Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Menu
- Log In Sign Up
- GameFAQs
- ANSWERS BOARDS
- Game Boy AdvanceRole-PlayingAction RPG
- Mega Man Battle Network 4: Red Sun – FAQ/Walkthrough
- FAQs
- Answers
- Board
- More
- GameFAQs
- Recommend this Guide? Yes No
- Jump to: Last Viewed
- FAQ/Walkthrough by The Sound Defense
- Version: 2.1 | Updated: 12/16/06
- _ _ _____ _____ _____ _ _ _____ _ _ __ _
- | \ / || ___|| ___|| _ || \ / || _ || | | | / / | |
- | \/ || |__ | | __ | |_| || \/ || |_| || \ | | / / | |
- | |\/| || __| | ||_ || _ || |\/| || _ || |\\| | / / | |
- | | | || |___ | |__||| | | || | | || | | || | \ | / / | |
- |_| |_||_____||_____||_| |_||_| |_||_| |_||_| |_| / / | |
- B A T T L E N E T W O R K / /______| |_
- ____ _____ ____ _____ _ _ _ _ /_________ _|
- | _ \ | ___| | _ \ | ___| | | | | | | | | | |
- | |_| | | |__ | | | | | |___ | | | | | \ | | | |
- | / | __| | | | | |___ | | | | | | |\\| | | |
- | |\ \ | |___ | |_| | ___| | | |_| | | | \ | | |
- |_| \_\ |_____| |____/ |_____| |_____| |_| |_| |_|
- Megaman Battle Network 4 Red Sun/Blue Moon FAQ/Walkthrough
- Copyright 2003 Jim Avery
- Due to the abuse of my e-mails to send me mind-blowing amounts of spam
- (as well as questions that are answered in my walkthrough), I have
- been forced to stop all my e-mails.
- ----------------------------------------------------------------------
- ----------------------------------------------------------------------
- Table of Contents
- 1 - Version History
- 2 - Basic Info
- 2.1 - Characters
- 2.2 - Gameplay
- 2.3 - Battle System
- 3 - Walkthrough
- 3.1 - The Attack Of Shademan
- 3.2 - The Den/City Battle Tournament
- 3.21 - The Sixth Sense (vs. Ponta)
- 3.22 - The Case Of The Kidnapped Kid (vs. Gutsman) [Red Sun]
- 3.23 - Somewhat Damaged (vs. Sparkman)
- 3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon]
- 3.25 - You Spin Me Right Round (vs. Topman)
- 3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun]
- 3.27 - Gungho Gang (vs. Tetsu)
- 3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon]
- 3.3 - We're Going To Disneyland!
- 3.4 - Eagle/Hawk Tournament
- 3.41 - Bam! (vs. Flave)
- 3.42 - Ygolohcysp Esrever (vs. Videoman)
- 3.43 - Blowin' In The Wind (vs. Windman) [Red Sun]
- 3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman)
- 3.45 - Mega Gear Solid (vs. Riki)
- 3.46 - Ecoterrorism (vs. Woodman) [Blue Moon]
- 3.47 - Rock And Roll (vs. Roll) [Red Sun]
- 3.48 - Boulder Dash (vs. Metalman) [Blue Moon]
- 3.5 - Electopia's Finest
- 3.6 - The Red Sun/Blue Moon Tournament
- 3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie)
- 3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun]
- 3.63 - Cool Runnings (vs. Coldman)
- 3.64 - Darkness Falls (vs. Protoman) [Blue Moon]
- 3.65 - The Way Of The Kendodo (vs. Kendoman)
- 3.66 - The Super Bomb (vs. Jack)
- 3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon]
- 3.68 - Sniped (vs. Serchman) [Red Sun]
- 3.7 - The Final Trial
- 3.8 - Darkness
- 4 - Chips (I)
- 4.1 - Standard Chips
- 4.2 - Mega Chips
- 4.3 - Navi Chips
- 4.31 - Red Sun
- 4.32 - Blue Moon
- 4.33 - Both Versions
- 4.4 - Giga Chips
- 4.5 - Secret Chips
- 4.6 - Program Advances
- 4.7 - Dark Chips
- 5 - Frequently Asked Questions
- 6 - Thanks To...
- 7 - Legal Info
- (I) = Incomplete
- (N) = Not started
- ----------------------------------------------------------------------
- ----------------------------------------------------------------------
- 1 - Version History
- Version 0.2 (8:06 PM EDT 7/2/2004) - I've gone through the Den Battle
- Tournament and listed the three scenarios I went through. More to come
- later. This FAQ is undoubtedly going to take forever to become 100%
- complete because of the random scenarios and the increasing
- difficulties and all that. But I will persevere! Unlike those other
- times.
- Version 0.3 (1:32 AM EDT 7/3/2004) - Walkthrough complete up through
- getting the points for the Eagle Tournament. It's kind of refreshing
- having started writing FAQs again, I've got something to do after work.
- Fun, too. Also, I've noticed that CJayC at GameFAQs has this listed
- under both Blue Moon and Red Sun. Although I wasn't intending to do
- both, why not? I've got both. So I'll put in some Blue Moon events in a
- little while.
- Version 0.4 (3:27 AM EDT 7/6/2004) - I've played through the Den Battle
- Tournament on Blue Moon, and made it past one event of the Eagle
- Tournament in Red Sun. More later.
- Version 0.45 (2:28 AM EDT 7/7/2004) - Completed the Eagle Tournament on
- Red Sun.
- Version 0.5 (2:35 AM EDT 7/9/2004) - Finished the Red Sun tournament.
- Still pretty behind on Blue Moon, though.
- Version 0.75 (5:09 PM EDT 7/10/2004) - Completed Game 1 on Red Sun.
- Still haven't advanced Blue Moon. Don't rush me!
- Version 0.85 (9:59 PM EDT 7/10/2004) - Gone through the Hawk Tournament
- on Blue Moon.
- Version 1.0 (4:46 PM EDT 7/11/2004) - Finished the game on Blue Moon.
- For the record, the super-complete walkthrough shall be version 2.0.
- Version 1.2 (3:02 AM EDT 7/16/2004) - Added more scenarios for all
- three tournaments.
- Version 1.5 (5:18 PM EDT 7/19/2004) - Den/City Battle Tournament has
- all scenarios listed for both versions; other two tournaments will take
- two more playthroughs to finish, though. Added some scenarios to them
- anyway.
- Version 1.6 (11:40 PM EDT 7/22/2004) - Eagle/Hawk Tournament is
- finished. One tournament scenario left, then I go to Black Earth and
- all that.
- Version 1.95 (1:13 AM EDT 7/28/2004) - Finished the Black Earth stuff.
- Give me a bit to make my way to the last scenario, then I'll start
- working on chips and all that.
- Version 2.0 (3:42 AM EDT 8/12/2004) - At long last, the walkthrough is
- complete! Working on chips now. Please e-mail me with chip locations if
- you can.
- Version 2.1 (1:16 AM EST 1/1/2005) - The FAQ is now over 100 pages long! Chip
- lists are up, in some form. Enjoy. I also changed the name of Sparkman's
- scenario; I thought the old one was pretty bad, and I felt a need to use
- another song title. Also Woodman.
- ----------------------------------------------------------------------
- ----------------------------------------------------------------------
- 2 - Basic Info
- You should probably look at this before you plunge headlong into
- battles and stuff.
- ----------------------------------------------------------------------
- 2.1 - Characters
- Lan - Mr. Hero Guy. This is one of two people you control as you run
- around trying to save the world.
- Megaman - The other character you control. The one that does all the
- actual work, as a Navi running around the Net battling and such. He's
- actually Lan's brother; play MMBN1 for more information.
- Mayl - Lan's sort-of-not-really-he's-completely-clueless girlfriend.
- Her Navi is Roll.
- Dex - The neighborhood bully who sometime (don't ask me) moved back to
- town. His Navi is Gutsman.
- Yai - The whiny, rich, smart, short, spoiled brat. Her Navi is Glyde.
- Chaud - A very skilled NetBattler working for the Official Center. His
- Navi is the sword-wielding Protoman.
- Dr. Hikari - Lan's dad works for SciLab, and is Megaman's creator.
- Dr. Regal - A new NAXA scientist. If your instincts were to not trust
- this guy, you were right.
- ----------------------------------------------------------------------
- 2.2 - Gameplay
- Gameplay in this game takes place in two areas: the real world and the
- Cyberworld. In the real world, you control Lan, who runs around talking
- to people and interacting with objects. The majority of play takes
- place in the Cyberworld, in which you control Lan's Navi, Megaman. When
- Lan jacks into an object connected to the net, control switches to
- Megaman.
- Play as Megaman is similar to Lan's, but occasionally, Megaman will run
- into viruses, or other Navis, that want to battle. After almost every
- battle, your time, as well as your Busting Level (which measures your
- busting level on a scale from 1 to S) is displayed, and you get a
- reward of money, battlechips, or a health refill.
- The main difference between this and other MMBN games is the event
- system. During the game, three tournaments will take place, and during
- each tournament, you'll encounter three story events, out of a possible
- seven, selected at random (almost). Don't try changing it, they're
- decided when you start the game, and only change when you start a new
- game (thanks to megaman player for that info). To get all of the
- events, you'll have to play through the game multiple times. Once you
- beat it the first time, you'll have the option to continue, or start a
- new game on Hard mode. You'll eventually graduate to Super Hard Mode,
- and from there, weirder things happen.
- ----------------------------------------------------------------------
- 2.3 - Battle System
- Occasionally, Megaman will have to battle viruses or another Navi. When
- this occurs, the Cyberworld will disappear and a battle field will
- appear. Half of the battlefield is for Megaman to move around in, and
- the other half is for the enemy/enemies.
- In the top-left corner is your health, and the health of your
- opponent(s) is above or below them. Your main weapon is your buster,
- which you use by pressing B. This slowly drains your opponents' health,
- but the most useful weapons are your battlechips.
- As soon as the battle starts, your chip screen will show up. Here, five
- chips from your folder will appear for you to select. You can only
- select chips with the same chips code (* is a wild card), unless they
- are the same chip. Once you've selected your chips, select 'Run' and
- you can use the chips against your enemies with A. When the custom
- meter at the top of the screen fills up, press L or R to bring up the
- chip screen again.
- During the course of the game, you will acquire certain Souls, which
- you can use in battle. To use a Soul, select a chip of the
- corresponding type (fire, water, etc.), then hit the Unite button. When
- you're done selecting chips, you'll undergo a Soul Change, and Megaman
- will acquire some attributes of the Navi whose Soul he has. You can use
- the Soul for three turns; you could use it indefinitely as long as you
- don't bring up the Chip window three times.
- An interesting new bit is the emotion marker. Usually, it's at normal,
- but if Megaman is damaged enough, you'll get desperate. At this time,
- after a certain bit in the story, you'll be able to use Dark Chips. The
- last one happens when you get bashed around a bunch; the marker goes
- red, and your next chip attack does double damage.
- Dark Chips are very powerful, but when you use them, 1) a glitch will
- affect Megaman, 2) you'll grow a little darker, and 3) you'll
- permanently lose 1 HP. Also, if you've used a Dark Chip in a battle and
- your HP gets to 0 in the same battle, you won't die, but you'll go
- berserk and lose all control of Megaman who will move around and use
- chips independently. Eventually, if you use Dark Chips enough, you'll
- turn evil, and can use DS Chips like Muramasa and BlakWing, but can't
- use certain regular chips.
- If you damage an enemy with a chip attack right before it attacks, the
- enemy will be stunned momentarily and you will go Full Synchro. While
- in this state, the next chip you use that does damage will do double
- damage. If you hit the enemy when it flashes red, you'll score multiple
- Counters and will be able to use x2 Attack chips. If you have Full
- Synchro at the end of a battle, it carries over to your next battle,
- unless you jack out.
- When you win a battle, the result screen will appear. This displays
- your busting time, and also your busting level, which is how well you
- busted the enemy on a scale from 1 to S. Last, you get a small reward,
- which is either money, a battlechip that is specific to the virus or
- Navi you just fought, or a health refill. Occasionally, you'll see a
- GMD in battle. If it survives the battle (it has 1 HP), you'll get
- whatever's inside. Remember both sides can damage it.
- ----------------------------------------------------------------------
- ----------------------------------------------------------------------
- 3 - Walkthrough
- This walkthrough is NOT spoiler-free. It is, in fact, the very
- opposite.
- If you're beginning on Game 2 (Hard mode), you'll notice that your
- folder, NaviCust, Megaman stats, money and BugFrags are all the same.
- You'll also have e-mails describing DublSoul, NaviCust, and the three
- souls you have. Game 3 will be the same, except you'll have five soul
- e-mails.
- ----------------------------------------------------------------------
- 3.1 - The Attack Of Shademan
- -- Battle Intro --
- You'll start with a scene from NAXA (no comment) where they see an
- asteroid heading to Earth. You'll then wake up as Lan in his room. Walk
- over to the PET and press A to pick it up. Megaman will tell you to
- check your mail, so do so to see a news alert. Go downstairs and talk
- to your dad, then your mom, then jack into the microwave. Some viruses
- will be attacking Mr. Prog, and you get to delete them.
- Normal:
- [Virus Battle: Mettaur, Mettaur]
- You'll get an impromptu tutorial here on chips. Select the two Cannons
- and get rid of the Mettaurs.
- [Virus Battle: Mettaur, Mettaur, Mettaur]
- More tutorial, this time on support chips. Grab an AreaGrab and a
- WideSwrd and destroy two Mettaurs, then finish the last one off
- however.
- [Virus Battle: Mettaur, Mettaur, Mettaur]
- In this last battle, you'll learn about the emotion marker and Full
- Synchro. Dispose of the Mettaurs to finish this tutorial.
- Hard:
- [Virus Battle: Mettaur2, Mettaur2]
- [Virus Battle: Mettaur2, Mettaur2, Mettaur2]
- [Virus Battle: Mettaur2, Mettaur2, Mettaur2]
- Super Hard:
- [Virus Battle: Mettaur3, Mettaur3]
- [Virus Battle: Mettaur3, Mettaur3, Mettaur3]
- [Virus Battle: Mettaur3, Mettaur3, Mettaur3]
- -- Net Intro --
- Mr. Prog's still broken, so you need to get a RcvPatch from the Net.
- Talk to your Dad to get some money, then head up to your computer and
- jack in. Go through Lan's PC into the transporter, then follow the blue
- road all the way to the end of ACDC Area 3, but instead of exiting,
- turn left and follow the blue path to the Navi. Talk to him to buy
- RcvPatch, then jack out, go downstairs and talk to your dad. He'll fix
- the microwave, you'll eat breakfast, then you'll leave for town.
- -- Welcome To ACDC Town --
- Dad will have to leave to send an e-mail, so go around town and talk to
- everyone. Two kids are in the park, two people are in front of Yai's
- mansion, and Dex is in front of his house. Head back to the station,
- and you and Dad will head to Elec Town.
- -- Welcome To Elec Town --
- Talk to Dad to see some Engrish, then head down the street to the next
- area. You'll see a pointless scene, then you'll be in control again.
- Head left and talk to Mayl and Yai, then jack in to the stereo. Talk to
- Roll and Glide, then get the BMD in the corner for a RegUP1. Jack out
- and talk to Mayl and Yai again, then your Dad will say he has to go
- abroad, and Mayl and Yai will leave. Continue left to see a crowd
- looking at a speaker with his speaker. There's going to be a Netbattle
- tournament! Yay! Then everyone leaves.
- -- The Attack Begins --
- Go to the previous area and talk to three people in distress near the
- stereo. Jack in and head forward to meet a vampire Navi, who will
- decide to feast on a female Navi (no comment). Jack out and head home,
- then jack in to your computer. Follow the blue path to ACDC Area 3 to
- see a scene between Roll and the vampire. When it's done, check your
- mail to get YaiCode, then continue to Town Area 1. Follow the path (the
- waffle area only goes one place) until you see the entrance to Town
- Area 2; go in and follow the path to the weird area. Find the upper
- teleporter (should be in the upper-left area; hug the right edge) and
- go in. Get the BMD, then use the exit to Town Area 1. Go down and
- through another teleporter.
- -- Loud --
- Go forward to see the Navi. He'll leave, and you'll discover you're in
- the sound system. Jack out and head to Elec Town. Try to get to the
- speaker, and a scientist will stop you. Talk to him, then go back an
- area. Approach the fence and inspect the door to open it. Go up the
- stairs and through the next two areas to the speaker. It will then get
- very LOUD. Naturally, you'll run away. Go back to that stereo system
- and jack in, then talk to the green Navi to fight.
- Normal:
- [Navi Battle: NormlNavi]
- HP: 230
- Strategy: Your first generic Navi battle. He's simple. Stomp him.
- Hard:
- [Navi Battle: NormlNavi]
- HP: 230
- Strategy: Same as last time.
- Super Hard:
- [Navi Battle: NormlNavi]
- HP: 230
- Strategy: And again.
- After winning, jack out and return to the upper level of the speaker
- area. Go around to the other side and jack in.
- -- Speaker System --
- Go forward past the machine and talk to the Mr. Prog to get BootDatA,
- then go back to the machine and turn it on. Run around and get all
- three bats (try the corners), then go talk to Mr. Prog to remove the
- door. Go on to ElTwrComp2. Do the same in this room (grab the LongSwrd
- S for the LifeSrd P.A.), then go on to see Roll and Shademan. You'll
- wax manly, then Shademan will use sound to stop you. You'll revert to
- Lan. Go to the lower level of the sound system and inspect the volume
- knob. Back in Cyberworld, the sound will stop, and you'll do battle
- with Shademan.
- Normal:
- [Navi Battle: ShadM]
- HP: 500
- Strategy: Don't even bother with chips. Hit him five times with your
- buster and the battle will stop.
- Hard:
- [Navi Battle: ShadM Alpha]
- HP: 800
- Strategy: Shoot him five times to make him go away.
- Super Hard:
- [Navi Battle: ShadM Beta]
- HP: 1200
- Strategy: Five hits and it's over.
- Chaud will show up, late as usual, and Protoman will attack Shademan.
- They'll both leave, Roll will thank you, and you'll inspect the item
- Shademan left behind. You'll get ???Data, then appear back in ACDC
- Town.
- -- Daruku Chipu --
- I'm watching too much Axess...anyway, head left to Higsby's shop and go
- in. Talk to Higsby to find that the ???Data is the DarkChip. The more
- you use it, the more evil you will get. Also, your HP will drop. He'll
- tell you never to use it, which isn't bad advice. After that, you'll
- get mail from Dex, along with DexCode. Head home and go to bed.
- ----------------------------------------------------------------------
- 3.2 - The Den/City Battle Tournament
- -- Registration Closes At 9:00 --
- A scene will occur at NAXA, and Dr. Regal will be introduced. Keep an
- eye on this guy. Anyway, you'll wake up in a rush. Get to Elec Town and
- find Jomon in the square. He'll give you JomonCd and tell you to
- register. Head back to the stereo in the previous area and jack in to
- the computer screens on the opposite side of the corner. Go through
- this area to get to Town Area 2, then use JomonCd to get through the
- security cube. Head to where the transporter was, and find the stairs
- down near another transporter (hug the left edge). Go down to Town Area
- 3 and follow the path to an orange Navi. Register your initials, and
- don't mess up, since these will stick for the entire game.
- -- Boldly Going Nowhere --
- Jack out and head back to the square. Talk to Jomon, and he'll tell you
- to follow him, and go exactly nowhere as some scientists show up. He'll
- tell you to talk to the scientists for some tasks.
- -- Your First Task: Run Around Aimlessly --
- The blond scientist will want to help find Mettaur Village. Jack in
- somewhere and head to ACDC Area 2, near the exit to Area 3. Follow the
- winding path to find a purple Navi. He'll tell you to look in the Town
- Areas. Head to Town Area 2 and find the teleporter near the stairs to
- Town Area 3. Go in, then find the green Navi partially under a walkway.
- Talk to it, then jack out and head to Elec Town. Go up on the upper
- walkway (to the speaker system) but stop in the area before. Jack in to
- the Board that says AC and talk to the evil Navi. He'll give you
- LabData, then fight.
- Normal:
- [Virus Battle: Spikey, Spikey, HealNavi]
- The HealNavi's got a chip up his sleeve. Watch out for it. Not like
- it'll do much.
- Hard:
- [Virus Battle: Spikey2, Spikey2, HealNav Alpha]
- The HealNav's packing AreaGrab.
- Super Hard:
- [Virus Battle: Spikey3, Spikey3, HealNav Beta]
- Head back to the blond scientist and talk to him to complete the task.
- -- Your Second Task: Go Find Some Bugs --
- Some idiot's writing his dissertation on a bug he's never seen; you
- need to find some. Head to ACDC Town and inspect the first tree in the
- park (from in the park) to get GoldBgF. Go into Yai's house and inspect
- her teddy bear to find GoldBgM. Go back to the scientist to complete
- this task.
- -- Your Third Task: Stuff --
- The question is simple; the letters are the first letters in numbers.
- OTTFFSS = One Two Three Four Five Sex Seven. The next three are ENT
- (Eight Nine Ten). If she asks a math question, the answer is 0. You'll
- then battle.
- Normal:
- [Virus Battle: Mettaur, Mettaur, MettEX]
- [Virus Battle: Spikey, Spikey]
- [Virus Battle: MettEX, Billy, Boomer]
- Hard:
- [Virus Battle: Mettaur2, Mettaur2, Mett2EX]
- [Virus Battle: Spikey2, Spikey2]
- [Virus Battle: Mett2EX, Silly, Gloomer]
- Super Hard:
- [Virus Battle: Mettaur3, Mettaur3, Mett3EX]
- [Virus Battle: Spikey3, Spikey3]
- [Virus Battle: Mett3EX, Killy, Doomer]
- When you're done, talk to Jomon. He'll give you train access to
- DenDome. Go there.
- -- The Final Fleeting Moments Of Normality --
- Go up the stairs here and head left to the back door. Go up more stairs
- and through the door, then talk to the official, who'll show you the
- pairings. They'll be more or less random, except for some requirements.
- Example: you WILL fight Gutsman your first time around. Remember that
- you'll only experience three of these every time you play through; it's
- the same with all the tournaments.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.21 - The Sixth Sense (vs. Yuko)
- You'll muse over the name Ponta for a second. Leave, then you'll be
- freaked out by a girl who can apparently disappear. Her name's Yuko,
- and she wants to play. Go outside and talk to her, and you'll run
- around a lot. After this scene, read the mail from Mom (or not) and
- head back home. Talk to the guy there to find that Yuko can summon Navi
- ghosts, like some weird pixilated Shaman King. You need to take care of
- some.
- Jack into the Net and head to ACDC Area 1. Take note of the crystal in
- the corner, which will turn yellow, then red, near a ghost. Take the
- last left before the entrance to Area 2 and head to the square area,
- then press A in the top corner to send a normal Navi. Now go to ACDC
- Area 2 and press A behind the merchant (take the first right) to find
- an evil Navi.
- Normal:
- [Virus Battle: MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX]
- Head to ACDC Area 3 and head toward the end of the blue road, then go
- right near the skull door. At the bend in the right dead-end path is an
- evil Navi.
- Normal:
- [Virus Battle: MettEX, MettEX, Boomer]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, Gloomer]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, Doomer]
- Head now to Town Area 1 and go toward the top of the waffled area to
- find a normal Navi, who will give you a BugFrag. Continue along the
- path and past the Area 2 entrance. Go along past the blue door and take
- the next left. You'll find an evil Navi here.
- Normal:
- [Virus Battle: Melody, Melody]
- Hard:
- [Virus Battle: Hellody, Hellody]
- Super Hard:
- [Virus Battle: Felony, Felony]
- Go to Area 2 and head for the first dead end left of the upper
- transporter to find an evil Navi.
- Normal:
- [Virus Battle: MettEX, MettEX, VacuumFan]
- Delete the VacuumFan first. Or, if you have CrakOut's, use them.
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, VacuFan2]
- Same as above.
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, VacuFan3]
- And again.
- If you want, you can go to Town Area 3 and head to the top corner of
- the platform you registered on for another normal Navi. Anyway, jack
- out and talk to Yuko's father, then head to the DenDome and go through
- the doors the official blocked earlier. After a short scene, you'll
- battle Yuko and Ponta.
- Normal:
- [Navi Battle: NormlNav Alpha]
- HP: 300
- Strategy: He's got a slow-moving cannon, a small bomb and a Recov50,
- and can summon certain viruses. Still should be a piece of cake,
- though.
- Hard:
- [Navi Battle: NormlNav Beta]
- HP: 800
- Strategy: More difficult than before. He's got cross bombs, a HiCannon,
- and is packing Blinder. He can also summon Trumpy, use Wind, and can
- summon Tuby to confuse you.
- Super Hard:
- [Navi Battle: NormlNav Omega]
- HP: 1200
- Strategy: This is not an easy battle by any means. He's got a super-
- annoying army of viruses to summon, and his attacks are pretty hard to
- avoid by this stage. He's really fast, so any form of GunSol is a bad
- idea. You'll need to give this a couple of shots, probably.
- After winning, you'll see that Yuko's actually dead, and she'll depart
- for the next world.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.22 - The Case Of The Kidnapped Kid (vs. Gutsman)
- Dex'll come in, with Chisao, and you'll talk for a bit, then they'll
- run off. Leave the room and Dex will return with some great, erm, bad
- news - Chisao's gone! Mail will come in from the alleged kidnapper,
- saying to find the seven clues if Chisao is to live. And only Lan can
- do it. Your first clue:
- OMIQR
- LANUE
- DNSA!
- Read that top to bottom starting at the left to read 'OLD MAN IN
- SQUARE!' Head to Elec Town and talk to the old man in the square (near
- the speaker, at the end). Read your Memo:
- si ivan neerg eht
- !eerht aera nwot ni
- Read that right to left starting at the top to read 'the green navi is
- in town area three!' Head to Town Area 3 and take the first stairs up
- you see. Go left past the merchant and talk to the green Navi to get
- HintData. Read it:
- Might try looking in
- You side
- !flowers of vase the
- Go clockwise, starting with 'You' to get 'You might try looking inside
- the vase of flowers!' Head back to DenDome and go into the main
- entrance on the right. Inspect the flowers with a bow on them and
- you'll get mail from Chisao. He'll start to say he's in the park
- squirrel; go to ACDC Town and look at the squirrel in the park. You'll
- see some writing:
- E-TwrCo--2
- M--Pr-g
- 3-d ---- right
- Fill in the blanks to get 'ElTwrComp2, Mr.Prog, 3rd from right'. Go to
- Elec Town and plug into the sound system, then go to the platform where
- you fought Shademan. Talk to the third Mr. Prog from the right to
- fight.
- Normal:
- [Virus Battle: MettEX, MettEX, Boomer]
- [Virus Battle: Billy, Melody, Melody]
- [Virus Battle: MettEX, Melody, Boomer]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, Gloomer]
- [Virus Battle: Silly, Hellody, Hellody]
- [Virus Battle: Mett2EX, Hellody, Gloomer]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, Doomer]
- [Virus Battle: Killy, Felony, Felony]
- [Virus Battle: Mett3EX, Felony, Doomer]
- You'll get a phone call from the kidnapper, saying he's got five bits
- of data placed around the net, and you've got to get them. Better hop
- to.
- 1. Head to ACDC Area 1 and follow the blue road; take the last left
- before Area 2 to find the first Navi, who'll just give it to you.
- 2. Head to ACDC Area 2 and buy a Bubbler R from the merchant for later.
- Then, go to ACDC Area 3 and run past the entrance to Town Area 1 and
- you'll run into the next Navi, who'll give it to you for 1000 Zennys.
- 3. Go to Town Area 1 and head a little past the Area 2 exit. You'll
- have to take a quiz. The answers are 'Personal Terminal', 'Giraffe',
- 'Jomon Electric', 'Nanako' and 'Hotdog Stand'. You'll get Data3.
- 4. Head to Town Area 2 and enter the lower teleporter. Give the Navi
- the Bubbler R you bought earlier in exchange for Data4.
- 5. Go to Town Area 3, to the platform where you registered. He'll fight
- you.
- Normal:
- [Virus Battle: MettEX, MettEX, HealNavi]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, HealNav Alpha]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, HealNav Beta]
- Jack out and head to the giant speaker's volume knob. You'll get a
- call, then you'll have to fight viruses.
- Normal:
- [Virus Battle: SpikeyEX, SpikeyEX, SpikeyEX]
- Hard:
- [Virus Battle: Spikey2EX, Spikey2EX, Spikey2EX]
- Super Hard:
- [Virus Battle: Spikey3EX, Spikey3EX, Spikey3EX]
- More talk. Chisao will appear. You'll appear at DenDome. Head in for
- your match against Gutsman.
- Normal:
- [Navi Battle: GutsM]
- HP: 500
- Attacks: Pounds the ground, breaking a panel and dropping three rocks.
- Shoots you with what appears to be a buster.
- Strategy: His attacks mainly involve dropping rocks, shooting you and
- breaking panels. All of his attacks are fairly easy to avoid. Keep
- damaging him and he'll go down soon enough.
- Super Hard:
- [Navi Battle: GutsM Beta]
- HP: 1300
- Attacks: Pounds the ground, breaking three panels and dropping three
- rocks.
- Shoots you with what appears to be a buster.
- Strategy: His attacks mainly involve dropping rocks, shooting you and
- breaking panels. All of his attacks are fairly easy to avoid. Keep
- damaging him and he'll go down soon enough.
- After winning, Chisao will confess to staging the kidnapping to help
- Dex win. After some words, you'll receive GutsSoul, which will work
- with any panel-breaking chips. Open up your mail to see an
- instructional program on using Souls.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.23 - Somewhat Damaged (vs. Sparkman)
- After checking the board, you'll get e-mail from Jomon Electric, who's
- giving out free PET checkups. Go outside and talk to the guy who's
- dressed funny. He'll 'fix' your PET, then run off, leaving a Paper
- behind. But wait! He's stolen your folder! Head to Elec Town and talk
- to the woman window shopping in the second area nearest the square,
- then talk to the old man who's window shopping to see a scene.
- Check out the paper. This piece of paper will have seven clues on it.
- From my understanding, there are three possible sets of clues, so
- you'll probably have to go check out the clues. Also, if you don't want
- to run around, you can do a guessing game with the numbers. The old man
- will tell you how many were right each time you guess, so you can use
- that to change your guess until it's right. The two codes I found were
- 1563546 and 9651345, and a cool guy who goes by the name Vecktor found
- 7374262. When you're done, re-equip your folder and head to DenDome for
- your battle.
- Normal:
- [Navi Battle: SprkM]
- HP: 600
- Attacks: Sends a mine at you that explodes in a checker pattern if it
- gets within one square of you.
- Sends a spark that touches every square in a pattern.
- Summons a shadow of you to use a random chip.
- Strategy: If he sends a mine at you, don't be at a square diagonal to
- it when it stops. The spark pattern is easy to avoid. I would suggest
- using charge shots in between chips.
- Hard:
- [Navi Battle: SprkM Alpha]
- HP: 1000
- Attacks: Sends a mine at you that explodes in a checker pattern if it
- gets within one square of you.
- Sends a spark that touches every square in a pattern.
- Summons a shadow of you to use a random chip.
- Strategy: If he sends a mine at you, don't be at a square diagonal to
- it when it stops. The spark pattern is easy to see, but hard to avoid.
