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- # ########################################################################
- # Rewards for killing mobs.
- # ########################################################################
- # Here is where you set the base prize in $ for killing a mob of each type
- # You can either set a decimal number ex 1.23 or a range 1.23:2.23
- # For each kill you can run a console command to give the player a reward.
- # You can use the following variables:
- # {killer},{killed},{player},{killed_player},{prize},{world},
- # {killerpos},{killedpos}. Killerpos and Killedpos will have the
- # format <x> <y> <z>. Which could be used to /summon items.
- # An example could be /summon apple {killedpos} 2. to summon two apples where
- # where the mob was killed or /summon apple {killerpos} 1. to summon an
- # an apple where the player is.
- # Another example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- #
- # You can also specify the message send to the player.
- # The text can be color coded with these codes:
- # http://minecraft.gamepedia.com/Formatting_codes
- #
- # You can run many console commands on each line, each command
- # must be separated by |
- # The player will have the cmd run in {mob-cmd-run-chance} times in average. If mob-cmd-run-chance=0 it
- # will never run. If f.ex. mob-cmd-run-chance=0.50 and it will run run every second time in average.
- #
- # The mobname-head-prize is only used if you want the dropped heads after killing a mob to have a value.
- # Please also check the "dropmoneyonground" section in this file.
- mobs:
- blaze: '10.0'
- blaze-cmd: mobhunt head give {player} Blaze Blaze 1 silent|give {player} iron_ingot 1
- blaze-cmd-desc: You got a Blaze skull and an Iron ingot.
- blaze-cmd-run-chance: 0.1
- blaze-head-prize: '0'
- cave-spider: '10:20'
- cave-spider-cmd: mobhunt head give {player} Cave_Spider Cave_Spider 1 silent|give {player} iron_ingot 1
- cave-spider-cmd-desc: You got a Cave Spider skull and an Iron ingot.
- cave-spider-cmd-run-chance: 0.1
- cave-spider-head-prize: '0'
- creeper: '10.0'
- creeper-cmd: mobhunt head give {player} Creeper Creeper 1 silent|give {player} iron_ingot 1
- creeper-cmd-desc: You got a Creeper skull and an Iron ingot.
- creeper-cmd-run-chance: 0.05
- creeper-head-prize: '0'
- elder-guardian: 40:80
- elder-guardian-cmd: mobhunt head give {player} ElderGuardian ElderGuardian 1 silent|give {player} iron_ingot 1
- elder-guardian-cmd-desc: You got a Elder Guardian skull and an Iron ingot.
- elder-guardian-cmd-run-chance: 0.33
- elder-guardian-head-prize: '0'
- enderman: '20:40'
- enderman-cmd: mobhunt head give {player} Enderman Enderman 1 silent|give {player} gold_ingot 1
- enderman-cmd-desc: You got a Enderman skull and an Gold ingot.
- enderman-cmd-run-chance: 0.2
- enderman-head-prize: '0'
- endermite: '10'
- endermite-cmd: mobhunt head give {player} Endermite Endermite 1 silent|give {player} iron_ingot 1
- endermite-cmd-desc: You got a Endermite skull and an Iron ingot.
- endermite-cmd-run-chance: 0.1
- endermite-head-prize: '0'
- evoker: '10'
- evoker-cmd: mobhunt head give {player} Evoker Evoker 1 silent|give {player} iron_ingot 1
- evoker-cmd-desc: You got a Evoker skull and an Iron ingot.
- evoker-cmd-run-chance: 0.5
- evoker-head-prize: '0'
- ghast: 40:80
- ghast-cmd: mobhunt head give {player} Ghast Ghast 1 silent|give {player} 406 4
- ghast-cmd-desc: You got a Ghast skull and 4 Nether Quartz.
- ghast-cmd-run-chance: 0.1
- ghast-head-prize: '0'
- giant: '5.0'
- giant-cmd: mobhunt head give {player} Giant Giant 1 silent|give {player} iron_ingot 1
- giant-cmd-desc: You got a Giant head and an iron ingot.
- giant-cmd-run-chance: 0.05
- giant-head-prize: '0'
- iron-golem: '20:40'
- iron-golem-cmd: mobhunt head give {player} Iron_Golem Iron_Golem 1 silent|give {player} iron_ingot 4
- iron-golem-cmd-desc: You got an Iron Golem skull and 4 Iron ingot.
- iron-golem-cmd-run-chance: 0.1
- iron-golem-head-prize: '0'
- guardian: '20:40'
- guardian-cmd: mobhunt head give {player} Guardian Guardian 1 silent|give {player} iron_ingot 1
- guardian-cmd-desc: You got a Guardian skull and an Iron ingot.
- guardian-cmd-run-chance: 0.1
- guardian-head-prize: '0'
- husk: '9:13'
- husk-cmd: mobhunt head give {player} Husk Husk 1 silent|give {player} iron_ingot 1
- husk-cmd-desc: You got a Zombie Husk skull and an Iron ingot.
- husk-cmd-run-chance: 0.2
- husk-head-prize: '0'
- killerrabbit: '200'
- killerrabbit-cmd: mobhunt head give {player} KillerRabbit KillerRabbit 1 silent|give {player} iron_ingot 1
- killerrabbit-cmd-desc: You got Killer Rabbit Skull and an iron ingot.
- killerrabbit-cmd-run-chance: 0.25
- killerrabbit-head-prize: '0'
- # This is multiplied by the size of the magma cube. So a big natural magma cube is 4x this value
- magma-cube: '10:20'
- magma-cube-cmd: mobhunt head give {player} MAGMA_CUBE MAGMA_CUBE 1 silent|give {player} iron_ingot 1
- magma-cube-cmd-desc: You got a Magma Cube skull and an Iron ingot.
- magma-cube-cmd-run-chance: 0.1
- magma-cube-head-prize: '0'
- polar-bear: '25'
- polar-bear-cmd: mobhunt head give {player} Polar_Bear Polar_Bear 1 silent|give {player} iron_ingot 1
- polar-bear-cmd-desc: You got a Polar Bear skull and an Iron ingot.
- polar-bear-cmd-run-chance: 0.25
- polar-bear-head-prize: '0'
- # This is multiplied by the size of the slime. So a big natural slime is 4x this value
- slime-base: '25'
- slime-cmd: mobhunt head give {player} Slime Slime 1 silent|give {player} iron_ingot 1
- slime-cmd-desc: You got a Slime skull and an Iron ingot.
- slime-cmd-run-chance: 0.05
- slime-head-prize: '0'
- shulker: '25'
- shulker-cmd: mobhunt head give {player} Shulker Shulker 1 silent|give {player} iron_ingot 1
- shulker-cmd-desc: You got a Shulker skull and an Iron ingot.
- shulker-cmd-run-chance: 0.5
- shulker-head-prize: '0'
- stray: '15:35'
- stray-cmd: mobhunt head give {player} Stray Stray 1 silent|give {player} iron_ingot 1
- stray-cmd-desc: You got a Skeleton Stray skull and an Iron ingot.
- stray-cmd-run-chance: 0.2
- stray-head-prize: '0'
- silverfish: '10'
- silverfish-cmd: mobhunt head give {player} SilverFish SilverFish 1 silent|give {player} iron_ingot 1
- silverfish-cmd-desc: You got a SilverFish head and an iron ingot.
