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test

Mar 13th, 2018
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  1. wait(0)
  2. local Player = game.Players.KYLETHORNTON
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42. local BC = char["Body Colors"]
  43. BC.HeadColor = BrickColor.new("Pastel brown")
  44. BC.LeftArmColor = BrickColor.new("Pastel brown")
  45. BC.LeftLegColor = BrickColor.new("Pastel brown")
  46. BC.RightArmColor = BrickColor.new("Pastel brown")
  47. BC.RightLegColor = BrickColor.new("Pastel brown")
  48. BC.TorsoColor = BrickColor.new("Pastel brown")
  49.  
  50.  
  51. Instance.new("ForceField",char).Visible = false
  52. local poo = Instance.new("IntValue",Character)
  53. poo.Name = "haha nope"
  54. char.Humanoid.MaxHealth = math.huge
  55. char.Humanoid.DisplayDistanceType = "None"
  56. wait()
  57. char.Humanoid.Health = math.huge
  58. Instance.new("ForceField",char).Visible = false
  59. Instance.new("ForceField",char).Visible = false
  60. Instance.new("ForceField",char).Visible = false
  61. Instance.new("ForceField",char).Visible = false
  62. Instance.new("ForceField",char).Visible = false
  63. Instance.new("ForceField",char).Visible = false
  64. Instance.new("ForceField",char).Visible = false
  65.  
  66. shirt = Instance.new("Shirt", char)
  67. shirt.Name = "Shirt"
  68. pants = Instance.new("Pants", char)
  69. pants.Name = "Pants"
  70. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1529079249"
  71. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=129458425"
  72. Hair7 = Instance.new("Part")
  73. Hair7.Parent = char
  74. Hair7.Name = "Hair"
  75. char.Head.face.Texture = "0"
  76. Hair7.CanCollide = false
  77. Hair7.Locked = true
  78. Hair7.TopSurface = "Smooth"
  79. Hair7.BottomSurface = "Smooth"
  80. Hair7.formFactor = "Symmetric"
  81. Hair7.Material = "Neon"
  82. Hair7.BrickColor = BrickColor.new("Really black")
  83. Hair7.CFrame = char.Torso.CFrame
  84. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  85. Hair7.Transparency = 0
  86.  
  87.  
  88.  
  89.  
  90. Weld1 = Instance.new("Weld")
  91. Weld1.Parent = char.Head
  92. Weld1.Part0 = char.Head
  93. Weld1.Part1 = Hair7
  94. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  95. Weld1.C0 = CFrame.Angles(0, 0, 0)
  96.  
  97. Mesh = Instance.new("SpecialMesh")
  98. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  99. Mesh.Parent = Hair7
  100. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  101. Mesh.MeshType = "FileMesh"
  102. Mesh.MeshId = "rbxassetid://560196103"
  103. Mesh.TextureId = "rbxassetid://1432488119"
  104.  
  105.  
  106. local ice = Instance.new("Part", Head)
  107. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  108. ice.BrickColor = BrickColor.new("Really red")
  109. ice.CanCollide = false
  110. ice.TopSurface = 0
  111. ice.BottomSurface = 0
  112. ice.Transparency = 0.3
  113.  
  114. local ice2 = Instance.new("SpecialMesh", ice)
  115. ice2.MeshType = "Brick"
  116. ice2.MeshId = "rbxassetid://1306168394"
  117. ice2.Scale = Vector3.new(1.26, 1, 1)
  118. local ice3 = Instance.new("Weld", ice)
  119. ice3.Part0 = Head
  120. ice3.Part1 = ice
  121. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  122. local icesmoke = Instance.new("ParticleEmitter", ice)
  123. icesmoke.VelocitySpread = 5
  124. icesmoke.Size = NumberSequence.new({
  125. NumberSequenceKeypoint.new(0, 0.01),
  126. NumberSequenceKeypoint.new(1, 1)
  127. })
  128. icesmoke.Rate = math.huge
  129. icesmoke.Speed = NumberRange.new(1, 1)
  130. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  131. icesmoke.Transparency = NumberSequence.new({
  132. NumberSequenceKeypoint.new(0, 0.9),
  133. NumberSequenceKeypoint.new(1, 1)
  134. })
  135. icesmoke.Rotation = NumberRange.new(0, 360)
  136. icesmoke.Name = "Smoke"
  137. icesmoke.LightEmission = 0
  138. icesmoke.Acceleration = Vector3.new(0,0,0)
  139. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  140. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  141. icesmoke.LockedToPart = true
  142. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  143. secondcolor = "Really black"
  144. wait(0.016666666666666666)
  145. Effects = {}
  146. local Player = game.Players.localPlayer
  147. local Character = Player.Character
  148. local Humanoid = Character.Humanoid
  149. local mouse = Player:GetMouse()
  150. local LeftArm = Character["Left Arm"]
  151. local RightArm = Character["Right Arm"]
  152. local LeftLeg = Character["Left Leg"]
  153. local RightLeg = Character["Right Leg"]
  154. local Head = Character.Head
  155. local Torso = Character.Torso
  156. local cam = game.Workspace.CurrentCamera
  157. local RootPart = Character.HumanoidRootPart
  158. local RootJoint = RootPart.RootJoint
  159. local equipped = true
  160. local attack = false
  161. local Anim = "Idle"
  162. local idle = 0
  163. local attacktype = 1
  164. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  165. local velocity = RootPart.Velocity.y
  166. local sine = 0
  167. local change = 1
  168. local grabbed = false
  169. local cn = CFrame.new
  170. local mr = math.rad
  171. local angles = CFrame.Angles
  172. local ud = UDim2.new
  173. local c3 = Color3.new
  174. local dir = {
  175. w = 0,
  176. s = 0,
  177. a = 0,
  178. d = 0
  179. }
  180. firemode = true
  181. local Services = {
  182. SoundService = game:GetService("SoundService"),
  183. Players = game:GetService("Players"),
  184. Debris = game:GetService("Debris"),
  185. Workspace = game:GetService("Workspace"),
  186. Lighting = game:GetService("Lighting"),
  187. HttpService = game:GetService("HttpService"),
  188. InsertService = game:GetService("InsertService")
  189. }
  190. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  191. Humanoid.Animator:Destroy()
  192. Character.Animate:Destroy()
  193. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  194. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  195. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  196. RSH, LSH = nil, nil
  197. RW = Instance.new("Weld")
  198. LW = Instance.new("Weld")
  199. RH = Torso["Right Hip"]
  200. LH = Torso["Left Hip"]
  201. RSH = Torso["Right Shoulder"]
  202. LSH = Torso["Left Shoulder"]
  203. RSH.Parent = nil
  204. LSH.Parent = nil
  205. RW.Name = "RW"
  206. RW.Part0 = Torso
  207. RW.C0 = cn(1.5, 0.5, 0)
  208. RW.C1 = cn(0, 0.5, 0)
  209. RW.Part1 = RightArm
  210. RW.Parent = Torso
  211. LW.Name = "LW"
  212. LW.Part0 = Torso
  213. LW.C0 = cn(-1.5, 0.5, 0)
  214. LW.C1 = cn(0, 0.5, 0)
  215. LW.Part1 = LeftArm
  216. LW.Parent = Torso
  217. --------------
  218. function clerp(a, b, t)
  219. local qa = {
  220. QuaternionFromCFrame(a)
  221. }
  222. local qb = {
  223. QuaternionFromCFrame(b)
  224. }
  225. local ax, ay, az = a.x, a.y, a.z
  226. local bx, by, bz = b.x, b.y, b.z
  227. local _t = 1 - t
  228. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  229. end
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m00 < m11 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s
  256. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  257. end
  258. end
  259. end
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271. function QuaternionSlerp(a, b, t)
  272. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  273. local startInterp, finishInterp
  274. if cosTheta >= 1.0E-4 then
  275. if 1 - cosTheta > 1.0E-4 then
  276. local theta = math.acos(cosTheta)
  277. local invSinTheta = 1 / math.sin(theta)
  278. startInterp = math.sin((1 - t) * theta) * invSinTheta
  279. finishInterp = math.sin(t * theta) * invSinTheta
  280. else
  281. startInterp = 1 - t
  282. finishInterp = t
  283. end
  284. elseif 1 + cosTheta > 1.0E-4 then
  285. local theta = math.acos(-cosTheta)
  286. local invSinTheta = 1 / math.sin(theta)
  287. startInterp = math.sin((t - 1) * theta) * invSinTheta
  288. finishInterp = math.sin(t * theta) * invSinTheta
  289. else
  290. startInterp = t - 1
  291. finishInterp = t
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295. function swait(num)
  296. if num == 0 or num == nil then
  297. game:service("RunService").RenderStepped:wait(0)
  298. else
  299. for i = 0, num do
  300. game:service("RunService").RenderStepped:wait(0)
  301. end
  302. end
  303. end
  304. local RbxUtility = LoadLibrary("RbxUtility")
  305. local Create = RbxUtility.Create
  306. function RemoveOutlines(part)
  307. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  308. end
  309. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  310. local Part = Create("Part")({
  311. formFactor = FormFactor,
  312. Parent = Parent,
  313. Reflectance = Reflectance,
  314. Transparency = Transparency,
  315. CanCollide = false,
  316. Locked = true,
  317. BrickColor = BrickColor.new(tostring(BColor)),
  318. Name = Name,
  319. Size = Size,
  320. Material = Material
  321. })
  322. RemoveOutlines(Part)
  323. return Part
  324. end
  325. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  326. local Msh = Create(Mesh)({
  327. Parent = Part,
  328. Offset = OffSet,
  329. Scale = Scale
  330. })
  331. if Mesh == "SpecialMesh" then
  332. Msh.MeshType = MeshType
  333. Msh.MeshId = MeshId
  334. end
  335. return Msh
  336. end
  337. function CreateWeld(Parent, Part0, Part1, C0, C1)
  338. local Weld = Create("Weld")({
  339. Parent = Parent,
  340. Part0 = Part0,
  341. Part1 = Part1,
  342. C0 = C0,
  343. C1 = C1
  344. })
  345. return Weld
  346. end
  347. function rayCast(Position, Direction, Range, Ignore)
  348. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  349. end
  350. function CreateSound(id, par, vol, pit)
  351. coroutine.resume(coroutine.create(function()
  352. local sou = Instance.new("Sound", par or workspace)
  353. sou.Volume = vol
  354. sou.Pitch = pit or 1
  355. sou.SoundId = id
  356. wait()
  357. sou:play()
  358. game:GetService("Debris"):AddItem(sou, 6)
  359. end))
  360. end
  361. function CreateSong(id, par, vol, pit)
  362. coroutine.resume(coroutine.create(function()
  363. sou2 = Instance.new("Sound", par or workspace)
  364. sou2.Volume = 1
  365. sou2.Pitch = 1
  366. sou2.SoundId = id
  367. wait()
  368. sou2:play()
  369. sou2.Looped = true
  370. end))
  371. end
  372. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  373. local function getclosest(obj, distance)
  374. local last, lastx = distance + 1, nil
  375. for i, v in pairs(workspace:GetChildren()) do
  376. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  377. local t = v.Torso
  378. local dist = t.Position - obj.Position.magnitude
  379. if distance >= dist and last > dist then
  380. last = dist
  381. lastx = v
  382. end
  383. end
  384. end
  385. return lastx
  386. end
  387. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  388. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  389. prt.Anchored = true
  390. prt.CFrame = cframe
  391. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  392. game:GetService("Debris"):AddItem(prt, 10)
  393. if Type == 1 or Type == nil then
  394. table.insert(Effects, {
  395. prt,
  396. "Block1",
  397. delay,
  398. x3,
  399. y3,
  400. z3,
  401. msh
  402. })
  403. elseif Type == 2 then
  404. table.insert(Effects, {
  405. prt,
  406. "Block2",
  407. delay,
  408. x3,
  409. y3,
  410. z3,
  411. msh
  412. })
  413. elseif Type == 3 then
  414. table.insert(Effects, {
  415. prt,
  416. "Block3",
  417. delay,
  418. x3,
  419. y3,
  420. z3,
  421. msh
  422. })
  423. end
  424. end
  425. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  426. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  427. prt.Anchored = true
  428. prt.CFrame = cframe
  429. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  430. game:GetService("Debris"):AddItem(prt, 10)
  431. table.insert(Effects, {
  432. prt,
  433. "Cylinder",
  434. delay,
  435. x3,
  436. y3,
  437. z3,
  438. msh
  439. })
  440. end
  441. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  442. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  443. prt.Anchored = true
  444. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  445. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  446. game:GetService("Debris"):AddItem(prt, 10)
  447. table.insert(Effects, {
  448. prt,
  449. "Cylinder",
  450. delay,
  451. x3,
  452. y3,
  453. z3,
  454. msh
  455. })
  456. end
  457. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  458. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  459. prt.Anchored = true
  460. prt.CFrame = cframe
  461. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  462. game:GetService("Debris"):AddItem(prt, 10)
  463. table.insert(Effects, {
  464. prt,
  465. "Cylinder",
  466. delay,
  467. x3,
  468. y3,
  469. z3,
  470. msh
  471. })
  472. end
  473. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  474. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  475. prt.Anchored = true
  476. prt.CFrame = cframe
  477. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  478. game:GetService("Debris"):AddItem(prt, 10)
  479. table.insert(Effects, {
  480. prt,
  481. "Cylinder",
  482. delay,
  483. x3,
  484. y3,
  485. z3,
  486. msh
  487. })
  488. end
  489. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  490. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  491. prt.Anchored = true
  492. prt.CFrame = cframe
  493. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  494. game:GetService("Debris"):AddItem(prt, 10)
  495. table.insert(Effects, {
  496. prt,
  497. "Cylinder",
  498. delay,
  499. x3,
  500. y3,
  501. z3,
  502. msh
  503. })
  504. end
  505. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  506. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  507. prt.Anchored = true
  508. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  509. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  510. local num = math.random(10, 50) / 1000
  511. game:GetService("Debris"):AddItem(prt, 10)
  512. table.insert(Effects, {
  513. prt,
  514. "Shatter",
  515. num,
  516. prt.CFrame,
  517. math.random() - math.random(),
  518. 0,
  519. math.random(50, 100) / 100
  520. })
  521. end
  522. for i = 0, 1, 0.05 do
  523. swait()
  524. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  525. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  526. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  527. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  528. if Torsovelocity.Y > 1 then
  529. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  530. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  531. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  532. elseif Torsovelocity.Y < 1 then
  533. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  534. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  535. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  536. end
  537. end
  538. attack = false
  539. game:GetService("RunService").Stepped:connect(function()
  540. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  541. velocity = RootPart.Velocity.y
  542. sine = sine + change
  543. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  544. if equipped == true or equipped == false then
  545. if 1 < RootPart.Velocity.y and hit == nil then
  546. Anim = "Jump"
  547. if attack == false and ice_mode == false then
  548. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  549. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  550. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  551. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  552. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  553. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  554. end
  555. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  556. Anim = "Fall"
  557. if attack == false then
  558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  560. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  561. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  562. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  563. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  564. end
  565. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  566. Anim = "Idle"
  567. if attack == false then
  568. change = 1
  569. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  570. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  571. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  572. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  573. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  574. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  575. end
  576. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  577. Anim = "Walk"
  578. if attack == false then
  579. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  580. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  581. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  582. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  583. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  584. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  585. end
  586. end
  587. end
  588. if equipped == true or equipped == false then
  589. if 1 < RootPart.Velocity.Y and hit == nil then
  590. Anim = "Jump"
  591. if attack == false and ice_mode == true then
  592. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  593. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  594. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  595. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  596. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  597. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  598. end
  599. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  600. Anim = "Fall"
  601. if attack == false then
  602. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  603. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  604. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  605. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  606. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  607. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  608. end
  609. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  610. Anim = "Idle"
  611. if attack == false then
  612. change = 0.8
  613. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  614. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  615. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  616. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  617. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  618. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  619. end
  620. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  621. Anim = "Walk"
  622. if attack == false then
  623. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  624. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  625. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  626. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  627. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  628. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  629. end
  630. end
  631. end
  632. if 0 < #Effects then
  633. for e = 1, #Effects do
  634. if Effects[e] ~= nil then
  635. local Thing = Effects[e]
  636. if Thing ~= nil then
  637. local Part = Thing[1]
  638. local Mode = Thing[2]
  639. local Delay = Thing[3]
  640. local IncX = Thing[4]
  641. local IncY = Thing[5]
  642. local IncZ = Thing[6]
  643. if 1 >= Thing[1].Transparency then
  644. if Thing[2] == "Block1" then
  645. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  646. local Mesh = Thing[1].Mesh
  647. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  648. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  649. elseif Thing[2] == "Block2" then
  650. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  651. local Mesh = Thing[7]
  652. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  653. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  654. elseif Thing[2] == "Block3" then
  655. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  656. local Mesh = Thing[7]
  657. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  659. elseif Thing[2] == "Cylinder" then
  660. local Mesh = Thing[1].Mesh
  661. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  662. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  663. elseif Thing[2] == "Blood" then
  664. local Mesh = Thing[7]
  665. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  666. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  667. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  668. elseif Thing[2] == "Elec" then
  669. local Mesh = Thing[1].Mesh
  670. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  671. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  672. elseif Thing[2] == "Disappear" then
  673. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  674. elseif Thing[2] == "Shatter" then
  675. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  676. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  677. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  678. Thing[6] = Thing[6] + Thing[5]
  679. end
  680. else
  681. Part.Parent = nil
  682. table.remove(Effects, e)
  683. end
  684. end
  685. end
  686. end
  687. end
  688. end)
  689. function RemoveOutlines(part)
  690. part.TopSurface = 10
  691. end
  692. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  693. local Part = Create("Part")({
  694. Parent = Parent,
  695. Reflectance = Reflectance,
  696. Transparency = Transparency,
  697. CanCollide = false,
  698. Locked = true,
  699. BrickColor = BrickColor.new(tostring(BColor)),
  700. Name = Name,
  701. Size = Size,
  702. Material = Material
  703. })
  704. RemoveOutlines(Part)
  705. return Part
  706. end
  707. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  708. local Msh = Create(Mesh)({
  709. Parent = Part,
  710. Offset = OffSet,
  711. Scale = Scale
  712. })
  713. if Mesh == "SpecialMesh" then
  714. Msh.MeshType = MeshType
  715. Msh.MeshId = MeshId
  716. end
  717. return Msh
  718. end
  719. function CreateWeld(Parent, Part0, Part1, C0, C1)
  720. local Weld = Create("Weld")({
  721. Parent = Parent,
  722. Part0 = Part0,
  723. Part1 = Part1,
  724. C0 = C0,
  725. C1 = C1
  726. })
  727. return Weld
  728. end
  729. WSHM = {
  730. "White",
  731. "Pastel light blue"
  732. }
  733. WSH = WSHM[math.random(1, #WSHM)]
  734. function IcePartFunk(HPart, aria, Min, Max)
  735. IcePart = Instance.new("Part", HPart)
  736. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  737. IcePart.CanCollide = false
  738. IuW = Instance.new("Weld")
  739. IuW.Name = "GuW"
  740. IuW.Part0 = HPart
  741. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  742. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  743. IuW.Part1 = IcePart
  744. IuW.Parent = HPart
  745. IcePart.Transparency = 0.85
  746. IcePart.Material = "Neon"
  747. WSH = WSHM[math.random(1, #WSHM)]
  748. IcePart.BrickColor = BrickColor.new("" .. WSH)
  749. RemoveOutlines(IcePart)
  750. game:GetService("Debris"):AddItem(IuW, 4)
  751. game:GetService("Debris"):AddItem(IcePart, 6)
  752. end
  753. SpikeMeshId = 1033714
  754. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  755. local Part = Instance.new("Part", Parent)
  756. Part.Name = Name
  757. Part.BrickColor = BrickColor.new(Color)
  758. Part.Size = Size
  759. Part.Material = Material
  760. Part.Transparency = Transparency
  761. Part.CanCollide = false
  762. RemoveOutlines(Part)
  763. local Mesh = Instance.new("SpecialMesh", Part)
  764. Mesh.MeshType = "Sphere"
  765. Mesh.Scale = Scale
  766. return Mesh and Part
  767. end
  768. CFuncs = {
  769. Part = {
  770. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  771. local Part = Create("Part")({
  772. Parent = Parent,
  773. Reflectance = Reflectance,
  774. Transparency = Transparency,
  775. CanCollide = false,
  776. Locked = true,
  777. BrickColor = BrickColor.new(tostring(BColor)),
  778. Name = Name,
  779. Size = Size,
  780. Material = Material
  781. })
  782. RemoveOutlines(Part)
  783. return Part
  784. end
  785. },
  786. Mesh = {
  787. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  788. local Msh = Create(Mesh)({
  789. Parent = Part,
  790. Offset = OffSet,
  791. Scale = Scale
  792. })
  793. if Mesh == "SpecialMesh" then
  794. Msh.MeshType = MeshType
  795. Msh.MeshId = MeshId
  796. end
  797. return Msh
  798. end
  799. },
  800. Mesh = {
  801. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  802. local Msh = Create(Mesh)({
  803. Parent = Part,
  804. Offset = OffSet,
  805. Scale = Scale
  806. })
  807. if Mesh == "SpecialMesh" then
  808. Msh.MeshType = MeshType
  809. Msh.MeshId = MeshId
  810. end
  811. return Msh
  812. end
  813. },
  814. Weld = {
  815. Create = function(Parent, Part0, Part1, C0, C1)
  816. local Weld = Create("Weld")({
  817. Parent = Parent,
  818. Part0 = Part0,
  819. Part1 = Part1,
  820. C0 = C0,
  821. C1 = C1
  822. })
  823. return Weld
  824. end
  825. },
  826. Sound = {
  827. Create = function(id, par, vol, pit)
  828. coroutine.resume(coroutine.create(function()
  829. local S = Create("Sound")({
  830. Volume = vol,
  831. Pitch = pit or 1,
  832. SoundId = id,
  833. Parent = par or workspace
  834. })
  835. wait()
  836. S:play()
  837. game:GetService("Debris"):AddItem(S, 6)
  838. end))
  839. end
  840. },
  841. ParticleEmitter = {
  842. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  843. local fp = Create("ParticleEmitter")({
  844. Parent = Parent,
  845. Color = ColorSequence.new(Color1, Color2),
  846. LightEmission = LightEmission,
  847. Size = Size,
  848. Texture = Texture,
  849. Transparency = Transparency,
  850. ZOffset = ZOffset,
  851. Acceleration = Accel,
  852. Drag = Drag,
  853. LockedToPart = LockedToPart,
  854. VelocityInheritance = VelocityInheritance,
  855. EmissionDirection = EmissionDirection,
  856. Enabled = Enabled,
  857. Lifetime = LifeTime,
  858. Rate = Rate,
  859. Rotation = Rotation,
  860. RotSpeed = RotSpeed,
  861. Speed = Speed,
  862. VelocitySpread = VelocitySpread
  863. })
  864. return fp
  865. end
  866. }
  867. }
  868. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  869. if hit.Parent == nil then
  870. return
  871. end
  872. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  873. for _, v in pairs(hit.Parent:children()) do
  874. if v:IsA("Humanoid") then
  875. h = v
  876. end
  877. end
  878. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  879. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  880. return
  881. end
  882. local c = Create("ObjectValue")({
  883. Name = "creator",
  884. Value = game:service("Players").LocalPlayer,
  885. Parent = h
  886. })
  887. game:GetService("Debris"):AddItem(c, 0.5)
  888. if HitSound ~= nil and HitPitch ~= nil then
  889. CreateSound(HitSound, hit, 1, HitPitch)
  890. end
  891. local Damage = math.random(minim, maxim)
  892. local blocked = false
  893. local block = hit.Parent:findFirstChild("Block")
  894. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  895. blocked = true
  896. block.Value = block.Value - 1
  897. print(block.Value)
  898. end
  899. if blocked == false then
  900. h.Health = h.Health - Damage
  901. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  902. else
  903. h.Health = h.Health - Damage / 2
  904. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  905. end
  906. if Type == "Knockdown" then
  907. local hum = hit.Parent.Humanoid
  908. hum.PlatformStand = true
  909. coroutine.resume(coroutine.create(function(HHumanoid)
  910. swait(1)
  911. HHumanoid.PlatformStand = false
  912. end), hum)
  913. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  914. local bodvol = Create("BodyVelocity")({
  915. velocity = angle * knockback,
  916. P = 5000,
  917. maxForce = Vector3.new(8000, 8000, 8000),
  918. Parent = hit
  919. })
  920. local rl = Create("BodyAngularVelocity")({
  921. P = 3000,
  922. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  923. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  924. Parent = hit
  925. })
  926. game:GetService("Debris"):AddItem(bodvol, 0.5)
  927. game:GetService("Debris"):AddItem(rl, 0.5)
  928. elseif Type == "Normal" then
  929. local vp = Create("BodyVelocity")({
  930. P = 500,
  931. maxForce = Vector3.new(math.huge, 0, math.huge),
  932. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  933. })
  934. if knockback > 0 then
  935. vp.Parent = hit.Parent.Torso
  936. end
  937. game:GetService("Debris"):AddItem(vp, 0.5)
  938. elseif Type == "Impale" then
  939. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  940. Spike.Anchored = true
  941. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  942. Spike.Position = hit.Parent.Torso.Position
  943. for i = 1, 5 do
  944. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  945. end
  946. Services.Debris:AddItem(Spike, 4)
  947. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  948. hit.Parent.Humanoid.PlatformStand = true
  949. swait(1)
  950. hit.Parent.Humanoid.PlatformStand = false
  951. elseif Type == "Up" then
  952. local bodyVelocity = Create("BodyVelocity")({
  953. velocity = Vector3.new(0, 20, 0),
  954. P = 5000,
  955. maxForce = Vector3.new(8000, 8000, 8000),
  956. Parent = hit
  957. })
  958. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  959. local bodyVelocity = Create("BodyVelocity")({
  960. velocity = Vector3.new(0, 20, 0),
  961. P = 5000,
  962. maxForce = Vector3.new(8000, 8000, 8000),
  963. Parent = hit
  964. })
  965. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  966. elseif Type == "Snare" then
  967. local bp = Create("BodyPosition")({
  968. P = 900,
  969. D = 1000,
  970. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  971. position = hit.Parent.Torso.Position,
  972. Parent = hit.Parent.Torso
  973. })
  974. game:GetService("Debris"):AddItem(bp, 1)
  975. elseif Type == "Slowness" then
  976. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  977. for i = 1, 25 do
  978. hit.Parent.Humanoid.WalkSpeed = 4
  979. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  980. end
  981. wait(4)
  982. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  983. elseif Type == "FireDmg" then
  984. for i = 1, math.random(60, 150) do
  985. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  986. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  987. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  988. wait(0.1)
  989. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  990. end
  991. elseif Type == "Freeze" then
  992. local bp = Create("BodyPosition")({
  993. P = 900,
  994. D = 1000,
  995. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  996. position = hit.Parent.Torso.Position,
  997. Parent = hit.Parent.Torso
  998. })
  999. game:GetService("Debris"):AddItem(bp, 4)
  1000. for i = 1, 25 do
  1001. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  1002. end
  1003. elseif Type == "Freeze2" then
  1004. local BodPos = Create("BodyPosition")({
  1005. P = 50000,
  1006. D = 1000,
  1007. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1008. position = hit.Parent.Torso.Position,
  1009. Parent = hit.Parent.Torso
  1010. })
  1011. local BodGy = Create("BodyGyro")({
  1012. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1013. P = 20000,
  1014. Parent = hit.Parent.Torso,
  1015. cframe = hit.Parent.Torso.CFrame
  1016. })
  1017. hit.Parent.Torso.Anchored = true
  1018. coroutine.resume(coroutine.create(function(Part)
  1019. swait(1.5)
  1020. Part.Anchored = false
  1021. end), hit.Parent.Torso)
  1022. game:GetService("Debris"):AddItem(BodPos, 3)
  1023. game:GetService("Debris"):AddItem(BodGy, 3)
  1024. end
  1025. local debounce = Create("BoolValue")({
  1026. Name = "DebounceHit",
  1027. Parent = hit.Parent,
  1028. Value = true
  1029. })
  1030. game:GetService("Debris"):AddItem(debounce, Delay)
  1031. c = Instance.new("ObjectValue")
  1032. c.Name = "creator"
  1033. c.Value = Player
  1034. c.Parent = h
  1035. game:GetService("Debris"):AddItem(c, 0.5)
  1036. end
  1037. end
  1038. function ShowDamage(Pos, Text, Time, Color)
  1039. local Rate = 0.033333333333333
  1040. if not Pos then
  1041. local Pos = Vector3.new(0, 0, 0)
  1042. end
  1043. local Text = Text or ""
  1044. local Time = Time or 2
  1045. if not Color then
  1046. local Color = Color3.new(1, 0, 1)
  1047. end
  1048. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1049. EffectPart.Anchored = true
  1050. local BillboardGui = Create("BillboardGui")({
  1051. Size = UDim2.new(3, 0, 3, 0),
  1052. Adornee = EffectPart,
  1053. Parent = EffectPart
  1054. })
  1055. local TextLabel = Create("TextLabel")({
  1056. BackgroundTransparency = 1,
  1057. Size = UDim2.new(1, 0, 1, 0),
  1058. Text = Text,
  1059. TextColor3 = Color,
  1060. TextScaled = true,
  1061. Font = Enum.Font.ArialBold,
  1062. Parent = BillboardGui
  1063. })
  1064. game.Debris:AddItem(EffectPart, Time + 0.1)
  1065. EffectPart.Parent = game:GetService("Workspace")
  1066. delay(0, function()
  1067. local Frames = Time / Rate
  1068. for Frame = 1, Frames do
  1069. wait(Rate)
  1070. local Percent = Frame / Frames
  1071. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1072. TextLabel.TextTransparency = Percent
  1073. end
  1074. if EffectPart and EffectPart.Parent then
  1075. EffectPart:Destroy()
  1076. end
  1077. end)
  1078. end
  1079. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1080. for _, c in pairs(workspace:children()) do
  1081. local hum = c:findFirstChild("Humanoid")
  1082. if hum ~= nil then
  1083. local head = c:findFirstChild("Head")
  1084. if head ~= nil then
  1085. local targ = head.Position - Part.Position
  1086. local mag = targ.magnitude
  1087. if magni >= mag and c.Name ~= Player.Name then
  1088. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. function MagniKILL(Part, magni, knock, Type)
  1095. for _, c in pairs(workspace:children()) do
  1096. local hum = c:findFirstChild("Humanoid")
  1097. if hum ~= nil then
  1098. local head = c:findFirstChild("Head")
  1099. if head ~= nil then
  1100. local targ = head.Position - Part.Position
  1101. local mag = targ.magnitude
  1102. if magni >= mag and c.Name ~= Player.Name then
  1103. hum.Health = 0
  1104. end
  1105. end
  1106. end
  1107. end
  1108. end
  1109. EffectModel = Instance.new("Model", Character)
  1110. EffectModel.Name = "Effects"
  1111. Effects = {
  1112. Block = {
  1113. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1114. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1115. prt.Anchored = true
  1116. prt.CFrame = cframe
  1117. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1118. game:GetService("Debris"):AddItem(prt, 10)
  1119. if Type == 1 or Type == nil then
  1120. table.insert(Effects, {
  1121. prt,
  1122. "Block1",
  1123. delay,
  1124. x3,
  1125. y3,
  1126. z3,
  1127. msh
  1128. })
  1129. elseif Type == 2 then
  1130. table.insert(Effects, {
  1131. prt,
  1132. "Block2",
  1133. delay,
  1134. x3,
  1135. y3,
  1136. z3,
  1137. msh
  1138. })
  1139. else
  1140. table.insert(Effects, {
  1141. prt,
  1142. "Block3",
  1143. delay,
  1144. x3,
  1145. y3,
  1146. z3,
  1147. msh
  1148. })
  1149. end
  1150. end
  1151. },
  1152. Sphere = {
  1153. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1154. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1155. prt.Anchored = true
  1156. prt.CFrame = cframe
  1157. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1158. game:GetService("Debris"):AddItem(prt, 10)
  1159. table.insert(Effects, {
  1160. prt,
  1161. "Cylinder",
  1162. delay,
  1163. x3,
  1164. y3,
  1165. z3,
  1166. msh
  1167. })
  1168. end
  1169. },
  1170. Cylinder = {
  1171. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1172. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1173. prt.Anchored = true
  1174. prt.CFrame = cframe
  1175. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1176. game:GetService("Debris"):AddItem(prt, 10)
  1177. table.insert(Effects, {
  1178. prt,
  1179. "Cylinder",
  1180. delay,
  1181. x3,
  1182. y3,
  1183. z3,
  1184. msh
  1185. })
  1186. end
  1187. },
  1188. Wave = {
  1189. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1190. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1191. prt.Anchored = true
  1192. prt.CFrame = cframe
  1193. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1194. game:GetService("Debris"):AddItem(prt, 10)
  1195. table.insert(Effects, {
  1196. prt,
  1197. "Cylinder",
  1198. delay,
  1199. x3,
  1200. y3,
  1201. z3,
  1202. msh
  1203. })
  1204. end
  1205. },
  1206. Ring = {
  1207. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1208. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1209. prt.Anchored = true
  1210. prt.CFrame = cframe
  1211. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1212. game:GetService("Debris"):AddItem(prt, 10)
  1213. table.insert(Effects, {
  1214. prt,
  1215. "Cylinder",
  1216. delay,
  1217. x3,
  1218. y3,
  1219. z3,
  1220. msh
  1221. })
  1222. end
  1223. },
  1224. Break = {
  1225. Create = function(brickcolor, cframe, x1, y1, z1)
  1226. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1227. prt.Anchored = true
  1228. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1229. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1230. local num = math.random(10, 50) / 1000
  1231. game:GetService("Debris"):AddItem(prt, 10)
  1232. table.insert(Effects, {
  1233. prt,
  1234. "Shatter",
  1235. num,
  1236. prt.CFrame,
  1237. math.random() - math.random(),
  1238. 0,
  1239. math.random(50, 100) / 100
  1240. })
  1241. end
  1242. }
  1243. }
  1244. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1245. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1246. prt.Anchored = true
  1247. prt.CFrame = cframe
  1248. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1249. game:GetService("Debris"):AddItem(prt, 10)
  1250. if Type == 1 or Type == nil then
  1251. table.insert(Effects, {
  1252. prt,
  1253. "Block1",
  1254. delay,
  1255. x3,
  1256. y3,
  1257. z3,
  1258. msh
  1259. })
  1260. elseif Type == 2 then
  1261. table.insert(Effects, {
  1262. prt,
  1263. "Block2",
  1264. delay,
  1265. x3,
  1266. y3,
  1267. z3,
  1268. msh
  1269. })
  1270. elseif Type == 3 then
  1271. table.insert(Effects, {
  1272. prt,
  1273. "Block3",
  1274. delay,
  1275. x3,
  1276. y3,
  1277. z3,
  1278. msh
  1279. })
  1280. end
  1281. end
  1282. function CreateSound(id, par, vol, pit)
  1283. coroutine.resume(coroutine.create(function()
  1284. local sou = Instance.new("Sound", par or workspace)
  1285. sou.Volume = vol
  1286. sou.Pitch = pit or 1
  1287. sou.SoundId = id
  1288. swait()
  1289. sou:play()
  1290. game:GetService("Debris"):AddItem(sou, 6)
  1291. end))
  1292. end
  1293. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1294. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1295. prt.Anchored = true
  1296. prt.CFrame = cframe
  1297. prt.Material = "Neon"
  1298. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1299. game:GetService("Debris"):AddItem(prt, 10)
  1300. coroutine.resume(coroutine.create(function(Part, Mesh)
  1301. for i = 0, 6, delay do
  1302. swait()
  1303. Part.Transparency = i
  1304. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1305. end
  1306. Part.Parent = nil
  1307. end), prt, msh)
  1308. end
  1309. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1310. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1311. local MainPos = partt.Position
  1312. local MainPos2 = mouse + SpreadVectors
  1313. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1314. local speed = 1000
  1315. local num = 1
  1316. coroutine.resume(coroutine.create(function()
  1317. repeat
  1318. swait()
  1319. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1320. local mag =(MainPos - pos).magnitude
  1321. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1322. MainPos = MainPos + MouseLook.lookVector * speed
  1323. num = num - 1
  1324. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1325. if hit ~= nil then
  1326. num = 0
  1327. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1328. refpart.Anchored = true
  1329. refpart.CFrame = CFrame.new(pos)
  1330. game:GetService("Debris"):AddItem(refpart, 2)
  1331. end
  1332. if num <= 0 then
  1333. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1334. refpart.Anchored = true
  1335. refpart.CFrame = CFrame.new(pos)
  1336. if hit ~= nil then
  1337. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1338. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1339. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1340. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1341. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1342. end
  1343. game:GetService("Debris"):AddItem(refpart, 0)
  1344. end
  1345. until num <= 0
  1346. end))
  1347. end
  1348. function shoottraildd2(mouse, partt, SpreadAmount)
  1349. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1350. local MainPos = partt.Position
  1351. local MainPos2 = mouse + SpreadVectors
  1352. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1353. local speed = 3000
  1354. local num = 1
  1355. coroutine.resume(coroutine.create(function()
  1356. repeat
  1357. swait()
  1358. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1359. local mag = (MainPos - pos).magnitude
  1360. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1361. MainPos = MainPos + MouseLook.lookVector * speed
  1362. num = num - 1
  1363. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1364. if hit ~= nil then
  1365. num = 0
  1366. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1367. refpart.Anchored = true
  1368. refpart.CFrame = CFrame.new(pos)
  1369. game:GetService("Debris"):AddItem(refpart, 2)
  1370. end
  1371. if num <= 0 then
  1372. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1373. refpart.Anchored = true
  1374. refpart.CFrame = CFrame.new(pos)
  1375. if hit ~= nil then
  1376. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1377. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1378. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1379. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1380. MagniKILL(refpart, 80, 0, "Normal")
  1381. end
  1382. game:GetService("Debris"):AddItem(refpart, 0)
  1383. end
  1384. until num <= 0
  1385. end))
  1386. end
  1387. function shoottraildd22(mouse, partt, SpreadAmount)
  1388. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1389. local MainPos = partt.Position
  1390. local MainPos2 = mouse + SpreadVectors
  1391. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1392. local speed = 900
  1393. local num = 1
  1394. coroutine.resume(coroutine.create(function()
  1395. repeat
  1396. swait()
  1397. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1398. local mag = (MainPos - pos).magnitude
  1399. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1400. MainPos = MainPos + MouseLook.lookVector * speed
  1401. num = num - 1
  1402. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1403. if hit ~= nil then
  1404. num = 0
  1405. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1406. refpart.Anchored = true
  1407. refpart.CFrame = CFrame.new(pos)
  1408. game:GetService("Debris"):AddItem(refpart, 2)
  1409. end
  1410. if num <= 0 then
  1411. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1412. refpart.Anchored = true
  1413. refpart.CFrame = CFrame.new(pos)
  1414. if hit ~= nil then
  1415. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1416. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1417. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1418. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1419. MagniKILL(refpart, 80, 0, "Normal")
  1420. end
  1421. game:GetService("Debris"):AddItem(refpart, 0)
  1422. end
  1423. until num <= 0
  1424. end))
  1425. end
  1426. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1427. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1428. local MainPos = partt.Position
  1429. local MainPos2 = mouse + SpreadVectors
  1430. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1431. local speed = 200
  1432. local num = 0
  1433. coroutine.resume(coroutine.create(function()
  1434. repeat
  1435. swait()
  1436. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1437. local mag = (MainPos - pos).magnitude
  1438. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1439. MainPos = MainPos + MouseLook.lookVector * speed
  1440. num = num - 1
  1441. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1442. if hit ~= nil then
  1443. num = 0
  1444. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1445. refpart.Anchored = true
  1446. refpart.CFrame = CFrame.new(pos)
  1447. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1448. game:GetService("Debris"):AddItem(refpart, 2)
  1449. end
  1450. if num <= 0 then
  1451. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1452. refpart.Anchored = true
  1453. refpart.CFrame = CFrame.new(pos)
  1454. if hit ~= nil then
  1455. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1456. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1457. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1458. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1459. end
  1460. game:GetService("Debris"):AddItem(refpart, 0)
  1461. end
  1462. until num <= 0
  1463. end))
  1464. end
  1465. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1466. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1467. local MainPos = partt.Position
  1468. local MainPos2 = mouse + SpreadVectors
  1469. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1470. local speed = 500
  1471. local num = 1
  1472. coroutine.resume(coroutine.create(function()
  1473. repeat
  1474. swait()
  1475. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1476. local mag = (MainPos - pos).magnitude
  1477. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1478. MainPos = MainPos + MouseLook.lookVector * speed
  1479. num = num - 1
  1480. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1481. if hit ~= nil then
  1482. num = 0
  1483. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1484. refpart.Anchored = true
  1485. refpart.CFrame = CFrame.new(pos)
  1486. game:GetService("Debris"):AddItem(refpart, 2)
  1487. end
  1488. if num <= 0 then
  1489. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1490. refpart.Anchored = true
  1491. refpart.CFrame = CFrame.new(pos)
  1492. if hit ~= nil then
  1493. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1494. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1495. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1496. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1497. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1498. end
  1499. if hit ~= nil then
  1500. hit:BreakJoints()
  1501. end
  1502. connection = script.Parent.Touched:connect(onTouched)
  1503. game:GetService("Debris"):AddItem(refpart, 0)
  1504. end
  1505. until num <= 0
  1506. end))
  1507. end
  1508.  
  1509.  
  1510. ---
  1511.  
  1512. attackdebounce = false
  1513. deb=false
  1514.  
