SHARE
TWEET

Untitled

a guest Feb 16th, 2018 112 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Only directives that start with a # are taken in consideration
  2. Anything else is treated as a comment
  3. For the directives that accept a boolean value (on/off), 0 is off, 1 is on
  4.  
  5. !!!WARNING!!!
  6. Make a backup of this file, before messing with it. In case it gets corrupted, the game might
  7. not start at all, etc.
  8.  
  9. Login settings:
  10.  
  11. Having a Username and Password defined can be a security problem. Use if you are comfortable
  12. in people that can get to you machine knowing this information
  13. #username = ""
  14. #password = ""
  15.  
  16. video modes:
  17.  1 = 640x480   16bpp
  18.  2 = 640x480   32bpp
  19.  3 = 800x600   16bpp
  20.  4 = 800x600   32bpp
  21.  5 = 1024x768  16bpp
  22.  6 = 1024x768  32bpp
  23.  7 = 1152x864  16bpp
  24.  8 = 1152x864  32bpp
  25.  9 = 1280x1024  16bpp
  26.  10 = 1280x1024  32bpp
  27.  
  28. full screen can be 0 (windowed) or 1 (full screen)
  29. if it is windowed, it will use the desktop BPP
  30.  
  31. #video_mode = 6
  32. #full_screen = 0
  33.  
  34. This option allows you to specify a directory other than the current directory to load data from.
  35. This needs to be set to where you installed EL.
  36. For Windows users, the default is "c:\Program Files\Eternal Lands\".
  37. For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.
  38.  
  39. #data_dir = "/home/pi/Eternal-Lands"
  40.  
  41. The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if
  42. the frame rate is too low.
  43.  
  44. #no_adjust_shadows = 0
  45.  
  46. Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode
  47. 16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows
  48. will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string
  49.  
  50. #shadows_on = 0
  51.  
  52. If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources
  53. than the old shadows, but will look prettier:
  54.  
  55. #use_shadow_mapping = 1
  56.  
  57. The clouds shadows are projected on the ground, and the game looks nicer with them on.
  58. There is a small (about 10) speed penality, if you let it on, so you might want to disable
  59. them if you have an old video board.
  60.  
  61. #clouds_shadows = 0
  62.  
  63. The reflections can now be turned off without using poor_man.
  64. Set the following to 0 to just disable reflections.
  65. #show_reflection = 0
  66.  
  67. Set this to 0 to disable showing the FPS in the corner
  68. #show_fps = 1
  69.  
  70. Setting this to a non-zero value will throttle EL back only when it's
  71. grabbing far more CPU time than it really needs to render a scene smoothly.
  72. This shouldn't affect slower systems at all, as they need all the CPU
  73. time that they can get to render nicely.
  74. #limit_fps = 20
  75.  
  76. If you REALLY have a VERY poor machine, try to set the next variable on 1
  77. You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture
  78. filtering is set to  NEAREST), but you might get a performance increase.
  79. It is highly discouraged to turn it on, tho.
  80.  
  81. #poor_man = 0
  82.  
  83. If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to
  84. increase performance. This works well in crowded areas, but can use 130M or more of
  85. memory. Not recommended for machines with less then 384M of memory, 512M of memory is
  86. suggested for this feature. The higher the number, the faster a system needs to be. If
  87. your system lags when lots of player appear, then consider lowering the number.
  88.  
  89. #use_vertex_array = 1
  90.  
  91. Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse
  92. depending on your graphics driver settings and the like. It might also improve performance.
  93. To enable mipmaps in the client set the following parameter to 1:
  94.  
  95. #use_mipmaps = 0
  96.  
  97. Some systems will not support the new point based particles in EL. If your client complaints
  98. about not having the point based particles extension, set the following to 0:
  99.  
  100. #use_point_particles = 1
  101.  
  102. If you experience a significant slowdown when particles are nearby, you should consider lowering
  103. the percentage of particles that are displayed. You can set the particles percentage between 0 and 100:
  104.  
  105. #particles_percentage = 100
  106.  
  107. You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to
  108. lower numbers, but usually the FPS will drop as well!
  109. #mouse_limit = 2
  110.  
  111. The following two directives are for configuring the camera rotation speed, when you press
  112. left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode)
  113. Increase for a faster camera turning speed, decrease for a smoother animation.
  114.  
  115. #normal_camera_rotation_speed = 35.0
  116. #fine_camera_rotation_speed = 5.0
  117.  
  118. To prevent your player from moving by accident when you are sitting check sit_lock to 1
  119. and enable it
  120.  
  121. #sit_lock = 0
  122.  
  123. Set to 0 if you don't want the item window to be opened when dropping things
  124. #item_window_on_drop = 1
  125.  
  126. Set to 1 to see the digital clock
  127. #view_digital_clock = 1
  128.  
  129. Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal
  130. or vertical (default) and leftclick+ctrl+shift resets the quickbar.
  131. #relocate_quickbar = 0
  132.  