- silverfish-cmd-run-chance: 0.2
- silverfish-head-prize: '0'
- skeleton: '10:30'
- skeleton-cmd: mobhunt head give {player} Skeleton Skeleton 1 silent|give {player} dye 1 4
- skeleton-cmd-desc: You got 1 Skeleton skull and 1 Lapis Lazuli.
- skeleton-cmd-run-chance: 0.05
- skeleton-head-prize: '0'
- spider: 5.5:10.5
- spider-cmd: mobhunt head give {player} Spider Spider 1 silent|give {player} iron_ingot 1
- spider-cmd-desc: You got a Spider skull and an Iron ingot.
- spider-cmd-run-chance: 0.05
- spider-head-prize: '0'
- zombie: '7:11'
- zombie-cmd: mobhunt head give {player} Zombie Zombie 1 silent|give {player} iron_ingot 1
- zombie-cmd-desc: You got a Zombie skull and an Iron ingot.
- zombie-cmd-run-chance: 0.005
- zombie-head-prize: '0'
- zombie-pigman: '4:8'
- zombie-pigman-cmd: mobhunt head give {player} Zombie_Pigman Zombie_Pigman 1 silent|give {player} iron_ingot 1
- zombie-pigman-cmd-desc: You got a Zombie Pigman skull and an Iron ingot.
- zombie-pigman-cmd-run-chance: 0.1
- zombie-pigman-head-prize: '0'
- vex: '10:15'
- vex-cmd: mobhunt head give {player} Vex Vex 1 silent|give {player} gold_ingot 1
- vex-cmd-desc: You got a Vex skull and an Gold ingot.
- vex-cmd-run-chance: 0.5
- vex-head-prize: '0'
- vindicator: '10:15'
- vindicator-cmd: mobhunt head give {player} vindicator Vindicator 1 silent|give {player} gold_ingot 1
- vindicator-cmd-desc: You got a Vindicator skull and an Gold ingot.
- vindicator-cmd-run-chance: 0.05
- vindicator-head-prize: '0'
- witch: '10:15'
- witch-cmd: mobhunt head give {player} Witch Witch 1 silent|give {player} gold_ingot 1
- witch-cmd-desc: You got a Witch skull and an Gold ingot.
- witch-cmd-run-chance: 0.05
- witch-head-prize: '0'
- wither-skeleton: '30:50'
- wither-skeleton-cmd: mobhunt head give {player} WitherSkeleton WitherSkeleton 1 silent|give {player} gold_ingot 1
- wither-skeleton-cmd-desc: You got 1 Wither Skeleton skull and 1 Gold ingot.
- wither-skeleton-cmd-run-chance: 0.1
- wither-skeleton-head-prize: '0'
- # ########################################################################
- # Rewards for killing bosses
- # ########################################################################
- # Here is where you set the base prize in $ for killing the bosses
- boss:
- wither: 1000.0:2000.0
- wither-cmd: mobhunt head give {player} Wither Wither 1 silent|give {player} diamond 10
- wither-cmd-desc: You got a Wither skull and 10 Diamonds.
- wither-cmd-run-chance: 0.5
- wither-head-prize: '0'
- enderdragon: 2000.0:5000.0
- enderdragon-cmd: mobhunt head give {player} Enderdragon Enderdragon 1 silent|give {player} diamond 10
- enderdragon-cmd-desc: You got a Enderdragon skull and 10 Diamonds.
- enderdragon-cmd-run-chance: 0.5
- enderdragon-head-prize: '0'
- # ########################################################################
- # Rewards for killing villagers
- # ########################################################################
- # Here is where you set the base prize in $ for killing the villagers
- villager:
- cartographer: '1:2'
- cartographer-cmd: mobhunt head give {player} cartographer Cartographer 1
- cartographer-cmd-desc: You got a Cartographer Skull
- cartographer-cmd-run-chance: 1.0
- cartographer-head-prize: '0'
- nitwit: '1:2'
- nitwit-cmd: mobhunt head give {player} nitwit Nitwit 1
- nitwit-cmd-desc: You got a Nitwit Skull
- nitwit-cmd-run-chance: 1.0
- nitwit-head-prize: '0'
- farmer: '1:2'
- farmer-cmd: mobhunt head give {player} farmer Farmer 1
- farmer-cmd-desc: You got a Farmer Skull
- farmer-cmd-run-chance: 1.0
- farmer-head-prize: '0'
- priest: '1:2'
- priest-cmd: mobhunt head give {player} Priest Priest 1
- priest-cmd-desc: You got a Priest Skull
- priest-cmd-run-chance: 1.0
- priest-head-prize: '0'
- blacksmith: '1:2'
- blacksmith-cmd: mobhunt head give {player} Blacksmith Blacksmith 1
- blacksmith-cmd-desc: You got a Blacksmith Skull
- blacksmith-cmd-run-chance: 1.0
- blacksmith-head-prize: '0'
- butcher: '1:2'
- butcher-cmd: mobhunt head give {player} Butcher Butcher 1
- butcher-cmd-desc: You got a Butcher Skull
- butcher-cmd-run-chance: 1.0
- butcher-head-prize: '0'
- librarian: '1:2'
- librarian-cmd: mobhunt head give {player} Libraian Librarian 1
- librarian-cmd-desc: You got a Librarian Skull
- librarian-cmd-run-chance: 1.0
- librarian-head-prize: '0'
- villager: '1'
- villager-cmd: mobhunt head give {player} Villager
- villager-cmd-desc: You got a Villager Skull
- villager-cmd-run-chance: 0.3
- villager-head-prize: '0'
- zombie-villager: '1:2'
- zombie-villager-cmd: mobhunt head give {player} ZombieVillager ZombieVillager 1 silent
- zombie-villager-cmd-desc: You got a ZombieVillager Skull
- zombie-villager-cmd-run-chance: 1.0
- zombie-head-prize: '0'
- # ########################################################################
- # Rewards for killing passive mobs
- # ########################################################################
- # Here is where you set the base prize in $ for killing passive/friendly mobs.
- # By default the player does not get a reward for killing friendly mobs.
- # If you make the number negative, the reward will be a fine for killing a passive animal.
