Advertisement
Guest User

Untitled

a guest
Apr 24th, 2018
64
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.56 KB | None | 0 0
  1. Basic Concepts:
  2. • Aspect: Aspect is the set of artificial rules which overlays onto space to allow the most advanced technologies and capabilities to work. Aspect is one part psychic field, one part high-tech reality warping solution, anchored through various means. These methods are called Anchors. The cheapest Anchor taps into the latent psionic potentiality of the citizenry and every polity's standard citizen implants will contain some form of Anchor technology. This field is weak individually, but in groups-such as large cities, or a trained invasion force-the field can be used as a powerful shield against hostile Aspect space, or a tool to project friendly Aspect space. This basically means "territorial control" exists in space, and gives distinct advantages.
  3. • Aberration: Aberration occurs when technology isn't supported by the local spatial conditions. However, the Empire did in fact consider the possibility that its forces would have to fight wars in hostile Aspect space-which it did, when crushing heresies and rebellions and in its early conquests. All Aspect technology is therefore equipped with the ability to function for short durations under hostile metrics. However, this duration can be short indeed, and past that, technology rapidly degrades into uselessness, often with unsafe results for the wielder. Aberration represents that degradation.
  4. • Formatted Space: Formatted space is space which is affected by an Aspect. There are three types of Formatted space and then there is 'null space.'
  5. o Null Space: Null space is space that has not been Formatted. Because most vessels bring their own Anchor systems to project a limited area of Aspect control, they can safely transit through Null space. However, fights in Null space do incur some aberration as these weak Anchors are overwhelmed.
  6. o Dominant Space: Dominant space is space where one Aspect is fully dominant. In Dominant space, everything in the Aspect works at 100% and everything out of the Aspect suffers from Aberration at a high rate. Dominant space is generally space where an active Anchor is projecting and there is no hostile Anchor within range to contest it. Attacking into Dominant Space is risky, because one must either accept extensive damage from Aberration or rely on Divergent technology, putting one at a severe disadvantage.
  7. o Conflicted Space: Conflicted space is space where two or more Aspects are battling it out, and are eroding each other. In Conflicted space, only technologies which work under all the clashing Aspects works without issue. Other technologies gain Aberration. Conflicted Space conflicts are often careful dances of Divergent tech, with combatants using Aspect-requiring weapons and equipment only when clear openings can be found.
  8. o Merged Space: Merged space is space where an Aspect that synthesizes both technological bases exists. In Merged space, both parties have their Aspects work properly. Beachhead creation weaponry can be used to generate either Conflicted or Merged space.
  9. • Aspect Technology (Hypertechnology/Arch-technology): Hypertechnology is the term used to refer to Aspect-based technology, technology which works only in properly formatted Aspect Space.
  10. • Arch-technology is used to describe the most powerful forms of Aspect Technology, the wonders which were built by the Eternal Empire and based upon the Emperor's Weave. Arch-technology is powerful but generally limited in use, because very little space allows it to function at full capacity.
  11. • Aspect-Divergent Technology (DivergentTechnology): Divergent Technology is a blanket term for much more basic, primitive technology, which works on a far more basic level than Hypertechnology. However, as they do not rely on Aspect to function Divergent technology far exceeds Aspect technology in reliability and functionality.
  12.  
  13. The Thrones:
  14. The Thrones were the key Aspects that made up the technology of the Empire which made up the old Empire. While long gone their
  15.  
  16. • The Throne of Wood: The Throne of Wood specialized in life, both organic and inorganic, and the more physical aspects of the mind. Altering mind and body, their Divergent technology powered the transcendence of men into gods. With their self-modification ability unconstrained by mere physical laws, they flowered and blossomed into an untold number of subspecies-ones who could live in any environment, from the darkness of the void to the surfaces of stars. The Flowers' most feared weapon was the Elite, a man or woman whose body was so modified with hypertechnology, supported by several orders of magnitudes' worth of additional mass in extradimensional citadels, that they could be used to effectively fight warships and even fleets. Because of the mental modifications of the Throne of Wood, their soldiers and citizens are gifted with inhuman clarity of mind and lack of doubt, mitigating the power of hostile Aspect space to some extent through sheer force of will.
  17.  
  18. • The Throne of Water: The Throne of Water specializes in psionics. They used hypertech to generate psychic effects, and were the original inventors of the personal Anchor which very citizen carries. These psionic effects range from personal-scale psychokinetic and telepathic effects, to large-scale (but imperfect) precognition, telepathy, and even mind control. In the Succession Wars, they used Conversion Bombs to turn entire enemy populations and fleets into loyal zombies or Noetic Suppression Warheads to create angry, seething wounds in space and time, short-lived Aspect space which was hostile to even Divergent Tech. Adepts of the Throne of Water are also far more capable of projecting the range of their Aspect space.
  19.  
  20. • The Throne of Gold: The Throne of Gold specialized in megastructure engineering-they used hypertech to basically make Divergent tech bigger and beefier. In the Succession Wars they built massive void-behemoths which, despite their size, could maneuver as effectively as smaller ones, armed with massive banks of degenerate-matter gravcannon and sunfire lances, armored with walls of frozen spacetime and hulls made of impossible materials that required equally impossible energies to scratch. Their Hell-Class weapons were primarily massive, brute-force tools. Nova lances, which converted massive warheads of superdense material into brutal gamma-ray lances which could be seen lightyears away and could pierce worlds and slay suns. Resonance warheads which put enough force into the right areas to shatter worlds. Spitting Cobras, astronomical-scale flamethrowers which powered themselves by draining nearby stars. These simple, brute-force uses of hypertechnology might be crude, but are particularly resistant to Aberration.
  21.  
  22. • The Throne of Earth: The Throne of Earth specialized in spatial manipulation-particularly in teleportation technology. They built cities that spanned multiple worlds, or into alternate universes, or even time-disjoint cities where time inside passed much faster or slower than outside. They built fleets which would temporarily tear holes into time and bring back mirror images of themselves from the future to fight, or colocated voidcraft so that one would become dozens. When they were brought into the Succession Wars, they launched worlds into alternate, hostile universes with different physical laws, or created intrusions into this world of dimensions which were nothing but infinite, seething energy to cut apart ringworlds and planets. Because the Throne of Earth built many of the old Empire's breachcraft to spread aspect through their Anchors, adepts of the Throne of Earth are particularly adept at creating beachhead tools to breach hostile Formatted Space.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement