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- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- fixme:winediag:start_process Wine Staging 2.4 is a testing version containing experimental patches.
- fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
- fixme:heap:RtlSetHeapInformation 0x110000 0 0x32f78c 4 stub
- fixme:richedit:ME_HandleMessage EM_SETMARGINS: stub
- fixme:process:SetProcessDEPPolicy (3): stub
- fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
- fixme:ntdll:EtwEventRegister ({d2d578d9-2936-45b6-a09f-30e32715f42d}, 0x100c4220, 0x12d387f0, 0x12e0dbf0) stub.
- [0328/183503:ERROR:main_delegate.cc(724)] Could not load locale pak for en-US
- fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32e82c, (nil) 0x32e830
- fixme:nls:get_dummy_preferred_ui_language (0x38 0x32e82c (nil) 0x32e830) returning a dummy value (current locale)
- fixme:nls:GetThreadPreferredUILanguages 00000038, 0x32e82c, 0x1eae00 0x32e830
- fixme:nls:get_dummy_preferred_ui_language (0x38 0x32e82c 0x1eae00 0x32e830) returning a dummy value (current locale)
- fixme:winsock:WSALookupServiceBeginW (0x32e540 0x00000ff0 0x32e57c) Stub!
- [0328/183503:ERROR:network_change_notifier_win.cc(155)] WSALookupServiceBegin failed with: 8
- fixme:iphlpapi:NotifyAddrChange (Handle 0x32e6c0, overlapped 0x1ebd2c): stub
- fixme:ver:GetCurrentPackageId (0x207e5ec (nil)): stub
- fixme:win:RegisterDeviceNotificationW (hwnd=0x10074, filter=0x32e694,flags=0x00000000) returns a fake device notification handle!
- fixme:win:RegisterDeviceNotificationW (hwnd=0x10074, filter=0x32e694,flags=0x00000000) returns a fake device notification handle!
- [0328/183503:ERROR:proxy_service_factory.cc(136)] Cannot use V8 Proxy resolver in single process mode.
- fixme:dwmapi:DwmIsCompositionEnabled 0x32d76c
- fixme:wtsapi:WTSRegisterSessionNotification Stub 0x10076 0x00000000
- fixme:gdi:GdiInitializeLanguagePack stub
- fixme:font:get_outline_text_metrics failed to read full_nameW for font L"Ani"!
- fixme:xinput:XInputEnable (enable 1) Stub!
- fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
- fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 1.
- fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 2.
- fixme:xinput:XInputGetCapabilities (index 0, flags 0x1, capabilities 0x7c2e144) Stub!
- fixme:file:K32EnumPageFilesW (0x422961, (nil)) stub
- fixme:hnetcfg:fwpolicy2_get_CurrentProfileTypes 0x65f3700 0x16f684
- err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
- fixme:wininet:InternetAttemptConnect Stub
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:ver:GetCurrentPackageId (0xb1be998 (nil)): stub
- fixme:wininet:query_global_option Stub for 3
- fixme:wininet:InternetSetOptionW Option 77 STUB
- fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
- fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
- fixme:powermgnt:PowerCreateRequest (0x32f1dc): stub
- fixme:wtsapi:WTSRegisterSessionNotification Stub 0x20094 0x00000000
- fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table.
- fixme:dxgi:dxgi_check_feature_level_support Ignoring adapter type.
- fixme:dxgi:dxgi_device_init Ignoring adapter type.
- fixme:d3d11:device_parent_create_swapchain_texture device_parent 0x65065c4, container_parent 0x6041910, wined3d_desc 0x32d2f4, texture flags 0, wined3d_texture 0x668ddf8 partial stub!
- fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d usage conversion.
- fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x20094
- fixme:wininet:InternetAttemptConnect Stub
- fixme:wininet:InternetSetOptionW Option 77 STUB
- fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
- fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
- err:richedit:ReadStyleSheet skipping optional destination
- err:richedit:ReadStyleSheet skipping optional destination
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
- fixme:process:SetProcessDEPPolicy (1): stub
- fixme:file:K32EnumPageFilesW (0x1746970, (nil)) stub
- fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- fixme:resource:GetGuiResources (0x98,0): stub
- fixme:file:FindFirstFileExW flags not implemented 0x00000002
- fixme:wininet:InternetSetOptionW Option 77 STUB
- fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
- fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
- fixme:powermgnt:PowerCreateRequest (0x32f1dc): stub
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
- [0328/183530:ERROR:ipc_channel_win.cc(475)] pipe error: 676
- [0328/183530:ERROR:channel.cc(354)] RawChannel read error (unknown)
- fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
- fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
- fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x1ebd2c): stub
- fixme:wtsapi:WTSUnRegisterSessionNotification Stub 0x10076
- fixme:ntdll:EtwEventUnregister (deadbeef) stub.
- fixme:process:SetProcessDEPPolicy (1): stub
- fixme:file:K32EnumPageFilesW (0x1746970, (nil)) stub
- fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
- fixme:resource:GetGuiResources (0xa4,0): stub
- fixme:file:FindFirstFileExW flags not implemented 0x00000002
- fixme:wininet:InternetSetOptionW Option 77 STUB
- fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
- fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT/DATA_SEND_TIMEOUT 30000
- 0.124 Sys [Info]: Steam Service Initializing
- 0.124 Sys [Info]: Steam DLL not found (optional)
- 0.125 Sys [Diag]: Process Command-line: -fullscreen:0 -dx10:0 -dx11:0 -threadedworker:1 -cluster:public -language:en
- 0.125 Sys [Diag]: Build Label: 2017.03.28.11.14 Retail Windows x86 [Stripped]
- 0.125 Sys [Diag]: Build Unique ID: 964442081
- 0.125 Sys [Error]: Could not set process DEP policy (0x00000078)
- 0.125 Sys [Diag]: Windows user-name: derpy
- 0.125 Sys [Diag]: Windows computer-name: Mintarctagon
- 0.125 Sys [Diag]: On developer network: no
- 0.125 Sys [Diag]: Current time: Tue Mar 28 18:35:30 2017 [UTC: Tue Mar 28 23:35:30 2017]
- 0.125 Sys [Diag]: Current directory: Z:\home\derpy\Desktop\Wine\Wine Scripts
- 0.137 Sys [Diag]: Processor: Intel Octo Xeon E5-1630 v3 3700MHz MMX/SSE/SSE2/SSE3/SSSE3/SSE41/SSE42/AVX/AVX2/POPCNT/F16C F/M/S/EF/EM: 6/F/2/0/3
- 0.137 Sys [Diag]: Physical Memory: 60GB / 63GB free
- 0.137 Sys [Diag]: Address Space: 4GB / 4GB free
- 0.137 Sys [Diag]: No page file found!
- 0.137 Sys [Diag]: Page size: 4KB (Granularity: 64KB)
- 0.137 Sys [Diag]: Operating System: Windows 7 Service Pack 1 [64-bit]
- 0.137 Sys [Diag]: System Processes: 6
- 0.138 Sys [Diag]: System Threads: 24
- 0.138 Sys [Diag]: System Handles: 384
- 0.139 Sys [Diag]: System GDI Objects: 0
- 0.139 Sys [Diag]: System USER Objects: 0
- 0.139 Sys [Diag]: System Up-Time: 0d 0h 0m 27s
- 0.139 Sys [Diag]: Free Disk Space on C: 418,016,448,512 bytes
- 0.139 Sys [Diag]: Found Monitor: (0, 0) - (1920, 1080) : 1920x1080
- 0.139 Sys [Diag]: Found Monitor: (-1920, 0) - (0, 1080) : 1920x1080
- 0.139 Sys [Diag]: Found Monitor: (1920, 0) - (3840, 1080) : 1920x1080
- 0.139 Sys [Diag]: Clock frequency: 1,000Hz
- 0.162 Gfx [Info]: Private shader options need 35 bits
- 0.168 Sys [Info]: Loading packages took 0ms
- 0.168 Sys [Info]: Redirecting package load to: C:\users\derpy\Local Settings\Application Data\Warframe\Editor.cfg
- 0.168 Sys [Info]: Windows caching enabled
- 0.168 Sys [Info]: Dx9 caching enabled
- 0.168 Sys [Info]: Dx11 caching enabled
- 0.168 Sys [Info]: Scanning C:\Program Files\Downloaded\Public\Cache.Windows\ for cache blocks...
- 0.169 Sys [Info]: Found 104 cache blocks...
- 0.171 Sys [Info]: Cache languages enabled: _en
- 0.171 Sys [Info]: Loading Oodle DLL: oo2core_4_win32.dll
- 0.173 Sys [Warning]: INTERNET_OPTION_IGNORE_OFFLINE failed
- 0.173 Sys [Info]: Cache Host: content.warframe.com
- 0.173 Sys [Info]: Origin Host: origin.warframe.com
- 0.176 Sys [Info]: Downloading cache manifest index...
