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  1. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  2. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  3. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  4. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  5. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  6. fixme:winediag:start_process Wine Staging 2.4 is a testing version containing experimental patches.
  7. fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
  8. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  9. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  10. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  11. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  12. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  13. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
  14. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  15. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  16. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  17. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  18. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  19. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  20. err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
  21. fixme:heap:RtlSetHeapInformation 0x110000 0 0x32f78c 4 stub
  22. fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
  23. fixme:process:SetProcessDEPPolicy (3): stub
  24. fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
  25. fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100c4220, 0x12d387f0, 0x12e0dbf0) stub.
  26. [0328/183503:ERROR:main_delegate.cc(724)] Could not load locale pak for en-US
  27. fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32e82c, (nil) 0x32e830
  28. fixme:nls:get_dummy_preferred_ui_language (0x38 0x32e82c (nil) 0x32e830) returning a dummy value (current locale)
  29. fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32e82c, 0x1eae00 0x32e830
  30. fixme:nls:get_dummy_preferred_ui_language (0x38 0x32e82c 0x1eae00 0x32e830) returning a dummy value (current locale)
  31. fixme:winsock:WSALookupServiceBeginW (0x32e540 0x00000ff0 0x32e57c) Stub!
  32. [0328/183503:ERROR:network_change_notifier_win.cc(155)] WSALookupServiceBegin failed with: 8
  33. fixme:iphlpapi:NotifyAddrChange (Handle 0x32e6c0, overlapped 0x1ebd2c): stub
  34. fixme:ver:GetCurrentPackageId (0x207e5ec (nil)): stub
  35. fixme:win:RegisterDeviceNotificationW (hwnd=0x10074, filter=0x32e694,flags=0x00000000) returns a fake device notification handle!
  36. fixme:win:RegisterDeviceNotificationW (hwnd=0x10074, filter=0x32e694,flags=0x00000000) returns a fake device notification handle!
  37. [0328/183503:ERROR:proxy_service_factory.cc(136)] Cannot use V8 Proxy resolver in single process mode.
  38. fixme:dwmapi:DwmIsCompositionEnabled 0x32d76c
  39. fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10076 0x00000000
  40. fixme:gdi:GdiInitializeLanguagePack stub
  41. fixme:font:get_outline_text_metrics failed to read full_nameW for font L"Ani"!
  42. fixme:xinput:XInputEnable (enable 1) Stub!
  43. fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
  44. fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 1.
  45. fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 2.
  46. fixme:xinput:XInputGetCapabilities (index 0, flags 0x1, capabilities 0x7c2e144) Stub!
  47. fixme:file:K32EnumPageFilesW (0x422961, (nil)) stub
  48. fixme:hnetcfg:fwpolicy2_get_CurrentProfileTypes 0x65f3700 0x16f684
  49. err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
  50. fixme:wininet:InternetAttemptConnect Stub
  51. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  52. fixme:ver:GetCurrentPackageId (0xb1be998 (nil)): stub
  53. fixme:wininet:query_global_option Stub for 3
  54. fixme:wininet:InternetSetOptionW Option 77 STUB
  55. fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
  56. fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
  57. fixme:powermgnt:PowerCreateRequest (0x32f1dc): stub
  58. fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20094 0x00000000
  59. fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
  60. fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table.
  61. fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
  62. fixme:dxgi:dxgi_device_init Ignoring adapter type.
  63. fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x65065c4, container_parent 0x6041910, wined3d_desc 0x32d2f4, texture flags 0, wined3d_texture 0x668ddf8 partial stub!
  64. fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
  65. fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x20094
  66. fixme:wininet:InternetAttemptConnect Stub
  67. fixme:wininet:InternetSetOptionW Option 77 STUB
  68. fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
  69. fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
  70. err:richedit:ReadStyleSheet skipping optional destination
  71. err:richedit:ReadStyleSheet skipping optional destination
  72. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  73. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  74. fixme:process:SetProcessDEPPolicy (1): stub
  75. fixme:file:K32EnumPageFilesW (0x1746970, (nil)) stub
  76. fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
  77. fixme:resource:GetGuiResources (0x98,0): stub
  78. fixme:file:FindFirstFileExW flags not implemented 0x00000002
  79. fixme:wininet:InternetSetOptionW Option 77 STUB
  80. fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
  81. fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
  82. fixme:powermgnt:PowerCreateRequest (0x32f1dc): stub
  83. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  84. [0328/183530:ERROR:ipc_channel_win.cc(475)] pipe error: 676
  85. [0328/183530:ERROR:channel.cc(354)] RawChannel read error (unknown)
  86. fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
  87. fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
  88. fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x1ebd2c): stub
  89. fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x10076
  90. fixme:ntdll:EtwEventUnregister (deadbeef) stub.
  91. fixme:process:SetProcessDEPPolicy (1): stub
  92. fixme:file:K32EnumPageFilesW (0x1746970, (nil)) stub
  93. fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
  94. fixme:resource:GetGuiResources (0xa4,0): stub
  95. fixme:file:FindFirstFileExW flags not implemented 0x00000002
  96. fixme:wininet:InternetSetOptionW Option 77 STUB
  97. fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
  98. fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
  99. 0.124 Sys [Info]: Steam Service Initializing
  100. 0.124 Sys [Info]: Steam DLL not found (optional)
  101. 0.125 Sys [Diag]: Process Command-line: -fullscreen:0 -dx10:0 -dx11:0 -threadedworker:1 -cluster:public -language:en
  102. 0.125 Sys [Diag]: Build Label: 2017.03.28.11.14 Retail Windows x86 [Stripped]
  103. 0.125 Sys [Diag]: Build Unique ID: 964442081
  104. 0.125 Sys [Error]: Could not set process DEP policy (0x00000078)
  105. 0.125 Sys [Diag]: Windows user-name: derpy
  106. 0.125 Sys [Diag]: Windows computer-name: Mintarctagon
  107. 0.125 Sys [Diag]: On developer network: no
  108. 0.125 Sys [Diag]: Current time: Tue Mar 28 18:35:30 2017 [UTC: Tue Mar 28 23:35:30 2017]
  109. 0.125 Sys [Diag]: Current directory: Z:\home\derpy\Desktop\Wine\Wine Scripts
  110. 0.137 Sys [Diag]: Processor: Intel Octo Xeon E5-1630 v3 3700MHz MMX/SSE/SSE2/SSE3/SSSE3/SSE41/SSE42/AVX/AVX2/POPCNT/F16C F/M/S/EF/EM: 6/F/2/0/3
  111. 0.137 Sys [Diag]: Physical Memory: 60GB / 63GB free
  112. 0.137 Sys [Diag]: Address Space: 4GB / 4GB free
  113. 0.137 Sys [Diag]: No page file found!
  114. 0.137 Sys [Diag]: Page size: 4KB (Granularity: 64KB)
  115. 0.137 Sys [Diag]: Operating System: Windows 7 Service Pack 1 [64-bit]
  116. 0.137 Sys [Diag]: System Processes: 6
  117. 0.138 Sys [Diag]: System Threads: 24
  118. 0.138 Sys [Diag]: System Handles: 384
  119. 0.139 Sys [Diag]: System GDI Objects: 0
  120. 0.139 Sys [Diag]: System USER Objects: 0
  121. 0.139 Sys [Diag]: System Up-Time: 0d 0h 0m 27s
  122. 0.139 Sys [Diag]: Free Disk Space on C: 418,016,448,512 bytes
  123. 0.139 Sys [Diag]: Found Monitor: (0, 0) - (1920, 1080) : 1920x1080
  124. 0.139 Sys [Diag]: Found Monitor: (-1920, 0) - (0, 1080) : 1920x1080
  125. 0.139 Sys [Diag]: Found Monitor: (1920, 0) - (3840, 1080) : 1920x1080
  126. 0.139 Sys [Diag]: Clock frequency: 1,000Hz
  127. 0.162 Gfx [Info]: Private shader options need 35 bits
  128. 0.168 Sys [Info]: Loading packages took 0ms
  129. 0.168 Sys [Info]: Redirecting package load to: C:\users\derpy\Local Settings\Application Data\Warframe\Editor.cfg
  130. 0.168 Sys [Info]: Windows caching enabled
  131. 0.168 Sys [Info]: Dx9 caching enabled
  132. 0.168 Sys [Info]: Dx11 caching enabled
  133. 0.168 Sys [Info]: Scanning C:\Program Files\Downloaded\Public\Cache.Windows\ for cache blocks...
  134. 0.169 Sys [Info]: Found 104 cache blocks...
  135. 0.171 Sys [Info]: Cache languages enabled: _en
  136. 0.171 Sys [Info]: Loading Oodle DLL: oo2core_4_win32.dll
  137. 0.173 Sys [Warning]: INTERNET_OPTION_IGNORE_OFFLINE failed
  138. 0.173 Sys [Info]: Cache Host: content.warframe.com
  139. 0.173 Sys [Info]: Origin Host: origin.warframe.com
  140. 0.176 Sys [Info]: Downloading cache manifest index...
  141. 0.698 Sys [Info]: Loaded TOC for Windows/H.Misc (took 183ms, loaded 72126 entries, found 4003 deleted)
  142. 0.699 Sys [Info]: Used shared /H.Cache.bin (106B Copy: 0s Write: 0.184s Latency: 0.523s)
  143. 0.739 Sys [Info]: Loaded TOC for Windows/B.Misc (took 32ms, loaded 46408 entries, found 2208 deleted)
  144. 0.740 Sys [Info]: Cache manifest hash m7K5gqPt-u1T+VcM4D4pWg
  145. 0.745 Sys [Info]: Loaded TOC for Windows/B.Font (took 2ms, loaded 1561 entries, found 245 deleted)
  146. 0.750 Sys [Info]: Loaded TOC for Windows/H.Font (took 2ms, loaded 1584 entries, found 238 deleted)
  147. 1.024 Sys [Info]: Loaded TOC for Windows/H.CharacterCodesCache (took 0ms, loaded 1 entries, found 3 deleted)
  148. 1.028 Sys [Info]: Loaded TOC for Windows/B.AnimRetarget (took 4ms, loaded 2633 entries, found 788 deleted)
  149. 1.031 Sys [Info]: Loaded TOC for Windows/H.AnimRetarget (took 3ms, loaded 2959 entries, found 729 deleted)
  150. 1.034 Sys [Info]: Loaded TOC for Windows/B.CharacterCodesCache (took 0ms, loaded 1 entries, found 4 deleted)
  151. 1.467 Sys [Info]: Loading package cache took 0.43s (Parse: 0.28s)
  152. 1.482 Sys [Info]: Loaded TOC for Windows/F.Misc (took 2ms, loaded 2847 entries, found 210 deleted)
  153. 1.485 Sys [Info]: Loaded TOC for Windows/H.VideoTextureSlow (took 0ms, loaded 0 entries, found 1 deleted)
  154. 1.708 Sys [Info]: Load deps cache took 231ms
  155. 1.716 Sys [Info]: Redirecting package load to: C:\users\derpy\Local Settings\Application Data\Warframe\EE.cfg
  156. 1.716 Sys [Diag]: Engine config profile: /Configs/EE.cfg/Windows_Config
  157. 1.717 Sys [Info]: JobMgr: 6 threads
  158. 1.718 Script [Info]: Installed CheckGlobal...
  159. 1.746 Sys [Info]: Driver registered: ScriptDriver Supported types: [Script]
  160. 1.749 Sys [Info]: Using language: _en
  161. 1.752 Sys [Info]: Loaded TOC for Windows/B.Misc_de (took 1ms, loaded 1026 entries, found 9 deleted)
  162. 1.753 Sys [Info]: Loaded TOC for Windows/H.Misc_de (took 1ms, loaded 1027 entries, found 9 deleted)
  163. 1.756 Sys [Info]: Loaded TOC for Windows/F.VideoTextureSlow (took 0ms, loaded 0 entries, found 1 deleted)
  164. 1.826 Sys [Info]: Loading language cache took 0.077s
  165. 1.826 Sys [Diag]: Command line:-client
  166. 1.828 Sys [Diag]: SRand seeded with: 14107822390080826533
  167. 1.828 Phys [Info]: Custom physx allocator in use
  168. 1.839 Gfx [Info]: PhysX Core Version: 3.3.4.0
  169. 1.839 Phys [Info]: PhysX scene manager initialized.
