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[TextDraw] - Login TextDraws

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Aug 3rd, 2019
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  1. new PlayerText:RegisterTD[MAX_PLAYERS][50];
  2.  
  3. RegisterTD[playerid][0] = CreatePlayerTextDraw(playerid, 134.399963, 151.499969, "LD_SPAC:white");
  4. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][0], 0.000000, 0.000000);
  5. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][0], 375.000000, 112.000000);
  6. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, RegisterTD[playerid][0], 255);
  8. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][0], 0);
  9. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][0], 0);
  10. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][0], 255);
  11. PlayerTextDrawFont(playerid, RegisterTD[playerid][0], 4);
  12. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][0], 0);
  13. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][0], 0);
  14.  
  15. RegisterTD[playerid][1] = CreatePlayerTextDraw(playerid, 134.399963, 151.499969, "LD_SPAC:white");
  16. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][1], 0.000000, 0.000000);
  17. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][1], 375.469482, 1.000000);
  18. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][1], 1);
  19. PlayerTextDrawColor(playerid, RegisterTD[playerid][1], 5877247);
  20. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][1], 0);
  21. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][1], 0);
  22. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][1], 255);
  23. PlayerTextDrawFont(playerid, RegisterTD[playerid][1], 4);
  24. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][1], 0);
  25. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][1], 0);
  26.  
  27. RegisterTD[playerid][2] = CreatePlayerTextDraw(playerid, 134.399963, 262.333343, "LD_SPAC:white");
  28. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][2], 0.000000, 0.000000);
  29. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][2], 375.469482, 1.000000);
  30. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][2], 1);
  31. PlayerTextDrawColor(playerid, RegisterTD[playerid][2], 5877247);
  32. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][2], 0);
  33. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][2], 0);
  34. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][2], 255);
  35. PlayerTextDrawFont(playerid, RegisterTD[playerid][2], 4);
  36. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][2], 0);
  37. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][2], 0);
  38.  
  39. RegisterTD[playerid][3] = CreatePlayerTextDraw(playerid, 467.399841, 186.749877, "LD_BEAT:CHIT");
  40. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][3], 0.000000, 0.000000);
  41. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][3], 46.000000, 39.000000);
  42. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][3], 1);
  43. PlayerTextDrawColor(playerid, RegisterTD[playerid][3], 5877247);
  44. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][3], 0);
  45. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][3], 0);
  46. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][3], 255);
  47. PlayerTextDrawFont(playerid, RegisterTD[playerid][3], 4);
  48. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][3], 0);
  49. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][3], 0);
  50.  
  51. RegisterTD[playerid][4] = CreatePlayerTextDraw(playerid, 468.399902, 187.749938, "LD_BEAT:CHIT");
  52. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][4], 0.000000, 0.000000);
  53. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][4], 44.000000, 37.000000);
  54. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][4], 1);
  55. PlayerTextDrawColor(playerid, RegisterTD[playerid][4], 255);
  56. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][4], 0);
  57. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][4], 0);
  58. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][4], 255);
  59. PlayerTextDrawFont(playerid, RegisterTD[playerid][4], 4);
  60. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][4], 0);
  61. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][4], 0);
  62.  
  63. RegisterTD[playerid][5] = CreatePlayerTextDraw(playerid, 491.250000, 195.833404, ">");
  64. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][5], 0.547500, 2.241666);
  65. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][5], 2);
  66. PlayerTextDrawColor(playerid, RegisterTD[playerid][5], -1);
  67. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][5], 0);
  68. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][5], 0);
  69. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][5], 255);
  70. PlayerTextDrawFont(playerid, RegisterTD[playerid][5], 3);
  71. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][5], 1);
  72. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][5], 0);
  73. PlayerTextDrawSetSelectable(playerid, RegisterTD[playerid][5], true);
  74.  