- 0.698 Sys [Info]: Loaded TOC for Windows/H.Misc (took 183ms, loaded 72126 entries, found 4003 deleted)
- 0.699 Sys [Info]: Used shared /H.Cache.bin (106B Copy: 0s Write: 0.184s Latency: 0.523s)
- 0.739 Sys [Info]: Loaded TOC for Windows/B.Misc (took 32ms, loaded 46408 entries, found 2208 deleted)
- 0.740 Sys [Info]: Cache manifest hash m7K5gqPt-u1T+VcM4D4pWg
- 0.745 Sys [Info]: Loaded TOC for Windows/B.Font (took 2ms, loaded 1561 entries, found 245 deleted)
- 0.750 Sys [Info]: Loaded TOC for Windows/H.Font (took 2ms, loaded 1584 entries, found 238 deleted)
- 1.024 Sys [Info]: Loaded TOC for Windows/H.CharacterCodesCache (took 0ms, loaded 1 entries, found 3 deleted)
- 1.028 Sys [Info]: Loaded TOC for Windows/B.AnimRetarget (took 4ms, loaded 2633 entries, found 788 deleted)
- 1.031 Sys [Info]: Loaded TOC for Windows/H.AnimRetarget (took 3ms, loaded 2959 entries, found 729 deleted)
- 1.034 Sys [Info]: Loaded TOC for Windows/B.CharacterCodesCache (took 0ms, loaded 1 entries, found 4 deleted)
- 1.467 Sys [Info]: Loading package cache took 0.43s (Parse: 0.28s)
- 1.482 Sys [Info]: Loaded TOC for Windows/F.Misc (took 2ms, loaded 2847 entries, found 210 deleted)
- 1.485 Sys [Info]: Loaded TOC for Windows/H.VideoTextureSlow (took 0ms, loaded 0 entries, found 1 deleted)
- 1.708 Sys [Info]: Load deps cache took 231ms
- 1.716 Sys [Info]: Redirecting package load to: C:\users\derpy\Local Settings\Application Data\Warframe\EE.cfg
- 1.716 Sys [Diag]: Engine config profile: /Configs/EE.cfg/Windows_Config
- 1.717 Sys [Info]: JobMgr: 6 threads
- 1.718 Script [Info]: Installed CheckGlobal...
- 1.746 Sys [Info]: Driver registered: ScriptDriver Supported types: [Script]
- 1.749 Sys [Info]: Using language: _en
- 1.752 Sys [Info]: Loaded TOC for Windows/B.Misc_de (took 1ms, loaded 1026 entries, found 9 deleted)
- 1.753 Sys [Info]: Loaded TOC for Windows/H.Misc_de (took 1ms, loaded 1027 entries, found 9 deleted)
- 1.756 Sys [Info]: Loaded TOC for Windows/F.VideoTextureSlow (took 0ms, loaded 0 entries, found 1 deleted)
- 1.826 Sys [Info]: Loading language cache took 0.077s
- 1.826 Sys [Diag]: Command line:-client
- 1.828 Sys [Diag]: SRand seeded with: 14107822390080826533
- 1.828 Phys [Info]: Custom physx allocator in use
- 1.839 Gfx [Info]: PhysX Core Version: 3.3.4.0
- 1.839 Phys [Info]: PhysX scene manager initialized.
- 1.839 Sys [Info]: Driver registered: MaterialLibrary Supported types: [PhysicsMaterial]
- 1.839 Sys [Info]: Spot-building /EE/Types/Physics/Materials/Default
- 1.839 Sys [Info]: Found 280 items to load (0ms) [Heap: 117,297,896/117,571,584 Footprint: 0 Handles: 0]
- 1.840 Sys [Info]: Loaded TOC for Windows/H.Misc_es (took 1ms, loaded 1027 entries, found 9 deleted)
- 1.845 Sys [Info]: Loaded TOC for Windows/B.Misc_en (took 4ms, loaded 6528 entries, found 61 deleted)
- 1.850 Sys [Info]: Loaded TOC for Windows/H.Misc_en (took 4ms, loaded 6528 entries, found 191 deleted)
- 1.851 Sys [Info]: 1 extra batches needed to avoid 3 hazards (0 ms ranking)
- 1.851 Sys [Info]: 1 batches optimized away by cache planner (0 ms)
- 1.852 Sys [Info]: Loaded TOC for Dx9/H.CharacterCodesCache (took 0ms, loaded 194 entries, found 46 deleted, spot-loaded)
- 1.871 Sys [Info]: Loaded TOC for Windows/H.Misc_fr (took 2ms, loaded 1027 entries, found 9 deleted)
- 1.873 Sys [Info]: Loaded TOC for Windows/B.Misc_es (took 2ms, loaded 1026 entries, found 9 deleted)
- 1.891 Sys [Info]: Loaded TOC for Windows/B.Misc_fr (took 2ms, loaded 1026 entries, found 9 deleted)
- 1.893 Sys [Info]: Loaded TOC for Dx9/B.CharacterCodesCache (took 1ms, loaded 70 entries, found 9 deleted, spot-loaded)
- 1.895 Sys [Info]: Finished load of CharacterCodesCache batch [0.044s and 2 frames at 22 ms/frame avg, 14 ms/update peak]
- 1.911 Sys [Info]: Loaded TOC for Dx9/H.ShaderPermutation (took 16ms, loaded 3187 entries, found 2277 deleted, spot-loaded)
- 1.930 Sys [Info]: Loaded TOC for Windows/B.Misc_it (took 2ms, loaded 1026 entries, found 9 deleted)
- 1.932 Sys [Info]: Loaded TOC for Windows/H.Misc_it (took 2ms, loaded 1027 entries, found 9 deleted)
- 1.950 Sys [Info]: Loaded TOC for Windows/H.Misc_ja (took 2ms, loaded 1027 entries, found 9 deleted)
- 1.962 Sys [Info]: Loaded TOC for Dx9/B.ShaderPermutation (took 11ms, loaded 3187 entries, found 2702 deleted, spot-loaded)
- 1.981 Sys [Info]: Loaded TOC for Windows/B.Misc_ja (took 2ms, loaded 1026 entries, found 9 deleted)
- 1.999 Sys [Info]: Loaded TOC for Windows/H.Misc_ko (took 1ms, loaded 1027 entries, found 9 deleted)
- 1.999 Sys [Info]: Finished load of ShaderPermutation batch [0.104s and 4 frames at 26 ms/frame avg, 22 ms/update peak]
- 2.017 Sys [Info]: Loaded TOC for Windows/H.Misc_pl (took 1ms, loaded 1027 entries, found 9 deleted)
- 2.019 Sys [Info]: Loaded TOC for Windows/B.Misc_ko (took 2ms, loaded 1026 entries, found 9 deleted)
- 2.037 Sys [Info]: Loaded TOC for Windows/B.Misc_pl (took 1ms, loaded 1026 entries, found 9 deleted)
- 2.056 Sys [Info]: Loaded TOC for Windows/H.Misc_pt (took 2ms, loaded 1027 entries, found 9 deleted)
- 2.074 Sys [Info]: Loaded TOC for Windows/B.Misc_pt (took 1ms, loaded 1026 entries, found 9 deleted)
- 2.075 Sys [Info]: Finished load of Font batch [0.076s and 4 frames at 19 ms/frame avg, 3 ms/update peak]
- 2.094 Sys [Info]: Loaded TOC for Windows/B.Misc_ru (took 2ms, loaded 1026 entries, found 9 deleted)
- 2.096 Sys [Info]: Loaded TOC for Windows/H.Misc_ru (took 2ms, loaded 1027 entries, found 9 deleted)
- 2.115 Sys [Info]: Loaded TOC for Windows/H.Misc_tc (took 2ms, loaded 1027 entries, found 9 deleted)
- 2.135 Sys [Info]: Loaded TOC for Windows/B.Misc_tc (took 3ms, loaded 1026 entries, found 9 deleted)
- 2.154 Sys [Info]: Loaded TOC for Windows/H.Misc_tr (took 2ms, loaded 1027 entries, found 9 deleted)
- 2.154 Sys [Info]: Finished load of Misc batch [0.079s and 4 frames at 19 ms/frame avg, 6 ms/update peak]
- 2.159 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/CorpusToGrineerAsteroid
- 2.159 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
- 2.159 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/CorpusToGrineerTeleport
- 2.159 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
- 2.159 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/CorpusToGrineerTunnel
- 2.159 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
- 2.159 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/GrineerToCorpusAsteroid
- 2.159 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
- 2.160 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/GrineerToCorpusTorpedo
- 2.160 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
- 2.160 Sys [Error]: Could not find level: /Lotus/Levels/Proc/Transitional/GrineerToCorpusTunnel
- 2.160 Sys [Error]: Required by manifest /Lotus/Types/GameRules/Manifest
- 2.213 Sys [Error]: Could not find game rules: /EE/Types/GameRules/MultiplayerGameRules
- 2.213 Sys [Error]: Required by game config /EE/Types/GameRules/GameConfig
- 2.213 Sys [Error]: Failed to create run-time type: MultiplayerGameRules (parent GameRules is abstract)
- 2.213 Sys [Error]: Could not create /EE/Types/GameRules/MultiplayerGameRules as a GameRules
- 2.213 Sys [Error]: Could not use game rules: /EE/Types/GameRules/MultiplayerGameRules (broken)
- 2.213 Sys [Error]: Required by game config /EE/Types/GameRules/GameConfig
- 2.213 Sys [Error]: Could not use MultiplayerGameRules: /EE/Types/GameRules/MultiplayerGameRules (broken)
- 2.213 Sys [Error]: Required by game config /EE/Types/GameRules/GameConfig
- 2.216 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/CorpusToGrineerAsteroid (broken)
