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- if didpingu == false then
- didpingu = true
- for i,v in pairs(game.Players:GetChildren()) do
- if v:IsA("Player") then
- local nooties = Instance.new("Sound",workspace)
- nooties.SoundId = "http://www.roblox.com/asset/?id=142912516"
- nooties.Volume = 1
- nooties.Looped = true
- nooties:Play()
- end
- end
- wait(12)
- local Sky = Instance.new("Sky",game.Lighting)
- Sky.SkyboxBk = pingudecal
- Sky.SkyboxDn = pingudecal
- Sky.SkyboxFt = pingudecal
- Sky.SkyboxLf = pingudecal
- Sky.SkyboxRt = pingudecal
- Sky.SkyboxUp = pingudecal
- local function modelasd()
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- for i,a in pairs(v:GetChildren()) do
- local top = Instance.new("Decal",a)
- top.Face = "Top"
- top.Texture = pingudecal
- local btm = Instance.new("Decal",a)
- btm.Face = "Bottom"
- btm.Texture = pingudecal
- local lft = Instance.new("Decal",a)
- lft.Face = "Left"
- lft.Texture = pingudecal
- local rft = Instance.new("Decal",a)
- rft.Face = "Right"
- rft.Texture = pingudecal
- local frnt = Instance.new("Decal",a)
- frnt.Face = "Front"
- frnt.Texture = pingudecal
- local bk = Instance.new("Decal",a)
- bk.Face = "Back"
- bk.Texture = pingudecal
- local VTest = Instance.new("ParticleEmitter")
- VTest.Parent = a
- VTest.Texture = pingudecal
- VTest.Speed = NumberRange.new(200)
- VTest.Rate = 200
- VTest.Size = NumberSequence.new(10000,10000)
- VTest.Lifetime = NumberRange.new(1000)
- local pepe = coroutine.create(function()
- while wait() do
- local Explosion = Instance.new("Explosion",a)
- Explosion.BlastRadius = 10000
- end
- end)
- coroutine.resume(pepe)
- end
- end
- end
- end
- local function partasd()
- for i,a in pairs(workspace:GetChildren()) do
- local top = Instance.new("Decal",a)
- top.Face = "Top"
- top.Texture = pingudecal
- local btm = Instance.new("Decal",a)
- btm.Face = "Bottom"
- btm.Texture = pingudecal
- local lft = Instance.new("Decal",a)
- lft.Face = "Left"
- lft.Texture = pingudecal
- local rft = Instance.new("Decal",a)
- rft.Face = "Right"
- rft.Texture = pingudecal
- local frnt = Instance.new("Decal",a)
- frnt.Face = "Front"
- frnt.Texture = pingudecal
- local bk = Instance.new("Decal",a)
- bk.Face = "Back"
- bk.Texture = pingudecal
- local VTest = Instance.new("ParticleEmitter")
- VTest.Parent = a
- VTest.Texture = pingudecal
- VTest.Speed = NumberRange.new(200)
- VTest.Rate = 200
- VTest.Lifetime = NumberRange.new(1000)
- VTest.Size = NumberSequence.new(10000,10000)
- local pepe = coroutine.create(function()
- while wait() do
- if a.Name ~= "Head" or "Torso" or "Left Arm" or "Right Arm" or "Left Leg" or "Right Leg" then
- local Explosion = Instance.new("Explosion",a)
- Explosion.BlastRadius = 10000
- end
- end
- end)
- coroutine.resume(pepe) end end)
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