "ENTITY_SILVERFISH_STEP" }),
  122. SKELETON_IDLE(new String[] { "SKELETON_IDLE", "ENTITY_SKELETON_AMBIENT" }),
  123. SKELETON_DEATH(new String[] { "SKELETON_DEATH", "ENTITY_SKELETON_DEATH" }),
  124. SKELETON_HURT(new String[] { "SKELETON_HURT", "ENTITY_SKELETON_HURT" }),
  125. SKELETON_WALK(new String[] { "SKELETON_WALK", "ENTITY_SKELETON_STEP" }),
  126. SLIME_ATTACK(new String[] { "SLIME_ATTACK", "ENTITY_SLIME_ATTACK" }),
  127. SLIME_WALK(new String[] { "SLIME_WALK", "ENTITY_SLIME_JUMP" }),
  128. SLIME_WALK2(new String[] { "SLIME_WALK2", "ENTITY_SLIME_SQUISH" }),
  129. SPIDER_IDLE(new String[] { "SPIDER_IDLE", "ENTITY_SPIDER_AMBIENT" }),
  130. SPIDER_DEATH(new String[] { "SPIDER_DEATH", "ENTITY_SPIDER_DEATH" }),
  131. SPIDER_WALK(new String[] { "SPIDER_WALK", "ENTITY_SPIDER_STEP" }),
  132. WITHER_DEATH(new String[] { "WITHER_DEATH", "ENTITY_WITHER_DEATH" }),
  133. WITHER_HURT(new String[] { "WITHER_HURT", "ENTITY_WITHER_HURT" }),
  134. WITHER_IDLE(new String[] { "WITHER_IDLE", "ENTITY_WITHER_AMBIENT" }),
  135. WITHER_SHOOT(new String[] { "WITHER_SHOOT", "ENTITY_WITHER_SHOOT" }),
  136. WITHER_SPAWN(new String[] { "WITHER_SPAWN", "ENTITY_WITHER_SPAWN" }),
  137. WOLF_BARK(new String[] { "WOLF_BARK", "ENTITY_WOLF_AMBIENT" }),
  138. WOLF_DEATH(new String[] { "WOLF_DEATH", "ENTITY_WOLF_DEATH" }),
  139. WOLF_GROWL(new String[] { "WOLF_GROWL", "ENTITY_WOLF_GROWL" }),
  140. WOLF_HOWL(new String[] { "WOLF_HOWL", "ENTITY_WOLF_HOWL" }),
  141. WOLF_HURT(new String[] { "WOLF_HURT", "ENTITY_WOLF_HURT" }),
  142. WOLF_PANT(new String[] { "WOLF_PANT", "ENTITY_WOLF_PANT" }),
  143. WOLF_SHAKE(new String[] { "WOLF_SHAKE", "ENTITY_WOLF_SHAKE" }),
  144. WOLF_WALK(new String[] { "WOLF_WALK", "ENTITY_WOLF_STEP" }),
  145. WOLF_WHINE(new String[] { "WOLF_WHINE", "ENTITY_WOLF_WHINE" }),
  146. ZOMBIE_METAL(new String[] { "ZOMBIE_METAL", "ENTITY_ZOMBIE_ATTACK_IRON_DOOR" }),
  147. ZOMBIE_WOOD(new String[] { "ZOMBIE_WOOD", "ENTITY_ZOMBIE_ATTACK_DOOR_WOOD", "ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR" }),
  148. ZOMBIE_WOODBREAK(new String[] { "ZOMBIE_WOODBREAK", "ENTITY_ZOMBIE_BREAK_DOOR_WOOD", "ENTITY_ZOMBIE_BREAK_WOODEN_DOOR" }),
  149. ZOMBIE_IDLE(new String[] { "ZOMBIE_IDLE", "ENTITY_ZOMBIE_AMBIENT" }),
  150. ZOMBIE_DEATH(new String[] { "ZOMBIE_DEATH", "ENTITY_ZOMBIE_DEATH" }),
  151. ZOMBIE_HURT(new String[] { "ZOMBIE_HURT", "ENTITY_ZOMBIE_HURT" }),