- 2.216 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
- 2.216 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/GrineerToCorpusAsteroid (broken)
- 2.216 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
- 2.217 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/CorpusToGrineerTunnel (broken)
- 2.217 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
- 2.217 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/GrineerToCorpusTunnel (broken)
- 2.217 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
- 2.217 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/GrineerToCorpusTorpedo (broken)
- 2.217 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
- 2.217 Sys [Error]: Could not use object: /Lotus/Levels/Proc/Transitional/CorpusToGrineerTeleport (broken)
- 2.217 Sys [Error]: Required by lotus game config /Lotus/Types/GameRules/LotusGameConfig
- 2.236 Sys [Info]: Loaded TOC for Windows/H.Misc_uk (took 1ms, loaded 1027 entries, found 9 deleted)
- 2.237 Sys [Info]: Loaded TOC for Windows/B.Misc_tr (took 1ms, loaded 1026 entries, found 9 deleted)
- 2.255 Sys [Info]: Loaded TOC for Windows/B.Misc_uk (took 1ms, loaded 1026 entries, found 9 deleted)
- 2.276 Sys [Info]: Loaded TOC for Windows/H.Misc_zh (took 1ms, loaded 1027 entries, found 9 deleted)
- 2.294 Sys [Info]: Loaded TOC for Windows/B.Misc_zh (took 1ms, loaded 1026 entries, found 9 deleted)
- 2.294 Sys [Info]: Finished load of Misc batch [0.139s and 4 frames at 34 ms/frame avg, 67 ms/update peak]
- 2.327 Sys [Info]: Loaded TOC for Dx9/H.Texture (took 33ms, loaded 35880 entries, found 1620 deleted, spot-loaded)
- 2.349 Sys [Info]: Loaded TOC for Windows/F.Misc_en (took 5ms, loaded 6501 entries, found 92 deleted)
- 2.349 Sys [Info]: Loaded TOC for Windows/F.Misc_de (took 0ms, loaded 663 entries, found 9 deleted)
- 2.367 Sys [Info]: Loaded TOC for Windows/F.Misc_es (took 0ms, loaded 663 entries, found 9 deleted)
- 2.396 Sys [Info]: Loaded TOC for Dx9/B.Texture (took 29ms, loaded 35880 entries, found 2944 deleted, spot-loaded)
- 2.422 Sys [Info]: Loaded TOC for Dx9/F.Texture (took 26ms, loaded 26925 entries, found 3568 deleted, spot-lofixme:file:FindFirstFileExW flags not implemented 0x00000002
- err:ole:CoGetClassObject class {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} not registered
- err:ole:CoGetClassObject class {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} not registered
- err:ole:create_server class {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} not registered
- fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
- err:ole:CoGetClassObject no class object {ae1e00aa-3fd5-403c-8a27-2bbdc30cd0e1} could be created for context 0x17
- fixme:imm:ImmGetDescriptionW (0x4090409, 0x33df14, 0): semi stub
- fixme:imm:ImmGetDescriptionW (0x4090409, 0x33e180, 0): semi stub
- fixme:wtsapi:WTSRegisterSessionNotification Stub 0x3004a 0x00000000
- fixme:dwmapi:DwmGetCompositionTimingInfo (0x3004a 0x33f748)
- fixme:dwmapi:DwmGetCompositionTimingInfo (0x3004a 0x33f700)
- fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
- fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
- fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table.
- aded)
- 2.454 Sys [Info]: Finished load of Texture batch [0.160s and 2 frames at 80 ms/frame avg, 34 ms/update peak]
- 2.454 Sys [Info]: Resource load completed in one pass and 0.61s (inherited 0 of 280)
- 2.471 Net [Info]: UPnP enabled.
- 2.471 Net [Info]: NAT-PMP enabled.
- 2.471 Sys [Info]: Spot-building /EE/Types/Net/UDPDriver
- 2.471 Sys [Info]: Initializing UPnP
- 2.471 Sys [Info]: IUPnPNAT not found
- 2.471 Sys [Info]: Spot-building /EE/Types/Input/LoadingInputFilter
- 2.471 Sys [Info]: Spot-building /EE/Types/Input/SkippableVideoInputFilter
- 2.471 Sys [Info]: Spot-building /EE/Editor/ToolMenus/Menus/EmptyMenu
- 2.472 Sys [Info]: Spot-building /EE/Types/Drivers/GraphicsWorker
- 2.472 Sys [Info]: Spot-building /EE/Types/Drivers/Dx9Driver
- 2.473 Net [Info]: Checking 2 gateways for NAT-PMP support
- 2.474 Gfx [Error]: Could not open SOFTWARE\Microsoft\Direct3D to set debug runtime
- 2.476 Gfx [Error]: The D3D runtime you are using is obsolete (5.3.1.904).
- 2.476 Gfx [Error]: Please check http://www.microsoft.com/windows/directx/ for the latest runtime.
- 2.792 Gfx [Info]: Using Direct3D 9 Ex
- 2.798 Sys [Error]: Installed NVIDIA driver version is 33788; minimum required driver version for APEX is 355.60
- 2.800 Sys [Error]: Gdf::GetWindowRefreshRate failed; assuming 60Hz refresh-rate.
- 2.800 Gfx [Info]: Creating root back-buffer: 16x16
- 2.800 Gfx [Info]: Creating device with D3DCREATE_MULTITHREADED
- 2.880 Gfx [Info]: Using windowed mode 1280x720 @144Hz
- 2.880 Gfx [Info]: Using a minimum sync-interval of 36Hz
- 2.880 Gfx [Diag]: Direct 3D: Using NVIDIA GeForce GTX 1060 [nvd3dum.dll]
- 2.880 Gfx [Diag]: Direct 3D: Driver version 8.18.13.4052
- 2.880 Sys [Info]: NVIDIA driver version is: 33788 (Driver string: r337_00)
- 2.880 Gfx [Diag]: Direct 3D: Hardware Ids 4318.7171.0.0
- 2.881 Gfx [Diag]: Direct 3D: Device supports vertex shader version 3.0 (65536 instructions max)
- 2.881 Gfx [Diag]: Direct 3D: Device supports pixel shader version 3.0 (65536 instructions max)
- 2.881 Gfx [Diag]: Direct 3D: Device supports mipmapped cubemaps
- 2.881 Gfx [Diag]: Direct 3D: Device supports MRTPOSTPIXELSHADERBLENDING
- 2.881 Gfx [Diag]: Direct 3D: Simultaneous MRT: 4
- 2.881 Gfx [Diag]: Direct 3D: Device supports D3DPMISCCAPS_SEPARATEALPHABLEND
- 2.881 Gfx [Diag]: Direct 3D: Device supports D3DPRASTERCAPS_DEPTHBIAS
- 2.881 Gfx [Diag]: Direct 3D: Device supports D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS
- 2.881 Gfx [Diag]: Direct 3D: Device supports D3DSTENCILCAPS_TWOSIDED
- 2.881 Gfx [Diag]: Direct 3D: Device supports D3DPBLENDCAPS_BLENDFACTOR
- 2.881 Gfx [Diag]: Direct 3D: Shadow map format: D3DFMT_D24S8
- 2.881 Gfx [Diag]: Direct 3D: Depth buffer format: FOURCC_INTZ
- 2.881 Gfx [Diag]: Direct 3D: Depth-stencil buffer format: FOURCC_INTZ
- 2.881 Gfx [Diag]: Direct 3D: G-buffer format: D3DFMT_A2R10G10B10
- 2.881 Gfx [Diag]: Direct 3D: Single float format supported D3DFMT_R16F
- 2.881 Gfx [Diag]: Direct 3D: Supports Single float format as Vertex textures
- 2.881 Gfx [Diag]: Direct 3D: Support L8 format
- 2.881 Gfx [Diag]: Render target blending with D3DFMT_A16B16G16R16F [supported]
- 2.881 Gfx [Diag]: Direct 3D: Frame format: D3DFMT_A16B16G16R16F
- 2.882 Gfx [Diag]: Render target blending with D3DFMT_A32B32G32R32F [supported]
- 2.882 Gfx [Diag]: Render target blending with D3DFMT_A2B10G10R10 [supported]
- 2.882 Gfx [Diag]: Render target blending with D3DFMT_A2R10G10B10 [supported]
- 2.882 Gfx [Diag]: Render target blending with D3DFMT_A16B16G16R16 [supported]
- 2.882 Gfx [Diag]: Texture format FOURCC_ATI2N [supported]
- 2.882 Gfx [Diag]: Volume texture filtering with D3DFMT_A8R8G8B8 [supported]
- 2.882 Gfx [Diag]: Volume texture filtering with D3DFMT_DXT1 [NOT supported]
- 2.882 Gfx [Diag]: Direct 3D: Blending to sRGB targets is done in linear space
- 2.882 Gfx [Diag]: Direct 3D: Device has 8 texture stages
- 2.882 Gfx [Diag]: Direct 3D: Device supports textures as large as 32768x32768
- 2.882 Gfx [Diag]: Direct 3D: Device supports texture aspect ratios of 32768:1
- 2.884 Gfx [Diag]: Direct 3D: Available video memory: 4095 MB
- 2.888 Sys [Info]: Driver registered: Dx9Driver Supported types: [Texture, VideoTexture, Material, Mesh, Shader, ShaderPermutation]
- 2.889 Sys [Info]: Spot-loading /EE/Shaders/CombinerFXFill.hlsl during batch loading!