- passive:
- bat: '0'
- bat-cmd: mobhunt head give {player} Bat Bat 1 silent
- bat-cmd-desc: You got a Bat Skull
- bat-cmd-run-chance: 0.05
- bat-head-prize: '0'
- chicken: '0'
- chicken-cmd: mobhunt head give {player} Chicken Chicken 1 silent
- chicken-cmd-desc: You got a Chicken Skull
- chicken-cmd-run-chance: 0.05
- chicken-head-prize: '0'
- cow: '5'
- cow-cmd: mobhunt head give {player} Cow Cow 1 silent
- cow-cmd-desc: You got a Cow Skull
- cow-cmd-run-chance: 0.05
- cow-head-prize: '0'
- donkey: '5'
- donkey-cmd: mobhunt head give {player} donkey Donkey 1 silent
- donkey-cmd-desc: You got a Donkey Skull
- donkey-cmd-run-chance: 0.05
- donkey-head-prize: '0'
- horse: '0'
- horse-cmd: mobhunt head give {player} Horse Horse 1 silent
- horse-cmd-desc: You got a Horse Skull
- horse-cmd-run-chance: 0.05
- horse-head-prize: '0'
- llama: '0'
- llama-cmd: mobhunt head give {player} llama Llama 1
- llama-cmd-desc: You got a Llama Skull
- llama-cmd-run-chance: 0.05
- llama-head-prize: '0'
- mule: '0'
- mule-cmd: mobhunt head give {player} mule Mule 1 silent
- mule-cmd-desc: You got a Mule Skull
- mule-cmd-run-chance: 0.05
- mule-head-prize: '0'
- mushroom-cow: '0'
- mushroom-cow-cmd: mobhunt head give {player} Mushroom_Cow Mushroom_Cow 1 silent
- mushroom-cow-cmd-desc: You got a Mushroom Cow Skull
- mushroom-cow-cmd-run-chance: 0.05
- mushroom-cow-head-prize: '0'
- ocelot: '0'
- ocelot-cmd: mobhunt head give {player} Ocelot Ocelot 1 silent
- ocelot-cmd-desc: ''
- ocelot-cmd-run-chance: 0.05
- ocelot-head-prize: '0'
- pig: '0'
- pig-cmd: mobhunt head give {player} Pig Pig 1 silent
- pig-cmd-desc: You got a Pig Skull
- pig-cmd-run-chance: 0.05
- pig-head-prize: '0'
- rabbit: '0'
- rabbit-cmd: mobhunt head give {player} Rabbit Rabbit 1 silent
- rabbit-cmd-desc: You got a Rabbit Skull
- rabbit-cmd-run-chance: 0.05
- rabbit-head-prize: '0'
- sheep: '0'
- sheep-cmd: mobhunt head give {player} Sheep Sheep 1 silent
- sheep-cmd-desc: You got a Sheep Skull
- sheep-cmd-run-chance: 0.05
- sheep-head-prize: '0'
- skeletonhorse: '-10'
- skeletonhorse-cmd: mobhunt head give {player} skeletonhorse SkeletonHorse 1 silent
- skeletonhorse-cmd-desc: You got a SkeletonHorse Skull
- skeletonhorse-cmd-run-chance: 0.05
- skeletonhorse-head-prize: '0'
- snowman: '0'
- snowman-cmd: mobhunt head give {player} SnowMan Snowman 1 silent
- snowman-cmd-desc: You got a Snowman Skull
- snowman-cmd-run-chance: 0.05
- snowman-head-prize: '0'
- squid: '0'
- squid-cmd: mobhunt head give {player} Squid Squid 1 silent
- squid-cmd-desc: You got a Squid Skull
- squid-cmd-run-chance: 0.05
- squid-head-prize: '0'
- wolf: '-10'
- wolf-cmd: mobhunt head give {player} Wolf Wolf 1 silent
- wolf-cmd-desc: You got a Wolf Skull
- wolf-cmd-run-chance: 0.05
- wolf-head-prize: '0'
- zombiehorse: '-10'
- zombiehorse-cmd: mobhunt head give {player} zombiehorse ZombieHorse 1 silent
- zombiehorse-cmd-desc: You got a ZombieHorse Skull
- zombiehorse-cmd-run-chance: 0.25
- zombiehorse-head-prize: '0'
- # ########################################################################
- # Rewards for fishing
- # ########################################################################
- # Here is where you set the base prize in $ for catching a fish
- fishing:
- # Set this to true if you want to disable all fishing rewards / features.
- disable-fishing-rewards: false
- rawfish: '1:3'
- rawfish-cmd: mobhunt head give {player} rawfish Raw_Fish 1 silent
- rawfish-cmd-desc: You got a head of a Raw Fish
- rawfish-cmd-run-chance: 0.05
- rawfish-head-prize: '0'
- rawsalmon: '2:8'
- rawsalmon-cmd: mobhunt head give {player} rawsalmon Raw_Salmon 1 silent
- rawsalmon-cmd-desc: You got a head of a Raw Salmon
- rawsalmon-cmd-run-chance: 0.1
- rawSalmon-head-prize: '0'
- clownfish: '20:40'
- clownfish-cmd: mobhunt head give {player} clownfish Clowfish 1 silent
- clownfish-cmd-desc: You got a head of a Clownfish
- clownfish-cmd-run-chance: 0.5
- clownfish-head-prize: '0'
- pufferfish: '5:15'
- pufferfish-cmd: mobhunt head give {player} pufferfish Pufferfish 1 silent
- pufferfish-cmd-desc: You got a head of a Pufferfish
- pufferfish-cmd-run-chance: 0.4
- pufferfish-head-prize: '0'
- # ########################################################################
- # Bonus multipliers
- # ########################################################################
- # These are bonus multipliers that can modify the base prize.
- # REMEMBER: These are not in $ but they are a multiplier.
- # Setting to 1 will disable them.
- bonus:
- sneaky: 2.0
- return-to-sender: 2.0
- push-off-cliff: 2.0
- no-weapon: 2.0
- # This is the PRO-Sniper bonus. The Sniper bonus is calulated as half of PRO-Sniper bonus.
- # If If PRO Sniper (far-shot) is 2, then Sniper will be = 1+((far-shot-1)/2)=1.5
- far-shot: 2.0
- mounted: 1.5
- friendly-fire: 4.0
- bonus-mob: 10.0
- bonusMob-head-prize: '100'
- critical: 2.0
- # This is the chance (% chance 0-100) that a bonus mob will spawn.
- bonus-mob-chance: 0.2
- # Bonus for killing a Baby mob.
- babyMultiplier: 1.2
- # ########################################################################
- # Special / Achievements rewards
- # ########################################################################
- # Here is where you set the prize in $ for achieving a special kill.
- # For each achievment you can run a console command to give the player a reward.
- # You can use the following variables {player},{world}.
- # An example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- # Achievements will not be shown if the prize is 0, unless you set show-achievements-without-reward=true.
- achievements:
- # Put the names of the worlds here where you want to disable achievements.
- # Players will still get rewards for killings.
- disable-achievements-in-worlds:
- - worldname
- # Set this to true if you want to see achievements when you use /mobhunt achievements
- # allthough there is no reward for this.
- show-achievements-without-reward: false
- # Achievements
- charged-kill: 1000.0
- charged-kill-cmd: give {player} gold_ingot 1
- charged-kill-cmd-desc: ''
- creeper-punch: 1000.0
- creeper-punch-cmd: give {player} gold_ingot 1
- creeper-punch-cmd-desc: ''
- axe-murderer: 1000.0
- axe-murderer-cmd: give {player} gold_ingot 1
- axe-murderer-cmd-desc: ''
- recordhungry: 1000.0
- recordhungry-cmd: give {player} gold_ingot 1
- recordhungry-cmd-desc: ''
- infighting: 2000.0
- infighting-cmd: give {player} gold_ingot 1
- infighting-cmd-desc: ''
- by-the-book: 1000.0
- by-the-book-cmd: give {player} gold_ingot 1
- by-the-book-cmd-desc: ''
- creepercide: 1000.0
- creepercide-cmd: give {player} gold_ingot 1
- creepercide-cmd-desc: ''
- hunt-begins: 500.0
- hunt-begins-cmd: ''
- hunt-begins-cmd-desc: ''
- itsmagic: 2000.0
- itsmagic-cmd: give {player} gold_ingot 1
- itsmagic-cmd-desc: Enjoy you Gold Ingot
- fancypants: 1000.0
- fancypants-cmd: give {player} gold_ingot 1
- fancypants-cmd-desc: Enjoy you Gold Ingots
- master-sniper: 2000.0
- master-sniper-cmd: give {player} gold_ingot 1
- master-sniper-cmd-desc: Enjoy you Gold Ingots
- justintime: 1000.0
- justintime-cmd: give {player} gold_ingot 1
- justintime-cmd-desc: Enjoy you Gold Ingots
- fangmaster: 1000.0
- fangmaster-cmd: give {player} gold_ingot 1
- fangmaster-cmd-desc: Enjoy your Gold Ingot
- hunter1: 1000.0
- hunter1-cmd: give {player} gold_ingot 5
- hunter1-cmd-desc: Enjoy your 5 Gold Ingots
- hunter2: 2500.0
- hunter2-cmd: give {player} gold_ingot 10
- hunter2-cmd-desc: Enjoy your 10 Gold Ingots
- hunter3: 5000.0
- hunter3-cmd: give {player} gold_ingot 20
- hunter3-cmd-desc: Enjoy your 20 Gold Ingots
- hunter4: 10000.0
- hunter4-cmd: give {player} gold_ingot 25
- hunter4-cmd-desc: Enjoy your 25 Gold Ingots
- hunter5: 20000.0
- hunter5-cmd: give {player} gold_ingot 40
- hunter5-cmd-desc: Enjoy your 40 Gold Ingots
- hunter6: 40000.0
- hunter6-cmd: give {player} gold_ingot 50
- hunter6-cmd-desc: Enjoy your 50 Gold Ingots
- hunter7: 80000.0
- hunter7-cmd: give {player} gold_ingot 60
- hunter7-cmd-desc: Enjoy your 60 Gold Ingots
- # ########################################################################
- # Achievement Hunter levels
- # ########################################################################
- # Here is where you set how many mobs to kill to reach next level per mob.