- And by gum, he's fast. This will take work.
- Super Hard;
- [Navi Battle: SprkM Beta]
- HP: 1200
- Attacks: Sends a mine at you that explodes in a checker pattern if it
- gets within one square of you.
- Sends a spark that touches every square in a pattern.
- Summons a shadow of you to use a random chip.
- Strategy: If he sends a mine at you, don't be at a square diagonal to
- it when it stops. The spark pattern is easy to see, but hard to avoid.
- And by gum, he's fast. This will take work, since he moves so FAST.
- Most of the time he's GONE.
- When you're done, Terry will have words with his grandfather (the guy
- at Jomon Electric) and they'll both run off.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon]
- Your opponent's Aquaman. You'll get an e-mail from some e-tabloid
- saying water's in your future. Leave the room and go downstairs to find
- your opponent, Shuko, a real nutter of a girl. After she leaves, go
- outside to see her talking to Atsu and Ty. Aquaman'll end up on the
- receiving end of a misunderstanding, and is crying on the Net, which
- turns out ot be pretty bad. Talk to the guy outside to find the Net has
- been flooded. Say 'OK' and you'll get a CybCanst.
- Jack into the Net somewhere to see the water; you've got an air supply,
- as well, so be wary. Go to Town Area 2 and head to the empty circular
- platform. You'll talk, and when he leaves, head to ACDC Area 2. If you
- get near the Area 3 entrance, you'll see him reappear behind a gate you
- can't open. Jack out and return to DenDome. Talk to the other twin to
- find where Shuko is. Head to Elec Town and talk to Shuko to get
- ShukoKey. Return to ACDC Area 2 and open the door, then go through the
- warp point. Follow the path to Aquaman; you'll talk, and he'll bring
- the water down again. Jack out and head to the DenDome for your match.
- Normal:
- [Navi Battle: AquaM]
- HP: 500
- Attacks: Shoots a Bubbler at you.
- Creates two pipes that shoot water.
- Strategy: When he creates the pipes, they'll only shoot water to the
- second-to-last row. Avoiding attacks is generally not a problem. Your
- best time to attack is when the pipes disappear. Try to use the LifeSrd
- P.A. when you get the chance; you should have it now.
- Super Hard:
- [Navi Battle: AquaM Beta]
- HP: 1500
- Attacks: Shoots a Bubbler at you.
- Creates two pipes that shoot water.
- Hurls a water minibomb at you.
- Creates a single waterpipe.
- Strategy: When he creates the pipes, they'll only shoot water to the
- second-to-last row. Avoiding attacks is generally not a problem. Your
- best time to attack is when the pipes disappear. In all honesty, he's
- not too much different from before, except his minibomb is pretty big.
- Also, the single waterpipe can cut off passage from the top row to the
- bottom one.
- When you're done, you'll get AquaSoul. With AquaSoul, your buster will
- charge almost instantly. Very useful.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.25 - You Spin Me Right Round (vs. Topman)
- Like a record, baby...your opponent's Topman. Leave the building and
- approach the square to see an old guy showing his grandson a very un-
- interesting top. The grandson will run off, and the top will break.
- Jack into it and inspect the Mettaur to fight.
- Normal:
- [Virus Battle: MettEX, Dharma, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Karma, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Dogma, Mett3EX]
- Jack out and the grandpa will yell at you. After some discussion, he'll
- shuffle off, leaving his top behind. You'll pick it up and look to give
- it back to him. Go to Elec Town and talk to him; he'll take it back and
- walk off. Head to ACDC Town and talk to the people in the park; they'll
- agree to help the old guy, named Tensuke, if you can answer four
- questions by their hidden Navis. If you answer wrong, you need to
- uncrick their backs by alternating hitting L and R a bunch. I guess
- questions/answers are random. They're not too hard or vital.
- 1. Go to Town Area 1 and go past the Area 2 entrance, then talk to the
- Navi.
- 2. Go to Town Area 2 and find the brown Navi between the warp points.
- 3. Go into the lower warp point in Town Area 2 and talk to the brown
- Navi.
- 4. Go to Town Area 3 and go up the stairs, then talk to the Navi near
- the merchant.
- Once you have all four pieces of data, you'll get Mmbrship. Jack out,
- go to Lan's room and jack in from there, then go to ACDC Area 1, open
- the nearest gate and talk to the brown Navi behind it to fight.
- Normal:
- [Virus Battle: Melody, Melody, Dharma]
- Hard:
- [Virus Battle: Hellody, Hellody, Karma]
- Super Hard:
- [Virus Battle: Felony, Felony, Dogma]
- You'll talk for a bit, and he may have agreed to help. Jack out and
- head to the Elec Town square. You'll see a pretty confusing scene. When
- you're done, head to DenDome for your match.
- Normal:
- [Navi Battle: TopM]
- HP: 600
- Attacks: Shoots two tops at you.
- Drops on you as a top.
- Spins toward you.
- Strategy: The tops move diagonally forward, bouncing off edges. The
- falling top is easy to spot. He moves unusually fast for an old Navi,
- so be wary.
- Hard:
- [Navi Battle: TopM Alpha]
- HP: 900
- Attacks: Shoots two/three tops at you.
- Drops on you as a top.
- Spins toward you in a straight line or diagonally.
- Strategy: The tops move diagonally forward, bouncing off edges. The
- falling top is easy to spot. He moves unusually fast for an old Navi,
- so be wary. Sometimes he'll fire tops and spin diagonally at you at the
- same time; this is hard to avoid, so keep on your toes.
- After the battle, Tensuke will get an unusual amount of support from
- former enemies. Standard revelatory post-battle stuff.
- Super Hard:
- [Navi Battle: TopM Beta]
- HP: 1200
- Attacks: Shoots two/three tops at you.
- Drops on you as a top.
- Spins toward you in a straight line or diagonally.
- Strategy: The tops move diagonally forward, bouncing off edges. The
- falling top is easy to spot. He moves unusually fast for an old Navi,
- so be wary. Sometimes he'll fire tops and spin diagonally at you at the
- same time; this is hard to avoid, so keep on your toes. If you're three
- panels in front of a top or Topman, or any square diagonal to it, you
- won't get hit by its diagonal attack. Sometimes it doesn't help a lot,
- though.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun]
- Well, well, haven't seen this Navi in a while. Mr. Match will pop up to
- say hi, and Lan immediately goes on the defensive. Match will leave,
- and Lan will realize he's hungry. Leave and talk to the girl outside
- the hot dog stand. She'll cook a hot dog, and Match will show up again.
- Apparently he's friends with the girl ever since he saved her business.
- Some thugs will show up and demand money, but Match will shoo them
- away. He'll then leave, saying you can eat his hot dog. Interesting.
- In a completely unrelated incident, her fryer will break. Jack into it
- and inspect the VolGear to fight.
- Hard:
- [Virus Battle: VulGear, VulGear]
- Super Hard:
- [Virus Battle: ValGear, ValGear]
- The fryer still doesn't work. You'll decide to go find Match. Head into
- the Waiting Room in the dome and talk to the guy in there to get
- FireID. Jack in somewhere and head to ACDC Area 3, then go left past
- the Town Area 1 entrance. Open the gate and take the warp, then follow
- the path to Fireman. He's talking to a couple of thug Navis, setting up
- some plan - but sparing the hot dog stand. You'll tell him about the
- fryer and he'll leave.
- Jack out and head to the hot dog stand. Talk to Match to find that he
- fixed it; he'll tell you off for deleting the virus that powered the
- fryer. Then he'll leave; head to the dome for your match. You were
- right, he's planning something with a group he formed once the WWW went
- kaput. One of his goons will call him up and revolt after some talk.
- The other goon will announce the plan to the populous. Match will ask
- Lan to help, for the girl's sake.
- You'll appear in the Waiting Room. Inspect the backpack on the other
- end of the table for the first igniter.
- Hard:
- [Virus Battle: Spikey2, Spikey2, Spikey2]
- Super Hard:
- [Virus Battle: Spikey3, Spikey3, Spikey3]
- The second igniter's in the vending machine in the room before this.
- Hard:
- [Virus Battle: Spikey2, Spikey2, VulGear]
- Super Hard:
- [Virus Battle: Spikey3, Spikey3, ValGear]
- The third igniter's in the desk in front of the Official.
- Hard:
- [Virus Battle: Spikey2, Spikey2, Spikey2EX]
- Super Hard:
- [Virus Battle: Spikey3, Spikey3, Spikey3EX]
- Head to the other side of the dome and inspect the middle vase of
- flowers.
- Hard:
- [Virus Battle: Spikey2EX, Spikey2EX, VulGear]
- Super Hard:
- [Virus Battle: Spikey3EX, Spikey3EX, ValGear]
- The last igniter's in the divider screen.
- Hard:
- [Virus Battle: Spikey2EX, VulGear, VulGear]
- Super Hard:
- [Virus Battle: Spikey3EX, ValGear, ValGear]
- Head back to the arena to find that there's one more igniter in the
- NetBattle machine, and it's a doozy. Jack in and inspect the machine.
- In this next bit, you'll have to disable all of the bombs before the
- timers reach 0. There's going to be one with a shorter fuse than the
- rest each time; it takes priority. After you do this a bunch, inspect
- the machine to battle.
- Hard:
- [Virus Battle: Spikey2, Spikey2, ValGearEX]
- Super Hard:
- [Virus Battle: Spikey3, Spikey3, ValGearEX]
- The MT was disabled successfully, the crooks are gone, and it's finally
- time for your match.
- Hard:
- [Navi Battle: FireM Alpha]
- HP: 1000
- Attacks: Fires a stream of fire at you.
- Shoots fire bombs from his head that temporarily burn your
- panels.
- Fires a slower stream that sets individual panels on fire.
- Sets all but the center square on fire.
- Strategy: Don't know why he's Alpha, there's no normal Fireman. You'll
- need to pay close attention to see what attack he's using. The first
- stream moves rather fast, but the fire bombs are easy to dodge. The
- last two attacks are rather troublesome. Constant vigilance.
- You'll get FireSoul from the battle. Match will end up dumping the
- girl, but she's alright. Weird.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.27 - Gungho Gang (vs. Tetsu)
- Is it just me, or are the blackouts in this scenario really long?
- Your opponent, a guy with too much hair, will come up and talk about
- honorable battle, then leave. Go outside, and two thugs will confront
- you and try to get 100,000z from you. Tetsu will jump on them from the
- top of the dome; they'll run off. You'll talk, then he'll leave. Head
- to the Elec Town square to see those two thugs again with Tetsu.
- Something's going down in Town Area 3.
- Jack in to the Jomon PC and head to Town Area 3. Go up near the
- merchant to see a Navi that's just beaten up 80 other Navis. The lone
- Navi will stumble, and the others will scatter. You've got to clear the
- path. Talk to each Navi to fight.
- Normal:
- [Virus Battle: MettEX, HealNavi]
- [Virus Battle: Billy, HealNavi]
- [Virus Battle: Spikey, HealNavi]
- [Virus Battle: Melody, HealNavi]
- [Virus Battle: Boomer, HealNavi]
- [Virus Battle: VolGear, HealNavi]
- Hard:
- [Virus Battle: Mett2EX, HealNav Alpha]
- [Virus Battle: Silly, HealNav Alpha]
- [Virus Battle: Spikey2, HealNav Alpha]
- [Virus Battle: Hellody, HealNav Alpha]
- [Virus Battle: Gloomer, HealNav Alpha]
- [Virus Battle: VulGear, HealNav Alpha]
- Super Hard:
- [Virus Battle: Mett3EX, HealNav Beta]
- [Virus Battle: Killy, HealNav Beta]
- [Virus Battle: Spikey3, HealNav Beta]
- [Virus Battle: Felony, HealNav Beta]
- [Virus Battle: Doomer, HealNav Beta]
- [Virus Battle: ValGear, HealNav Beta]
- Approach the black Navis, and they'll run off. They'll appear at the
- registration platform, with three groups of three Navis in front.
- You've got more work. Talk to the Navis to fight.
- Normal:
- [Virus Battle: HealNavi, HealNavi, HealNavi]
- [Virus Battle: HealNavi, HealNavi, HealNavi]
- [Virus Battle: HealNavi, HealNavi, HealNavi]
- Hard:
- [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
- [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
- [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
- Super Hard:
- [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
- [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
- [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
- Approach the black Navis again and the lone Navi will come up and say
- he needs to finish them. He'll do just that. Head back to DenDome for
- your match.
- Hard:
- [Navi Battle: HealNav Alpha]
- HP: 800
- Strategy: More powerful than the billion HealNav Alpha's you just
- fought, but still not a huge challenge.
- Super Hard:
- [Navi Battle: HealNav Beta]
- HP: 1100
- Strategy: He's harder to hit now, but not too much more challenging.
- Standard parting words ensue.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon]
- You're fighting Higsby and his Navi. Or so you think...an official-
- looking guy will give you a message saying that Higsby withdrew. You've
- got to get to the bottom of this. Head to Higsby's shop in ACDC Town
- and talk to the Higster. Looks like he's going out of business! A guy
- from NAM will come up and explain that Higsby's wasn't doing too well,
- so they're shutting it down to replace it with a shop specializing in
- scrub brushes. Higsby's going to have to turn some big profits to save
- his shop.
- Anyway, your job is to hand out the flyers to Navis/Mr. Progs. Jack
- into your PC and follow the path to Mr. Prog and give him one. Take the
- path down and give the Navi there a flyer. Head to ACDC Area 2 and take
- a left toward the merchant, then go down and give a flyer to the Navi
- there. Head to the square and give one to Mr. Prog, then give one to
- the Navi in the square. Go to ACDC Area 3 and follow the main road to a
- Navi and give him a HigsbyAd.
- Go to Town Area 1 and give a HigsbyAd to the Navi near the Town Area 2
- entrance. Head into Area 2 and give a flyer to the orange Navi there,
- then give one to the orange Navi near the Area 3 entrance. Head into
- Area 3 and give one to the second Mr. Prog you see, then go to where
- you registered and give a flyer to the person there.
- By now you've given out 11 flyers, but you can still hand out 9 more.
- They're located in your stove, in the hot dog cart, in the stereo
- downtown, in the billboard where Mettaur Village was, and in the sound
- system. For now, head back to Higsby's shop and talk to Nanako. She'll
- give you a chip based on how many you gave out. The NAM guy will come
- in and gloat, then leave. Jack in somewhere and head to Town Area 1. Go
- past the exit and follow the path to the door. Numbrman's been locked
- up!
- Go back to Higsby's and talk to Nanako to get HigsbyKy. Return and
- unlock the door, then go on to a second one. I guess these are random,
- so here were my questions. E-mail me if you come across others, or if
- you don't. (Thanks to Vecktor, amjn64@yahoo.com, rizzolan@yahoo.com and
- Mr Garcia for some of these.)
- "Hi" = "He???" Answer: 110
- x=3, y=4. xyx=??? Answer: 343
- 12,10,8,?,?,? Answer: 642
- 1-31 2-28 ?-?? Answer: 331
- Aug, Apr, May Answer: 845
- Three lines Answer: 111
- 200-80-1 Answer: 119
- 50+50+50 Answer: 150
- 147,258,??? Answer: 369
- Three O's Answer: 000
- Go through and talk to Numbrman. Looks like NAM locked him up, and he's
- pretty mad. Jack out and head to Higsby's to see Higsby and NAMboy
- arguing. A bunch of kids will come in and say how much Higsby's rocks,
- then the NAM guy will leave. Head back to DenDome for your match.
- Hard:
- [Navi Battle: NmbrM Alpha]
- HP: 900
- Attacks: Creates three number balls and sends them your way.
- Creates a triangular angle thing that flys into your area.
- Throws a die bomb into your area.
- Strategy: The ball attack isn't too hard to avoid; shoot the one with
- the smallest number on it. The triangle thing will either fly straight
- or circle around your area, so stay clear. Shoot at the dice like mad.
- He's really hard to hit because there are always things obstructing
- him. The only good time to hit him is after he throws a triangle.
- After the battle, you'll get NumSoul, which works with Atk+ chips.
- ----------------------------------------------------------------------
- 3.3 - We're Going To Disneyland!
- -- What's All This, Then? --
- You'll be congratulated, interviewed, and presented with a really small
- trophy. Then, a scene at NAXA will take place. A week later, you'll
- muse over the DarkChip, then Mayl will come up and ask you over to her
- place. Read the mail, then go to Mayl's house (pink one next to yours).
- Talk to Mayl to get MaylCode, then jack into her computer and head out
- to Town Area 3. Talk to Roll to find that a theme park is opening in
- Den City. An orange Navi will come and challenge Navis to fight viruses
- in exchange for free tickets to Castillo. Talk to the orange Navi to
- fight.
- Normal:
- [Virus Battle: MettEX, MettEX, MettEX]
- [Virus Battle: MelodyEX, MelodyEX]
- [Virus Battle: MettEX, MelodyEX, Gaia]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
- [Virus Battle: HellodyEX, HellodyEX]
- [Virus Battle: Mett2EX, HellodyEX, Gaia+]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
- [Virus Battle: FelonyEX, FelonyEX]
- [Virus Battle: Mett3EX, FelonyEX, GaiaMega]
- Upon winning, you'll get FreePass, and you and Roll will jack out. Mayl
- will attempt to ask you to go with her, but your burglar alarm will go
- off.
- -- Darkmail --
- You'll leave, so go to your room and talk to your mom to untie her.
- She'll go off to sleep, so inspect your computer to find a threatening
- message. Go back and tell Mayl what happened, then jack in somewhere
- and head to Town Area 3. Follow the yellow road to the end with the
- huge gate. You'll try to blast your way in, and a guard will attack
- you.
- Normal:
- [Navi Battle: NormlNav Alpha]
- HP: 300
- Strategy: This guy's got a chip, a Recov50, and knows how to use it. He
- can also summon viruses and use basic attacks. Still, he's a piece of
- cake, especially with GutsSoul. Flatten him.
- Hard:
- [Navi Battle: NormlNav Beta]
- HP: 800
- Strategy: This guy's pretty irritating. He can summon lots of useful
- viruses, and has some other attacks not as effective. Should be sort of
- a challenge.
- Super Hard:
- [Navi Battle: NormlNav Omega]
- HP: 1200
- Strategy: This is not an easy battle by any means. He's got a super-
- annoying army of viruses to summon, and his attacks are pretty hard to
- avoid by this stage. He's really fast, so any form of GunSol is a bad
- idea. You'll need to give this a couple of shots, probably.
- Inspect the guard for his code, then rearrange the letters in numbered
- order to get RAEJDUK. Enter that code, then enter Park Area 1.
- -- Welcome To Happy Land --
- So pink...anyway, follow the yellow/orange road until it ends, then
- take the pink winding path until you find the main road again. Enter
- Park Area 2 and enter the transporter, then go on the light-pink path
- and take the first right. Talk to the evil Navi to fight.
- Normal:
- [Virus Battle: MettEX, MettEX, HealNavi]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, HealNav Alpha]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, HealNav Beta]
- When you're done, he'll reveal he works for Nebula, the DarkChip
- Syndicate, then leave. You'll see a dark scene.
- -- How Cute --
- Later, you'll talk with Mom, and Mayl will work up the courage to ask
- you out. Soon, the weekend comes, and you'll have no choice but to
- answer your mail and learn about the deviling NaviCust. When you're
- done, head to the train station and go to Castillo. Talk to Mayl at the
- gate to go in, then talk to the park worker ahead. Jack in to the cart
- next to him and find the transporter. Talk the Mr. Prog to get
- CastlPCd, then go through the transporter into Park Area 1.
- -- Rescue Heroes...They Always Save The Day! --
- Go to Park Area 2 and enter the transporter, then take the light pink
- path up past where you went last time. Follow the fairly
- straightforward maze of transporters until you find the main road;
- follow it to Park Area 3. Take the last road up and around past the
- conveyor belt. Go right and stay on this path until you see the
- controls. Inspect them to fight.
- Normal:
- [Virus Battle: Shrimpy, Shrimpy, Shrimpy]
- Hard:
- [Virus Battle: Shrimpy2, Shrimpy2, Shrimpy2]
- Super Hard:
- [Virus Battle: Shrimpy3, Shrimpy3, Shrimpy3]
- -- Cedar Point Is Better --
- Jack out and talk to Mayl, who wants ice cream. Go down the stairs and
- inspect the cart to talk to the girl; she'll give you free ice cream.
- Go back and talk to Mayl and you'll go have fun together. When you have
- control again, go down the stairs and into the haunted house. Go
- through (you'll pause to see Mayl chased by a vampire) until you find
- the Django model and inspect it to get GunSol1 G (you can only get it
- once). Come out to see a robot about to cleave Mayl's head. Go up and
- jack in.
- -- Halberd Princess --
- Welcome to the worst part of the game. Talk to the Navi and tell him
- yes to start. You'll go for a bit, then stop at a story area with bits
- missing. Go and find the section with story bits and take 'Mirror', the
- bottom one, back to the story area. Continue to the next part, then go
- find the story bits and bring back 'Big Tree', the top one, to
- continue. At the next stop, you'll have to go and get 'MightyBl', the
- middle. You'll soon get to the end; inspect the switch to fight.
- Normal:
- [Virus Battle: BillyEX, MelodyEX]
- Hard:
- [Virus Battle: SillyEX, HellodyEX]
- Super Hard:
- [Virus Battle: KillyEX, FelonyEX]
- When you're done, you'll jack out. Return to the main square and jack
- into the next robot.
- -- WzDog --
- At the first stop on your tour, go to the tablets and get WzMonkey
- (bottom), then come back and continue. At the second stop, choose
- MagicSel (middle), and at the third, you'll have to get the two middle
- ones, GoodNose and Scratch, then go back and put them in in that order.
- Continue on (you'll stop briefly), then, when you stop, hit the switch
- to fight.
- Normal:
- [Virus Battle: MettEX, BillyEX, BillyEX]
- Hard:
- [Virus Battle: Mett2EX, SillyEX, SillyEX]
- Super Hard:
- [Virus Battle: Mett3EX, KillyEX, KillyEX]
- You'll jack out. Go jack into the robot that looks like a red Tobor.
- -- TinMan --
- You'll stop briefly after starting. Anyway, at the first stop, you'll
- need to find the tablets and get the top and bottom ones on the right -
- War and Emotion, in that order. At the second stop, get the farthest
- right, then the second-farthest; put Bird in first, then Dance. At this
- point, you'll be attacked.
- Normal:
- [Virus Battle: Spikey, SpikeyEX, Dharma]
- Hard:
- [Virus Battle: Spikey2, Spikey2EX, Karma]
- Super Hard:
- [Virus Battle: Spikey3, Spikey3EX, Dogma]
- When you find the third set of tablets, take the middle-right path to
- find ToyPart; return with it, then go on to the switch. Press it to
- fight.
- Normal:
- [Virus Battle: SpikeyEX, MelodyEX, MelodyEX]
- Hard:
- [Virus Battle: Spikey2EX, HellodyEX, HellodyEX]
- Super Hard:
- [Virus Battle: Spikey3EX, FelonyEX, FelonyEX]
- You'll get a phone call from Mayl (about thirty feet away) - a robot
- has entered the haunted house. You'll jack out. Head into the haunted
- house and try to find your way through the dark to the vampire robot.
- Jack in.
- -- Dracky --
- Something's different, but they can't tell what...whatever. Get on and
- wait until the first stop. Find the tablets and get the lower-left one,
- GunSol, and the upper-right one, CrmScarf. Go back and put them in in
- that order. At the second stop, get the leftmost tablet, Otenko, and at
- the third stop, get the second-rightmost one, Sunlight. You'll stop
- briefly again before being stuck in a circle. Choose Apple to go on. At
- the last stop, get the top one on the right, SkyLight, and the bottom
- one on the left, Taiyohh! Grab the Recov80/Vulcan3 (Normal/Hard) in the
- BMD on your way out. Return to the ferry and you'll have another battle
- on the way.
- Normal:
- [Virus Battle: MettEX, VolGearEX, Gaia]
- Hard:
- [Virus Battle: Mett2EX, VulGearEX, Gaia+]
- Go onto the platform to find...no button. Suddenly, the operator Navi
- will transform into...guess who. Shademan will demand the DarkChip, but
- you'll destroy it. That'll make him pretty mad.
- Normal:
- [Navi Battle: ShadM]
- HP: 500
- Attacks: He'll unleash a sound wave that will attack a couple of panels
- in front. Get directly above or below the base of the sound wave.
- He'll send a couple of bats at you.
- Strategy: You'll have no choice but to go without chips for a couple of
- turns. After a bit, you'll get the option to use a couple of DrkSwords.
- Take them both; they're the only things that will damage him, and act
- life LifeSwrds. You won't be penalized this time.
- Hard:
- [Navi Battle: ShadM Alpha]
- HP: 800
- Attacks: He'll unleash a sound wave that will attack a couple of panels
- in front. Get directly above or below the base of the sound wave.
- He'll send a couple of bats at you.
- Strategy: You know the drill. Grab both DrkSwords and have at him.
- Super Hard:
- [Navi Battle: ShadM Beta]
- HP: 1200
- Attacks: He'll unleash a sound wave that will attack a couple of panels
- in front. Get directly above or below the base of the sound wave.
- He'll send a couple of bats at you.
- Strategy: Grab both DrkSwords and slash, then wait for another turn and
- finish him off.
- Having been defeated, Shademan will turn to stone and disappear. You'll
- contemplate the DarkChip, then jack out. You'll be thanked by the
- administration, and Chaud will show up, late as usual, and boy is he
- short. After some explanations, you'll leave.
- ----------------------------------------------------------------------
- 3.4 - Eagle/Hawk Tournament
- -- Two Points! --
- After a dark scene, you'll be at home, and a man from the Eagle/Hawk
- Tournament will be at the door. He'll give you 1 point. You've got to
- go around and find 50 points to enter the Eagle/Hawk Tournament.
- They're everywhere. Here's a list of the points - 66 in all. (Thanks to
- sansaelee@gmail.com and skalla85@yahoo.com for some I didn't have. If
- you know of any not listed here, e-mail me.)
- 10 points:
- Castillo. Jack into the Dracky robot. You'll have to battle.
- Normal:
- [Virus Battle: MettEX, MettEX, LarkEX]
- [Virus Battle: Melody, Melody, LarkEX]
- [Virus Battle: Billy, Billy, LarkEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, BarkEX]
- [Virus Battle: Hellody, Hellody, BarkEX]
- [Virus Battle: Silly, Silly, BarkEX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, TarkEX]
- [Virus Battle: Felony, Felony, TarkEX]
- [Virus Battle: Killy, Killy, TarkEX]
- 5 points:
- DenDome. Jack into the NetBattle machine in the stadium and play Rock
- Paper Scissors with Mr. Prog (he'll stick with the same thing the whole
- time).
- Town Area 2. Enter the upper teleporter and give the orange Navi a
- Cannon C, which you can get at the Town Area 3 merchant. (Buy another
- for the GigaCan1 P.A.)
- 4 points:
- Castillo. Head to where you got Mayl ice cream and jack into the cart,
- then talk to the purple Navi. You'll have to fight.
- Normal:
- [Virus Battle: MettEX, BillyEX, TrumpyEX]
- Hard:
- [Virus Battle: Mett2EX, SillyEX, MuteAnt]
- Super Hard:
- [Virus Battle: Mett3EX, KillyEX, TrumpEX]
- (Thanks to everyone who e-mailed me about this.)
- ACDC Area 3. In the upper-right area, a green Navi will give you these
- for 3000 Zennys.
- 3 points:
- Castillo. An old man in the lower area, hidden by the cart, will give
- you these.
- Town Area 3. Talk to the Mr. Prog near the merchant.
- Park Area 2. Go into the teleporter near the Area 3 entrance and talk
- to the pink Navi.
- 2 points:
- ACDC Town. Go to Dex's house and inspect his Gamecube.
- Castillo. There's a woman partially hidden by the castle; talk to her.
- Castillo. Inspect the steel door in the lower square.
- Castillo. Talk to the boy in the haunted house.
- Town Area 1. Underneath a walkway neat the Area 2 entrance.
- 1 point:
- You start with one.
- ACDC Town. Inspect Mayl's teddy bear.
- ACDC Town. Inspect the chip shelf in Higsby's shop.
- ACDC Town. Inspect Yai's left giraffe shrub.
- ACDC Town. Inspect the painting behind Yai's couch.
- Elec Town. Inspect the metal door with kanji on it.
- Elec Town. Inspect the box behind the fence in the first area.
- Elec Town. Inspect the store Lan and his dad went into during the first
- Shademan scenario.
- Elec Town. Talk to a guy neat the exit to the square, partially hidden.
- Elec Town. Inspect the sound system computer on the upper level.
- DenDome. Inspect the bicycles.
- DenDome. Inspect the leftmost DenDome poster.
- DenDome. Talk to a guy partially hidden by the hot dog shop.
- DenDome. Talk to a kid walking behind the screens inside the main
- entrance.
- DenDome. Inspect the blue door inside the main entrance.
- DenDome. Inspect the trash can inside the contestant entrance.
- Castillo. Inspect the fountain.
- Castillo. Inspect the pirate ship in the lower square.
- ACDC Area 1. Talk to the Mr. Prog near the skull gate.
- Once you've got 50 points, go to the castle in Castillo that was closed
- on your last visit and talk to the employee there. You'll get a Fldr2,
- and then you'll get mail from Jomon Electric, saying they've put a
- banner on your HP, which is basically a link to their HP. Anyway go
- inside the castle. You've found the tournament site! The routine is
- same as last tournament, semi-random events. You'll automatically look
- at the tourney board.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.41 - Bam! (vs. Flave)
- Your opponent's a rather confident curry chef. You'll talk, then he'll
- leave. Exit the castle and head for the lower square to see him make
- some curry. Judging by that old man, it's pretty good curry, too. After
- some more banter, he'll challenge you to a cookoff. You need to be
- getting ready.
- Go to the main square and you'll get e-mail from the 'Cooking Master',
- who'll give you ChefKey. Jack in to the cart and head to Park Area 2.
- Go through Park Area 2 normally until you see a blue gate; unlock it
- with ChefKey and take the path to the left. Talk to the orange Navi and
- he'll talk about how the cooking machine works. Go up to the pan and
- inspect it to start cooking.
- It's a sort of mini-game, really. Cut up the ingredients with B when
- they appear in front of you (takes some practice to get the timing
- right). Press A to push away Mettaurs. If any meat falls (it'll look
- sort of like radishes), let them fall in whole. With practice, he'll
- say you're good enough. You won't stop until you are.
- Now you'll need ingredients. Head to the end of Park Area 3, where you
- restarted the park in the second Shademan scenario. Talk to the black
- Navi to fight.
- Normal:
- [Virus Battle: MagTect, MagTect, ShrimpyEX]
- [Virus Battle: MettEX, BillyEX, ShrimpyEX]
- [Virus Battle: Shrimpy, Shrimpy, ShrimpyEX]
- Hard:
- [Virus Battle: MagTec+, MagTec+, Shrmpy2EX]
- [Virus Battle: Mett2EX, SillyEX, Shrmpy2EX]
- [Virus Battle: Shrimpy2, Shrimpy2, Shrmpy2EX]
- Super Hard:
- [Virus Battle: MagTecX, MagTecX, Shrmpy3EX]
- [Virus Battle: Mett3EX, KillyEX, Shrmpy3EX]
- [Virus Battle: Shrimpy3, Shrimpy3, Shrmpy3EX]
- When you're done, go back to the Cooking Master's Navi and talk; turns
- out the Cooking Master is upset with Flave because he doesn't
- understand the purpose of cooking - to make people happy. Jack out and
- go to the lower square and the cookoff will begin. Do the same thing
- you did in the cooking dojo. Flave's curry will make the old man
- explode (more or less), but with your curry, he'll get to see his dead
- wife. You win! Once everyone leaves, go to the castle to do battle.