  1515. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1516. if hit.Parent==nil then
  1517. return
  1518. end
  1519. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1520. for _,v in pairs(hit.Parent:children()) do
  1521. if v:IsA("Humanoid") then
  1522. h=v
  1523. end
  1524. end
  1525. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1526. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1527. end
  1528. if hit.Parent.className=="Hat" then
  1529. hit=hit.Parent.Parent:findFirstChild("Head")
  1530. end
  1531. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1532. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1533. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1534. return
  1535. end]]
  1536. -- hs(hit,1.2)
  1537. c=Instance.new("ObjectValue")
  1538. c.Name="creator"
  1539. c.Value=game:service("Players").LocalPlayer
  1540. c.Parent=h
  1541. game:GetService("Debris"):AddItem(c,.5)
  1542. Damage=math.random(minim,maxim)
  1543. -- h:TakeDamage(Damage)
  1544. blocked=false
  1545. block=hit.Parent:findFirstChild("Block")
  1546. if block~=nil then
  1547. print(block.className)
  1548. if block.className=="NumberValue" then
  1549. if block.Value>0 then
  1550. blocked=true
  1551. if decreaseblock==nil then
  1552. block.Value=block.Value-1
  1553. end
  1554. end
  1555. end
  1556. if block.className=="IntValue" then
  1557. if block.Value>0 then
  1558. blocked=true
  1559. if decreaseblock~=nil then
  1560. block.Value=block.Value-1
  1561. end
  1562. end
  1563. end
  1564. end
  1565. if blocked==false then
  1566. -- h:TakeDamage(Damage)
  1567. h.Health=h.Health-Damage
  1568. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1569. else
  1570. h.Health=h.Health-(Damage/2)
  1571. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1572. end
  1573. if Type=="Knockdown" then
  1574. Humanoid=hit.Parent.Humanoid
  1575. Humanoid.PlatformStand=true
  1576. coroutine.resume(coroutine.create(function(HHumanoid)
  1577. swait(1)
  1578. HHumanoid.PlatformStand=false
  1579. end),Humanoid)
  1580. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1581. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1582. local bodvol=Instance.new("BodyVelocity")
  1583. bodvol.velocity=angle*knockback
  1584. bodvol.P=5000
  1585. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1586. bodvol.Parent=hit
  1587. rl=Instance.new("BodyAngularVelocity")
  1588. rl.P=3000
  1589. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1590. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1591. rl.Parent=hit
  1592. game:GetService("Debris"):AddItem(bodvol,.5)
  1593. game:GetService("Debris"):AddItem(rl,.5)
  1594. elseif Type=="Normal" then
  1595. bp=Instance.new("BodyVelocity")
  1596. bp.P=100000
  1597. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1598. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1599. if KnockbackType==1 then
  1600. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1601. elseif KnockbackType==2 then
  1602. bp.velocity=Property.CFrame.lookVector*knockback
  1603. end
  1604. if knockback>0 then
  1605. bp.Parent=hit.Parent.Torso
  1606.  
  1607. end
  1608. game:GetService("Debris"):AddItem(bp,.5)
  1609. elseif Type=="Up" then
  1610. local bodyVelocity=Instance.new("BodyVelocity")
  1611. bodyVelocity.velocity=vt(0,60,0)
  1612. bodyVelocity.P=5000
  1613. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1614. bodyVelocity.Parent=hit
  1615. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1616. rl=Instance.new("BodyAngularVelocity")
  1617. rl.P=3000
  1618. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1619. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1620. rl.Parent=hit
  1621. game:GetService("Debris"):AddItem(rl,.5)
  1622. elseif Type=="Snare" then
  1623. bp=Instance.new("BodyPosition")
  1624. bp.P=2000
  1625. bp.D=100
  1626. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1627. bp.position=hit.Parent.Torso.Position
  1628. bp.Parent=hit.Parent.Torso
  1629. game:GetService("Debris"):AddItem(bp,1)
  1630. elseif Type=="Target" then
  1631. if Targetting==false then
  1632. ZTarget=hit.Parent.Torso
  1633. coroutine.resume(coroutine.create(function(Part)
  1634. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1635. swait(1)
  1636. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1637. end),ZTarget)
  1638. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1639. targetgui=Instance.new("BillboardGui")
  1640. targetgui.Parent=ZTarget
  1641. targetgui.Size=UDim2.new(10,100,10,100)
  1642. targ=Instance.new("ImageLabel")
  1643. targ.Parent=targetgui
  1644. targ.BackgroundTransparency=1
  1645. targ.Image="rbxassetid://4834067"
  1646. targ.Size=UDim2.new(1,0,1,0)
  1647. cam.CameraType="Scriptable"
  1648. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1649. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1650. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1651. Targetting=true
  1652. RocketTarget=ZTarget
  1653. for i=1,Property do
  1654. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1655. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1656. swait()
  1657. end
  1658. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1659. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1660. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1661. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1662. end
  1663. Targetting=true
  1664. RocketTarget=true
  1665. targetgui.Parent=true
  1666. cam.CameraType="Custom"
  1667. end
  1668. end
  1669. debounce=Instance.new("BoolValue")
  1670. debounce.Name="DebounceHit"
  1671. debounce.Parent=hit.Parent
  1672. debounce.Value=true
  1673. game:GetService("Debris"):AddItem(debounce,Delay)
  1674. c=Instance.new("ObjectValue")
  1675. c.Name="creator"
  1676. c.Value=Player
  1677. c.Parent=h
  1678. game:GetService("Debris"):AddItem(c,.5)
  1679. CRIT=true
  1680. hitDeb=true
  1681. AttackPos=6
  1682. end
  1683. end
  1684.  
  1685. showDamage=function(Char,Dealt,du,Color)
  1686. m=Instance.new("Model")
  1687. m.Name=tostring(Dealt)
  1688. h=Instance.new("Humanoid")
  1689. h.Health=0
  1690. h.MaxHealth=0
  1691. h.Parent=m
  1692. c=Instance.new("Part")
  1693. c.Transparency=0
  1694. c.BrickColor=Color
  1695. c.Transparency = 1
  1696. c.Name="Head"
  1697. c.TopSurface=0
  1698. c.BottomSurface=0
  1699. c.formFactor="Plate"
  1700. c.Size=Vector3.new(1,.4,1)
  1701.  
  1702. local txt = Instance.new("BillboardGui", c)
  1703. txt.Adornee = c
  1704. txt.Name = "_status"
  1705. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1706. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1707. local text = Instance.new("TextLabel", txt)
  1708. text.Size = UDim2.new(10, 0, 7, 0)
  1709. text.FontSize = "Size12"
  1710. text.TextScaled = true
  1711. text.TextTransparency = 0.5
  1712. text.BackgroundTransparency = 1
  1713. text.TextTransparency = 0.5
  1714. text.TextStrokeTransparency = 0.5
  1715. text.Font = "SciFi"
  1716. text.TextStrokeColor3 = Color3.new(0,0,0)
  1717. v=Instance.new("Part")
  1718. v.Name = "ColorBrick"
  1719. v.Parent=c
  1720. v.FormFactor="Symmetric"
  1721. v.Anchored=true
  1722. v.CanCollide=false
  1723. v.BottomSurface="Smooth"
  1724. v.TopSurface="Smooth"
  1725. v.Size=Vector3.new(10,5,3)
  1726. v.Transparency=1
  1727. v.CFrame=c.CFrame
  1728. v.BrickColor=BrickColor.random()
  1729. v.Transparency=1
  1730. text.TextColor3 = t.BrickColor.Color
  1731. v.Shape="Block"
  1732. text.Text = tostring(Dealt)
  1733. ms=Instance.new("CylinderMesh")
  1734. ms.Scale=Vector3.new(.8,.8,.8)
  1735. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1736. local rndm=math.random(1,#hitsounds)
  1737. local r=rndm
  1738. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1739. if CRIT==true then
  1740. ms.Scale=Vector3.new(1,1.25,1)
  1741. end
  1742. ms.Parent=c
  1743. c.Reflectance=0
  1744. Instance.new("BodyGyro").Parent=c
  1745. c.Parent=m
  1746. if Char:findFirstChild("Head")~=nil then
  1747. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1748. elseif Char.Parent:findFirstChild("Head")~=nil then
  1749. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1750. end
  1751. f=Instance.new("BodyPosition")
  1752. f.P=200000
  1753. f.D=100
  1754. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1755. f.position=c.Position+Vector3.new(0,3,0)
  1756. f.Parent=c
  1757. game:GetService("Debris"):AddItem(m,.5+du)
  1758. c.CanCollide=false
  1759. m.Parent=workspace
  1760. c.CanCollide=false
  1761. end
  1762.  
  1763.  
  1764. ------
  1765. hito = function(dm, X, c, dn, dp, dq)
  1766. for I,dr in pairs(workspace:GetChildren()) do
  1767. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1768. local ds = dr:FindFirstChild("Humanoid")
  1769. local dt = dr:FindFirstChild("HumanoidRootPart")
  1770. TakeDamage(ds, c)
  1771. if InForm == true then
  1772. ds.Parent:BreakJoints()
  1773. wait(1.2)
  1774. ds.Parent:Destroy()
  1775. end
  1776. ds:SetStateEnabled(16, true)
  1777. delay(dn, function()
  1778. ds:SetStateEnabled(16, true)
  1779. end)
  1780. local du = Instance.new("StringValue")
  1781. du.Name = "alabo"
  1782. du.Parent = dt
  1783. game.Debris:AddItem(du, dn)
  1784. local dv = Instance.new("Part")
  1785.  
  1786. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1787. dv.Transparency = 0.25
  1788. dv.Anchored = true
  1789. dv.CanCollide = false
  1790. dv.BrickColor = BrickColor.new("White")
  1791. dv.Material = "Neon"
  1792. dv.Locked = true
  1793. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1794. dv.Parent = modz
  1795. local dw = Instance.new("SpecialMesh")
  1796. dw.MeshType = "Sphere"
  1797. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1798. dw.Parent = dv
  1799. game.Debris:AddItem(dv, 1)
  1800. local dx = Instance.new("Model")
  1801. dx.Name = c
  1802. dx.Parent = workspace
  1803. game.Debris:AddItem(dx, 0.5 + c / 75)
  1804. local dy = Instance.new("Humanoid")
  1805. dy.MaxHealth = 0
  1806. dy.Parent = dx
  1807. local dz = Instance.new("Part")
  1808. dz.Name = "Head"
  1809. dz.Locked = true
  1810. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1811. dz.Position = dt.Position
  1812. dz.BrickColor = BrickColor.new("New Yeller")
  1813. dz.Material = "Neon"
  1814. dz.Transparency = 1
  1815. dz.CanCollide = false
  1816. dz.Parent = dx
  1817. local dA = Instance.new("BodyPosition")
  1818. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1819. dA.P = 20000
  1820. dA.D = 300
  1821. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1822. dA.Parent = dz
  1823. local dB = Instance.new("CylinderMesh")
  1824. dB.Parent = dz
  1825. coroutine.resume(coroutine.create(function()
  1826. while dB do
  1827. swait()
  1828. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1829. end
  1830. end))
  1831. if dp then
  1832. local dC = Instance.new("BodyVelocity")
  1833. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1834. dC.P = 9999999999
  1835. dC.Velocity = dp
  1836. dC.Parent = dt
  1837. game.Debris:AddItem(dC, dn)
  1838. end
  1839. if dq then
  1840. local dD = Instance.new("BodyAngularVelocity")
  1841. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1842. dD.P = math.huge
  1843. dD.AngularVelocity = dq
  1844. dD.Parent = dt
  1845. game.Debris:AddItem(dD, dn)
  1846. end
  1847. local dE = Instance.new("Sound")
  1848. dE.Pitch = rd2(10, 11) / 10
  1849. dE.Volume = rd2(10, 13) / 10
  1850. dE.EmitterSize = 10
  1851. dE.SoundId = "rbxassetid://"
  1852. dE.Parent = dv
  1853. dE:Play()
  1854. coroutine.resume(coroutine.create(function()
  1855. for I = 1, 5 do
  1856. swait()
  1857. dv.Transparency = dv.Transparency + 0.175
  1858. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1859. end
  1860. end))
  1861. end
  1862. end
  1863. end
  1864. ------
  1865.  
  1866. vt = Vector3.new
  1867. local new = Instance.new
  1868. local cf = CFrame.new
  1869. local cfa = CFrame.Angles
  1870. local bc = BrickColor.new
  1871.  
  1872. function bigbangattack()
  1873. attack = true
  1874. Humanoid.WalkSpeed = 0
  1875. for i = 0, 8, 0.1 do
  1876. swait()
  1877. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1878. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1879. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1880. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1881. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1882. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1883. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1884. end
  1885. local rng = Instance.new("Part", mouse)
  1886. rng.Anchored = true
  1887. rng.BrickColor = BrickColor.new("Cyan")
  1888. rng.CanCollide = false
  1889. rng.FormFactor = 3
  1890. rng.Name = "Ring"
  1891. rng.Size = Vector3.new(0.4,0.4,0.4)
  1892. rng.Transparency = 0
  1893. rng.TopSurface = 0
  1894. rng.BottomSurface = 0
  1895. rng.CFrame = RootPart.CFrame
  1896. local rngm = Instance.new("SpecialMesh", rng)
  1897. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1898.  
  1899. local rng3 = rng:Clone()
  1900. rng3.Parent = char
  1901. local rng3m = rng3.Mesh
  1902.  
  1903. local rng5 = rng:Clone()
  1904. rng5.Parent = char
  1905. rng5.BrickColor = BrickColor.new("Cyan")
  1906. local rng5m = rng5.Mesh
  1907. local rng6 = rng:Clone()
  1908. rng6.Material = "Plastic"
  1909. rng6.BrickColor = BrickColor.new("Cyan")
  1910. rng6.Parent = char
  1911. local rng6m = rng6.Mesh
  1912. rng6m.Scale = vt(7.5,7.5,7.5)
  1913. rng6m.MeshType = "FileMesh"
  1914. rng6m.MeshId = "rbxassetid://430736398"
  1915. local Must2 = Instance.new("Sound",rng6)
  1916. Must2.SoundId = "rbxassetid://135581154"
  1917. Must2.Pitch = 0.99
  1918. Must2.Volume = 3
  1919. Must2.Looped = false
  1920. wait(0)
  1921. Must2:Play()
  1922. local hita = rng6.Touched:connect(function(hit)
  1923. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1924. end)
  1925.  
  1926. rng3.CFrame = RootPart.CFrame
  1927.  
  1928. rng5.CFrame = RootPart.CFrame
  1929. rng6.CFrame = RootPart.CFrame
  1930. local pie222 = Instance.new("ParticleEmitter")
  1931. pie222.Parent = rng6
  1932. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1933. pie222.LightEmission = 1
  1934. pie222.Size = NumberSequence.new(6,1)
  1935. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1936. pie222.Transparency = NumberSequence.new(0.6,1)
  1937. pie222.EmissionDirection = "Top"
  1938. pie222.Enabled = true
  1939. pie222.Lifetime = NumberRange.new(1)
  1940. pie222.Rotation = NumberRange.new(-320, 320)
  1941. pie222.Rate = 404
  1942. pie222.Speed = NumberRange.new(0)
  1943. pie222.LockedToPart = false
  1944. pie222.VelocitySpread = 2
  1945. wait()
  1946. local scaler = 10/5
  1947. local scaler2 = 10/5
  1948. for i = 0,10,0.1 do
  1949. swait()
  1950. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1951.  
  1952. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1953.  
  1954. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1955. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1956. rng6.CFrame = rng3.CFrame
  1957. rng.Transparency = rng.Transparency + 1
  1958.  
  1959. rng3.Transparency = rng3.Transparency + 0.01
  1960.  
  1961. rng5.Transparency = rng5.Transparency + 0.01
  1962. rng6.Transparency = rng6.Transparency + 0.021
  1963. scaler = scaler - 0.125/5
  1964. scaler2 = scaler2 - 0.1/5
  1965.  
  1966. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1967.  
  1968. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1969. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1970. end
  1971. hita:disconnect()
  1972. game:GetService("Debris"):AddItem(rng, 1)
  1973.  
  1974. game:GetService("Debris"):AddItem(rng3, 1)
  1975.  
  1976. game:GetService("Debris"):AddItem(rng5, 1)
  1977. attack = false
  1978. pie222:Destroy()
  1979. Humanoid.WalkSpeed = 16
  1980. end
  1981.  
  1982.  
  1983. function bigbangattack2()
  1984. attack = true
  1985. Humanoid.WalkSpeed = 0
  1986. for i = 0, 8, 0.1 do
  1987. swait()
  1988. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1989. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1990. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1991. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1992. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1993. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1994. end
  1995. local rng = Instance.new("Part", RightArm)
  1996. rng.Anchored = true
  1997. rng.BrickColor = BrickColor.new("Cyan")
  1998. rng.CanCollide = false
  1999. rng.FormFactor = 3
  2000. rng.Name = "Ring"
  2001. rng.Size = Vector3.new(0.4,0.4,0.4)
  2002. rng.Transparency = 0
  2003. rng.TopSurface = 0
  2004. rng.BottomSurface = 0
  2005. rng.CFrame = RootPart.CFrame
  2006. local rngm = Instance.new("SpecialMesh", rng)
  2007. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2008.  
  2009. local rng3 = rng:Clone()
  2010. rng3.Parent = char
  2011. local rng3m = rng3.Mesh
  2012.  
  2013. local rng5 = rng:Clone()
  2014. rng5.Parent = char
  2015. rng5.BrickColor = BrickColor.new("Cyan")
  2016. local rng5m = rng5.Mesh
  2017. local rng6 = rng:Clone()
  2018. rng6.Material = "Plastic"
  2019. rng6.BrickColor = BrickColor.new("Cyan")
  2020. rng6.Parent = char
  2021. local rng6m = rng6.Mesh
  2022. rng6m.Scale = vt(7.5,7.5,30.5)
  2023. rng6m.MeshType = "FileMesh"
  2024. rng6m.MeshId = "rbxassetid://430736398"
  2025. local Must2 = Instance.new("Sound",Torso)
  2026. Must2.SoundId = "rbxassetid://719747626"
  2027. Must2.Pitch = 0.99
  2028. Must2.Volume = 3
  2029. Must2.Looped = false
  2030. wait(0)
  2031. Must2:Play()
  2032. local hita = rng6.Touched:connect(function(hit)
  2033. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2034. end)
  2035.  
  2036. rng3.CFrame = Head.CFrame
  2037.  
  2038. rng5.CFrame = Head.CFrame
  2039. rng6.CFrame = rng5.CFrame
  2040. local pie222 = Instance.new("ParticleEmitter")
  2041. pie222.Parent = rng6
  2042. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2043. pie222.LightEmission = 1
  2044. pie222.Size = NumberSequence.new(15,1)
  2045. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2046. pie222.Transparency = NumberSequence.new(0.6,1)
  2047. pie222.EmissionDirection = "Top"
  2048. pie222.Enabled = true
  2049. pie222.Lifetime = NumberRange.new(1)
  2050. pie222.Rotation = NumberRange.new(-320, 320)
  2051. pie222.Rate = 404
  2052. pie222.Speed = NumberRange.new(0)
  2053. pie222.LockedToPart = false
  2054. pie222.VelocitySpread = 2
  2055. wait()
  2056. local scaler = 10/5
  2057. local scaler2 = 10/5
  2058. for i = 0,10,0.1 do
  2059. swait()
  2060. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2061.  
  2062. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2063.  
  2064. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2065. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2066. rng6.CFrame = rng3.CFrame
  2067. rng.Transparency = rng.Transparency + 1
  2068.  
  2069. rng3.Transparency = rng3.Transparency + 0.01
  2070.  
  2071. rng5.Transparency = rng5.Transparency + 0.01
  2072. rng6.Transparency = rng6.Transparency + 0.021
  2073. scaler = scaler - 0.125/5
  2074. scaler2 = scaler2 - 0.1/5
  2075.  
  2076. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2077.  
  2078. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2079. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2080. end
  2081. hita:disconnect()
  2082. game:GetService("Debris"):AddItem(rng, 1)
  2083.  
  2084. game:GetService("Debris"):AddItem(rng3, 1)
  2085.  
  2086. game:GetService("Debris"):AddItem(rng5, 1)
  2087. attack = false
  2088. pie222:Destroy()
  2089. Humanoid.WalkSpeed = 16
  2090. end
  2091.  
  2092.  
  2093.  
  2094. mouse.KeyDown:connect(function(key)
  2095. if key == "k" then
  2096. bigbangattack()
  2097. end
  2098. end)
  2099.  
  2100. mouse.KeyDown:connect(function(k) ---galickgun
  2101. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2102. MV4 = 0
  2103. local Must = Instance.new("Sound",Torso)
  2104. Must.SoundId = "rbxassetid://719748223"
  2105. Must.Pitch = 0.99
  2106. Must.Volume = 3.4
  2107. Must.Looped = false
  2108. wait(0)
  2109. Must:Play()
  2110. Humanoid.WalkSpeed = 13
  2111. local Aura = Instance.new('ParticleEmitter')
  2112. Aura.Name = "Aura"
  2113. Aura.Texture = "rbxassetid://347730682"
  2114. Aura.Parent = Torso
  2115. Aura.LightEmission = 1
  2116. Aura.Transparency = NumberSequence.new(0.4,1)
  2117. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2118. Aura.Size = NumberSequence.new(1,9)
  2119. Aura.Rotation = NumberRange.new(-360,360)
  2120. Aura.LockedToPart = true
  2121. Aura.Lifetime = NumberRange.new(1)
  2122. Aura.Rate = 100
  2123. Aura.Speed = NumberRange.new(0)
  2124. Aura.EmissionDirection = "Top"
  2125. local Aura2 = Instance.new('ParticleEmitter')
  2126. Aura2.Name = "Aura"
  2127. Aura2.Texture = "rbxassetid://1046299182"
  2128. Aura2.Parent = Torso
  2129. Aura2.LightEmission = 1
  2130. Aura2.Transparency = NumberSequence.new(0,1)
  2131. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2132. Aura2.Size = NumberSequence.new(14)
  2133. Aura2.Rotation = NumberRange.new(-360,360)
  2134. Aura2.LockedToPart = true
  2135. Aura2.Lifetime = NumberRange.new(0.2)
  2136. Aura2.Rate = 20
  2137. Aura2.Speed = NumberRange.new(0)
  2138. Aura2.EmissionDirection = "Top"
  2139. attack = true
  2140. Firepart1 = Instance.new("Part", RightArm)
  2141. Firepart1.Size = Vector3.new(1, 1, 1)
  2142. GuW1 = Instance.new("Weld")
  2143. GuW1.Name = "GuW"
  2144. GuW1.Part0 = RightArm
  2145. GuW1.C0 = cn(0, -1, 0)
  2146. GuW1.C1 = cn(0, 0, 0)
  2147. GuW1.Part1 = Firepart1
  2148. GuW1.Parent = RightArm
  2149. Firepart1.Transparency = 1
  2150. Firepart2 = Instance.new("Part", LeftArm)
  2151. Firepart2.Size = Vector3.new(1, 1, 1)
  2152. GuW2 = Instance.new("Weld")
  2153. GuW2.Name = "GuW"
  2154. GuW2.Part0 = LeftArm
  2155. GuW2.C0 = cn(0, -1, 0)
  2156. GuW2.C1 = cn(0, 0, 0)
  2157. GuW2.Part1 = Firepart2
  2158. GuW2.Parent = LeftArm
  2159. Firepart2.Transparency = 1
  2160. GuW1:Destroy()
  2161. GuW1 = Instance.new("Weld")
  2162. GuW1.Name = "GuW"
  2163. GuW1.Part0 = Torso
  2164. GuW1.C0 = cn(0, 0, -6)
  2165. GuW1.C1 = cn(0, 0, 0)
  2166. GuW1.Part1 = Firepart1
  2167. GuW1.Parent = Torso
  2168. GuW2:Destroy()
  2169. GuW2 = Instance.new("Weld")
  2170. GuW2.Name = "GuW"
  2171. GuW2.Part0 = Torso
  2172. GuW2.C0 = cn(0, 0, -6)
  2173. GuW2.C1 = cn(0, 0, 0)
  2174. GuW2.Part1 = Firepart2
  2175. GuW2.Parent = Torso
  2176. GuW2:Destroy()
  2177. GuW2 = Instance.new("Weld")
  2178. GuW2.Name = "GuW"
  2179. GuW2.Part0 = Torso
  2180. GuW2.C0 = cn(0, 0, -4)
  2181. GuW2.C1 = cn(0, 0, 0)
  2182. GuW2.Part1 = Firepart2
  2183. GuW2.Parent = Torso
  2184. for i = 0, 18, 0.1 do
  2185. swait()
  2186. if Torsovelocity.Y > 2 then
  2187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2188. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2189. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2191. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2192. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2193. elseif Torsovelocity.Y < 1 then
  2194. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2195. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2196. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2197. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2198. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2199. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2200. end
  2201. end
  2202. GuW1:Destroy()
  2203. GuW1 = Instance.new("Weld")
  2204. GuW1.Name = "GuW"
  2205. GuW1.Part0 = Torso
  2206. GuW1.C0 = cn(0, 0, -15)
  2207. GuW1.C1 = cn(0, 0, 0)
  2208. GuW1.Part1 = Firepart1
  2209. GuW1.Parent = Torso
  2210. GuW2:Destroy()
  2211. GuW2 = Instance.new("Weld")
  2212. GuW2.Name = "GuW"
  2213. GuW2.Part0 = Torso
  2214. GuW2.C0 = cn(0, 0, -17.5)
  2215. GuW2.C1 = cn(0, 0, 0)
  2216. GuW2.Part1 = Firepart2
  2217. GuW2.Parent = Torso
  2218. local Must = Instance.new("Sound",Torso)
  2219. Must.SoundId = "rbxassetid://719747626"
  2220. Must.Pitch = 0.99
  2221. Must.Volume = 3.9
  2222. Must.Looped = false
  2223. wait(0)
  2224. Must:Play()
  2225. for i = 0, 1.25, 0.01 do
  2226. swait()
  2227. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2228. shoottraildd22(mouse.Hit.p, Torso, 0)
  2229. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2230. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2231. if Torsovelocity.Y > 2 then
  2232. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2233. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2234. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2235. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2236. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2237. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2238. end
  2239. end
  2240. Must:Stop()
  2241. Aura:Destroy()
  2242. Aura2:Destroy()
  2243. wait(0.5)
  2244. Humanoid.WalkSpeed = 16
  2245. attack = false
  2246. MV4 = 300
  2247. Firepart1:Destroy()
  2248. Firepart2:Destroy()
  2249. end
  2250. end)
  2251.  
  2252.  
  2253. d = {}
  2254. function iteffect()
  2255.  
  2256. coroutine.resume(coroutine.create(function()
  2257.  
  2258. for i = 1, 10 do
  2259. effect = Instance.new("Part", workspace)
  2260. effect.Anchored = true
  2261. effect.CanCollide = false
  2262. effect.Size = Vector3.new(0.2, 3, 0.2)
  2263. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2264. effect.Transparency = 0
  2265. effect.Material = "Plastic"
  2266. effect.BrickColor = BrickColor.new("Really black")
  2267. table.insert(d, effect)
  2268. game:GetService("Debris"):AddItem(effect, 0.3)
  2269. end
  2270.  
  2271. coroutine.resume(coroutine.create(function()
  2272. for i = 1, 10 do
  2273. for i,e in pairs(d) do
  2274. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2275. e.Transparency = e.Transparency + 0.030
  2276. end
  2277. wait(0.01)
  2278. end
  2279.  
  2280. end))
  2281. end))
  2282.  
  2283.  
  2284. end
  2285.  
  2286. tp = true
  2287.  
  2288. mouse.KeyDown:connect(function(k)
  2289. if k == "e" then
  2290. if tp == true then
  2291. tp = false
  2292. local Must = Instance.new("Sound",Torso)
  2293. Must.SoundId = "rbxassetid://1055279036"
  2294. Must.Pitch = 0.99
  2295. Must.Volume = 1.2
  2296. Must.Looped = false
  2297. wait(0)
  2298. Must:Play()
  2299. Zanzoken = Instance.new("Part",char)
  2300. Zanzoken.Anchored = true
  2301. Zanzoken.CanCollide = false
  2302. Zanzoken.Position = v3(999,999,999)
  2303. Zanzoken.CFrame = Torso.CFrame
  2304. game.Debris:AddItem(Zanzoken,0.5)
  2305. Zanzoken.Transparency = 1
  2306. wait()
  2307. idk = Instance.new("BillboardGui",Zanzoken)
  2308. idk.Size = UDim2.new(10,0,15,0)
  2309. idk.AlwaysOnTop = false
  2310. idk1 = Instance.new("ImageLabel",idk)
  2311. idk1.BackgroundTransparency = 1
  2312. idk.ExtentsOffset = v3(0,0,0)
  2313. idk1.ImageTransparency = 0
  2314. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2315. idk1.Size = UDim2.new(2,0,1,0)
  2316. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2317. idk1.Image = "rbxassetid://319554883"
  2318. char.Head.face.Parent = game.Lighting
  2319. wait(0)
  2320. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2321. game.Lighting.face.Parent = char.Head
  2322. wait(0)
  2323. Zanzoken = Instance.new("Part",char)
  2324. Zanzoken.Anchored = true
  2325. Zanzoken.CanCollide = false
  2326. Zanzoken.Position = v3(999,999,999)
  2327. Zanzoken.CFrame = Torso.CFrame
  2328. game.Debris:AddItem(Zanzoken,0.5)
  2329. Zanzoken.Transparency = 1
  2330. wait()
  2331. idk = Instance.new("BillboardGui",Zanzoken)
  2332. idk.Size = UDim2.new(10,0,15,0)
  2333. idk.AlwaysOnTop = false
  2334. idk1 = Instance.new("ImageLabel",idk)
  2335. idk1.BackgroundTransparency = 1
  2336. idk.ExtentsOffset = v3(0,0,0)
  2337. idk1.ImageTransparency = 0
  2338. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2339. idk1.Size = UDim2.new(2,0,1,0)
  2340. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2341. idk1.Image = "rbxassetid://319554883"
  2342.  
  2343. wait(0.4)
  2344. tp = true
  2345.  
  2346.  
  2347. end
  2348. end
  2349. end)
  2350.  
  2351.  
  2352. MV4 = 300
  2353. mouse.KeyDown:connect(function(k)
  2354. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2355. MV4 = 0
  2356. local Must = Instance.new("Sound",workspace)
  2357. Must.SoundId = "rbxassetid://194135434"
  2358. Must.Pitch = 0.99
  2359. Must.Volume = 1.7
  2360. Must.Looped = true
  2361. wait(0)
  2362. Must:Play()
  2363. local lb = Instance.new("Part")
  2364. lb.Parent = char
  2365. lb.Material = "Neon"
  2366. lb.Color = BrickColor.new("Gold").Color
  2367. lb.CanCollide = false
  2368. lb.Material = "Neon"
  2369. lb.Size = vt(1,1,1)
  2370. lb.CFrame = Torso.CFrame
  2371. lb.Rotation = vt(0,0,0)
  2372. lb.Anchored = true
  2373. lb.Transparency = 0
  2374. local thing = Instance.new("SpecialMesh",lb)
  2375. thing.MeshType = "FileMesh"
  2376. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2377. thing.Scale = vt(0,15,0)
  2378. local chancerot = math.random(1,2)
  2379. for z = 0, 4 do
  2380. if chancerot == 1 then
  2381. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2382. elseif chancerot == 2 then
  2383. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2384. end
  2385. lb.Transparency = lb.Transparency + 0.1
  2386. thing.Scale = thing.Scale + vt(15,0,15)
  2387. wait()
  2388. end
  2389. for z = 0, 4 do
  2390. if chancerot == 1 then
  2391. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2392. elseif chancerot == 2 then
  2393. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2394. end
  2395. lb.Transparency = lb.Transparency + 0.1
  2396. thing.Scale = thing.Scale + vt(15,0,15)
  2397. wait()
  2398. end
  2399.  
  2400. local Aura = Instance.new('ParticleEmitter')
  2401. Aura.Name = "Aura"
  2402. Aura.Texture = "rbxassetid://347730682"
  2403. Aura.Parent = Torso
  2404. Aura.LightEmission = 1
  2405. Aura.Transparency = NumberSequence.new(0.5,1)
  2406. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2407. Aura.Size = NumberSequence.new(1,25)
  2408. Aura.Rotation = NumberRange.new(-360,360)
  2409. Aura.LockedToPart = true
  2410. Aura.Lifetime = NumberRange.new(1)
  2411. Aura.Rate = 100
  2412. Aura.Speed = NumberRange.new(0)
  2413. Aura.EmissionDirection = "Top"
  2414. local Aura2 = Instance.new('ParticleEmitter')
  2415. Aura2.Name = "Aura"
  2416. Aura2.Texture = "rbxassetid://1046299182"
  2417. Aura2.Parent = Torso
  2418. Aura2.LightEmission = 1
  2419. Aura2.Transparency = NumberSequence.new(0,1)
  2420. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2421. Aura2.Size = NumberSequence.new(55)
  2422. Aura2.Rotation = NumberRange.new(-360,360)
  2423. Aura2.LockedToPart = true
  2424. Aura2.Lifetime = NumberRange.new(0.2)
  2425. Aura2.Rate = 20
  2426. Aura2.Speed = NumberRange.new(0)
  2427. Aura2.EmissionDirection = "Top"
  2428. lig = Instance.new("PointLight",Player.Character.Torso)
  2429. lig.Color=Color3.new(255,255,0)
  2430. lig.Range = 12
  2431. Humanoid.WalkSpeed = 0.01
  2432. attack = true
  2433. Firepart1 = Instance.new("Part", RightArm)
  2434. Firepart1.Size = Vector3.new(1, 1, 1)
  2435. GuW1 = Instance.new("Weld")
  2436. GuW1.Name = "GuW"
  2437. GuW1.Part0 = RightArm
  2438. GuW1.C0 = cn(0, -1, 0)
  2439. GuW1.C1 = cn(0, 0, 0)
  2440. GuW1.Part1 = Firepart1
  2441. GuW1.Parent = RightArm
  2442. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2443. Firepart1.Transparency = 1
  2444. Firepart2 = Instance.new("Part", LeftArm)
  2445. Firepart2.Size = Vector3.new(1, 1, 1)
  2446. GuW2 = Instance.new("Weld")
  2447. GuW2.Name = "GuW"
  2448. GuW2.Part0 = LeftArm
  2449. GuW2.C0 = cn(0, -1, 0)
  2450. GuW2.C1 = cn(0, 0, 0)
  2451. GuW2.Part1 = Firepart2
  2452. GuW2.Parent = LeftArm
  2453. Firepart2.Transparency = 1
  2454.  
  2455. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2456. GuW1:Destroy()
  2457. GuW1 = Instance.new("Weld")
  2458. GuW1.Name = "GuW"
  2459. GuW1.Part0 = Torso
  2460. GuW1.C0 = cn(0, 0, -6)
  2461. GuW1.C1 = cn(0, 0, 0)
  2462. GuW1.Part1 = Firepart1
  2463. GuW1.Parent = Torso
  2464. GuW2:Destroy()
  2465. GuW2 = Instance.new("Weld")
  2466. GuW2.Name = "GuW"
  2467. GuW2.Part0 = Torso
  2468. GuW2.C0 = cn(0, 0, -6)
  2469. GuW2.C1 = cn(0, 0, 0)
  2470. GuW2.Part1 = Firepart2
  2471. GuW2.Parent = Torso
  2472.  
  2473. GuW2:Destroy()
  2474. GuW2 = Instance.new("Weld")
  2475. GuW2.Name = "GuW"
  2476. GuW2.Part0 = Torso
  2477. GuW2.C0 = cn(0, 0, -4)
  2478. GuW2.C1 = cn(0, 0, 0)
  2479. GuW2.Part1 = Firepart2
  2480. GuW2.Parent = Torso
  2481. for i = 0, 15, 0.1 do
  2482. swait()
  2483. if Torsovelocity.Y > 2 then
  2484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2485. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2486. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2487. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2488. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2489. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2490. elseif Torsovelocity.Y < 1 then
  2491. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2492. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2493. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2494. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2495. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2496. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2497. end
  2498. end
  2499. wait(16)
  2500. local Aura3 = Instance.new('ParticleEmitter')
  2501. Aura3.Name = "Aura"
  2502. Aura3.Texture = "rbxassetid://1046299182"
  2503. Aura3.Parent = Torso
  2504. Aura3.LightEmission = 1
  2505. Aura3.Transparency = NumberSequence.new(0.4,1)
  2506. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2507. Aura3.Size = NumberSequence.new(140)
  2508. Aura3.Rotation = NumberRange.new(-360,360)
  2509. Aura3.LockedToPart = true
  2510. Aura3.Lifetime = NumberRange.new(0.2)
  2511. Aura3.Rate = 70
  2512. Aura3.Speed = NumberRange.new(0)
  2513. Aura3.EmissionDirection = "Top"
  2514. local Aura4 = Instance.new('ParticleEmitter')
  2515. Aura4.Name = "Aura"
  2516. Aura4.Texture = "rbxassetid://1046299182"
  2517. Aura4.Parent = Torso
  2518. Aura4.LightEmission = 1
  2519. Aura4.Transparency = NumberSequence.new(0.7,1)
  2520. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2521. Aura4.Size = NumberSequence.new(190)
  2522. Aura4.Rotation = NumberRange.new(-360,360)
  2523. Aura4.LockedToPart = true
  2524. Aura4.Lifetime = NumberRange.new(0.2)
  2525. Aura4.Rate = 120
  2526. Aura4.Speed = NumberRange.new(0)
  2527. Aura4.EmissionDirection = "Top"
  2528. local Aura5 = Instance.new('ParticleEmitter')
  2529. Aura5.Name = "Aura"
  2530. Aura5.Texture = "rbxassetid://347730682"
  2531. Aura5.Parent = Torso
  2532. Aura5.LightEmission = 1
  2533. Aura5.Transparency = NumberSequence.new(0.2,1)
  2534. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2535. Aura5.Size = NumberSequence.new(1,65)
  2536. Aura5.Rotation = NumberRange.new(-360,360)
  2537. Aura5.LockedToPart = true
  2538. Aura5.Lifetime = NumberRange.new(1)
  2539. Aura5.Rate = 200
  2540. Aura5.Speed = NumberRange.new(0)
  2541. Aura5.EmissionDirection = "Top"
  2542. local quake = Instance.new("Sound",workspace)
  2543. quake.SoundId = "rbxassetid://1048411878"
  2544. quake.Pitch = 0.99
  2545. quake.Volume = 1.3
  2546. quake.Looped = true
  2547. wait(0)
  2548. quake:Play()
  2549. local scrr = Instance.new("Sound",Torso)
  2550. scrr.SoundId = "rbxassetid://908472235"
  2551. scrr.Pitch = 0.99
  2552. scrr.Volume = 0.5
  2553. scrr.Looped = true
  2554. wait(0)
  2555. scrr:Play()
  2556.  
  2557. for i = 0, 2, 0.1 do
  2558. swait()
  2559. local lb = Instance.new("Part")
  2560. lb.Parent = char
  2561. lb.Material = "Neon"
  2562. lb.Color = BrickColor.new("Gold").Color
  2563. lb.CanCollide = false
  2564. lb.Material = "Neon"
  2565. lb.Size = vt(0.5,0,0.5)
  2566. lb.CFrame = Torso.CFrame
  2567. lb.Rotation = vt(0,0,0)
  2568. lb.Anchored = true
  2569. lb.Transparency = 0
  2570. local thing = Instance.new("SpecialMesh",lb)
  2571. thing.MeshType = "FileMesh"
  2572. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2573. thing.Scale = vt(0,15,0)
  2574. local chancerot = math.random(1,2)
  2575. for z = 0, 4 do
  2576. if chancerot == 1 then
  2577. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2578. elseif chancerot == 2 then
  2579. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2580. end
  2581. lb.Transparency = lb.Transparency + 0.1
  2582. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2583. wait()
  2584. end
  2585. for z = 0, 4 do
  2586. if chancerot == 1 then
  2587. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2588. elseif chancerot == 2 then
  2589. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2590. end
  2591. lb.Transparency = lb.Transparency + 0.1
  2592. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2593. wait()
  2594. end
  2595. end
  2596.  
  2597.  
