Advertisement
olivinearc

Untitled

Aug 24th, 2019
112
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.82 KB | None | 0 0
  1. ErzzyLast Thursday at 10:04 AM
  2. hello I am erzz I program good and well
  3.  
  4. olivinearcLast Thursday at 10:04 AM
  5. she's like my oldest internet friend that doesn't od art
  6.  
  7. ReaLast Thursday at 10:04 AM
  8. i thought i programmed good and well but i guess i don't
  9. did olivine link you to the azure devops repo?
  10.  
  11. olivinearcLast Thursday at 10:04 AM
  12. you do but time is a meme and this way you don't have to crunch quite so bad
  13.  
  14. ErzzyLast Thursday at 10:04 AM
  15. yeah
  16.  
  17. ReaLast Thursday at 10:04 AM
  18. it's a lot of shit but clone it and see if you can build with the solution as-is
  19. you may need to keep a portable copy of git in a dir called z_git, i'm not sure if some of my build scripts still rely on a local version of git
  20.  
  21. here's the directory structure on my local machine
  22.  
  23. ErzzyLast Thursday at 10:06 AM
  24. I'm at work right now so it'd probably be best if I did that when I got home :thinking:
  25. I still don't know what I'd be expected to do
  26.  
  27. olivinearcLast Thursday at 10:06 AM
  28. yeah when i say program it's too vague
  29. so i figured u could do the techy talk
  30.  
  31. ReaLast Thursday at 10:06 AM
  32. i'll give a status report when i run out of steam and have to crash
  33.  
  34. here's the projects in the solution
  35. the MonoGame thing is a very slightly modified version of MonoGame, designed to interface with Pikodemin, our compressed archive solution
  36. if you're familiar with WAD files from Doom, it's a similar thing, except it offers random file access instead of lumps
  37. SigridKernel is what outputs SoftlyWithTeeth.exe; it doesn't do much besides provide some state objects to whatever SigridGame is loaded
  38. SigridGameAPI is where all of the game-agnostic engine code lies, and is where the bulk of the code is
  39. SigridGame-Geist is SWT-specific code
  40. Thierry is a logging library, but i've disabled it for PAX
  41.  
  42. olivinearcLast Thursday at 10:09 AM
  43. if what i'm assuming is right you basically have to do animations, erzz
  44.  
  45. ErzzyLast Thursday at 10:09 AM
  46. yes what are you even working on
  47. what's the current task
  48.  
  49. ReaLast Thursday at 10:10 AM
  50. i'm working on finishing the SigridGame-Geist code for the prologue's special chapter select menu
  51.  
  52. olivinearcLast Thursday at 10:10 AM
  53. demo is made of 7 scenes - one prologue, six scenes one for each love interest
  54. one of those six scenes is completed, we need the rest
  55.  
  56. ReaLast Thursday at 10:10 AM
  57. * almost three
  58.  
  59. olivinearcLast Thursday at 10:10 AM
  60. you told lilly diff
  61.  
  62. ReaLast Thursday at 10:10 AM
  63. prologue's about to be done
  64. Seb's done but for all of Lilly's weird state-filled choices
  65.  
  66. olivinearcLast Thursday at 10:11 AM
  67. that's gonna be most of the game, yo
  68.  
  69. ReaLast Thursday at 10:11 AM
  70. Forrest is done but for choices, which will take little time since those are straight-forward
  71.  
  72. ErzzyLast Thursday at 10:12 AM
  73. what is the code-specific task olivine wants me to help with
  74.  
  75. olivinearcLast Thursday at 10:12 AM
  76. animations, i assume
  77.  
  78. ReaLast Thursday at 10:12 AM
  79. i guess she wants you to handle adding expression changes/sound effects to the animation thinker
  80. SigridGameAPI/Animation/AnimationThinker.cs
  81.  
  82. olivinearcLast Thursday at 10:12 AM
  83. whatever needs to be done that isn't getting done
  84.  
  85. ErzzyLast Thursday at 10:22 AM
  86. I think it would take longer to explain things to me than it would take Rea to add those things... if there's busywork stuff you can offload to me that'd be ideal
  87.  