- Normal:
- [Navi Battle: NormlNav Beta]
- HP: 800
- Strategy: He's got cross bombs, and can summon some pretty irritating
- viruses. Keep your guard up and keep moving. You should have a couple
- of P.A.'s by now; use them to your advantage.
- Hard:
- [Navi Battle: NormlNav Omega]
- HP: 1200
- Strategy: This is not an easy battle by any means. He's got a super-
- annoying army of viruses to summon, and his attacks are pretty hard to
- avoid by this stage. He's really fast, so any form of GunSol is a bad
- idea. You'll need to give this a couple of shots, probably.
- Super Hard:
- [Navi Battle: NormlNav Omega]
- HP: 1200
- Strategy: This is not an easy battle by any means. He's got a super-
- annoying army of viruses to summon, and his attacks are pretty hard to
- avoid by this stage. He's really fast, so any form of GunSol is a bad
- idea. You'll need to give this a couple of shots, probably.
- When you're done, you'll talk with Flave, and it'll turn out the
- Cooking Master is his dad. You'll end up parting on good terms.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.42 - Ygolohcysp Esrever (vs. Videoman)
- After finding that your opponent is Videoman, his operator will come up
- and request you throw the fight, because Videoman is dying. You'll
- correctly sense that he's full of it, and he'll leave. Head to the end
- of Park Area 1 to find Videoman. Looks like it was a trap. He'll trap
- you in rewind, then send three tapes off to various areas. After he
- leaves, you'll still be trapped in rewind. Your controls are backward
- (not in battle, though).
- Head to Park Area 3. Watch out for the little squares; they'll send you
- back to the beginning of the area. Head toward the area with the switch
- to activate the rides and you'll find the first tape. Touch a rewind
- square to go back, then head to Town Area 2. Go to the lower area and
- grab Video2, then head to ACDC Area 2 and grab the last tape around the
- link to Dex's computer. After a scene, you'll turn back to normal. Head
- to the castle for your match.
- Normal:
- [Navi Battle: VideM]
- HP: 800
- Attacks: Creates a reel of tape on four squares in your area.
- Plays back an image of Megaman, which attacks with an
- EnrgBom1, a twister, or a WideSwrd.
- Uses Rewind and regenerates health.
- Uses FastFwd and starts moving faster.
- Strategy: I HATE THIS GUY. I fought him a jillion times before I won.
- There are constantly two strings of tape appearing to block attacks;
- these strings go with one buster shot. When the reel appears, move off
- the lit squares. The playback is somewhat easy to avoid, if you move
- quickly. If he uses FastFwd, stay in the front of the middle row to
- avoid the reel attack more easily. A stunning attack will undo FastFwd
- or Rewind.
- Hard:
- [Navi Battle: VideM Alpha]
- HP: 1100
- Attacks: Creates a reel of tape on four squares in your area.
- Plays back an image of Megaman, which attacks with an EnrgBom,
- a Tornado, or a WideSwrd.
- Uses Rewind and regenerates health.
- Uses FastFwd and starts moving faster.
- Strategy: Strange though it may be, Videoman was easier for me to
- defeat this time around. There are constantly two strings of tape
- appearing to block attacks; these strings go with one buster shot. When
- the reel appears, move off the lit squares. The playback is somewhat
- easy to avoid, if you move quickly. If he uses FastFwd, stay in the
- front of the middle row to avoid the reel attack more easily. A
- stunning attack will undo FastFwd or Rewind.
- Super Hard:
- [Navi Battle: VideM Beta]
- HP: 1400
- Attacks: Creates a reel of tape on four squares in your area.
- Plays back an image of Megaman, which attacks with an EnrgBom,
- a Tornado, or a WideSwrd.
- Uses Rewind and regenerates health.
- Uses FastFwd and starts moving faster.
- Strategy: He was more furstrating the third time, but the first time is
- still the hardest. There are constantly two strings of tape appearing
- to block attacks; these strings go with one buster shot. When the reel
- appears, move off the lit squares. The playback is somewhat easy to
- avoid, if you move quickly. If he uses FastFwd, stay in the front of
- the middle row to avoid the reel attack more easily. A stunning attack
- will undo FastFwd or Rewind.
- After (if?) you beat him, Viddy and Videoman will argue a lot, then
- leave.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.43 - Blowin' In The Wind (vs. Windman) [Red Sun]
- After reading the board, your opponent will come up and introduce
- herself as Lilly, priestess of such and such. After some friendly
- conversation (for once), you'll leave, and Lilly will...yeah. Anyway.
- Follow a scream to the lower square to see Lilly against Dracky. Jack
- into Dracky and follow the ferry to the end, then inspect the virus to
- fight.
- Normal:
- [Virus Battle: MettEX, Weather, VacuumFan]
- Hard:
- [Virus Battle: Mett2EX, Winger, VacuFan2]
- Super Hard:
- [Virus Battle: Mett3EX, Wither, VacuFan3]
- Jack out, and you'll talk with Lilly. Head home and you'll be
- interrupted by Lilly, who'll knock your PET into the water. Head home
- and talk to your mom, who'll make some lunch. After lunch, Lilly will
- show up, saying Windman's gone nuts, and asking for your help. You'll
- get the GrasFlut. Jack in and head to Park Area 3. When you get to Park
- Area, you'll notice various tornadoes moving about; avoid them. Now you
- know why Park Area is so strangely designed. Also, in battle, wind will
- toss everyone around. Make your way to the now-infamous park switch.
- You'll play the GrasFlut and Windman (and the Net) will return to
- normal. After some talk, you'll jack out. Head to the castle and talk
- to Lilly, then you'll go in for your match. You'll discover that
- Lilly's been drunk (score for Capcom!) during these escapades.
- Normal:
- [Navi Battle: WindM]
- HP: 800
- Attacks: Sends a trio of birds at you.
- Sends two seeking mines at you.
- Sends three tornadoes at you.
- Strategy: This battle would be really easy if the wind wasn't always
- blowing/changing. The birds are simple to avoid, and the mines will
- only turn once.
- Super Hard:
- [Navi Battle: WindM Beta]
- HP: 1500
- Attacks: Sends a trio of birds at you.
- Sends two seeking mines at you.
- Sends three tornadoes at you.
- Sends nine birds at you.
- Strategy: This time around, he is infuriating. The wind is killer. The
- birds are more difficult to avoid, but the mines still only turn once.
- Upon victory, you'll get WindSoul, which works with Wind chips (like
- AirShot). More friendly chatter with Lilly.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman)
- Note: if you're wondering where the title comes from, listen to Bad
- Religion's "Los Angeles Is Burning". In fact, listen to it anyway.
- Your opponent's a new Navi, Burnman. Mr. Match will show up, looking
- for Burnman and his operator. A guy named Atsuki will show up, and he
- and Match will square off. Hot spirit, blah blah blah. They'll then
- agree to NetBattle, and leave. Leave the park and you'll get mail from
- your mom. Head home and she'll give you a WaterGun (to put out
- electrical fires?). Go up and jack in; it's hot. Head to ACDC Area 1
- and you'll see some flames. Your WaterGun doesn't work too well,
- either.
- Head to Higsby's shop and you'll get a FireBstr. Go back home and
- inspect your PC and Megaman will get the FireBstr. To work this thing,
- you need to press B when the meter's at the top. If you have only a few
- fires, a little below will be okay, but with larger fires, if it's too
- low, you'll get burned and lose HP. Put out all the fires on the main
- ACDC road, then jack out.
- Head to Castillo and try to enter the castle to find the cart starts
- smoking. Jack into it and put out all of the fires here. Make your way
- to Park Area 3; you'll find Fireman and Burnman there. Put out the huge
- fire and there'll be more dialogue/fire. Once everyone leaves, head to
- the castle for your match.
- Normal:
- [Navi Battle: BurnM]
- HP: 700
- Attacks: Shoots a stream of fire at you.
- Rushes at you shooting fire.
- Strategy: He's got two flaming jet things that will slide into your
- area and attack. It might be tricky to avoid both of those and
- Burnman's attacks. If you stay on the back row behind a jet as it
- rushes to you, it will stop in front of you and fire harmlessly.
- Hard:
- [Navi Battle: BurnM Alpha]
- HP: 1100
- Attacks: Shoots a stream of fire at you.
- Rushes at you shooting fire.
- Strategy: He's got two flaming jet things that will slide into your
- area and attack. It might be tricky to avoid both of those and
- Burnman's attacks. If you stay on the back row behind a jet as it
- rushes to you, it will stop in front of you and fire harmlessly.
- Super Hard:
- [Navi Battle: BurnM Beta]
- HP: 1500
- Attacks: Shoots a stream of fire at you.
- Rushes at you shooting fire - twice.
- Strategy: He's got two flaming jet things that will slide into your
- area and attack. It might be tricky to avoid both of those and
- Burnman's attacks. If you stay on the back row behind a jet as it
- rushes to you, it will stop in front of you and fire harmlessly. In all
- honesty, he's no harder this time around.
- Match will talk some trash from the audience, and Atsuki will try
- blowing up the NetBattle machine. He'll just set himself on fire.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.45 - Mega Gear Solid (vs. Riki)
- Your opponent's Navi is named Crusher. His operator, named Riki, will
- come in and say some arrogant, but still sort of good-spirited talk. Go
- outside and you'll see Riki talking to his boss. The boss wants him to
- head the Mafia, but he just wants to open a bakery. The boss will then
- take Crusher. You'll talk to Riki, but you'll be scared to take on the
- Mafia.
- Head to the lower level and you'll see a scene with the boss and a
- Mafia-looking guy. Go back up and jack into the cart. This is where you
- go all Solid Snake. There will be guards everywhere, and if they're
- ever looking directly at you, you'll be thrown to the beginning of the
- area. You'll probably be doing a lot of saving here. Sneak your way to
- the end of Park Area 3, with the restart button. You'll break Crusher
- out, but attract some guards.
- Normal:
- [Virus Battle: Weather, HealNavi, HealNavi]
- Hard:
- [Virus Battle: Winger, HealNav Alpha, HealNav Alpha]
- Super Hard:
- [Virus Battle: Wither, HealNav Beta, HealNav Beta]
- Go talk to Riki and he'll thank you. Some Mafia henchmen will try to
- kill you, but the boss will come up and knock them out cold (?). Head
- into the castle for your match.
- Normal:
- [Navi Battle: HealNav Alpha]
- HP: 800
- Strategy: The chip he's carrying is an AreaGrab. Otherwise, standard
- HealNavi fare. This guy summons a lot of viruses, though.
- Hard:
- [Navi Battle: HealNav Beta]
- HP: 1100
- Strategy: He's got a HeroSwrd and some Balls, and likes summoning
- viruses.
- Super Hard:
- [Navi Battle: HealNav Beta]
- HP: 1100
- Strategy: He's got a HeroSwrd and some Balls, and likes summoning
- viruses.
- You'll part on good terms. Riki's gonna talk with the boss about the
- bakery.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.46 - Enviro-Extremism (vs. Woodman) [Blue Moon]
- Note: if you're running an emulator, your game may lock up a bunch
- here. If you use VisualBoyAdvance 0.8, it won't crash, interestingly.
- Thanks to the GameFAQs Blue Moon board for that information.
- Your opponents are Sal and Woodman. Go outside to get mail from her;
- she's selling sandwiches in ACDC park. Go there and talk to her; she'll
- give you a boxed lunch. Some guys will come up and discuss destroying
- the park to put up large buildings. Sal will leave for Elec Town. Head
- to the square in Elec Town and you'll see her talking with some
- friends, I guess. Some people are warping the minds of the
- environmentalists, and they're planting Cyberbombs on the Net. She'll
- ask you to go to DenDome to talk to the mayor.
- Head to DenDome and enter the battle arena to see an old guy make a
- speech against the environment. You'll push him out of the way and jack
- into the machine. Go talk to the green Navi to fight.
- Normal:
- [Virus Battle: MagTect, Walla, Walla]
- Hard:
- [Virus Battle: MagTec+, Walland, Walland]
- Super Hard:
- [Virus Battle: MagTecX, Waldon, Waldon]
- After the battle, check your mail, then head to Castillo and talk to
- Sal. She's upset because she can't contact Woodman. Cut to Park Area 3.
- An orange Navi is convincing Woodman to destroy the Net. Cut to Lan.
- Jack into the cart and head to Park Area 1. This is where the emulator
- may crash.
- Anyway. As you head through, a tree will come and cut you off. These
- things are everywhere, and if you're hit by one, you'll lose a bit of
- HP. Head to Park Area 3, where Woodman is. You'll talk for a bit, then
- the orange Navi will come back. Woodman will tell him off, then kick
- his butt with a wood tower. You'll jack out. Talk to Sal, then enter
- the castle for your match.
- Normal:
- [Navi Battle: WoodM]
- HP: 1000
- Attacks: Shoots out slow-moving seeds.
- Jumps and hits the ground, causing wood towers to pop up in
- your area, up to three times consecutively.
- Strategy: Logs will be rolling at you this entire time. Fire chips are
- effective, no doubt. Overall, this battle isn't very difficult. It may
- take a while to whittle his health down, but avoiding attacks is easy.
- AquaSoul is useful, IMHO. If you've got a Magnum, you can take out the
- back row and stop all of the logs.
- Hard:
- [Navi Battle: WoodM Alpha]
- HP: 1500
- Attacks: Shoots out seeds.
- Jumps and hits the ground, causing wood towers to pop up in
- your area, up to three times consecutively.
- Strategy: Logs will be rolling at you this entire time. Fire chips are
- effective, no doubt. This battle's gotten a bit more annoying this time
- around. The attacks may overwhelm you with their all-at-the-same-time-
- ness. I guess something about this battle gives Megaman a craving for
- Dark chips. If you've got a Magnum, you can take out the back row and
- stop all of the logs.
- When you're done, you'll get yourself a WoodSoul, which works with wood
- chips, such as Boomer1.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.47 - Rock And Roll (vs. Roll) [Red Sun]
- I'll have you know I went through a medley of horrible puns, and this
- one seemed most fitting; Chibi Soma took the only good one. Anyway,
- Mayl and Roll somehow made it this far without us knowing. You'll muse,
- then Mayl will be talking with Yai in the lower square; looks like
- someone's stalking Roll.
- Exit the castle and Yai will run up, saying that someone's kidnapped
- Roll! Jack into the cart there and head to Park Area 1, then talk to
- Glide when you see him (you will). Head to Park Area 3 to see a scene
- with Roll, a mysterious Navi, and a bunch of Mettaurs. You can't get to
- where Roll is, so head to ACDC Area 2. The stalker Navi will be
- shopping there; talk to him to fight.
- Normal:
- [Virus Battle: Weather, LarkEX, LarkEX]
- Hard:
- [Virus Battle: Winger, BarkEX, BarkEX]
- Super Hard:
- [Virus Battle: Wither, TarkEX, TarkEX]
- After the battle, you'll get RoomKey. Return to Park Area 3 and get to
- the lower level, then take the large conveyor belt right when you see
- it. Go up from there, and open the blue gate with RoomKey. Follow the
- path to find Roll, who has obtained the Mettaur's loyalty. Some
- conversation will take place, you'll imply that she's too weak to
- fight, and the rest is history.
- Jack out and head into the castle at Castillo , and Roll will e-mail
- you. Head to Mayl's house and jack into her teddy bear, then talk to
- Roll; she wants to play tag to prove her speed. This bit's a bit weird;
- you need to go up to Roll and press A to tag her, but she's moving
- really fast. At some point, she'll stop for a second; run for her then.
- Do it three times to win. (She appeared right in front of me three
- times.) She'll jack out; follow suit and head for the castle for your
- match.
- Hard:
- [Navi Battle: Roll Alpha]
- HP: 1000
- Attacks: She'll summon a MettEX or a BillyEX to help fight.
- Fires an arrow at you, taking a battle chip.
- Appears in front of you and hits you with those things on her
- head.
- Strategy: For all that speed talk, she's not any faster than any other
- Navi, although she may teleport to another space pretty quickly. Get
- out of the way of the arrow if you want to keep your chips. Otherwise,
- this isn't too difficult.
- You'll praise Mayl and Roll for their mad skillz, and you'll get
- RollSoul, which activates with recovery chips (and has recovery powers
- - rock!). Yai will come down and tell Mayl how great she was. Mayl will
- leave, and Yai will tell you why Mayl joined the tournament (not
- telling - ha ha). They'll leave, and Lan will prove that he is still
- completely clueless.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.48 - Boulder Dash (vs. Metalman) [Blue Moon]
- Another familiar pair o' opponents, Tamako and Metalman. Tamako will
- come up and introduce herself (though you should know her already from
- MMBN3), then have you follow her. Go to the lower square to find Tamako
- with a boulder. She'll try to break it, then justify her lack of rock-
- breaking with some metaphor. You need to work on your fighting spirit.
- She'll give you GateData and tell you to go to Town Area 4.
- Jack in somewhere and head to Town Area 2, then go to the lower level
- and open the gate in the left corner. Follow the path to Drunken
- Master, who wants some booze (score for Capcom!) Head to Park Area 1
- and head for the upper level, near the Town Area 3 exit. Talk to the
- green Navi to buy some CybrJrky for 500z. Head for Park Area 2 and talk
- to the purple Navi you see about halfway along. He'll trade you
- VirusCln for a Spreader L, which you can buy from Higsby.
- Return to Drunken Master and he'll teach you about breaking boulders.
- Go up to a boulder and press A, then hit B when the line hits the
- center of the meter. Do this to three boulders in 20 seconds, then talk
- to DM to complete your training. Return to Castillo and jack into the
- cart in the lower square. Talk to Metalman to have a smash-off. Break
- more boulders than Metalman three times to win. The harder ones don't
- give you more points. Once you're done, head to the castle for your
- match.
- Super Hard:
- [Navi Battle: MetlM Beta]
- HP: 1600
- Attacks: Throws a metal blade around the stage like a boomerang.
- Throws a metal blade straight at you.
- GearChng. The gears appear on your panels, or return to one
- each.
- Fires missiles at your panels.
- Appears in front of you and punches your panel, breaking it.
- Strategy: The gears are the worst things ever. They're always getting
- in the way, and the attacks, consequently, are difficult to avoid.
- Metalman's not too easy to hit, either. Try to use large chips that do
- lots of damage.
- When you win, you'll get MetlSoul, which works with breaking chips
- (with the ball as the elemental picture). Tamako will go in front of
- the camera and advertise the Ura Inn (and get in trouble for it).
- ----------------------------------------------------------------------
- 3.5 - Electopia's Finest
- -- The Presence Of The Dark Soul --
- You've won! You'll get a slighty bigger trophy and the knowledge that
- you're the stompingest NetBattler in Electopia. Hooray! Anyway. You'll
- start to leave, but then Nebula will strike again. Go jack into the
- NetBattle machine and you'll meet Laserman for the first time. You'll
- talk about Dark Souls, then Gutsman/Aquaman will show up. Laserman will
- put your Dark Soul in Gutsman/Aquaman. You'll then do battle.
- [Red Sun]
- Normal:
- [Navi Battle: GtsMDS]
- HP: 600
- Attacks: Pounds the floor, cracking a panel and making three rocks
- drop.
- Whatever you've got in your folder.
- Strategy: He's got all your attacks. If you've packed a killer folder,
- you'll be kicking yourself about now, probably. This guy moves fast,
- and the cracking panels can get irritating. Constant vigilance. If
- you've got WindSoul, however, this is simple.
- Hard:
- [Navi Battle: GtsMDS]
- HP: 800
- Attacks: Pounds the floor, cracking a panel and making three rocks
- drop.
- Whatever you've got in your folder.
- Strategy: This guy's no harder the second time around, just takes
- longer. He's got all your attacks. If you've packed a killer folder,
- you'll be kicking yourself about now, probably. This guy moves fast,
- and the cracking panels can get irritating. Constant vigilance. If
- you've got WindSoul, however, this is simple. Remember not to stay in
- front of him if you've packed a RedSun.
- Super Hard:
- [Navi Battle: GtsMDS]
- HP: 900
- Attacks: Pounds the floor, cracking a panel and making three rocks
- drop.
- Whatever you've got in your folder.
- Strategy: This guy's no harder the third time around, just takes
- longer. He's got all your attacks. If you've packed a killer folder,
- you'll be kicking yourself about now, probably. This guy moves fast,
- and the cracking panels can get irritating. Constant vigilance. If
- you've got WindSoul, however, this is simple. Remember not to stay in
- front of him if you've packed a RedSun.
- [Blue Moon]
- Normal:
- [Navi Battle: AquMDS]
- HP: 500? I forgot to get that.
- Attacks: Fires bubbles that hit two squares.
- Creates two pipes to fire water.
- Whatever you've got in your folder.
- Strategy: What's yours is his. Still a relatively easy battle.
- Aquaman's a pretty slow mover. Try not to stand in front of him too
- much, he may break out a Vulcan chip.
- Hard:
- [Navi Battle: AquMDS]
- HP: 800
- Attacks: Fires bubbles that hit two squares.
- Creates two pipes to fire water.
- Whatever you've got in your folder.
- Strategy: What's yours is his. Still a relatively easy battle.
- Aquaman's a pretty slow mover. Try not to stand in front of him too
- much, he may break out a Vulcan chip. Remember not to stay in front of
- him if you've packed a BlueMoon.
- Super Hard:
- [Navi Battle: AquMDS]
- HP: 800
- Attacks: Fires bubbles that hit two squares.
- Creates two pipes to fire water.
- Whatever you've got in your folder.
- Strategy: What's yours is his. Still a relatively easy battle.
- Aquaman's a pretty slow mover. Try not to stand in front of him too
- much, he may break out a Vulcan chip. Remember not to stay in front of
- him if you've packed a BlueMoon.
- -- Humanity's Second-To-Last, And Last, Hopes, In That Order --
- After the battle, Laserman will put your Dark Soul back. After some
- Dark Soul talk, everyone will jack out. A week later, the fine folks at
- NAXA will try their laser plan. One shot, not allowed to miss...and it
- gets screwed up. Dang. We're screwed, unless Dr. Regal can get a great
- operator and Navi. At the same time, you'll be talking with your Navi
- buddies in ACDC Area. An orange Navi will come up and inform you that
- you're going to be in the world championship NetBattle tournament - the
- Red Sun/Blue Moon Tournament. You'll get a Ticket to go to Netopia.
- Lucky you!
- ----------------------------------------------------------------------
- 3.6 - The Red Sun/Blue Moon Tournament
- -- Sightseeing --
- One week later, you're ready to go. Head to the station and go to the
- airport, then to Netopia. Upon arrival, check your e-mail, then go down
- and left and talk to the guy there. He's your guide all right - name's
- Bonds, and he'll give you a NetPassp, letting you access foreign Nets.
- Go up the stairs near the station and talk to the woman there to get
- some chocolate (hold out for 250z). Then talk to the old guy to fight
- some viruses from his Wowzer Box.
- Normal:
- [Virus Battle: Walla, Walla, GaiaEX]
- Hard:
- [Virus Battle: Walland, Walland, Gaia+EX]
- Super Hard:
- [Virus Battle: Waldon, Waldon, GaiaMegEX]
- After that, go and talk to the boy on the right side of this area, then
- go into the alley. Talk to everyone here. You can jack into the chariot
- statue and get the BMD to add to your NaviCust map.
- -- This Happens To Me All The Time --
- When you're done, go back and talk to the guide. He'll start leading
- you to your hotel, but a guy in a car will pull up and knock you out.
- You'll wake up in a hotel room, and overhear the kidnapper saying he
- broke the key into four and hid it in Netopia Area. You've got to look
- for it. Inspect the bust on the dresser to jack into it.
- -- Key Search --
- When in the first area, find the program and talk to it to get
- HotelPCd. Find the warp point and go through to enter Netopia Area. Go
- along the upper-right path and inspect the box at the end. You'll get
- KeyDataB, but it's booby trapped!
- Normal:
- [Virus Battle: BillyEX, BillyEX, BoomerEX]
- Hard:
- [Virus Battle: SillyEX, SillyEX, GloomerEX]
- Super Hard:
- [Virus Battle: KillyEX, KillyEX, DoomerEX]
- Return to the center area and go on the lower-left path and up the
- stairs. Take the upper-left path at the junction to find the box with
- KeyDataA.
- Normal:
- [Virus Battle: MagTectEX, VolGearEX, VolGearEX]
- Hard:
- [Virus Battle: MagTec+EX, VulGearEX, VulGearEX]
- Super Hard:
- [Virus Battle: MagTecXEX, ValGearEX, ValGearEX]
- Go down the stairs and take the paths down to the box with KeyDataD.
- Normal:
- [Virus Battle: ShrimpyEX, ShrimpyEX, BoomerEX]
- Hard:
- [Virus Battle: Shrmpy2EX, Shrmpy2EX, GloomerEX]
- You might want to throw AirShoes on for this battle, if you have it.
- Super Hard:
- [Virus Battle: Shrmpy3EX, Shrmpy3EX, DoomerEX]
- Return to the center area and take the lower-right path, then take the
- lower-left path and go to the box with KeyDataC.
- Normal:
- [Virus Battle: LarkEX, MagTectEX, LarkEX]
- Hard:
- [Virus Battle: BarkEX, MagTec+EX, BarkEX]
- Super Hard:
- [Virus Battle: TarkEX, MagTecXEX, TarkEX]
- Jack out and you'll head to the door and unlock it, but the kidnapper
- will come in, with your guide. Turns out you just cleared the prelims.
- They'll leave, and you'll go to sleep. The next day, you'll be ready to
- compete. Leave, then go into the alley and enter the Colosseum. Inspect
- the mouth thing* next to the pairing chart and you'll prove your
- contestanthood. The pairings will appear on the chart.
- *Note: this is an actual object. It is the Mouth of Truth, located in
- the Baths of Caracalla, in the ancient Roman city of Caracalla. By
- legend, if you put your hand in and told a lie, your hand would be
- bitten off. Looks like CoA got something right, at least.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie)
- Your opponent's from NetFrica, and he'll show up. His name's Paulie,
- and he'll invite you to see the Water Festival in his village. You'll
- end up in NetFrica. Go up the slope and jack into the statue everyone's
- standing around. Go to the other end and talk to the Navi to battle if
- you don't have NetFricC.
- Normal:
- [Virus Battle: MagTect, MagTect, BoomerEX]
- [Virus Battle: Walla, BoomerEX]
- [Virus Battle: LarkEX, ShrimpyEX, BoomerEX]
- Hard:
- [Virus Battle: MagTec+, MagTec+, GloomerEX]
- [Virus Battle: Walland, GloomerEX]
- [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
- Super Hard:
- [Virus Battle: MagTecX, MagTecX, DoomerEX]
- [Virus Battle: Waldon, DoomerEX]
- [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
- Head into the warp point and open the cube, then head into the conveyor
- belt and go around to the large area. A bunch of Navis will be grouped
- around a statue, ready to become Village Champion after winning the
- WaterGod Quest. After the idol takes off, everyone'll run off. Head
- back along the blue path into Netopia Area. Get to the center, then go
- to the lower-left area and up the stairs. Go through the exit to enter
- Sharo Area; follow the upper-right wall (don't touch the conveyors)
- until you see the idol, then go up and inspect it to get it. Jack out
- and jack in again, then head to the meeting area and talk to the orange
- Navi. You'll be crowned Village Champion! But the river's dried up!
- You'll jack out automatically. Apparently, you've got to jack in to the
- big idol across the river and fix it. You'll get LionKey. Jack into the
- statue you jacked into before and head to the center of NetFrica Area,
- where you won. Take the slope up and then the one down. Inspect the
- triple gate; you'll unlock the first with LionKey. Inspect the second
- for some questions; the answers are '4', '2', '60', 'Green' and '22'.
- Inspect the final gate to fight.
- Normal:
- [Virus Battle: MettEX, Mettaur, MettEX]
- [Virus Battle: SpikeyEX, Spikey, SpikeyEX]
- [Virus Battle: VolGearEX, VolGear]
- Hard:
- [Virus Battle: Mett2EX, Mettaur2, Mett2EX]
- [Virus Battle: Spikey2EX, Spikey2, Spikey2EX]
- [Virus Battle: VulGearEX, VulGear]
- Super Hard:
- [Virus Battle: Mett3EX, Mettaur3, Mett3EX]
- [Virus Battle: Spikey3EX, Spikey3, Spikey3EX]
- [Virus Battle: ValGearEX, ValGear]
- Inspect the water drop to get RecvrDrp, then jack out. Go and jack into
- the other statue to become trapped in a labyrinth. Yay. There's sixteen
- areas here; here's a handy chart. Comp numbers in the bottom left
- corner; warp number placed where they would be. When there's a number
- of Navis in the center, those Navis are lying in the middle of the
- area, and you'll have to fight the same number of battles to get to
- another warp.
- _______________ _______________ _______________ _______________
- | || || || |
- | 6 5 || 3 10 || 2 5 || 13 6 |
- | || || || |
- | || || || 1 Navi |
- | || || || |
- | || || || |
- | Exit || 13 || 11 || 11 |
- |1______________||2______________||3______________||4______________|
- _______________ _______________ _______________ _______________
- | || || || |
- | 1 7 || 1 14 || 15 14 || 10 16 |
- | || || || |
- | 2 Navis || || 4 Navis || 5 Navis |
- | || || || |
- | || || || |
- | 3 || 4 || 5 || 12 |
- |5______________||6______________||7______________||8______________|
- _______________ _______________ _______________ _______________
- | || || || |
- | || 8 2 || 9 4 || |
- | || || || |
- | || || || |
- | || || || |
- | || || || |
- | 11 || 13 || 3 || 8 |
- |9______________||10_____________||11_____________||12_____________|
- _______________ _______________ _______________ _______________
- | || || || |
- | 2 10 || 7 15 || 14 || Water God |
- | || || || |
- | || || 3 Navis || |
- | || || || |
- | || || || |
- | 4 || 6 || 7 || 8 |
- |13_____________||14_____________||15_____________||16_____________|
- omnislash28027@yahoo.com found a path that has you fight only six
- battles: left, down, down, down, left, down, right, left, right. If
- anyone can find one for only five, let me know. When you get to the
- Water God, inspect it to fight.
- Normal:
- [Virus Battle: MettEX, LarkEX]
- [Virus Battle: LarkEX, LarkEX]
- [Virus Battle: MettEX, LarkEX, MettEX]
- [Virus Battle: ShrimpyEX, ShrimpyEX, Trumpy]
- [Virus Battle: LarkEX, ShrimpyEX, Trumpy]
- Hard:
- [Virus Battle: Mett2EX, BarkEX]
- [Virus Battle: BarkEX, BarkEX]
- [Virus Battle: Mett2EX, BarkEX, Mett2EX]
- [Virus Battle: Shrmpy2EX, Shrmpy2EX, MuteAnt]
- [Virus Battle: BarkEX, Shrmpy2EX, MuteAnt]
- Super Hard:
- [Virus Battle: Mett3EX, TarkEX]
- [Virus Battle: TarkEX, TarkEX]
- [Virus Battle: Mett3EX, TarkEX, Mett3EX]
- [Virus Battle: Shrmpy3EX, Shrmpy3EX, Xylos]
- [Virus Battle: TarkEX, Shrmpy3EX, Xylos]
- After that, you'll use RecvrDrp to return the river to normal...guess
- that's the normal color. Inspect the ostrich to head to the airport,
- then go back to Netopia. Head into the colosseum to fight.