- # You can only set the number of mobs to kill to reach level 1. the next
- # levels is automatically calculated this way.
- # Level 1: 100 (100 kills)
- # Level 2: x 2.5 (250 kills)
- # Level 3: x 5 (500 kills)
- # Level 4: x 10 (1000 kills)
- # Level 5: x 25 (2500 kills)
- # Level 6: x 50 (5000 kills)
- # Level 7: x 100 (10000 kills)
- # Level Achievements can be disabled by setting the number to 0
- achievement_levels:
- blaze_level1: 80
- creeper_level1: 100
- silverfish_level1: 100
- zombie-pigman_level1: 100
- enderman_level1: 100
- giant_level1: 100
- skeleton_level1: 100
- wither-skeleton_level1: 80
- spider_level1: 100
- cave-spider_level1: 100
- witch_level1: 80
- zombie_level1: 100
- ghast_level1: 80
- iron-golem_level1: 100
- magma-cube_level1: 100
- endermite_level1: 100
- guardian_level1: 100
- elder_guardian_level1: 50
- killerrabbit_level1: 100
- slime-base_level1: 100
- shulker_level1: 100
- bat_level1: 100
- chicken_level1: 100
- cow_level1: 100
- horse_level1: 100
- mushroom-cow_level1: 100
- ocelot_level1: 100
- pig_level1: 100
- rabbit_level1: 100
- sheep_level1: 100
- snowman_level1: 100
- squid_level1: 100
- villager_level1: 100
- wolf_level1: 100
- pvpplayer_level1: 100
- bonusmob_level1: 20
- polar_bear_level1: 100
- stray_level1: 100
- husk_level1: 100
- wither_level1: 20
- enderdragon_level1: 20
- cartographer_level1: 100
- nitwit_level1: 100
- farmer_level1: 100
- librarian_level1: 100
- priest_level1: 100
- butcher_level1: 100
- blacksmith_level1: 100
- donkey_level1: 100
- evoker_level1: 50
- llama_level1: 100
- mule_level1: 100
- vex_level1: 100
- vindicator_level1: 100
- zombiehorse_level1: 100
- skeletonhorse_level1: 100
- zombie_villager_level1: 100
- rawfish_level1: 100
- rawsalmon_level1: 100
- clownfish_level1: 100
- pufferfish_level1: 100
- # ########################################################################
- # Rewards for assisting killings
- # ########################################################################
- # They players can get an extra reward if they help each other killing mobs.
- assists:
- # Enabling assist allows the second last player to attack a mob to get some money from it
- enable: true
- # This should be a value that is multiplied against the mobs base kill value.
- # This is used to determine how much money an assister gets.
- multiplier: 0.25
- # Should killstreak be applied to assists
- allow-killstreak: false
- # Time in seconds after attacking a mob that can be counted as an assist
- timeout: 4
- # ########################################################################
- # Grinding detection settings
- # ########################################################################
- # Here you can change the behavior of the grinding detection.
- grinding:
- # Grinding detection.
- # Enabling this prevents a player from earning too much money from using a mob grinder.
- # Set 'enable-grinding-detection: false' to disable the grinding detection.
- # OBS: You can whitelist an area to allow grinding using '/mobhunt whitelistarea <add|remove>'
- # if the area is detected as a grinding area. See also '/mobhunt checkgrinding'
- # For each kill MobHunting check the number of kills within the range
- # If number of kills exceeds 10, the reward will decrese with 10% until the 'number of deaths'
- # is reached, whereafter the reward will be zero.
- enable-grinding-detection: true
- grinding-detection-range: 15
- grinding-detection-number-of-death: 20
- disable-natural-item-drops-on-player-grinding: false
- disable-natural-xp-drops-on-player-grinding: false
- blacklist-player-grinding-spots-as-server-worldwide-spots: false
- # Killing stacked mobs (created by a mob stacking plugin)
- # is by nature detected as grinding and by default allowed. If you want to the the grinding detection to detect
- # killings of stacked to be detected as gring, you must set grinding-stacked-mobs-allowed to false.
- grinding-stacked-mobs-allowed: true
- # Detect Grinding Farms.
- # When this is true, the plugin will try to detect if the players has build a Mob Grinding Farm.
- # Farm detection can be completly disabled or you can whitelist an area using the whitelist
- # command if you want the players to harvest mobs from a farm.
- detect-farms: true
- # Nether Gold Farm detection.
- # When this is true, the plugin will try to detect if the players has build a Nether Gold Farm.
- # There is no guarantie that the plugin can detect all types of Nether Gold farms, but it has
- # been testet on this one: https://www.youtube.com/watch?v=jQWG9Q7HoUA
- # When searching for grinding the plugin measures how many mobs dies per timeframe within a range.
- # Be careful if you change this number there is a risk for false positives.
- detect-nether-gold-farms: true
- seconds-to-search-for-grinding-on-nether-gold-farms: 30
- range-to-search-for-grinding-on-nether-gold-farms: 4.0
- number-of-deaths-when-searching-for-grinding-on-nether-gold-farms: 5
- disable-natural-item-drops-on-nether-gold-farms: false
- disable-natural-xp-drops-on-nether-gold-farms: false
- # Other Farm detection.
- # When this is true, the plugin will try to detect if the players has build other Farms
- # where different mobs is falling into death. The plugin is still counting mobs which
- # dies from falling, with in a range and a time frame.
- detect-other-farms: true
- seconds-to-search-for-grinding-on-other-farms: 30
- range-to-search-for-grinding-on-other-farms: 4.0
- number-of-deaths-when-searching-for-grinding-on-other-farms: 10
- disable-natural-item-drops-on-other-farms: false
- disable-natural-xp-drops-on-other-farms: false
- # ########################################################################
- # Penalty multipliers
- # ########################################################################
- # These are penalty multipliers that can modify the base prize.
- # REMEMBER: These are not in $ but they are a multiplier.
- # Setting to 1 will disable them.
- penalty:
- # If a player flies at any point in a fight, this penalty will be applied
- flyingPenalty: 0.5
- # This is the penalty if the player gets killed by a mob.