  170. 1.839 Sys [Info]: Driver registered: MaterialLibrary Supported types: [PhysicsMaterial]
  171. 1.839 Sys [Info]: Spot-building /EE/Types/Physics/Materials/Default
  172. 1.839 Sys [Info]: Found 280 items to load (0ms) [Heap: 117,297,896/117,571,584 Footprint: 0 Handles: 0]
  173. 1.840 Sys [Info]: Loaded TOC for Windows/H.Misc_es (took 1ms, loaded 1027 entries, found 9 deleted)
  174. 1.845 Sys [Info]: Loaded TOC for Windows/B.Misc_en (took 4ms, loaded 6528 entries, found 61 deleted)
  175. 1.850 Sys [Info]: Loaded TOC for Windows/H.Misc_en (took 4ms, loaded 6528 entries, found 191 deleted)
  176. 1.851 Sys [Info]: 1 extra batches needed to avoid 3 hazards (0 ms ranking)
  177. 1.851 Sys [Info]: 1 batches optimized away by cache planner (0 ms)
  178. 1.852 Sys [Info]: Loaded TOC for Dx9/H.CharacterCodesCache (took 0ms, loaded 194 entries, found 46 deleted, spot-loaded)
  179. 1.871 Sys [Info]: Loaded TOC for Windows/H.Misc_fr (took 2ms, loaded 1027 entries, found 9 deleted)
  180. 1.873 Sys [Info]: Loaded TOC for Windows/B.Misc_es (took 2ms, loaded 1026 entries, found 9 deleted)
  181. 1.891 Sys [Info]: Loaded TOC for Windows/B.Misc_fr (took 2ms, loaded 1026 entries, found 9 deleted)
  182. 1.893 Sys [Info]: Loaded TOC for Dx9/B.CharacterCodesCache (took 1ms, loaded 70 entries, found 9 deleted, spot-loaded)
  183. 1.895 Sys [Info]: Finished load of CharacterCodesCache batch [0.044s and 2 frames at 22 ms/frame avg, 14 ms/update peak]
  184. 1.911 Sys [Info]: Loaded TOC for Dx9/H.ShaderPermutation (took 16ms, loaded 3187 entries, found 2277 deleted, spot-loaded)
  185. 1.930 Sys [Info]: Loaded TOC for Windows/B.Misc_it (took 2ms, loaded 1026 entries, found 9 deleted)
  186. 1.932 Sys [Info]: Loaded TOC for Windows/H.Misc_it (took 2ms, loaded 1027 entries, found 9 deleted)
  187. 1.950 Sys [Info]: Loaded TOC for Windows/H.Misc_ja (took 2ms, loaded 1027 entries, found 9 deleted)
  188. 1.962 Sys [Info]: Loaded TOC for Dx9/B.ShaderPermutation (took 11ms, loaded 3187 entries, found 2702 deleted, spot-loaded)
  189. 1.981 Sys [Info]: Loaded TOC for Windows/B.Misc_ja (took 2ms, loaded 1026 entries, found 9 deleted)
  190. 1.999 Sys [Info]: Loaded TOC for Windows/H.Misc_ko (took 1ms, loaded 1027 entries, found 9 deleted)
  191. 1.999 Sys [Info]: Finished load of ShaderPermutation batch [0.104s and 4 frames at 26 ms/frame avg, 22 ms/update peak]
  192. 2.017 Sys [Info]: Loaded TOC for Windows/H.Misc_pl (took 1ms, loaded 1027 entries, found 9 deleted)
  193. 2.019 Sys [Info]: Loaded TOC for Windows/B.Misc_ko (took 2ms, loaded 1026 entries, found 9 deleted)
  194. 2.037 Sys [Info]: Loaded TOC for Windows/B.Misc_pl (took 1ms, loaded 1026 entries, found 9 deleted)
  195. 2.056 Sys [Info]: Loaded TOC for Windows/H.Misc_pt (took 2ms, loaded 1027 entries, found 9 deleted)
  196. 2.074 Sys [Info]: Loaded TOC for Windows/B.Misc_pt (took 1ms, loaded 1026 entries, found 9 deleted)
  197. 2.075 Sys [Info]: Finished load of Font batch [0.076s and 4 frames at 19 ms/frame avg, 3 ms/update peak]
  198. 2.094 Sys [Info]: Loaded TOC for Windows/B.Misc_ru (took 2ms, loaded 1026 entries, found 9 deleted)
  199. 2.096 Sys [Info]: Loaded TOC for Windows/H.Misc_ru (took 2ms, loaded 1027 entries, found 9 deleted)
  200. 2.115 Sys [Info]: Loaded TOC for Windows/H.Misc_tc (took 2ms, loaded 1027 entries, found 9 deleted)
  201. 2.135 Sys [Info]: Loaded TOC for Windows/B.Misc_tc (took 3ms, loaded 1026 entries, found 9 deleted)
  202. 2.154 Sys [Info]: Loaded TOC for Windows/H.Misc_tr (took 2ms, loaded 1027 entries, found 9 deleted)
  203. 2.154 Sys [Info]: Finished load of Misc batch [0.079s and 4 frames at 19 ms/frame avg, 6 ms/update peak]
  204. 2.159 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/CorpusToGrineerAsteroid
  205. 2.159 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
  206. 2.159 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/CorpusToGrineerTeleport
  207. 2.159 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
  208. 2.159 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/CorpusToGrineerTunnel
  209. 2.159 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
  210. 2.159 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/GrineerToCorpusAsteroid
  211. 2.159 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
  212. 2.160 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/GrineerToCorpusTorpedo
  213. 2.160 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
  214. 2.160 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/GrineerToCorpusTunnel
  215. 2.160 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
  216. 2.213 Sys [Error]: Could not find game rules: /EE/Types/GameRules/MultiplayerGameRules
  217. 2.213 Sys [Error]: Required by game config /EE/Types/GameRules/GameConfig
  218. 2.213 Sys [Error]: Failed to create run-time type: MultiplayerGameRules (parent GameRules is abstract)
  219. 2.213 Sys [Error]: Could not create /EE/Types/GameRules/MultiplayerGameRules as a GameRules
  220. 2.213 Sys [Error]: Could not use game rules: /EE/Types/GameRules/MultiplayerGameRules (broken)
  221. 2.213 Sys [Error]: Required by game config /EE/Types/GameRules/GameConfig
  222. 2.213 Sys [Error]: Could not use MultiplayerGameRules: /EE/Types/GameRules/MultiplayerGameRules (broken)
  223. 2.213 Sys [Error]: Required by game config /EE/Types/GameRules/GameConfig
  224. 2.216 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/CorpusToGrineerAsteroid (broken)
  225. 2.216 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
  226. 2.216 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/GrineerToCorpusAsteroid (broken)
  227. 2.216 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
  228. 2.217 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/CorpusToGrineerTunnel (broken)
  229. 2.217 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
  230. 2.217 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/GrineerToCorpusTunnel (broken)
  231. 2.217 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
  232. 2.217 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/GrineerToCorpusTorpedo (broken)
  233. 2.217 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
  234. 2.217 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/CorpusToGrineerTeleport (broken)
  235. 2.217 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
  236. 2.236 Sys [Info]: Loaded TOC for Windows/H.Misc_uk (took 1ms, loaded 1027 entries, found 9 deleted)
  237. 2.237 Sys [Info]: Loaded TOC for Windows/B.Misc_tr (took 1ms, loaded 1026 entries, found 9 deleted)
  238. 2.255 Sys [Info]: Loaded TOC for Windows/B.Misc_uk (took 1ms, loaded 1026 entries, found 9 deleted)
  239. 2.276 Sys [Info]: Loaded TOC for Windows/H.Misc_zh (took 1ms, loaded 1027 entries, found 9 deleted)
  240. 2.294 Sys [Info]: Loaded TOC for Windows/B.Misc_zh (took 1ms, loaded 1026 entries, found 9 deleted)
  241. 2.294 Sys [Info]: Finished load of Misc batch [0.139s and 4 frames at 34 ms/frame avg, 67 ms/update peak]
  242. 2.327 Sys [Info]: Loaded TOC for Dx9/H.Texture (took 33ms, loaded 35880 entries, found 1620 deleted, spot-loaded)
  243. 2.349 Sys [Info]: Loaded TOC for Windows/F.Misc_en (took 5ms, loaded 6501 entries, found 92 deleted)
  244. 2.349 Sys [Info]: Loaded TOC for Windows/F.Misc_de (took 0ms, loaded 663 entries, found 9 deleted)
  245. 2.367 Sys [Info]: Loaded TOC for Windows/F.Misc_es (took 0ms, loaded 663 entries, found 9 deleted)
  246. 2.396 Sys [Info]: Loaded TOC for Dx9/B.Texture (took 29ms, loaded 35880 entries, found 2944 deleted, spot-loaded)
  247. 2.422 Sys [Info]: Loaded TOC for Dx9/F.Texture (took 26ms, loaded 26925 entries, found 3568 deleted, spot-lofixme:file:FindFirstFileExW flags not implemented 0x00000002
  248. err:ole:CoGetClassObject class {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} not registered
  249. err:ole:CoGetClassObject class {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} not registered
  250. err:ole:create_server class {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} not registered
  251. fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
  252. err:ole:CoGetClassObject no class object {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} could be created for context 0x17
  253. fixme:imm:ImmGetDescriptionW (0x4090409, 0x33df14, 0): semi stub
  254. fixme:imm:ImmGetDescriptionW (0x4090409, 0x33e180, 0): semi stub
  255. fixme:wtsapi:WTSRegisterSessionNotification Stub 0x3004a 0x00000000
  256. fixme:dwmapi:DwmGetCompositionTimingInfo (0x3004a 0x33f748)
  257. fixme:dwmapi:DwmGetCompositionTimingInfo (0x3004a 0x33f700)
  258. fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
  259. fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
  260. fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
  261. fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
  262. aded)
  263. 2.454 Sys [Info]: Finished load of Texture batch [0.160s and 2 frames at 80 ms/frame avg, 34 ms/update peak]
  264. 2.454 Sys [Info]: Resource load completed in one pass and 0.61s (inherited 0 of 280)
  265. 2.471 Net [Info]: UPnP enabled.
  266. 2.471 Net [Info]: NAT-PMP enabled.
  267. 2.471 Sys [Info]: Spot-building /EE/Types/Net/UDPDriver
  268. 2.471 Sys [Info]: Initializing UPnP
  269. 2.471 Sys [Info]: IUPnPNAT not found
  270. 2.471 Sys [Info]: Spot-building /EE/Types/Input/LoadingInputFilter
  271. 2.471 Sys [Info]: Spot-building /EE/Types/Input/SkippableVideoInputFilter
  272. 2.471 Sys [Info]: Spot-building /EE/Editor/ToolMenus/Menus/EmptyMenu
  273. 2.472 Sys [Info]: Spot-building /EE/Types/Drivers/GraphicsWorker
  274. 2.472 Sys [Info]: Spot-building /EE/Types/Drivers/Dx9Driver
  275. 2.473 Net [Info]: Checking 2 gateways for NAT-PMP support
  276. 2.474 Gfx [Error]: Could not open SOFTWARE\Microsoft\Direct3D to set debug runtime
  277. 2.476 Gfx [Error]: The D3D runtime you are using is obsolete (5.3.1.904).
  278. 2.476 Gfx [Error]: Please check http://www.microsoft.com/windows/directx/ for the latest runtime.
  279. 2.792 Gfx [Info]: Using Direct3D 9 Ex
  280. 2.798 Sys [Error]: Installed NVIDIA driver version is 33788; minimum required driver version for APEX is 355.60
  281. 2.800 Sys [Error]: Gdf::GetWindowRefreshRate failed; assuming 60Hz refresh-rate.
  282. 2.800 Gfx [Info]: Creating root back-buffer: 16x16
  283. 2.800 Gfx [Info]: Creating device with D3DCREATE_MULTITHREADED
  284. 2.880 Gfx [Info]: Using windowed mode 1280x720 @144Hz
  285. 2.880 Gfx [Info]: Using a minimum sync-interval of 36Hz
  286. 2.880 Gfx [Diag]: Direct 3D: Using NVIDIA GeForce GTX 1060 [nvd3dum.dll]
  287. 2.880 Gfx [Diag]: Direct 3D: Driver version 8.18.13.4052
  288. 2.880 Sys [Info]: NVIDIA driver version is: 33788 (Driver string: r337_00)
  289. 2.880 Gfx [Diag]: Direct 3D: Hardware Ids 4318.7171.0.0
  290. 2.881 Gfx [Diag]: Direct 3D: Device supports vertex shader version 3.0 (65536 instructions max)
  291. 2.881 Gfx [Diag]: Direct 3D: Device supports pixel shader version 3.0 (65536 instructions max)
  292. 2.881 Gfx [Diag]: Direct 3D: Device supports mipmapped cubemaps
  293. 2.881 Gfx [Diag]: Direct 3D: Device supports MRTPOSTPIXELSHADERBLENDING
  294. 2.881 Gfx [Diag]: Direct 3D: Simultaneous MRT: 4
  295. 2.881 Gfx [Diag]: Direct 3D: Device supports D3DPMISCCAPS_SEPARATEALPHABLEND
  296. 2.881 Gfx [Diag]: Direct 3D: Device supports D3DPRASTERCAPS_DEPTHBIAS
  297. 2.881 Gfx [Diag]: Direct 3D: Device supports D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
  298. 2.881 Gfx [Diag]: Direct 3D: Device supports D3DSTENCILCAPS_TWOSIDED
  299. 2.881 Gfx [Diag]: Direct 3D: Device supports D3DPBLENDCAPS_BLENDFACTOR
  300. 2.881 Gfx [Diag]: Direct 3D: Shadow map format: D3DFMT_D24S8
  301. 2.881 Gfx [Diag]: Direct 3D: Depth buffer format: FOURCC_INTZ
  302. 2.881 Gfx [Diag]: Direct 3D: Depth-stencil buffer format: FOURCC_INTZ
  303. 2.881 Gfx [Diag]: Direct 3D: G-buffer format: D3DFMT_A2R10G10B10
  304. 2.881 Gfx [Diag]: Direct 3D: Single float format supported D3DFMT_R16F
  305. 2.881 Gfx [Diag]: Direct 3D: Supports Single float format as Vertex textures
  306. 2.881 Gfx [Diag]: Direct 3D: Support L8 format
  307. 2.881 Gfx [Diag]: Render target blending with D3DFMT_A16B16G16R16F [supported]
  308. 2.881 Gfx [Diag]: Direct 3D: Frame format: D3DFMT_A16B16G16R16F
  309. 2.882 Gfx [Diag]: Render target blending with D3DFMT_A32B32G32R32F [supported]
  310. 2.882 Gfx [Diag]: Render target blending with D3DFMT_A2B10G10R10 [supported]
  311. 2.882 Gfx [Diag]: Render target blending with D3DFMT_A2R10G10B10 [supported]
  312. 2.882 Gfx [Diag]: Render target blending with D3DFMT_A16B16G16R16 [supported]
  313. 2.882 Gfx [Diag]: Texture format FOURCC_ATI2N [supported]
  314. 2.882 Gfx [Diag]: Volume texture filtering with D3DFMT_A8R8G8B8 [supported]
  315. 2.882 Gfx [Diag]: Volume texture filtering with D3DFMT_DXT1 [NOT supported]
  316. 2.882 Gfx [Diag]: Direct 3D: Blending to sRGB targets is done in linear space
  317. 2.882 Gfx [Diag]: Direct 3D: Device has 8 texture stages
  318. 2.882 Gfx [Diag]: Direct 3D: Device supports textures as large as 32768x32768
  319. 2.882 Gfx [Diag]: Direct 3D: Device supports texture aspect ratios of 32768:1
  320. 2.884 Gfx [Diag]: Direct 3D: Available video memory: 4095 MB
  321. 2.888 Sys [Info]: Driver registered: Dx9Driver Supported types: [Texture, VideoTexture, Material, Mesh, Shader, ShaderPermutation]
  322. 2.889 Sys [Info]: Spot-loading /EE/Shaders/CombinerFXFill.hlsl during batch loading!
  323. 2.892 Sys [Info]: Loaded TOC for Windows/F.Misc_fr (took 1ms, loaded 663 entries, found 9 deleted)
  324. 2.894 Sys [Info]: Spot-loading /EE/Shaders/Particles/LensFlare.hlsl during batch loading!
  325. 2.897 Sys [Info]: Loaded TOC for Windows/F.Misc_ja (took 1ms, loaded 663 entries, found 9 deleted)
  326. 2.899 Sys [Info]: Loaded TOC for Windows/F.Misc_it (took 2ms, loaded 663 entries, found 9 deleted)
  327. 2.900 Sys [Info]: Loaded TOC for Windows/F.Misc_ko (took 1ms, loaded 663 entries, found 9 deleted)
  328. 2.900 Sys [Info]: Spot-loading /EE/Shaders/Projectors/ProjectedBadge.hlsl during batch loading!