- Normal:
- [Navi Battle: HealNav Alpha]
- HP: 800
- Strategy: He's replaced bombs with Balls (sorry), has a sword (wide or
- long), is packing an AreaGrab and can summon viruses. Still, easy
- fight.
- Super Hard:
- [Navi Battle: HealNav Beta]
- HP: 1100
- Strategy: He's a little harder. Try to defeat him quickly before the
- virus hordes come.
- When you win, it'll be revealed that Paulie planted viruses in the
- WaterGod. He's tired of being looked down on just for being a kid
- (sounds like Case Closed). After some talk, everyone'll forgive and
- forget.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun]
- Your next opponent's Raoul, from Battle Network 2, and Thunman. A guy
- will come up and announce a NetBattle event in his cafe. The winner
- gets some bread! Woo. As you leave, an old guy will ask you to
- demonstrate your strength.
- Normal:
- [Navi Battle: NormlNav Alpha]
- HP: 300
- Strategy: Flatten him. He is a piece of cake.
- Hard:
- [Navi Battle: NormlNav Beta]
- HP: 800
- Strategy: This is not a difficult battle anymore.
- After you stomp him, he'll say you're not ready to compete, then leave.
- Whatever. Head to your hotel and jack in, then head to Netopia Area.
- Head to the center, then take the lower-right path and go up. Talk to
- the orange Navi to fight.
- Normal:
- [Virus Battle: Moloko, Moloko, MolokoEX]
- Hard:
- [Virus Battle: Milko, Milko, MilkoEX]
- Super Hard:
- [Virus Battle: Macko, Macko, MackoEX]
- You scored some good bread, but Megaman's not feeling up to par. You're
- losing HP by the second! You'll jack out. Go into the colosseum and
- talk to Raoul, who thinks he knows who did it - Gresply Nekrom. The
- Trial of Life or Death. You've got to lift the curse. Go into the
- hotel, jack in, and RUN LIKE MAD WHEREVER YOU GO. If you're low on
- health, enter a battle and use some recovery chips. Your health won't
- drop below 1, but having a health of 1 isn't the greatest thing.
- Anyway. Take the lower-right path into Yumland Area and follow the main
- road to the end, then go back and take the path opposite it to find
- KindnesM. Take another off-path at the main road's final bend to find
- WisdomM. Jack out and in again, then head toward Sharo and take the
- path to BraveryM. Return to the center and head on the upper-right path
- until you get StrengthM. Once you have all four, return to the center
- of Netopia Area and go onto the upper-right path and take a left. Open
- the door with the four marks, then grab the CursDoll at the end of the
- path. Return to Thunman (near the Yumland exit) and talk to him. He'll
- undo the curse, and you'll jack out. Head to the colosseum for your
- battle.
- Normal:
- [Navi Battle: ThunM]
- HP: 800
- Attacks: Shoots a stream of lightning at you.
- Generates lightning that falls from the sky.
- Strategy: He's got a cloud that periodically shoots little bolts at
- you. Easy enough to dodge, I would think. My advice - use WindSoul, if
- you have it. Works like a charm.
- Hard:
- [Navi Battle: ThunM Alpha]
- HP: 1200
- Attacks: Shoots a stream of lightning at you.
- Generates lightning that falls from the sky.
- Strategy: He's got a cloud that periodically shoots little bolts at
- you. Easy enough to dodge, I would think. My advice - use WindSoul, if
- you have it. Works like a charm.
- When you win, Rauol will reveal that his tribe elder cursed Megaman in
- hopes that Raoul would win; Raoul, however, wouldn't stand for it.
- After some talk, the Elder will pronounce Raoul the new Elder. You'll
- get ThunSoul, which activates with electric chips, like MagBolt.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.63 - Cool Runnings (vs. Coldman)
- Your opponent's Coldman, from Sharo. A guy in a coat will be
- complaining that it's too hot, and he's gonna do something about it.
- The temperature, in a completely unrelated development, starts
- dropping. An official will come up and ask for help, as Coldman is
- wreaking havoc. Return to your hotel and jack in, then head to Netopia
- Area. Go up the stairs and keep going until you see Coldman with some
- snowmen. Confront him, and he'll return the room to normal, then leave.
- Jack out and head outside to find it snowing.
- You'll check your mail to find a cold air mass from Sharo has hit
- Netopia. Go to the airport and head to Sharo, then follow the path to
- the Space Center. Ivan Chillski sent a signal to a satellite to cause
- this panic, and knocked out the officials. Now they need your help.
- Before you start, make sure you have a HeatShot C, a FlmLine1 F, a
- BlkBomb Z, and a HeatBrth K. You'll need them to restart the torches.
- You can get a HeatShot C from Higsby's shop, a FlmLine1 F from your
- Fldr2 (or you can order it from Higsby), a BlkBomb Z from a PMD (Purple
- Mystery Data) in Sharo Area, and a HeatBrth K from the merchant in
- Netopia Area. You won't lose the chip by installing it.
- Once you've got all of those, return to Sharo and inspect the first
- snowdrift, then inspect the door of the first house to get a shovel.
- Return to the snowdrift and inspect it, then press B as fast as you can
- to clear the snow. Jack into the antenna and inspect the left snowman
- to fight.
- Normal:
- [Virus Battle: MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX]
- Inspect the middle snowman.
- Normal:
- [Virus Battle: MettEX, BoomerEX]
- Hard:
- [Virus Battle: Mett2EX, GloomerEX]
- Super Hard:
- [Virus Battle: Mett3EX, DoomerEX]
- Inspect the right snowman.
- Normal:
- [Virus Battle: MettEX, MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
- Inspect the middle torch to insert the FlmLine1 F. Jack out and follow
- the path to the split, then take a right until you reach the dead end.
- Get rid of the snowdrift and jack into the antenna, then inspect the
- lower-left snowman.
- Normal:
- [Virus Battle: MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX]
- Inspect the upper-left snowman.
- Normal:
- [Virus Battle: MettEX, BoomerEX]
- Hard:
- [Virus Battle: Mett2EX, GloomerEX]
- Super Hard:
- [Virus Battle: Mett3EX, DoomerEX]
- Inspect the middle snowman.
- Normal:
- [Virus Battle: Walla, BoomerEX]
- Hard:
- [Virus Battle: Walland, GloomerEX]
- Super Hard:
- [Virus Battle: Waldon, DoomerEX]
- Inspect the upper-right snowman.
- Normal:
- [Virus Battle: MettEX, Walla]
- Hard:
- [Virus Battle: Mett2EX, Walland]
- Super Hard:
- [Virus Battle: Mett3EX, Waldon]
- Inspect the lower-right snowman.
- Normal:
- [Virus Battle: MettEX, MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
- Inspect the marked torch to insert the BlkBomb Z and light the torches.
- Jack out and head someplace warm, then take the down road left of the
- second antenna. Get to the snowdrift and clear it, then jack into the
- antenna and inspect the lower-left snowman.
- Normal:
- [Virus Battle: MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX]
- Inspect the upper-left snowman.
- Normal:
- [Virus Battle: MettEX, BoomerEX]
- Hard:
- [Virus Battle: Mett2EX, GloomerEX]
- Super Hard:
- [Virus Battle: Mett3EX, DoomerEX]
- Inspect the upper-right snowman.
- Normal:
- [Virus Battle: MettEX, Walla]
- Hard:
- [Virus Battle: Mett2EX, Walland]
- Super Hard:
- [Virus Battle: Mett3EX, Waldon]
- Inspect the lower-right snowman.
- Normal:
- [Virus Battle: MettEX, MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
- Inspect the torch to insert the HeatBrth K. Jack out and warm up, then
- go to the first split in the road and go left. Clear the snowdrift and
- jack in, then inspect the snowman.
- Normal:
- [Virus Battle: MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX]
- Inspect the left snowman.
- Normal:
- [Virus Battle: MettEX, MettEX, MettEX]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
- Inspect the right snowman.
- Normal:
- [Virus Battle: MettEX, BoomerEX]
- Hard:
- [Virus Battle: Mett2EX, GloomerEX]
- Super Hard:
- [Virus Battle: Mett3EX, DoomerEX]
- Inspect the torch to insert the HeatShot C and fix the final antenna.
- It's cooled down, finally, although Netopia's still cold. Head to the
- colosseum to do battle.
- Normal:
- [Navi Battle: ColdM]
- HP: 800
- Attacks: Creates ice cubes that he pushes at you.
- Creates ice cubes in your area.
- Blows cold air at you.
- Strategy: If you have WindSoul, just blow his ice cubes back at him for
- significant damage. Otherwise, he moves fast, so don't use slow-moving
- chips. Watch for the ice cubes.
- Super Hard:
- [Navi Battle: ColdM Beta]
- HP: 1500
- Attacks: Creates ice cubes that he pushes at you.
- Creates ice cubes in your area.
- Blows cold air at you.
- Stomps on you.
- Strategy: If you have WindSoul, just blow his ice cubes back at him for
- significant damage. Otherwise, he moves fast, so don't use slow-moving
- chips. Watch for the ice cubes.
- When you win, the storm'll be over. You'll exchange harsh words with
- Chillski, then the Officials will arrest him.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.64 - Darkness Falls (vs. Protoman) [Blue Moon]
- How fitting that you and Chaud would meet at Blue Moon. Some officials
- will come out and talk about Protoman's DarkSoul. Chaud will then call,
- wishing to talk. Head to the hotel; Chaud will be on the bed. Turns out
- Protoman is possessed by a DarkSoul after all; Chaud used a DarkChip
- while being attacked by 500 Syndicate Navis. Suddenly, Protoman will
- jack himself into the Net. Chaud will leave, and you'll jack in.
- You'll see a scene with Protoman in the Undernet. Head to NetFrica Area
- and find the warp to the idol, then go past it and take the path up to
- Sharo Area. You'll get mail from Chaud. Go to the end of the path and
- talk to the Navi - looks like you'll need the C-Slider. Go to NetFrica
- Area and take the northern exit to Sharo. Talk to the orange Navi. Now
- you need to collect the parts. Buy the BordPart in the lower part of
- Town Area 2 for 2000 Zennys. Buy the JetParts from a Navi in lower Town
- Area 3 for 3000 Zennys (go through Park Area 1). Get the WingPart in
- Yumland (Navi under a slope) for 4000 Zennys. Head to Sharo Area and
- find the door to unlock for 500 Zennys. Talk to the girl behind it to
- get the C-Slider.
- Right. Return to the orange Navi in Sharo and go along the small path,
- then enter the Undernet. This is the single most maze-like part of the
- game. Chaud will contact you with a line to connect to Megaman, so he
- can command him; press L to talk to Chaud when you need to. At the
- first split here, go forward, then head to the left corner. Continue
- until you come to a 'Y' sort of split. Take the right path and enter
- the transporter. A big door will be in the way. Chaud will tel you to
- find Redkey somewhere in Undernet 1, in the middle of four bones, he
- says.
- Take the warp and get on the conveyor belt to return to the beginning.
- Follow the path you were on before until you come across four fangs in
- the path (no, it's not right in the beginning). Return to the wall and
- go through. In this area, go up the ramp at the first junction, then go
- back left and go down the ramp. Go right and past the ramp, then follow
- this path to the end to find that you need BlueKey and GreenKey.
- The BlueKey's in the right corner of the only square you can see when
- you're right next to the door. On this same square is the other
- addition to your NaviCust map. Go there, then head back along the path.
- When you see two conveyor belts at a corner, take both of them, then
- search on the panel on which you now stand. Return to the door to go
- through.
- To get through this area, take a left at the first junction, then go
- forward, then two rights. Go through the warp points until you're on
- the red path, then head forward to the door. You need YelowKey,
- WhiteKey and BlackKey. For YelowKey, go back through all of the warps,
- then go as far up-right as you can. You'll find nine fangs in a row -
- search the panel in front of the middle one. Go to the other end of
- this area to find the corner with six bones. Search the corner for
- WhiteKey. For BlackKey, take the warp you took to get to the door, then
- when you're on the platform with two warps, search the bottom corner.
- Return to the door and open it, then continue to Undernet 6.
- In here, take the closer stairs and follow the path to the conveyors.
- Take the left conveyor when you get the chance to walk on the wide
- ramp. Talk to the Navi at the end to fight.
- Normal:
- [Virus Battle: VolGearEX, VolGearEX, HealNavi]
- Hard:
- [Virus Battle: VulGearEX, VulGearEX, HealNav Alpha]
- Super Hard:
- [Virus Battle: ValGearEX, ValGearEX, HealNav Beta]
- Go on to Undernet 5, where Protoman is. Follow the one path until you
- see a cutscene with Protoman (I keep wanting to type Blues). You'll
- come up and engage the black Navi. Chaud will ask to operate Megaman
- for these battles. Oh, why not.
- Normal:
- [Virus Battle: MettEX, MettEX, MettEX]
- [Virus Battle: LarkEX, LarkEX]
- [Virus Battle: MelodyEX, MelodyEX]
- [Virus Battle: MolokoEX, MolokoEX]
- These guys will kill themselves running through poison panels.
- [Virus Battle: MettEX, MettEX, VacuumFan]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
- [Virus Battle: BarkEX, BarkEX]
- [Virus Battle: HellodyEX, HellodyEX]
- [Virus Battle: MilkoEX, MilkoEX]
- These guys will kill themselves running through poison panels.
- [Virus Battle: Mett2EX, Mett2EX, VacuFan2]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
- [Virus Battle: TarkEX, TarkEX]
- [Virus Battle: FelonyEX, FelonyEX]
- [Virus Battle: MackoEX, MackoEX]
- These guys will kill themselves running through poison panels.
- [Virus Battle: Mett3EX, Mett3EX, VacuFan3]
- Afterwards, the black Navi will unlock Protoman, who will delete the
- black Navi. He'll then lunge at Megaman. Chaud will try to convey his
- emotions to Megaman to give them to Protoman. He'll be knocked down,
- then wake up remembering nothing. (In Japanese, Chaud told Lan to go
- Full Synchro, which they did, knocking Protoman out. When he woke up,
- he remembered nothing.) Chaud will head for the colosseum. Follow him
- for your match.
- Normal:
- [Navi Battle: ProtM]
- HP: 1000
- Attacks: Moves in front of you and uses WideSwrd.
- Moves to the front row and uses HeroSwrd.
- Strategy: The only time you can hurt Protoman is right after he's
- attacked. Stay in the center of your area. If he uses WideSwrd, move
- back one and strike. If he uses HeroSwrd, move up or down. Other times,
- he puts up a shield when you attack. Really annoying battle, mostly
- because there's basically no time between when he moves to strike and
- when he strikes.
- Super Hard:
- [Navi Battle: ProtM Beta]
- HP: 1600
- Attacks: Moves in front of you and uses WideSwrd.
- Moves behind you and uses WideSwrd.
- Moves to the front row and uses HeroSwrd.
- Uses the Delta Ray Edge.
- Strategy: This isn't going to be fun. The only time you can hurt
- Protoman is right after he's attacked. Stay in the center of your area.
- If he uses WideSwrd, move back one and strike. If he uses HeroSwrd,
- move up or down. Other times, he puts up a shield when you attack.
- Really annoying battle, mostly because there's basically no time
- between when he moves to strike and when he strikes. Useful: he'll move
- four times after an attack, then move to attack again, unless he uses
- Delta Ray Edge. I think the only way to avoid Delta Ray Edge is to move
- down, then back. He won't adjust to hit you, he needs to complete the
- triangle. If you get to the back row before he hits from behind, he'll
- stop. He'll glint before he does it, but you'll have basically no time
- to move.
- After the battle, Lan doesn't care about Chaud much more than he did
- before, but Megaman got himself a ProtSoul. Works with any sword chip.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.65 - The Way Of The Kendodo (vs. Kendoman)
- Kendoman's from NetFrica, along with, apparently, his operator, Mr.
- Famous. He brought with him the Navi that can coach young people well,
- Kendoman. He'll tell you to go to NetFrica and say hi. From a distance,
- some weirdo is watching.
- Leave and head to the station, then go to NetFrica. Talk to the guy
- there to find that Kendoman is in NetFrica Area. Go up the slope and
- jack into the statue, then head to the end and talk to the Navi to
- fight (if you don't have NetFricC).
- Normal:
- [Virus Battle: MagTect, MagTect, BoomerEX]
- [Virus Battle: Walla, BoomerEX]
- [Virus Battle: LarkEX, Shrmpy2EX, BoomerEX]
- Hard:
- [Virus Battle: MagTec+, MagTec+, GloomerEX]
- [Virus Battle: Walland, GloomerEX]
- [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
- Super Hard:
- [Virus Battle: MagTecX, MagTecX, DoomerEX]
- [Virus Battle: Waldon, DoomerEX]
- [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
- Head into NetFrica Area and head into the large conveyor, then go down
- and around to the other side. Follow this path until you find Kendoman.
- Talk to him, and he'll make you call him Master Kendoman. He'll mistake
- you for a student and give you a CybrSwrd. You've got to practice
- Kendo. He's got three practice machines, one in Yumland, one in Sharo
- and one in Netopia. Head to Netopia and jack into the hotel room, then
- head to Yumland Area (the lower-right exit). Follow the main road until
- you find the training machine.
- This is an interesting sort of game. You need to press the proper arrow
- with A according to how he moves. Press the arrow that appears with the
- A button. If he says Block!, you need to press Left+A; it's hard to
- time that right, though. You've got 50 seconds. He'll give you License1
- when you're done.
- Head to Netopia Area and go up the ramp to Sharo, then spar with the
- Kendo machine here to get License2. Continue on to Sharo Area and head
- right to find the last training machine and get License3. When you're
- done, head back to NetFrica and talk to Kendoman. He'll apologize for
- grilling you, then you'll both jack out. Head to the colosseum for your
- match. Mr. Famous won't show up, and he doesn't have much time to do
- so.
- Head to NetFrica (real world) and approach the ramp to see a scene.
- Some lions have some villagers trapped! Guess the blonde guy's getting
- revenge for something; he's controlling the lions with radio waves from
- a statue. Head up the ramp and jack into the lion statue, then go to
- the left antenna and inspect it to fight.
- Normal:
- [Virus Battle: MettEX, BillyEX, BoomerEX]
- Hard:
- [Virus Battle: Mett2EX, SillyEX, GloomerEX]
- Super Hard:
- [Virus Battle: Mett3EX, KillyEX, DoomerEX]
- Inspect the top antenna.
- Normal:
- [Virus Battle: LarkEX, VolGearEX]
- Hard:
- [Virus Battle: BarkEX, VulGearEX]
- Super Hard:
- [Virus Battle: TarkEX, ValGearEX]
- Inspect the right antenna.
- Normal:
- [Virus Battle: MagTectEX, KilbyEX, WallaEX]
- Hard:
- [Virus Battle: MagTec+EX, KilburEX, WallndEX]
- Super Hard:
- [Virus Battle: MagTecXEX, KilboEX, WaldonEX]
- Inspect the bottom antenna.
- Normal:
- [Virus Battle: MelodyEX, SpikeyEX, ShrimpyEX]
- Hard:
- [Virus Battle: HellodyEX, Spikey2EX, Shrmpy2EX]
- Super Hard:
- [Virus Battle: FelonyEX, Spikey3EX, Shrmpy3EX]
- The lions will go away, and Mr. Famous will kick the other guy's butt.
- You'll talk, then head to the colosseum for your match.
- Hard:
- [Navi Battle: KendM Alpha]
- HP: 1200
- Attacks: Rushes at you.
- Hits you with his sword.
- Training. He'll create two more Kendomen and they'll appear in
- the row in front of you, striking panels.
- Strategy: You'll notice he doesn't move normally. The rush is fairly
- easy to avoid, but Training is more difficult. Move off of the yellow
- squares.
- You'll talk about boring stuff.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.66 - The Super Bomb (vs. Jack)
- You're fighting a normal Navi this time. A weirdo will come up and,
- after some talk, mention Footbomb. It's a cybergame, like CyberSoccer,
- except they use bombs instead. You need to get some BmbShoes in order
- to play FootBomb.
- Go to the hotel and jack in, then head to the NetFrica Area exit and
- talk to the Navi there. Give him a Guard1 A and he'll give you
- BmbShoes. Read the mail from the weirdo, then jack out and head to
- where you met the tour guide. Jack in to the statue and talk to the
- Navi, then select What is this? to learn how to play Footbomb. The
- kicker needs to press A and a direction to try and get the bomb past
- the goalie. The goalie needs to pick the proper direction to block the
- ball. It's kind of like Rock Paper Scissors.
- Once you win, he'll look for a large area to run around in. Head to
- NetFrica Area and go to the platform to the left of the statue warp.
- Talk to him; he'll want to play again with a PowerBomb, inside
- HeroComp. Head back to Netopia and jack into the chariot statue outside
- the colosseum. Talk to the Navi to play. Once you win, the Navi will go
- insane. Head to the colosseum for your match.
- Hard:
- [Navi Battle: NormlNav Omega]
- HP: 1200
- Strategy: This is not an easy battle by any means. He's got a super-
- annoying army of viruses to summon, and his attacks are pretty hard to
- avoid by this stage. He's really fast, so any form of GunSol is a bad
- idea. You'll need to give this a couple of shots, probably.
- Super Hard:
- [Navi Battle: NormlNav Omega]
- HP: 1200
- Strategy: This is not an easy battle by any means. He's got a super-
- annoying army of viruses to summon, and his attacks are pretty hard to
- avoid by this stage. He's really fast, so any form of GunSol is a bad
- idea. You'll need to give this a couple of shots, probably.
- Jack will be depressed about the death of Footbomb, but a TV exec will
- come up and be all interested in Footbomb. Everyone will leave happy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon]
- Looks like Junkman got an extreme makeover since Mega Man 7. Anyway,
- Megaman feels like he's being watched. An official will show up and say
- there's a lot of trash in Yumland area. Yea, we can check it out. Head
- to the station and go to Yumland. Go to the second area and jack into
- the four goddess statues. Talk to the purple Navi and pay him 6000z to
- get YumLandC.
- Go into Yumland Area and get to the main road, then follow it right and
- talk to the Navi near the trash. He'll give you TrashKey; use it to
- open the door. Go forward and you'll narrowly miss some falling trash.
- You'll keep running forward from trash until you reach a dead end and
- Megaman gets kayoed. When he coems to, he's not really being himself.
- Keep pressing L to talk to Megaman a bunch. The answers to the
- forthcoming questions are 35 pts, hamburgers, and...none of the last
- answers are right. Looks like Megaman's been possessed by Junkman.
- Jack into the statues again. In battle here, you'll start out confused;
- don't fret over it too much. Head to where the TrashKey door was, then
- inspect the first pile of trash.
- Normal:
- [Virus Battle: LarkEX, BoomerEX]
- Hard:
- [Virus Battle: BarkEX, GloomerEX]
- Super Hard:
- [Virus Battle: TarkEX, DoomerEX]
- Go to the next pile.
- Normal:
- [Virus Battle: LarkEX, WallaEX]
- Hard:
- [Virus Battle: BarkEX, WallndEX]
- Super Hard:
- [Virus Battle: TarkEX, WaldonEX]
- Next pile.
- Normal:
- [Virus Battle: MagTectEX, LarkEX]
- Hard:
- [Virus Battle: MagTec+EX, BarkEX]
- Super Hard:
- [Virus Battle: MagTecXEX, TarkEX]
- Go to the last pile.
- Normal:
- [Virus Battle: MelodyEX, LarkEX]
- Hard:
- [Virus Battle: HellodyEX, BarkEX]
- Super Hard:
- [Virus Battle: FelonyEX, TarkEX]
- Megaman's...something...will burst out of the trash. Junkman will
- reveal he was born in this junkyard, then threatens to kill Megaman
- after the match. Megaman will talk about Junkman's suffering, and will
- say to look for a big guy. You'll jack out.
- Talk to the nearest old man, then head to the first area of Yumland
- and talk to the girl neat the entrance to the Buddha. Go up to Buddha's
- face and jack in. Talk to Mr. Prog and he'll give you KindData to give
- to Junkman. Head to the colosseum for your match. You'll try to give
- Junkman the KindData, but he'll destroy it.
- Hard:
- [Navi Battle: JunkM Alpha]
- HP: 1100
- Attacks: Fires screws at you.
- Shoots his arm at you.
- Strategy: There's always trash flying at you, and it's way annoying. If
- you shoot it, it will slow down. The combined attacks are extremely
- difficult to avoid. You're not going to like this one.
- Junkman will reveal that he was going to be deleted anyway. He'll
- apologize for being mean, and after some therapy talk, you'll get
- JunkSoul.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 3.68 - Sniped (vs. Serchman) [Red Sun]
- Apparently your opponent, Serchman, is hardcore talented. Leave the
- colosseum and start back toward the Netopia streets; you'll be stopped
- by Serchman's rather androgynous operator, Raika. You'll exchange some
- harsh words, and (s)he'll slug you. (S)he'll head off to try and stop
- Nebula; once you recover, head for Sharo.
- Get to the space center and talk to the scientist to find that Raika's
- a guy, and is on an important mission. He'll test your skills with a
- few viruses.
- Normal:
- [Virus Battle: Weather, MettEX]
- [Virus Battle: Weather, VolGearEX]
- [Virus Battle: Weather, MettEX, VolGearEX]
- Hard:
- [Virus Battle: Winger, Mett2EX]
- [Virus Battle: Winger, VulGearEX]
- [Virus Battle: Winger, Mett2EX, VulGearEX]
- Super Hard:
- [Virus Battle: Wither, Mett3EX]
- [Virus Battle: Wither, ValGearEX]
- [Virus Battle: Wither, Mett3EX, ValGearEX]
- The dude will contact Raika, and he'll give the okay to go in. The
- official will give you CopyKey, but you're not ready to jack in. In
- order to get to the Undernet, you'll need the C-Slider.
- Go to NetFrica Area and take the northern exit to Sharo. Talk to the
- orange Navi. Now you need to collect the parts. Buy the BordPart in the
- lower part of Town Area 2 for 2000 Zennys. Buy the JetParts from a Navi
- in lower Town Area 3 for 3000 Zennys (go through Park Area 1). Get the
- WingPart in Yumland (Navi under a slope) for 4000 Zennys. Head to Sharo
- Area and find the door to unlock for 500 Zennys. Talk to the girl
- behind it to get the C-Slider.
- Head back to the orange Navi in Sharo and go on the rail, then head
- into the Undernet. Go along the main path here to the square, then what
- the crap someone's shooting at you. Hit the directional button to move
- out of the way. This is going to be happening ALL THE WAY TO UNDERNET
- 6. Constant vigilance.
- From this square, go up-left, then go to the leftmost corner of here.
- Go down to the lowerst path, then continue to a Y-like split. Take the
- right path and follow the warp to Undernet 2. Here, go to the end of
- this straight road, then go around until the junction. Go left and down
- the stairs, then go right, then go past all of the stairs until the
- last one. Go up and go right, and the path will take you to Undernet 3.
- In here, there are two warps to take; one near the bottom-left, and one
- in the middle. Take the middle warp, then follow the path straight to
- Undernet 6. Here, take the left slope at the junction, then follow the
- straightforward path until you need to decide between a wide slope and
- a skinny slope. Take the skinny one, then head down the right slope at
- the junction. Use CopyKey on the door at the end here, then head in and
- talk to the black Navi to fight.
- Normal:
- [Virus Battle: MettEX, MettEX]
- [Virus Battle: BillyEX, MettEX, BoomerEX]
- [Virus Battle: MelodyEX, DharmaEX]
- [Virus Battle: SpikeyEX, SpikeyEX, ShrimpyEX]
- [Virus Battle: MagTectEX, VolGearEX, HealNavi]
- Hard:
- [Virus Battle: Mett2EX, Mett2EX]
- [Virus Battle: SillyEX, Mett2EX, GloomerEX]
- [Virus Battle: HellodyEX, KarmaEX]
- [Virus Battle: Spikey2EX, Spikey2EX, Shrmpy2EX]
- [Virus Battle: MagTec+EX, VulGearEX, HealNav Alpha]
- Super Hard:
- [Virus Battle: Mett3EX, Mett3EX]
- [Virus Battle: KillyEX, Mett3EX, DoomerEX]
- [Virus Battle: FelonyEX, DogmaEX]
- [Virus Battle: Spikey3EX, Spikey3EX, Shrmpy3EX]
- [Virus Battle: MagTecXEX, ValGearEX, HealNav Beta]
- After the battles, he'll summon his cohorts, but they'll be taken out
- by the mysterious sniper. You'll look up to see that Serchman was
- behind the attacks the whole time. Apparently, you have a 1% chance of
- victory. Forget that, go to the colosseum and kick some butt.
- Super Hard:
- [Navi Battle: SrchM Beta]
- HP: 1500
- Attacks: Goes into a hole and throws out three grenades that explode in
- + patterns.
- Locks onto you and shoots you.
- A moving target appears on the field; if you step on it, a
- laser appears and strikes in a + pattern.
- Strategy: Couple of rocks on the field...anyway. The grenade attack is
- easy to avoid, if you keep your wits about you. The instant crosshairs
- appear on you, MOVE.
- When you win, you'll talk about bonding with Navis, then Raika will get
- a call from the president of Sharo; he is to be punished for failing to
- demonstrate Sharo's military power. He'll leave, and Megaman will get
- himself a SrchSoul.
- ----------------------------------------------------------------------
- 3.7 - The Final Trial
- -- King Of The Hill --
- Holy cow, you're the best NetBattler on Earth. Awesome. Before you can
- celebrate, a helicopter comes down. You need to get on and get going.
- You'll end up at NAXA, and an official will inform you that you need to
- save the world. Again. Ah well.
- -- So What's The Plan? --
- Check your e-mail to find a banner for the hotel is now on your HP.
- Enter the NAXA building and get on the conveyor belt, then go up the
- stairs and enter the room on the far left. You and your dad will be
- surprised to see each other, but no time for that now. Turns out the
- asteroid's actually a rocket from another planet that accumulated mass,
- and as such, it has a Cyberworld. Lan needs to jack in and change the
- asteroid's course. The other tournament winner is doing something else.
- But, red alert! Nebula's destroying the Net! You need to stop them!
- -- YumLand --
- Talk to your dad to get your first GigaChip, either RedSun R or
- BlueMoon B. It's plenty powerful. Leave NAXA to find that you can
- travel all over the world. First, head to Yumland and enter the second
- area (hard to find), then jack into one of the four goddess statues.
- Talk to the purple Navi on the left to give him 6000 Zennys in exchange
- for YumLandC if you don't have it, then go through the warp and unlock
- the cube. It's possible you don't have the money at this time; just run
- around for an hour fighting viruses like I did. Get to the main road
- and go left to the end, then inspect the gate to fight.
- Normal:
- [Virus Battle: MelodyEX, MelodyEX, KilbyEX]
- Hard:
- [Virus Battle: HellodyEX, HellodyEX, KilburEX]
- Super Hard:
- [Virus Battle: FelonyEX, FelonyEX, KilboEX]
- The gate will explode. Head to the other end of the main road and
- inspect this gate to fight.
- Normal:
- [Virus Battle: Kilby, Kilby, ShrimpyEX]
- Hard:
- [Virus Battle: Kilbur, Kilbur, Shrmpy2EX]
- Super Hard:
- [Virus Battle: Kilbo, Kilbo, Shrmpy3EX]
- -- NetFrica --
- Jack out and leave for NetFrica. Jack in to the statue and go to the
- warp, then talk to the Navi to fight for NetFricC. (Skip this if you
- have it.)
- Normal:
- [Virus Battle: MagTect, MagTect, BoomerEX]
- [Virus Battle: Walla, BoomerEX]
- [Virus Battle: LarkEX, Shrmpy2EX, BoomerEX]
- Hard:
- [Virus Battle: MagTec+, MagTec+, GloomerEX]
- [Virus Battle: Walland, GloomerEX]
- [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
- Super Hard:
- [Virus Battle: MagTecX, MagTecX, DoomerEX]
- [Virus Battle: Waldon, DoomerEX]
- [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
- Enter NetFrica Area, then get on the main road and confront the red
- gate.
- Normal:
- [Virus Battle: MagTectEX, MagTectEX, VolGearEX]
- Hard:
- [Virus Battle: MagTec+EX, MagTec+EX, VulGearEX]
- Super Hard:
- [Virus Battle: MagTecXEX, MagTecXEX, ValGearEX]
- -- Sharo --
- Jack out and go to Sharo. Head for the space building and jack into the
- computer. Go to the warp point, then talk to the Navi and say 'No' for
- a SharoCd if you don't have one. Head down toward the entrance, and
- take the right path when you get the chance to avoud Coldman Alpha.
- Inspect the gate.
- Normal:
- [Virus Battle: MettEX, WallaEX, WallaEX]
- Hard:
- [Virus Battle: Mett2EX, WallndEX, WallndEX]
- Super Hard:
- [Virus Battle: Mett3EX, WaldonEX, WaldonEX]
- The Net's not divided anymore, at least. You'll get a phone call,
- saying the culprit's in Park Area 1.
- -- The Chase --
- Head into Netopia Area from Sharo and go down the stairs. Talk to the
- official Navi at the bottom. Turns out the only way to get at the
- culprit is to go through the Undernet. He'll give you TownKyDt. Head to
- Town Area 2 and take the warp to the lower area. Unlock the blue gate
- to enter Town Area 4. Take the conveyor belts to the upper corner, then
- go up-right onto an invisible path. Talk to the Navi to get GunSol2 G,
- which will help later. Return to the beginning of the area and take the
- up belt, then the left one. Take this way to the Undernet.
- -- Quick Detour --
- Take the relatively straightforward paths through to Park Area 1. Take
- the right path and talk to the Navi at the end to fight.
- Normal:
- [Virus Battle: WallaEX, GaiaEX, HealNavi]
- Hard:
- [Virus Battle: WallndEX, Gaia+EX, HealNav Alpha]
- Super Hard:
- [Virus Battle: WaldonEX, GaiaMegEX, HealNav Beta]
- When he's done, he'll say the plan is nearly complete, then he'll try a
- kamikaze attack. Elsewhere, Regal will notice the Transmtr has stopped,
- which means Megaman's been deleted. He'll opt to send his Navi instead.
- -- And The Plot Thickens --
- But Megaman's okay! Roll, Gutsman and Glide blocked the attack with
- barriers. Head back to NAXA and go inside; talk to the guy in the
- center of the first floor to get DadsNote. Go up the stairs and into
- the elevator. Regal's about to send his Navi, and everyone else moves
- away to safety. Except for Dr. Hikari, who finally figured Regal out -
- he's the leader of Nebula! You'll arrive and run toward Regal and
- Hikari, but the bridge will be destroyed - you'll make it back down in
- time. But Regal will knock out Hikari. He'll then transmit Laserman to
- the asteroid. You'll read DadsNote, which says to jack into the
- generator. You'll do just that, sending Earth's last hope to the
- asteroid to stop Laserman.
- -- The Asteroid --
- If ever there was a maze in the BN series, here it is. You'll notice
- little panels with dots on them like dice - you've got to go through
- them in the right order. If you do it wrong, you'll be sent back to the
- beginning of the area and it'll be reset. Every once in a while, a
- black hole will open and try to suck Megaman in. Press A like mas to
- escape when this happens. Below is the list of directions to take at
- each junction, which is to say, a meeting of two or more paths. Not a
- corner. I changed the directions so they're easier to follow.
- Area 1:
- Up-left, up-right, up-left, down-left, down-right (#1), down-left (#2),
- up-left, down-left, down-right (#3). A portal will open to the next
- area.
- Area 2:
- Up-left, up-left, up-right, down-right, down-right, down-right, down-
- right, up-right (#1), down-right (#2), down-left, up-left, down-left,
- up-left, up-left, up-left, up-right, up-right, up-right (#3), up-right,
- up-left, down-right, down-left, down-right, down-left (#4). Find the
- door and go through.
- Area 3:
- Up-left, up-left, up-right, down-right, down-right, up-right, down-
- right, down-left (#1), up-left, down-left, up-left (#2), you'll be
- forced up-right, down-right, down-right, down-right, up-right, down-
- right, down-right, down-right, up-right (#3), down-left, up-left, up-
- left, up-right (#4). Go to the door.
- Area 4:
- Up-right, down-right, up-right, up-right, down-right, up-right, up-
- right (#1), up-right, down-right, up-left, down-left, up-left, up-
- right, up-right (#2), up-left, up-left, down-right, up-right, up-right,
- up-right (#3), up-right, up-right, up-right, down-right, up-left, up-
- right (#4), you'll be forced up-left, down-left, up-left, up-left, up-
- right, up-right, down-right (#5).
- Before you get to the platform with the door, save. As you approach the
- door, you'll be stopped by Laserman. Prepare for a crazy battle.
- Normal:
- [Navi Battle: LasrM]
- HP: 1000
- Attacks: Shoots at the ground, attacking panels in a plus and cracking
- the middle panel.
- Fires an energy beam.
- Fires at the ceiling and makes rubble fall.
- DarkLase. Opens a hole in the ground to regenerate his health.
- Strategy: If he ever opens a hole, crack the panel it's on and it will
- close. Other than that, whoo. The plus attack is hard to avoid, as it
- covers a large area. The rubble attack is easier to avoid. Interesting
- bit: stay on the center of the back row, and he'll crack the middle
- panel with a plus. Stand on it to create a hole, and return to the
- center of the back. He'll keep firing pluses at the hole, and they'll
- do nothing. Hm. If he sticks his hand out for a blast, move
- immediately, as time stops while he fires. This isn't my favorite
- battle, needless to say.
- Hard:
- [Navi Battle: LasrM Alpha]
- HP: 1400
- Attacks: Shoots at the ground, attacking panels in a plus and cracking
- the middle panel.
- Fires an energy beam.
- Fires at the ceiling and makes rubble fall.
- DarkLase. Opens a hole in the ground to regenerate his health.
- Strategy: If he ever opens a hole, crack the panel it's on and it will
- close. Other than that, whoo. The plus attack is hard to avoid, as it
- covers a large area. The rubble attack is easier to avoid. Interesting
- bit: stay on the center of the back row, and he'll crack the middle
- panel with a plus. Stand on it to create a hole, and return to the
- center of the back. He'll keep firing pluses at the hole, and they'll
- do nothing. Hm. If he sticks his hand out for a blast, move
- immediately, as time stops while he fires, and it disables your
- NaviCust. This isn't my favorite battle, needless to say.
- Super Hard:
- [Navi Battle: LasrM Beta]
- HP: 1800
- Attacks: Shoots at the ground, attacking panels in a plus and cracking
- the middle panel.
- Fires an energy beam.
- Fires at the ceiling and makes rubble fall.
- DarkLase. Opens a hole in the ground to regenerate his health.
- Strategy: If he ever opens a hole, crack the panel it's on and it will
- close. Other than that, whoo. The plus attack is hard to avoid, as it
- covers a large area. The rubble attack is easier to avoid. Interesting
- bit: stay on the center of the back row, and he'll crack the middle
- panel with a plus. Stand on it to create a hole, and return to the
- center of the back. He'll keep firing pluses at the hole, and they'll
- do nothing. Hm. If he sticks his hand out for a blast, move
- immediately, as time stops while he fires, and it disables your
- NaviCust. This isn't my favorite battle, needless to say.
- A Laserman tip from reader Xeno: "On your statagey against laserman I
- realized that you said you had to do but really all you have to do is
- use the windsoul and shoot him with the windsouls buster attack and he
- won't shoot back or move as long as you keep shooting him with it I
- just tried it out." Ingenious!
- Laserman will comment on your DarkSoul before blowing up. Back on
- Earth, Regal will insult you for destroying the only Navi capable of
- controlling the asteroid. Use a FullEnrg, but remember that they carry
- over to Game 2 (contrary to what I thought previously). AND SAVE. NOW.
- You can't start Game 2 or 3 (or 4 - but who cares) if you don't.
- Lastly, rid your folder of any chips that move your opponent, take
- panels, affect the ground, and don't attack a distant opponent. If you
- have any PnlRetrns, put them in. Lastly, use Wind chips if you have
- WindSoul. Go through the door.
- -- The Long And Winding Road --
- Follow the road until you get to the end. Megaman will see the control
- system, but he'll be stopped by the floating head of Duo, who operates
- the rocket. It was fired from his planet to destroy Earth because
- humans are so evil. He'll say 'Boo!' and rip out your DarkSoul. Prepare
- for battle.
- Normal:
- [Navi Battle: MgaMDS]
- HP: What's your HP?
- Attacks: What are your attacks?
- Strategy: He's got your attacks, but prefers to use his buster, which
- does very little damage. Only problem is, holy cow, he's fast.
- Regardless, this battle should go pretty quickly. I guarantee you have
- nowhere near the HP of any really powerful Navi. Use a couple of
- Magnums or something.
- Hard:
- [Navi Battle: MgaMDS]
- HP: What's your HP?
- Attacks: What are your attacks?
- Strategy: Same as last time, except as your Megaman has improved, so
- has this guy. He likes using powerful chips, like RedSun/BlueMoon, and
- P.A.'s.
- Super Hard:
- [Navi Battle: MgaMDS]
- HP: What's your HP?
- Attacks: What are your attacks?
- Strategy: Same as last time, except as your Megaman has improved, so
- has this guy. He likes using powerful chips, like RedSun/BlueMoon, and
- P.A.'s.
- -- The End --
- When you're done, you'll talk more about evil, then, in MMBN tradition,
- he'll grow himself a huge body. He's gonna destroy you himself. Lock
- and load, pal. You've got a planet to save. Let's go.
- Normal:
- [Final Battle: Duo]
- HP: 2000
- Attacks: A pink mine will come out, waving over two rows.
- A missile will shoot at you.
- He'll punch his fist, which will hit a 2-by-2 area.
- He'll swipe at the back two rows, then the front two.
- A laser will come out of his chest, hitting the center row,
- then rings will hit the rightmost row, then the second-leftmost, then
- the second-rightmost, then the leftmost, then the rightmost again.
- He'll punch the ground numerous times, cracking random panels.
- He'll fire an image of a face, cracking the first two rows.
- Strategy: This is gonna hurt. And now you know why you modified your
- folder. You've got to hit the thing in the center of the body, and only
- when it's red. Attacks are easy enough to dodge at the beginning (go to
- the front, then the back, for the swipes), but it gets to be a bit much
- later. To avoid the multi-punch, stay where you are until your square
- flashes yellow, then move away, then back. Thankfully, he can be
- stunned by electric attacks. As his HP gets lower, he'll start punching
- twice in a row, and sending more projectiles at a time. You'll have to
- start dodging mines the hard way. Also, try to stay in front of Duo
- until he's fired three projectiles, then you may have room to move
- around in. My ultimate advice: save the huge attacks for last, when you
- seriously want to get the job done quickly. Also, if you have UnderSht,
- do not use ANY recovery chips unless your health is at 1. If you want,
- go get an AirShoes NC part from the BugFrag trader in Undernet 4 for 22
- BugFrags. Lastly: no DarkChips allowed.
- Hard:
- [Final Battle: Duo Alpha]
- HP: 2500
- Attacks: A pink mine will come out, waving over two rows.
- A missile will shoot at you.
- He'll punch his fist, which will hit a 2-by-2 area.
- He'll swipe at the back two rows, then the front two.
- A laser will come out of his chest, hitting the center row,
- then rings will hit the rightmost row, then the second-leftmost, then
- the second-rightmost, then the leftmost, then the rightmost again, then
- the second-leftmost again.
- He'll punch the ground numerous times, cracking random panels.
- He'll fire an image of a face, cracking the first two rows.
- Strategy: Not too much different the second time around, just takes a
- little bit longer. Attacks are easy enough to dodge at the beginning
- (go to the front, then the back, for the swipes), but it gets to be a
- bit much later. To avoid the multi-punch, stay where you are until your
- square flashes yellow, then move away, then back. Thankfully, he can be
- stunned by electric attacks. As his HP gets lower, he'll start punching
- twice in a row, and sending more projectiles at a time. You'll have to
- start dodging mines the hard way. Also, try to stay in front of Duo
- until he's fired three projectiles, then you may have room to move
- around in. My ultimate advice: save the huge attacks for last, when you
- seriously want to get the job done quickly. Also, if you have UnderSht,
- do not use ANY recovery chips unless your health is at 1. If you want,
- go get an AirShoes NC part from the BugFrag trader in Undernet 4 for 22
- BugFrags. Lastly: no DarkChips allowed.
- Super Hard:
- [Final Battle: Duo Beta]
- HP: 3000
- Attacks: A pink mine will come out, waving over two rows.
- A missile will shoot at you.
- He'll punch his fist, which will hit a 2-by-2 area.
- He'll swipe at the back two rows, then the front two.
- A laser will come out of his chest, hitting the center row,
- then rings will hit the rightmost row, then the second-leftmost, then
- the second-rightmost, then the leftmost, then the rightmost again, then
- the second-leftmost again, then the second-rightmost again.
- He'll punch the ground numerous times, cracking random panels.
- He'll fire an image of a face, cracking the first two rows.
- Strategy: Not too much different the third time around, either. Attacks
- are easy enough to dodge at the beginning (go to the front, then the
- back, for the swipes), but it gets to be a bit much later. To avoid the
- multi-punch, stay where you are until your square flashes yellow, then
- move away, then back. Thankfully, he can be stunned by electric
- attacks. As his HP gets lower, he'll start punching twice in a row, and
- sending more projectiles at a time. You'll have to start dodging mines
- the hard way. Also, try to stay in front of Duo until he's fired three
- projectiles, then you may have room to move around in. My ultimate
- advice: save the huge attacks for last, when you seriously want to get
- the job done quickly. Also, if you have UnderSht, do not use ANY
- recovery chips unless your health is at 1. If you want, go get an
- AirShoes NC part from the BugFrag trader in Undernet 4 for 22 BugFrags.
- Lastly: no DarkChips allowed.
- WARNING! ENDING AHEAD! LARGE AMOUNT OF SPOILERS! READ ON IF YOU DARE!
- Duo's battle body will explode. He'll taunt you, saying you can't stop
- the missile, then his head will explode and a bridge will appear.
- Megaman will go up and try to turn the steering wheel.
- Back in Elec Town, everyone's whining about the asteroid, but then Mr.
- Match/Sal comes up and convinces everyone to cheer for Megaman; maybe
- they can help. Following suit, the entire world begins cheering for
- Megaman.
- Back at NAXA, there's a broken wire in the laser grid, and Lan can't
- get to Megaman. Regal will patch it up with himself.
- In the asteroid, Megaman will finally hear the voices of the people,
- and with one last Full Synchro, will turn the wheel and save the Earth.
- Duo will let him live for now.
- Back at NAXA, a helicopter will come down and Lan will go to the upper
- platform, where Regal is. He'll denounce the good deeds of Lan, Chaud
- and Dr. Hikari as evil, mentioning his father, Dr. Wily. He'll then
- jump off of the building.
- Roll credits.
- Three days later, Regal's still nowhere to be found (the wimps at CoA
- wouldn't let him die like in the Japanese version). You'll finally get
- your trophy for being world champion, and be named World NetBattle
- Goodwill Ambassador. You'll muse over Regal's last words, then you'll
- be asked to demonstrate your technique. You'll jack in, and the game
- will end. Congratulations!
- When the game restarts, there'll be a Red Sun/Blue Moon in the corner.
- Select Continue, then you can either continue your old game or start
- another one. If you get the opportunity to start Game 2 or 3, you
- should take it. Don't start Game 4. There's other stuff you can do
- instead.
- ----------------------------------------------------------------------
- 3.8 - Darkness
- -- What Happened To A Stake Through The Heart? --
- An alert reader informed me that you can do this on any difficulty.
- Head to Undernet 4 and go around this blasted maze until you come
- across Django and Otenko (they're on the lower level). He'll be wanting
- an S.Sensor to help destroy Shademan in the coffin next to him. He's
- lost it around the entrance to Undernet 2. Go there and talk to the
- Navi to find that it's in Undernet 6. Go there and find the black Navi
- to buy it for 10000z. Jack out and plug in from some outside place,
- like Jomon's PC, then return to Django to see a scene. He'll destroy
- Shademan, with your help, and you'll get GunSol3, which completes the
- P.Driver P.A. Inspect Shademan's coffin to get the NebulaCd, which
- opens those skull doors.
- -- He's Back --
- For this, you'll need six souls and all 150 Standard chips. Go to chip
- traders and such (the ElecTown one is good), and try to get the Collect
- NC part from the salesman in Park Area 2 (take the C-Slider rail to
- find him) to get more chips. Once you've got them all, go to the upper
- level of Undernet 4 and open the skull door. Follow this maze to find a
- door that requires the S-ID. Open it, and inspect Bass; he'll awaken
- from his stone tomb. Prepare to be squashed.
- [Navi Battle: Bass]
- HP: 2000
- Attacks: Shoots all over your panels, mainly at you.
- Slashes in front of you, then behind, then in front again.
- Creates two wheels that spin at you.
- Creates a huge ball to destroy your back two rows. The ONLY
- thing to stop getting hurt is AntiDmg.
- Strategy: The ONLY good news is that he has no aura this time. Still,
- this will hurt like mad. Bass is the rootinest-tootinest Navi in the
- Undernet, and he's ready to obliterate you anytime. All his attacks are
- available at the beginning, and he likes to do them really fast and all
- the time. Bring any chips that will make this battle a quick one. Time-
- stoppers are nice, too. Remember that while he's moving from square to
- square, he's invincible. Probably the best advice is to make sure you
- can stun Bass while he's using his buster attack. The last two attacks
- listed are preceded by the same shot of Bass holding purple orbs in his
- hands, and he'll use them alternately whenever the shot occurs,
- usually. To avoid the supreme destruction attack, head to the front of
- the top or bottom rows.
- When you're done, you'll get Bass X/BassAnly X (RS/BM), another of the
- five GigaChips. Bass is heading off to darker places to grow more
- powerful.
- -- EvilChips --
- Once you've defeated Bass, pat yourself on the back. But there's still
- more work to be done; we need a total of seven symbols on your title
- screen. To enter the Black Earth, you'll need the five EvilChips. One
- is BugCharg/BugCurse (RS/BM), yet another GigaChip, which can be
- obtained from defeating Laserman Omega or Shademan Omega without
- destroying the GMD, which is close to impossible. Some advice for
- Shademan: you can deal damage to him after he splits into bats; find
- the one that's him and fire away. And only make him disperse when he's
- on bottom so he won't destroy the GMD. Another is ElemDark, which can
- be obtained from S-Ranking ElmperoEX in Undernet 6.
- -- More EvilChips --
- Jack out, then jack back in and head back to the main section of
- Undernet 5. The black Navis you may have heard of previously are now
- free, and they're holding the last three EvilChips. It's going to take
- some work, as they've got hoards of viruses at their disposal. The main
- problem with all of these battles is that the panels are preset in
- their favor, so try to preset a PnlRetrn. Go to a corner toward where
- Bass was, but past it, to find the first one. Talk to him to fight.
- [Virus Battle: Mett3EX, Mett3EX, DoomerEX]
- [Virus Battle: Spikey3EX, Spikey3EX, KilboEX]
- [Virus Battle: FelonyEX, TarkEX, TarkEX]
- [Virus Battle: MagTecXEX, MagTecXEX, ValGearEX
- [Virus Battle: KillyEX, Mett3EX, Mett3EX]
- [Virus Battle: Spikey3EX, ElmperoEX, ValGearEX]
- [Virus Battle: CirSmshEX, GaiaMegEX, CirSmshEX]
- [Virus Battle: WaldonEX, DoomerEX]
- [Virus Battle: KillyEX, KillyEX, BomLabEX]
- [Virus Battle: WeathEX, WeathEX, HealNav Omega]
- The HealNavi has an AreaGrab, which lets the WeathEXes make your life
- miserable.
- When you win, you'll get the Muramasa M. Follow the path to the right
- as straight as you can and you'll find another black Navi. Talk to
- fight.
- [Virus Battle: Mett3EX, Mett3EX, WaldonEX]
- [Virus Battle: FelonyEX, Shrmpy3EX]
- [Virus Battle: DogmaEX, DogmaEX]
- [Virus Battle: FelonyEX, FelonyEX]
- [Virus Battle: ArachyEX, CirSmshEX]
- [Virus Battle: Mett3EX, DoomerEX]
- [Virus Battle: KillyEX, BomLabEX, BomLabEX]
- [Virus Battle: ArachyEX]
- [Virus Battle: ArachyEX, GaiaMegEX]
- [Virus Battle: Mett3EX, ArachyEX, HealNav Omega]
- Upon victory, you'll receive BlakWing W. Head back to the beginning and
- take the right path to find another platform with the last black Navi.
- Talk to fight.
- [Virus Battle: MackoEX, MackoEX]
- [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
- [Virus Battle: ElmperoEX, ElmperoEX, ElmperoEX]
- [Virus Battle: Spikey3EX, Shrmpy3EX, Spikey3EX]
- [Virus Battle: TarkEX, DoomerEX]
- [Virus Battle: Mett3EX, FelonyEX, TrumpEX]
- [Virus Battle: ArachyEX, GaiaMegEX]
- [Virus Battle: WaldonEX]
- [Virus Battle: KillyEX, KillyEX, VacuFan3]
- [Virus Battle: GaiaMegEX, ArachyEX, HealNav Omega]
- Once you win, you'll get the last EvilChip, Anubis A.
- -- Black Earth --
- With all five EvilChips in hand, head to Undernet 6. When given the
- choice of the wide slope or the skinny slope, take the skinny one. Find
- the warp point and go in, then go up to the big black hole. Enter it to
- go to Black Earth. You'll like the in-battle GMDs here, not to mention
- the regular ones, you can get Navi chips from them. Good thing, too,
- because to get to Black Earth 2, where actual stuff happens, you'll
- need all of the Navi MegaChips, normal and SP versions. Remember that
- Navi shadows appear here, so you'll need sword chips to take them out.
- Once you have all of the Navi MegaChips (two versions for each Navi),
- head through the blue gate (hard to find) and enter Black Earth 2.
- -- Dark Souls --
- Here's where stuff will actually happen. In-battle GMDs contain such
- chips as BugChain *. If you take the right path, you'll take a long
- road to a BugFrag trader and a BMD with 5 BugFrags. We want the left
- road. You'll run into six mirrors on your way to the center, and each
- time you inspect one, you'll have to fight a dark souled Navi. Let's go
- down the line.
- [Blue Moon]
- [Navi Battle: NumMDS]
- HP: 1000
- Attacks: Creates three number balls and sends them your way.
- Creates a triangular angle thing that flys into your area.
- Throws a die bomb into your area.
- Whatever you've got in your pack.
- Strategy: The ball attack isn't too hard to avoid; shoot the one with
- the smallest number on it. The triangle thing will either fly straight
- or circle around your area, so stay clear. Shoot at the dice like mad.
- This guy, like all the others, will have EVERY CHIP YOU'VE GOT at his
- disposal, so just make a killer folder, it won't make a difference.
- [Navi Battle: AquMDS]
- HP: 1000
- Attacks: Shoots a Bubbler at you.
- Creates two pipes that shoot water.
- Hurls a water minibomb at you.
- Creates a single waterpipe.
- Whatever you've got in your pack.
- Strategy: When he creates the pipes, they'll only shoot water to the
- second-to-last row. Avoiding attacks is generally not a problem. Your
- best time to attack is when the pipes disappear. In all honesty, he's
- not too much different from before, except his minibomb is pretty big.
- Also, the single waterpipe can cut off passage from the top row to the
- bottom one.
- [Navi Battle: WodMDS]
- HP: 1300
- Attacks: Shoots out seeds.
- Jumps and hits the ground, causing wood towers to pop up in
- your area, up to three times consecutively.
- Whatever you've got in your pack.
- Strategy: Logs will be rolling at you this entire time. Fire chips are
- effective, no doubt. This battle's gotten a bit more annoying this time
- around. The attacks may overwhelm you with their all-at-the-same-time-
- ness. I guess something about this battle gives Megaman a craving for
- Dark chips. If you've got a Magnum, you can take out the back row and
- stop all of the logs.
- [Navi Battle: MtlMDS]
- HP: 1000
- Attacks: Throws a metal blade around the stage like a boomerang.
- Throws a metal blade straight at you.
- GearChng. The gears appear on your panels, or return to one
- each.
- Fires missiles at your panels.
- Appears in front of you and punches your panel, breaking it.
- Whatever you've got in your pack.
- Strategy: The gears are the worst things ever. They're always getting
- in the way, and the attacks, consequently, are difficult to avoid.
- Metalman's not too easy to hit, either. Try to use large chips that do
- lots of damage. In this battle, interestingly, he's really slow.
- [Navi Battle: JnkMDS]
- HP: 1100
- Attacks: Fires screws at you.
- Shoots his arm at you.
- Whatever you've got in your pack.
- Strategy: There's always trash flying at you, and it's way annoying. If
- you shoot it, it will slow down. The combined attacks are extremely
- difficult to avoid. You're not going to like this one.
- [Navi Battle: PrtMDS]
- HP: 1000
- Attacks: Moves in front of you and uses WideSwrd.
- Moves behind you and uses WideSwrd.
- Moves to the front row and uses HeroSwrd.
- Uses the Delta Ray Edge.
- Whatever you've got in your pack.
- Strategy: This isn't going to be fun. The only time you can hurt
- Protoman is right after he's attacked. Stay in the center of your area.
- If he uses WideSwrd, move back one and strike. If he uses HeroSwrd,
- move up or down. Other times, he puts up a shield when you attack.
- Really annoying battle, mostly because there's basically no time
- between when he moves to strike and when he strikes. Useful: he'll move
- four times after an attack, then move to attack again, unless he uses
- Delta Ray Edge. I think the only way to avoid Delta Ray Edge is to move
- down, then back. He won't adjust to hit you, he needs to complete the
- triangle. If you get to the back row before he hits from behind, he'll
- stop. He'll glint before he does it, but you'll have basically no time
- to move.
- Once you're done with all of that, go into the warp point, then get the
- BMD with 3000 Zennys. Go up to the big mirror to have one last Dark
- Soul battle.
- [Navi Battle: MgaMDS]
- HP: Yours.
- Attacks: Yours.
- Strategy: Wow, this guy is crazy fast. This battle should also go
- fairly quickly, though. A few well-placed attacks and he's history.
- Upon victory, the mirror will give you SoulClen, which lets you become
- light more quickly if you decided to go DS. Talk to the light Megaman
- next to the mirror and you'll get HubBatc, which basically gives you
- tons of NC programs at once (but cuts your HP in half. Throw in some
- HP+100's to balance it out, says omnislash28027@yahoo.com).
- -- The Final Forte --
- Once you're done with all this, you'll have random encounters with the
- king of pain, BassSP. You've got to fight him to truly beat the game,
- so here we go.
- [Navi Battle: BassSP]
- HP: 3000
- Attacks: Shoots all over your panels, mainly at you.
- Slashes in front of you, then behind, then in front again.
- Creates two wheels that spin at you.
- Creates a huge ball to destroy your back two rows. The ONLY
- thing to stop getting hurt is AntiDmg.
- Strategy: Good God, this guy is infinitely faster than before, as are
- his attacks. All his attacks are available at the beginning, and he
- likes to do them really fast and all the time. Bring any chips that
- will make this battle a quick one. Time-stoppers are nice, too.
- Remember that while he's moving from square to square, he's invincible.
- Probably the best advice is to make sure you can stun Bass while he's
- using his buster attack. The last two attacks listed are preceded by
- the same shot of Bass holding purple orbs in his hands, and he'll use
- them alternately whenever the shot occurs, usually. To avoid the
- supreme destruction attack, head to the front of the top or bottom
- rows. You'll need a good deal of skill/practice/luck to win this one.
- When/if you defeat him, you'll get another symbol on your title screen.
- If you manage to S-Rank him, you'll get DeltaRay Z/BlakBarr A (BM/RS),
- the fourth of the five GigaChips, but putting Collect in your NC
- accomplishes the same goal.
- -- Almost Done... --
- You should have four symbols there right now: one for beating Duo, one
- for six souls, one for 150 Standard chips, and one for beating BassSP.
- You need three more: one for all the Mega Chips, one for all the
- GigaChips, and one for all the Program Advances. The final GigaChip is
- being sold by a BugFrag merchant in Undernet 4 for 100 BugFrags; it
- should be SignlRed/HolyDrem. You can get the rest of the DS Navi chips
- from GMDs in Black Earth. Good luck with the other MegaChips and
- Program Advances.
- -- One Final Task --
- Once you've got seven symbols on that title screen, you've got one last
- thing to do. Head yourself to the asteroid once again and take on Duo
- for a surprise.
- [Final Battle: Duo Omega]
- HP: 3500
- Attacks: A pink mine will come out, waving over two rows.
- A missile will shoot at you.
- He'll punch his fist, which will hit a 2-by-2 area.
- He'll swipe at the back two rows, then the front two.
- A laser will come out of his chest, hitting the center row,
- then rings will hit the rightmost row, then the second-leftmost, then
- the second-rightmost, then the leftmost, then it will repeat.
- He'll punch the ground numerous times, cracking random panels.
- He'll fire an image of a face, cracking the first two rows.
- Strategy: Someone's looking different. Mines and missiles are moving
- faster now, as is the ring attack, so it's pretty difficult. When he
- punches (any kind), the fist will block attacks. Sometimes attacks will
- be blocked for no reason anyway, so it would be wise to double-check
- with the buster.
- Once you win, you can watch the ending, then see an extra picture once
- you're done. Congratulations, you're done!
- ----------------------------------------------------------------------
- ----------------------------------------------------------------------
- 4 - Chips
- I have elected to use the following format for describing chips:
- ###. ChipName CODES Stars
- Damage
- Element/Type
- GD: Game description
- AD: My own description of the chip, with more detail. I guess I'll be
- using the infamous diagram that everyone else uses, when necessary.
- Any chip description that starts with "DS Chip" means you can only use
- the chip when your Megaman is as dark as it gets.
