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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. wait(0.2)
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character.HumanoidRootPart
  95. Torso = Character.Torso
  96. Head = Character.Head
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart.RootJoint
  102. Neck = Torso.Neck
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local sick = Instance.new("Sound", Torso)
  108. sick.SoundId = "rbxassetid://1471371342"
  109. sick.Looped = true
  110. sick.Pitch = 1
  111. sick.Volume = 1
  112. sick:Play()
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129. Animation_Speed = 3
  130. Frame_Speed = 0.016666666666666666
  131. local Speed = 16
  132. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  133. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  135. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  136. local DAMAGEMULTIPLIER = 1
  137. local ANIM = "Idle"
  138. local ATTACK = false
  139. local EQUIPPED = false
  140. local HOLD = false
  141. local COMBO = 1
  142. local Rooted = false
  143. local SINE = 0
  144. local KEYHOLD = false
  145. local CHANGE = 2 / Animation_Speed
  146. local WALKINGANIM = false
  147. local VALUE1 = false
  148. local VALUE2 = false
  149. local ROBLOXIDLEANIMATION = IT("Animation")
  150. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  151. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  152. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  153. WEAPONGUI.Name = "Weapon GUI"
  154. local Weapon = IT("Model")
  155. Weapon.Name = "Adds"
  156. local Effects = IT("Folder", Weapon)
  157. Effects.Name = "Effects"
  158. local ANIMATOR = Humanoid.Animator
  159. local ANIMATE = Character.Animate
  160. local UNANCHOR = true
  161. local EYE1, EYE2
  162. local TAIL = {}
  163. local BLINKLOOP = 0
  164. ArtificialHB = Instance.new("BindableEvent", script)
  165. ArtificialHB.Name = "ArtificialHB"
  166. script:WaitForChild("ArtificialHB")
  167. frame = Frame_Speed
  168. tf = 0
  169. allowframeloss = false
  170. tossremainder = false
  171. lastframe = tick()
  172. script.ArtificialHB:Fire()
  173. game:GetService("RunService").Heartbeat:connect(function(s, p)
  174. tf = tf + s
  175. if tf >= frame then
  176. if allowframeloss then
  177. script.ArtificialHB:Fire()
  178. lastframe = tick()
  179. else
  180. for i = 1, math.floor(tf / frame) do
  181. script.ArtificialHB:Fire()
  182. end
  183. lastframe = tick()
  184. end
  185. if tossremainder then
  186. tf = 0
  187. else
  188. tf = tf - frame * math.floor(tf / frame)
  189. end
  190. end
  191. end)
  192. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  193. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  194. end
  195. function PositiveAngle(NUMBER)
  196. if NUMBER >= 0 then
  197. NUMBER = 0
  198. end
  199. return NUMBER
  200. end
  201. function NegativeAngle(NUMBER)
  202. if NUMBER <= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207. function Swait(NUMBER)
  208. if NUMBER == 0 or NUMBER == nil then
  209. ArtificialHB.Event:wait()
  210. else
  211. for i = 1, NUMBER do
  212. ArtificialHB.Event:wait()
  213. end
  214. end
  215. end
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  233. local NEWPART = IT("Part")
  234. NEWPART.formFactor = FORMFACTOR
  235. NEWPART.Reflectance = REFLECTANCE
  236. NEWPART.Transparency = TRANSPARENCY
  237. NEWPART.CanCollide = false
  238. NEWPART.Locked = true
  239. NEWPART.Anchored = true
  240. if ANCHOR == false then
  241. NEWPART.Anchored = false
  242. end
  243. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  244. NEWPART.Name = NAME
  245. NEWPART.Size = SIZE
  246. NEWPART.Position = Torso.Position
  247. NEWPART.Material = MATERIAL
  248. NEWPART:BreakJoints()
  249. NEWPART.Parent = PARENT
  250. return NEWPART
  251. end
  252. local weldBetween = function(a, b)
  253. local weldd = Instance.new("ManualWeld")
  254. weldd.Part0 = a
  255. weldd.Part1 = b
  256. weldd.C0 = CFrame.new()
  257. weldd.C1 = b.CFrame:inverse() * a.CFrame
  258. weldd.Parent = a
  259. return weldd
  260. end
  261. function QuaternionFromCFrame(cf)
  262. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  263. local trace = m00 + m11 + m22
  264. if trace > 0 then
  265. local s = math.sqrt(1 + trace)
  266. local recip = 0.5 / s
  267. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  268. else
  269. local i = 0
  270. if m00 < m11 then
  271. i = 1
  272. end
  273. if m22 > (i == 0 and m00 or m11) then
  274. i = 2
  275. end
  276. if i == 0 then
  277. local s = math.sqrt(m00 - m11 - m22 + 1)
  278. local recip = 0.5 / s
  279. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  280. elseif i == 1 then
  281. local s = math.sqrt(m11 - m22 - m00 + 1)
  282. local recip = 0.5 / s
  283. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  284. elseif i == 2 then
  285. local s = math.sqrt(m22 - m00 - m11 + 1)
  286. local recip = 0.5 / s
  287. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  288. end
  289. end
  290. end
  291. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  292. local xs, ys, zs = x + x, y + y, z + z