- # Set mob-rob-from-player=10 to let the mob steal 10 dollars
- # or 10% to let the mob steal 10% of the players balance.
- # Set mob-rob-from-player=0 to disable this
- mob-rob-from-player: 0%
- # ########################################################################
- # Reward for kills in a row
- # ########################################################################
- # Set the multiplier when the player kills 1,2,3,4 mob in a row without getting damage.
- # Killstreak will be disabled if you set the multiplier: 1.0
- killstreak:
- level1: 5
- level1-multiplier: 1.5
- level2: 10
- level2-multiplier: 2.0
- level3: 20
- level3-multiplier: 3.0
- level4: 40
- level4-multiplier: 4.0
- # ########################################################################
- # Rank multipliers and world difficulty multipliers
- # ########################################################################
- # You can add multipliers for players with different ranks/groups. To do this
- # you must set give the user/group permissions with a format like this:
- # mobhunting.multiplier.guest
- # mobhunting.multiplier.guardian
- # mobhunting.multiplier.staff
- # mobhunting.multiplier.hasVoted
- # mobhunting.multiplier.donator
- # mobhunting.multiplier.op <---- Notice 'op' is reserved for OP'ed players!
- # OP'ed players will only get the OP multiplier
- # you can make your own permission nodes. You just need to keep the format
- # mobhunting.multiplier.name 'value' in your permissions file and the format below in this file.
- multiplier:
- # Ranks
- rank-multiplier:
- mobhunting:
- multiplier:
- donator: '3'
- staff: '1.05'
- hasVoted: '2'
- guest: '0.9'
- guardian: '1.02'
- # WorldDifficulty
- world-difficulty-multiplier:
- difficulty:
- multiplier:
- peaceful: '0.5'
- hard: '2'
- normal: '1'
- easy: '0.75'
- # ########################################################################
- # Pvp rewards
- # ########################################################################
- # Pvp configuration. Set pvp-allowed = true if you want give the players a reward when they kill eachother.
- # You can alsp run a console command when this happens to give the player a reward or punish him.
- # You can you the following variables {player},{world},{killed_player}.
- # An example could be to give the player permission to fly
- # for 1 hour or use give command to the player items.
- # You can also specify the message send to the player.
- # You can run many console commands on each line, each command
- # must be separated by |
- pvp:
- # Set pvpAllowed=false to disable rewards on killing other players.
- pvp-allowed: true
- # Set rob-from-victim=true to steal from the victim or
- # rob-from-victim=false to get the reward money from the server.
- rob-from-victim: true
- # The kill prize can be a number to steal x dollars from the killed player,
- # or it can be a cut in percent of his balance. Rob from victiom is about where the money comes from.
- # If FALSE the money comes from from the server, if TRUE the money comes from the dead player.
- # If you dont want the player to get any money for PVP kills, you MUST set pvp-kill-prize: 0
- pvp-kill-prize: 1.0%
- # One or more console commands to be run when a player kills another player.
- pvp-kill-cmd: mobhunt head give {player} 397 1 3 {SkullOwner:"{killed_player}"} 1 silent|give {player} diamond 1
- # Write the message to the killer, describing the reward / console commands
- pvp-kill-cmd-desc: You got {killed_player}'s skull
- # This is the chance for running the command. 1 = 100% (each time the player is killed), 0.5 ~ 50% and 0.001 = 0.1% (very rare)
- pvp-kill-cmd-run-chance: 0.5
- # The Head price if you want playerheads to have a value like the bag of gold.
- pvp-head-prize: '10'
- # ########################################################################
- # Disguises rewards
- # ########################################################################
- # Here is where can define the actions when a player is under disguise (attacker)
- # or when the attacked (victim)
- disguises:
- # Disable integration with iDisguise
- disable-integration-i-disguise: false
- # Disable integration with DisguiseCcraft
- disable-integration-disguisecraft: false
- # Disable integration with LibsDisguises
- disable-integration-libsdisguises: false
- # Set pvpAllowed=false to disable rewards on killing other players.
- remove-disguise-when-attacking: true
- # Set pvpAllowed=false to disable rewards on killing other players.
- remove-disguise-when-attacked: true
- # Bonus multiplier for killing while disgused.
- # Can be both positive an negative = reward or penalty
- # and over and under 1 = raise or lower the reward.
- undercover-multiplier: 0.95
- # Bonus multiplier for killing a disgused player.
- # Can be both positive an negative = reward or penalty
- # and over and under 1 = raise or lower the reward.
- cover-blown-multiplier: 1.2
- # ########################################################################
- # NPC / Citizens / MasterMobHunter settings.
- # ########################################################################
- npc:
- # Disable integration with Citizens2
- disable-integration-citizens: false
- # Set the number of seconds between each check. Recommended setting is
- # masterMobHunter_check_every: 300 ~ to update all MasterMobHunters every 5th minute.
- # Be careful not to lower this number too much. It can cause lag and server crashes
- # because of database lockings.
- masterMobHunter_check_every: 300
- # ########################################################################
- # Bounty settings
- # ########################################################################
- # Here you can change the behavior of the Bounty Command or you can disable
- # the command completely.
- bounties:
- # Set to true if you want to disable players to be able to put bounties on each other.
- disable-player-bounties: false
- # Here you set how much of a bound the bounty owner get back if
- # he drop the bounty on another player
- bounty-return-pct: 50
- # Here you set the number of days the Bounty is collectable.
- # After the number of days the Bounty will be removed automatically
- bounty_duration: 30
- # Set enable_random_bounty=false to disable random bounties
- enable_random_bounty: true
- # Time between Random Bounty is created in minutes
- time_between_random_bounties: 60
- # Minimum number of players before the server starts to make random bounties
- minimum_number_of_online_players: 5
- # Chance that a bounty is created on a player after the minimum time. Must be a number between 0 and 1. (0 = never, 0.5 = 50% 1 = always)
- chance_to_create_a_random_bounty: 0.5
- # Random Bounty. Can be a number 100 or a range 100:200
- random_bounty_prize: 50:100
- # ########################################################################
- # Stacked mobs settings
- # ########################################################################
- # Here you can change the behavior of stacked mobs integration, or you can disable
- # integration completely.
- stackedmobs:
- # Disable integration with MobStacker.
- # https://www.spigotmc.org/resources/mobstacker.15596/
- disable-integration-mobstacker: false
- # Disable integration with StackMob.
- # https://www.spigotmc.org/resources/stackmob.29999/
- disable-integration-stackmob: false
- # Set to true if you want stacked mobs to pay a reward.
- get-reward-from-stacked-mobs: true
- # ########################################################################
- # CustomMob settings
- # ########################################################################
- # Here you can change the behavior of CustomMobs Integration, or you can disable
- # integration completely.
- # https://www.spigotmc.org/resources/custommobs.7339/
- custommobs:
- # Disable integration with CustomMobs
- # https://dev.bukkit.org/bukkit-plugins/custom-mobs/
- disable-integration-custommobs: false
- # Can the players earn money on mobs spawned from CustomMobs Spawners and eggs?
- allow_custom_mobspawners_and_eggs: false
- # ########################################################################
- # Conquestia Mobs settings
- # ########################################################################
- # Here you can change the behavior of ConquestiaMobs Integration, or you can disable
- # integration completely.
- # https://www.spigotmc.org/resources/conquesita-mobs.21307/
- conquestiamobs:
- # Disable integration with ConquestiaMobs
- # https://www.spigotmc.org/resources/conquesita-mobs.21307/
- disable-integration-conquestiamobs: false
- # This is the multiplier per level mutiplied with the basic reward.