- ----------------------------------------------------------------------
- 4.1 - Standard Chips
- 1. Cannon ABC* *----
- 40 Damage
- Normal
- GD: Cannon to attack 1 enemy
- AD: A somewhat slow projectile attack, hitting one enemy in front of
- you.
- 2. HiCannon CDE **---
- 80 Damage
- Normal
- GD: Cannon to attack 1 enemy
- AD: A somewhat slow projectile attack, hitting one enemy in front of
- you.
- 3. M-Cannon EFG ***--
- 120 Damage
- Normal
- GD: Cannon to attack 1 enemy
- AD: A somewhat slow projectile attack, hitting one enemy in front of
- you.
- 4. AirShot ASV* **---
- 20 Damage
- Wind
- GD: Knocks enemy back 1
- AD: You fire a projectile at the enemy that knocks them back one square
- (unless the enemy is shielded somehow).
- 5. Vulcan1 ESV* *----
- 10 Damage
- Normal
- GD: 3-shot to pierce 1 panel!
- AD: You fire a machinegun, and the enemy in front of you, and any one
- square behind them, is hit 3 times.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][E][E][T] E = Enemy in pain
- [ ][ ][ ][ ][ ][ ] T = This one's okay
- 6. Vulcan2 BHO **---
- 10 Damage
- Normal
- GD: 5-shot to pierce 1 panel!
- AD: You fire a machinegun, and the enemy in front of you, and any one
- square behind them, is hit 5 times.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][E][E][T] E = Enemy in pain
- [ ][ ][ ][ ][ ][ ] T = This one's okay
- 7. Vulcan3 OTW ***--
- 10 Damage
- Normal
- GD: 7-shot to pierce 1 panel!
- AD: You fire a machinegun, and the enemy in front of you, and any one
- square behind them, is hit 7 times.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][E][E][T] E = Enemy in pain
- [ ][ ][ ][ ][ ][ ] T = This one's okay
- 8. Spreader LMN* **---
- 30 Damage
- Normal
- GD: Creates a large explosion
- AD: You fire a projectile that hits a 3x3 area.
- [ ][ ][ ][A][A][A] M = Megaman
- [ ][M][ ][A][E][A] E = Enemy
- [ ][ ][ ][A][A][A] A = Area of effect
- 9. HeatShot BCD *----
- 40 Damage
- Fire
- GD: Explodes 1 square behind
- AD: You fire a Fire projectile that hits an enemy and one square behind
- it.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][E][E][T] E = Enemy in pain
- [ ][ ][ ][ ][ ][ ] T = This one's okay
- 10. Heat-V CDE **---
- 70 Damage
- Fire
- GD: Explodes 2 diag. squares
- AD: You fire a Fire projectile that explodes in a V.
- [ ][ ][ ][ ][E][ ] M = Megaman
- [ ][M][ ][E][ ][ ] E = Enemy in pain
- [ ][ ][ ][ ][E][ ]
- 11. HeatSide DEF ***--
- 100 Damage
- Fire
- GD: Explodes up, down on hit
- AD: You fire a Fire projectile that, when it hits an enemy, also hits
- one square above and one square below.
- [ ][ ][ ][ ][E][ ] M = Megaman
- [ ][M][ ][ ][E][ ] E = Enemy in pain
- [ ][ ][ ][ ][E][ ]
- 12. Bubbler PQR *----
- 50 Damage
- Aqua
- GD: Explodes 1 square behind
- AD: You fire an Aqua projectile that hits an enemy and one square
- behind it.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][E][E][T] E = Enemy in pain
- [ ][ ][ ][ ][ ][ ] T = This one's okay
- 13. Bub-V CDE **---
- 80 Damage
- Aqua
- GD: Explodes 2 diag. squares
- AD: You fire an Aqua projectile that explodes in a V.
- [ ][ ][ ][ ][E][ ] M = Megaman
- [ ][M][ ][E][ ][ ] E = Enemy in pain
- [ ][ ][ ][ ][E][ ]
- 14. BublSide DEF ***--
- 110 Damage
- Aqua
- GD: Explodes up, down on hit
- AD: You fire a Fire projectile that, when it hits an enemy, also hits
- one square above and one square below.
- [ ][ ][ ][ ][E][ ] M = Megaman
- [ ][M][ ][ ][E][ ] E = Enemy in pain
- [ ][ ][ ][ ][E][ ]
- 15. Thunder1 BLP* *----
- 40 Damage
- Elec
- GD: Pralyzing electric attack!
- AD: A thunder ball appears in front of you and moves slowly toward the
- enemy. It is able to change course, but disappears after a while.
- 16. Thunder2 HPS **---
- 60 Damage
- Elec
- GD: Pralyzing electric attack!
- AD: A thunder ball appears in front of you and moves slowly toward the
- enemy. It is able to change course, but disappears after a while.
- 17. Thunder3 ITW ***--
- 80 Damage
- Elec
- GD: Pralyzing electric attack!
- AD: A thunder ball appears in front of you and moves slowly toward the
- enemy. It is able to change course, but disappears after a while.
- 18. WideSht1 CDE* *----
- 60 Damage
- Aqua
- GD: Fires 3sq shotgun blast!
- AD: A 3-square-tall wave appears and stops when it hits the first
- enemy.
- 19. WideSht2 LMN **---
- 80 Damage
- Aqua
- GD: Fires 3sq shotgun blast!
- AD: A 3-square-tall wave appears and stops when it hits the first
- enemy.
- 20. WideSht3 STU ***--
- 100 Damage
- Aqua
- GD: Fires 3sq shotgun blast!
- AD: A 3-square-tall wave appears and stops when it hits the first
- enemy.
- 21. FlmLine1 FGH* *----
- 70 Damage
- Fire
- GD: Firebeam 2sq ahead 3sq long!
- AD: Fire comes out of the square two squares in front of you, and one
- above, and one below.
- [ ][ ][ ][ ][F][ ] M = Megaman
- [ ][ ][M][ ][F][ ] F = Fire
- [ ][ ][ ][ ][F][ ]
- 22. FlmLine2 DEF **---
- 120 Damage
- Fire
- GD: Firebeam 2sq ahead 3sq long!
- AD: Fire comes out of the square two squares in front of you, and one
- above, and one below.
- [ ][ ][ ][ ][F][ ] M = Megaman
- [ ][ ][M][ ][F][ ] F = Fire
- [ ][ ][ ][ ][F][ ]
- 23. FlmLine3 JKL ***--
- 170 Damage
- Fire
- GD: Firebeam 2sq ahead 3sq long!
- AD: Fire comes out of the square two squares in front of you, and one
- above, and one below.
- [ ][ ][ ][ ][F][ ] M = Megaman
- [ ][ ][M][ ][F][ ] F = Fire
- [ ][ ][ ][ ][F][ ]
- 24. GunSol1 AGM* **---
- 0 Damage
- Normal
- GD: Sunshine appear w/ Button
- AD: Hold down A to continually reduce the HP of any enemies in the row
- 2 squares ahead. It doesn't have any other damage effects, like
- stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
- [ ][ ][ ][ ][S][ ] M = Megaman
- [ ][ ][M][ ][S][ ] S = Sun energy
- [ ][ ][ ][ ][S][ ]
- 25. GunSol2 BGS ***--
- 0 Damage
- Normal
- GD: Sunshine appear w/ Button
- AD: Hold down A to continually reduce the HP of any enemies in the row
- 2 squares ahead. It doesn't have any other damage effects, like
- stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
- [ ][ ][ ][ ][S][ ] M = Megaman
- [ ][ ][M][ ][S][ ] S = Sun energy
- [ ][ ][ ][ ][S][ ]
- 26. GunSol3 CGT ****-
- 0 Damage
- Normal
- GD: Sunshine appear w/ Button
- AD: Hold down A to continually reduce the HP of any enemies in the row
- 2 squares ahead. It doesn't have any other damage effects, like
- stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
- [ ][ ][ ][ ][S][ ] M = Megaman
- [ ][ ][M][ ][S][ ] S = Sun energy
- [ ][ ][ ][ ][S][ ]
- 27. Blizzard HJV* **---
- 100 Damage
- Aqua
- GD: Snowstorm attack! Ice Panel
- AD: An ice attack that effects the square in front of Megaman, and the
- whole row behind it. All affected panels turn to ice.
- [ ][ ][ ][ ][I][ ] M = Megaman
- [ ][ ][M][I][I][ ] I = Ice
- [ ][ ][ ][ ][I][ ]
- 28. HeatBrth DKO* **---
- 90 Damage
- Fire
- GD: Magma Firestorm attack!
- AD: A fire attack that effects the square in front of Megaman, and the
- whole row behind it. All affected panels turn to lava.
- [ ][ ][ ][ ][F][ ] M = Megaman
- [ ][ ][M][F][F][ ] F = Fire
- [ ][ ][ ][ ][F][ ]
- 29. ElecShok JLS* ***--
- 80 Damage
- Elec
- GD: Cracker Electric blast
- AD: An electric attack that effects the square in front of Megaman, and
- the whole row behind it.
- [ ][ ][ ][ ][E][ ] M = Megaman
- [ ][ ][M][E][E][ ] E = Electricity
- [ ][ ][ ][ ][E][ ]
- 30. WoodPwdr FTW* ***--
- 100 Damage
- Wood
- GD: Changes panels to grass
- AD: A grass attack that effects the square in front of Megaman, and the
- whole row behind it. All affected panels turn to grass, and any enemies
- hit directly are confused.
- [ ][ ][ ][ ][G][ ] M = Megaman
- [ ][ ][M][G][G][ ] G = Grass
- [ ][ ][ ][ ][G][ ]
- 31. SandRing CRS* **---
- 0 Damage
- Normal
- GD: Opens a pitfall trap
- AD: Fires a sand ring that stops when it hits an enemy, and turns that
- square into a sand trap.
- 32. TwnFng1 ABC* *----
- 70 Damage
- Normal
- GD: Launch 2 fangs up and down
- AD: Fangs are fired along the rows above and below Megaman.
- [F][F][F][F][F][E] M = Megaman
- [ ][M][ ][ ][ ][ ] F = Fang path
- [F][F][F][E][ ][ ] E = Enemy
- 33. TwnFng2 OPQ **---
- 100 Damage
- Normal
- GD: Launch 2 fangs up and down
- AD: Fangs are fired along the rows above and below Megaman.
- [F][F][F][F][F][E] M = Megaman
- [ ][M][ ][ ][ ][ ] F = Fang path
- [F][F][F][E][ ][ ] E = Enemy
- 34. TwnFng3 FGH ***--
- 130 Damage
- Normal
- GD: Launch 2 fangs up and down
- AD: Fangs are fired along the rows above and below Megaman.
- [F][F][F][F][F][E] M = Megaman
- [ ][M][ ][ ][ ][ ] F = Fang path
- [F][F][F][E][ ][ ] E = Enemy
- 35. ElemFlar KNP ***--
- 100 Damage
- Fire
- GD: 3-sq attack Powerful on magma!
- AD: Megaman fires a three-square flame; the attack strength increases
- if Megaman is standing on a lava panel.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][F][F][F][ ] F = Fire
- [ ][ ][ ][ ][ ][ ]
- 36. ElemIce HQV ***--
- 100 Damage
- Aqua
- GD: 3-sq attack Powerful on ice
- AD: Megaman fires a three-square flame; the attack strength increases
- if Megaman is standing on an ice panel.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][F][F][F][ ] F = Fire
- [ ][ ][ ][ ][ ][ ]
- 37. ElemLeaf CDI ***--
- 80 Damage
- Wood
- GD: 3-sq attack Powerful on grass
- AD: Megaman fires a three-square flame; the attack strength increases
- if Megaman is standing on a grass panel.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][F][F][F][ ] F = Fire
- [ ][ ][ ][ ][ ][ ]
- 38. ElemSand ALS* ***--
- 120 Damage
- Normal
- GD: 3-sq attack Powerful on pitfal
- AD: Megaman fires a three-square flame; the attack strength increases
- if Megaman is standing on a sand-trap panel.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][F][F][F][ ] F = Fire
- [ ][ ][ ][ ][ ][ ]
- 39. MagBolt1 BCD *----
- 90 Damage
- Elec
- GD: Shocks an enemy ahead
- AD: Megaman pulls an enemy on the same row to the front row, into an
- electric shock.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][A][ ][S] S = Enemy starts here...
- [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
- 40. MagBolt2 EFG **---
- 110 Damage
- Elec
- GD: Shocks an enemy ahead
- AD: Megaman pulls an enemy on the same row to the front row, into an
- electric shock.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][A][ ][S] S = Enemy starts here...
- [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
- 41. MagBolt3 ABC ***--
- 130 Damage
- Elec
- GD: Shocks an enemy ahead
- AD: Megaman pulls an enemy on the same row to the front row, into an
- electric shock.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][A][ ][S] S = Enemy starts here...
- [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
- 42. Tornado ELT ***--
- 20 Damage
- Wind
- GD: Creates 8 whirlwind ahead
- AD: A tornado appears two squares in front of Megaman to attack 8 times
- for 20 damage each time.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][ ][T][ ] T = Tornado
- [ ][ ][ ][ ][ ][ ]
- 43. Static BLT* ***--
- 20 Damage
- Normal
- GD:
- AD: DS Chip. Two tornadoes appear, one two squares in front, one three.
- Each hits 8 times for 20 damage each time.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][ ][T][T] T = Tornado
- [ ][ ][ ][ ][ ][ ]
- 44. MiniBomb BLT* *----
- 50 Damage
- Normal
- GD: Throws a bomb 3 squares
- AD: Megaman throws a bomb 3 squares ahead.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][ ][B][ ] B = Bomb
- [ ][ ][ ][ ][ ][ ]
- 45. EnergBom ENT ***--
- 40 Damage
- Normal
- GD: Throws bomb 3sq ahead
- AD: Megaman throws a bomb 3 squares ahead. This one damages the ground,
- and damages the enemy three times unless it moves.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][ ][B][ ] B = Bomb
- [ ][ ][ ][ ][ ][ ]
- 46. MegEnBom DJW ****-
- 60 Damage
- Normal
- GD: Throws bomb 3sq ahead
- AD: Megaman throws a bomb 3 squares ahead. This one damages the ground,
- and damages the enemy three times unless it moves.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][ ][B][ ] B = Bomb
- [ ][ ][ ][ ][ ][ ]
- 47. Ball BTV* ***--
- 140 Damage
- Break
- GD: Breaks 3rd panel ahead
- AD: Megaman throws a metal ball three squares ahead, cracking the
- panel.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][ ][B][ ] B = Ball
- [ ][ ][ ][ ][ ][ ]
- 48. BlkBomb BHZ ****-
- 210 Damage
- Fire
- GD: Firebomb hits 3rd sq ahead!
- AD: Megaman throws a large bomb 3 squares ahead. If it hits an enemy,
- it does damage, but if it lands, and you use a Fire attack on it, it
- damages all enemy panels.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][ ][B][ ] B = Bomb
- [ ][ ][ ][ ][ ][ ]
- 49. Geyser BLV ****-
- 200 Damage
- Aqua
- GD: Geyser 3 squares forward
- AD: Megaman throws a bomb 3 squares forward; if it hits an empty panel,
- a geyser appears, and all surrounding panels receive damage.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][ ][G][ ] G = Geyser
- [ ][ ][ ][ ][ ][ ]
- 50. BugBomb BGZ ***--
- 0 Damage
- Normal
- GD: Throws a bug-bomb 3sq ahead
- AD: DS Chip. Megaman throws a bomb three squares ahead that explodes in
- a 3x3 area. The explosion gives the enemy a bug, such as confusion.
- [ ][ ][ ][E][E][E] M = Megaman
- [ ][M][ ][E][B][E] B = Bomb lands here
- [ ][ ][ ][E][E][E] E = Explosion area
- 51. Binder1 COS* *----
- 60 Damage
- Normal
- GD: Fires a sonic blast
- AD: Megaman throws a Melody two squares forward, and it bounces forward
- on every other square.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [M][ ][B][ ][B][ ] B = Bounced area
- [ ][ ][ ][ ][ ][ ]
- 52. Binder2 ATY **---
- 80 Damage
- Normal
- GD: Fires a sonic blast
- AD: Megaman throws a Hellody two squares forward, and it bounces
- forward on every other square.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [M][ ][B][ ][B][ ] B = Bounced area
- [ ][ ][ ][ ][ ][ ]
- 53. Binder3 EIO ***--
- 100 Damage
- Normal
- GD: Fires a sonic blast
- AD: Megaman throws a Felony two squares forward, and it bounces forward
- on every other square.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [M][ ][B][ ][B][ ] B = Bounced area
- [ ][ ][ ][ ][ ][ ]
- 54. Sword ELS *----
- 80 Damage
- Sword
- GD: Cuts enemy in front! Range: 1
- AD: Megaman slices the square immediately in front of him.
- 55. WideSwrd ELS **---
- 80 Damage
- Sword
- GD: Cuts enemy in front! Range: 3
- AD: Megaman slices the row immediately in front of him.
- [ ][ ][ ][S][ ][ ] M = Megaman
- [ ][ ][M][S][ ][ ] S = Sword-hit area
- [ ][ ][ ][S][ ][ ]
- 56. LongSwrd ELS ***--
- 80 Damage
- Sword
- GD: Cuts enemy in front! Range: 2
- AD: Megaman slices two squares in front of him.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][S][S][ ] S = Sword-hit area
- [ ][ ][ ][ ][ ][ ]
- 57. WideBlde CKS ****-
- 130 Damage
- Sword
- GD: Cuts enemy in front! Range: 3
- AD: Megaman slices the row immediately in front of him.
- [ ][ ][ ][S][ ][ ] M = Megaman
- [ ][ ][M][S][ ][ ] S = Sword-hit area
- [ ][ ][ ][S][ ][ ]
- 58. LongBlde GRS ****-
- 130 Damage
- Sword
- GD: Cuts enemy in front! Range: 2
- AD: Megaman slices two squares in front of him.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][S][S][ ] S = Sword-hit area
- [ ][ ][ ][ ][ ][ ]
- 59. CustSwrd BPS ***--
- ??? Damage
- Sword
- GD: Cust Gauge= Atk Str
- AD: Megaman slices in a 2x3 area. The damage is proportional to the
- status of the Custom Gauge (in a y = x^2 way: damage = custom gauge
- squared). If the gauge becomes full, the damage is 0, and you'll have
- to try again.
- [ ][ ][ ][S][S][ ] M = Megaman
- [ ][ ][M][S][S][ ] S = Sword-hit area
- [ ][ ][ ][S][S][ ]
- 60. VarSwrd CJV ****-
- 150 Damage
- Sword
- GD: A magical shifting sword
- AD: If you hold A and input the proper combination of the d-pad and B
- (quickly), the sword does different things.
- Combinations: Up, Right, Down = WideSword (row in front)
- Down, Left, Up, Right, Down = LifeSword (two front rows)
- Down, Right-Down, Right = LongSword (two front squares)
- Left, B, Right, B = AirSword (LongSwrd wave)
- Left, Left-Down, Down, Right-Down, Right = FighterSword
- (three front squares)
- 61. Slasher FHR ***--
- 240 Damage
- Sword
- GD: Cut while A button is held!
- AD: Hold down A, and if an enemy enters your area while you're holding
- it down, you'll automatically slash them.
- 62. WindRack ALR* ***--
- 100 Damage
- Wind
- GD: Blow enmy in front! Range: 3
- AD: Megaman waves a fan that knocks enemies to the back row.
- [ ][ ][ ][F][ ][ ] M = Megaman
- [ ][ ][M][F][ ][ ] F = Fan
- [ ][ ][ ][F][ ][ ]
- 63. AirHoc1 DEF* *----
- 50 Damage
- Break
- GD: Ricochet attack to right
- AD: A hockey puck goes out diagonally and does some ricocheting in the
- enemy area.
- 64. AirHoc2 IJK **---
- 60 Damage
- Break
- GD: Ricochet attack to right
- AD: A hockey puck goes out diagonally and does some ricocheting in the
- enemy area.
- 65. AirHoc3 UVW ***--
- 70 Damage
- Break
- GD: Ricochet attack to right
- AD: A hockey puck goes out diagonally and does some ricocheting in the
- enemy area.
- 66. Counter1 FMT* ***--
- 70 Damage
- Normal
- GD: Counter-attack to enemy
- AD: This is a hard chip to use. You need to use it as a Counter Hit (in
- Full Synchro mode, when the enemy flashes red); you'll damage the enemy
- automatically and enter Full Synchro.
- 67. Counter2 BHL* ***--
- 110 Damage
- Normal
- GD: Counter-attack to enemy
- AD: This is a hard chip to use. You need to use it as a Counter Hit (in
- Full Synchro mode, when the enemy flashes red); you'll damage the enemy
- automatically and enter Full Synchro.
- 68. Counter3 ANV ***--
- 150 Damage
- Normal
- GD: Counter-attack to enemy
- AD: This is a hard chip to use. You need to use it as a Counter Hit (in
- Full Synchro mode, when the enemy flashes red); you'll damage the enemy
- automatically and enter Full Synchro.
- 69. Boomer1 LMN* *----
- 60 Damage
- Wood
- GD: Boomerang encircles field
- AD: A boomerang encircles the outer edges of the field.
- [B][B][B][B][B][B] M = Megaman
- [ ][M][ ][ ][ ][B] B = Boomerang
- [B][B][B][B][B][B]
- 70. Boomer2 LMN **---
- 80 Damage
- Wood
- GD: Boomerang encircles field
- AD: A boomerang encircles the outer edges of the field.
- [B][B][B][B][B][B] M = Megaman
- [ ][M][ ][ ][ ][B] B = Boomerang
- [B][B][B][B][B][B]
- 71. Boomer3 STU ***--
- 100 Damage
- Wood
- GD: Boomerang encircles field
- AD: A boomerang encircles the outer edges of the field.
- [B][B][B][B][B][B] M = Megaman
- [ ][M][ ][ ][ ][B] B = Boomerang
- [B][B][B][B][B][B]
- 72. SidBmbo1 BIR* *----
- 80 Damage
- Wood
- GD: Lance attack 3sq ahead
- AD: A bamboo shoot attacks the top two squares of the third row in
- front of you.
- [ ][ ][ ][ ][B][ ] M = Megaman
- [ ][M][ ][ ][B][ ] B = Bamboo
- [ ][ ][ ][ ][ ][ ]
- 73. SidBmbo2 HOS **---
- 110 Damage
- Wood
- GD: Lance attack 3sq ahead
- AD: A bamboo shoot attacks the top two squares of the third row in
- front of you.
- [ ][ ][ ][ ][B][ ] M = Megaman
- [ ][M][ ][ ][B][ ] B = Bamboo
- [ ][ ][ ][ ][ ][ ]
- 74. SidBmbo3 AFU ***--
- 140 Damage
- Wood
- GD: Lance attack 3sq ahead
- AD: A bamboo shoot attacks the top two squares of the third row in
- front of you.
- [ ][ ][ ][ ][B][ ] M = Megaman
- [ ][M][ ][ ][B][ ] B = Bamboo
- [ ][ ][ ][ ][ ][ ]
- 75. Lance AGR* ****-
- 130 Damage
- Wood
- GD: Lances through back line
- AD: The back row of the enemy field is attacked by bamboo shoots.
- [ ][ ][ ][ ][ ][B] M = Megaman
- [ ][M][ ][ ][ ][B] B = Bamboo
- [ ][ ][ ][ ][ ][B]
- 76. WhitWeb1 DLR* *----
- 40 Damage
- Wood
- GD: Stretches web over enmy area
- AD: The top row of the enemy area gets web on each square that damages
- enemies when touched.
- [ ][ ][ ][W][W][W] M = Megaman
- [ ][M][ ][ ][ ][ ] W = Web
- [ ][ ][ ][ ][ ][ ]
- 77. WhitWeb2 CEY* **---
- 40 Damage
- Wood
- GD: Stretches web on enmy area
- AD: The middle row of the enemy area gets web on each square that
- damages enemies when touched.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][W][W][W] W = Web
- [ ][ ][ ][ ][ ][ ]
- 78. WhitWeb3 KOV* ***--
- 40 Damage
- Wood
- GD: Stretches web under enmy area
- AD: The bottom row of the enemy area gets web on each square that
- damages enemies when touched.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][ ][ ][ ] W = Web
- [ ][ ][ ][W][W][W]
- 79. MokoRus1 CIM *----
- 60 Damage
- Normal
- GD: 3 Molokos charge the enemy
- AD: A Moloko runs across each line toward enemies.
- 80. MokoRus2 GKU **---
- 90 Damage
- Normal
- GD: 3 Molokos charge the enemy
- AD: A Milko runs across each line toward enemies.
- 81. MokoRus3 OTY ***--
- 120 Damage
- Normal
- GD: 3 Molokos charge the enemy
- AD: A Macko runs across each line toward enemies.
- 82. CircGun1 CIM *----
- 80 Damage
- Normal
- GD: Stop site w/ Button and attck
- AD: Time stops, and a roulette cursor appears on the enemy field; it
- stops when you press A, and the space it lands on, as well as the three
- that come after, are damaged.
- 83. CircGun2 DGT **---
- 100 Damage
- Normal
- GD: Stop site w/ Button and attck
- AD: Time stops, and a roulette cursor appears on the enemy field; it
- stops when you press A, and the space it lands on, as well as the three
- that come after, are damaged.
- 84. CircGun3 JMR ***--
- 120 Damage
- Normal
- GD: Stop site w/ Button and attck
- AD: Time stops, and a roulette cursor appears on the enemy field; it
- stops when you press A, and the space it lands on, as well as the three
- that come after, are damaged.
- 85. Snake DMR ****-
- 20 Damage
- Normal
- GD: Snake from hole in area
- AD: A Snake appears in each hole in the field and dives for the enemy.
- 86. Magnum HQV ***--
- 130 Damage
- Panel destruction
- GD: Cursor destroys panel!
- AD: Time stops, and a roulette cursor starts cycling on the enemy's
- field; press A to stop it and destroy the row there.
- 87. BigHamr1 BOR *----
- 160 Damage
- Break
- GD: Hammr atk smashes in front!
- AD: A Gaia appears one square in front of you, which smashes one square
- in front of it.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][G][A][ ] G = Gaia
- [ ][ ][ ][ ][ ][ ] A = Attacked area
- 88. BigHamr2 GJW **---
- 220 Damage
- Break
- GD: Hammr atk smashes in front!
- AD: A Gaia appears one square in front of you, which smashes one square
- in front of it.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][G][A][ ] G = Gaia
- [ ][ ][ ][ ][ ][ ] A = Attacked area
- 89. BigHamr3 DVZ ***--
- 280 Damage
- Break
- GD: Hammr atk smashes in front!
- AD: A Gaia appears one square in front of you, which smashes one square
- in front of it.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][G][A][ ] G = Gaia
- [ ][ ][ ][ ][ ][ ] A = Attacked area
- 90. BoyBomb1 EJM *----
- 220 Damage
- Ornamental
- GD: Places BoyBom in your area
- AD: A BoyBomb is placed on the rightmost row of your area, one row
- above where you are.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][B][ ][ ][ ] B = BoyBomb
- [ ][M][ ][ ][ ][ ]
- 91. BoyBomb2 ISW **---
- 250 Damage
- Ornamental
- GD: Places BoyBom in your area
- AD: A BoyBomb is placed on the rightmost row of your area, one row
- above where you are.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][B][ ][ ][ ] B = BoyBomb
- [ ][M][ ][ ][ ][ ]
- 92. BoyBomb3 GTV ***--
- 280 Damage
- Ornamental
- GD: Places BoyBom in your area
- AD: A BoyBomb is placed on the rightmost row of your area, one row
- above where you are.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][B][ ][ ][ ] B = BoyBomb
- [ ][M][ ][ ][ ][ ]
- 93. TimeBomb JKL ***--
- 150 Damage
- Ornamental
- GD: An area-wide time bomb
- AD: A TimeBomb is placed on a random square of the enemy's leftmost
- row. When it explodes, all enemy panels are damaged.
- 94. Mine CHZ ***--
- 300 Damage
- Ornamental
- GD: Places a mine in enmy area
- AD: A mine appears in a random square in the enemy area that damages an
- enemy when stepped on.
- 95. RockCube * *----
- 0 Damage
- Ornamental
- GD: Places a rock cube in front
- AD: A rock cube appears on the square in front of you.
- 96. Wind EGN* **---
- 0 Damage
- Wind
- GD: WindBox blows at enmy area
- AD: A WindBox appears one square in front of you, blowing enemies to
- the back panel.
- 97. Fan * **---
- 0 Damage
- Wind
- GD: VacuumFan pulls enemies
- AD: A VacuumFan appears one square in front of you, blowing enemies to
- the front panel.
- 98. Fanfare * **---
- 0 Damage
- Ornamental
- GD: Take no dmg for a while
- AD: A Trumpy appears in front of you; when it plays, you're invincible.
- 99. Discord EGN* **---
- O Damage
- Ornamental
- GD: Confuses enemies w/ music
- AD: A Tuby appears in front of you; when it plays, your enemies are
- confused.
- 100. Timpani PTZ* **---
- 0 Damage
- Ornamental
- GD: Paralyzes enemies w/ music
- AD: A Tromby appears in front of you; when it plays, your enemies are
- paralyzed.
- 101. Silence CMR* **---
- 0 Damage
- Ornamental
- GD: MuteAnt to blind enemy
- AD: A MuteAnt appears in front of you; when it plays, your enemies
- can't see you.
- 102. VDoll IOY ****-
- 0 Damage
- Ornamental
- GD: Throws Vdoll ahead
- AD: A voodoo doll is thrown three squares ahead, creating a Hole when
- it lands.
- 103. Guard1 ALY* *----
- 50 Damage
- Normal
- GD: Repels enemy's attack
- AD: A shield goes up; if an attack touches it, a shockwave goes out.
- 104. Guard2 CGP* **---
- 80 Damage
- Normal
- GD: Repels enemy's attack
- AD: A shield goes up; if an attack touches it, a shockwave goes out.
- 105. Guard3 FRT* ***--
- 110 Damage
- Normal
- GD: Repels enemy's attack
- AD: A shield goes up; if an attack touches it, a shockwave goes out.
- 106. CrakOut * *----
- 0 Damage
- Panel destruction
- GD: Destroys 1 panel in front
- AD: The panel in front is destroyed.
- 107. DublCrak BLR* *----
- 0 Damage
- Panel destruction
- GD: Destroys 2 panels in front
- AD: The two panels in front are destroyed.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][C][C][ ] C = Cracked panel
- [ ][ ][ ][ ][ ][ ]
- 108. TripCrak BLR* *----
- 0 Damage
- Panel destruction
- GD: Destroys 3 panels in front
- AD: The row in front is destroyed.
- [ ][ ][ ][C][ ][ ] M = Megaman
- [ ][ ][M][C][ ][ ] C = Cracked panel
- [ ][ ][ ][C][ ][ ]
- 109. Recov10 ALN* *----
- 0 Damage
- Recovery
- GD: Recovers 10HP
- AD: You recover 10 HP.
- 110. Recov30 FHR* *----
- 0 Damage
- Recovery
- GD: Recovers 30HP
- AD: You recover 30 HP.
- 111. Recov50 ELS* *----
- 0 Damage
- Recovery
- GD: Recovers 50HP
- AD: You recover 50 HP.