  2598. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2599. for i = 0, 24, 0.1 do
  2600. swait()
  2601. if Torsovelocity.Y > 2 then
  2602. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2603. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2604. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2605. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2606. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2607. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2608. elseif Torsovelocity.Y < 1 then
  2609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2610. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2611. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2613. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2614. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2615. end
  2616. end
  2617. wait(5)
  2618. GuW1:Destroy()
  2619. GuW1 = Instance.new("Weld")
  2620. GuW1.Name = "GuW"
  2621. GuW1.Part0 = Torso
  2622. GuW1.C0 = cn(0, 0, -15)
  2623. GuW1.C1 = cn(0, 0, 0)
  2624. GuW1.Part1 = Firepart1
  2625. GuW1.Parent = Torso
  2626. GuW2:Destroy()
  2627. GuW2 = Instance.new("Weld")
  2628. GuW2.Name = "GuW"
  2629. GuW2.Part0 = Torso
  2630. GuW2.C0 = cn(0, 0, -17.5)
  2631. GuW2.C1 = cn(0, 0, 0)
  2632. GuW2.Part1 = Firepart2
  2633. GuW2.Parent = Torso
  2634. local Must2 = Instance.new("Sound",Torso) --1048411878
  2635. Must2.SoundId = "rbxassetid://950551676"
  2636. Must2.Pitch = 0.99
  2637. Must2.Volume = math.huge
  2638. Must2.Looped = false
  2639. wait(0)
  2640. Must2:Play()
  2641. quake:Stop()
  2642. scrr:Stop()
  2643. local Gone = Instance.new('ParticleEmitter')
  2644. Gone.Name = "Aura"
  2645. Gone.Texture = "rbxassetid://1046299182"
  2646. Gone.Parent = Torso
  2647. Gone.LightEmission = 1
  2648. Gone.Transparency = NumberSequence.new(0.7,1)
  2649. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2650. Gone.Size = NumberSequence.new(340)
  2651. Gone.Rotation = NumberRange.new(-360,360)
  2652. Gone.LockedToPart = true
  2653. Gone.Lifetime = NumberRange.new(0.2)
  2654. Gone.Rate = 70
  2655. Gone.Speed = NumberRange.new(0)
  2656. Gone.EmissionDirection = "Top"
  2657. wait(2)
  2658. Aura:Destroy()
  2659. Aura2:Destroy()
  2660. Aura3:Destroy()
  2661. Aura4:Destroy()
  2662. Aura5:Destroy()
  2663. lig:Destroy()
  2664. Gone:Destroy()
  2665. for i = 0, 3, 0.01 do
  2666. swait()
  2667. shoottraildd2(mouse.Hit.p, Torso, 0)
  2668. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2669. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2670. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2671. if Torsovelocity.Y > 2 then
  2672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2673. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2674. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2675. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2676. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2677. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2678. elseif Torsovelocity.Y < 1 then
  2679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2684. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2685. end
  2686. end
  2687. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2688. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2689. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2690. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2691. for i = 0, 3, 0.1 do
  2692. swait()
  2693. if Torsovelocity.Y > 2 then
  2694. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2695. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2696. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2697. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2698. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2699. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2700. elseif Torsovelocity.Y < 1 then
  2701. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2702. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2703. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2704. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2705. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2706. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2707. end
  2708. end
  2709. wait(1)
  2710. Humanoid.WalkSpeed = 16
  2711. attack = false
  2712. MV4 = 0
  2713. Must:Stop()
  2714. Firepart1:Destroy()
  2715. Firepart2:Destroy()
  2716. end
  2717. end)
  2718.  
  2719.  
  2720.  
  2721. ---forms
  2722. mouse.KeyDown:connect(function(key)
  2723. if key=="1" then
  2724. Base()
  2725. SSJ()
  2726. char.JumPower = 150
  2727. end
  2728. end)
  2729. Health = 140,000 --------- Serious mode aura.
  2730. BaseHealth = 10,000
  2731.  
  2732.  
  2733.  
  2734.  
  2735. SuperSaiyan = false
  2736.  
  2737. Player = game.Players.LocalPlayer
  2738. Char = Player.Character
  2739. Torso = Char.Torso
  2740.  
  2741. function SSJ()
  2742. for X = 1, 1 do wait()
  2743.  
  2744.  
  2745. wait(0)
  2746. for X = 1, 1 do wait()
  2747. local Effect = Instance.new("Part")
  2748. Effect.Name = "Effect"
  2749. Effect.Parent = Torso
  2750. Effect.CFrame = Torso.CFrame
  2751. Effect.BrickColor = BrickColor.new("Lapis")
  2752. Effect.Shape = "Ball"
  2753. Effect.Size = Vector3.new(1, 1, 1)
  2754. Effect.Anchored = true
  2755. Effect.Material = "Neon"
  2756. Effect.CanCollide = false
  2757. Effect.CFrame = Torso.CFrame
  2758. Effect.Size = Effect.Size + Vector3.new(0.5)
  2759. Effect.Transparency = Effect.Transparency + 0.04
  2760. end
  2761. end
  2762.  
  2763. repeat
  2764. Torso:FindFirstChild("Effect"):Remove()
  2765. until Torso:FindFirstChild("Effect") == nil
  2766.  
  2767.  
  2768. local Color1 = Color3.new(255, 255, 0)
  2769. local Color2 = Color3.new(255, 255, 0)
  2770.  
  2771. Hair7:Destroy()
  2772. Hair7 = Instance.new("Part")
  2773. Hair7.Parent = char
  2774. Hair7.Name = "Hair"
  2775. Hair7.CanCollide = false
  2776. Hair7.Locked = true
  2777. Hair7.TopSurface = "Smooth"
  2778. Hair7.BottomSurface = "Smooth"
  2779. Hair7.formFactor = "Symmetric"
  2780. Hair7.Material = "Neon"
  2781. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2782. Hair7.CFrame = char.Torso.CFrame
  2783. Hair7.Size = Vector3.new(1, 1, 1)
  2784. Hair7.Transparency = 0
  2785.  
  2786.  
  2787. Weld1 = Instance.new("Weld")
  2788. Weld1.Parent = char.Head
  2789. Weld1.Part0 = char.Head
  2790. Weld1.Part1 = Hair7
  2791. Weld1.C0 = CFrame.new(0, 0, 0)
  2792.  
  2793. Mesh = Instance.new("SpecialMesh")
  2794. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2795. Mesh.Parent = Hair7
  2796. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2797. Mesh.MeshType = "FileMesh"
  2798. Mesh.MeshId = "rbxassetid://560196103"
  2799. Mesh.TextureId = "rbxassetid://1349789134"
  2800. char.Head.face.Texture = "0"
  2801. local Must = Instance.new("Sound",Torso)
  2802. Must.SoundId = "rbxassetid://1035030726"
  2803. Must.Pitch = 0.99
  2804. Must.Volume = 1.4
  2805. Must.Looped = false
  2806. wait(0)
  2807. Must:Play()
  2808. a21e = new("Part",char)
  2809. a21e.Name = "Beam"..num
  2810. a21e.Locked = true
  2811. a21e.Size = v3(1,1,1)
  2812. a21e.CanCollide = false
  2813. a21e.BrickColor = bc("Gold")
  2814. a21e.Material = "Neon"
  2815. a21e.Transparency = 0
  2816. aa21e = new("SpecialMesh",a21e)
  2817. a21e.Anchored = true
  2818. a21e.Position = RootPart.Position
  2819. aa21e.MeshType = "Sphere"
  2820. aa21e.Scale = v3(1,1,1)
  2821. a51e = new("Part",char)
  2822. a51e.Name = "Beam"..num
  2823. a51e.Locked = true
  2824. a51e.Size = v3(1,1,1)
  2825. a51e.CanCollide = false
  2826. a51e.BrickColor = bc("New Yeller")
  2827. a51e.Material = "Neon"
  2828. a51e.Transparency = 0
  2829. aa51e = new("SpecialMesh",a51e)
  2830. a51e.Anchored = true
  2831. a51e.Position = RootPart.Position
  2832. aa51e.MeshType = "Sphere"
  2833. aa51e.Scale = v3(1,1,1)
  2834. a61e = new("Part",char)
  2835. a61e.Name = "Beam"..num
  2836. a61e.Locked = true
  2837. a61e.Size = v3(1,1,1)
  2838. a61e.CanCollide = false
  2839. a61e.BrickColor = bc("White")
  2840. a61e.Material = "Neon"
  2841. a61e.Transparency = 0
  2842. aa61e = new("SpecialMesh",a61e)
  2843. a61e.Anchored = true
  2844. a61e.Position = RootPart.Position
  2845. aa61e.MeshType = "Sphere"
  2846. aa61e.Scale = v3(1,1,1)
  2847. for i = 1,50 do
  2848. wait()
  2849. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2850. a21e.Transparency = a21e.Transparency + 0.03
  2851. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2852. a51e.Transparency = a51e.Transparency + 0.03
  2853. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2854. a61e.Transparency = a61e.Transparency + 0.02
  2855. end
  2856. a61e:Destroy()
  2857. aa61e:Destroy()
  2858. a51e:Destroy()
  2859. aa51e:Destroy()
  2860. a21e:Destroy()
  2861. aa21e:Destroy()
  2862.  
  2863.  
  2864. local Aura = Instance.new('ParticleEmitter')
  2865. Aura.Name = "Aura"
  2866. Aura.Texture = "rbxassetid://347730682"
  2867. Aura.Parent = Torso
  2868. Aura.LightEmission = 1
  2869. Aura.Transparency = NumberSequence.new(0.6,1)
  2870. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2871. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2872. Aura.LockedToPart = true
  2873. Aura.Lifetime = NumberRange.new(1)
  2874. Aura.Rate = 100
  2875. Aura.Speed = NumberRange.new(4.3)
  2876. Aura.EmissionDirection = "Top"
  2877.  
  2878. SuperSaiyan = true
  2879. Humanoid.JumpPower = 120
  2880.  
  2881. Char.Humanoid.MaxHealth = Health
  2882. wait(0.3)
  2883. Char.Humanoid.Health = Health
  2884. wait(0.7)
  2885. Must:Destroy()
  2886. end
  2887.  
  2888. function Base()
  2889. SuperSaiyan = false
  2890. local Effect = Instance.new("Part")
  2891. Effect.Name = "Effect"
  2892. Effect.Parent = Torso
  2893. Effect.CFrame = Torso.CFrame
  2894. Effect.BrickColor = BrickColor.new("White")
  2895. Effect.Shape = "Ball"
  2896. Effect.Size = Vector3.new(8, 8, 8)
  2897. Effect.Anchored = true
  2898. Effect.Material = "Neon"
  2899. Effect.CanCollide = false
  2900. for loop = 1, 25 do wait()
  2901. Effect.CFrame = Torso.CFrame
  2902. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2903. Effect.Transparency = Effect.Transparency + 0.04
  2904.  
  2905. end
  2906. repeat
  2907.  
  2908.  
  2909. Torso:FindFirstChild("Effect"):Remove()
  2910. until Torso:FindFirstChild("Effect") == nil
  2911.  
  2912. char.Head.face.Texture = "0"
  2913. Hair7:Destroy()
  2914. wait(0.1)
  2915. Hair7 = Instance.new("Part")
  2916. Hair7.Parent = char
  2917. Hair7.Name = "Hair"
  2918. Hair7.CanCollide = false
  2919. Hair7.Locked = true
  2920. Hair7.TopSurface = "Smooth"
  2921. Hair7.BottomSurface = "Smooth"
  2922. Hair7.formFactor = "Symmetric"
  2923. Hair7.Material = "Neon"
  2924. Hair7.BrickColor = BrickColor.new("Really black")
  2925. Hair7.CFrame = char.Torso.CFrame
  2926. Hair7.Size = Vector3.new(1, 1, 1)
  2927. Hair7.Transparency = 0
  2928.  
  2929.  
  2930. Weld1 = Instance.new("Weld")
  2931. Weld1.Parent = char.Head
  2932. Weld1.Part0 = char.Head
  2933. Weld1.Part1 = Hair7
  2934. Weld1.C0 = CFrame.new(0, 0, 0)
  2935.  
  2936. Mesh = Instance.new("SpecialMesh")
  2937. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2938. Mesh.Parent = Hair7
  2939. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2940. Mesh.MeshType = "FileMesh"
  2941. Mesh.MeshId = "rbxassetid://560196103"
  2942. Mesh.TextureId = "rbxassetid://1432488119"
  2943.  
  2944.  
  2945.  
  2946. for i, v in pairs(Torso:GetChildren()) do
  2947. if v:IsA('ParticleEmitter') then
  2948. v:Remove()
  2949. end
  2950. end
  2951. for i, v in pairs(LeftArm:GetChildren()) do
  2952. if v:IsA('ParticleEmitter') then
  2953. v:Remove()
  2954. end
  2955. end
  2956. for i, v in pairs(RightArm:GetChildren()) do
  2957. if v:IsA('ParticleEmitter') then
  2958. v:Remove()
  2959. end
  2960. end
  2961. for i, v in pairs(RightLeg:GetChildren()) do
  2962. if v:IsA('ParticleEmitter') then
  2963. v:Remove()
  2964. end
  2965. end
  2966. for i, v in pairs(LeftLeg:GetChildren()) do
  2967. if v:IsA('ParticleEmitter') then
  2968. v:Remove()
  2969. end
  2970. end
  2971. local Head = Character.Head
  2972.  
  2973. for i, v in pairs(Head:GetChildren()) do
  2974. if v:IsA('ParticleEmitter') then
  2975. v:Remove()
  2976. end
  2977. end
  2978.  
  2979. end
  2980.  
  2981. mouse.KeyDown:connect(function(key)
  2982. if key=="9" then
  2983. Base()
  2984. end
  2985. end)
  2986.  
  2987. mouse.KeyDown:connect(function(key)
  2988. if key=="4" then
  2989. Base()
  2990. SSJB()
  2991. char.JumPower = 150
  2992. end
  2993. end)
  2994. Health = 140,000 --------- Serious mode aura.
  2995. BaseHealth = 10,000
  2996.  
  2997.  
  2998.  
  2999.  
  3000. SuperSaiyanBlue = false
  3001.  
  3002. Player = game.Players.LocalPlayer
  3003. Char = Player.Character
  3004. Torso = Char.Torso
  3005.  
  3006. function SSJB()
  3007. for X = 1, 1 do wait()
  3008.  
  3009.  
  3010. wait(0)
  3011. for X = 1, 1 do wait()
  3012. local Effect = Instance.new("Part")
  3013. Effect.Name = "Effect"
  3014. Effect.Parent = Torso
  3015. Effect.CFrame = Torso.CFrame
  3016. Effect.BrickColor = BrickColor.new("Lapis")
  3017. Effect.Shape = "Ball"
  3018. Effect.Size = Vector3.new(1, 1, 1)
  3019. Effect.Anchored = true
  3020. Effect.Material = "Neon"
  3021. Effect.CanCollide = false
  3022. Effect.CFrame = Torso.CFrame
  3023. Effect.Size = Effect.Size + Vector3.new(0.5)
  3024. Effect.Transparency = Effect.Transparency + 0.04
  3025. end
  3026. end
  3027.  
  3028. repeat
  3029. Torso:FindFirstChild("Effect"):Remove()
  3030. until Torso:FindFirstChild("Effect") == nil
  3031.  
  3032.  
  3033. local Color1 = Color3.new(255, 255, 0)
  3034. local Color2 = Color3.new(255, 255, 0)
  3035.  
  3036. for i = 0, 3, 0.1 do
  3037. swait()
  3038. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3039. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3040. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3041. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3042. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3043. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3044. end
  3045.  
  3046. Hair7:Destroy()
  3047. wait(0.1)
  3048. Hair7 = Instance.new("Part")
  3049. Hair7.Parent = char
  3050. Hair7.Name = "Hair"
  3051. Hair7.CanCollide = false
  3052. Hair7.Locked = true
  3053. Hair7.TopSurface = "Smooth"
  3054. Hair7.BottomSurface = "Smooth"
  3055. Hair7.formFactor = "Symmetric"
  3056. Hair7.Material = "Neon"
  3057. Hair7.BrickColor = BrickColor.new("Cyan")
  3058. Hair7.CFrame = char.Torso.CFrame
  3059. Hair7.Size = Vector3.new(1, 1, 1)
  3060. Hair7.Transparency = 0
  3061.  
  3062.  
  3063. Weld1 = Instance.new("Weld")
  3064. Weld1.Parent = char.Head
  3065. Weld1.Part0 = char.Head
  3066. Weld1.Part1 = Hair7
  3067. Weld1.C0 = CFrame.new(0, 0, 0)
  3068.  
  3069. Mesh = Instance.new("SpecialMesh")
  3070. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3071. Mesh.Parent = Hair7
  3072. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3073. Mesh.MeshType = "FileMesh"
  3074. Mesh.MeshId = "rbxassetid://560196103"
  3075. Mesh.TextureId = "rbxassetid://1349854209"
  3076. wait(0.1)
  3077. char.Head.face.Texture = "0"
  3078. local Must = Instance.new("Sound",Torso)
  3079. Must.SoundId = "rbxassetid://874183151"
  3080. Must.Pitch = 0.99
  3081. Must.Volume = 1.4
  3082. Must.Looped = false
  3083. wait(0)
  3084. Must:Play()
  3085. a21e = new("Part",char)
  3086. a21e.Name = "Beam"..num
  3087. a21e.Locked = true
  3088. a21e.Size = v3(1,1,1)
  3089. a21e.CanCollide = false
  3090. a21e.BrickColor = bc("Toothpaste")
  3091. a21e.Material = "Neon"
  3092. a21e.Transparency = 0
  3093. aa21e = new("SpecialMesh",a21e)
  3094. a21e.Anchored = true
  3095. a21e.Position = RootPart.Position
  3096. aa21e.MeshType = "Sphere"
  3097. aa21e.Scale = v3(1,1,1)
  3098. a51e = new("Part",char)
  3099. a51e.Name = "Beam"..num
  3100. a51e.Locked = true
  3101. a51e.Size = v3(1,1,1)
  3102. a51e.CanCollide = false
  3103. a51e.BrickColor = bc("Cyan")
  3104. a51e.Material = "Neon"
  3105. a51e.Transparency = 0
  3106. aa51e = new("SpecialMesh",a51e)
  3107. a51e.Anchored = true
  3108. a51e.Position = RootPart.Position
  3109. aa51e.MeshType = "Sphere"
  3110. aa51e.Scale = v3(1,1,1)
  3111. a61e = new("Part",char)
  3112. a61e.Name = "Beam"..num
  3113. a61e.Locked = true
  3114. a61e.Size = v3(1,1,1)
  3115. a61e.CanCollide = false
  3116. a61e.BrickColor = bc("Lapis")
  3117. a61e.Material = "Neon"
  3118. a61e.Transparency = 0
  3119. aa61e = new("SpecialMesh",a61e)
  3120. a61e.Anchored = true
  3121. a61e.Position = RootPart.Position
  3122. aa61e.MeshType = "Sphere"
  3123. aa61e.Scale = v3(1,1,1)
  3124. for i = 1,50 do
  3125. wait()
  3126. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3127. a21e.Transparency = a21e.Transparency + 0.03
  3128. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3129. a51e.Transparency = a51e.Transparency + 0.03
  3130. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3131. a61e.Transparency = a61e.Transparency + 0.02
  3132. end
  3133. a61e:Destroy()
  3134. aa61e:Destroy()
  3135. a51e:Destroy()
  3136. aa51e:Destroy()
  3137. a21e:Destroy()
  3138. aa21e:Destroy()
  3139.  
  3140.  
  3141. local Aura = Instance.new('ParticleEmitter')
  3142. Aura.Name = "Aura"
  3143. Aura.Texture = "rbxassetid://347730682"
  3144. Aura.Parent = Torso
  3145. Aura.LightEmission = 1
  3146. Aura.Transparency = NumberSequence.new(0.4,1)
  3147. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3148. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3149. Aura.LockedToPart = true
  3150. Aura.Lifetime = NumberRange.new(1)
  3151. Aura.Rate = 100
  3152. Aura.Rotation = NumberRange.new(-20, 15)
  3153. Aura.Speed = NumberRange.new(4.3)
  3154. Aura.EmissionDirection = "Top"
  3155. local Aura = Instance.new('ParticleEmitter')
  3156. Aura.Name = "Aura"
  3157. Aura.Texture = "rbxassetid://347730682"
  3158. Aura.Parent = Torso
  3159. Aura.LightEmission = 1
  3160. Aura.Transparency = NumberSequence.new(0.9,1)
  3161. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3162. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3163. Aura.LockedToPart = true
  3164. Aura.Lifetime = NumberRange.new(1)
  3165. Aura.Rate = 100
  3166. Aura.Rotation = NumberRange.new(-20, 15)
  3167. Aura.Speed = NumberRange.new(4.3)
  3168. Aura.EmissionDirection = "Top"
  3169. local tra = Instance.new('ParticleEmitter')
  3170. tra.Parent = Torso
  3171. tra.LightEmission = 1
  3172. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3173. tra.Rate = 15
  3174. tra.Rotation = NumberRange.new(-5, 5)
  3175. tra.Lifetime = NumberRange.new(1.5, 2)
  3176. tra.Size = NumberSequence.new(0.098,0)
  3177. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3178. tra.Speed = NumberRange.new(0.5)
  3179. tra.VelocitySpread = 360
  3180. tra.VelocityInheritance = 0.5
  3181. tra.ZOffset = 2
  3182. local tra = Instance.new('ParticleEmitter')
  3183. tra.Parent = LeftArm
  3184. tra.LightEmission = 1
  3185. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3186. tra.Rate = 15
  3187. tra.Rotation = NumberRange.new(-5, 5)
  3188. tra.Lifetime = NumberRange.new(1.5, 2)
  3189. tra.Size = NumberSequence.new(0.098,0)
  3190. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3191. tra.Speed = NumberRange.new(0.5)
  3192. tra.VelocitySpread = 360
  3193. tra.VelocityInheritance = 0.5
  3194. tra.ZOffset = 2
  3195. local tra = Instance.new('ParticleEmitter')
  3196. tra.Parent = RightArm
  3197. tra.LightEmission = 1
  3198. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3199. tra.Rate = 15
  3200. tra.Rotation = NumberRange.new(-5, 5)
  3201. tra.Lifetime = NumberRange.new(1.5, 2)
  3202. tra.Size = NumberSequence.new(0.098,0)
  3203. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3204. tra.Speed = NumberRange.new(0.5)
  3205. tra.VelocitySpread = 360
  3206. tra.VelocityInheritance = 0.5
  3207. tra.ZOffset = 2
  3208. local tra = Instance.new('ParticleEmitter')
  3209. tra.Parent = LeftLeg
  3210. tra.LightEmission = 1
  3211. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3212. tra.Rate = 15
  3213. tra.Rotation = NumberRange.new(-5, 5)
  3214. tra.Lifetime = NumberRange.new(1.5, 2)
  3215. tra.Size = NumberSequence.new(0.098,0)
  3216. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3217. tra.Speed = NumberRange.new(0.5)
  3218. tra.VelocitySpread = 360
  3219. tra.VelocityInheritance = 0.5
  3220. tra.ZOffset = 2
  3221. local tra = Instance.new('ParticleEmitter')
  3222. tra.Parent = RightLeg
  3223. tra.LightEmission = 1
  3224. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3225. tra.Rate = 15
  3226. tra.Rotation = NumberRange.new(-5, 5)
  3227. tra.Lifetime = NumberRange.new(1.5, 2)
  3228. tra.Size = NumberSequence.new(0.098,0)
  3229. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3230. tra.Speed = NumberRange.new(0.5)
  3231. tra.VelocitySpread = 360
  3232. tra.VelocityInheritance = 0.5
  3233. tra.ZOffset = 2
  3234.  
  3235. SuperSaiyanBlue = true
  3236. Humanoid.JumpPower = 120
  3237.  
  3238. Char.Humanoid.MaxHealth = Health
  3239. wait(0.3)
  3240. Char.Humanoid.Health = Health
  3241. wait(0.7)
  3242. Must:Destroy()
  3243. end
  3244.  
  3245. function Base()
  3246. SuperSaiyanBlue = false
  3247. local Effect = Instance.new("Part")
  3248. Effect.Name = "Effect"
  3249. Effect.Parent = Torso
  3250. Effect.CFrame = Torso.CFrame
  3251. Effect.BrickColor = BrickColor.new("White")
  3252. Effect.Shape = "Ball"
  3253. Effect.Size = Vector3.new(8, 8, 8)
  3254. Effect.Anchored = true
  3255. Effect.Material = "Neon"
  3256. Effect.CanCollide = false
  3257. for loop = 1, 25 do wait()
  3258. Effect.CFrame = Torso.CFrame
  3259. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3260. Effect.Transparency = Effect.Transparency + 0.04
  3261.  
  3262. end
  3263. repeat
  3264.  
  3265.  
  3266. Torso:FindFirstChild("Effect"):Remove()
  3267. until Torso:FindFirstChild("Effect") == nil
  3268.  
  3269. char.Head.face.Texture = "0"
  3270. Hair7:Destroy()
  3271. wait(0.1)
  3272. Hair7 = Instance.new("Part")
  3273. Hair7.Parent = char
  3274. Hair7.Name = "Hair"
  3275. Hair7.CanCollide = false
  3276. Hair7.Locked = true
  3277. Hair7.TopSurface = "Smooth"
  3278. Hair7.BottomSurface = "Smooth"
  3279. Hair7.formFactor = "Symmetric"
  3280. Hair7.Material = "Neon"
  3281. Hair7.BrickColor = BrickColor.new("Really black")
  3282. Hair7.CFrame = char.Torso.CFrame
  3283. Hair7.Size = Vector3.new(1, 1, 1)
  3284. Hair7.Transparency = 0
  3285.  
  3286.  
  3287. Weld1 = Instance.new("Weld")
  3288. Weld1.Parent = char.Head
  3289. Weld1.Part0 = char.Head
  3290. Weld1.Part1 = Hair7
  3291. Weld1.C0 = CFrame.new(0, 0, 0)
  3292.  
  3293. Mesh = Instance.new("SpecialMesh")
  3294. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3295. Mesh.Parent = Hair7
  3296. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3297. Mesh.MeshType = "FileMesh"
  3298. Mesh.MeshId = "rbxassetid://560196103"
  3299. Mesh.TextureId = "rbxassetid://1432488119"
  3300.  
  3301.  
  3302.  
  3303. for i, v in pairs(Torso:GetChildren()) do
  3304. if v:IsA('ParticleEmitter') then
  3305. v:Remove()
  3306. end
  3307. end
  3308. for i, v in pairs(LeftArm:GetChildren()) do
  3309. if v:IsA('ParticleEmitter') then
  3310. v:Remove()
  3311. end
  3312. end
  3313. for i, v in pairs(RightArm:GetChildren()) do
  3314. if v:IsA('ParticleEmitter') then
  3315. v:Remove()
  3316. end
  3317. end
  3318. for i, v in pairs(RightLeg:GetChildren()) do
  3319. if v:IsA('ParticleEmitter') then
  3320. v:Remove()
  3321. end
  3322. end
  3323. for i, v in pairs(LeftLeg:GetChildren()) do
  3324. if v:IsA('ParticleEmitter') then
  3325. v:Remove()
  3326. end
  3327. end
  3328. local Head = Character.Head
  3329.  
  3330. for i, v in pairs(Head:GetChildren()) do
  3331. if v:IsA('ParticleEmitter') then
  3332. v:Remove()
  3333. end
  3334. end
  3335.  
  3336.  
  3337.  
  3338. end
  3339. mouse.KeyDown:connect(function(key)
  3340. if key=="5" then
  3341. Base()
  3342. UI()
  3343. char.JumPower = 150
  3344. end
  3345. end)
  3346. Health = 2e9 --------- Serious mode aura.
  3347. BaseHealth = 10,000
  3348.  
  3349.  
  3350.  
  3351.  
  3352. UI = false
  3353.  
  3354. Player = game.Players.LocalPlayer
  3355. Char = Player.Character
  3356. Torso = Char.Torso
  3357. Head = Char.Head
  3358.  
  3359. function UI()
  3360. for X = 1, 1 do wait()
  3361.  
  3362.  
  3363. wait(0)
  3364. for X = 1, 1 do wait()
  3365. local Effect = Instance.new("Part")
  3366. Effect.Name = "Effect"
  3367. Effect.Parent = Torso
  3368. Effect.CFrame = Torso.CFrame
  3369. Effect.BrickColor = BrickColor.new("Really red")
  3370. Effect.Shape = "Ball"
  3371. Effect.Size = Vector3.new(1, 1, 1)
  3372. Effect.Anchored = true
  3373. Effect.Material = "Neon"
  3374. Effect.CanCollide = false
  3375. Effect.CFrame = Torso.CFrame
  3376. Effect.Size = Effect.Size + Vector3.new(0.5)
  3377. Effect.Transparency = Effect.Transparency + 0.04
  3378. end
  3379. end
  3380.  
  3381. repeat
  3382. Torso:FindFirstChild("Effect"):Remove()
  3383. until Torso:FindFirstChild("Effect") == nil
  3384.  
  3385.  
  3386. local Color1 = Color3.new(255, 255, 0)
  3387. local Color2 = Color3.new(255, 255, 0)
  3388.  
  3389. for i = 0, 3, 0.1 do
  3390. swait()
  3391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3392. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3393. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3394. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3395. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3396. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3397. end
  3398.  
  3399. Hair7:Destroy()
  3400. wait(0.1)
  3401. char.Head.face.Texture = "rbxassetid://986775808"
  3402. Hair7 = Instance.new("Part")
  3403. Hair7.Parent = char
  3404. Hair7.Name = "Hair"
  3405. Hair7.CanCollide = false
  3406. Hair7.Locked = true
  3407. Hair7.TopSurface = "Smooth"
  3408. Hair7.BottomSurface = "Smooth"
  3409. Hair7.formFactor = "Symmetric"
  3410. Hair7.Material = "Neon"
  3411. Hair7.BrickColor = BrickColor.new("Really black")
  3412. Hair7.CFrame = char.Torso.CFrame
  3413. Hair7.Size = Vector3.new(1, 1, 1)
  3414. Hair7.Transparency = 0
  3415.  
  3416.  
  3417. Weld1 = Instance.new("Weld")
  3418. Weld1.Parent = char.Head
  3419. Weld1.Part0 = char.Head
  3420. Weld1.Part1 = Hair7
  3421. Weld1.C0 = CFrame.new(0, 0, 0)
  3422.  
  3423. Mesh = Instance.new("SpecialMesh")
  3424. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3425. Mesh.Parent = Hair7
  3426. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3427. Mesh.MeshType = "FileMesh"
  3428. Mesh.MeshId = "rbxassetid://560196103"
  3429. Mesh.TextureId = "rbxassetid://1432488119"
  3430. wait(0.1)
  3431. char.Head.face.Texture = "0"
  3432. local Must = Instance.new("Sound",Torso)
  3433. Must.SoundId = "rbxassetid://874183151"
  3434. Must.Pitch = 0.99
  3435. Must.Volume = 1.4
  3436. Must.Looped = false
  3437. wait(0)
  3438. Must:Play()
  3439. a21e = new("Part",char)
  3440. a21e.Name = "Beam"..num
  3441. a21e.Locked = true
  3442. a21e.Size = v3(1,1,1)
  3443. a21e.CanCollide = false
  3444. a21e.BrickColor = bc("White")
  3445. a21e.Material = "Neon"
  3446. a21e.Transparency = 0
  3447. aa21e = new("SpecialMesh",a21e)
  3448. a21e.Anchored = true
  3449. a21e.Position = RootPart.Position
  3450. aa21e.MeshType = "Sphere"
  3451. aa21e.Scale = v3(1,1,1)
  3452. a51e = new("Part",char)
  3453. a51e.Name = "Beam"..num
  3454. a51e.Locked = true
  3455. a51e.Size = v3(1,1,1)
  3456. a51e.CanCollide = false
  3457. a51e.BrickColor = bc("Really red")
  3458. a51e.Material = "Neon"
  3459. a51e.Transparency = 0
  3460. aa51e = new("SpecialMesh",a51e)
  3461. a51e.Anchored = true
  3462. a51e.Position = RootPart.Position
  3463. aa51e.MeshType = "Sphere"
  3464. aa51e.Scale = v3(1,1,1)
  3465. a61e = new("Part",char)
  3466. a61e.Name = "Beam"..num
  3467. a61e.Locked = true
  3468. a61e.Size = v3(1,1,1)
  3469. a61e.CanCollide = false
  3470. a61e.BrickColor = bc("White")
  3471. a61e.Material = "Neon"
  3472. a61e.Transparency = 0
  3473. aa61e = new("SpecialMesh",a61e)
  3474. a61e.Anchored = true
  3475. a61e.Position = RootPart.Position
  3476. aa61e.MeshType = "Sphere"
  3477. aa61e.Scale = v3(1,1,1)
  3478. for i = 1,50 do
  3479. wait()
  3480. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3481. a21e.Transparency = a21e.Transparency + 0.03
  3482. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3483. a51e.Transparency = a51e.Transparency + 0.03
  3484. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3485. a61e.Transparency = a61e.Transparency + 0.02
  3486. end
  3487. a61e:Destroy()
  3488. aa61e:Destroy()
  3489. a51e:Destroy()
  3490. aa51e:Destroy()
  3491. a21e:Destroy()
  3492. aa21e:Destroy()
  3493. char.Head.face.Texture = "rbxassetid://986775808"
  3494.  
  3495. local Aura = Instance.new('ParticleEmitter')
  3496. Aura.Name = "Aura"
  3497. Aura.Texture = "rbxassetid://833874434"
  3498. Aura.Parent = Head
  3499. Aura.LightEmission = 1
  3500. Aura.Transparency = NumberSequence.new(1,1.2,1)
  3501. Aura.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3502. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3503. Aura.LockedToPart = true
  3504. Aura.Lifetime = NumberRange.new(1)
  3505. Aura.Rate = 100
  3506. Aura.Speed = NumberRange.new(0)
  3507. Aura.EmissionDirection = "Top"
  3508. local Aura2 = Instance.new('ParticleEmitter')
  3509. Aura2.Name = "Aura"
  3510. Aura2.Texture = "rbxassetid://833874434"
  3511. Aura2.Parent = RightArm
  3512. Aura2.LightEmission = 1
  3513. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3514. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3515. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3516. Aura2.LockedToPart = true
  3517. Aura2.Lifetime = NumberRange.new(1)
  3518. Aura2.Rate = 100
  3519. Aura2.Speed = NumberRange.new(0.3)
  3520. Aura2.EmissionDirection = "Top"
  3521. local Aura2 = Instance.new('ParticleEmitter')
  3522. Aura2.Name = "Aura"
  3523. Aura2.Texture = "rbxassetid://833874434"
  3524. Aura2.Parent = LeftLeg
  3525. Aura2.LightEmission = 1
  3526. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3527. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3528. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3529. Aura2.LockedToPart = true
  3530. Aura2.Lifetime = NumberRange.new(1)
  3531. Aura2.Rate = 100
  3532. Aura2.Speed = NumberRange.new(0.3)
  3533. Aura2.EmissionDirection = "Top"
  3534. local Aura2 = Instance.new('ParticleEmitter')
  3535. Aura2.Name = "Aura"
  3536. Aura2.Texture = "rbxassetid://833874434"
  3537. Aura2.Parent = RightLeg
  3538. Aura2.LightEmission = 1
  3539. Aura2.Transparency = NumberSequence.new(1,0.2,1)
  3540. Aura2.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  3541. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3542. Aura2.LockedToPart = true
  3543. Aura2.Lifetime = NumberRange.new(1)
  3544. Aura2.Rate = 100
  3545. Aura2.Speed = NumberRange.new(0.3)
  3546. Aura2.EmissionDirection = "Top"
  3547. ---aura2
  3548. local Aura = Instance.new('ParticleEmitter')
  3549. Aura.Name = "Aura"
  3550. Aura.Texture = "rbxassetid://833874434"
  3551. Aura.Parent = LeftArm
  3552. Aura.LightEmission = 1
  3553. Aura.Transparency = NumberSequence.new(1,0.4,1)
  3554. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3555. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3556. Aura.LockedToPart = true
  3557. Aura.Lifetime = NumberRange.new(1)
  3558. Aura.Rate = 60
  3559. Aura.Speed = NumberRange.new(0.3)
  3560. Aura.EmissionDirection = "Top"
  3561. local Aura2 = Instance.new('ParticleEmitter')
  3562. Aura2.Name = "Aura"
  3563. Aura2.Texture = "rbxassetid://833874434"
  3564. Aura2.Parent = RightArm
  3565. Aura2.LightEmission = 1
  3566. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3567. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3568. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3569. Aura2.LockedToPart = true
  3570. Aura2.Lifetime = NumberRange.new(1)
  3571. Aura2.Rate = 60
  3572. Aura2.Speed = NumberRange.new(0.3)
  3573. Aura2.EmissionDirection = "Top"
  3574. local Aura2 = Instance.new('ParticleEmitter')
  3575. Aura2.Name = "Aura"
  3576. Aura2.Texture = "rbxassetid://833874434"
  3577. Aura2.Parent = LeftLeg
  3578. Aura2.LightEmission = 1
  3579. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3580. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3581. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3582. Aura2.LockedToPart = true
  3583. Aura2.Lifetime = NumberRange.new(1)
  3584. Aura2.Rate = 60
  3585. Aura2.Speed = NumberRange.new(0.1)
  3586. Aura2.EmissionDirection = "Top"
  3587. local Aura2 = Instance.new('ParticleEmitter')
  3588. Aura2.Name = "Aura"
  3589. Aura2.Texture = "rbxassetid://833874434"
  3590. Aura2.Parent = RightLeg
  3591. Aura2.LightEmission = 1
  3592. Aura2.Transparency = NumberSequence.new(1,0.4,1)
  3593. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3594. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3595. Aura2.LockedToPart = true
  3596. Aura2.Lifetime = NumberRange.new(1)
  3597. Aura2.Rate = 60
  3598. Aura2.Speed = NumberRange.new(0.3)
  3599. Aura2.EmissionDirection = "Top"
  3600. ----aura3
  3601. ---aura2
  3602. local Aura = Instance.new('ParticleEmitter')
  3603. Aura.Name = "Aura"
  3604. Aura.Texture = "rbxassetid://833874434"
  3605. Aura.Parent = LeftArm
  3606. Aura.LightEmission = 1
  3607. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3608. Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
  3609. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3610. Aura.LockedToPart = true
  3611. Aura.Lifetime = NumberRange.new(1)
  3612. Aura.Rate = 60
  3613. Aura.Speed = NumberRange.new(0.3)
  3614. Aura.EmissionDirection = "Top"
  3615. local Aura2 = Instance.new('ParticleEmitter')
  3616. Aura2.Name = "Aura"
  3617. Aura2.Texture = "rbxassetid://833874434"
  3618. Aura2.Parent = RightArm
  3619. Aura2.LightEmission = 1
  3620. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3621. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3622. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3623. Aura2.LockedToPart = true
  3624. Aura2.Lifetime = NumberRange.new(1)
  3625. Aura2.Rate = 60
  3626. Aura2.Speed = NumberRange.new(0.3)
  3627. Aura2.EmissionDirection = "Top"
  3628. local Aura2 = Instance.new('ParticleEmitter')
  3629. Aura2.Name = "Aura"
  3630. Aura2.Texture = "rbxassetid://833874434"
  3631. Aura2.Parent = LeftLeg
  3632. Aura2.LightEmission = 1
  3633. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3634. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3635. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3636. Aura2.LockedToPart = true
  3637. Aura2.Lifetime = NumberRange.new(1)
  3638. Aura2.Rate = 60
  3639. Aura2.Speed = NumberRange.new(0.3)
  3640. Aura2.EmissionDirection = "Top"
  3641. local Aura2 = Instance.new('ParticleEmitter')
  3642. Aura2.Name = "Aura"
  3643. Aura2.Texture = "rbxassetid://833874434"
  3644. Aura2.Parent = RightLeg
  3645. Aura2.LightEmission = 1
  3646. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3647. Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
  3648. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3649. Aura2.LockedToPart = true
  3650. Aura2.Lifetime = NumberRange.new(0.6)
  3651. Aura2.Rate = 60
  3652. Aura2.Speed = NumberRange.new(0.3)
  3653. Aura2.EmissionDirection = "Top"
  3654. ----
  3655.  
