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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- p = (game.Players.LocalPlayer.Name)
- char = game.Players.LocalPlayer.Character
- local player = owner
- repeat wait() until player.Character.Humanoid
- local humanoid = player.Character.Humanoid
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == 'Hat' then
- v:Destroy()
- end
- end
- ScarySound1 = Instance.new("Sound")
- ScarySound1.Parent = char.Torso
- ScarySound1.SoundId = "rbxassetid://177113856"
- ScarySound1.Volume = 1
- ScarySound2 = Instance.new("Sound")
- ScarySound2.Parent = char.Torso
- ScarySound2.SoundId = "rbxassetid://234313800"
- ScarySound2.Volume = 0.5
- ScarySound2.Looped = true
- ScarySound3 = Instance.new("Sound")
- ScarySound3.Parent = char.Torso
- ScarySound3.SoundId = "rbxassetid://254933693"
- ScarySound3.Volume = 0.5
- ScarySound3.Looped = true
- Punch = Instance.new("Sound")
- Punch.Parent = char.Torso
- Punch.SoundId = "rbxassetid://261566877"
- Punch.Volume = 1
- Punch.Looped = false
- hole = Instance.new("Sound")
- hole.Parent = char.Torso
- hole.SoundId = "rbxassetid://266364769"
- hole.Volume = 1
- hole.Looped = false
- game.Players.LocalPlayer.Character.Sound:Destroy()
- function Normal()
- ScarySound3:Play()
- char.Humanoid.WalkSpeed = 16
- char.Head.face.Texture = "rbxassetid://443236276"
- char["Left Leg"].Transparency = 0.5
- char["Head"].Transparency = 0.5
- char["Right Leg"].Transparency = 0.5
- char["Torso"].Transparency = 0.5
- char["Left Arm"].Transparency = 0.5
- char["Right Arm"].Transparency = 0.5
- end
- function GoInvisible()
- ScarySound3:Stop()
- ScarySound1:Stop()
- char.Humanoid.WalkSpeed = 120
- char.Head.face.Transparency = 1
- char["Left Leg"].Transparency = 0.5
- char["Head"].Transparency = 0.5
- char["Right Leg"].Transparency = 0.5
- char["Torso"].Transparency = 0.5
- char["Left Arm"].Transparency = 0.5
- char["Right Arm"].Transparency = 0.5
- wait(0.001)
- char["Left Leg"].Transparency = 0.6
- char["Head"].Transparency = 0.6
- char["Right Leg"].Transparency = 0.6
- char["Torso"].Transparency = 0.6
- char["Left Arm"].Transparency = 0.6
- char["Right Arm"].Transparency = 0.6
- wait(0.001)
- char["Left Leg"].Transparency = 0.7
- char["Head"].Transparency = 0.7
- char["Right Leg"].Transparency = 0.7
- char["Torso"].Transparency = 0.7
- char["Left Arm"].Transparency = 0.7
- char["Right Arm"].Transparency = 0.7
- wait(0.001)
- char["Left Leg"].Transparency = 1
- char["Head"].Transparency = 1
- char["Right Leg"].Transparency = 1
- char["Torso"].Transparency = 1
- char["Left Arm"].Transparency = 1
- char["Right Arm"].Transparency = 1
- end
- function GoVisible()
- ScarySound3:Play()
- char.Humanoid.WalkSpeed = 16
- ScarySound1:Play()
- char.Head.face.Transparency = 0
- char["Left Leg"].Transparency = 0.9
- char["Head"].Transparency = 0.9
- char["Right Leg"].Transparency = 9
- char["Torso"].Transparency = 0.9
- char["Left Arm"].Transparency = 0.9
- char["Right Arm"].Transparency = 0.9
- wait(0.001)
- char["Left Leg"].Transparency = 0.7
- char["Head"].Transparency = 0.7
- char["Right Leg"].Transparency = 0.7
- char["Torso"].Transparency = 0.7
- char["Left Arm"].Transparency = 0.7
- char["Right Arm"].Transparency = 0.7
- wait(0.001)
- char["Left Leg"].Transparency = 0.5
- char["Head"].Transparency = 0.5
- char["Right Leg"].Transparency = 0.5
- char["Torso"].Transparency = 0.5
- char["Left Arm"].Transparency = 0.5
- char["Right Arm"].Transparency = 0.5
- end
- Normal()
- local anim = Instance.new("Animation")
- anim.AnimationId = "rbxassetid://191123156"
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- if char.Head.Transparency == 0.5 then
- GoInvisible()
- elseif char.Head.Transparency == 1 then
- GoVisible()
- end
- end end)
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- if ScarySound2.IsPlaying == false then
- ScarySound2:Play()
- elseif ScarySound2.IsPlaying == true then
- ScarySound2:Stop()
- end
- end end)
- function onTouch(part)
- local humanoid = part.Parent:findFirstChild("Humanoid")
- local model = part.Parent
- local torso = part.Parent:findFirstChild("Torso")
- local head = part.Parent:findFirstChild("Head")
- local leftleg = part.Parent:findFirstChild("Left Leg")
- local rightleg = part.Parent:findFirstChild("Right Leg")
- local leftarm = part.Parent:findFirstChild("Left Arm")
- local rightarm = part.Parent:findFirstChild("Right Arm")
- if (humanoid ~=nil) then
- --humanoid.Health = 0
- head.BrickColor = BrickColor.new("Really black")
- torso.BrickColor = BrickColor.new("Really black")
- leftleg.BrickColor = BrickColor.new("Really black")
- rightleg.BrickColor = BrickColor.new("Really black")
- rightarm.BrickColor = BrickColor.new("Really black")
- leftarm.BrickColor = BrickColor.new("Really black")
- humanoid.Sit = true
- wait(0.5)
- torso.Anchored = true
- wait(3)
- e=Instance.new('Part', model)
- e.Size = Vector3.new(2.25,2.25,2.25)
- e.Transparency = 1
- e.Anchored = true
- e.CFrame = CFrame.new(head.Position)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(0.1)
- head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
- wait(2)
- head:Destroy()
- q=Instance.new('ParticleEmitter', e)
- q.Size = NumberSequence.new(0.5)
- q.Rate = 50
- q.Transparency = NumberSequence.new(0.5)
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 100
- q.Lifetime = NumberRange.new(1)
- q.Texture = 'rbxassetid://122275188'
- torso.Anchored = true
- rightleg.Anchored = true
- leftleg.Anchored = true
- rightarm.Anchored = true
- leftarm.Anchored = true
- ded = Instance.new("Sound")
- ded.Parent = torso
- ded.SoundId = "rbxassetid://131060226"
- ded.Volume = 1
- ded.Looped = false
- wait()
- ded:Play()
- end
- end
- char.Torso.Touched:connect(onTouch)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- local playAnim = humanoid:LoadAnimation(anim)
- Punch:Play()
- playAnim:Play()
- end
- end)
- debounce = false
- function onTouched(hit)
- hole:Play()
- hit.CanCollide=false
- wait(.5)
- hit.CanCollide = true
- debounce = true
- end
- game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched)
- while wait() do
- char["Left Leg"].BrickColor = BrickColor.new("Really black")
- char["Head"].BrickColor = BrickColor.new("Really black")
- char["Right Leg"].BrickColor = BrickColor.new("Really black")
- char["Torso"].BrickColor = BrickColor.new("Really black")
- char["Left Arm"].BrickColor = BrickColor.new("Really black")
- char["Right Arm"].BrickColor = BrickColor.new("Really black")
- end
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