  329. 2.904 Sys [Info]: Loaded TOC for Windows/F.Misc_pl (took 1ms, loaded 663 entries, found 9 deleted)
  330. 2.905 Sys [Info]: Loaded TOC for Windows/F.Misc_pt (took 1ms, loaded 663 entries, found 9 deleted)
  331. 2.906 Sys [Info]: Spot-loading /EE/Shaders/Particles/ParticleShading.hlsl during batch loading!
  332. 2.910 Sys [Info]: Loaded TOC for Windows/F.Misc_ru (took 2ms, loaded 663 entries, found 9 deleted)
  333. 2.911 Sys [Info]: Loaded TOC for Windows/F.Misc_tc (took 1ms, loaded 663 entries, found 9 deleted)
  334. 2.912 Sys [Info]: Spot-loading /EE/Shaders/Particles/SmokeSpriteShading.hlsl during batch loading!
  335. 2.915 Sys [Info]: Loaded TOC for Windows/F.Misc_tr (took 1ms, loaded 663 entries, found 9 deleted)
  336. 2.917 Sys [Info]: Loaded TOC for Windows/F.Misc_uk (took 2ms, loaded 663 entries, found 9 deleted)
  337. 2.917 Sys [Info]: Found 137 items to load (0ms) [Heap: 126,494,816/127,139,840 Footprint: 0 Handles: 0]
  338. 2.919 Sys [Info]: Loaded TOC for Windows/F.Misc_zh (took 2ms, loaded 663 entries, found 9 deleted)
  339. 2.935 Sys [Info]: Loaded TOC for Dx10/B.CharacterCodesCache (took 0ms, loaded 70 entries, found 8 deleted)
  340. 2.936 Sys [Info]: Loaded TOC for Dx10/H.CharacterCodesCache (took 1ms, loaded 194 entries, found 43 deleted)
  341. 2.952 Sys [Info]: Loaded TOC for Dx10/H.Shader (took 0ms, loaded 177 entries, found 44 deleted)
  342. 2.953 Sys [Info]: Finished load of CharacterCodesCache batch [0.034s and 2 frames at 17 ms/frame avg, 2 ms/update peak]
  343. 2.989 Sys [Info]: Loaded TOC for Dx10/H.ShaderPermutation (took 19ms, loaded 3188 entries, found 5128 deleted)
  344. 2.989 Sys [Info]: Loaded TOC for Dx10/B.Shader (took 0ms, loaded 66 entries, found 16 deleted)
  345. 3.024 Sys [Info]: Loaded TOC for Dx10/B.ShaderPermutation (took 18ms, loaded 3188 entries, found 5403 deleted)
  346. 3.041 Sys [Info]: Loaded TOC for Dx11/H.CharacterCodesCache (took 0ms, loaded 194 entries, found 0 deleted)
  347. 3.058 Sys [Info]: Loaded TOC for Dx11/B.CharacterCodesCache (took 1ms, loaded 70 entries, found 0 deleted)
  348. 3.058 Sys [Info]: Finished load of ShaderPermutation batch [0.105s and 4 frames at 26 ms/frame avg, 19 ms/update peak]
  349. 3.075 Sys [Info]: Loaded TOC for Dx11/B.Shader (took 1ms, loaded 60 entries, found 132 deleted)
  350. 3.075 Sys [Info]: Loaded TOC for Dx11/H.Shader (took 0ms, loaded 160 entries, found 92 deleted)
  351. 3.100 Sys [Info]: Loaded TOC for Dx11/H.ShaderPermutation (took 8ms, loaded 3165 entries, found 2149 deleted)
  352. 3.128 Sys [Info]: Loaded TOC for Dx11/B.ShaderPermutation (took 8ms, loaded 3165 entries, found 2364 deleted)
  353. 3.147 Sys [Info]: Loaded TOC for Dx9/H.Emblem (took 2ms, loaded 1 entries, found 1208 deleted)
  354. 3.147 Sys [Info]: Finished load of Misc batch [0.089s and 4 frames at 22 ms/frame avg, 12 ms/update peak]
  355. 3.164 Sys [Info]: Loaded TOC for Dx9/H.Shader (took 0ms, loaded 177 entries, found 32 deleted)
  356. 3.165 Sys [Info]: Loaded TOC for Dx9/B.Emblem (took 1ms, loaded 1 entries, found 1240 deleted)
  357. 3.182 Sys [Info]: Loaded TOC for Dx9/B.Shader (took 0ms, loaded 66 entries, found 9 deleted)
  358. 3.203 Sys [Info]: Loaded TOC for Dx9/H.Texture_de (took 0ms, loaded 5 entries, found 3 deleted)
  359. 3.263 Sys [Info]: Loaded TOC for Dx9/H.Texture_en (took 0ms, loaded 23 entries, found 5 deleted)
  360. 3.263 Sys [Info]: Loaded TOC for Dx9/B.Texture_de (took 0ms, loaded 5 entries, found 3 deleted)
  361. 3.281 Sys [Info]: Finished load of Texture batch [0.134s and 5 frames at 26 ms/frame avg, 28 ms/update peak]
  362. 3.281 Sys [Info]: Resource load completed in one passfixme:pulse:AudioSessionControl_RegisterAudioSessionNotification (0x8625d60)->(0x7e3bcfc) - stub
  363. fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x823e918): stub
  364. fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
  365. fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
  366. fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
  367. fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
  368. and 0.36s (inherited 5 of 137)
  369. 3.298 Gfx [Info]: Creating Graphics Worker Thread
  370. 3.298 Sys [Warning]: APEX is not supported by the system configuration:APEX is not supported on 32-bit systems.
  371. 3.298 Sys [Info]: Spot-building /Lotus/Sounds/ReverbSettings/Default/DefaultMedium
  372. 3.298 Sys [Info]: Spot-building /EE/Sounds/ReverbSettings/Generic/None
  373. 3.298 Sys [Info]: Spot-building /EE/Sounds/ReverbSettings/Effects/Slomo
  374. 3.298 Sys [Info]: Spot-building /Lotus/Sounds/ReverbSettings/Distance/DefaultDistance
  375. 3.299 Sys [Info]: Spot-building /EE/Sounds/OcclusionSettings/Default
  376. 3.299 Sys [Info]: Spot-building /EE/Sounds/OcclusionSettings/HeadOcclusion
  377. 3.299 Sys [Info]: Spot-building /EE/Sounds/OcclusionSettings/DefaultObstruction
  378. 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/ReverbUpmix
  379. 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/SpeakerSetup_Mono
  380. 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/SpeakerSetup_Stereo
  381. 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/SpeakerSetup_5_1
  382. 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/SpeakerSetup_7_1
  383. 3.299 Sys [Info]: Spot-building /Lotus/Sounds/ReverbSettings/Default/DefaultSmall
  384. 3.299 Sys [Info]: Spot-building /Lotus/Sounds/ReverbSettings/Default/DefaultLarge
  385. 3.299 Sys [Info]: Spot-building /EE/Types/Drivers/XAudio2Driver
  386. 3.318 Snd [Diag]: XAudio2: Found device #0: {0.0.0.00000000}.{FD47D9CC-4218-4135-9CE2-0C195C87405B} (Pulseaudio)
  387. 3.318 Snd [Diag]: XAudio2: Stereo output (2 channels)
  388. 3.321 Sys [Diag]: XAudio2: 44,100Hz Master(44,100Hz Native)
  389. 3.322 Snd [Info]: XAudio2Driver Initialized
  390. 3.323 Sys [Info]: Driver registered: XAudio2Driver Supported types: [OcclusionSetting, Bank, DspEffect, MixEffect, MixingGroup, ReverbSetting, Sample]
  391. 3.323 Sys [Info]: Found 24 items to load (0ms) [Heap: 130,384,576/130,940,928 Footprint: 0 Handles: 0]
  392. 3.323 Sys [Info]: Loaded TOC for Dx9/B.Texture_en (took 0ms, loaded 23 entries, found 21 deleted)
  393. 3.340 Sys [Info]: Loaded TOC for Dx9/B.Texture_es (took 0ms, loaded 5 entries, found 3 deleted)
  394. 3.341 Sys [Info]: Loaded TOC for Dx9/H.Texture_es (took 1ms, loaded 5 entries, found 3 deleted)
  395. 3.357 Sys [Info]: Loaded TOC for Dx9/H.Texture_fr (took 0ms, loaded 5 entries, found 3 deleted)
  396. 3.374 Sys [Info]: Loaded TOC for Dx9/B.Texture_fr (took 0ms, loaded 5 entries, found 3 deleted)
  397. 3.390 Sys [Info]: Loaded TOC for Dx9/H.Texture_it (took 0ms, loaded 5 entries, found 3 deleted)
  398. 3.390 Sys [Info]: Finished load of Misc batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
  399. 3.390 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  400. 3.390 Sys [Info]: Resource load completed in one pass and 0.06s (inherited 0 of 24)
  401. 3.407 Sys [Info]: Spot-building /EE/Types/Sound/Mixer
  402. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/MusicSubmix
  403. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/MusicSubmixCfg
  404. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/FoleySubmix
  405. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/Weapons3DSubMaster
  406. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/HESubmix
  407. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/MPNarrativeDialogMixerCfg
  408. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/DialogCfg
  409. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/Dialog
  410. 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/Explosions
  411. 3.408 Sys [Info]: Spot-building /EE/Sounds/Mixer/OrdisDialogMixerCfg
  412. 3.408 Sys [Info]: Spot-building /EE/Sounds/Mixer/Archwing/ArchwingSoundFx
  413. 3.411 Sys [Info]: Spot-building /EE/Sounds/Mixer/GrnForestAmbience/GrnForestAmbientForeground
  414. 3.419 Sys [Info]: Spot-building /EE/Types/Input/Xbox360GamepadMap
  415. 3.419 Sys [Info]: Driver registered: InputMgrWin Supported types: []
  416. 3.419 Input [Info]: InputMgrImpl Initialized
  417. 3.419 Sys [Info]: Loading driver resources...
  418. 3.420 Sys [Info]: Found 1,450 items to load (1ms) [Heap: 131,020,232/131,530,752 Footprint: 0 Handles: 0]
  419. 3.420 Sys [Info]: Loaded TOC for Dx9/H.Texture_ja (took 0ms, loaded 5 entries, found 3 deleted)
  420. 3.420 Sys [Info]: Loaded TOC for Dx9/B.Texture_it (took 0ms, loaded 5 entries, found 3 deleted)
  421. 3.420 Sys [Error]: Could not find object: /EE/Editor/ToolMenus/Commands/CmdDebugLoadDLC
  422. 3.421 Sys [Info]: 3 extra batches needed to avoid 9 hazards (0 ms ranking)
  423. 3.421 Sys [Info]: 1 batches optimized away by cache planner (0 ms)
  424. 3.423 Gfx [Info]: Created render target: Frame [7,372,800 B]
  425. 3.423 Gfx [Info]: Created render target: FrameDepth [3,686,400 B]
  426. 3.425 Gfx [Info]: Created render target: AuxTarget0 [3,686,400 B]
  427. 3.426 Gfx [Info]: Created render target: AuxTarget1 [3,686,400 B]
  428. 3.428 Gfx [Info]: Created render target: AuxTarget2 [3,686,400 B]
  429. 3.429 Gfx [Info]: Created render target: BlursTexture [1,843,200 B]
  430. 3.429 Gfx [Info]: Created render target: SceneScaledTexture [1,843,200 B]
  431. 3.430 Gfx [Info]: Created render target: BrightPassTexture [1,843,200 B]
  432. 3.431 Gfx [Info]: Created render target: DownsampledTarget [921,600 B]
  433. 3.431 Gfx [Info]: Created render target: DownsampledDepth [921,600 B]
  434. 3.432 Gfx [Info]: Created render target: BloomTexture0 [460,800 B]
  435. 3.433 Gfx [Info]: Created render target: BloomTexture1 [115,200 B]
  436. 3.433 Gfx [Info]: Created render target: BloomTexture2 [28,800 B]
  437. 3.434 Gfx [Info]: Created render target: BloomTexture3 [7,040 B]
  438. 3.434 Gfx [Info]: Created render target: BloomTexture4 [1,760 B]
  439. 3.435 Gfx [Info]: Created render target: PortraitTarget [1,638,400 B]
  440. 3.436 Gfx [Info]: Created render target: ShadowMapHigh [16,777,216 B]
  441. 3.437 Gfx [Info]: Created render target: FinalLuminance0 [4 B]
  442. 3.437 Gfx [Info]: Created render target: FinalLuminance1 [4 B]
  443. 3.438 Gfx [Info]: Created render target: LuminanceDownsample0 [57,600 B]
  444. 3.438 Gfx [Info]: Created render target: LuminanceDownsample1 [3,520 B]
  445. 3.448 Gfx [Info]: Created render target: LuminanceDownsample2 [200 B]
  446. 3.448 Sys [Info]: Finished load of Flyweight batch [0.027s and 0 frames at 27 ms/frame avg, 0 ms/update peak]
  447. 3.465 Sys [Info]: Loaded TOC for Dx9/B.Texture_ko (took 0ms, loaded 5 entries, found 3 deleted)
  448. 3.465 Sys [Info]: Loaded TOC for Dx9/H.Texture_ko (took 0ms, loaded 5 entries, found 3 deleted)
  449. 3.465 Sys [Info]: Loaded TOC for Dx9/B.Texture_ja (took 0ms, loaded 5 entries, found 3 deleted)
  450. 3.481 Sys [Info]: Loaded TOC for Dx9/H.Texture_pl (took 0ms, loaded 5 entries, found 3 deleted)
  451. 3.481 Sys [Info]: Finished load of CharacterCodesCache batch [0.033s and 2 frames at 16 ms/frame avg, 28 ms/update peak]
  452. 3.499 Sys [Info]: Loaded TOC for Dx9/H.Texture_pt (took 0ms, loaded 5 entries, found 3 deleted)
  453. 3.499 Sys [Info]: Loaded TOC for Dx9/B.Texture_pl (took 0ms, loaded 5 entries, found 3 deleted)
  454. 3.515 Sys [Info]: Loaded TOC for Dx9/B.Texture_pt (took 0ms, loaded 5 entries, found 3 deleted)
  455. 3.539 Sys [Info]: Loaded TOC for Dx9/H.Texture_ru (took 0ms, loaded 5 entries, found 3 deleted)
  456. 3.556 Sys [Info]: Loaded TOC for Dx9/B.Texture_ru (took 1ms, loaded 5 entries, found 3 deleted)
  457. 3.556 Sys [Info]: Finished load of CharacterCodesCache batch [0.075s and 4 frames at 18 ms/frame avg, 7 ms/update peak]
  458. 3.573 Sys [Info]: Loaded TOC for Dx9/B.Texture_tc (took 0ms, loaded 5 entries, found 3 deleted)
  459. 3.573 Sys [Info]: Loaded TOC for Dx9/H.Texture_tc (took 0ms, loaded 5 entries, found 3 deleted)
  460. 3.590 Sys [Info]: Loaded TOC for Dx9/H.Texture_tr (took 0ms, loaded 5 entries, found 3 deleted)
  461. 3.608 Sys [Info]: Loaded TOC for Dx9/B.Texture_tr (took 0ms, loaded 5 entries, found 3 deleted)
  462. 3.641 Sys [Info]: Loaded TOC for Dx9/B.Texture_uk (took 0ms, loaded 5 entries, found 3 deleted)
