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  1. Menu
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  3. GameFAQs
  4. ANSWERS BOARDS
  5. Game Boy AdvanceRole-PlayingAction RPG
  6. Mega Man Battle Network 4: Red Sun – FAQ/Walkthrough
  7. FAQs
  8. Answers
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  10. More
  11. GameFAQs
  12. Recommend this Guide? Yes No
  13. Jump to: Last Viewed
  14. FAQ/Walkthrough by The Sound Defense
  15. Version: 2.1 | Updated: 12/16/06
  16.  
  17. _ _ _____ _____ _____ _ _ _____ _ _ __ _
  18. | \ / || ___|| ___|| _ || \ / || _ || | | | / / | |
  19. | \/ || |__ | | __ | |_| || \/ || |_| || \ | | / / | |
  20. | |\/| || __| | ||_ || _ || |\/| || _ || |\\| | / / | |
  21. | | | || |___ | |__||| | | || | | || | | || | \ | / / | |
  22. |_| |_||_____||_____||_| |_||_| |_||_| |_||_| |_| / / | |
  23. B A T T L E N E T W O R K / /______| |_
  24. ____ _____ ____ _____ _ _ _ _ /_________ _|
  25. | _ \ | ___| | _ \ | ___| | | | | | | | | | |
  26. | |_| | | |__ | | | | | |___ | | | | | \ | | | |
  27. | / | __| | | | | |___ | | | | | | |\\| | | |
  28. | |\ \ | |___ | |_| | ___| | | |_| | | | \ | | |
  29. |_| \_\ |_____| |____/ |_____| |_____| |_| |_| |_|
  30.  
  31. Megaman Battle Network 4 Red Sun/Blue Moon FAQ/Walkthrough
  32. Copyright 2003 Jim Avery
  33. Due to the abuse of my e-mails to send me mind-blowing amounts of spam
  34. (as well as questions that are answered in my walkthrough), I have
  35. been forced to stop all my e-mails.
  36.  
  37. ----------------------------------------------------------------------
  38. ----------------------------------------------------------------------
  39. Table of Contents
  40.  
  41. 1 - Version History
  42. 2 - Basic Info
  43. 2.1 - Characters
  44. 2.2 - Gameplay
  45. 2.3 - Battle System
  46. 3 - Walkthrough
  47. 3.1 - The Attack Of Shademan
  48. 3.2 - The Den/City Battle Tournament
  49. 3.21 - The Sixth Sense (vs. Ponta)
  50. 3.22 - The Case Of The Kidnapped Kid (vs. Gutsman) [Red Sun]
  51. 3.23 - Somewhat Damaged (vs. Sparkman)
  52. 3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon]
  53. 3.25 - You Spin Me Right Round (vs. Topman)
  54. 3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun]
  55. 3.27 - Gungho Gang (vs. Tetsu)
  56. 3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon]
  57. 3.3 - We're Going To Disneyland!
  58. 3.4 - Eagle/Hawk Tournament
  59. 3.41 - Bam! (vs. Flave)
  60. 3.42 - Ygolohcysp Esrever (vs. Videoman)
  61. 3.43 - Blowin' In The Wind (vs. Windman) [Red Sun]
  62. 3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman)
  63. 3.45 - Mega Gear Solid (vs. Riki)
  64. 3.46 - Ecoterrorism (vs. Woodman) [Blue Moon]
  65. 3.47 - Rock And Roll (vs. Roll) [Red Sun]
  66. 3.48 - Boulder Dash (vs. Metalman) [Blue Moon]
  67. 3.5 - Electopia's Finest
  68. 3.6 - The Red Sun/Blue Moon Tournament
  69. 3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie)
  70. 3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun]
  71. 3.63 - Cool Runnings (vs. Coldman)
  72. 3.64 - Darkness Falls (vs. Protoman) [Blue Moon]
  73. 3.65 - The Way Of The Kendodo (vs. Kendoman)
  74. 3.66 - The Super Bomb (vs. Jack)
  75. 3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon]
  76. 3.68 - Sniped (vs. Serchman) [Red Sun]
  77. 3.7 - The Final Trial
  78. 3.8 - Darkness
  79. 4 - Chips (I)
  80. 4.1 - Standard Chips
  81. 4.2 - Mega Chips
  82. 4.3 - Navi Chips
  83. 4.31 - Red Sun
  84. 4.32 - Blue Moon
  85. 4.33 - Both Versions
  86. 4.4 - Giga Chips
  87. 4.5 - Secret Chips
  88. 4.6 - Program Advances
  89. 4.7 - Dark Chips
  90. 5 - Frequently Asked Questions
  91. 6 - Thanks To...
  92. 7 - Legal Info
  93.  
  94. (I) = Incomplete
  95. (N) = Not started
  96.  
  97. ----------------------------------------------------------------------
  98. ----------------------------------------------------------------------
  99. 1 - Version History
  100.  
  101. Version 0.2 (8:06 PM EDT 7/2/2004) - I've gone through the Den Battle
  102. Tournament and listed the three scenarios I went through. More to come
  103. later. This FAQ is undoubtedly going to take forever to become 100%
  104. complete because of the random scenarios and the increasing
  105. difficulties and all that. But I will persevere! Unlike those other
  106. times.
  107.  
  108. Version 0.3 (1:32 AM EDT 7/3/2004) - Walkthrough complete up through
  109. getting the points for the Eagle Tournament. It's kind of refreshing
  110. having started writing FAQs again, I've got something to do after work.
  111. Fun, too. Also, I've noticed that CJayC at GameFAQs has this listed
  112. under both Blue Moon and Red Sun. Although I wasn't intending to do
  113. both, why not? I've got both. So I'll put in some Blue Moon events in a
  114. little while.
  115.  
  116. Version 0.4 (3:27 AM EDT 7/6/2004) - I've played through the Den Battle
  117. Tournament on Blue Moon, and made it past one event of the Eagle
  118. Tournament in Red Sun. More later.
  119.  
  120. Version 0.45 (2:28 AM EDT 7/7/2004) - Completed the Eagle Tournament on
  121. Red Sun.
  122.  
  123. Version 0.5 (2:35 AM EDT 7/9/2004) - Finished the Red Sun tournament.
  124. Still pretty behind on Blue Moon, though.
  125.  
  126. Version 0.75 (5:09 PM EDT 7/10/2004) - Completed Game 1 on Red Sun.
  127. Still haven't advanced Blue Moon. Don't rush me!
  128.  
  129. Version 0.85 (9:59 PM EDT 7/10/2004) - Gone through the Hawk Tournament
  130. on Blue Moon.
  131.  
  132. Version 1.0 (4:46 PM EDT 7/11/2004) - Finished the game on Blue Moon.
  133. For the record, the super-complete walkthrough shall be version 2.0.
  134.  
  135. Version 1.2 (3:02 AM EDT 7/16/2004) - Added more scenarios for all
  136. three tournaments.
  137.  
  138. Version 1.5 (5:18 PM EDT 7/19/2004) - Den/City Battle Tournament has
  139. all scenarios listed for both versions; other two tournaments will take
  140. two more playthroughs to finish, though. Added some scenarios to them
  141. anyway.
  142.  
  143. Version 1.6 (11:40 PM EDT 7/22/2004) - Eagle/Hawk Tournament is
  144. finished. One tournament scenario left, then I go to Black Earth and
  145. all that.
  146.  
  147. Version 1.95 (1:13 AM EDT 7/28/2004) - Finished the Black Earth stuff.
  148. Give me a bit to make my way to the last scenario, then I'll start
  149. working on chips and all that.
  150.  
  151. Version 2.0 (3:42 AM EDT 8/12/2004) - At long last, the walkthrough is
  152. complete! Working on chips now. Please e-mail me with chip locations if
  153. you can.
  154.  
  155. Version 2.1 (1:16 AM EST 1/1/2005) - The FAQ is now over 100 pages long! Chip
  156. lists are up, in some form. Enjoy. I also changed the name of Sparkman's
  157. scenario; I thought the old one was pretty bad, and I felt a need to use
  158. another song title. Also Woodman.
  159.  
  160. ----------------------------------------------------------------------
  161. ----------------------------------------------------------------------
  162. 2 - Basic Info
  163.  
  164. You should probably look at this before you plunge headlong into
  165. battles and stuff.
  166.  
  167. ----------------------------------------------------------------------
  168. 2.1 - Characters
  169.  
  170. Lan - Mr. Hero Guy. This is one of two people you control as you run
  171. around trying to save the world.
  172.  
  173. Megaman - The other character you control. The one that does all the
  174. actual work, as a Navi running around the Net battling and such. He's
  175. actually Lan's brother; play MMBN1 for more information.
  176.  
  177. Mayl - Lan's sort-of-not-really-he's-completely-clueless girlfriend.
  178. Her Navi is Roll.
  179.  
  180. Dex - The neighborhood bully who sometime (don't ask me) moved back to
  181. town. His Navi is Gutsman.
  182.  
  183. Yai - The whiny, rich, smart, short, spoiled brat. Her Navi is Glyde.
  184.  
  185. Chaud - A very skilled NetBattler working for the Official Center. His
  186. Navi is the sword-wielding Protoman.
  187.  
  188. Dr. Hikari - Lan's dad works for SciLab, and is Megaman's creator.
  189.  
  190. Dr. Regal - A new NAXA scientist. If your instincts were to not trust
  191. this guy, you were right.
  192.  
  193. ----------------------------------------------------------------------
  194. 2.2 - Gameplay
  195.  
  196. Gameplay in this game takes place in two areas: the real world and the
  197. Cyberworld. In the real world, you control Lan, who runs around talking
  198. to people and interacting with objects. The majority of play takes
  199. place in the Cyberworld, in which you control Lan's Navi, Megaman. When
  200. Lan jacks into an object connected to the net, control switches to
  201. Megaman.
  202.  
  203. Play as Megaman is similar to Lan's, but occasionally, Megaman will run
  204. into viruses, or other Navis, that want to battle. After almost every
  205. battle, your time, as well as your Busting Level (which measures your
  206. busting level on a scale from 1 to S) is displayed, and you get a
  207. reward of money, battlechips, or a health refill.
  208.  
  209. The main difference between this and other MMBN games is the event
  210. system. During the game, three tournaments will take place, and during
  211. each tournament, you'll encounter three story events, out of a possible
  212. seven, selected at random (almost). Don't try changing it, they're
  213. decided when you start the game, and only change when you start a new
  214. game (thanks to megaman player for that info). To get all of the
  215. events, you'll have to play through the game multiple times. Once you
  216. beat it the first time, you'll have the option to continue, or start a
  217. new game on Hard mode. You'll eventually graduate to Super Hard Mode,
  218. and from there, weirder things happen.
  219.  
  220. ----------------------------------------------------------------------
  221. 2.3 - Battle System
  222.  
  223. Occasionally, Megaman will have to battle viruses or another Navi. When
  224. this occurs, the Cyberworld will disappear and a battle field will
  225. appear. Half of the battlefield is for Megaman to move around in, and
  226. the other half is for the enemy/enemies.
  227.  
  228. In the top-left corner is your health, and the health of your
  229. opponent(s) is above or below them. Your main weapon is your buster,
  230. which you use by pressing B. This slowly drains your opponents' health,
  231. but the most useful weapons are your battlechips.
  232.  
  233. As soon as the battle starts, your chip screen will show up. Here, five
  234. chips from your folder will appear for you to select. You can only
  235. select chips with the same chips code (* is a wild card), unless they
  236. are the same chip. Once you've selected your chips, select 'Run' and
  237. you can use the chips against your enemies with A. When the custom
  238. meter at the top of the screen fills up, press L or R to bring up the
  239. chip screen again.
  240.  
  241. During the course of the game, you will acquire certain Souls, which
  242. you can use in battle. To use a Soul, select a chip of the
  243. corresponding type (fire, water, etc.), then hit the Unite button. When
  244. you're done selecting chips, you'll undergo a Soul Change, and Megaman
  245. will acquire some attributes of the Navi whose Soul he has. You can use
  246. the Soul for three turns; you could use it indefinitely as long as you
  247. don't bring up the Chip window three times.
  248.  
  249. An interesting new bit is the emotion marker. Usually, it's at normal,
  250. but if Megaman is damaged enough, you'll get desperate. At this time,
  251. after a certain bit in the story, you'll be able to use Dark Chips. The
  252. last one happens when you get bashed around a bunch; the marker goes
  253. red, and your next chip attack does double damage.
  254.  
  255. Dark Chips are very powerful, but when you use them, 1) a glitch will
  256. affect Megaman, 2) you'll grow a little darker, and 3) you'll
  257. permanently lose 1 HP. Also, if you've used a Dark Chip in a battle and
  258. your HP gets to 0 in the same battle, you won't die, but you'll go
  259. berserk and lose all control of Megaman who will move around and use
  260. chips independently. Eventually, if you use Dark Chips enough, you'll
  261. turn evil, and can use DS Chips like Muramasa and BlakWing, but can't
  262. use certain regular chips.
  263.  
  264. If you damage an enemy with a chip attack right before it attacks, the
  265. enemy will be stunned momentarily and you will go Full Synchro. While
  266. in this state, the next chip you use that does damage will do double
  267. damage. If you hit the enemy when it flashes red, you'll score multiple
  268. Counters and will be able to use x2 Attack chips. If you have Full
  269. Synchro at the end of a battle, it carries over to your next battle,
  270. unless you jack out.
  271.  
  272. When you win a battle, the result screen will appear. This displays
  273. your busting time, and also your busting level, which is how well you
  274. busted the enemy on a scale from 1 to S. Last, you get a small reward,
  275. which is either money, a battlechip that is specific to the virus or
  276. Navi you just fought, or a health refill. Occasionally, you'll see a
  277. GMD in battle. If it survives the battle (it has 1 HP), you'll get
  278. whatever's inside. Remember both sides can damage it.
  279.  
  280. ----------------------------------------------------------------------
  281. ----------------------------------------------------------------------
  282. 3 - Walkthrough
  283.  
  284. This walkthrough is NOT spoiler-free. It is, in fact, the very
  285. opposite.
  286.  
  287. If you're beginning on Game 2 (Hard mode), you'll notice that your
  288. folder, NaviCust, Megaman stats, money and BugFrags are all the same.
  289. You'll also have e-mails describing DublSoul, NaviCust, and the three
  290. souls you have. Game 3 will be the same, except you'll have five soul
  291. e-mails.
  292.  
  293. ----------------------------------------------------------------------
  294. 3.1 - The Attack Of Shademan
  295.  
  296. -- Battle Intro --
  297.  
  298. You'll start with a scene from NAXA (no comment) where they see an
  299. asteroid heading to Earth. You'll then wake up as Lan in his room. Walk
  300. over to the PET and press A to pick it up. Megaman will tell you to
  301. check your mail, so do so to see a news alert. Go downstairs and talk
  302. to your dad, then your mom, then jack into the microwave. Some viruses
  303. will be attacking Mr. Prog, and you get to delete them.
  304.  
  305. Normal:
  306. [Virus Battle: Mettaur, Mettaur]
  307. You'll get an impromptu tutorial here on chips. Select the two Cannons
  308. and get rid of the Mettaurs.
  309.  
  310. [Virus Battle: Mettaur, Mettaur, Mettaur]
  311. More tutorial, this time on support chips. Grab an AreaGrab and a
  312. WideSwrd and destroy two Mettaurs, then finish the last one off
  313. however.
  314.  
  315. [Virus Battle: Mettaur, Mettaur, Mettaur]
  316. In this last battle, you'll learn about the emotion marker and Full
  317. Synchro. Dispose of the Mettaurs to finish this tutorial.
  318.  
  319. Hard:
  320. [Virus Battle: Mettaur2, Mettaur2]
  321. [Virus Battle: Mettaur2, Mettaur2, Mettaur2]
  322. [Virus Battle: Mettaur2, Mettaur2, Mettaur2]
  323.  
  324. Super Hard:
  325. [Virus Battle: Mettaur3, Mettaur3]
  326. [Virus Battle: Mettaur3, Mettaur3, Mettaur3]
  327. [Virus Battle: Mettaur3, Mettaur3, Mettaur3]
  328.  
  329. -- Net Intro --
  330.  
  331. Mr. Prog's still broken, so you need to get a RcvPatch from the Net.
  332. Talk to your Dad to get some money, then head up to your computer and
  333. jack in. Go through Lan's PC into the transporter, then follow the blue
  334. road all the way to the end of ACDC Area 3, but instead of exiting,
  335. turn left and follow the blue path to the Navi. Talk to him to buy
  336. RcvPatch, then jack out, go downstairs and talk to your dad. He'll fix
  337. the microwave, you'll eat breakfast, then you'll leave for town.
  338.  
  339. -- Welcome To ACDC Town --
  340.  
  341. Dad will have to leave to send an e-mail, so go around town and talk to
  342. everyone. Two kids are in the park, two people are in front of Yai's
  343. mansion, and Dex is in front of his house. Head back to the station,
  344. and you and Dad will head to Elec Town.
  345.  
  346. -- Welcome To Elec Town --
  347.  
  348. Talk to Dad to see some Engrish, then head down the street to the next
  349. area. You'll see a pointless scene, then you'll be in control again.
  350. Head left and talk to Mayl and Yai, then jack in to the stereo. Talk to
  351. Roll and Glide, then get the BMD in the corner for a RegUP1. Jack out
  352. and talk to Mayl and Yai again, then your Dad will say he has to go
  353. abroad, and Mayl and Yai will leave. Continue left to see a crowd
  354. looking at a speaker with his speaker. There's going to be a Netbattle
  355. tournament! Yay! Then everyone leaves.
  356.  
  357. -- The Attack Begins --
  358.  
  359. Go to the previous area and talk to three people in distress near the
  360. stereo. Jack in and head forward to meet a vampire Navi, who will
  361. decide to feast on a female Navi (no comment). Jack out and head home,
  362. then jack in to your computer. Follow the blue path to ACDC Area 3 to
  363. see a scene between Roll and the vampire. When it's done, check your
  364. mail to get YaiCode, then continue to Town Area 1. Follow the path (the
  365. waffle area only goes one place) until you see the entrance to Town
  366. Area 2; go in and follow the path to the weird area. Find the upper
  367. teleporter (should be in the upper-left area; hug the right edge) and
  368. go in. Get the BMD, then use the exit to Town Area 1. Go down and
  369. through another teleporter.
  370.  
  371. -- Loud --
  372.  
  373. Go forward to see the Navi. He'll leave, and you'll discover you're in
  374. the sound system. Jack out and head to Elec Town. Try to get to the
  375. speaker, and a scientist will stop you. Talk to him, then go back an
  376. area. Approach the fence and inspect the door to open it. Go up the
  377. stairs and through the next two areas to the speaker. It will then get
  378. very LOUD. Naturally, you'll run away. Go back to that stereo system
  379. and jack in, then talk to the green Navi to fight.
  380.  
  381. Normal:
  382. [Navi Battle: NormlNavi]
  383. HP: 230
  384. Strategy: Your first generic Navi battle. He's simple. Stomp him.
  385.  
  386. Hard:
  387. [Navi Battle: NormlNavi]
  388. HP: 230
  389. Strategy: Same as last time.
  390.  
  391. Super Hard:
  392. [Navi Battle: NormlNavi]
  393. HP: 230
  394. Strategy: And again.
  395.  
  396. After winning, jack out and return to the upper level of the speaker
  397. area. Go around to the other side and jack in.
  398.  
  399. -- Speaker System --
  400.  
  401. Go forward past the machine and talk to the Mr. Prog to get BootDatA,
  402. then go back to the machine and turn it on. Run around and get all
  403. three bats (try the corners), then go talk to Mr. Prog to remove the
  404. door. Go on to ElTwrComp2. Do the same in this room (grab the LongSwrd
  405. S for the LifeSrd P.A.), then go on to see Roll and Shademan. You'll
  406. wax manly, then Shademan will use sound to stop you. You'll revert to
  407. Lan. Go to the lower level of the sound system and inspect the volume
  408. knob. Back in Cyberworld, the sound will stop, and you'll do battle
  409. with Shademan.
  410.  
  411. Normal:
  412. [Navi Battle: ShadM]
  413. HP: 500
  414. Strategy: Don't even bother with chips. Hit him five times with your
  415. buster and the battle will stop.
  416.  
  417. Hard:
  418. [Navi Battle: ShadM Alpha]
  419. HP: 800
  420. Strategy: Shoot him five times to make him go away.
  421.  
  422. Super Hard:
  423. [Navi Battle: ShadM Beta]
  424. HP: 1200
  425. Strategy: Five hits and it's over.
  426.  
  427. Chaud will show up, late as usual, and Protoman will attack Shademan.
  428. They'll both leave, Roll will thank you, and you'll inspect the item
  429. Shademan left behind. You'll get ???Data, then appear back in ACDC
  430. Town.
  431.  
  432. -- Daruku Chipu --
  433.  
  434. I'm watching too much Axess...anyway, head left to Higsby's shop and go
  435. in. Talk to Higsby to find that the ???Data is the DarkChip. The more
  436. you use it, the more evil you will get. Also, your HP will drop. He'll
  437. tell you never to use it, which isn't bad advice. After that, you'll
  438. get mail from Dex, along with DexCode. Head home and go to bed.
  439.  
  440. ----------------------------------------------------------------------
  441. 3.2 - The Den/City Battle Tournament
  442.  
  443. -- Registration Closes At 9:00 --
  444.  
  445. A scene will occur at NAXA, and Dr. Regal will be introduced. Keep an
  446. eye on this guy. Anyway, you'll wake up in a rush. Get to Elec Town and
  447. find Jomon in the square. He'll give you JomonCd and tell you to
  448. register. Head back to the stereo in the previous area and jack in to
  449. the computer screens on the opposite side of the corner. Go through
  450. this area to get to Town Area 2, then use JomonCd to get through the
  451. security cube. Head to where the transporter was, and find the stairs
  452. down near another transporter (hug the left edge). Go down to Town Area
  453. 3 and follow the path to an orange Navi. Register your initials, and
  454. don't mess up, since these will stick for the entire game.
  455.  
  456. -- Boldly Going Nowhere --
  457.  
  458. Jack out and head back to the square. Talk to Jomon, and he'll tell you
  459. to follow him, and go exactly nowhere as some scientists show up. He'll
  460. tell you to talk to the scientists for some tasks.
  461.  
  462. -- Your First Task: Run Around Aimlessly --
  463.  
  464. The blond scientist will want to help find Mettaur Village. Jack in
  465. somewhere and head to ACDC Area 2, near the exit to Area 3. Follow the
  466. winding path to find a purple Navi. He'll tell you to look in the Town
  467. Areas. Head to Town Area 2 and find the teleporter near the stairs to
  468. Town Area 3. Go in, then find the green Navi partially under a walkway.
  469. Talk to it, then jack out and head to Elec Town. Go up on the upper
  470. walkway (to the speaker system) but stop in the area before. Jack in to
  471. the Board that says AC and talk to the evil Navi. He'll give you
  472. LabData, then fight.
  473.  
  474. Normal:
  475. [Virus Battle: Spikey, Spikey, HealNavi]
  476. The HealNavi's got a chip up his sleeve. Watch out for it. Not like
  477. it'll do much.
  478.  
  479. Hard:
  480. [Virus Battle: Spikey2, Spikey2, HealNav Alpha]
  481. The HealNav's packing AreaGrab.
  482.  
  483. Super Hard:
  484. [Virus Battle: Spikey3, Spikey3, HealNav Beta]
  485.  
  486. Head back to the blond scientist and talk to him to complete the task.
  487.  
  488. -- Your Second Task: Go Find Some Bugs --
  489.  
  490. Some idiot's writing his dissertation on a bug he's never seen; you
  491. need to find some. Head to ACDC Town and inspect the first tree in the
  492. park (from in the park) to get GoldBgF. Go into Yai's house and inspect
  493. her teddy bear to find GoldBgM. Go back to the scientist to complete
  494. this task.
  495.  
  496. -- Your Third Task: Stuff --
  497.  
  498. The question is simple; the letters are the first letters in numbers.
  499. OTTFFSS = One Two Three Four Five Sex Seven. The next three are ENT
  500. (Eight Nine Ten). If she asks a math question, the answer is 0. You'll
  501. then battle.
  502.  
  503. Normal:
  504. [Virus Battle: Mettaur, Mettaur, MettEX]
  505. [Virus Battle: Spikey, Spikey]
  506. [Virus Battle: MettEX, Billy, Boomer]
  507.  
  508. Hard:
  509. [Virus Battle: Mettaur2, Mettaur2, Mett2EX]
  510. [Virus Battle: Spikey2, Spikey2]
  511. [Virus Battle: Mett2EX, Silly, Gloomer]
  512.  
  513. Super Hard:
  514. [Virus Battle: Mettaur3, Mettaur3, Mett3EX]
  515. [Virus Battle: Spikey3, Spikey3]
  516. [Virus Battle: Mett3EX, Killy, Doomer]
  517.  
  518. When you're done, talk to Jomon. He'll give you train access to
  519. DenDome. Go there.
  520.  
  521. -- The Final Fleeting Moments Of Normality --
  522.  
  523. Go up the stairs here and head left to the back door. Go up more stairs
  524. and through the door, then talk to the official, who'll show you the
  525. pairings. They'll be more or less random, except for some requirements.
  526. Example: you WILL fight Gutsman your first time around. Remember that
  527. you'll only experience three of these every time you play through; it's
  528. the same with all the tournaments.
  529.  
  530. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  531. 3.21 - The Sixth Sense (vs. Yuko)
  532.  
  533. You'll muse over the name Ponta for a second. Leave, then you'll be
  534. freaked out by a girl who can apparently disappear. Her name's Yuko,
  535. and she wants to play. Go outside and talk to her, and you'll run
  536. around a lot. After this scene, read the mail from Mom (or not) and
  537. head back home. Talk to the guy there to find that Yuko can summon Navi
  538. ghosts, like some weird pixilated Shaman King. You need to take care of
  539. some.
  540.  
  541. Jack into the Net and head to ACDC Area 1. Take note of the crystal in
  542. the corner, which will turn yellow, then red, near a ghost. Take the
  543. last left before the entrance to Area 2 and head to the square area,
  544. then press A in the top corner to send a normal Navi. Now go to ACDC
  545. Area 2 and press A behind the merchant (take the first right) to find
  546. an evil Navi.
  547.  
  548. Normal:
  549. [Virus Battle: MettEX, MettEX]
  550.  
  551. Hard:
  552. [Virus Battle: Mett2EX, Mett2EX]
  553.  
  554. Super Hard:
  555. [Virus Battle: Mett3EX, Mett3EX]
  556.  
  557. Head to ACDC Area 3 and head toward the end of the blue road, then go
  558. right near the skull door. At the bend in the right dead-end path is an
  559. evil Navi.
  560.  
  561. Normal:
  562. [Virus Battle: MettEX, MettEX, Boomer]
  563.  
  564. Hard:
  565. [Virus Battle: Mett2EX, Mett2EX, Gloomer]
  566.  
  567. Super Hard:
  568. [Virus Battle: Mett3EX, Mett3EX, Doomer]
  569.  
  570. Head now to Town Area 1 and go toward the top of the waffled area to
  571. find a normal Navi, who will give you a BugFrag. Continue along the
  572. path and past the Area 2 entrance. Go along past the blue door and take
  573. the next left. You'll find an evil Navi here.
  574.  
  575. Normal:
  576. [Virus Battle: Melody, Melody]
  577.  
  578. Hard:
  579. [Virus Battle: Hellody, Hellody]
  580.  
  581. Super Hard:
  582. [Virus Battle: Felony, Felony]
  583.  
  584. Go to Area 2 and head for the first dead end left of the upper
  585. transporter to find an evil Navi.
  586.  
  587. Normal:
  588. [Virus Battle: MettEX, MettEX, VacuumFan]
  589. Delete the VacuumFan first. Or, if you have CrakOut's, use them.
  590.  
  591. Hard:
  592. [Virus Battle: Mett2EX, Mett2EX, VacuFan2]
  593. Same as above.
  594.  
  595. Super Hard:
  596. [Virus Battle: Mett3EX, Mett3EX, VacuFan3]
  597. And again.
  598.  
  599. If you want, you can go to Town Area 3 and head to the top corner of
  600. the platform you registered on for another normal Navi. Anyway, jack
  601. out and talk to Yuko's father, then head to the DenDome and go through
  602. the doors the official blocked earlier. After a short scene, you'll
  603. battle Yuko and Ponta.
  604.  
  605. Normal:
  606. [Navi Battle: NormlNav Alpha]
  607. HP: 300
  608. Strategy: He's got a slow-moving cannon, a small bomb and a Recov50,
  609. and can summon certain viruses. Still should be a piece of cake,
  610. though.
  611.  
  612. Hard:
  613. [Navi Battle: NormlNav Beta]
  614. HP: 800
  615. Strategy: More difficult than before. He's got cross bombs, a HiCannon,
  616. and is packing Blinder. He can also summon Trumpy, use Wind, and can
  617. summon Tuby to confuse you.
  618.  
  619. Super Hard:
  620. [Navi Battle: NormlNav Omega]
  621. HP: 1200
  622. Strategy: This is not an easy battle by any means. He's got a super-
  623. annoying army of viruses to summon, and his attacks are pretty hard to
  624. avoid by this stage. He's really fast, so any form of GunSol is a bad
  625. idea. You'll need to give this a couple of shots, probably.
  626.  
  627. After winning, you'll see that Yuko's actually dead, and she'll depart
  628. for the next world.
  629.  
  630. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  631. 3.22 - The Case Of The Kidnapped Kid (vs. Gutsman)
  632.  
  633. Dex'll come in, with Chisao, and you'll talk for a bit, then they'll
  634. run off. Leave the room and Dex will return with some great, erm, bad
  635. news - Chisao's gone! Mail will come in from the alleged kidnapper,
  636. saying to find the seven clues if Chisao is to live. And only Lan can
  637. do it. Your first clue:
  638.  
  639. OMIQR
  640. LANUE
  641. DNSA!
  642.  
  643. Read that top to bottom starting at the left to read 'OLD MAN IN
  644. SQUARE!' Head to Elec Town and talk to the old man in the square (near
  645. the speaker, at the end). Read your Memo:
  646.  
  647. si ivan neerg eht
  648. !eerht aera nwot ni
  649.  
  650. Read that right to left starting at the top to read 'the green navi is
  651. in town area three!' Head to Town Area 3 and take the first stairs up
  652. you see. Go left past the merchant and talk to the green Navi to get
  653. HintData. Read it:
  654.  
  655. Might try looking in
  656. You side
  657. !flowers of vase the
  658.  
  659. Go clockwise, starting with 'You' to get 'You might try looking inside
  660. the vase of flowers!' Head back to DenDome and go into the main
  661. entrance on the right. Inspect the flowers with a bow on them and
  662. you'll get mail from Chisao. He'll start to say he's in the park
  663. squirrel; go to ACDC Town and look at the squirrel in the park. You'll
  664. see some writing:
  665.  
  666. E-TwrCo--2
  667. M--Pr-g
  668. 3-d ---- right
  669.  
  670. Fill in the blanks to get 'ElTwrComp2, Mr.Prog, 3rd from right'. Go to
  671. Elec Town and plug into the sound system, then go to the platform where
  672. you fought Shademan. Talk to the third Mr. Prog from the right to
  673. fight.
  674.  
  675. Normal:
  676. [Virus Battle: MettEX, MettEX, Boomer]
  677. [Virus Battle: Billy, Melody, Melody]
  678. [Virus Battle: MettEX, Melody, Boomer]
  679.  
  680. Hard:
  681. [Virus Battle: Mett2EX, Mett2EX, Gloomer]
  682. [Virus Battle: Silly, Hellody, Hellody]
  683. [Virus Battle: Mett2EX, Hellody, Gloomer]
  684.  
  685. Super Hard:
  686. [Virus Battle: Mett3EX, Mett3EX, Doomer]
  687. [Virus Battle: Killy, Felony, Felony]
  688. [Virus Battle: Mett3EX, Felony, Doomer]
  689.  
  690. You'll get a phone call from the kidnapper, saying he's got five bits
  691. of data placed around the net, and you've got to get them. Better hop
  692. to.
  693.  
  694. 1. Head to ACDC Area 1 and follow the blue road; take the last left
  695. before Area 2 to find the first Navi, who'll just give it to you.
  696.  
  697. 2. Head to ACDC Area 2 and buy a Bubbler R from the merchant for later.
  698. Then, go to ACDC Area 3 and run past the entrance to Town Area 1 and
  699. you'll run into the next Navi, who'll give it to you for 1000 Zennys.
  700.  
  701. 3. Go to Town Area 1 and head a little past the Area 2 exit. You'll
  702. have to take a quiz. The answers are 'Personal Terminal', 'Giraffe',
  703. 'Jomon Electric', 'Nanako' and 'Hotdog Stand'. You'll get Data3.
  704.  
  705. 4. Head to Town Area 2 and enter the lower teleporter. Give the Navi
  706. the Bubbler R you bought earlier in exchange for Data4.
  707.  
  708. 5. Go to Town Area 3, to the platform where you registered. He'll fight
  709. you.
  710.  
  711. Normal:
  712. [Virus Battle: MettEX, MettEX, HealNavi]
  713.  
  714. Hard:
  715. [Virus Battle: Mett2EX, Mett2EX, HealNav Alpha]
  716.  
  717. Super Hard:
  718. [Virus Battle: Mett3EX, Mett3EX, HealNav Beta]
  719.  
  720. Jack out and head to the giant speaker's volume knob. You'll get a
  721. call, then you'll have to fight viruses.
  722.  
  723. Normal:
  724. [Virus Battle: SpikeyEX, SpikeyEX, SpikeyEX]
  725.  
  726. Hard:
  727. [Virus Battle: Spikey2EX, Spikey2EX, Spikey2EX]
  728.  
  729. Super Hard:
  730. [Virus Battle: Spikey3EX, Spikey3EX, Spikey3EX]
  731.  
  732. More talk. Chisao will appear. You'll appear at DenDome. Head in for
  733. your match against Gutsman.
  734.  
  735. Normal:
  736. [Navi Battle: GutsM]
  737. HP: 500
  738. Attacks: Pounds the ground, breaking a panel and dropping three rocks.
  739. Shoots you with what appears to be a buster.
  740. Strategy: His attacks mainly involve dropping rocks, shooting you and
  741. breaking panels. All of his attacks are fairly easy to avoid. Keep
  742. damaging him and he'll go down soon enough.
  743.  
  744. Super Hard:
  745. [Navi Battle: GutsM Beta]
  746. HP: 1300
  747. Attacks: Pounds the ground, breaking three panels and dropping three
  748. rocks.
  749. Shoots you with what appears to be a buster.
  750. Strategy: His attacks mainly involve dropping rocks, shooting you and
  751. breaking panels. All of his attacks are fairly easy to avoid. Keep
  752. damaging him and he'll go down soon enough.
  753.  
  754. After winning, Chisao will confess to staging the kidnapping to help
  755. Dex win. After some words, you'll receive GutsSoul, which will work
  756. with any panel-breaking chips. Open up your mail to see an
  757. instructional program on using Souls.
  758.  
  759. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  760. 3.23 - Somewhat Damaged (vs. Sparkman)
  761.  
  762. After checking the board, you'll get e-mail from Jomon Electric, who's
  763. giving out free PET checkups. Go outside and talk to the guy who's
  764. dressed funny. He'll 'fix' your PET, then run off, leaving a Paper
  765. behind. But wait! He's stolen your folder! Head to Elec Town and talk
  766. to the woman window shopping in the second area nearest the square,
  767. then talk to the old man who's window shopping to see a scene.
  768.  
  769. Check out the paper. This piece of paper will have seven clues on it.
  770. From my understanding, there are three possible sets of clues, so
  771. you'll probably have to go check out the clues. Also, if you don't want
  772. to run around, you can do a guessing game with the numbers. The old man
  773. will tell you how many were right each time you guess, so you can use
  774. that to change your guess until it's right. The two codes I found were
  775. 1563546 and 9651345, and a cool guy who goes by the name Vecktor found
  776. 7374262. When you're done, re-equip your folder and head to DenDome for
  777. your battle.
  778.  
  779. Normal:
  780. [Navi Battle: SprkM]
  781. HP: 600
  782. Attacks: Sends a mine at you that explodes in a checker pattern if it
  783. gets within one square of you.
  784. Sends a spark that touches every square in a pattern.
  785. Summons a shadow of you to use a random chip.
  786. Strategy: If he sends a mine at you, don't be at a square diagonal to
  787. it when it stops. The spark pattern is easy to avoid. I would suggest
  788. using charge shots in between chips.
  789.  
  790. Hard:
  791. [Navi Battle: SprkM Alpha]
  792. HP: 1000
  793. Attacks: Sends a mine at you that explodes in a checker pattern if it
  794. gets within one square of you.
  795. Sends a spark that touches every square in a pattern.
  796. Summons a shadow of you to use a random chip.
  797. Strategy: If he sends a mine at you, don't be at a square diagonal to
  798. it when it stops. The spark pattern is easy to see, but hard to avoid.
  799. And by gum, he's fast. This will take work.
  800.  
  801. Super Hard;
  802. [Navi Battle: SprkM Beta]
  803. HP: 1200
  804. Attacks: Sends a mine at you that explodes in a checker pattern if it
  805. gets within one square of you.
  806. Sends a spark that touches every square in a pattern.
  807. Summons a shadow of you to use a random chip.
  808. Strategy: If he sends a mine at you, don't be at a square diagonal to
  809. it when it stops. The spark pattern is easy to see, but hard to avoid.
  810. And by gum, he's fast. This will take work, since he moves so FAST.
  811. Most of the time he's GONE.
  812.  
  813. When you're done, Terry will have words with his grandfather (the guy
  814. at Jomon Electric) and they'll both run off.
  815.  
  816. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  817. 3.24 - ...And Not A Drop To Drink (vs. Aquaman) [Blue Moon]
  818.  
  819. Your opponent's Aquaman. You'll get an e-mail from some e-tabloid
  820. saying water's in your future. Leave the room and go downstairs to find
  821. your opponent, Shuko, a real nutter of a girl. After she leaves, go
  822. outside to see her talking to Atsu and Ty. Aquaman'll end up on the
  823. receiving end of a misunderstanding, and is crying on the Net, which
  824. turns out ot be pretty bad. Talk to the guy outside to find the Net has
  825. been flooded. Say 'OK' and you'll get a CybCanst.
  826.  
  827. Jack into the Net somewhere to see the water; you've got an air supply,
  828. as well, so be wary. Go to Town Area 2 and head to the empty circular
  829. platform. You'll talk, and when he leaves, head to ACDC Area 2. If you
  830. get near the Area 3 entrance, you'll see him reappear behind a gate you
  831. can't open. Jack out and return to DenDome. Talk to the other twin to
  832. find where Shuko is. Head to Elec Town and talk to Shuko to get
  833. ShukoKey. Return to ACDC Area 2 and open the door, then go through the
  834. warp point. Follow the path to Aquaman; you'll talk, and he'll bring
  835. the water down again. Jack out and head to the DenDome for your match.
  836.  
  837. Normal:
  838. [Navi Battle: AquaM]
  839. HP: 500
  840. Attacks: Shoots a Bubbler at you.
  841. Creates two pipes that shoot water.
  842. Strategy: When he creates the pipes, they'll only shoot water to the
  843. second-to-last row. Avoiding attacks is generally not a problem. Your
  844. best time to attack is when the pipes disappear. Try to use the LifeSrd
  845. P.A. when you get the chance; you should have it now.
  846.  