- 112. Recov80 BJO* **---
- 0 Damage
- Recovery
- GD: Recovers 80HP
- AD: You recover 80 HP.
- 113. Recov120 FJQ* **---
- 0 Damage
- Recovery
- GD: Recovers 120HP
- AD: You recover 120 HP.
- 114. Recov150 CTZ ***--
- 0 Damage
- Recovery
- GD: Recovers 150HP
- AD: You recover 150 HP.
- 115. Recov200 HMV ***--
- 0 Damage
- Recovery
- GD: Recovers 200HP
- AD: You recover 200 HP.
- 116. Recov300 JNY ****-
- 0 Damage
- Recovery
- GD: Recovers 300HP
- AD: You recover 300 HP.
- 117. Repair IPR* *----
- 0 Damage
- Recovery
- GD: Recovers HP of items
- AD: All items on the field have their HP restored.
- 118. PanlGrab KOY* *----
- 0 Damage
- Normal
- GD: Steals 1 enemy square!
- AD: The panel in front is taken for your side of the field.
- 119. AreaGrab EMS* *----
- 0 Damage
- Normal
- GD: Steals left edge from enmy
- AD: The row in front is taken for your side of the field.
- [ ][ ][ ][Y][ ][ ] M = Megaman
- [ ][M][ ][Y][ ][ ] Y = Your panel now!
- [ ][ ][ ][Y][ ][ ]
- 120. MetaGel KTZ ****-
- 120 Damage
- Aqua
- GD: Gel attck steals a panel!
- AD: Three Metagels fall from the sky, taking the row in front for your
- side of the field.
- [ ][ ][ ][G][ ][ ] M = Megaman
- [ ][M][ ][G][ ][ ] G = Metagels
- [ ][ ][ ][G][ ][ ]
- 121. GrabBnsh KEP ***--
- 0 Damage
- Normal
- GD: Retaliate stolen panels!
- AD: If an enemy steals panels from you, they receive damage.
- 122. GrabRvng DJN ****-
- 0 Damage
- Normal
- GD: Retaliate stolen panels!
- AD: If an enemy steals panels from you, they receive damage.
- 123. PnlRetrn * **---
- 0 Damage
- Normal
- GD: Fix your area's panels
- AD: Your panels are repaired.
- 124. Geddon1 JKW ***--
- 0 Damage
- Panel destruction
- GD: Cracks all panel on screen
- AD: All panels are cracked; cracked panels disappear.
- 125. Geddon2 NTY ***--
- 0 Damage
- Panel destruction
- GD: Breaks all empty panels
- AD: All unoccupied panels are destroyed.
- 126. Geddon3 HQU ****-
- 0 Damage
- Normal
- GD: Turns all panels to swamp
- AD: All panels become poison panels.
- 127. SloGauge EHV* ***--
- 0 Damage
- Normal
- GD: CustGauge Temporary slow-down
- AD: Your custom gauge temporarily slows down.
- 128. FstGauge IQU* ***--
- 0 Damage
- Normal
- GD: CustGauge Temporary speed-up
- AD: Your custom gauge temporarily speeds up.
- 129. Blinder * **---
- 0 Damage
- Normal
- GD: Blinds enemy w/ light
- AD: Your enemies temporarily can't see you.
- 130. NrthWind ENT* ***--
- 0 Damage
- Wind
- GD: Wind blws off aura, barriers
- AD: All enemies lose their auras and barriers.
- 131. HolyPanl * **---
- 0 Damage
- Normal
- GD: Creates a HolyPanl in front
- AD: The panel in front of you becomes a holy panel.
- 132. Hole * ***--
- 0 Damage
- Normal
- GD: Appears Hole in front
- AD: The panel in front of you becomes a Hole.
- 133. Invis * ***--
- 0 Damage
- Invisible
- GD: Invisible for a while
- AD: You are temporarily invisible and invulnerable to enemy attacks.
- 134. PopUp JPY* ***--
- 0 Damage
- Invisible
- GD: Attacks frm under ground
- AD: You retreat into a hole in the ground, emerging only to attack.
- 135. Barrier ADZ* **---
- 0 Damage
- Normal
- GD: Nullifies 10HP of damage
- AD: A barrier appears around you and nullifies 10 damage.
- 136. Barr100 PQW ***--
- 0 Damage
- Normal
- GD: Nullifies 100HP of damage
- AD: A barrier appears around you and nullifies 100 damage.
- 137. Barr200 IOU ****-
- 0 Damage
- Normal
- GD: Nullifies 200HP of damage
- AD: A barrier appears around you and nullifies 200 damage.
- 138. AntiFire K ***--
- 200 Damage
- Fire
- GD: Fire atk damages you
- AD: If an enemy uses a fire attack, they receive 200 damage.
- 139. AntiWatr D ***--
- 200 Damage
- Aqua
- GD: Water atk damages you
- AD: If an enemy uses a aqua attack, they receive 200 damage.
- 140. AntiElec H ***--
- 200 Damage
- Elec
- GD: Elec atk damages you
- AD: If an enemy uses a electric attack, they receive 200 damage.
- 141. AntiWood M ***--
- 200 Damage
- Wood
- GD: Wood atk damages you
- AD: If an enemy uses a wood attack, they receive 200 damage.
- 142. AntiDmg KMR ***--
- 120 Damage
- Normal
- GD: Sets trap and throw stars
- AD: If an enemy attack hits you, you receive no damage and throw ninja
- stars at them.
- 143. AntiSwrd CIN* ***--
- 100 Damage
- Sword
- GD: Retaliate for sword damage
- AD: If an enemy uses a sword attack, they receive 100 damage.
- 144. AntiNavi JMT ****-
- 0 Damage
- Normal
- GD: Takes the enemy's Navi away
- AD: In a linked battle, if your opponent has a Navi chip selected, you
- can take it and use it as your own right away.
- 145. AntiRecv BDG* ***--
- 0 Damage
- Normal
- GD: Damages enemy in recovery
- AD: If an enemy tries to recover HP, they receive that much damage.
- 146. CopyDmg * **---
- 0 Damage
- Normal
- GD: Duplicate damage to 2nd enemy
- AD: When an enemy is shot with this, any damage done to other enemies
- within a second or two is also dealt to that enemy.
- 147. LifeSync NQY **---
- 0 Damage
- Normal
- GD: Makes enmy's HP same
- AD: When you use this chip, the HP of the enemy two squares in front of
- you becomes the HP of any enemy.
- 148. Atk+10 * *----
- 0 Damage
- Bonus point
- GD: +10 for selected atk chip
- AD: When selected after an attack chip, the attack chip does 10 more
- damage.
- 149. Navi+20 * ***--
- 0 Damage
- Bonus point
- GD: +20 for selected Navi chip
- AD: When selected after a Navi chip, the Navi chip does 20 more damage.
- 150. ColorPt * **---
- 0 Damage
- Bonus point
- GD: +10 for next chip attack
- AD: Your leftmost row (except for broken squares) are given to the
- enemy, and your next attack chip gets +10 damage for each panel lost.
- ----------------------------------------------------------------------
- 4.2 - Mega Chips
- 1. SuprVulc V ****-
- 10 Damage
- Normal
- GD: 12-shot vulcan cannon
- AD: You fire a machinegun, and the enemy in front of you, and any one
- square behind them, is hit 12 times.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][E][E][T] E = Enemy in pain
- [ ][ ][ ][ ][ ][ ] T = This one's okay
- 2. NeoVari N *****
- 240 Damage
- Sword
- GD: A magical shifting sword
- AD: If you hold A and input the proper combination of the d-pad and B
- (quickly), the sword does different things.
- Combinations: Up, B, Up, B = Double LifeSrd (2x3 area)
- Down, Right, Up = StepCros (step forward two squares,
- slice in an X)
- Left, Right, Left, B = Piercing AirSwrd (LifeSwrd beam)
- 3. ShotStar R *****
- 40 Damage
- Fire
- GD: Drop many meteor on enmy area
- AD: Meteors hit each square of the enemy's area three times, and the
- back row four times.
- 4. GodHammr G ****-
- 250 Damage
- Ornamental
- GD: Places a stone statue
- AD: A Gaia appears in front of Megaman and attacks, damaging all enemy
- panels.
- 5. Guardian O ****-
- 200 Damage
- Ornamental
- GD: Statue retaliate when hit
- AD: A statue appears one square in front of you, and does 200 damage to
- the first enemy to damage it.
- 6. Jealousy J ****-
- 80 Damage
- Normal
- GD: More chip mean more damage
- AD: Each enemy gets 50 damage times the numbers of chips they have.
- 7. BugChain C ****-
- 0 Damage
- Normal
- GD: Fires bugs into enmy area
- AD: DS Chip. If you have any bugs, they'll be transferred to your
- enemy. Only works in Navi battles.
- 8. BugFix C* ****-
- 0 Damage
- Normal
- GD: Repairs & removes bugs
- AD: Megaman has his bugs repaired.
- 9. FullCust * ****-
- 0 Damage
- Normal
- GD: CustGauge instantly refills
- AD: Your custom gauge is full.
- 10. LifeAura D *****
- 0 Damage
- Normal
- GD: Repels all attck under 200
- AD: An aura appears around you, negating any attack under 200 damage.
- Disappears after a short time.
- 11. Snctuary S ****-
- 0 Damage
- Normal
- GD: Chng all own panel to holy
- AD: All of your panels become holy panels.
- 12. Atk+30 * ****-
- 0 Damage
- Bonus point
- GD: +30 for selected atk chip
- AD: When selected after an attack chip, the attack chip does 30 more
- damage.
- 13. DblPoint * ****-
- 0 Damage
- Bonus point
- GD: +20 for next chip attack
- AD: Your leftmost row (except for broken squares) are given to the
- enemy, and your next attack chip gets +20 damage for each panel lost.
- 14. Muramasa M *****
- ??? Damage
- Sword
- GD: EvilChip! Power= HP lost
- AD: DS Chip. The Muramasa is basically a LongSwrd, but the damage is
- equal to how much HP you have lost, giving it serious damage potential.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][S][S][ ] S = Sword-hit areas
- [ ][ ][ ][ ][ ][ ]
- 15. Anubis A *****
- 0 Damage
- Ornamental
- GD: EvilChip! Anubis poisons
- AD: DS Chip. An Anubis drops one square in front of you and poisons all
- of the panels in the enemy area, so enemies lose 10 HP per second. If
- you put it down on an empty panel, nothing happens.
- [ ][ ][ ][P][P][P] M = Megaman
- [ ][ ][M][A][P][P] A = Anubis
- [ ][ ][ ][P][P][P] P = Poisoned area
- 16. ElemDark E ****-
- 220 Damage
- Normal
- GD: EvilChip! Powerful ovr swamp
- AD: DS Chip. A giant flame, four panels long, shoots out of Megaman's
- buster, damaging all enemies in its path. Does more damage if you're on
- a poison panel.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [M][F][F][F][F][ ] F = Flame
- [ ][ ][ ][ ][ ][ ]
- 17. BlakWing W ****-
- 20 Damage
- Normal
- GD: EvilChip! Wings descend
- AD: DS Chip. Three holes appear to the side of the enemy's field and
- bats come out of them, flying dowm all of the rows. Each bat hits for
- 20 damage, and if the enemy is destroyed they move on to the next one.
- H H H
- [ ][ ][ ][B][B][B] M = Megaman E = Enemy
- [ ][M][ ][B][E][B] H = Hole
- [ ][ ][ ][B][ ][B] B = Bat
- 18. DrkLine L* ****-
- 0 Damage
- Normal
- GD: Turns all rows into Holes
- AD: DS Chip. All of the panels on the horizontal row Megaman is on turn
- into Holes.
- ----------------------------------------------------------------------
- 4.3 - Navi Chips
- Remaining numbered. You can only use DS chips when dark, and you can't
- use them when you're light.
- The SP chip damage calculation is weird. Here's a formula:
- FD: Final Damage
- SD: Starter Damage
- SM: 100 (single hit) or 50 (multiple hits)
- T: Busting Time
- FD = SD + SM[(30 - T)/30]
- Each SP NaviChip has a starter damage amount that is varied on. Let's
- take ProtMnSP, which has an SD of 140. He hits multiple times, so SM is
- 50. We'll also say we deleted him in 15 seconds, so T becomes 15. Now
- we deduce:
- FD = 140 + 50[(30-15)/30]
- FD = 140 + 50(15/30)
- FD = 140 + 50(1/2)
- FD = 140 + 25
- FD = 165
- With multi-hit Navis, damage is rounded to the nearest 5, and to the
- nearest 10 for single-hit Navis. Also, if you delete in under 10
- seconds, T remains 10, maximizing the damage (ProtoMnSP's max is 175).
- Figuring out DS damage is easier. Take the starter damage and add 5
- (multi-hit) or 10 (single hit) for each hole on the field when you
- delete the Navi (ProtMnDS's max is 230).
- I got all of the above information from DarthMarth's SP Navi S-Ranking
- FAQ at GameFAQs, which I must say is a fine piece of work.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 4.31 - Red Sun
- 19. Roll R ****-
- 20 Damage
- Recovery
- GD: Attcks an enmy,then heals you
- AD: Roll appears, attacking the closest enemy, then healing you for 60
- HP.
- 20. RollSP R *****
- ??? Damage (30 Start)
- Recovery
- GD: Attcks an enmy,then heals you
- AD: Roll appears, attacking the closest enemy, then healing you for 90
- HP.
- 21. RollDS R *****
- ??? Damage (30 Start)
- Recovery
- GD: Attcks an enmy,then heals you
- AD: Roll appears, attacking the closest enemy, then healing you for 90
- HP.
- 22. GutsMan G ****-
- 80 Damage
- Panel destruction
- GD: GutsHammr destroys enmy area
- AD: Gutsman appears and hits the ground, cracking random panels and
- making three rocks fall.
- 23. GutsMnSP G *****
- ??? Damage (100 Start)
- Panel destruction
- GD: GutsHammr destroys enmy area
- AD: Gutsman appears and hits the ground, cracking random panels and
- making three rocks fall.
- 24. GutsMnDS G *****
- ??? Damage (100 Start)
- Panel destruction
- GD: GutsHammr destroys enmy area
- AD: Gutsman appears and hits the ground, cracking random panels and
- making three rocks fall.
- 25. WindMan W ****-
- 40 Damage
- Wind
- GD: Whirlwind that spin acrss 3sq
- AD: Windman appears, sending out three tornados that take out a
- circular area.
- [ ][T][T][T][ ][ ] W = Windman
- [ ][W][ ][T][ ][ ] T = Tornado area
- [ ][T][T][T][ ][ ]
- 26. WindMnSP W *****
- ??? Damage (50 Start)
- Wind
- GD: Whirlwind that spin acrss 3sq
- AD: Windman appears, sending out three tornados that take out a
- circular area.
- [ ][T][T][T][ ][ ] W = Windman
- [ ][W][ ][T][ ][ ] T = Tornado area
- [ ][T][T][T][ ][ ]
- 27. WindMnDS W *****
- ??? Damage (50 Start)
- Wind
- GD: Whirlwind that spin acrss 3sq
- AD: Windman appears, sending out three tornados that take out a
- circular area.
- [ ][T][T][T][ ][ ] W = Windman
- [ ][W][ ][T][ ][ ] T = Tornado area
- [ ][T][T][T][ ][ ]
- 28. SerchMan S ****-
- 20 Damage
- Invisible
- GD: Stop site and fire 5 shots
- AD: Serchman appears, as does a cursor that moves about the enemy
- field; press A to stop it and Serchman will fire at it.
- 29. SrchMnSP S *****
- ??? Damage (25 Start)
- Invisible
- GD: Stop site and fire 5 shots
- AD: Serchman appears, as does a cursor that moves about the enemy
- field; press A to stop it and Serchman will fire at it.
- 30. SrchMnDS S *****
- ??? Damage (25 Start)
- Invisible
- GD: Stop site and fire 5 shots
- AD: Serchman appears, as does a cursor that moves about the enemy
- field; press A to stop it and Serchman will fire at it.
- 31. FireMan F ****-
- 100 Damage
- Fire
- GD: Fire burn to front side
- AD: Fireman appears, shooting a fire jet that burns all panels ahead.
- [ ][ ][ ][ ][ ][ ] F = Fireman
- [F][A][A][A][A][A] A = Attack area
- [ ][ ][ ][ ][ ][ ]
- 32. FireMnSP F *****
- ??? Damage (150 Start)
- Fire
- GD: Fire burn to front side
- AD: Fireman appears, shooting a fire jet that burns all panels ahead.
- [ ][ ][ ][ ][ ][ ] F = Fireman
- [F][A][A][A][A][A] A = Attack area
- [ ][ ][ ][ ][ ][ ]
- 33. FireMnDS F *****
- ??? Damage (150 Start)
- Fire
- GD: Fire burn to front side
- AD: Fireman appears, shooting a fire jet that burns all panels ahead.
- [ ][ ][ ][ ][ ][ ] F = Fireman
- [F][A][A][A][A][A] A = Attack area
- [ ][ ][ ][ ][ ][ ]
- 34. ThunMan T ****-
- 90 Damage
- Elec
- GD: Lightning strikes 3sq ahead
- AD: Thunman appears, and lightning destroys the row three squares
- ahead.
- [ ][ ][ ][ ][L][ ] T = Thunman
- [ ][T][ ][ ][L][ ] L = Lightning
- [ ][ ][ ][ ][L][ ]
- 35. ThunMnSP T *****
- ??? Damage (120 Start)
- Elec
- GD: Lightning strikes 3sq ahead
- AD: Thunman appears, and lightning destroys the row three squares
- ahead.
- [ ][ ][ ][ ][L][ ] T = Thunman
- [ ][T][ ][ ][L][ ] L = Lightning
- [ ][ ][ ][ ][L][ ]
- 36. ThunMnDS T *****
- ??? Damage (120 Start)
- Elec
- GD: Lightning strikes 3sq ahead
- AD: Thunman appears, and lightning destroys the row three squares
- ahead.
- [ ][ ][ ][ ][L][ ] T = Thunman
- [ ][T][ ][ ][L][ ] L = Lightning
- [ ][ ][ ][ ][L][ ]
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 4.32 - Blue Moon
- 19. ProtoMan B ****-
- 100 Damage
- Sword
- GD: Rush up to enemy and slice
- AD: ProtoMan appears in front of and slices each enemy.
- 20. ProtoMSP B *****
- ??? Damage (140 Start)
- Sword
- GD: Rush up to enemy and slice
- AD: ProtoMan appears in front of and slices each enemy.
- 21. ProtoMDS B *****
- ??? Damage (140 Start)
- Sword
- GD: Rush up to enemy and slice
- AD: ProtoMan appears in front of and slices each enemy.
- 22. NumbrMan N ****-
- 30 Damage
- Bonus point
- GD: Bomb 3 ahead! Hits 9sq
- AD: NumbrMan appears and throws a die bomb three squares ahead; it
- explodes in a 3x3 area.
- [ ][ ][ ][E][E][E] N = NumbrMan
- [ ][N][ ][E][B][E] B = Bomb
- [ ][ ][ ][E][E][E] E = Explosion area
- 23. NumbMnSP N *****
- ??? Damage (40 Start)
- Bonus point
- GD: Bomb 3 ahead! Hits 9sq
- AD: NumbrMan appears and throws a die bomb three squares ahead; it
- explodes in a 3x3 area.
- [ ][ ][ ][E][E][E] N = NumbrMan
- [ ][N][ ][E][B][E] B = Bomb
- [ ][ ][ ][E][E][E] E = Explosion area
- 24. NumbMnDS N *****
- ??? Damage (40 Start)
- Bonus point
- GD: Bomb 3 ahead! Hits 9sq
- AD: NumbrMan appears and throws a die bomb three squares ahead; it
- explodes in a 3x3 area.
- [ ][ ][ ][E][E][E] N = NumbrMan
- [ ][N][ ][E][B][E] B = Bomb
- [ ][ ][ ][E][E][E] E = Explosion area
- 25. MetalMan M ****-
- 160 Damage
- Break
- GD: Iron fists crushes 1sq ahead
- AD: MetalMan appears and punches the square in front of you.
- 26. MetlMnSP M *****
- ??? Damage (200 Start)
- Break
- GD: Iron fists crushes 1sq ahead
- AD: MetalMan appears and punches the square in front of you.
- 27. MetlMnDS M *****
- ??? Damage (200 Start)
- Break
- GD: Iron fists crushes 1sq ahead
- AD: MetalMan appears and punches the square in front of you.
- 28. JunkMan J ****-
- 100 Damage
- Ornamental
- GD: Throw any objects on field
- AD: JunkMan appears and picks up the obstacles on the field, then
- throws them at enemies.
- 29. JunkMnSP J *****
- ??? Damage (100 Start)
- Ornamental
- GD: Throw any objects on field
- AD: JunkMan appears and picks up the obstacles on the field, then
- throws them at enemies.
- 30. JunkMnDS J *****
- ??? Damage (100 Start)
- Ornamental
- GD: Throw any objects on field
- AD: JunkMan appears and picks up the obstacles on the field, then
- throws them at enemies.
- 31. AquaMan A ****-
- 70 Damage
- Aqua
- GD: Water Gun sprays 2sq ahead
- AD: Aquaman appears, and the square in front of him becomes a water
- pump, shooting water two squares ahead.
- [ ][ ][ ][ ][ ][ ] A = Aquaman
- [ ][A][P][W][W][ ] P = Pump
- [ ][ ][ ][ ][ ][ ] W = Water
- 32. AquaMnSP A *****
- ??? Damage (80 Start)
- Aqua
- GD: Water Gun sprays 2sq ahead
- AD: Aquaman appears, and the square in front of him becomes a water
- pump, shooting water two squares ahead.
- [ ][ ][ ][ ][ ][ ] A = Aquaman
- [ ][A][P][W][W][ ] P = Pump
- [ ][ ][ ][ ][ ][ ] W = Water
- 33. AquaMnDS A *****
- ??? Damage (80 Start)
- Aqua
- GD: Water Gun sprays 2sq ahead
- AD: Aquaman appears, and the square in front of him becomes a water
- pump, shooting water two squares ahead.
- [ ][ ][ ][ ][ ][ ] A = Aquaman
- [ ][A][P][W][W][ ] P = Pump
- [ ][ ][ ][ ][ ][ ] W = Water
- 34. WoodMan W ****-
- 130 Damage
- Wood
- GD: WoodTowr pierce to enmy area
- AD: Woodman appears, then jumps, generating wood towers randomly in the
- enemy area.
- 35. WoodMnSP W *****
- ??? Damage (130 Start)
- Wood
- GD: WoodTowr pierce to enmy area
- AD: Woodman appears, then jumps, generating wood towers randomly in the
- enemy area.
- 36. WoodMnDS W *****
- ??? Damage (130 Start)
- Wood
- GD: WoodTowr pierce in enmy area
- AD: Woodman appears, then jumps, generating wood towers randomly in the
- enemy area.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 4.33 - Both Versions
- 37. TopMan T ****-
- 20 Damage
- Break
- GD: Attck hit 3 panels ahead
- AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
- Topman jumps on them.
- 38. TopMnSP T *****
- ??? Damage (30 Start)
- Break
- GD: Attck hit 3 panels ahead
- AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
- Topman jumps on them.
- 39. TopMnDS T *****
- ??? Damage (30 Start)
- Break
- GD: Attck hit 3 panels ahead
- AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
- Topman jumps on them.
- 40. BurnMan B ****-
- 60 Damage
- Fire
- GD: 3-direct burnr fry 2 ahead!
- AD: Burnman appears, along with two burners that burn the row 2 squares
- ahead, then blows a torch.
- [ ][ ][ ][F][ ][ ] B = Burnman
- [ ][B][F][F][F][ ] F = Flame
- [ ][ ][ ][F][ ][ ]
- 41. BurnMnSP B *****
- ??? Damage (70 Start)
- Fire
- GD: 3-direct burnr fry 2 ahead!
- AD: Burnman appears, along with two burners that burn the row 2 squares
- ahead, then blows a torch.
- [ ][ ][ ][F][ ][ ] B = Burnman
- [ ][B][F][F][F][ ] F = Flame
- [ ][ ][ ][F][ ][ ]
- 42. BurnMnDS B *****
- ??? Damage (70 Start)
- Fire
- GD: 3-direct burnr fry 2 ahead!
- AD: Burnman appears, along with two burners that burn the row 2 squares
- ahead, then blows a torch.
- [ ][ ][ ][F][ ][ ] B = Burnman
- [ ][B][F][F][F][ ] F = Flame
- [ ][ ][ ][F][ ][ ]
- 43. ColdMan C ****-
- 100 Damage
- Aqua
- GD: Ices over all and slides!
- AD: Coldman appears, making an ice block appear, then pushes it forward
- into enemies.
- 44. ColdMnSP C *****
- ??? Damage (130 Start)
- Aqua
- GD: Ices over all and slides!
- AD: Coldman appears, making an ice block appear, then pushes it forward
- into enemies.
- 45. ColdMnDS C *****
- ??? Damage (130 Start)
- Aqua
- GD: Ices over all and slides!
- AD: Coldman appears, making an ice block appear, then pushes it forward
- into enemies.
- 46. SparkMan S ****-
- 70 Damage
- Elec
- GD: SparkWave blinds enemy!
- AD: Sparkman appears, creating a spark that travels across all panels.
- 47. SprkMnSP S *****
- ??? Damage (100 Start)
- Elec
- GD: SparkWave blinds enemy!
- AD: Sparkman appears, creating a spark that travels across all panels.
- 48. SprkMnDS S *****
- ??? Damage (100 Start)
- Elec
- GD: SparkWave blinds enemy!
- AD: Sparkman appears, creating a spark that travels across all panels.
- 49. ShadeMan X ****-
- 120 Damage
- Normal
- GD: CrshNoise attck all direction
- AD: Shademan appears, using his Crash Noise attack to attack enemies
- directly in front.
- [ ][ ][ ][C][ ][ ] S = Shademan
- [ ][S][C][C][ ][ ] C = Crash
- [ ][ ][ ][C][ ][ ]
- 50. ShadMnSP X *****
- ??? Damage (140 Start)
- Normal
- GD: CrshNoise attck all direction
- AD: Shademan appears, using his Crash Noise attack to attack enemies
- directly in front.
- [ ][ ][ ][C][ ][ ] S = Shademan
- [ ][S][C][C][ ][ ] C = Crash
- [ ][ ][ ][C][ ][ ]
- 51. ShadMnDS X *****
- ??? Damage (140 Start)
- Normal
- GD: CrshNoise attck all direction
- AD: Shademan appears, using his Crash Noise attack to attack enemies
- directly in front.
- [ ][ ][ ][C][ ][ ] S = Shademan
- [ ][S][C][C][ ][ ] C = Crash
- [ ][ ][ ][C][ ][ ]
- 52. LaserMan L ****-
- 100 Damage
- Normal
- GD: A laser pierces 1 thru!
- AD: Laserman appears, firing a laser that attacks all enemies directly
- in front.
- [ ][ ][ ][ ][ ][ ] L = Laserman
- [ ][L][A][A][A][A] A = Attack area
- [ ][ ][ ][ ][ ][ ]
- 53. LasrMnSP L *****
- ??? Damage (120 Start)
- Normal
- GD: A laser pierces 1 thru!
- AD: Laserman appears, firing a laser that attacks all enemies directly
- in front.
- [ ][ ][ ][ ][ ][ ] L = Laserman
- [ ][L][A][A][A][A] A = Attack area
- [ ][ ][ ][ ][ ][ ]
- 54. LasrMnDS L *****
- ??? Damage (120 Start)
- Normal
- GD: A laser pierces 1 thru!
- AD: Laserman appears, firing a laser that attacks all enemies directly
- in front.
- [ ][ ][ ][ ][ ][ ] L = Laserman
- [ ][L][A][A][A][A] A = Attack area
- [ ][ ][ ][ ][ ][ ]
- 55. KendoMan K ****-
- 70 Damage
- Normal
- GD: Attck hit an enemy in front
- AD: Kendoman appears, rushing forward to attack enemies in front.
- [ ][ ][ ][ ][ ][ ] K = Kendoman...
- [ ][K][M][M][M][M] M = ...moves!
- [ ][ ][ ][ ][ ][ ]
- 56. KendMnSP K *****
- ??? Damage (80 Start)
- Normal
- GD: Attck hit an enemy in front
- AD: Kendoman appears, rushing forward to attack enemies in front.
- [ ][ ][ ][ ][ ][ ] K = Kendoman...
- [ ][K][M][M][M][M] M = ...moves!
- [ ][ ][ ][ ][ ][ ]
- 57. KendMnDS K *****
- ??? Damage (80 Start)
- Normal
- GD: Attck hit an enemy in front
- AD: Kendoman appears, rushing forward to attack enemies in front.
- [ ][ ][ ][ ][ ][ ] K = Kendoman...
- [ ][K][M][M][M][M] M = ...moves!
- [ ][ ][ ][ ][ ][ ]
- 58. VideoMan V ****-
- 25 Damage
- Normal
- GD: Attack tape slam 2.5 in
- AD: Videoman appears, making a (two, if he's on the center row) roll of
- tape appear in a 2x2 area, attacking enemies multiple times.
- [ ][ ][ ][ ][ ][ ] V = Videoman
- [ ][ ][ ][ ][T][T] T = Tape
- [ ][ ][V][ ][T][T]
- [ ][ ][ ][ ][T][T] V = Videoman
- [ ][ ][V][ ][T][T] T = Tape
- [ ][ ][ ][ ][T][T]
- 59. VideMnSP V *****
- ??? Damage (30 Start)
- Normal
- GD: Attack tape slam 2.5 in
- AD: Videoman appears, making a (two, if he's on the center row) roll of
- tape appear in a 2x2 area, attacking enemies multiple times.
- [ ][ ][ ][ ][ ][ ] V = Videoman
- [ ][ ][ ][ ][T][T] T = Tape
- [ ][ ][V][ ][T][T]
- [ ][ ][ ][ ][T][T] V = Videoman
- [ ][ ][V][ ][T][T] T = Tape
- [ ][ ][ ][ ][T][T]
- 60. VideMnDS V *****
- ??? Damage (30 Start)
- Normal
- GD: Attack tape slam 2.5 in
- AD: Videoman appears, making a (two, if he's on the center row) roll of
- tape appear in a 2x2 area, attacking enemies multiple times.
- [ ][ ][ ][ ][ ][ ] V = Videoman
- [ ][ ][ ][ ][T][T] T = Tape
- [ ][ ][V][ ][T][T]
- [ ][ ][ ][ ][T][T] V = Videoman
- [ ][ ][V][ ][T][T] T = Tape
- [ ][ ][ ][ ][T][T]
- ----------------------------------------------------------------------
- 4.4 - Giga Chips
- -- Red Sun --
- 1. RedSun R *****
- ??? Damage
- Normal
- GD: A RedSun bombards 3 ahead
- AD: A RedSun appears and fires five meteors three squares in front,
- then fires itself at the square, cracking panels around it in a 3x3
- area. Damage is relative to your wins in Red Sun vs. Blue Moon linked
- battles.
- [ ][ ][ ][C][C][C] M = Megaman
- [ ][M][ ][C][H][C] H = Hit area
- [ ][ ][ ][C][C][C] C = Cracked areas
- 2. HolyDrem H *****
- 50 Damage
- Normal
- GD: Holy shot sucks in HolyPanl!
- AD: A Cannon fires once and one more time for each holy panel on the
- field.