  3656. ---aura2
  3657. local Aura = Instance.new('ParticleEmitter')
  3658. Aura.Name = "Aura"
  3659. Aura.Texture = "rbxassetid://833874434"
  3660. Aura.Parent = LeftArm
  3661. Aura.LightEmission = 1
  3662. Aura.Transparency = NumberSequence.new(1,0.7,1)
  3663. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3664. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  3665. Aura.LockedToPart = true
  3666. Aura.Lifetime = NumberRange.new(1)
  3667. Aura.Rate = 60
  3668. Aura.Speed = NumberRange.new(0.3)
  3669. Aura.EmissionDirection = "Top"
  3670. local Aura2 = Instance.new('ParticleEmitter')
  3671. Aura2.Name = "Aura"
  3672. Aura2.Texture = "rbxassetid://833874434"
  3673. Aura2.Parent = RightArm
  3674. Aura2.LightEmission = 1
  3675. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3676. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3677. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3678. Aura2.LockedToPart = true
  3679. Aura2.Lifetime = NumberRange.new(1)
  3680. Aura2.Rate = 60
  3681. Aura2.Speed = NumberRange.new(0.3)
  3682. Aura2.EmissionDirection = "Top"
  3683. local Aura2 = Instance.new('ParticleEmitter')
  3684. Aura2.Name = "Aura"
  3685. Aura2.Texture = "rbxassetid://833874434"
  3686. Aura2.Parent = LeftLeg
  3687. Aura2.LightEmission = 1
  3688. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3689. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3690. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3691. Aura2.LockedToPart = true
  3692. Aura2.Lifetime = NumberRange.new(1)
  3693. Aura2.Rate = 60
  3694. Aura2.Speed = NumberRange.new(0.3)
  3695. Aura2.EmissionDirection = "Top"
  3696. local Aura2 = Instance.new('ParticleEmitter')
  3697. Aura2.Name = "Aura"
  3698. Aura2.Texture = "rbxassetid://833874434"
  3699. Aura2.Parent = RightLeg
  3700. Aura2.LightEmission = 1
  3701. Aura2.Transparency = NumberSequence.new(1,0.7,1)
  3702. Aura2.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  3703. Aura2.Size = NumberSequence.new(0.8,0.8,0.1)
  3704. Aura2.LockedToPart = true
  3705. Aura2.Lifetime = NumberRange.new(0.6)
  3706. Aura2.Rate = 60
  3707. Aura2.Speed = NumberRange.new(0.3)
  3708. Aura2.EmissionDirection = "Top"
  3709. local tra = Instance.new('ParticleEmitter')
  3710. tra.Parent = Torso
  3711. tra.LightEmission = 1
  3712. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3713. tra.Rate = 15
  3714. tra.Rotation = NumberRange.new(-5, 5)
  3715. tra.Lifetime = NumberRange.new(1.5, 2)
  3716. tra.Size = NumberSequence.new(0.098,0)
  3717. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3718. tra.Speed = NumberRange.new(0.5)
  3719. tra.VelocitySpread = 360
  3720. tra.VelocityInheritance = 0.5
  3721. tra.ZOffset = 2
  3722. local tra = Instance.new('ParticleEmitter')
  3723. tra.Parent = Head
  3724. tra.LightEmission = 1
  3725. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3726. tra.Rate = 15
  3727. tra.Rotation = NumberRange.new(-5, 5)
  3728. tra.Lifetime = NumberRange.new(1.5, 2)
  3729. tra.Size = NumberSequence.new(0.098,0)
  3730. tra.Transparency = NumberSequence.new(1.2,1.3,1)
  3731. tra.Speed = NumberRange.new(0.5)
  3732. tra.VelocitySpread = 360
  3733. tra.VelocityInheritance = 0.5
  3734. tra.ZOffset = 2
  3735. local tra = Instance.new('ParticleEmitter')
  3736. tra.Parent = LeftArm
  3737. tra.LightEmission = 1
  3738. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3739. tra.Rate = 15
  3740. tra.Rotation = NumberRange.new(-5, 5)
  3741. tra.Lifetime = NumberRange.new(1.5, 2)
  3742. tra.Size = NumberSequence.new(0.098,0)
  3743. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3744. tra.Speed = NumberRange.new(0.5)
  3745. tra.VelocitySpread = 360
  3746. tra.VelocityInheritance = 0.5
  3747. tra.ZOffset = 2
  3748. local tra = Instance.new('ParticleEmitter')
  3749. tra.Parent = RightArm
  3750. tra.LightEmission = 1
  3751. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3752. tra.Rate = 15
  3753. tra.Rotation = NumberRange.new(-5, 5)
  3754. tra.Lifetime = NumberRange.new(1.5, 2)
  3755. tra.Size = NumberSequence.new(0.098,0)
  3756. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3757. tra.Speed = NumberRange.new(0.5)
  3758. tra.VelocitySpread = 360
  3759. tra.VelocityInheritance = 0.5
  3760. tra.ZOffset = 2
  3761. local tra = Instance.new('ParticleEmitter')
  3762. tra.Parent = LeftLeg
  3763. tra.LightEmission = 1
  3764. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3765. tra.Rate = 15
  3766. tra.Rotation = NumberRange.new(-5, 5)
  3767. tra.Lifetime = NumberRange.new(1.5, 2)
  3768. tra.Size = NumberSequence.new(0.098,0)
  3769. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3770. tra.Speed = NumberRange.new(0.5)
  3771. tra.VelocitySpread = 360
  3772. tra.VelocityInheritance = 0.5
  3773. tra.ZOffset = 2
  3774. local tra = Instance.new('ParticleEmitter')
  3775. tra.Parent = RightLeg
  3776. tra.LightEmission = 1
  3777. tra.Color = ColorSequence.new(BrickColor.new("White").Color)
  3778. tra.Rate = 15
  3779. tra.Rotation = NumberRange.new(-5, 5)
  3780. tra.Lifetime = NumberRange.new(1.5, 2)
  3781. tra.Size = NumberSequence.new(0.098,0)
  3782. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3783. tra.Speed = NumberRange.new(0.5)
  3784. tra.VelocitySpread = 360
  3785. tra.VelocityInheritance = 0.5
  3786. tra.ZOffset = 2
  3787.  
  3788. SuperSaiyanBlue = true
  3789. Humanoid.JumpPower = 120
  3790.  
  3791. Char.Humanoid.MaxHealth = Health
  3792. wait(0.3)
  3793. Char.Humanoid.Health = Health
  3794. wait(0.7)
  3795. Must:Destroy()
  3796. end
  3797.  
  3798. function Base()
  3799. SuperSaiyanBlue = false
  3800. local Effect = Instance.new("Part")
  3801. Effect.Name = "Effect"
  3802. Effect.Parent = Torso
  3803. Effect.CFrame = Torso.CFrame
  3804. Effect.BrickColor = BrickColor.new("White")
  3805. Effect.Shape = "Ball"
  3806. Effect.Size = Vector3.new(8, 8, 8)
  3807. Effect.Anchored = true
  3808. Effect.Material = "Neon"
  3809. Effect.CanCollide = false
  3810. for loop = 1, 25 do wait()
  3811. Effect.CFrame = Torso.CFrame
  3812. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3813. Effect.Transparency = Effect.Transparency + 0.04
  3814.  
  3815. end
  3816. repeat
  3817.  
  3818.  
  3819. Torso:FindFirstChild("Effect"):Remove()
  3820. until Torso:FindFirstChild("Effect") == nil
  3821.  
  3822. char.Head.face.Texture = "rbxassetid://986775808"
  3823. Hair7:Destroy()
  3824. wait(0.1)
  3825. Hair7 = Instance.new("Part")
  3826. Hair7.Parent = char
  3827. Hair7.Name = "Hair"
  3828. Hair7.CanCollide = false
  3829. Hair7.Locked = true
  3830. Hair7.TopSurface = "Smooth"
  3831. Hair7.BottomSurface = "Smooth"
  3832. Hair7.formFactor = "Symmetric"
  3833. Hair7.Material = "Neon"
  3834. Hair7.BrickColor = BrickColor.new("Really black")
  3835. Hair7.CFrame = char.Torso.CFrame
  3836. Hair7.Size = Vector3.new(1, 1, 1)
  3837. Hair7.Transparency = 0
  3838.  
  3839.  
  3840. Weld1 = Instance.new("Weld")
  3841. Weld1.Parent = char.Head
  3842. Weld1.Part0 = char.Head
  3843. Weld1.Part1 = Hair7
  3844. Weld1.C0 = CFrame.new(0, 0, 0)
  3845.  
  3846. Mesh = Instance.new("SpecialMesh")
  3847. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3848. Mesh.Parent = Hair7
  3849. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3850. Mesh.MeshType = "FileMesh"
  3851. Mesh.MeshId = "rbxassetid://560196103"
  3852. Mesh.TextureId = "rbxassetid://1432488119"
  3853.  
  3854.  
  3855. for i, v in pairs(Head:GetChildren()) do
  3856. if v:IsA('ParticleEmitter') then
  3857. v:Remove()
  3858. end
  3859. end
  3860. Head.ParticleEmitter.Transparency = "1"
  3861. for i, v in pairs(Torso:GetChildren()) do
  3862. if v:IsA('ParticleEmitter') then
  3863. v:Remove()
  3864. end
  3865. end
  3866. for i, v in pairs(LeftArm:GetChildren()) do
  3867. if v:IsA('ParticleEmitter') then
  3868. v:Remove()
  3869. end
  3870. end
  3871. for i, v in pairs(RightArm:GetChildren()) do
  3872. if v:IsA('ParticleEmitter') then
  3873. v:Remove()
  3874. end
  3875. end
  3876. for i, v in pairs(RightLeg:GetChildren()) do
  3877. if v:IsA('ParticleEmitter') then
  3878. v:Remove()
  3879. end
  3880. end
  3881. for i, v in pairs(LeftLeg:GetChildren()) do
  3882. if v:IsA('ParticleEmitter') then
  3883. v:Remove()
  3884. end
  3885. end
  3886. local Head = Character.Head
  3887.  
  3888. for i, v in pairs(Head:GetChildren()) do
  3889. if v:IsA('Aura') then
  3890. v:Remove()
  3891. end
  3892. end
  3893.  
  3894.  
  3895.  
  3896. end
  3897. mouse.KeyDown:connect(function(key)
  3898. if key=="9" then
  3899. Base()
  3900. end
  3901. end)
  3902.  
  3903. mouse.KeyDown:connect(function(key)
  3904. if key=="6" then
  3905. Base()
  3906. MUI()
  3907. char.JumPower = 300
  3908. end
  3909. end)
  3910. Health = 2e9 --------- Serious mode aura.
  3911. BaseHealth = 2e9
  3912.  
  3913.  
  3914.  
  3915.  
  3916. MUI = false
  3917.  
  3918. Player = game.Players.LocalPlayer
  3919. Char = Player.Character
  3920. Torso = Char.Torso
  3921. Head = Char.Head
  3922.  
  3923. function MUI()
  3924. for X = 1, 1 do wait()
  3925.  
  3926.  
  3927. wait(0)
  3928. for X = 1, 1 do wait()
  3929. local Effect = Instance.new("Part")
  3930. Effect.Name = "Effect"
  3931. Effect.Parent = Torso
  3932. Effect.CFrame = Torso.CFrame
  3933. Effect.BrickColor = BrickColor.new("Really red")
  3934. Effect.Shape = "Ball"
  3935. Effect.Size = Vector3.new(1, 1, 1)
  3936. Effect.Anchored = true
  3937. Effect.Material = "Neon"
  3938. Effect.CanCollide = false
  3939. Effect.CFrame = Torso.CFrame
  3940. Effect.Size = Effect.Size + Vector3.new(0.5)
  3941. Effect.Transparency = Effect.Transparency + 0.04
  3942. end
  3943. end
  3944.  
  3945. repeat
  3946. Torso:FindFirstChild("Effect"):Remove()
  3947. until Torso:FindFirstChild("Effect") == nil
  3948.  
  3949.  
  3950. local Color1 = Color3.new(255, 255, 0)
  3951. local Color2 = Color3.new(255, 255, 0)
  3952.  
  3953. for i = 0, 3, 0.1 do
  3954. swait()
  3955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3957. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3958. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3959. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3960. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3961. end
  3962.  
  3963. Hair7:Destroy()
  3964. wait(0.1)
  3965. char.Head.face.Texture = "rbxassetid://1433882160"
  3966. Hair7 = Instance.new("Part")
  3967. Hair7.Parent = char
  3968. Hair7.Name = "Hair"
  3969. Hair7.CanCollide = false
  3970. Hair7.Locked = true
  3971. Hair7.TopSurface = "Smooth"
  3972. Hair7.BottomSurface = "Smooth"
  3973. Hair7.formFactor = "Symmetric"
  3974. Hair7.Material = "Neon"
  3975. Hair7.BrickColor = BrickColor.new("Really black")
  3976. Hair7.CFrame = char.Torso.CFrame
  3977. Hair7.Size = Vector3.new(1, 1, 1)
  3978. Hair7.Transparency = 0
  3979.  
  3980.  
  3981. Weld1 = Instance.new("Weld")
  3982. Weld1.Parent = char.Head
  3983. Weld1.Part0 = char.Head
  3984. Weld1.Part1 = Hair7
  3985. Weld1.C0 = CFrame.new(0, 0, 0)
  3986.  
  3987. Mesh = Instance.new("SpecialMesh")
  3988. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3989. Mesh.Parent = Hair7
  3990. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3991. Mesh.MeshType = "FileMesh"
  3992. Mesh.MeshId = "rbxassetid://560196103"
  3993. Mesh.TextureId = "rbxassetid://1535113817"
  3994. wait(0.1)
  3995. local gg = Instance.new("Sound",Torso)
  3996. gg.Name = "nani"
  3997. gg.SoundId = "rbxassetid://1511412389"
  3998. gg.Pitch = 0.99
  3999. gg.Volume = 10
  4000. gg.Looped = true
  4001. wait(0)
  4002. gg:Play()
  4003. a21e = new("Part",char)
  4004. a21e.Name = "Beam"..num
  4005. a21e.Locked = true
  4006. a21e.Size = v3(1,1,1)
  4007. a21e.CanCollide = false
  4008. a21e.BrickColor = bc("White")
  4009. a21e.Material = "Neon"
  4010. a21e.Transparency = 0
  4011. aa21e = new("SpecialMesh",a21e)
  4012. a21e.Anchored = true
  4013. a21e.Position = RootPart.Position
  4014. aa21e.MeshType = "Sphere"
  4015. aa21e.Scale = v3(1,1,1)
  4016. a51e = new("Part",char)
  4017. a51e.Name = "Beam"..num
  4018. a51e.Locked = true
  4019. a51e.Size = v3(1,1,1)
  4020. a51e.CanCollide = false
  4021. a51e.BrickColor = bc("Really red")
  4022. a51e.Material = "Neon"
  4023. a51e.Transparency = 0
  4024. aa51e = new("SpecialMesh",a51e)
  4025. a51e.Anchored = true
  4026. a51e.Position = RootPart.Position
  4027. aa51e.MeshType = "Sphere"
  4028. aa51e.Scale = v3(1,1,1)
  4029. a61e = new("Part",char)
  4030. a61e.Name = "Beam"..num
  4031. a61e.Locked = true
  4032. a61e.Size = v3(1,1,1)
  4033. a61e.CanCollide = false
  4034. a61e.BrickColor = bc("White")
  4035. a61e.Material = "Neon"
  4036. a61e.Transparency = 0
  4037. aa61e = new("SpecialMesh",a61e)
  4038. a61e.Anchored = true
  4039. a61e.Position = RootPart.Position
  4040. aa61e.MeshType = "Sphere"
  4041. aa61e.Scale = v3(1,1,1)
  4042. for i = 1,50 do
  4043. wait()
  4044. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  4045. a21e.Transparency = a21e.Transparency + 0.03
  4046. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  4047. a51e.Transparency = a51e.Transparency + 0.03
  4048. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4049. a61e.Transparency = a61e.Transparency + 0.02
  4050. end
  4051. a61e:Destroy()
  4052. aa61e:Destroy()
  4053. a51e:Destroy()
  4054. aa51e:Destroy()
  4055. a21e:Destroy()
  4056. aa21e:Destroy()
  4057.  
  4058. local Aura = Instance.new('ParticleEmitter')
  4059. Aura.Name = "Aura"
  4060. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4061. Aura.Parent = LeftArm
  4062. Aura.LightEmission = 4
  4063. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4064. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4065. Aura.Size = NumberSequence.new(1.2,.1)
  4066. Aura.LockedToPart = true
  4067. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4068. Aura.Rate = 110
  4069. Aura.Speed = NumberRange.new(2, 2)
  4070. Aura.EmissionDirection = "Top"
  4071. Aura.ZOffset = 7
  4072. Aura.Rotation = NumberRange.new(3660, 3660)
  4073. local Aura2 = Instance.new('ParticleEmitter')
  4074. Aura2.Name = "Sparkles"
  4075. Aura2.Texture = "rbxassetid://1081534242"
  4076. Aura2.Parent = LeftArm
  4077. Aura2.LightEmission = 1
  4078. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4079. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4080. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4081. Aura2.LockedToPart = true
  4082. Aura2.Lifetime = NumberRange.new(1, 1)
  4083. Aura2.Rate = 100
  4084. Aura2.ZOffset = 1
  4085. Aura2.Speed = NumberRange.new(0.25, 1)
  4086. Aura2.EmissionDirection = "Top"
  4087. Aura2.VelocitySpread = 180
  4088. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4089. local Aura = Instance.new('ParticleEmitter')
  4090. Aura.Name = "Aura"
  4091. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4092. Aura.Parent = RightArm
  4093. Aura.LightEmission = 4
  4094. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4095. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4096. Aura.Size = NumberSequence.new(1.2,.1)
  4097. Aura.LockedToPart = true
  4098. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4099. Aura.Rate = 110
  4100. Aura.Speed = NumberRange.new(2, 2)
  4101. Aura.EmissionDirection = "Top"
  4102. Aura.ZOffset = 7
  4103. Aura.Rotation = NumberRange.new(3660, 3660)
  4104. local Aura2 = Instance.new('ParticleEmitter')
  4105. Aura2.Name = "Sparkles"
  4106. Aura2.Texture = "rbxassetid://1081534242"
  4107. Aura2.Parent = RightArm
  4108. Aura2.LightEmission = 1
  4109. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4110. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4111. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4112. Aura2.LockedToPart = true
  4113. Aura2.Lifetime = NumberRange.new(1, 1)
  4114. Aura2.Rate = 100
  4115. Aura2.ZOffset = 1
  4116. Aura2.Speed = NumberRange.new(0.25, 1)
  4117. Aura2.EmissionDirection = "Top"
  4118. Aura2.VelocitySpread = 180
  4119. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4120. local Aura = Instance.new('ParticleEmitter')
  4121. Aura.Name = "Aura"
  4122. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4123. Aura.Parent = Torso
  4124. Aura.LightEmission = 4
  4125. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4126. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4127. Aura.Size = NumberSequence.new(1.2,.1)
  4128. Aura.LockedToPart = true
  4129. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4130. Aura.Rate = 110
  4131. Aura.Speed = NumberRange.new(2, 2)
  4132. Aura.EmissionDirection = "Top"
  4133. Aura.ZOffset = 7
  4134. Aura.Rotation = NumberRange.new(3660, 3660)
  4135. local Aura2 = Instance.new('ParticleEmitter')
  4136. Aura2.Name = "Sparkles"
  4137. Aura2.Texture = "rbxassetid://1081534242"
  4138. Aura2.Parent = Torso
  4139. Aura2.LightEmission = 1
  4140. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4141. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4142. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4143. Aura2.LockedToPart = true
  4144. Aura2.Lifetime = NumberRange.new(1, 1)
  4145. Aura2.Rate = 100
  4146. Aura2.ZOffset = 1
  4147. Aura2.Speed = NumberRange.new(0.25, 1)
  4148. Aura2.EmissionDirection = "Top"
  4149. Aura2.VelocitySpread = 180
  4150. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4151. local Aura = Instance.new('ParticleEmitter')
  4152. Aura.Name = "Aura"
  4153. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4154. Aura.Parent = LeftLeg
  4155. Aura.LightEmission = 4
  4156. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4157. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4158. Aura.Size = NumberSequence.new(1.2,.1)
  4159. Aura.LockedToPart = true
  4160. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4161. Aura.Rate = 110
  4162. Aura.Speed = NumberRange.new(2, 2)
  4163. Aura.EmissionDirection = "Top"
  4164. Aura.ZOffset = 7
  4165. Aura.Rotation = NumberRange.new(3660, 3660)
  4166. local Aura2 = Instance.new('ParticleEmitter')
  4167. Aura2.Name = "Sparkles"
  4168. Aura2.Texture = "rbxassetid://1081534242"
  4169. Aura2.Parent = LeftLeg
  4170. Aura2.LightEmission = 1
  4171. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4172. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4173. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4174. Aura2.LockedToPart = true
  4175. Aura2.Lifetime = NumberRange.new(1, 1)
  4176. Aura2.Rate = 100
  4177. Aura2.ZOffset = 1
  4178. Aura2.Speed = NumberRange.new(0.25, 1)
  4179. Aura2.EmissionDirection = "Top"
  4180. Aura2.VelocitySpread = 180
  4181. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4182. local Aura = Instance.new('ParticleEmitter')
  4183. Aura.Name = "Aura"
  4184. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4185. Aura.Parent = RightLeg
  4186. Aura.LightEmission = 4
  4187. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4188. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4189. Aura.Size = NumberSequence.new(1.2,.1)
  4190. Aura.LockedToPart = true
  4191. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4192. Aura.Rate = 110
  4193. Aura.Speed = NumberRange.new(2, 2)
  4194. Aura.EmissionDirection = "Top"
  4195. Aura.ZOffset = 7
  4196. Aura.Rotation = NumberRange.new(3660, 3660)
  4197. local Aura2 = Instance.new('ParticleEmitter')
  4198. Aura2.Name = "Sparkles"
  4199. Aura2.Texture = "rbxassetid://1081534242"
  4200. Aura2.Parent = RightLeg
  4201. Aura2.LightEmission = 1
  4202. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4203. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4204. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4205. Aura2.LockedToPart = true
  4206. Aura2.Lifetime = NumberRange.new(1, 1)
  4207. Aura2.Rate = 100
  4208. Aura2.ZOffset = 1
  4209. Aura2.Speed = NumberRange.new(0.25, 1)
  4210. Aura2.EmissionDirection = "Top"
  4211. Aura2.VelocitySpread = 180
  4212. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4213. local Aura = Instance.new('ParticleEmitter')
  4214. Aura.Name = "Aura"
  4215. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4216. Aura.Parent = LeftLeg
  4217. Aura.LightEmission = 4
  4218. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4219. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4220. Aura.Size = NumberSequence.new(1.2,.1)
  4221. Aura.LockedToPart = true
  4222. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4223. Aura.Rate = 110
  4224. Aura.Speed = NumberRange.new(2, 2)
  4225. Aura.EmissionDirection = "Top"
  4226. Aura.ZOffset = 7
  4227. Aura.Rotation = NumberRange.new(3660, 3660)
  4228. local Aura2 = Instance.new('ParticleEmitter')
  4229. Aura2.Name = "Sparkles"
  4230. Aura2.Texture = "rbxassetid://1081534242"
  4231. Aura2.Parent = LeftLeg
  4232. Aura2.LightEmission = 1
  4233. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4234. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4235. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4236. Aura2.LockedToPart = true
  4237. Aura2.Lifetime = NumberRange.new(1, 1)
  4238. Aura2.Rate = 100
  4239. Aura2.ZOffset = 1
  4240. Aura2.Speed = NumberRange.new(0.25, 1)
  4241. Aura2.EmissionDirection = "Top"
  4242. Aura2.VelocitySpread = 180
  4243. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4244. local Aura = Instance.new('ParticleEmitter')
  4245. Aura.Name = "Aura"
  4246. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4247. Aura.Parent = RightLeg
  4248. Aura.LightEmission = 4
  4249. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4250. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4251. Aura.Size = NumberSequence.new(1.2,.1)
  4252. Aura.LockedToPart = true
  4253. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4254. Aura.Rate = 110
  4255. Aura.Speed = NumberRange.new(2, 2)
  4256. Aura.EmissionDirection = "Top"
  4257. Aura.ZOffset = 7
  4258. Aura.Rotation = NumberRange.new(3660, 3660)
  4259. local Aura2 = Instance.new('ParticleEmitter')
  4260. Aura2.Name = "Sparkles"
  4261. Aura2.Texture = "rbxassetid://1081534242"
  4262. Aura2.Parent = RightLeg
  4263. Aura2.LightEmission = 1
  4264. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4265. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4266. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4267. Aura2.LockedToPart = true
  4268. Aura2.Lifetime = NumberRange.new(1, 1)
  4269. Aura2.Rate = 100
  4270. Aura2.ZOffset = 1
  4271. Aura2.Speed = NumberRange.new(0.25, 1)
  4272. Aura2.EmissionDirection = "Top"
  4273. Aura2.VelocitySpread = 180
  4274. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4275. local Aura = Instance.new('ParticleEmitter')
  4276. Aura.Name = "Aura"
  4277. Aura.Texture = "http://www.roblox.com/asset/?id=242102147"
  4278. Aura.Parent = Torso
  4279. Aura.LightEmission = 4
  4280. Aura.Transparency = NumberSequence.new(0.89999997615814,0.89999997615814)
  4281. Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  4282. Aura.Size = NumberSequence.new(1.2,.1)
  4283. Aura.LockedToPart = true
  4284. Aura.Lifetime = NumberRange.new(0.8, 0.8)
  4285. Aura.Rate = 110
  4286. Aura.Speed = NumberRange.new(2, 2)
  4287. Aura.EmissionDirection = "Top"
  4288. Aura.ZOffset = 7
  4289. Aura.Rotation = NumberRange.new(3660, 3660)
  4290. local Aura2 = Instance.new('ParticleEmitter')
  4291. Aura2.Name = "Sparkles"
  4292. Aura2.Texture = "rbxassetid://1081534242"
  4293. Aura2.Parent = Torso
  4294. Aura2.LightEmission = 1
  4295. Aura2.Transparency = NumberSequence.new(1,0.34999999403954,0.10000000149012,0.40000000596046,1)
  4296. Aura2.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  4297. Aura2.Size = NumberSequence.new(00.025000000372529,0.025000000372529)
  4298. Aura2.LockedToPart = true
  4299. Aura2.Lifetime = NumberRange.new(1, 1)
  4300. Aura2.Rate = 100
  4301. Aura2.ZOffset = 1
  4302. Aura2.Speed = NumberRange.new(0.25, 1)
  4303. Aura2.EmissionDirection = "Top"
  4304. Aura2.VelocitySpread = 180
  4305. Aura2.Acceleration = Vector3.new(0, 2.5, 0)
  4306.  
  4307. SuperSaiyanBlue = true
  4308. Humanoid.JumpPower = 120
  4309.  
  4310. Char.Humanoid.MaxHealth = Health
  4311. wait(0.3)
  4312. Char.Humanoid.Health = Health
  4313. wait(0.7)
  4314. end
  4315.  
  4316.  
  4317.  
  4318. function Base()
  4319. SuperSaiyanBlue = false
  4320. local Effect = Instance.new("Part")
  4321. Effect.Name = "Effect"
  4322. Effect.Parent = Torso
  4323. Effect.CFrame = Torso.CFrame
  4324. Effect.BrickColor = BrickColor.new("White")
  4325. Effect.Shape = "Ball"
  4326. Effect.Size = Vector3.new(8, 8, 8)
  4327. Effect.Anchored = true
  4328. Effect.Material = "Neon"
  4329. Effect.CanCollide = false
  4330. for loop = 1, 25 do wait()
  4331. Effect.CFrame = Torso.CFrame
  4332. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4333. Effect.Transparency = Effect.Transparency + 0.04
  4334.  
  4335.  
  4336. end
  4337. repeat
  4338.  
  4339.  
  4340.  
  4341. Torso:FindFirstChild("Effect"):Remove()
  4342. until Torso:FindFirstChild("Effect") == nil
  4343.  
  4344. Hair7:Destroy()
  4345. wait(0.1)
  4346. Hair7 = Instance.new("Part")
  4347. Hair7.Parent = char
  4348. Hair7.Name = "Hair"
  4349. Hair7.CanCollide = false
  4350. Hair7.Locked = true
  4351. Hair7.TopSurface = "Smooth"
  4352. Hair7.BottomSurface = "Smooth"
  4353. Hair7.formFactor = "Symmetric"
  4354. Hair7.Material = "Neon"
  4355. Hair7.BrickColor = BrickColor.new("Really black")
  4356. Hair7.CFrame = char.Torso.CFrame
  4357. Hair7.Size = Vector3.new(1, 1, 1)
  4358. Hair7.Transparency = 0
  4359.  
  4360.  
  4361. Weld1 = Instance.new("Weld")
  4362. Weld1.Parent = char.Head
  4363. Weld1.Part0 = char.Head
  4364. Weld1.Part1 = Hair7
  4365. Weld1.C0 = CFrame.new(0, 0, 0)
  4366.  
  4367. Mesh = Instance.new("SpecialMesh")
  4368. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4369. Mesh.Parent = Hair7
  4370. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4371. Mesh.MeshType = "FileMesh"
  4372. Mesh.MeshId = "rbxassetid://560196103"
  4373. Mesh.TextureId = "rbxassetid://1432488119"
  4374.  
  4375.  
  4376. for i, v in pairs(Head:GetChildren()) do
  4377. if v:IsA('ParticleEmitter') then
  4378. v:Remove()
  4379. end
  4380. end
  4381. Head.ParticleEmitter.Transparency = "1"
  4382. for i, v in pairs(Torso:GetChildren()) do
  4383. if v:IsA('ParticleEmitter') then
  4384. v:Remove()
  4385. end
  4386. end
  4387. for i, v in pairs(LeftArm:GetChildren()) do
  4388. if v:IsA('ParticleEmitter') then
  4389. v:Remove()
  4390. end
  4391. end
  4392. for i, v in pairs(RightArm:GetChildren()) do
  4393. if v:IsA('ParticleEmitter') then
  4394. v:Remove()
  4395. end
  4396. end
  4397. for i, v in pairs(RightLeg:GetChildren()) do
  4398. if v:IsA('ParticleEmitter') then
  4399. v:Remove()
  4400. end
  4401. end
  4402. for i, v in pairs(LeftLeg:GetChildren()) do
  4403. if v:IsA('ParticleEmitter') then
  4404. v:Remove()
  4405. end
  4406. end
  4407. local Head = Character.Head
  4408. local Torso = Character.Torso
  4409.  
  4410. for i, v in pairs(Torso:GetChildren()) do
  4411. if v:IsA('Sound') then
  4412. v:Remove()
  4413. end
  4414. end
  4415.  
  4416.  
  4417.  
  4418. end
  4419. mouse.KeyDown:connect(function(key)
  4420. if key=="9" then
  4421. Base()
  4422. end
  4423. end)
  4424.  
  4425. mouse.KeyDown:connect(function(key)
  4426. if key=="" then
  4427. end
  4428. mouse.KeyDown:connect(function(key)
  4429. if key=="3" then
  4430. Base()
  4431. SSJ2()
  4432. char.JumPower = 150
  4433. end
  4434. end)
  4435. Health = math.huge --------- Serious mode aura.
  4436. BaseHealth = math.huge
  4437.  
  4438.  
  4439.  
  4440.  
  4441. SuperSaiyan2 = false
  4442.  
  4443. Player = game.Players.LocalPlayer
  4444. Char = Player.Character
  4445. Torso = Char.Torso
  4446.  
  4447. function SSJ2()
  4448. for X = 1, 1 do wait()
  4449.  
  4450.  
  4451. wait(0)
  4452. for X = 1, 1 do wait()
  4453. local Effect = Instance.new("Part")
  4454. Effect.Name = "Effect"
  4455. Effect.Parent = Torso
  4456. Effect.CFrame = Torso.CFrame
  4457. Effect.BrickColor = BrickColor.new("Lapis")
  4458. Effect.Shape = "Ball"
  4459. Effect.Size = Vector3.new(1, 1, 1)
  4460. Effect.Anchored = true
  4461. Effect.Material = "Neon"
  4462. Effect.CanCollide = false
  4463. Effect.CFrame = Torso.CFrame
  4464. Effect.Size = Effect.Size + Vector3.new(0.5)
  4465. Effect.Transparency = Effect.Transparency + 0.04
  4466. end
  4467. end
  4468.  
  4469. repeat
  4470. Torso:FindFirstChild("Effect"):Remove()
  4471. until Torso:FindFirstChild("Effect") == nil
  4472.  
  4473.  
  4474. local Color1 = Color3.new(255, 255, 0)
  4475. local Color2 = Color3.new(255, 255, 0)
  4476.  
  4477. Weld1 = Instance.new("Weld")
  4478. Weld1.Parent = char.Head
  4479. Weld1.Part0 = char.Head
  4480. Weld1.Part1 = Hair7
  4481. Weld1.C0 = CFrame.new(0,0,0)
  4482.  
  4483. Mesh = Instance.new("SpecialMesh")
  4484. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4485. Mesh.Parent = Hair7
  4486. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4487. Mesh.MeshType = "FileMesh"
  4488. Mesh.MeshId = "rbxassetid://560196103"
  4489. Mesh.TextureId = "rbxassetid://1349806908"
  4490. char.Head.face.Texture = "0"
  4491. local Must = Instance.new("Sound",Torso)
  4492. Must.SoundId = "rbxassetid://1035030726"
  4493. Must.Pitch = 0.99
  4494. Must.Volume = 1.4
  4495. Must.Looped = false
  4496. wait(0)
  4497. a61e:Destroy()
  4498. aa61e:Destroy()
  4499. a51e:Destroy()
  4500. aa51e:Destroy()
  4501. a21e:Destroy()
  4502. aa21e:Destroy()
  4503.  
  4504. SuperSaiyan2 = true
  4505. Humanoid.JumpPower = 120
  4506.  
  4507. Char.Humanoid.MaxHealth = Health
  4508. wait(0.3)
  4509. Char.Humanoid.Health = Health
  4510. wait(0.7)
  4511. Must:Destroy()
  4512. end
  4513.  
  4514. function Base()
  4515. SuperSaiyan2 = false
  4516. local Effect = Instance.new("Part")
  4517. Effect.Name = "Effect"
  4518. Effect.Parent = Torso
  4519. Effect.CFrame = Torso.CFrame
  4520. Effect.BrickColor = BrickColor.new("White")
  4521. Effect.Shape = "Ball"
  4522. Effect.Size = Vector3.new(8, 8, 8)
  4523. Effect.Anchored = true
  4524. Effect.Material = "Neon"
  4525. Effect.CanCollide = false
  4526. for loop = 1, 25 do wait()
  4527. Effect.CFrame = Torso.CFrame
  4528. Effect.Size = Effect.Size + Vector3.new(-0.5)
  4529. Effect.Transparency = Effect.Transparency + 0.04
  4530.  
  4531. end
  4532. repeat
  4533.  
  4534.  
  4535. Torso:FindFirstChild("Effect"):Remove()
  4536. until Torso:FindFirstChild("Effect") == nil
  4537.  
  4538. char.Head.face.Texture = "0"
  4539. Hair7:Destroy()
  4540. wait(0.1)
  4541. Hair7 = Instance.new("Part")
  4542. Hair7.Parent = char
  4543. Hair7.Name = "Hair"
  4544. Hair7.CanCollide = false
  4545. Hair7.Locked = true
  4546. Hair7.TopSurface = "Smooth"
  4547. Hair7.BottomSurface = "Smooth"
  4548. Hair7.formFactor = "Symmetric"
  4549. Hair7.Material = "Neon"
  4550. Hair7.BrickColor = BrickColor.new("Really black")
  4551. Hair7.CFrame = char.Torso.CFrame
  4552. Hair7.Size = Vector3.new(1, 1, 1)
  4553. Hair7.Transparency = 0
  4554.  
  4555.  
  4556. Weld1 = Instance.new("Weld")
  4557. Weld1.Parent = char.Head
  4558. Weld1.Part0 = char.Head
  4559. Weld1.Part1 = Hair7
  4560. Weld1.C0 = CFrame.new(0, 0, 0)
  4561.  
  4562. Mesh = Instance.new("SpecialMesh")
  4563. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  4564. Mesh.Parent = Hair7
  4565. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  4566. Mesh.MeshType = "FileMesh"
  4567. Mesh.MeshId = "rbxassetid://560196103"
  4568. Mesh.TextureId = "rbxassetid://1432488119"
  4569.  
  4570.  
  4571.  
  4572. for i, v in pairs(Torso:GetChildren()) do
  4573. if v:IsA('ParticleEmitter') then
  4574. v:Remove()
  4575. end
  4576. end
  4577. for i, v in pairs(LeftArm:GetChildren()) do
  4578. if v:IsA('ParticleEmitter') then
  4579. v:Remove()
  4580. end
  4581. end
  4582. for i, v in pairs(RightArm:GetChildren()) do
  4583. if v:IsA('ParticleEmitter') then
  4584. v:Remove()
  4585. end
  4586. end
  4587. for i, v in pairs(RightLeg:GetChildren()) do
  4588. if v:IsA('ParticleEmitter') then
  4589. v:Remove()
  4590. end
  4591. end
  4592. for i, v in pairs(LeftLeg:GetChildren()) do
  4593. if v:IsA('ParticleEmitter') then
  4594. v:Remove()
  4595. end
  4596. end
  4597.  
  4598.  
  4599. end
  4600. end)
  4601. ---
  4602.  
  4603.  
  4604.  
  4605.  
  4606. musiccommand = 1
  4607. musicwait = false
  4608. mouse.KeyDown:connect(function(k)
  4609. if k == "=" and attack == false then
  4610. if musiccommand == 1 and musicwait == false then
  4611. musicwait = true
  4612. sou2:Stop()
  4613. musiccommand = 2
  4614. end
  4615. if musiccommand == 2 and musicwait == false then
  4616. musicwait = true
  4617. sou2:Play()
  4618. sou2.Volume = 2
  4619. musiccommand = 3
  4620. end
  4621. if musiccommand == 3 and musicwait == false then
  4622. musicwait = true
  4623. sou2.Volume = 0.5
  4624. musiccommand = 1
  4625. end
  4626. musicwait = false
  4627. end
  4628. end)
  4629. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  4630. Hitpart3 = Instance.new("Part", HPart3)
  4631. Hitpart3.Size = Vector3.new(1, 1, 1)
  4632. Hitpart3.CanCollide = false
  4633. HuW3 = Instance.new("Weld")
  4634. HuW3.Name = "GuW"
  4635. HuW3.Part0 = HPart3
  4636. HuW3.C0 = cn(Xv, Yv, Zv)
  4637. HuW3.C1 = cn(0, 0, 0)
  4638. HuW3.Part1 = Hitpart3
  4639. HuW3.Parent = HPart3
  4640. Hitpart3.Transparency = 1
  4641. game:GetService("Debris"):AddItem(Hitpart3, 20)
  4642. end
  4643. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  4644. Hitpart2 = Instance.new("Part", HPart2)
  4645. Hitpart2.Size = Vector3.new(1, 1, 1)
  4646. Hitpart2.CanCollide = false
  4647. HuW2 = Instance.new("Weld")
  4648. HuW2.Name = "GuW"
  4649. HuW2.Part0 = HPart2
  4650. HuW2.C0 = cn(Xv, Yv, Zv)
  4651. HuW2.C1 = cn(0, 0, 0)
  4652. HuW2.Part1 = Hitpart2
  4653. HuW2.Parent = HPart2
  4654. Hitpart2.Transparency = 1
  4655. game:GetService("Debris"):AddItem(Hitpart2, 20)
  4656. end
  4657. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  4658. Hitpart = Instance.new("Part", HPart)
  4659. Hitpart.Size = Vector3.new(1, 1, 1)
  4660. Hitpart.CanCollide = false
  4661. HuW = Instance.new("Weld")
  4662. HuW.Name = "GuW"
  4663. HuW.Part0 = HPart
  4664. HuW.C0 = cn(Xv, Yv, Zv)
  4665. HuW.C1 = cn(0, 0, 0)
  4666. HuW.Part1 = Hitpart
  4667. HuW.Parent = HPart
  4668. Hitpart.Transparency = 1
  4669. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  4670. end
  4671. wait2 = false
  4672. combo = 1
  4673. mouse.Button1Down:connect(function(key)
  4674. if attack == false then
  4675. attack = true
  4676. Humanoid.WalkSpeed = 17.01
  4677. if combo == 1 and wait2 == false then
  4678. wait2 = true
  4679. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4680. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  4681. for i = 0, 1, 0.1 do
  4682. swait()
  4683. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4684. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4685. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4686. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4687. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4688. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4689. end
  4690. combo = 2
  4691. end
  4692. if combo == 2 and wait2 == false then
  4693. wait2 = true
  4694.  
  4695. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  4696. for i = 0, 1, 0.1 do
  4697. swait()
  4698. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4699. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4700. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4702. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4703. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4704. end
  4705. combo = 3
  4706. end
  4707. if combo == 3 and wait2 == false then
  4708. wait2 = true
  4709. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  4710. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  4711. for i = 0, 1, 0.1 do
  4712. swait()
  4713. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4714. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4715. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4716. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4717. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4718. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4719. end
  4720. combo = 1
  4721. end
  4722. Humanoid.WalkSpeed = 16
  4723. Hitpart:Destroy()
  4724. wait2 = false
  4725. attack = false
  4726. end
  4727. end)
  4728. --
  4729. --
  4730. MV1 = 20
  4731. mouse.KeyDown:connect(function(k)
  4732. if k == "=" and attack == false then
  4733. if firemode == true then
  4734. firemode = false
  4735. print("ice mode")
  4736. icesmoke.Acceleration = Vector3.new(0,0,0)
  4737. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  4738. icesmoke.Transparency = NumberSequence.new({
  4739. NumberSequenceKeypoint.new(0, 0.9),
  4740. NumberSequenceKeypoint.new(1, 1)
  4741. })
  4742. icesmoke.Size = NumberSequence.new(3)
  4743. icesmoke.Parent = RightArm
  4744. else
  4745. firemode = true
  4746. print("fire mode")
  4747. ice_mode = false
  4748. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4749. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4750. icesmoke.Rate = 400
  4751. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4752. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4753. icesmoke.Size = NumberSequence.new(3)
  4754. icesmoke.EmissionDirection = "Top"
  4755. icesmoke.Parent = LeftArm
  4756. end
  4757. end
  4758. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4759. MV1 = 90
  4760. Humanoid.WalkSpeed = 15
  4761. attack = true
  4762. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4763. Firepart2 = Instance.new("Part", LeftArm)
  4764. Firepart2.Size = Vector3.new(1, 1, 1)
  4765. Firepart2.CanCollide = false
  4766. GuW2 = Instance.new("Weld")
  4767. GuW2.Name = "GuW"
  4768. GuW2.Part0 = LeftArm
  4769. GuW2.C0 = cn(0, -0.5, 0)
  4770. GuW2.C1 = cn(0, 0, 0)
  4771. GuW2.Part1 = Firepart2
  4772. GuW2.Parent = LeftArm
  4773. Firepart2.Transparency = 1
  4774. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4775. for i = 0, 2, 0.1 do
  4776. swait()
  4777. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4778. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4779. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4780. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4781. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4782. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4783. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4784. end
  4785. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4786. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4787. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4788. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4789. Humanoid.WalkSpeed = 16
  4790. attack = false
  4791. Firepart2:Destroy()
  4792. end
  4793. end)
  4794. MV2 = 90
  4795.  