  463. 3.641 Sys [Info]: Loaded TOC for Dx9/H.Texture_uk (took 0ms, loaded 5 entries, found 3 deleted)
  464. 3.641 Sys [Info]: Finished load of ShaderPermutation batch [0.085s and 5 frames at 17 ms/frame avg, 2 ms/update peak]
  465. 3.659 Sys [Info]: Loaded TOC for Dx9/B.Texture_zh (took 0ms, loaded 5 entries, found 3 deleted)
  466. 3.659 Sys [Info]: Loaded TOC for Dx9/H.Texture_zh (took 0ms, loaded 5 entries, found 3 deleted)
  467. 3.710 Sys [Info]: Finished load of Font batch [0.069s and 4 frames at 17 ms/frame avg, 1 ms/update peak]
  468. 3.779 Sys [Info]: Finished load of Font batch [0.069s and 4 frames at 17 ms/frame avg, 1 ms/update peak]
  469. 3.846 Sys [Info]: Finished load of Font batch [0.066s and 4 frames at 16 ms/frame avg, 2 ms/update peak]
  470. 3.913 Sys [Info]: Finished load of Misc batch [0.067s and 4 frames at 16 ms/frame avg, 0 ms/update peak]
  471. 3.963 Sys [Error]: /EE/Interface/Graphics/PlatformKeys/SteamController/GripLeft wanted a DiffuseMap
  472. 3.963 Sys [Error]: It couldn't use /EE/Interface/Graphics/PlatformKeys/SteamController/GripLeft.png because it's a Texture
  473. 3.963 Sys [Error]: /EE/Interface/Graphics/PlatformKeys/SteamController/GripRight wanted a DiffuseMap
  474. 3.963 Sys [Error]: It couldn't use /EE/Interface/Graphics/PlatformKeys/SteamController/GripRight.png because it's a Texture
  475. 3.986 Sys [Error]: /Lotus/Interface/Icons/OmegaMaterial wanted a DiffuseMap
  476. 3.986 Sys [Error]: It couldn't use /Lotus/Interface/Icons/Categories/IconOmegaMod256.png because it's a Texture
  477. 4.021 Sys [Info]: Finished load of Misc batch [0.108s and 5 frames at 21 ms/frame avg, 14 ms/update peak]
  478. 4.021 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  479. 4.023 Sys [Error]: Could not find material: /EE/Interface/Graphics/PlatformKeys/XBox360Start
  480. 4.023 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  481. 4.023 Sys [Error]: Could not find material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece
  482. 4.023 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  483. 4.023 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
  484. 4.023 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  485. 4.023 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
  486. 4.023 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  487. 4.024 Sys [Error]: Could not find material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPieceWide
  488. 4.024 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  489. 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/XBox360Start (broken)
  490. 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  491. 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
  492. 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  493. 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
  494. 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  495. 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
  496. 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  497. 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPieceWide (broken)
  498. 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  499. 4.029 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/XBox360Start (broken)
  500. 4.029 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  501. 4.030 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
  502. 4.030 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  503. 4.030 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
  504. 4.030 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  505. 4.030 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
  506. 4.030 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  507. 4.030 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPieceWide (broken)
  508. 4.030 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
  509. 4.031 Sys [Info]: Finished load of Flyweight batch [0.009s and 0 frames at 9 ms/frame avg, 0 ms/update peak]
  510. 4.098 Sys [Info]: Finished load of Texture batch [0.067s and 4 frames at 16 ms/frame avg, 10 ms/update peak]
  511. 4.180 Gfx [Warning]: D3DAssert: Dx9Texture::CreateVolumeTexture(64, 64, 64, 1, 0, 0x31545844, 0) returned 0x8876086C (D3DERR_INVALIDCALL)
  512. 4.180 Sys [Error]: PreLoad failed for: /EE/Materials/Util/VolLightFlowVolumeNoise_v.png
  513. 4.293 Sys [Info]: Finished load of Texture batch [0.195s and 7 frames at 27 ms/frame avg, 26 ms/update peak]
  514. 4.293 Sys [Info]: Resource load completed in one pass and 0.87s (inherited 5 of 1450)
  515. 4.312 Sys [Info]: FlashMgrImpl::Initialize
  516. 4.312 Sys [Info]: Driver registered: FlashDriver Supported types: [FlashMovie]
  517. 4.312 Sys [Info]: Spot-building /EE/Types/Physics/NormalPhysics
  518. 4.312 Sys [Info]: Spot-building /EE/Types/Physics/AsyncPhysicsMgrDesc
  519. 4.312 Sys [Info]: Spot-building /EE/Types/Engine/EntityVisibility
  520. 4.312 Sys [Info]: RegionMgrImpl::SetLevel
  521. 4.312 Sys [Info]: Spot-building /EE/Types/Physics/Dynamic
  522. 4.313 Sys [Info]: Spot-building /EE/Types/Npc/DangerZoneMgrImpl
  523. 4.313 Sys [Info]: Spot-building /EE/Types/Npc/CombatManager
  524. 4.313 Sys [Info]: Spot-building /EE/Types/Game/Avatar
  525. 4.314 Sys [Info]: Spot-building /EE/Types/Engine/ConversationContextAction
  526. 4.314 Sys [Info]: Spot-building /EE/Types/Physics/KinematicTrigger
  527. 4.314 Sys [Info]: Spot-building /EE/Types/Collision/KinematicTriggerVolume
  528. 4.314 Sys [Info]: Spot-building /EE/Types/Npc/AgentController
  529. 4.314 Sys [Info]: Spot-building /EE/Types/Engine/AnimController
  530. 4.314 Sys [Info]: Spot-building /EE/Types/Engine/FinisherController
  531. 4.314 Sys [Info]: Spot-building /EE/Types/Engine/CameraController
  532. 4.314 Sys [Info]: Spot-building /EE/Types/Engine/ClimbController
  533. 4.314 Sys [Info]: Spot-building /EE/Types/Engine/GrappleHookHelpers
  534. 4.314 Sys [Info]: Spot-building /EE/Types/Engine/WallSlideController
  535. 4.314 Sys [Info]: Spot-building /EE/Types/Game/DamageController
  536. 4.315 Sys [Info]: Spot-building /EE/Types/Game/InjuryHandlers/PainHandler
  537. 4.315 Sys [Info]: Spot-building /EE/Types/Game/InjuryHandlers/PainEvaluator
  538. 4.315 Sys [Info]: Spot-building /EE/Types/Game/InjuryHandlers/PreDeathHandler
  539. 4.315 Sys [Info]: Spot-building /EE/Types/Game/InjuryHandlers/StandardDeathHandler
  540. 4.315 Sys [Info]: Spot-building /EE/Types/Game/GameActionController
  541. 4.315 Sys [Info]: Spot-building /EE/Types/Game/GameActionData
  542. 4.315 Sys [Info]: Spot-building /EE/Types/Game/FinisherAction
  543. 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonA
  544. 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonB
  545. 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonX
  546. 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonY
  547. 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonCross
  548. 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonCircle
  549. 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonSquare
  550. 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonTriangle
  551. 4.316 Sys [Info]: Spot-building /EE/Interface/Graphics/PlatformKeys/ButtonGlow
  552. 4.316 Sys [Info]: Spot-building /EE/Types/Game/InputController
  553. 4.316 Sys [Info]: Spot-building /EE/Types/Game/AimAssist
  554. 4.316 Sys [Info]: Spot-building /EE/Types/Game/InventoryController
  555. 4.316 Sys [Info]: Spot-building /EE/Types/Game/UpgradeManager
  556. 4.316 Sys [Info]: Spot-building /EE/Types/Engine/MotionController
  557. 4.316 Sys [Info]: Spot-building /EE/Types/Physics/FullBody
  558. 4.316 Sys [Info]: Spot-building /EE/Types/Physics/HitProxy
  559. 4.316 Sys [Info]: Spot-building /EE/Types/Collision/HitProxy
  560. 4.316 Sys [Info]: Spot-building /EE/Types/Physics/Materials/Flesh
  561. 4.316 Sys [Info]: Spot-building /EE/Editor/Darkitect/Objects/UnitSphere.lwo
  562. 4.316 Sys [Info]: Spot-building /EE/Editor/Darkitect/Objects/UnitCylinder.lwo
  563. 4.316 Sys [Info]: Spot-building /EE/Types/Npc/CoverReservationMgrImpl
  564. 4.316 Sys [Info]: Spot-building /EE/Types/Npc/NpcTeam
  565. 4.316 Sys [Info]: Spot-building /EE/Types/Npc/TeamTargeterImpl
  566. 4.317 Sys [Info]: Spot-building /EE/Types/Npc/GroupCoverSelector
  567. 4.317 Sys [Info]: Spot-building /EE/Types/Npc/Tactifixme:xinput:XInputGetState (index 0, state 0x78b5918) Stub!
  568. fixme:xinput:XInputGetStateEx (index 0, state 0x33f978) Stub!
  569. fixme:xinput:XInputSetState (index 0, vibration 0x33fa24) Stub!
  570. fixme:xinput:XInputSetState (index 0, vibration 0x33fa24) Stub!
  571. fixme:xinput:XInputSetState (index 0, vibration 0x33fa24) Stub!
  572. fixme:xinput:XInputSetState (index 1, vibration 0x33fa24) Stub!
  573. fixme:xinput:XInputSetState (index 1, vibration 0x33fa24) Stub!
  574. fixme:xinput:XInputSetState (index 1, vibration 0x33fa24) Stub!
  575. fixme:xinput:XInputSetState (index 2, vibration 0x33fa24) Stub!
  576. fixme:xinput:XInputSetState (index 2, vibration 0x33fa24) Stub!
  577. fixme:xinput:XInputSetState (index 2, vibration 0x33fa24) Stub!
  578. fixme:xinput:XInputSetState (index 3, vibration 0x33fa24) Stub!
  579. fixme:xinput:XInputSetState (index 3, vibration 0x33fa24) Stub!
  580. fixme:xinput:XInputSetState (index 3, vibration 0x33fa24) Stub!
  581. calPositionManagerImpl
  582. 4.317 Sys [Info]: Spot-building /EE/Types/Npc/NpcTeamUnmanaged
  583. 4.317 Sys [Info]: Spot-building /EE/Types/Npc/ZombieTeamManagerImpl
  584. 4.317 Sys [Info]: Spot-building /EE/Types/Engine/Camera
  585. 4.317 Sys [Info]: Spot-building /EE/Types/Engine/Listener
  586. 4.317 Sys [Info]: Failed to detect physical monitor dimensions, using pixel dimensions.
  587. 4.317 Sys [Info]: Client Initialized [GraphicsSysImpl, SoundSysImpl]
  588. 4.318 Sys [Info]: Changing Key-Bindings to: /Configs/EE.cfg/LotusWindows_KeyBindings
  589. 4.318 Sys [Info]: Found 63 items to load (0ms) [Heap: 139,814,104/140,902,400 Footprint: 0 Handles: 0]
  590. 4.318 Sys [Info]: Started async load of flash movie: /Lotus/Interface/Progress.swf
  591. 4.324 Sys [Info]: TypeMgr cleaned 0 instances (0ms) and unbuilt 297 types (1ms) in 0ms
  592. 4.324 Sys [Info]: Found 74 items to load (0ms) [Heap: 139,799,048/140,902,400 Footprint: 0 Handles: 0]
  593. 4.392 Sys [Info]: Finished load of Misc batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
  594. 4.459 Sys [Info]: Finished load of Texture batch [0.067s and 4 frames at 16 ms/frame avg, 0 ms/update peak]
  595. 4.494 Sys [Info]: Finished load of AnimRetarget batch [0.035s and 2 frames at 17 ms/frame avg, 1 ms/update peak]
  596. 4.494 Sys [Info]: Resource load completed in one pass and 0.17s (inherited 45 of 74)
  597. 4.511 Sys [Info]: /Lotus/Levels/Proc/PlayerShip has only one segment (no objectives will be placed)
  598. 4.512 Sys [Info]: /Lotus/Levels/Proc/PlayerShip generating layout with segments: SE
  599. 4.512 Sys [Info]: /Lotus/Levels/Proc/PlayerShip/DaA.lp
  600. 4.512 Sys [Info]: Generated layout in 0ms
  601. 4.512 Sys [Info]:
  602. 4.512 Sys [Info]: S: /Lotus/Levels/Hub/LisetBridgeOperatorExpansion.level
  603. 4.512 Sys [Info]: E: /Lotus/Levels/Proc/LisetExit.level
  604. 4.512 Sys [Info]: Cm: /Lotus/Levels/Backdrops/VenusRegion.level
  605. 4.512 Sys [Info]:
  606. 4.513 Sys [Info]: Found 74 items to load (0ms) [Heap: 139,885,440/140,902,400 Footprint: 0 Handles: 0]
  607. 4.513 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  608. 4.513 Sys [Info]: Resource load completed in one pass and 0s (inherited 71 of 74)
  609. 4.550 Sys [Info]: Generated 5 deps and 49 exclusions in 20ms (vetting took 20ms)
  610. 4.558 Sys [Info]: Found 22,436 items to load (3ms) [Heap: 140,044,352/141,361,152 Footprint: 0 Handles: 0]
  611. 4.558 Sys [Info]: BaseClientFramework::StopServer - client already disconnected.
  612. 4.559 Sys [Info]: TypeMgr cleaned 0 instances (0ms) and unbuilt 285 types (1ms) in 0ms
  613. 4.559 Sys [Info]: Cleaned 1,270 resource-objects
  614. 4.559 Net [Info]: Local binding: localhost:4950
  615. 4.561 Net [Info]: UDP socket created: localhost:4950 [private address: 10.33.1.18:4950]
  616. 4.561 Net [Info]: Listening: localhost:4950
  617. 4.561 Sys [Info]: Spot-loading /Lotus/Types/Warframetraffic.ood during batch loading!