  293. local wx, wy, wz = w * xs, w * ys, w * zs
  294. local xx = x * xs
  295. local xy = x * ys
  296. local xz = x * zs
  297. local yy = y * ys
  298. local yz = y * zs
  299. local zz = z * zs
  300. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  301. end
  302. function QuaternionSlerp(a, b, t)
  303. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  304. local startInterp, finishInterp
  305. if cosTheta >= 1.0E-4 then
  306. if 1 - cosTheta > 1.0E-4 then
  307. local theta = ACOS(cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((1 - t) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = 1 - t
  313. finishInterp = t
  314. end
  315. elseif 1 + cosTheta > 1.0E-4 then
  316. local theta = ACOS(-cosTheta)
  317. local invSinTheta = 1 / SIN(theta)
  318. startInterp = SIN((t - 1) * theta) * invSinTheta
  319. finishInterp = SIN(t * theta) * invSinTheta
  320. else
  321. startInterp = t - 1
  322. finishInterp = t
  323. end
  324. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  325. end
  326. function Clerp(a, b, t)
  327. local qa = {
  328. QuaternionFromCFrame(a)
  329. }
  330. local qb = {
  331. QuaternionFromCFrame(b)
  332. }
  333. local ax, ay, az = a.x, a.y, a.z
  334. local bx, by, bz = b.x, b.y, b.z
  335. local _t = 1 - t
  336. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  337. end
  338. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  339. local frame = IT("Frame")
  340. frame.BackgroundTransparency = TRANSPARENCY
  341. frame.BorderSizePixel = BORDERSIZEPIXEL
  342. frame.Position = POSITION
  343. frame.Size = SIZE
  344. frame.BackgroundColor3 = COLOR
  345. frame.BorderColor3 = BORDERCOLOR
  346. frame.Name = NAME
  347. frame.Parent = PARENT
  348. return frame
  349. end
  350. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  351. local label = IT("TextLabel")
  352. label.BackgroundTransparency = 1
  353. label.Size = UD2(1, 0, 1, 0)
  354. label.Position = UD2(0, 0, 0, 0)
  355. label.TextColor3 = TEXTCOLOR
  356. label.TextStrokeTransparency = STROKETRANSPARENCY
  357. label.TextTransparency = TRANSPARENCY
  358. label.FontSize = TEXTFONTSIZE
  359. label.Font = TEXTFONT
  360. label.BorderSizePixel = BORDERSIZEPIXEL
  361. label.TextScaled = false
  362. label.Text = TEXT
  363. label.Name = NAME
  364. label.Parent = PARENT
  365. return label
  366. end
  367. function NoOutlines(PART)
  368. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  369. end
  370. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  371. local NEWWELD = IT(TYPE)
  372. NEWWELD.Part0 = PART0
  373. NEWWELD.Part1 = PART1
  374. NEWWELD.C0 = C0
  375. NEWWELD.C1 = C1
  376. NEWWELD.Parent = PARENT
  377. return NEWWELD
  378. end
  379. local S = IT("Sound")
  380. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  381. local NEWSOUND
  382. coroutine.resume(coroutine.create(function()
  383. NEWSOUND = S:Clone()
  384. NEWSOUND.Parent = PARENT
  385. NEWSOUND.Volume = VOLUME
  386. NEWSOUND.Pitch = PITCH
  387. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  388. NEWSOUND:play()
  389. if DOESLOOP == true then
  390. NEWSOUND.Looped = true
  391. else
  392. repeat
  393. Swait()
  394. until NEWSOUND.Playing == false
  395. NEWSOUND:remove()
  396. end
  397. end))
  398. return NEWSOUND
  399. end
  400. function CFrameFromTopBack(at, top, back)
  401. local right = top:Cross(back)
  402. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  403. end
  404. function WACKYEFFECT(Table)
  405. local TYPE = Table.EffectType or "Sphere"
  406. local SIZE = Table.Size or VT(1, 1, 1)
  407. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  408. local TRANSPARENCY = Table.Transparency or 0
  409. local ENDTRANSPARENCY = Table.Transparency2 or 1
  410. local CFRAME = Table.CFrame or Torso.CFrame
  411. local MOVEDIRECTION = Table.MoveToPos or nil
  412. local ROTATION1 = Table.RotationX or 0
  413. local ROTATION2 = Table.RotationY or 0
  414. local ROTATION3 = Table.RotationZ or 0
  415. local MATERIAL = Table.Material or "Neon"
  416. local COLOR = Table.Color or C3(1, 1, 1)
  417. local TIME = Table.Time or 45
  418. local SOUNDID = Table.SoundID or nil
  419. local SOUNDPITCH = Table.SoundPitch or nil
  420. local SOUNDVOLUME = Table.SoundVolume or nil
  421. coroutine.resume(coroutine.create(function()
  422. local PLAYSSOUND = false
  423. local SOUND
  424. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  425. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  426. PLAYSSOUND = true
  427. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  428. end
  429. EFFECT.Color = COLOR
  430. local MSH
  431. if TYPE == "Sphere" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  433. elseif TYPE == "Block" then
  434. MSH = IT("BlockMesh", EFFECT)
  435. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  436. elseif TYPE == "Wave" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  438. elseif TYPE == "Ring" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  440. elseif TYPE == "Slash" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  442. elseif TYPE == "Round Slash" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  444. elseif TYPE == "Swirl" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  446. elseif TYPE == "Skull" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  448. elseif TYPE == "Crystal" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  450. end
