iAmHooker

scr_const_t

Sep 8th, 2013
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  1. struct scr_const_t
  2. {
  3. unsigned __int16 _;
  4. unsigned __int16 active;
  5. unsigned __int16 aim_bone;
  6. unsigned __int16 aim_highest_bone;
  7. unsigned __int16 aim_vis_bone;
  8. unsigned __int16 all;
  9. unsigned __int16 allies;
  10. unsigned __int16 axis;
  11. unsigned __int16 bad_path;
  12. unsigned __int16 begin_firing;
  13. unsigned __int16 cancel_location;
  14. unsigned __int16 confirm_location;
  15. unsigned __int16 crouch;
  16. unsigned __int16 current;
  17. unsigned __int16 damage;
  18. unsigned __int16 dead;
  19. unsigned __int16 death;
  20. unsigned __int16 detonate;
  21. unsigned __int16 direct;
  22. unsigned __int16 dlight;
  23. unsigned __int16 done;
  24. unsigned __int16 empty;
  25. unsigned __int16 end_firing;
  26. unsigned __int16 entity;
  27. unsigned __int16 explode;
  28. unsigned __int16 failed;
  29. unsigned __int16 free;
  30. unsigned __int16 fraction;
  31. unsigned __int16 goal;
  32. unsigned __int16 goal_changed;
  33. unsigned __int16 goal_yaw;
  34. unsigned __int16 grenade;
  35. unsigned __int16 grenadedanger;
  36. unsigned __int16 grenade_fire;
  37. unsigned __int16 grenade_pullback;
  38. unsigned __int16 info_notnull;
  39. unsigned __int16 invisible;
  40. unsigned __int16 key1;
  41. unsigned __int16 key2;
  42. unsigned __int16 killanimscript;
  43. unsigned __int16 left;
  44. unsigned __int16 light;
  45. unsigned __int16 movedone;
  46. unsigned __int16 noclass;
  47. unsigned __int16 none;
  48. unsigned __int16 normal;
  49. unsigned __int16 player;
  50. unsigned __int16 position;
  51. unsigned __int16 projectile_impact;
  52. unsigned __int16 prone;
  53. unsigned __int16 right;
  54. unsigned __int16 reload;
  55. unsigned __int16 reload_start;
  56. unsigned __int16 rocket;
  57. unsigned __int16 rotatedone;
  58. unsigned __int16 script_brushmodel;
  59. unsigned __int16 script_model;
  60. unsigned __int16 script_origin;
  61. unsigned __int16 snd_enveffectsprio_level;
  62. unsigned __int16 snd_enveffectsprio_shellshock;
  63. unsigned __int16 snd_channelvolprio_holdbreath;
  64. unsigned __int16 snd_channelvolprio_pain;
  65. unsigned __int16 snd_channelvolprio_shellshock;
  66. unsigned __int16 stand;
  67. unsigned __int16 suppression;
  68. unsigned __int16 suppression_end;
  69. unsigned __int16 surfacetype;
  70. unsigned __int16 tag_aim;
  71. unsigned __int16 tag_aim_animated;
  72. unsigned __int16 tag_brass;
  73. unsigned __int16 tag_butt;
  74. unsigned __int16 tag_clip;
  75. unsigned __int16 tag_flash;
  76. unsigned __int16 tag_flash_11;
  77. unsigned __int16 tag_flash_2;
  78. unsigned __int16 tag_flash_22;
  79. unsigned __int16 tag_flash_3;
  80. unsigned __int16 tag_fx;
  81. unsigned __int16 tag_inhand;
  82. unsigned __int16 tag_knife_attach;
  83. unsigned __int16 tag_knife_fx;
  84. unsigned __int16 tag_laser;
  85. unsigned __int16 tag_origin;
  86. unsigned __int16 tag_weapon;
  87. unsigned __int16 tag_player;
  88. unsigned __int16 tag_camera;
  89. unsigned __int16 tag_weapon_right;
  90. unsigned __int16 tag_gasmask;
  91. unsigned __int16 tag_gasmask2;
  92. unsigned __int16 tag_sync;
  93. unsigned __int16 target_script_trigger;
  94. unsigned __int16 tempEntity;
  95. unsigned __int16 top;
  96. unsigned __int16 touch;
  97. unsigned __int16 trigger;
  98. unsigned __int16 trigger_use;
  99. unsigned __int16 trigger_use_touch;
