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- Update v1.1:
- Fixed an issue with teleporting the player from one particular waypoint in final encounter in Chapter 4
- Fixed an issue with random teleporting after using interact in Chapter 8
- Fixed an issue in which opening and closing pause menu at the same time as dialogue has been triggered could make inputs not to work properly (could happen especially when skipping cutscenes followed by a dialogue)
- Fixed an issue with some actions of your supporting characters occasionally blocking your other inputs after use
- Fixed an issue with game getting stuck after finishing the boss fight in Chapter 3
- Fixed an issue with some triggers in Chapter 8 not triggering properly
- Fixed an issue with thrown dynamite not exploding while a decoy was placed somewhere in the encounter
- Fixed an issue with Jack’s hand sometimes flipping upside down after ledge grab in combat encounters
- Fixed multiple issues with smoke bomb skill
- Fixed an issue with reward for final boss not being properly saved
- From now on shootable locked platforms in Chapter 5 should now be slightly easier to hit
- From now on, whether you have a health potion or not will be displayed in the HUD next to your health bar
- From now on, during combat, you will see the number of dynamites and health potions you have displayed in the radial menu
- From now on, Settings can be found in the Main menu, where you can adjust the volume, screen resolution and also review the control scheme
- Made a small tweak to how the respawn points work
- Made a small tweak to the enemy AI, so from now on, they shouldn’t try to shoot you through impenetrable platforms
- Some corrections in dialogue texts
- Multiple small fixes in multiple levels
- **********************************************************************************************
- Update v1.09:
- Fixed an issue with HUD sometimes being displayed over cutscenes
- Fixed an issue of level music still playing even when you exit the game to main menu
- Fixed an issue with Queen’s Stun Card aiming
- Fixed an issue with camera starting in weird position and then doing a long pan after respawn
- From now on, HUD will not be visible in Driftwood, since you don’t really need it there
- From now on, announcements of enemy actions are more frequent and more descriptive
- **********************************************************************************************
- Update v1.07:
- Fixed an issue with wrong serialization of healing plants in Chapter 1
- Fixed an issue with triumph screen scoreboard not properly counting damage types
- Fixed an issue with hazard in Chapter 5 not properly triggering
- Fixed an issue with fuse countdown UI element not disappearing on respawn
- Fixed an issue with “Smoke Bomb” skill not functioning properly
- Fixed multiple smaller issues in final boss fight
- Fixed multiple typos in the UI
- Fixed cutscene skipping not functioning properly in one special occasion
- Fixed sensitivity of button presses in some UI screens when using controller
- Finetune of aiming when using mouse
- Added tutorial for getting off stairs
- Visual fix off bullet trails dissolving
- Various level design fixes in multiple levels
- Update v1.06:
- Fixed an issue with broken interact in Chapter 4 that could block your
- progress
- Fixed an issue with broken interact in Chapter 6 that could block your progress
- Fixed an issue in which enemy turn start would be shown after the explosion of enemy dynamite
- Fixed an issue of the cursor not being locked inside the game’s window
- Fixed an issue with a hazard in Chapter 4 not properly triggering
- Fixed an issue with occasional wrong alignment of the coin animation in changing turns banner
- Fixed an issue with health bars not showing properly in some occasions
- Fixed multiple occasions of incorrect respawn states
- Fixed an issue with “High Noon” skill not working properly when using a controller
- Fixed the sensitivity of scrolling of guns in the gun store
- From now on, all enemies make a little pause after shooting before they start to move to a new location (we plan to add more of those pauses after various actions in later updates)
- Finetune of Slide controls on the keyboard
- Added the option of skipping cutscenes by pressing Esc twice (or B on the controller)
- To prevent performance issues, the game has been capped at 60fps
- Minor optimization of memory handling
- Minor optimization of cutscene performance
- Replaced some images in the UI
- Various level design fixes in multiple levels
- **********************************************************************************************
- Update v1.05:
- Fixed an issue when you could open the radial menu right after finishing combat and then couldn’t close it again
- Fixed an issue when causing a dynamite to explode by shooting it could cause next turn not to start
- Fixed an issue in Chapter 4 with respawn after second encounter not respawning all the things correctly
- Fixed an issue with incorrect respawning in Chapter 6
- Fixed an issue with not being able to exit the gun store by pressing B on the controller
- From now on, when using controller, “continue” will be hovered by default on the post combat result screen
- Fixed an issue in which you could get stuck in the state of pushing a mining cart
- Fixed missing canceling animation of dynamite throw action
- Fixed an issue when confirming an action very soon after it was selected could cause an error
- Fixed an issue of aiming line when using skills being weirdly oriented after using and then canceling aiming with a dynamite
- Fixed an issue in which some characters in combat could go past their target waypoint and then continue running away indefinitely
- Fixed an issue with El Dorado HUD not being properly shown in combat
- Fixed an issue with El Dorado not having proper amount of ammo in combat
- Added missing description for Gatling gun and Cannon actions in combat
- Fixed an issue of gatling gun in the arena not being properly usable
- Fixed one missing dialogue
- Added multiple new checkpoints across the whole game
- Various level design fixes in multiple levels
- Update v1.04:
- Fixed an issue with your gun not being properly shown as owned even after being purchased
- Fixed an issue when a combat would not end immediately after completing all the objectives and would require to first end the turn manually
- Fixed an issue of the HUD incorrectly showing ammo after respawn
- Fixed an issue when some icons in combat would not show up properly in some cases
- Fixed an issue when F12 captured a black screen instead of a screenshot
- Fixed an issue with some hazards not properly respawning
- Fixed an issue with a Decoy skill not functioning properly in some combat encounters
- Fixed an issue with one of the chase mechanics not properly respawning
- Fixed an issue occurring in the final boss battle
- Fixed an issue in which Jack could still have a match in his hand after throwing a dynamite from cover
- Fixed an issue of some interactible objects not properly respawning
- Fixed visual glitch in Sullivan’s jump animation
- Visual fix of some Mementos being improperly scaled on the detail screen
- From now on, target waypoints in “Reach target” encounters will be visible during the whole encounter
- From now on, dynamites explode after being shot
- From now on, you can also flip your character during aiming with a dynamite using A,D or left analog stick on the controller
- Improved aiming of enemies type “dragonfly” (also called José and Juan)
- Visual fix of Jack’s arm staying in weird position after pulling up on a ledge
- Various small fixes in multiple levels
- **********************************************************************************************
- Update v1.03:
- Fixing the case when Jack got locked in aiming after using bloodsuck
- Fixed wrong display of button prompts on keyboard vs. controller
- Fixed the occurrence of locking the player in interact state when opening the chest after shooting from the hip
- Fixed the cases when Shorty could have gotten stuck on a tree
- Fixed multiple cases of incorrect placement of certain colliders
- Fixed multiple animations and objects missing sounds
- Fixed a bug with health potion serialization
- Fixed a bug with weird elevator position after respawn
- Fixed a bug when pressing a confirm button during loading screen could cause level not to load
- Fixed a bug where dynamite falling into an abyss could sometimes cause a combat turn not to end
- Fixed an issue in which enemies from past encounters could appear as alive
- Fixed an issue when entering a dialogue with drawn weapon could cause a lock
- Various smaller fixes in multiple levels
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