  152. ZOMBIE_INFECT(new String[] { "ZOMBIE_INFECT", "ENTITY_ZOMBIE_INFECT" }),
  153. ZOMBIE_UNFECT(new String[] { "ZOMBIE_UNFECT", "ENTITY_ZOMBIE_VILLAGER_CONVERTED" }),
  154. ZOMBIE_REMEDY(new String[] { "ZOMBIE_REMEDY", "ENTITY_ZOMBIE_VILLAGER_CURE" }),
  155. ZOMBIE_WALK(new String[] { "ZOMBIE_WALK", "ENTITY_ZOMBIE_STEP" }),
  156. ZOMBIE_PIG_IDLE(new String[] { "ZOMBIE_PIG_IDLE", "ENTITY_ZOMBIE_PIG_AMBIENT", "ENTITY_ZOMBIE_PIGMAN_AMBIENT" }),
  157. ZOMBIE_PIG_ANGRY(new String[] { "ZOMBIE_PIG_ANGRY", "ENTITY_ZOMBIE_PIG_ANGRY", "ENTITY_ZOMBIE_PIGMAN_ANGRY" }),
  158. ZOMBIE_PIG_DEATH(new String[] { "ZOMBIE_PIG_DEATH", "ENTITY_ZOMBIE_PIG_DEATH", "ENTITY_ZOMBIE_PIGMAN_DEATH" }),
  159. ZOMBIE_PIG_HURT(new String[] { "ZOMBIE_PIG_HURT", "ENTITY_ZOMBIE_PIG_HURT", "ENTITY_ZOMBIE_PIGMAN_HURT" }),
  160. DIG_WOOL(new String[] { "DIG_WOOL", "BLOCK_CLOTH_BREAK", "BLOCK_WOOL_BREAK" }),
  161. DIG_GRASS(new String[] { "DIG_GRASS", "BLOCK_GRASS_BREAK" }),
  162. DIG_GRAVEL(new String[] { "DIG_GRAVEL", "BLOCK_GRAVEL_BREAK" }),
  163. DIG_SAND(new String[] { "DIG_SAND", "BLOCK_SAND_BREAK" }),
  164. DIG_SNOW(new String[] { "DIG_SNOW", "BLOCK_SNOW_BREAK" }),
  165. DIG_STONE(new String[] { "DIG_STONE", "BLOCK_STONE_BREAK" }),
  166. DIG_WOOD(new String[] { "DIG_WOOD", "BLOCK_WOOD_BREAK" }),
  167. FIREWORK_BLAST(new String[] { "FIREWORK_BLAST", "ENTITY_FIREWORK_BLAST", "ENTITY_FIREWORK_ROCKET_BLAST" }),
  168. FIREWORK_BLAST2(new String[] { "FIREWORK_BLAST2", "ENTITY_FIREWORK_BLAST_FAR", "ENTITY_FIREWORK_ROCKET_BLAST_FAR" }),
  169. FIREWORK_LARGE_BLAST(new String[] { "FIREWORK_LARGE_BLAST", "ENTITY_FIREWORK_LARGE_BLAST", "ENTITY_FIREWORK_ROCKET_LARGE_BLAST" }),
  170. FIREWORK_LARGE_BLAST2(new String[] { "FIREWORK_LARGE_BLAST2", "ENTITY_FIREWORK_LARGE_BLAST_FAR", "ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR" }),
  171. FIREWORK_LAUNCH(new String[] { "FIREWORK_LAUNCH", "ENTITY_FIREWORK_LAUNCH", "ENTITY_FIREWORK_ROCKET_LAUNCH" }),
  172. FIREWORK_TWINKLE(new String[] { "FIREWORK_TWINKLE", "ENTITY_FIREWORK_TWINKLE", "ENTITY_FIREWORK_ROCKET_TWINKLE" }),
  173. FIREWORK_TWINKLE2(new String[] { "FIREWORK_TWINKLE2", "ENTITY_FIREWORK_TWINKLE_FAR", "ENTITY_FIREWORK_ROCKET_TWINKLE_FAR" }),
  174. SUCCESSFUL_HIT(new String[] { "SUCCESSFUL_HIT", "ENTITY_PLAYER_ATTACK_STRONG" }),
  175. HORSE_ANGRY(new String[] { "HORSE_ANGRY", "ENTITY_HORSE_ANGRY" }),
  176. HORSE_ARMOR(new String[] { "HORSE_ARMOR", "ENTITY_HORSE_ARMOR" }),