  4796. mouse.KeyDown:connect(function(key)
  4797. if key == "=" then
  4798. Head.Transparency = 1
  4799. Torso.Transparency = 1
  4800. LeftArm.Transparency = 1
  4801. Head.face.Texture = ""
  4802. RightArm.Transparency = 1
  4803. LeftLeg.Transparency = 1
  4804. RightLeg.Transparency = 1
  4805. mesh1.Transparency = 1
  4806. mesh2.Transparency = 1
  4807. mesh5.Transparency = 1
  4808. mesheye.Transparency = 1
  4809. mesheye1.Transparency = 1
  4810. mesheye2.Transparency = 1
  4811. mesheye3.Transparency = 1
  4812. char.Parent = workspace.Camera
  4813. char.WalkSpeed = 60
  4814. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4815. char:FindFirstChild("TalkingBillBoard"):destroy()
  4816. end
  4817. end
  4818. end)
  4819. mouse.KeyUp:connect(function(key)
  4820. if key == "=" then
  4821. Head.Transparency = 0
  4822. Torso.Transparency = 0
  4823. LeftArm.Transparency = 0
  4824. Head.face.Texture = ""
  4825. RightArm.Transparency = 0
  4826. LeftLeg.Transparency = 0
  4827. RightLeg.Transparency = 0
  4828. mesh1.Transparency = 0
  4829. mesh2.Transparency = 0
  4830. mesh5.Transparency = 0
  4831. mesheye.Transparency = 0
  4832. mesheye1.Transparency = 0
  4833. mesheye2.Transparency = 0
  4834. mesheye3.Transparency = 0
  4835. hat1.Transparency = 0
  4836. hat2.Transparency = 0
  4837. hat3.Transparency = 0
  4838. hat4.Transparency = 0
  4839. hat5.Transparency = 0
  4840. hat6.Transparency = 0
  4841. hat7.Transparency = 0
  4842. hat8.Transparency = 0
  4843. hat9.Transparency = 0
  4844. char.Parent = workspace
  4845. end
  4846. end)
  4847.  
  4848. mouse.KeyDown:connect(function(k)
  4849. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4850. MV2 = 90
  4851. attack = true
  4852. Firepart = Instance.new("Part", RightArm)
  4853. Firepart.Size = Vector3.new(1, 1, 1)
  4854. GuW = Instance.new("Weld")
  4855. GuW.Name = "GuW"
  4856. GuW.Part0 = RightArm
  4857. GuW.C0 = cn(0, -1, 0)
  4858. GuW.C1 = cn(0, 0, 0)
  4859. GuW.Part1 = Firepart
  4860. GuW.Parent = RightArm
  4861. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4862. Firepart.Transparency = 1
  4863. Humanoid.WalkSpeed = 15
  4864. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4865. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4866. for i = 1, 3 do
  4867. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4868. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4869. end
  4870. for i = 0, 3, 0.1 do
  4871. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4872. swait()
  4873. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4874. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4875. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4876. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4877. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4878. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4879. end
  4880. wait(1)
  4881. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4882.  
  4883. Humanoid.WalkSpeed = 16
  4884. attack = false
  4885. Firepart:Destroy()
  4886. end
  4887.  
  4888.  
  4889.  
  4890.  
  4891. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4892. MV2 = 90
  4893. attack = true
  4894. Firepart = Instance.new("Part", RightArm)
  4895. Firepart.Size = Vector3.new(1, 1, 1)
  4896. GuW = Instance.new("Weld")
  4897. GuW.Name = "GuW"
  4898. GuW.Part0 = RightArm
  4899. GuW.C0 = cn(0, -1, 0)
  4900. GuW.C1 = cn(0, 0, 0)
  4901. GuW.Part1 = Firepart
  4902. GuW.Parent = RightArm
  4903. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4904. Firepart.Transparency = 1
  4905. Humanoid.WalkSpeed = 0.01
  4906. for i = 0, 4, 0.1 do
  4907. swait()
  4908. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4909. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4910. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4911. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4912. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4913. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4914. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4915. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4916. end
  4917. for i = 0, 4, 0.1 do
  4918. swait()
  4919. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4920. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4922. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4923. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4924. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4925. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4926. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4927. end
  4928. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4929. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4930. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4931. for i = 1, 3 do
  4932. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4933. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4934. end
  4935. for i = 0, 2, 0.1 do
  4936. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4937. swait()
  4938. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4939. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4940. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4941. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4942. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4943. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4944. end
  4945. Humanoid.WalkSpeed = 16
  4946. attack = false
  4947. Firepart:Destroy()
  4948. end
  4949. end)
  4950. Rapid = false
  4951. BasePart = Instance.new("Part")
  4952. BasePart.Shape = Enum.PartType.Block
  4953. BasePart.Material = Enum.Material.Neon
  4954. BasePart.TopSurface = Enum.SurfaceType.Smooth
  4955. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  4956. BasePart.FormFactor = Enum.FormFactor.Custom
  4957. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  4958. BasePart.CanCollide = true
  4959. BasePart.Locked = true
  4960. BasePart.Anchored = false
  4961. local icy_Player = game.Players.localPlayer
  4962. local icy_mouse = icy_Player:GetMouse()
  4963. ice_mode = false
  4964. local colors = {
  4965. BrickColor.new("Cyan"),
  4966. BrickColor.new("Medium blue"),
  4967. BrickColor.new("Pastel blue")
  4968. }
  4969. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  4970. if root then
  4971. icy_mouse.KeyDown:connect(function(k)
  4972. if k == "=" and firemode == false then
  4973. if ice_mode == true then
  4974. ice_mode = false
  4975. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4976. else
  4977. ice_mode = true
  4978. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  4979. end
  4980. end
  4981. if k == "z" and firemode == true then
  4982. attack = true
  4983. do
  4984. local Stop = false
  4985. local Version = 0
  4986. local MaxSpeed = 5
  4987. local Speed = 3.5
  4988. local Keys = {}
  4989. local Force = 10000
  4990. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  4991. swait(0.5)
  4992. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4993. if Fly then
  4994. Fly:Destroy()
  4995. end
  4996. if Rot then
  4997. Rot:Destroy()
  4998. end
  4999. Fly = Instance.new("BodyPosition", char.Torso)
  5000. Fly.Name = "LMMFly"
  5001. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5002. Fly.P = Force
  5003. Fly.position = char.Torso.Position
  5004. Rot = Instance.new("BodyGyro", char.Torso)
  5005. Rot.Name = "LMMRot"
  5006. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5007. Rot.P = Force
  5008. Rot.cframe = cam.CoordinateFrame
  5009. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  5010. local Thread, Old = Version, nil
  5011. char.Humanoid.PlatformStand = true
  5012. function StopFly()
  5013. Version = Version + 1
  5014. Stop = true
  5015. char.Humanoid.PlatformStand = false
  5016. Fly:Destroy()
  5017. Rot:Destroy()
  5018. attack = false
  5019. end
  5020. char.ChildAdded:connect(function(Obj)
  5021. wait()
  5022. if Obj.Name == "LM" .. "MFlyStop" then
  5023. Obj:Destroy()
  5024. StopFly()
  5025. end
  5026. end)
  5027. HitpartFunk2(RightArm, 0, -0.7, 0)
  5028. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5029. for i = 0, 25, 0.1 do
  5030. if attack == true then
  5031. swait()
  5032.  
  5033. end
  5034. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5035. if Keys[string.char(48)] then
  5036. Speed = 1
  5037. end
  5038. if Keys.w then
  5039. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5040. end
  5041. if Keys.s then
  5042. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5043. end
  5044. if Keys.d then
  5045. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5046. end
  5047. if Keys.a then
  5048. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5049. end
  5050. if Keys.e or Keys[" "] then
  5051. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5052. end
  5053. if Keys.q then
  5054. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5055. end
  5056. if Keys.z then
  5057. StopFly()
  5058. end
  5059. if Old ~= Vectoring then
  5060. Fly.position = Vectoring.p
  5061. Old = Vectoring
  5062. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5063. else
  5064. Speed = 1
  5065. end
  5066. Rot.cframe = cam.CoordinateFrame
  5067. mouse.KeyDown:connect(function(Key)
  5068. Keys[Key] = true
  5069. end)
  5070. mouse.KeyUp:connect(function(Key)
  5071. Keys[Key] = false
  5072. end)
  5073. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5074. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5075. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5076. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5077. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5078. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5079. end
  5080. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5081. attack = false
  5082. char.Humanoid.PlatformStand = false
  5083. Fly:Destroy()
  5084. Rot:Destroy()
  5085. end
  5086. end
  5087. if k == "=" and InForm == true then
  5088. attack = true
  5089. do
  5090. local Stop = false
  5091. local Version = 0
  5092. local MaxSpeed = 6
  5093. local Speed = 3
  5094. local Keys = {}
  5095. local Force = 10000
  5096. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  5097. swait(1)
  5098. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  5099. if Fly then
  5100. Fly:Destroy()
  5101. end
  5102. if Rot then
  5103. Rot:Destroy()
  5104. end
  5105. Fly = Instance.new("BodyPosition", char.Torso)
  5106. Fly.Name = "LMMFly"
  5107. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5108. Fly.P = Force
  5109. Fly.position = char.Torso.Position
  5110. Rot = Instance.new("BodyGyro", char.Torso)
  5111. Rot.Name = "LMMRot"
  5112. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  5113. Rot.P = Force
  5114. Rot.cframe = cam.CoordinateFrame
  5115. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  5116. local Thread, Old = Version, nil
  5117. char.Humanoid.PlatformStand = true
  5118. function StopFly()
  5119. Version = Version + 1
  5120. Stop = true
  5121. char.Humanoid.PlatformStand = false
  5122. Fly:Destroy()
  5123. Rot:Destroy()
  5124. attack = false
  5125. end
  5126. char.ChildAdded:connect(function(Obj)
  5127. wait()
  5128. if Obj.Name == "LM" .. "MFlyStop" then
  5129. Obj:Destroy()
  5130. StopFly()
  5131. end
  5132. end)
  5133. HitpartFunk2(RightArm, 0, -0.7, 0)
  5134. HitpartFunk3(LeftArm, 0, -0.7, 0)
  5135. for i = 0, 25, 0.1 do
  5136. if attack == true then
  5137. swait()
  5138. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5139. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5140. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  5141. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  5142. end
  5143. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  5144. if Keys[string.char(48)] then
  5145. Speed = 1
  5146. end
  5147. if Keys.w then
  5148. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  5149. end
  5150. if Keys.s then
  5151. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  5152. end
  5153. if Keys.d then
  5154. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  5155. end
  5156. if Keys.a then
  5157. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  5158. end
  5159. if Keys.e or Keys[" "] then
  5160. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  5161. end
  5162. if Keys.q then
  5163. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  5164. end
  5165. if Keys.z then
  5166. StopFly()
  5167. end
  5168. if Old ~= Vectoring then
  5169. Fly.position = Vectoring.p
  5170. Old = Vectoring
  5171. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  5172. else
  5173. Speed = 1
  5174. end
  5175. Rot.cframe = cam.CoordinateFrame
  5176. mouse.KeyDown:connect(function(Key)
  5177. Keys[Key] = true
  5178. end)
  5179. mouse.KeyUp:connect(function(Key)
  5180. Keys[Key] = false
  5181. end)
  5182. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5183. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  5184. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  5185. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  5186. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  5187. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  5188. end
  5189. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  5190. attack = false
  5191. char.Humanoid.PlatformStand = false
  5192. Fly:Destroy()
  5193. Rot:Destroy()
  5194. end
  5195. end
  5196. end)
  5197. game:GetService("RunService").Stepped:connect(function()
  5198. if ice_mode == true then
  5199. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  5200. local icePath = BasePart:Clone()
  5201. icePath.Anchored = true
  5202. icePath.Transparency = 0.85
  5203. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  5204. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  5205. icePath.BrickColor = colors[math.random(1, #colors)]
  5206. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  5207. game:GetService("Debris"):AddItem(icePath, 1)
  5208. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  5209. end
  5210. end)
  5211. end
  5212. MV3 = 190
  5213. mouse.KeyDown:connect(function(k)
  5214. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  5215. MV3 = 80
  5216. attack = true
  5217. Humanoid.WalkSpeed = 15
  5218. HitpartFunk2(RightArm, 0, -0.5, 0)
  5219. HitpartFunk3(LeftArm, 0, -0.5, 0)
  5220. for i = 0, 1.5, 0.1 do
  5221. swait()
  5222. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5223. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5224. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5225. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  5226. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5227. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5228. end
  5229. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  5230. for i = 0, 2, 0.1 do
  5231. swait()
  5232. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5233. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  5234. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5235. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5236. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5237. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  5238. end
  5239. for i = 0, 4.2, 0.1 do
  5240. swait()
  5241. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5242. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5243. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5244. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5247. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  5248. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  5249. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  5250. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5251. end
  5252. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5253. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5254. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5255. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5256. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  5257. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  5258. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  5259. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  5260. for i = 0, 2, 0.1 do
  5261. swait()
  5262. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  5263. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  5264. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5265. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  5266. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  5267. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  5268. end
  5269. for i = 0, 2, 0.1 do
  5270. swait()
  5271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5272. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  5273. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  5275. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5276. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5277. end
  5278. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  5279. for i = 0, 4, 0.1 do
  5280. swait()
  5281. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5282. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5283. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5284. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5285. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  5286. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  5287. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5288. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  5289. end
  5290. for i = 0, 2, 0.1 do
  5291. swait()
  5292. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  5293. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  5294. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  5295. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  5296. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  5297. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  5298. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  5299. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  5300. end
  5301. for i = 1, 6 do
  5302. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  5303. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  5304. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  5305. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  5306. wait(0.15)
  5307. end
  5308. attack = false
  5309. Humanoid.WalkSpeed = 16
  5310. end
  5311. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  5312. Humanoid.WalkSpeed = 1
  5313. MV3 = 80
  5314. attack = true
  5315. FastFireBall = Instance.new("Part", RightArm)
  5316. FastFireBall.Size = Vector3.new(1, 1, 1)
  5317. FFW = Instance.new("Weld")
  5318. FFW.Name = "GuW"
  5319. FFW.Part0 = RightArm
  5320. FFW.C0 = cn(0, -1, 0)
  5321. FFW.C1 = cn(0, 0, 0)
  5322. FFW.Part1 = FastFireBall
  5323. FFW.Parent = RightArm
  5324. FastFireBall.Transparency = 1
  5325. FastFireBall2 = Instance.new("Part", LeftArm)
  5326. FastFireBall2.Size = Vector3.new(1, 1, 1)
  5327. FFW2 = Instance.new("Weld")
  5328. FFW2.Name = "GuW"
  5329. FFW2.Part0 = LeftArm
  5330. FFW2.C0 = cn(0, -1, 0)
  5331. FFW2.C1 = cn(0, 0, 0)
  5332. FFW2.Part1 = FastFireBall2
  5333. FFW2.Parent = LeftArm
  5334. FastFireBall2.Transparency = 1
  5335. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5336. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  5337. for i = 0, 1, 0.1 do
  5338. swait()
  5339. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5340. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5341. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  5342. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  5343. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  5344. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  5345. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5346. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  5347. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5348. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  5349. end
  5350. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5351. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  5352. function holding()
  5353. if Rapid == true and ice_mode == false then
  5354. for i = 0, 0.8, 0.1 do
  5355. swait()
  5356. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5357. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5358. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  5359. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  5360. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  5361. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  5362. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5363. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  5364. end
  5365. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  5366. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  5367. for i = 0, 0.8, 0.1 do
  5368. swait()
  5369. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  5370. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  5371. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  5372. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  5373. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  5374. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  5375. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5376. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  5377. end
  5378. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  5379. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  5380. holding()
  5381. end
  5382. end
  5383. if Rapid == false then
  5384. Rapid = true
  5385. holding()
  5386. end
  5387. end
  5388. end)
  5389. mouse.KeyUp:connect(function(k)
  5390. if k == "c" and Rapid == true then
  5391. MV3 = 180
  5392. Rapid = false
  5393. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  5394. attack = false
  5395. wait(0.5)
  5396. Humanoid.WalkSpeed = 16
  5397. FastFireBall:Destroy()
  5398. FastFireBall2:Destroy()
  5399. end
  5400.  
  5401.  
  5402. end)
  5403. mouse.KeyDown:connect(function(key)
  5404. if key == "r" and Player.Character.Parent == workspace then
  5405. Player.Character.Parent = workspace.Camera
  5406. char = Player.Character
  5407. char.Archivable = true
  5408.  
  5409.  
  5410. cloneChar = char:Clone()
  5411. cloneChar.Parent = workspace
  5412. cloneChar.Name = "KYLETHORNTON"
  5413. cloneChar.Head.Anchored = true
  5414. Humanoid.WalkSpeed = 150
  5415.  
  5416.  
  5417.  
  5418. end
  5419. end)
  5420.  
  5421.  
  5422.  
  5423.  
  5424. mouse.KeyUp:connect(function(key)
  5425. if key == "r" and Player.Character.Parent == workspace.Camera then
  5426. Player.Character.Parent = workspace
  5427. Humanoid.WalkSpeed = 16
  5428. cloneChar:destroy()
  5429.  
  5430. end
  5431. end)
  5432.  
  5433. function smooth(obj)
  5434. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  5435. for i,v in pairs(sides) do
  5436. obj[v.."Surface"] = "SmoothNoOutlines"
  5437. end
  5438. end
  5439. function fade(obj, dest, grow)
  5440. spawn(function()
  5441. local oldcf = obj.CFrame
  5442. for i = 0, 10 do
  5443. if grow then
  5444. obj.Size = obj.Size +Vector3.new(1,1,1)
  5445. obj.CFrame = oldcf
  5446. end
  5447. obj.Transparency = obj.Transparency +0.2
  5448. swait()
  5449. end
  5450. if dest then
  5451. obj:Destroy()
  5452. end
  5453. end)
  5454. end
  5455.  
  5456.  
  5457. sprint = false
  5458. mouse.KeyDown:connect(function(key)
  5459. if key=="r" then
  5460. sprint = true
  5461. char:FindFirstChildOfClass("Humanoid")
  5462. local mod = Instance.new("Model", workspace.Camera)
  5463. mod.Name = "MobModel"
  5464. for i,v in pairs(char:children()) do
  5465. if v:IsA("Accessory") and not rage then
  5466. if v:FindFirstChild("Handle") then
  5467. v.Handle.Transparency = 1
  5468. end
  5469. end
  5470. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5471. v.Transparency = 0
  5472. end
  5473. end
  5474. if char.Head:FindFirstChild("face") then
  5475. char.Head.face.Transparency = 1
  5476. end
  5477. repeat wait()
  5478. if not workspace:FindFirstChild("MobModel") then
  5479. mod = Instance.new("Model", workspace.Camera)
  5480. mod.Name = "MobModel"
  5481. end
  5482. for i,v in pairs(Character:children()) do
  5483. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  5484. local new = v:Clone()
  5485. smooth(new)
  5486. new.Transparency = 0.3
  5487. new.Anchored = true
  5488. new.CanCollide = false
  5489. new.Material = "Neon"
  5490. new.BrickColor = BrickColor.new("Maroon")
  5491. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  5492. new.Parent = mod
  5493. fade(new, true)
  5494. end
  5495. end
  5496. until not sprint
  5497. if mod then
  5498. spawn(function()
  5499. repeat wait() until not mod or #mod:children() == 0
  5500. mod:Destroy()
  5501. end)
  5502. end
  5503. char:FindFirstChildOfClass("Humanoid")
  5504. end
  5505. end)
  5506. mouse.KeyUp:connect(function(key)
  5507. if key=="r" then
  5508. sprint = false
  5509. for i,v in pairs(char:children()) do
  5510. if v:IsA("Accessory") and not rage then
  5511. if v:FindFirstChild("Handle") then
  5512. v.Handle.Transparency = 1
  5513. end
  5514. end
  5515. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  5516. v.Transparency = 0
  5517. end
  5518. end
  5519. if char.Head:FindFirstChild("face") then
  5520. char.Head.face.Transparency = 0
  5521. end
  5522. end
  5523. end)
  5524.  
  5525.  
  5526. mouse.KeyUp:connect(function(k)
  5527. if k == "q" then
  5528. Combo1()
  5529. end
  5530. end)
  5531.  
  5532. mouse.KeyUp:connect(function(k)
  5533. if k == "r" then
  5534. Combo2()
  5535. end
  5536. end)
  5537.  
  5538. mouse.KeyUp:connect(function(k)
  5539. if k == "t" then
  5540. Combo3()
  5541. end
  5542. end)
  5543. mouse.KeyUp:connect(function(k)
  5544. if k == "u" then
  5545. Combo4()
  5546. end
  5547. end)
  5548.  
  5549.  
  5550. SoundFolder = Instance.new("Folder",char)
  5551. SoundFolder.Name = "SoundFolder"
  5552. punchsound1 = Instance.new("Sound",Torso)
  5553. punchsound1.Volume = 1.2
  5554. punchsound1.Name = "punchsound1"
  5555. punchsound1.Looped = false
  5556. punchsound1.SoundId = "rbxassetid://137579113"
  5557. StrongPunch = Instance.new("Sound",Torso)
  5558. StrongPunch.Volume = 1.6
  5559. StrongPunch.Name = "StrongPunch"
  5560. StrongPunch.Looped = false
  5561. StrongPunch.SoundId = "rbxassetid://441202925"
  5562. StrongPunch = Instance.new("Sound",Torso)
  5563. StrongPunch.Volume = 1.6
  5564. StrongPunch.Name = "StrongPunch"
  5565. StrongPunch.Looped = false
  5566. StrongPunch.SoundId = "rbxassetid://441202925"
  5567. StrongPunch1 = Instance.new("Sound",Torso)
  5568. StrongPunch1.Volume = 1.6
  5569. StrongPunch1.Name = "StrongPunch"
  5570. StrongPunch1.Looped = false
  5571. StrongPunch1.SoundId = "rbxassetid://441202925"
  5572. StrongPunch2 = Instance.new("Sound",Torso)
  5573. StrongPunch2.Volume = 1.6
  5574. StrongPunch2.Name = "StrongPunch"
  5575. StrongPunch.Looped = false
  5576. StrongPunch2.SoundId = "rbxassetid://441202925"
  5577. Zano = Instance.new("Sound",Torso)
  5578. Zano.Volume = 6
  5579. Zano.Name = "Zano"
  5580. Zano.Looped = false
  5581. Zano.SoundId = "rbxassetid://744770874"
  5582. GroundImpact = Instance.new("Sound",Torso)
  5583. GroundImpact.Volume = 8
  5584. GroundImpact.Name = "GroundImpact"
  5585. GroundImpact.Looped = false
  5586. GroundImpact.SoundId = "rbxassetid://165970126"
  5587. Break = Instance.new("Sound",Torso)
  5588. Break.Volume = 5
  5589. Break.Name = "Bonebreak"
  5590. Break.Looped = false
  5591. Break.SoundId = "rbxassetid://314390675"
  5592.  
  5593. local hit1 = false
  5594. local hit2 = false
  5595. local hit3 = false
  5596. local hit4 = false
  5597.  
  5598. function Combo1()
  5599. getplayer = new("Part",char)
  5600. getplayer.Position = Vector3.new(999,999,999)
  5601. getplayer.Transparency = 1
  5602. getplayer.Size = v3(3,3,3)
  5603. getplayer.CanCollide = false
  5604. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5605. getplayer.Name = "GetPlayer"
  5606.  
  5607. game.Debris:AddItem(getplayer,0.5)
  5608.  
  5609. getplayer.Touched:connect(function(hit)
  5610. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5611. getplayer:Destroy()
  5612. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5613. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5614. to.Anchored = true
  5615. idle = false
  5616.  
  5617.  
  5618. punchsound1:Play()
  5619. hit1 = true
  5620. for i = 0, 1, 0.1 do
  5621. swait()
  5622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5623. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5624. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5625. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5626. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5627. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5628. end
  5629. punchsound1:Play()
  5630. for i = 0, 1, 0.1 do
  5631. swait()
  5632. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5633. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5634. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5635. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5636. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5637. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5638. end
  5639. punchsound1:Play()
  5640. for i = 0, 1, 0.1 do
  5641. swait()
  5642. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5643. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5644. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5645. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5646. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5647. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5648. end
  5649. for i = 0, 1, 0.1 do
  5650. swait()
  5651. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5652. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5653. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5654. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5655. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5656. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5657. end
  5658. for i = 0, 1, 0.1 do
  5659. swait()
  5660. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5661. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5662. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5663. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5664. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5665. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5666. end
  5667. StrongPunch1:Play()
  5668. for i = 0, 1, 0.1 do
  5669. swait()
  5670. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5671. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5672. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5673. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5674. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5675. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5676. end
  5677. for i = 0, 0.6, 0.1 do
  5678. swait()
  5679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5681. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5682. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5683. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5684. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5685. end
  5686. for i = 0, 0.6, 0.1 do
  5687. swait()
  5688. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5689. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5690. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5691. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5692. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5693. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5694. end
  5695. for i,v in pairs(to.Parent:GetChildren()) do
  5696. if v:IsA("Humanoid") then
  5697. v.Health = v.Health - 3
  5698.  
  5699. v.PlatformStand = true
  5700. end
  5701. end
  5702. StrongPunch:Play()
  5703. for i = 0, 1, 0.1 do
  5704. swait()
  5705. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5706. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5707. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5708. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5709. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5710. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5711. end
  5712. for i,v in pairs(to.Parent:GetChildren()) do
  5713. if v:IsA("Humanoid") then
  5714. v.Health = v.Health - 5
  5715.  
  5716. v.PlatformStand = true
  5717. end
  5718. end
  5719.  
  5720. hit1 = false
  5721.  
  5722. punchsound1:Play()
  5723. hit2 = true
  5724. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5725. for i = 0, 1, 0.1 do
  5726. swait()
  5727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5729. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5730. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5731. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5732. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5733. end
  5734. for i,v in pairs(to.Parent:GetChildren()) do
  5735. if v:IsA("Humanoid") then
  5736. v.Health = v.Health - 5
  5737.  
  5738. v.PlatformStand = true
  5739. end
  5740. end
  5741. hit2 = false
  5742.  
  5743. punchsound1:Play()
  5744. hit3 = true
  5745. hit4 = true
  5746.  
  5747.  
  5748. punchsound1:Play()
  5749.  
  5750. coroutine.wrap(function()
  5751. for i=1,5 do
  5752. wait()
  5753. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  5754. GroundImpact:Play()
  5755. a21e = new("Part",to)
  5756. a21e.Name = "Beam"..num
  5757. a21e.Locked = true
  5758. a21e.Size = v3(1,1,1)
  5759. a21e.CanCollide = false
  5760. a21e.BrickColor = bc("Gold")
  5761. a21e.Material = "Neon"
  5762. a21e.Transparency = 0
  5763. aa21e = new("SpecialMesh",a21e)
  5764. a21e.Anchored = true
  5765. a21e.Position = to.Position
  5766. aa21e.MeshType = "Sphere"
  5767. aa21e.Scale = v3(1,1,1)
  5768. a51e = new("Part",char)
  5769. a51e.Name = "Beam"..num
  5770. a51e.Locked = true
  5771. a51e.Size = v3(1,1,1)
  5772. a51e.CanCollide = false
  5773. a51e.BrickColor = bc("White")
  5774. a51e.Material = "Neon"
  5775. a51e.Transparency = 0
  5776. aa51e = new("SpecialMesh",a51e)
  5777. a51e.Anchored = true
  5778. a51e.Position = to.Position
  5779. aa51e.MeshType = "Sphere"
  5780. aa51e.Scale = v3(1,1,1)
  5781. a61e = new("Part",char)
  5782. a61e.Name = "Beam"..num
  5783. a61e.Locked = true
  5784. a61e.Size = v3(1,1,1)
  5785. a61e.CanCollide = false
  5786. a61e.BrickColor = bc("Really red")
  5787. a61e.Material = "Neon"
  5788. a61e.Transparency = 0
  5789. aa61e = new("SpecialMesh",a61e)
  5790. a61e.Anchored = true
  5791. a61e.Position = to.Position
  5792. aa61e.MeshType = "Sphere"
  5793. aa61e.Scale = v3(1,1,1)
  5794. for i = 1,20 do
  5795. wait()
  5796. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  5797. a21e.Transparency = a21e.Transparency + 0.03
  5798. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  5799. a51e.Transparency = a51e.Transparency + 0.03
  5800. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  5801. a61e.Transparency = a61e.Transparency + 0.02
  5802. for i,v in pairs(to.Parent:GetChildren()) do
  5803. if v:IsA("Humanoid") then
  5804. v.Health = v.Health - 0.5
  5805.  
  5806. v.PlatformStand = true
  5807. end
  5808. end
  5809. end
  5810. a61e:Destroy()
  5811. aa61e:Destroy()
  5812. a51e:Destroy()
  5813. aa51e:Destroy()
  5814. a21e:Destroy()
  5815. aa21e:Destroy()
  5816.  
  5817. end
  5818.  
  5819.  
  5820. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  5821. for i = 0, 1, 0.1 do
  5822. swait()
  5823. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5824. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5825. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5826. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5827. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5828. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5829. end
  5830.  
  5831.  
  5832.  
  5833. wait(0.7)
  5834. end)()
  5835.  
  5836.  
  5837.  
  5838.  
  5839. RootPart.Anchored = true
  5840.  
  5841. for i = 0, 1, 0.1 do
  5842. swait()
  5843. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5844. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5845. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5846. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5847. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5848. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5849. end
  5850.  
  5851.  
  5852. StrongPunch:Play()
  5853.  
  5854.  
  5855. for i = 0, 1, 0.1 do
  5856. swait()
  5857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5858. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5859. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5860. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5861. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5862. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5863. end
  5864.  
  5865. for i = 0, 1, 0.1 do
  5866. swait()
  5867. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5868. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5869. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5870. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5871. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5872. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5873. end
  5874.  
  5875.  
  5876.  
  5877. for i,v in pairs(to.Parent:GetChildren()) do
  5878. if v:IsA("Humanoid") then
  5879. v.Health = v.Health - 20
  5880.  
  5881. v.PlatformStand = true
  5882. end
  5883. end
  5884.  
  5885. StrongPunch2:Play()
  5886. for i = 0, 1, 0.1 do
  5887. swait()
  5888. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5889. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5890. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5891. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5892. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5893. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5894. end
  5895.  
  5896. hitground = new("Part",char)
  5897. hitground.Size = Vector3.new(5,5,5)
  5898. hitground.Name = "Ground"
  5899. hitground.Transparency = 1
  5900. hitground.CanCollide = false
  5901. game.Debris:AddItem(hitground,2)
  5902. hitground.Position = Vector3.new(999,999,999)
  5903. hitgroundweld = new("Weld",hitground)
  5904. hitgroundweld.Part0 = to
  5905. hitgroundweld.Part1 = hitground
  5906. hitground.Touched:connect(function(hit2)
  5907. if hit2.Size.x > 150 then
  5908. hitground:Destroy()
  5909. ad = new("Part",char)
  5910. ad.Name = "NewPart"
  5911. ad.Size = Vector3.new(30,0.1,30)
  5912. ad.CanCollide = false
  5913. ad.Anchored = true
  5914. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5915. ad.Transparency = 1
  5916. aad = new("Decal",ad)
  5917.  
  5918. aad.Face = "Top"
  5919. aad.Transparency = 1
  5920. aad.Transparency = 0
  5921. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5922. smoke = new("Part",to)
  5923. smokemesh = new("SpecialMesh",smoke)
  5924. smokemesh.MeshId = "rbxassetid://928329648"
  5925. smoke.BrickColor = hit2.BrickColor
  5926. smoke.Anchored = true
  5927. smoke.Position = hitground.Position
  5928. GroundImpact:Play()
  5929. for i = 1,20 do
  5930. wait()
  5931. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5932. smoke.Transparency = smoke.Transparency + 1/20
  5933. end
  5934. smoke:Destroy()
  5935. wait(0.5)
  5936.  
  5937. for i = 1,20 do
  5938. wait(0.1)
  5939. aad.Transparency = aad.Transparency + 1/20
  5940. end
  5941. end
  5942. end)
  5943. to.Anchored = false
  5944. ys = Instance.new("BodyVelocity",to)
  5945. ys.Name = "GO"
  5946.  
  5947. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5948.  
  5949. ys.Velocity = v3(0,-90,0)
  5950.  
  5951. wait(1)
  5952. ys:Destroy()
  5953.  
  5954.  
  5955.  
  5956.  
  5957.  
  5958. hit3 = false
  5959. hit4 = false
  5960.  
  5961.  
  5962. hit1 = false
  5963. hit2 = false
  5964. hit3 = false
  5965. hit4 = false
  5966. idle = true
  5967. RootPart.Anchored = false
  5968. end
  5969. end)
  5970. end
  5971.  
  5972.  
  5973. function Combo4()
  5974. getplayer = new("Part",char)
  5975. getplayer.Position = Vector3.new(999,999,999)
  5976. getplayer.Transparency = 1
  5977. getplayer.Size = v3(3,3,3)
  5978. getplayer.CanCollide = false
  5979. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5980. getplayer.Name = "GetPlayer"
  5981.  
  5982. game.Debris:AddItem(getplayer,0.5)
  5983.  
  5984. getplayer.Touched:connect(function(hit)
  5985. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5986. getplayer:Destroy()
  5987. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5988. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5989. to.Anchored = true
  5990. RootPart.Anchored = true
  5991. idle = false
  5992.  
  5993.  
  5994. punchsound1:Play()
  5995. hit1 = true
  5996. for i = 0, 0.5, 0.1 do
  5997. swait()
  5998. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5999. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6000. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6001. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6002. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6003. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6004. end
  6005. punchsound1:Play()
  6006. for i = 0, 0.5, 0.1 do
  6007. swait()
  6008. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6009. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6010. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6011. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6012. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6013. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6014. end
  6015. punchsound1:Play()
  6016. for i = 0, 0.6, 0.1 do
  6017. swait()
  6018. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6019. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6020. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6021. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6022. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6023. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6024. end
  6025. for i = 0, 0.6, 0.1 do
  6026. swait()
  6027. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6028. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6029. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6030. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6031. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6032. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6033. end
  6034. for i = 0, 0.5, 0.1 do
  6035. swait()
  6036. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6037. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6038. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6039. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6040. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6041. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6042. end
  6043. punchsound1:Play()
  6044. for i = 0, 0.5, 0.1 do
  6045. swait()
  6046. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6047. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6048. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6049. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6050. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6051. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6052. end
  6053. punchsound1:Play()
  6054. for i = 0, 0.6, 0.1 do
  6055. swait()
  6056. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6057. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6058. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6059. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6060. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6061. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6062. end
  6063. for i = 0, 0.6, 0.1 do
  6064. swait()
  6065. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6066. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6067. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6068. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6069. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6070. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6071. end
  6072. for i = 0, 0.5, 0.1 do
  6073. swait()
  6074. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6075. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6076. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6077. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6078. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6079. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6080. end
  6081. punchsound1:Play()
  6082. for i = 0, 0.5, 0.1 do
  6083. swait()
  6084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6085. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6086. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6087. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6088. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6089. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6090. end
  6091. punchsound1:Play()
  6092. for i = 0, 0.6, 0.1 do
  6093. swait()
  6094. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6095. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6096. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6097. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6098. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6099. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6100. end
  6101. for i = 0, 0.6, 0.1 do
  6102. swait()
  6103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6105. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6106. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6107. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6108. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6109. end
  6110. for i = 0, 0.5, 0.1 do
  6111. swait()
  6112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6113. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6114. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6115. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6116. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6117. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6118. end
  6119. punchsound1:Play()
  6120. for i = 0, 0.5, 0.1 do
  6121. swait()
  6122. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6123. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6124. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6125. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6126. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6127. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6128. end
  6129. punchsound1:Play()
  6130. for i = 0, 0.6, 0.1 do
  6131. swait()
  6132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6133. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6134. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6135. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6136. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6137. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6138. end
  6139. for i = 0, 0.6, 0.1 do
  6140. swait()
  6141. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6142. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6143. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6144. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6145. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6146. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6147. end
  6148. for i = 0, 0.5, 0.1 do
  6149. swait()
  6150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6151. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6152. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6153. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6154. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6155. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6156. end
  6157. punchsound1:Play()
  6158. for i = 0, 0.5, 0.1 do
  6159. swait()
  6160. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6161. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6162. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6163. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6164. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6165. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6166. end
  6167. punchsound1:Play()
  6168. for i = 0, 0.6, 0.1 do
  6169. swait()
  6170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6171. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6172. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6173. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6174. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6175. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6176. end
  6177. StrongPunch2:Play()
  6178. for i = 0, 5, 0.1 do
  6179. swait()
  6180. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6181. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6182. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6183. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6184. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6185. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6186. end
  6187.  
  6188. for i,v in pairs(to.Parent:GetChildren()) do
  6189. if v:IsA("Humanoid") then
  6190. v.Health = v.Health - 20
  6191.  