  847. Super Hard:
  848. [Navi Battle: AquaM Beta]
  849. HP: 1500
  850. Attacks: Shoots a Bubbler at you.
  851. Creates two pipes that shoot water.
  852. Hurls a water minibomb at you.
  853. Creates a single waterpipe.
  854. Strategy: When he creates the pipes, they'll only shoot water to the
  855. second-to-last row. Avoiding attacks is generally not a problem. Your
  856. best time to attack is when the pipes disappear. In all honesty, he's
  857. not too much different from before, except his minibomb is pretty big.
  858. Also, the single waterpipe can cut off passage from the top row to the
  859. bottom one.
  860.  
  861.  
  862. When you're done, you'll get AquaSoul. With AquaSoul, your buster will
  863. charge almost instantly. Very useful.
  864.  
  865. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  866. 3.25 - You Spin Me Right Round (vs. Topman)
  867.  
  868. Like a record, baby...your opponent's Topman. Leave the building and
  869. approach the square to see an old guy showing his grandson a very un-
  870. interesting top. The grandson will run off, and the top will break.
  871. Jack into it and inspect the Mettaur to fight.
  872.  
  873. Normal:
  874. [Virus Battle: MettEX, Dharma, MettEX]
  875.  
  876. Hard:
  877. [Virus Battle: Mett2EX, Karma, Mett2EX]
  878.  
  879. Super Hard:
  880. [Virus Battle: Mett3EX, Dogma, Mett3EX]
  881.  
  882. Jack out and the grandpa will yell at you. After some discussion, he'll
  883. shuffle off, leaving his top behind. You'll pick it up and look to give
  884. it back to him. Go to Elec Town and talk to him; he'll take it back and
  885. walk off. Head to ACDC Town and talk to the people in the park; they'll
  886. agree to help the old guy, named Tensuke, if you can answer four
  887. questions by their hidden Navis. If you answer wrong, you need to
  888. uncrick their backs by alternating hitting L and R a bunch. I guess
  889. questions/answers are random. They're not too hard or vital.
  890.  
  891. 1. Go to Town Area 1 and go past the Area 2 entrance, then talk to the
  892. Navi.
  893. 2. Go to Town Area 2 and find the brown Navi between the warp points.
  894. 3. Go into the lower warp point in Town Area 2 and talk to the brown
  895. Navi.
  896. 4. Go to Town Area 3 and go up the stairs, then talk to the Navi near
  897. the merchant.
  898.  
  899. Once you have all four pieces of data, you'll get Mmbrship. Jack out,
  900. go to Lan's room and jack in from there, then go to ACDC Area 1, open
  901. the nearest gate and talk to the brown Navi behind it to fight.
  902.  
  903. Normal:
  904. [Virus Battle: Melody, Melody, Dharma]
  905.  
  906. Hard:
  907. [Virus Battle: Hellody, Hellody, Karma]
  908.  
  909. Super Hard:
  910. [Virus Battle: Felony, Felony, Dogma]
  911.  
  912. You'll talk for a bit, and he may have agreed to help. Jack out and
  913. head to the Elec Town square. You'll see a pretty confusing scene. When
  914. you're done, head to DenDome for your match.
  915.  
  916. Normal:
  917. [Navi Battle: TopM]
  918. HP: 600
  919. Attacks: Shoots two tops at you.
  920. Drops on you as a top.
  921. Spins toward you.
  922. Strategy: The tops move diagonally forward, bouncing off edges. The
  923. falling top is easy to spot. He moves unusually fast for an old Navi,
  924. so be wary.
  925.  
  926. Hard:
  927. [Navi Battle: TopM Alpha]
  928. HP: 900
  929. Attacks: Shoots two/three tops at you.
  930. Drops on you as a top.
  931. Spins toward you in a straight line or diagonally.
  932. Strategy: The tops move diagonally forward, bouncing off edges. The
  933. falling top is easy to spot. He moves unusually fast for an old Navi,
  934. so be wary. Sometimes he'll fire tops and spin diagonally at you at the
  935. same time; this is hard to avoid, so keep on your toes.
  936.  
  937. After the battle, Tensuke will get an unusual amount of support from
  938. former enemies. Standard revelatory post-battle stuff.
  939.  
  940. Super Hard:
  941. [Navi Battle: TopM Beta]
  942. HP: 1200
  943. Attacks: Shoots two/three tops at you.
  944. Drops on you as a top.
  945. Spins toward you in a straight line or diagonally.
  946. Strategy: The tops move diagonally forward, bouncing off edges. The
  947. falling top is easy to spot. He moves unusually fast for an old Navi,
  948. so be wary. Sometimes he'll fire tops and spin diagonally at you at the
  949. same time; this is hard to avoid, so keep on your toes. If you're three
  950. panels in front of a top or Topman, or any square diagonal to it, you
  951. won't get hit by its diagonal attack. Sometimes it doesn't help a lot,
  952. though.
  953.  
  954. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  955. 3.26 - We All Danced In Fire... (vs. Fireman) [Red Sun]
  956.  
  957. Well, well, haven't seen this Navi in a while. Mr. Match will pop up to
  958. say hi, and Lan immediately goes on the defensive. Match will leave,
  959. and Lan will realize he's hungry. Leave and talk to the girl outside
  960. the hot dog stand. She'll cook a hot dog, and Match will show up again.
  961. Apparently he's friends with the girl ever since he saved her business.
  962. Some thugs will show up and demand money, but Match will shoo them
  963. away. He'll then leave, saying you can eat his hot dog. Interesting.
  964.  
  965. In a completely unrelated incident, her fryer will break. Jack into it
  966. and inspect the VolGear to fight.
  967.  
  968. Hard:
  969. [Virus Battle: VulGear, VulGear]
  970.  
  971. Super Hard:
  972. [Virus Battle: ValGear, ValGear]
  973.  
  974. The fryer still doesn't work. You'll decide to go find Match. Head into
  975. the Waiting Room in the dome and talk to the guy in there to get
  976. FireID. Jack in somewhere and head to ACDC Area 3, then go left past
  977. the Town Area 1 entrance. Open the gate and take the warp, then follow
  978. the path to Fireman. He's talking to a couple of thug Navis, setting up
  979. some plan - but sparing the hot dog stand. You'll tell him about the
  980. fryer and he'll leave.
  981.  
  982. Jack out and head to the hot dog stand. Talk to Match to find that he
  983. fixed it; he'll tell you off for deleting the virus that powered the
  984. fryer. Then he'll leave; head to the dome for your match. You were
  985. right, he's planning something with a group he formed once the WWW went
  986. kaput. One of his goons will call him up and revolt after some talk.
  987. The other goon will announce the plan to the populous. Match will ask
  988. Lan to help, for the girl's sake.
  989.  
  990. You'll appear in the Waiting Room. Inspect the backpack on the other
  991. end of the table for the first igniter.
  992.  
  993. Hard:
  994. [Virus Battle: Spikey2, Spikey2, Spikey2]
  995.  
  996. Super Hard:
  997. [Virus Battle: Spikey3, Spikey3, Spikey3]
  998.  
  999. The second igniter's in the vending machine in the room before this.
  1000.  
  1001. Hard:
  1002. [Virus Battle: Spikey2, Spikey2, VulGear]
  1003.  
  1004. Super Hard:
  1005. [Virus Battle: Spikey3, Spikey3, ValGear]
  1006.  
  1007. The third igniter's in the desk in front of the Official.
  1008.  
  1009. Hard:
  1010. [Virus Battle: Spikey2, Spikey2, Spikey2EX]
  1011.  
  1012. Super Hard:
  1013. [Virus Battle: Spikey3, Spikey3, Spikey3EX]
  1014.  
  1015. Head to the other side of the dome and inspect the middle vase of
  1016. flowers.
  1017.  
  1018. Hard:
  1019. [Virus Battle: Spikey2EX, Spikey2EX, VulGear]
  1020.  
  1021. Super Hard:
  1022. [Virus Battle: Spikey3EX, Spikey3EX, ValGear]
  1023.  
  1024. The last igniter's in the divider screen.
  1025.  
  1026. Hard:
  1027. [Virus Battle: Spikey2EX, VulGear, VulGear]
  1028.  
  1029. Super Hard:
  1030. [Virus Battle: Spikey3EX, ValGear, ValGear]
  1031.  
  1032. Head back to the arena to find that there's one more igniter in the
  1033. NetBattle machine, and it's a doozy. Jack in and inspect the machine.
  1034. In this next bit, you'll have to disable all of the bombs before the
  1035. timers reach 0. There's going to be one with a shorter fuse than the
  1036. rest each time; it takes priority. After you do this a bunch, inspect
  1037. the machine to battle.
  1038.  
  1039. Hard:
  1040. [Virus Battle: Spikey2, Spikey2, ValGearEX]
  1041.  
  1042. Super Hard:
  1043. [Virus Battle: Spikey3, Spikey3, ValGearEX]
  1044.  
  1045. The MT was disabled successfully, the crooks are gone, and it's finally
  1046. time for your match.
  1047.  
  1048. Hard:
  1049. [Navi Battle: FireM Alpha]
  1050. HP: 1000
  1051. Attacks: Fires a stream of fire at you.
  1052. Shoots fire bombs from his head that temporarily burn your
  1053. panels.
  1054. Fires a slower stream that sets individual panels on fire.
  1055. Sets all but the center square on fire.
  1056. Strategy: Don't know why he's Alpha, there's no normal Fireman. You'll
  1057. need to pay close attention to see what attack he's using. The first
  1058. stream moves rather fast, but the fire bombs are easy to dodge. The
  1059. last two attacks are rather troublesome. Constant vigilance.
  1060.  
  1061. You'll get FireSoul from the battle. Match will end up dumping the
  1062. girl, but she's alright. Weird.
  1063.  
  1064. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1065. 3.27 - Gungho Gang (vs. Tetsu)
  1066.  
  1067. Is it just me, or are the blackouts in this scenario really long?
  1068.  
  1069. Your opponent, a guy with too much hair, will come up and talk about
  1070. honorable battle, then leave. Go outside, and two thugs will confront
  1071. you and try to get 100,000z from you. Tetsu will jump on them from the
  1072. top of the dome; they'll run off. You'll talk, then he'll leave. Head
  1073. to the Elec Town square to see those two thugs again with Tetsu.
  1074. Something's going down in Town Area 3.
  1075.  
  1076. Jack in to the Jomon PC and head to Town Area 3. Go up near the
  1077. merchant to see a Navi that's just beaten up 80 other Navis. The lone
  1078. Navi will stumble, and the others will scatter. You've got to clear the
  1079. path. Talk to each Navi to fight.
  1080.  
  1081. Normal:
  1082. [Virus Battle: MettEX, HealNavi]
  1083.  
  1084. [Virus Battle: Billy, HealNavi]
  1085.  
  1086. [Virus Battle: Spikey, HealNavi]
  1087.  
  1088. [Virus Battle: Melody, HealNavi]
  1089.  
  1090. [Virus Battle: Boomer, HealNavi]
  1091.  
  1092. [Virus Battle: VolGear, HealNavi]
  1093.  
  1094. Hard:
  1095. [Virus Battle: Mett2EX, HealNav Alpha]
  1096.  
  1097. [Virus Battle: Silly, HealNav Alpha]
  1098.  
  1099. [Virus Battle: Spikey2, HealNav Alpha]
  1100.  
  1101. [Virus Battle: Hellody, HealNav Alpha]
  1102.  
  1103. [Virus Battle: Gloomer, HealNav Alpha]
  1104.  
  1105. [Virus Battle: VulGear, HealNav Alpha]
  1106.  
  1107. Super Hard:
  1108. [Virus Battle: Mett3EX, HealNav Beta]
  1109.  
  1110. [Virus Battle: Killy, HealNav Beta]
  1111.  
  1112. [Virus Battle: Spikey3, HealNav Beta]
  1113.  
  1114. [Virus Battle: Felony, HealNav Beta]
  1115.  
  1116. [Virus Battle: Doomer, HealNav Beta]
  1117.  
  1118. [Virus Battle: ValGear, HealNav Beta]
  1119.  
  1120. Approach the black Navis, and they'll run off. They'll appear at the
  1121. registration platform, with three groups of three Navis in front.
  1122. You've got more work. Talk to the Navis to fight.
  1123.  
  1124. Normal:
  1125. [Virus Battle: HealNavi, HealNavi, HealNavi]
  1126.  
  1127. [Virus Battle: HealNavi, HealNavi, HealNavi]
  1128.  
  1129. [Virus Battle: HealNavi, HealNavi, HealNavi]
  1130.  
  1131. Hard:
  1132. [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
  1133.  
  1134. [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
  1135.  
  1136. [Virus Battle: HealNav Alpha, HealNav Alpha, HealNav Alpha]
  1137.  
  1138. Super Hard:
  1139. [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
  1140.  
  1141. [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
  1142.  
  1143. [Virus Battle: HealNav Beta, HealNav Beta, HealNav Beta]
  1144.  
  1145. Approach the black Navis again and the lone Navi will come up and say
  1146. he needs to finish them. He'll do just that. Head back to DenDome for
  1147. your match.
  1148.  
  1149. Hard:
  1150. [Navi Battle: HealNav Alpha]
  1151. HP: 800
  1152. Strategy: More powerful than the billion HealNav Alpha's you just
  1153. fought, but still not a huge challenge.
  1154.  
  1155. Super Hard:
  1156. [Navi Battle: HealNav Beta]
  1157. HP: 1100
  1158. Strategy: He's harder to hit now, but not too much more challenging.
  1159.  
  1160. Standard parting words ensue.
  1161.  
  1162. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1163. 3.28 - Save The Higsforest (vs. Numbrman) [Blue Moon]
  1164.  
  1165. You're fighting Higsby and his Navi. Or so you think...an official-
  1166. looking guy will give you a message saying that Higsby withdrew. You've
  1167. got to get to the bottom of this. Head to Higsby's shop in ACDC Town
  1168. and talk to the Higster. Looks like he's going out of business! A guy
  1169. from NAM will come up and explain that Higsby's wasn't doing too well,
  1170. so they're shutting it down to replace it with a shop specializing in
  1171. scrub brushes. Higsby's going to have to turn some big profits to save
  1172. his shop.
  1173.  
  1174. Anyway, your job is to hand out the flyers to Navis/Mr. Progs. Jack
  1175. into your PC and follow the path to Mr. Prog and give him one. Take the
  1176. path down and give the Navi there a flyer. Head to ACDC Area 2 and take
  1177. a left toward the merchant, then go down and give a flyer to the Navi
  1178. there. Head to the square and give one to Mr. Prog, then give one to
  1179. the Navi in the square. Go to ACDC Area 3 and follow the main road to a
  1180. Navi and give him a HigsbyAd.
  1181.  
  1182. Go to Town Area 1 and give a HigsbyAd to the Navi near the Town Area 2
  1183. entrance. Head into Area 2 and give a flyer to the orange Navi there,
  1184. then give one to the orange Navi near the Area 3 entrance. Head into
  1185. Area 3 and give one to the second Mr. Prog you see, then go to where
  1186. you registered and give a flyer to the person there.
  1187.  
  1188. By now you've given out 11 flyers, but you can still hand out 9 more.
  1189. They're located in your stove, in the hot dog cart, in the stereo
  1190. downtown, in the billboard where Mettaur Village was, and in the sound
  1191. system. For now, head back to Higsby's shop and talk to Nanako. She'll
  1192. give you a chip based on how many you gave out. The NAM guy will come
  1193. in and gloat, then leave. Jack in somewhere and head to Town Area 1. Go
  1194. past the exit and follow the path to the door. Numbrman's been locked
  1195. up!
  1196.  
  1197. Go back to Higsby's and talk to Nanako to get HigsbyKy. Return and
  1198. unlock the door, then go on to a second one. I guess these are random,
  1199. so here were my questions. E-mail me if you come across others, or if
  1200. you don't. (Thanks to Vecktor, amjn64@yahoo.com, rizzolan@yahoo.com and
  1201. Mr Garcia for some of these.)
  1202.  
  1203. "Hi" = "He???" Answer: 110
  1204. x=3, y=4. xyx=??? Answer: 343
  1205. 12,10,8,?,?,? Answer: 642
  1206. 1-31 2-28 ?-?? Answer: 331
  1207. Aug, Apr, May Answer: 845
  1208. Three lines Answer: 111
  1209. 200-80-1 Answer: 119
  1210. 50+50+50 Answer: 150
  1211. 147,258,??? Answer: 369
  1212. Three O's Answer: 000
  1213.  
  1214. Go through and talk to Numbrman. Looks like NAM locked him up, and he's
  1215. pretty mad. Jack out and head to Higsby's to see Higsby and NAMboy
  1216. arguing. A bunch of kids will come in and say how much Higsby's rocks,
  1217. then the NAM guy will leave. Head back to DenDome for your match.
  1218.  
  1219. Hard:
  1220. [Navi Battle: NmbrM Alpha]
  1221. HP: 900
  1222. Attacks: Creates three number balls and sends them your way.
  1223. Creates a triangular angle thing that flys into your area.
  1224. Throws a die bomb into your area.
  1225. Strategy: The ball attack isn't too hard to avoid; shoot the one with
  1226. the smallest number on it. The triangle thing will either fly straight
  1227. or circle around your area, so stay clear. Shoot at the dice like mad.
  1228. He's really hard to hit because there are always things obstructing
  1229. him. The only good time to hit him is after he throws a triangle.
  1230.  
  1231. After the battle, you'll get NumSoul, which works with Atk+ chips.
  1232.  
  1233. ----------------------------------------------------------------------
  1234. 3.3 - We're Going To Disneyland!
  1235.  
  1236. -- What's All This, Then? --
  1237.  
  1238. You'll be congratulated, interviewed, and presented with a really small
  1239. trophy. Then, a scene at NAXA will take place. A week later, you'll
  1240. muse over the DarkChip, then Mayl will come up and ask you over to her
  1241. place. Read the mail, then go to Mayl's house (pink one next to yours).
  1242. Talk to Mayl to get MaylCode, then jack into her computer and head out
  1243. to Town Area 3. Talk to Roll to find that a theme park is opening in
  1244. Den City. An orange Navi will come and challenge Navis to fight viruses
  1245. in exchange for free tickets to Castillo. Talk to the orange Navi to
  1246. fight.
  1247.  
  1248. Normal:
  1249. [Virus Battle: MettEX, MettEX, MettEX]
  1250. [Virus Battle: MelodyEX, MelodyEX]
  1251. [Virus Battle: MettEX, MelodyEX, Gaia]
  1252.  
  1253. Hard:
  1254. [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
  1255. [Virus Battle: HellodyEX, HellodyEX]
  1256. [Virus Battle: Mett2EX, HellodyEX, Gaia+]
  1257.  
  1258. Super Hard:
  1259. [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
  1260. [Virus Battle: FelonyEX, FelonyEX]
  1261. [Virus Battle: Mett3EX, FelonyEX, GaiaMega]
  1262.  
  1263. Upon winning, you'll get FreePass, and you and Roll will jack out. Mayl
  1264. will attempt to ask you to go with her, but your burglar alarm will go
  1265. off.
  1266.  
  1267. -- Darkmail --
  1268.  
  1269. You'll leave, so go to your room and talk to your mom to untie her.
  1270. She'll go off to sleep, so inspect your computer to find a threatening
  1271. message. Go back and tell Mayl what happened, then jack in somewhere
  1272. and head to Town Area 3. Follow the yellow road to the end with the
  1273. huge gate. You'll try to blast your way in, and a guard will attack
  1274. you.
  1275.  
  1276. Normal:
  1277. [Navi Battle: NormlNav Alpha]
  1278. HP: 300
  1279. Strategy: This guy's got a chip, a Recov50, and knows how to use it. He
  1280. can also summon viruses and use basic attacks. Still, he's a piece of
  1281. cake, especially with GutsSoul. Flatten him.
  1282.  
  1283. Hard:
  1284. [Navi Battle: NormlNav Beta]
  1285. HP: 800
  1286. Strategy: This guy's pretty irritating. He can summon lots of useful
  1287. viruses, and has some other attacks not as effective. Should be sort of
  1288. a challenge.
  1289.  
  1290. Super Hard:
  1291. [Navi Battle: NormlNav Omega]
  1292. HP: 1200
  1293. Strategy: This is not an easy battle by any means. He's got a super-
  1294. annoying army of viruses to summon, and his attacks are pretty hard to
  1295. avoid by this stage. He's really fast, so any form of GunSol is a bad
  1296. idea. You'll need to give this a couple of shots, probably.
  1297.  
  1298. Inspect the guard for his code, then rearrange the letters in numbered
  1299. order to get RAEJDUK. Enter that code, then enter Park Area 1.
  1300.  
  1301. -- Welcome To Happy Land --
  1302.  
  1303. So pink...anyway, follow the yellow/orange road until it ends, then
  1304. take the pink winding path until you find the main road again. Enter
  1305. Park Area 2 and enter the transporter, then go on the light-pink path
  1306. and take the first right. Talk to the evil Navi to fight.
  1307.  
  1308. Normal:
  1309. [Virus Battle: MettEX, MettEX, HealNavi]
  1310.  
  1311. Hard:
  1312. [Virus Battle: Mett2EX, Mett2EX, HealNav Alpha]
  1313.  
  1314. Super Hard:
  1315. [Virus Battle: Mett3EX, Mett3EX, HealNav Beta]
  1316.  
  1317. When you're done, he'll reveal he works for Nebula, the DarkChip
  1318. Syndicate, then leave. You'll see a dark scene.
  1319.  
  1320. -- How Cute --
  1321.  
  1322. Later, you'll talk with Mom, and Mayl will work up the courage to ask
  1323. you out. Soon, the weekend comes, and you'll have no choice but to
  1324. answer your mail and learn about the deviling NaviCust. When you're
  1325. done, head to the train station and go to Castillo. Talk to Mayl at the
  1326. gate to go in, then talk to the park worker ahead. Jack in to the cart
  1327. next to him and find the transporter. Talk the Mr. Prog to get
  1328. CastlPCd, then go through the transporter into Park Area 1.
  1329.  
  1330. -- Rescue Heroes...They Always Save The Day! --
  1331.  
  1332. Go to Park Area 2 and enter the transporter, then take the light pink
  1333. path up past where you went last time. Follow the fairly
  1334. straightforward maze of transporters until you find the main road;
  1335. follow it to Park Area 3. Take the last road up and around past the
  1336. conveyor belt. Go right and stay on this path until you see the
  1337. controls. Inspect them to fight.
  1338.  
  1339. Normal:
  1340. [Virus Battle: Shrimpy, Shrimpy, Shrimpy]
  1341.  
  1342. Hard:
  1343. [Virus Battle: Shrimpy2, Shrimpy2, Shrimpy2]
  1344.  
  1345. Super Hard:
  1346. [Virus Battle: Shrimpy3, Shrimpy3, Shrimpy3]
  1347.  
  1348. -- Cedar Point Is Better --
  1349.  
  1350. Jack out and talk to Mayl, who wants ice cream. Go down the stairs and
  1351. inspect the cart to talk to the girl; she'll give you free ice cream.
  1352. Go back and talk to Mayl and you'll go have fun together. When you have
  1353. control again, go down the stairs and into the haunted house. Go
  1354. through (you'll pause to see Mayl chased by a vampire) until you find
  1355. the Django model and inspect it to get GunSol1 G (you can only get it
  1356. once). Come out to see a robot about to cleave Mayl's head. Go up and
  1357. jack in.
  1358.  
  1359. -- Halberd Princess --
  1360.  
  1361. Welcome to the worst part of the game. Talk to the Navi and tell him
  1362. yes to start. You'll go for a bit, then stop at a story area with bits
  1363. missing. Go and find the section with story bits and take 'Mirror', the
  1364. bottom one, back to the story area. Continue to the next part, then go
  1365. find the story bits and bring back 'Big Tree', the top one, to
  1366. continue. At the next stop, you'll have to go and get 'MightyBl', the
  1367. middle. You'll soon get to the end; inspect the switch to fight.
  1368.  
  1369. Normal:
  1370. [Virus Battle: BillyEX, MelodyEX]
  1371.  
  1372. Hard:
  1373. [Virus Battle: SillyEX, HellodyEX]
  1374.  
  1375. Super Hard:
  1376. [Virus Battle: KillyEX, FelonyEX]
  1377.  
  1378. When you're done, you'll jack out. Return to the main square and jack
  1379. into the next robot.
  1380.  
  1381. -- WzDog --
  1382.  
  1383. At the first stop on your tour, go to the tablets and get WzMonkey
  1384. (bottom), then come back and continue. At the second stop, choose
  1385. MagicSel (middle), and at the third, you'll have to get the two middle
  1386. ones, GoodNose and Scratch, then go back and put them in in that order.
  1387. Continue on (you'll stop briefly), then, when you stop, hit the switch
  1388. to fight.
  1389.  
  1390. Normal:
  1391. [Virus Battle: MettEX, BillyEX, BillyEX]
  1392.  
  1393. Hard:
  1394. [Virus Battle: Mett2EX, SillyEX, SillyEX]
  1395.  
  1396. Super Hard:
  1397. [Virus Battle: Mett3EX, KillyEX, KillyEX]
  1398.  
  1399. You'll jack out. Go jack into the robot that looks like a red Tobor.
  1400.  
  1401. -- TinMan --
  1402.  
  1403. You'll stop briefly after starting. Anyway, at the first stop, you'll
  1404. need to find the tablets and get the top and bottom ones on the right -
  1405. War and Emotion, in that order. At the second stop, get the farthest
  1406. right, then the second-farthest; put Bird in first, then Dance. At this
  1407. point, you'll be attacked.
  1408.  
  1409. Normal:
  1410. [Virus Battle: Spikey, SpikeyEX, Dharma]
  1411.  
  1412. Hard:
  1413. [Virus Battle: Spikey2, Spikey2EX, Karma]
  1414.  
  1415. Super Hard:
  1416. [Virus Battle: Spikey3, Spikey3EX, Dogma]
  1417.  
  1418. When you find the third set of tablets, take the middle-right path to
  1419. find ToyPart; return with it, then go on to the switch. Press it to
  1420. fight.
  1421.  
  1422. Normal:
  1423. [Virus Battle: SpikeyEX, MelodyEX, MelodyEX]
  1424.  
  1425. Hard:
  1426. [Virus Battle: Spikey2EX, HellodyEX, HellodyEX]
  1427.  
  1428. Super Hard:
  1429. [Virus Battle: Spikey3EX, FelonyEX, FelonyEX]
  1430.  
  1431. You'll get a phone call from Mayl (about thirty feet away) - a robot
  1432. has entered the haunted house. You'll jack out. Head into the haunted
  1433. house and try to find your way through the dark to the vampire robot.
  1434. Jack in.
  1435.  
  1436. -- Dracky --
  1437.  
  1438. Something's different, but they can't tell what...whatever. Get on and
  1439. wait until the first stop. Find the tablets and get the lower-left one,
  1440. GunSol, and the upper-right one, CrmScarf. Go back and put them in in
  1441. that order. At the second stop, get the leftmost tablet, Otenko, and at
  1442. the third stop, get the second-rightmost one, Sunlight. You'll stop
  1443. briefly again before being stuck in a circle. Choose Apple to go on. At
  1444. the last stop, get the top one on the right, SkyLight, and the bottom
  1445. one on the left, Taiyohh! Grab the Recov80/Vulcan3 (Normal/Hard) in the
  1446. BMD on your way out. Return to the ferry and you'll have another battle
  1447. on the way.
  1448.  
  1449. Normal:
  1450. [Virus Battle: MettEX, VolGearEX, Gaia]
  1451.  
  1452. Hard:
  1453. [Virus Battle: Mett2EX, VulGearEX, Gaia+]
  1454.  
  1455. Go onto the platform to find...no button. Suddenly, the operator Navi
  1456. will transform into...guess who. Shademan will demand the DarkChip, but
  1457. you'll destroy it. That'll make him pretty mad.
  1458.  
  1459. Normal:
  1460. [Navi Battle: ShadM]
  1461. HP: 500
  1462. Attacks: He'll unleash a sound wave that will attack a couple of panels
  1463. in front. Get directly above or below the base of the sound wave.
  1464. He'll send a couple of bats at you.
  1465. Strategy: You'll have no choice but to go without chips for a couple of
  1466. turns. After a bit, you'll get the option to use a couple of DrkSwords.
  1467. Take them both; they're the only things that will damage him, and act
  1468. life LifeSwrds. You won't be penalized this time.
  1469.  
  1470. Hard:
  1471. [Navi Battle: ShadM Alpha]
  1472. HP: 800
  1473. Attacks: He'll unleash a sound wave that will attack a couple of panels
  1474. in front. Get directly above or below the base of the sound wave.
  1475. He'll send a couple of bats at you.
  1476. Strategy: You know the drill. Grab both DrkSwords and have at him.
  1477.  
  1478. Super Hard:
  1479. [Navi Battle: ShadM Beta]
  1480. HP: 1200
  1481. Attacks: He'll unleash a sound wave that will attack a couple of panels
  1482. in front. Get directly above or below the base of the sound wave.
  1483. He'll send a couple of bats at you.
  1484. Strategy: Grab both DrkSwords and slash, then wait for another turn and
  1485. finish him off.
  1486.  
  1487. Having been defeated, Shademan will turn to stone and disappear. You'll
  1488. contemplate the DarkChip, then jack out. You'll be thanked by the
  1489. administration, and Chaud will show up, late as usual, and boy is he
  1490. short. After some explanations, you'll leave.
  1491.  
  1492. ----------------------------------------------------------------------
  1493. 3.4 - Eagle/Hawk Tournament
  1494.  
  1495. -- Two Points! --
  1496.  
  1497. After a dark scene, you'll be at home, and a man from the Eagle/Hawk
  1498. Tournament will be at the door. He'll give you 1 point. You've got to
  1499. go around and find 50 points to enter the Eagle/Hawk Tournament.
  1500. They're everywhere. Here's a list of the points - 66 in all. (Thanks to
  1501. sansaelee@gmail.com and skalla85@yahoo.com for some I didn't have. If
  1502. you know of any not listed here, e-mail me.)
  1503.  
  1504. 10 points:
  1505. Castillo. Jack into the Dracky robot. You'll have to battle.
  1506.  
  1507. Normal:
  1508. [Virus Battle: MettEX, MettEX, LarkEX]
  1509. [Virus Battle: Melody, Melody, LarkEX]
  1510. [Virus Battle: Billy, Billy, LarkEX]
  1511.  
  1512. Hard:
  1513. [Virus Battle: Mett2EX, Mett2EX, BarkEX]
  1514. [Virus Battle: Hellody, Hellody, BarkEX]
  1515. [Virus Battle: Silly, Silly, BarkEX]
  1516.  
  1517. Super Hard:
  1518. [Virus Battle: Mett3EX, Mett3EX, TarkEX]
  1519. [Virus Battle: Felony, Felony, TarkEX]
  1520. [Virus Battle: Killy, Killy, TarkEX]
  1521.  
  1522. 5 points:
  1523. DenDome. Jack into the NetBattle machine in the stadium and play Rock
  1524. Paper Scissors with Mr. Prog (he'll stick with the same thing the whole
  1525. time).
  1526. Town Area 2. Enter the upper teleporter and give the orange Navi a
  1527. Cannon C, which you can get at the Town Area 3 merchant. (Buy another
  1528. for the GigaCan1 P.A.)
  1529.  
  1530. 4 points:
  1531. Castillo. Head to where you got Mayl ice cream and jack into the cart,
  1532. then talk to the purple Navi. You'll have to fight.
  1533.  
  1534. Normal:
  1535. [Virus Battle: MettEX, BillyEX, TrumpyEX]
  1536.  
  1537. Hard:
  1538. [Virus Battle: Mett2EX, SillyEX, MuteAnt]
  1539.  
  1540. Super Hard:
  1541. [Virus Battle: Mett3EX, KillyEX, TrumpEX]
  1542.  
  1543. (Thanks to everyone who e-mailed me about this.)
  1544.  
  1545. ACDC Area 3. In the upper-right area, a green Navi will give you these
  1546. for 3000 Zennys.
  1547.  
  1548. 3 points:
  1549. Castillo. An old man in the lower area, hidden by the cart, will give
  1550. you these.
  1551. Town Area 3. Talk to the Mr. Prog near the merchant.
  1552. Park Area 2. Go into the teleporter near the Area 3 entrance and talk
  1553. to the pink Navi.
  1554.  
  1555. 2 points:
  1556. ACDC Town. Go to Dex's house and inspect his Gamecube.
  1557. Castillo. There's a woman partially hidden by the castle; talk to her.
  1558. Castillo. Inspect the steel door in the lower square.
  1559. Castillo. Talk to the boy in the haunted house.
  1560. Town Area 1. Underneath a walkway neat the Area 2 entrance.
  1561.  
  1562. 1 point:
  1563. You start with one.
  1564. ACDC Town. Inspect Mayl's teddy bear.
  1565. ACDC Town. Inspect the chip shelf in Higsby's shop.
  1566. ACDC Town. Inspect Yai's left giraffe shrub.
  1567. ACDC Town. Inspect the painting behind Yai's couch.
  1568. Elec Town. Inspect the metal door with kanji on it.
  1569. Elec Town. Inspect the box behind the fence in the first area.
  1570. Elec Town. Inspect the store Lan and his dad went into during the first
  1571. Shademan scenario.
  1572. Elec Town. Talk to a guy neat the exit to the square, partially hidden.
  1573. Elec Town. Inspect the sound system computer on the upper level.
  1574. DenDome. Inspect the bicycles.
  1575. DenDome. Inspect the leftmost DenDome poster.
  1576. DenDome. Talk to a guy partially hidden by the hot dog shop.
  1577. DenDome. Talk to a kid walking behind the screens inside the main
  1578. entrance.
  1579. DenDome. Inspect the blue door inside the main entrance.
  1580. DenDome. Inspect the trash can inside the contestant entrance.
  1581. Castillo. Inspect the fountain.
  1582. Castillo. Inspect the pirate ship in the lower square.
  1583. ACDC Area 1. Talk to the Mr. Prog near the skull gate.
  1584.  
  1585. Once you've got 50 points, go to the castle in Castillo that was closed
  1586. on your last visit and talk to the employee there. You'll get a Fldr2,
  1587. and then you'll get mail from Jomon Electric, saying they've put a
  1588. banner on your HP, which is basically a link to their HP. Anyway go
  1589. inside the castle. You've found the tournament site! The routine is
  1590. same as last tournament, semi-random events. You'll automatically look
  1591. at the tourney board.
  1592.  
  1593. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1594. 3.41 - Bam! (vs. Flave)
  1595.  
  1596. Your opponent's a rather confident curry chef. You'll talk, then he'll
  1597. leave. Exit the castle and head for the lower square to see him make
  1598. some curry. Judging by that old man, it's pretty good curry, too. After
  1599. some more banter, he'll challenge you to a cookoff. You need to be
  1600. getting ready.
  1601.  
  1602. Go to the main square and you'll get e-mail from the 'Cooking Master',
  1603. who'll give you ChefKey. Jack in to the cart and head to Park Area 2.
  1604. Go through Park Area 2 normally until you see a blue gate; unlock it
  1605. with ChefKey and take the path to the left. Talk to the orange Navi and
  1606. he'll talk about how the cooking machine works. Go up to the pan and
  1607. inspect it to start cooking.
  1608.  
  1609. It's a sort of mini-game, really. Cut up the ingredients with B when
  1610. they appear in front of you (takes some practice to get the timing
  1611. right). Press A to push away Mettaurs. If any meat falls (it'll look
  1612. sort of like radishes), let them fall in whole. With practice, he'll
  1613. say you're good enough. You won't stop until you are.
  1614.  
  1615. Now you'll need ingredients. Head to the end of Park Area 3, where you
  1616. restarted the park in the second Shademan scenario. Talk to the black
  1617. Navi to fight.
  1618.  
  1619. Normal:
  1620. [Virus Battle: MagTect, MagTect, ShrimpyEX]
  1621. [Virus Battle: MettEX, BillyEX, ShrimpyEX]
  1622. [Virus Battle: Shrimpy, Shrimpy, ShrimpyEX]
  1623.  
  1624. Hard:
  1625. [Virus Battle: MagTec+, MagTec+, Shrmpy2EX]
  1626. [Virus Battle: Mett2EX, SillyEX, Shrmpy2EX]
  1627. [Virus Battle: Shrimpy2, Shrimpy2, Shrmpy2EX]
  1628.  
  1629. Super Hard:
  1630. [Virus Battle: MagTecX, MagTecX, Shrmpy3EX]
  1631. [Virus Battle: Mett3EX, KillyEX, Shrmpy3EX]
  1632. [Virus Battle: Shrimpy3, Shrimpy3, Shrmpy3EX]
  1633.  
  1634. When you're done, go back to the Cooking Master's Navi and talk; turns
  1635. out the Cooking Master is upset with Flave because he doesn't
  1636. understand the purpose of cooking - to make people happy. Jack out and
  1637. go to the lower square and the cookoff will begin. Do the same thing
  1638. you did in the cooking dojo. Flave's curry will make the old man
  1639. explode (more or less), but with your curry, he'll get to see his dead
  1640. wife. You win! Once everyone leaves, go to the castle to do battle.
  1641.  
  1642. Normal:
  1643. [Navi Battle: NormlNav Beta]
  1644. HP: 800
  1645. Strategy: He's got cross bombs, and can summon some pretty irritating
  1646. viruses. Keep your guard up and keep moving. You should have a couple
  1647. of P.A.'s by now; use them to your advantage.
  1648.  
  1649. Hard:
  1650. [Navi Battle: NormlNav Omega]
  1651. HP: 1200
  1652. Strategy: This is not an easy battle by any means. He's got a super-
  1653. annoying army of viruses to summon, and his attacks are pretty hard to
  1654. avoid by this stage. He's really fast, so any form of GunSol is a bad
  1655. idea. You'll need to give this a couple of shots, probably.
  1656.  
  1657. Super Hard:
  1658. [Navi Battle: NormlNav Omega]
  1659. HP: 1200
  1660. Strategy: This is not an easy battle by any means. He's got a super-
  1661. annoying army of viruses to summon, and his attacks are pretty hard to
  1662. avoid by this stage. He's really fast, so any form of GunSol is a bad
  1663. idea. You'll need to give this a couple of shots, probably.
  1664.  
  1665. When you're done, you'll talk with Flave, and it'll turn out the
  1666. Cooking Master is his dad. You'll end up parting on good terms.
  1667.  
  1668. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1669. 3.42 - Ygolohcysp Esrever (vs. Videoman)
  1670.  
  1671. After finding that your opponent is Videoman, his operator will come up
  1672. and request you throw the fight, because Videoman is dying. You'll
  1673. correctly sense that he's full of it, and he'll leave. Head to the end
  1674. of Park Area 1 to find Videoman. Looks like it was a trap. He'll trap
  1675. you in rewind, then send three tapes off to various areas. After he
  1676. leaves, you'll still be trapped in rewind. Your controls are backward
  1677. (not in battle, though).
  1678.  
