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  1. shaders = 12
  2.  
  3. shader0 = ../ntsc/shaders/ntsc-pass1-composite-2phase.glsl
  4. shader1 = ../ntsc/shaders/ntsc-pass2-2phase-gamma.glsl
  5.  
  6. filter_linear0 = false
  7. filter_linear1 = false
  8.  
  9. scale_type_x0 = source
  10. scale_type_y0 = source
  11. scale_x0 = 4.0
  12. scale_y0 = 1.0
  13. frame_count_mod0 = 2
  14. float_framebuffer0 = true
  15.  
  16. scale_type1 = source
  17. scale_x1 = 0.5
  18. scale_y1 = 1.0
  19.  
  20. shader2 = ../crt/shaders/guest/lut/lut.glsl
  21. filter_linear2 = false
  22. scale_type2 = source
  23. scale2 = 1.0
  24.  
  25. textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
  26. SamplerLUT1 = ../crt/shaders/guest/lut/sony_trinitron1.png
  27. SamplerLUT1_linear = true
  28. SamplerLUT2 = ../crt/shaders/guest/lut/sony_trinitron2.png
  29. SamplerLUT2_linear = true
  30. SamplerLUT3 = ../crt/shaders/guest/lut/other1.png
  31. SamplerLUT3_linear = true
  32.  
  33. shader3 = ../crt/shaders/guest/d65-d50.glsl
  34. filter_linear3 = false
  35. scale_type3 = source
  36. scale3 = 1.0
  37.  
  38. shader4 = ../crt/shaders/guest/afterglow.glsl
  39. filter_linear4 = false
  40. scale_type4 = source
  41. scale4 = 1.0
  42.  
  43. shader5 = ../crt/shaders/guest/avg-lum0.glsl
  44. filter_linear5 = false
  45. scale_type5 = source
  46. scale5 = 1.0
  47.  
  48. shader6 = ../crt/shaders/guest/avg-lum.glsl
  49. filter_linear6 = false
  50. scale_type6 = source
  51. scale6 = 1.0
  52. mipmap_input6 = true
  53.  
  54. shader7 = ../crt/shaders/guest/linearize.glsl
  55. filter_linear7 = false
  56. scale_type7 = source
  57. scale7 = 1.0
  58. float_framebuffer7 = true
  59.  
  60. shader8 = ../crt/shaders/guest/blur_horiz.glsl
  61. filter_linear8 = false
  62. scale_type8 = source
  63. scale8 = 1.0
  64. float_framebuffer8 = true
  65.  
  66. shader9 = ../crt/shaders/guest/blur_vert.glsl
  67. filter_linear9 = false
  68. scale_type9 = source
  69. scale9 = 1.0
  70. float_framebuffer9 = true
  71.  
  72. shader10 = ../crt/shaders/guest/linearize_scanlines.glsl
  73. filter_linear10 = true
  74. scale_type10 = source
  75. scale10 = 1.0
  76. float_framebuffer10 = true
  77.  
  78. shader11 = shaders/guest/crt-guest-sm.glsl
  79. filter_linear4 = true
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