  451. if MSH ~= nil then
  452. local MOVESPEED
  453. if MOVEDIRECTION ~= nil then
  454. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  455. end
  456. local GROWTH = SIZE - ENDSIZE
  457. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  458. if TYPE == "Block" then
  459. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  460. else
  461. EFFECT.CFrame = CFRAME
  462. end
  463. for LOOP = 1, TIME do
  464. Swait()
  465. MSH.Scale = MSH.Scale - GROWTH / TIME
  466. if TYPE == "Wave" then
  467. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  468. end
  469. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  470. if TYPE == "Block" then
  471. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  472. else
  473. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  474. end
  475. if MOVEDIRECTION ~= nil then
  476. local ORI = EFFECT.Orientation
  477. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  478. EFFECT.Orientation = ORI
  479. end
  480. end
  481. if PLAYSSOUND == false then
  482. EFFECT:remove()
  483. else
  484. repeat
  485. Swait()
  486. until SOUND.Playing == false
  487. EFFECT:remove()
  488. end
  489. elseif PLAYSSOUND == false then
  490. EFFECT:remove()
  491. else
  492. repeat
  493. Swait()
  494. until SOUND.Playing == false
  495. EFFECT:remove()
  496. end
  497. end))
  498. end
  499. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  500. if FLOOR ~= nil then
  501. coroutine.resume(coroutine.create(function()
  502. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  503. PART.CFrame = CF(POSITION)
  504. for i = 1, 45 do
  505. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  506. RingPiece.Material = FLOOR.Material
  507. RingPiece.Color = FLOOR.Color
  508. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  509. Debris:AddItem(RingPiece, SWAIT)
  510. end
  511. PART:remove()
  512. end))
  513. end
  514. end
  515. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  516. if FLOOR ~= nil then
  517. for i = 1, AMOUNT do
  518. do
  519. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  520. DEBREE.Material = FLOOR.Material
  521. DEBREE.Color = FLOOR.Color
  522. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  523. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  524. coroutine.resume(coroutine.create(function()
  525. Swait(15)
  526. DEBREE.Parent = workspace
  527. DEBREE.CanCollide = true
  528. Debris:AddItem(DEBREE, SWAIT)
  529. end))
  530. end
  531. end
  532. end
  533. end
  534. function MakeForm(PART, TYPE)
  535. if TYPE == "Cyl" then
  536. local MSH = IT("CylinderMesh", PART)
  537. elseif TYPE == "Ball" then
  538. local MSH = IT("SpecialMesh", PART)
  539. MSH.MeshType = "Sphere"
  540. elseif TYPE == "Wedge" then
  541. local MSH = IT("SpecialMesh", PART)
  542. MSH.MeshType = "Wedge"
  543. end
  544. end
  545. Debris = game:GetService("Debris")
  546. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  547. local DIRECTION = CF(StartPos, EndPos).lookVector
  548. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  549. end
  550. function turnto(position)
  551. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  552. end
  553. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  554. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  555. for i = 1, 45 do
  556. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  557. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  558. end
  559. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  560. coroutine.resume(coroutine.create(function()
  561. if DOESSPIN == true then
  562. while true do
  563. wait()
  564. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  565. end
  566. end
  567. end))
  568. end
  569. function Blink()
  570. coroutine.resume(coroutine.create(function()
  571. if EYE1 ~= nil and EYE2 ~= nil then
  572. for i = 1, 5 do
  573. Swait()
  574. EYE1.Mesh.Scale = EYE1.Mesh.Scale - VT(0, 0.2, 0)
  575. EYE2.Mesh.Scale = EYE2.Mesh.Scale - VT(0, 0.2, 0)
  576. end
  577. for i = 1, 5 do
  578. Swait()
  579. EYE1.Mesh.Scale = EYE1.Mesh.Scale + VT(0, 0.2, 0)
  580. EYE2.Mesh.Scale = EYE2.Mesh.Scale + VT(0, 0.2, 0)
  581. end
  582. end
  583. end))
  584. end
  585. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  586. FACE.Color = C3(0, 0, 0)
  587. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  588. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  589. EYE1 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.1, 0.3, 0.1), false)
  590. local DCL = IT("Decal", EYE1)
  591. DCL.Face = "Front"
  592. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  593. MakeForm(EYE1, "Ball")
  594. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE1, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  595. EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.1, 0.3, 0.1), false)