- 2.892 Sys [Info]: Loaded TOC for Windows/F.Misc_fr (took 1ms, loaded 663 entries, found 9 deleted)
- 2.894 Sys [Info]: Spot-loading /EE/Shaders/Particles/LensFlare.hlsl during batch loading!
- 2.897 Sys [Info]: Loaded TOC for Windows/F.Misc_ja (took 1ms, loaded 663 entries, found 9 deleted)
- 2.899 Sys [Info]: Loaded TOC for Windows/F.Misc_it (took 2ms, loaded 663 entries, found 9 deleted)
- 2.900 Sys [Info]: Loaded TOC for Windows/F.Misc_ko (took 1ms, loaded 663 entries, found 9 deleted)
- 2.900 Sys [Info]: Spot-loading /EE/Shaders/Projectors/ProjectedBadge.hlsl during batch loading!
- 2.904 Sys [Info]: Loaded TOC for Windows/F.Misc_pl (took 1ms, loaded 663 entries, found 9 deleted)
- 2.905 Sys [Info]: Loaded TOC for Windows/F.Misc_pt (took 1ms, loaded 663 entries, found 9 deleted)
- 2.906 Sys [Info]: Spot-loading /EE/Shaders/Particles/ParticleShading.hlsl during batch loading!
- 2.910 Sys [Info]: Loaded TOC for Windows/F.Misc_ru (took 2ms, loaded 663 entries, found 9 deleted)
- 2.911 Sys [Info]: Loaded TOC for Windows/F.Misc_tc (took 1ms, loaded 663 entries, found 9 deleted)
- 2.912 Sys [Info]: Spot-loading /EE/Shaders/Particles/SmokeSpriteShading.hlsl during batch loading!
- 2.915 Sys [Info]: Loaded TOC for Windows/F.Misc_tr (took 1ms, loaded 663 entries, found 9 deleted)
- 2.917 Sys [Info]: Loaded TOC for Windows/F.Misc_uk (took 2ms, loaded 663 entries, found 9 deleted)
- 2.917 Sys [Info]: Found 137 items to load (0ms) [Heap: 126,494,816/127,139,840 Footprint: 0 Handles: 0]
- 2.919 Sys [Info]: Loaded TOC for Windows/F.Misc_zh (took 2ms, loaded 663 entries, found 9 deleted)
- 2.935 Sys [Info]: Loaded TOC for Dx10/B.CharacterCodesCache (took 0ms, loaded 70 entries, found 8 deleted)
- 2.936 Sys [Info]: Loaded TOC for Dx10/H.CharacterCodesCache (took 1ms, loaded 194 entries, found 43 deleted)
- 2.952 Sys [Info]: Loaded TOC for Dx10/H.Shader (took 0ms, loaded 177 entries, found 44 deleted)
- 2.953 Sys [Info]: Finished load of CharacterCodesCache batch [0.034s and 2 frames at 17 ms/frame avg, 2 ms/update peak]
- 2.989 Sys [Info]: Loaded TOC for Dx10/H.ShaderPermutation (took 19ms, loaded 3188 entries, found 5128 deleted)
- 2.989 Sys [Info]: Loaded TOC for Dx10/B.Shader (took 0ms, loaded 66 entries, found 16 deleted)
- 3.024 Sys [Info]: Loaded TOC for Dx10/B.ShaderPermutation (took 18ms, loaded 3188 entries, found 5403 deleted)
- 3.041 Sys [Info]: Loaded TOC for Dx11/H.CharacterCodesCache (took 0ms, loaded 194 entries, found 0 deleted)
- 3.058 Sys [Info]: Loaded TOC for Dx11/B.CharacterCodesCache (took 1ms, loaded 70 entries, found 0 deleted)
- 3.058 Sys [Info]: Finished load of ShaderPermutation batch [0.105s and 4 frames at 26 ms/frame avg, 19 ms/update peak]
- 3.075 Sys [Info]: Loaded TOC for Dx11/B.Shader (took 1ms, loaded 60 entries, found 132 deleted)
- 3.075 Sys [Info]: Loaded TOC for Dx11/H.Shader (took 0ms, loaded 160 entries, found 92 deleted)
- 3.100 Sys [Info]: Loaded TOC for Dx11/H.ShaderPermutation (took 8ms, loaded 3165 entries, found 2149 deleted)
- 3.128 Sys [Info]: Loaded TOC for Dx11/B.ShaderPermutation (took 8ms, loaded 3165 entries, found 2364 deleted)
- 3.147 Sys [Info]: Loaded TOC for Dx9/H.Emblem (took 2ms, loaded 1 entries, found 1208 deleted)
- 3.147 Sys [Info]: Finished load of Misc batch [0.089s and 4 frames at 22 ms/frame avg, 12 ms/update peak]
- 3.164 Sys [Info]: Loaded TOC for Dx9/H.Shader (took 0ms, loaded 177 entries, found 32 deleted)
- 3.165 Sys [Info]: Loaded TOC for Dx9/B.Emblem (took 1ms, loaded 1 entries, found 1240 deleted)
- 3.182 Sys [Info]: Loaded TOC for Dx9/B.Shader (took 0ms, loaded 66 entries, found 9 deleted)
- 3.203 Sys [Info]: Loaded TOC for Dx9/H.Texture_de (took 0ms, loaded 5 entries, found 3 deleted)
- 3.263 Sys [Info]: Loaded TOC for Dx9/H.Texture_en (took 0ms, loaded 23 entries, found 5 deleted)
- 3.263 Sys [Info]: Loaded TOC for Dx9/B.Texture_de (took 0ms, loaded 5 entries, found 3 deleted)
- 3.281 Sys [Info]: Finished load of Texture batch [0.134s and 5 frames at 26 ms/frame avg, 28 ms/update peak]
- 3.281 Sys [Info]: Resource load completed in one passfixme:pulse:AudioSessionControl_RegisterAudioSessionNotification (0x8625d60)->(0x7e3bcfc) - stub
- fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x823e918): stub
- fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
- fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
- fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
- fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
- and 0.36s (inherited 5 of 137)
- 3.298 Gfx [Info]: Creating Graphics Worker Thread
- 3.298 Sys [Warning]: APEX is not supported by the system configuration:APEX is not supported on 32-bit systems.