  75. RegisterTD[playerid][6] = CreatePlayerTextDraw(playerid, 132.724975, 246.683334, "LD_BEAT:CHIT");
  76. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][6], 0.000000, 0.000000);
  77. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][6], 22.329984, 17.710016);
  78. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][6], 1);
  79. PlayerTextDrawColor(playerid, RegisterTD[playerid][6], 5877247);
  80. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][6], 0);
  81. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][6], 0);
  82. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][6], 255);
  83. PlayerTextDrawFont(playerid, RegisterTD[playerid][6], 4);
  84. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][6], 0);
  85. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][6], 0);
  86.  
  87. RegisterTD[playerid][7] = CreatePlayerTextDraw(playerid, 144.349884, 260.183288, "LD_SPAC:WHITE");
  88. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][7], 0.000000, 0.000000);
  89. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][7], 105.000000, 1.000000);
  90. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][7], 1);
  91. PlayerTextDrawColor(playerid, RegisterTD[playerid][7], 5877247);
  92. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][7], 0);
  93. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][7], 0);
  94. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][7], 255);
  95. PlayerTextDrawFont(playerid, RegisterTD[playerid][7], 4);
  96. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][7], 0);
  97. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][7], 0);
  98.  
  99. RegisterTD[playerid][8] = CreatePlayerTextDraw(playerid, 134.050018, 247.883407, "LD_BEAT:CHIT");
  100. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][8], 0.000000, 0.000000);
  101. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][8], 20.000000, 15.000000);
  102. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][8], 1);
  103. PlayerTextDrawColor(playerid, RegisterTD[playerid][8], 255);
  104. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][8], 0);
  105. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][8], 0);
  106. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][8], 255);
  107. PlayerTextDrawFont(playerid, RegisterTD[playerid][8], 4);
  108. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][8], 0);
  109. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][8], 0);
  110.  
  111. RegisterTD[playerid][9] = CreatePlayerTextDraw(playerid, 138.549987, 251.466690, "LD_CHAT:BADCHAT");
  112. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][9], 0.000000, 0.000000);
  113. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][9], 11.000000, 8.000000);
  114. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][9], 1);
  115. PlayerTextDrawColor(playerid, RegisterTD[playerid][9], -1);
  116. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][9], 0);
  117. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][9], 0);
  118. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][9], 255);
  119. PlayerTextDrawFont(playerid, RegisterTD[playerid][9], 4);
  120. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][9], 0);
  121. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][9], 0);
  122.  
  123. RegisterTD[playerid][10] = CreatePlayerTextDraw(playerid, 200.000000, 254.933288, "www.ventura-project.com");
  124. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][10], 0.159374, 0.520833);
  125. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][10], 2);
  126. PlayerTextDrawColor(playerid, RegisterTD[playerid][10], -1);
  127. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][10], 0);
  128. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][10], 0);
  129. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][10], 255);
  130. PlayerTextDrawFont(playerid, RegisterTD[playerid][10], 2);
  131. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][10], 1);
  132. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][10], 0);
  133.  
  134. RegisterTD[playerid][11] = CreatePlayerTextDraw(playerid, 393.950164, 260.183288, "LD_SPAC:WHITE");
  135. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][11], 0.000000, 0.000000);
  136. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][11], 105.000000, 1.000000);
  137. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][11], 1);
  138. PlayerTextDrawColor(playerid, RegisterTD[playerid][11], 5877247);
  139. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][11], 0);
  140. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][11], 0);
  141. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][11], 255);
  142. PlayerTextDrawFont(playerid, RegisterTD[playerid][11], 4);
  143. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][11], 0);
  144. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][11], 0);
  145.  
  146. RegisterTD[playerid][12] = CreatePlayerTextDraw(playerid, 489.475158, 246.483322, "LD_BEAT:CHIT");
  147. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][12], 0.000000, 0.000000);
  148. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][12], 22.329984, 17.710016);
  149. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][12], 1);
  150. PlayerTextDrawColor(playerid, RegisterTD[playerid][12], 5877247);
  151. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][12], 0);
  152. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][12], 0);
  153. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][12], 255);
  154. PlayerTextDrawFont(playerid, RegisterTD[playerid][12], 4);
  155. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][12], 0);
  156. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][12], 0);
  157.  
  158. RegisterTD[playerid][13] = CreatePlayerTextDraw(playerid, 490.425140, 247.883438, "LD_BEAT:CHIT");
  159. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][13], 0.000000, 0.000000);
  160. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][13], 20.000000, 15.000000);
  161. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][13], 1);
  162. PlayerTextDrawColor(playerid, RegisterTD[playerid][13], 255);
  163. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][13], 0);
  164. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][13], 0);
  165. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][13], 255);
  166. PlayerTextDrawFont(playerid, RegisterTD[playerid][13], 4);
  167. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][13], 0);
  168. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][13], 0);
  169.  
  170. RegisterTD[playerid][14] = CreatePlayerTextDraw(playerid, 445.000000, 254.716567, "www.facebook.com/vproject");
  171. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][14], 0.141250, 0.497500);
  172. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][14], 2);
  173. PlayerTextDrawColor(playerid, RegisterTD[playerid][14], -1);
  174. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][14], 0);
  175. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][14], 0);
  176. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][14], 255);
  177. PlayerTextDrawFont(playerid, RegisterTD[playerid][14], 2);
  178. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][14], 1);
  179. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][14], 0);
  180.  
  181. RegisterTD[playerid][15] = CreatePlayerTextDraw(playerid, 133.750000, 150.333328, "LD_BEAT:CHIT");
  182. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][15], 0.000000, 0.000000);
  183. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][15], 40.000000, 33.000000);
  184. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][15], 1);
  185. PlayerTextDrawColor(playerid, RegisterTD[playerid][15], 5877247);
  186. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][15], 0);
  187. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][15], 0);
  188. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][15], 255);
  189. PlayerTextDrawFont(playerid, RegisterTD[playerid][15], 4);
  190. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][15], 0);
  191. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][15], 0);
  192.  
  193. RegisterTD[playerid][16] = CreatePlayerTextDraw(playerid, 88.724990, 150.933364, "");
  194. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][16], 0.000000, 0.000000);
  195. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][16], 131.000000, 89.000000);
  196. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][16], 1);
  197. PlayerTextDrawColor(playerid, RegisterTD[playerid][16], 255);
  198. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][16], 0);
  199. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][16], 0);
  200. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][16], 0);
  201. PlayerTextDrawFont(playerid, RegisterTD[playerid][16], 5);
  202. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][16], 0);
  203. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][16], 0);
  204. PlayerTextDrawSetPreviewModel(playerid, RegisterTD[playerid][16], 294);
  205. PlayerTextDrawSetPreviewRot(playerid, RegisterTD[playerid][16], 0.000000, 0.000000, 0.000000, 1.000000);
  206.  
  207. RegisterTD[playerid][17] = CreatePlayerTextDraw(playerid, 137.500000, 177.749984, "USER: YANSI_CORLEONE");
  208. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][17], 0.181250, 0.637500);
  209. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][17], 1);
  210. PlayerTextDrawColor(playerid, RegisterTD[playerid][17], -1);
  211. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][17], 0);
  212. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][17], 0);
  213. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][17], 255);
  214. PlayerTextDrawFont(playerid, RegisterTD[playerid][17], 2);
  215. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][17], 1);
  216. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][17], 0);
  217.  
  218. RegisterTD[playerid][18] = CreatePlayerTextDraw(playerid, 162.800018, 153.250015, "]");
  219. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][18], 0.181250, 0.637500);
  220. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][18], 1);
  221. PlayerTextDrawColor(playerid, RegisterTD[playerid][18], -1);
  222. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][18], 0);
  223. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][18], 0);
  224. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][18], 255);
  225. PlayerTextDrawFont(playerid, RegisterTD[playerid][18], 2);
  226. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][18], 1);
  227. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][18], 0);
  228.  
