zoasty

Untitled

Mar 11th, 2014
367
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.55 KB | None | 0 0
  1. any% for SDA 44:32
  2. -- History behind real time, reasons to time that way, pointing out that the community has taken 2 minutes off the game time record despite optimizing for real time (5 minutes real time). (Explanation for change from game time to real time)
  3. ?- My contribution to this category are pretty minimal, pretty much all of it was developed by the rest of the communities from (SRL, jpn, swede, etc?)
  4. - shoutout to hotarubi and gari for getting me into super metroid speedruns, and the srl community for taking me in and continuing to make it fun. explaining how out of date hotarubis 32 is and the fact he himself beat it.
  5. - Mention the new spacetime/xray skips and what this category is exactly (somehow)
  6. - The run itself, time lost, good stuff, possible 28, what it'll take.
  7.  
  8. 100% for sda 1:17:59
  9. - History of runs, real time, past records, difference between this run and and behemoths pal segmented.
  10. - shoutout - SRL, dbx, kronicsauce, apathae, epic, behemoth, ???, gari, DESSY (tas/spreadsheet)
  11. - Kotts picked it up and may beat it soon
  12. - Dessys new theory tas after this run was done
  13. - Same explanation on no oob, ETC
  14. - the run, bad boss luck, good movement
  15.  
  16. "Definition for Traditional style Super Metroid any%:
  17. -Defeats the main four bosses depicted in the statues blocking entrance to Tourian (Kraid, Phantoon, Draygon, Ridley) and goes on to defeat Mother Brain as well and go through the escape sequence.
  18. -Stays within the boundaries of the map and limits the use of clips to entirely in boundary use (Wrecked Ship ceiling clip, Zebetite Skip)
  19. -Does not use the GT Code
  20. -No Abuse of Space/Time Beam or its variants
  21.  
  22. The heart and soul of the traditional any% category is to encapsulate the feeling it was to go through the game after first play and try to go through it as fast as possible. All exploits are done with the intention of working around the general design of the game, not the programming and/or its oversights."
  23.  
  24.  
  25. <@zoast> i'd at least like to have your opinions about the switch to real time as well, if nothing else
  26. <@zoast> but it's up to you of course
  27. <@Garrison> yeah I don't mind helping
  28. * graviton ([email protected]) Quit (Ping timeout: 142 seconds)
  29. * graviton ([email protected]) has joined #supermetroid
  30. <@Garrison> like from a history perspective, RTA started with hotarubi obviously with his :31
  31. <@Garrison> my guess is that he got his :32 with murderbeam then went further and got a :31 with it
  32. * shyo ([email protected]) has joined #supermetroid
  33. <@Garrison> and as a sort of final test to himself, he wanted to do the same
  34. <@Garrison> with realtime
  35. <@zoast> right
  36. <@Garrison> so he cut out the use of murderbeam and decided to time from power on to the end of the theme in the credits
  37. * prinny ([email protected]) Quit (Ping timeout: 141 seconds)
  38. <@zoast> i know he had two 31's, were both of those videos no murder or w/e?
  39. <@Garrison> I wonder if I still have hypo's image he made me
  40. * prinny ([email protected]) has joined #supermetroid
  41. <Sarah> Standard Japanese RTA timing, basically.
  42. <@Garrison> the one everyone knows is on his youtube without it
  43. <@Garrison> but he got another one on nico nico douga
  44. <@zoast> right, but i remember seeing another one somewhere that waslinked
  45. <@zoast> yeah
  46. <@Garrison> unfortunately I'm on a different computer so I don't have anything bookmarked
  47. * %EpiclyEpic ([email protected]) Quit (Quit: )
  48. <@Garrison> http://puu.sh/7s4tk.png
  49. <@Garrison> the link is dead
  50. <@Garrison> he made a nice image to show me
  51. <@zoast> ah, damn
  52. <@Garrison> but yeah, that was basically my justification for pursuing realtime
  53. <@Garrison> me, msds, kassiuz, dessy etc all raced
  54. * %Frozencup ([email protected]) Quit (Connection reset by peer)
  55. <@Garrison> and we'd do stuff like leave ice beam on after a boss and use missiles instead
  56. <@Garrison> to avoid pause menus
  57. <@Garrison> when we invited the japanese players to come play, they realized things like skipping spazer would be faster
  58. <@Garrison> we argued that it would lose more time than it would gain :)
  59. <@Garrison> we were wrong
  60. <@zoast> lol
  61. <@Garrison> when I decided to try and beat hotarubi's time, I decided to skip spazer and stuck with it
  62. <@Garrison> which lead into skipping ridley tank
  63. <@Garrison> another thing I argued would be slower at first
  64. <@Garrison> for a while people would have a new thing
  65. <@Garrison> like dbx doing fast pillars
  66. <@Garrison> because at that point we were all still doing normal pillars
  67. <@zoast> being... green gate room?
  68. <@Garrison> ye
  69. <@Garrison> pauseless came from dessy's idea of delaying ice
  70. <@Garrison> mrlandmaster came up with the original heroshot in red tower
  71. <@Garrison> 2x came from me and kassiuz messing with it after deciding we didn't like the 4n6 kill
  72. <@Garrison> like an entire year earlier lol
  73. <@Garrison> then me, msds, dbx, dessy, krankdud came up with setups
  74. <@zoast> blueglass brought up red tower when i did sgdq as being named after hero of the day, was that the same strat basically or something like the downgrab or DBJ?
  75. <@zoast> what was the 4n6 kill?
  76. <@Garrison> its similar to what you're doing now, only with spazer
  77. <@zoast> and what about draygon, i think that was basically a tas strat originally based on a dessy comment i read
  78. <@Garrison> and pausing
  79. <@Garrison> 2wb basically came from me messing with 4n6 kill and determining it was too hard to be consistent
  80. <@Garrison> so I wanted to make a method that would defeat her in 2 round w/b as well
  81. <@Garrison> dbx noticed shinesparking draygon from the back was more likely to give you bluesuit
  82. <@Garrison> current kill came from mackemagi
  83. <@Garrison> same concept only more precise
  84. <@Garrison> my method was pretty archaic lol
  85. * Washeyy ([email protected]) Quit (Ping timeout: 141 seconds)
  86. <@zoast> so .. 4n6 did ice beam it looks like. was the X unprecedented or used in TAS??
  87. <@Garrison> the xfactor part came from 4n6 copying a tas and applying it to realtime play
  88. <@Garrison> (also japan was doing it completely divorced from our community)
  89. <@zoast> o i looked at an older vid
  90. <@zoast> interesting
  91. <@Garrison> its funny tho
  92. <@Garrison> because they'd do like our first round
  93. <@Garrison> then do hotarubi super belly
  94. <@Garrison> weird stuff
  95. <@zoast> haha
  96. <@zoast> no blue then?
  97. <@Garrison> not at first
  98. <@Garrison> fusiana and emodoron adopted what we did for the most part
  99. <@Garrison> then disappeared forever
  100. <@zoast> im sad i missed when they raced on here
  101. <@Garrison> honestly the amount of people who have contributed to any% since I've been active is pretty staggering
  102. <@zoast> barely missed it
  103. <@zoast> yeah
  104. <@zoast> it can't be totally detailed
  105. <@Garrison> dude it was something else playing with them
  106. <@zoast> but it's nice to know what you are talking about (for me)
  107. <@zoast> i remember looknig at race times when i first started racing
  108. <@Garrison> like there were probably 5 of us who we considered playing at a high level and all of a sudden we had like 4 more people at the same level
  109. <@Garrison> made races reallt exciting
  110. <@zoast> and kindof looking at their times in awe, you and... either msd or dbx had a sick race where you got good 48s, and the jpn players seemed really consistent players at the time
  111. * lioran ([email protected]) has joined #supermetroid
  112. * ChanServ sets mode: +v lioran
  113. <@Garrison> I think it was right around then that kott entered the picture
  114. <@Garrison> at the first ESA I saw that a name I didn't recognize was playing SM so I watched
  115. <@Garrison> he got like a 53-55 or something
  116. <@Garrison> like a month later it felt like he came back and said he cut 50 lol
  117. <@Garrison> he improved so fast
  118. <@zoast> hehe
  119. <jeffsledge> some of the old runs and their comments are on archive.org, if you haven't seen them
  120. <@Garrison> yeah
  121. <jeffsledge> like this https://archive.org/details/SuperMetroid_036_HQ
  122. <@Garrison> groobo, smokey, vorpal all good people to talk to
  123. <jeffsledge> 2004 murder beam
  124. <@Garrison> vorpal had TWR back in the day with a :43
  125. <@Garrison> so he was there for the early days
  126. <@zoast> who is groobo?
  127. <jeffsledge> https://archive.org/details/SuperMetroid_055
  128. <jeffsledge> "As of right now, Twin Galaxies doesn't like the Mockball, and I do quite a few of those, among other things they would probably deem banned. So no record for me there. Oh well, maybe this video will change their minds about the Mockball, as it is basically made into a regular move for me now in the videos."
  129. * Cale ([email protected]) Quit (Ping timeout: 140 seconds)
  130. <@Garrison> he's done a lot of runs for various games
  131. <@Garrison> quake 2, diablo
  132. * Cale ([email protected]) has joined #supermetroid
  133. <@Garrison> and super metroid apparently
  134. <@Garrison> he submitted a :34 around the same time hotarubi submitted his time
  135. <@Garrison> people thought hotarubi video was cheated x)
  136. * IsaVulpes ([email protected]) Quit (Ping timeout: 142 seconds)
  137. <@zoast> http://speedrunslive.com/races/result/#!/24756 this is the one i referring to
  138. <@Garrison> yeah I remember that race lol
  139. <@Garrison> they talked about it on TSSB once
  140. <@zoast> ahh, hhaa yeah i remember hearing that, i thought it was smokey that had prepared a run when hotarubi submitted
  141. <@zoast> i liked the g u m p e i y o k o i , i imagined it was because you finished right after dbx
  142. <@Garrison> a few people actually already had :34 and didn't submit at that time
  143. <@Garrison> not sure if they were going for :33 or not
  144. <@Garrison> azor is a dude who doesn't really get much credit
  145. <@Garrison> he invented the x factor kill on phantoon and had a segmented :31
  146. <@Garrison> like before hotarubi
  147. <jeffsledge> where did you hear about him?
  148. <@Garrison> after 4n6 trolled us we did research to find out the true origins of all his strats
  149. <@Garrison> lol
  150. <jeffsledge> oh heh
  151. <@Garrison> kraid was taco and kriole iirc
  152. <@Garrison> draygon was saturn
  153. <@zoast> haha
  154. <@Garrison> as much shit as we give 4n6, his videos were very inspirational for us lol
  155. <@Garrison> because we all wanted to come up with something better
  156. <@zoast> yeah, his suggestions were pretty much key things in behemoths 29 that were new
  157. <@zoast> as far as being used
  158. <cfb> Samus used 20 hits. Ridley used Tail Whip. Samus fainted.
  159. <cfb> i like that
  160. <@Garrison> ye
  161. <bababababa> 3now live ::6 http://www.twitch.tv/lioran ::6 Pixel art - new request system at tinyurl.com/kv6fdx7
  162. <jeffsledge> I found a pal tas by saturn
  163. <jeffsledge> I didn't know he made one
Add Comment
Please, Sign In to add comment