- 3.298 Sys [Info]: Spot-building /Lotus/Sounds/ReverbSettings/Default/DefaultMedium
- 3.298 Sys [Info]: Spot-building /EE/Sounds/ReverbSettings/Generic/None
- 3.298 Sys [Info]: Spot-building /EE/Sounds/ReverbSettings/Effects/Slomo
- 3.298 Sys [Info]: Spot-building /Lotus/Sounds/ReverbSettings/Distance/DefaultDistance
- 3.299 Sys [Info]: Spot-building /EE/Sounds/OcclusionSettings/Default
- 3.299 Sys [Info]: Spot-building /EE/Sounds/OcclusionSettings/HeadOcclusion
- 3.299 Sys [Info]: Spot-building /EE/Sounds/OcclusionSettings/DefaultObstruction
- 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/ReverbUpmix
- 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/SpeakerSetup_Mono
- 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/SpeakerSetup_Stereo
- 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/SpeakerSetup_5_1
- 3.299 Sys [Info]: Spot-building /EE/Sounds/Mixer/SpeakerSetup_7_1
- 3.299 Sys [Info]: Spot-building /Lotus/Sounds/ReverbSettings/Default/DefaultSmall
- 3.299 Sys [Info]: Spot-building /Lotus/Sounds/ReverbSettings/Default/DefaultLarge
- 3.299 Sys [Info]: Spot-building /EE/Types/Drivers/XAudio2Driver
- 3.318 Snd [Diag]: XAudio2: Found device #0: {0.0.0.00000000}.{FD47D9CC-4218-4135-9CE2-0C195C87405B} (Pulseaudio)
- 3.318 Snd [Diag]: XAudio2: Stereo output (2 channels)
- 3.321 Sys [Diag]: XAudio2: 44,100Hz Master(44,100Hz Native)
- 3.322 Snd [Info]: XAudio2Driver Initialized
- 3.323 Sys [Info]: Driver registered: XAudio2Driver Supported types: [OcclusionSetting, Bank, DspEffect, MixEffect, MixingGroup, ReverbSetting, Sample]
- 3.323 Sys [Info]: Found 24 items to load (0ms) [Heap: 130,384,576/130,940,928 Footprint: 0 Handles: 0]
- 3.323 Sys [Info]: Loaded TOC for Dx9/B.Texture_en (took 0ms, loaded 23 entries, found 21 deleted)
- 3.340 Sys [Info]: Loaded TOC for Dx9/B.Texture_es (took 0ms, loaded 5 entries, found 3 deleted)
- 3.341 Sys [Info]: Loaded TOC for Dx9/H.Texture_es (took 1ms, loaded 5 entries, found 3 deleted)
- 3.357 Sys [Info]: Loaded TOC for Dx9/H.Texture_fr (took 0ms, loaded 5 entries, found 3 deleted)
- 3.374 Sys [Info]: Loaded TOC for Dx9/B.Texture_fr (took 0ms, loaded 5 entries, found 3 deleted)
- 3.390 Sys [Info]: Loaded TOC for Dx9/H.Texture_it (took 0ms, loaded 5 entries, found 3 deleted)
- 3.390 Sys [Info]: Finished load of Misc batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
- 3.390 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 3.390 Sys [Info]: Resource load completed in one pass and 0.06s (inherited 0 of 24)
- 3.407 Sys [Info]: Spot-building /EE/Types/Sound/Mixer
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/MusicSubmix
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/MusicSubmixCfg
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/FoleySubmix
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/Weapons3DSubMaster
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/HESubmix
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/MPNarrativeDialogMixerCfg
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/DialogCfg
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/Dialog
- 3.407 Sys [Info]: Spot-building /EE/Sounds/Mixer/Explosions
- 3.408 Sys [Info]: Spot-building /EE/Sounds/Mixer/OrdisDialogMixerCfg
- 3.408 Sys [Info]: Spot-building /EE/Sounds/Mixer/Archwing/ArchwingSoundFx
- 3.411 Sys [Info]: Spot-building /EE/Sounds/Mixer/GrnForestAmbience/GrnForestAmbientForeground
- 3.419 Sys [Info]: Spot-building /EE/Types/Input/Xbox360GamepadMap
- 3.419 Sys [Info]: Driver registered: InputMgrWin Supported types: []
- 3.419 Input [Info]: InputMgrImpl Initialized
- 3.419 Sys [Info]: Loading driver resources...
- 3.420 Sys [Info]: Found 1,450 items to load (1ms) [Heap: 131,020,232/131,530,752 Footprint: 0 Handles: 0]
- 3.420 Sys [Info]: Loaded TOC for Dx9/H.Texture_ja (took 0ms, loaded 5 entries, found 3 deleted)
- 3.420 Sys [Info]: Loaded TOC for Dx9/B.Texture_it (took 0ms, loaded 5 entries, found 3 deleted)
- 3.420 Sys [Error]: Could not find object: /EE/Editor/ToolMenus/Commands/CmdDebugLoadDLC
- 3.421 Sys [Info]: 3 extra batches needed to avoid 9 hazards (0 ms ranking)
- 3.421 Sys [Info]: 1 batches optimized away by cache planner (0 ms)
- 3.423 Gfx [Info]: Created render target: Frame [7,372,800 B]
- 3.423 Gfx [Info]: Created render target: FrameDepth [3,686,400 B]
- 3.425 Gfx [Info]: Created render target: AuxTarget0 [3,686,400 B]
- 3.426 Gfx [Info]: Created render target: AuxTarget1 [3,686,400 B]
- 3.428 Gfx [Info]: Created render target: AuxTarget2 [3,686,400 B]
- 3.429 Gfx [Info]: Created render target: BlursTexture [1,843,200 B]
- 3.429 Gfx [Info]: Created render target: SceneScaledTexture [1,843,200 B]
- 3.430 Gfx [Info]: Created render target: BrightPassTexture [1,843,200 B]
- 3.431 Gfx [Info]: Created render target: DownsampledTarget [921,600 B]
- 3.431 Gfx [Info]: Created render target: DownsampledDepth [921,600 B]
- 3.432 Gfx [Info]: Created render target: BloomTexture0 [460,800 B]
- 3.433 Gfx [Info]: Created render target: BloomTexture1 [115,200 B]
- 3.433 Gfx [Info]: Created render target: BloomTexture2 [28,800 B]
- 3.434 Gfx [Info]: Created render target: BloomTexture3 [7,040 B]
- 3.434 Gfx [Info]: Created render target: BloomTexture4 [1,760 B]
- 3.435 Gfx [Info]: Created render target: PortraitTarget [1,638,400 B]
- 3.436 Gfx [Info]: Created render target: ShadowMapHigh [16,777,216 B]
- 3.437 Gfx [Info]: Created render target: FinalLuminance0 [4 B]
- 3.437 Gfx [Info]: Created render target: FinalLuminance1 [4 B]
- 3.438 Gfx [Info]: Created render target: LuminanceDownsample0 [57,600 B]
- 3.438 Gfx [Info]: Created render target: LuminanceDownsample1 [3,520 B]
- 3.448 Gfx [Info]: Created render target: LuminanceDownsample2 [200 B]
- 3.448 Sys [Info]: Finished load of Flyweight batch [0.027s and 0 frames at 27 ms/frame avg, 0 ms/update peak]
- 3.465 Sys [Info]: Loaded TOC for Dx9/B.Texture_ko (took 0ms, loaded 5 entries, found 3 deleted)
- 3.465 Sys [Info]: Loaded TOC for Dx9/H.Texture_ko (took 0ms, loaded 5 entries, found 3 deleted)
- 3.465 Sys [Info]: Loaded TOC for Dx9/B.Texture_ja (took 0ms, loaded 5 entries, found 3 deleted)
- 3.481 Sys [Info]: Loaded TOC for Dx9/H.Texture_pl (took 0ms, loaded 5 entries, found 3 deleted)
- 3.481 Sys [Info]: Finished load of CharacterCodesCache batch [0.033s and 2 frames at 16 ms/frame avg, 28 ms/update peak]
- 3.499 Sys [Info]: Loaded TOC for Dx9/H.Texture_pt (took 0ms, loaded 5 entries, found 3 deleted)
- 3.499 Sys [Info]: Loaded TOC for Dx9/B.Texture_pl (took 0ms, loaded 5 entries, found 3 deleted)
- 3.515 Sys [Info]: Loaded TOC for Dx9/B.Texture_pt (took 0ms, loaded 5 entries, found 3 deleted)
- 3.539 Sys [Info]: Loaded TOC for Dx9/H.Texture_ru (took 0ms, loaded 5 entries, found 3 deleted)
- 3.556 Sys [Info]: Loaded TOC for Dx9/B.Texture_ru (took 1ms, loaded 5 entries, found 3 deleted)
- 3.556 Sys [Info]: Finished load of CharacterCodesCache batch [0.075s and 4 frames at 18 ms/frame avg, 7 ms/update peak]
- 3.573 Sys [Info]: Loaded TOC for Dx9/B.Texture_tc (took 0ms, loaded 5 entries, found 3 deleted)
- 3.573 Sys [Info]: Loaded TOC for Dx9/H.Texture_tc (took 0ms, loaded 5 entries, found 3 deleted)
- 3.590 Sys [Info]: Loaded TOC for Dx9/H.Texture_tr (took 0ms, loaded 5 entries, found 3 deleted)
- 3.608 Sys [Info]: Loaded TOC for Dx9/B.Texture_tr (took 0ms, loaded 5 entries, found 3 deleted)
- 3.641 Sys [Info]: Loaded TOC for Dx9/B.Texture_uk (took 0ms, loaded 5 entries, found 3 deleted)
- 3.641 Sys [Info]: Loaded TOC for Dx9/H.Texture_uk (took 0ms, loaded 5 entries, found 3 deleted)
- 3.641 Sys [Info]: Finished load of ShaderPermutation batch [0.085s and 5 frames at 17 ms/frame avg, 2 ms/update peak]
- 3.659 Sys [Info]: Loaded TOC for Dx9/B.Texture_zh (took 0ms, loaded 5 entries, found 3 deleted)
- 3.659 Sys [Info]: Loaded TOC for Dx9/H.Texture_zh (took 0ms, loaded 5 entries, found 3 deleted)
- 3.710 Sys [Info]: Finished load of Font batch [0.069s and 4 frames at 17 ms/frame avg, 1 ms/update peak]
- 3.779 Sys [Info]: Finished load of Font batch [0.069s and 4 frames at 17 ms/frame avg, 1 ms/update peak]
- 3.846 Sys [Info]: Finished load of Font batch [0.066s and 4 frames at 16 ms/frame avg, 2 ms/update peak]
- 3.913 Sys [Info]: Finished load of Misc batch [0.067s and 4 frames at 16 ms/frame avg, 0 ms/update peak]
- 3.963 Sys [Error]: /EE/Interface/Graphics/PlatformKeys/SteamController/GripLeft wanted a DiffuseMap
- 3.963 Sys [Error]: It couldn't use /EE/Interface/Graphics/PlatformKeys/SteamController/GripLeft.png because it's a Texture
- 3.963 Sys [Error]: /EE/Interface/Graphics/PlatformKeys/SteamController/GripRight wanted a DiffuseMap
- 3.963 Sys [Error]: It couldn't use /EE/Interface/Graphics/PlatformKeys/SteamController/GripRight.png because it's a Texture
- 3.986 Sys [Error]: /Lotus/Interface/Icons/OmegaMaterial wanted a DiffuseMap
- 3.986 Sys [Error]: It couldn't use /Lotus/Interface/Icons/Categories/IconOmegaMod256.png because it's a Texture
- 4.021 Sys [Info]: Finished load of Misc batch [0.108s and 5 frames at 21 ms/frame avg, 14 ms/update peak]
- 4.021 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 4.023 Sys [Error]: Could not find material: /EE/Interface/Graphics/PlatformKeys/XBox360Start
- 4.023 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.023 Sys [Error]: Could not find material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece
- 4.023 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.023 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
- 4.023 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.023 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
- 4.023 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.024 Sys [Error]: Could not find material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPieceWide
- 4.024 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/XBox360Start (broken)
- 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
- 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
- 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
- 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.025 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPieceWide (broken)
- 4.025 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.029 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/XBox360Start (broken)
- 4.029 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.030 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
- 4.030 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.030 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
- 4.030 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.030 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPiece (broken)
- 4.030 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.030 Sys [Error]: Could not use material: /EE/Interface/Graphics/PlatformKeys/PCKeyboardPieceWide (broken)
- 4.030 Sys [Error]: Required by platform icon collection /EE/Types/GraphicsRes/PlatformIconCollection
- 4.031 Sys [Info]: Finished load of Flyweight batch [0.009s and 0 frames at 9 ms/frame avg, 0 ms/update peak]
- 4.098 Sys [Info]: Finished load of Texture batch [0.067s and 4 frames at 16 ms/frame avg, 10 ms/update peak]
- 4.180 Gfx [Warning]: D3DAssert: Dx9Texture::CreateVolumeTexture(64, 64, 64, 1, 0, 0x31545844, 0) returned 0x8876086C (D3DERR_INVALIDCALL)
- 4.180 Sys [Error]: PreLoad failed for: /EE/Materials/Util/VolLightFlowVolumeNoise_v.png
- 4.293 Sys [Info]: Finished load of Texture batch [0.195s and 7 frames at 27 ms/frame avg, 26 ms/update peak]
- 4.293 Sys [Info]: Resource load completed in one pass and 0.87s (inherited 5 of 1450)
- 4.312 Sys [Info]: FlashMgrImpl::Initialize
- 4.312 Sys [Info]: Driver registered: FlashDriver Supported types: [FlashMovie]
- 4.312 Sys [Info]: Spot-building /EE/Types/Physics/NormalPhysics
- 4.312 Sys [Info]: Spot-building /EE/Types/Physics/AsyncPhysicsMgrDesc
- 4.312 Sys [Info]: Spot-building /EE/Types/Engine/EntityVisibility
- 4.312 Sys [Info]: RegionMgrImpl::SetLevel
- 4.312 Sys [Info]: Spot-building /EE/Types/Physics/Dynamic
- 4.313 Sys [Info]: Spot-building /EE/Types/Npc/DangerZoneMgrImpl
- 4.313 Sys [Info]: Spot-building /EE/Types/Npc/CombatManager
- 4.313 Sys [Info]: Spot-building /EE/Types/Game/Avatar
- 4.314 Sys [Info]: Spot-building /EE/Types/Engine/ConversationContextAction
- 4.314 Sys [Info]: Spot-building /EE/Types/Physics/KinematicTrigger
- 4.314 Sys [Info]: Spot-building /EE/Types/Collision/KinematicTriggerVolume
- 4.314 Sys [Info]: Spot-building /EE/Types/Npc/AgentController
- 4.314 Sys [Info]: Spot-building /EE/Types/Engine/AnimController
- 4.314 Sys [Info]: Spot-building /EE/Types/Engine/FinisherController
- 4.314 Sys [Info]: Spot-building /EE/Types/Engine/CameraController
- 4.314 Sys [Info]: Spot-building /EE/Types/Engine/ClimbController
- 4.314 Sys [Info]: Spot-building /EE/Types/Engine/GrappleHookHelpers
- 4.314 Sys [Info]: Spot-building /EE/Types/Engine/WallSlideController
- 4.314 Sys [Info]: Spot-building /EE/Types/Game/DamageController
- 4.315 Sys [Info]: Spot-building /EE/Types/Game/InjuryHandlers/PainHandler
- 4.315 Sys [Info]: Spot-building /EE/Types/Game/InjuryHandlers/PainEvaluator
- 4.315 Sys [Info]: Spot-building /EE/Types/Game/InjuryHandlers/PreDeathHandler
- 4.315 Sys [Info]: Spot-building /EE/Types/Game/InjuryHandlers/StandardDeathHandler
- 4.315 Sys [Info]: Spot-building /EE/Types/Game/GameActionController
- 4.315 Sys [Info]: Spot-building /EE/Types/Game/GameActionData
- 4.315 Sys [Info]: Spot-building /EE/Types/Game/FinisherAction
- 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonA
- 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonB
- 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonX
- 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonY
- 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonCross
- 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonCircle
- 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonSquare
- 4.315 Sys [Info]: Spot-building /EE/Interface/Widgets/Button/HudButtonTriangle
- 4.316 Sys [Info]: Spot-building /EE/Interface/Graphics/PlatformKeys/ButtonGlow
- 4.316 Sys [Info]: Spot-building /EE/Types/Game/InputController
- 4.316 Sys [Info]: Spot-building /EE/Types/Game/AimAssist
- 4.316 Sys [Info]: Spot-building /EE/Types/Game/InventoryController
- 4.316 Sys [Info]: Spot-building /EE/Types/Game/UpgradeManager
- 4.316 Sys [Info]: Spot-building /EE/Types/Engine/MotionController
- 4.316 Sys [Info]: Spot-building /EE/Types/Physics/FullBody
- 4.316 Sys [Info]: Spot-building /EE/Types/Physics/HitProxy
- 4.316 Sys [Info]: Spot-building /EE/Types/Collision/HitProxy
- 4.316 Sys [Info]: Spot-building /EE/Types/Physics/Materials/Flesh
- 4.316 Sys [Info]: Spot-building /EE/Editor/Darkitect/Objects/UnitSphere.lwo
- 4.316 Sys [Info]: Spot-building /EE/Editor/Darkitect/Objects/UnitCylinder.lwo
- 4.316 Sys [Info]: Spot-building /EE/Types/Npc/CoverReservationMgrImpl
- 4.316 Sys [Info]: Spot-building /EE/Types/Npc/NpcTeam
- 4.316 Sys [Info]: Spot-building /EE/Types/Npc/TeamTargeterImpl
- 4.317 Sys [Info]: Spot-building /EE/Types/Npc/GroupCoverSelector
- 4.317 Sys [Info]: Spot-building /EE/Types/Npc/Tactifixme:xinput:XInputGetState (index 0, state 0x78b5918) Stub!
- fixme:xinput:XInputGetStateEx (index 0, state 0x33f978) Stub!
- fixme:xinput:XInputSetState (index 0, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 0, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 0, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 1, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 1, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 1, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 2, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 2, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 2, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 3, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 3, vibration 0x33fa24) Stub!
- fixme:xinput:XInputSetState (index 3, vibration 0x33fa24) Stub!
- calPositionManagerImpl
- 4.317 Sys [Info]: Spot-building /EE/Types/Npc/NpcTeamUnmanaged
- 4.317 Sys [Info]: Spot-building /EE/Types/Npc/ZombieTeamManagerImpl
- 4.317 Sys [Info]: Spot-building /EE/Types/Engine/Camera
- 4.317 Sys [Info]: Spot-building /EE/Types/Engine/Listener
- 4.317 Sys [Info]: Failed to detect physical monitor dimensions, using pixel dimensions.