  229. RegisterTD[playerid][19] = CreatePlayerTextDraw(playerid, 164.100097, 172.251174, "]");
  230. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][19], 0.181250, 0.637500);
  231. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][19], 1);
  232. PlayerTextDrawColor(playerid, RegisterTD[playerid][19], -1);
  233. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][19], 0);
  234. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][19], 0);
  235. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][19], 255);
  236. PlayerTextDrawFont(playerid, RegisterTD[playerid][19], 2);
  237. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][19], 1);
  238. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][19], 0);
  239.  
  240. RegisterTD[playerid][20] = CreatePlayerTextDraw(playerid, 168.200347, 167.350875, "]");
  241. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][20], 0.181250, 0.637500);
  242. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][20], 1);
  243. PlayerTextDrawColor(playerid, RegisterTD[playerid][20], -1);
  244. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][20], 0);
  245. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][20], 0);
  246. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][20], 255);
  247. PlayerTextDrawFont(playerid, RegisterTD[playerid][20], 2);
  248. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][20], 1);
  249. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][20], 0);
  250.  
  251. RegisterTD[playerid][21] = CreatePlayerTextDraw(playerid, 170.000457, 161.550521, "]");
  252. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][21], 0.181250, 0.637500);
  253. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][21], 1);
  254. PlayerTextDrawColor(playerid, RegisterTD[playerid][21], -1);
  255. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][21], 0);
  256. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][21], 0);
  257. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][21], 255);
  258. PlayerTextDrawFont(playerid, RegisterTD[playerid][21], 2);
  259. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][21], 1);
  260. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][21], 0);
  261.  
  262. RegisterTD[playerid][22] = CreatePlayerTextDraw(playerid, 167.200286, 157.050247, "]");
  263. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][22], 0.181250, 0.637500);
  264. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][22], 1);
  265. PlayerTextDrawColor(playerid, RegisterTD[playerid][22], -1);
  266. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][22], 0);
  267. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][22], 0);
  268. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][22], 255);
  269. PlayerTextDrawFont(playerid, RegisterTD[playerid][22], 2);
  270. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][22], 1);
  271. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][22], 0);
  272.  
  273. RegisterTD[playerid][23] = CreatePlayerTextDraw(playerid, 508.750000, 142.166671, "X");
  274. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][23], 0.416875, 2.043333);
  275. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][23], 2);
  276. PlayerTextDrawColor(playerid, RegisterTD[playerid][23], 5877247);
  277. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][23], 0);
  278. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][23], 0);
  279. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][23], 255);
  280. PlayerTextDrawFont(playerid, RegisterTD[playerid][23], 1);
  281. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][23], 1);
  282. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][23], 0);
  283. PlayerTextDrawSetSelectable(playerid, RegisterTD[playerid][23], true);
  284.  
  285. RegisterTD[playerid][24] = CreatePlayerTextDraw(playerid, 261.875000, 139.249984, "LD_SPAC:white");
  286. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][24], 0.000000, 0.000000);
  287. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][24], 118.000000, 93.000000);
  288. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][24], 1);
  289. PlayerTextDrawColor(playerid, RegisterTD[playerid][24], 255);
  290. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][24], 0);
  291. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][24], 0);
  292. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][24], 255);
  293. PlayerTextDrawFont(playerid, RegisterTD[playerid][24], 4);
  294. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][24], 0);
  295. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][24], 0);
  296.  
  297. RegisterTD[playerid][25] = CreatePlayerTextDraw(playerid, 261.875000, 151.266571, "LD_SPAC:white");
  298. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][25], 0.000000, 0.000000);
  299. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][25], 118.579910, 2.039999);
  300. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][25], 1);
  301. PlayerTextDrawColor(playerid, RegisterTD[playerid][25], 5877247);
  302. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][25], 0);
  303. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][25], 0);
  304. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][25], 255);
  305. PlayerTextDrawFont(playerid, RegisterTD[playerid][25], 4);
  306. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][25], 0);
  307. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][25], 0);
  308.  
