G4U55

Untitled

Jun 7th, 2019
196
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.45 KB | None | 0 0
  1. Update v1.1:
  2. Fixed an issue with teleporting the player from one particular waypoint in final encounter in Chapter 4
  3. Fixed an issue with random teleporting after using interact in Chapter 8
  4. Fixed an issue in which opening and closing pause menu at the same time as dialogue has been triggered could make inputs not to work properly (could happen especially when skipping cutscenes followed by a dialogue)
  5. Fixed an issue with some actions of your supporting characters occasionally blocking your other inputs after use
  6. Fixed an issue with game getting stuck after finishing the boss fight in Chapter 3
  7. Fixed an issue with some triggers in Chapter 8 not triggering properly
  8. Fixed an issue with thrown dynamite not exploding while a decoy was placed somewhere in the encounter
  9. Fixed an issue with Jack’s hand sometimes flipping upside down after ledge grab in combat encounters
  10. Fixed multiple issues with smoke bomb skill
  11. Fixed an issue with reward for final boss not being properly saved
  12. From now on shootable locked platforms in Chapter 5 should now be slightly easier to hit
  13. From now on, whether you have a health potion or not will be displayed in the HUD next to your health bar
  14. From now on, during combat, you will see the number of dynamites and health potions you have displayed in the radial menu
  15. From now on, Settings can be found in the Main menu, where you can adjust the volume, screen resolution and also review the control scheme
  16. Made a small tweak to how the respawn points work
  17. Made a small tweak to the enemy AI, so from now on, they shouldn’t try to shoot you through impenetrable platforms
  18. Some corrections in dialogue texts
  19. Multiple small fixes in multiple levels
  20.  
  21. **********************************************************************************************
  22.  
  23. Update v1.09:
  24. Fixed an issue with HUD sometimes being displayed over cutscenes
  25. Fixed an issue of level music still playing even when you exit the game to main menu
  26. Fixed an issue with Queen’s Stun Card aiming
  27. Fixed an issue with camera starting in weird position and then doing a long pan after respawn
  28. From now on, HUD will not be visible in Driftwood, since you don’t really need it there
  29. From now on, announcements of enemy actions are more frequent and more descriptive
  30.  
  31. **********************************************************************************************
  32.  
  33. Update v1.07:
  34. Fixed an issue with wrong serialization of healing plants in Chapter 1
  35. Fixed an issue with triumph screen scoreboard not properly counting damage types
  36. Fixed an issue with hazard in Chapter 5 not properly triggering
  37. Fixed an issue with fuse countdown UI element not disappearing on respawn
  38. Fixed an issue with “Smoke Bomb” skill not functioning properly
  39. Fixed multiple smaller issues in final boss fight
  40. Fixed multiple typos in the UI
  41. Fixed cutscene skipping not functioning properly in one special occasion
  42. Fixed sensitivity of button presses in some UI screens when using controller
  43. Finetune of aiming when using mouse
  44. Added tutorial for getting off stairs
  45. Visual fix off bullet trails dissolving
  46. Various level design fixes in multiple levels
  47.  
  48. Update v1.06:
  49. Fixed an issue with broken interact in Chapter 4 that could block your
  50. progress
  51. Fixed an issue with broken interact in Chapter 6 that could block your progress
  52. Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite
  53. Fixed an issue of the cursor not being locked inside the game’s window
  54. Fixed an issue with a hazard in Chapter 4 not properly triggering
  55. Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner
  56. Fixed an issue with health bars not showing properly in some occasions
  57. Fixed multiple occasions of incorrect respawn states
  58. Fixed an issue with “High Noon” skill not working properly when using a controller
  59. Fixed the sensitivity of scrolling of guns in the gun store
  60. From now on, all enemies make a little pause after shooting before they start to move to a new location (we plan to add more of those pauses after various actions in later updates)
  61. Finetune of Slide controls on the keyboard
  62. Added the option of skipping cutscenes by pressing Esc twice (or B on the controller)
  63. To prevent performance issues, the game has been capped at 60fps
  64. Minor optimization of memory handling
  65. Minor optimization of cutscene performance
  66. Replaced some images in the UI
  67. Various level design fixes in multiple levels
  68.  