  88. ReaLast Thursday at 10:23 AM
  89. i don't think there's any busywork left to do
  90. sorry that my scheduling led to this being sprung on you
  91.  
  92. olivinearcLast Thursday at 10:23 AM
  93. everyone's been telling me it's only busywork left to do
  94.  
  95. ErzzyLast Thursday at 10:23 AM
  96. I mean, there's three uncompleted scenes, right? Surely putting those together isn't overly complicated, just time consuming
  97.  
  98. ReaLast Thursday at 10:24 AM
  99. not even time consuming, tbh
  100. which is why i'm refusing to sleep until i finish this
  101. there isn't much left
  102.  
  103. olivinearcLast Thursday at 10:24 AM
  104. what are you finishing, the prologue?
  105. we need more than one day to be able to test things
  106.  
  107. ReaLast Thursday at 10:24 AM
  108. everything
  109. everything i'm given
  110.  
  111. olivinearcLast Thursday at 10:24 AM
  112. so you have
  113.  
  114. ReaLast Thursday at 10:24 AM
  115. madi, ev, yvonne
  116.  
  117. olivinearcLast Thursday at 10:24 AM
  118. ev yv madi forr seb prologue
  119. all done
  120. all ready
  121.  
  122. ReaLast Thursday at 10:24 AM
  123. that's the goal
  124.  
  125. olivinearcLast Thursday at 10:25 AM
  126. why didn't you tell anyone?
  127.  
  128. ReaLast Thursday at 10:25 AM
  129. i didn't
  130. say that
  131. i said i'm not sleeping until i finish those
  132. i want to be done
  133.  
  134. ErzzyLast Thursday at 10:25 AM
  135. not done yet, but planned to be done before her next sleep, I guess
  136.  
  137. ReaLast Thursday at 10:25 AM
  138. i want everyone to stop worrying
  139.  
  140. ErzzyLast Thursday at 10:25 AM
  141. don't destroy yourself
  142.  
  143. ReaLast Thursday at 10:25 AM
  144. boy it's really hard to stay stable lol
  145.  
  146. olivinearcLast Thursday at 10:25 AM
  147. then erzz is here to likely probably help
  148. it's ok to take some rest in the long run
  149.  
  150. ReaLast Thursday at 10:26 AM
  151. i got yelled at and threatened with being kicked out for not locking the front door behind me after throwing out cans like i was asked to
  152. no it isn't
  153.  
  154. olivinearcLast Thursday at 10:26 AM
  155. rea i'm the boss
  156. i kinda get final say
  157. i know that this is important but it's still important to pace yourself and eek in time to rest even when things are pressing
  158. otherwise you end up overwhelmed
  159.  
  160. ErzzyLast Thursday at 10:27 AM
  161. even if you sleep on time today and get things done tomorrow, there will still be three days for testing which is plenty
  162. if you truly believe you could get them done without sleep, you can just get them done with sleep
  163.  
  164. olivinearcLast Thursday at 10:27 AM
  165. yeah, we shouldn't expect too much bug testing after all this prep, you've said so yourself, so it should be ok
  166.  
  167. ReaLast Thursday at 10:27 AM
  168. better sooner than later
  169.  
  170. ErzzyLast Thursday at 10:27 AM
  171. plus they can be testing the ones you finish today while you're asleep
  172. then test the rest when you finish them
  173.  
  174. ReaLast Thursday at 10:28 AM
  175. sleep deprivation for one day is worth it to have it finished a day earlier
  176.  
  177. olivinearcLast Thursday at 10:28 AM
  178. it won't turn out This much sooner, though
  179. rea you're being unreasonable
  180.  
  181. ReaLast Thursday at 10:28 AM
  182. and the scheduling that put me in this situation was unreasonable
  183. so i'm taking unreasonable measures to fix it
  184.  
  185. olivinearcLast Thursday at 10:28 AM
  186. that's not how things work, though
  187. it isn't a cost sum sort of deal
  188.  
  189. ErzzyLast Thursday at 10:28 AM
  190. it doesn't seem like a drastically bad situation
  191.  
  192. olivinearcLast Thursday at 10:28 AM
  193. yeah, it isn't the end of the world right this second
  194. we just need to be really careful about how we move for the next five days
  195.  