  309. RegisterTD[playerid][26] = CreatePlayerTextDraw(playerid, 320.949981, 141.500030, "V E N T U R A ~w~P R O J E C T");
  310. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][26], 0.213749, 0.835832);
  311. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][26], 2);
  312. PlayerTextDrawColor(playerid, RegisterTD[playerid][26], 5877247);
  313. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][26], 0);
  314. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][26], 0);
  315. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][26], 255);
  316. PlayerTextDrawFont(playerid, RegisterTD[playerid][26], 1);
  317. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][26], 1);
  318. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][26], 0);
  319.  
  320. RegisterTD[playerid][27] = CreatePlayerTextDraw(playerid, 137.299987, 185.416641, "LD_SPAC:white");
  321. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][27], 0.000000, 0.000000);
  322. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][27], 141.000000, 14.000000);
  323. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][27], 1);
  324. PlayerTextDrawColor(playerid, RegisterTD[playerid][27], 387389439);
  325. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][27], 0);
  326. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][27], 0);
  327. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][27], 255);
  328. PlayerTextDrawFont(playerid, RegisterTD[playerid][27], 4);
  329. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][27], 0);
  330. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][27], 0);
  331.  
  332. RegisterTD[playerid][28] = CreatePlayerTextDraw(playerid, 137.299987, 185.416641, "LD_SPAC:white");
  333. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][28], 0.000000, 0.000000);
  334. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][28], 141.000000, 7.179981);
  335. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][28], 1);
  336. PlayerTextDrawColor(playerid, RegisterTD[playerid][28], 303174399);
  337. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][28], 0);
  338. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][28], 0);
  339. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][28], 255);
  340. PlayerTextDrawFont(playerid, RegisterTD[playerid][28], 4);
  341. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][28], 0);
  342. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][28], 0);
  343.  
  344. RegisterTD[playerid][29] = CreatePlayerTextDraw(playerid, 208.750000, 188.249969, "xxxxxxxxxxxxxxxxxx");
  345. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][29], 0.305000, 0.818333);
  346. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][29], 2);
  347. PlayerTextDrawColor(playerid, RegisterTD[playerid][29], -1);
  348. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][29], 0);
  349. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][29], 0);
  350. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][29], 255);
  351. PlayerTextDrawFont(playerid, RegisterTD[playerid][29], 1);
  352. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][29], 1);
  353. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][29], 0);
  354. PlayerTextDrawSetSelectable(playerid, RegisterTD[playerid][29], true);
  355.  
  356. RegisterTD[playerid][30] = CreatePlayerTextDraw(playerid, 257.500000, 199.933395, "INPUT PASSWORD");
  357. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][30], 0.146249, 0.351666);
  358. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][30], 2);
  359. PlayerTextDrawColor(playerid, RegisterTD[playerid][30], -1);
  360. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][30], 0);
  361. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][30], 0);
  362. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][30], 255);
  363. PlayerTextDrawFont(playerid, RegisterTD[playerid][30], 1);
  364. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][30], 1);
  365. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][30], 0);
  366.  
  367. RegisterTD[playerid][31] = CreatePlayerTextDraw(playerid, 280.400024, 180.183364, "LD_BEAT:CHIT");
  368. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][31], 0.000000, 0.000000);
  369. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][31], 28.000000, 24.000000);
  370. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][31], 1);
  371. PlayerTextDrawColor(playerid, RegisterTD[playerid][31], 5877247);
  372. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][31], 0);
  373. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][31], 0);
  374. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][31], 255);
  375. PlayerTextDrawFont(playerid, RegisterTD[playerid][31], 4);
  376. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][31], 0);
  377. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][31], 0);
  378.  
  379. RegisterTD[playerid][32] = CreatePlayerTextDraw(playerid, 501.149993, 251.216567, "f");
  380. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][32], 0.298125, 0.888333);
  381. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][32], 2);
  382. PlayerTextDrawColor(playerid, RegisterTD[playerid][32], -1);
  383. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][32], 0);
  384. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][32], 0);
  385. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][32], 255);
  386. PlayerTextDrawFont(playerid, RegisterTD[playerid][32], 3);
  387. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][32], 1);
  388. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][32], 0);
  389.  