- # Becareful not to ruin the server economy by making the multiplier to big.
- # Example: If the reward is 10 and the multiplier is 1.05, the calculated
- # reward is:
- # Level 1: reward=10
- # Level 2: reward=10*1.05=10.5
- # Level 3: reward=10*1.05*1.05=11.03
- # Level 4: reward=10*1.05*1.05*1.05=11.58
- # Level 5: reward=10*1.05*1.05*1.05*1.05=12.16
- # Level 6: reward=10*1.05*1.05*1.05*1.05*1.05=12.76
- # Level 7: reward=10*1.05*1.05*1.05*1.05*1.05*1.05=13.40
- # Level 8: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.07
- # Level 9: reward=10*1.05*1.05*1.05*1.05*1.05*1.05*1.05*1.05=14.77
- # Level 10: reward=10*1.05*1.05*1.05*.....=15.51
- # Level 20: reward=10*1.05*1.05*1.05*.....=25..27
- # Level 30: reward=10*1.05*1.05*1.05*.....=41.61
- # Level 40: reward=10*1.05*1.05*1.05*.....=67.05
- # Level 50: reward=10*1.05*1.05*1.05*.....=109.21
- # Level 100: reward=10*1.05*1.05*1.05*.....=1252.39
- multiplier_per_level: 1.05
- # ########################################################################
- # Factions settings
- # ########################################################################
- # Here you can change the behavior of the Factions integration, or you can disable
- # integration completely.
- # https://www.spigotmc.org/resources/factions.1900/
- factions:
- # Disable integration with Factions.
- # https://www.massivecraft.com/
- disable-integration-factions: false
- # This is the bonus when a player kills a mob or a player in a Factions WarZone.
- factions_warzone_multiplier: 1.1
- # ########################################################################
- # Towny settings
- # ########################################################################
- # Here you can change the behavior of the Towny integration, or you can disable
- # integration completely.
- # http://towny.palmergames.com/
- towny:
- # Disable integration with Towny.
- # http://towny.palmergames.com/
- disable-integration-towny: false
- # Disable rewards when the player is in his hometown.
- # http://towny.palmergames.com/
- disable-rewards-in-home-town: true
- # Disable naturally drops and xp drops when th eplayer kill mobs in his home town.
- disable-naturally-drops-and-xp-in-home-town: false
- # ########################################################################
- # DropMoneyOnGround Settings
- # ########################################################################
- dropmoneyonground:
- # When a player get a money reward for a kill, the money will go directly
- # into his pocket. If you set dropMoneyOnGround=true the reward will
- # dropped on ground to be picked up by the player.
- # Negative rewards will always be taken from the player.
- drop-money-on-ground: true
- # Here you can set the type of the ITEM to be dropped.
- # You can choose between "ITEM","KILLED","SKULL","KILLER". The default is ITEM.
- # The value will be showed above the item.
- # ITEM: The reward is dropped as a normal Minecraft item.
- # KILLED: The reward is dropped as the head of the mob/player you killed.
- # SKULL: The reward is dropped as a SKULL with a custom texture. You can generate custom texture value
- # and custom texture signature at http://mineskin.org
- # KILLER: The reward is dropped as the killers head.
- #
- # OBS: If the Gringotts plugin is installed and support not disabled, the droped item will be the Gringotts chosen item.
- # Examples:
- #
- # Bag of gold: (https://mineskin.org/6875)
- #
- # drop-money-on-ground-skull-reward-name: 'Bag of gold'
- # drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ=='
- # drop-money-on-ground-skull-texture-signature: 'm8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE='
- #
- # Bag of gold (alternative): (https://mineskin.org/3384)
- #
- # drop-money-on-ground-skull-reward-name: 'Bag of gold'
- # drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0NzQzMzI0MzY1MDYsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzg2NzczZDc0Y2Y1MDhmZDc3Yzc4MmZmZDI5ZGYyZmU0N2ZiNzE0YjViMGQ3ZGU2N2Q1Mjg2OTMxZTJmMWRmMiJ9fX0='
- # drop-money-on-ground-skull-texture-signature: 'JdvJksowuxYQ0eqf56J+Dmczg7zvlw2DbIc58Q33kRt65uMUNn2iRCQsbNpztC1cAAgyYMOyFDiOUZQeIK03CSRoPLDtWp2u501YoGKqhjgrE0V0UDh3JetWKz4Ob0KmATtY+4R2vSoMjHFEFppM0Oq+8ZER12FAiVEMAzeseFN3Z9fWAMc/V10LoquGBpq6ExTfSCEEMDEGZopF1T8ZBKL0vf4DVendfz4v3yl7bRBzISZEAnF+ECTa9z36r8HRqS8+s0eO/AWYQcRaKIu9H+wSK5F/1v+rgifeSlMAnt1Na8m1b5tMfNuq6pXxWCq4nUGgYVTOLUinqs9ZcFz3Z6Mtx5YtymKk2M0mzxmTm9+AeOL4s3K/UrJYQlcmLBJSv4hd6EigJXoashzWNCHKmFDYCdEhh4FArq4G9vRZtoudcTeMsvi0VmXIgER8U5iSfoTtzXcGbf/GT0ECtgfeA40f5oCqyE4nXreudMmvlDCBr/KHbILQWeeH/jhtYqQ6OwJb3Ji2Bs9F5fQmICSqk7X4yKzexf8rdDhOG1z+/TCot7K8unPVuQx46sXPeP7t2hCiHOXMAnOMt8vuL3gQUURIEM6fMryjmlKsgvk8Jo0gawavRCIZQtA6vT0JRRnSAchzEOA7QP1iiVV3LnwX9Yqw7oMJ/+REV1hWesuzDOc='
- #
- # Chest: (https://mineskin.org/3136)
- #
- # drop-money-on-ground-skull-reward-name: 'Treasure chest'
- # drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0NzI4Mzk3Nzk2ODMsInByb2ZpbGVJZCI6ImIwZDRiMjhiYzFkNzQ4ODlhZjBlODY2MWNlZTk2YWFiIiwicHJvZmlsZU5hbWUiOiJJbnZlbnRpdmVHYW1lcyIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTY5NDcxMjQ1YmNhN2M0ZmUwNjQ0MGQ5YjRiOWY3NDIxN2VkNzM0M2FhZDU5YTc5MThiMWExZDYxZDhiYTZkYSJ9fX0='
- # drop-money-on-ground-skull-texture-signature: 'lVA2QIbvybpzhcXof5yWz/7nkHdhG/3MGO+1DyD1txdRCALV6BRwsDUBwIUg06MkLUpBkjmiOvFcCRgal/jDE/xkkJPyk2tb/w4NtQ5PiPiAe0oInVnuiSIVFIE4tnsCdvX0joll3uKwVu6XY3t1KEsqJATcPhA5hslVn1iOp/IfMziIfuCzzob04rScpwcw0mLNtbtbMVAl6LYR9gXVuOkAfXujuYq4lbI/iW0yuLxSAzr8i9QWBP2ftup4qQHwocQRTdUE6/G5G9LwJWXhhnqKWjgjfvL0y2FRFJkgN1cvuq7DvUDBVsePnRIHwU5YvBPMjcZe/KE8VPTSodsN84/+++5p95Puxe1DXMX822xR71IQsxM7eax7Ffrr/Tzxw2rSDh9ivGGlRAB85OHwp/ouUgWNSrT8inNMYImque9EuZku9p3OFet8iZsFhkMXANeNtTVL7LKV7/L/0YWwoeyBnw5QQqvGyWKw3dac5eDkRNCyCtdDIntM5vsd8FxnIFj36zxLWgmrJmOM9hg5PBM4gcDxxryBcug8jSe+W9XDU39OOJotXajj8dgSL8yUn+d7l4Qvat/vJbAE8lonMl7P0P9QBPzmcIUvlRMuHSpRZQYkoCbwc2Filahd/5INtm7I4Y28XYzzupdwLk3cavKfOloL5YrWNqaZr/+9Tbk='
- #
- # Birthday present: (https://mineskin.org/4743)
- #
- # drop-money-on-ground-skull-reward-name: 'Birthday present'
- # drop-money-on-ground-skull-texture-value: 'eyJ0aW1lc3RhbXAiOjE0Nzk5MzEzNDMxMjgsInByb2ZpbGVJZCI6IjNlMjZiMDk3MWFjZDRjNmQ5MzVjNmFkYjE1YjYyMDNhIiwicHJvZmlsZU5hbWUiOiJOYWhlbGUiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2NmNDRkZjIzMjBiNzYzMTI0N2FhZGY1OWMwZWNlOTdhNGJiNTdkZjI4YzFjZWU3OTM0ZjZhZTI4YWY4OTg5In19fQ=='
- # drop-money-on-ground-skull-texture-signature: 'k1xQ6E1NuxG1ZN7nlQqRJltYrJn44XHVhNA9pSEu2Pt2mkuixMxhIDj2Tg6o+JWlTyGfXtPVWLxygeGymmeSGaVcmDTaCALg7PL11ZfSzSWSxaIufNbj1EcSi264jg5FrAa/2/DnFsgu16wjlWiIGtjCzgx2QabY8YofoPKw6Y6Y5FHZJVXpT8Rsxs8ok6ZHtfm/ZyyTgvRSzh2mKmVyQIYJ1ZKxuqWhDQfbtBpu3dlEzMAEJo85Dvb7uIFYa7WFitjFJue/c9qpqAnazWFLrx33nYpjjeYhcfAvsaNQW3JVFEkyxzEgzOHbdsbiZcqTCwO+49whu175xOqT7XhouEubDT7A3H1jiSvQvkUZJv/GzUF4qFYHSfxhr6OWoBrRGwWmPdcrYx7fUWKo43CAqa5inaiTV4gU70BWrx5i3LhIJxpnspAyTXs8tZBxeoh8IizWD7uXkYYqh3j9cwuHoxfwZuMpOx9CPTC6R/YwJ1YK5OgJBY1+QhNw+NOilWT3jTok82elFvOLm3a5yLyVs+/UPmLD7rZsFm7/DD3VnRcpgjKRiyy2j9vYsYLyNE2BVLVJxBVk2yyy9u7L4VR6PO+8v2dh9DQl7vM2ORCxKPl2lt6woHWM2+eT1PXr16LtMtAOGYT8mlKFhp8Ou2+9fu4AqWkX7n3swU6XLiK5cJs='
- #
- # Choose between "ITEM","KILLED","SKULL","KILLER"
- drop-money-on-ground-itemtype: ITEM
- # Use the reward as a currency (bag of gold) which can be sold, bought, stored in a chest (in a Bank?)
- drop-money-use-item-as-currency: false
- # Here you can change the command /mh money ... to /mh <alias> ...
- # Example: gold,bag,silver,coin,????
- drop-money-command-alias: money
- # Here you can set which item should be used when you have chosen drop-money-on-ground-itemtype: ITEM.
- # Use Minecraft Item names like:
- # GOLD_NUGGET, DIAMOND, GOLD_INGOT, EMERALD, GOLDEN_APPLE
- drop-money-on-ground-item: GOLD_INGOT
- # Here you can set of the color of the number above the dropped item.
- # Use color names like WHITE, RED, BLUE, GOLD
- drop-money-on-ground-text-color: WHITE
- # This is the name of the reward
- drop-money-on-ground-skull-reward-name: credits
- # This is the Custom Texture Value generated at http://mineskin.org
- drop-money-on-ground-skull-texture-value: eyJ0aW1lc3RhbXAiOjE0ODU5MTIwNjk3OTgsInByb2ZpbGVJZCI6IjdkYTJhYjNhOTNjYTQ4ZWU4MzA0OGFmYzNiODBlNjhlIiwicHJvZmlsZU5hbWUiOiJHb2xkYXBmZWwiLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5NmNlMTNmZjYxNTVmZGYzMjM1ZDhkMjIxNzRjNWRlNGJmNTUxMmYxYWRlZGExYWZhM2ZjMjgxODBmM2Y3In19fQ==
- # This is the Custom Texture Signature generated at http:\\mineskin.org
- drop-money-on-ground-skull-texture-signature: m8u2ChI43ySVica7pcY0CsCuMCGgAdN7c9f/ZOxDZsPzJY8eiDrwxLIh6oPY1rvE1ja/rmftPSmdnbeHYrzLQ18QBzehFp8ZVegPsd9iNHc4FuD7nr1is2FD8M8AWAZOViiwlUKnfd8avb3SKfvFmhmVhQtE+atJYQrXhJwiqR4S+KTccA6pjIESM3AWlbCOmykg31ey7MQWB4YgtRp8NyFD3HNTLZ8alcEXBuG3t58wYBEME1UaOFah45tHuV1FW+iGBHHFWLu1UsAbg0Uw87Pp+KSTUGrhdwSc/55czILulI8IUnUfxmkaThRjd7g6VpH/w+9jLvm+7tOwfMQZlXp9104t9XMVnTAchzQr6mB3U6drCsGnuZycQzEgretQsUh3hweN7Jzz5knl6qc1n3Sn8t1yOvaIQLWG1f3l6irPdl28bwEd4Z7VDrGqYgXsd2GsOK/gCQ7rChNqbJ2p+jCja3F3ZohfmTYOU8W7DJ8Ne+xaofSuPnWODnZN9x+Y+3RE3nzH9tzP+NBMsV3YQXpvUD7Pepg7ScO+k9Fj3/F+KfBje0k6xfl+75s7kR3pNWQI5EVrO6iuky6dMuFPUBfNfq33fZV6Tqr/7o24aKpfA4WwJf91G9mC18z8NCgFR6iK4cPGmkTMvNtxUQ3MoB0LCOkRcbP0i7qxHupt8xE=
- # Dark room mobspawners usually collect items in a HOPPER. This is allowed by default.
- # If you want to deny HOPPERS to collect MobHunting Money rewards
- # set "deny-hoppers-to-pickup-money-on-ground"=false
- deny-hoppers-to-pickup-money-on-ground: true
- # ########################################################################
- # Integration to other plugins.
- # ########################################################################
- plugins:
- # Disable integration with MobArena
- disable-integration-mobarena: false
- # Set to true if you want the players to get rewards while playing MobArena.
- mobarena-get-rewards: false
- # Disable integration with PvpArena
- disable-integration-pvparena: false
- # Set to true if you want the players to get rewards while playing pvpArena.