  618. 4.568 Net [Info]: Oodle version: 2.4.2
  619. 4.568 Net [Info]: OodleNetwork1UDP Loading; dic comp: 2103812, state 308315->294615
  620. 4.568 Net [Info]: Compressor type: OodleLZ_Compressor_Kraken[8]
  621. 4.645 Net [Info]: ReplicationMgr::Initialize(1), init count=1, 0x0A8D8510
  622. 4.645 Sys [Info]: Loading /Lotus/Levels/Proc/PlayerShip/DaA.lp
  623. 4.645 Sys [Info]: HostRegion: Acquired 16 root types to load [Heap: 154,169,296/155,385,856 Footprint: 0 Handles: 0]
  624. 4.648 Sys [Info]: Found 22,436 items to load (3ms) [Heap: 154,402,408/155,385,856 Footprint: 0 Handles: 0]
  625. 4.652 Sys [Info]: Acquired 777 resources (4ms)
  626. 4.652 Sys [Error]: DisableTextureStreaming 1
  627. 4.652 Sys [Error]: EnableTextureStreaming 1
  628. 4.652 Sys [Info]: TexturePrioritizerImpl::Reinitialize 0 ms
  629. 4.653 Net [Info]: ReplicationMgr::Initialize(0), init count=1, 0x0A9BFAC0
  630. 4.653 Sys [Info]: RegionMgrImpl::SetLevel /Lotus/Levels/Proc/PlayerShip/DaA.lp
  631. 4.654 Sys [Info]: Server ready for load [Heap: 156,740,952/156,893,184 Footprint: 0 Handles: 0], sessionPlayers=0
  632. 4.654 Sys [Info]: ResourceLoader::~ResourceLoader() in 0ms [Heap: 156,579,928/156,893,184 Footprint: 0 Handles: 0]
  633. 4.655 Net [Info]: Local binding: localhost:4955
  634. 4.656 Net [Info]: UDP socket created: localhost:4955 [private address: 10.33.1.18:4955]
  635. 4.656 Game [Info]: HostMigration::ResetOldServerConnection()
  636. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
  637. fixme:d3d_shader:print_glsl_info_log Vertex info
  638. fixme:d3d_shader:print_glsl_info_log -----------
  639. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
  640. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
  641. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
  642. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
  643. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
  644. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
  645. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
  646. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
  647. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
  648. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
  649. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
  650. 4.656 Net [Info]: ReplicationMgr::Initialize(1), init count=1, 0x0A7D9320
  651. 4.656 Sys [Info]: Client::Connect - localhost:4950
  652. 4.656 Sys [Info]: ClientImpl::Connect sending CMSG_CONTACT message to server localhost:4950 (no session), connection: 0
  653. 4.656 Net [Info]: Created virtual connection for: 127.0.0.1:4950 [handle: 0]
  654. 4.656 Sys [Info]: 4 extra batches needed to avoid 11 hazards (0 ms ranking)
  655. 4.656 Sys [Info]: 1 batches optimized away by cache planner (0 ms)
  656. 4.656 Sys [Info]: Loaded 0/46 resources at 0 ms/frame
  657. 4.657 Sys [Info]: Finished load of CharacterCodesCache batch [0.001s and 6 frames at 0.1 ms/frame avg, 0 ms/update peak]
  658. 4.658 Sys [Info]: Finished load of ShaderPermutation batch [0.001s and 28 frames at 0 ms/frame avg, 1 ms/update peak]
  659. 4.659 Sys [Info]: Finished load of Font batch [0.001s and 17 frames at 0 ms/frame avg, 1 ms/update peak]
  660. 4.660 Sys [Info]: Finished load of Font batch [0.001s and 8 frames at 0.1 ms/frame avg, 1 ms/update peak]
  661. 4.662 Sys [Info]: Finished load of Font batch [0.002s and 26 frames at 0 ms/frame avg, 1 ms/update peak]
  662. 4.663 Sys [Info]: Finished load of Font batch [0.001s and 11 frames at 0 ms/frame avg, 1 ms/update peak]
  663. 4.664 Sys [Info]: Finished load of Misc batch [0.001s and 17 frames at 0 ms/frame avg, 1 ms/update peak]
  664. 4.666 Sys [Info]: Finished load of Misc batch [0.002s and 15 frames at 0.1 ms/frame avg, 1 ms/update peak]
  665. 4.666 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  666. 4.668 Sys [Info]: Finished load of Texture batch [0.002s and 27 frames at 0 ms/frame avg, 1 ms/update peak]
  667. 4.671 Sys [Info]: Finished load of Texture batch [0.003s and 54 frames at 0 ms/frame avg, 1 ms/update peak]
  668. 4.672 Sys [Info]: Finished load of AnimRetarget batch [0.001s and 12 frames at 0 ms/frame avg, 1 ms/update peak]
  669. 4.672 Sys [Info]: Resource load completed in one pass and 0.35s (inherited 9 of 63)
  670. 4.672 Sys [Info]:
  671. 4.672 Sys [Info]: Loaded: 3,866,624 B (59 pages) at 374 MB/s (0.008s)
  672. 4.672 Sys [Info]: Decomp: 346,602 B -> 891,408 B (2.5:1) at 0 MB/s (0.008s)
  673. 4.672 Sys [Info]: Seeked: 66x (6.59s)
  674. 4.672 Sys [Info]: Wasted: 3,520,022B (91%)
  675. 4.672 Sys [Info]:
  676. 4.672 Sys [Info]: [Heap: 157,044,544/157,155,328 Footprint: 0 Handles: 0]
  677. 4.672 Sys [Info]: ===[ Entering main loop ]===================================================================================
  678. 4.674 Sys [Info]: Spot-loading /Lotus/Interface/LoadingScreens/Update9LoadingScreen.png during batch loading!
  679. 4.708 Sys [Info]: Created /Lotus/Interface/Progress.swf
  680. 4.708 Sys [Info]: ResourceLoader::~ResourceLoader() in 0ms [Heap: 156,983,240/157,286,400 Footprint: 0 Handles: 0]
  681. 4.709 Sys [Info]: Startup time: 4.70s
  682. 4.709 Net [Info]: Created virtual connection for: 127.0.0.1:4955 [handle: 0]
  683. 4.709 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 20 * 1
  684. 4.709 Sys [Info]: Accepted challenge from local client: Player
  685. 4.709 Sys [Info]: Starting load for Player
  686. 4.709 Game [Info]: Server::LoadClient: Context objects:
  687. 4.709 Game [Info]: Level=/Lotus/Levels/Proc/PlayerShip/DaA.lp
  688. 4.709 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 20 * 1
  689. 4.709 Sys [Info]: Texture streaming DISABLED -> NORMAL [Heap: 157,035,496/157,286,400 Footprint: 0 Handles: 0]
  690. 4.710 Sys [Error]: Could not find object: /Lotus/Fx/PowersuitAbilities/OperatorClothScarf
  691. 4.711 Sys [Info]: Loaded 0/1209 resources at 0 ms/frame
  692. 4.739 Sys [Info]: FSM::LoadLevel
  693. 4.759 Sys [Info]: Generated 5 deps and 49 exclusions in 20ms (vetting took 20ms)
  694. 4.759 Script [Info]: ScriptMgr::ResetGlobals()
  695. 4.759 Sys [Info]: Shutting down context... [Heap: 157,086,800/158,203,904 Footprint: 0 Handles: 0]
  696. 4.764 Sys [Info]: Context shutdown complete [Heap: 155,083,096/157,548,544 Footprint: 0 Handles: 0]
  697. 4.764 Net [Info]: ReplicationMgr::Initialize(1), init count=1, 0x0A944B90
  698. 4.764 Sys [Info]: ClientImpl::LoadLevel setting connection timeout to 20
  699. 4.764 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 20 * 1
  700. 4.764 Sys [Info]: LOAD_MESSAGE received .
  701. 4.764 Sys fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
  702. fixme:d3d_shader:print_glsl_info_log Vertex info
  703. fixme:d3d_shader:print_glsl_info_log -----------
  704. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  705. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  706. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  707. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  708. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  709. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  710. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  711. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  712. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  713. fixme:d3d:wined3d_swapchain_present Ignoring flags 0x80000000.
  714. [Info]: Client ready for load [Heap: 155,082,960/157,548,544 Footprint: 0 Handles: 0]
  715. 4.764 Sys [Info]: Level: /Lotus/Levels/Proc/PlayerShip/DaA.lp, id: 1
  716. 4.779 Sys [Info]: Cleaned 455 resource-objects
  717. 4.779 Sys [Info]: Pre-load flush took 0ms [Heap: 152,768,792/155,123,712 Footprint: 0 Handles: 0]
  718. 4.781 Sys [Error]: Could not find object: /Lotus/Types/Game/EnemySpecs/GamemodeExtraEnemySpecs/CorpusSabotageTiersB
  719. 4.781 Sys [Error]: Could not find object: /Lotus/Types/Game/SolarMap/{}
  720. 4.792 Sys [Info]: 8 extra batches needed to avoid 213 hazards (1 ms ranking)
  721. 4.792 Sys [Info]: 0 batches optimized away by cache planner (0 ms)
  722. 4.794 Gfx [Info]: Created render target: FluidHeightField0 [2,097,152 B]
  723. 4.794 Gfx [Info]: Created render target: FluidHeightField1 [2,097,152 B]
  724. 4.794 Sys [Info]: Finished load of Flyweight batch [0.002s and 0 frames at 2 ms/frame avg, 0 ms/update peak]
  725. 4.859 Sys [Info]: Finished load of CharacterCodesCache batch [0.065s and 2 frames at 32 ms/frame avg, 5 ms/update peak]
  726. 4.942 Sys [Info]: Finished load of CharacterCodesCache batch [0.083s and 2 frames at 41 ms/frame avg, 1 ms/update peak]
  727. 5.223 Sys [Info]: Finished load of ShaderPermutation batch [0.281s and 9 frames at 31 ms/frame avg, 21 ms/update peak]
  728. 5.362 Sys [Info]: Finished load of Font batch [0.139s and 4 frames at 34 ms/frame avg, 3 ms/update peak]
  729. 5.497 Sys [Info]: Finished load of Font batch [0.135s and 4 frames at 33 ms/frame avg, 5 ms/update peak]
  730. 5.628 Sys [Info]: Finished load of Font batch [0.131s and 4 frames at 32 ms/frame avg, 3 ms/update peak]
  731. 5.780 Sys [Info]: Spot-loading /Lotus/Powersuits/PowersuitAbilities/GrappleHookPower.lua during batch loading!
  732. 5.795 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Powersuits/Operator/OperatorLib.lua (9 ms)
  733. 5.796 Sys [Info]: Budget overrun issuing download callbacks (10 ms)
  734. 5.799 Sys [Info]: Finished load of Font batch [0.171s and 5 frames at 34 ms/frame avg, 34 ms/update peak]
  735. 5.943 Sys [Info]: Flushing async load of /Lotus/Interface/Libs/DojoMgrHelper.lua
  736. 5.944 Sys [Info]: Flush completed.
  737. 5.996 Sys [Error]: Could not find object: /Lotus/Weapons/SpaceWeapons/Infested/Weapons/SpaceGrenadeRifle
  738. 5.996 Sys [Error]: Required by codex manifest /Lotus/Types/Lore/PrimaryCodexManifest
  739. 5.996 Sys [Error]: Could not find object: /Lotus/Weapons/SpaceWeapons/Infested/Weapons/SpaceLightningRifle
  740. 5.996 Sys [Error]: Required by codex manifest /Lotus/Types/Lore/PrimaryCodexManifest
  741. 5.998 Sys [Error]: Could not find object: /Lotus/Types/Lore/Avatars/WaterMineDroneRifle
  742. 5.998 Sys [Error]: Required by codex manifest /Lotus/Types/Lore/PrimaryCodexManifest
  743. 5.999 Sys [Error]: Could not find object: /Lotus/Types/Enemies/Grineer/GhostTower/VoidNegationTower/VoidNegationTower/VoidNegationTowerAgent
  744. 5.999 Sys [Error]: Required by codex manifest /Lotus/Types/Lore/PrimaryCodexManifest
  745. 6.044 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Interface/BadlandSelection.lua (55 ms)
  746. 6.045 Sys [Info]: Budget overrun issuing download callbacks (56 ms)
  747. 6.091 Sys [Error]: /Lotus/StoreItems/Types/Items/FusionTreasures/OroFusexOrnamentA wanted a DojoPlaceableDecoration
  748. 6.091 Sys [Error]: It couldn't use /Lotus/Objects/Gameplay/OroFusexPickupDeco because it's a Decoration
  749. 6.091 Sys [Error]: /Lotus/StoreItems/Types/Items/FusionTreasures/OroFusexOrnamentB wanted a DojoPlaceableDecoration
  750. 6.091 Sys [Error]: It couldn't use /Lotus/Objects/Gameplay/OroFusexPickupBDeco because it's a Decoration
  751. 6.242 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Interface/GenericActionsMenu.lua (171 ms)
  752. 6.242 Sys [Info]: Budget overrun issuing download callbacks (171 ms)
  753. 6.311 Sys [Info]: Finished load of Font batch [0.512s and 9 frames at 56 ms/frame avg, 196 ms/update peak]
  754. 6.485 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Interface/Hub.lua (15 ms)
  755. 6.485 Sys [Info]: Budget overrun issuing download callbacks (15 ms)
  756. 6.487 Sys [Info]: Finished load of Font batch [0.176s and 5 frames at 35 ms/frame avg, 40 ms/update peak]
  757. 6.621 Sys [Info]: Finished load of Font batch [0.134s and 4 frames at 33 ms/frame avg, 1 ms/update peak]
  758. 6.766 Sys [Info]: Spot-loading /Lotus/Types/Sentinels/SentinelAbilities/SentinelOnDeath.lua during batch loading!
  759. 6.778 Sys [Info]: Spot-loading /Lotus/Scripts/Weapons.lua during batch loading!
  760. 6.783 Sys [Error]: Could not find material: /Lotus/Fx/Common/XrayGlow
  761. 6.783 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
  762. 6.783 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
  763. 6.783 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
  764. 6.783 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
  765. 6.783 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
  766. 6.856 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Interface/RaidSquad.lua (78 ms)
  767. 6.856 Sys [Info]: Budget overrun issuing download callbacks (78 ms)
  768. 6.857 Sys [Info]: Finished load of Font batch [0.236s and 5 frames at 47 ms/frame avg, 103 ms/update peak]
  769. 6.993 Sys [Info]: Finished load of Font batch [0.136s and 4 frames at 34 ms/frame avg, 1 ms/update peak]
  770. 7.126 Sys [Info]: Finished load of Misc batch [0.133s and 4 frames at 33 ms/frame avg, 2 ms/update peak]
  771. 7.172 Sys [Error]: Can't create header stream for /Lotus/Animations/Player/Movement/Lunaro/JumpEnd_anim.fbx (not in Windows cache)
  772. 7.172 Sys [Error]: Could not preprocess: /Lotus/Animations/Player/Movement/Lunaro/JumpEnd_anim.fbx (not in cache manifest)
  773. 7.179 Sys [Error]: Can't create header stream for /Lotus/Objects/Tenno/Props/TnoAlchemyInjectionMachine_skel.fbx (not in Windows cache)
  774. 7.179 Sys [Error]: Could not preprocess: /Lotus/Objects/Tenno/Props/TnoAlchemyInjectionMachine_skel.fbx (not in cache manifest)
  775. 7.194 Sys [Error]: Can't create header stream for /Lotus/Objects/Tenno/Structural/TnoOrbHallwayCeilingCornerB.fbx (not in Windows cache)
  776. 7.195 Sys [Error]: Could not preprocess: /Lotus/Objects/Tenno/Structural/TnoOrbHallwayCeilingCornerB.fbx (not in cache manifest)
  777. 7.350 Sys [Info]: Spot-loading /Lotus/Types/Sentinels/SentinelAbilities/SentinelOnDeath.lua during batch loading!