  6192. v.PlatformStand = true
  6193. end
  6194. end
  6195. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  6196. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  6197. Zanzoken = Instance.new("Part",char)
  6198. Zanzoken.Anchored = true
  6199. Zanzoken.Position = v3(999,999,999)
  6200. Zanzoken.CFrame = Torso.CFrame
  6201. game.Debris:AddItem(Zanzoken,0.5)
  6202. Zanzoken.Transparency = 1
  6203. Zano:Play()
  6204. wait()
  6205. idk = Instance.new("BillboardGui",Zanzoken)
  6206. idk.Size = UDim2.new(10,0,15,0)
  6207. idk.AlwaysOnTop = false
  6208. idk1 = Instance.new("ImageLabel",idk)
  6209. idk1.BackgroundTransparency = 1
  6210. idk.ExtentsOffset = v3(0,0,0)
  6211. idk1.ImageTransparency = 0
  6212. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6213. idk1.Size = UDim2.new(2,0,1,0)
  6214. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6215. idk1.Image = "rbxassetid://319554883"
  6216. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6217. wait()
  6218. Zanzoken = Instance.new("Part",char)
  6219. Zanzoken.Anchored = true
  6220. Zanzoken.Position = v3(999,999,999)
  6221. Zanzoken.CFrame = Torso.CFrame
  6222. game.Debris:AddItem(Zanzoken,0.5)
  6223. Zanzoken.Transparency = 1
  6224. wait()
  6225. idk = Instance.new("BillboardGui",Zanzoken)
  6226. idk.Size = UDim2.new(20,0,20,0)
  6227. idk.AlwaysOnTop = false
  6228. idk1 = Instance.new("ImageLabel",idk)
  6229. idk1.BackgroundTransparency = 1
  6230. idk.ExtentsOffset = v3(0,0,0)
  6231. idk1.ImageTransparency = 0
  6232. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6233. idk1.Size = UDim2.new(2,0,1,0)
  6234. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6235. idk1.Image = "rbxassetid://319554883"
  6236. for i = 0, 0.5, 0.1 do
  6237. swait()
  6238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6239. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6240. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6241. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6242. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6243. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6244. end
  6245. punchsound1:Play()
  6246. for i = 0, 0.5, 0.1 do
  6247. swait()
  6248. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6249. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6250. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6251. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6252. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6253. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6254. end
  6255. punchsound1:Play()
  6256. for i = 0, 0.6, 0.1 do
  6257. swait()
  6258. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6259. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6260. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6261. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6262. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6263. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6264. end
  6265. for i = 0, 0.6, 0.1 do
  6266. swait()
  6267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6268. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6269. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6270. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6271. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6272. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6273. end
  6274. for i = 0, 0.5, 0.1 do
  6275. swait()
  6276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6277. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6278. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6279. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6280. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6281. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6282. end
  6283. punchsound1:Play()
  6284. for i = 0, 0.5, 0.1 do
  6285. swait()
  6286. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6287. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6288. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6290. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6291. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6292. end
  6293. punchsound1:Play()
  6294. for i = 0, 0.6, 0.1 do
  6295. swait()
  6296. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6297. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6298. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6299. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6300. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6301. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6302. end
  6303. for i = 0, 0.6, 0.1 do
  6304. swait()
  6305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6306. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6307. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6308. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6309. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6310. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6311. end
  6312. for i = 0, 0.5, 0.1 do
  6313. swait()
  6314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6315. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6316. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6317. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6318. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6319. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6320. end
  6321. punchsound1:Play()
  6322. for i = 0, 0.5, 0.1 do
  6323. swait()
  6324. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6325. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6326. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6327. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6328. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6329. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6330. end
  6331. punchsound1:Play()
  6332. for i = 0, 0.6, 0.1 do
  6333. swait()
  6334. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6335. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6336. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6337. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6338. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6339. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6340. end
  6341. for i = 0, 0.6, 0.1 do
  6342. swait()
  6343. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6344. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6345. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6346. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6347. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6348. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6349. end
  6350. for i = 0, 0.5, 0.1 do
  6351. swait()
  6352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6353. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6354. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6355. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6356. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6357. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6358. end
  6359. punchsound1:Play()
  6360. for i = 0, 0.5, 0.1 do
  6361. swait()
  6362. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6363. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6364. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6365. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6366. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6367. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6368. end
  6369. punchsound1:Play()
  6370. for i = 0, 0.3, 0.1 do
  6371. swait()
  6372. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6373. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6374. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6375. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6376. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6377. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6378. end
  6379. for i = 0, 0.3, 0.1 do
  6380. swait()
  6381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6382. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6383. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6384. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6385. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6386. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6387. end
  6388. for i = 0, 0.3, 0.1 do
  6389. swait()
  6390. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6391. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6392. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6393. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6394. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6395. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6396. end
  6397. punchsound1:Play()
  6398. for i = 0, 0.3, 0.1 do
  6399. swait()
  6400. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6401. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6402. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6403. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6404. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6405. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6406. end
  6407. punchsound1:Play()
  6408. for i = 0, 0.3, 0.1 do
  6409. swait()
  6410. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6411. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6412. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6413. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6414. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6415. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6416. end
  6417. for i = 0, 0.3, 0.1 do
  6418. swait()
  6419. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6420. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6421. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6422. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6423. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6424. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6425. end
  6426. punchsound1:Play()
  6427. for i = 0, 1, 0.1 do
  6428. swait()
  6429. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6430. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6431. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6432. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6433. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6434. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6435. end
  6436. for i = 0, 0.3, 0.1 do
  6437. swait()
  6438. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6439. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6440. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6441. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6442. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6443. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6444. end
  6445. punchsound1:Play()
  6446. for i = 0, 0.3, 0.1 do
  6447. swait()
  6448. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6449. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6450. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6451. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6452. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6453. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6454. end
  6455. for i = 0, 0.3, 0.1 do
  6456. swait()
  6457. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6458. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6459. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6460. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6461. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6462. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6463. end
  6464. for i = 0, 0.3, 0.1 do
  6465. swait()
  6466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6467. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6468. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6469. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6470. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6471. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6472. end
  6473. punchsound1:Play()
  6474. for i = 0, 0.3, 0.1 do
  6475. swait()
  6476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6478. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6480. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6481. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6482. end
  6483. punchsound1:Play()
  6484. for i = 0, 0.6, 0.1 do
  6485. swait()
  6486. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6487. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6488. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6489. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6490. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6491. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6492. end
  6493. for i = 0, 0.3, 0.1 do
  6494. swait()
  6495. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6496. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6497. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6498. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6499. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6500. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6501. end
  6502. for i = 0, 0.3, 0.1 do
  6503. swait()
  6504. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6505. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6506. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6507. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6508. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6509. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6510. end
  6511. punchsound1:Play()
  6512. for i = 0, 0.5, 0.1 do
  6513. swait()
  6514. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6515. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6516. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6517. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6518. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6519. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6520. end
  6521. punchsound1:Play()
  6522. for i = 0, 0.6, 0.1 do
  6523. swait()
  6524. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6525. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6526. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6527. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6528. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6529. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6530. end
  6531. for i = 0, 0.6, 0.1 do
  6532. swait()
  6533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6534. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6536. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6537. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6538. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6539. end
  6540. for i = 0, 0.5, 0.1 do
  6541. swait()
  6542. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6543. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6544. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6545. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6546. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6547. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6548. end
  6549. punchsound1:Play()
  6550. for i = 0, 0.5, 0.1 do
  6551. swait()
  6552. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6553. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6554. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6555. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6556. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6557. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6558. end
  6559. punchsound1:Play()
  6560. for i = 0, 0.6, 0.1 do
  6561. swait()
  6562. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6563. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6564. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6565. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6566. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6567. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6568. end
  6569. for i = 0, 0.6, 0.1 do
  6570. swait()
  6571. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6572. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6573. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6574. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6575. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6576. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6577. end
  6578. for i = 0, 0.5, 0.1 do
  6579. swait()
  6580. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6581. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6582. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6583. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6584. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6585. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6586. end
  6587. punchsound1:Play()
  6588. for i = 0, 0.5, 0.1 do
  6589. swait()
  6590. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6591. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6592. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6593. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6594. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6595. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6596. end
  6597. punchsound1:Play()
  6598. for i = 0, 0.6, 0.1 do
  6599. swait()
  6600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6601. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6602. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6603. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6604. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6605. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6606. end
  6607. for i = 0, 0.6, 0.1 do
  6608. swait()
  6609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6610. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6611. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6613. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6614. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6615. end
  6616. punchsound1:Play()
  6617. for i = 0, 1, 0.1 do
  6618. swait()
  6619. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6620. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6621. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6622. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6623. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6624. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6625. end
  6626. for i = 0, 0.5, 0.1 do
  6627. swait()
  6628. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6629. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6630. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6631. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6632. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6633. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6634. end
  6635. punchsound1:Play()
  6636. for i = 0, 0.6, 0.1 do
  6637. swait()
  6638. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6639. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6640. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6641. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6642. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6643. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6644. end
  6645. for i = 0, 0.6, 0.1 do
  6646. swait()
  6647. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6648. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6649. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6650. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6651. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6652. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6653. end
  6654. for i = 0, 0.5, 0.1 do
  6655. swait()
  6656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6657. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6658. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6659. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6660. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6661. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6662. end
  6663. punchsound1:Play()
  6664. for i = 0, 0.5, 0.1 do
  6665. swait()
  6666. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6667. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6668. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6669. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6670. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6671. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6672. end
  6673. punchsound1:Play()
  6674. for i = 0, 0.6, 0.1 do
  6675. swait()
  6676. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6677. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6678. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6679. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6680. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6681. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6682. end
  6683. for i = 0, 0.6, 0.1 do
  6684. swait()
  6685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6687. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6688. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6689. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6690. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6691. end
  6692. for i = 0, 0.5, 0.1 do
  6693. swait()
  6694. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6695. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6696. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6697. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6698. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6699. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6700. end
  6701. punchsound1:Play()
  6702. for i = 0, 0.5, 0.1 do
  6703. swait()
  6704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6705. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6706. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6707. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6708. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6709. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6710. end
  6711. punchsound1:Play()
  6712. for i = 0, 0.6, 0.1 do
  6713. swait()
  6714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6716. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6717. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6718. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6719. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6720. end
  6721. for i = 0, 0.6, 0.1 do
  6722. swait()
  6723. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6724. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6725. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6726. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6727. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6728. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6729. end
  6730. for i = 0, 0.5, 0.1 do
  6731. swait()
  6732. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6733. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6734. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6735. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6736. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6737. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6738. end
  6739. punchsound1:Play()
  6740. for i = 0, 0.5, 0.1 do
  6741. swait()
  6742. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6743. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6744. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6745. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6746. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6747. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6748. end
  6749. punchsound1:Play()
  6750. for i = 0, 0.6, 0.1 do
  6751. swait()
  6752. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6753. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6754. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6755. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6756. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6757. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6758. end
  6759. for i = 0, 0.6, 0.1 do
  6760. swait()
  6761. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6762. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6763. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6764. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6765. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6766. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6767. end
  6768. for i = 0, 0.5, 0.1 do
  6769. swait()
  6770. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6771. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6772. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6773. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6774. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6775. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6776. end
  6777. punchsound1:Play()
  6778. for i = 0, 0.5, 0.1 do
  6779. swait()
  6780. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6781. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6782. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6783. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6784. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6785. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6786. end
  6787. punchsound1:Play()
  6788. for i = 0, 0.6, 0.1 do
  6789. swait()
  6790. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6791. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6792. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6793. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6794. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6795. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6796. end
  6797. for i = 0, 0.6, 0.1 do
  6798. swait()
  6799. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6800. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6801. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6802. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6803. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6804. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6805. end
  6806. punchsound1:Play()
  6807. for i = 0, 1, 0.1 do
  6808. swait()
  6809. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6810. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6811. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6812. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6813. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6814. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6815. end
  6816. for i = 0, 0.5, 0.1 do
  6817. swait()
  6818. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6819. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6820. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6821. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6822. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6823. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6824. end
  6825. punchsound1:Play()
  6826. for i = 0, 0.6, 0.1 do
  6827. swait()
  6828. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6829. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6830. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6831. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6832. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6833. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6834. end
  6835. for i = 0, 0.6, 0.1 do
  6836. swait()
  6837. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6838. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6839. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6840. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6841. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6842. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6843. end
  6844. for i = 0, 0.5, 0.1 do
  6845. swait()
  6846. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6847. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6848. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6849. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6850. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6851. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6852. end
  6853. punchsound1:Play()
  6854. for i = 0, 0.3, 0.1 do
  6855. swait()
  6856. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6857. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6858. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6859. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6860. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6861. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6862. end
  6863. punchsound1:Play()
  6864. for i = 0, 0.3, 0.1 do
  6865. swait()
  6866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6867. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6868. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6869. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6870. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6871. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6872. end
  6873. for i = 0, 0.3, 0.1 do
  6874. swait()
  6875. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6876. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6877. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6878. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6879. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6880. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6881. end
  6882. for i = 0, 0.3, 0.1 do
  6883. swait()
  6884. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6885. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6886. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6887. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6888. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6889. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6890. end
  6891. punchsound1:Play()
  6892. for i = 0, 0.3, 0.1 do
  6893. swait()
  6894. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6895. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6896. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6897. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6898. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6899. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6900. end
  6901. punchsound1:Play()
  6902. for i = 0, 0.3, 0.1 do
  6903. swait()
  6904. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6905. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6906. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6907. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6908. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6909. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6910. end
  6911. for i = 0, 0.3, 0.1 do
  6912. swait()
  6913. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6914. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6915. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6916. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6917. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6918. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6919. end
  6920. for i = 0, 0.3, 0.1 do
  6921. swait()
  6922. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6923. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6924. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6925. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6926. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6927. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6928. end
  6929. punchsound1:Play()
  6930. for i = 0, 0.3, 0.1 do
  6931. swait()
  6932. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6933. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6934. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6935. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6936. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6937. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6938. end
  6939. punchsound1:Play()
  6940. for i = 0, 0.3, 0.1 do
  6941. swait()
  6942. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6943. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6944. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6945. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6946. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6947. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6948. end
  6949. for i = 0, 0.1, 0.1 do
  6950. swait()
  6951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6952. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6953. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6954. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6955. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6956. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6957. end
  6958. for i = 0, 0.1, 0.1 do
  6959. swait()
  6960. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6961. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6962. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6963. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6964. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6965. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6966. end
  6967. punchsound1:Play()
  6968. for i = 0, 0.1, 0.1 do
  6969. swait()
  6970. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6971. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6972. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6973. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6974. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6975. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6976. end
  6977. punchsound1:Play()
  6978. for i = 0, 0.1, 0.1 do
  6979. swait()
  6980. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6981. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6982. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6983. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6984. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6985. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6986. end
  6987. for i = 0, 0.1, 0.1 do
  6988. swait()
  6989. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6990. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6991. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6992. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6993. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6994. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6995. end
  6996. punchsound1:Play()
  6997. for i = 0, 0.4, 0.1 do
  6998. swait()
  6999. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7000. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7001. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7002. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7003. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7004. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7005. end
  7006. for i,v in pairs(to.Parent:GetChildren()) do
  7007. if v:IsA("Humanoid") then
  7008. v.Health = v.Health - 20
  7009.  
  7010. v.PlatformStand = true
  7011. end
  7012. end
  7013. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  7014. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  7015. Zanzoken = Instance.new("Part",char)
  7016. Zanzoken.Anchored = true
  7017. Zanzoken.Position = v3(999,999,999)
  7018. Zanzoken.CFrame = Torso.CFrame
  7019. game.Debris:AddItem(Zanzoken,0.5)
  7020. Zanzoken.Transparency = 1
  7021. Zano:Play()
  7022. wait()
  7023. idk = Instance.new("BillboardGui",Zanzoken)
  7024. idk.Size = UDim2.new(10,0,15,0)
  7025. idk.AlwaysOnTop = false
  7026. idk1 = Instance.new("ImageLabel",idk)
  7027. idk1.BackgroundTransparency = 1
  7028. idk.ExtentsOffset = v3(0,0,0)
  7029. idk1.ImageTransparency = 0
  7030. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7031. idk1.Size = UDim2.new(2,0,1,0)
  7032. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7033. idk1.Image = "rbxassetid://319554883"
  7034. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7035. wait()
  7036. Zanzoken = Instance.new("Part",char)
  7037. Zanzoken.Anchored = true
  7038. Zanzoken.Position = v3(999,999,999)
  7039. Zanzoken.CFrame = Torso.CFrame
  7040. game.Debris:AddItem(Zanzoken,0.5)
  7041. Zanzoken.Transparency = 1
  7042. wait()
  7043. idk = Instance.new("BillboardGui",Zanzoken)
  7044. idk.Size = UDim2.new(20,0,20,0)
  7045. idk.AlwaysOnTop = false
  7046. idk1 = Instance.new("ImageLabel",idk)
  7047. idk1.BackgroundTransparency = 1
  7048. idk.ExtentsOffset = v3(0,0,0)
  7049. idk1.ImageTransparency = 0
  7050. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7051. idk1.Size = UDim2.new(2,0,1,0)
  7052. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7053. idk1.Image = "rbxassetid://319554883"
  7054. punchsound1:Play()
  7055. for i = 0, 6, 0.1 do
  7056. swait()
  7057. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7058. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7059. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7060. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7061. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7062. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7063. end
  7064. for i = 0, 0.6, 0.1 do
  7065. swait()
  7066. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7067. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7068. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7069. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7070. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7071. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7072. end
  7073. for i = 0, 0.6, 0.1 do
  7074. swait()
  7075. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7076. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7077. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7078. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7079. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7080. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7081. end
  7082. punchsound1:Play()
  7083. for i = 0, 1, 0.1 do
  7084. swait()
  7085. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7086. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7087. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7088. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7089. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7090. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7091. end
  7092. for i = 0, 0.6, 0.1 do
  7093. swait()
  7094. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7095. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7096. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7097. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7098. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7099. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7100. end
  7101. for i = 0, 0.6, 0.1 do
  7102. swait()
  7103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7104. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7105. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7106. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7107. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7108. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7109. end
  7110. punchsound1:Play()
  7111. for i = 0, 1, 0.1 do
  7112. swait()
  7113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7114. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7115. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7116. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7117. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7118. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7119. end
  7120. for i = 0, 0.6, 0.1 do
  7121. swait()
  7122. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7123. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7124. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7125. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7126. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7127. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7128. end
  7129. for i = 0, 0.6, 0.1 do
  7130. swait()
  7131. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7132. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7133. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7134. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7135. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7136. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7137. end
  7138. punchsound1:Play()
  7139. for i = 0, 1, 0.1 do
  7140. swait()
  7141. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7142. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7143. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7144. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7145. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7146. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7147. end
  7148. for i = 0, 0.6, 0.1 do
  7149. swait()
  7150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7151. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7152. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7153. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7154. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7155. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7156. end
  7157. for i = 0, 0.6, 0.1 do
  7158. swait()
  7159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7161. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7162. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7163. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7164. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7165. end
  7166. punchsound1:Play()
  7167. for i = 0, 1, 0.1 do
  7168. swait()
  7169. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7170. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7171. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7172. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7173. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7174. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7175. end
  7176. for i = 0, 0.6, 0.1 do
  7177. swait()
  7178. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7179. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7180. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7181. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7182. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7183. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7184. end
  7185. for i = 0, 0.6, 0.1 do
  7186. swait()
  7187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7188. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7189. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7190. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7191. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7192. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7193. end
  7194. punchsound1:Play()
  7195. for i = 0, 1, 0.1 do
  7196. swait()
  7197. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7198. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7199. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7200. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7201. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7202. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7203. end
  7204. for i = 0, 0.6, 0.1 do
  7205. swait()
  7206. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7207. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7208. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7209. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7210. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7211. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7212. end
  7213. for i = 0, 0.6, 0.1 do
  7214. swait()
  7215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7217. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7218. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7219. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7220. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7221. end
  7222. punchsound1:Play()
  7223. for i = 0, 1, 0.1 do
  7224. swait()
  7225. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7226. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7227. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7228. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7229. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7230. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7231. end
  7232.  
  7233.  
  7234.  
  7235. for i,v in pairs(to.Parent:GetChildren()) do
  7236. if v:IsA("Humanoid") then
  7237. v.Health = v.Health - 20
  7238.  
  7239. v.PlatformStand = true
  7240. end
  7241. end
  7242. StrongPunch:Play()
  7243. for i = 0, 1, 0.1 do
  7244. swait()
  7245. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7246. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7247. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7248. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7249. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7250. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7251. end
  7252. for i = 0, 1, 0.1 do
  7253. swait()
  7254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7255. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7256. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7257. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7258. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7259. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7260. end
  7261. for i,v in pairs(to.Parent:GetChildren()) do
  7262. if v:IsA("Humanoid") then
  7263. v.Health = v.Health - 5
  7264.  
  7265. v.PlatformStand = true
  7266. end
  7267. end
  7268. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7269. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7270. Zanzoken = Instance.new("Part",char)
  7271. Zanzoken.Anchored = true
  7272. Zanzoken.Position = v3(999,999,999)
  7273. Zanzoken.CFrame = Torso.CFrame
  7274. game.Debris:AddItem(Zanzoken,0.5)
  7275. Zanzoken.Transparency = 1
  7276. Zano:Play()
  7277. wait()
  7278. idk = Instance.new("BillboardGui",Zanzoken)
  7279. idk.Size = UDim2.new(10,0,15,0)
  7280. idk.AlwaysOnTop = false
  7281. idk1 = Instance.new("ImageLabel",idk)
  7282. idk1.BackgroundTransparency = 1
  7283. idk.ExtentsOffset = v3(0,0,0)
  7284. idk1.ImageTransparency = 0
  7285. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7286. idk1.Size = UDim2.new(2,0,1,0)
  7287. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7288. idk1.Image = "rbxassetid://319554883"
  7289. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7290. wait()
  7291. Zanzoken = Instance.new("Part",char)
  7292. Zanzoken.Anchored = true
  7293. Zanzoken.Position = v3(999,999,999)
  7294. Zanzoken.CFrame = Torso.CFrame
  7295. game.Debris:AddItem(Zanzoken,0.5)
  7296. Zanzoken.Transparency = 1
  7297. wait()
  7298. idk = Instance.new("BillboardGui",Zanzoken)
  7299. idk.Size = UDim2.new(20,0,20,0)
  7300. idk.AlwaysOnTop = false
  7301. idk1 = Instance.new("ImageLabel",idk)
  7302. idk1.BackgroundTransparency = 1
  7303. idk.ExtentsOffset = v3(0,0,0)
  7304. idk1.ImageTransparency = 0
  7305. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7306. idk1.Size = UDim2.new(2,0,1,0)
  7307. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7308. idk1.Image = "rbxassetid://319554883"
  7309. for i = 0, 1, 0.1 do
  7310. swait()
  7311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7312. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7313. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7314. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7315. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7316. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7317. end
  7318. punchsound1:Play()
  7319. for i = 0, 1, 0.1 do
  7320. swait()
  7321. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7322. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7323. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7324. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7325. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7326. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7327. end
  7328. punchsound1:Play()
  7329. for i = 0, 1, 0.1 do
  7330. swait()
  7331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7332. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7333. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7334. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7335. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7336. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7337. end
  7338. for i = 0, 1, 0.1 do
  7339. swait()
  7340. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7341. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7343. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7344. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7345. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7346. end
  7347. for i = 0, 1, 0.1 do
  7348. swait()
  7349. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7350. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7351. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7352. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7353. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7354. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7355. end
  7356. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  7357. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  7358. Zanzoken = Instance.new("Part",char)
  7359. Zanzoken.Anchored = true
  7360. Zanzoken.Position = v3(999,999,999)
  7361. Zanzoken.CFrame = Torso.CFrame
  7362. game.Debris:AddItem(Zanzoken,0.5)
  7363. Zanzoken.Transparency = 1
  7364. Zano:Play()
  7365. wait()
  7366. idk = Instance.new("BillboardGui",Zanzoken)
  7367. idk.Size = UDim2.new(10,0,15,0)
  7368. idk.AlwaysOnTop = false
  7369. idk1 = Instance.new("ImageLabel",idk)
  7370. idk1.BackgroundTransparency = 1
  7371. idk.ExtentsOffset = v3(0,0,0)
  7372. idk1.ImageTransparency = 0
  7373. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7374. idk1.Size = UDim2.new(2,0,1,0)
  7375. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7376. idk1.Image = "rbxassetid://319554883"
  7377. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7378. wait()
  7379. Zanzoken = Instance.new("Part",char)
  7380. Zanzoken.Anchored = true
  7381. Zanzoken.Position = v3(999,999,999)
  7382. Zanzoken.CFrame = Torso.CFrame
  7383. game.Debris:AddItem(Zanzoken,0.5)
  7384. Zanzoken.Transparency = 1
  7385. wait()
  7386. idk = Instance.new("BillboardGui",Zanzoken)
  7387. idk.Size = UDim2.new(20,0,20,0)
  7388. idk.AlwaysOnTop = false
  7389. idk1 = Instance.new("ImageLabel",idk)
  7390. idk1.BackgroundTransparency = 1
  7391. idk.ExtentsOffset = v3(0,0,0)
  7392. idk1.ImageTransparency = 0
  7393. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7394. idk1.Size = UDim2.new(2,0,1,0)
  7395. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7396. idk1.Image = "rbxassetid://319554883"
  7397. StrongPunch:Play()
  7398. Break:Play()
  7399.  
  7400. for i = 0, 6, 0.1 do
  7401. swait()
  7402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7403. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7404. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7405. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7406. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7407. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7408. end
  7409. StrongPunch1:Play()
  7410. for i = 0, 6, 0.1 do
  7411. swait()
  7412. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7413. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7414. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7415. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7416. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7417. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7418. end
  7419. StrongPunch2:Play()
  7420. for i = 0, 7, 0.1 do
  7421. swait()
  7422. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7423. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7424. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7425. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7426. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7427. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7428. end
  7429. for i = 0, 1, 0.1 do
  7430. swait()
  7431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7432. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7433. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7434. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7435. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7436. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7437. end
  7438. punchsound1:Play()
  7439. for i = 0, 1, 0.1 do
  7440. swait()
  7441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7443. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7444. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7445. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7446. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7447. end
  7448. punchsound1:Play()
  7449. for i = 0, 1, 0.1 do
  7450. swait()
  7451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7453. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7454. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7455. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7456. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7457. end
  7458. for i = 0, 1, 0.1 do
  7459. swait()
  7460. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7461. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7462. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7463. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7464. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7465. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7466. end
  7467. for i = 0, 1, 0.1 do
  7468. swait()
  7469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7470. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7471. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7472. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7473. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7474. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7475. end
  7476. punchsound1:Play()
  7477. for i = 0, 0.5, 0.1 do
  7478. swait()
  7479. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7480. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7481. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7482. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7483. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7484. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7485. end
  7486. punchsound1:Play()
  7487. for i = 0, 0.5, 0.1 do
  7488. swait()
  7489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7491. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7492. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7493. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7494. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7495. end
  7496. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  7497. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  7498. Zanzoken = Instance.new("Part",char)
  7499. Zanzoken.Anchored = true
  7500. Zanzoken.Position = v3(999,999,999)
  7501. Zanzoken.CFrame = Torso.CFrame
  7502. game.Debris:AddItem(Zanzoken,0.5)
  7503. Zanzoken.Transparency = 1
  7504. Zano:Play()
  7505. wait()
  7506. idk = Instance.new("BillboardGui",Zanzoken)
  7507. idk.Size = UDim2.new(10,0,15,0)
  7508. idk.AlwaysOnTop = false
  7509. idk1 = Instance.new("ImageLabel",idk)
  7510. idk1.BackgroundTransparency = 1
  7511. idk.ExtentsOffset = v3(0,0,0)
  7512. idk1.ImageTransparency = 0
  7513. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7514. idk1.Size = UDim2.new(2,0,1,0)
  7515. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7516. idk1.Image = "rbxassetid://319554883"
  7517. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7518. wait()
  7519. Zanzoken = Instance.new("Part",char)
  7520. Zanzoken.Anchored = true
  7521. Zanzoken.Position = v3(999,999,999)
  7522. Zanzoken.CFrame = Torso.CFrame
  7523. game.Debris:AddItem(Zanzoken,0.5)
  7524. Zanzoken.Transparency = 1
  7525. wait()
  7526. idk = Instance.new("BillboardGui",Zanzoken)
  7527. idk.Size = UDim2.new(20,0,20,0)
  7528. idk.AlwaysOnTop = false
  7529. idk1 = Instance.new("ImageLabel",idk)
  7530. idk1.BackgroundTransparency = 1
  7531. idk.ExtentsOffset = v3(0,0,0)
  7532. idk1.ImageTransparency = 0
  7533. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7534. idk1.Size = UDim2.new(2,0,1,0)
  7535. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7536. idk1.Image = "rbxassetid://319554883"
  7537. for i = 0, 0.4, 0.1 do
  7538. swait()
  7539. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7540. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7541. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7542. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7543. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7544. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7545. end
  7546. punchsound1:Play()
  7547. for i = 0, 0.4, 0.1 do
  7548. swait()
  7549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7551. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7553. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7554. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7555. end
  7556. for i = 0, 0.4, 0.1 do
  7557. swait()
  7558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7560. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7561. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7562. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7563. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7564. end
  7565. punchsound1:Play()
  7566. for i = 0, 0.4, 0.1 do
  7567. swait()
  7568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7570. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7572. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7573. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7574. end
  7575. for i = 0, 0.4, 0.1 do
  7576. swait()
  7577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7578. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7579. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7580. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7581. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7582. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7583. end
  7584. punchsound1:Play()
  7585. for i = 0, 0.4, 0.1 do
  7586. swait()
  7587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7589. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7591. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7592. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7593. end
  7594. for i = 0, 0.4, 0.1 do
  7595. swait()
  7596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7598. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7599. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7600. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7601. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7602. end
  7603. punchsound1:Play()
  7604. for i = 0, 0.4, 0.1 do
  7605. swait()
  7606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7609. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7610. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7611. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7612. end
  7613. for i = 0, 0.4, 0.1 do
  7614. swait()
  7615. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7616. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7617. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7618. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7619. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7620. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7621. end
  7622. punchsound1:Play()
  7623. for i = 0, 0.4, 0.1 do
  7624. swait()
  7625. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7626. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7627. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7628. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7629. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7630. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7631. end
  7632. for i = 0, 0.4, 0.1 do
  7633. swait()
  7634. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7635. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7636. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7637. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7638. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7639. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7640. end
  7641. punchsound1:Play()
  7642. for i = 0, 0.4, 0.1 do
  7643. swait()
  7644. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7645. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7646. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7647. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7648. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7649. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7650. end
  7651. for i = 0, 0.4, 0.1 do
  7652. swait()
  7653. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7654. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7655. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7656. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7657. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7658. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7659. end
  7660. punchsound1:Play()
  7661. for i = 0, 0.4, 0.1 do
  7662. swait()
  7663. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7664. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7665. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7666. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7667. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7668. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7669. end
  7670. punchsound1:Play()
  7671. local pie222 = Instance.new("ParticleEmitter")
  7672. pie222.Parent = LeftArm
  7673. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  7674. pie222.LightEmission = 1
  7675. pie222.Size = NumberSequence.new(3)
  7676. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  7677. pie222.Transparency = NumberSequence.new(0.6,1)
  7678. pie222.EmissionDirection = "Top"
  7679. pie222.Enabled = true
  7680. pie222.Lifetime = NumberRange.new(1)
  7681. pie222.Rotation = NumberRange.new(-320, 320)
  7682. pie222.Rate = 404
  7683. pie222.Speed = NumberRange.new(0)
  7684. pie222.LockedToPart = false
  7685. pie222.VelocitySpread = 2
  7686. for i = 0, 2, 0.1 do
  7687. swait()
  7688. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7689. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7690. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7691. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7692. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7693. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7694. end
  7695. wait(2)
  7696. bigbangattack2()
  7697. pie222:Destroy()
  7698.  
  7699. for i,v in pairs(to.Parent:GetChildren()) do
  7700. if v:IsA("Humanoid") then
  7701. v.Health = v.Health - math.huge
  7702.  
  7703. v.PlatformStand = true
  7704. end
  7705. end
  7706.  
  7707. hit1 = false
  7708.  
  7709. hit2 = true
  7710. for i,v in pairs(to.Parent:GetChildren()) do
  7711. if v:IsA("Humanoid") then
  7712. v.Health = v.Health - 10
  7713.  
  7714. v.PlatformStand = true
  7715. end
  7716. end
  7717. hit2 = false
  7718.  
  7719. hit3 = true
  7720. hit4 = true
  7721.  
  7722.  
  7723.  
  7724.  
  7725. coroutine.wrap(function()
  7726. for i=1,2 do
  7727. wait()
  7728.  
  7729.  
  7730.  
  7731.  
  7732.  
  7733. for i,v in pairs(to.Parent:GetChildren()) do
  7734. if v:IsA("Humanoid") then
  7735. v.Health = v.Health - 2
  7736.  
  7737. v.PlatformStand = true
  7738. end
  7739. end
  7740. end
  7741.  
  7742.  
  7743. wait(3)
  7744. end)()
  7745.  
  7746.  
  7747.  
  7748.  
  7749.  
  7750.  
  7751.  
  7752.  
  7753.  
  7754.  
  7755.  
  7756.  
  7757.  
  7758.  
  7759. for i,v in pairs(to.Parent:GetChildren()) do
  7760. if v:IsA("Humanoid") then
  7761. v.Health = v.Health - 10
  7762.  
  7763. v.PlatformStand = true
  7764. end
  7765. end
  7766.  
  7767.  
  7768.  
  7769. hitground = new("Part",char)
  7770. hitground.Size = Vector3.new(5,5,5)
  7771. hitground.Name = "Ground"
  7772. hitground.Transparency = 1
  7773. hitground.CanCollide = false
  7774. game.Debris:AddItem(hitground,2)
  7775. hitground.Position = Vector3.new(999,999,999)
  7776. hitgroundweld = new("Weld",hitground)
  7777. hitgroundweld.Part0 = to
  7778. hitgroundweld.Part1 = hitground
  7779. hitground.Touched:connect(function(hit2)
  7780. if hit2.Size.x > 150 then
  7781. hitground:Destroy()
  7782. ad = new("Part",char)
  7783. ad.Name = "NewPart"
  7784. ad.Size = Vector3.new(30,0.1,30)
  7785. ad.CanCollide = false
  7786. ad.Anchored = true
  7787. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7788. ad.Transparency = 1
  7789. aad = new("Decal",ad)
  7790.  
  7791. aad.Face = "Top"
  7792. aad.Transparency = 1
  7793. aad.Transparency = 0
  7794. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7795. smoke = new("Part",to)
  7796. smokemesh = new("SpecialMesh",smoke)
  7797. smokemesh.MeshId = "rbxassetid://928329648"
  7798. smoke.BrickColor = hit2.BrickColor
  7799. smoke.Anchored = true
  7800. smoke.Position = hitground.Position
  7801. GroundImpact:Play()
  7802. for i = 1,20 do
  7803. wait()
  7804. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7805. smoke.Transparency = smoke.Transparency + 1/20
  7806. end
  7807. smoke:Destroy()
  7808. wait(0.5)
  7809.  
  7810. for i = 1,20 do
  7811. wait(0.1)
  7812. aad.Transparency = aad.Transparency + 1/20
  7813. end
  7814. end
  7815. end)
  7816. ys = Instance.new("BodyVelocity",to)
  7817. ys.Name = "GO"
  7818.  
  7819. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7820.  
  7821. ys.Velocity = v3(0,-90,0)
  7822.  
  7823. wait(1)
  7824. ys:Destroy()
  7825.  
  7826.  
  7827.  
  7828. hit3 = false
  7829. hit4 = false
  7830.  
  7831.  
  7832. hit1 = false
  7833. hit2 = false
  7834. hit3 = false
  7835. hit4 = false
  7836. idle = true
  7837. RootPart.Anchored = false
  7838. end
  7839. end)
  7840. end
  7841.  
  7842. function Combo3()
  7843. getplayer = new("Part",char)
  7844. getplayer.Position = Vector3.new(999,999,999)
  7845. getplayer.Transparency = 1
  7846. getplayer.Size = v3(3,3,3)
  7847. getplayer.CanCollide = false
  7848. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7849. getplayer.Name = "GetPlayer"
  7850.  
  7851. game.Debris:AddItem(getplayer,0.5)
  7852.  
  7853. getplayer.Touched:connect(function(hit)
  7854. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7855. getplayer:Destroy()
  7856. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7857. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7858. to.Anchored = true
  7859. RootPart.Anchored = true
  7860. idle = false
  7861.  
  7862.  
  7863. punchsound1:Play()
  7864. hit1 = true
  7865. for i = 0, 1, 0.1 do
  7866. swait()
  7867. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7868. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7869. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7870. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7871. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7872. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7873. end
  7874. punchsound1:Play()
  7875. for i = 0, 1, 0.1 do
  7876. swait()
  7877. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7878. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7879. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7880. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7881. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7882. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7883. end
  7884. punchsound1:Play()
  7885. for i = 0, 1, 0.1 do
  7886. swait()
  7887. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7888. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7889. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7890. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7891. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7892. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7893. end
  7894. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7895. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7896. Zanzoken = Instance.new("Part",char)
  7897. Zanzoken.Anchored = true
  7898. Zanzoken.Position = v3(999,999,999)
  7899. Zanzoken.CFrame = Torso.CFrame
  7900. game.Debris:AddItem(Zanzoken,0.5)
  7901. Zanzoken.Transparency = 1
  7902. Zano:Play()
  7903. wait()
  7904. idk = Instance.new("BillboardGui",Zanzoken)
  7905. idk.Size = UDim2.new(10,0,15,0)
  7906. idk.AlwaysOnTop = false
  7907. idk1 = Instance.new("ImageLabel",idk)
  7908. idk1.BackgroundTransparency = 1
  7909. idk.ExtentsOffset = v3(0,0,0)
  7910. idk1.ImageTransparency = 0
  7911. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7912. idk1.Size = UDim2.new(2,0,1,0)
  7913. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7914. idk1.Image = "rbxassetid://319554883"
  7915. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7916. wait()
  7917. Zanzoken = Instance.new("Part",char)
  7918. Zanzoken.Anchored = true
  7919. Zanzoken.Position = v3(999,999,999)
  7920. Zanzoken.CFrame = Torso.CFrame
  7921. game.Debris:AddItem(Zanzoken,0.5)
  7922. Zanzoken.Transparency = 1
  7923. wait()
  7924. idk = Instance.new("BillboardGui",Zanzoken)
  7925. idk.Size = UDim2.new(20,0,20,0)
  7926. idk.AlwaysOnTop = false
  7927. idk1 = Instance.new("ImageLabel",idk)
  7928. idk1.BackgroundTransparency = 1
  7929. idk.ExtentsOffset = v3(0,0,0)
  7930. idk1.ImageTransparency = 0
  7931. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7932. idk1.Size = UDim2.new(2,0,1,0)
  7933. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7934. idk1.Image = "rbxassetid://319554883"
  7935. for i = 0, 1, 0.1 do
  7936. swait()
  7937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7938. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7939. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7940. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7941. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7942. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7943. end
  7944. punchsound1:Play()
  7945. for i = 0, 1, 0.1 do
  7946. swait()
  7947. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7948. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7949. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7950. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7951. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7952. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7953. end
  7954. punchsound1:Play()
  7955. for i = 0, 1, 0.1 do
  7956. swait()
  7957. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7958. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7959. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7960. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7961. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7962. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7963. end
  7964. for i = 0, 1, 0.1 do
  7965. swait()
  7966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7967. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7968. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7969. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7970. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7971. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7972. end
  7973. punchsound1:Play()
  7974. for i = 0, 1, 0.1 do
  7975. swait()
  7976. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7977. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7978. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7979. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7980. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7981. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7982. end
  7983. punchsound1:Play()
  7984. for i = 0, 1, 0.1 do
  7985. swait()
  7986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7987. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7988. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7989. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7990. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7991. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7992. end
  7993. for i = 0, 1, 0.1 do
  7994. swait()
  7995. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7996. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7997. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7998. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7999. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8000. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8001. end
  8002. punchsound1:Play()
  8003. for i = 0, 1, 0.1 do
  8004. swait()
  8005. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8006. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8007. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8008. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8009. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8010. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8011. end
  8012. punchsound1:Play()
  8013. for i,v in pairs(to.Parent:GetChildren()) do
  8014. if v:IsA("Humanoid") then
  8015. v.Health = v.Health - 10
  8016.  
  8017. v.PlatformStand = true
  8018. end
  8019. end
  8020. for i = 0, 1, 0.1 do
  8021. swait()
  8022. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8023. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8024. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8025. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8026. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8027. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8028. end
  8029.  
  8030. for i = 0, 1, 0.1 do
  8031. swait()
  8032. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8033. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8034. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8035. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8036. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8037. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8038. end
  8039. punchsound1:Play()
  8040. for i = 0, 1, 0.1 do
  8041. swait()
  8042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8043. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8044. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8045. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8046. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8047. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8048. end
  8049. for i,v in pairs(to.Parent:GetChildren()) do
  8050. if v:IsA("Humanoid") then
  8051. v.Health = v.Health - 3
  8052.  
  8053. v.PlatformStand = true
  8054. end
  8055. end
  8056. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  8057. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  8058. Zanzoken = Instance.new("Part",char)
  8059. Zanzoken.Anchored = true
  8060. Zanzoken.Position = v3(999,999,999)
  8061. Zanzoken.CFrame = Torso.CFrame
  8062. game.Debris:AddItem(Zanzoken,0.5)
  8063. Zanzoken.Transparency = 1
  8064. Zano:Play()
  8065. wait()
  8066. idk = Instance.new("BillboardGui",Zanzoken)
  8067. idk.Size = UDim2.new(10,0,15,0)
  8068. idk.AlwaysOnTop = false
  8069. idk1 = Instance.new("ImageLabel",idk)
  8070. idk1.BackgroundTransparency = 1
  8071. idk.ExtentsOffset = v3(0,0,0)
  8072. idk1.ImageTransparency = 0
  8073. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8074. idk1.Size = UDim2.new(2,0,1,0)
  8075. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8076. idk1.Image = "rbxassetid://319554883"
  8077. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8078. wait()
  8079. Zanzoken = Instance.new("Part",char)
  8080. Zanzoken.Anchored = true
  8081. Zanzoken.Position = v3(999,999,999)
  8082. Zanzoken.CFrame = Torso.CFrame
  8083. game.Debris:AddItem(Zanzoken,0.5)
  8084. Zanzoken.Transparency = 1
  8085. wait()
  8086. idk = Instance.new("BillboardGui",Zanzoken)
  8087. idk.Size = UDim2.new(20,0,20,0)
  8088. idk.AlwaysOnTop = false
  8089. idk1 = Instance.new("ImageLabel",idk)
  8090. idk1.BackgroundTransparency = 1
  8091. idk.ExtentsOffset = v3(0,0,0)
  8092. idk1.ImageTransparency = 0
  8093. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8094. idk1.Size = UDim2.new(2,0,1,0)
  8095. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8096. idk1.Image = "rbxassetid://319554883"
  8097. for i = 0, 1, 0.1 do
  8098. swait()
  8099. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8100. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8101. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8102. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8103. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8104. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8105. end
  8106. for i = 0, 1, 0.1 do
  8107. swait()
  8108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8109. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8110. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8111. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8112. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8113. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8114. end
  8115. punchsound1:Play()
  8116. for i = 0, 1, 0.1 do
  8117. swait()
  8118. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8119. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8120. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8121. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8122. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8123. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8124. end
  8125. for i,v in pairs(to.Parent:GetChildren()) do
  8126. if v:IsA("Humanoid") then
  8127. v.Health = v.Health - 3
  8128.  
  8129. v.PlatformStand = true
  8130. end
  8131. end
  8132. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  8133. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  8134. Zanzoken = Instance.new("Part",char)
  8135. Zanzoken.Anchored = true
  8136. Zanzoken.Position = v3(999,999,999)
  8137. Zanzoken.CFrame = Torso.CFrame
  8138. game.Debris:AddItem(Zanzoken,0.5)
  8139. Zanzoken.Transparency = 1
  8140. Zano:Play()
  8141. wait()
  8142. idk = Instance.new("BillboardGui",Zanzoken)
  8143. idk.Size = UDim2.new(10,0,15,0)
  8144. idk.AlwaysOnTop = false
  8145. idk1 = Instance.new("ImageLabel",idk)
  8146. idk1.BackgroundTransparency = 1
  8147. idk.ExtentsOffset = v3(0,0,0)
  8148. idk1.ImageTransparency = 0
  8149. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8150. idk1.Size = UDim2.new(2,0,1,0)
  8151. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8152. idk1.Image = "rbxassetid://319554883"
  8153. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8154. wait()
  8155. Zanzoken = Instance.new("Part",char)
  8156. Zanzoken.Anchored = true
  8157. Zanzoken.Position = v3(999,999,999)
  8158. Zanzoken.CFrame = Torso.CFrame
  8159. game.Debris:AddItem(Zanzoken,0.5)
  8160. Zanzoken.Transparency = 1
  8161. wait()
  8162. idk = Instance.new("BillboardGui",Zanzoken)
  8163. idk.Size = UDim2.new(20,0,20,0)
  8164. idk.AlwaysOnTop = false
  8165. idk1 = Instance.new("ImageLabel",idk)
  8166. idk1.BackgroundTransparency = 1
  8167. idk.ExtentsOffset = v3(0,0,0)
  8168. idk1.ImageTransparency = 0
  8169. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8170. idk1.Size = UDim2.new(2,0,1,0)
  8171. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8172. idk1.Image = "rbxassetid://319554883"
  8173. punchsound1:Play()
  8174. for i = 0, 1, 0.1 do
  8175. swait()
  8176. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8177. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8178. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8179. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8180. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8181. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8182. end
  8183. punchsound1:Play()
  8184. for i = 0, 1, 0.1 do
  8185. swait()
  8186. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8187. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8188. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8189. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8190. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8191. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8192. end
  8193.  
  8194.  
  8195. for i,v in pairs(to.Parent:GetChildren()) do
  8196. if v:IsA("Humanoid") then
  8197. v.Health = v.Health - 20
  8198.  
  8199. v.PlatformStand = true
  8200. end
  8201. end
  8202. StrongPunch:Play()
  8203. for i = 0, 1, 0.1 do
  8204. swait()
  8205. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8206. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8207. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8208. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8209. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8210. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8211. end
  8212. for i = 0, 1, 0.1 do
  8213. swait()
  8214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8215. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8216. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8217. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8218. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8219. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8220. end
  8221. for i,v in pairs(to.Parent:GetChildren()) do
  8222. if v:IsA("Humanoid") then
  8223. v.Health = v.Health - 3
  8224.  