- pvparena-get-rewards: false
- # Disable integration with MythicMobs
- disable-integration-mythicmobs: false
- # Disable integration with MyPet
- disable-integration-mypet: false
- # Disable integration with MiniGames
- disable-integration-minigames: false
- # Disable integration with MiniGamesLib
- # https://www.spigotmc.org/resources/minigameslib.23844/
- disable-integration-minigameslib: false
- # Disable integration with WorldGuard
- disable-integration-worldguard: false
- # Disable integration with Essentials
- # http://dev.bukkit.org/bukkit-plugins/essentialsx/
- disable-integration-essentials: false
- # Disable integration with BattleArena
- disable-integration-battlearena: false
- # Disable integration with BossBarAPI. If you want messages in player chat you can set this to true.
- disable-integration-bossbarapi: false
- # Disable integration with BarAPI. If you want messages in player chat you can set this to true.
- # https://dev.bukkit.org/projects/bar-api
- disable-integration-barapi: false
- # Disable integration with TitleAPI
- disable-integration-titleapi: false
- # Disable integration with VanishNoPacket
- disable-integration-vanishnopacket: false
- # Disable integration with TitleManger. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/titlemanager.1049/
- disable-integration-titlemanager: false
- # Disable integration with Actionbar. If you want messages in player chat you can set this to true.
- disable-integration-actionbar: false
- # Disable integration with ActionBarAPI. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/actionbarapi-1-8-1-9-1-10.1315/
- disable-integration-actionbarapi: false
- # Disable integration with ActionAnnouncer. If you want messages in player chat you can set this to true.
- # https://www.spigotmc.org/resources/actionannouncer.1320/
- disable-integration-actionannouncer: false
- # Disable integration with Gringotts Economy.
- # http://dev.bukkit.org/bukkit-plugins/gringotts/
- disable-integration-gringotts: false
- # Disable integration with TARDIS Weeping Angels.
- # http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/
- disable-integration-tardis-weeping-angels: false
- # Disable integration with ProtocolLib.
- # https://www.spigotmc.org/resources/protocollib.1997/
- disable-integration-protocollib: false
- # Disable integration with MysteriousHalloween.
- # https://www.spigotmc.org/resources/mysterioushalloween.13059/
- disable-integration-mysterious-halloween: false
- # Disable integration with McMMO.
- # https://www.spigotmc.org/resources/mcmmo.2445/
- disable-integration-mcmmo: false
- # Disable integration with PlaceholderAPI.
- # https://www.spigotmc.org/resources/placeholderapi.6245/
- disable-integration-placeholderapi: false
- # ########################################################################
- # Database Settings.
- # ########################################################################
- database:
- # Type of database to use. Valid values are: sqlite, mysql
- type: sqlite
- username: user
- password: password
- host: localhost:3306
- database: mobhunting
- # sql_debug is only meant to be used by the developer. Setting this to to true can produre a a big log file!
- debug_sql: false
- # FOR INTERNAL USE ONLY. DONT CHANGE THIS VALUE!
- database_version: 4
- # ########################################################################
- # Update settings
- # ########################################################################
- updates:
- # Check if there is a new version of the plugin available.
- update-check: true
- # Set the number of seconds between each check. Recommended setting is
- # check_every: 7200 ~ to check every second hour.
- check_every: 7200
- # Set 'autoupdate: true' if you want new updates downloaded and installed.
- # You will still have to reboot the server manually.
- autoupdate: false
- # ########################################################################
- # General Setting.
- # ########################################################################
- general:
- # Put the names of the worlds here that you do not wish for mobhunting to be enabled in.
- disabled-in-worlds:
- - worldname
- # The language (file) to use. You can put the name of the language file as the language code
- # (eg. en_US, de_DE, fr_FR, ect.) or you can specify the name of a custom file without the .lang
- # Please check the lang/ folder for a list of all available translations.
- language: en_US
- # Can the players earn money on mobs spawned from mobspawners, eggs and from eggs from Dispensers?
- # If you disable this you are still able to get rewards from specific Spawners, if you white list the area
- # using '/mh whitelistarea'.
- disable_money_rewards_from_mobspawners_and_eggs: true
- # Let the players get the naturally dropped items from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
- disable_naturally_dropped_items_from_mobspawners_and_eggs: false
- # Let the players get the naturally dropped XP from mobs spawned from mobspawners, eggs and from eggs from Dispensers ?
- disable_naturally_dropped_xp_from_mobspawners_and_eggs: false
- # Broadcast messages will be send in the ActionBar if MobHunting finds a supported ActionBar plugin.
- use-actionbar-for-broadcasts: true
- # Should achievements be broadcasted?
- broadcast-achievement: true
- # Should the hunt begins achievement be broadcasted?
- broadcast-first-achievement: true
- # Time between saves in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
- # but I recommend to save every 5th minute = 6000 ticks
- save-period: 6000
- # Time between leaderboard updates in ticks (20 ticks ~ 1 sec) This number must be higher that 1200 ticks = 2 minutes,
- # but I recommend to update leaderboards max every 5 min = 6000 ticks
- leaderboard-update-period: 6000
- # Time in seconds after attacking a mob that can be counted as a kill
- kill-timeout: 4
- # If kills are not being registered in mob hunting. Enable this to see why they arent
- kill-debug: false
- # Rounding of rewards when you uses a range or %. (ex creeperPrize=10:30) the reward.
- # All numbers except 0 can be used.
- # Set rounding_reward=1 if you want integers. IE. 10,11,12,13,14...
- # Set rounding_reward=0.01 if you want 2 decimals 10.00, 10.01, 10.02... integers.
- # Set rounding_reward=5 if you want multipla of 5 IE. 10,15,20,25...
- # Set rounding_reward=2 if you want multipla of 2 IE. 10,12,14,16...
- reward_rounding: 0.01
- # This is the minimum reward which will which will be paid to the player 0.01 will be fine
- # in most installation, but Gringott users who want very low rewards (like 0.001 for killing
- # a mob) will have to lower the minimum reward. Remember that some multipliers are less than 1
- # and grinding detection and penalties. The minimum_reward should therefor be less than 10%
- # of smallest reward. In the Gringotts example minimum_reward should be 0.0001 or 0.00005.
- minimum_reward: 0.01
- # When a new playerjoins the server he will by default start
- # in 'LEARNING MODE' and get extra information about when he get rewards and not,
- # when killing Mobs. The player can disable this InGame by using the command '/mobhunt learn'
- newplayer_learning_mode: false
- # When use_gui_for_achivements=true the status of players achievements will
- # be showed in a Inventory GUI.
- use_gui_for_achievements: true
- # When use_gui_for_bounties=true the open bounties and most wanted players will
- # be showed in a Inventory GUI.
- use_gui_for_bounties: true
- # Disable natural drops when a mob is killed
- # (because player is grinding or protected by Worldguard or in God mode or similar)
- # If you want the mobs to drops normal rewards set
- # "disable-natural-item-drops"=false
- disable-natural-item-drops: true
- # Disable natural xp drops when a mob is killed
- # (because player is grinding or protected by Worldguard or in God mode or similar)
- # If you want the mobs to drop normal XP set
- # "disable-natural-xp-drops"=false
- disable-natural-xp-drops: true
- # Try to cancel natural drops when a mob is killed the player is in creative mode.
- # If you want the mobs to drops normal rewards set
- # "try-to-cancel-natural-drops-when-in-creative"=false
- try-to-cancel-natural-drops-when-in-creative: true
- # Try to cancel XP drops when a mob is killed while the player is in creative mode.
- # If you want the mobs to drop normal XP set
- # "try-to-cancel-xp-drops-when-in-creative"=false
- try-to-cancel-xp-drops-when-in-creative: true
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