  596. local DCL = IT("Decal", EYE2)
  597. DCL.Face = "Front"
  598. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  599. MakeForm(EYE2, "Ball")
  600. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15, 0.26, -0.55), CF(0, 0, 0))
  601. local LASTPART = Head
  602. local COLOR1 = 43
  603. local COLOR2 = 33
  604. local COLOR3 = 27
  605. for i = 1, 15 do
  606. local MATH = 1 - i / 20
  607. if LASTPART == Head then
  608. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  609. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(-25)), CF(0, 0, 0))
  610. LASTPART = Horn
  611. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  612. else
  613. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  614. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  615. LASTPART = Horn
  616. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  617. end
  618. end
  619. local LASTPART = Head
  620. for i = 1, 15 do
  621. local MATH = 1 - i / 20
  622. if LASTPART == Head then
  623. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  624. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(25)), CF(0, 0, 0))
  625. LASTPART = Horn
  626. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  627. else
  628. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  629. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  630. LASTPART = Horn
  631. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  632. end
  633. end
  634. local LASTPART = Torso
  635. for i = 1, 45 do
  636. local MATH = 1 - i / 60
  637. if LASTPART == Torso then
  638. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  639. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  640. LASTPART = Tail
  641. table.insert(TAIL, WLD)
  642. else
  643. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  644. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
  645. LASTPART = Tail
  646. table.insert(TAIL, WLD)
  647. end
  648. end
  649. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.25, 0.25, 0.25), false)
  650. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  651. table.insert(TAIL, WLD)
  652. LASTPART = Tail
  653. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.4, 0.45, 0.4), false)
  654. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655. table.insert(TAIL, WLD)
  656. LASTPART = Tail
  657. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.15, 0.35, 0.15), false)
  658. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  659. table.insert(TAIL, WLD)
  660. CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Daisy orange", "Neon", 0.05, 0.05)
  661. for _, c in pairs(Weapon:GetChildren()) do
  662. if c.ClassName == "Part" then
  663. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  664. end
  665. end
  666. local SKILLTEXTCOLOR = C3(0, 0, 0)
  667. local SKILLFONT = "SciFi"
  668. local SKILLTEXTSIZE = 7
  669. Weapon.Parent = Character
  670. Humanoid.Died:connect(function()
  671. ATTACK = true
  672. end)
  673. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  674. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  675. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  676. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  677. function StatLabel(CFRAME, TEXT, COLOR)
  678. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  679. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  680. local BODYGYRO = IT("BodyGyro", STATPART)
  681. game:GetService("Debris"):AddItem(STATPART, 5)
  682. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  683. BILLBOARDGUI.Adornee = STATPART
  684. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  685. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  686. BILLBOARDGUI.AlwaysOnTop = false
  687. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  688. TEXTLABEL.BackgroundTransparency = 1
  689. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  690. TEXTLABEL.Text = TEXT
  691. TEXTLABEL.Font = SKILLFONT
  692. TEXTLABEL.FontSize = "Size42"
  693. TEXTLABEL.TextColor3 = COLOR
  694. TEXTLABEL.TextStrokeTransparency = 0
  695. TEXTLABEL.TextScaled = true
  696. TEXTLABEL.TextWrapped = true
  697. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  698. for i = 1, 50 do
  699. Swait()
  700. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  701. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  702. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  703. end
  704. THEPART.Parent = nil
  705. end), STATPART, TEXTLABEL)
  706. end
  707. function ApplyDamage(Humanoid, Damage, TorsoPart)
  708. local defence = Instance.new("BoolValue", Humanoid.Parent)
  709. defence.Name = "HitBy" .. Player.Name
  710. game:GetService("Debris"):AddItem(defence, 0.001)
  711. Damage = Damage * DAMAGEMULTIPLIER
  712. if Humanoid.Health ~= 0 then
  713. local CritChance = MRANDOM(1, 100)
  714. if Damage > Humanoid.Health then
  715. Damage = math.ceil(Humanoid.Health)
  716. if Damage == 0 then
  717. Damage = 0.1
  718. end
  719. end
  720. Humanoid.Health = Humanoid.Health - Damage
  721. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  722. end
  723. end
