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- >>Abominable Gigantism
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- >>In Arisen form, the user gains a death buff that causes them to grow to immense size and gain greatly increased health and movement speed. This buff also adds a high amount of panic to enemies affected by the user’s abilities.
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- >>Ghastly Exhumation
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- >>Zombie hands reach up from the ground and immobilize nearby enemies for a moderate duration, or until the hands are destroyed. Applies a death debuff to enemies in the area that deals death damage over time, with a duration based on the amount of time they were in contact with the hands.
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- >>Epic Calamity
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- >>Greatly increases the power of the user’s current Gift, increasing their size and the power of their abilities.
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- >>Apocalyptic Cataclysm
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- >>Fissures open in the ground around the user and violently erupt with the spirit kindred of the user’s current Gift. Enemies who come into contact with the spirits have a chaos debuff applied to them based on the type of spirits present: Wolves – Increase panic rating and apply a chaos debuff that greatly reduces movement speed and increases ability preparation and recovery times. Horses – Knock enemies back and deal crushing damage. Serpents – Apply a poison debuff that deals poison damage over time for a brief duration, or if a poison debuff is already present, greatly enhance the damage taken from all previously present poison effects.
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- >>Equitable Exchange
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- >>Deals damage to nearby enemies based on missing health, and heals nearby group members based on remaining blood.
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- >>Hel Revealed
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- >>If the user has a Hel Mask equipped, removing the mask causes a large amount of panic to nearby enemies, and deals damage to them based on their resulting panic rating.
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- >>Fury of the Storm
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- >>Unleashes the power of all elemental buffs and debuffs on the user, as a devastating lightning-empowered attack.
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- >>Wrath of the Thunder God
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- >>Causes an equipped hammer to explode when the user dies, dealing high crushing damage to all nearby enemies based on proximity, knocking them back, and then reforming the hammer.
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- >>Unfathomable Terror
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- >>Inflicts a shadow debuff that greatly reduces the movement speed, as well as increases the ability preparation and recovery times, of enemies who have reached their maximum panic rating. On removal or expiration of this debuff, the target’s vision is greatly reduced for a moderate duration.
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- >>Haunting Echo
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- >>Applies a long duration shadow debuff to the target which periodically causes the illusion of a Shadow Walker to appear. It looks as though the Shadow Walker periodically emerges from the Veil nearby and performs a single attack against the target, before laughing and fading back into the shadows. Real attacks by Shadow Walkers against the target during the duration of this debuff consume it to add a large amount of power to the Shadow Walker’s first attack.
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- >>Glory to the Brave
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- >>The user and their nearby group members gain a temporary physical buff that reduces ability preparation and recovery time, and also increases damage with weapon abilities. The power of the buff is based on the number of nearby enemies greater than the number of group members present.
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- >>Deafening Warcry
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- >>A stream of words escapes the user’s mouth and encircles all nearby enemies, who take high damage and are affected by a physical debuff that reduces their hearing for a moderate duration.
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- >>Howl of Fenrir
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- >>Summons additional spirit wolves of each type known by the user and calls all nearby wolves without active commands to attack the target, granting each of them a spirit buff that increases both their movement speed and physical damage.
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- >>Curse of Fenrir
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- >>Calls forth a wolf spirit in the image of Fenrir that attracts all nearby wolves to it, causing it to grow in size and increase in power. After a brief duration the wolf spirit chases after the user’s killer, inflicting high chaos damage and panic with its attacks. If the wolf spirit’s target is killed, it howls in success and dissipates, increasing the panic of nearby enemies and reducing the panic of nearby allies by an amount spread among the number of targets affected.
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- >>Petrified Defense
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- >>Encases the user in stone, providing an earth buff that adds disruption health to abilities, and provides a barrier with high damage mitigation for a moderate duration.
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- >>Wyle Stone
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- >>If outside, a large stone is dropped from the sky on the position of the user’s killer, causing high damage to enemies it strikes and greatly extending the effects of all remaining stones in range.
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- >>Hand of Ægir
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- >>Only usable while outdoors. Calls down a downpour of heavy rain in a large area, applying a debuff that greatly reduces the vision of affected enemies, and a buff that increases the fire resistance of affected allies, along with a large amount of Torrential Saturation for both allies and enemies.
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- >>Curse of the Nine
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- >>Effigies of the nine daughters of Ægir appear around the body of the user and project a series of bolts of water at nearby hostile targets, with effects based on the rune of the user’s last hostile water ability.
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- >>Shield of Ullr
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- >>If using a shield, calls on Ullr to create a spectral wall of shields around the user. This wall intercepts blockable attacks against the user and their group members within range for a brief period of time, or until destroyed.
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- >>Winter’s Fury
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- >>Causes a snowstorm to descend from the skies, dealing frost damage over time to nearby enemies. Enemies who remain in the storm for more than a brief duration are affected by a frost debuff that reduces their movement speed for a duration based on their time within the storm. Group members within the storm gain a frost buff that increases their movement speed for a duration based on their time within the storm.
