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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # event day minimums
  5. #--------------------------------------------------------------------------------------------------------#
  6. # The minimum day before each event can occur randomly. For example if Shadow Games is set to 10 then it wont ever occured as a random event until day 10. Note: If Schedules and Locked Random events are active, the random event will not occur until both the Minimum Event day set here and first Schedule is met (by default schedules and event locks aren't used).
  7. ##########################################################################################################
  8.  
  9. "event day minimums" {
  10. I:arachnophobia=0
  11. I:bamstorm=0
  12. I:blackplague=10
  13. I:bladeflurry=0
  14. I:boulderdash=0
  15. I:cinderfall=0
  16. I:eruption=10
  17. I:halloween=0
  18. I:hellsfury=0
  19. I:marchofthegorgomites=0
  20. I:poopparty=0
  21. I:raptorrampage=0
  22. I:roasting=0
  23. I:rootriot=0
  24. I:rudolph=0
  25. I:saltytree=0
  26. I:satanclaws=0
  27. I:seastorm=0
  28. I:shadowgames=10
  29. I:subzero=0
  30. I:theswarm=10
  31. I:tsunami=0
  32. I:windstorm=0
  33. I:wingedvenom=0
  34. I:wintersgrasp=10
  35. }
  36.  
  37.  
  38. ##########################################################################################################
  39. # event dimensions
  40. #--------------------------------------------------------------------------------------------------------#
  41. # Sets which dimensions (by ID) that this event WILL NOT occur in. However if 'Spawn Dimensions Whitelist Mode' is set to true, it will instead set which dimensions that this event WILL ONLY occur in. Multiple entries should be comma separated.
  42. ##########################################################################################################
  43.  
  44. "event dimensions" {
  45. S:"arachnophobia Dimensions"=-1, 1
  46. B:"arachnophobia Dimensions Whitelist Mode"=false
  47. S:"bamstorm Dimensions"=-1, 1
  48. B:"bamstorm Dimensions Whitelist Mode"=false
  49. S:"blackplague Dimensions"=-1
  50. B:"blackplague Dimensions Whitelist Mode"=false
  51. S:"bladeflurry Dimensions"=-1, 1
  52. B:"bladeflurry Dimensions Whitelist Mode"=false
  53. S:"boulderdash Dimensions"=-1, 1
  54. B:"boulderdash Dimensions Whitelist Mode"=false
  55. S:"cinderfall Dimensions"=1
  56. B:"cinderfall Dimensions Whitelist Mode"=false
  57. S:"eruption Dimensions"=1
  58. B:"eruption Dimensions Whitelist Mode"=false
  59. S:"halloween Dimensions"=-1, 1
  60. B:"halloween Dimensions Whitelist Mode"=false
  61. S:"hellsfury Dimensions"=1
  62. B:"hellsfury Dimensions Whitelist Mode"=false
  63. S:"marchofthegorgomites Dimensions"=-1, 1
  64. B:"marchofthegorgomites Dimensions Whitelist Mode"=false
  65. S:"poopparty Dimensions"=-1, 1
  66. B:"poopparty Dimensions Whitelist Mode"=false
  67. S:"raptorrampage Dimensions"=-1, 1
  68. B:"raptorrampage Dimensions Whitelist Mode"=false
  69. S:"roasting Dimensions"=-1, 1
  70. B:"roasting Dimensions Whitelist Mode"=false
  71. S:"rootriot Dimensions"=-1, 1
  72. B:"rootriot Dimensions Whitelist Mode"=false
  73. S:"rudolph Dimensions"=-1, 1
  74. B:"rudolph Dimensions Whitelist Mode"=false
  75. S:"saltytree Dimensions"=-1, 1
  76. B:"saltytree Dimensions Whitelist Mode"=false
  77. S:"satanclaws Dimensions"=-1, 1
  78. B:"satanclaws Dimensions Whitelist Mode"=false
  79. S:"seastorm Dimensions"=-1, 1
  80. B:"seastorm Dimensions Whitelist Mode"=false
  81. S:"shadowgames Dimensions"=-1
  82. B:"shadowgames Dimensions Whitelist Mode"=false
  83. S:"subzero Dimensions"=-1, 1
  84. B:"subzero Dimensions Whitelist Mode"=false
  85. S:"theswarm Dimensions"=-1, 1
  86. B:"theswarm Dimensions Whitelist Mode"=false
  87. S:"tsunami Dimensions"=-1, 1
  88. B:"tsunami Dimensions Whitelist Mode"=false
  89. S:"windstorm Dimensions"=-1, 1
  90. B:"windstorm Dimensions Whitelist Mode"=false
  91. S:"wingedvenom Dimensions"=-1, 1
  92. B:"wingedvenom Dimensions Whitelist Mode"=false
  93. S:"wintersgrasp Dimensions"=-1, 1
  94. B:"wintersgrasp Dimensions Whitelist Mode"=false
  95. }
  96.  
  97.  