  724. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  725. local CHILDREN = workspace:GetDescendants()
  726. for index, CHILD in pairs(CHILDREN) do
  727. if CHILD.ClassName == "Model" and CHILD ~= Character then
  728. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  729. if HUM then
  730. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  731. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  732. if INSTAKILL == true then
  733. CHILD:BreakJoints()
  734. else
  735. local DMG = MRANDOM(MINDMG, MAXDMG)
  736. ApplyDamage(HUM, DMG, TORSO)
  737. end
  738. if FLING > 0 then
  739. for _, c in pairs(CHILD:GetChildren()) do
  740. if c:IsA("BasePart") then
  741. local bv = Instance.new("BodyVelocity")
  742. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  743. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  744. bv.Parent = c
  745. Debris:AddItem(bv, 0.05)
  746. end
  747. end
  748. end
  749. end
  750. end
  751. end
  752. end
  753. end
  754. function Extreme_Offset()
  755. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  756. if HITFLOOR then
  757. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  758. CreateSound("1295446488", Torso, 5, 1)
  759. for i = 1, 5 do
  760. WACKYEFFECT({
  761. Time = MRANDOM(15, 35),
  762. EffectType = "Round Slash",
  763. Size = VT(0, 0, 0),
  764. Size2 = VT(0.3, 0, 0.3),
  765. Transparency = 0.5,
  766. Transparency2 = 1,
  767. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  768. MoveToPos = nil,
  769. RotationX = MRANDOM(-50, 50) / 10,
  770. RotationY = MRANDOM(-50, 50) / 10,
  771. RotationZ = MRANDOM(-50, 50) / 10,
  772. Material = "Neon",
  773. Color = C3(1, 1, 1),
  774. SoundID = nil,
  775. SoundPitch = nil,
  776. SoundVolume = nil
  777. })
  778. end
  779. ATTACK = true
  780. Rooted = true
  781. UNANCHOR = false
  782. RootPart.Anchored = true
  783. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  784. for i = 1, 5 do
  785. WACKYEFFECT({
  786. Time = MRANDOM(15, 35),
  787. EffectType = "Round Slash",
  788. Size = VT(0, 0, 0),
  789. Size2 = VT(0.3, 0, 0.3),
  790. Transparency = 0.5,
  791. Transparency2 = 1,
  792. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  793. MoveToPos = nil,
  794. RotationX = MRANDOM(-50, 50) / 10,
  795. RotationY = MRANDOM(-50, 50) / 10,
  796. RotationZ = MRANDOM(-50, 50) / 10,
  797. Material = "Neon",
  798. Color = C3(1, 1, 1),
  799. SoundID = nil,
  800. SoundPitch = nil,
  801. SoundVolume = nil
  802. })
  803. end
  804. for i = 0, 0.2, 0.1 / Animation_Speed do
  805. Swait()
  806. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  812. end
  813. for i = 0, 1, 0.1 / Animation_Speed do
  814. Swait()
  815. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  821. end
  822. for i = 1, 10 do
  823. Swait()
  824. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  825. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  831. end
  832. for i = 0, 0.2, 0.1 / Animation_Speed do
  833. Swait()
  834. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  840. end
  841. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  842. if HITFLOOR then
  843. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  844. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  845. for index, CHILD in pairs(CHILDREN) do
  846. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  847. for i = 1, 5 do
  848. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  849. CHILD:remove()
  850. end
  851. end
  852. end
  853. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  854. SOUNDPART.CFrame = CF(HITPOS)
  855. Debris:AddItem(SOUNDPART, 5)
  856. CreateSound("130972023", SOUNDPART, 6, 3)
  857. CreateSound("182765513", SOUNDPART, 6, 1)
  858. WACKYEFFECT({
  859. EffectType = "Ring",
  860. Size = VT(0, 0, 0),
  861. Size2 = VT(1, 1, 0),
  862. Transparency = 0.7,
  863. Transparency2 = 1,
  864. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  865. MoveToPos = nil,
  866. RotationX = 0,
  867. RotationY = 0,
  868. RotationZ = 0,
  869. Material = "Neon",
  870. Color = C3(1, 1, 1),
  871. SoundID = nil,
  872. SoundPitch = nil,
  873. SoundVolume = nil
  874. })
  875. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  876. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  877. for index, CHILD in pairs(CHILDREN) do
  878. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  879. for i = 1, 5 do
  880. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  881. CHILD:remove()
  882. end
  883. end
  884. end
  885. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  886. SOUNDPART.CFrame = CF(HITPOS)
  887. Debris:AddItem(SOUNDPART, 5)
  888. CreateSound("130972023", SOUNDPART, 6, 3)
  889. CreateSound("182765513", SOUNDPART, 6, 1)
  890. WACKYEFFECT({
  891. EffectType = "Ring",
  892. Size = VT(0, 0, 0),
  893. Size2 = VT(1, 1, 0),
  894. Transparency = 0.7,
  895. Transparency2 = 1,
  896. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  897. MoveToPos = nil,
  898. RotationX = 0,
  899. RotationY = 0,
  900. RotationZ = 0,
  901. Material = "Neon",
  902. Color = C3(1, 1, 1),
  903. SoundID = nil,
  904. SoundPitch = nil,
  905. SoundVolume = nil
  906. })