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- >>Rampant Faith
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- >>A channeling ability which reduces panic rating and heals nearby allies over time, by an amount divided by the number of allies present.
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- >>Blood to Beer
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- >>The user explodes in a fountain of beer, applying an Impairment to nearby enemies which reduces their movement speed, and reduces their vision by a progressively fading amount based on the user’s remaining blood.
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- >>Cursed Call
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- >>Calls out the user’s target, inflicting a physical debuff that reduces the target’s damage mitigation from physical sources, negates their camouflage, and highlights their position, for a moderate duration.
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- >>The Black Death
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- >>Forsakes the rest of the arrows in the user’s active quiver in order to immediately fire a shot at the user’s target with power based on the number of arrows discarded.
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- >>The Black Death
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- >>Forsakes the rest of the arrows in the user’s active quiver in order to immediately fire a shot at the user’s target with power based on the number of arrows discarded.
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- >>Fear Us
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- >>Inflicts panic on nearby enemies, and applies a physical debuff that greatly reduces the power of their damage-dealing abilities against other Black Knights for a moderate duration
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- >>Necrotic Consumption
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- >>When controlling a pet, transfers all of the user’s remaining health to their pet and grants a death buff that increases damage and movement speed, with a duration based on health gained. When not controlling a pet, transfers all of an active pet’s health to the user, and inflicts a spirit debuff that prevents the summoning of pets for a moderate duration.
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- >>Horrific Vengeance
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- >>One of each of the user’s known pet types erupts from the user’s body to attack their last target or any other nearby enemy. Pets gain a death buff that directs the healing of Deathly Assistance to themselves.
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- >>Metamorphic Transfiguration
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- >>The user quickly shifts forms, retaining the bonuses of their previous form, and keeping the power built up with Chosen Form in their new transformation.
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- >>Retaliatory Transformation
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- >>On death, the user’s hostile target is transformed into a mostly harmless bunny, with greatly reduced stats for a brief duration based on the power of their Chosen Form. If the target is killed before the transformation expires, all nearby Enchanted Knights gain an equal amount of power to their current Chosen Form. If killed while in a transformation, returns the user to their normal body with full health. A chaos debuff is also applied that prevents the use of their previous transformation for a long duration
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- >>Pyroclastic Incineration
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- >>Expends all remaining Pyroclastic Overcharge power and blood to increase the power of the user’s next spell cast
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- >>Charred Flesh
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- >>The user’s body explodes when they die, dealing damage based on remaining Pyroclastic Overcharge power to nearby enemies. This also applies a fire debuff that reduces movement speed and increases ability activation and recovery times for a brief duration.
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- >>Aria of Area
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- >>The user’s current song spreads across a massive range by consuming the user’s remaining blood over a moderate duration
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- >>Refrain of Retention
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- >>A giant lute will appear near the dying user’s head and their current song will persist beyond their death for a long duration. The lute gains additional power based on the number of wounds on members of the user’s group
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- >>Alchemical Overcharge
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- >>Cures up to two wounds on the user’s most damaged body part, and restores a large amount of health to all the user’s body parts based on the user’s amount of Alchemical Accumulation
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- >>Forever Wounds
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- >>The user’s hostile target is haunted by a ghostly image of the dead Physician and is affected by a life debuff that prevents their wounds from being cured and greatly reduces the power of any healing they receive, for a brief duration
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- >>Ethereal Sabotage
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- >>Places a shadow debuff on a deployable object for a long duration. If an enemy approaches and remains within close proximity to the affected object for a brief period of time, this debuff causes damage to the object and any nearby enemies
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- >>Haunting Fear
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- >>When the spectral body is killed, it inflicts a high amount of panic to enemies within a large area, with a duration based on the remaining blood of the user’s body. Any enemies who reach their maximum panic rating while under the effects of Haunting Fear are affected by a shadow debuff that greatly reduces their movement speed, as well as increasing their ability preparation and recovery times
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- >>Arcane Purge
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- >>Purges the target’s earth, water, fire, air, frost, and lightning buffs with a total amount of power based on the user’s remaining Arcane Charge
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- >>Interdimensional Overload
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- >>The user’s body bursts into an explosion reminiscent of the Piercing of the Veil when they die, creating a large amount of Veil disturbance and dealing high disruption to all nearby enemies.
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- >>Intervention of Brân
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- >>Greatly increases the power of the next effect applied to a cauldron, and increases Cauldron Overflow to maximum for all cauldrons affected
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- >>Mutual Decapitation
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- >>Deals damage to the head of the user’s target based on the damage taken to the user’s head and on a portion of the overall damage suffered before death.