  98. "event durations" {
  99. I:arachnophobia=6000
  100. I:bamstorm=6000
  101. I:blackplague=6000
  102. I:bladeflurry=6000
  103. I:boulderdash=6000
  104. I:cinderfall=6000
  105. I:eruption=6000
  106. I:halloween=6000
  107. I:hellsfury=6000
  108. I:marchofthegorgomites=6000
  109. I:poopparty=6000
  110. I:raptorrampage=6000
  111. I:roasting=6000
  112. I:rootriot=6000
  113. I:rudolph=6000
  114. I:saltytree=6000
  115. I:satanclaws=6000
  116. I:seastorm=6000
  117. I:shadowgames=6000
  118. I:subzero=6000
  119. I:theswarm=6000
  120. I:tsunami=6000
  121. I:windstorm=6000
  122. I:wingedvenom=6000
  123. I:wintersgrasp=6000
  124. }
  125.  
  126.  
  127. "event forced no despawning" {
  128. B:arachnophobia=true
  129. B:bamstorm=true
  130. B:blackplague=true
  131. B:bladeflurry=true
  132. B:boulderdash=true
  133. B:cinderfall=true
  134. B:eruption=true
  135. B:halloween=true
  136. B:hellsfury=true
  137. B:marchofthegorgomites=true
  138. B:poopparty=true
  139. B:raptorrampage=true
  140. B:roasting=true
  141. B:rootriot=true
  142. B:rudolph=true
  143. B:saltytree=true
  144. B:satanclaws=true
  145. B:seastorm=true
  146. B:shadowgames=true
  147. B:subzero=true
  148. B:theswarm=true
  149. B:tsunami=true
  150. B:windstorm=true
  151. B:wingedvenom=true
  152. B:wintersgrasp=true
  153. }
  154.  
  155.  
  156. "event forced spawning" {
  157. B:arachnophobia=false
  158. B:bamstorm=false
  159. B:blackplague=false
  160. B:bladeflurry=false
  161. B:boulderdash=false
  162. B:cinderfall=false
  163. B:eruption=false
  164. B:halloween=false
  165. B:hellsfury=false
  166. B:marchofthegorgomites=false
  167. B:poopparty=false
  168. B:raptorrampage=false
  169. B:roasting=false
  170. B:rootriot=false
  171. B:rudolph=false
  172. B:saltytree=false
  173. B:satanclaws=false
  174. B:seastorm=false
  175. B:shadowgames=false
  176. B:subzero=false
  177. B:theswarm=false
  178. B:tsunami=false
  179. B:windstorm=false
  180. B:wingedvenom=false
  181. B:wintersgrasp=false
  182. }
  183.  
  184.  
  185. "event mob durations" {
  186. I:arachnophobia=72000
  187. I:bamstorm=72000
  188. I:blackplague=72000
  189. I:bladeflurry=72000
  190. I:boulderdash=72000
  191. I:cinderfall=72000
  192. I:eruption=72000
  193. I:halloween=72000
  194. I:hellsfury=72000
  195. I:marchofthegorgomites=72000
  196. I:poopparty=72000
  197. I:raptorrampage=72000
  198. I:roasting=72000
  199. I:rootriot=72000
  200. I:rudolph=72000
  201. I:saltytree=72000
  202. I:satanclaws=72000
  203. I:seastorm=72000
  204. I:shadowgames=72000
  205. I:subzero=72000
  206. I:theswarm=72000
  207. I:tsunami=72000
  208. I:windstorm=72000
  209. I:wingedvenom=72000
  210. I:wintersgrasp=72000
  211. }
  212.  
  213.  
  214. ##########################################################################################################
  215. # events enabled
  216. #--------------------------------------------------------------------------------------------------------#
  217. # Here each event can be turned on or off (true or false).
  218. ##########################################################################################################
  219.  
  220. "events enabled" {
  221. B:arachnophobia=true
  222. B:bamstorm=true
  223. B:blackplague=true
  224. B:bladeflurry=true
  225. B:boulderdash=true
  226. B:cinderfall=true
  227. B:eruption=true
  228. B:halloween=true
  229. B:hellsfury=true
  230. B:marchofthegorgomites=true
  231. B:poopparty=true
  232. B:raptorrampage=true
  233. B:rootriot=true
  234. B:rudolph=true
  235. B:seastorm=true
  236. B:shadowgames=true
  237. B:subzero=true
  238. B:theswarm=true
  239. B:tsunami=true
  240. B:windstorm=true
  241. B:wingedvenom=true
  242. B:wintersgrasp=true
  243. }
  244.  
  245.  
  246. ##########################################################################################################
  247. # events forced no despawning
  248. #--------------------------------------------------------------------------------------------------------#
  249. # Sets which events force their spawned mobs to not despawn naturally (like most vanilla monsters do). However, mobs spawned by events will always only last 10 minutes and will then be forcefully despawned unless they are tamed by players, given a name tag, etc.
  250. ##########################################################################################################
  251.  
  252. "events forced no despawning" {
  253. }
  254.  
  255.  
  256. ##########################################################################################################
  257. # events forced spawning
  258. #--------------------------------------------------------------------------------------------------------#
  259. # Sets which events force their mobs to spawn, forced spawns will ignore other mods that interfere with mob spawning.
  260. ##########################################################################################################
  261.  
  262. "events forced spawning" {
  263. }
  264.  
  265.  
  266. ##########################################################################################################
  267. # events mob durations
  268. #--------------------------------------------------------------------------------------------------------#
  269. # Here you can set the duration (in ticks where 20 ticks = 1 second) of each event.
  270. ##########################################################################################################
  271.  
  272. "events mob durations" {
  273. }
  274.  
  275.  
  276. ##########################################################################################################
  277. # global
  278. #--------------------------------------------------------------------------------------------------------#
  279. # These are various settings that apply to all events.
  280. ##########################################################################################################
  281.  
  282. global {
  283. # Sets the base range in blocks from each player/area that event mobs will spawn.
  284. I:"Base Spawn Range"=32
  285.  
  286. # Sets the base interval in ticks (20 ticks = 1 second) between each mob spawn, this is multiplied by 1.5 on easy and 0.5 on hard.
  287. I:"Base Spawn Rate"=200
  288.  
  289. # Set to false to disable scheduled events for every world.
  290. B:"Mob Events Enabled"=true
  291.  
  292. # Set to false to disable random mob events for every world.
  293. B:"Random Mob Events Enabled"=true
  294. }
  295.  
  296.  
  297. ##########################################################################################################
  298. # world
  299. #--------------------------------------------------------------------------------------------------------#
  300. # These are various settings that apply to events on a per world basis. If your required world doesn't have its config values generated yet, you can generate them by entering the world in gae at least once.
  301. ##########################################################################################################
  302.  
  303. world {
  304. # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
  305. B:"Lock Random Mob Events Nether (-1)"=false
  306.  
  307. # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
  308. B:"Lock Random Mob Events Only On Schedule Nether (-1)"=true
  309.  
  310. # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
  311. B:"Lock Random Mob Events Only On Schedule Overworld (0)"=true
  312.  
  313. # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked.
  314. B:"Lock Random Mob Events Only On Schedule The End (1)"=true
  315. B:"Lock Random Mob Events Only On Schedule Twilight Forest (7)"=true
  316.  
  317. # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
  318. B:"Lock Random Mob Events Overworld (0)"=false
  319.  
  320. # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past).
  321. B:"Lock Random Mob Events The End (1)"=false
  322. B:"Lock Random Mob Events Twilight Forest (7)"=false
  323.  
  324. # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
  325. I:"Max Ticks Until Random Event Nether (-1)"=144000
  326.  
  327. # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
  328. I:"Max Ticks Until Random Event Overworld (0)"=144000
  329.  
  330. # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second.
  331. I:"Max Ticks Until Random Event The End (1)"=144000
  332. I:"Max Ticks Until Random Event Twilight Forest (7)"=144000
  333.  
  334. # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
  335. I:"Min Ticks Until Random Event Nether (-1)"=72000
  336.  
  337. # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
  338. I:"Min Ticks Until Random Event Overworld (0)"=72000
  339.  
  340. # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second.
  341. I:"Min Ticks Until Random Event The End (1)"=72000
  342. I:"Min Ticks Until Random Event Twilight Forest (7)"=72000
  343.  
  344. # If false, all mob events will be completely disabled.
  345. B:"Mob Events Enabled Nether (-1)"=true
  346.  
  347. # If false, all mob events will be completely disabled.
  348. B:"Mob Events Enabled Overworld (0)"=true
  349.  
  350. # If false, all mob events will be completely disabled.
  351. B:"Mob Events Enabled The End (1)"=true
  352. B:"Mob Events Enabled Twilight Forest (7)"=true
  353.  
  354. # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
  355. S:"Mob Events Schedule Nether (-1)"=
  356.  
  357. # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
  358. S:"Mob Events Schedule Overworld (0)"=
  359.  
  360. # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'!
  361. S:"Mob Events Schedule The End (1)"=
  362. S:"Mob Events Schedule Twilight Forest (7)"=
  363.  
  364. # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
  365. I:"Random Mob Events Day Minimum Nether (-1)"=0
  366.  
  367. # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
  368. I:"Random Mob Events Day Minimum Overworld (0)"=0
  369.  
  370. # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world.
  371. I:"Random Mob Events Day Minimum The End (1)"=0
  372. I:"Random Mob Events Day Minimum Twilight Forest (7)"=0
  373.  
  374. # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
  375. B:"Random Mob Events Nether (-1)"=true
  376.  
  377. # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
  378. B:"Random Mob Events Overworld (0)"=true
  379.  
  380. # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so.
  381. B:"Random Mob Events The End (1)"=true
  382. B:"Random Mob Events Twilight Forest (7)"=true
  383.  
  384. # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
  385. B:"Use Total World Time Nether (-1)"=true
  386.  
  387. # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
  388. B:"Use Total World Time Overworld (0)"=true
  389.  
  390. # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods.
  391. B:"Use Total World Time The End (1)"=true
  392. B:"Use Total World Time Twilight Forest (7)"=true
  393. }
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