  907. elseif HITFLOOR.Anchored == false then
  908. if HITFLOOR.Parent ~= workspace then
  909. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  910. for index, CHILD in pairs(CHILDREN) do
  911. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  912. for i = 1, 5 do
  913. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  914. end
  915. CHILD:remove()
  916. end
  917. end
  918. else
  919. for i = 1, 5 do
  920. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  921. end
  922. HITFLOOR:remove()
  923. end
  924. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  925. SOUNDPART.CFrame = CF(HITPOS)
  926. Debris:AddItem(SOUNDPART, 5)
  927. CreateSound("130972023", SOUNDPART, 10, 3)
  928. CreateSound("178452217", SOUNDPART, 6, 1)
  929. WACKYEFFECT({
  930. EffectType = "Ring",
  931. Size = VT(0, 0, 0),
  932. Size2 = VT(1, 1, 0),
  933. Transparency = 0.7,
  934. Transparency2 = 1,
  935. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  936. MoveToPos = nil,
  937. RotationX = 0,
  938. RotationY = 0,
  939. RotationZ = 0,
  940. Material = "Neon",
  941. Color = C3(1, 1, 1),
  942. SoundID = nil,
  943. SoundPitch = nil,
  944. SoundVolume = nil
  945. })
  946. else
  947. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  948. SOUNDPART.CFrame = CF(HITPOS)
  949. Debris:AddItem(SOUNDPART, 5)
  950. CreateSound("130972023", SOUNDPART, 10, 1)
  951. CreateSound("130972023", SOUNDPART, 6, 0.7)
  952. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  953. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  954. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  955. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  956. for i = 1, 5 do
  957. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  958. end
  959. for i = 1, 5 do
  960. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  961. end
  962. end
  963. end
  964. for i = 0, 1.2, 0.1 / Animation_Speed do
  965. Swait()
  966. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  972. end
  973. ATTACK = false
  974. Rooted = false
  975. UNANCHOR = true
  976. RootPart.Anchored = false
  977. end
  978. end
  979. function Eon_Fire()
  980. ATTACK = true
  981. Rooted = true
  982. local GYRO = IT("BodyGyro", RootPart)
  983. GYRO.D = 15
  984. GYRO.P = 2000
  985. GYRO.MaxTorque = VT(0, 4000000, 0)
  986. CreateSound("341301115", Head, 5, 1.1)
  987. CreateSound("93724183", Head, 6, 1)
  988. for i = 1, 200 do
  989. Swait()
  990. WACKYEFFECT({
  991. Time = MRANDOM(5, 15),
  992. EffectType = "Round Slash",
  993. Size = VT(0, 0, 0),
  994. Size2 = VT(0.12, 0, 0.12),
  995. Transparency = 0.5,
  996. Transparency2 = 1,
  997. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  998. MoveToPos = nil,
  999. RotationX = MRANDOM(-50, 50) / 50,
  1000. RotationY = MRANDOM(-50, 50) / 10,
  1001. RotationZ = MRANDOM(-50, 50) / 50,
  1002. Material = "Neon",
  1003. Color = C3(1, 0, 0),
  1004. SoundID = nil,
  1005. SoundPitch = nil,
  1006. SoundVolume = nil
  1007. })
  1008. WACKYEFFECT({
  1009. Time = MRANDOM(5, 15),
  1010. EffectType = "Round Slash",
  1011. Size = VT(0, 0, 0),
  1012. Size2 = VT(0.1, 0, 0.1),
  1013. Transparency = 0.5,
  1014. Transparency2 = 1,
  1015. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  1016. MoveToPos = nil,
  1017. RotationX = MRANDOM(-50, 50) / 50,
  1018. RotationY = MRANDOM(-50, 50) / 10,
  1019. RotationZ = MRANDOM(-50, 50) / 50,
  1020. Material = "Neon",
  1021. Color = C3(1, 0, 0),
  1022. SoundID = nil,
  1023. SoundPitch = nil,
  1024. SoundVolume = nil
  1025. })
  1026. WACKYEFFECT({
  1027. Time = MRANDOM(5, 15),
  1028. EffectType = "Round Slash",
  1029. Size = VT(0, 0, 0),
  1030. Size2 = VT(0.16, 0, 0.16),
  1031. Transparency = 0.5,
  1032. Transparency2 = 1,
  1033. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  1034. MoveToPos = nil,
  1035. RotationX = MRANDOM(-50, 50) / 50,
  1036. RotationY = MRANDOM(-50, 50) / 10,
  1037. RotationZ = MRANDOM(-50, 50) / 50,
  1038. Material = "Neon",
  1039. Color = C3(1, 0, 0),
  1040. SoundID = nil,
  1041. SoundPitch = nil,
  1042. SoundVolume = nil
  1043. })
  1044. WACKYEFFECT({
  1045. Time = 5,
  1046. EffectType = "Sphere",
  1047. Size = VT(i, i, i) / 150,
  1048. Size2 = VT(0, 0, 0),
  1049. Transparency = 0.5,
  1050. Transparency2 = 1,
  1051. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1052. MoveToPos = nil,
  1053. RotationX = 0,
  1054. RotationY = 0,
  1055. RotationZ = 0,
  1056. Material = "Neon",
  1057. Color = C3(1, 0, 0),
  1058. SoundID = nil,
  1059. SoundPitch = nil,
  1060. SoundVolume = nil
  1061. })
  1062. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1069. end
  1070. GYRO:remove()
  1071. for i = 0, 0.3, 0.1 / Animation_Speed do
  1072. Swait()
  1073. WACKYEFFECT({
  1074. Time = 25,
  1075. EffectType = "Sphere",
  1076. Size = VT(200, 200, 200) / 150,
  1077. Size2 = VT(0, 0, 0),
  1078. Transparency = 0.5,
  1079. Transparency2 = 1,
  1080. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1081. MoveToPos = nil,
  1082. RotationX = 0,
  1083. RotationY = 0,
  1084. RotationZ = 0,
  1085. Material = "Neon",
  1086. Color = C3(1, 0, 0),
