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Aug 18th, 2017
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  1. Update v1.0.4 Changelog:
  2. _________________________________________
  3.  
  4. NEW STUFF
  5. • Capture the Pumpkin gamemode during Halloween.
  6. • The moon got a spooky facelift.
  7. • Military Bricktrons are now wearing costumes.
  8.  
  9. IMPROVEMENTS
  10. • Improved performance when selecting several units.
  11. • Replaced several deprecated icons.
  12.  
  13. FIXES
  14. • Fixed an issue where clients could create ghost bricks with the fog of war.
  15. • Fixed an issue where cracks in damaged bricks would disappear when entering x-ray mode and at certain LODs.
  16. • Fixed an issue where MAC players hosting a game couldn’t transfer a custom savefile to other clients.
  17. • Fixed an issue where Bricktrons would break if a workstation they were working on was destroyed.
  18. • Fixed an issue where weapon racks could end up containing different kits after loading a game.
  19. • Fixed the bottom of stockpiles looking pitch black on Linux.
  20. • Fixed explosions being all black on Linux.
  21. • Fixed the first tooltip showing up for a second even if tooltips were disabled.
  22. • Fixed an issue where a multiplayer host wouldn't be put into the game if the client changed to an invalid save file's faction.
  23. • Removed the useless little line under the scoreboard that served no purpose in multiplayer.
  24.  
  25.  
  26. Update v1.0.3 Changelog:
  27. _________________________________________
  28.  
  29. NEW STUFF
  30. Added a button in the pie menu to unequip a soldier’s kit in weapon racks.
  31. • Added structures’ name in the requirements box.
  32.  
  33. NEW STUFF
  34. • Mining surface iron, brimstone and stone boulders is now much more gradual and all maps have been rebalanced to include a better amount of starting resources around crystals. To elaborate, a single voxel of brimstone crystals used to take a few seconds to break and instantly give 10 brimstone. Now, every pickaxe hit will generate 1 brimstone and each voxel will supply 40 brimstone. Same deal with boulders and iron. This limits the necessity to send your Bricktrons travelling far away to mine resources when you run out of the little ones available near your crystal.
  35. • In Conquest, player crystals can now be destroyed instead of captured. This solves the issue where you’d be at your enemy’s base, capturing their crystal with an Unsullied sized army, but the capture would keep getting reset because one of their workers would respawn. • Now you can just destroy their Crystal, homes and everything they love.
  36. • You can now build rope bridges above quarries – Bricktrons won’t destroy them anymore.
  37. • Ctrl + Right-clicking a stockpile with a Bricktron selected will make the Bricktron drop their resources in it, instead of filling their inventory with the stockpile’s contents.
  38. • Halting workers no longer shows their inventory and thoughts unless you hover them or select them.
  39. • Improved performance when hovering blueprints to see their requirements.
  40.  
  41. FIXES
  42. • Fixed an issue where quarries, landscape and tunnel tasks would assign surface resources as acceptable goals.
  43. • Fixed issue with the landscape task’s “highest level” button picking the lower surface possible instead.
  44. • Added missing names to Credit Island.
  45. • Fixed an issue where cogs were invisible if on the ground.
  46. • Fixed a visual issue where multiplayer clients would see the axe on the chopping block even if Bricktrons were using it.
  47. • Fixed strange animations with Sentinel wards’ cool down bar.
  48. • Fixed an issue where the in-game screenshot tool didn’t apply visual enhancements to the image.
  49. • Fixed the in-game screenshot tool not removing the vertical yellow lines of task beacons.
  50. • Fixed the selection circle on stockpiles being too small.
  51. • Fixed Sentinel ward’s mesh when it’s in the Altar.
  52. • Fixed multiplayer clients’ crafting station animations.
  53. • Fixed the materials for wards in crafting stations.
  54. • Fixed an issue where quarries’ stairs could pop out above the ground.
  55. • Fixed an issue where Bricktrons kept their tools equipped when carrying stuff.
  56. • Hovering red blueprints no longer shows you their requirements.
  57.  
  58.  
  59. Update v1.0.1 Changelog:
  60. _________________________________________
  61.  
  62. • Added Steam profile pictures to the lobby.
  63. • Added privacy settings to multiplayer lobbies now. You can set them to public (which they are by default), to friends-only (meaning only your friends will be able to join you off Steam) and to private, meaning only people on the same network as you can join off the LAN server list.
  64. • Made the in-game help panel open by default.
  65. • Added “help” button in the escape menu that opens the in-game help.
  66. • Tweaked the noise that spreads the resources underground.
  67. • Tweaked the explosions to actually have bricks flying around, which looks cooler.
  68. • Tweaked the workers’ damage on structures.
  69. • Made the “T” hotkey stop Bricktrons for at least 8 seconds, rather than only 1.
  70. • Fixed an issue where certain kit parts would fall through the ground at times.
  71. • Fixed a bug resetting your achievements progress if you reinstalled the game.
  72. • Fixed Call to Arms not working properly if you were in build mode.
  73. • Fixed issue where choosing a color in the multiplayer lobby didn’t close the drop down menu.
  74. • Fixed visual issue with the fog of war slider.
  75. • Fixed a situation causing workers to drop resources at the crystal.
  76. • Fixed the lack of visual feedback when hovering above the planks of a ropebridge.
  77. • Fixed a bug where you couldn’t remove destruct orders on a rope bridge.
  78. • Fixed a bug allowing players to place brick braces on dirt voxels.
  79. • Fixed an issue where wards looked different if they were on the ground and in a stockpile.
  80. • Fixed the text size in french localization.
  81. • Deprecated the “Show unsupported gamemodes”.
  82. • Fixed an issue where having two repair tasks over the same broken bricks would place a red blueprint there.
  83. • Fixed an issue where holding alt would show enemy players’ overheads in the fog of war.
  84.  
  85.  
  86. Update v20170818 Changelog:
  87. _________________________________________
  88.  
  89. • Tweaked Conquest balance some more.
  90. • If the host readies up, it hides the lobby from the public server list.
  91. • Added explanation on how to queue planks in the chopping block in the in-game help panel.
  92. • Set Colibri as a medium map.
  93. • Debug mode now needs to be toggled on in the settings.
  94. • New icons for plants in the world editor.
  95. • Tweaked Corruptrons damage to bricks.
  96. • Limited maximum selectable blueprints to 500.
  97. • Tweaked nighttime to make it a little less dark.
  98. • Tweaked Artificer’s staff visuals.
  99. • Fixed loading stuck at 0% when maximum player is exceeded.
  100. • Fixed full lobbies still showing in server list.
  101. • Fixed started games still showing in server list.
  102. • Fixed an issue where you could queue incomplete kits.
  103. • Fixed issue where the first tunnel you placed appeared at the wrong spot.
  104. • Fixed door blueprint’s volume.
  105. • Fixed issue where blocking a Corruptron with a worker would freezelock the Corruptron.
  106. • Fixed lobbies still visible while player are downloading maps/saves.
  107. • Fixed joining a lobby would sometime fail if a previous connection attempt had failed.
  108. • Fixed missing plants on Nova.
  109. • Fixed noise on Tortuga.
  110. • Fixed noise on Kairos.
  111. • Fixed achievements being unlockable while in debug mode.
  112. • Fixed z-fighting with the workbench.
  113. • Fixed round bricks in the menu being switched around.
  114. • Fixed X-Ray mode not hiding new bricks.
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