  1679. Head to Park Area 3. Watch out for the little squares; they'll send you
  1680. back to the beginning of the area. Head toward the area with the switch
  1681. to activate the rides and you'll find the first tape. Touch a rewind
  1682. square to go back, then head to Town Area 2. Go to the lower area and
  1683. grab Video2, then head to ACDC Area 2 and grab the last tape around the
  1684. link to Dex's computer. After a scene, you'll turn back to normal. Head
  1685. to the castle for your match.
  1686.  
  1687. Normal:
  1688. [Navi Battle: VideM]
  1689. HP: 800
  1690. Attacks: Creates a reel of tape on four squares in your area.
  1691. Plays back an image of Megaman, which attacks with an
  1692. EnrgBom1, a twister, or a WideSwrd.
  1693. Uses Rewind and regenerates health.
  1694. Uses FastFwd and starts moving faster.
  1695. Strategy: I HATE THIS GUY. I fought him a jillion times before I won.
  1696. There are constantly two strings of tape appearing to block attacks;
  1697. these strings go with one buster shot. When the reel appears, move off
  1698. the lit squares. The playback is somewhat easy to avoid, if you move
  1699. quickly. If he uses FastFwd, stay in the front of the middle row to
  1700. avoid the reel attack more easily. A stunning attack will undo FastFwd
  1701. or Rewind.
  1702.  
  1703. Hard:
  1704. [Navi Battle: VideM Alpha]
  1705. HP: 1100
  1706. Attacks: Creates a reel of tape on four squares in your area.
  1707. Plays back an image of Megaman, which attacks with an EnrgBom,
  1708. a Tornado, or a WideSwrd.
  1709. Uses Rewind and regenerates health.
  1710. Uses FastFwd and starts moving faster.
  1711. Strategy: Strange though it may be, Videoman was easier for me to
  1712. defeat this time around. There are constantly two strings of tape
  1713. appearing to block attacks; these strings go with one buster shot. When
  1714. the reel appears, move off the lit squares. The playback is somewhat
  1715. easy to avoid, if you move quickly. If he uses FastFwd, stay in the
  1716. front of the middle row to avoid the reel attack more easily. A
  1717. stunning attack will undo FastFwd or Rewind.
  1718.  
  1719. Super Hard:
  1720. [Navi Battle: VideM Beta]
  1721. HP: 1400
  1722. Attacks: Creates a reel of tape on four squares in your area.
  1723. Plays back an image of Megaman, which attacks with an EnrgBom,
  1724. a Tornado, or a WideSwrd.
  1725. Uses Rewind and regenerates health.
  1726. Uses FastFwd and starts moving faster.
  1727. Strategy: He was more furstrating the third time, but the first time is
  1728. still the hardest. There are constantly two strings of tape appearing
  1729. to block attacks; these strings go with one buster shot. When the reel
  1730. appears, move off the lit squares. The playback is somewhat easy to
  1731. avoid, if you move quickly. If he uses FastFwd, stay in the front of
  1732. the middle row to avoid the reel attack more easily. A stunning attack
  1733. will undo FastFwd or Rewind.
  1734.  
  1735. After (if?) you beat him, Viddy and Videoman will argue a lot, then
  1736. leave.
  1737.  
  1738. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1739. 3.43 - Blowin' In The Wind (vs. Windman) [Red Sun]
  1740.  
  1741. After reading the board, your opponent will come up and introduce
  1742. herself as Lilly, priestess of such and such. After some friendly
  1743. conversation (for once), you'll leave, and Lilly will...yeah. Anyway.
  1744. Follow a scream to the lower square to see Lilly against Dracky. Jack
  1745. into Dracky and follow the ferry to the end, then inspect the virus to
  1746. fight.
  1747.  
  1748. Normal:
  1749. [Virus Battle: MettEX, Weather, VacuumFan]
  1750.  
  1751. Hard:
  1752. [Virus Battle: Mett2EX, Winger, VacuFan2]
  1753.  
  1754. Super Hard:
  1755. [Virus Battle: Mett3EX, Wither, VacuFan3]
  1756.  
  1757. Jack out, and you'll talk with Lilly. Head home and you'll be
  1758. interrupted by Lilly, who'll knock your PET into the water. Head home
  1759. and talk to your mom, who'll make some lunch. After lunch, Lilly will
  1760. show up, saying Windman's gone nuts, and asking for your help. You'll
  1761. get the GrasFlut. Jack in and head to Park Area 3. When you get to Park
  1762. Area, you'll notice various tornadoes moving about; avoid them. Now you
  1763. know why Park Area is so strangely designed. Also, in battle, wind will
  1764. toss everyone around. Make your way to the now-infamous park switch.
  1765. You'll play the GrasFlut and Windman (and the Net) will return to
  1766. normal. After some talk, you'll jack out. Head to the castle and talk
  1767. to Lilly, then you'll go in for your match. You'll discover that
  1768. Lilly's been drunk (score for Capcom!) during these escapades.
  1769.  
  1770. Normal:
  1771. [Navi Battle: WindM]
  1772. HP: 800
  1773. Attacks: Sends a trio of birds at you.
  1774. Sends two seeking mines at you.
  1775. Sends three tornadoes at you.
  1776. Strategy: This battle would be really easy if the wind wasn't always
  1777. blowing/changing. The birds are simple to avoid, and the mines will
  1778. only turn once.
  1779.  
  1780. Super Hard:
  1781. [Navi Battle: WindM Beta]
  1782. HP: 1500
  1783. Attacks: Sends a trio of birds at you.
  1784. Sends two seeking mines at you.
  1785. Sends three tornadoes at you.
  1786. Sends nine birds at you.
  1787. Strategy: This time around, he is infuriating. The wind is killer. The
  1788. birds are more difficult to avoid, but the mines still only turn once.
  1789.  
  1790. Upon victory, you'll get WindSoul, which works with Wind chips (like
  1791. AirShot). More friendly chatter with Lilly.
  1792.  
  1793. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1794. 3.44 - When The Hills Of ACDC Are Burning... (vs. Burnman)
  1795.  
  1796. Note: if you're wondering where the title comes from, listen to Bad
  1797. Religion's "Los Angeles Is Burning". In fact, listen to it anyway.
  1798.  
  1799. Your opponent's a new Navi, Burnman. Mr. Match will show up, looking
  1800. for Burnman and his operator. A guy named Atsuki will show up, and he
  1801. and Match will square off. Hot spirit, blah blah blah. They'll then
  1802. agree to NetBattle, and leave. Leave the park and you'll get mail from
  1803. your mom. Head home and she'll give you a WaterGun (to put out
  1804. electrical fires?). Go up and jack in; it's hot. Head to ACDC Area 1
  1805. and you'll see some flames. Your WaterGun doesn't work too well,
  1806. either.
  1807.  
  1808. Head to Higsby's shop and you'll get a FireBstr. Go back home and
  1809. inspect your PC and Megaman will get the FireBstr. To work this thing,
  1810. you need to press B when the meter's at the top. If you have only a few
  1811. fires, a little below will be okay, but with larger fires, if it's too
  1812. low, you'll get burned and lose HP. Put out all the fires on the main
  1813. ACDC road, then jack out.
  1814.  
  1815. Head to Castillo and try to enter the castle to find the cart starts
  1816. smoking. Jack into it and put out all of the fires here. Make your way
  1817. to Park Area 3; you'll find Fireman and Burnman there. Put out the huge
  1818. fire and there'll be more dialogue/fire. Once everyone leaves, head to
  1819. the castle for your match.
  1820.  
  1821. Normal:
  1822. [Navi Battle: BurnM]
  1823. HP: 700
  1824. Attacks: Shoots a stream of fire at you.
  1825. Rushes at you shooting fire.
  1826. Strategy: He's got two flaming jet things that will slide into your
  1827. area and attack. It might be tricky to avoid both of those and
  1828. Burnman's attacks. If you stay on the back row behind a jet as it
  1829. rushes to you, it will stop in front of you and fire harmlessly.
  1830.  
  1831. Hard:
  1832. [Navi Battle: BurnM Alpha]
  1833. HP: 1100
  1834. Attacks: Shoots a stream of fire at you.
  1835. Rushes at you shooting fire.
  1836. Strategy: He's got two flaming jet things that will slide into your
  1837. area and attack. It might be tricky to avoid both of those and
  1838. Burnman's attacks. If you stay on the back row behind a jet as it
  1839. rushes to you, it will stop in front of you and fire harmlessly.
  1840.  
  1841. Super Hard:
  1842. [Navi Battle: BurnM Beta]
  1843. HP: 1500
  1844. Attacks: Shoots a stream of fire at you.
  1845. Rushes at you shooting fire - twice.
  1846. Strategy: He's got two flaming jet things that will slide into your
  1847. area and attack. It might be tricky to avoid both of those and
  1848. Burnman's attacks. If you stay on the back row behind a jet as it
  1849. rushes to you, it will stop in front of you and fire harmlessly. In all
  1850. honesty, he's no harder this time around.
  1851.  
  1852. Match will talk some trash from the audience, and Atsuki will try
  1853. blowing up the NetBattle machine. He'll just set himself on fire.
  1854.  
  1855. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1856. 3.45 - Mega Gear Solid (vs. Riki)
  1857.  
  1858. Your opponent's Navi is named Crusher. His operator, named Riki, will
  1859. come in and say some arrogant, but still sort of good-spirited talk. Go
  1860. outside and you'll see Riki talking to his boss. The boss wants him to
  1861. head the Mafia, but he just wants to open a bakery. The boss will then
  1862. take Crusher. You'll talk to Riki, but you'll be scared to take on the
  1863. Mafia.
  1864.  
  1865. Head to the lower level and you'll see a scene with the boss and a
  1866. Mafia-looking guy. Go back up and jack into the cart. This is where you
  1867. go all Solid Snake. There will be guards everywhere, and if they're
  1868. ever looking directly at you, you'll be thrown to the beginning of the
  1869. area. You'll probably be doing a lot of saving here. Sneak your way to
  1870. the end of Park Area 3, with the restart button. You'll break Crusher
  1871. out, but attract some guards.
  1872.  
  1873. Normal:
  1874. [Virus Battle: Weather, HealNavi, HealNavi]
  1875.  
  1876. Hard:
  1877. [Virus Battle: Winger, HealNav Alpha, HealNav Alpha]
  1878.  
  1879. Super Hard:
  1880. [Virus Battle: Wither, HealNav Beta, HealNav Beta]
  1881.  
  1882. Go talk to Riki and he'll thank you. Some Mafia henchmen will try to
  1883. kill you, but the boss will come up and knock them out cold (?). Head
  1884. into the castle for your match.
  1885.  
  1886. Normal:
  1887. [Navi Battle: HealNav Alpha]
  1888. HP: 800
  1889. Strategy: The chip he's carrying is an AreaGrab. Otherwise, standard
  1890. HealNavi fare. This guy summons a lot of viruses, though.
  1891.  
  1892. Hard:
  1893. [Navi Battle: HealNav Beta]
  1894. HP: 1100
  1895. Strategy: He's got a HeroSwrd and some Balls, and likes summoning
  1896. viruses.
  1897.  
  1898. Super Hard:
  1899. [Navi Battle: HealNav Beta]
  1900. HP: 1100
  1901. Strategy: He's got a HeroSwrd and some Balls, and likes summoning
  1902. viruses.
  1903.  
  1904. You'll part on good terms. Riki's gonna talk with the boss about the
  1905. bakery.
  1906.  
  1907. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1908. 3.46 - Enviro-Extremism (vs. Woodman) [Blue Moon]
  1909.  
  1910. Note: if you're running an emulator, your game may lock up a bunch
  1911. here. If you use VisualBoyAdvance 0.8, it won't crash, interestingly.
  1912. Thanks to the GameFAQs Blue Moon board for that information.
  1913.  
  1914. Your opponents are Sal and Woodman. Go outside to get mail from her;
  1915. she's selling sandwiches in ACDC park. Go there and talk to her; she'll
  1916. give you a boxed lunch. Some guys will come up and discuss destroying
  1917. the park to put up large buildings. Sal will leave for Elec Town. Head
  1918. to the square in Elec Town and you'll see her talking with some
  1919. friends, I guess. Some people are warping the minds of the
  1920. environmentalists, and they're planting Cyberbombs on the Net. She'll
  1921. ask you to go to DenDome to talk to the mayor.
  1922.  
  1923. Head to DenDome and enter the battle arena to see an old guy make a
  1924. speech against the environment. You'll push him out of the way and jack
  1925. into the machine. Go talk to the green Navi to fight.
  1926.  
  1927. Normal:
  1928. [Virus Battle: MagTect, Walla, Walla]
  1929.  
  1930. Hard:
  1931. [Virus Battle: MagTec+, Walland, Walland]
  1932.  
  1933. Super Hard:
  1934. [Virus Battle: MagTecX, Waldon, Waldon]
  1935.  
  1936. After the battle, check your mail, then head to Castillo and talk to
  1937. Sal. She's upset because she can't contact Woodman. Cut to Park Area 3.
  1938. An orange Navi is convincing Woodman to destroy the Net. Cut to Lan.
  1939. Jack into the cart and head to Park Area 1. This is where the emulator
  1940. may crash.
  1941.  
  1942. Anyway. As you head through, a tree will come and cut you off. These
  1943. things are everywhere, and if you're hit by one, you'll lose a bit of
  1944. HP. Head to Park Area 3, where Woodman is. You'll talk for a bit, then
  1945. the orange Navi will come back. Woodman will tell him off, then kick
  1946. his butt with a wood tower. You'll jack out. Talk to Sal, then enter
  1947. the castle for your match.
  1948.  
  1949. Normal:
  1950. [Navi Battle: WoodM]
  1951. HP: 1000
  1952. Attacks: Shoots out slow-moving seeds.
  1953. Jumps and hits the ground, causing wood towers to pop up in
  1954. your area, up to three times consecutively.
  1955. Strategy: Logs will be rolling at you this entire time. Fire chips are
  1956. effective, no doubt. Overall, this battle isn't very difficult. It may
  1957. take a while to whittle his health down, but avoiding attacks is easy.
  1958. AquaSoul is useful, IMHO. If you've got a Magnum, you can take out the
  1959. back row and stop all of the logs.
  1960.  
  1961. Hard:
  1962. [Navi Battle: WoodM Alpha]
  1963. HP: 1500
  1964. Attacks: Shoots out seeds.
  1965. Jumps and hits the ground, causing wood towers to pop up in
  1966. your area, up to three times consecutively.
  1967. Strategy: Logs will be rolling at you this entire time. Fire chips are
  1968. effective, no doubt. This battle's gotten a bit more annoying this time
  1969. around. The attacks may overwhelm you with their all-at-the-same-time-
  1970. ness. I guess something about this battle gives Megaman a craving for
  1971. Dark chips. If you've got a Magnum, you can take out the back row and
  1972. stop all of the logs.
  1973.  
  1974. When you're done, you'll get yourself a WoodSoul, which works with wood
  1975. chips, such as Boomer1.
  1976.  
  1977. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  1978. 3.47 - Rock And Roll (vs. Roll) [Red Sun]
  1979.  
  1980. I'll have you know I went through a medley of horrible puns, and this
  1981. one seemed most fitting; Chibi Soma took the only good one. Anyway,
  1982. Mayl and Roll somehow made it this far without us knowing. You'll muse,
  1983. then Mayl will be talking with Yai in the lower square; looks like
  1984. someone's stalking Roll.
  1985.  
  1986. Exit the castle and Yai will run up, saying that someone's kidnapped
  1987. Roll! Jack into the cart there and head to Park Area 1, then talk to
  1988. Glide when you see him (you will). Head to Park Area 3 to see a scene
  1989. with Roll, a mysterious Navi, and a bunch of Mettaurs. You can't get to
  1990. where Roll is, so head to ACDC Area 2. The stalker Navi will be
  1991. shopping there; talk to him to fight.
  1992.  
  1993. Normal:
  1994. [Virus Battle: Weather, LarkEX, LarkEX]
  1995.  
  1996. Hard:
  1997. [Virus Battle: Winger, BarkEX, BarkEX]
  1998.  
  1999. Super Hard:
  2000. [Virus Battle: Wither, TarkEX, TarkEX]
  2001.  
  2002. After the battle, you'll get RoomKey. Return to Park Area 3 and get to
  2003. the lower level, then take the large conveyor belt right when you see
  2004. it. Go up from there, and open the blue gate with RoomKey. Follow the
  2005. path to find Roll, who has obtained the Mettaur's loyalty. Some
  2006. conversation will take place, you'll imply that she's too weak to
  2007. fight, and the rest is history.
  2008.  
  2009. Jack out and head into the castle at Castillo , and Roll will e-mail
  2010. you. Head to Mayl's house and jack into her teddy bear, then talk to
  2011. Roll; she wants to play tag to prove her speed. This bit's a bit weird;
  2012. you need to go up to Roll and press A to tag her, but she's moving
  2013. really fast. At some point, she'll stop for a second; run for her then.
  2014. Do it three times to win. (She appeared right in front of me three
  2015. times.) She'll jack out; follow suit and head for the castle for your
  2016. match.
  2017.  
  2018. Hard:
  2019. [Navi Battle: Roll Alpha]
  2020. HP: 1000
  2021. Attacks: She'll summon a MettEX or a BillyEX to help fight.
  2022. Fires an arrow at you, taking a battle chip.
  2023. Appears in front of you and hits you with those things on her
  2024. head.
  2025. Strategy: For all that speed talk, she's not any faster than any other
  2026. Navi, although she may teleport to another space pretty quickly. Get
  2027. out of the way of the arrow if you want to keep your chips. Otherwise,
  2028. this isn't too difficult.
  2029.  
  2030. You'll praise Mayl and Roll for their mad skillz, and you'll get
  2031. RollSoul, which activates with recovery chips (and has recovery powers
  2032. - rock!). Yai will come down and tell Mayl how great she was. Mayl will
  2033. leave, and Yai will tell you why Mayl joined the tournament (not
  2034. telling - ha ha). They'll leave, and Lan will prove that he is still
  2035. completely clueless.
  2036.  
  2037. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2038. 3.48 - Boulder Dash (vs. Metalman) [Blue Moon]
  2039.  
  2040. Another familiar pair o' opponents, Tamako and Metalman. Tamako will
  2041. come up and introduce herself (though you should know her already from
  2042. MMBN3), then have you follow her. Go to the lower square to find Tamako
  2043. with a boulder. She'll try to break it, then justify her lack of rock-
  2044. breaking with some metaphor. You need to work on your fighting spirit.
  2045. She'll give you GateData and tell you to go to Town Area 4.
  2046.  
  2047. Jack in somewhere and head to Town Area 2, then go to the lower level
  2048. and open the gate in the left corner. Follow the path to Drunken
  2049. Master, who wants some booze (score for Capcom!) Head to Park Area 1
  2050. and head for the upper level, near the Town Area 3 exit. Talk to the
  2051. green Navi to buy some CybrJrky for 500z. Head for Park Area 2 and talk
  2052. to the purple Navi you see about halfway along. He'll trade you
  2053. VirusCln for a Spreader L, which you can buy from Higsby.
  2054.  
  2055. Return to Drunken Master and he'll teach you about breaking boulders.
  2056. Go up to a boulder and press A, then hit B when the line hits the
  2057. center of the meter. Do this to three boulders in 20 seconds, then talk
  2058. to DM to complete your training. Return to Castillo and jack into the
  2059. cart in the lower square. Talk to Metalman to have a smash-off. Break
  2060. more boulders than Metalman three times to win. The harder ones don't
  2061. give you more points. Once you're done, head to the castle for your
  2062. match.
  2063.  
  2064. Super Hard:
  2065. [Navi Battle: MetlM Beta]
  2066. HP: 1600
  2067. Attacks: Throws a metal blade around the stage like a boomerang.
  2068. Throws a metal blade straight at you.
  2069. GearChng. The gears appear on your panels, or return to one
  2070. each.
  2071. Fires missiles at your panels.
  2072. Appears in front of you and punches your panel, breaking it.
  2073. Strategy: The gears are the worst things ever. They're always getting
  2074. in the way, and the attacks, consequently, are difficult to avoid.
  2075.  
  2076. Metalman's not too easy to hit, either. Try to use large chips that do
  2077. lots of damage.
  2078.  
  2079. When you win, you'll get MetlSoul, which works with breaking chips
  2080. (with the ball as the elemental picture). Tamako will go in front of
  2081. the camera and advertise the Ura Inn (and get in trouble for it).
  2082.  
  2083. ----------------------------------------------------------------------
  2084. 3.5 - Electopia's Finest
  2085.  
  2086. -- The Presence Of The Dark Soul --
  2087.  
  2088. You've won! You'll get a slighty bigger trophy and the knowledge that
  2089. you're the stompingest NetBattler in Electopia. Hooray! Anyway. You'll
  2090. start to leave, but then Nebula will strike again. Go jack into the
  2091. NetBattle machine and you'll meet Laserman for the first time. You'll
  2092. talk about Dark Souls, then Gutsman/Aquaman will show up. Laserman will
  2093. put your Dark Soul in Gutsman/Aquaman. You'll then do battle.
  2094.  
  2095. [Red Sun]
  2096. Normal:
  2097. [Navi Battle: GtsMDS]
  2098. HP: 600
  2099. Attacks: Pounds the floor, cracking a panel and making three rocks
  2100. drop.
  2101. Whatever you've got in your folder.
  2102. Strategy: He's got all your attacks. If you've packed a killer folder,
  2103. you'll be kicking yourself about now, probably. This guy moves fast,
  2104. and the cracking panels can get irritating. Constant vigilance. If
  2105. you've got WindSoul, however, this is simple.
  2106.  
  2107. Hard:
  2108. [Navi Battle: GtsMDS]
  2109. HP: 800
  2110. Attacks: Pounds the floor, cracking a panel and making three rocks
  2111. drop.
  2112. Whatever you've got in your folder.
  2113. Strategy: This guy's no harder the second time around, just takes
  2114. longer. He's got all your attacks. If you've packed a killer folder,
  2115. you'll be kicking yourself about now, probably. This guy moves fast,
  2116. and the cracking panels can get irritating. Constant vigilance. If
  2117. you've got WindSoul, however, this is simple. Remember not to stay in
  2118. front of him if you've packed a RedSun.
  2119.  
  2120. Super Hard:
  2121. [Navi Battle: GtsMDS]
  2122. HP: 900
  2123. Attacks: Pounds the floor, cracking a panel and making three rocks
  2124. drop.
  2125. Whatever you've got in your folder.
  2126. Strategy: This guy's no harder the third time around, just takes
  2127. longer. He's got all your attacks. If you've packed a killer folder,
  2128. you'll be kicking yourself about now, probably. This guy moves fast,
  2129. and the cracking panels can get irritating. Constant vigilance. If
  2130. you've got WindSoul, however, this is simple. Remember not to stay in
  2131. front of him if you've packed a RedSun.
  2132.  
  2133. [Blue Moon]
  2134. Normal:
  2135. [Navi Battle: AquMDS]
  2136. HP: 500? I forgot to get that.
  2137. Attacks: Fires bubbles that hit two squares.
  2138. Creates two pipes to fire water.
  2139. Whatever you've got in your folder.
  2140. Strategy: What's yours is his. Still a relatively easy battle.
  2141. Aquaman's a pretty slow mover. Try not to stand in front of him too
  2142. much, he may break out a Vulcan chip.
  2143.  
  2144. Hard:
  2145. [Navi Battle: AquMDS]
  2146. HP: 800
  2147. Attacks: Fires bubbles that hit two squares.
  2148. Creates two pipes to fire water.
  2149. Whatever you've got in your folder.
  2150. Strategy: What's yours is his. Still a relatively easy battle.
  2151. Aquaman's a pretty slow mover. Try not to stand in front of him too
  2152. much, he may break out a Vulcan chip. Remember not to stay in front of
  2153. him if you've packed a BlueMoon.
  2154.  
  2155. Super Hard:
  2156. [Navi Battle: AquMDS]
  2157. HP: 800
  2158. Attacks: Fires bubbles that hit two squares.
  2159. Creates two pipes to fire water.
  2160. Whatever you've got in your folder.
  2161. Strategy: What's yours is his. Still a relatively easy battle.
  2162. Aquaman's a pretty slow mover. Try not to stand in front of him too
  2163. much, he may break out a Vulcan chip. Remember not to stay in front of
  2164. him if you've packed a BlueMoon.
  2165.  
  2166. -- Humanity's Second-To-Last, And Last, Hopes, In That Order --
  2167.  
  2168. After the battle, Laserman will put your Dark Soul back. After some
  2169. Dark Soul talk, everyone will jack out. A week later, the fine folks at
  2170. NAXA will try their laser plan. One shot, not allowed to miss...and it
  2171. gets screwed up. Dang. We're screwed, unless Dr. Regal can get a great
  2172. operator and Navi. At the same time, you'll be talking with your Navi
  2173. buddies in ACDC Area. An orange Navi will come up and inform you that
  2174. you're going to be in the world championship NetBattle tournament - the
  2175. Red Sun/Blue Moon Tournament. You'll get a Ticket to go to Netopia.
  2176. Lucky you!
  2177.  
  2178. ----------------------------------------------------------------------
  2179. 3.6 - The Red Sun/Blue Moon Tournament
  2180.  
  2181. -- Sightseeing --
  2182.  
  2183. One week later, you're ready to go. Head to the station and go to the
  2184. airport, then to Netopia. Upon arrival, check your e-mail, then go down
  2185. and left and talk to the guy there. He's your guide all right - name's
  2186. Bonds, and he'll give you a NetPassp, letting you access foreign Nets.
  2187. Go up the stairs near the station and talk to the woman there to get
  2188. some chocolate (hold out for 250z). Then talk to the old guy to fight
  2189. some viruses from his Wowzer Box.
  2190.  
  2191. Normal:
  2192. [Virus Battle: Walla, Walla, GaiaEX]
  2193.  
  2194. Hard:
  2195. [Virus Battle: Walland, Walland, Gaia+EX]
  2196.  
  2197. Super Hard:
  2198. [Virus Battle: Waldon, Waldon, GaiaMegEX]
  2199.  
  2200. After that, go and talk to the boy on the right side of this area, then
  2201. go into the alley. Talk to everyone here. You can jack into the chariot
  2202. statue and get the BMD to add to your NaviCust map.
  2203.  
  2204. -- This Happens To Me All The Time --
  2205.  
  2206. When you're done, go back and talk to the guide. He'll start leading
  2207. you to your hotel, but a guy in a car will pull up and knock you out.
  2208. You'll wake up in a hotel room, and overhear the kidnapper saying he
  2209. broke the key into four and hid it in Netopia Area. You've got to look
  2210. for it. Inspect the bust on the dresser to jack into it.
  2211.  
  2212. -- Key Search --
  2213.  
  2214. When in the first area, find the program and talk to it to get
  2215. HotelPCd. Find the warp point and go through to enter Netopia Area. Go
  2216. along the upper-right path and inspect the box at the end. You'll get
  2217. KeyDataB, but it's booby trapped!
  2218.  
  2219. Normal:
  2220. [Virus Battle: BillyEX, BillyEX, BoomerEX]
  2221.  
  2222. Hard:
  2223. [Virus Battle: SillyEX, SillyEX, GloomerEX]
  2224.  
  2225. Super Hard:
  2226. [Virus Battle: KillyEX, KillyEX, DoomerEX]
  2227.  
  2228. Return to the center area and go on the lower-left path and up the
  2229. stairs. Take the upper-left path at the junction to find the box with
  2230. KeyDataA.
  2231.  
  2232. Normal:
  2233. [Virus Battle: MagTectEX, VolGearEX, VolGearEX]
  2234.  
  2235. Hard:
  2236. [Virus Battle: MagTec+EX, VulGearEX, VulGearEX]
  2237.  
  2238. Super Hard:
  2239. [Virus Battle: MagTecXEX, ValGearEX, ValGearEX]
  2240.  
  2241. Go down the stairs and take the paths down to the box with KeyDataD.
  2242.  
  2243. Normal:
  2244. [Virus Battle: ShrimpyEX, ShrimpyEX, BoomerEX]
  2245.  
  2246. Hard:
  2247. [Virus Battle: Shrmpy2EX, Shrmpy2EX, GloomerEX]
  2248. You might want to throw AirShoes on for this battle, if you have it.
  2249.  
  2250. Super Hard:
  2251. [Virus Battle: Shrmpy3EX, Shrmpy3EX, DoomerEX]
  2252.  
  2253. Return to the center area and take the lower-right path, then take the
  2254. lower-left path and go to the box with KeyDataC.
  2255.  
  2256. Normal:
  2257. [Virus Battle: LarkEX, MagTectEX, LarkEX]
  2258.  
  2259. Hard:
  2260. [Virus Battle: BarkEX, MagTec+EX, BarkEX]
  2261.  
  2262. Super Hard:
  2263. [Virus Battle: TarkEX, MagTecXEX, TarkEX]
  2264.  
  2265. Jack out and you'll head to the door and unlock it, but the kidnapper
  2266. will come in, with your guide. Turns out you just cleared the prelims.
  2267. They'll leave, and you'll go to sleep. The next day, you'll be ready to
  2268. compete. Leave, then go into the alley and enter the Colosseum. Inspect
  2269. the mouth thing* next to the pairing chart and you'll prove your
  2270. contestanthood. The pairings will appear on the chart.
  2271.  
  2272. *Note: this is an actual object. It is the Mouth of Truth, located in
  2273. the Baths of Caracalla, in the ancient Roman city of Caracalla. By
  2274. legend, if you put your hand in and told a lie, your hand would be
  2275. bitten off. Looks like CoA got something right, at least.
  2276.  
  2277. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2278. 3.61 - What Happened To The Water, The Water So Wet? (vs. Paulie)
  2279.  
  2280. Your opponent's from NetFrica, and he'll show up. His name's Paulie,
  2281. and he'll invite you to see the Water Festival in his village. You'll
  2282. end up in NetFrica. Go up the slope and jack into the statue everyone's
  2283. standing around. Go to the other end and talk to the Navi to battle if
  2284. you don't have NetFricC.
  2285.  
  2286. Normal:
  2287. [Virus Battle: MagTect, MagTect, BoomerEX]
  2288. [Virus Battle: Walla, BoomerEX]
  2289. [Virus Battle: LarkEX, ShrimpyEX, BoomerEX]
  2290.  
  2291. Hard:
  2292. [Virus Battle: MagTec+, MagTec+, GloomerEX]
  2293. [Virus Battle: Walland, GloomerEX]
  2294. [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
  2295.  
  2296. Super Hard:
  2297. [Virus Battle: MagTecX, MagTecX, DoomerEX]
  2298. [Virus Battle: Waldon, DoomerEX]
  2299. [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
  2300.  
  2301. Head into the warp point and open the cube, then head into the conveyor
  2302. belt and go around to the large area. A bunch of Navis will be grouped
  2303. around a statue, ready to become Village Champion after winning the
  2304. WaterGod Quest. After the idol takes off, everyone'll run off. Head
  2305. back along the blue path into Netopia Area. Get to the center, then go
  2306. to the lower-left area and up the stairs. Go through the exit to enter
  2307. Sharo Area; follow the upper-right wall (don't touch the conveyors)
  2308. until you see the idol, then go up and inspect it to get it. Jack out
  2309. and jack in again, then head to the meeting area and talk to the orange
  2310. Navi. You'll be crowned Village Champion! But the river's dried up!
  2311.  
  2312. You'll jack out automatically. Apparently, you've got to jack in to the
  2313. big idol across the river and fix it. You'll get LionKey. Jack into the
  2314. statue you jacked into before and head to the center of NetFrica Area,
  2315. where you won. Take the slope up and then the one down. Inspect the
  2316. triple gate; you'll unlock the first with LionKey. Inspect the second
  2317. for some questions; the answers are '4', '2', '60', 'Green' and '22'.
  2318. Inspect the final gate to fight.
  2319.  
  2320. Normal:
  2321. [Virus Battle: MettEX, Mettaur, MettEX]
  2322. [Virus Battle: SpikeyEX, Spikey, SpikeyEX]
  2323. [Virus Battle: VolGearEX, VolGear]
  2324.  
  2325. Hard:
  2326. [Virus Battle: Mett2EX, Mettaur2, Mett2EX]
  2327. [Virus Battle: Spikey2EX, Spikey2, Spikey2EX]
  2328. [Virus Battle: VulGearEX, VulGear]
  2329.  
  2330. Super Hard:
  2331. [Virus Battle: Mett3EX, Mettaur3, Mett3EX]
  2332. [Virus Battle: Spikey3EX, Spikey3, Spikey3EX]
  2333. [Virus Battle: ValGearEX, ValGear]
  2334.  
  2335. Inspect the water drop to get RecvrDrp, then jack out. Go and jack into
  2336. the other statue to become trapped in a labyrinth. Yay. There's sixteen
  2337. areas here; here's a handy chart. Comp numbers in the bottom left
  2338. corner; warp number placed where they would be. When there's a number
  2339. of Navis in the center, those Navis are lying in the middle of the
  2340. area, and you'll have to fight the same number of battles to get to
  2341. another warp.
  2342. _______________ _______________ _______________ _______________
  2343. | || || || |
  2344. | 6 5 || 3 10 || 2 5 || 13 6 |
  2345. | || || || |
  2346. | || || || 1 Navi |
  2347. | || || || |
  2348. | || || || |
  2349. | Exit || 13 || 11 || 11 |
  2350. |1______________||2______________||3______________||4______________|
  2351. _______________ _______________ _______________ _______________
  2352. | || || || |
  2353. | 1 7 || 1 14 || 15 14 || 10 16 |
  2354. | || || || |
  2355. | 2 Navis || || 4 Navis || 5 Navis |
  2356. | || || || |
  2357. | || || || |
  2358. | 3 || 4 || 5 || 12 |
  2359. |5______________||6______________||7______________||8______________|
  2360. _______________ _______________ _______________ _______________
  2361. | || || || |
  2362. | || 8 2 || 9 4 || |
  2363. | || || || |
  2364. | || || || |
  2365. | || || || |
  2366. | || || || |
  2367. | 11 || 13 || 3 || 8 |
  2368. |9______________||10_____________||11_____________||12_____________|
  2369. _______________ _______________ _______________ _______________
  2370. | || || || |
  2371. | 2 10 || 7 15 || 14 || Water God |
  2372. | || || || |
  2373. | || || 3 Navis || |
  2374. | || || || |
  2375. | || || || |
  2376. | 4 || 6 || 7 || 8 |
  2377. |13_____________||14_____________||15_____________||16_____________|
  2378.  
  2379. omnislash28027@yahoo.com found a path that has you fight only six
  2380. battles: left, down, down, down, left, down, right, left, right. If
  2381. anyone can find one for only five, let me know. When you get to the
  2382. Water God, inspect it to fight.
  2383.  
  2384. Normal:
  2385. [Virus Battle: MettEX, LarkEX]
  2386. [Virus Battle: LarkEX, LarkEX]
  2387. [Virus Battle: MettEX, LarkEX, MettEX]
  2388. [Virus Battle: ShrimpyEX, ShrimpyEX, Trumpy]
  2389. [Virus Battle: LarkEX, ShrimpyEX, Trumpy]
  2390.  
  2391. Hard:
  2392. [Virus Battle: Mett2EX, BarkEX]
  2393. [Virus Battle: BarkEX, BarkEX]
  2394. [Virus Battle: Mett2EX, BarkEX, Mett2EX]
  2395. [Virus Battle: Shrmpy2EX, Shrmpy2EX, MuteAnt]
  2396. [Virus Battle: BarkEX, Shrmpy2EX, MuteAnt]
  2397.  
  2398. Super Hard:
  2399. [Virus Battle: Mett3EX, TarkEX]
  2400. [Virus Battle: TarkEX, TarkEX]
  2401. [Virus Battle: Mett3EX, TarkEX, Mett3EX]
  2402. [Virus Battle: Shrmpy3EX, Shrmpy3EX, Xylos]
  2403. [Virus Battle: TarkEX, Shrmpy3EX, Xylos]
  2404.  
  2405. After that, you'll use RecvrDrp to return the river to normal...guess
  2406. that's the normal color. Inspect the ostrich to head to the airport,
  2407. then go back to Netopia. Head into the colosseum to fight.
  2408.  
  2409. Normal:
  2410. [Navi Battle: HealNav Alpha]
  2411. HP: 800
  2412. Strategy: He's replaced bombs with Balls (sorry), has a sword (wide or
  2413. long), is packing an AreaGrab and can summon viruses. Still, easy
  2414. fight.
  2415.  
  2416. Super Hard:
  2417. [Navi Battle: HealNav Beta]
  2418. HP: 1100
  2419. Strategy: He's a little harder. Try to defeat him quickly before the
  2420. virus hordes come.
  2421.  
  2422. When you win, it'll be revealed that Paulie planted viruses in the
  2423. WaterGod. He's tired of being looked down on just for being a kid
  2424. (sounds like Case Closed). After some talk, everyone'll forgive and
  2425. forget.
  2426.  
  2427. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2428. 3.62 - The Curse Of Gresply Nekrom (vs. Thunman) [Red Sun]
  2429.  
  2430. Your next opponent's Raoul, from Battle Network 2, and Thunman. A guy
  2431. will come up and announce a NetBattle event in his cafe. The winner
  2432. gets some bread! Woo. As you leave, an old guy will ask you to
  2433. demonstrate your strength.
  2434.  
  2435. Normal:
  2436. [Navi Battle: NormlNav Alpha]
  2437. HP: 300
  2438. Strategy: Flatten him. He is a piece of cake.
  2439.  
  2440. Hard:
  2441. [Navi Battle: NormlNav Beta]
  2442. HP: 800
  2443. Strategy: This is not a difficult battle anymore.
  2444.  
  2445. After you stomp him, he'll say you're not ready to compete, then leave.
  2446. Whatever. Head to your hotel and jack in, then head to Netopia Area.
  2447. Head to the center, then take the lower-right path and go up. Talk to
  2448. the orange Navi to fight.
  2449.  
  2450. Normal:
  2451. [Virus Battle: Moloko, Moloko, MolokoEX]
  2452.  
  2453. Hard:
  2454. [Virus Battle: Milko, Milko, MilkoEX]
  2455.  
  2456. Super Hard:
  2457. [Virus Battle: Macko, Macko, MackoEX]
  2458.  
  2459. You scored some good bread, but Megaman's not feeling up to par. You're
  2460. losing HP by the second! You'll jack out. Go into the colosseum and
  2461. talk to Raoul, who thinks he knows who did it - Gresply Nekrom. The
  2462. Trial of Life or Death. You've got to lift the curse. Go into the
  2463. hotel, jack in, and RUN LIKE MAD WHEREVER YOU GO. If you're low on
  2464. health, enter a battle and use some recovery chips. Your health won't
  2465. drop below 1, but having a health of 1 isn't the greatest thing.
  2466.  
  2467. Anyway. Take the lower-right path into Yumland Area and follow the main
  2468. road to the end, then go back and take the path opposite it to find
  2469. KindnesM. Take another off-path at the main road's final bend to find
  2470. WisdomM. Jack out and in again, then head toward Sharo and take the
  2471. path to BraveryM. Return to the center and head on the upper-right path
  2472. until you get StrengthM. Once you have all four, return to the center
  2473. of Netopia Area and go onto the upper-right path and take a left. Open
  2474. the door with the four marks, then grab the CursDoll at the end of the
  2475. path. Return to Thunman (near the Yumland exit) and talk to him. He'll
  2476. undo the curse, and you'll jack out. Head to the colosseum for your
  2477. battle.
  2478.  