  1087. SoundID = nil,
  1088. SoundPitch = nil,
  1089. SoundVolume = nil
  1090. })
  1091. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1097. end
  1098. coroutine.resume(coroutine.create(function()
  1099. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1))
  1100. MakeForm(FIREBALL, "Ball")
  1101. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1102. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1103. for i = 1, 500 do
  1104. Swait()
  1105. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1106. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1107. if HITFLOOR ~= nil then
  1108. break
  1109. end
  1110. end
  1111. CreateSound(325132788, Effects, 8, 1, false)
  1112. for i = 1, 120 do
  1113. Swait()
  1114. WACKYEFFECT({
  1115. Time = 85,
  1116. EffectType = "Sphere",
  1117. Size = FIREBALL.Size,
  1118. Size2 = VT(0, 1000, 0),
  1119. Transparency = 0.5,
  1120. Transparency2 = 1,
  1121. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1122. MoveToPos = nil,
  1123. RotationX = MRANDOM(-50, 50) / 10,
  1124. RotationY = MRANDOM(-50, 50) / 10,
  1125. RotationZ = MRANDOM(-50, 50) / 10,
  1126. Material = "Neon",
  1127. Color = C3(1, 0, 0),
  1128. SoundID = nil,
  1129. SoundPitch = nil,
  1130. SoundVolume = nil
  1131. })
  1132. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  1133. end
  1134. Swait(5)
  1135. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1136. for i = 1, 10 do
  1137. WACKYEFFECT({
  1138. Time = 85 + 5 * i,
  1139. EffectType = "Slash",
  1140. Size = VT(3, 0, 3),
  1141. Size2 = VT(12, 0, 12),
  1142. Transparency = 0.5,
  1143. Transparency2 = 1,
  1144. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1145. MoveToPos = nil,
  1146. RotationX = MRANDOM(-50, 50) / 50,
  1147. RotationY = MRANDOM(-50, 50) / 10,
  1148. RotationZ = MRANDOM(-50, 50) / 50,
  1149. Material = "Neon",
  1150. Color = C3(1, 1, 1),
  1151. SoundID = nil,
  1152. SoundPitch = nil,
  1153. SoundVolume = nil
  1154. })
  1155. WACKYEFFECT({
  1156. Time = 185 + 5 * i,
  1157. EffectType = "Swirl",
  1158. Size = VT(15, 15, 15),
  1159. Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
  1160. Transparency = 0.5,
  1161. Transparency2 = 1,
  1162. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1163. MoveToPos = nil,
  1164. RotationX = MRANDOM(-50, 50) / 50,
  1165. RotationY = MRANDOM(-50, 50) / 10,
  1166. RotationZ = MRANDOM(-50, 50) / 50,
  1167. Material = "Neon",
  1168. Color = C3(1, 0.5, 0.5),
  1169. SoundID = nil,
  1170. SoundPitch = nil,
  1171. SoundVolume = nil
  1172. })
  1173. WACKYEFFECT({
  1174. Time = 285 + 5 * i,
  1175. EffectType = "Round Slash",
  1176. Size = VT(3, 0, 3),
  1177. Size2 = VT(12, 0, 12),
  1178. Transparency = 0.5,
  1179. Transparency2 = 1,
  1180. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1181. MoveToPos = nil,
  1182. RotationX = MRANDOM(-50, 50) / 50,
  1183. RotationY = MRANDOM(-50, 50) / 10,
  1184. RotationZ = MRANDOM(-50, 50) / 50,
  1185. Material = "Neon",
  1186. Color = C3(1, 0, 0),
  1187. SoundID = nil,
  1188. SoundPitch = nil,
  1189. SoundVolume = nil
  1190. })
  1191. WACKYEFFECT({
  1192. Time = 285 + 5 * i,
  1193. EffectType = "Sphere",
  1194. Size = VT(650, 650, 650),
  1195. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
  1196. Transparency = 0.5,
  1197. Transparency2 = 1,
  1198. CFrame = FIREBALL.CFrame,
  1199. MoveToPos = nil,
  1200. RotationX = 0,
  1201. RotationY = 0,
  1202. RotationZ = 0,
  1203. Material = "Neon",
  1204. Color = C3(1, 0, 0),
  1205. SoundID = nil,
  1206. SoundPitch = 0,
  1207. SoundVolume = 0
  1208. })
  1209. end
  1210. wait(1)
  1211. WACKYEFFECT({
  1212. Time = 75,
  1213. EffectType = "Sphere",
  1214. Size = VT(350, 350, 350),
  1215. Size2 = VT(4500, 4500, 4500),
  1216. Transparency = 0.8,
  1217. Transparency2 = 1,
  1218. CFrame = FIREBALL.CFrame,
  1219. MoveToPos = nil,
  1220. RotationX = 0,
  1221. RotationY = 0,
  1222. RotationZ = 0,
  1223. Material = "Neon",
  1224. Color = C3(1, 1, 1),
  1225. SoundID = nil,
  1226. SoundPitch = 0,
  1227. SoundVolume = 0
  1228. })
  1229. for i = 1, 15 do
  1230. Swait()
  1231. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1232. WACKYEFFECT({
  1233. Time = 85,
  1234. EffectType = "Sphere",
  1235. Size = VT(75, 75, 75),
  1236. Size2 = VT(0, 2500, 0),
  1237. Transparency = 0.5,
  1238. Transparency2 = 1,
  1239. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1240. MoveToPos = nil,
  1241. RotationX = MRANDOM(-50, 50) / 10,
  1242. RotationY = MRANDOM(-50, 50) / 10,
  1243. RotationZ = MRANDOM(-50, 50) / 10,
  1244. Material = "Neon",
  1245. Color = C3(1, 0, 0),
  1246. SoundID = nil,
  1247. SoundPitch = nil,
  1248. SoundVolume = nil
  1249. })
  1250. end
  1251. FIREBALL:remove()
  1252. end))
  1253. WACKYEFFECT({
  1254. Time = 25,
  1255. EffectType = "Ring",
  1256. Size = VT(0, 0, 0),
  1257. Size2 = VT(3.75, 3.75, 0),
  1258. Transparency = 0.7,
  1259. Transparency2 = 1,
  1260. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1261. MoveToPos = nil,
  1262. RotationX = 0,
  1263. RotationY = 0,
  1264. RotationZ = 0,
  1265. Material = "Neon",
