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a guest Aug 17th, 2018 60 Never
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  1. Tionius, Male Human Clr2: CR 2; Medium Humanoid ; HD 2d8+4(Cleric) ; hp 20; Init -3; Spd 30; AC:11 (Flatfooted:11 Touch:7); Atk +3 base melee, +-2 base ranged; +4 (1d6+3, Quarterstaff); AL N; SV Fort +5, Ref -3, Will +8; STR 14, DEX 5, CON 14, INT 11, WIS 16, CHA 12.
  2. Skills: Concentration +3, Diplomacy +4, Heal +5, Knowledge (Geography) +1, Knowledge (Religion) +2, Spellcraft +1, Survival +5, Use Rope -2.
  3.  
  4. Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Iron Will, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Quarterstaff.
  5. Spells Known (Clr 4/3): 0 -- Create Water, Cure Minor Wounds, Detect Ghost, Detect Magic, Detect Poison, Disrupt Ectoplasm, Guidance, Inflict Minor Wounds, Light, Mending, No Light, Preserve Organ, Purify Food and Drink, Read Magic, Resistance, Slash Tongue, Virtue; 1st -- Anarchic Water, Angry Ache, Axiomatic Water, Bane, Bless, Bless Water, Burial Blessing, Cause Fear, Command, Comprehend Languages, Conjure Ice Beast I, Conviction, Create Ectoplasm, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Fire, Detect Good, Detect Law, Detect Undead, Divine Favor, Divine Inspiration, Doom, Drug Resistance, Ease of Breath, Endure Elements, Entropic Shield, Extract Drug, Eyes of the Avoral, Faith Healing, Favorable Sacrifice, Fortify Cold Creatures, Grave Strike, Guiding Light, Handfire, Heartache, Hide from Undead, Ice Slick, Incite, Inflict Light Wounds, Inhibit, Lantern Light, Light of Lunia, Longstrider, Magic Stone, Magic Weapon, Necrotic Awareness, Nimbus of Light, Obscuring Mist, Omen of Peril, Painless Death, Pleasant Visage, Portal Beacon, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Protection from Possession, Ray of Hope, Regenerate Light Wounds, Remove Fear, Resist Planar Alignment, Resurgence, Rosemantle, Sacrificial Skill, Sanctuary, Seething Eyebane, Shield of Faith, Shivering Touch, Lesser, Sign, Slow Consumption, Sorrow, Spell Flower, Spider Hand, Spittle Spray, Stupor, Summon Monster I, Summon Undead I, Suspend Disease, Tongue of Baalzebul, Twilight Luck, Vigor, Lesser, Vision of Glory, Vision of Heaven, Wieldskill.
  6. Spells Prepared (Clr 4/3): 0 - Create Water, Detect Magic x2, Purify Food and Drink; 1st - Bless, Magic Weapon, Obscuring Mist (d), Shield of Faith.
  7. Possessions:
  8. Weapons: Quarterstaff (0 gp); Dagger (2 gp).
  9. Armor: Chain shirt (100 gp).
  10. Goods: Coin: gp (3) (3 gp); Traveler`s outfit (1 gp); Gloves, Canvas (5 cp); Coin: cp (2) (2 cp); Coin: sp (7) (7 sp); Bread, loaf (4) (8 cp); Salt (1oz) (1 gp); Backpack (2 gp); Flask (3 cp); Flint and steel (1 gp); Fishhook (1 sp); Mug, clay (2 cp); Book (10 gp); Ink (vial) (8 gp); Holy symbol, wooden (1 gp).
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