  196. ErzzyLast Thursday at 10:29 AM
  197. plus there's a lower chance of bugs if you just sleep, anyway
  198.  
  199. ReaLast Thursday at 10:29 AM
  200. i wanted to avoid us having to be careful
  201.  
  202. olivinearcLast Thursday at 10:29 AM
  203. we've already crossed that line, rea
  204. right now we just need to take cautious steps on the way over
  205. erzz is here to help so use her!
  206. firmly grasp her
  207.  
  208. ErzzyLast Thursday at 10:29 AM
  209. besides
  210. even if at PAX you say "this route isn't ready yet" it's fine
  211.  
  212. olivinearcLast Thursday at 10:30 AM
  213. end of the day we just have to work with what we have
  214. i do think it's possible even with proper pacing to get this demo done but trying to put all the load on yourself as some sort of penance while disregarding what your boss says isn't going to get good results
  215. we're trying to account for your wellbeing here too because that's important
  216.  
  217. ErzzyLast Thursday at 10:32 AM
  218. people'll need you in good form if issues come up and losing out on sleep is going to hinder that
  219. do it well over two days instead of stretching one day
  220.  
  221. olivinearcLast Thursday at 10:33 AM
  222. yeah, you don't wanna be wigged out more than you have to at pax
  223. the thing about crunch is once you start trying to power through 10+ hour days your output is diminished anyway
  224.  
  225. olivinearcLast Thursday at 10:57 AM
  226. so like if you cn take like 20 mins sometime in the day to let erzz know exactly what she can do
  227. she'll give it a shot
  228. bc you're not going to do this all solo if there's a chance we don't have to do that
  229.  
  230. ReaLast Thursday at 10:57 AM
  231. okay
  232. lemme get prologue finished, so i can at least be done with its custom code
  233.  
  234. olivinearcLast Thursday at 10:58 AM
  235. is it really all that different from the normal option menu?
  236.  
  237. ReaLast Thursday at 10:58 AM
  238. oh, right, do you have a graphic for the "do you want to do this" yes/no prompt
  239. i don't have a UI element for dialogs
  240.  
  241. olivinearcLast Thursday at 10:58 AM
  242. ribbons just like halloween
  243.  
  244. ReaLast Thursday at 10:58 AM
  245. ah, like normal choices
  246. okay
  247.  
  248. ReaLast Thursday at 11:08 AM
  249. okay, chapter select menu works now
  250.  
  251.  
  252.  
  253. olivinearcLast Thursday at 11:09 AM
  254. sounds gucci
  255.  
  256. ReaLast Thursday at 11:09 AM
  257. i'm having
  258. extreme trouble staying awake, though
  259. i'm going to take a quick nap
  260.  
  261. olivinearcLast Thursday at 11:10 AM
  262. go sleep then
  263. go sleep for more than an ap
  264. holy shit
  265. i get you want to do good but this isn't the way to do it
  266. take a good proper rest and we'll reconvene in like 8 hours
  267.  
  268. ReaLast Thursday at 8:35 PM
  269. hey erz when you can lemme know if you can compile the game from the repo
  270. just in case
  271.  
  272. ErzzyLast Thursday at 8:49 PM
  273. these commit messages sure look like crunch
  274.  
  275.  
  276.  
  277.  
  278.  
  279. ----
  280.  
  281.  
  282. olivinearcLast Thursday at 8:11 PM
  283. erzz is around as need be
  284.  
  285. ReaLast Thursday at 8:34 PM
  286. i've gotten food
  287. i'm gonna eat then do Madi
  288.  
  289. olivinearcLast Thursday at 8:35 PM
  290. are you gonna utilize erzz?
  291.  
  292. ReaLast Thursday at 8:35 PM
  293. i don't really need erzz for just putting in a scene
  294.  
  295. olivinearcLast Thursday at 8:35 PM
  296. is this gonna be diff than when you said the same thing for forr and seb and stuff
  297.  
  298. ReaLast Thursday at 8:36 PM
  299. yes
  300. i'm gonna sit down and get the scene done and then hand it in for review
  301.  
  302. olivinearcLast Thursday at 8:36 PM
  303. alright
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement