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May 20th, 2024
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  1. PROBABLE CALL STACK:
  2. [ 0] 0x7FF812A0CA98 FRIK.dll+003CA98 movss xmm0, dword ptr [rdi+0xAC] | C:\repos\Fallout4VR_Body\utils.cpp:120 ?updateTransforms@F4VRBody@@YAXPEAVNiNode@@@Z
  3. [ 1] 0x7FF812A0CCC6 FRIK.dll+003CCC6 xor esi, esi | C:\repos\Fallout4VR_Body\utils.cpp:141 ?updateTransformsDown@F4VRBody@@YAXPEAVNiNode@@_N@Z
  4. [ 2] 0x7FF812A0CD05 FRIK.dll+003CD05 mov rax, [rdi+0x168] | C:\repos\Fallout4VR_Body\utils.cpp:146 ?updateTransformsDown@F4VRBody@@YAXPEAVNiNode@@_N@Z
  5. [ 3] 0x7FF812A0CD05 FRIK.dll+003CD05 mov rax, [rdi+0x168] | C:\repos\Fallout4VR_Body\utils.cpp:146 ?updateTransformsDown@F4VRBody@@YAXPEAVNiNode@@_N@Z
  6. [ 4] 0x7FF812A0CD05 FRIK.dll+003CD05 mov rax, [rdi+0x168] | C:\repos\Fallout4VR_Body\utils.cpp:146 ?updateTransformsDown@F4VRBody@@YAXPEAVNiNode@@_N@Z
  7. [ 5] 0x7FF812A0CD05 FRIK.dll+003CD05 mov rax, [rdi+0x168] | C:\repos\Fallout4VR_Body\utils.cpp:146 ?updateTransformsDown@F4VRBody@@YAXPEAVNiNode@@_N@Z
  8. [ 6] 0x7FF812A0CD05 FRIK.dll+003CD05 mov rax, [rdi+0x168] | C:\repos\Fallout4VR_Body\utils.cpp:146 ?updateTransformsDown@F4VRBody@@YAXPEAVNiNode@@_N@Z
  9. [ 7] 0x7FF812A0C125 FRIK.dll+003C125 mov rax, [rsi+0x168] | C:\repos\Fallout4VR_Body\SmoothMovement.cpp:252 ?everyFrame@SmoothMovementVR@@YAXXZ
  10. [ 8] 0x7FF8129EF2F9 FRIK.dll+001F2F9 mov rcx, rbx | C:\repos\Fallout4VR_Body\hook.cpp:176 ?hookSmoothMovement@@YAX_K@Z C:\repos\Fallout4VR_Body\hook.cpp:183 ?hookSmoothMovement@@YAX_K@Z
  11. [ 9] 0x7FF6067D3EC9 Fallout4VR.exe+0D83EC9 mov rcx, [0x00007FF60B5543F0] | FUN_140d83de0_D83EC9 -> 633524+0xE9 mov rcx, [0x00007FF60B5543F0]
  12. [10] 0x7FF6067D1920 Fallout4VR.exe+0D81920 mov rcx, [0x00007FF60B554308] | Main::Run(void)_D81920 -> 1125396+0xC0 mov rcx, [0x00007FF60B554308]
  13. [11] 0x7FF6067CFF70 Fallout4VR.exe+0D7FF70 call 0x00007FF5C7D3004F | WinMain_D7FF70 -> 668528+0x20 call 0x00007FF5C7D3004F
  14. [12] 0x7FF6083E1B17 Fallout4VR.exe+2991B17 mov [0x00007FF60C2ECAE0], eax | entry_2991B17 -> 1440502+0x1C7 mov [0x00007FF60C2ECAE0], eax
  15. [13] 0x7FF8BBD2257D KERNEL32.DLL+001257D
  16. [14] 0x7FF8BD00AA48 ntdll.dll+005AA48
  17.  
  18. REGISTERS:
  19. RAX 0xD689AFF4C4 (void*)
  20. RCX 0x1F1BDAE0C00 (BSFadeNode*)
  21. Name: "ShackWallOuter04B"
  22. RTTIName: "BSFadeNode"
  23. Flags: 2000010080580f
  24. Checking Parent:
  25. Name: "WorkshopPallet"
  26. RTTIName: "NiNode"
  27. Flags: 2004002000000e
  28. Checking Parent:
  29. Name: "WorkshopPalletSlider"
  30. RTTIName: "NiNode"
  31. Flags: 2000002000000e
  32. Checking Parent:
  33. Name: "SecondaryUIOffsetNode"
  34. RTTIName: "NiNode"
  35. Flags: 2000002000000e
  36. Checking Parent:
  37. Name: "SecondaryWandNode"
  38. RTTIName: "NiNode"
  39. Flags: 2000002000000e
  40. Checking Parent:
  41. Name: "RoomNode"
  42. RTTIName: "NiNode"
  43. Flags: 2000002000000e
  44. Checking Parent:
  45. Name: "PlayerWorldNode"
  46. RTTIName: "NiNode"
  47. Flags: 2000002000000e
  48. Checking Parent:
  49. RTTIName: "NiNode"
  50. Flags: 2080002000280e
  51. Checking Parent:
  52. RTTIName: "BSMultiBoundNode"
  53. Flags: 2004002000280e
  54. Checking Parent:
  55. Name: "ObjectLODRoot"
  56. RTTIName: "NiNode"
  57. Flags: 2008002000280e
  58. Checking Parent:
  59. Name: "shadow scene node"
  60. RTTIName: "ShadowSceneNode"
  61. Flags: 2000002000280e
  62. Checking Parent:
  63. Name: "WorldRoot Node"
  64. RTTIName: "SceneGraph"
  65. Flags: 2000002000280e
  66. Name: "ShackWallOuter04B"
Tags: fallout4vr
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