- 4.317 Sys [Info]: Client Initialized [GraphicsSysImpl, SoundSysImpl]
- 4.318 Sys [Info]: Changing Key-Bindings to: /Configs/EE.cfg/LotusWindows_KeyBindings
- 4.318 Sys [Info]: Found 63 items to load (0ms) [Heap: 139,814,104/140,902,400 Footprint: 0 Handles: 0]
- 4.318 Sys [Info]: Started async load of flash movie: /Lotus/Interface/Progress.swf
- 4.324 Sys [Info]: TypeMgr cleaned 0 instances (0ms) and unbuilt 297 types (1ms) in 0ms
- 4.324 Sys [Info]: Found 74 items to load (0ms) [Heap: 139,799,048/140,902,400 Footprint: 0 Handles: 0]
- 4.392 Sys [Info]: Finished load of Misc batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
- 4.459 Sys [Info]: Finished load of Texture batch [0.067s and 4 frames at 16 ms/frame avg, 0 ms/update peak]
- 4.494 Sys [Info]: Finished load of AnimRetarget batch [0.035s and 2 frames at 17 ms/frame avg, 1 ms/update peak]
- 4.494 Sys [Info]: Resource load completed in one pass and 0.17s (inherited 45 of 74)
- 4.511 Sys [Info]: /Lotus/Levels/Proc/PlayerShip has only one segment (no objectives will be placed)
- 4.512 Sys [Info]: /Lotus/Levels/Proc/PlayerShip generating layout with segments: SE
- 4.512 Sys [Info]: /Lotus/Levels/Proc/PlayerShip/DaA.lp
- 4.512 Sys [Info]: Generated layout in 0ms
- 4.512 Sys [Info]:
- 4.512 Sys [Info]: S: /Lotus/Levels/Hub/LisetBridgeOperatorExpansion.level
- 4.512 Sys [Info]: E: /Lotus/Levels/Proc/LisetExit.level
- 4.512 Sys [Info]: Cm: /Lotus/Levels/Backdrops/VenusRegion.level
- 4.512 Sys [Info]:
- 4.513 Sys [Info]: Found 74 items to load (0ms) [Heap: 139,885,440/140,902,400 Footprint: 0 Handles: 0]
- 4.513 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 4.513 Sys [Info]: Resource load completed in one pass and 0s (inherited 71 of 74)
- 4.550 Sys [Info]: Generated 5 deps and 49 exclusions in 20ms (vetting took 20ms)
- 4.558 Sys [Info]: Found 22,436 items to load (3ms) [Heap: 140,044,352/141,361,152 Footprint: 0 Handles: 0]
- 4.558 Sys [Info]: BaseClientFramework::StopServer - client already disconnected.
- 4.559 Sys [Info]: TypeMgr cleaned 0 instances (0ms) and unbuilt 285 types (1ms) in 0ms
- 4.559 Sys [Info]: Cleaned 1,270 resource-objects
- 4.559 Net [Info]: Local binding: localhost:4950
- 4.561 Net [Info]: UDP socket created: localhost:4950 [private address: 10.33.1.18:4950]
- 4.561 Net [Info]: Listening: localhost:4950
- 4.561 Sys [Info]: Spot-loading /Lotus/Types/Warframetraffic.ood during batch loading!
- 4.568 Net [Info]: Oodle version: 2.4.2
- 4.568 Net [Info]: OodleNetwork1UDP Loading; dic comp: 2103812, state 308315->294615
- 4.568 Net [Info]: Compressor type: OodleLZ_Compressor_Kraken[8]
- 4.645 Net [Info]: ReplicationMgr::Initialize(1), init count=1, 0x0A8D8510
- 4.645 Sys [Info]: Loading /Lotus/Levels/Proc/PlayerShip/DaA.lp
- 4.645 Sys [Info]: HostRegion: Acquired 16 root types to load [Heap: 154,169,296/155,385,856 Footprint: 0 Handles: 0]
- 4.648 Sys [Info]: Found 22,436 items to load (3ms) [Heap: 154,402,408/155,385,856 Footprint: 0 Handles: 0]
- 4.652 Sys [Info]: Acquired 777 resources (4ms)
- 4.652 Sys [Error]: DisableTextureStreaming 1
- 4.652 Sys [Error]: EnableTextureStreaming 1
- 4.652 Sys [Info]: TexturePrioritizerImpl::Reinitialize 0 ms
- 4.653 Net [Info]: ReplicationMgr::Initialize(0), init count=1, 0x0A9BFAC0
- 4.653 Sys [Info]: RegionMgrImpl::SetLevel /Lotus/Levels/Proc/PlayerShip/DaA.lp
- 4.654 Sys [Info]: Server ready for load [Heap: 156,740,952/156,893,184 Footprint: 0 Handles: 0], sessionPlayers=0
- 4.654 Sys [Info]: ResourceLoader::~ResourceLoader() in 0ms [Heap: 156,579,928/156,893,184 Footprint: 0 Handles: 0]
- 4.655 Net [Info]: Local binding: localhost:4955
- 4.656 Net [Info]: UDP socket created: localhost:4955 [private address: 10.33.1.18:4955]
- 4.656 Game [Info]: HostMigration::ResetOldServerConnection()
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
- 4.656 Net [Info]: ReplicationMgr::Initialize(1), init count=1, 0x0A7D9320
- 4.656 Sys [Info]: Client::Connect - localhost:4950
- 4.656 Sys [Info]: ClientImpl::Connect sending CMSG_CONTACT message to server localhost:4950 (no session), connection: 0
- 4.656 Net [Info]: Created virtual connection for: 127.0.0.1:4950 [handle: 0]
- 4.656 Sys [Info]: 4 extra batches needed to avoid 11 hazards (0 ms ranking)
- 4.656 Sys [Info]: 1 batches optimized away by cache planner (0 ms)
- 4.656 Sys [Info]: Loaded 0/46 resources at 0 ms/frame
- 4.657 Sys [Info]: Finished load of CharacterCodesCache batch [0.001s and 6 frames at 0.1 ms/frame avg, 0 ms/update peak]
- 4.658 Sys [Info]: Finished load of ShaderPermutation batch [0.001s and 28 frames at 0 ms/frame avg, 1 ms/update peak]
- 4.659 Sys [Info]: Finished load of Font batch [0.001s and 17 frames at 0 ms/frame avg, 1 ms/update peak]
- 4.660 Sys [Info]: Finished load of Font batch [0.001s and 8 frames at 0.1 ms/frame avg, 1 ms/update peak]
- 4.662 Sys [Info]: Finished load of Font batch [0.002s and 26 frames at 0 ms/frame avg, 1 ms/update peak]
- 4.663 Sys [Info]: Finished load of Font batch [0.001s and 11 frames at 0 ms/frame avg, 1 ms/update peak]
- 4.664 Sys [Info]: Finished load of Misc batch [0.001s and 17 frames at 0 ms/frame avg, 1 ms/update peak]
- 4.666 Sys [Info]: Finished load of Misc batch [0.002s and 15 frames at 0.1 ms/frame avg, 1 ms/update peak]
- 4.666 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 4.668 Sys [Info]: Finished load of Texture batch [0.002s and 27 frames at 0 ms/frame avg, 1 ms/update peak]
- 4.671 Sys [Info]: Finished load of Texture batch [0.003s and 54 frames at 0 ms/frame avg, 1 ms/update peak]
- 4.672 Sys [Info]: Finished load of AnimRetarget batch [0.001s and 12 frames at 0 ms/frame avg, 1 ms/update peak]
- 4.672 Sys [Info]: Resource load completed in one pass and 0.35s (inherited 9 of 63)
- 4.672 Sys [Info]:
- 4.672 Sys [Info]: Loaded: 3,866,624 B (59 pages) at 374 MB/s (0.008s)
- 4.672 Sys [Info]: Decomp: 346,602 B -> 891,408 B (2.5:1) at 0 MB/s (0.008s)
- 4.672 Sys [Info]: Seeked: 66x (6.59s)
- 4.672 Sys [Info]: Wasted: 3,520,022B (91%)
- 4.672 Sys [Info]:
- 4.672 Sys [Info]: [Heap: 157,044,544/157,155,328 Footprint: 0 Handles: 0]
- 4.672 Sys [Info]: ===[ Entering main loop ]===================================================================================
- 4.674 Sys [Info]: Spot-loading /Lotus/Interface/LoadingScreens/Update9LoadingScreen.png during batch loading!