  8225. v.PlatformStand = true
  8226. end
  8227. end
  8228. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  8229. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  8230. Zanzoken = Instance.new("Part",char)
  8231. Zanzoken.Anchored = true
  8232. Zanzoken.Position = v3(999,999,999)
  8233. Zanzoken.CFrame = Torso.CFrame
  8234. game.Debris:AddItem(Zanzoken,0.5)
  8235. Zanzoken.Transparency = 1
  8236. Zano:Play()
  8237. wait()
  8238. idk = Instance.new("BillboardGui",Zanzoken)
  8239. idk.Size = UDim2.new(10,0,15,0)
  8240. idk.AlwaysOnTop = false
  8241. idk1 = Instance.new("ImageLabel",idk)
  8242. idk1.BackgroundTransparency = 1
  8243. idk.ExtentsOffset = v3(0,0,0)
  8244. idk1.ImageTransparency = 0
  8245. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8246. idk1.Size = UDim2.new(2,0,1,0)
  8247. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8248. idk1.Image = "rbxassetid://319554883"
  8249. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8250. wait()
  8251. Zanzoken = Instance.new("Part",char)
  8252. Zanzoken.Anchored = true
  8253. Zanzoken.Position = v3(999,999,999)
  8254. Zanzoken.CFrame = Torso.CFrame
  8255. game.Debris:AddItem(Zanzoken,0.5)
  8256. Zanzoken.Transparency = 1
  8257. wait()
  8258. idk = Instance.new("BillboardGui",Zanzoken)
  8259. idk.Size = UDim2.new(20,0,20,0)
  8260. idk.AlwaysOnTop = false
  8261. idk1 = Instance.new("ImageLabel",idk)
  8262. idk1.BackgroundTransparency = 1
  8263. idk.ExtentsOffset = v3(0,0,0)
  8264. idk1.ImageTransparency = 0
  8265. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8266. idk1.Size = UDim2.new(2,0,1,0)
  8267. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8268. idk1.Image = "rbxassetid://319554883"
  8269. for i = 0, 1, 0.1 do
  8270. swait()
  8271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8272. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8273. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8274. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8275. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8276. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8277. end
  8278. punchsound1:Play()
  8279. for i = 0, 1, 0.1 do
  8280. swait()
  8281. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8282. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8283. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8284. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8285. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8286. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8287. end
  8288. punchsound1:Play()
  8289. for i = 0, 1, 0.1 do
  8290. swait()
  8291. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8292. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8293. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8294. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8295. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8296. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8297. end
  8298. for i = 0, 1, 0.1 do
  8299. swait()
  8300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8301. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8302. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8303. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8304. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8305. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8306. end
  8307. for i = 0, 1, 0.1 do
  8308. swait()
  8309. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8310. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8311. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8312. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8313. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8314. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8315. end
  8316. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  8317. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  8318. Zanzoken = Instance.new("Part",char)
  8319. Zanzoken.Anchored = true
  8320. Zanzoken.Position = v3(999,999,999)
  8321. Zanzoken.CFrame = Torso.CFrame
  8322. game.Debris:AddItem(Zanzoken,0.5)
  8323. Zanzoken.Transparency = 1
  8324. Zano:Play()
  8325. wait()
  8326. idk = Instance.new("BillboardGui",Zanzoken)
  8327. idk.Size = UDim2.new(10,0,15,0)
  8328. idk.AlwaysOnTop = false
  8329. idk1 = Instance.new("ImageLabel",idk)
  8330. idk1.BackgroundTransparency = 1
  8331. idk.ExtentsOffset = v3(0,0,0)
  8332. idk1.ImageTransparency = 0
  8333. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8334. idk1.Size = UDim2.new(2,0,1,0)
  8335. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8336. idk1.Image = "rbxassetid://319554883"
  8337. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8338. wait()
  8339. Zanzoken = Instance.new("Part",char)
  8340. Zanzoken.Anchored = true
  8341. Zanzoken.Position = v3(999,999,999)
  8342. Zanzoken.CFrame = Torso.CFrame
  8343. game.Debris:AddItem(Zanzoken,0.5)
  8344. Zanzoken.Transparency = 1
  8345. wait()
  8346. idk = Instance.new("BillboardGui",Zanzoken)
  8347. idk.Size = UDim2.new(20,0,20,0)
  8348. idk.AlwaysOnTop = false
  8349. idk1 = Instance.new("ImageLabel",idk)
  8350. idk1.BackgroundTransparency = 1
  8351. idk.ExtentsOffset = v3(0,0,0)
  8352. idk1.ImageTransparency = 0
  8353. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8354. idk1.Size = UDim2.new(2,0,1,0)
  8355. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8356. idk1.Image = "rbxassetid://319554883"
  8357. StrongPunch:Play()
  8358. Break:Play()
  8359. local Aura4 = Instance.new('ParticleEmitter')
  8360. Aura4.Name = "Aura"
  8361. Aura4.Texture = "rbxassetid://1046299182"
  8362. Aura4.Parent = Torso
  8363. Aura4.LightEmission = 1
  8364. Aura4.Transparency = NumberSequence.new(0.7,1)
  8365. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8366. Aura4.Size = NumberSequence.new(1,30)
  8367. Aura4.Rotation = NumberRange.new(-360,360)
  8368. Aura4.LockedToPart = true
  8369. Aura4.Lifetime = NumberRange.new(0.2)
  8370. Aura4.Rate = 100
  8371. Aura4.Speed = NumberRange.new(0)
  8372. Aura4.EmissionDirection = "Top"
  8373. for i = 0, 6, 0.1 do
  8374. swait()
  8375. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8376. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8377. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8378. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8379. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8380. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8381. end
  8382. Aura4:Destroy()
  8383. wait(0.1)
  8384. local Aura4 = Instance.new('ParticleEmitter')
  8385. Aura4.Name = "Aura"
  8386. Aura4.Texture = "rbxassetid://1046299182"
  8387. Aura4.Parent = Torso
  8388. Aura4.LightEmission = 1
  8389. Aura4.Transparency = NumberSequence.new(0.7,1)
  8390. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8391. Aura4.Size = NumberSequence.new(1,30)
  8392. Aura4.Rotation = NumberRange.new(-360,360)
  8393. Aura4.LockedToPart = true
  8394. Aura4.Lifetime = NumberRange.new(0.2)
  8395. Aura4.Rate = 100
  8396. Aura4.Speed = NumberRange.new(0)
  8397. Aura4.EmissionDirection = "Top"
  8398. StrongPunch1:Play()
  8399. Break:Play()
  8400. for i = 0, 6, 0.1 do
  8401. swait()
  8402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8403. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8404. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8406. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8407. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8408. end
  8409. Aura4:Destroy()
  8410. StrongPunch2:Play()
  8411. Break:Play()
  8412. local Aura4 = Instance.new('ParticleEmitter')
  8413. Aura4.Name = "Aura"
  8414. Aura4.Texture = "rbxassetid://1046299182"
  8415. Aura4.Parent = Torso
  8416. Aura4.LightEmission = 1
  8417. Aura4.Transparency = NumberSequence.new(0.7,1)
  8418. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  8419. Aura4.Size = NumberSequence.new(1,30)
  8420. Aura4.Rotation = NumberRange.new(-360,360)
  8421. Aura4.LockedToPart = true
  8422. Aura4.Lifetime = NumberRange.new(0.2)
  8423. Aura4.Rate = 100
  8424. Aura4.Speed = NumberRange.new(0)
  8425. Aura4.EmissionDirection = "Top"
  8426. for i = 0, 7, 0.1 do
  8427. swait()
  8428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8429. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8430. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8431. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8432. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8433. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8434. end
  8435. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  8436. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  8437. Aura4:Destroy()
  8438. Zanzoken = Instance.new("Part",char)
  8439. Zanzoken.Anchored = true
  8440. Zanzoken.Position = v3(999,999,999)
  8441. Zanzoken.CFrame = Torso.CFrame
  8442. game.Debris:AddItem(Zanzoken,0.5)
  8443. Zanzoken.Transparency = 1
  8444. Zano:Play()
  8445. wait()
  8446. idk = Instance.new("BillboardGui",Zanzoken)
  8447. idk.Size = UDim2.new(10,0,15,0)
  8448. idk.AlwaysOnTop = false
  8449. idk1 = Instance.new("ImageLabel",idk)
  8450. idk1.BackgroundTransparency = 1
  8451. idk.ExtentsOffset = v3(0,0,0)
  8452. idk1.ImageTransparency = 0
  8453. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8454. idk1.Size = UDim2.new(2,0,1,0)
  8455. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8456. idk1.Image = "rbxassetid://319554883"
  8457. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8458. wait()
  8459. Zanzoken = Instance.new("Part",char)
  8460. Zanzoken.Anchored = true
  8461. Zanzoken.Position = v3(999,999,999)
  8462. Zanzoken.CFrame = Torso.CFrame
  8463. game.Debris:AddItem(Zanzoken,0.5)
  8464. Zanzoken.Transparency = 1
  8465. wait()
  8466. idk = Instance.new("BillboardGui",Zanzoken)
  8467. idk.Size = UDim2.new(20,0,20,0)
  8468. idk.AlwaysOnTop = false
  8469. idk1 = Instance.new("ImageLabel",idk)
  8470. idk1.BackgroundTransparency = 1
  8471. idk.ExtentsOffset = v3(0,0,0)
  8472. idk1.ImageTransparency = 0
  8473. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8474. idk1.Size = UDim2.new(2,0,1,0)
  8475. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8476. idk1.Image = "rbxassetid://319554883"
  8477. for i = 0, 1, 0.1 do
  8478. swait()
  8479. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8480. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8481. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8482. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8483. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8484. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8485. end
  8486. punchsound1:Play()
  8487. for i = 0, 1, 0.1 do
  8488. swait()
  8489. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8490. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8491. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8493. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8494. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8495. end
  8496. punchsound1:Play()
  8497. for i = 0, 1, 0.1 do
  8498. swait()
  8499. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8500. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8501. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8502. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8503. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8504. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8505. end
  8506. for i = 0, 1, 0.1 do
  8507. swait()
  8508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8512. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8513. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8514. end
  8515. for i = 0, 1, 0.1 do
  8516. swait()
  8517. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8518. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8519. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8520. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8521. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8522. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8523. end
  8524. punchsound1:Play()
  8525. for i = 0, 0.5, 0.1 do
  8526. swait()
  8527. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8528. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8529. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8530. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8531. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8532. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8533. end
  8534. punchsound1:Play()
  8535. for i = 0, 0.5, 0.1 do
  8536. swait()
  8537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8539. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8540. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8541. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8542. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8543. end
  8544. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  8545. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  8546. Zanzoken = Instance.new("Part",char)
  8547. Zanzoken.Anchored = true
  8548. Zanzoken.Position = v3(999,999,999)
  8549. Zanzoken.CFrame = Torso.CFrame
  8550. game.Debris:AddItem(Zanzoken,0.5)
  8551. Zanzoken.Transparency = 1
  8552. Zano:Play()
  8553. wait()
  8554. idk = Instance.new("BillboardGui",Zanzoken)
  8555. idk.Size = UDim2.new(10,0,15,0)
  8556. idk.AlwaysOnTop = false
  8557. idk1 = Instance.new("ImageLabel",idk)
  8558. idk1.BackgroundTransparency = 1
  8559. idk.ExtentsOffset = v3(0,0,0)
  8560. idk1.ImageTransparency = 0
  8561. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8562. idk1.Size = UDim2.new(2,0,1,0)
  8563. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8564. idk1.Image = "rbxassetid://319554883"
  8565. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  8566. wait()
  8567. Zanzoken = Instance.new("Part",char)
  8568. Zanzoken.Anchored = true
  8569. Zanzoken.Position = v3(999,999,999)
  8570. Zanzoken.CFrame = Torso.CFrame
  8571. game.Debris:AddItem(Zanzoken,0.5)
  8572. Zanzoken.Transparency = 1
  8573. wait()
  8574. idk = Instance.new("BillboardGui",Zanzoken)
  8575. idk.Size = UDim2.new(20,0,20,0)
  8576. idk.AlwaysOnTop = false
  8577. idk1 = Instance.new("ImageLabel",idk)
  8578. idk1.BackgroundTransparency = 1
  8579. idk.ExtentsOffset = v3(0,0,0)
  8580. idk1.ImageTransparency = 0
  8581. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8582. idk1.Size = UDim2.new(2,0,1,0)
  8583. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8584. idk1.Image = "rbxassetid://319554883"
  8585. for i = 0, 0.4, 0.1 do
  8586. swait()
  8587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8589. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8590. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8591. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8592. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8593. end
  8594. punchsound1:Play()
  8595. for i = 0, 0.4, 0.1 do
  8596. swait()
  8597. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8598. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8599. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8600. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8601. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8602. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8603. end
  8604. punchsound1:Play()
  8605. for i = 0, 1, 0.1 do
  8606. swait()
  8607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8608. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8609. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8610. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8611. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8612. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8613. end
  8614. for i,v in pairs(to.Parent:GetChildren()) do
  8615. if v:IsA("Humanoid") then
  8616. v.Health = v.Health - 8
  8617.  
  8618. v.PlatformStand = true
  8619. end
  8620. end
  8621.  
  8622. hit1 = false
  8623.  
  8624. punchsound1:Play()
  8625. hit2 = true
  8626. for i = 0, 1, 0.1 do
  8627. swait()
  8628. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8629. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8630. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8631. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8632. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8633. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8634. end
  8635. for i,v in pairs(to.Parent:GetChildren()) do
  8636. if v:IsA("Humanoid") then
  8637. v.Health = v.Health - 10
  8638.  
  8639. v.PlatformStand = true
  8640. end
  8641. end
  8642. hit2 = false
  8643.  
  8644. punchsound1:Play()
  8645. hit3 = true
  8646. hit4 = true
  8647.  
  8648.  
  8649. punchsound1:Play()
  8650.  
  8651.  
  8652. coroutine.wrap(function()
  8653. for i=1,2 do
  8654. wait()
  8655.  
  8656.  
  8657.  
  8658.  
  8659.  
  8660. for i,v in pairs(to.Parent:GetChildren()) do
  8661. if v:IsA("Humanoid") then
  8662. v.Health = v.Health - 30
  8663.  
  8664. v.PlatformStand = true
  8665. end
  8666. end
  8667. end
  8668.  
  8669.  
  8670. wait(3)
  8671. end)()
  8672.  
  8673.  
  8674.  
  8675. RootPart.Anchored = false
  8676.  
  8677.  
  8678.  
  8679.  
  8680.  
  8681. StrongPunch:Play()
  8682.  
  8683.  
  8684.  
  8685.  
  8686.  
  8687.  
  8688. for i,v in pairs(to.Parent:GetChildren()) do
  8689. if v:IsA("Humanoid") then
  8690. v.Health = v.Health - 20
  8691.  
  8692. v.PlatformStand = true
  8693. end
  8694. end
  8695.  
  8696. StrongPunch2:Play()
  8697.  
  8698.  
  8699. hitground = new("Part",char)
  8700. hitground.Size = Vector3.new(5,5,5)
  8701. hitground.Name = "Ground"
  8702. hitground.Transparency = 1
  8703. hitground.CanCollide = false
  8704. game.Debris:AddItem(hitground,2)
  8705. hitground.Position = Vector3.new(999,999,999)
  8706. hitgroundweld = new("Weld",hitground)
  8707. hitgroundweld.Part0 = to
  8708. hitgroundweld.Part1 = hitground
  8709. hitground.Touched:connect(function(hit2)
  8710. if hit2.Size.x > 150 then
  8711. hitground:Destroy()
  8712. ad = new("Part",char)
  8713. ad.Name = "NewPart"
  8714. ad.Size = Vector3.new(30,0.1,30)
  8715. ad.CanCollide = false
  8716. ad.Anchored = true
  8717. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8718. ad.Transparency = 1
  8719. aad = new("Decal",ad)
  8720.  
  8721. aad.Face = "Top"
  8722. aad.Transparency = 1
  8723. aad.Transparency = 0
  8724. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8725. smoke = new("Part",to)
  8726. smokemesh = new("SpecialMesh",smoke)
  8727. smokemesh.MeshId = "rbxassetid://928329648"
  8728. smoke.BrickColor = hit2.BrickColor
  8729. smoke.Anchored = true
  8730. smoke.Position = hitground.Position
  8731. GroundImpact:Play()
  8732. for i = 1,20 do
  8733. wait()
  8734. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8735. smoke.Transparency = smoke.Transparency + 1/20
  8736. end
  8737. smoke:Destroy()
  8738. wait(0.5)
  8739.  
  8740. for i = 1,20 do
  8741. wait(0.1)
  8742. aad.Transparency = aad.Transparency + 1/20
  8743. end
  8744. end
  8745. end)
  8746. ys = Instance.new("BodyVelocity",to)
  8747. ys.Name = "GO"
  8748.  
  8749. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8750.  
  8751. ys.Velocity = v3(0,-90,0)
  8752.  
  8753. wait(1)
  8754. ys:Destroy()
  8755.  
  8756.  
  8757.  
  8758.  
  8759.  
  8760. hit3 = false
  8761. hit4 = false
  8762.  
  8763.  
  8764. hit1 = false
  8765. hit2 = false
  8766. hit3 = false
  8767. hit4 = false
  8768. idle = true
  8769. RootPart.Anchored = false
  8770. to.Anchored = false
  8771. end
  8772. end)
  8773. end
  8774.  
  8775.  
  8776. function Combo2()
  8777. getplayer = new("Part",char)
  8778. getplayer.Position = Vector3.new(999,999,999)
  8779. getplayer.Transparency = 1
  8780. getplayer.Size = v3(3,3,3)
  8781. getplayer.CanCollide = false
  8782. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  8783. getplayer.Name = "GetPlayer"
  8784.  
  8785. game.Debris:AddItem(getplayer,0.5)
  8786.  
  8787. getplayer.Touched:connect(function(hit)
  8788. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  8789. getplayer:Destroy()
  8790. to = hit.Parent:findFirstChild("HumanoidRootPart")
  8791. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  8792. to.Anchored = true
  8793. idle = false
  8794.  
  8795.  
  8796. punchsound1:Play()
  8797. hit1 = true
  8798. for i = 0, 1, 0.1 do
  8799. swait()
  8800. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8801. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8802. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8803. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8804. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8805. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8806. end
  8807. punchsound1:Play()
  8808. for i = 0, 1, 0.1 do
  8809. swait()
  8810. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8811. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8812. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8813. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8814. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8815. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8816. end
  8817. punchsound1:Play()
  8818. for i = 0, 1, 0.1 do
  8819. swait()
  8820. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8821. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8822. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8823. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8824. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8825. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8826. end
  8827. for i = 0, 1, 0.1 do
  8828. swait()
  8829. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8830. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8831. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8832. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8833. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8834. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8835. end
  8836. for i = 0, 1, 0.1 do
  8837. swait()
  8838. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8839. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8840. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8841. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8842. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8843. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8844. end
  8845. StrongPunch1:Play()
  8846. for i = 0, 1, 0.1 do
  8847. swait()
  8848. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8849. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8850. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8851. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8852. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8853. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8854. end
  8855. for i = 0, 0.6, 0.1 do
  8856. swait()
  8857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8858. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8859. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8860. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8861. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8862. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8863. end
  8864. for i = 0, 0.6, 0.1 do
  8865. swait()
  8866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8867. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8868. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8869. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8870. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8871. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8872. end
  8873. for i,v in pairs(to.Parent:GetChildren()) do
  8874. if v:IsA("Humanoid") then
  8875. v.Health = v.Health - 6
  8876.  
  8877. v.PlatformStand = true
  8878. end
  8879. end
  8880. StrongPunch:Play()
  8881. for i = 0, 1, 0.1 do
  8882. swait()
  8883. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8884. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8885. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8886. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8887. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8888. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8889. end
  8890. for i,v in pairs(to.Parent:GetChildren()) do
  8891. if v:IsA("Humanoid") then
  8892. v.Health = v.Health - 8
  8893.  
  8894. v.PlatformStand = true
  8895. end
  8896. end
  8897.  
  8898. hit1 = false
  8899.  
  8900. punchsound1:Play()
  8901. hit2 = true
  8902. for i = 0, 1, 0.1 do
  8903. swait()
  8904. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8905. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8906. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8907. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8908. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8909. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8910. end
  8911. for i,v in pairs(to.Parent:GetChildren()) do
  8912. if v:IsA("Humanoid") then
  8913. v.Health = v.Health - 5
  8914.  
  8915. v.PlatformStand = true
  8916. end
  8917. end
  8918. hit2 = false
  8919.  
  8920. punchsound1:Play()
  8921. hit3 = true
  8922. hit4 = true
  8923.  
  8924.  
  8925. punchsound1:Play()
  8926.  
  8927. coroutine.wrap(function()
  8928. for i=1,2 do
  8929. wait()
  8930. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8931. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8932. Zanzoken = Instance.new("Part",char)
  8933. Zanzoken.Anchored = true
  8934. Zanzoken.Position = v3(999,999,999)
  8935. Zanzoken.CFrame = Torso.CFrame
  8936. game.Debris:AddItem(Zanzoken,0.5)
  8937. Zanzoken.Transparency = 1
  8938. Zano:Play()
  8939. wait()
  8940. idk = Instance.new("BillboardGui",Zanzoken)
  8941. idk.Size = UDim2.new(10,0,15,0)
  8942. idk.AlwaysOnTop = false
  8943. idk1 = Instance.new("ImageLabel",idk)
  8944. idk1.BackgroundTransparency = 1
  8945. idk.ExtentsOffset = v3(0,0,0)
  8946. idk1.ImageTransparency = 0
  8947. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8948. idk1.Size = UDim2.new(2,0,1,0)
  8949. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8950. idk1.Image = "rbxassetid://319554883"
  8951. wait()
  8952. Zanzoken = Instance.new("Part",char)
  8953. Zanzoken.Anchored = true
  8954. Zanzoken.Position = v3(999,999,999)
  8955. Zanzoken.CFrame = Torso.CFrame
  8956. game.Debris:AddItem(Zanzoken,0.5)
  8957. Zanzoken.Transparency = 1
  8958. wait()
  8959. idk = Instance.new("BillboardGui",Zanzoken)
  8960. idk.Size = UDim2.new(20,0,20,0)
  8961. idk.AlwaysOnTop = false
  8962. idk1 = Instance.new("ImageLabel",idk)
  8963. idk1.BackgroundTransparency = 1
  8964. idk.ExtentsOffset = v3(0,0,0)
  8965. idk1.ImageTransparency = 0
  8966. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8967. idk1.Size = UDim2.new(2,0,1,0)
  8968. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8969. idk1.Image = "rbxassetid://319554883"
  8970. for i = 0, 1, 0.1 do
  8971. swait()
  8972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8973. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8974. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8975. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8976. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8977. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8978. end
  8979. StrongPunch:Play()
  8980. for i,v in pairs(to.Parent:GetChildren()) do
  8981. if v:IsA("Humanoid") then
  8982. v.Health = v.Health - 10
  8983.  
  8984. v.PlatformStand = true
  8985. end
  8986. end
  8987. end
  8988.  
  8989.  
  8990. wait(0.7)
  8991. end)()
  8992.  
  8993.  
  8994.  
  8995.  
  8996. RootPart.Anchored = true
  8997. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  8998. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  8999. Zanzoken = Instance.new("Part",char)
  9000. Zanzoken.Anchored = true
  9001. Zanzoken.Position = v3(999,999,999)
  9002. Zanzoken.CFrame = Torso.CFrame
  9003. game.Debris:AddItem(Zanzoken,0.5)
  9004. Zanzoken.Transparency = 1
  9005. Zano:Play()
  9006. wait()
  9007. idk = Instance.new("BillboardGui",Zanzoken)
  9008. idk.Size = UDim2.new(10,0,15,0)
  9009. idk.AlwaysOnTop = false
  9010. idk1 = Instance.new("ImageLabel",idk)
  9011. idk1.BackgroundTransparency = 1
  9012. idk.ExtentsOffset = v3(0,0,0)
  9013. idk1.ImageTransparency = 0
  9014. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9015. idk1.Size = UDim2.new(2,0,1,0)
  9016. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9017. idk1.Image = "rbxassetid://319554883"
  9018. wait()
  9019. Zanzoken = Instance.new("Part",char)
  9020. Zanzoken.Anchored = true
  9021. Zanzoken.Position = v3(999,999,999)
  9022. Zanzoken.CFrame = Torso.CFrame
  9023. game.Debris:AddItem(Zanzoken,0.5)
  9024. Zanzoken.Transparency = 1
  9025. wait()
  9026. idk = Instance.new("BillboardGui",Zanzoken)
  9027. idk.Size = UDim2.new(20,0,20,0)
  9028. idk.AlwaysOnTop = false
  9029. idk1 = Instance.new("ImageLabel",idk)
  9030. idk1.BackgroundTransparency = 1
  9031. idk.ExtentsOffset = v3(0,0,0)
  9032. idk1.ImageTransparency = 0
  9033. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  9034. idk1.Size = UDim2.new(2,0,1,0)
  9035. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  9036. idk1.Image = "rbxassetid://319554883"
  9037.  
  9038. for i = 0, 1, 0.1 do
  9039. swait()
  9040. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9041. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9042. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9043. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9044. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9045. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9046. end
  9047.  
  9048.  
  9049. StrongPunch:Play()
  9050.  
  9051.  
  9052. for i = 0, 1, 0.1 do
  9053. swait()
  9054. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9055. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  9056. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  9057. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9058. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  9059. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  9060. end
  9061.  
  9062. for i = 0, 1, 0.1 do
  9063. swait()
  9064. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  9065. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  9066. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  9067. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  9068. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  9069. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  9070. end
  9071.  
  9072.  
  9073.  
  9074. for i,v in pairs(to.Parent:GetChildren()) do
  9075. if v:IsA("Humanoid") then
  9076. v.Health = v.Health - 20
  9077.  
  9078. v.PlatformStand = true
  9079. end
  9080. end
  9081.  
  9082. StrongPunch2:Play()
  9083. for i = 0, 1, 0.1 do
  9084. swait()
  9085. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9086. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  9087. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9088. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  9089. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  9090. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  9091. end
  9092.  
  9093. hitground = new("Part",char)
  9094. hitground.Size = Vector3.new(5,5,5)
  9095. hitground.Name = "Ground"
  9096. hitground.Transparency = 1
  9097. hitground.CanCollide = false
  9098. game.Debris:AddItem(hitground,2)
  9099. hitground.Position = Vector3.new(999,999,999)
  9100. hitgroundweld = new("Weld",hitground)
  9101. hitgroundweld.Part0 = to
  9102. hitgroundweld.Part1 = hitground
  9103. hitground.Touched:connect(function(hit2)
  9104. if hit2.Size.x > 150 then
  9105. hitground:Destroy()
  9106. ad = new("Part",char)
  9107. ad.Name = "NewPart"
  9108. ad.Size = Vector3.new(30,0.1,30)
  9109. ad.CanCollide = false
  9110. ad.Anchored = true
  9111. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  9112. ad.Transparency = 1
  9113. aad = new("Decal",ad)
  9114.  
  9115. aad.Face = "Top"
  9116. aad.Transparency = 1
  9117. aad.Transparency = 0
  9118. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  9119. smoke = new("Part",to)
  9120. smokemesh = new("SpecialMesh",smoke)
  9121. smokemesh.MeshId = "rbxassetid://928329648"
  9122. smoke.BrickColor = hit2.BrickColor
  9123. smoke.Anchored = true
  9124. smoke.Position = hitground.Position
  9125. GroundImpact:Play()
  9126. for i = 1,20 do
  9127. wait()
  9128. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  9129. smoke.Transparency = smoke.Transparency + 1/20
  9130. end
  9131. smoke:Destroy()
  9132. wait(0.5)
  9133.  
  9134. for i = 1,20 do
  9135. wait(0.1)
  9136. aad.Transparency = aad.Transparency + 1/20
  9137. end
  9138. end
  9139. end)
  9140. to.Anchored = false
  9141. ys = Instance.new("BodyVelocity",to)
  9142. ys.Name = "GO"
  9143.  
  9144. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  9145.  
  9146. ys.Velocity = v3(0,-90,0)
  9147.  
  9148. wait(1)
  9149. ys:Destroy()
  9150.  
  9151.  
  9152.  
  9153.  
  9154.  
  9155. hit3 = false
  9156. hit4 = false
  9157.  
  9158.  
  9159. hit1 = false
  9160. hit2 = false
  9161. hit3 = false
  9162. hit4 = false
  9163. idle = true
  9164. RootPart.Anchored = false
  9165. end
  9166. end)
  9167. end
  9168.  
  9169. function KABOOMZ222()
  9170. local effspwn = Instance.new("Part")
  9171. coroutine.resume(coroutine.create(function()
  9172. local sound1 = Instance.new("Sound")
  9173. sound1.SoundId = "rbxassetid://440145223"
  9174. sound1.MaxDistance = 600
  9175. sound1.EmitterSize = 60
  9176. sound1.Volume = 5.5
  9177. sound1.Pitch = 1.3
  9178. sound1.Parent = effspwn
  9179. local sound2 = Instance.new("Sound")
  9180. sound2.SoundId = "rbxassetid://440145223"
  9181. sound2.MaxDistance = 300
  9182. sound2.EmitterSize = 20
  9183. sound2.Volume = 3
  9184. sound2.Pitch = 0.7
  9185. sound2.Parent = effspwn
  9186. local sound3 = Instance.new("Sound")
  9187. sound3.SoundId = "rbxassetid://440145223"
  9188. sound2.MaxDistance = 400
  9189. sound2.EmitterSize = 30
  9190. sound2.Volume = 0.5
  9191. sound2.Pitch = 0.5
  9192. sound2.Parent = effspwn
  9193. sound2:Play()
  9194. wait()
  9195. sound1:Play()
  9196. sound3:Play()
  9197. end))
  9198. local model = Instance.new("Model")
  9199. game.Debris:AddItem(model, 20)
  9200. model.Name = "smasheffects"
  9201. model.Parent = workspace
  9202. effspwn.Name = "spwnr"
  9203. effspwn.Size = Vector3.new(1, 1, 1)
  9204. effspwn.Anchored = true
  9205. effspwn.CanCollide = false
  9206. effspwn.Transparency = 1
  9207. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  9208. effspwn.Parent = model
  9209.  
  9210.  
  9211.  
  9212.  
  9213. coroutine.resume(coroutine.create(function()
  9214. local shok = Instance.new("Part")
  9215. shok.Name = "whoosh"
  9216. shok.BrickColor = BrickColor.new("Institutional white")
  9217. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9218. shok.Size = Vector3.new(1, 1, 1)
  9219. shok.Anchored = true
  9220. shok.Material = "Neon"
  9221. shok.Transparency = 1
  9222. shok.CanCollide = false
  9223. shok.Parent = model
  9224. game.Debris:AddItem(shok, 12)
  9225. local mesh = Instance.new("SpecialMesh")
  9226. mesh.MeshType = "FileMesh"
  9227. mesh.MeshId = "rbxassetid://437347603"
  9228. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  9229. mesh.Parent = shok
  9230.  
  9231.  
  9232.  
  9233.  
  9234.  
  9235. for e = 1, 8 do
  9236. wait()
  9237. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  9238. shok.Transparency = shok.Transparency + 0.035
  9239. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  9240. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  9241.  
  9242.  
  9243. end
  9244. for e = 1, 16 do
  9245. wait()
  9246. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  9247. shok.Transparency = shok.Transparency + 0.11
  9248. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  9249. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  9250.  
  9251. end
  9252. end))
  9253. coroutine.resume(coroutine.create(function()
  9254. local shok = Instance.new("Part")
  9255. shok.Name = "wring1"
  9256. shok.BrickColor = BrickColor.new("Institutional white")
  9257. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9258. shok.Size = Vector3.new(1, 1, 1)
  9259. shok.Anchored = true
  9260. shok.Material = "Neon"
  9261. shok.Transparency = 0.25
  9262. shok.CanCollide = false
  9263. shok.Parent = model
  9264. game.Debris:AddItem(shok, 12)
  9265. local mesh = Instance.new("SpecialMesh")
  9266. mesh.MeshType = "FileMesh"
  9267. mesh.MeshId = "rbxassetid://3270017"
  9268. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  9269. mesh.Parent = shok
  9270. for e = 1, 30 do
  9271. wait()
  9272. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  9273. shok.Transparency = shok.Transparency + 0.002
  9274. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9275. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9276. end
  9277. for e = 1, 38 do
  9278. wait()
  9279. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9280. shok.Transparency = shok.Transparency + 0.002
  9281. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9282. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9283. end
  9284. for e = 1, 24 do
  9285. wait()
  9286. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  9287. shok.Transparency = shok.Transparency + 0.03
  9288. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  9289. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  9290. end
  9291. end))
  9292. coroutine.resume(coroutine.create(function()
  9293. local shok = Instance.new("Part")
  9294. shok.Name = "wring2"
  9295. shok.BrickColor = BrickColor.new("Institutional white")
  9296. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  9297. shok.Size = Vector3.new(1, 1, 1)
  9298. shok.Anchored = true
  9299. shok.Material = "Neon"
  9300. shok.Transparency = 0.25
  9301. shok.CanCollide = false
  9302. shok.Parent = model
  9303. game.Debris:AddItem(shok, 12)
  9304. local mesh = Instance.new("SpecialMesh")
  9305. mesh.MeshType = "FileMesh"
  9306. mesh.MeshId = "rbxassetid://3270017"
  9307. mesh.Scale = Vector3.new(12, 12, 0.05)
  9308. mesh.Parent = shok
  9309. for e = 1, 30 do
  9310. wait()
  9311. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  9312. shok.Transparency = shok.Transparency + 0.002
  9313. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9314. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9315. end
  9316. for e = 1, 38 do
  9317. wait()
  9318. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9319. shok.Transparency = shok.Transparency + 0.002
  9320. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9321. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9322. end
  9323. for e = 1, 24 do
  9324. wait()
  9325. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  9326. shok.Transparency = shok.Transparency + 0.03
  9327. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  9328. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  9329. end
  9330. end))
  9331. coroutine.resume(coroutine.create(function()
  9332. local shok = Instance.new("Part")
  9333. shok.Name = "coil1"
  9334. shok.BrickColor = BrickColor.new("Institutional white")
  9335. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9336. shok.Size = Vector3.new(1, 1, 1)
  9337. shok.Anchored = true
  9338. shok.Material = "Neon"
  9339. shok.Transparency = 0.25
  9340. shok.CanCollide = false
  9341. shok.Parent = model
  9342. game.Debris:AddItem(shok, 12)
  9343. local mesh = Instance.new("SpecialMesh")
  9344. mesh.MeshType = "FileMesh"
  9345. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9346. mesh.Scale = Vector3.new(12, 12, 12)
  9347. mesh.Parent = shok
  9348. for e = 1, 15 do
  9349. wait()
  9350. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9351. shok.Transparency = shok.Transparency + 0.004
  9352. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9353. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9354. end
  9355. for e = 1, 16 do
  9356. wait()
  9357. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9358. shok.Transparency = shok.Transparency + 0.004
  9359. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9360. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9361. end
  9362. for e = 1, 12 do
  9363. wait()
  9364. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  9365. shok.Transparency = shok.Transparency + 0.06
  9366. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9367. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9368. end
  9369. end))
  9370. coroutine.resume(coroutine.create(function()
  9371. local shok = Instance.new("Part")
  9372. shok.Name = "coil2"
  9373. shok.BrickColor = BrickColor.new("Institutional white")
  9374. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  9375. shok.Size = Vector3.new(1, 1, 1)
  9376. shok.Anchored = true
  9377. shok.Material = "Neon"
  9378. shok.Transparency = 1
  9379. shok.CanCollide = false
  9380. shok.Parent = model
  9381. game.Debris:AddItem(shok, 12)
  9382. local mesh = Instance.new("SpecialMesh")
  9383. mesh.MeshType = "FileMesh"
  9384. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  9385. mesh.Scale = Vector3.new(6, 12, 6)
  9386. mesh.Parent = shok
  9387. for e = 1, 15 do
  9388. wait()
  9389. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9390. shok.Transparency = shok.Transparency + 0.005
  9391. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  9392. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9393. end
  9394. for e = 1, 16 do
  9395. wait()
  9396. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9397. shok.Transparency = shok.Transparency + 0.005
  9398. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9399. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9400. end
  9401. for e = 1, 12 do
  9402. wait()
  9403. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  9404. shok.Transparency = shok.Transparency + 0.09
  9405. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  9406. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  9407. end
  9408. end))
  9409. coroutine.resume(coroutine.create(function()
  9410. local shok = Instance.new("Part")
  9411. shok.Name = "shokwve"
  9412. shok.BrickColor = BrickColor.new("Institutional white")
  9413. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  9414. shok.Size = Vector3.new(1, 1, 1)
  9415. shok.Anchored = true
  9416. shok.Material = "Neon"
  9417. shok.Transparency = 0.6
  9418. shok.CanCollide = false
  9419. shok.Parent = model
  9420. game.Debris:AddItem(shok, 12)
  9421. local mesh = Instance.new("SpecialMesh")
  9422. mesh.MeshType = "FileMesh"
  9423. mesh.MeshId = "rbxassetid://489415447"
  9424. mesh.Scale = Vector3.new(1, 1, 1)
  9425. mesh.Parent = shok
  9426. for e = 1, 12 do
  9427. wait()
  9428. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  9429. shok.Transparency = shok.Transparency + 0.002
  9430. end
  9431. for e = 1, 32 do
  9432. wait()
  9433. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9434. shok.Transparency = shok.Transparency + 0.002
  9435. end
  9436. for e = 1, 24 do
  9437. wait()
  9438. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  9439. shok.Transparency = shok.Transparency + 0.03
  9440. end
  9441. end))
  9442. coroutine.resume(coroutine.create(function()
  9443. local shok = Instance.new("Part")
  9444. shok.Name = "shock2"
  9445. shok.BrickColor = BrickColor.new("Institutional white")
  9446. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9447. shok.Size = Vector3.new(1, 1, 1)
  9448. shok.Anchored = true
  9449. shok.Material = "Neon"
  9450. shok.Transparency = 0.35
  9451. shok.CanCollide = false
  9452. shok.Parent = model
  9453. game.Debris:AddItem(shok, 12)
  9454. local mesh = Instance.new("SpecialMesh")
  9455. mesh.MeshType = "FileMesh"
  9456. mesh.MeshId = "rbxassetid://1095709"
  9457. mesh.Scale = Vector3.new(12, 12, 12)
  9458. mesh.Parent = shok
  9459. for e = 1, 15 do
  9460. wait()
  9461. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9462. shok.Transparency = shok.Transparency + 0.004
  9463. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9464. end
  9465. for e = 1, 16 do
  9466. wait()
  9467. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9468. shok.Transparency = shok.Transparency + 0.004
  9469. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9470. end
  9471. for e = 1, 12 do
  9472. wait()
  9473. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  9474. shok.Transparency = shok.Transparency + 0.06
  9475. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  9476. end
  9477. end))
  9478. coroutine.resume(coroutine.create(function()
  9479. local shok = Instance.new("Part")
  9480. shok.Name = "shock3"
  9481. shok.BrickColor = BrickColor.new("Institutional white")
  9482. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  9483. shok.Size = Vector3.new(1, 1, 1)
  9484. shok.Anchored = true
  9485. shok.Material = "Neon"
  9486. shok.Transparency = 0.35
  9487. shok.CanCollide = false
  9488. shok.Parent = model
  9489. game.Debris:AddItem(shok, 12)
  9490. local mesh = Instance.new("SpecialMesh")
  9491. mesh.MeshType = "FileMesh"
  9492. mesh.MeshId = "rbxassetid://1095709"
  9493. mesh.Scale = Vector3.new(12, 12, 12)
  9494. mesh.Parent = shok
  9495. for e = 1, 15 do
  9496. wait()
  9497. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9498. shok.Transparency = shok.Transparency + 0.004
  9499. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9500. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9501. end
  9502. for e = 1, 16 do
  9503. wait()
  9504. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  9505. shok.Transparency = shok.Transparency + 0.004
  9506. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9507. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9508. end
  9509. for e = 1, 12 do
  9510. wait()
  9511. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  9512. shok.Transparency = shok.Transparency + 0.06
  9513. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  9514. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  9515. end
  9516. end))
  9517. end
  9518.  
  9519.  
  9520.  
  9521. mouse.KeyDown:connect(function(k)
  9522. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  9523. local exp = Instance.new("Explosion",Torso)
  9524. exp.BlastRadius = 45.5
  9525. exp.BlastPressure = 100
  9526. exp.Position = Torso
  9527. exp.Visible = true
  9528. end
  9529. end)
  9530.  
  9531. MV4 = 300
  9532. mouse.KeyDown:connect(function(k)
  9533. if attack == false and k == "8" then
  9534. for i, v in pairs(Torso:GetChildren()) do
  9535. if v:IsA('ParticleEmitter') then
  9536. v:Remove()
  9537. end
  9538. end
  9539. end
  9540. end)
  9541.  
  9542.  
  9543. MV4 = 300
  9544. mouse.KeyDown:connect(function(k)
  9545. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  9546. MV4 = 0
  9547. Humanoid.WalkSpeed = 13
  9548. attack = true
  9549. Firepart1 = Instance.new("Part", RightArm)
  9550. Firepart1.Size = Vector3.new(1, 1, 1)
  9551. GuW1 = Instance.new("Weld")
  9552. GuW1.Name = "GuW"
  9553. GuW1.Part0 = RightArm
  9554. GuW1.C0 = cn(0, -1, 0)
  9555. GuW1.C1 = cn(0, 0, 0)
  9556. GuW1.Part1 = Firepart1
  9557. GuW1.Parent = RightArm
  9558. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9559. Firepart1.Transparency = 1
  9560. Firepart2 = Instance.new("Part", LeftArm)
  9561. Firepart2.Size = Vector3.new(1, 1, 1)
  9562. GuW2 = Instance.new("Weld")
  9563. GuW2.Name = "GuW"
  9564. GuW2.Part0 = LeftArm
  9565. GuW2.C0 = cn(0, -1, 0)
  9566. GuW2.C1 = cn(0, 0, 0)
  9567. GuW2.Part1 = Firepart2
  9568. GuW2.Parent = LeftArm
  9569. Firepart2.Transparency = 1
  9570. for i = 0, 5, 0.1 do
  9571. swait()
  9572. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9573. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9574. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9575. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9576. if Torsovelocity.Y > 2 then
  9577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9578. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9579. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9581. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9582. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9583. elseif Torsovelocity.Y < 1 then
  9584. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9585. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9586. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9587. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9588. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9589. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9590. end
  9591. end
  9592. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9593. for i = 0, 7, 0.1 do
  9594. swait()
  9595. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9596. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9597. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9598. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9599. if Torsovelocity.Y > 2 then
  9600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9601. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9602. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9603. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9604. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9605. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9606. elseif Torsovelocity.Y < 1 then
  9607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9608. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9609. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9610. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9611. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9612. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9613. end
  9614. end
  9615. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9616. GuW1:Destroy()
  9617. GuW1 = Instance.new("Weld")
  9618. GuW1.Name = "GuW"
  9619. GuW1.Part0 = Torso
  9620. GuW1.C0 = cn(0, 0, -6)
  9621. GuW1.C1 = cn(0, 0, 0)
  9622. GuW1.Part1 = Firepart1
  9623. GuW1.Parent = Torso
  9624. GuW2:Destroy()
  9625. GuW2 = Instance.new("Weld")
  9626. GuW2.Name = "GuW"
  9627. GuW2.Part0 = Torso
  9628. GuW2.C0 = cn(0, 0, -6)
  9629. GuW2.C1 = cn(0, 0, 0)
  9630. GuW2.Part1 = Firepart2
  9631. GuW2.Parent = Torso
  9632. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9633. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9634. GuW2:Destroy()
  9635. GuW2 = Instance.new("Weld")
  9636. GuW2.Name = "GuW"
  9637. GuW2.Part0 = Torso
  9638. GuW2.C0 = cn(0, 0, -4)
  9639. GuW2.C1 = cn(0, 0, 0)
  9640. GuW2.Part1 = Firepart2
  9641. GuW2.Parent = Torso
  9642.  
  9643.  
  9644. for i = 0, 7, 0.1 do
  9645. swait()
  9646. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9647. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9648. if Torsovelocity.Y > 2 then
  9649. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9650. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9651. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9652. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9653. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9654. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9655. elseif Torsovelocity.Y < 1 then
  9656. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9657. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9658. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9659. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9660. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9661. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9662. end
  9663. end
  9664. local bp2 = Create("BodyPosition")({
  9665. P = 900,
  9666. D = 1000,
  9667. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9668. position = Torso.Position + Vector3.new(0, 60, 0),
  9669. Parent = Torso
  9670. })
  9671. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9672. for i = 0, 8, 0.1 do
  9673. swait()
  9674. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9675. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9676. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9677. if Torsovelocity.Y > 2 then
  9678. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9679. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9680. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9681. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9682. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9683. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9684. elseif Torsovelocity.Y < 1 then
  9685. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9686. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9687. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9688. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9689. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9690. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9691. end
  9692. end
  9693. for i = 0, 18, 0.1 do
  9694. swait()
  9695. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9696. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9697. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9698. if Torsovelocity.Y > 2 then
  9699. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9700. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9701. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9702. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9703. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9704. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9705. elseif Torsovelocity.Y < 1 then
  9706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9707. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9708. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9709. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9710. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9711. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9712. end
  9713. end
  9714. GuW1:Destroy()
  9715. GuW1 = Instance.new("Weld")
  9716. GuW1.Name = "GuW"
  9717. GuW1.Part0 = Torso
  9718. GuW1.C0 = cn(0, 0, -15)
  9719. GuW1.C1 = cn(0, 0, 0)
  9720. GuW1.Part1 = Firepart1
  9721. GuW1.Parent = Torso
  9722. GuW2:Destroy()
  9723. GuW2 = Instance.new("Weld")
  9724. GuW2.Name = "GuW"
  9725. GuW2.Part0 = Torso
  9726. GuW2.C0 = cn(0, 0, -17.5)
  9727. GuW2.C1 = cn(0, 0, 0)
  9728. GuW2.Part1 = Firepart2
  9729. GuW2.Parent = Torso
  9730. for i = 0, 1.25, 0.01 do
  9731. swait()
  9732. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9733. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9734. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9735. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9736. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9737. if Torsovelocity.Y > 2 then
  9738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9739. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9740. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9741. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9742. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9743. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9744. elseif Torsovelocity.Y < 1 then
  9745. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9746. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9747. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9748. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9749. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9750. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9751. end
  9752. end
  9753. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9754. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9755. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9756. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9757. for i = 0, 3, 0.1 do
  9758. swait()
  9759. if Torsovelocity.Y > 2 then
  9760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9762. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9763. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9764. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9765. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9766. elseif Torsovelocity.Y < 1 then
  9767. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9768. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9769. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9770. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9771. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9772. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9773. end
  9774. end
  9775. wait(1)
  9776. bp2:Destroy()
  9777. Humanoid.WalkSpeed = 16
  9778. attack = false
  9779. MV4 = 0
  9780. Firepart1:Destroy()
  9781. Firepart2:Destroy()
  9782. end
  9783. end)
  9784. mouse.KeyDown:connect(function(k)
  9785. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  9786. MV4 = 0
  9787. Humanoid.WalkSpeed = 13
  9788. attack = true
  9789. Firepart1 = Instance.new("Part", RightArm)
  9790. Firepart1.Size = Vector3.new(1, 1, 1)
  9791. GuW1 = Instance.new("Weld")
  9792. GuW1.Name = "GuW"
  9793. GuW1.Part0 = RightArm
  9794. GuW1.C0 = cn(0, -1, 0)
  9795. GuW1.C1 = cn(0, 0, 0)
  9796. GuW1.Part1 = Firepart1
  9797. GuW1.Parent = RightArm
  9798. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9799. Firepart1.Transparency = 1
  9800. Firepart2 = Instance.new("Part", LeftArm)
  9801. Firepart2.Size = Vector3.new(1, 1, 1)
  9802. GuW2 = Instance.new("Weld")
  9803. GuW2.Name = "GuW"
  9804. GuW2.Part0 = LeftArm
  9805. GuW2.C0 = cn(0, -1, 0)
  9806. GuW2.C1 = cn(0, 0, 0)
  9807. GuW2.Part1 = Firepart2
  9808. GuW2.Parent = LeftArm
  9809. Firepart2.Transparency = 1
  9810. GuW1:Destroy()
  9811. GuW1 = Instance.new("Weld")
  9812. GuW1.Name = "GuW"
  9813. GuW1.Part0 = Torso
  9814. GuW1.C0 = cn(0, 0, -6)
  9815. GuW1.C1 = cn(0, 0, 0)
  9816. GuW1.Part1 = Firepart1
  9817. GuW1.Parent = Torso
  9818. GuW2:Destroy()
  9819. GuW2 = Instance.new("Weld")
  9820. GuW2.Name = "GuW"
  9821. GuW2.Part0 = Torso
  9822. GuW2.C0 = cn(0, 0, -6)
  9823. GuW2.C1 = cn(0, 0, 0)
  9824. GuW2.Part1 = Firepart2
  9825. GuW2.Parent = Torso
  9826. GuW2:Destroy()
  9827. GuW2 = Instance.new("Weld")
  9828. GuW2.Name = "GuW"
  9829. GuW2.Part0 = Torso
  9830. GuW2.C0 = cn(0, 0, -4)
  9831. GuW2.C1 = cn(0, 0, 0)
  9832. GuW2.Part1 = Firepart2
  9833. GuW2.Parent = Torso
  9834. for i = 0, 18, 0.1 do
  9835. swait()
  9836. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9837. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9838. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9839. if Torsovelocity.Y > 2 then
  9840. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9841. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9842. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9843. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9844. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9845. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9846. elseif Torsovelocity.Y < 1 then
  9847. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9848. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9849. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9850. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9851. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9852. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9853. end
  9854. end
  9855. GuW1:Destroy()
  9856. GuW1 = Instance.new("Weld")
  9857. GuW1.Name = "GuW"
  9858. GuW1.Part0 = Torso
  9859. GuW1.C0 = cn(0, 0, -15)
  9860. GuW1.C1 = cn(0, 0, 0)
  9861. GuW1.Part1 = Firepart1
  9862. GuW1.Parent = Torso
  9863. GuW2:Destroy()
  9864. GuW2 = Instance.new("Weld")
  9865. GuW2.Name = "GuW"
  9866. GuW2.Part0 = Torso
  9867. GuW2.C0 = cn(0, 0, -17.5)
  9868. GuW2.C1 = cn(0, 0, 0)
  9869. GuW2.Part1 = Firepart2
  9870. GuW2.Parent = Torso
  9871. for i = 0, 1.25, 0.01 do
  9872. swait()
  9873. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9874. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9875. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9876. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9877. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9878. if Torsovelocity.Y > 2 then
  9879. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9880. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9881. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9882. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9883. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9884. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9885. end
  9886. end
  9887. wait(0.5)
  9888. Humanoid.WalkSpeed = 16
  9889. attack = false
  9890. MV4 = 300
  9891. Firepart1:Destroy()
  9892. Firepart2:Destroy()
  9893. end
  9894.  
  9895.  
  9896. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9897. MV4 = 90
  9898. Humanoid.WalkSpeed = 0.01
  9899. attack = true
  9900. Firepart1 = Instance.new("Part", RightArm)
  9901. Firepart1.Size = Vector3.new(1, 1, 1)
  9902. GuW1 = Instance.new("Weld")
  9903. GuW1.Name = "GuW"
  9904. GuW1.Part0 = RightArm
  9905. GuW1.C0 = cn(0, -1, 0)
  9906. GuW1.C1 = cn(0, 0, 0)
  9907. GuW1.Part1 = Firepart1
  9908. GuW1.Parent = RightArm
  9909. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9910. Firepart1.Transparency = 1
  9911. Firepart2 = Instance.new("Part", LeftArm)
  9912. Firepart2.Size = Vector3.new(1, 1, 1)
  9913. GuW2 = Instance.new("Weld")
  9914. GuW2.Name = "GuW"
  9915. GuW2.Part0 = LeftArm
  9916. GuW2.C0 = cn(0, -1, 0)
  9917. GuW2.C1 = cn(0, 0, 0)
  9918. GuW2.Part1 = Firepart2
  9919. GuW2.Parent = LeftArm
  9920. Firepart2.Transparency = 1
  9921. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9922. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9923. for i = 0, 2, 0.1 do
  9924. swait()
  9925. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9926. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9927. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9928. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9929. if Torsovelocity.Y > 2 then
  9930. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9931. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9932. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9933. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9934. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9935. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9936. elseif Torsovelocity.Y < 1 then
  9937. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9938. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9939. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9940. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9941. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9942. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9943. end
  9944. end
  9945. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9946. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9947. for i = 0, 7, 0.1 do
  9948. swait()
  9949. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9950. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9951. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9952. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9953. if Torsovelocity.Y > 2 then
  9954. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9955. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9956. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9957. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9958. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9959. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9960. elseif Torsovelocity.Y < 1 then
  9961. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9962. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9963. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9964. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9965. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9966. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9967. end
  9968. end
  9969. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9970. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9971. for i = 0, 7, 0.1 do
  9972. swait()
  9973. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9974. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9975. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9976. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9977. if Torsovelocity.Y > 2 then
  9978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9979. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9980. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9981. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9982. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9983. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9984. elseif Torsovelocity.Y < 1 then
  9985. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9986. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9987. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9988. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9989. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9990. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9991. end
  9992. end
  9993. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9994. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9995. for i = 0, 6, 0.1 do
  9996. swait()
  9997. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9998. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9999. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10000. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10001. if Torsovelocity.Y > 2 then
  10002. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10003. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10004. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10005. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10006. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10007. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10008. elseif Torsovelocity.Y < 1 then
  10009. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  10010. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10011. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  10012. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  10013. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10014. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10015. end
  10016. end
  10017. for i = 0, 5, 0.1 do
  10018. swait()
  10019. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10020. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10021. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10022. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10023. if Torsovelocity.Y > 2 then
  10024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10025. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10026. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10027. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10028. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  10029. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  10030. elseif Torsovelocity.Y < 1 then
  10031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10032. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10033. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10034. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10035. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10036. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10037. end
  10038. end
  10039. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  10040. for i = 0, 7, 0.1 do
  10041. swait()
  10042. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10043. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10044. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  10045. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  10046. if Torsovelocity.Y > 2 then
  10047. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10048. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10049. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  10050. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  10051. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10052. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10053. elseif Torsovelocity.Y < 1 then
  10054. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  10055. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10056. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10057. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10058. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10059. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  10060. end
  10061. end
  10062. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  10063. GuW1:Destroy()
  10064. GuW1 = Instance.new("Weld")
  10065. GuW1.Name = "GuW"
  10066. GuW1.Part0 = Torso
  10067. GuW1.C0 = cn(0, 0, -6)
  10068. GuW1.C1 = cn(0, 0, 0)
  10069. GuW1.Part1 = Firepart1
  10070. GuW1.Parent = Torso
  10071. GuW2:Destroy()
  10072. GuW2 = Instance.new("Weld")
  10073. GuW2.Name = "GuW"
  10074. GuW2.Part0 = Torso
  10075. GuW2.C0 = cn(0, 0, -6)
  10076. GuW2.C1 = cn(0, 0, 0)
  10077. GuW2.Part1 = Firepart2
  10078. GuW2.Parent = Torso
  10079. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10080. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  10081. GuW2:Destroy()
  10082. GuW2 = Instance.new("Weld")
  10083. GuW2.Name = "GuW"
  10084. GuW2.Part0 = Torso
  10085. GuW2.C0 = cn(0, 0, -4)
  10086. GuW2.C1 = cn(0, 0, 0)
  10087. GuW2.Part1 = Firepart2
  10088. GuW2.Parent = Torso
  10089. for i = 0, 7, 0.1 do
  10090. swait()
  10091. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10092. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10093. if Torsovelocity.Y > 2 then
  10094. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10095. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10096. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10097. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10098. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10099. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10100. elseif Torsovelocity.Y < 1 then
  10101. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10102. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10103. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10104. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10105. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10106. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10107. end
  10108. end
  10109. local bp2 = Create("BodyPosition")({
  10110. P = 900,
  10111. D = 1000,
  10112. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  10113. position = Torso.Position + Vector3.new(0, 60, 0),
  10114. Parent = Torso
  10115. })
  10116. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  10117. for i = 0, 8, 0.1 do
  10118. swait()
  10119. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10120. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10121. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10122. if Torsovelocity.Y > 2 then
  10123. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10124. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10125. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10126. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10127. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10128. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10129. elseif Torsovelocity.Y < 1 then
  10130. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10131. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10132. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10133. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10134. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10135. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10136. end
  10137. end
  10138. for i = 0, 18, 0.1 do
  10139. swait()
  10140. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  10141. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  10142. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10143. if Torsovelocity.Y > 2 then
  10144. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10145. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10146. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10147. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10148. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10149. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10150. elseif Torsovelocity.Y < 1 then
  10151. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10152. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  10153. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  10154. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  10155. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10156. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10157. end
  10158. end
  10159. GuW1:Destroy()
  10160. GuW1 = Instance.new("Weld")
  10161. GuW1.Name = "GuW"
  10162. GuW1.Part0 = Torso
  10163. GuW1.C0 = cn(0, 0, -15)
  10164. GuW1.C1 = cn(0, 0, 0)
  10165. GuW1.Part1 = Firepart1
  10166. GuW1.Parent = Torso
  10167. GuW2:Destroy()
  10168. GuW2 = Instance.new("Weld")
  10169. GuW2.Name = "GuW"
  10170. GuW2.Part0 = Torso
  10171. GuW2.C0 = cn(0, 0, -17.5)
  10172. GuW2.C1 = cn(0, 0, 0)
  10173. GuW2.Part1 = Firepart2
  10174. GuW2.Parent = Torso
  10175. for i = 0, 1.25, 0.01 do
  10176. swait()
  10177. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  10178. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  10179. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  10180. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  10181. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  10182. if Torsovelocity.Y > 2 then
  10183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10185. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10186. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10187. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10188. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10189. elseif Torsovelocity.Y < 1 then
  10190. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10191. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  10192. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  10193. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  10194. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10195. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10196. end
  10197. end
  10198. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  10199. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  10200. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  10201. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  10202. for i = 0, 3, 0.1 do
  10203. swait()
  10204. if Torsovelocity.Y > 2 then
  10205. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10206. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  10207. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10208. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10209. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10210. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10211. elseif Torsovelocity.Y < 1 then
  10212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10213. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10214. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10215. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10216. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10217. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10218. end
  10219. end
  10220. wait(1)
  10221. bp2:Destroy()
  10222. Humanoid.WalkSpeed = 16
  10223. attack = false
  10224. MV4 = 0
  10225. Firepart1:Destroy()
  10226. Firepart2:Destroy()
  10227. end
  10228. end)
  10229. whiletruewait = false
  10230. game:GetService("RunService").Stepped:connect(function()
  10231. if whiletruewait == false then
  10232. whiletruewait = true
  10233. wait()
  10234. whiletruewait = false
  10235. end
  10236. end)
  10237. game:GetService("RunService").Stepped:connect(function()
  10238. if whiletruewait == false then
  10239. if MV1 < 20 then
  10240. MV1 = MV1 + 0.2
  10241. end
  10242. if MV2 < 90 then
  10243. MV2 = MV2 + 1
  10244. end
  10245. if MV3 < 190 then
  10246. MV3 = MV3 + 0.4
  10247. end
  10248. if MV4 < 500 then
  10249. MV4 = MV4 + 0.3
  10250. end
  10251. end
  10252. end)
  10253. Humanoid.MaxHealth = 10000
  10254. wait()
  10255. for i = 1, 6 do
  10256. Humanoid.Health = Humanoid.MaxHealth
  10257. wait()
  10258. end
  10259.  
  10260. ---
  10261. GroundWave3 = function()
  10262. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  10263. Colors = {"White", "White"}
  10264. local wave = Instance.new("Part", char)
  10265. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  10266. wave.Anchored = true
  10267. wave.Name = "Wave"
  10268. wave.CanCollide = false
  10269. wave.Locked = true
  10270. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  10271. wave.TopSurface = "Smooth"
  10272. wave.BottomSurface = "Smooth"
  10273. wave.Transparency = 0.10
  10274. wave.CFrame = HandCF
  10275. wm = Instance.new("SpecialMesh",wave)
  10276. wm.MeshId = "rbxassetid://559831844"
  10277. coroutine.wrap(function()
  10278. for i = 1, 30, 1 do
  10279. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  10280. wave.Size = wm.Scale
  10281. wave.CFrame = HandCF
  10282. wave.Transparency = i/30
  10283. wait()
  10284. end
  10285. wait()
  10286. wave:Destroy()
  10287. end)()
  10288. end
  10289. ---
  10290.  
  10291. local v3 = Vector3.new
  10292. local num = 0
  10293. local bc = BrickColor.new
  10294. local new = Instance.new
  10295.  
  10296. mouse.KeyDown:connect(function(key)
  10297. if key=="=" then
  10298. Serious()
  10299. char.JumPower = 150
  10300. end
  10301. end)
  10302. Health = math.huge --------- Serious mode aura.
  10303. BaseHealth = math.huge
  10304.  
  10305.  
  10306.  
  10307.  
  10308. InForm = false
  10309.  
  10310. Player = game.Players.LocalPlayer
  10311. Char = Player.Character
  10312. Torso = Char.Torso
  10313.  
  10314. function Serious()
  10315. for X = 1, 1 do wait()
  10316.  
  10317.  
  10318. wait(0)
  10319. for X = 1, 1 do wait()
  10320. local Effect = Instance.new("Part")
  10321. Effect.Name = "Effect"
  10322. Effect.Parent = Torso
  10323. Effect.CFrame = Torso.CFrame
  10324. Effect.BrickColor = BrickColor.new("Neon orange")
  10325. Effect.Shape = "Ball"
  10326. Effect.Size = Vector3.new(1, 1, 1)
  10327. Effect.Anchored = true
  10328. Effect.Material = "Neon"
  10329. Effect.CanCollide = false
  10330. Effect.CFrame = Torso.CFrame
  10331. Effect.Size = Effect.Size + Vector3.new(0.5)
  10332. Effect.Transparency = Effect.Transparency + 0.04
  10333. end
  10334. end
  10335.  
  10336. repeat
  10337. Torso:FindFirstChild("Effect"):Remove()
  10338. until Torso:FindFirstChild("Effect") == nil
  10339.  
  10340.  
  10341. local Color1 = Color3.new(255, 255, 0)
  10342. local Color2 = Color3.new(255, 255, 0)
  10343.  
  10344. for i = 0, 3, 0.1 do
  10345. swait()
  10346. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  10347. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  10348. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  10349. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  10350. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10351. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  10352. end
  10353. local pie22 = Instance.new("ParticleEmitter")
  10354. pie22.Parent = LeftArm
  10355. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10356. pie22.LightEmission = 1
  10357. pie22.Size = NumberSequence.new(1,2)
  10358. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10359. pie22.Transparency = NumberSequence.new(0.7,1)
  10360. pie22.EmissionDirection = "Top"
  10361. pie22.Enabled = true
  10362. pie22.Lifetime = NumberRange.new(1)
  10363. pie22.Rotation = NumberRange.new(-420, 425)
  10364. pie22.Rate = 50
  10365. pie22.Speed = NumberRange.new(1)
  10366. pie22.LockedToPart = false
  10367. pie22.VelocitySpread = 2
  10368. local pie22 = Instance.new("ParticleEmitter")
  10369. pie22.Parent = RightArm
  10370. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10371. pie22.LightEmission = 1
  10372. pie22.Size = NumberSequence.new(1,2)
  10373. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10374. pie22.Transparency = NumberSequence.new(0.7,1)
  10375. pie22.EmissionDirection = "Top"
  10376. pie22.Enabled = true
  10377. pie22.Lifetime = NumberRange.new(1)
  10378. pie22.Rotation = NumberRange.new(-420, 425)
  10379. pie22.Rate = 50
  10380. pie22.Speed = NumberRange.new(1)
  10381. pie22.LockedToPart = false
  10382. pie22.VelocitySpread = 2
  10383. local pie22 = Instance.new("ParticleEmitter")
  10384. pie22.Parent = LeftLeg
  10385. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10386. pie22.LightEmission = 1
  10387. pie22.Size = NumberSequence.new(1,2)
  10388. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10389. pie22.Transparency = NumberSequence.new(0.8,1)
  10390. pie22.EmissionDirection = "Top"
  10391. pie22.Enabled = true
  10392. pie22.Lifetime = NumberRange.new(1)
  10393. pie22.Rotation = NumberRange.new(-420, 425)
  10394. pie22.Rate = 20
  10395. pie22.Speed = NumberRange.new(1)
  10396. pie22.LockedToPart = false
  10397. pie22.VelocitySpread = 2
  10398. local pie22 = Instance.new("ParticleEmitter")
  10399. pie22.Parent = RightLeg
  10400. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  10401. pie22.LightEmission = 1
  10402. pie22.Size = NumberSequence.new(1,2)
  10403. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  10404. pie22.Transparency = NumberSequence.new(0.8,1)
  10405. pie22.EmissionDirection = "Top"
  10406. pie22.Enabled = true
  10407. pie22.Lifetime = NumberRange.new(1)
  10408. pie22.Rotation = NumberRange.new(-420, 425)
  10409. pie22.Rate = 20
  10410. pie22.Speed = NumberRange.new(1)
  10411. pie22.LockedToPart = false
  10412. pie22.VelocitySpread = 2
  10413. lig = Instance.new("PointLight",Player.Character.Torso)
  10414. lig.Color=Color3.new(255,255,0)
  10415. lig.Range = 6
  10416.  
  10417. local Must = Instance.new("Sound",Torso)
  10418. Must.SoundId = "rbxassetid://136847579"
  10419. Must.Pitch = 0.99
  10420. Must.Volume = 0.6
  10421. Must.Looped = false
  10422. wait(0)
  10423. Must:Play()
  10424. a21e = new("Part",char)
  10425. a21e.Name = "Beam"..num
  10426. a21e.Locked = true
  10427. a21e.Size = v3(1,1,1)
  10428. a21e.CanCollide = false
  10429. a21e.BrickColor = bc("Neon orange")
  10430. a21e.Material = "Neon"
  10431. a21e.Transparency = 0
  10432. aa21e = new("SpecialMesh",a21e)
  10433. a21e.Anchored = true
  10434. a21e.Position = RootPart.Position
  10435. aa21e.MeshType = "Sphere"
  10436. aa21e.Scale = v3(1,1,1)
  10437. for i = 1,50 do
  10438. wait()
  10439. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  10440. a21e.Transparency = a21e.Transparency + 0.04
  10441. end
  10442.  
  10443.  
  10444. local Mus = Instance.new("Sound",Torso)
  10445. Mus.SoundId = "rbxassetid://291165237"
  10446. Mus.Pitch = 0.99
  10447. Mus.Volume = 0.2
  10448. Mus.Looped = true
  10449. wait(0)
  10450. Mus:Play()
  10451.  
  10452. InForm = true
  10453. Humanoid.JumpPower = 120
  10454.  
  10455. Char.Humanoid.MaxHealth = Health
  10456. wait(0.3)
  10457. Char.Humanoid.Health = Health
  10458. wait(0.7)
  10459. Must:Destroy()
  10460. end
  10461.  
  10462. function Base()
  10463. InForm = false
  10464. local Effect = Instance.new("Part")
  10465. Effect.Name = "Effect"
  10466. Effect.Parent = Torso
  10467. Effect.CFrame = Torso.CFrame
  10468. Effect.BrickColor = BrickColor.new("White")
  10469. Effect.Shape = "Ball"
  10470. Effect.Size = Vector3.new(8, 8, 8)
  10471. Effect.Anchored = true
  10472. Effect.Material = "Neon"
  10473. Effect.CanCollide = false
  10474. for loop = 1, 25 do wait()
  10475. Effect.CFrame = Torso.CFrame
  10476. Effect.Size = Effect.Size + Vector3.new(-0.5)
  10477. Effect.Transparency = Effect.Transparency + 0.04
  10478.  
  10479. end
  10480. repeat
  10481. Torso:FindFirstChild("Effect"):Remove()
  10482. until Torso:FindFirstChild("Effect") == nil
  10483.  
  10484. for i, v in pairs(Torso:GetChildren()) do
  10485. if v:IsA('ParticleEmitter') then
  10486. v:Remove()
  10487. end
  10488. end
  10489. char.Humanoid.MaxHealth = BaseHealth
  10490. wait(0.3)
  10491. char.Humanoid.Health = BaseHealth
  10492.  
  10493.  
  10494. end
  10495.  
  10496. mouse.KeyDown:connect(function(key)
  10497. if key=="9" then
  10498. Base()
  10499. lig:Destroy()
  10500. end
  10501. end)
  10502.  
  10503. Player.Chatted:connect(function(Message)
  10504. if Message == "Time to get serious." and InForm == false then
  10505. wait(0.10)
  10506. Serious()
  10507. end
  10508. if Message == "off" or Message == "Nice fight." and InForm == true then
  10509. Base()
  10510. end
  10511. local ContentProvider = game:GetService("ContentProvider")
  10512.  
  10513. local function LoadAssets(AssetList)
  10514. -- Takes an asset list and preloads it. Will not wait for them to load.
  10515.  
  10516. for _, AssetId in pairs(AssetList) do
  10517. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  10518. end
  10519. end
  10520.  
  10521. local Gibs = game.Workspace
  10522.  
  10523. function Kill(Character)
  10524. Character.Humanoid.Health = 0
  10525. local poo = Instance.new("IntValue",Character)
  10526. poo.Name = "haha nope"
  10527. local svch = Character
  10528. local hum = Character:findFirstChild("Humanoid")
  10529. Character.Archivable = true
  10530. local chrclone = Character:clone()
  10531. Character.Archivable = false
  10532.  
  10533. local ch = chrclone:GetChildren()
  10534. local i
  10535. for i = 1,#ch do
  10536. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  10537. ch[i]:remove()
  10538. end
  10539. end
  10540. local function Scan(ch)
  10541. local e
  10542. for e = 1,#ch do
  10543. Scan(ch[e]:GetChildren())
  10544. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  10545. ch[e]:remove()
  10546. end
  10547. end
  10548. end
  10549. Scan(chrclone:GetChildren())
  10550.  
  10551. local hum2 = chrclone:findFirstChild("Humanoid")
  10552.  
  10553.  
  10554. if hum2 ~= nil then
  10555. hum2.Name = "Humanoid2"
  10556. hum2.PlatformStand = true
  10557. hum2.Sit = true
  10558. hum2.MaxHealth = 0
  10559. hum2.Health = 0
  10560. end
  10561.  
  10562. local ch = Character:GetChildren()
  10563. local i
  10564. for i = 1,#ch do
  10565. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10566. ch[i]:remove()
  10567. end
  10568. end
  10569.  
  10570. wait(0.2)
  10571.  
  10572. local ch = Character:GetChildren()
  10573. local i
  10574. for i = 1,#ch do
  10575. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  10576. ch[i]:remove()
  10577. end
  10578. end
  10579. Character = chrclone
  10580. local Torso = Character.Torso
  10581. local movevector = Vector3.new()
  10582.  
  10583. if Torso then
  10584. local Head = Character:FindFirstChild("Head")
  10585. local Limb = Character:FindFirstChild("Right Arm")
  10586. if Limb then
  10587.  
  10588. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  10589. local Joint = Instance.new("Glue")
  10590. Joint.Name = "RightShoulder"
  10591. Joint.Part0 = Torso
  10592. Joint.Part1 = Limb
  10593. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10594. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10595. Joint.Parent = Torso
  10596.  
  10597. local B = Instance.new("Part")
  10598. B.TopSurface = 0
  10599. B.BottomSurface = 0
  10600. B.formFactor = "Symmetric"
  10601. B.Size = Vector3.new(1, 1, 1)
  10602. B.Transparency = 1
  10603. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10604. B.Parent = Character
  10605. local W = Instance.new("Weld")
  10606. W.Part0 = Limb
  10607. W.Part1 = B
  10608. W.C0 = CFrame.new(0, -0.5, 0)
  10609. W.Parent = Limb
  10610.  
  10611. end
  10612. local Limb = Character:FindFirstChild("Left Arm")
  10613. if Limb then
  10614.  
  10615. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  10616. local Joint = Instance.new("Glue")
  10617. Joint.Name = "LeftShoulder"
  10618. Joint.Part0 = Torso
  10619. Joint.Part1 = Limb
  10620. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10621. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10622. Joint.Parent = Torso
  10623.  
  10624. local B = Instance.new("Part")
  10625. B.TopSurface = 0
  10626. B.BottomSurface = 0
  10627. B.formFactor = "Symmetric"
  10628. B.Size = Vector3.new(1, 1, 1)
  10629. B.Transparency = 1
  10630. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10631. B.Parent = Character
  10632. local W = Instance.new("Weld")
  10633. W.Part0 = Limb
  10634. W.Part1 = B
  10635. W.C0 = CFrame.new(0, -0.5, 0)
  10636. W.Parent = Limb
  10637.  
  10638. end
  10639. local Limb = Character:FindFirstChild("Right Leg")
  10640. if Limb then
  10641.  
  10642. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  10643. local Joint = Instance.new("Glue")
  10644. Joint.Name = "RightHip"
  10645. Joint.Part0 = Torso
  10646. Joint.Part1 = Limb
  10647. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10648. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  10649. Joint.Parent = Torso
  10650.  
  10651. local B = Instance.new("Part")
  10652. B.TopSurface = 0
  10653. B.BottomSurface = 0
  10654. B.formFactor = "Symmetric"
  10655. B.Size = Vector3.new(1, 1, 1)
  10656. B.Transparency = 1
  10657. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10658. B.Parent = Character
  10659. local W = Instance.new("Weld")
  10660. W.Part0 = Limb
  10661. W.Part1 = B
  10662. W.C0 = CFrame.new(0, -0.5, 0)
  10663. W.Parent = Limb
  10664.  
  10665. end
  10666. local Limb = Character:FindFirstChild("Left Leg")
  10667. if Limb then
  10668.  
  10669. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  10670. local Joint = Instance.new("Glue")
  10671. Joint.Name = "LeftHip"
  10672. Joint.Part0 = Torso
  10673. Joint.Part1 = Limb
  10674. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10675. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  10676. Joint.Parent = Torso
  10677.  
  10678. local B = Instance.new("Part")
  10679. B.TopSurface = 0
  10680. B.BottomSurface = 0
  10681. B.formFactor = "Symmetric"
  10682. B.Size = Vector3.new(1, 1, 1)
  10683. B.Transparency = 1
  10684. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  10685. B.Parent = Character
  10686. local W = Instance.new("Weld")
  10687. W.Part0 = Limb
  10688. W.Part1 = B
  10689. W.C0 = CFrame.new(0, -0.5, 0)
  10690. W.Parent = Limb
  10691. end
  10692. end
  10693. end
  10694. ----------
  10695.  
  10696. lerpz = function(D, E, F, G)
  10697. D[E] = D[E]:lerp(F, G)
  10698. end
  10699.  
  10700. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10701. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10702. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10703. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10704. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10705. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10706. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10707. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10708. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10709. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  10710. resetlerp = function()
  10711. RJ.C0 = RJC0
  10712. RJ.C1 = RJC1
  10713. N.C0 = NC0
  10714. N.C1 = NC1
  10715. RS.C0 = RSC0
  10716. RS.C1 = RSC1
  10717. LS.C0 = LSC0
  10718. LS.C1 = LSC1
  10719. RH.C0 = RHC0
  10720. RH.C1 = RHC1
  10721. LH.C0 = LHC0
  10722. LH.C1 = LHC1
  10723. end
  10724. -------
  10725. ----------
  10726. hrp = char.HumanoidRootPart
  10727.  
  10728. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10729. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10730. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10731. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10732. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10733. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  10734. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10735. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10736. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  10737. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10738. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10739. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  10740. RS = Torso:FindFirstChild("Right Shoulder")
  10741. LS = Torso:FindFirstChild("Left Shoulder")
  10742. RH = Torso:FindFirstChild("Right Hip")
  10743. LH = Torso:FindFirstChild("Left Hip")
  10744. RJ = hrp:FindFirstChild("RootJoint")
  10745. N = Torso:FindFirstChild("Neck")
  10746. cf = CFrame.new
  10747. ang = CFrame.Angles
  10748. rd = math.rad
  10749. rd2 = math.random
  10750. cs = ColorSequence.new
  10751. ns = NumberSequence.new
  10752. nsk = NumberSequenceKeypoint.new
  10753. -------------------
  10754.  
  10755. end)
  10756. wait(0.1)
  10757. local Player = game.Players.localPlayer
  10758. local Character = Player.Character
  10759. local Humanoid = Character.Humanoid
  10760. local Mouse = Player:GetMouse()
  10761. local LeftArm = Character["Left Arm"]
  10762. local RightArm = Character["Right Arm"]
  10763. local LeftLeg = Character["Left Leg"]
  10764. local RightLeg = Character["Right Leg"]
  10765. local Head = Character.Head
  10766. local Torso = Character.Torso
  10767. local Camera = game.Workspace.CurrentCamera
  10768. local RootPart = Character.HumanoidRootPart
  10769. local RootJoint = RootPart.RootJoint
  10770. local attack = false
  10771. local Anim = 'Idle'
  10772. local attacktype = 1
  10773. local delays = false
  10774. local play = true
  10775. local targetted = nil
  10776. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  10777. local velocity = RootPart.Velocity.y
  10778. local sine = 0
  10779. local change = 1
  10780. local doe = 0
  10781. local Create = LoadLibrary("RbxUtility").Create
  10782.  
  10783. spawn(function()
  10784. while wait() do
  10785. end
  10786. end)
  10787. for i,v in pairs(Character:children()) do
  10788. if v:IsA("Hat") then
  10789. v:Destroy()
  10790. end
  10791. end
  10792. for i,v in pairs(Character:children()) do
  10793. if v:IsA("Accessory") then
  10794. v:Destroy()
  10795. end
  10796. end
  10797. for i,v in pairs(Character:children()) do
  10798. if v:IsA("Hair") then
  10799. v:Destroy()
  10800. end
  10801. end
  10802. for i,v in pairs(Character:children()) do
  10803. if v:IsA("") then
  10804. v:Destroy()
  10805. end
  10806. end
  10807. for i,v in pairs(Character:children()) do
  10808. if v:IsA("") then
  10809. v:Destroy()
  10810. end
  10811. end
  10812. for i,v in pairs(Character:children()) do
  10813. if v:IsA("") then
  10814. v:Destroy()
  10815. end
  10816. end
  10817. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=237896258"
  10818. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=901228635"
  10819.  
  10820. print([[
  10821. -------------------------------------------------
  10822. oof2.0withrootberr
  10823. -------------------------------------------------]])
  10824. wait()
  10825. function descend(obj,class,func)
  10826. for i,v in pairs(obj:GetChildren()) do
  10827. if v:IsA(class) then
  10828. func(v)
  10829. end
  10830. descend(v,class,func)
  10831. end
  10832. end
  10833. local pls = game:GetService("Players").LocalPlayer
  10834. function initiateCharacter(char)
  10835. if not char then return end
  10836. wait()
  10837. descend(char,"BasePart",function(obj)
  10838. obj.Anchored = false
  10839. obj.Changed:connect(function()
  10840. if obj.Anchored then
  10841. local oof = Instance.new("Sound",Torso)
  10842. oof.Name = "oof"
  10843. oof.SoundId = "rbxassetid://1440191967"
  10844. oof.Pitch = 0.99
  10845. oof.Volume = 10
  10846. oof.Looped = false
  10847. wait(0)
  10848. oof:Play()
  10849. obj.Anchored = false
  10850. end
  10851. end)
  10852. end)
  10853. descend(char,"Humanoid",function(obj)
  10854. obj.WalkSpeed = 16
  10855. obj.Changed:connect(function()
  10856. if obj.WalkSpeed == 0 then
  10857. obj.WalkSpeed = 16
  10858. end
  10859. end)
  10860. end)
  10861. end
  10862. initiateCharacter(pls.Character)
  10863. pls.CharacterAdded:connect(function(c)
  10864. initiateCharacter(c)
  10865. end)
  10866. wait()
  10867. function sandbox(var,func)
  10868. local env = getfenv(func)
  10869. local newenv = setmetatable({},{
  10870. __index = function(self,k)
  10871. if k=="script" then
  10872. return var
  10873. else
  10874. return env[k]
  10875. end
  10876. end,
  10877. })
  10878. setfenv(func,newenv)
  10879. return func
  10880. end
  10881. cors = {}
  10882. mas = Instance.new("Model",game:GetService("Lighting"))
  10883. Script0 = Instance.new("Script")
  10884. Sound1 = Instance.new("Sound")
  10885. Sound2 = Instance.new("Sound")
  10886. Sound3 = Instance.new("Sound")
  10887. Sound4 = Instance.new("Sound")
  10888. Sound5 = Instance.new("Sound")
  10889. Script0.Name = "sound's"
  10890. Script0.Parent = mas
  10891. table.insert(cors,sandbox(Script0,function()
  10892. --Uganda sound--
  10893.  
  10894. function onKeyPress(inputObject, gameProcessedEvent)
  10895. if inputObject.KeyCode == Enum.KeyCode.F10 then
  10896. script.Sound:Play()
  10897. end
  10898. end
  10899. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10900.  
  10901. function onKeyPress(inputObject, gameProcessedEvent)
  10902. if inputObject.KeyCode == Enum.KeyCode.F8 then
  10903. game.Workspace.KYLETHORNTON.Torso.nani:Destroy()
  10904. end
  10905. end
  10906. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10907.  
  10908. function onKeyPress(inputObject, gameProcessedEvent)
  10909. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10910. script.Sound3:Play()
  10911. end
  10912. end
  10913. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10914.  
  10915. function onKeyPress(inputObject, gameProcessedEvent)
  10916. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10917. script.Sound4:Play()
  10918. end
  10919. end
  10920. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10921.  
  10922. function onKeyPress(inputObject, gameProcessedEvent)
  10923. if inputObject.KeyCode == Enum.KeyCode.F1 then
  10924. script.Sound5:Play()
  10925. end
  10926. end
  10927. game:GetService("UserInputService").InputBegan:connect(onKeyPress)
  10928. end))
  10929. Sound1.Parent = Script0
  10930. Sound1.SoundId = "rbxassetid://512581859"
  10931. Sound1.Volume = 10
  10932. Sound2.Name = "Sound2"
  10933. Sound2.Parent = Script0
  10934. Sound2.SoundId = "rbxassetid://1320628188"
  10935. Sound2.Volume = 10
  10936. Sound3.Name = "Sound3"
  10937. Sound3.Parent = Script0
  10938. Sound3.SoundId = "rbxassetid://1322795266"
  10939. Sound3.Volume = 10
  10940. Sound4.Name = "Sound4"
  10941. Sound4.Parent = Script0
  10942. Sound4.SoundId = "rbxassetid://1311432465"
  10943. Sound4.Volume = 10
  10944. Sound5.Name = "Sound5"
  10945. Sound5.Parent = Script0
  10946. Sound5.SoundId = "rbxassetid://1316278479"
  10947. Sound5.Volume = 10
  10948. for i,v in pairs(mas:GetChildren()) do
  10949. v.Parent = game:GetService("Players").LocalPlayer.Character
  10950. pcall(function() v:MakeJoints() end)
  10951. end
  10952. mas:Destroy()
  10953. for i,v in pairs(cors) do
  10954. spawn(function()
  10955. pcall(v)
  10956. end)
  10957. end
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