  778. 7.714 Sys [Info]: Loaded 1023/12890 resources at 33 ms/frame
  779. 7.899 Sys [Error]: /Lotus/Types/Game/MissionDecks/InterceptionMissionRewards/ArchwingInterceptionMissionRewardsHard had a NULL reward entry
  780. 7.958 Sys [Info]: Spot-loading /Lotus/Scripts/Effects/KubrowEffects.lua during batch loading!
  781. 7.972 Sys [Info]: Spot-loading /Lotus/Scripts/Weapons.lua during batch loading!
  782. 7.978 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
  783. 7.978 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
  784. 7.978 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
  785. 7.978 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
  786. 7.978 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
  787. 7.978 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
  788. 7.978 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
  789. 7.978 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
  790. 8.024 Sys [Error]: Could not use level: /Lotus/Levels/Proc/Transitional/CorpusToGrineerAsteroid (broken)
  791. 8.024 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
  792. 8.028 Sys [Error]: Could not find mission reward item manifest: /Lotus/Types/Game/SolarMap/{}
  793. 8.028 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
  794. 8.028 Sys [Error]: Could not use mission reward item manifest: /Lotus/Types/Game/SolarMap/{} (broken)
  795. 8.028 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
  796. 8.028 Sys [Error]: Could not use mission reward item manifest: /Lotus/Types/Game/SolarMap/{} (broken)
  797. 8.028 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
  798. 8.028 Sys [Error]: Could not use mission reward item manifest: /Lotus/Types/Game/SolarMap/{} (broken)
  799. 8.028 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
  800. 8.029 Sys [Error]: Could not use mission reward item manifest: /Lotus/Types/Game/SolarMap/{} (broken)
  801. 8.029 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
  802. 8.031 Sys [Error]: Could not find mission a i spec: /Lotus/Types/Game/EnemySpecs/GamemodeExtraEnemySpecs/CorpusSabotageTiersB
  803. 8.031 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
  804. 8.053 Sys [Info]: Spot-loading /Lotus/Scripts/KubrowController.lua during batch loading!
  805. 8.090 Sys [Error]: Could not find object: /Lotus/Fx/PowersuitAbilities/OperatorClothScarf
  806. 8.090 Sys [Error]: Required by power suit ability /Lotus/Powersuits/PowersuitAbilities/OperatorTransferenceAbility
  807. 8.300 Sys [Info]: Finished load of Misc batch [1.17s and 33 frames at 35 ms/frame avg, 113 ms/update peak]
  808. 8.301 Sys [Info]: Finished load of Flyweight batch [0.001s and 0 frames at 1 ms/frame avg, 0 ms/update peak]
  809. 8.340 Sys [Info]: Spot-loading /Lotus/Scripts/Weapons.lua during batch loading!
  810. 8.345 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
  811. 8.345 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
  812. 8.345 Sys [Info]: Finished load of Flyweight batch [0.044s and 1 frames at 44 ms/frame avg, 26 ms/update peak]
  813. 8.472 Sys [Info]: Finished load of Texture batch [0.127s and 4 frames at 31 ms/frame avg, 13 ms/update peak]
  814. 8.924 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Interface/Icons/Store/VTBoar.png (4 ms)
  815. 8.924 Sys [Info]: Budget overrun issuing download callbacks (4 ms)
  816. 9.231 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Characters/Shared/Christmas/Presents/PresentsTint_d.png (47 ms)
  817. 9.231 Sys [Info]: Budget overrun issuing download callbacks (47 ms)
  818. 9.315 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Interface/Icons/PhotoboothPvPConclave.png (24 ms)
  819. 9.315 Sys [Info]: Budget overrun issuing download callbacks (24 ms)
  820. 9.399 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Interface/Icons/Store/Winter2016Bundle.png (25 ms)
  821. 9.399 Sys [Info]: Budget overrun issuing download callbacks (25 ms)
  822. 9.484 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Objects/Tenno/Ships/Liset/Bridge/LuminousArtifactKSphereGoldPackMap (26 ms)
  823. 9.485 Sys [Info]: Budget overrun issuing download callbacks (27 ms)
  824. 9.558 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Interface/Icons/Store/PlayerShip/Decorations/OrnamentPerrinSequence.png (14 ms)
  825. 9.558 Sys [Info]: Budget overrun issuing download callbacks (14 ms)
  826. 9.583 Gfx [Warning]: D3DAssert: Dx9Texture::CreateVolumeTexture(64, 64, 64, 1, 0, 0x31545844, 0) returned 0x8876086C (D3DERR_INVALIDCALL)
  827. 9.583 Sys [Error]: PreLoad failed for: /EE/Materials/Util/VolLightFlowVolumeNoise_v.png
  828. 9.621 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Objects/Tenno/Structural/Walls/TnoGrandHallPillar_n.png (4 ms)
  829. 9.621 Sys [Info]: Budget overrun issuing download callbacks (4 ms)
  830. 10.731 Sys [Info]: Loaded 9428/12890 resources at 33 ms/frame
  831. 12.273 Sys [Info]: Finished load of Texture batch [3.80s and 112 frames at 33 ms/frame avg, 74 ms/update peak]
  832. 12.344 Sys [Error]: /Lotus/Interface/WorldStateWindow.swf [FlashMovie] had problems with its property text:
  833. 12.344 Sys [Error]: Ignoring duplicate property _PVPCHALLENGES
  834. 12.344 Sys [Error]: Ignoring duplicate property _PERSISTENT_ENEMIES
  835. 12.415 Sys [Error]: can't import movie from url
  836. 12.421 Sys [Info]: /Lotus/Characters/Tenno/TennoRangeOfMotion_physics.fbx built 30 objects in 1 ms
  837. 12.441 Sys [Error]: can't import movie from url
  838. 12.444 Sys [Error]: Localizer didn't find _root.ItemMessage!
  839. 12.451 Sys [Info]: Finished load of AnimRetarget batch [0.178s and 5 frames at 35 ms/frame avg, 25 ms/update peak]
  840. 12.451 Sys [Info]: Resource load completed in one pass and 7.8s (inherited 777 of 22436)
  841. 12.451 Sys [Info]:
  842. 12.451 Sys [Info]: Loaded: 475,004,928 B (7248 pages) at 94.2 MB/s (4.80s)
  843. 12.451 Sys [Info]: Decomp: 223,664,044 B -> 389,226,428 B (1.7:1) at 52.6 MB/s (4.04s)
  844. 12.451 Sys [Info]: Seeked: 2,408x (240s)
  845. 12.451 Sys [Info]: Wasted: 228,615,723B (48.1%)
  846. 12.451 Sys [Info]:
  847. 12.451 Sys [Info]: [Heap: 363,857,984/364,118,016 Footprint: 0 Handles: 0]
  848. 12.471 Sys [Info]: Cleaned 10,254 resource-objects
  849. 12.478 Sys [Info]: Unloaded 0 types in 0ms
  850. 12.479 Sys [Info]: TypeMgr cleaned 46 instances (0ms) and unbuilt 992 types (1ms) in 0ms
  851. 12.488 Sys [Info]: Created /Lotus/Interface/UICommonResources.swf
  852. 12.488 Sys [Info]: Created /Lotus/Interface/Background.swf
  853. 12.488 Sys [Info]: Client finished loading /Lotus/Levels/Proc/PlayerShip/DaA.lp. Sending CMSG_LOAD_COMPLETE to server.
  854. 12.488 Game [Info]: SynchronizingState::Enter
  855. 12.489 Sys [Info]: DebugChallenges CreateChallengeManager
  856. 12.489 Sys [Info]: Loading game rules: AlternateLotusFrontEndGameRules
  857. 12.489 Net [Info]: GameRulesImpl - changing state from SS_INVALID to SS_WAITING_TO_START
  858. 12.489 Sys [Info]: Load complete for Player [Heap: 347,238,936/364,118,016 Footprint: 0 Handles: 0]
  859. 12.523 Sys [Warning]: /Lotus/Levels/Proc/PlayerShip/DaA.lp cannot tag zone
  860. 12.523 Sys [Warning]: /Layer3/ZoneAttribs0 from /Lotus/Levels/Backdrops/VenusRegion.level
  861. 12.523 Sys [Warning]: (it already has a tag: Backdrop)
  862. 12.523 Sys [Warning]: /Lotus/Levels/Proc/PlayerShip/DaA.lp cannot tag zone
  863. 12.523 Sys [Warning]: /Layer3/ZoneAttribs1 from /Lotus/Levels/Backdrops/VenusRegion.level
  864. 12.523 Sys [Warning]: (it already has a tag: Backdrop)
  865. 12.524 Sys [Info]: Generated level objects in 35ms
  866. 12.524 Sys [Info]: Budget overrun updating level loader state CS_CREATE_OBJECTS (33 ms)
  867. 12.524 Sys [Info]: Created /Lotus/Interface/ButtonBar.swf
  868. 12.525 Sys [Info]: Created /Lotus/Interface/ToolTip.swf
  869. 12.525 Sys [Info]: Created /Lotus/Interface/ContextAction.swf
  870. 12.525 Sys [Info]: Found 45 items to load (0ms) [Heap: 348,284,008/364,118,016 Footprint: 0 Handles: 0]
  871. 12.525 Sys [Info]: Spot-loading flash movie: /Lotus/Interface/ImeTip.swf
  872. 12.525 Sys [Info]: 4 extra batches needed to avoid 9 hazards (0 ms ranking)
  873. 12.525 Sys [Info]: 2 batches optimized away by cache planner (0 ms)
  874. 12.525 Sys [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  875. 12.526 Sys [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  876. 12.526 Sys [Info]: Loaded 8/12 resources at 34 ms/frame
  877. 12.593 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
  878. 12.593 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  879. 12.593 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  880. 12.659 Sys [Info]: Finished load of Texture batch [0.066s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
  881. 12.727 Sys [Info]: Finished load of AnimRetarget batch [0.068s and 4 frames at 17 ms/frame avg, 1 ms/update peak]
  882. 12.727 Sys [Info]: Resource load completed in one pass and 0.20s (inherited 26 of 45)
  883. 12.727 Sys [Info]:
  884. 12.727 Sys [Info]: Loaded: 458,752 B (7 pages) at 0 MB/s (0s)
  885. 12.727 Sys [Info]: Decomp: 6,443 B -> 9,943 B (1.5:1) at 0 MB/s (0.001s)
  886. 12.727 Sys [Info]: Seeked: 13x (1.30s)
  887. 12.727 Sys [Info]: Wasted: 452,197B (98.5%)
  888. 12.727 Sys [Info]:
  889. 12.727 Sys [Info]: [Heap: 348,476,040/364,118,016 Footprint: 0 Handles: 0]
  890. 12.745 Sys [Info]: Created /Lotus/Interface/ImeTip.swf
  891. 12.745 Sys [Info]: ResourceLoader::~ResourceLoader() in 0ms [Heap: 348,425,712/364,118,016 Footprint: 0 Handles: 0]
  892. 12.746 Script [Info]: Background::PushChildMovie(Default)
  893. 12.748 Sys [Info]: Found 13,900 items to load (2ms) [Heap: 348,542,752/364,118,016 Footprint: 0 Handles: 0]
  894. 12.748 Sys [Info]: Spot-loading flash movie: /Lotus/Interface/MainMenu.swf
  895. 12.768 Sys [Info]: 7 extra batches needed to avoid 51 hazards (1 ms ranking)
  896. 12.768 Sys [Info]: 0 batches optimized away by cache planner (0 ms)
  897. 12.768 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  898. 12.768 Sys [Info]: Loaded 13/104 resources at 34 ms/frame
  899. 12.835 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 20 ms/update peak]
  900. 12.902 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 0 ms/update peak]
  901. 12.902 Syfixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
  902. fixme:d3d_shader:print_glsl_info_log Vertex info
  903. fixme:d3d_shader:print_glsl_info_log -----------
  904. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  905. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  906. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  907. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  908. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  909. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  910. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  911. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  912. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  913. s [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  914. 12.970 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
  915. 13.039 Sys [Info]: Finished load of Font batch [0.069s and 4 frames at 17 ms/frame avg, 0 ms/update peak]
  916. 13.039 Sys [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  917. 13.039 Sys [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
  918. 13.106 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
  919. 13.177 Sys [Info]: Finished load of Misc batch [0.070s and 4 frames at 17 ms/frame avg, 3 ms/update peak]
  920. 13.182 Sys [Info]: Finished load of Flyweight batch [0.005s and 0 frames at 5 ms/frame avg, 0 ms/update peak]
  921. 13.252 Sys [Info]: Finished load of Texture batch [0.070s and 4 frames at 17 ms/frame avg, 6 ms/update peak]
  922. 13.321 Sys [Info]: Finished load of AnimRetarget batch [0.069s and 4 frames at 17 ms/frame avg, 1 ms/update peak]
  923. 13.321 Sys [Info]: Resource load completed in one pass and 0.57s (inherited 6635 of 13900)
  924. 13.321 Sys [Info]:
  925. 13.321 Sys [Info]: Loaded: 5,308,416 B (81 pages) at 217 MB/s (0.023s)
  926. 13.321 Sys [Info]: Decomp: 537,818 B -> 1,360,331 B (2.5:1) at 0 MB/s (0.018s)
  927. 13.321 Sys [Info]: Seeked: 78x (7.80s)
  928. 13.321 Sys [Info]: Wasted: 4,699,972B (88.5%)
  929. 13.322 Sys [Info]:
  930. 13.322 Sys [Info]: [Heap: 350,533,248/364,118,016 Footprint: 0 Handles: 0]
  931. 13.339 Script [Info]: *** Main menu -- initialize ***
  932. 13.340 Sys [Info]: Created /Lotus/Interface/MainMenu.swf
  933. 13.341 Sys [Info]: ResourceLoader::~ResourceLoader() in 1ms [Heap: 350,235,456/364,118,016 Footprint: 0 Handles: 0]
  934. 13.377 Sys [Info]: Spot-building /Lotus/Sounds/Ambience/GrineerForest/Props/GrnForestSteamHeavyBurst
  935. 13.397 Sys [Info]: Spot-building /EE/Materials/Defaults/OceanWaterFlatDS
  936. 13.398 Sys [Info]: Spot-building /Lotus/Objects/Infestation/Structural/InfestedBlendStretch
  937. 13.404 Sys [Info]: Region server created 1378 new objects. [Heap: 355,035,848/364,118,016 Footprint: 0 Handles: 0]
  938. 13.424 Sys [Info]: Initial update of physics complete [Heap: 361,256,624/364,118,016 Footprint: 0 Handles: 0]
  939. 13.424 Sys [Info]: Budget overrun updating level loader state CS_PHYSICS_UPDATE (3 ms)
  940. 13.450 Sys [Info]: Initial update of connectivity complete [Heap: 361,841,184/364,118,016 Footprint: 0 Handles: 0]
  941. 13.450 Sys [Warning]: /Lotus/Levels/Proc/PlayerShip/DaA.lp: multiple initial player spawns
  942. 13.451 Sys [Info]: Level loader: OnCreateLevelObjectsComplete called
  943. 13.451 Net [Info]: Replication manager disabled.