  69. **********************************************************************************************
  70.  
  71. Update v1.05:
  72. Fixed an issue when you could open the radial menu right after finishing combat and then couldn’t close it again
  73. Fixed an issue when causing a dynamite to explode by shooting it could cause next turn not to start
  74. Fixed an issue in Chapter 4 with respawn after second encounter not respawning all the things correctly
  75. Fixed an issue with incorrect respawning in Chapter 6
  76. Fixed an issue with not being able to exit the gun store by pressing B on the controller
  77. From now on, when using controller, “continue” will be hovered by default on the post combat result screen
  78. Fixed an issue in which you could get stuck in the state of pushing a mining cart
  79. Fixed missing canceling animation of dynamite throw action
  80. Fixed an issue when confirming an action very soon after it was selected could cause an error
  81. Fixed an issue of aiming line when using skills being weirdly oriented after using and then canceling aiming with a dynamite
  82. Fixed an issue in which some characters in combat could go past their target waypoint and then continue running away indefinitely
  83. Fixed an issue with El Dorado HUD not being properly shown in combat
  84. Fixed an issue with El Dorado not having proper amount of ammo in combat
  85. Added missing description for Gatling gun and Cannon actions in combat
  86. Fixed an issue of gatling gun in the arena not being properly usable
  87. Fixed one missing dialogue
  88. Added multiple new checkpoints across the whole game
  89. Various level design fixes in multiple levels
  90.  
  91. Update v1.04:
  92. Fixed an issue with your gun not being properly shown as owned even after being purchased
  93. Fixed an issue when a combat would not end immediately after completing all the objectives and would require to first end the turn manually
  94. Fixed an issue of the HUD incorrectly showing ammo after respawn
  95. Fixed an issue when some icons in combat would not show up properly in some cases
  96. Fixed an issue when F12 captured a black screen instead of a screenshot
  97. Fixed an issue with some hazards not properly respawning
  98. Fixed an issue with a Decoy skill not functioning properly in some combat encounters
  99. Fixed an issue with one of the chase mechanics not properly respawning
  100. Fixed an issue occurring in the final boss battle
  101. Fixed an issue in which Jack could still have a match in his hand after throwing a dynamite from cover
  102. Fixed an issue of some interactible objects not properly respawning
  103. Fixed visual glitch in Sullivan’s jump animation
  104. Visual fix of some Mementos being improperly scaled on the detail screen
  105. From now on, target waypoints in “Reach target” encounters will be visible during the whole encounter
  106. From now on, dynamites explode after being shot
  107. From now on, you can also flip your character during aiming with a dynamite using A,D or left analog stick on the controller
  108. Improved aiming of enemies type “dragonfly” (also called José and Juan)
  109. Visual fix of Jack’s arm staying in weird position after pulling up on a ledge
  110. Various small fixes in multiple levels
  111.  
  112. **********************************************************************************************
  113.  
  114. Update v1.03:
  115. Fixing the case when Jack got locked in aiming after using bloodsuck
  116. Fixed wrong display of button prompts on keyboard vs. controller
  117. Fixed the occurrence of locking the player in interact state when opening the chest after shooting from the hip
  118. Fixed the cases when Shorty could have gotten stuck on a tree
  119. Fixed multiple cases of incorrect placement of certain colliders
  120. Fixed multiple animations and objects missing sounds
  121. Fixed a bug with health potion serialization
  122. Fixed a bug with weird elevator position after respawn
  123. Fixed a bug when pressing a confirm button during loading screen could cause level not to load
  124. Fixed a bug where dynamite falling into an abyss could sometimes cause a combat turn not to end
  125. Fixed an issue in which enemies from past encounters could appear as alive
  126. Fixed an issue when entering a dialogue with drawn weapon could cause a lock
  127. Various smaller fixes in multiple levels
Advertisement
Add Comment
Please, Sign In to add comment