  177. HORSE_BREATHE(new String[] { "HORSE_BREATHE", "ENTITY_HORSE_BREATHE" }),
  178. HORSE_DEATH(new String[] { "HORSE_DEATH", "ENTITY_HORSE_DEATH" }),
  179. HORSE_GALLOP(new String[] { "HORSE_GALLOP", "ENTITY_HORSE_GALLOP" }),
  180. HORSE_HIT(new String[] { "HORSE_HIT", "ENTITY_HORSE_HURT" }),
  181. HORSE_IDLE(new String[] { "HORSE_IDLE", "ENTITY_HORSE_AMBIENT" }),
  182. HORSE_JUMP(new String[] { "HORSE_JUMP", "ENTITY_HORSE_JUMP" }),
  183. HORSE_LAND(new String[] { "HORSE_LAND", "ENTITY_HORSE_LAND" }),
  184. HORSE_SADDLE(new String[] { "HORSE_SADDLE", "ENTITY_HORSE_SADDLE" }),
  185. HORSE_SOFT(new String[] { "HORSE_SOFT", "ENTITY_HORSE_STEP" }),
  186. HORSE_WOOD(new String[] { "HORSE_WOOD", "ENTITY_HORSE_STEP_WOOD" }),
  187. DONKEY_ANGRY(new String[] { "DONKEY_ANGRY", "ENTITY_DONKEY_ANGRY" }),
  188. DONKEY_DEATH(new String[] { "DONKEY_DEATH", "ENTITY_DONKEY_DEATH" }),
  189. DONKEY_HIT(new String[] { "DONKEY_HIT", "ENTITY_DONKEY_HURT" }),
  190. DONKEY_IDLE(new String[] { "DONKEY_IDLE", "ENTITY_DONKEY_AMBIENT" }),
  191. HORSE_SKELETON_DEATH(new String[] { "HORSE_SKELETON_DEATH", "ENTITY_SKELETON_HORSE_DEATH" }),
  192. HORSE_SKELETON_HIT(new String[] { "HORSE_SKELETON_HIT", "ENTITY_SKELETON_HORSE_HURT" }),
  193. HORSE_SKELETON_IDLE(new String[] { "HORSE_SKELETON_IDLE", "ENTITY_SKELETON_HORSE_AMBIENT" }),
  194. HORSE_ZOMBIE_DEATH(new String[] { "HORSE_ZOMBIE_DEATH", "ENTITY_ZOMBIE_HORSE_DEATH" }),
  195. HORSE_ZOMBIE_HIT(new String[] { "HORSE_ZOMBIE_HIT", "ENTITY_ZOMBIE_HORSE_HURT" }),
  196. HORSE_ZOMBIE_IDLE(new String[] { "HORSE_ZOMBIE_IDLE", "ENTITY_ZOMBIE_HORSE_AMBIENT" }),
  197. VILLAGER_DEATH(new String[] { "VILLAGER_DEATH", "ENTITY_VILLAGER_DEATH" }),
  198. VILLAGER_TRADE(new String[] { "VILLAGER_HAGGLE", "ENTITY_VILLAGER_TRADING", "ENTITY_VILLAGER_TRADE" }),
  199. VILLAGER_HIT(new String[] { "VILLAGER_HIT", "ENTITY_VILLAGER_HURT" }),
  200. VILLAGER_IDLE(new String[] { "VILLAGER_IDLE", "ENTITY_VILLAGER_AMBIENT" }),
  201. VILLAGER_NO(new String[] { "VILLAGER_NO", "ENTITY_VILLAGER_NO" }),
  202. VILLAGER_YES(new String[] { "VILLAGER_YES", "ENTITY_VILLAGER_YES" }),
  203. BLOCK_DISPENSER_LAUNCH(new String[] { "LEVEL_UP", "DISPENSER_LAUNCH", "BLOCK_DISPENSER_LAUNCH" }),
  204. ENTITY_ITEMFRAME_BREAK(new String[] { "STEP_WOOL", "BLOCK_CLOTH_STEP", "BLOCK_WOOL_STEP", "ENTITY_ITEMFRAME_BREAK" });
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