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Jul 22nd, 2018
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  1. struct dout_hdr {
  2. uint32_t magic; /* Always 0x8badf00d */
  3. uint32_t loc; /* Location to load binary image */
  4. uint32_t start; /* First code to execute */
  5. uint32_t len; /* Length of binary image */
  6.  
  7. /* Except for .bss, the starts are addresses relative to the start
  8. * of the binary image. .bss is relatative to the start of memory */
  9. uint32_t text; /* Start of .text */
  10. uint32_t textlen; /* Length of .text */
  11. uint32_t data; /* Start of .data */
  12. uint32_t datalen; /* Length of .data */
  13. uint32_t bss; /* Start of .bss */
  14. uint32_t bsslen; /* Length of .bss */
  15.  
  16. uint32_t symbols; /* Start of symbol table */
  17. };
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