  100. unsigned __int16 trigger_damage;
  101. unsigned __int16 trigger_lookat;
  102. unsigned __int16 truck_cam;
  103. unsigned __int16 weapon_change;
  104. unsigned __int16 weapon_fired;
  105. unsigned __int16 worldspawn;
  106. unsigned __int16 flashbang;
  107. unsigned __int16 flash;
  108. unsigned __int16 smoke;
  109. unsigned __int16 night_vision_on;
  110. unsigned __int16 night_vision_off;
  111. unsigned __int16 mod_unknown;
  112. unsigned __int16 mod_pistol_bullet;
  113. unsigned __int16 mod_rifle_bullet;
  114. unsigned __int16 mod_grenade;
  115. unsigned __int16 mod_grenade_splash;
  116. unsigned __int16 mod_projectile;
  117. unsigned __int16 mod_projectile_splash;
  118. unsigned __int16 mod_melee;
  119. unsigned __int16 mod_head_shot;
  120. unsigned __int16 mod_crush;
  121. unsigned __int16 mod_telefrag;
  122. unsigned __int16 mod_falling;
  123. unsigned __int16 mod_suicide;
  124. unsigned __int16 mod_trigger_hurt;
  125. unsigned __int16 mod_explosive;
  126. unsigned __int16 mod_impact;
  127. unsigned __int16 script_vehicle;
  128. unsigned __int16 script_vehicle_collision;
  129. unsigned __int16 script_vehicle_collmap;
  130. unsigned __int16 script_vehicle_corpse;
  131. unsigned __int16 turret_fire;
  132. unsigned __int16 turret_on_target;
  133. unsigned __int16 turret_not_on_target;
  134. unsigned __int16 turret_on_vistarget;
  135. unsigned __int16 turret_no_vis;
  136. unsigned __int16 turret_rotate_stopped;
  137. unsigned __int16 turret_deactivate;
  138. unsigned __int16 turretstatechange;
  139. unsigned __int16 turretownerchange;
  140. unsigned __int16 reached_end_node;
  141. unsigned __int16 reached_wait_node;
  142. unsigned __int16 reached_wait_speed;
  143. unsigned __int16 near_goal;
  144. unsigned __int16 veh_collision;
  145. unsigned __int16 veh_predictedcollision;
  146. unsigned __int16 auto_change;
  147. unsigned __int16 back_low;
  148. unsigned __int16 back_mid;
  149. unsigned __int16 back_up;
  150. unsigned __int16 begin;
  151. unsigned __int16 call_vote;
  152. unsigned __int16 freelook;
  153. unsigned __int16 head;
  154. unsigned __int16 intermission;
  155. unsigned __int16 j_head;
  156. unsigned __int16 manual_change;
  157. unsigned __int16 menuresponse;
  158. unsigned __int16 neck;
  159. unsigned __int16 pelvis;
  160. unsigned __int16 pistol;
  161. unsigned __int16 plane_waypoint;
  162. unsigned __int16 playing;
  163. unsigned __int16 spectator;
  164. unsigned __int16 vote;
  165. unsigned __int16 sprint_begin;
  166. unsigned __int16 sprint_end;
  167. unsigned __int16 tag_driver;
  168. unsigned __int16 tag_passenger;
  169. unsigned __int16 tag_gunner;
  170. unsigned __int16 tag_wheel_front_left;
  171. unsigned __int16 tag_wheel_front_right;
  172. unsigned __int16 tag_wheel_back_left;
  173. unsigned __int16 tag_wheel_back_right;
  174. unsigned __int16 tag_wheel_middle_left;
  175. unsigned __int16 tag_wheel_middle_right;
  176. unsigned __int16 tag_detach;
  177. unsigned __int16 tag_popout;
  178. unsigned __int16 tag_body;
  179. unsigned __int16 tag_turret;
  180. unsigned __int16 tag_turret_base;
  181. unsigned __int16 tag_barrel;
  182. unsigned __int16 tag_engine_left;
  183. unsigned __int16 tag_engine_right;
  184. unsigned __int16 front_left;
  185. unsigned __int16 front_right;
  186. unsigned __int16 back_left;
  187. unsigned __int16 back_right;
  188. unsigned __int16 tag_gunner_pov;
  189. };
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