  1266. Color = C3(1, 0, 0),
  1267. SoundID = nil,
  1268. SoundPitch = nil,
  1269. SoundVolume = nil
  1270. })
  1271. WACKYEFFECT({
  1272. Time = 50,
  1273. EffectType = "Ring",
  1274. Size = VT(0, 0, 0),
  1275. Size2 = VT(15, 15, 0),
  1276. Transparency = 0.7,
  1277. Transparency2 = 1,
  1278. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1279. MoveToPos = nil,
  1280. RotationX = 0,
  1281. RotationY = 0,
  1282. RotationZ = 0,
  1283. Material = "Neon",
  1284. Color = C3(1, 0, 0),
  1285. SoundID = nil,
  1286. SoundPitch = nil,
  1287. SoundVolume = nil
  1288. })
  1289. for i = 0, 0.3, 0.1 / Animation_Speed do
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1297. end
  1298. ATTACK = false
  1299. Rooted = false
  1300. end
  1301. function Eon_Anatomy()
  1302. ATTACK = true
  1303. Rooted = false
  1304. for i = 0, 1, 0.1 / Animation_Speed do
  1305. Swait()
  1306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1312. end
  1313. ATTACK = false
  1314. Rooted = false
  1315. end
  1316. function MouseDown(Mouse)
  1317. if ATTACK == false then
  1318. end
  1319. end
  1320. function MouseUp(Mouse)
  1321. HOLD = false
  1322. end
  1323. function KeyDown(Key)
  1324. KEYHOLD = true
  1325. if Key == "z" and ATTACK == false then
  1326. Extreme_Offset()
  1327. end
  1328. if Key == "b" and ATTACK == false then
  1329. Eon_Fire()
  1330. end
  1331. if Key ~= "c" or ATTACK == false then
  1332. end
  1333. if Key ~= "v" or ATTACK == false then
  1334. end
  1335. if Key ~= "x" or ATTACK == false then
  1336. end
  1337. end
  1338. function KeyUp(Key)
  1339. KEYHOLD = false
  1340. end
  1341. Mouse.Button1Down:connect(function(NEWKEY)
  1342. MouseDown(NEWKEY)
  1343. end)
  1344. Mouse.Button1Up:connect(function(NEWKEY)
  1345. MouseUp(NEWKEY)
  1346. end)
  1347. Mouse.KeyDown:connect(function(NEWKEY)
  1348. KeyDown(NEWKEY)
  1349. end)
  1350. Mouse.KeyUp:connect(function(NEWKEY)
  1351. KeyUp(NEWKEY)
  1352. end)
  1353. function unanchor()
  1354. if UNANCHOR == true then
  1355. RootPart.Anchored = false
  1356. end
  1357. local CHILDREN = Character:GetDescendants()
  1358. for index, CHILD in pairs(CHILDREN) do
  1359. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1360. CHILD.Anchored = false
  1361. end
  1362. end
  1363. end
  1364. Humanoid.Changed:connect(function(Jump)
  1365. if Jump == "Jump" and Disable_Jump == true then
  1366. Humanoid.Jump = false
  1367. end
  1368. end)
  1369. while true do
  1370. Swait()
  1371. script.Parent = WEAPONGUI
  1372. ANIMATE.Parent = nil
  1373. if Humanoid then
  1374. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1375. IDLEANIMATION:Play()
  1376. end
  1377. for T = 1, #TAIL do
  1378. if TAIL[T] ~= nil then
  1379. TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1380. end
  1381. end
  1382. SINE = SINE + CHANGE
  1383. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1384. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1385. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1386. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1387. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1388. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1389. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1390. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1391. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1392. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1393. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1394. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1395. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1396. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1397. end
  1398. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1399. ANIM = "Jump"
  1400. if ATTACK == false then
  1401. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1407. end
  1408. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1409. ANIM = "Fall"
  1410. if ATTACK == false then
  1411. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1417. end
  1418. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1419. ANIM = "Idle"
  1420. if ATTACK == false then
  1421. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1427. end
  1428. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1429. ANIM = "Walk"
  1430. if ATTACK == false then
  1431. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1437. end
  1438. end
  1439. unanchor()
  1440. Humanoid.MaxHealth = "inf"
  1441. Humanoid.Health = "inf"
  1442. if Rooted == false then
  1443. Disable_Jump = false
  1444. Humanoid.WalkSpeed = Speed
  1445. elseif Rooted == true then
  1446. Disable_Jump = true
  1447. Humanoid.WalkSpeed = 0
  1448. end
  1449. BLINKLOOP = BLINKLOOP + 1
  1450. if BLINKLOOP >= 650 then
  1451. BLINKLOOP = 0
  1452. Blink()
  1453. end
  1454. sick.Parent = Torso
  1455. sick.Playing = true
  1456. sick.Volume = 1
  1457. sick.Pitch = 0.9
  1458. if Head:FindFirstChild("face") and ATTACK == false then
  1459. Head.face.Texture = "rbxassetid://429340009"
  1460. end
  1461. Humanoid.Name = MRANDOM(100000000, 999999999)
  1462. end
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