  944. 13.452 Sys [Info]: Creating high level graph for 1 nodes
  945. 13.452 Sys [Info]: Spot-building /EE/Types/Actions/WallJumpAction
  946. 13.452 Sys [Info]: LevelLoader finished in 137/963 ms [total/latency], 1,378 new objects.
  947. 13.452 Sys [Info]: LS_PREPARE: 0ms (peak: 0ms), LS_CREATE_EX: 128ms (peak: 35ms), LS_CREATE_EX_SAVE: 0ms (peak: 0ms), LS_POST_CREATE: 1ms (peak: 1ms)
  948. 13.452 Sys [Info]: CS_PREPARE: 0ms (peak: 0ms), CS_CLEAR_LINKS: 0ms (peak: 0ms), CS_CREATE_OBJECTS: 94ms (peak: 35ms), CS_LAYER_OVERRIDES: 0ms (peak: 0ms)
  949. 13.452 Sys [Info]: CS_PREFAB_OVERRIDES: 1ms (peak: 1ms), CS_REGISTRATION: 6ms (peak: 6ms), CS_RESOLVE_INSTANCES: 3ms (peak: 3ms), CS_FULL_UPDATE: 0ms (peak: 0ms)
  950. 13.452 Sys [Info]: CS_FIND_LEVEL_INFO: 1ms (peak: 1ms), CS_POST_LINK: 0ms (peak: 0ms), CS_PHYSICS_UPDATE: 9ms (peak: 9ms), CS_CONNECTIVITY_UPDATE: 0ms (peak: 0ms)
  951. 13.452 Sys [Info]:
  952. 13.458 Game [Info]: StartClientReplication(0)
  953. 13.458 Game [Info]: ClientImpl::PlayersChanged. Player=, change=REGISTERED
  954. 13.458 Game [Info]: CreatePlayerForClient. id=0, user name=Player
  955. 13.458 Net [Info]: ReplicationMgr::ClientSubscribe(0)
  956. 13.458 Sys [Info]: Trying to spawn at player-spawn /Layer0/Layer2/PlayerSpawn0
  957. 13.458 Sys [Info]: Trying to spawn avatar /Lotus/Types/Player/TennoShipAvatar
  958. 13.459 Sys [Info]: TennoShipAvatar0 with ID 0 [653466800] has new player: Player
  959. 13.459 Sys [Info]: Give inventory - no migration data
  960. 13.459 Sys [Info]: GiveInventory() 0ms
  961. 13.460 Sys [Error]: The fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49208 to reload it as sRGB.
  962. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49260 to reload it as sRGB.
  963. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b492b8 to reload it as sRGB.
  964. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49310 to reload it as sRGB.
  965. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49368 to reload it as sRGB.
  966. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b493c0 to reload it as sRGB.
  967. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49418 to reload it as sRGB.
  968. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49470 to reload it as sRGB.
  969. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ac08 to reload it as sRGB.
  970. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ac60 to reload it as sRGB.
  971. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3acb8 to reload it as sRGB.
  972. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ad10 to reload it as sRGB.
  973. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ad68 to reload it as sRGB.
  974. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3adc0 to reload it as sRGB.
  975. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ae18 to reload it as sRGB.
  976. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ae70 to reload it as sRGB.
  977. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3aec8 to reload it as sRGB.
  978. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3af20 to reload it as sRGB.
  979. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3af78 to reload it as sRGB.
  980. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3afd0 to reload it as sRGB.
  981. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b028 to reload it as sRGB.
  982. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b080 to reload it as sRGB.
  983. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b0d8 to reload it as sRGB.
  984. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b130 to reload it as sRGB.
  985. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b188 to reload it as sRGB.
  986. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b1e0 to reload it as sRGB.
  987. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b238 to reload it as sRGB.
  988. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b290 to reload it as sRGB.
  989. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b2e8 to reload it as sRGB.
  990. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b340 to reload it as sRGB.
  991. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b398 to reload it as sRGB.
  992. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b3f0 to reload it as sRGB.
  993. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b448 to reload it as sRGB.
  994. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b4a0 to reload it as sRGB.
  995. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b4f8 to reload it as sRGB.
  996. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b550 to reload it as sRGB.
  997. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b5a8 to reload it as sRGB.
  998. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b600 to reload it as sRGB.
  999. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b658 to reload it as sRGB.
  1000. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b6b0 to reload it as sRGB.
  1001. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b708 to reload it as sRGB.
  1002. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b760 to reload it as sRGB.
  1003. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b7b8 to reload it as sRGB.
  1004. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b810 to reload it as sRGB.
  1005. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b868 to reload it as sRGB.
  1006. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b8c0 to reload it as sRGB.
  1007. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b918 to reload it as sRGB.
  1008. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b970 to reload it as sRGB.
  1009. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b9c8 to reload it as sRGB.
  1010. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ba20 to reload it as sRGB.
  1011. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ba78 to reload it as sRGB.
  1012. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bad0 to reload it as sRGB.
  1013. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bb28 to reload it as sRGB.
  1014. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bb80 to reload it as sRGB.
  1015. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bbd8 to reload it as sRGB.
  1016. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bc30 to reload it as sRGB.
  1017. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
  1018. fixme:d3d_shader:print_glsl_info_log Vertex info
  1019. fixme:d3d_shader:print_glsl_info_log -----------
  1020. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1021. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1022. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1023. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1024. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
  1025. fixme:d3d_shader:print_glsl_info_log Vertex info
  1026. fixme:d3d_shader:print_glsl_info_log -----------
  1027. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
  1028. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
  1029. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
  1030. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
  1031. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
  1032. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
  1033. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
  1034. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
  1035. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
  1036. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
  1037. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
  1038. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4520 to reload it as sRGB.
  1039. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4578 to reload it as sRGB.
  1040. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f45d0 to reload it as sRGB.
  1041. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4628 to reload it as sRGB.
  1042. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4680 to reload it as sRGB.
  1043. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f46d8 to reload it as sRGB.
  1044. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4730 to reload it as sRGB.
  1045. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4788 to reload it as sRGB.
  1046. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
  1047. fixme:d3d_shader:print_glsl_info_log Vertex info
  1048. fixme:d3d_shader:print_glsl_info_log -----------
  1049. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
  1050. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
  1051. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
  1052. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
  1053. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
  1054. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
  1055. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
  1056. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
  1057. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
  1058. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
  1059. fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
  1060. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a21b8 to reload it as sRGB.
  1061. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2210 to reload it as sRGB.
  1062. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2268 to reload it as sRGB.
  1063. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a22c0 to reload it as sRGB.
  1064. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2318 to reload it as sRGB.
  1065. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2370 to reload it as sRGB.
  1066. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a23c8 to reload it as sRGB.
  1067. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2420 to reload it as sRGB.
  1068. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2478 to reload it as sRGB.
  1069. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946ba68 to reload it as sRGB.
  1070. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bac0 to reload it as sRGB.
  1071. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bb18 to reload it as sRGB.
  1072. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bb70 to reload it as sRGB.
  1073. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bbc8 to reload it as sRGB.
  1074. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bc20 to reload it as sRGB.
  1075. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bc78 to reload it as sRGB.
  1076. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bcd0 to reload it as sRGB.
  1077. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bd28 to reload it as sRGB.
  1078. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bd80 to reload it as sRGB.
  1079. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
  1080. fixme:d3d_shader:print_glsl_info_log Vertex info
  1081. fixme:d3d_shader:print_glsl_info_log -----------
  1082. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1083. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1084. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1085. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1086. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1087. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1088. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1089. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1090. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1091. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1092. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b87c8 to reload it as sRGB.
  1093. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8820 to reload it as sRGB.
  1094. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8878 to reload it as sRGB.
  1095. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b88d0 to reload it as sRGB.
  1096. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8928 to reload it as sRGB.
  1097. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8980 to reload it as sRGB.
  1098. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b89d8 to reload it as sRGB.
  1099. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8a30 to reload it as sRGB.
  1100. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8a88 to reload it as sRGB.
  1101. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fb9f8 to reload it as sRGB.
  1102. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fba50 to reload it as sRGB.
  1103. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbaa8 to reload it as sRGB.
  1104. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbb00 to reload it as sRGB.
  1105. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbb58 to reload it as sRGB.
  1106. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbbb0 to reload it as sRGB.
  1107. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbc08 to reload it as sRGB.
  1108. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbc60 to reload it as sRGB.
  1109. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbcb8 to reload it as sRGB.
  1110. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e53e8 to reload it as sRGB.
  1111. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e5440 to reload it as sRGB.
  1112. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e5498 to reload it as sRGB.
  1113. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e54f0 to reload it as sRGB.
  1114. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e5548 to reload it as sRGB.
  1115. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e55a0 to reload it as sRGB.
  1116. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e55f8 to reload it as sRGB.
  1117. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e5650 to reload it as sRGB.
  1118. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e56a8 to reload it as sRGB.
  1119. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cedd8 to reload it as sRGB.
  1120. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cee30 to reload it as sRGB.
  1121. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cee88 to reload it as sRGB.
  1122. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294ceee0 to reload it as sRGB.
  1123. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cef38 to reload it as sRGB.
  1124. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cef90 to reload it as sRGB.
  1125. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cefe8 to reload it as sRGB.
  1126. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cf040 to reload it as sRGB.
  1127. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cf098 to reload it as sRGB.
  1128. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512008 to reload it as sRGB.
  1129. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512060 to reload it as sRGB.
  1130. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295120b8 to reload it as sRGB.
  1131. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512110 to reload it as sRGB.
  1132. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512168 to reload it as sRGB.
  1133. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295121c0 to reload it as sRGB.
  1134. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512218 to reload it as sRGB.
  1135. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512270 to reload it as sRGB.
  1136. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295122c8 to reload it as sRGB.
  1137. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435438 to reload it as sRGB.
  1138. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435490 to reload it as sRGB.
  1139. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294354e8 to reload it as sRGB.
  1140. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435540 to reload it as sRGB.
  1141. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435598 to reload it as sRGB.
  1142. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294355f0 to reload it as sRGB.
  1143. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435648 to reload it as sRGB.
  1144. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294356a0 to reload it as sRGB.
  1145. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294356f8 to reload it as sRGB.
  1146. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
  1147. fixme:d3d_shader:print_glsl_info_log Vertex info
  1148. fixme:d3d_shader:print_glsl_info_log -----------
  1149. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  1150. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  1151. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  1152. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  1153. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1154. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1155. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1156. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1157. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2518 to reload it as sRGB.
  1158. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2570 to reload it as sRGB.
  1159. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b25c8 to reload it as sRGB.
  1160. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2620 to reload it as sRGB.
  1161. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2678 to reload it as sRGB.
  1162. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b26d0 to reload it as sRGB.
  1163. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2728 to reload it as sRGB.
  1164. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2780 to reload it as sRGB.
  1165. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2ce8 to reload it as sRGB.
  1166. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2d40 to reload it as sRGB.
  1167. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2d98 to reload it as sRGB.
  1168. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2df0 to reload it as sRGB.
  1169. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2e48 to reload it as sRGB.
  1170. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2ea0 to reload it as sRGB.
  1171. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2ef8 to reload it as sRGB.
  1172. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2f50 to reload it as sRGB.
  1173. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2fa8 to reload it as sRGB.
  1174. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3000 to reload it as sRGB.
  1175. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3058 to reload it as sRGB.
  1176. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e30b0 to reload it as sRGB.
  1177. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3108 to reload it as sRGB.
  1178. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3160 to reload it as sRGB.
  1179. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e31b8 to reload it as sRGB.
  1180. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3210 to reload it as sRGB.
  1181. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3268 to reload it as sRGB.
  1182. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e32c0 to reload it as sRGB.
  1183. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3318 to reload it as sRGB.
  1184. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3370 to reload it as sRGB.
  1185. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e33c8 to reload it as sRGB.
  1186. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3420 to reload it as sRGB.
  1187. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3478 to reload it as sRGB.
  1188. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e34d0 to reload it as sRGB.
  1189. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3528 to reload it as sRGB.
  1190. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3580 to reload it as sRGB.
  1191. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e35d8 to reload it as sRGB.
  1192. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3630 to reload it as sRGB.
  1193. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3688 to reload it as sRGB.
  1194. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e36e0 to reload it as sRGB.
  1195. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3738 to reload it as sRGB.
  1196. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3790 to reload it as sRGB.
  1197. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e37e8 to reload it as sRGB.
  1198. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3840 to reload it as sRGB.
  1199. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3898 to reload it as sRGB.
  1200. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e38f0 to reload it as sRGB.
  1201. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3948 to reload it as sRGB.
  1202. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e39a0 to reload it as sRGB.
  1203. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e39f8 to reload it as sRGB.
  1204. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3a50 to reload it as sRGB.
  1205. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3aa8 to reload it as sRGB.
  1206. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3b00 to reload it as sRGB.
  1207. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5cb8 to reload it as sRGB.
  1208. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5d10 to reload it as sRGB.
  1209. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5d68 to reload it as sRGB.
  1210. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5dc0 to reload it as sRGB.
  1211. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5e18 to reload it as sRGB.
  1212. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5e70 to reload it as sRGB.
  1213. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5ec8 to reload it as sRGB.
  1214. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5f20 to reload it as sRGB.
  1215. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5f78 to reload it as sRGB.
  1216. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
  1217. fixme:d3d_shader:print_glsl_info_log Vertex info
  1218. fixme:d3d_shader:print_glsl_info_log -----------
  1219. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1220. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1221. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1222. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1223. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8b08 to reload it as sRGB.
  1224. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8b60 to reload it as sRGB.
  1225. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8bb8 to reload it as sRGB.