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- >>Overflowing Defilement
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- >>A channeled ability where the user permeates an area with death energy, applying a portion of the benefits of their current defilement as a death buff to their nearby group members for a moderate duration. The user gains a death buff for the same duration increasing the damage of their death abilities based on the amount of damage dealt by their group members
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- >>Final Defilement
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- >>On receiving a fatal wound, the user takes on a horrific transformation, becoming the personification of death for a short duration. The user gains a death buff which allows their next attack within a limited duration to deal high bonus death damage and cause a high amount of panic. When this attack is used or when the buff expires, the user dies.
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- >>Soothing Song
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- >>Drains remaining blood from the user to provide an aura that grants immunity to panic-increasing effects and suppression of shadow and chaos effects to the user and their nearby group members
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- >>Terrifying Surprise
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- >>A large, ominously laughing shadow emerges from the user’s corpse and applies a shadow debuff over a large area that greatly reduces the movement speed and increases ability preparation and recovery times of enemies who have reached their maximum panic rating
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- >>Ritual Sacrifice
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- >>A channeled ability that affects the nearest enemy or ally target, or the user themselves if no target is selected. Focuses a swarm of incorporeal tendrils toward the target’s body, lashing at it and dealing void damage to all parts of their body for a long duration as long as they remain in range. If the target dies while affected by the tendrils, the void energy is absorbed into their body and emanates an effect over a large area, with power divided among the Druid’s allies affected. This effect significantly increases spirit resistance and reduces the blood cost of abilities, as well as adding bonus void damage to physical attacks.
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- >>Cosmic Doom
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- >>If the user dies within a long duration after activating Cosmic Doom, the user’s body cracks open. This reveals a grotesque void rift, which has gathered power from magic abilities used by enemies in the vicinity of the user over the course of Cosmic Doom’s duration. The rift then erupts, expelling horrific waves that ripple out as an aura and distort the effects of subsequent magic abilities used by enemies it has gathered power from, within range. Affected enemies have their magic abilities deal an equal amount of void damage to themselves as they deal damage to enemies or healing to allies. This consumes the power of the rift with each ability used until it is all expended, or until the rift expires after a long duration. If the rift survives its full duration, it explodes on expiration, inflicting its remaining power as void damage to each enemy over a large area and corrupting the ground for a long duration, inflicting void damage to enemies as they move across it.
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- >>Painful Desperation
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- >>Grants the user a life buff that greatly reduces health and blood loss from casting for a brief duration. Also applies a life debuff that greatly reduces health and blood restoration from all sources for a longer duration
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- >>Exploit Pain
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- >>Life energy emanates from the location of the user’s body and heals each of their nearby group members’ body parts by the amount of health lost to each of the user’s body parts over a moderate duration. This curse may be activated multiple times before death, increasing a multiplier of the duration and amount healed. When the user respawns they suffer reduced maximum health for a long duration based on the number of activations of Exploit Pain, as a part of their resurrection penalty
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- >>Power of Lugh
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- >>Inflicts a physical debuff on the target that greatly reduces their vision for a brief duration
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- >>Curse of Lugh
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- >>Spears rain down from the sky, striking nearby enemy targets for high piercing damage
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- >>Spore Cloud
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- >>Emits a vaporous wave of spores in front of the user. The cloud applies a life debuff to enemies it affects that greatly reduces their vision and suppresses their ability to block or deflect incoming attacks
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- >>Rampant Overgrowth
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- >>When the user dies, vines erupt from their body to greatly increase the size and power of their other nearby plants. Vines from Rampant Overgrowth also lash out at nearby enemies, applying a poison debuff that deals poison damage over time.
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- >>Flock of Crows
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- >>Summons a number of spectral crows that fly toward nearby enemy players, attacking them and causing a high amount of panic
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- >>Madness and Violence
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- >>Provides a spirit buff to nearby allies, infusing them with the power of a spectral bull which increases their damage with weapon attacks by an amount spread among the allied players present. Also applies a spirit debuff to nearby enemies, afflicting them with a swarm of spectral crows, reducing their physical damage mitigation by an amount based on the number of enemy players present
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- >>Petrifying Extravasation
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- >>Sprays the user’s remaining blood over the target, causing a high amount of panic and applying a physical debuff that greatly reduces their vision and movement speed for a moderate duration
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- >>Blood Boil
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- >>Greatly increases the temperature of enemies nearby, and reduces their blood. The amount of blood loss inflicted is based on the blood they are already missing with a bonus based on the amount of blood the user has remaining above the threshold set by Withering Thirst
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- >>Intensify
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- >>Direct a bright beam of light at an enemy target, inflicting a radiant debuff that reduces their vision and movement speed
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- >>Burst
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- >>The Wisp explodes, causing a brilliant “light show” and shockwave that knocks nearby enemies back, removes a large amount of stamina, and applies a radiant debuff that causes a large amount of damage to each target if they move or use abilities within a brief duration.
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