  390. RegisterTD[playerid][33] = CreatePlayerTextDraw(playerid, 281.000061, 180.683395, "LD_BEAT:CHIT");
  391. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][33], 0.000000, 0.000000);
  392. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][33], 26.689970, 23.000000);
  393. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][33], 1);
  394. PlayerTextDrawColor(playerid, RegisterTD[playerid][33], 255);
  395. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][33], 0);
  396. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][33], 0);
  397. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][33], 255);
  398. PlayerTextDrawFont(playerid, RegisterTD[playerid][33], 4);
  399. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][33], 0);
  400. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][33], 0);
  401.  
  402. RegisterTD[playerid][34] = CreatePlayerTextDraw(playerid, 207.750030, 210.270812, "I N F O R M A T I O N");
  403. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][34], 0.199374, 0.503333);
  404. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][34], 2);
  405. PlayerTextDrawColor(playerid, RegisterTD[playerid][34], 5877247);
  406. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][34], 0);
  407. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][34], 0);
  408. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][34], 255);
  409. PlayerTextDrawFont(playerid, RegisterTD[playerid][34], 1);
  410. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][34], 1);
  411. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][34], 0);
  412.  
  413. RegisterTD[playerid][35] = CreatePlayerTextDraw(playerid, 207.750030, 219.121032, "TO LOG IN YOU MUST TYPE CORRECT PASSWORD~N~FROM YOUR ACCOUNT.......~n~IF YOUR PASSWORD INCORRECT, YOU BE KICKED !");
  414. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][35], 0.165624, 0.608333);
  415. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][35], 2);
  416. PlayerTextDrawColor(playerid, RegisterTD[playerid][35], -1);
  417. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][35], 0);
  418. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][35], 0);
  419. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][35], 255);
  420. PlayerTextDrawFont(playerid, RegisterTD[playerid][35], 1);
  421. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][35], 1);
  422. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][35], 0);
  423.  
  424. RegisterTD[playerid][36] = CreatePlayerTextDraw(playerid, 343.750000, 180.083328, "LD_BEAT:CHIT");
  425. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][36], 0.000000, 0.000000);
  426. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][36], 39.000000, 34.000000);
  427. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][36], 1);
  428. PlayerTextDrawColor(playerid, RegisterTD[playerid][36], 5877247);
  429. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][36], 0);
  430. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][36], 0);
  431. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][36], 255);
  432. PlayerTextDrawFont(playerid, RegisterTD[playerid][36], 4);
  433. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][36], 0);
  434. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][36], 0);
  435.  
  436. RegisterTD[playerid][37] = CreatePlayerTextDraw(playerid, 420.754699, 180.083328, "LD_BEAT:CHIT");
  437. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][37], 0.000000, 0.000000);
  438. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][37], 39.000000, 34.000000);
  439. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][37], 1);
  440. PlayerTextDrawColor(playerid, RegisterTD[playerid][37], 5877247);
  441. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][37], 0);
  442. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][37], 0);
  443. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][37], 255);
  444. PlayerTextDrawFont(playerid, RegisterTD[playerid][37], 4);
  445. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][37], 0);
  446. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][37], 0);
  447.  
  448. RegisterTD[playerid][38] = CreatePlayerTextDraw(playerid, 382.052337, 169.182662, "LD_BEAT:CHIT");
  449. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][38], 0.000000, 0.000000);
  450. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][38], 39.000000, 34.000000);
  451. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][38], 1);
  452. PlayerTextDrawColor(playerid, RegisterTD[playerid][38], 5877247);
  453. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][38], 0);
  454. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][38], 0);
  455. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][38], 255);
  456. PlayerTextDrawFont(playerid, RegisterTD[playerid][38], 4);
  457. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][38], 0);
  458. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][38], 0);
  459.  
  460. RegisterTD[playerid][39] = CreatePlayerTextDraw(playerid, 301.224975, 183.599990, "");
  461. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][39], 0.000000, 0.000000);
  462. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][39], 125.000000, 76.000000);
  463. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][39], 1);
  464. PlayerTextDrawColor(playerid, RegisterTD[playerid][39], 255);
  465. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][39], 0);
  466. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][39], 0);
  467. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][39], 0);
  468. PlayerTextDrawFont(playerid, RegisterTD[playerid][39], 5);
  469. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][39], 0);
  470. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][39], 0);
  471. PlayerTextDrawSetPreviewModel(playerid, RegisterTD[playerid][39], 294);
  472. PlayerTextDrawSetPreviewRot(playerid, RegisterTD[playerid][39], 0.000000, 0.000000, 0.000000, 1.000000);
  473.  
  474. RegisterTD[playerid][40] = CreatePlayerTextDraw(playerid, 339.349975, 173.099929, "");
  475. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][40], 0.000000, 0.000000);
  476. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][40], 125.000000, 76.000000);
  477. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][40], 1);
  478. PlayerTextDrawColor(playerid, RegisterTD[playerid][40], 255);
  479. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][40], 0);
  480. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][40], 0);
  481. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][40], 0);
  482. PlayerTextDrawFont(playerid, RegisterTD[playerid][40], 5);
  483. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][40], 0);
  484. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][40], 0);
  485. PlayerTextDrawSetPreviewModel(playerid, RegisterTD[playerid][40], 294);
  486. PlayerTextDrawSetPreviewRot(playerid, RegisterTD[playerid][40], 0.000000, 0.000000, 0.000000, 1.000000);
  487.  
  488. RegisterTD[playerid][41] = CreatePlayerTextDraw(playerid, 377.424896, 183.599914, "");
  489. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][41], 0.000000, 0.000000);
  490. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][41], 126.000000, 73.000000);
  491. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][41], 1);
  492. PlayerTextDrawColor(playerid, RegisterTD[playerid][41], 255);
  493. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][41], 0);
  494. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][41], 0);
  495. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][41], 0);
  496. PlayerTextDrawFont(playerid, RegisterTD[playerid][41], 5);
  497. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][41], 0);
  498. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][41], 0);
  499. PlayerTextDrawSetPreviewModel(playerid, RegisterTD[playerid][41], 294);
  500. PlayerTextDrawSetPreviewRot(playerid, RegisterTD[playerid][41], 0.000000, 0.000000, 0.000000, 1.000000);
  501.  
  502. RegisterTD[playerid][42] = CreatePlayerTextDraw(playerid, 401.250000, 161.999954, "(OWNER)~n~ITZ.YANSI42O");
  503. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][42], 0.131875, 0.579166);
  504. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][42], 2);
  505. PlayerTextDrawColor(playerid, RegisterTD[playerid][42], -1);
  506. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][42], 0);
  507. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][42], 0);
  508. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][42], 255);
  509. PlayerTextDrawFont(playerid, RegisterTD[playerid][42], 2);
  510. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][42], 1);
  511. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][42], 0);
  512.  
  513. RegisterTD[playerid][43] = CreatePlayerTextDraw(playerid, 361.875000, 172.499954, "(SCRIPTER)~n~ITZ.YANSI42O");
  514. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][43], 0.131875, 0.579166);
  515. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][43], 2);
  516. PlayerTextDrawColor(playerid, RegisterTD[playerid][43], -1);
  517. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][43], 0);
  518. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][43], 0);
  519. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][43], 255);
  520. PlayerTextDrawFont(playerid, RegisterTD[playerid][43], 2);
  521. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][43], 1);
  522. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][43], 0);
  523.  
  524. RegisterTD[playerid][44] = CreatePlayerTextDraw(playerid, 440.579803, 172.499954, "(MAPPER)~N~UNKNOWN");
  525. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][44], 0.131875, 0.579166);
  526. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][44], 2);
  527. PlayerTextDrawColor(playerid, RegisterTD[playerid][44], -1);
  528. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][44], 0);
  529. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][44], 0);
  530. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][44], 255);
  531. PlayerTextDrawFont(playerid, RegisterTD[playerid][44], 2);
  532. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][44], 1);
  533. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][44], 0);
  534.  
  535. RegisterTD[playerid][45] = CreatePlayerTextDraw(playerid, 401.875000, 197.000015, "H I G H~n~C O M M A N D");
  536. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][45], 0.158750, 0.544166);
  537. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][45], 2);
  538. PlayerTextDrawColor(playerid, RegisterTD[playerid][45], 5877247);
  539. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][45], 0);
  540. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][45], 0);
  541. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][45], 255);
  542. PlayerTextDrawFont(playerid, RegisterTD[playerid][45], 1);
  543. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][45], 1);
  544. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][45], 0);
  545.  
  546. RegisterTD[playerid][46] = CreatePlayerTextDraw(playerid, 353.549987, 220.416610, "LD_SPAC:white");
  547. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][46], 0.000000, 0.000000);
  548. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][46], 98.000000, 14.000000);
  549. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][46], 1);
  550. PlayerTextDrawColor(playerid, RegisterTD[playerid][46], 387389439);
  551. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][46], 0);
  552. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][46], 0);
  553. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][46], 255);
  554. PlayerTextDrawFont(playerid, RegisterTD[playerid][46], 4);
  555. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][46], 0);
  556. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][46], 0);
  557.  
  558. RegisterTD[playerid][47] = CreatePlayerTextDraw(playerid, 353.725036, 220.483245, "LD_SPAC:white");
  559. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][47], 0.000000, 0.000000);
  560. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][47], 97.949989, 7.599990);
  561. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][47], 1);
  562. PlayerTextDrawColor(playerid, RegisterTD[playerid][47], 303174399);
  563. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][47], 0);
  564. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][47], 0);
  565. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][47], 255);
  566. PlayerTextDrawFont(playerid, RegisterTD[playerid][47], 4);
  567. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][47], 0);
  568. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][47], 0);
  569.  
  570. RegisterTD[playerid][48] = CreatePlayerTextDraw(playerid, 401.875000, 224.999969, "FORGOT PASSWORD");
  571. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][48], 0.187500, 0.526666);
  572. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][48], 2);
  573. PlayerTextDrawColor(playerid, RegisterTD[playerid][48], -1);
  574. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][48], 0);
  575. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][48], 0);
  576. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][48], 255);
  577. PlayerTextDrawFont(playerid, RegisterTD[playerid][48], 1);
  578. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][48], 1);
  579. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][48], 0);
  580. PlayerTextDrawSetSelectable(playerid, RegisterTD[playerid][48], true);
  581.  
  582. RegisterTD[playerid][49] = CreatePlayerTextDraw(playerid, 287.200439, 186.683761, "LD_CHAT:THUMBUP");
  583. PlayerTextDrawLetterSize(playerid, RegisterTD[playerid][49], 0.000000, 0.000000);
  584. PlayerTextDrawTextSize(playerid, RegisterTD[playerid][49], 14.000000, 11.000000);
  585. PlayerTextDrawAlignment(playerid, RegisterTD[playerid][49], 1);
  586. PlayerTextDrawColor(playerid, RegisterTD[playerid][49], -1);
  587. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][49], 0);
  588. PlayerTextDrawSetOutline(playerid, RegisterTD[playerid][49], 0);
  589. PlayerTextDrawBackgroundColor(playerid, RegisterTD[playerid][49], 255);
  590. PlayerTextDrawFont(playerid, RegisterTD[playerid][49], 4);
  591. PlayerTextDrawSetProportional(playerid, RegisterTD[playerid][49], 0);
  592. PlayerTextDrawSetShadow(playerid, RegisterTD[playerid][49], 0);
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