  1226. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8c10 to reload it as sRGB.
  1227. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8c68 to reload it as sRGB.
  1228. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8cc0 to reload it as sRGB.
  1229. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8d18 to reload it as sRGB.
  1230. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8d70 to reload it as sRGB.
  1231. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8dc8 to reload it as sRGB.
  1232. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29382f48 to reload it as sRGB.
  1233. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29382fa0 to reload it as sRGB.
  1234. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29382ff8 to reload it as sRGB.
  1235. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29383050 to reload it as sRGB.
  1236. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293830a8 to reload it as sRGB.
  1237. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29383100 to reload it as sRGB.
  1238. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29383158 to reload it as sRGB.
  1239. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293831b0 to reload it as sRGB.
  1240. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29383208 to reload it as sRGB.
  1241. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
  1242. fixme:d3d_shader:print_glsl_info_log Vertex info
  1243. fixme:d3d_shader:print_glsl_info_log -----------
  1244. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1245. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1246. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1247. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1248. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1249. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1250. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1251. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
  1252. fixme:d3d_shader:print_glsl_info_log Vertex info
  1253. fixme:d3d_shader:print_glsl_info_log -----------
  1254. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1255. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1256. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1257. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1258. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955c948 to reload it as sRGB.
  1259. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955c9a0 to reload it as sRGB.
  1260. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955c9f8 to reload it as sRGB.
  1261. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955ca50 to reload it as sRGB.
  1262. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955caa8 to reload it as sRGB.
  1263. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955cb00 to reload it as sRGB.
  1264. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955cb58 to reload it as sRGB.
  1265. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955cbb0 to reload it as sRGB.
  1266. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955cc08 to reload it as sRGB.
  1267. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528628 to reload it as sRGB.
  1268. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528680 to reload it as sRGB.
  1269. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295286d8 to reload it as sRGB.
  1270. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528730 to reload it as sRGB.
  1271. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528788 to reload it as sRGB.
  1272. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295287e0 to reload it as sRGB.
  1273. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528838 to reload it as sRGB.
  1274. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528890 to reload it as sRGB.
  1275. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295288e8 to reload it as sRGB.
  1276. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
  1277. fixme:d3d_shader:print_glsl_info_log Vertex info
  1278. fixme:d3d_shader:print_glsl_info_log -----------
  1279. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1280. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1281. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1282. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1283. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1284. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1285. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608c78 to reload it as sRGB.
  1286. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608cd0 to reload it as sRGB.
  1287. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608d28 to reload it as sRGB.
  1288. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608d80 to reload it as sRGB.
  1289. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608dd8 to reload it as sRGB.
  1290. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608e30 to reload it as sRGB.
  1291. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608e88 to reload it as sRGB.
  1292. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608ee0 to reload it as sRGB.
  1293. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608f38 to reload it as sRGB.
  1294. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #47:
  1295. fixme:d3d_shader:print_glsl_info_log Vertex info
  1296. fixme:d3d_shader:print_glsl_info_log -----------
  1297. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1298. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1299. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1300. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1301. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1302. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1303. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #51:
  1304. fixme:d3d_shader:print_glsl_info_log Vertex info
  1305. fixme:d3d_shader:print_glsl_info_log -----------
  1306. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1307. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1308. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1309. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1310. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1311. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1312. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1313. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1314. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1315. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #55:
  1316. fixme:d3d_shader:print_glsl_info_log Vertex info
  1317. fixme:d3d_shader:print_glsl_info_log -----------
  1318. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1319. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1320. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1321. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1322. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1323. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1324. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1325. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1326. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1327. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1328. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #59:
  1329. fixme:d3d_shader:print_glsl_info_log Vertex info
  1330. fixme:d3d_shader:print_glsl_info_log -----------
  1331. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1332. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1333. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1334. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1335. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1336. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1337. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1338. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1339. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1340. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1341. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1342. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #63:
  1343. fixme:d3d_shader:print_glsl_info_log Vertex info
  1344. fixme:d3d_shader:print_glsl_info_log -----------
  1345. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1346. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1347. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1348. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1349. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1350. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1351. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1352. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1353. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #67:
  1354. fixme:d3d_shader:print_glsl_info_log Vertex info
  1355. fixme:d3d_shader:print_glsl_info_log -----------
  1356. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1357. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1358. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1359. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1360. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1361. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1362. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1363. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1364. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1365. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #71:
  1366. fixme:d3d_shader:print_glsl_info_log Vertex info
  1367. fixme:d3d_shader:print_glsl_info_log -----------
  1368. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1369. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1370. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1371. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1372. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1373. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1374. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1375. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1376. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1377. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
  1378. fixme:d3d_shader:print_glsl_info_log Vertex info
  1379. fixme:d3d_shader:print_glsl_info_log -----------
  1380. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1381. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1382. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1383. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1384. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1385. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1386. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1387. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1388. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1389. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1390. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1391. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #79:
  1392. fixme:d3d_shader:print_glsl_info_log Vertex info
  1393. fixme:d3d_shader:print_glsl_info_log -----------
  1394. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2].w" might be used before being initialized
  1395. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1396. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1397. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1398. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1399. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1400. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1401. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1402. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1403. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1404. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218c08 to reload it as sRGB.
  1405. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218c60 to reload it as sRGB.
  1406. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218cb8 to reload it as sRGB.
  1407. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218d10 to reload it as sRGB.
  1408. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218d68 to reload it as sRGB.
  1409. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218dc0 to reload it as sRGB.
  1410. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218e18 to reload it as sRGB.
  1411. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218e70 to reload it as sRGB.
  1412. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218ec8 to reload it as sRGB.
  1413. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218f20 to reload it as sRGB.
  1414. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218f78 to reload it as sRGB.
  1415. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x219628 to reload it as sRGB.
  1416. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #83:
  1417. fixme:d3d_shader:print_glsl_info_log Vertex info
  1418. fixme:d3d_shader:print_glsl_info_log -----------
  1419. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
  1420. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].zw" might be used before being initialized
  1421. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1422. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1423. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1424. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1425. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1426. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1427. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1428. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1429. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #87:
  1430. fixme:d3d_shader:print_glsl_info_log Vertex info
  1431. fixme:d3d_shader:print_glsl_info_log -----------
  1432. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
  1433. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
  1434. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1435. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1436. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1437. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1438. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1439. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1440. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1441. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1442. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #91:
  1443. fixme:d3d_shader:print_glsl_info_log Vertex info
  1444. fixme:d3d_shader:print_glsl_info_log -----------
  1445. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1446. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1447. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1448. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1449. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1450. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1451. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1452. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1453. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1454. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1455. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #95:
  1456. fixme:d3d_shader:print_glsl_info_log Vertex info
  1457. fixme:d3d_shader:print_glsl_info_log -----------
  1458. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].zw" might be used before being initialized
  1459. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1460. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1461. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1462. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1463. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1464. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1465. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #99:
  1466. fixme:d3d_shader:print_glsl_info_log Vertex info
  1467. fixme:d3d_shader:print_glsl_info_log -----------
  1468. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].zw" might be used before being initialized
  1469. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1470. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1471. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1472. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1473. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1474. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1475. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #103:
  1476. fixme:d3d_shader:print_glsl_info_log Vertex info
  1477. fixme:d3d_shader:print_glsl_info_log -----------
  1478. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1479. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1480. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1481. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1482. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1483. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1484. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1485. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1486. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1487. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #106:
  1488. fixme:d3d_shader:print_glsl_info_log Vertex info
  1489. fixme:d3d_shader:print_glsl_info_log -----------
  1490. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1491. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1492. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1493. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1494. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1495. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1496. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1497. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1498. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1499. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1500. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #110:
  1501. fixme:d3d_shader:print_glsl_info_log Vertex info
  1502. fixme:d3d_shader:print_glsl_info_log -----------
  1503. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
  1504. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
  1505. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
  1506. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
  1507. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
  1508. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
  1509. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
  1510. fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
  1511. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #114:
  1512. fixme:d3d_shader:print_glsl_info_log Vertex info
  1513. fixme:d3d_shader:print_glsl_info_log -----------
  1514. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7].zw" might be used before being initialized
  1515. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1516. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1517. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1518. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1519. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7198 to reload it as sRGB.
  1520. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7a48 to reload it as sRGB.
  1521. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7aa0 to reload it as sRGB.
  1522. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7af8 to reload it as sRGB.
  1523. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7b50 to reload it as sRGB.
  1524. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7ba8 to reload it as sRGB.
  1525. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7c00 to reload it as sRGB.
  1526. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7c58 to reload it as sRGB.
  1527. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7cb0 to reload it as sRGB.
  1528. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7d08 to reload it as sRGB.
  1529. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7d60 to reload it as sRGB.
  1530. fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7db8 to reload it as sRGB.
  1531. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #117:
  1532. fixme:d3d_shader:print_glsl_info_log Vertex info
  1533. fixme:d3d_shader:print_glsl_info_log -----------
  1534. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1535. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1536. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1537. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1538. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1539. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1540. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1541. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1542. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1543. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1544. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1545. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #120:
  1546. fixme:d3d_shader:print_glsl_info_log Vertex info
  1547. fixme:d3d_shader:print_glsl_info_log -----------
  1548. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1549. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1550. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1551. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1552. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1553. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1554. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1555. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1556. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1557. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1558. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1559. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #123:
  1560. fixme:d3d_shader:print_glsl_info_log Vertex info
  1561. fixme:d3d_shader:print_glsl_info_log -----------
  1562. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1563. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1564. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1565. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1566. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1567. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1568. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1569. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1570. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1571. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1572. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1573. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #127:
  1574. fixme:d3d_shader:print_glsl_info_log Vertex info
  1575. fixme:d3d_shader:print_glsl_info_log -----------
  1576. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1577. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1578. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1579. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1580. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1581. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1582. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1583. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1584. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1585. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #131:
  1586. fixme:d3d_shader:print_glsl_info_log Vertex info
  1587. fixme:d3d_shader:print_glsl_info_log -----------
  1588. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1589. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1590. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1591. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1592. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1593. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1594. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1595. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1596. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1597. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #135:
  1598. fixme:d3d_shader:print_glsl_info_log Vertex info
  1599. fixme:d3d_shader:print_glsl_info_log -----------
  1600. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
  1601. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
  1602. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1603. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1604. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1605. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1606. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1607. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1608. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1609. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1610. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #139:
  1611. fixme:d3d_shader:print_glsl_info_log Vertex info
  1612. fixme:d3d_shader:print_glsl_info_log -----------
  1613. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].zw" might be used before being initialized
  1614. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
  1615. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
  1616. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
  1617. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
  1618. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
  1619. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
  1620. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
  1621. fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
  1622. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #143:
  1623. fixme:d3d_shader:print_glsl_info_log Vertex info
  1624. fixme:d3d_shader:print_glsl_info_log -----------
  1625. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1626. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1627. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1628. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1629. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1630. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1631. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1632. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1633. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #147:
  1634. fixme:d3d_shader:print_glsl_info_log Vertex info
  1635. fixme:d3d_shader:print_glsl_info_log -----------
  1636. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1637. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].zw" might be used before being initialized
  1638. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1639. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1640. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1641. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1642. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1643. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1644. fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #151:
  1645. fixme:d3d_shader:print_glsl_info_log Vertex info
  1646. fixme:d3d_shader:print_glsl_info_log -----------
  1647. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
  1648. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
  1649. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
  1650. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
  1651. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
  1652. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
  1653. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
  1654. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
  1655. fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
  1656. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  1657. fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
  1658. fixme:wbemprox:enum_class_object_Next timeout not supported
  1659. fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
  1660. fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
  1661. fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
  1662. fixme:dbghelp:elf_search_auxv can't find symbol in module
  1663. default slot (SLOT_2) had no weapon or ammo, falling back to another weapon.
  1664. 13.465 Sys [Info]: Created /Lotus/Interface/PostCameraUpdateHud.swf
  1665. 13.465 Sys [Info]: Player acquired; enabling input on client.
  1666. 13.465 Sys [Info]: [Heap: 362,355,288/364,118,016 Footprint: 0 Handles: 0]
  1667. 13.473 Sys [Info]: ResourceLoader::~ResourceLoader() in 1ms [Heap: 361,643,128/364,118,016 Footprint: 0 Handles: 0]
  1668. 13.473 Sys [Info]: Reached replication fence; started prefetching...
  1669. 13.505 Sys [Info]: ConnectedState::Enter setting connection timeout to 7.5
  1670. 13.505 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 7.5 * 1
  1671. 13.505 Sys [Info]: [Heap: 361,237,176/364,118,016 Footprint: 0 Handles: 0]
  1672. 13.505 Sys [Info]: ===[ Game successfully connected to: /Lotus/Levels/Proc/PlayerShip/DaA.lp ]===
  1673. 13.506 Script [Info]: Starting Vignette close animation...
  1674. 13.506 Script [Info]: MainMenu::SetCurrentState(0)
  1675. 13.506 Script [Info]: SetCurrentState checking states: nil currentState: 0
  1676. 13.506 Sys [Info]: Found 538 items to load (0ms) [Heap: 361,338,872/364,118,016 Footprint: 0 Handles: 0]
  1677. 13.506 Script [Info]: SetQuitVisible(true)
  1678. 13.507 Script [Info]: Background::ForceClearChildMovie()
  1679. 13.507 Game [Info]: FinalizeHostMigration, have data for 0 agent(s)
  1680. 13.507 AI [Info]: FinalizeHostMigration - num killed agents: 0
  1681. 13.507 AI [Info]: FinalizeHostMigration MaxPop now 4294967295 NumKilledPreMigrate 0 numKilled 0 numSpawned 0 allyFaction
  1682. 13.507 Sys [Info]: Server::OnData(CMSG_PREFETCH_COMPLETE) setting connection 0 timeout to 7.5
  1683. 13.508 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 7.5 * 1
  1684. 13.529 Sys [Info]: 3 extra batches needed to avoid 14 hazards (0 ms ranking)
  1685. 13.529 Sys [Info]: 0 batches optimized away by cache planner (0 ms)
  1686.  
  1687. Error [Info]: GPF
  1688.  
  1689. Application error messages:
  1690. PlayerShip.lua
  1691. AnimateGeneticLabDome
  1692. PlayerShip.lua
  1693. UpdateClaimPetActionAvailability
  1694. PlayerShip.lua
  1695. SpawnPets
  1696. PostCameraUpdateHud.lua
  1697. Update
  1698.  
  1699. Error [Debug]: Loaded unexpected version of dbghelp.dll from C
  1700. ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
  1701. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  1702. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  1703. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  1704. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  1705. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  1706. fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
  1707. fixme:ver:GetCurrentPackageId (0x33fd64 (nil)): stub
  1708. pid 4829 != 4828, skipping destruction (fork without exec?)
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