- 3. Bass X *****
- 60 Damage
- Normal
- GD: Buster rake half enmy area
- AD: Bass appears and fires shots, hitting each panel 8 times, for 480
- damage each panel.
- 4. BugCharg C *****
- 80 Damage
- Normal
- GD: EvilChip! Gets powr with turn
- AD: DS Chip. Acts as a Cannon, except each time you open and close the
- Custom Window with the chip selected, the damage increases by 80. You
- can get a maximum of 800 damage.
- 5. BlakBarr A *****
- 0 Damage
- Normal
- GD: A dark barrier regenrate
- AD: DS Chip. A barrier appears that can absorb 150 damage, and it
- regenerates periodically if lost.
- -- Blue Moon --
- 1. BlueMoon B *****
- ??? Damage
- Normal
- GD: Blue moon drains 3 ahead
- AD: A BlueMoon appears that fires a laser at the square three panels
- ahead. This attack can also have effects on Soul attacks and NaviCust
- programs. Damage is relative to your wins in Red Sun vs. Blue Moon
- linked battles.
- 2. SignlRed S *****
- 0 Damage
- Ornamental
- GD: Enmy chip is no use while red
- AD: A traffic light appears with red and blue lights. When the light is
- red, enemies cannot use chips; when the light is blue, the enemy cannot
- see you. The light has 100 HP.
- 3. BassAnly X *****
- 160 Damage
- Normal
- GD: A ring that hits 4 times
- AD: Bass appears and fires four wheels that turn to hit an enemy.
- They're stopped by obstacles or empty squares.
- [ ][ ][W][W][W][ ] B = Bass S = Empty square
- [ ][B][ ][ ][ ][E] W = Wheels
- [ ][ ][W][S][ ][ ] E = Enemy
- 4. BugCurse C *****
- 0 Damage
- Normal
- GD: EvilChip! Make enmy buggy!
- AD: DS Chip. The enemy gets various bugs.
- 5. DeltaRay Z *****
- 260 Damage
- Sword
- GD: A Button power up by 3 swrd
- AD: Protoman appears and performs his Delta Ray Edge attack. This is
- pretty hard to pull off; as soon as you're done slicing the first time,
- press A again to slice again, and then again for a third slice,
- completing the triangle. If Protoman ever moves to an obstacle or an
- empty square, the attack ends.
- [ ][ ][ ][P][ ][ ] P = Protoman
- [ ][ ][ ][ ][E][P] E = Enemy
- [ ][ ][ ][P][ ][ ]
- ----------------------------------------------------------------------
- 4.5 - Secret Chips
- Notice: if you're using an emulator, any secret chip that summons a
- Navi (except RollAro, oddly) will freeze the game. VisualBoyAdvance
- 0.8, though, doesn't do this.
- RollAro1 AFT **---
- 50 Damage
- Normal
- GD: RollArrow destroys chips
- AD: Roll appears and fires an arrow at the enemy; if they have a chip
- selected, they can no longer use it.
- RollAro2 DRW ***--
- 70 Damage
- Normal
- GD: RollArrow destroys chips
- AD: Roll appears and fires an arrow at the enemy; if they have a chip
- selected, they can no longer use it.
- RollAro3 QYZ ****-
- 90 Damage
- Normal
- GD: RollArrow destroys chips
- AD: Roll appears and fires an arrow at the enemy; if they have a chip
- selected, they can no longer use it.
- GutPnch1 BEN **---
- 100 Damage
- Normal
- GD: Lanches GutPunch ahead
- AD: Gutsman appears and puches the panel in front of him, pushing
- objects to the back row.
- GutPnch2 GPY ***--
- 140 Damage
- Normal
- GD: Launches GutStrgt ahead
- AD: Gutsman appears and puches the panel in front of him, pushing
- objects to the back row.
- GutPnch3 MQT ****-
- 180 Damage
- Normal
- GD: Launches GutImpct ahead
- AD: Gutsman appears and puches the panel in front of him, pushing
- objects to the back row.
- PropBom1 EGP* **---
- 120 Damage
- Normal
- GD: Rushing causes an explosion
- AD: A PropBom appears in front of Megaman and starts moving forward. If
- it makes it past the enemy squares without touching something, the back
- two rows are damaged.
- [ ][ ][ ][ ][E][E] M = Megaman
- [ ][M][ ][ ][E][E] I E = Explosions here...
- [ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
- PropBom2 FVZ ***--
- 160 Damage
- Normal
- GD: Rushing causes an explosion
- AD: A PropBom appears in front of Megaman and starts moving forward. If
- it makes it past the enemy squares without touching something, the back
- two rows are damaged.
- [ ][ ][ ][ ][E][E] M = Megaman
- [ ][M][ ][ ][E][E] I E = Explosions here...
- [ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
- PropBom3 HJQ ****-
- 200 Damage
- Normal
- GD: Rushing causes an explosion
- AD: A PropBom appears in front of Megaman and starts moving forward. If
- it makes it past the enemy squares without touching something, the back
- two rows are damaged.
- [ ][ ][ ][ ][E][E] M = Megaman
- [ ][M][ ][ ][E][E] I E = Explosions here...
- [ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
- SeekBom1 BRS* **---
- 80 Damage
- Normal
- GD: Throws a bomb at the enemy
- AD: Megaman throws a bomb that homes in on the closest enemy no matter
- where it is.
- SeekBom2 CIO ***--
- 110 Damage
- Normal
- GD: Throws a bomb at the enemy
- AD: Megaman throws a bomb that homes in on the closest enemy no matter
- where it is.
- SeekBom3 MUW ****-
- 140 Damage
- Normal
- GD: Throws a bomb at the enemy
- AD: Megaman throws a bomb that homes in on the closest enemy no matter
- where it is.
- Meteors1 GLS* **---
- 50 Damage
- Fire
- GD: Fires 5 Meteors at enemy
- AD: 5 Meteors hit the panel two squares in front of Megaman.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][ ][H][ ] H = Hit area
- [ ][ ][ ][ ][ ][ ]
- Meteors2 MQT ***--
- 60 Damage
- Fire
- GD: Fires 5 Meteors at enemy
- AD: 5 Meteors hit the panel two squares in front of Megaman.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][ ][H][ ] H = Hit area
- [ ][ ][ ][ ][ ][ ]
- Meteors3 CRZ ****-
- 70 Damage
- Fire
- GD: Fires 5 Meteors at enemy
- AD: 5 Meteors hit the panel two squares in front of Megaman.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][ ][H][ ] H = Hit area
- [ ][ ][ ][ ][ ][ ]
- Ligtnin1 LTW* **---
- 100 Damage
- Elec
- GD: Thunder strikes obstacles
- AD: ThunMan appears, and all obstacles shock all panels they touch.
- [ ][ ][S][O][S][S] T = ThunMan
- [ ][T][S][S][S][O] O = Obstacle
- [ ][ ][ ][ ][S][S] S = Shocked area
- Ligtnin2 AEV ***--
- 130 Damage
- Elec
- GD: Thunder strikes obstacles
- AD: ThunMan appears, and all obstacles shock all panels they touch.
- [ ][ ][S][O][S][S] T = ThunMan
- [ ][T][S][S][S][O] O = Obstacle
- [ ][ ][ ][ ][S][S] S = Shocked area
- Ligtnin3 HJQ ****-
- 160 Damage
- Elec
- GD: Thunder strikes obstacles
- AD: ThunMan appears, and all obstacles shock all panels they touch.
- [ ][ ][S][O][S][S] T = ThunMan
- [ ][T][S][S][S][O] O = Obstacle
- [ ][ ][ ][ ][S][S] S = Shocked area
- HawkCut1 HNO **---
- 80 Damage
- Sword
- GD: Cut twice once wide once long
- AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
- [ ][ ][ ][S][ ][ ] P = Protoman
- [ ][ ][P][S][S][ ] S = Sword-hit areas
- [ ][ ][ ][S][ ][ ]
- HawkCut2 FSV ***--
- 90 Damage
- Sword
- GD: Cut twice once wide once long
- AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
- [ ][ ][ ][S][ ][ ] P = Protoman
- [ ][ ][P][S][S][ ] S = Sword-hit areas
- [ ][ ][ ][S][ ][ ]
- HawkCut3 INZ ****-
- 100 Damage
- Sword
- GD: Cut twice once wide once long
- AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
- [ ][ ][ ][S][ ][ ] P = Protoman
- [ ][ ][P][S][S][ ] S = Sword-hit areas
- [ ][ ][ ][S][ ][ ]
- NumbrBl1 ELW **---
- ??? Damage
- Normal
- GD: 3-shot ball atk reduce HP
- AD: NumbrMan appears, and three number balls drop in front of you. The
- damage is equal to the last two digits of Megaman's HP.
- [ ][ ][ ][ ][ ][ ] N = NumbrMan
- [ ][N][B][B][B][ ] B = Balls
- [ ][ ][ ][ ][ ][ ]
- NumbrBl2 AEP ***--
- ??? Damage
- Normal
- GD: 4-shot ball atk reduce HP
- AD: NumbrMan appears, and three number balls drop in front of you. The
- damage is equal to the last two digits of Megaman's HP.
- [ ][ ][ ][ ][ ][ ] N = NumbrMan
- [ ][N][B][B][B][ ] B = Balls
- [ ][ ][ ][ ][ ][ ]
- NumbrBl3 LTY ****-
- ??? Damage
- Normal
- GD: 5-shot ball atk reduce HP
- AD: NumbrMan appears, and three number balls drop in front of you. The
- damage is equal to the last two digits of Megaman's HP.
- [ ][ ][ ][ ][ ][ ] N = NumbrMan
- [ ][N][B][B][B][ ] B = Balls
- [ ][ ][ ][ ][ ][ ]
- MetlGer1 ATP* **---
- 100 Damage
- Break
- GD: Gear crushes enmy area
- AD: A metal gear appears in the center row of the enemy area, moving
- back and forth.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][G][G][G] G = Gear area
- [ ][ ][ ][ ][ ][ ]
- MetlGer2 CEG* ***--
- 130 Damage
- Break
- GD: Gear crushes enmy area
- AD: A metal gear appears in the center row of the enemy area, moving
- back and forth.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][G][G][G] G = Gear area
- [ ][ ][ ][ ][ ][ ]
- MetlGer3 ILQ* ****-
- 160 Damage
- Break
- GD: Gear crushes enmy area
- AD: A metal gear appears in the center row of the enemy area, moving
- back and forth.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][G][G][G] G = Gear area
- [ ][ ][ ][ ][ ][ ]
- PanlSht1 AHS* **---
- 100 Damage
- Panel destruction
- GD: Lifts panel and throws it
- AD: The panel in front of Megaman lifts up and flies forward. The panel
- then becomes a cracked panel.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][P][ ][ ][ ] P = Panel rocket
- [ ][ ][ ][ ][ ][ ]
- PanlSht2 CGT* ***--
- 60 Damage
- Panel destruction
- GD: Lifts panel and throws it
- AD: The panels in front of and behind Megaman lift up and fly forward.
- The panels then become cracked panels.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [P][M][P][ ][ ][ ] P = Panel rocket
- [ ][ ][ ][ ][ ][ ]
- PanlSht3 FJN* ****-
- 80 Damage
- Panel destruction
- GD: Lifts panel and throws it
- AD: The panel around Megaman (in a +) lift up and fly forward. The
- panels then become cracked panels.
- [ ][P][ ][ ][ ][ ] M = Megaman
- [P][M][P][ ][ ][ ] P = Panel rocket
- [ ][P][ ][ ][ ][ ]
- AquaUp1 BSZ **---
- 110 Damage
- Aqua
- GD: Raises AquaTowrs frm crack
- AD: Reportedly, if you stand behind a cracked panel and use this chip,
- a geyser will erupt from it, but I've never gotten this to work.
- AquaUp2 IPU ***--
- 140 Damage
- Aqua
- GD: Raises AquaTowrs frm crack
- AD: Reportedly, if you stand behind a cracked panel and use this chip,
- a geyser will erupt from it, but I've never gotten this to work.
- AquaUp3 FKW ****-
- 170 Damage
- Aqua
- GD: Raises AquaTowrs frm crack
- AD: Reportedly, if you stand behind a cracked panel and use this chip,
- a geyser will erupt from it, but I've never gotten this to work.
- GreenWd1 GJY **---
- 120 Damage
- Wood
- GD: Raises WoodTowrs frm grass
- AD: Apparently, Megaman will unleash Woody Towers on the grass panels
- in the enemy territory, but I can't get this to work either.
- GreenWd2 DKP ***--
- 140 Damage
- Wood
- GD: Raises WoodTowrs frm grass
- AD: Apparently, Megaman will unleash Woody Towers on the grass panels
- in the enemy territory, but I can't get this to work either.
- GreenWd3 ENP ****-
- 160 Damage
- Wood
- GD: Raises WoodTowrs frm grass
- AD: Apparently, Megaman will unleash Woody Towers on the grass panels
- in the enemy territory, but I can't get this to work either.
- GunSolEX G *****
- 0 Damage
- Normal
- GD: Fires a spread sunbeam
- AD: A GunSol fires, hitting both the second and third rows in front of
- Megaman. Pierces armor; you need to hold the A button.
- [ ][ ][ ][ ][G][G]
- [ ][ ][M][ ][G][G]
- [ ][ ][ ][ ][G][G]
- Z Saver Z *****
- 100 Damage
- Sword
- GD: Repliroid swrd cuts 3 times
- AD: The Z Saver cuts like a LongSwrd, then a WideSwrd, then a HeroSwrd
- (one longer than LongSwrd).
- [ ][ ][ ][S][ ][ ] M = Megaman
- [ ][ ][M][S][S][S] S = Sword-hit areas
- [ ][ ][ ][S][ ][ ]
- ----------------------------------------------------------------------
- 4.6 - Program Advances
- P.A.'s get the following treatment:
- #. Name
- Combos: The various chip
- combinations will be
- listed here.
- Damage
- GD: Game description
- AD: My more detailed description, with a diagram when necessary.
- 1. GigaCan1
- Combos: Cannon A, Cannon B, Cannon C
- 300 Damage
- GD: A cannon driven by GigaPower
- AD: Acts as a normal Cannon, except super-powerful.
- 2. GigaCan2
- Combos: HiCannon C, HiCannon D, HiCannon E
- 400 Damage
- GD: A cannon driven by GigaPower
- AD: Acts as a normal Cannon, except super-powerful.
- 3. GigaCan3
- Combos: M-Cannon E, M-Cannon F, M-Cannon G
- 500 Damage
- GD: A cannon driven by GigaPower
- AD: Acts as a normal Cannon, except super-powerful.
- 4. H-Burst
- Combos: Spreader L, Spreader M, Spreader N
- 100 Damage
- GD: Explosion spreads into 1!
- AD: A Spreader explodes 5 times, 100 damage each time.
- [ ][ ][ ][A][A][A] M = Megaman
- [ ][M][ ][A][E][A] E = Enemy
- [ ][ ][ ][A][A][A] A = Area of effect
- 5. HeatSprd
- Combos: HeatShot B, HeatShot C, HeatShot D
- Heat-V C, Heat-V D, Heat-V E
- HeatSide D, HeatSide E, HeatSide F
- HeatShot D, Heat-V D, HeatSide D
- 300 Damage
- GD: Explosion by Wide attack
- AD: Acts as a normal Spreader, but with Fire element.
- [ ][ ][ ][A][A][A] M = Megaman
- [ ][M][ ][A][E][A] E = Enemy
- [ ][ ][ ][A][A][A] A = Area of effect
- 6. BubSprd
- Combos: Bubbler P, Bubbler Q, Bubbler R
- Bub-V C, Bub-V D, Bub-V E
- BublSide D, BublSide E, BublSide F
- 300 Damage
- GD: Bubbles by Wide attack
- AD: Acts as a normal Spreader, but with Aqua element.
- [ ][ ][ ][A][A][A] M = Megaman
- [ ][M][ ][A][E][A] E = Enemy
- [ ][ ][ ][A][A][A] A = Area of effect
- 7. SuprSpr1
- Combos: WideSht1 C, WideSht1 D, WideSht1 E
- 60 Damage
- GD: A 3-hit wide shot
- AD: Fires 3 WideSht1's, but they're piercing.
- 8. SuprSpr2
- Combos: WideSht2 L, WideSht2 M, WideSht2 N
- 80 Damage
- GD: A 3-hit wide shot
- AD: Fires 3 WideSht2's, but they're piercing.
- 9. SuprSpr3
- Combos: WideSht3 S, WideSht3 T, WideSht3 U
- 100 Damage
- GD: A 3-hit wide shot
- AD: Fires 3 WideSht3's, but they're piercing.
- 10. FlmCros1
- Combos: FlmLine1 F, FlmLine1 G, FlmLine1 H
- 300 Damage
- GD: The burning flame in cross!
- AD: Flames appear two squares ahead of Megaman in a plus pattern.
- [ ][ ][ ][ ][F][ ] M = Megaman
- [ ][ ][M][F][F][F] F = Fire
- [ ][ ][ ][ ][F][ ]
- 11. FlmCros2
- Combos: FlmLine2 D, FlmLine2 E, FlmLine2 F
- 400 Damage
- GD: The burning flame in cross!
- AD: Flames appear two squares ahead of Megaman in a plus pattern.
- [ ][ ][ ][ ][F][ ] M = Megaman
- [ ][ ][M][F][F][F] F = Fire
- [ ][ ][ ][ ][F][ ]
- 12. FlmCros3
- Combos: FlmLine3 J, FlmLine3 K, FlmLine3 L
- 500 Damage
- GD: The burning flame in cross!
- AD: Flames appear two squares ahead of Megaman in a plus pattern.
- [ ][ ][ ][ ][F][ ] M = Megaman
- [ ][ ][M][F][F][F] F = Fire
- [ ][ ][ ][ ][F][ ]
- 13. BstFang1
- Combos: TwnFng1 A, TwnFng1 B, TwnFng1 C
- 50 Damage
- GD: Numerous Fangs are continued
- AD: Eight sets of twin fangs attack the enemy.
- [ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
- [ ][M][ ][ ][ ][L] F = Fangs
- [ ][ ][ ][F][F][F] E = Enemy
- 14. BstFang2
- Combos: TwnFng2 O, TwnFng2 P, TwnFng2 Q
- 60 Damage
- GD: Numerous Fangs are continued
- AD: Eight sets of twin fangs attack the enemy.
- [ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
- [ ][M][ ][ ][ ][L] F = Fangs
- [ ][ ][ ][F][F][F] E = Enemy
- 15. BstFang3
- Combos: TwnFng3 F, TwnFng3 G, TwnFng3 H
- 70 Damage
- GD: Numerous Fangs are continued
- AD: Eight sets of twin fangs attack the enemy.
- [ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
- [ ][M][ ][ ][ ][L] F = Fangs
- [ ][ ][ ][F][F][F] E = Enemy
- 16. MagShok1
- Combos: MagBolt1 B, MagBolt1 C, MagBolt1 D
- 200 Damage
- GD: Powerful magnet attack!
- AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
- into the electric shock, but won't leave his area of the field.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][E][ ][S] S = Enemy starts here...
- [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
- 17. MagShok2
- Combos: MagBolt2 E, MagBolt2 F, MagBolt2 G
- 250 Damage
- GD: Powerful magnet attack!
- AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
- into the electric shock, but won't leave his area of the field.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][E][ ][S] S = Enemy starts here...
- [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
- 18. MagShok3
- Combos: MagBolt3 A, MagBolt3 B, MagBolt3 C
- 300 Damage
- GD: Powerful magnet attack!
- AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
- into the electric shock, but won't leave his area of the field.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][ ][M][E][ ][S] S = Enemy starts here...
- [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
- 19. PitHoky1
- Combos: AirHoc1 D, AirHoc1 E, AirHoc1 F
- 100 Damage
- GD: The ricocheting Hockey
- AD: A hockey puck is fired moving diagonally, ricocheting about 20
- times on the sides.
- 20. PitHoky2
- Combos: AirHoc2 I, AirHoc2 J, AirHoc2 K
- 150 Damage
- GD: The ricocheting Hockey
- AD: A hockey puck is fired moving diagonally, ricocheting about 20
- times on the sides.
- 21. PitHoky3
- Combos: AirHoc3 U, AirHoc3 V, AirHoc3 W
- 200 Damage
- GD: The ricocheting Hockey
- AD: A hockey puck is fired moving diagonally, ricocheting about 20
- times on the sides.
- 22. PitRng1
- Combos: Boomer1 L, Boomer1 M, Boomer1 N
- 200 Damage
- GD: 3 boomerang atk enemies
- AD: Three boomerangs are fired, each one hitting a different row, so
- all enemy panels are hit.
- 23. PitRng2
- Combos: Boomer2 L, Boomer2 M, Boomer2 N
- 250 Damage
- GD: 3 boomerang atk enemies
- AD: Three boomerangs are fired, each one hitting a different row, so
- all enemy panels are hit.
- 24. PitRng3
- Combos: Boomer3 S, Boomer3 T, Boomer3 U
- 300 Damage
- GD: 3 boomerang atk enemies
- AD: Three boomerangs are fired, each one hitting a different row, so
- all enemy panels are hit.
- 25. LifeSrd
- Combos: Sword E, WideSwrd E, LongSwrd E
- Sword L, WideSwrd L, LongSwrd L
- Sword S, WideSwrd S, LongSwrd S
- Sword S, WideBlde S, LongBlde S
- 400 Damage
- GD: Big sword 2 long 3 wide!
- AD: A giant sword swipes a 2x3 area.
- [ ][ ][ ][S][S][ ] M = Megaman
- [ ][ ][M][S][S][ ] S = Sword-hit areas
- [ ][ ][ ][S][S][ ]
- 26. TimeBom+
- Combos: TimeBomb J, TimeBomb K, TimeBomb L
- 600 Damage
- GD: Sets a TimeBom
- AD: A large TimeBomb is placed on a random square of the enemy's
- leftmost row. When it explodes, all enemy panels are damaged.
- 27. BodyGrd
- Combos: AntiDmg M, AntiNavi M, Muramasa M
- 100 Damage
- GD: Assassin who sneak into enmy
- AD: 8 ninja stars fall down on the enemy for 100 damage each.
- 28. PoisPhar
- Combos: Hole *, DrkLine *, Anubis A
- 0 Damage
- GD: Places a poisoned Pharaoh
- AD: A stone Pharaohman appears on the panel in front of you and poisons
- all enemy panels, depleting 50 HP per second. If an empty panel is in
- front of you, PoisPhar does nothing.
- 29. P.Driver
- Combos: GunSol1 G, GunSol2 G, GunSol3 G
- 0 Damage
- GD: A sun generator fries all
- AD: This will only work if an enemy is in front of you. A generator
- appears in front of you (unless the panel is gone) and behind the
- enemy, if possible. Each generator does 400 damage.
- [ ][ ][ ][ ][ ][ ] M = Megaman
- [ ][M][ ][G][E][G] E = Enemy
- [ ][ ][ ][ ][ ][ ] G = Generator
- 30. DarkNeo
- Combos: DrkLine *, BugChain *, Bass X/BassAnly X (RS/BM)
- 250 Damage
- GD: Fuses the powr into darkness!
- AD: This is the only Dark P.A., so you can't use it unless you went DS,
- but just making the P.A. in battle is good enough to complete your
- library. Megaman fires Gospel heads along all the rows, about three per
- row, and Bass appears and uses his big energy ball on the back two
- rows. Each hit does 250 Damage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- 4.7 - Dark Chips
- Instead of including the game description for these, I'll add the bug
- they give you when you select them.
- DarkBomb
- 200 Damage
- Bug: You constantly move backward.
- AD: Acts as a MiniBomb, but explodes in a 3x3 area.
- [ ][ ][ ][E][E][E] M = Megaman
- [ ][M][ ][E][B][E] B = Bomb lands here
- [ ][ ][ ][E][E][E] E = Explosion area
- DrkCanon
- ??? Damage
- Bug: Your charged buster doesn't work.
- AD: Acts as a normal Cannon. The damage is equal to the HP you've lost.
- DrkLance
- ??? Damage
- Bug: You lose health rapidly when the Custom Window is open.
- AD: Acts as a normal Lance, attacking the entire back row. The damage
- is equal to half the maximum HP of the enemy with the most HP.
- DrkRecov
- 0 Damage
- Bug: You lose health rapidly during battle.
- AD: 1000 HP is restored.
- DrkSpred
- 400 Damage
- Bug: You leave behind poison panels.
- AD: Acts as a normal Spreader, exploding in a 3x3 area.
- [ ][ ][ ][E][E][E] M = Megaman
- [ ][M][ ][E][B][E] B = Bad guy here
- [ ][ ][ ][E][E][E] E = Explosion area
- DrkStage
- 0 Damage
- Bug: One less normal chip is selectable in the Custom Window.
- AD: All of your panels turn to Holes, and all of the enemy panels turn
- to swamp.
- DrkSword
- ??? Damage
- Bug: You constantly move forward.
- AD: Acts as a LifeSrd, attacking a 2x3 area. Damage is equal to the
- current HP of the enemy with the highest HP, up to 500.
- [ ][ ][ ][S][S][ ] M = Megaman
- [ ][ ][M][S][S][ ] S = Sword-hit areas
- [ ][ ][ ][S][S][ ]
- DrkVulcn
- 20 Damage
- Bug: You become confused, and your controls are reversed.
- AD: Acts as a normal Vulcan, hitting the enemy and one square behind,
- but hits for 24 hits.
- ----------------------------------------------------------------------
- ----------------------------------------------------------------------
- 5 - Frequently Asked Questions
- Q: What on Earth are those entry codes for? The ones with names and a
- bunch of numbers and letters?
- A: Those can be used in the game Megaman Battle Chip Challenge.
- Q: How do I get all of the banners?
- A: You'll get the Jomon and Hotel banners automatically during the
- game. For the others, talk to the Mr. Progs in the Castillo PC and
- Mayl, Dex and Yai's PCs.
- Q: How do I open those Purple Mystery Data?
- A: Go buy an Unlocker subchip from someone (like the guy in Castillo),
- then go stand next to the PMD and use the Unlocker.
- Q: Where are the expansions for the NaviCust map?
- A: One can be found in a BMD when you jack into the chariot statue
- outside of the Colosseum. The other is on one of the larger square
- areas in Undernet 2.
- Q: I didn't play through all the scenarios in your walkthrough! What
- did I do wrong?
- A: You didn't do anything wrong. You'll only play through three
- scenarios in every tournament. When you play Game 2 or 3, you'll
- encounter different ones, most likely.
- Q: I'm playing through the Coldman scenario, and I can't find Lava
- Stage K!
- A: It doesn't exist. You want HeatBrth K. Go to the Netopia Area
- merchant and buy one.
- Q: I can't find BlkBomb Z.
- A: Go to Sharo Area and find the pathway on the lower-left edge. It
- leads to a door that costs 500z to open; behind it is the BlkBomb Z in
- a PMD. You'll need an Unlocker subchip to get it.
- Q: How do I get across those tiny paths? Will I need the Press program
- again?
- A: Luckily, you will not. There's a handy thing called a C-Slider that
- you can get that will let you cross them. Go to NetFrica Area and take
- the northern exit to Sharo. Talk to the orange Navi. Now you need to
- collect the parts. Buy the BordPart in the lower part of Town Area 2
- for 2000 Zennys. Buy the JetParts from a Navi in lower Town Area 3 for
- 3000 Zennys (go through Park Area 1). Get the WingPart in Yumland (Navi
- under a slope) for 4000 Zennys. Head to Sharo Area and find the door to
- unlock for 500 Zennys. Talk to the girl behind it to get the C-Slider.
- Q: I'm done with the game! How come I only got three souls?
- A: On your first playthrough, you'll only get three souls. When you
- play through on Hard mode, you'll get two more, and on Super Hard mode,
- you'll get the last one.
- Q: What are the odds of getting a specific soul?
- A: Game 1 - 100% chance of Gutsman/Aquaman
- 50% chance of other souls
- Game 2 - Den/City Battle - 66% chance of the other soul
- Eagle/Hawk - 50% if Den/City Battle soul obtained, 100% if
- not
- RS/BM - 0% if two souls obtained, 100% if not
- Game 3 - 100% chance of last soul
- I know that technically there's no odds, but we can't all read the
- game's data.
- Q: What's the difference between Game 1, Game 2 and Game 3?
- A: On Game 2, you'll start with your stats the same as they were, with
- the NC, money, BugFrags, all intact. Also, all the viruses will be
- replaced with their level 2 versions (Mettaur --> Mettaur2), and Navis
- will be more powerful. Game 3 will be the same, with level 3 viruses
- and even more powerful Navis.
- Q: I just beat the game on Super Hard mode (Game 3), and I get an
- option for Game 4. Should I play through a fourth time?
- A: No. Instead, you should continue with Game 3, defeating Bass and
- entering Black Earth and all that.
- Q: [insert story event] isn't happening! What do I do? By the way, I'm
- using a cheat device.
- A: Cheat devices have been known to wreak havoc on game data. Your best
- bet is to try again without the device and hope it works. If it
- doesn't, I'd hate to be you, because you'll probably have to start
- over.
- Q: How do I get the Z Saver?
- A: You need to link your game with Megaman Zero 3.
- Q: When are you going to finish the FAQ?
- A: I don't know. Please don't ask.
- Q: Can I host your walkthrough on my website?
- A: E-mail me that question and I'll give you my answer.
- Q: You forgot to mention this./I have a tip for doing this./How do I do
- this, because it's not in your FAQ, but should be?
- A: E-mail me concerning any of the above situations. Remember to put
- 'MMBN4' somewhere in the subject line so I know what you're talking
- about. Always double-check to make sure my FAQ doesn't answer your
- question, because 90% of the time, based on what I've seen, it does. If
- you e-mail me asking a question that's not in my FAQ because that
- particular section is incomplete...just don't, because the odds are my
- answer is 'I don't know.' Soon I will know all, and you can e-mail me
- then.
- ----------------------------------------------------------------------
- ----------------------------------------------------------------------
- 6 - Thanks To...
- The following websites for posting this FAQ:
- GameFAQs
- IGN
- Cheats.de
- MegamanAyla
- DX Xetrov for a battlechip diagram design. Check out his Battle Chip
- FAQ on GameFAQs!
- Nintendo and Capcom for making the game (more Nintendo than Capcom,
- because Nintendo wasn't in charge of dubbing.)
- ----------------------------------------------------------------------
- ----------------------------------------------------------------------
- 7 - Legal Info
- This may not be reproduced under any circumstances except for personal,
- private use. It may not be placed on any web site or otherwise
- distributed publicly without advance written permission. Use of this
- guide on any other web site or as a part of any public display is
- strictly prohibited, and a violation of copyright.
- All trademarks and copyrights contained in this document are owned by
- their respective trademark and copyright holders.
- View in: Text Mode
- GameFAQsfacebook.com/GFAQstwitter.com/GameFAQs
- Help / Contact UsChange Colors
- Popular:Red Dead Redemption 2 GuideRed Dead Redemption 2 CheatsGrand Theft Auto V Cheats
- gamespot.comgiantbomb.commetacritic.comgamerankings.com
- SitemapAdvertisePartnershipsCareersPrivacy PolicyAd ChoiceTerms of UseReport Ad
- © 2018 CBS Interactive Inc. All rights reserved.
Add Comment
Please, Sign In to add comment