  2479. Normal:
  2480. [Navi Battle: ThunM]
  2481. HP: 800
  2482. Attacks: Shoots a stream of lightning at you.
  2483. Generates lightning that falls from the sky.
  2484. Strategy: He's got a cloud that periodically shoots little bolts at
  2485. you. Easy enough to dodge, I would think. My advice - use WindSoul, if
  2486. you have it. Works like a charm.
  2487.  
  2488. Hard:
  2489. [Navi Battle: ThunM Alpha]
  2490. HP: 1200
  2491. Attacks: Shoots a stream of lightning at you.
  2492. Generates lightning that falls from the sky.
  2493. Strategy: He's got a cloud that periodically shoots little bolts at
  2494. you. Easy enough to dodge, I would think. My advice - use WindSoul, if
  2495. you have it. Works like a charm.
  2496.  
  2497. When you win, Rauol will reveal that his tribe elder cursed Megaman in
  2498. hopes that Raoul would win; Raoul, however, wouldn't stand for it.
  2499. After some talk, the Elder will pronounce Raoul the new Elder. You'll
  2500. get ThunSoul, which activates with electric chips, like MagBolt.
  2501.  
  2502. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2503. 3.63 - Cool Runnings (vs. Coldman)
  2504.  
  2505. Your opponent's Coldman, from Sharo. A guy in a coat will be
  2506. complaining that it's too hot, and he's gonna do something about it.
  2507. The temperature, in a completely unrelated development, starts
  2508. dropping. An official will come up and ask for help, as Coldman is
  2509. wreaking havoc. Return to your hotel and jack in, then head to Netopia
  2510. Area. Go up the stairs and keep going until you see Coldman with some
  2511. snowmen. Confront him, and he'll return the room to normal, then leave.
  2512. Jack out and head outside to find it snowing.
  2513.  
  2514. You'll check your mail to find a cold air mass from Sharo has hit
  2515. Netopia. Go to the airport and head to Sharo, then follow the path to
  2516. the Space Center. Ivan Chillski sent a signal to a satellite to cause
  2517. this panic, and knocked out the officials. Now they need your help.
  2518.  
  2519. Before you start, make sure you have a HeatShot C, a FlmLine1 F, a
  2520. BlkBomb Z, and a HeatBrth K. You'll need them to restart the torches.
  2521. You can get a HeatShot C from Higsby's shop, a FlmLine1 F from your
  2522. Fldr2 (or you can order it from Higsby), a BlkBomb Z from a PMD (Purple
  2523. Mystery Data) in Sharo Area, and a HeatBrth K from the merchant in
  2524. Netopia Area. You won't lose the chip by installing it.
  2525.  
  2526. Once you've got all of those, return to Sharo and inspect the first
  2527. snowdrift, then inspect the door of the first house to get a shovel.
  2528. Return to the snowdrift and inspect it, then press B as fast as you can
  2529. to clear the snow. Jack into the antenna and inspect the left snowman
  2530. to fight.
  2531.  
  2532. Normal:
  2533. [Virus Battle: MettEX, MettEX]
  2534.  
  2535. Hard:
  2536. [Virus Battle: Mett2EX, Mett2EX]
  2537.  
  2538. Super Hard:
  2539. [Virus Battle: Mett3EX, Mett3EX]
  2540.  
  2541. Inspect the middle snowman.
  2542.  
  2543. Normal:
  2544. [Virus Battle: MettEX, BoomerEX]
  2545.  
  2546. Hard:
  2547. [Virus Battle: Mett2EX, GloomerEX]
  2548.  
  2549. Super Hard:
  2550. [Virus Battle: Mett3EX, DoomerEX]
  2551.  
  2552. Inspect the right snowman.
  2553.  
  2554. Normal:
  2555. [Virus Battle: MettEX, MettEX, MettEX]
  2556.  
  2557. Hard:
  2558. [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
  2559.  
  2560. Super Hard:
  2561. [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
  2562.  
  2563. Inspect the middle torch to insert the FlmLine1 F. Jack out and follow
  2564. the path to the split, then take a right until you reach the dead end.
  2565. Get rid of the snowdrift and jack into the antenna, then inspect the
  2566. lower-left snowman.
  2567.  
  2568. Normal:
  2569. [Virus Battle: MettEX, MettEX]
  2570.  
  2571. Hard:
  2572. [Virus Battle: Mett2EX, Mett2EX]
  2573.  
  2574. Super Hard:
  2575. [Virus Battle: Mett3EX, Mett3EX]
  2576.  
  2577. Inspect the upper-left snowman.
  2578.  
  2579. Normal:
  2580. [Virus Battle: MettEX, BoomerEX]
  2581.  
  2582. Hard:
  2583. [Virus Battle: Mett2EX, GloomerEX]
  2584.  
  2585. Super Hard:
  2586. [Virus Battle: Mett3EX, DoomerEX]
  2587.  
  2588. Inspect the middle snowman.
  2589.  
  2590. Normal:
  2591. [Virus Battle: Walla, BoomerEX]
  2592.  
  2593. Hard:
  2594. [Virus Battle: Walland, GloomerEX]
  2595.  
  2596. Super Hard:
  2597. [Virus Battle: Waldon, DoomerEX]
  2598.  
  2599. Inspect the upper-right snowman.
  2600.  
  2601. Normal:
  2602. [Virus Battle: MettEX, Walla]
  2603.  
  2604. Hard:
  2605. [Virus Battle: Mett2EX, Walland]
  2606.  
  2607. Super Hard:
  2608. [Virus Battle: Mett3EX, Waldon]
  2609.  
  2610. Inspect the lower-right snowman.
  2611.  
  2612. Normal:
  2613. [Virus Battle: MettEX, MettEX, MettEX]
  2614.  
  2615. Hard:
  2616. [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
  2617.  
  2618. Super Hard:
  2619. [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
  2620.  
  2621. Inspect the marked torch to insert the BlkBomb Z and light the torches.
  2622. Jack out and head someplace warm, then take the down road left of the
  2623. second antenna. Get to the snowdrift and clear it, then jack into the
  2624. antenna and inspect the lower-left snowman.
  2625.  
  2626. Normal:
  2627. [Virus Battle: MettEX, MettEX]
  2628.  
  2629. Hard:
  2630. [Virus Battle: Mett2EX, Mett2EX]
  2631.  
  2632. Super Hard:
  2633. [Virus Battle: Mett3EX, Mett3EX]
  2634.  
  2635. Inspect the upper-left snowman.
  2636.  
  2637. Normal:
  2638. [Virus Battle: MettEX, BoomerEX]
  2639.  
  2640. Hard:
  2641. [Virus Battle: Mett2EX, GloomerEX]
  2642.  
  2643. Super Hard:
  2644. [Virus Battle: Mett3EX, DoomerEX]
  2645.  
  2646. Inspect the upper-right snowman.
  2647.  
  2648. Normal:
  2649. [Virus Battle: MettEX, Walla]
  2650.  
  2651. Hard:
  2652. [Virus Battle: Mett2EX, Walland]
  2653.  
  2654. Super Hard:
  2655. [Virus Battle: Mett3EX, Waldon]
  2656.  
  2657. Inspect the lower-right snowman.
  2658.  
  2659. Normal:
  2660. [Virus Battle: MettEX, MettEX, MettEX]
  2661.  
  2662. Hard:
  2663. [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
  2664.  
  2665. Super Hard:
  2666. [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
  2667.  
  2668. Inspect the torch to insert the HeatBrth K. Jack out and warm up, then
  2669. go to the first split in the road and go left. Clear the snowdrift and
  2670. jack in, then inspect the snowman.
  2671.  
  2672. Normal:
  2673. [Virus Battle: MettEX, MettEX]
  2674.  
  2675. Hard:
  2676. [Virus Battle: Mett2EX, Mett2EX]
  2677.  
  2678. Super Hard:
  2679. [Virus Battle: Mett3EX, Mett3EX]
  2680.  
  2681. Inspect the left snowman.
  2682.  
  2683. Normal:
  2684. [Virus Battle: MettEX, MettEX, MettEX]
  2685.  
  2686. Hard:
  2687. [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
  2688.  
  2689. Super Hard:
  2690. [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
  2691.  
  2692. Inspect the right snowman.
  2693.  
  2694. Normal:
  2695. [Virus Battle: MettEX, BoomerEX]
  2696.  
  2697. Hard:
  2698. [Virus Battle: Mett2EX, GloomerEX]
  2699.  
  2700. Super Hard:
  2701. [Virus Battle: Mett3EX, DoomerEX]
  2702.  
  2703. Inspect the torch to insert the HeatShot C and fix the final antenna.
  2704. It's cooled down, finally, although Netopia's still cold. Head to the
  2705. colosseum to do battle.
  2706.  
  2707. Normal:
  2708. [Navi Battle: ColdM]
  2709. HP: 800
  2710. Attacks: Creates ice cubes that he pushes at you.
  2711. Creates ice cubes in your area.
  2712. Blows cold air at you.
  2713. Strategy: If you have WindSoul, just blow his ice cubes back at him for
  2714. significant damage. Otherwise, he moves fast, so don't use slow-moving
  2715. chips. Watch for the ice cubes.
  2716.  
  2717. Super Hard:
  2718. [Navi Battle: ColdM Beta]
  2719. HP: 1500
  2720. Attacks: Creates ice cubes that he pushes at you.
  2721. Creates ice cubes in your area.
  2722. Blows cold air at you.
  2723. Stomps on you.
  2724. Strategy: If you have WindSoul, just blow his ice cubes back at him for
  2725. significant damage. Otherwise, he moves fast, so don't use slow-moving
  2726. chips. Watch for the ice cubes.
  2727.  
  2728. When you win, the storm'll be over. You'll exchange harsh words with
  2729. Chillski, then the Officials will arrest him.
  2730.  
  2731. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2732. 3.64 - Darkness Falls (vs. Protoman) [Blue Moon]
  2733.  
  2734. How fitting that you and Chaud would meet at Blue Moon. Some officials
  2735. will come out and talk about Protoman's DarkSoul. Chaud will then call,
  2736. wishing to talk. Head to the hotel; Chaud will be on the bed. Turns out
  2737. Protoman is possessed by a DarkSoul after all; Chaud used a DarkChip
  2738. while being attacked by 500 Syndicate Navis. Suddenly, Protoman will
  2739. jack himself into the Net. Chaud will leave, and you'll jack in.
  2740.  
  2741. You'll see a scene with Protoman in the Undernet. Head to NetFrica Area
  2742. and find the warp to the idol, then go past it and take the path up to
  2743. Sharo Area. You'll get mail from Chaud. Go to the end of the path and
  2744. talk to the Navi - looks like you'll need the C-Slider. Go to NetFrica
  2745. Area and take the northern exit to Sharo. Talk to the orange Navi. Now
  2746. you need to collect the parts. Buy the BordPart in the lower part of
  2747. Town Area 2 for 2000 Zennys. Buy the JetParts from a Navi in lower Town
  2748. Area 3 for 3000 Zennys (go through Park Area 1). Get the WingPart in
  2749. Yumland (Navi under a slope) for 4000 Zennys. Head to Sharo Area and
  2750. find the door to unlock for 500 Zennys. Talk to the girl behind it to
  2751. get the C-Slider.
  2752.  
  2753. Right. Return to the orange Navi in Sharo and go along the small path,
  2754. then enter the Undernet. This is the single most maze-like part of the
  2755. game. Chaud will contact you with a line to connect to Megaman, so he
  2756. can command him; press L to talk to Chaud when you need to. At the
  2757. first split here, go forward, then head to the left corner. Continue
  2758. until you come to a 'Y' sort of split. Take the right path and enter
  2759. the transporter. A big door will be in the way. Chaud will tel you to
  2760. find Redkey somewhere in Undernet 1, in the middle of four bones, he
  2761. says.
  2762.  
  2763. Take the warp and get on the conveyor belt to return to the beginning.
  2764. Follow the path you were on before until you come across four fangs in
  2765. the path (no, it's not right in the beginning). Return to the wall and
  2766. go through. In this area, go up the ramp at the first junction, then go
  2767. back left and go down the ramp. Go right and past the ramp, then follow
  2768. this path to the end to find that you need BlueKey and GreenKey.
  2769.  
  2770. The BlueKey's in the right corner of the only square you can see when
  2771. you're right next to the door. On this same square is the other
  2772. addition to your NaviCust map. Go there, then head back along the path.
  2773. When you see two conveyor belts at a corner, take both of them, then
  2774. search on the panel on which you now stand. Return to the door to go
  2775. through.
  2776.  
  2777. To get through this area, take a left at the first junction, then go
  2778. forward, then two rights. Go through the warp points until you're on
  2779. the red path, then head forward to the door. You need YelowKey,
  2780. WhiteKey and BlackKey. For YelowKey, go back through all of the warps,
  2781. then go as far up-right as you can. You'll find nine fangs in a row -
  2782. search the panel in front of the middle one. Go to the other end of
  2783. this area to find the corner with six bones. Search the corner for
  2784. WhiteKey. For BlackKey, take the warp you took to get to the door, then
  2785. when you're on the platform with two warps, search the bottom corner.
  2786. Return to the door and open it, then continue to Undernet 6.
  2787.  
  2788. In here, take the closer stairs and follow the path to the conveyors.
  2789. Take the left conveyor when you get the chance to walk on the wide
  2790. ramp. Talk to the Navi at the end to fight.
  2791.  
  2792. Normal:
  2793. [Virus Battle: VolGearEX, VolGearEX, HealNavi]
  2794.  
  2795. Hard:
  2796. [Virus Battle: VulGearEX, VulGearEX, HealNav Alpha]
  2797.  
  2798. Super Hard:
  2799. [Virus Battle: ValGearEX, ValGearEX, HealNav Beta]
  2800.  
  2801. Go on to Undernet 5, where Protoman is. Follow the one path until you
  2802. see a cutscene with Protoman (I keep wanting to type Blues). You'll
  2803. come up and engage the black Navi. Chaud will ask to operate Megaman
  2804. for these battles. Oh, why not.
  2805.  
  2806. Normal:
  2807. [Virus Battle: MettEX, MettEX, MettEX]
  2808. [Virus Battle: LarkEX, LarkEX]
  2809. [Virus Battle: MelodyEX, MelodyEX]
  2810. [Virus Battle: MolokoEX, MolokoEX]
  2811. These guys will kill themselves running through poison panels.
  2812. [Virus Battle: MettEX, MettEX, VacuumFan]
  2813.  
  2814. Hard:
  2815. [Virus Battle: Mett2EX, Mett2EX, Mett2EX]
  2816. [Virus Battle: BarkEX, BarkEX]
  2817. [Virus Battle: HellodyEX, HellodyEX]
  2818. [Virus Battle: MilkoEX, MilkoEX]
  2819. These guys will kill themselves running through poison panels.
  2820. [Virus Battle: Mett2EX, Mett2EX, VacuFan2]
  2821.  
  2822. Super Hard:
  2823. [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
  2824. [Virus Battle: TarkEX, TarkEX]
  2825. [Virus Battle: FelonyEX, FelonyEX]
  2826. [Virus Battle: MackoEX, MackoEX]
  2827. These guys will kill themselves running through poison panels.
  2828. [Virus Battle: Mett3EX, Mett3EX, VacuFan3]
  2829.  
  2830. Afterwards, the black Navi will unlock Protoman, who will delete the
  2831. black Navi. He'll then lunge at Megaman. Chaud will try to convey his
  2832. emotions to Megaman to give them to Protoman. He'll be knocked down,
  2833. then wake up remembering nothing. (In Japanese, Chaud told Lan to go
  2834. Full Synchro, which they did, knocking Protoman out. When he woke up,
  2835. he remembered nothing.) Chaud will head for the colosseum. Follow him
  2836. for your match.
  2837.  
  2838. Normal:
  2839. [Navi Battle: ProtM]
  2840. HP: 1000
  2841. Attacks: Moves in front of you and uses WideSwrd.
  2842. Moves to the front row and uses HeroSwrd.
  2843. Strategy: The only time you can hurt Protoman is right after he's
  2844. attacked. Stay in the center of your area. If he uses WideSwrd, move
  2845. back one and strike. If he uses HeroSwrd, move up or down. Other times,
  2846. he puts up a shield when you attack. Really annoying battle, mostly
  2847. because there's basically no time between when he moves to strike and
  2848. when he strikes.
  2849.  
  2850. Super Hard:
  2851. [Navi Battle: ProtM Beta]
  2852. HP: 1600
  2853. Attacks: Moves in front of you and uses WideSwrd.
  2854. Moves behind you and uses WideSwrd.
  2855. Moves to the front row and uses HeroSwrd.
  2856. Uses the Delta Ray Edge.
  2857. Strategy: This isn't going to be fun. The only time you can hurt
  2858. Protoman is right after he's attacked. Stay in the center of your area.
  2859. If he uses WideSwrd, move back one and strike. If he uses HeroSwrd,
  2860. move up or down. Other times, he puts up a shield when you attack.
  2861. Really annoying battle, mostly because there's basically no time
  2862. between when he moves to strike and when he strikes. Useful: he'll move
  2863. four times after an attack, then move to attack again, unless he uses
  2864. Delta Ray Edge. I think the only way to avoid Delta Ray Edge is to move
  2865. down, then back. He won't adjust to hit you, he needs to complete the
  2866. triangle. If you get to the back row before he hits from behind, he'll
  2867. stop. He'll glint before he does it, but you'll have basically no time
  2868. to move.
  2869.  
  2870. After the battle, Lan doesn't care about Chaud much more than he did
  2871. before, but Megaman got himself a ProtSoul. Works with any sword chip.
  2872.  
  2873. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2874. 3.65 - The Way Of The Kendodo (vs. Kendoman)
  2875.  
  2876. Kendoman's from NetFrica, along with, apparently, his operator, Mr.
  2877. Famous. He brought with him the Navi that can coach young people well,
  2878. Kendoman. He'll tell you to go to NetFrica and say hi. From a distance,
  2879. some weirdo is watching.
  2880.  
  2881. Leave and head to the station, then go to NetFrica. Talk to the guy
  2882. there to find that Kendoman is in NetFrica Area. Go up the slope and
  2883. jack into the statue, then head to the end and talk to the Navi to
  2884. fight (if you don't have NetFricC).
  2885.  
  2886. Normal:
  2887. [Virus Battle: MagTect, MagTect, BoomerEX]
  2888. [Virus Battle: Walla, BoomerEX]
  2889. [Virus Battle: LarkEX, Shrmpy2EX, BoomerEX]
  2890.  
  2891. Hard:
  2892. [Virus Battle: MagTec+, MagTec+, GloomerEX]
  2893. [Virus Battle: Walland, GloomerEX]
  2894. [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
  2895.  
  2896. Super Hard:
  2897. [Virus Battle: MagTecX, MagTecX, DoomerEX]
  2898. [Virus Battle: Waldon, DoomerEX]
  2899. [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
  2900.  
  2901. Head into NetFrica Area and head into the large conveyor, then go down
  2902. and around to the other side. Follow this path until you find Kendoman.
  2903. Talk to him, and he'll make you call him Master Kendoman. He'll mistake
  2904. you for a student and give you a CybrSwrd. You've got to practice
  2905. Kendo. He's got three practice machines, one in Yumland, one in Sharo
  2906. and one in Netopia. Head to Netopia and jack into the hotel room, then
  2907. head to Yumland Area (the lower-right exit). Follow the main road until
  2908. you find the training machine.
  2909.  
  2910. This is an interesting sort of game. You need to press the proper arrow
  2911. with A according to how he moves. Press the arrow that appears with the
  2912. A button. If he says Block!, you need to press Left+A; it's hard to
  2913. time that right, though. You've got 50 seconds. He'll give you License1
  2914. when you're done.
  2915.  
  2916. Head to Netopia Area and go up the ramp to Sharo, then spar with the
  2917. Kendo machine here to get License2. Continue on to Sharo Area and head
  2918. right to find the last training machine and get License3. When you're
  2919. done, head back to NetFrica and talk to Kendoman. He'll apologize for
  2920. grilling you, then you'll both jack out. Head to the colosseum for your
  2921. match. Mr. Famous won't show up, and he doesn't have much time to do
  2922. so.
  2923.  
  2924. Head to NetFrica (real world) and approach the ramp to see a scene.
  2925. Some lions have some villagers trapped! Guess the blonde guy's getting
  2926. revenge for something; he's controlling the lions with radio waves from
  2927. a statue. Head up the ramp and jack into the lion statue, then go to
  2928. the left antenna and inspect it to fight.
  2929.  
  2930. Normal:
  2931. [Virus Battle: MettEX, BillyEX, BoomerEX]
  2932.  
  2933. Hard:
  2934. [Virus Battle: Mett2EX, SillyEX, GloomerEX]
  2935.  
  2936. Super Hard:
  2937. [Virus Battle: Mett3EX, KillyEX, DoomerEX]
  2938.  
  2939. Inspect the top antenna.
  2940.  
  2941. Normal:
  2942. [Virus Battle: LarkEX, VolGearEX]
  2943.  
  2944. Hard:
  2945. [Virus Battle: BarkEX, VulGearEX]
  2946.  
  2947. Super Hard:
  2948. [Virus Battle: TarkEX, ValGearEX]
  2949.  
  2950. Inspect the right antenna.
  2951.  
  2952. Normal:
  2953. [Virus Battle: MagTectEX, KilbyEX, WallaEX]
  2954.  
  2955. Hard:
  2956. [Virus Battle: MagTec+EX, KilburEX, WallndEX]
  2957.  
  2958. Super Hard:
  2959. [Virus Battle: MagTecXEX, KilboEX, WaldonEX]
  2960.  
  2961. Inspect the bottom antenna.
  2962.  
  2963. Normal:
  2964. [Virus Battle: MelodyEX, SpikeyEX, ShrimpyEX]
  2965.  
  2966. Hard:
  2967. [Virus Battle: HellodyEX, Spikey2EX, Shrmpy2EX]
  2968.  
  2969. Super Hard:
  2970. [Virus Battle: FelonyEX, Spikey3EX, Shrmpy3EX]
  2971.  
  2972. The lions will go away, and Mr. Famous will kick the other guy's butt.
  2973. You'll talk, then head to the colosseum for your match.
  2974.  
  2975. Hard:
  2976. [Navi Battle: KendM Alpha]
  2977. HP: 1200
  2978. Attacks: Rushes at you.
  2979. Hits you with his sword.
  2980. Training. He'll create two more Kendomen and they'll appear in
  2981. the row in front of you, striking panels.
  2982. Strategy: You'll notice he doesn't move normally. The rush is fairly
  2983. easy to avoid, but Training is more difficult. Move off of the yellow
  2984. squares.
  2985.  
  2986. You'll talk about boring stuff.
  2987.  
  2988. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  2989. 3.66 - The Super Bomb (vs. Jack)
  2990.  
  2991. You're fighting a normal Navi this time. A weirdo will come up and,
  2992. after some talk, mention Footbomb. It's a cybergame, like CyberSoccer,
  2993. except they use bombs instead. You need to get some BmbShoes in order
  2994. to play FootBomb.
  2995.  
  2996. Go to the hotel and jack in, then head to the NetFrica Area exit and
  2997. talk to the Navi there. Give him a Guard1 A and he'll give you
  2998. BmbShoes. Read the mail from the weirdo, then jack out and head to
  2999. where you met the tour guide. Jack in to the statue and talk to the
  3000. Navi, then select What is this? to learn how to play Footbomb. The
  3001. kicker needs to press A and a direction to try and get the bomb past
  3002. the goalie. The goalie needs to pick the proper direction to block the
  3003. ball. It's kind of like Rock Paper Scissors.
  3004.  
  3005. Once you win, he'll look for a large area to run around in. Head to
  3006. NetFrica Area and go to the platform to the left of the statue warp.
  3007. Talk to him; he'll want to play again with a PowerBomb, inside
  3008. HeroComp. Head back to Netopia and jack into the chariot statue outside
  3009. the colosseum. Talk to the Navi to play. Once you win, the Navi will go
  3010. insane. Head to the colosseum for your match.
  3011.  
  3012. Hard:
  3013. [Navi Battle: NormlNav Omega]
  3014. HP: 1200
  3015. Strategy: This is not an easy battle by any means. He's got a super-
  3016. annoying army of viruses to summon, and his attacks are pretty hard to
  3017. avoid by this stage. He's really fast, so any form of GunSol is a bad
  3018. idea. You'll need to give this a couple of shots, probably.
  3019.  
  3020. Super Hard:
  3021. [Navi Battle: NormlNav Omega]
  3022. HP: 1200
  3023. Strategy: This is not an easy battle by any means. He's got a super-
  3024. annoying army of viruses to summon, and his attacks are pretty hard to
  3025. avoid by this stage. He's really fast, so any form of GunSol is a bad
  3026. idea. You'll need to give this a couple of shots, probably.
  3027.  
  3028. Jack will be depressed about the death of Footbomb, but a TV exec will
  3029. come up and be all interested in Footbomb. Everyone will leave happy.
  3030.  
  3031. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  3032. 3.67 - Trash Of The Titans (vs. Junkman) [Blue Moon]
  3033.  
  3034. Looks like Junkman got an extreme makeover since Mega Man 7. Anyway,
  3035. Megaman feels like he's being watched. An official will show up and say
  3036. there's a lot of trash in Yumland area. Yea, we can check it out. Head
  3037. to the station and go to Yumland. Go to the second area and jack into
  3038. the four goddess statues. Talk to the purple Navi and pay him 6000z to
  3039. get YumLandC.
  3040.  
  3041. Go into Yumland Area and get to the main road, then follow it right and
  3042. talk to the Navi near the trash. He'll give you TrashKey; use it to
  3043. open the door. Go forward and you'll narrowly miss some falling trash.
  3044. You'll keep running forward from trash until you reach a dead end and
  3045. Megaman gets kayoed. When he coems to, he's not really being himself.
  3046. Keep pressing L to talk to Megaman a bunch. The answers to the
  3047. forthcoming questions are 35 pts, hamburgers, and...none of the last
  3048. answers are right. Looks like Megaman's been possessed by Junkman.
  3049.  
  3050. Jack into the statues again. In battle here, you'll start out confused;
  3051. don't fret over it too much. Head to where the TrashKey door was, then
  3052. inspect the first pile of trash.
  3053.  
  3054. Normal:
  3055. [Virus Battle: LarkEX, BoomerEX]
  3056.  
  3057. Hard:
  3058. [Virus Battle: BarkEX, GloomerEX]
  3059.  
  3060. Super Hard:
  3061. [Virus Battle: TarkEX, DoomerEX]
  3062.  
  3063. Go to the next pile.
  3064.  
  3065. Normal:
  3066. [Virus Battle: LarkEX, WallaEX]
  3067.  
  3068. Hard:
  3069. [Virus Battle: BarkEX, WallndEX]
  3070.  
  3071. Super Hard:
  3072. [Virus Battle: TarkEX, WaldonEX]
  3073.  
  3074. Next pile.
  3075.  
  3076. Normal:
  3077. [Virus Battle: MagTectEX, LarkEX]
  3078.  
  3079. Hard:
  3080. [Virus Battle: MagTec+EX, BarkEX]
  3081.  
  3082. Super Hard:
  3083. [Virus Battle: MagTecXEX, TarkEX]
  3084.  
  3085. Go to the last pile.
  3086.  
  3087. Normal:
  3088. [Virus Battle: MelodyEX, LarkEX]
  3089.  
  3090. Hard:
  3091. [Virus Battle: HellodyEX, BarkEX]
  3092.  
  3093. Super Hard:
  3094. [Virus Battle: FelonyEX, TarkEX]
  3095.  
  3096. Megaman's...something...will burst out of the trash. Junkman will
  3097. reveal he was born in this junkyard, then threatens to kill Megaman
  3098. after the match. Megaman will talk about Junkman's suffering, and will
  3099. say to look for a big guy. You'll jack out.
  3100.  
  3101. Talk to the nearest old man, then head to the first area of Yumland
  3102. and talk to the girl neat the entrance to the Buddha. Go up to Buddha's
  3103. face and jack in. Talk to Mr. Prog and he'll give you KindData to give
  3104. to Junkman. Head to the colosseum for your match. You'll try to give
  3105. Junkman the KindData, but he'll destroy it.
  3106.  
  3107. Hard:
  3108. [Navi Battle: JunkM Alpha]
  3109. HP: 1100
  3110. Attacks: Fires screws at you.
  3111. Shoots his arm at you.
  3112. Strategy: There's always trash flying at you, and it's way annoying. If
  3113. you shoot it, it will slow down. The combined attacks are extremely
  3114. difficult to avoid. You're not going to like this one.
  3115.  
  3116. Junkman will reveal that he was going to be deleted anyway. He'll
  3117. apologize for being mean, and after some therapy talk, you'll get
  3118. JunkSoul.
  3119.  
  3120. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  3121. 3.68 - Sniped (vs. Serchman) [Red Sun]
  3122.  
  3123. Apparently your opponent, Serchman, is hardcore talented. Leave the
  3124. colosseum and start back toward the Netopia streets; you'll be stopped
  3125. by Serchman's rather androgynous operator, Raika. You'll exchange some
  3126. harsh words, and (s)he'll slug you. (S)he'll head off to try and stop
  3127. Nebula; once you recover, head for Sharo.
  3128.  
  3129. Get to the space center and talk to the scientist to find that Raika's
  3130. a guy, and is on an important mission. He'll test your skills with a
  3131. few viruses.
  3132.  
  3133. Normal:
  3134. [Virus Battle: Weather, MettEX]
  3135. [Virus Battle: Weather, VolGearEX]
  3136. [Virus Battle: Weather, MettEX, VolGearEX]
  3137.  
  3138. Hard:
  3139. [Virus Battle: Winger, Mett2EX]
  3140. [Virus Battle: Winger, VulGearEX]
  3141. [Virus Battle: Winger, Mett2EX, VulGearEX]
  3142.  
  3143. Super Hard:
  3144. [Virus Battle: Wither, Mett3EX]
  3145. [Virus Battle: Wither, ValGearEX]
  3146. [Virus Battle: Wither, Mett3EX, ValGearEX]
  3147.  
  3148. The dude will contact Raika, and he'll give the okay to go in. The
  3149. official will give you CopyKey, but you're not ready to jack in. In
  3150. order to get to the Undernet, you'll need the C-Slider.
  3151.  
  3152. Go to NetFrica Area and take the northern exit to Sharo. Talk to the
  3153. orange Navi. Now you need to collect the parts. Buy the BordPart in the
  3154. lower part of Town Area 2 for 2000 Zennys. Buy the JetParts from a Navi
  3155. in lower Town Area 3 for 3000 Zennys (go through Park Area 1). Get the
  3156. WingPart in Yumland (Navi under a slope) for 4000 Zennys. Head to Sharo
  3157. Area and find the door to unlock for 500 Zennys. Talk to the girl
  3158. behind it to get the C-Slider.
  3159.  
  3160. Head back to the orange Navi in Sharo and go on the rail, then head
  3161. into the Undernet. Go along the main path here to the square, then what
  3162. the crap someone's shooting at you. Hit the directional button to move
  3163. out of the way. This is going to be happening ALL THE WAY TO UNDERNET
  3164. 6. Constant vigilance.
  3165.  
  3166. From this square, go up-left, then go to the leftmost corner of here.
  3167. Go down to the lowerst path, then continue to a Y-like split. Take the
  3168. right path and follow the warp to Undernet 2. Here, go to the end of
  3169. this straight road, then go around until the junction. Go left and down
  3170. the stairs, then go right, then go past all of the stairs until the
  3171. last one. Go up and go right, and the path will take you to Undernet 3.
  3172.  
  3173. In here, there are two warps to take; one near the bottom-left, and one
  3174. in the middle. Take the middle warp, then follow the path straight to
  3175. Undernet 6. Here, take the left slope at the junction, then follow the
  3176. straightforward path until you need to decide between a wide slope and
  3177. a skinny slope. Take the skinny one, then head down the right slope at
  3178. the junction. Use CopyKey on the door at the end here, then head in and
  3179. talk to the black Navi to fight.
  3180.  
  3181. Normal:
  3182. [Virus Battle: MettEX, MettEX]
  3183. [Virus Battle: BillyEX, MettEX, BoomerEX]
  3184. [Virus Battle: MelodyEX, DharmaEX]
  3185. [Virus Battle: SpikeyEX, SpikeyEX, ShrimpyEX]
  3186. [Virus Battle: MagTectEX, VolGearEX, HealNavi]
  3187.  
  3188. Hard:
  3189. [Virus Battle: Mett2EX, Mett2EX]
  3190. [Virus Battle: SillyEX, Mett2EX, GloomerEX]
  3191. [Virus Battle: HellodyEX, KarmaEX]
  3192. [Virus Battle: Spikey2EX, Spikey2EX, Shrmpy2EX]
  3193. [Virus Battle: MagTec+EX, VulGearEX, HealNav Alpha]
  3194.  
  3195. Super Hard:
  3196. [Virus Battle: Mett3EX, Mett3EX]
  3197. [Virus Battle: KillyEX, Mett3EX, DoomerEX]
  3198. [Virus Battle: FelonyEX, DogmaEX]
  3199. [Virus Battle: Spikey3EX, Spikey3EX, Shrmpy3EX]
  3200. [Virus Battle: MagTecXEX, ValGearEX, HealNav Beta]
  3201.  
  3202. After the battles, he'll summon his cohorts, but they'll be taken out
  3203. by the mysterious sniper. You'll look up to see that Serchman was
  3204. behind the attacks the whole time. Apparently, you have a 1% chance of
  3205. victory. Forget that, go to the colosseum and kick some butt.
  3206.  
  3207. Super Hard:
  3208. [Navi Battle: SrchM Beta]
  3209. HP: 1500
  3210. Attacks: Goes into a hole and throws out three grenades that explode in
  3211. + patterns.
  3212. Locks onto you and shoots you.
  3213. A moving target appears on the field; if you step on it, a
  3214. laser appears and strikes in a + pattern.
  3215. Strategy: Couple of rocks on the field...anyway. The grenade attack is
  3216. easy to avoid, if you keep your wits about you. The instant crosshairs
  3217. appear on you, MOVE.
  3218.  
  3219. When you win, you'll talk about bonding with Navis, then Raika will get
  3220. a call from the president of Sharo; he is to be punished for failing to
  3221. demonstrate Sharo's military power. He'll leave, and Megaman will get
  3222. himself a SrchSoul.
  3223.  
  3224. ----------------------------------------------------------------------
  3225. 3.7 - The Final Trial
  3226.  
  3227. -- King Of The Hill --
  3228.  
  3229. Holy cow, you're the best NetBattler on Earth. Awesome. Before you can
  3230. celebrate, a helicopter comes down. You need to get on and get going.
  3231. You'll end up at NAXA, and an official will inform you that you need to
  3232. save the world. Again. Ah well.
  3233.  
  3234. -- So What's The Plan? --
  3235.  
  3236. Check your e-mail to find a banner for the hotel is now on your HP.
  3237. Enter the NAXA building and get on the conveyor belt, then go up the
  3238. stairs and enter the room on the far left. You and your dad will be
  3239. surprised to see each other, but no time for that now. Turns out the
  3240. asteroid's actually a rocket from another planet that accumulated mass,
  3241. and as such, it has a Cyberworld. Lan needs to jack in and change the
  3242. asteroid's course. The other tournament winner is doing something else.
  3243. But, red alert! Nebula's destroying the Net! You need to stop them!
  3244.  
  3245. -- YumLand --
  3246.  
  3247. Talk to your dad to get your first GigaChip, either RedSun R or
  3248. BlueMoon B. It's plenty powerful. Leave NAXA to find that you can
  3249. travel all over the world. First, head to Yumland and enter the second
  3250. area (hard to find), then jack into one of the four goddess statues.
  3251. Talk to the purple Navi on the left to give him 6000 Zennys in exchange
  3252. for YumLandC if you don't have it, then go through the warp and unlock
  3253. the cube. It's possible you don't have the money at this time; just run
  3254. around for an hour fighting viruses like I did. Get to the main road
  3255. and go left to the end, then inspect the gate to fight.
  3256.  
  3257. Normal:
  3258. [Virus Battle: MelodyEX, MelodyEX, KilbyEX]
  3259.  
  3260. Hard:
  3261. [Virus Battle: HellodyEX, HellodyEX, KilburEX]
  3262.  
  3263. Super Hard:
  3264. [Virus Battle: FelonyEX, FelonyEX, KilboEX]
  3265.  
  3266. The gate will explode. Head to the other end of the main road and
  3267. inspect this gate to fight.
  3268.  
  3269. Normal:
  3270. [Virus Battle: Kilby, Kilby, ShrimpyEX]
  3271.  
  3272. Hard:
  3273. [Virus Battle: Kilbur, Kilbur, Shrmpy2EX]
  3274.  
  3275. Super Hard:
  3276. [Virus Battle: Kilbo, Kilbo, Shrmpy3EX]
  3277.  
  3278. -- NetFrica --
  3279.  
  3280. Jack out and leave for NetFrica. Jack in to the statue and go to the
  3281. warp, then talk to the Navi to fight for NetFricC. (Skip this if you
  3282. have it.)
  3283.  
  3284. Normal:
  3285. [Virus Battle: MagTect, MagTect, BoomerEX]
  3286. [Virus Battle: Walla, BoomerEX]
  3287. [Virus Battle: LarkEX, Shrmpy2EX, BoomerEX]
  3288.  
  3289. Hard:
  3290. [Virus Battle: MagTec+, MagTec+, GloomerEX]
  3291. [Virus Battle: Walland, GloomerEX]
  3292. [Virus Battle: BarkEX, Shrmpy2EX, GloomerEX]
  3293.  
  3294. Super Hard:
  3295. [Virus Battle: MagTecX, MagTecX, DoomerEX]
  3296. [Virus Battle: Waldon, DoomerEX]
  3297. [Virus Battle: TarkEX, Shrmpy3EX, DoomerEX]
  3298.  
  3299. Enter NetFrica Area, then get on the main road and confront the red
  3300. gate.
  3301.  
  3302. Normal:
  3303. [Virus Battle: MagTectEX, MagTectEX, VolGearEX]
  3304.  
  3305. Hard:
  3306. [Virus Battle: MagTec+EX, MagTec+EX, VulGearEX]
  3307.  
  3308. Super Hard:
  3309. [Virus Battle: MagTecXEX, MagTecXEX, ValGearEX]
  3310.  
  3311. -- Sharo --
  3312.  
  3313. Jack out and go to Sharo. Head for the space building and jack into the
  3314. computer. Go to the warp point, then talk to the Navi and say 'No' for
  3315. a SharoCd if you don't have one. Head down toward the entrance, and
  3316. take the right path when you get the chance to avoud Coldman Alpha.
  3317. Inspect the gate.
  3318.  
  3319. Normal:
  3320. [Virus Battle: MettEX, WallaEX, WallaEX]
  3321.  
  3322. Hard:
  3323. [Virus Battle: Mett2EX, WallndEX, WallndEX]
  3324.  
  3325. Super Hard:
  3326. [Virus Battle: Mett3EX, WaldonEX, WaldonEX]
  3327.  
  3328. The Net's not divided anymore, at least. You'll get a phone call,
  3329. saying the culprit's in Park Area 1.
  3330.  
  3331. -- The Chase --
  3332.  
