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invention8

morrowand

Mar 24th, 2018
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  1. 1. The journal system is neat, but the encyclopedic nature of conversations with people make me feel like they lack customization, I have no idea how the "admire intimidate taunt" shit works even though I put personality as a major
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  3. 2. It was particularly jarring asking Ajira about his rivalry with a colleague, and having him refer to it in abstract third-person the same exact way someone else did. Or Mage's Guild NPCs sometimes referring to the guild from an outsider perspective. The NPCs that recruit you into guilds try to do it immediately as you first speak with them, making you forcibly have to reduce your disposition since refusal reduces your base standing, and is awkward, I walk up to this person in a bar and he's trying to recruit me right off the bat into the Thieves' Guild, like Brynjolf except it felt more abrupt since Brynjolf at least walks up to you first
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  5. 3. One quality of life thing is that looting plants is tedious and has unnecessary steps (even a hotkey to loot all would've saved me time) and I sometimes went back on plants I foraged cause they visually looked the same afterward, combat at the start of the game seems alright, I am playing a magic type with the atronach sign, and so far it's enjoyable, even though I can see 'failed to cast spell' being super annoying later on. I am unsure of how the game's economy develops as you progress the game, but so far it's alright, I know shit like Keening goes for 30k or some absurd price, and spellcrafting/enchanting merchants cost too damn much. 1600 gold for a 1 fire damage on touch enchant for an iron dagger? really?
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  7. 4. I know the game is balanced around 'chance to hit' so as to facilitate shit like Chameleon and Sanctuary (I think?) but it's still a bit strange. It takes some imagination and I'm assuming that combat in the game is 1v3 at most since the system seems to be against moving around too much.
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  9. 5. I kinda like the whole 'foggy' appeal of the distant environments, even though I know that without -any- fog the world feels very small. I was playing on default vanilla fog which seemed to be around the 3/4th mark then went up all the way to max distance, trees and stuff seems cool but the whole abrupt 'sphere around my central location of which I can percieve within' is still weird. This probably doesn't exist, but if there's a mod that makes Morrowind more spread-out while still maintaining the game's general shapes would be good. Or a modern take on graphics that also integrates fog. One complaint about a complete -lack of- fog is that it'd make you able to see Vivec City from Seyda Neen or whatever. I'm wondering how much of an actual problem that is.
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