  133. Shows your stats in the hud (only works in resolutions > 640x480)
  134. #show_stats_in_hud = 1
  135.  
  136. Settting both show_stats_in_hud and show_statbars_in_hud to 1 will display experience bars for
  137. all your skills on the right side of the screen.
  138. #show_statbars_in_hud = 1
  139.  
  140. Shows help text, that tells about the function of a button:
  141. #show_help_text = 0
  142.  
  143. Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically
  144. and you'll have to set the client AFK yourself.
  145. #auto_afk_time = 0
  146.  
  147. Set the default afk message:
  148. #afk_message = "Automessage: I am currently away from my computer"
  149.  
  150. If afk_local is set, when you go AFK, local chat messages are counted and saved as well as PMs
  151. #afk_local = 0
  152.  
  153. Global ignores is a list with people that are well known for being nasty, so we put them into
  154. a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on
  155. start up, so you will have some sort of additional protection against those nasty people.
  156. By default, this feature is turned on
  157.  
  158. #use_global_ignores = 1
  159.  
  160. Gloabal filters are a list of words that people have found offensive and can be replaced locally.
  161. Set the following to 0 if you don't want to use the default word filtering.
  162. #use_global_filters = 0
  163.  
  164. Set the following text to whatever you want filtered words to be replaced by.
  165. #text_filter_replace = smeg
  166.  
  167. The following directive allows you to choose wether or not you want that each time when you
  168. ignore someone, his/her/it's name to be saved on your local ignores list, so you will
  169. permanently ignore that person (unless/until you manually remove the name from the
  170. local_ignores.txt file)
  171.  
  172. #save_ignores = 1
  173.  
  174. Indicate if and how you want text messages to be logged to file. A distinction is made between
  175. server messages, which are informational messages like "slow down" or "you failed to harvest the
  176. [whatever]", and chat messages like local chat, PMs and GMs. Valid options for log_chat are
  177.  
  178. 0: don't log anything at all
  179. 1: log chat to chat_log.txt, but don't log server messages
  180. 2: log both chat and server messages to chat_log.txt
  181. 3: log chat to chat_log.txt, and server messages to srv_log.txt
  182.  
  183. #log_chat = 2
  184.  
  185. You can adjust the size of the text used for the players name tags on the screen.  A value
  186. of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values.
  187.  
  188. #name_text_size = 0.81
  189. Reserved for future usage
  190. #name_font = 0
  191.  
  192. You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and
  193. you can make the text bigger or smaller by raising or lowering the values.
  194.  
  195. #chat_text_size = 0.83
  196. Reserved for future usage
  197. #chat_font = 0
  198.  
  199. Set enable_sound to 1 to turn on sound effects, or to 0 if you don't want the EL client to take
  200. over your sound card, or if you have sound problems that might crash the client.
  201. #enable_sound = 1
  202.  
  203. Setting enable_music to 1 will make the game play background music. Note that the music
  204. files themselves are not distributed with the game, and are available as a separate download.
  205. #enable_music = 1
  206.  
  207. You can change the music or sound gain (volume) with the following parameters. 0.0 means muted,
  208. 1.0 means full volume:
  209.  
  210. #sound_gain = 0.6
  211. #music_gain = 0.6
  212.  
  213. Here is where you give the path to your favorite browser. Due to the large diversity of browsers
  214. used, no default browser is selected, but you can easily change it in-game in the
  215. configuration tool, or here by adding a # before the browser command you prefer, and removing it
  216. on the next line:
  217. #browser = ""
  218.  
  219. Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently
  220. in Win9* and in Windows NT ® ©, so you have to manually select how to invoke your browser.
  221. Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not
  222. to work.
  223.  
  224. For Windows NT/2K/XP
  225. browser = "start iexplore.exe"
  226.  
  227. For Win9*
  228. If you don't use quotation marks, the spaces will be stripped.
  229.  
  230. browser = "c:\Program Files\Internet Explorer\iexplore.exe"
  231.  
  232. For Linux:
  233. Just put a # before the browser you use, and make sure there there are not two or more browsers
  234. selected. That is, deselect the windows browser
  235. browser = konqueror
  236. browser = opera
  237. browser = mozilla
  238. browser = netscape
  239.  
  240. Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory.
  241. The languages are however easily extendable and if you wish, you can translate the client into your language by editing
  242. the files found in the languages directory.
  243. #language = ""
  244.  
  245. Set render_fog to 1 to show fog in the game.
  246. #render_fog = 0
  247.  
  248. Setting use_vertex_buffers to 1 will make EL use vertex buffer objects to speed up the rendering
  249. process, at the expense of using more video memory.
  250. #use_vertex_buffers = 1
  251.  
  252. If compass_north = 1 (the default), the compass needle works like a real compass, i.e. the needle
  253. always points to the north. If it is zero, the needle points in the direction your character is
  254. facing, and the north is in the direction of the N on the on-screen compass.
  255. #compass_north = 1
  256.  
  257. If caps_filter is set, messages that are entirely in upper case are automatically converted to
  258. lower case.
  259. #caps_filter = 0
  260.  
  261. The value for windowed_chat determines how text messages are displayed. Valid options are:
  262.  
  263. 0: Simply print all text on the screen
  264. 1: Tabbed chat: text messages are separated based on the type of message (e.g. server messages,
  265.    guild chat, local chat, channel talk), and by selecting a tab from a bar on top of the screen
  266.    only one (or all) channel or type of message is shown.
  267. 2: Windowed chat: like tabbed chat, but the text is displayed in a separate window.
  268. #windowed_chat = 1
  269.  
  270. Set write_ini_on_exit to 0 if you do NOT want changes in your settings to be saved when you close
  271. the game. You probably do not want to do this, so if you don't know what you're doing, leave it
  272. at 1.
  273. #write_ini_on_exit = 1
  274.  
  275. If ati_click_workaround is set, the game will try to work around a bug in (older?) Ati video
  276. drivers, that read out the depth buffers incorrectly. Try this option _only_ when you are not
  277. able to walk and you have an Ati video card.
  278. #ati_click_workaround = 0
  279.  
  280. Setting use_alpha_border to 1 will make EL show a nice shadow border around the in-game windows.
  281. #use_alpha_border = 1
  282.  
  283. Setting use_floating_messages to 1 will show a message floating above your characters head when
  284. you gain experience.
  285. #use_floating_messages = 1
  286.  
  287. If local_chat_separate is set and windowed_chat is set to using tabs or the chat window, then
  288. all local chat messages will be displayed in a separate tab, otherwise they will be shown in all
  289. tabs.
  290. #local_chat_separate = 0
  291.  
  292. Same as local_chat_separate, but for guild messages.
  293. #guild_chat_separate = 1
  294.  
  295. Same as local_chat_separate, but for server and other informational messages.
  296. #server_chat_separate = 0
  297.  
  298. This option is useful for EL moderators only. Same as local_chat_separate, but for moderator
  299. messages.
  300. #mod_chat_separate = 0
  301.  
  302. If highlight_tab_on_nick is set and tabbed or windowed chat is used, tabs in which your name is
  303. mentioned will be highlighted.
  304. #highlight_tab_on_nick = 1
  305.  
  306. If isometric is set to 1, the in game view will be isometric, i.e. no perspective is used. Use it
  307. when your frame rate is low, it can speed up the rendering process significantly.
  308. #isometric = 1
  309.  
  310. The perspective correction, only used when isometric is 0. The farther this value deviates from 1,
  311. the higher the perspective distortion is.
  312. #perspective = 0.8
  313.  
  314. The distance to the near clipping plane from the camera. Objects that are closer to the
  315. camera than this distance will not be displayed.
  316. #near_plane = 35
  317.  
  318. If buddy_log_notice is set, a message will be printed when someone on your buddy list logs on or off.
  319. #buddy_log_notice = 1
  320.  
  321. Gamma correction, the higher this value, the higher the contrast between light and dark colors.
  322. You can try to use this option when the game looks very dark on your screen, but note that it
  323. affects the entire display, not just the game window.
  324. #gamma = 1.05
  325.  
  326. This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it
  327. will look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/resources.
  328. Valid options for shadow_map_size are
  329.  
  330. 0: 256
  331. 1: 512
  332. 2: 768
  333. 3: 1024
  334. 4: 1280
  335. 5: 1536
  336. 6: 1792
  337. 7: 2048
  338. 8: 3072
  339. 9: 4096
  340.  
  341. #shadow_map_size = 3
  342.  
  343. If use_compiled_vertex_array is set, EL will draw 3D objects using compiled vertex arrays. Some
  344. systems don't support this option well, so you can try turning it off when you notice that 3D
  345. objects aren't displayed correctly.
  346. #use_compiled_vertex_array = 1
  347.  
  348. If autoupdate is set, updates can be automatically downloaded from the server and installed. Note
  349. that this requires the game to have write permissions in your configuration directory, or the
  350. game data directory. If you are able to play the game with default settings, that is most likely
  351. not a problem, since the log files are created in either of those directories as well.
  352. all log fil
  353. #autoupdate = 1
  354.  
  355. When serverpopup is set, special server messages with channel id 255 are displayed in a separate
  356. popup window.
  357. #serverpopup = 1
  358.  
  359. Set this option to 1 if you find that clicking the mouse on the ground does not move your
  360. character. Instead of reading the depth buffer, the game will then trace the line of view to find
  361. the ground tile to move to.
  362. #use_old_clicker = 0
  363.  
  364. Set use_frame_buffer to 1 to enable frame buffer support for shadow mapping and reflections.
  365. #use_frame_buffer = 0
  366.  
  367. If windows_on_top is set, certain windows can be shown on top of the console and map interfaces.
  368. #windows_on_top = 0
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!
 
Top