  3333. Head into Netopia Area from Sharo and go down the stairs. Talk to the
  3334. official Navi at the bottom. Turns out the only way to get at the
  3335. culprit is to go through the Undernet. He'll give you TownKyDt. Head to
  3336. Town Area 2 and take the warp to the lower area. Unlock the blue gate
  3337. to enter Town Area 4. Take the conveyor belts to the upper corner, then
  3338. go up-right onto an invisible path. Talk to the Navi to get GunSol2 G,
  3339. which will help later. Return to the beginning of the area and take the
  3340. up belt, then the left one. Take this way to the Undernet.
  3341.  
  3342. -- Quick Detour --
  3343.  
  3344. Take the relatively straightforward paths through to Park Area 1. Take
  3345. the right path and talk to the Navi at the end to fight.
  3346.  
  3347. Normal:
  3348. [Virus Battle: WallaEX, GaiaEX, HealNavi]
  3349.  
  3350. Hard:
  3351. [Virus Battle: WallndEX, Gaia+EX, HealNav Alpha]
  3352.  
  3353. Super Hard:
  3354. [Virus Battle: WaldonEX, GaiaMegEX, HealNav Beta]
  3355.  
  3356. When he's done, he'll say the plan is nearly complete, then he'll try a
  3357. kamikaze attack. Elsewhere, Regal will notice the Transmtr has stopped,
  3358. which means Megaman's been deleted. He'll opt to send his Navi instead.
  3359.  
  3360. -- And The Plot Thickens --
  3361.  
  3362. But Megaman's okay! Roll, Gutsman and Glide blocked the attack with
  3363. barriers. Head back to NAXA and go inside; talk to the guy in the
  3364. center of the first floor to get DadsNote. Go up the stairs and into
  3365. the elevator. Regal's about to send his Navi, and everyone else moves
  3366. away to safety. Except for Dr. Hikari, who finally figured Regal out -
  3367. he's the leader of Nebula! You'll arrive and run toward Regal and
  3368. Hikari, but the bridge will be destroyed - you'll make it back down in
  3369. time. But Regal will knock out Hikari. He'll then transmit Laserman to
  3370. the asteroid. You'll read DadsNote, which says to jack into the
  3371. generator. You'll do just that, sending Earth's last hope to the
  3372. asteroid to stop Laserman.
  3373.  
  3374. -- The Asteroid --
  3375.  
  3376. If ever there was a maze in the BN series, here it is. You'll notice
  3377. little panels with dots on them like dice - you've got to go through
  3378. them in the right order. If you do it wrong, you'll be sent back to the
  3379. beginning of the area and it'll be reset. Every once in a while, a
  3380. black hole will open and try to suck Megaman in. Press A like mas to
  3381. escape when this happens. Below is the list of directions to take at
  3382. each junction, which is to say, a meeting of two or more paths. Not a
  3383. corner. I changed the directions so they're easier to follow.
  3384.  
  3385. Area 1:
  3386. Up-left, up-right, up-left, down-left, down-right (#1), down-left (#2),
  3387. up-left, down-left, down-right (#3). A portal will open to the next
  3388. area.
  3389.  
  3390. Area 2:
  3391. Up-left, up-left, up-right, down-right, down-right, down-right, down-
  3392. right, up-right (#1), down-right (#2), down-left, up-left, down-left,
  3393. up-left, up-left, up-left, up-right, up-right, up-right (#3), up-right,
  3394. up-left, down-right, down-left, down-right, down-left (#4). Find the
  3395. door and go through.
  3396.  
  3397. Area 3:
  3398. Up-left, up-left, up-right, down-right, down-right, up-right, down-
  3399. right, down-left (#1), up-left, down-left, up-left (#2), you'll be
  3400. forced up-right, down-right, down-right, down-right, up-right, down-
  3401. right, down-right, down-right, up-right (#3), down-left, up-left, up-
  3402. left, up-right (#4). Go to the door.
  3403.  
  3404. Area 4:
  3405. Up-right, down-right, up-right, up-right, down-right, up-right, up-
  3406. right (#1), up-right, down-right, up-left, down-left, up-left, up-
  3407. right, up-right (#2), up-left, up-left, down-right, up-right, up-right,
  3408. up-right (#3), up-right, up-right, up-right, down-right, up-left, up-
  3409. right (#4), you'll be forced up-left, down-left, up-left, up-left, up-
  3410. right, up-right, down-right (#5).
  3411.  
  3412. Before you get to the platform with the door, save. As you approach the
  3413. door, you'll be stopped by Laserman. Prepare for a crazy battle.
  3414.  
  3415. Normal:
  3416. [Navi Battle: LasrM]
  3417. HP: 1000
  3418. Attacks: Shoots at the ground, attacking panels in a plus and cracking
  3419. the middle panel.
  3420. Fires an energy beam.
  3421. Fires at the ceiling and makes rubble fall.
  3422. DarkLase. Opens a hole in the ground to regenerate his health.
  3423. Strategy: If he ever opens a hole, crack the panel it's on and it will
  3424. close. Other than that, whoo. The plus attack is hard to avoid, as it
  3425. covers a large area. The rubble attack is easier to avoid. Interesting
  3426. bit: stay on the center of the back row, and he'll crack the middle
  3427. panel with a plus. Stand on it to create a hole, and return to the
  3428. center of the back. He'll keep firing pluses at the hole, and they'll
  3429. do nothing. Hm. If he sticks his hand out for a blast, move
  3430. immediately, as time stops while he fires. This isn't my favorite
  3431. battle, needless to say.
  3432.  
  3433. Hard:
  3434. [Navi Battle: LasrM Alpha]
  3435. HP: 1400
  3436. Attacks: Shoots at the ground, attacking panels in a plus and cracking
  3437. the middle panel.
  3438. Fires an energy beam.
  3439. Fires at the ceiling and makes rubble fall.
  3440. DarkLase. Opens a hole in the ground to regenerate his health.
  3441. Strategy: If he ever opens a hole, crack the panel it's on and it will
  3442. close. Other than that, whoo. The plus attack is hard to avoid, as it
  3443. covers a large area. The rubble attack is easier to avoid. Interesting
  3444. bit: stay on the center of the back row, and he'll crack the middle
  3445. panel with a plus. Stand on it to create a hole, and return to the
  3446. center of the back. He'll keep firing pluses at the hole, and they'll
  3447. do nothing. Hm. If he sticks his hand out for a blast, move
  3448. immediately, as time stops while he fires, and it disables your
  3449. NaviCust. This isn't my favorite battle, needless to say.
  3450.  
  3451. Super Hard:
  3452. [Navi Battle: LasrM Beta]
  3453. HP: 1800
  3454. Attacks: Shoots at the ground, attacking panels in a plus and cracking
  3455. the middle panel.
  3456. Fires an energy beam.
  3457. Fires at the ceiling and makes rubble fall.
  3458. DarkLase. Opens a hole in the ground to regenerate his health.
  3459. Strategy: If he ever opens a hole, crack the panel it's on and it will
  3460. close. Other than that, whoo. The plus attack is hard to avoid, as it
  3461. covers a large area. The rubble attack is easier to avoid. Interesting
  3462. bit: stay on the center of the back row, and he'll crack the middle
  3463. panel with a plus. Stand on it to create a hole, and return to the
  3464. center of the back. He'll keep firing pluses at the hole, and they'll
  3465. do nothing. Hm. If he sticks his hand out for a blast, move
  3466. immediately, as time stops while he fires, and it disables your
  3467. NaviCust. This isn't my favorite battle, needless to say.
  3468.  
  3469. A Laserman tip from reader Xeno: "On your statagey against laserman I
  3470. realized that you said you had to do but really all you have to do is
  3471. use the windsoul and shoot him with the windsouls buster attack and he
  3472. won't shoot back or move as long as you keep shooting him with it I
  3473. just tried it out." Ingenious!
  3474.  
  3475. Laserman will comment on your DarkSoul before blowing up. Back on
  3476. Earth, Regal will insult you for destroying the only Navi capable of
  3477. controlling the asteroid. Use a FullEnrg, but remember that they carry
  3478. over to Game 2 (contrary to what I thought previously). AND SAVE. NOW.
  3479. You can't start Game 2 or 3 (or 4 - but who cares) if you don't.
  3480. Lastly, rid your folder of any chips that move your opponent, take
  3481. panels, affect the ground, and don't attack a distant opponent. If you
  3482. have any PnlRetrns, put them in. Lastly, use Wind chips if you have
  3483. WindSoul. Go through the door.
  3484.  
  3485. -- The Long And Winding Road --
  3486.  
  3487. Follow the road until you get to the end. Megaman will see the control
  3488. system, but he'll be stopped by the floating head of Duo, who operates
  3489. the rocket. It was fired from his planet to destroy Earth because
  3490. humans are so evil. He'll say 'Boo!' and rip out your DarkSoul. Prepare
  3491. for battle.
  3492.  
  3493. Normal:
  3494. [Navi Battle: MgaMDS]
  3495. HP: What's your HP?
  3496. Attacks: What are your attacks?
  3497. Strategy: He's got your attacks, but prefers to use his buster, which
  3498. does very little damage. Only problem is, holy cow, he's fast.
  3499. Regardless, this battle should go pretty quickly. I guarantee you have
  3500. nowhere near the HP of any really powerful Navi. Use a couple of
  3501. Magnums or something.
  3502.  
  3503. Hard:
  3504. [Navi Battle: MgaMDS]
  3505. HP: What's your HP?
  3506. Attacks: What are your attacks?
  3507. Strategy: Same as last time, except as your Megaman has improved, so
  3508. has this guy. He likes using powerful chips, like RedSun/BlueMoon, and
  3509. P.A.'s.
  3510.  
  3511. Super Hard:
  3512. [Navi Battle: MgaMDS]
  3513. HP: What's your HP?
  3514. Attacks: What are your attacks?
  3515. Strategy: Same as last time, except as your Megaman has improved, so
  3516. has this guy. He likes using powerful chips, like RedSun/BlueMoon, and
  3517. P.A.'s.
  3518.  
  3519. -- The End --
  3520.  
  3521. When you're done, you'll talk more about evil, then, in MMBN tradition,
  3522. he'll grow himself a huge body. He's gonna destroy you himself. Lock
  3523. and load, pal. You've got a planet to save. Let's go.
  3524.  
  3525. Normal:
  3526. [Final Battle: Duo]
  3527. HP: 2000
  3528. Attacks: A pink mine will come out, waving over two rows.
  3529. A missile will shoot at you.
  3530. He'll punch his fist, which will hit a 2-by-2 area.
  3531. He'll swipe at the back two rows, then the front two.
  3532. A laser will come out of his chest, hitting the center row,
  3533. then rings will hit the rightmost row, then the second-leftmost, then
  3534. the second-rightmost, then the leftmost, then the rightmost again.
  3535. He'll punch the ground numerous times, cracking random panels.
  3536. He'll fire an image of a face, cracking the first two rows.
  3537. Strategy: This is gonna hurt. And now you know why you modified your
  3538. folder. You've got to hit the thing in the center of the body, and only
  3539. when it's red. Attacks are easy enough to dodge at the beginning (go to
  3540. the front, then the back, for the swipes), but it gets to be a bit much
  3541. later. To avoid the multi-punch, stay where you are until your square
  3542. flashes yellow, then move away, then back. Thankfully, he can be
  3543. stunned by electric attacks. As his HP gets lower, he'll start punching
  3544. twice in a row, and sending more projectiles at a time. You'll have to
  3545. start dodging mines the hard way. Also, try to stay in front of Duo
  3546. until he's fired three projectiles, then you may have room to move
  3547. around in. My ultimate advice: save the huge attacks for last, when you
  3548. seriously want to get the job done quickly. Also, if you have UnderSht,
  3549. do not use ANY recovery chips unless your health is at 1. If you want,
  3550. go get an AirShoes NC part from the BugFrag trader in Undernet 4 for 22
  3551. BugFrags. Lastly: no DarkChips allowed.
  3552.  
  3553. Hard:
  3554. [Final Battle: Duo Alpha]
  3555. HP: 2500
  3556. Attacks: A pink mine will come out, waving over two rows.
  3557. A missile will shoot at you.
  3558. He'll punch his fist, which will hit a 2-by-2 area.
  3559. He'll swipe at the back two rows, then the front two.
  3560. A laser will come out of his chest, hitting the center row,
  3561. then rings will hit the rightmost row, then the second-leftmost, then
  3562. the second-rightmost, then the leftmost, then the rightmost again, then
  3563. the second-leftmost again.
  3564. He'll punch the ground numerous times, cracking random panels.
  3565. He'll fire an image of a face, cracking the first two rows.
  3566. Strategy: Not too much different the second time around, just takes a
  3567. little bit longer. Attacks are easy enough to dodge at the beginning
  3568. (go to the front, then the back, for the swipes), but it gets to be a
  3569. bit much later. To avoid the multi-punch, stay where you are until your
  3570. square flashes yellow, then move away, then back. Thankfully, he can be
  3571. stunned by electric attacks. As his HP gets lower, he'll start punching
  3572. twice in a row, and sending more projectiles at a time. You'll have to
  3573. start dodging mines the hard way. Also, try to stay in front of Duo
  3574. until he's fired three projectiles, then you may have room to move
  3575. around in. My ultimate advice: save the huge attacks for last, when you
  3576. seriously want to get the job done quickly. Also, if you have UnderSht,
  3577. do not use ANY recovery chips unless your health is at 1. If you want,
  3578. go get an AirShoes NC part from the BugFrag trader in Undernet 4 for 22
  3579. BugFrags. Lastly: no DarkChips allowed.
  3580.  
  3581. Super Hard:
  3582. [Final Battle: Duo Beta]
  3583. HP: 3000
  3584. Attacks: A pink mine will come out, waving over two rows.
  3585. A missile will shoot at you.
  3586. He'll punch his fist, which will hit a 2-by-2 area.
  3587. He'll swipe at the back two rows, then the front two.
  3588. A laser will come out of his chest, hitting the center row,
  3589. then rings will hit the rightmost row, then the second-leftmost, then
  3590. the second-rightmost, then the leftmost, then the rightmost again, then
  3591. the second-leftmost again, then the second-rightmost again.
  3592. He'll punch the ground numerous times, cracking random panels.
  3593. He'll fire an image of a face, cracking the first two rows.
  3594. Strategy: Not too much different the third time around, either. Attacks
  3595. are easy enough to dodge at the beginning (go to the front, then the
  3596. back, for the swipes), but it gets to be a bit much later. To avoid the
  3597. multi-punch, stay where you are until your square flashes yellow, then
  3598. move away, then back. Thankfully, he can be stunned by electric
  3599. attacks. As his HP gets lower, he'll start punching twice in a row, and
  3600. sending more projectiles at a time. You'll have to start dodging mines
  3601. the hard way. Also, try to stay in front of Duo until he's fired three
  3602. projectiles, then you may have room to move around in. My ultimate
  3603. advice: save the huge attacks for last, when you seriously want to get
  3604. the job done quickly. Also, if you have UnderSht, do not use ANY
  3605. recovery chips unless your health is at 1. If you want, go get an
  3606. AirShoes NC part from the BugFrag trader in Undernet 4 for 22 BugFrags.
  3607. Lastly: no DarkChips allowed.
  3608.  
  3609. WARNING! ENDING AHEAD! LARGE AMOUNT OF SPOILERS! READ ON IF YOU DARE!
  3610.  
  3611. Duo's battle body will explode. He'll taunt you, saying you can't stop
  3612. the missile, then his head will explode and a bridge will appear.
  3613. Megaman will go up and try to turn the steering wheel.
  3614.  
  3615. Back in Elec Town, everyone's whining about the asteroid, but then Mr.
  3616. Match/Sal comes up and convinces everyone to cheer for Megaman; maybe
  3617. they can help. Following suit, the entire world begins cheering for
  3618. Megaman.
  3619.  
  3620. Back at NAXA, there's a broken wire in the laser grid, and Lan can't
  3621. get to Megaman. Regal will patch it up with himself.
  3622.  
  3623. In the asteroid, Megaman will finally hear the voices of the people,
  3624. and with one last Full Synchro, will turn the wheel and save the Earth.
  3625. Duo will let him live for now.
  3626.  
  3627. Back at NAXA, a helicopter will come down and Lan will go to the upper
  3628. platform, where Regal is. He'll denounce the good deeds of Lan, Chaud
  3629. and Dr. Hikari as evil, mentioning his father, Dr. Wily. He'll then
  3630. jump off of the building.
  3631.  
  3632. Roll credits.
  3633.  
  3634. Three days later, Regal's still nowhere to be found (the wimps at CoA
  3635. wouldn't let him die like in the Japanese version). You'll finally get
  3636. your trophy for being world champion, and be named World NetBattle
  3637. Goodwill Ambassador. You'll muse over Regal's last words, then you'll
  3638. be asked to demonstrate your technique. You'll jack in, and the game
  3639. will end. Congratulations!
  3640.  
  3641. When the game restarts, there'll be a Red Sun/Blue Moon in the corner.
  3642. Select Continue, then you can either continue your old game or start
  3643. another one. If you get the opportunity to start Game 2 or 3, you
  3644. should take it. Don't start Game 4. There's other stuff you can do
  3645. instead.
  3646.  
  3647. ----------------------------------------------------------------------
  3648. 3.8 - Darkness
  3649.  
  3650. -- What Happened To A Stake Through The Heart? --
  3651.  
  3652. An alert reader informed me that you can do this on any difficulty.
  3653. Head to Undernet 4 and go around this blasted maze until you come
  3654. across Django and Otenko (they're on the lower level). He'll be wanting
  3655. an S.Sensor to help destroy Shademan in the coffin next to him. He's
  3656. lost it around the entrance to Undernet 2. Go there and talk to the
  3657. Navi to find that it's in Undernet 6. Go there and find the black Navi
  3658. to buy it for 10000z. Jack out and plug in from some outside place,
  3659. like Jomon's PC, then return to Django to see a scene. He'll destroy
  3660. Shademan, with your help, and you'll get GunSol3, which completes the
  3661. P.Driver P.A. Inspect Shademan's coffin to get the NebulaCd, which
  3662. opens those skull doors.
  3663.  
  3664. -- He's Back --
  3665.  
  3666. For this, you'll need six souls and all 150 Standard chips. Go to chip
  3667. traders and such (the ElecTown one is good), and try to get the Collect
  3668. NC part from the salesman in Park Area 2 (take the C-Slider rail to
  3669. find him) to get more chips. Once you've got them all, go to the upper
  3670. level of Undernet 4 and open the skull door. Follow this maze to find a
  3671. door that requires the S-ID. Open it, and inspect Bass; he'll awaken
  3672. from his stone tomb. Prepare to be squashed.
  3673.  
  3674. [Navi Battle: Bass]
  3675. HP: 2000
  3676. Attacks: Shoots all over your panels, mainly at you.
  3677. Slashes in front of you, then behind, then in front again.
  3678. Creates two wheels that spin at you.
  3679. Creates a huge ball to destroy your back two rows. The ONLY
  3680. thing to stop getting hurt is AntiDmg.
  3681. Strategy: The ONLY good news is that he has no aura this time. Still,
  3682. this will hurt like mad. Bass is the rootinest-tootinest Navi in the
  3683. Undernet, and he's ready to obliterate you anytime. All his attacks are
  3684. available at the beginning, and he likes to do them really fast and all
  3685. the time. Bring any chips that will make this battle a quick one. Time-
  3686. stoppers are nice, too. Remember that while he's moving from square to
  3687. square, he's invincible. Probably the best advice is to make sure you
  3688. can stun Bass while he's using his buster attack. The last two attacks
  3689. listed are preceded by the same shot of Bass holding purple orbs in his
  3690. hands, and he'll use them alternately whenever the shot occurs,
  3691. usually. To avoid the supreme destruction attack, head to the front of
  3692. the top or bottom rows.
  3693.  
  3694. When you're done, you'll get Bass X/BassAnly X (RS/BM), another of the
  3695. five GigaChips. Bass is heading off to darker places to grow more
  3696. powerful.
  3697.  
  3698. -- EvilChips --
  3699.  
  3700. Once you've defeated Bass, pat yourself on the back. But there's still
  3701. more work to be done; we need a total of seven symbols on your title
  3702. screen. To enter the Black Earth, you'll need the five EvilChips. One
  3703. is BugCharg/BugCurse (RS/BM), yet another GigaChip, which can be
  3704. obtained from defeating Laserman Omega or Shademan Omega without
  3705. destroying the GMD, which is close to impossible. Some advice for
  3706. Shademan: you can deal damage to him after he splits into bats; find
  3707. the one that's him and fire away. And only make him disperse when he's
  3708. on bottom so he won't destroy the GMD. Another is ElemDark, which can
  3709. be obtained from S-Ranking ElmperoEX in Undernet 6.
  3710.  
  3711. -- More EvilChips --
  3712.  
  3713. Jack out, then jack back in and head back to the main section of
  3714. Undernet 5. The black Navis you may have heard of previously are now
  3715. free, and they're holding the last three EvilChips. It's going to take
  3716. some work, as they've got hoards of viruses at their disposal. The main
  3717. problem with all of these battles is that the panels are preset in
  3718. their favor, so try to preset a PnlRetrn. Go to a corner toward where
  3719. Bass was, but past it, to find the first one. Talk to him to fight.
  3720.  
  3721. [Virus Battle: Mett3EX, Mett3EX, DoomerEX]
  3722. [Virus Battle: Spikey3EX, Spikey3EX, KilboEX]
  3723. [Virus Battle: FelonyEX, TarkEX, TarkEX]
  3724. [Virus Battle: MagTecXEX, MagTecXEX, ValGearEX
  3725. [Virus Battle: KillyEX, Mett3EX, Mett3EX]
  3726. [Virus Battle: Spikey3EX, ElmperoEX, ValGearEX]
  3727. [Virus Battle: CirSmshEX, GaiaMegEX, CirSmshEX]
  3728. [Virus Battle: WaldonEX, DoomerEX]
  3729. [Virus Battle: KillyEX, KillyEX, BomLabEX]
  3730. [Virus Battle: WeathEX, WeathEX, HealNav Omega]
  3731. The HealNavi has an AreaGrab, which lets the WeathEXes make your life
  3732. miserable.
  3733.  
  3734. When you win, you'll get the Muramasa M. Follow the path to the right
  3735. as straight as you can and you'll find another black Navi. Talk to
  3736. fight.
  3737.  
  3738. [Virus Battle: Mett3EX, Mett3EX, WaldonEX]
  3739. [Virus Battle: FelonyEX, Shrmpy3EX]
  3740. [Virus Battle: DogmaEX, DogmaEX]
  3741. [Virus Battle: FelonyEX, FelonyEX]
  3742. [Virus Battle: ArachyEX, CirSmshEX]
  3743. [Virus Battle: Mett3EX, DoomerEX]
  3744. [Virus Battle: KillyEX, BomLabEX, BomLabEX]
  3745. [Virus Battle: ArachyEX]
  3746. [Virus Battle: ArachyEX, GaiaMegEX]
  3747. [Virus Battle: Mett3EX, ArachyEX, HealNav Omega]
  3748.  
  3749. Upon victory, you'll receive BlakWing W. Head back to the beginning and
  3750. take the right path to find another platform with the last black Navi.
  3751. Talk to fight.
  3752.  
  3753. [Virus Battle: MackoEX, MackoEX]
  3754. [Virus Battle: Mett3EX, Mett3EX, Mett3EX]
  3755. [Virus Battle: ElmperoEX, ElmperoEX, ElmperoEX]
  3756. [Virus Battle: Spikey3EX, Shrmpy3EX, Spikey3EX]
  3757. [Virus Battle: TarkEX, DoomerEX]
  3758. [Virus Battle: Mett3EX, FelonyEX, TrumpEX]
  3759. [Virus Battle: ArachyEX, GaiaMegEX]
  3760. [Virus Battle: WaldonEX]
  3761. [Virus Battle: KillyEX, KillyEX, VacuFan3]
  3762. [Virus Battle: GaiaMegEX, ArachyEX, HealNav Omega]
  3763.  
  3764. Once you win, you'll get the last EvilChip, Anubis A.
  3765.  
  3766. -- Black Earth --
  3767.  
  3768. With all five EvilChips in hand, head to Undernet 6. When given the
  3769. choice of the wide slope or the skinny slope, take the skinny one. Find
  3770. the warp point and go in, then go up to the big black hole. Enter it to
  3771. go to Black Earth. You'll like the in-battle GMDs here, not to mention
  3772. the regular ones, you can get Navi chips from them. Good thing, too,
  3773. because to get to Black Earth 2, where actual stuff happens, you'll
  3774. need all of the Navi MegaChips, normal and SP versions. Remember that
  3775. Navi shadows appear here, so you'll need sword chips to take them out.
  3776. Once you have all of the Navi MegaChips (two versions for each Navi),
  3777. head through the blue gate (hard to find) and enter Black Earth 2.
  3778.  
  3779. -- Dark Souls --
  3780.  
  3781. Here's where stuff will actually happen. In-battle GMDs contain such
  3782. chips as BugChain *. If you take the right path, you'll take a long
  3783. road to a BugFrag trader and a BMD with 5 BugFrags. We want the left
  3784. road. You'll run into six mirrors on your way to the center, and each
  3785. time you inspect one, you'll have to fight a dark souled Navi. Let's go
  3786. down the line.
  3787.  
  3788. [Blue Moon]
  3789. [Navi Battle: NumMDS]
  3790. HP: 1000
  3791. Attacks: Creates three number balls and sends them your way.
  3792. Creates a triangular angle thing that flys into your area.
  3793. Throws a die bomb into your area.
  3794. Whatever you've got in your pack.
  3795. Strategy: The ball attack isn't too hard to avoid; shoot the one with
  3796. the smallest number on it. The triangle thing will either fly straight
  3797. or circle around your area, so stay clear. Shoot at the dice like mad.
  3798. This guy, like all the others, will have EVERY CHIP YOU'VE GOT at his
  3799. disposal, so just make a killer folder, it won't make a difference.
  3800.  
  3801. [Navi Battle: AquMDS]
  3802. HP: 1000
  3803. Attacks: Shoots a Bubbler at you.
  3804. Creates two pipes that shoot water.
  3805. Hurls a water minibomb at you.
  3806. Creates a single waterpipe.
  3807. Whatever you've got in your pack.
  3808. Strategy: When he creates the pipes, they'll only shoot water to the
  3809. second-to-last row. Avoiding attacks is generally not a problem. Your
  3810. best time to attack is when the pipes disappear. In all honesty, he's
  3811. not too much different from before, except his minibomb is pretty big.
  3812. Also, the single waterpipe can cut off passage from the top row to the
  3813. bottom one.
  3814.  
  3815. [Navi Battle: WodMDS]
  3816. HP: 1300
  3817. Attacks: Shoots out seeds.
  3818. Jumps and hits the ground, causing wood towers to pop up in
  3819. your area, up to three times consecutively.
  3820. Whatever you've got in your pack.
  3821. Strategy: Logs will be rolling at you this entire time. Fire chips are
  3822. effective, no doubt. This battle's gotten a bit more annoying this time
  3823. around. The attacks may overwhelm you with their all-at-the-same-time-
  3824. ness. I guess something about this battle gives Megaman a craving for
  3825. Dark chips. If you've got a Magnum, you can take out the back row and
  3826. stop all of the logs.
  3827.  
  3828. [Navi Battle: MtlMDS]
  3829. HP: 1000
  3830. Attacks: Throws a metal blade around the stage like a boomerang.
  3831. Throws a metal blade straight at you.
  3832. GearChng. The gears appear on your panels, or return to one
  3833. each.
  3834. Fires missiles at your panels.
  3835. Appears in front of you and punches your panel, breaking it.
  3836. Whatever you've got in your pack.
  3837. Strategy: The gears are the worst things ever. They're always getting
  3838. in the way, and the attacks, consequently, are difficult to avoid.
  3839. Metalman's not too easy to hit, either. Try to use large chips that do
  3840. lots of damage. In this battle, interestingly, he's really slow.
  3841.  
  3842. [Navi Battle: JnkMDS]
  3843. HP: 1100
  3844. Attacks: Fires screws at you.
  3845. Shoots his arm at you.
  3846. Whatever you've got in your pack.
  3847. Strategy: There's always trash flying at you, and it's way annoying. If
  3848. you shoot it, it will slow down. The combined attacks are extremely
  3849. difficult to avoid. You're not going to like this one.
  3850.  
  3851. [Navi Battle: PrtMDS]
  3852. HP: 1000
  3853. Attacks: Moves in front of you and uses WideSwrd.
  3854. Moves behind you and uses WideSwrd.
  3855. Moves to the front row and uses HeroSwrd.
  3856. Uses the Delta Ray Edge.
  3857. Whatever you've got in your pack.
  3858. Strategy: This isn't going to be fun. The only time you can hurt
  3859. Protoman is right after he's attacked. Stay in the center of your area.
  3860. If he uses WideSwrd, move back one and strike. If he uses HeroSwrd,
  3861. move up or down. Other times, he puts up a shield when you attack.
  3862. Really annoying battle, mostly because there's basically no time
  3863. between when he moves to strike and when he strikes. Useful: he'll move
  3864. four times after an attack, then move to attack again, unless he uses
  3865. Delta Ray Edge. I think the only way to avoid Delta Ray Edge is to move
  3866. down, then back. He won't adjust to hit you, he needs to complete the
  3867. triangle. If you get to the back row before he hits from behind, he'll
  3868. stop. He'll glint before he does it, but you'll have basically no time
  3869. to move.
  3870.  
  3871. Once you're done with all of that, go into the warp point, then get the
  3872. BMD with 3000 Zennys. Go up to the big mirror to have one last Dark
  3873. Soul battle.
  3874.  
  3875. [Navi Battle: MgaMDS]
  3876. HP: Yours.
  3877. Attacks: Yours.
  3878. Strategy: Wow, this guy is crazy fast. This battle should also go
  3879. fairly quickly, though. A few well-placed attacks and he's history.
  3880.  
  3881. Upon victory, the mirror will give you SoulClen, which lets you become
  3882. light more quickly if you decided to go DS. Talk to the light Megaman
  3883. next to the mirror and you'll get HubBatc, which basically gives you
  3884. tons of NC programs at once (but cuts your HP in half. Throw in some
  3885. HP+100's to balance it out, says omnislash28027@yahoo.com).
  3886.  
  3887. -- The Final Forte --
  3888.  
  3889. Once you're done with all this, you'll have random encounters with the
  3890. king of pain, BassSP. You've got to fight him to truly beat the game,
  3891. so here we go.
  3892.  
  3893. [Navi Battle: BassSP]
  3894. HP: 3000
  3895. Attacks: Shoots all over your panels, mainly at you.
  3896. Slashes in front of you, then behind, then in front again.
  3897. Creates two wheels that spin at you.
  3898. Creates a huge ball to destroy your back two rows. The ONLY
  3899. thing to stop getting hurt is AntiDmg.
  3900. Strategy: Good God, this guy is infinitely faster than before, as are
  3901. his attacks. All his attacks are available at the beginning, and he
  3902. likes to do them really fast and all the time. Bring any chips that
  3903. will make this battle a quick one. Time-stoppers are nice, too.
  3904. Remember that while he's moving from square to square, he's invincible.
  3905. Probably the best advice is to make sure you can stun Bass while he's
  3906. using his buster attack. The last two attacks listed are preceded by
  3907. the same shot of Bass holding purple orbs in his hands, and he'll use
  3908. them alternately whenever the shot occurs, usually. To avoid the
  3909. supreme destruction attack, head to the front of the top or bottom
  3910. rows. You'll need a good deal of skill/practice/luck to win this one.
  3911.  
  3912. When/if you defeat him, you'll get another symbol on your title screen.
  3913. If you manage to S-Rank him, you'll get DeltaRay Z/BlakBarr A (BM/RS),
  3914. the fourth of the five GigaChips, but putting Collect in your NC
  3915. accomplishes the same goal.
  3916.  
  3917. -- Almost Done... --
  3918.  
  3919. You should have four symbols there right now: one for beating Duo, one
  3920. for six souls, one for 150 Standard chips, and one for beating BassSP.
  3921. You need three more: one for all the Mega Chips, one for all the
  3922. GigaChips, and one for all the Program Advances. The final GigaChip is
  3923. being sold by a BugFrag merchant in Undernet 4 for 100 BugFrags; it
  3924. should be SignlRed/HolyDrem. You can get the rest of the DS Navi chips
  3925. from GMDs in Black Earth. Good luck with the other MegaChips and
  3926. Program Advances.
  3927.  
  3928. -- One Final Task --
  3929.  
  3930. Once you've got seven symbols on that title screen, you've got one last
  3931. thing to do. Head yourself to the asteroid once again and take on Duo
  3932. for a surprise.
  3933.  
  3934. [Final Battle: Duo Omega]
  3935. HP: 3500
  3936. Attacks: A pink mine will come out, waving over two rows.
  3937. A missile will shoot at you.
  3938. He'll punch his fist, which will hit a 2-by-2 area.
  3939. He'll swipe at the back two rows, then the front two.
  3940. A laser will come out of his chest, hitting the center row,
  3941. then rings will hit the rightmost row, then the second-leftmost, then
  3942. the second-rightmost, then the leftmost, then it will repeat.
  3943. He'll punch the ground numerous times, cracking random panels.
  3944. He'll fire an image of a face, cracking the first two rows.
  3945. Strategy: Someone's looking different. Mines and missiles are moving
  3946. faster now, as is the ring attack, so it's pretty difficult. When he
  3947. punches (any kind), the fist will block attacks. Sometimes attacks will
  3948. be blocked for no reason anyway, so it would be wise to double-check
  3949. with the buster.
  3950.  
  3951. Once you win, you can watch the ending, then see an extra picture once
  3952. you're done. Congratulations, you're done!
  3953.  
  3954. ----------------------------------------------------------------------
  3955. ----------------------------------------------------------------------
  3956. 4 - Chips
  3957.  
  3958. I have elected to use the following format for describing chips:
  3959.  
  3960. ###. ChipName CODES Stars
  3961. Damage
  3962. Element/Type
  3963. GD: Game description
  3964. AD: My own description of the chip, with more detail. I guess I'll be
  3965. using the infamous diagram that everyone else uses, when necessary.
  3966.  
  3967. Any chip description that starts with "DS Chip" means you can only use
  3968. the chip when your Megaman is as dark as it gets.
  3969.  
  3970. ----------------------------------------------------------------------
  3971. 4.1 - Standard Chips
  3972.  
  3973. 1. Cannon ABC* *----
  3974. 40 Damage
  3975. Normal
  3976. GD: Cannon to attack 1 enemy
  3977. AD: A somewhat slow projectile attack, hitting one enemy in front of
  3978. you.
  3979.  
  3980. 2. HiCannon CDE **---
  3981. 80 Damage
  3982. Normal
  3983. GD: Cannon to attack 1 enemy
  3984. AD: A somewhat slow projectile attack, hitting one enemy in front of
  3985. you.
  3986.  
  3987. 3. M-Cannon EFG ***--
  3988. 120 Damage
  3989. Normal
  3990. GD: Cannon to attack 1 enemy
  3991. AD: A somewhat slow projectile attack, hitting one enemy in front of
  3992. you.
  3993.  
  3994. 4. AirShot ASV* **---
  3995. 20 Damage
  3996. Wind
  3997. GD: Knocks enemy back 1
  3998. AD: You fire a projectile at the enemy that knocks them back one square
  3999. (unless the enemy is shielded somehow).
  4000.  
  4001. 5. Vulcan1 ESV* *----
  4002. 10 Damage
  4003. Normal
  4004. GD: 3-shot to pierce 1 panel!
  4005. AD: You fire a machinegun, and the enemy in front of you, and any one
  4006. square behind them, is hit 3 times.
  4007.  
  4008. [ ][ ][ ][ ][ ][ ] M = Megaman
  4009. [ ][M][ ][E][E][T] E = Enemy in pain
  4010. [ ][ ][ ][ ][ ][ ] T = This one's okay
  4011.  
  4012. 6. Vulcan2 BHO **---
  4013. 10 Damage
  4014. Normal
  4015. GD: 5-shot to pierce 1 panel!
  4016. AD: You fire a machinegun, and the enemy in front of you, and any one
  4017. square behind them, is hit 5 times.
  4018.  
  4019. [ ][ ][ ][ ][ ][ ] M = Megaman
  4020. [ ][M][ ][E][E][T] E = Enemy in pain
  4021. [ ][ ][ ][ ][ ][ ] T = This one's okay
  4022.  
  4023. 7. Vulcan3 OTW ***--
  4024. 10 Damage
  4025. Normal
  4026. GD: 7-shot to pierce 1 panel!
  4027. AD: You fire a machinegun, and the enemy in front of you, and any one
  4028. square behind them, is hit 7 times.
  4029.  
  4030. [ ][ ][ ][ ][ ][ ] M = Megaman
  4031. [ ][M][ ][E][E][T] E = Enemy in pain
  4032. [ ][ ][ ][ ][ ][ ] T = This one's okay
  4033.  
  4034. 8. Spreader LMN* **---
  4035. 30 Damage
  4036. Normal
  4037. GD: Creates a large explosion
  4038. AD: You fire a projectile that hits a 3x3 area.
  4039.  
  4040. [ ][ ][ ][A][A][A] M = Megaman
  4041. [ ][M][ ][A][E][A] E = Enemy
  4042. [ ][ ][ ][A][A][A] A = Area of effect
  4043.  
  4044. 9. HeatShot BCD *----
  4045. 40 Damage
  4046. Fire
  4047. GD: Explodes 1 square behind
  4048. AD: You fire a Fire projectile that hits an enemy and one square behind
  4049. it.
  4050.  
  4051. [ ][ ][ ][ ][ ][ ] M = Megaman
  4052. [ ][M][ ][E][E][T] E = Enemy in pain
  4053. [ ][ ][ ][ ][ ][ ] T = This one's okay
  4054.  
  4055. 10. Heat-V CDE **---
  4056. 70 Damage
  4057. Fire
  4058. GD: Explodes 2 diag. squares
  4059. AD: You fire a Fire projectile that explodes in a V.
  4060.  
  4061. [ ][ ][ ][ ][E][ ] M = Megaman
  4062. [ ][M][ ][E][ ][ ] E = Enemy in pain
  4063. [ ][ ][ ][ ][E][ ]
  4064.  
  4065. 11. HeatSide DEF ***--
  4066. 100 Damage
  4067. Fire
  4068. GD: Explodes up, down on hit
  4069. AD: You fire a Fire projectile that, when it hits an enemy, also hits
  4070. one square above and one square below.
  4071.  
  4072. [ ][ ][ ][ ][E][ ] M = Megaman
  4073. [ ][M][ ][ ][E][ ] E = Enemy in pain
  4074. [ ][ ][ ][ ][E][ ]
  4075.  
  4076. 12. Bubbler PQR *----
  4077. 50 Damage
  4078. Aqua
  4079. GD: Explodes 1 square behind
  4080. AD: You fire an Aqua projectile that hits an enemy and one square
  4081. behind it.
  4082.  
  4083. [ ][ ][ ][ ][ ][ ] M = Megaman
  4084. [ ][M][ ][E][E][T] E = Enemy in pain
  4085. [ ][ ][ ][ ][ ][ ] T = This one's okay
  4086.  
  4087. 13. Bub-V CDE **---
  4088. 80 Damage
  4089. Aqua
  4090. GD: Explodes 2 diag. squares
  4091. AD: You fire an Aqua projectile that explodes in a V.
  4092.  
  4093. [ ][ ][ ][ ][E][ ] M = Megaman
  4094. [ ][M][ ][E][ ][ ] E = Enemy in pain
  4095. [ ][ ][ ][ ][E][ ]
  4096.  
  4097. 14. BublSide DEF ***--
  4098. 110 Damage
  4099. Aqua
  4100. GD: Explodes up, down on hit
  4101. AD: You fire a Fire projectile that, when it hits an enemy, also hits
  4102. one square above and one square below.
  4103.  
  4104. [ ][ ][ ][ ][E][ ] M = Megaman
  4105. [ ][M][ ][ ][E][ ] E = Enemy in pain
  4106. [ ][ ][ ][ ][E][ ]
  4107.  
  4108. 15. Thunder1 BLP* *----
  4109. 40 Damage
  4110. Elec
  4111. GD: Pralyzing electric attack!
  4112. AD: A thunder ball appears in front of you and moves slowly toward the
  4113. enemy. It is able to change course, but disappears after a while.
  4114.  
  4115. 16. Thunder2 HPS **---
  4116. 60 Damage
  4117. Elec
  4118. GD: Pralyzing electric attack!
  4119. AD: A thunder ball appears in front of you and moves slowly toward the
  4120. enemy. It is able to change course, but disappears after a while.
  4121.  
  4122. 17. Thunder3 ITW ***--
  4123. 80 Damage
  4124. Elec
  4125. GD: Pralyzing electric attack!
  4126. AD: A thunder ball appears in front of you and moves slowly toward the
  4127. enemy. It is able to change course, but disappears after a while.
  4128.  
  4129. 18. WideSht1 CDE* *----
  4130. 60 Damage
  4131. Aqua
  4132. GD: Fires 3sq shotgun blast!
  4133. AD: A 3-square-tall wave appears and stops when it hits the first
  4134. enemy.
  4135.  
  4136. 19. WideSht2 LMN **---
  4137. 80 Damage
  4138. Aqua
  4139. GD: Fires 3sq shotgun blast!
  4140. AD: A 3-square-tall wave appears and stops when it hits the first
  4141. enemy.
  4142.  
  4143. 20. WideSht3 STU ***--
  4144. 100 Damage
  4145. Aqua
  4146. GD: Fires 3sq shotgun blast!
  4147. AD: A 3-square-tall wave appears and stops when it hits the first
  4148. enemy.
  4149.  
  4150. 21. FlmLine1 FGH* *----
  4151. 70 Damage
  4152. Fire
  4153. GD: Firebeam 2sq ahead 3sq long!
  4154. AD: Fire comes out of the square two squares in front of you, and one
  4155. above, and one below.
  4156.  
  4157. [ ][ ][ ][ ][F][ ] M = Megaman
  4158. [ ][ ][M][ ][F][ ] F = Fire
  4159. [ ][ ][ ][ ][F][ ]
  4160.  
  4161. 22. FlmLine2 DEF **---
  4162. 120 Damage
  4163. Fire
  4164. GD: Firebeam 2sq ahead 3sq long!
  4165. AD: Fire comes out of the square two squares in front of you, and one
  4166. above, and one below.
  4167.  
  4168. [ ][ ][ ][ ][F][ ] M = Megaman
  4169. [ ][ ][M][ ][F][ ] F = Fire
  4170. [ ][ ][ ][ ][F][ ]
  4171.  
  4172. 23. FlmLine3 JKL ***--
  4173. 170 Damage
  4174. Fire
  4175. GD: Firebeam 2sq ahead 3sq long!
  4176. AD: Fire comes out of the square two squares in front of you, and one
  4177. above, and one below.
  4178.  
  4179. [ ][ ][ ][ ][F][ ] M = Megaman
  4180. [ ][ ][M][ ][F][ ] F = Fire
  4181. [ ][ ][ ][ ][F][ ]
  4182.  
  4183. 24. GunSol1 AGM* **---
  4184. 0 Damage
  4185. Normal
  4186. GD: Sunshine appear w/ Button
  4187. AD: Hold down A to continually reduce the HP of any enemies in the row
  4188. 2 squares ahead. It doesn't have any other damage effects, like
  4189. stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
  4190.  
  4191. [ ][ ][ ][ ][S][ ] M = Megaman
  4192. [ ][ ][M][ ][S][ ] S = Sun energy
  4193. [ ][ ][ ][ ][S][ ]
  4194.  
  4195. 25. GunSol2 BGS ***--
  4196. 0 Damage
  4197. Normal
  4198. GD: Sunshine appear w/ Button
  4199. AD: Hold down A to continually reduce the HP of any enemies in the row
  4200. 2 squares ahead. It doesn't have any other damage effects, like
  4201. stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
  4202.  
  4203. [ ][ ][ ][ ][S][ ] M = Megaman
  4204. [ ][ ][M][ ][S][ ] S = Sun energy
  4205. [ ][ ][ ][ ][S][ ]
  4206.  
  4207. 26. GunSol3 CGT ****-
  4208. 0 Damage
  4209. Normal
  4210. GD: Sunshine appear w/ Button
  4211. AD: Hold down A to continually reduce the HP of any enemies in the row
  4212. 2 squares ahead. It doesn't have any other damage effects, like
  4213. stunning, is unaffected by barriers, and won't hurt in-battle GMDs.
  4214.  
  4215. [ ][ ][ ][ ][S][ ] M = Megaman
  4216. [ ][ ][M][ ][S][ ] S = Sun energy
  4217. [ ][ ][ ][ ][S][ ]
  4218.  
  4219. 27. Blizzard HJV* **---
  4220. 100 Damage
  4221. Aqua
  4222. GD: Snowstorm attack! Ice Panel
  4223. AD: An ice attack that effects the square in front of Megaman, and the
  4224. whole row behind it. All affected panels turn to ice.
  4225.  
  4226. [ ][ ][ ][ ][I][ ] M = Megaman
  4227. [ ][ ][M][I][I][ ] I = Ice
  4228. [ ][ ][ ][ ][I][ ]
  4229.  
  4230. 28. HeatBrth DKO* **---
  4231. 90 Damage
  4232. Fire
  4233. GD: Magma Firestorm attack!
  4234. AD: A fire attack that effects the square in front of Megaman, and the
  4235. whole row behind it. All affected panels turn to lava.
  4236.  
  4237. [ ][ ][ ][ ][F][ ] M = Megaman
  4238. [ ][ ][M][F][F][ ] F = Fire
  4239. [ ][ ][ ][ ][F][ ]
  4240.  
  4241. 29. ElecShok JLS* ***--
  4242. 80 Damage
  4243. Elec
  4244. GD: Cracker Electric blast
  4245. AD: An electric attack that effects the square in front of Megaman, and
  4246. the whole row behind it.
  4247.  
  4248. [ ][ ][ ][ ][E][ ] M = Megaman
  4249. [ ][ ][M][E][E][ ] E = Electricity
  4250. [ ][ ][ ][ ][E][ ]
  4251.  
  4252. 30. WoodPwdr FTW* ***--
  4253. 100 Damage
  4254. Wood
  4255. GD: Changes panels to grass
  4256. AD: A grass attack that effects the square in front of Megaman, and the
  4257. whole row behind it. All affected panels turn to grass, and any enemies
  4258. hit directly are confused.
  4259.  
  4260. [ ][ ][ ][ ][G][ ] M = Megaman
  4261. [ ][ ][M][G][G][ ] G = Grass
  4262. [ ][ ][ ][ ][G][ ]
  4263.  
  4264. 31. SandRing CRS* **---
  4265. 0 Damage
  4266. Normal
  4267. GD: Opens a pitfall trap
  4268. AD: Fires a sand ring that stops when it hits an enemy, and turns that
  4269. square into a sand trap.
  4270.  
  4271. 32. TwnFng1 ABC* *----
  4272. 70 Damage
  4273. Normal
  4274. GD: Launch 2 fangs up and down
  4275. AD: Fangs are fired along the rows above and below Megaman.
  4276.  
  4277. [F][F][F][F][F][E] M = Megaman
  4278. [ ][M][ ][ ][ ][ ] F = Fang path
  4279. [F][F][F][E][ ][ ] E = Enemy
  4280.  
  4281. 33. TwnFng2 OPQ **---
  4282. 100 Damage
  4283. Normal
  4284. GD: Launch 2 fangs up and down
  4285. AD: Fangs are fired along the rows above and below Megaman.
  4286.  
  4287. [F][F][F][F][F][E] M = Megaman
  4288. [ ][M][ ][ ][ ][ ] F = Fang path
  4289. [F][F][F][E][ ][ ] E = Enemy
  4290.  
  4291. 34. TwnFng3 FGH ***--
  4292. 130 Damage
  4293. Normal
  4294. GD: Launch 2 fangs up and down
  4295. AD: Fangs are fired along the rows above and below Megaman.
  4296.  
  4297. [F][F][F][F][F][E] M = Megaman
  4298. [ ][M][ ][ ][ ][ ] F = Fang path
  4299. [F][F][F][E][ ][ ] E = Enemy
  4300.  
  4301. 35. ElemFlar KNP ***--
  4302. 100 Damage
  4303. Fire
  4304. GD: 3-sq attack Powerful on magma!
  4305. AD: Megaman fires a three-square flame; the attack strength increases
  4306. if Megaman is standing on a lava panel.
  4307.  
  4308. [ ][ ][ ][ ][ ][ ] M = Megaman
  4309. [ ][M][F][F][F][ ] F = Fire
  4310. [ ][ ][ ][ ][ ][ ]
  4311.  
  4312. 36. ElemIce HQV ***--
  4313. 100 Damage
  4314. Aqua
  4315. GD: 3-sq attack Powerful on ice
  4316. AD: Megaman fires a three-square flame; the attack strength increases
  4317. if Megaman is standing on an ice panel.
  4318.  
  4319. [ ][ ][ ][ ][ ][ ] M = Megaman
  4320. [ ][M][F][F][F][ ] F = Fire
  4321. [ ][ ][ ][ ][ ][ ]
  4322.  
  4323. 37. ElemLeaf CDI ***--
  4324. 80 Damage
  4325. Wood
  4326. GD: 3-sq attack Powerful on grass
  4327. AD: Megaman fires a three-square flame; the attack strength increases
  4328. if Megaman is standing on a grass panel.
  4329.  
  4330. [ ][ ][ ][ ][ ][ ] M = Megaman
  4331. [ ][M][F][F][F][ ] F = Fire
  4332. [ ][ ][ ][ ][ ][ ]
  4333.  
  4334. 38. ElemSand ALS* ***--
  4335. 120 Damage
  4336. Normal
  4337. GD: 3-sq attack Powerful on pitfal
  4338. AD: Megaman fires a three-square flame; the attack strength increases
  4339. if Megaman is standing on a sand-trap panel.
  4340.  
  4341. [ ][ ][ ][ ][ ][ ] M = Megaman
  4342. [ ][M][F][F][F][ ] F = Fire
  4343. [ ][ ][ ][ ][ ][ ]
  4344.  
  4345. 39. MagBolt1 BCD *----
  4346. 90 Damage
  4347. Elec
  4348. GD: Shocks an enemy ahead
  4349. AD: Megaman pulls an enemy on the same row to the front row, into an
  4350. electric shock.
  4351.  
  4352. [ ][ ][ ][ ][ ][ ] M = Megaman
  4353. [ ][ ][M][A][ ][S] S = Enemy starts here...
  4354. [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
  4355.  
  4356. 40. MagBolt2 EFG **---
  4357. 110 Damage
  4358. Elec
  4359. GD: Shocks an enemy ahead
  4360. AD: Megaman pulls an enemy on the same row to the front row, into an
  4361. electric shock.
  4362.  
  4363. [ ][ ][ ][ ][ ][ ] M = Megaman
  4364. [ ][ ][M][A][ ][S] S = Enemy starts here...
  4365. [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
  4366.  
  4367. 41. MagBolt3 ABC ***--
  4368. 130 Damage
  4369. Elec
  4370. GD: Shocks an enemy ahead
  4371. AD: Megaman pulls an enemy on the same row to the front row, into an
  4372. electric shock.
  4373.  
  4374. [ ][ ][ ][ ][ ][ ] M = Megaman
  4375. [ ][ ][M][A][ ][S] S = Enemy starts here...
  4376. [ ][ ][ ][ ][ ][ ] A = ...and ends up here.
  4377.  
  4378. 42. Tornado ELT ***--
  4379. 20 Damage
  4380. Wind
  4381. GD: Creates 8 whirlwind ahead
  4382. AD: A tornado appears two squares in front of Megaman to attack 8 times
  4383. for 20 damage each time.
  4384.  
  4385. [ ][ ][ ][ ][ ][ ] M = Megaman
  4386. [ ][ ][M][ ][T][ ] T = Tornado
  4387. [ ][ ][ ][ ][ ][ ]
  4388.  
  4389. 43. Static BLT* ***--
  4390. 20 Damage
  4391. Normal
  4392. GD:
  4393. AD: DS Chip. Two tornadoes appear, one two squares in front, one three.
  4394. Each hits 8 times for 20 damage each time.
  4395.  
  4396. [ ][ ][ ][ ][ ][ ] M = Megaman
  4397. [ ][ ][M][ ][T][T] T = Tornado
  4398. [ ][ ][ ][ ][ ][ ]
  4399.  
  4400. 44. MiniBomb BLT* *----
  4401. 50 Damage
  4402. Normal
  4403. GD: Throws a bomb 3 squares
  4404. AD: Megaman throws a bomb 3 squares ahead.
  4405.  
  4406. [ ][ ][ ][ ][ ][ ] M = Megaman
  4407. [ ][M][ ][ ][B][ ] B = Bomb
  4408. [ ][ ][ ][ ][ ][ ]
  4409.  
  4410. 45. EnergBom ENT ***--
  4411. 40 Damage
  4412. Normal
  4413. GD: Throws bomb 3sq ahead
  4414. AD: Megaman throws a bomb 3 squares ahead. This one damages the ground,
  4415. and damages the enemy three times unless it moves.
  4416.  
  4417. [ ][ ][ ][ ][ ][ ] M = Megaman
  4418. [ ][M][ ][ ][B][ ] B = Bomb
  4419. [ ][ ][ ][ ][ ][ ]
  4420.  
  4421. 46. MegEnBom DJW ****-
  4422. 60 Damage
  4423. Normal
  4424. GD: Throws bomb 3sq ahead
  4425. AD: Megaman throws a bomb 3 squares ahead. This one damages the ground,
  4426. and damages the enemy three times unless it moves.
  4427.  
  4428. [ ][ ][ ][ ][ ][ ] M = Megaman
  4429. [ ][M][ ][ ][B][ ] B = Bomb
  4430. [ ][ ][ ][ ][ ][ ]
  4431.  
  4432. 47. Ball BTV* ***--
  4433. 140 Damage
  4434. Break
  4435. GD: Breaks 3rd panel ahead
  4436. AD: Megaman throws a metal ball three squares ahead, cracking the
  4437. panel.
  4438.  
  4439. [ ][ ][ ][ ][ ][ ] M = Megaman
  4440. [ ][M][ ][ ][B][ ] B = Ball
  4441. [ ][ ][ ][ ][ ][ ]
  4442.  
  4443. 48. BlkBomb BHZ ****-
  4444. 210 Damage
  4445. Fire
  4446. GD: Firebomb hits 3rd sq ahead!
  4447. AD: Megaman throws a large bomb 3 squares ahead. If it hits an enemy,
  4448. it does damage, but if it lands, and you use a Fire attack on it, it
  4449. damages all enemy panels.
  4450.  
  4451. [ ][ ][ ][ ][ ][ ] M = Megaman
  4452. [ ][M][ ][ ][B][ ] B = Bomb
  4453. [ ][ ][ ][ ][ ][ ]
  4454.  
  4455. 49. Geyser BLV ****-
  4456. 200 Damage
  4457. Aqua
  4458. GD: Geyser 3 squares forward
  4459. AD: Megaman throws a bomb 3 squares forward; if it hits an empty panel,
  4460. a geyser appears, and all surrounding panels receive damage.
  4461.  
  4462. [ ][ ][ ][ ][ ][ ] M = Megaman
  4463. [ ][M][ ][ ][G][ ] G = Geyser
  4464. [ ][ ][ ][ ][ ][ ]
  4465.  
  4466. 50. BugBomb BGZ ***--
  4467. 0 Damage
  4468. Normal
  4469. GD: Throws a bug-bomb 3sq ahead
  4470. AD: DS Chip. Megaman throws a bomb three squares ahead that explodes in
  4471. a 3x3 area. The explosion gives the enemy a bug, such as confusion.
  4472.  
  4473. [ ][ ][ ][E][E][E] M = Megaman
  4474. [ ][M][ ][E][B][E] B = Bomb lands here
  4475. [ ][ ][ ][E][E][E] E = Explosion area
  4476.  
  4477. 51. Binder1 COS* *----
  4478. 60 Damage
  4479. Normal
  4480. GD: Fires a sonic blast
  4481. AD: Megaman throws a Melody two squares forward, and it bounces forward
  4482. on every other square.
  4483.  
  4484. [ ][ ][ ][ ][ ][ ] M = Megaman
  4485. [M][ ][B][ ][B][ ] B = Bounced area
  4486. [ ][ ][ ][ ][ ][ ]
  4487.  
  4488. 52. Binder2 ATY **---
  4489. 80 Damage
  4490. Normal
  4491. GD: Fires a sonic blast
  4492. AD: Megaman throws a Hellody two squares forward, and it bounces
  4493. forward on every other square.
  4494.  
  4495. [ ][ ][ ][ ][ ][ ] M = Megaman
  4496. [M][ ][B][ ][B][ ] B = Bounced area
  4497. [ ][ ][ ][ ][ ][ ]
  4498.  
  4499. 53. Binder3 EIO ***--
  4500. 100 Damage
  4501. Normal
  4502. GD: Fires a sonic blast
  4503. AD: Megaman throws a Felony two squares forward, and it bounces forward
  4504. on every other square.
  4505.  
  4506. [ ][ ][ ][ ][ ][ ] M = Megaman
  4507. [M][ ][B][ ][B][ ] B = Bounced area
  4508. [ ][ ][ ][ ][ ][ ]
  4509.  
  4510. 54. Sword ELS *----
  4511. 80 Damage
  4512. Sword
  4513. GD: Cuts enemy in front! Range: 1
  4514. AD: Megaman slices the square immediately in front of him.
  4515.  
  4516. 55. WideSwrd ELS **---
  4517. 80 Damage
  4518. Sword
  4519. GD: Cuts enemy in front! Range: 3
  4520. AD: Megaman slices the row immediately in front of him.
  4521.  
  4522. [ ][ ][ ][S][ ][ ] M = Megaman
  4523. [ ][ ][M][S][ ][ ] S = Sword-hit area
  4524. [ ][ ][ ][S][ ][ ]
  4525.  
  4526. 56. LongSwrd ELS ***--
  4527. 80 Damage
  4528. Sword
  4529. GD: Cuts enemy in front! Range: 2
  4530. AD: Megaman slices two squares in front of him.
  4531.  
  4532. [ ][ ][ ][ ][ ][ ] M = Megaman
  4533. [ ][ ][M][S][S][ ] S = Sword-hit area
  4534. [ ][ ][ ][ ][ ][ ]
  4535.  
  4536. 57. WideBlde CKS ****-
  4537. 130 Damage
  4538. Sword
  4539. GD: Cuts enemy in front! Range: 3
  4540. AD: Megaman slices the row immediately in front of him.
  4541.  
  4542. [ ][ ][ ][S][ ][ ] M = Megaman
  4543. [ ][ ][M][S][ ][ ] S = Sword-hit area
  4544. [ ][ ][ ][S][ ][ ]
  4545.  
  4546. 58. LongBlde GRS ****-
  4547. 130 Damage
  4548. Sword
  4549. GD: Cuts enemy in front! Range: 2
  4550. AD: Megaman slices two squares in front of him.
  4551.  
  4552. [ ][ ][ ][ ][ ][ ] M = Megaman
  4553. [ ][ ][M][S][S][ ] S = Sword-hit area
  4554. [ ][ ][ ][ ][ ][ ]
  4555.  
  4556. 59. CustSwrd BPS ***--
  4557. ??? Damage
  4558. Sword
  4559. GD: Cust Gauge= Atk Str
  4560. AD: Megaman slices in a 2x3 area. The damage is proportional to the
  4561. status of the Custom Gauge (in a y = x^2 way: damage = custom gauge
  4562. squared). If the gauge becomes full, the damage is 0, and you'll have
  4563. to try again.
  4564.  
  4565. [ ][ ][ ][S][S][ ] M = Megaman
  4566. [ ][ ][M][S][S][ ] S = Sword-hit area
  4567. [ ][ ][ ][S][S][ ]
  4568.  
  4569. 60. VarSwrd CJV ****-
  4570. 150 Damage
  4571. Sword
  4572. GD: A magical shifting sword
  4573. AD: If you hold A and input the proper combination of the d-pad and B
  4574. (quickly), the sword does different things.
  4575. Combinations: Up, Right, Down = WideSword (row in front)
  4576. Down, Left, Up, Right, Down = LifeSword (two front rows)
  4577. Down, Right-Down, Right = LongSword (two front squares)
  4578. Left, B, Right, B = AirSword (LongSwrd wave)
  4579. Left, Left-Down, Down, Right-Down, Right = FighterSword
  4580. (three front squares)
  4581.  
  4582. 61. Slasher FHR ***--
  4583. 240 Damage
  4584. Sword
  4585. GD: Cut while A button is held!
  4586. AD: Hold down A, and if an enemy enters your area while you're holding
  4587. it down, you'll automatically slash them.
  4588.  
  4589. 62. WindRack ALR* ***--
  4590. 100 Damage
  4591. Wind
  4592. GD: Blow enmy in front! Range: 3
  4593. AD: Megaman waves a fan that knocks enemies to the back row.
  4594.  
  4595. [ ][ ][ ][F][ ][ ] M = Megaman
  4596. [ ][ ][M][F][ ][ ] F = Fan
  4597. [ ][ ][ ][F][ ][ ]
  4598.  
  4599. 63. AirHoc1 DEF* *----
  4600. 50 Damage
  4601. Break
  4602. GD: Ricochet attack to right
  4603. AD: A hockey puck goes out diagonally and does some ricocheting in the
  4604. enemy area.
  4605.  
  4606. 64. AirHoc2 IJK **---
  4607. 60 Damage
  4608. Break
  4609. GD: Ricochet attack to right
  4610. AD: A hockey puck goes out diagonally and does some ricocheting in the
  4611. enemy area.
  4612.  
  4613. 65. AirHoc3 UVW ***--
  4614. 70 Damage
  4615. Break
  4616. GD: Ricochet attack to right
  4617. AD: A hockey puck goes out diagonally and does some ricocheting in the
  4618. enemy area.
  4619.  
  4620. 66. Counter1 FMT* ***--
  4621. 70 Damage
  4622. Normal
  4623. GD: Counter-attack to enemy
  4624. AD: This is a hard chip to use. You need to use it as a Counter Hit (in
  4625. Full Synchro mode, when the enemy flashes red); you'll damage the enemy
  4626. automatically and enter Full Synchro.
  4627.  
  4628. 67. Counter2 BHL* ***--
  4629. 110 Damage
  4630. Normal
  4631. GD: Counter-attack to enemy
  4632. AD: This is a hard chip to use. You need to use it as a Counter Hit (in
  4633. Full Synchro mode, when the enemy flashes red); you'll damage the enemy
  4634. automatically and enter Full Synchro.
  4635.  
  4636. 68. Counter3 ANV ***--
  4637. 150 Damage
  4638. Normal
  4639. GD: Counter-attack to enemy
  4640. AD: This is a hard chip to use. You need to use it as a Counter Hit (in
  4641. Full Synchro mode, when the enemy flashes red); you'll damage the enemy
  4642. automatically and enter Full Synchro.
  4643.  
  4644. 69. Boomer1 LMN* *----
  4645. 60 Damage
  4646. Wood
  4647. GD: Boomerang encircles field
  4648. AD: A boomerang encircles the outer edges of the field.
  4649.  
  4650. [B][B][B][B][B][B] M = Megaman
  4651. [ ][M][ ][ ][ ][B] B = Boomerang
  4652. [B][B][B][B][B][B]
  4653.  
  4654. 70. Boomer2 LMN **---
  4655. 80 Damage
  4656. Wood
  4657. GD: Boomerang encircles field
  4658. AD: A boomerang encircles the outer edges of the field.
  4659.  
  4660. [B][B][B][B][B][B] M = Megaman
  4661. [ ][M][ ][ ][ ][B] B = Boomerang
  4662. [B][B][B][B][B][B]
  4663.  
  4664. 71. Boomer3 STU ***--
  4665. 100 Damage
  4666. Wood
  4667. GD: Boomerang encircles field
  4668. AD: A boomerang encircles the outer edges of the field.
  4669.  
  4670. [B][B][B][B][B][B] M = Megaman
  4671. [ ][M][ ][ ][ ][B] B = Boomerang
  4672. [B][B][B][B][B][B]
  4673.  
  4674. 72. SidBmbo1 BIR* *----
  4675. 80 Damage
  4676. Wood
  4677. GD: Lance attack 3sq ahead
  4678. AD: A bamboo shoot attacks the top two squares of the third row in
  4679. front of you.
  4680.  
  4681. [ ][ ][ ][ ][B][ ] M = Megaman
  4682. [ ][M][ ][ ][B][ ] B = Bamboo
  4683. [ ][ ][ ][ ][ ][ ]
  4684.  
  4685. 73. SidBmbo2 HOS **---
  4686. 110 Damage
  4687. Wood
  4688. GD: Lance attack 3sq ahead
  4689. AD: A bamboo shoot attacks the top two squares of the third row in
  4690. front of you.
  4691.  
  4692. [ ][ ][ ][ ][B][ ] M = Megaman
  4693. [ ][M][ ][ ][B][ ] B = Bamboo
  4694. [ ][ ][ ][ ][ ][ ]
  4695.  
  4696. 74. SidBmbo3 AFU ***--
  4697. 140 Damage
  4698. Wood
  4699. GD: Lance attack 3sq ahead
  4700. AD: A bamboo shoot attacks the top two squares of the third row in
  4701. front of you.
  4702.  
  4703. [ ][ ][ ][ ][B][ ] M = Megaman
  4704. [ ][M][ ][ ][B][ ] B = Bamboo
  4705. [ ][ ][ ][ ][ ][ ]
  4706.  
  4707. 75. Lance AGR* ****-
  4708. 130 Damage
  4709. Wood
  4710. GD: Lances through back line
  4711. AD: The back row of the enemy field is attacked by bamboo shoots.
  4712.  
  4713. [ ][ ][ ][ ][ ][B] M = Megaman
  4714. [ ][M][ ][ ][ ][B] B = Bamboo
  4715. [ ][ ][ ][ ][ ][B]
  4716.  
  4717. 76. WhitWeb1 DLR* *----
  4718. 40 Damage
  4719. Wood
  4720. GD: Stretches web over enmy area
  4721. AD: The top row of the enemy area gets web on each square that damages
  4722. enemies when touched.
  4723.  
  4724. [ ][ ][ ][W][W][W] M = Megaman
  4725. [ ][M][ ][ ][ ][ ] W = Web
  4726. [ ][ ][ ][ ][ ][ ]
  4727.  
  4728. 77. WhitWeb2 CEY* **---
  4729. 40 Damage
  4730. Wood
  4731. GD: Stretches web on enmy area
  4732. AD: The middle row of the enemy area gets web on each square that
  4733. damages enemies when touched.
  4734.  
  4735. [ ][ ][ ][ ][ ][ ] M = Megaman
  4736. [ ][M][ ][W][W][W] W = Web
  4737. [ ][ ][ ][ ][ ][ ]
  4738.  
  4739. 78. WhitWeb3 KOV* ***--
  4740. 40 Damage
  4741. Wood
  4742. GD: Stretches web under enmy area
  4743. AD: The bottom row of the enemy area gets web on each square that
  4744. damages enemies when touched.
  4745.  
  4746. [ ][ ][ ][ ][ ][ ] M = Megaman
  4747. [ ][M][ ][ ][ ][ ] W = Web
  4748. [ ][ ][ ][W][W][W]
  4749.  
  4750. 79. MokoRus1 CIM *----
  4751. 60 Damage
  4752. Normal
  4753. GD: 3 Molokos charge the enemy
  4754. AD: A Moloko runs across each line toward enemies.
  4755.  
  4756. 80. MokoRus2 GKU **---
  4757. 90 Damage
  4758. Normal
  4759. GD: 3 Molokos charge the enemy
  4760. AD: A Milko runs across each line toward enemies.
  4761.  
  4762. 81. MokoRus3 OTY ***--
  4763. 120 Damage
  4764. Normal
  4765. GD: 3 Molokos charge the enemy
  4766. AD: A Macko runs across each line toward enemies.
  4767.  
  4768. 82. CircGun1 CIM *----
  4769. 80 Damage
  4770. Normal
  4771. GD: Stop site w/ Button and attck
  4772. AD: Time stops, and a roulette cursor appears on the enemy field; it
  4773. stops when you press A, and the space it lands on, as well as the three
  4774. that come after, are damaged.
  4775.  
  4776. 83. CircGun2 DGT **---
  4777. 100 Damage
  4778. Normal
  4779. GD: Stop site w/ Button and attck
  4780. AD: Time stops, and a roulette cursor appears on the enemy field; it
  4781. stops when you press A, and the space it lands on, as well as the three
  4782. that come after, are damaged.
  4783.  
  4784. 84. CircGun3 JMR ***--
  4785. 120 Damage
  4786. Normal
  4787. GD: Stop site w/ Button and attck
  4788. AD: Time stops, and a roulette cursor appears on the enemy field; it
  4789. stops when you press A, and the space it lands on, as well as the three
  4790. that come after, are damaged.
  4791.  
  4792. 85. Snake DMR ****-
  4793. 20 Damage
  4794. Normal
  4795. GD: Snake from hole in area
  4796. AD: A Snake appears in each hole in the field and dives for the enemy.
  4797.  
  4798. 86. Magnum HQV ***--
  4799. 130 Damage
  4800. Panel destruction
  4801. GD: Cursor destroys panel!
  4802. AD: Time stops, and a roulette cursor starts cycling on the enemy's
  4803. field; press A to stop it and destroy the row there.
  4804.  
  4805. 87. BigHamr1 BOR *----
  4806. 160 Damage
  4807. Break
  4808. GD: Hammr atk smashes in front!
  4809. AD: A Gaia appears one square in front of you, which smashes one square
  4810. in front of it.
  4811.  
  4812. [ ][ ][ ][ ][ ][ ] M = Megaman
  4813. [ ][ ][M][G][A][ ] G = Gaia
  4814. [ ][ ][ ][ ][ ][ ] A = Attacked area
  4815.  
  4816. 88. BigHamr2 GJW **---
  4817. 220 Damage
  4818. Break
  4819. GD: Hammr atk smashes in front!
  4820. AD: A Gaia appears one square in front of you, which smashes one square
  4821. in front of it.
  4822.  
  4823. [ ][ ][ ][ ][ ][ ] M = Megaman
  4824. [ ][ ][M][G][A][ ] G = Gaia
  4825. [ ][ ][ ][ ][ ][ ] A = Attacked area
  4826.  
  4827. 89. BigHamr3 DVZ ***--
  4828. 280 Damage
  4829. Break
  4830. GD: Hammr atk smashes in front!
  4831. AD: A Gaia appears one square in front of you, which smashes one square
  4832. in front of it.
  4833.  
  4834. [ ][ ][ ][ ][ ][ ] M = Megaman
  4835. [ ][ ][M][G][A][ ] G = Gaia
  4836. [ ][ ][ ][ ][ ][ ] A = Attacked area
  4837.  
  4838. 90. BoyBomb1 EJM *----
  4839. 220 Damage
  4840. Ornamental
  4841. GD: Places BoyBom in your area
  4842. AD: A BoyBomb is placed on the rightmost row of your area, one row
  4843. above where you are.
  4844.  
  4845. [ ][ ][ ][ ][ ][ ] M = Megaman
  4846. [ ][ ][B][ ][ ][ ] B = BoyBomb
  4847. [ ][M][ ][ ][ ][ ]
  4848.  
  4849. 91. BoyBomb2 ISW **---
  4850. 250 Damage
  4851. Ornamental
  4852. GD: Places BoyBom in your area
  4853. AD: A BoyBomb is placed on the rightmost row of your area, one row
  4854. above where you are.
  4855.  
  4856. [ ][ ][ ][ ][ ][ ] M = Megaman
  4857. [ ][ ][B][ ][ ][ ] B = BoyBomb
  4858. [ ][M][ ][ ][ ][ ]
  4859.  
  4860. 92. BoyBomb3 GTV ***--
  4861. 280 Damage
  4862. Ornamental
  4863. GD: Places BoyBom in your area
  4864. AD: A BoyBomb is placed on the rightmost row of your area, one row
  4865. above where you are.
  4866.  
  4867. [ ][ ][ ][ ][ ][ ] M = Megaman
  4868. [ ][ ][B][ ][ ][ ] B = BoyBomb
  4869. [ ][M][ ][ ][ ][ ]
  4870.  
  4871. 93. TimeBomb JKL ***--
  4872. 150 Damage
  4873. Ornamental
  4874. GD: An area-wide time bomb
  4875. AD: A TimeBomb is placed on a random square of the enemy's leftmost
  4876. row. When it explodes, all enemy panels are damaged.
  4877.  
  4878. 94. Mine CHZ ***--
  4879. 300 Damage
  4880. Ornamental
  4881. GD: Places a mine in enmy area
  4882. AD: A mine appears in a random square in the enemy area that damages an
  4883. enemy when stepped on.
  4884.  
  4885. 95. RockCube * *----
  4886. 0 Damage
  4887. Ornamental
  4888. GD: Places a rock cube in front
  4889. AD: A rock cube appears on the square in front of you.
  4890.  
  4891. 96. Wind EGN* **---
  4892. 0 Damage
  4893. Wind
  4894. GD: WindBox blows at enmy area
  4895. AD: A WindBox appears one square in front of you, blowing enemies to
  4896. the back panel.
  4897.  
  4898. 97. Fan * **---
  4899. 0 Damage
  4900. Wind
  4901. GD: VacuumFan pulls enemies
  4902. AD: A VacuumFan appears one square in front of you, blowing enemies to
  4903. the front panel.
  4904.  
  4905. 98. Fanfare * **---
  4906. 0 Damage
  4907. Ornamental
  4908. GD: Take no dmg for a while
  4909. AD: A Trumpy appears in front of you; when it plays, you're invincible.
  4910.  
  4911. 99. Discord EGN* **---
  4912. O Damage
  4913. Ornamental
  4914. GD: Confuses enemies w/ music
  4915. AD: A Tuby appears in front of you; when it plays, your enemies are
  4916. confused.
  4917.  
  4918. 100. Timpani PTZ* **---
  4919. 0 Damage
  4920. Ornamental
  4921. GD: Paralyzes enemies w/ music
  4922. AD: A Tromby appears in front of you; when it plays, your enemies are
  4923. paralyzed.
  4924.  
  4925. 101. Silence CMR* **---
  4926. 0 Damage
  4927. Ornamental
  4928. GD: MuteAnt to blind enemy
  4929. AD: A MuteAnt appears in front of you; when it plays, your enemies
  4930. can't see you.
  4931.  
  4932. 102. VDoll IOY ****-
  4933. 0 Damage
  4934. Ornamental
  4935. GD: Throws Vdoll ahead
  4936. AD: A voodoo doll is thrown three squares ahead, creating a Hole when
  4937. it lands.
  4938.  
  4939. 103. Guard1 ALY* *----
  4940. 50 Damage
  4941. Normal
  4942. GD: Repels enemy's attack
  4943. AD: A shield goes up; if an attack touches it, a shockwave goes out.
  4944.  
  4945. 104. Guard2 CGP* **---
  4946. 80 Damage
  4947. Normal
  4948. GD: Repels enemy's attack
  4949. AD: A shield goes up; if an attack touches it, a shockwave goes out.
  4950.  
  4951. 105. Guard3 FRT* ***--
  4952. 110 Damage
  4953. Normal
  4954. GD: Repels enemy's attack
  4955. AD: A shield goes up; if an attack touches it, a shockwave goes out.
  4956.  
  4957. 106. CrakOut * *----
  4958. 0 Damage
  4959. Panel destruction
  4960. GD: Destroys 1 panel in front
  4961. AD: The panel in front is destroyed.
  4962.  
  4963. 107. DublCrak BLR* *----
  4964. 0 Damage
  4965. Panel destruction
  4966. GD: Destroys 2 panels in front
  4967. AD: The two panels in front are destroyed.
  4968.  
  4969. [ ][ ][ ][ ][ ][ ] M = Megaman
  4970. [ ][ ][M][C][C][ ] C = Cracked panel
  4971. [ ][ ][ ][ ][ ][ ]
  4972.  
  4973. 108. TripCrak BLR* *----
  4974. 0 Damage
  4975. Panel destruction
  4976. GD: Destroys 3 panels in front
  4977. AD: The row in front is destroyed.
  4978.  
  4979. [ ][ ][ ][C][ ][ ] M = Megaman
  4980. [ ][ ][M][C][ ][ ] C = Cracked panel
  4981. [ ][ ][ ][C][ ][ ]
  4982.  
  4983. 109. Recov10 ALN* *----
  4984. 0 Damage
  4985. Recovery
  4986. GD: Recovers 10HP
  4987. AD: You recover 10 HP.
  4988.  
  4989. 110. Recov30 FHR* *----
  4990. 0 Damage
  4991. Recovery
  4992. GD: Recovers 30HP
  4993. AD: You recover 30 HP.
  4994.  
  4995. 111. Recov50 ELS* *----
  4996. 0 Damage
  4997. Recovery
  4998. GD: Recovers 50HP
  4999. AD: You recover 50 HP.
  5000.  
  5001. 112. Recov80 BJO* **---
  5002. 0 Damage
  5003. Recovery
  5004. GD: Recovers 80HP
  5005. AD: You recover 80 HP.
  5006.  
  5007. 113. Recov120 FJQ* **---
  5008. 0 Damage
  5009. Recovery
  5010. GD: Recovers 120HP
  5011. AD: You recover 120 HP.
  5012.  
  5013. 114. Recov150 CTZ ***--
  5014. 0 Damage
  5015. Recovery
  5016. GD: Recovers 150HP
  5017. AD: You recover 150 HP.
  5018.  
  5019. 115. Recov200 HMV ***--
  5020. 0 Damage
  5021. Recovery
  5022. GD: Recovers 200HP
  5023. AD: You recover 200 HP.
  5024.  
  5025. 116. Recov300 JNY ****-
  5026. 0 Damage
  5027. Recovery
  5028. GD: Recovers 300HP
  5029. AD: You recover 300 HP.
  5030.  
  5031. 117. Repair IPR* *----
  5032. 0 Damage
  5033. Recovery
  5034. GD: Recovers HP of items
  5035. AD: All items on the field have their HP restored.
  5036.  
  5037. 118. PanlGrab KOY* *----
  5038. 0 Damage
  5039. Normal
  5040. GD: Steals 1 enemy square!
  5041. AD: The panel in front is taken for your side of the field.
  5042.  
  5043. 119. AreaGrab EMS* *----
  5044. 0 Damage
  5045. Normal
  5046. GD: Steals left edge from enmy
  5047. AD: The row in front is taken for your side of the field.
  5048.  
  5049. [ ][ ][ ][Y][ ][ ] M = Megaman
  5050. [ ][M][ ][Y][ ][ ] Y = Your panel now!
  5051. [ ][ ][ ][Y][ ][ ]
  5052.  
  5053. 120. MetaGel KTZ ****-
  5054. 120 Damage
  5055. Aqua
  5056. GD: Gel attck steals a panel!
  5057. AD: Three Metagels fall from the sky, taking the row in front for your
  5058. side of the field.
  5059.  
  5060. [ ][ ][ ][G][ ][ ] M = Megaman
  5061. [ ][M][ ][G][ ][ ] G = Metagels
  5062. [ ][ ][ ][G][ ][ ]
  5063.  
  5064. 121. GrabBnsh KEP ***--
  5065. 0 Damage
  5066. Normal
  5067. GD: Retaliate stolen panels!
  5068. AD: If an enemy steals panels from you, they receive damage.
  5069.  
  5070. 122. GrabRvng DJN ****-
  5071. 0 Damage
  5072. Normal
  5073. GD: Retaliate stolen panels!
  5074. AD: If an enemy steals panels from you, they receive damage.
  5075.  
  5076. 123. PnlRetrn * **---
  5077. 0 Damage
  5078. Normal
  5079. GD: Fix your area's panels
  5080. AD: Your panels are repaired.
  5081.  
  5082. 124. Geddon1 JKW ***--
  5083. 0 Damage
  5084. Panel destruction
  5085. GD: Cracks all panel on screen
  5086. AD: All panels are cracked; cracked panels disappear.
  5087.  
  5088. 125. Geddon2 NTY ***--
  5089. 0 Damage
  5090. Panel destruction
  5091. GD: Breaks all empty panels
  5092. AD: All unoccupied panels are destroyed.
  5093.  
  5094. 126. Geddon3 HQU ****-
  5095. 0 Damage
  5096. Normal
  5097. GD: Turns all panels to swamp
  5098. AD: All panels become poison panels.
  5099.  
  5100. 127. SloGauge EHV* ***--
  5101. 0 Damage
  5102. Normal
  5103. GD: CustGauge Temporary slow-down
  5104. AD: Your custom gauge temporarily slows down.
  5105.  
  5106. 128. FstGauge IQU* ***--
  5107. 0 Damage
  5108. Normal
  5109. GD: CustGauge Temporary speed-up
  5110. AD: Your custom gauge temporarily speeds up.
  5111.  
  5112. 129. Blinder * **---
  5113. 0 Damage
  5114. Normal
  5115. GD: Blinds enemy w/ light
  5116. AD: Your enemies temporarily can't see you.
  5117.  
  5118. 130. NrthWind ENT* ***--
  5119. 0 Damage
  5120. Wind
  5121. GD: Wind blws off aura, barriers
  5122. AD: All enemies lose their auras and barriers.
  5123.  
  5124. 131. HolyPanl * **---
  5125. 0 Damage
  5126. Normal
  5127. GD: Creates a HolyPanl in front
  5128. AD: The panel in front of you becomes a holy panel.
  5129.  
  5130. 132. Hole * ***--
  5131. 0 Damage
  5132. Normal
  5133. GD: Appears Hole in front
  5134. AD: The panel in front of you becomes a Hole.
  5135.  
  5136. 133. Invis * ***--
  5137. 0 Damage
  5138. Invisible
  5139. GD: Invisible for a while
  5140. AD: You are temporarily invisible and invulnerable to enemy attacks.
  5141.  
  5142. 134. PopUp JPY* ***--
  5143. 0 Damage
  5144. Invisible
  5145. GD: Attacks frm under ground
  5146. AD: You retreat into a hole in the ground, emerging only to attack.
  5147.  
  5148. 135. Barrier ADZ* **---
  5149. 0 Damage
  5150. Normal
  5151. GD: Nullifies 10HP of damage
  5152. AD: A barrier appears around you and nullifies 10 damage.
  5153.  
  5154. 136. Barr100 PQW ***--
  5155. 0 Damage
  5156. Normal
  5157. GD: Nullifies 100HP of damage
  5158. AD: A barrier appears around you and nullifies 100 damage.
  5159.  
  5160. 137. Barr200 IOU ****-
  5161. 0 Damage
  5162. Normal
  5163. GD: Nullifies 200HP of damage
  5164. AD: A barrier appears around you and nullifies 200 damage.
  5165.  
  5166. 138. AntiFire K ***--
  5167. 200 Damage
  5168. Fire
  5169. GD: Fire atk damages you
  5170. AD: If an enemy uses a fire attack, they receive 200 damage.
  5171.  
  5172. 139. AntiWatr D ***--
  5173. 200 Damage
  5174. Aqua
  5175. GD: Water atk damages you
  5176. AD: If an enemy uses a aqua attack, they receive 200 damage.
  5177.  
  5178. 140. AntiElec H ***--
  5179. 200 Damage
  5180. Elec
  5181. GD: Elec atk damages you
  5182. AD: If an enemy uses a electric attack, they receive 200 damage.
  5183.  
  5184. 141. AntiWood M ***--
  5185. 200 Damage
  5186. Wood
  5187. GD: Wood atk damages you
  5188. AD: If an enemy uses a wood attack, they receive 200 damage.
  5189.  
  5190. 142. AntiDmg KMR ***--
  5191. 120 Damage
  5192. Normal
  5193. GD: Sets trap and throw stars
  5194. AD: If an enemy attack hits you, you receive no damage and throw ninja
  5195. stars at them.
  5196.  
  5197. 143. AntiSwrd CIN* ***--
  5198. 100 Damage
  5199. Sword
  5200. GD: Retaliate for sword damage
  5201. AD: If an enemy uses a sword attack, they receive 100 damage.
  5202.  
  5203. 144. AntiNavi JMT ****-
  5204. 0 Damage
  5205. Normal
  5206. GD: Takes the enemy's Navi away
  5207. AD: In a linked battle, if your opponent has a Navi chip selected, you
  5208. can take it and use it as your own right away.
  5209.  
  5210. 145. AntiRecv BDG* ***--
  5211. 0 Damage
  5212. Normal
  5213. GD: Damages enemy in recovery
  5214. AD: If an enemy tries to recover HP, they receive that much damage.
  5215.  
  5216. 146. CopyDmg * **---
  5217. 0 Damage
  5218. Normal
  5219. GD: Duplicate damage to 2nd enemy
  5220. AD: When an enemy is shot with this, any damage done to other enemies
  5221. within a second or two is also dealt to that enemy.
  5222.  
  5223. 147. LifeSync NQY **---
  5224. 0 Damage
  5225. Normal
  5226. GD: Makes enmy's HP same
  5227. AD: When you use this chip, the HP of the enemy two squares in front of
  5228. you becomes the HP of any enemy.
  5229.  
  5230. 148. Atk+10 * *----
  5231. 0 Damage
  5232. Bonus point
  5233. GD: +10 for selected atk chip
  5234. AD: When selected after an attack chip, the attack chip does 10 more
  5235. damage.
  5236.  
  5237. 149. Navi+20 * ***--
  5238. 0 Damage
  5239. Bonus point
  5240. GD: +20 for selected Navi chip
  5241. AD: When selected after a Navi chip, the Navi chip does 20 more damage.
  5242.  
  5243. 150. ColorPt * **---
  5244. 0 Damage
  5245. Bonus point
  5246. GD: +10 for next chip attack
  5247. AD: Your leftmost row (except for broken squares) are given to the
  5248. enemy, and your next attack chip gets +10 damage for each panel lost.
  5249.  
  5250. ----------------------------------------------------------------------
  5251. 4.2 - Mega Chips
  5252.  
  5253. 1. SuprVulc V ****-
  5254. 10 Damage
  5255. Normal
  5256. GD: 12-shot vulcan cannon
  5257. AD: You fire a machinegun, and the enemy in front of you, and any one
  5258. square behind them, is hit 12 times.
  5259.  
  5260. [ ][ ][ ][ ][ ][ ] M = Megaman
  5261. [ ][M][ ][E][E][T] E = Enemy in pain
  5262. [ ][ ][ ][ ][ ][ ] T = This one's okay
  5263.  
  5264. 2. NeoVari N *****
  5265. 240 Damage
  5266. Sword
  5267. GD: A magical shifting sword
  5268. AD: If you hold A and input the proper combination of the d-pad and B
  5269. (quickly), the sword does different things.
  5270. Combinations: Up, B, Up, B = Double LifeSrd (2x3 area)
  5271. Down, Right, Up = StepCros (step forward two squares,
  5272. slice in an X)
  5273. Left, Right, Left, B = Piercing AirSwrd (LifeSwrd beam)
  5274.  
  5275. 3. ShotStar R *****
  5276. 40 Damage
  5277. Fire
  5278. GD: Drop many meteor on enmy area
  5279. AD: Meteors hit each square of the enemy's area three times, and the
  5280. back row four times.
  5281.  
  5282. 4. GodHammr G ****-
  5283. 250 Damage
  5284. Ornamental
  5285. GD: Places a stone statue
  5286. AD: A Gaia appears in front of Megaman and attacks, damaging all enemy
  5287. panels.
  5288.  
  5289. 5. Guardian O ****-
  5290. 200 Damage
  5291. Ornamental
  5292. GD: Statue retaliate when hit
  5293. AD: A statue appears one square in front of you, and does 200 damage to
  5294. the first enemy to damage it.
  5295.  
  5296. 6. Jealousy J ****-
  5297. 80 Damage
  5298. Normal
  5299. GD: More chip mean more damage
  5300. AD: Each enemy gets 50 damage times the numbers of chips they have.
  5301.  
  5302. 7. BugChain C ****-
  5303. 0 Damage
  5304. Normal
  5305. GD: Fires bugs into enmy area
  5306. AD: DS Chip. If you have any bugs, they'll be transferred to your
  5307. enemy. Only works in Navi battles.
  5308.  
  5309. 8. BugFix C* ****-
  5310. 0 Damage
  5311. Normal
  5312. GD: Repairs & removes bugs
  5313. AD: Megaman has his bugs repaired.
  5314.  
  5315. 9. FullCust * ****-
  5316. 0 Damage
  5317. Normal
  5318. GD: CustGauge instantly refills
  5319. AD: Your custom gauge is full.
  5320.  
  5321. 10. LifeAura D *****
  5322. 0 Damage
  5323. Normal
  5324. GD: Repels all attck under 200
  5325. AD: An aura appears around you, negating any attack under 200 damage.
  5326. Disappears after a short time.
  5327.  
  5328. 11. Snctuary S ****-
  5329. 0 Damage
  5330. Normal
  5331. GD: Chng all own panel to holy
  5332. AD: All of your panels become holy panels.
  5333.  
  5334. 12. Atk+30 * ****-
  5335. 0 Damage
  5336. Bonus point
  5337. GD: +30 for selected atk chip
  5338. AD: When selected after an attack chip, the attack chip does 30 more
  5339. damage.
  5340.  
  5341. 13. DblPoint * ****-
  5342. 0 Damage
  5343. Bonus point
  5344. GD: +20 for next chip attack
  5345. AD: Your leftmost row (except for broken squares) are given to the
  5346. enemy, and your next attack chip gets +20 damage for each panel lost.
  5347.  
  5348. 14. Muramasa M *****
  5349. ??? Damage
  5350. Sword
  5351. GD: EvilChip! Power= HP lost
  5352. AD: DS Chip. The Muramasa is basically a LongSwrd, but the damage is
  5353. equal to how much HP you have lost, giving it serious damage potential.
  5354.  
  5355. [ ][ ][ ][ ][ ][ ] M = Megaman
  5356. [ ][ ][M][S][S][ ] S = Sword-hit areas
  5357. [ ][ ][ ][ ][ ][ ]
  5358.  
  5359. 15. Anubis A *****
  5360. 0 Damage
  5361. Ornamental
  5362. GD: EvilChip! Anubis poisons
  5363. AD: DS Chip. An Anubis drops one square in front of you and poisons all
  5364. of the panels in the enemy area, so enemies lose 10 HP per second. If
  5365. you put it down on an empty panel, nothing happens.
  5366.  
  5367. [ ][ ][ ][P][P][P] M = Megaman
  5368. [ ][ ][M][A][P][P] A = Anubis
  5369. [ ][ ][ ][P][P][P] P = Poisoned area
  5370.  
  5371. 16. ElemDark E ****-
  5372. 220 Damage
  5373. Normal
  5374. GD: EvilChip! Powerful ovr swamp
  5375. AD: DS Chip. A giant flame, four panels long, shoots out of Megaman's
  5376. buster, damaging all enemies in its path. Does more damage if you're on
  5377. a poison panel.
  5378.  
  5379. [ ][ ][ ][ ][ ][ ] M = Megaman
  5380. [M][F][F][F][F][ ] F = Flame
  5381. [ ][ ][ ][ ][ ][ ]
  5382.  
  5383. 17. BlakWing W ****-
  5384. 20 Damage
  5385. Normal
  5386. GD: EvilChip! Wings descend
  5387. AD: DS Chip. Three holes appear to the side of the enemy's field and
  5388. bats come out of them, flying dowm all of the rows. Each bat hits for
  5389. 20 damage, and if the enemy is destroyed they move on to the next one.
  5390.  
  5391. H H H
  5392. [ ][ ][ ][B][B][B] M = Megaman E = Enemy
  5393. [ ][M][ ][B][E][B] H = Hole
  5394. [ ][ ][ ][B][ ][B] B = Bat
  5395.  
  5396. 18. DrkLine L* ****-
  5397. 0 Damage
  5398. Normal
  5399. GD: Turns all rows into Holes
  5400. AD: DS Chip. All of the panels on the horizontal row Megaman is on turn
  5401. into Holes.
  5402.  
  5403. ----------------------------------------------------------------------
  5404. 4.3 - Navi Chips
  5405.  
  5406. Remaining numbered. You can only use DS chips when dark, and you can't
  5407. use them when you're light.
  5408.  
  5409. The SP chip damage calculation is weird. Here's a formula:
  5410.  
  5411. FD: Final Damage
  5412. SD: Starter Damage
  5413. SM: 100 (single hit) or 50 (multiple hits)
  5414. T: Busting Time
  5415.  
  5416. FD = SD + SM[(30 - T)/30]
  5417.  
  5418. Each SP NaviChip has a starter damage amount that is varied on. Let's
  5419. take ProtMnSP, which has an SD of 140. He hits multiple times, so SM is
  5420. 50. We'll also say we deleted him in 15 seconds, so T becomes 15. Now
  5421. we deduce:
  5422.  
  5423. FD = 140 + 50[(30-15)/30]
  5424. FD = 140 + 50(15/30)
  5425. FD = 140 + 50(1/2)
  5426. FD = 140 + 25
  5427. FD = 165
  5428.  
  5429. With multi-hit Navis, damage is rounded to the nearest 5, and to the
  5430. nearest 10 for single-hit Navis. Also, if you delete in under 10
  5431. seconds, T remains 10, maximizing the damage (ProtoMnSP's max is 175).
  5432.  
  5433. Figuring out DS damage is easier. Take the starter damage and add 5
  5434. (multi-hit) or 10 (single hit) for each hole on the field when you
  5435. delete the Navi (ProtMnDS's max is 230).
  5436.  
  5437. I got all of the above information from DarthMarth's SP Navi S-Ranking
  5438. FAQ at GameFAQs, which I must say is a fine piece of work.
  5439.  
  5440. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  5441. 4.31 - Red Sun
  5442.  
  5443. 19. Roll R ****-
  5444. 20 Damage
  5445. Recovery
  5446. GD: Attcks an enmy,then heals you
  5447. AD: Roll appears, attacking the closest enemy, then healing you for 60
  5448. HP.
  5449.  
  5450. 20. RollSP R *****
  5451. ??? Damage (30 Start)
  5452. Recovery
  5453. GD: Attcks an enmy,then heals you
  5454. AD: Roll appears, attacking the closest enemy, then healing you for 90
  5455. HP.
  5456.  
  5457. 21. RollDS R *****
  5458. ??? Damage (30 Start)
  5459. Recovery
  5460. GD: Attcks an enmy,then heals you
  5461. AD: Roll appears, attacking the closest enemy, then healing you for 90
  5462. HP.
  5463.  
  5464. 22. GutsMan G ****-
  5465. 80 Damage
  5466. Panel destruction
  5467. GD: GutsHammr destroys enmy area
  5468. AD: Gutsman appears and hits the ground, cracking random panels and
  5469. making three rocks fall.
  5470.  
  5471. 23. GutsMnSP G *****
  5472. ??? Damage (100 Start)
  5473. Panel destruction
  5474. GD: GutsHammr destroys enmy area
  5475. AD: Gutsman appears and hits the ground, cracking random panels and
  5476. making three rocks fall.
  5477.  
  5478. 24. GutsMnDS G *****
  5479. ??? Damage (100 Start)
  5480. Panel destruction
  5481. GD: GutsHammr destroys enmy area
  5482. AD: Gutsman appears and hits the ground, cracking random panels and
  5483. making three rocks fall.
  5484.  
  5485. 25. WindMan W ****-
  5486. 40 Damage
  5487. Wind
  5488. GD: Whirlwind that spin acrss 3sq
  5489. AD: Windman appears, sending out three tornados that take out a
  5490. circular area.
  5491.  
  5492. [ ][T][T][T][ ][ ] W = Windman
  5493. [ ][W][ ][T][ ][ ] T = Tornado area
  5494. [ ][T][T][T][ ][ ]
  5495.  
  5496. 26. WindMnSP W *****
  5497. ??? Damage (50 Start)
  5498. Wind
  5499. GD: Whirlwind that spin acrss 3sq
  5500. AD: Windman appears, sending out three tornados that take out a
  5501. circular area.
  5502.  
  5503. [ ][T][T][T][ ][ ] W = Windman
  5504. [ ][W][ ][T][ ][ ] T = Tornado area
  5505. [ ][T][T][T][ ][ ]
  5506.  
  5507. 27. WindMnDS W *****
  5508. ??? Damage (50 Start)
  5509. Wind
  5510. GD: Whirlwind that spin acrss 3sq
  5511. AD: Windman appears, sending out three tornados that take out a
  5512. circular area.
  5513.  
  5514. [ ][T][T][T][ ][ ] W = Windman
  5515. [ ][W][ ][T][ ][ ] T = Tornado area
  5516. [ ][T][T][T][ ][ ]
  5517.  
  5518. 28. SerchMan S ****-
  5519. 20 Damage
  5520. Invisible
  5521. GD: Stop site and fire 5 shots
  5522. AD: Serchman appears, as does a cursor that moves about the enemy
  5523. field; press A to stop it and Serchman will fire at it.
  5524.  
  5525. 29. SrchMnSP S *****
  5526. ??? Damage (25 Start)
  5527. Invisible
  5528. GD: Stop site and fire 5 shots
  5529. AD: Serchman appears, as does a cursor that moves about the enemy
  5530. field; press A to stop it and Serchman will fire at it.
  5531.  
  5532. 30. SrchMnDS S *****
  5533. ??? Damage (25 Start)
  5534. Invisible
  5535. GD: Stop site and fire 5 shots
  5536. AD: Serchman appears, as does a cursor that moves about the enemy
  5537. field; press A to stop it and Serchman will fire at it.
  5538.  
  5539. 31. FireMan F ****-
  5540. 100 Damage
  5541. Fire
  5542. GD: Fire burn to front side
  5543. AD: Fireman appears, shooting a fire jet that burns all panels ahead.
  5544.  
  5545. [ ][ ][ ][ ][ ][ ] F = Fireman
  5546. [F][A][A][A][A][A] A = Attack area
  5547. [ ][ ][ ][ ][ ][ ]
  5548.  
  5549. 32. FireMnSP F *****
  5550. ??? Damage (150 Start)
  5551. Fire
  5552. GD: Fire burn to front side
  5553. AD: Fireman appears, shooting a fire jet that burns all panels ahead.
  5554.  
  5555. [ ][ ][ ][ ][ ][ ] F = Fireman
  5556. [F][A][A][A][A][A] A = Attack area
  5557. [ ][ ][ ][ ][ ][ ]
  5558.  
  5559. 33. FireMnDS F *****
  5560. ??? Damage (150 Start)
  5561. Fire
  5562. GD: Fire burn to front side
  5563. AD: Fireman appears, shooting a fire jet that burns all panels ahead.
  5564.  
  5565. [ ][ ][ ][ ][ ][ ] F = Fireman
  5566. [F][A][A][A][A][A] A = Attack area
  5567. [ ][ ][ ][ ][ ][ ]
  5568.  
  5569. 34. ThunMan T ****-
  5570. 90 Damage
  5571. Elec
  5572. GD: Lightning strikes 3sq ahead
  5573. AD: Thunman appears, and lightning destroys the row three squares
  5574. ahead.
  5575.  
  5576. [ ][ ][ ][ ][L][ ] T = Thunman
  5577. [ ][T][ ][ ][L][ ] L = Lightning
  5578. [ ][ ][ ][ ][L][ ]
  5579.  
  5580. 35. ThunMnSP T *****
  5581. ??? Damage (120 Start)
  5582. Elec
  5583. GD: Lightning strikes 3sq ahead
  5584. AD: Thunman appears, and lightning destroys the row three squares
  5585. ahead.
  5586.  
  5587. [ ][ ][ ][ ][L][ ] T = Thunman
  5588. [ ][T][ ][ ][L][ ] L = Lightning
  5589. [ ][ ][ ][ ][L][ ]
  5590.  
  5591. 36. ThunMnDS T *****
  5592. ??? Damage (120 Start)
  5593. Elec
  5594. GD: Lightning strikes 3sq ahead
  5595. AD: Thunman appears, and lightning destroys the row three squares
  5596. ahead.
  5597.  
  5598. [ ][ ][ ][ ][L][ ] T = Thunman
  5599. [ ][T][ ][ ][L][ ] L = Lightning
  5600. [ ][ ][ ][ ][L][ ]
  5601.  
  5602. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  5603. 4.32 - Blue Moon
  5604.  
  5605. 19. ProtoMan B ****-
  5606. 100 Damage
  5607. Sword
  5608. GD: Rush up to enemy and slice
  5609. AD: ProtoMan appears in front of and slices each enemy.
  5610.  
  5611. 20. ProtoMSP B *****
  5612. ??? Damage (140 Start)
  5613. Sword
  5614. GD: Rush up to enemy and slice
  5615. AD: ProtoMan appears in front of and slices each enemy.
  5616.  
  5617. 21. ProtoMDS B *****
  5618. ??? Damage (140 Start)
  5619. Sword
  5620. GD: Rush up to enemy and slice
  5621. AD: ProtoMan appears in front of and slices each enemy.
  5622.  
  5623. 22. NumbrMan N ****-
  5624. 30 Damage
  5625. Bonus point
  5626. GD: Bomb 3 ahead! Hits 9sq
  5627. AD: NumbrMan appears and throws a die bomb three squares ahead; it
  5628. explodes in a 3x3 area.
  5629.  
  5630. [ ][ ][ ][E][E][E] N = NumbrMan
  5631. [ ][N][ ][E][B][E] B = Bomb
  5632. [ ][ ][ ][E][E][E] E = Explosion area
  5633.  
  5634. 23. NumbMnSP N *****
  5635. ??? Damage (40 Start)
  5636. Bonus point
  5637. GD: Bomb 3 ahead! Hits 9sq
  5638. AD: NumbrMan appears and throws a die bomb three squares ahead; it
  5639. explodes in a 3x3 area.
  5640.  
  5641. [ ][ ][ ][E][E][E] N = NumbrMan
  5642. [ ][N][ ][E][B][E] B = Bomb
  5643. [ ][ ][ ][E][E][E] E = Explosion area
  5644.  
  5645. 24. NumbMnDS N *****
  5646. ??? Damage (40 Start)
  5647. Bonus point
  5648. GD: Bomb 3 ahead! Hits 9sq
  5649. AD: NumbrMan appears and throws a die bomb three squares ahead; it
  5650. explodes in a 3x3 area.
  5651.  
  5652. [ ][ ][ ][E][E][E] N = NumbrMan
  5653. [ ][N][ ][E][B][E] B = Bomb
  5654. [ ][ ][ ][E][E][E] E = Explosion area
  5655.  
  5656. 25. MetalMan M ****-
  5657. 160 Damage
  5658. Break
  5659. GD: Iron fists crushes 1sq ahead
  5660. AD: MetalMan appears and punches the square in front of you.
  5661.  
  5662. 26. MetlMnSP M *****
  5663. ??? Damage (200 Start)
  5664. Break
  5665. GD: Iron fists crushes 1sq ahead
  5666. AD: MetalMan appears and punches the square in front of you.
  5667.  
  5668. 27. MetlMnDS M *****
  5669. ??? Damage (200 Start)
  5670. Break
  5671. GD: Iron fists crushes 1sq ahead
  5672. AD: MetalMan appears and punches the square in front of you.
  5673.  
  5674. 28. JunkMan J ****-
  5675. 100 Damage
  5676. Ornamental
  5677. GD: Throw any objects on field
  5678. AD: JunkMan appears and picks up the obstacles on the field, then
  5679. throws them at enemies.
  5680.  
  5681. 29. JunkMnSP J *****
  5682. ??? Damage (100 Start)
  5683. Ornamental
  5684. GD: Throw any objects on field
  5685. AD: JunkMan appears and picks up the obstacles on the field, then
  5686. throws them at enemies.
  5687.  
  5688. 30. JunkMnDS J *****
  5689. ??? Damage (100 Start)
  5690. Ornamental
  5691. GD: Throw any objects on field
  5692. AD: JunkMan appears and picks up the obstacles on the field, then
  5693. throws them at enemies.
  5694.  
  5695. 31. AquaMan A ****-
  5696. 70 Damage
  5697. Aqua
  5698. GD: Water Gun sprays 2sq ahead
  5699. AD: Aquaman appears, and the square in front of him becomes a water
  5700. pump, shooting water two squares ahead.
  5701.  
  5702. [ ][ ][ ][ ][ ][ ] A = Aquaman
  5703. [ ][A][P][W][W][ ] P = Pump
  5704. [ ][ ][ ][ ][ ][ ] W = Water
  5705.  
  5706. 32. AquaMnSP A *****
  5707. ??? Damage (80 Start)
  5708. Aqua
  5709. GD: Water Gun sprays 2sq ahead
  5710. AD: Aquaman appears, and the square in front of him becomes a water
  5711. pump, shooting water two squares ahead.
  5712.  
  5713. [ ][ ][ ][ ][ ][ ] A = Aquaman
  5714. [ ][A][P][W][W][ ] P = Pump
  5715. [ ][ ][ ][ ][ ][ ] W = Water
  5716.  
  5717. 33. AquaMnDS A *****
  5718. ??? Damage (80 Start)
  5719. Aqua
  5720. GD: Water Gun sprays 2sq ahead
  5721. AD: Aquaman appears, and the square in front of him becomes a water
  5722. pump, shooting water two squares ahead.
  5723.  
  5724. [ ][ ][ ][ ][ ][ ] A = Aquaman
  5725. [ ][A][P][W][W][ ] P = Pump
  5726. [ ][ ][ ][ ][ ][ ] W = Water
  5727.  
  5728. 34. WoodMan W ****-
  5729. 130 Damage
  5730. Wood
  5731. GD: WoodTowr pierce to enmy area
  5732. AD: Woodman appears, then jumps, generating wood towers randomly in the
  5733. enemy area.
  5734.  
  5735. 35. WoodMnSP W *****
  5736. ??? Damage (130 Start)
  5737. Wood
  5738. GD: WoodTowr pierce to enmy area
  5739. AD: Woodman appears, then jumps, generating wood towers randomly in the
  5740. enemy area.
  5741.  
  5742. 36. WoodMnDS W *****
  5743. ??? Damage (130 Start)
  5744. Wood
  5745. GD: WoodTowr pierce in enmy area
  5746. AD: Woodman appears, then jumps, generating wood towers randomly in the
  5747. enemy area.
  5748.  
  5749. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  5750. 4.33 - Both Versions
  5751.  
  5752. 37. TopMan T ****-
  5753. 20 Damage
  5754. Break
  5755. GD: Attck hit 3 panels ahead
  5756. AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
  5757. Topman jumps on them.
  5758.  
  5759. 38. TopMnSP T *****
  5760. ??? Damage (30 Start)
  5761. Break
  5762. GD: Attck hit 3 panels ahead
  5763. AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
  5764. Topman jumps on them.
  5765.  
  5766. 39. TopMnDS T *****
  5767. ??? Damage (30 Start)
  5768. Break
  5769. GD: Attck hit 3 panels ahead
  5770. AD: Topman appears, and two tops attack the enemy 3 squares ahead, then
  5771. Topman jumps on them.
  5772.  
  5773. 40. BurnMan B ****-
  5774. 60 Damage
  5775. Fire
  5776. GD: 3-direct burnr fry 2 ahead!
  5777. AD: Burnman appears, along with two burners that burn the row 2 squares
  5778. ahead, then blows a torch.
  5779.  
  5780. [ ][ ][ ][F][ ][ ] B = Burnman
  5781. [ ][B][F][F][F][ ] F = Flame
  5782. [ ][ ][ ][F][ ][ ]
  5783.  
  5784. 41. BurnMnSP B *****
  5785. ??? Damage (70 Start)
  5786. Fire
  5787. GD: 3-direct burnr fry 2 ahead!
  5788. AD: Burnman appears, along with two burners that burn the row 2 squares
  5789. ahead, then blows a torch.
  5790.  
  5791. [ ][ ][ ][F][ ][ ] B = Burnman
  5792. [ ][B][F][F][F][ ] F = Flame
  5793. [ ][ ][ ][F][ ][ ]
  5794.  
  5795. 42. BurnMnDS B *****
  5796. ??? Damage (70 Start)
  5797. Fire
  5798. GD: 3-direct burnr fry 2 ahead!
  5799. AD: Burnman appears, along with two burners that burn the row 2 squares
  5800. ahead, then blows a torch.
  5801.  
  5802. [ ][ ][ ][F][ ][ ] B = Burnman
  5803. [ ][B][F][F][F][ ] F = Flame
  5804. [ ][ ][ ][F][ ][ ]
  5805.  
  5806. 43. ColdMan C ****-
  5807. 100 Damage
  5808. Aqua
  5809. GD: Ices over all and slides!
  5810. AD: Coldman appears, making an ice block appear, then pushes it forward
  5811. into enemies.
  5812.  
  5813. 44. ColdMnSP C *****
  5814. ??? Damage (130 Start)
  5815. Aqua
  5816. GD: Ices over all and slides!
  5817. AD: Coldman appears, making an ice block appear, then pushes it forward
  5818. into enemies.
  5819.  
  5820. 45. ColdMnDS C *****
  5821. ??? Damage (130 Start)
  5822. Aqua
  5823. GD: Ices over all and slides!
  5824. AD: Coldman appears, making an ice block appear, then pushes it forward
  5825. into enemies.
  5826.  
  5827. 46. SparkMan S ****-
  5828. 70 Damage
  5829. Elec
  5830. GD: SparkWave blinds enemy!
  5831. AD: Sparkman appears, creating a spark that travels across all panels.
  5832.  
  5833. 47. SprkMnSP S *****
  5834. ??? Damage (100 Start)
  5835. Elec
  5836. GD: SparkWave blinds enemy!
  5837. AD: Sparkman appears, creating a spark that travels across all panels.
  5838.  
  5839. 48. SprkMnDS S *****
  5840. ??? Damage (100 Start)
  5841. Elec
  5842. GD: SparkWave blinds enemy!
  5843. AD: Sparkman appears, creating a spark that travels across all panels.
  5844.  
  5845. 49. ShadeMan X ****-
  5846. 120 Damage
  5847. Normal
  5848. GD: CrshNoise attck all direction
  5849. AD: Shademan appears, using his Crash Noise attack to attack enemies
  5850. directly in front.
  5851.  
  5852. [ ][ ][ ][C][ ][ ] S = Shademan
  5853. [ ][S][C][C][ ][ ] C = Crash
  5854. [ ][ ][ ][C][ ][ ]
  5855.  
  5856. 50. ShadMnSP X *****
  5857. ??? Damage (140 Start)
  5858. Normal
  5859. GD: CrshNoise attck all direction
  5860. AD: Shademan appears, using his Crash Noise attack to attack enemies
  5861. directly in front.
  5862.  
  5863. [ ][ ][ ][C][ ][ ] S = Shademan
  5864. [ ][S][C][C][ ][ ] C = Crash
  5865. [ ][ ][ ][C][ ][ ]
  5866.  
  5867. 51. ShadMnDS X *****
  5868. ??? Damage (140 Start)
  5869. Normal
  5870. GD: CrshNoise attck all direction
  5871. AD: Shademan appears, using his Crash Noise attack to attack enemies
  5872. directly in front.
  5873.  
  5874. [ ][ ][ ][C][ ][ ] S = Shademan
  5875. [ ][S][C][C][ ][ ] C = Crash
  5876. [ ][ ][ ][C][ ][ ]
  5877.  
  5878. 52. LaserMan L ****-
  5879. 100 Damage
  5880. Normal
  5881. GD: A laser pierces 1 thru!
  5882. AD: Laserman appears, firing a laser that attacks all enemies directly
  5883. in front.
  5884.  
  5885. [ ][ ][ ][ ][ ][ ] L = Laserman
  5886. [ ][L][A][A][A][A] A = Attack area
  5887. [ ][ ][ ][ ][ ][ ]
  5888.  
  5889. 53. LasrMnSP L *****
  5890. ??? Damage (120 Start)
  5891. Normal
  5892. GD: A laser pierces 1 thru!
  5893. AD: Laserman appears, firing a laser that attacks all enemies directly
  5894. in front.
  5895.  
  5896. [ ][ ][ ][ ][ ][ ] L = Laserman
  5897. [ ][L][A][A][A][A] A = Attack area
  5898. [ ][ ][ ][ ][ ][ ]
  5899.  
  5900. 54. LasrMnDS L *****
  5901. ??? Damage (120 Start)
  5902. Normal
  5903. GD: A laser pierces 1 thru!
  5904. AD: Laserman appears, firing a laser that attacks all enemies directly
  5905. in front.
  5906.  
  5907. [ ][ ][ ][ ][ ][ ] L = Laserman
  5908. [ ][L][A][A][A][A] A = Attack area
  5909. [ ][ ][ ][ ][ ][ ]
  5910.  
  5911. 55. KendoMan K ****-
  5912. 70 Damage
  5913. Normal
  5914. GD: Attck hit an enemy in front
  5915. AD: Kendoman appears, rushing forward to attack enemies in front.
  5916.  
  5917. [ ][ ][ ][ ][ ][ ] K = Kendoman...
  5918. [ ][K][M][M][M][M] M = ...moves!
  5919. [ ][ ][ ][ ][ ][ ]
  5920.  
  5921. 56. KendMnSP K *****
  5922. ??? Damage (80 Start)
  5923. Normal
  5924. GD: Attck hit an enemy in front
  5925. AD: Kendoman appears, rushing forward to attack enemies in front.
  5926.  
  5927. [ ][ ][ ][ ][ ][ ] K = Kendoman...
  5928. [ ][K][M][M][M][M] M = ...moves!
  5929. [ ][ ][ ][ ][ ][ ]
  5930.  
  5931. 57. KendMnDS K *****
  5932. ??? Damage (80 Start)
  5933. Normal
  5934. GD: Attck hit an enemy in front
  5935. AD: Kendoman appears, rushing forward to attack enemies in front.
  5936.  
  5937. [ ][ ][ ][ ][ ][ ] K = Kendoman...
  5938. [ ][K][M][M][M][M] M = ...moves!
  5939. [ ][ ][ ][ ][ ][ ]
  5940.  
  5941. 58. VideoMan V ****-
  5942. 25 Damage
  5943. Normal
  5944. GD: Attack tape slam 2.5 in
  5945. AD: Videoman appears, making a (two, if he's on the center row) roll of
  5946. tape appear in a 2x2 area, attacking enemies multiple times.
  5947.  
  5948. [ ][ ][ ][ ][ ][ ] V = Videoman
  5949. [ ][ ][ ][ ][T][T] T = Tape
  5950. [ ][ ][V][ ][T][T]
  5951.  
  5952. [ ][ ][ ][ ][T][T] V = Videoman
  5953. [ ][ ][V][ ][T][T] T = Tape
  5954. [ ][ ][ ][ ][T][T]
  5955.  
  5956. 59. VideMnSP V *****
  5957. ??? Damage (30 Start)
  5958. Normal
  5959. GD: Attack tape slam 2.5 in
  5960. AD: Videoman appears, making a (two, if he's on the center row) roll of
  5961. tape appear in a 2x2 area, attacking enemies multiple times.
  5962.  
  5963. [ ][ ][ ][ ][ ][ ] V = Videoman
  5964. [ ][ ][ ][ ][T][T] T = Tape
  5965. [ ][ ][V][ ][T][T]
  5966.  
  5967. [ ][ ][ ][ ][T][T] V = Videoman
  5968. [ ][ ][V][ ][T][T] T = Tape
  5969. [ ][ ][ ][ ][T][T]
  5970.  
  5971. 60. VideMnDS V *****
  5972. ??? Damage (30 Start)
  5973. Normal
  5974. GD: Attack tape slam 2.5 in
  5975. AD: Videoman appears, making a (two, if he's on the center row) roll of
  5976. tape appear in a 2x2 area, attacking enemies multiple times.
  5977.  
  5978. [ ][ ][ ][ ][ ][ ] V = Videoman
  5979. [ ][ ][ ][ ][T][T] T = Tape
  5980. [ ][ ][V][ ][T][T]
  5981.  
  5982. [ ][ ][ ][ ][T][T] V = Videoman
  5983. [ ][ ][V][ ][T][T] T = Tape
  5984. [ ][ ][ ][ ][T][T]
  5985.  
  5986. ----------------------------------------------------------------------
  5987. 4.4 - Giga Chips
  5988.  
  5989. -- Red Sun --
  5990.  
  5991. 1. RedSun R *****
  5992. ??? Damage
  5993. Normal
  5994. GD: A RedSun bombards 3 ahead
  5995. AD: A RedSun appears and fires five meteors three squares in front,
  5996. then fires itself at the square, cracking panels around it in a 3x3
  5997. area. Damage is relative to your wins in Red Sun vs. Blue Moon linked
  5998. battles.
  5999.  
  6000. [ ][ ][ ][C][C][C] M = Megaman
  6001. [ ][M][ ][C][H][C] H = Hit area
  6002. [ ][ ][ ][C][C][C] C = Cracked areas
  6003.  
  6004. 2. HolyDrem H *****
  6005. 50 Damage
  6006. Normal
  6007. GD: Holy shot sucks in HolyPanl!
  6008. AD: A Cannon fires once and one more time for each holy panel on the
  6009. field.
  6010.  
  6011. 3. Bass X *****
  6012. 60 Damage
  6013. Normal
  6014. GD: Buster rake half enmy area
  6015. AD: Bass appears and fires shots, hitting each panel 8 times, for 480
  6016. damage each panel.
  6017.  
  6018. 4. BugCharg C *****
  6019. 80 Damage
  6020. Normal
  6021. GD: EvilChip! Gets powr with turn
  6022. AD: DS Chip. Acts as a Cannon, except each time you open and close the
  6023. Custom Window with the chip selected, the damage increases by 80. You
  6024. can get a maximum of 800 damage.
  6025.  
  6026. 5. BlakBarr A *****
  6027. 0 Damage
  6028. Normal
  6029. GD: A dark barrier regenrate
  6030. AD: DS Chip. A barrier appears that can absorb 150 damage, and it
  6031. regenerates periodically if lost.
  6032.  
  6033. -- Blue Moon --
  6034.  
  6035. 1. BlueMoon B *****
  6036. ??? Damage
  6037. Normal
  6038. GD: Blue moon drains 3 ahead
  6039. AD: A BlueMoon appears that fires a laser at the square three panels
  6040. ahead. This attack can also have effects on Soul attacks and NaviCust
  6041. programs. Damage is relative to your wins in Red Sun vs. Blue Moon
  6042. linked battles.
  6043.  
  6044. 2. SignlRed S *****
  6045. 0 Damage
  6046. Ornamental
  6047. GD: Enmy chip is no use while red
  6048. AD: A traffic light appears with red and blue lights. When the light is
  6049. red, enemies cannot use chips; when the light is blue, the enemy cannot
  6050. see you. The light has 100 HP.
  6051.  
  6052. 3. BassAnly X *****
  6053. 160 Damage
  6054. Normal
  6055. GD: A ring that hits 4 times
  6056. AD: Bass appears and fires four wheels that turn to hit an enemy.
  6057. They're stopped by obstacles or empty squares.
  6058.  
  6059. [ ][ ][W][W][W][ ] B = Bass S = Empty square
  6060. [ ][B][ ][ ][ ][E] W = Wheels
  6061. [ ][ ][W][S][ ][ ] E = Enemy
  6062.  
  6063. 4. BugCurse C *****
  6064. 0 Damage
  6065. Normal
  6066. GD: EvilChip! Make enmy buggy!
  6067. AD: DS Chip. The enemy gets various bugs.
  6068.  
  6069. 5. DeltaRay Z *****
  6070. 260 Damage
  6071. Sword
  6072. GD: A Button power up by 3 swrd
  6073. AD: Protoman appears and performs his Delta Ray Edge attack. This is
  6074. pretty hard to pull off; as soon as you're done slicing the first time,
  6075. press A again to slice again, and then again for a third slice,
  6076. completing the triangle. If Protoman ever moves to an obstacle or an
  6077. empty square, the attack ends.
  6078.  
  6079. [ ][ ][ ][P][ ][ ] P = Protoman
  6080. [ ][ ][ ][ ][E][P] E = Enemy
  6081. [ ][ ][ ][P][ ][ ]
  6082.  
  6083. ----------------------------------------------------------------------
  6084. 4.5 - Secret Chips
  6085.  
  6086. Notice: if you're using an emulator, any secret chip that summons a
  6087. Navi (except RollAro, oddly) will freeze the game. VisualBoyAdvance
  6088. 0.8, though, doesn't do this.
  6089.  
  6090. RollAro1 AFT **---
  6091. 50 Damage
  6092. Normal
  6093. GD: RollArrow destroys chips
  6094. AD: Roll appears and fires an arrow at the enemy; if they have a chip
  6095. selected, they can no longer use it.
  6096.  
  6097. RollAro2 DRW ***--
  6098. 70 Damage
  6099. Normal
  6100. GD: RollArrow destroys chips
  6101. AD: Roll appears and fires an arrow at the enemy; if they have a chip
  6102. selected, they can no longer use it.
  6103.  
  6104. RollAro3 QYZ ****-
  6105. 90 Damage
  6106. Normal
  6107. GD: RollArrow destroys chips
  6108. AD: Roll appears and fires an arrow at the enemy; if they have a chip
  6109. selected, they can no longer use it.
  6110.  
  6111. GutPnch1 BEN **---
  6112. 100 Damage
  6113. Normal
  6114. GD: Lanches GutPunch ahead
  6115. AD: Gutsman appears and puches the panel in front of him, pushing
  6116. objects to the back row.
  6117.  
  6118. GutPnch2 GPY ***--
  6119. 140 Damage
  6120. Normal
  6121. GD: Launches GutStrgt ahead
  6122. AD: Gutsman appears and puches the panel in front of him, pushing
  6123. objects to the back row.
  6124.  
  6125. GutPnch3 MQT ****-
  6126. 180 Damage
  6127. Normal
  6128. GD: Launches GutImpct ahead
  6129. AD: Gutsman appears and puches the panel in front of him, pushing
  6130. objects to the back row.
  6131.  
  6132. PropBom1 EGP* **---
  6133. 120 Damage
  6134. Normal
  6135. GD: Rushing causes an explosion
  6136. AD: A PropBom appears in front of Megaman and starts moving forward. If
  6137. it makes it past the enemy squares without touching something, the back
  6138. two rows are damaged.
  6139.  
  6140. [ ][ ][ ][ ][E][E] M = Megaman
  6141. [ ][M][ ][ ][E][E] I E = Explosions here...
  6142. [ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
  6143.  
  6144. PropBom2 FVZ ***--
  6145. 160 Damage
  6146. Normal
  6147. GD: Rushing causes an explosion
  6148. AD: A PropBom appears in front of Megaman and starts moving forward. If
  6149. it makes it past the enemy squares without touching something, the back
  6150. two rows are damaged.
  6151.  
  6152. [ ][ ][ ][ ][E][E] M = Megaman
  6153. [ ][M][ ][ ][E][E] I E = Explosions here...
  6154. [ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
  6155.  
  6156. PropBom3 HJQ ****-
  6157. 200 Damage
  6158. Normal
  6159. GD: Rushing causes an explosion
  6160. AD: A PropBom appears in front of Megaman and starts moving forward. If
  6161. it makes it past the enemy squares without touching something, the back
  6162. two rows are damaged.
  6163.  
  6164. [ ][ ][ ][ ][E][E] M = Megaman
  6165. [ ][M][ ][ ][E][E] I E = Explosions here...
  6166. [ ][ ][ ][ ][E][E] I = ...if the PropBom gets here.
  6167.  
  6168. SeekBom1 BRS* **---
  6169. 80 Damage
  6170. Normal
  6171. GD: Throws a bomb at the enemy
  6172. AD: Megaman throws a bomb that homes in on the closest enemy no matter
  6173. where it is.
  6174.  
  6175. SeekBom2 CIO ***--
  6176. 110 Damage
  6177. Normal
  6178. GD: Throws a bomb at the enemy
  6179. AD: Megaman throws a bomb that homes in on the closest enemy no matter
  6180. where it is.
  6181.  
  6182. SeekBom3 MUW ****-
  6183. 140 Damage
  6184. Normal
  6185. GD: Throws a bomb at the enemy
  6186. AD: Megaman throws a bomb that homes in on the closest enemy no matter
  6187. where it is.
  6188.  
  6189. Meteors1 GLS* **---
  6190. 50 Damage
  6191. Fire
  6192. GD: Fires 5 Meteors at enemy
  6193. AD: 5 Meteors hit the panel two squares in front of Megaman.
  6194.  
  6195. [ ][ ][ ][ ][ ][ ] M = Megaman
  6196. [ ][ ][M][ ][H][ ] H = Hit area
  6197. [ ][ ][ ][ ][ ][ ]
  6198.  
  6199. Meteors2 MQT ***--
  6200. 60 Damage
  6201. Fire
  6202. GD: Fires 5 Meteors at enemy
  6203. AD: 5 Meteors hit the panel two squares in front of Megaman.
  6204.  
  6205. [ ][ ][ ][ ][ ][ ] M = Megaman
  6206. [ ][ ][M][ ][H][ ] H = Hit area
  6207. [ ][ ][ ][ ][ ][ ]
  6208.  
  6209. Meteors3 CRZ ****-
  6210. 70 Damage
  6211. Fire
  6212. GD: Fires 5 Meteors at enemy
  6213. AD: 5 Meteors hit the panel two squares in front of Megaman.
  6214.  
  6215. [ ][ ][ ][ ][ ][ ] M = Megaman
  6216. [ ][ ][M][ ][H][ ] H = Hit area
  6217. [ ][ ][ ][ ][ ][ ]
  6218.  
  6219. Ligtnin1 LTW* **---
  6220. 100 Damage
  6221. Elec
  6222. GD: Thunder strikes obstacles
  6223. AD: ThunMan appears, and all obstacles shock all panels they touch.
  6224.  
  6225. [ ][ ][S][O][S][S] T = ThunMan
  6226. [ ][T][S][S][S][O] O = Obstacle
  6227. [ ][ ][ ][ ][S][S] S = Shocked area
  6228.  
  6229. Ligtnin2 AEV ***--
  6230. 130 Damage
  6231. Elec
  6232. GD: Thunder strikes obstacles
  6233. AD: ThunMan appears, and all obstacles shock all panels they touch.
  6234.  
  6235. [ ][ ][S][O][S][S] T = ThunMan
  6236. [ ][T][S][S][S][O] O = Obstacle
  6237. [ ][ ][ ][ ][S][S] S = Shocked area
  6238.  
  6239. Ligtnin3 HJQ ****-
  6240. 160 Damage
  6241. Elec
  6242. GD: Thunder strikes obstacles
  6243. AD: ThunMan appears, and all obstacles shock all panels they touch.
  6244.  
  6245. [ ][ ][S][O][S][S] T = ThunMan
  6246. [ ][T][S][S][S][O] O = Obstacle
  6247. [ ][ ][ ][ ][S][S] S = Shocked area
  6248.  
  6249. HawkCut1 HNO **---
  6250. 80 Damage
  6251. Sword
  6252. GD: Cut twice once wide once long
  6253. AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
  6254.  
  6255. [ ][ ][ ][S][ ][ ] P = Protoman
  6256. [ ][ ][P][S][S][ ] S = Sword-hit areas
  6257. [ ][ ][ ][S][ ][ ]
  6258.  
  6259. HawkCut2 FSV ***--
  6260. 90 Damage
  6261. Sword
  6262. GD: Cut twice once wide once long
  6263. AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
  6264.  
  6265. [ ][ ][ ][S][ ][ ] P = Protoman
  6266. [ ][ ][P][S][S][ ] S = Sword-hit areas
  6267. [ ][ ][ ][S][ ][ ]
  6268.  
  6269. HawkCut3 INZ ****-
  6270. 100 Damage
  6271. Sword
  6272. GD: Cut twice once wide once long
  6273. AD: Protoman appears, and cuts with a WideSwrd, then a LongSwrd.
  6274.  
  6275. [ ][ ][ ][S][ ][ ] P = Protoman
  6276. [ ][ ][P][S][S][ ] S = Sword-hit areas
  6277. [ ][ ][ ][S][ ][ ]
  6278.  
  6279. NumbrBl1 ELW **---
  6280. ??? Damage
  6281. Normal
  6282. GD: 3-shot ball atk reduce HP
  6283. AD: NumbrMan appears, and three number balls drop in front of you. The
  6284. damage is equal to the last two digits of Megaman's HP.
  6285.  
  6286. [ ][ ][ ][ ][ ][ ] N = NumbrMan
  6287. [ ][N][B][B][B][ ] B = Balls
  6288. [ ][ ][ ][ ][ ][ ]
  6289.  
  6290. NumbrBl2 AEP ***--
  6291. ??? Damage
  6292. Normal
  6293. GD: 4-shot ball atk reduce HP
  6294. AD: NumbrMan appears, and three number balls drop in front of you. The
  6295. damage is equal to the last two digits of Megaman's HP.
  6296.  
  6297. [ ][ ][ ][ ][ ][ ] N = NumbrMan
  6298. [ ][N][B][B][B][ ] B = Balls
  6299. [ ][ ][ ][ ][ ][ ]
  6300.  
  6301. NumbrBl3 LTY ****-
  6302. ??? Damage
  6303. Normal
  6304. GD: 5-shot ball atk reduce HP
  6305. AD: NumbrMan appears, and three number balls drop in front of you. The
  6306. damage is equal to the last two digits of Megaman's HP.
  6307.  
  6308. [ ][ ][ ][ ][ ][ ] N = NumbrMan
  6309. [ ][N][B][B][B][ ] B = Balls
  6310. [ ][ ][ ][ ][ ][ ]
  6311.  
  6312. MetlGer1 ATP* **---
  6313. 100 Damage
  6314. Break
  6315. GD: Gear crushes enmy area
  6316. AD: A metal gear appears in the center row of the enemy area, moving
  6317. back and forth.
  6318.  
  6319. [ ][ ][ ][ ][ ][ ] M = Megaman
  6320. [ ][M][ ][G][G][G] G = Gear area
  6321. [ ][ ][ ][ ][ ][ ]
  6322.  
  6323. MetlGer2 CEG* ***--
  6324. 130 Damage
  6325. Break
  6326. GD: Gear crushes enmy area
  6327. AD: A metal gear appears in the center row of the enemy area, moving
  6328. back and forth.
  6329.  
  6330. [ ][ ][ ][ ][ ][ ] M = Megaman
  6331. [ ][M][ ][G][G][G] G = Gear area
  6332. [ ][ ][ ][ ][ ][ ]
  6333.  
  6334. MetlGer3 ILQ* ****-
  6335. 160 Damage
  6336. Break
  6337. GD: Gear crushes enmy area
  6338. AD: A metal gear appears in the center row of the enemy area, moving
  6339. back and forth.
  6340.  
  6341. [ ][ ][ ][ ][ ][ ] M = Megaman
  6342. [ ][M][ ][G][G][G] G = Gear area
  6343. [ ][ ][ ][ ][ ][ ]
  6344.  
  6345. PanlSht1 AHS* **---
  6346. 100 Damage
  6347. Panel destruction
  6348. GD: Lifts panel and throws it
  6349. AD: The panel in front of Megaman lifts up and flies forward. The panel
  6350. then becomes a cracked panel.
  6351.  
  6352. [ ][ ][ ][ ][ ][ ] M = Megaman
  6353. [ ][M][P][ ][ ][ ] P = Panel rocket
  6354. [ ][ ][ ][ ][ ][ ]
  6355.  
  6356. PanlSht2 CGT* ***--
  6357. 60 Damage
  6358. Panel destruction
  6359. GD: Lifts panel and throws it
  6360. AD: The panels in front of and behind Megaman lift up and fly forward.
  6361. The panels then become cracked panels.
  6362.  
  6363. [ ][ ][ ][ ][ ][ ] M = Megaman
  6364. [P][M][P][ ][ ][ ] P = Panel rocket
  6365. [ ][ ][ ][ ][ ][ ]
  6366.  
  6367. PanlSht3 FJN* ****-
  6368. 80 Damage
  6369. Panel destruction
  6370. GD: Lifts panel and throws it
  6371. AD: The panel around Megaman (in a +) lift up and fly forward. The
  6372. panels then become cracked panels.
  6373.  
  6374. [ ][P][ ][ ][ ][ ] M = Megaman
  6375. [P][M][P][ ][ ][ ] P = Panel rocket
  6376. [ ][P][ ][ ][ ][ ]
  6377.  
  6378. AquaUp1 BSZ **---
  6379. 110 Damage
  6380. Aqua
  6381. GD: Raises AquaTowrs frm crack
  6382. AD: Reportedly, if you stand behind a cracked panel and use this chip,
  6383. a geyser will erupt from it, but I've never gotten this to work.
  6384.  
  6385. AquaUp2 IPU ***--
  6386. 140 Damage
  6387. Aqua
  6388. GD: Raises AquaTowrs frm crack
  6389. AD: Reportedly, if you stand behind a cracked panel and use this chip,
  6390. a geyser will erupt from it, but I've never gotten this to work.
  6391.  
  6392. AquaUp3 FKW ****-
  6393. 170 Damage
  6394. Aqua
  6395. GD: Raises AquaTowrs frm crack
  6396. AD: Reportedly, if you stand behind a cracked panel and use this chip,
  6397. a geyser will erupt from it, but I've never gotten this to work.
  6398.  
  6399. GreenWd1 GJY **---
  6400. 120 Damage
  6401. Wood
  6402. GD: Raises WoodTowrs frm grass
  6403. AD: Apparently, Megaman will unleash Woody Towers on the grass panels
  6404. in the enemy territory, but I can't get this to work either.
  6405.  
  6406. GreenWd2 DKP ***--
  6407. 140 Damage
  6408. Wood
  6409. GD: Raises WoodTowrs frm grass
  6410. AD: Apparently, Megaman will unleash Woody Towers on the grass panels
  6411. in the enemy territory, but I can't get this to work either.
  6412.  
  6413. GreenWd3 ENP ****-
  6414. 160 Damage
  6415. Wood
  6416. GD: Raises WoodTowrs frm grass
  6417. AD: Apparently, Megaman will unleash Woody Towers on the grass panels
  6418. in the enemy territory, but I can't get this to work either.
  6419.  
  6420. GunSolEX G *****
  6421. 0 Damage
  6422. Normal
  6423. GD: Fires a spread sunbeam
  6424. AD: A GunSol fires, hitting both the second and third rows in front of
  6425. Megaman. Pierces armor; you need to hold the A button.
  6426.  
  6427. [ ][ ][ ][ ][G][G]
  6428. [ ][ ][M][ ][G][G]
  6429. [ ][ ][ ][ ][G][G]
  6430.  
  6431. Z Saver Z *****
  6432. 100 Damage
  6433. Sword
  6434. GD: Repliroid swrd cuts 3 times
  6435. AD: The Z Saver cuts like a LongSwrd, then a WideSwrd, then a HeroSwrd
  6436. (one longer than LongSwrd).
  6437.  
  6438. [ ][ ][ ][S][ ][ ] M = Megaman
  6439. [ ][ ][M][S][S][S] S = Sword-hit areas
  6440. [ ][ ][ ][S][ ][ ]
  6441.  
  6442. ----------------------------------------------------------------------
  6443. 4.6 - Program Advances
  6444.  
  6445. P.A.'s get the following treatment:
  6446.  
  6447. #. Name
  6448. Combos: The various chip
  6449. combinations will be
  6450. listed here.
  6451. Damage
  6452. GD: Game description
  6453. AD: My more detailed description, with a diagram when necessary.
  6454.  
  6455. 1. GigaCan1
  6456. Combos: Cannon A, Cannon B, Cannon C
  6457. 300 Damage
  6458. GD: A cannon driven by GigaPower
  6459. AD: Acts as a normal Cannon, except super-powerful.
  6460.  
  6461. 2. GigaCan2
  6462. Combos: HiCannon C, HiCannon D, HiCannon E
  6463. 400 Damage
  6464. GD: A cannon driven by GigaPower
  6465. AD: Acts as a normal Cannon, except super-powerful.
  6466.  
  6467. 3. GigaCan3
  6468. Combos: M-Cannon E, M-Cannon F, M-Cannon G
  6469. 500 Damage
  6470. GD: A cannon driven by GigaPower
  6471. AD: Acts as a normal Cannon, except super-powerful.
  6472.  
  6473. 4. H-Burst
  6474. Combos: Spreader L, Spreader M, Spreader N
  6475. 100 Damage
  6476. GD: Explosion spreads into 1!
  6477. AD: A Spreader explodes 5 times, 100 damage each time.
  6478.  
  6479. [ ][ ][ ][A][A][A] M = Megaman
  6480. [ ][M][ ][A][E][A] E = Enemy
  6481. [ ][ ][ ][A][A][A] A = Area of effect
  6482.  
  6483. 5. HeatSprd
  6484. Combos: HeatShot B, HeatShot C, HeatShot D
  6485. Heat-V C, Heat-V D, Heat-V E
  6486. HeatSide D, HeatSide E, HeatSide F
  6487. HeatShot D, Heat-V D, HeatSide D
  6488. 300 Damage
  6489. GD: Explosion by Wide attack
  6490. AD: Acts as a normal Spreader, but with Fire element.
  6491.  
  6492. [ ][ ][ ][A][A][A] M = Megaman
  6493. [ ][M][ ][A][E][A] E = Enemy
  6494. [ ][ ][ ][A][A][A] A = Area of effect
  6495.  
  6496. 6. BubSprd
  6497. Combos: Bubbler P, Bubbler Q, Bubbler R
  6498. Bub-V C, Bub-V D, Bub-V E
  6499. BublSide D, BublSide E, BublSide F
  6500. 300 Damage
  6501. GD: Bubbles by Wide attack
  6502. AD: Acts as a normal Spreader, but with Aqua element.
  6503.  
  6504. [ ][ ][ ][A][A][A] M = Megaman
  6505. [ ][M][ ][A][E][A] E = Enemy
  6506. [ ][ ][ ][A][A][A] A = Area of effect
  6507.  
  6508. 7. SuprSpr1
  6509. Combos: WideSht1 C, WideSht1 D, WideSht1 E
  6510. 60 Damage
  6511. GD: A 3-hit wide shot
  6512. AD: Fires 3 WideSht1's, but they're piercing.
  6513.  
  6514. 8. SuprSpr2
  6515. Combos: WideSht2 L, WideSht2 M, WideSht2 N
  6516. 80 Damage
  6517. GD: A 3-hit wide shot
  6518. AD: Fires 3 WideSht2's, but they're piercing.
  6519.  
  6520. 9. SuprSpr3
  6521. Combos: WideSht3 S, WideSht3 T, WideSht3 U
  6522. 100 Damage
  6523. GD: A 3-hit wide shot
  6524. AD: Fires 3 WideSht3's, but they're piercing.
  6525.  
  6526. 10. FlmCros1
  6527. Combos: FlmLine1 F, FlmLine1 G, FlmLine1 H
  6528. 300 Damage
  6529. GD: The burning flame in cross!
  6530. AD: Flames appear two squares ahead of Megaman in a plus pattern.
  6531.  
  6532. [ ][ ][ ][ ][F][ ] M = Megaman
  6533. [ ][ ][M][F][F][F] F = Fire
  6534. [ ][ ][ ][ ][F][ ]
  6535.  
  6536. 11. FlmCros2
  6537. Combos: FlmLine2 D, FlmLine2 E, FlmLine2 F
  6538. 400 Damage
  6539. GD: The burning flame in cross!
  6540. AD: Flames appear two squares ahead of Megaman in a plus pattern.
  6541.  
  6542. [ ][ ][ ][ ][F][ ] M = Megaman
  6543. [ ][ ][M][F][F][F] F = Fire
  6544. [ ][ ][ ][ ][F][ ]
  6545.  
  6546. 12. FlmCros3
  6547. Combos: FlmLine3 J, FlmLine3 K, FlmLine3 L
  6548. 500 Damage
  6549. GD: The burning flame in cross!
  6550. AD: Flames appear two squares ahead of Megaman in a plus pattern.
  6551.  
  6552. [ ][ ][ ][ ][F][ ] M = Megaman
  6553. [ ][ ][M][F][F][F] F = Fire
  6554. [ ][ ][ ][ ][F][ ]
  6555.  
  6556. 13. BstFang1
  6557. Combos: TwnFng1 A, TwnFng1 B, TwnFng1 C
  6558. 50 Damage
  6559. GD: Numerous Fangs are continued
  6560. AD: Eight sets of twin fangs attack the enemy.
  6561.  
  6562. [ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
  6563. [ ][M][ ][ ][ ][L] F = Fangs
  6564. [ ][ ][ ][F][F][F] E = Enemy
  6565.  
  6566. 14. BstFang2
  6567. Combos: TwnFng2 O, TwnFng2 P, TwnFng2 Q
  6568. 60 Damage
  6569. GD: Numerous Fangs are continued
  6570. AD: Eight sets of twin fangs attack the enemy.
  6571.  
  6572. [ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
  6573. [ ][M][ ][ ][ ][L] F = Fangs
  6574. [ ][ ][ ][F][F][F] E = Enemy
  6575.  
  6576. 15. BstFang3
  6577. Combos: TwnFng3 F, TwnFng3 G, TwnFng3 H
  6578. 70 Damage
  6579. GD: Numerous Fangs are continued
  6580. AD: Eight sets of twin fangs attack the enemy.
  6581.  
  6582. [ ][ ][ ][F][E][ ] M = Megaman L = Lucky undamaged enemy
  6583. [ ][M][ ][ ][ ][L] F = Fangs
  6584. [ ][ ][ ][F][F][F] E = Enemy
  6585.  
  6586. 16. MagShok1
  6587. Combos: MagBolt1 B, MagBolt1 C, MagBolt1 D
  6588. 200 Damage
  6589. GD: Powerful magnet attack!
  6590. AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
  6591. into the electric shock, but won't leave his area of the field.
  6592.  
  6593. [ ][ ][ ][ ][ ][ ] M = Megaman
  6594. [ ][ ][M][E][ ][S] S = Enemy starts here...
  6595. [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
  6596.  
  6597. 17. MagShok2
  6598. Combos: MagBolt2 E, MagBolt2 F, MagBolt2 G
  6599. 250 Damage
  6600. GD: Powerful magnet attack!
  6601. AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
  6602. into the electric shock, but won't leave his area of the field.
  6603.  
  6604. [ ][ ][ ][ ][ ][ ] M = Megaman
  6605. [ ][ ][M][E][ ][S] S = Enemy starts here...
  6606. [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
  6607.  
  6608. 18. MagShok3
  6609. Combos: MagBolt3 A, MagBolt3 B, MagBolt3 C
  6610. 300 Damage
  6611. GD: Powerful magnet attack!
  6612. AD: Acts like a normal MagBolt. An enemy in front of Megaman is pulled
  6613. into the electric shock, but won't leave his area of the field.
  6614.  
  6615. [ ][ ][ ][ ][ ][ ] M = Megaman
  6616. [ ][ ][M][E][ ][S] S = Enemy starts here...
  6617. [ ][ ][ ][ ][ ][ ] E = ...and ends up here.
  6618.  
  6619. 19. PitHoky1
  6620. Combos: AirHoc1 D, AirHoc1 E, AirHoc1 F
  6621. 100 Damage
  6622. GD: The ricocheting Hockey
  6623. AD: A hockey puck is fired moving diagonally, ricocheting about 20
  6624. times on the sides.
  6625.  
  6626. 20. PitHoky2
  6627. Combos: AirHoc2 I, AirHoc2 J, AirHoc2 K
  6628. 150 Damage
  6629. GD: The ricocheting Hockey
  6630. AD: A hockey puck is fired moving diagonally, ricocheting about 20
  6631. times on the sides.
  6632.  
  6633. 21. PitHoky3
  6634. Combos: AirHoc3 U, AirHoc3 V, AirHoc3 W
  6635. 200 Damage
  6636. GD: The ricocheting Hockey
  6637. AD: A hockey puck is fired moving diagonally, ricocheting about 20
  6638. times on the sides.
  6639.  
  6640. 22. PitRng1
  6641. Combos: Boomer1 L, Boomer1 M, Boomer1 N
  6642. 200 Damage
  6643. GD: 3 boomerang atk enemies
  6644. AD: Three boomerangs are fired, each one hitting a different row, so
  6645. all enemy panels are hit.
  6646.  
  6647. 23. PitRng2
  6648. Combos: Boomer2 L, Boomer2 M, Boomer2 N
  6649. 250 Damage
  6650. GD: 3 boomerang atk enemies
  6651. AD: Three boomerangs are fired, each one hitting a different row, so
  6652. all enemy panels are hit.
  6653.  
  6654. 24. PitRng3
  6655. Combos: Boomer3 S, Boomer3 T, Boomer3 U
  6656. 300 Damage
  6657. GD: 3 boomerang atk enemies
  6658. AD: Three boomerangs are fired, each one hitting a different row, so
  6659. all enemy panels are hit.
  6660.  
  6661. 25. LifeSrd
  6662. Combos: Sword E, WideSwrd E, LongSwrd E
  6663. Sword L, WideSwrd L, LongSwrd L
  6664. Sword S, WideSwrd S, LongSwrd S
  6665. Sword S, WideBlde S, LongBlde S
  6666. 400 Damage
  6667. GD: Big sword 2 long 3 wide!
  6668. AD: A giant sword swipes a 2x3 area.
  6669.  
  6670. [ ][ ][ ][S][S][ ] M = Megaman
  6671. [ ][ ][M][S][S][ ] S = Sword-hit areas
  6672. [ ][ ][ ][S][S][ ]
  6673.  
  6674. 26. TimeBom+
  6675. Combos: TimeBomb J, TimeBomb K, TimeBomb L
  6676. 600 Damage
  6677. GD: Sets a TimeBom
  6678. AD: A large TimeBomb is placed on a random square of the enemy's
  6679. leftmost row. When it explodes, all enemy panels are damaged.
  6680.  
  6681. 27. BodyGrd
  6682. Combos: AntiDmg M, AntiNavi M, Muramasa M
  6683. 100 Damage
  6684. GD: Assassin who sneak into enmy
  6685. AD: 8 ninja stars fall down on the enemy for 100 damage each.
  6686.  
  6687. 28. PoisPhar
  6688. Combos: Hole *, DrkLine *, Anubis A
  6689. 0 Damage
  6690. GD: Places a poisoned Pharaoh
  6691. AD: A stone Pharaohman appears on the panel in front of you and poisons
  6692. all enemy panels, depleting 50 HP per second. If an empty panel is in
  6693. front of you, PoisPhar does nothing.
  6694.  
  6695. 29. P.Driver
  6696. Combos: GunSol1 G, GunSol2 G, GunSol3 G
  6697. 0 Damage
  6698. GD: A sun generator fries all
  6699. AD: This will only work if an enemy is in front of you. A generator
  6700. appears in front of you (unless the panel is gone) and behind the
  6701. enemy, if possible. Each generator does 400 damage.
  6702.  
  6703. [ ][ ][ ][ ][ ][ ] M = Megaman
  6704. [ ][M][ ][G][E][G] E = Enemy
  6705. [ ][ ][ ][ ][ ][ ] G = Generator
  6706.  
  6707. 30. DarkNeo
  6708. Combos: DrkLine *, BugChain *, Bass X/BassAnly X (RS/BM)
  6709. 250 Damage
  6710. GD: Fuses the powr into darkness!
  6711. AD: This is the only Dark P.A., so you can't use it unless you went DS,
  6712. but just making the P.A. in battle is good enough to complete your
  6713. library. Megaman fires Gospel heads along all the rows, about three per
  6714. row, and Bass appears and uses his big energy ball on the back two
  6715. rows. Each hit does 250 Damage.
  6716.  
  6717. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  6718. 4.7 - Dark Chips
  6719.  
  6720. Instead of including the game description for these, I'll add the bug
  6721. they give you when you select them.
  6722.  
  6723. DarkBomb
  6724. 200 Damage
  6725. Bug: You constantly move backward.
  6726. AD: Acts as a MiniBomb, but explodes in a 3x3 area.
  6727.  
  6728. [ ][ ][ ][E][E][E] M = Megaman
  6729. [ ][M][ ][E][B][E] B = Bomb lands here
  6730. [ ][ ][ ][E][E][E] E = Explosion area
  6731.  
  6732. DrkCanon
  6733. ??? Damage
  6734. Bug: Your charged buster doesn't work.
  6735. AD: Acts as a normal Cannon. The damage is equal to the HP you've lost.
  6736.  
  6737. DrkLance
  6738. ??? Damage
  6739. Bug: You lose health rapidly when the Custom Window is open.
  6740. AD: Acts as a normal Lance, attacking the entire back row. The damage
  6741. is equal to half the maximum HP of the enemy with the most HP.
  6742.  
  6743. DrkRecov
  6744. 0 Damage
  6745. Bug: You lose health rapidly during battle.
  6746. AD: 1000 HP is restored.
  6747.  
  6748. DrkSpred
  6749. 400 Damage
  6750. Bug: You leave behind poison panels.
  6751. AD: Acts as a normal Spreader, exploding in a 3x3 area.
  6752.  
  6753. [ ][ ][ ][E][E][E] M = Megaman
  6754. [ ][M][ ][E][B][E] B = Bad guy here
  6755. [ ][ ][ ][E][E][E] E = Explosion area
  6756.  
  6757. DrkStage
  6758. 0 Damage
  6759. Bug: One less normal chip is selectable in the Custom Window.
  6760. AD: All of your panels turn to Holes, and all of the enemy panels turn
  6761. to swamp.
  6762.  
  6763. DrkSword
  6764. ??? Damage
  6765. Bug: You constantly move forward.
  6766. AD: Acts as a LifeSrd, attacking a 2x3 area. Damage is equal to the
  6767. current HP of the enemy with the highest HP, up to 500.
  6768.  
  6769. [ ][ ][ ][S][S][ ] M = Megaman
  6770. [ ][ ][M][S][S][ ] S = Sword-hit areas
  6771. [ ][ ][ ][S][S][ ]
  6772.  
  6773. DrkVulcn
  6774. 20 Damage
  6775. Bug: You become confused, and your controls are reversed.
  6776. AD: Acts as a normal Vulcan, hitting the enemy and one square behind,
  6777. but hits for 24 hits.
  6778.  
  6779. ----------------------------------------------------------------------
  6780. ----------------------------------------------------------------------
  6781. 5 - Frequently Asked Questions
  6782.  
  6783. Q: What on Earth are those entry codes for? The ones with names and a
  6784. bunch of numbers and letters?
  6785. A: Those can be used in the game Megaman Battle Chip Challenge.
  6786.  
  6787. Q: How do I get all of the banners?
  6788. A: You'll get the Jomon and Hotel banners automatically during the
  6789. game. For the others, talk to the Mr. Progs in the Castillo PC and
  6790. Mayl, Dex and Yai's PCs.
  6791.  
  6792. Q: How do I open those Purple Mystery Data?
  6793. A: Go buy an Unlocker subchip from someone (like the guy in Castillo),
  6794. then go stand next to the PMD and use the Unlocker.
  6795.  
  6796. Q: Where are the expansions for the NaviCust map?
  6797. A: One can be found in a BMD when you jack into the chariot statue
  6798. outside of the Colosseum. The other is on one of the larger square
  6799. areas in Undernet 2.
  6800.  
  6801. Q: I didn't play through all the scenarios in your walkthrough! What
  6802. did I do wrong?
  6803. A: You didn't do anything wrong. You'll only play through three
  6804. scenarios in every tournament. When you play Game 2 or 3, you'll
  6805. encounter different ones, most likely.
  6806.  
  6807. Q: I'm playing through the Coldman scenario, and I can't find Lava
  6808. Stage K!
  6809. A: It doesn't exist. You want HeatBrth K. Go to the Netopia Area
  6810. merchant and buy one.
  6811.  
  6812. Q: I can't find BlkBomb Z.
  6813. A: Go to Sharo Area and find the pathway on the lower-left edge. It
  6814. leads to a door that costs 500z to open; behind it is the BlkBomb Z in
  6815. a PMD. You'll need an Unlocker subchip to get it.
  6816.  
  6817. Q: How do I get across those tiny paths? Will I need the Press program
  6818. again?
  6819. A: Luckily, you will not. There's a handy thing called a C-Slider that
  6820. you can get that will let you cross them. Go to NetFrica Area and take
  6821. the northern exit to Sharo. Talk to the orange Navi. Now you need to
  6822. collect the parts. Buy the BordPart in the lower part of Town Area 2
  6823. for 2000 Zennys. Buy the JetParts from a Navi in lower Town Area 3 for
  6824. 3000 Zennys (go through Park Area 1). Get the WingPart in Yumland (Navi
  6825. under a slope) for 4000 Zennys. Head to Sharo Area and find the door to
  6826. unlock for 500 Zennys. Talk to the girl behind it to get the C-Slider.
  6827.  
  6828. Q: I'm done with the game! How come I only got three souls?
  6829. A: On your first playthrough, you'll only get three souls. When you
  6830. play through on Hard mode, you'll get two more, and on Super Hard mode,
  6831. you'll get the last one.
  6832.  
  6833. Q: What are the odds of getting a specific soul?
  6834. A: Game 1 - 100% chance of Gutsman/Aquaman
  6835. 50% chance of other souls
  6836. Game 2 - Den/City Battle - 66% chance of the other soul
  6837. Eagle/Hawk - 50% if Den/City Battle soul obtained, 100% if
  6838. not
  6839. RS/BM - 0% if two souls obtained, 100% if not
  6840. Game 3 - 100% chance of last soul
  6841. I know that technically there's no odds, but we can't all read the
  6842. game's data.
  6843.  
  6844. Q: What's the difference between Game 1, Game 2 and Game 3?
  6845. A: On Game 2, you'll start with your stats the same as they were, with
  6846. the NC, money, BugFrags, all intact. Also, all the viruses will be
  6847. replaced with their level 2 versions (Mettaur --> Mettaur2), and Navis
  6848. will be more powerful. Game 3 will be the same, with level 3 viruses
  6849. and even more powerful Navis.
  6850.  
  6851. Q: I just beat the game on Super Hard mode (Game 3), and I get an
  6852. option for Game 4. Should I play through a fourth time?
  6853. A: No. Instead, you should continue with Game 3, defeating Bass and
  6854. entering Black Earth and all that.
  6855.  
  6856. Q: [insert story event] isn't happening! What do I do? By the way, I'm
  6857. using a cheat device.
  6858. A: Cheat devices have been known to wreak havoc on game data. Your best
  6859. bet is to try again without the device and hope it works. If it
  6860. doesn't, I'd hate to be you, because you'll probably have to start
  6861. over.
  6862.  
  6863. Q: How do I get the Z Saver?
  6864. A: You need to link your game with Megaman Zero 3.
  6865.  
  6866. Q: When are you going to finish the FAQ?
  6867. A: I don't know. Please don't ask.
  6868.  
  6869. Q: Can I host your walkthrough on my website?
  6870. A: E-mail me that question and I'll give you my answer.
  6871.  
  6872. Q: You forgot to mention this./I have a tip for doing this./How do I do
  6873. this, because it's not in your FAQ, but should be?
  6874. A: E-mail me concerning any of the above situations. Remember to put
  6875. 'MMBN4' somewhere in the subject line so I know what you're talking
  6876. about. Always double-check to make sure my FAQ doesn't answer your
  6877. question, because 90% of the time, based on what I've seen, it does. If
  6878. you e-mail me asking a question that's not in my FAQ because that
  6879. particular section is incomplete...just don't, because the odds are my
  6880. answer is 'I don't know.' Soon I will know all, and you can e-mail me
  6881. then.
  6882.  
  6883. ----------------------------------------------------------------------
  6884. ----------------------------------------------------------------------
  6885. 6 - Thanks To...
  6886.  
  6887. The following websites for posting this FAQ:
  6888. GameFAQs
  6889. IGN
  6890. Cheats.de
  6891. MegamanAyla
  6892.  
  6893. DX Xetrov for a battlechip diagram design. Check out his Battle Chip
  6894. FAQ on GameFAQs!
  6895.  
  6896. Nintendo and Capcom for making the game (more Nintendo than Capcom,
  6897. because Nintendo wasn't in charge of dubbing.)
  6898.  
  6899. ----------------------------------------------------------------------
  6900. ----------------------------------------------------------------------
  6901. 7 - Legal Info
  6902.  
  6903. This may not be reproduced under any circumstances except for personal,
  6904. private use. It may not be placed on any web site or otherwise
  6905. distributed publicly without advance written permission. Use of this
  6906. guide on any other web site or as a part of any public display is
  6907. strictly prohibited, and a violation of copyright.
  6908.  
  6909. All trademarks and copyrights contained in this document are owned by
  6910. their respective trademark and copyright holders.
  6911. View in: Text Mode
  6912.  
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  6914. Help / Contact UsChange Colors
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  6919.  
  6920. © 2018 CBS Interactive Inc. All rights reserved.
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