- 4.708 Sys [Info]: Created /Lotus/Interface/Progress.swf
- 4.708 Sys [Info]: ResourceLoader::~ResourceLoader() in 0ms [Heap: 156,983,240/157,286,400 Footprint: 0 Handles: 0]
- 4.709 Sys [Info]: Startup time: 4.70s
- 4.709 Net [Info]: Created virtual connection for: 127.0.0.1:4955 [handle: 0]
- 4.709 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 20 * 1
- 4.709 Sys [Info]: Accepted challenge from local client: Player
- 4.709 Sys [Info]: Starting load for Player
- 4.709 Game [Info]: Server::LoadClient: Context objects:
- 4.709 Game [Info]: Level=/Lotus/Levels/Proc/PlayerShip/DaA.lp
- 4.709 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 20 * 1
- 4.709 Sys [Info]: Texture streaming DISABLED -> NORMAL [Heap: 157,035,496/157,286,400 Footprint: 0 Handles: 0]
- 4.710 Sys [Error]: Could not find object: /Lotus/Fx/PowersuitAbilities/OperatorClothScarf
- 4.711 Sys [Info]: Loaded 0/1209 resources at 0 ms/frame
- 4.739 Sys [Info]: FSM::LoadLevel
- 4.759 Sys [Info]: Generated 5 deps and 49 exclusions in 20ms (vetting took 20ms)
- 4.759 Script [Info]: ScriptMgr::ResetGlobals()
- 4.759 Sys [Info]: Shutting down context... [Heap: 157,086,800/158,203,904 Footprint: 0 Handles: 0]
- 4.764 Sys [Info]: Context shutdown complete [Heap: 155,083,096/157,548,544 Footprint: 0 Handles: 0]
- 4.764 Net [Info]: ReplicationMgr::Initialize(1), init count=1, 0x0A944B90
- 4.764 Sys [Info]: ClientImpl::LoadLevel setting connection timeout to 20
- 4.764 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 20 * 1
- 4.764 Sys [Info]: LOAD_MESSAGE received .
- 4.764 Sys fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d:wined3d_swapchain_present Ignoring flags 0x80000000.
- [Info]: Client ready for load [Heap: 155,082,960/157,548,544 Footprint: 0 Handles: 0]
- 4.764 Sys [Info]: Level: /Lotus/Levels/Proc/PlayerShip/DaA.lp, id: 1
- 4.779 Sys [Info]: Cleaned 455 resource-objects
- 4.779 Sys [Info]: Pre-load flush took 0ms [Heap: 152,768,792/155,123,712 Footprint: 0 Handles: 0]
- 4.781 Sys [Error]: Could not find object: /Lotus/Types/Game/EnemySpecs/GamemodeExtraEnemySpecs/CorpusSabotageTiersB
- 4.781 Sys [Error]: Could not find object: /Lotus/Types/Game/SolarMap/{}
- 4.792 Sys [Info]: 8 extra batches needed to avoid 213 hazards (1 ms ranking)
- 4.792 Sys [Info]: 0 batches optimized away by cache planner (0 ms)
- 4.794 Gfx [Info]: Created render target: FluidHeightField0 [2,097,152 B]
- 4.794 Gfx [Info]: Created render target: FluidHeightField1 [2,097,152 B]
- 4.794 Sys [Info]: Finished load of Flyweight batch [0.002s and 0 frames at 2 ms/frame avg, 0 ms/update peak]
- 4.859 Sys [Info]: Finished load of CharacterCodesCache batch [0.065s and 2 frames at 32 ms/frame avg, 5 ms/update peak]
- 4.942 Sys [Info]: Finished load of CharacterCodesCache batch [0.083s and 2 frames at 41 ms/frame avg, 1 ms/update peak]
- 5.223 Sys [Info]: Finished load of ShaderPermutation batch [0.281s and 9 frames at 31 ms/frame avg, 21 ms/update peak]
- 5.362 Sys [Info]: Finished load of Font batch [0.139s and 4 frames at 34 ms/frame avg, 3 ms/update peak]
- 5.497 Sys [Info]: Finished load of Font batch [0.135s and 4 frames at 33 ms/frame avg, 5 ms/update peak]
- 5.628 Sys [Info]: Finished load of Font batch [0.131s and 4 frames at 32 ms/frame avg, 3 ms/update peak]
- 5.780 Sys [Info]: Spot-loading /Lotus/Powersuits/PowersuitAbilities/GrappleHookPower.lua during batch loading!
- 5.795 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Powersuits/Operator/OperatorLib.lua (9 ms)
- 5.796 Sys [Info]: Budget overrun issuing download callbacks (10 ms)
- 5.799 Sys [Info]: Finished load of Font batch [0.171s and 5 frames at 34 ms/frame avg, 34 ms/update peak]
- 5.943 Sys [Info]: Flushing async load of /Lotus/Interface/Libs/DojoMgrHelper.lua
- 5.944 Sys [Info]: Flush completed.
- 5.996 Sys [Error]: Could not find object: /Lotus/Weapons/SpaceWeapons/Infested/Weapons/SpaceGrenadeRifle
- 5.996 Sys [Error]: Required by codex manifest /Lotus/Types/Lore/PrimaryCodexManifest
- 5.996 Sys [Error]: Could not find object: /Lotus/Weapons/SpaceWeapons/Infested/Weapons/SpaceLightningRifle
- 5.996 Sys [Error]: Required by codex manifest /Lotus/Types/Lore/PrimaryCodexManifest
- 5.998 Sys [Error]: Could not find object: /Lotus/Types/Lore/Avatars/WaterMineDroneRifle
- 5.998 Sys [Error]: Required by codex manifest /Lotus/Types/Lore/PrimaryCodexManifest
- 5.999 Sys [Error]: Could not find object: /Lotus/Types/Enemies/Grineer/GhostTower/VoidNegationTower/VoidNegationTower/VoidNegationTowerAgent
- 5.999 Sys [Error]: Required by codex manifest /Lotus/Types/Lore/PrimaryCodexManifest
- 6.044 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Interface/BadlandSelection.lua (55 ms)
- 6.045 Sys [Info]: Budget overrun issuing download callbacks (56 ms)
- 6.091 Sys [Error]: /Lotus/StoreItems/Types/Items/FusionTreasures/OroFusexOrnamentA wanted a DojoPlaceableDecoration
- 6.091 Sys [Error]: It couldn't use /Lotus/Objects/Gameplay/OroFusexPickupDeco because it's a Decoration
- 6.091 Sys [Error]: /Lotus/StoreItems/Types/Items/FusionTreasures/OroFusexOrnamentB wanted a DojoPlaceableDecoration
- 6.091 Sys [Error]: It couldn't use /Lotus/Objects/Gameplay/OroFusexPickupBDeco because it's a Decoration
- 6.242 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Interface/GenericActionsMenu.lua (171 ms)
- 6.242 Sys [Info]: Budget overrun issuing download callbacks (171 ms)
- 6.311 Sys [Info]: Finished load of Font batch [0.512s and 9 frames at 56 ms/frame avg, 196 ms/update peak]
- 6.485 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Interface/Hub.lua (15 ms)
- 6.485 Sys [Info]: Budget overrun issuing download callbacks (15 ms)
- 6.487 Sys [Info]: Finished load of Font batch [0.176s and 5 frames at 35 ms/frame avg, 40 ms/update peak]
- 6.621 Sys [Info]: Finished load of Font batch [0.134s and 4 frames at 33 ms/frame avg, 1 ms/update peak]
- 6.766 Sys [Info]: Spot-loading /Lotus/Types/Sentinels/SentinelAbilities/SentinelOnDeath.lua during batch loading!
- 6.778 Sys [Info]: Spot-loading /Lotus/Scripts/Weapons.lua during batch loading!
- 6.783 Sys [Error]: Could not find material: /Lotus/Fx/Common/XrayGlow
- 6.783 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
- 6.783 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
- 6.783 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
- 6.783 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
- 6.783 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
- 6.856 Sys [Info]: Budget overrun retiring read of B.Font/Lotus/Interface/RaidSquad.lua (78 ms)
- 6.856 Sys [Info]: Budget overrun issuing download callbacks (78 ms)
- 6.857 Sys [Info]: Finished load of Font batch [0.236s and 5 frames at 47 ms/frame avg, 103 ms/update peak]
- 6.993 Sys [Info]: Finished load of Font batch [0.136s and 4 frames at 34 ms/frame avg, 1 ms/update peak]
- 7.126 Sys [Info]: Finished load of Misc batch [0.133s and 4 frames at 33 ms/frame avg, 2 ms/update peak]
- 7.172 Sys [Error]: Can't create header stream for /Lotus/Animations/Player/Movement/Lunaro/JumpEnd_anim.fbx (not in Windows cache)
- 7.172 Sys [Error]: Could not preprocess: /Lotus/Animations/Player/Movement/Lunaro/JumpEnd_anim.fbx (not in cache manifest)
- 7.179 Sys [Error]: Can't create header stream for /Lotus/Objects/Tenno/Props/TnoAlchemyInjectionMachine_skel.fbx (not in Windows cache)
- 7.179 Sys [Error]: Could not preprocess: /Lotus/Objects/Tenno/Props/TnoAlchemyInjectionMachine_skel.fbx (not in cache manifest)
- 7.194 Sys [Error]: Can't create header stream for /Lotus/Objects/Tenno/Structural/TnoOrbHallwayCeilingCornerB.fbx (not in Windows cache)
- 7.195 Sys [Error]: Could not preprocess: /Lotus/Objects/Tenno/Structural/TnoOrbHallwayCeilingCornerB.fbx (not in cache manifest)
- 7.350 Sys [Info]: Spot-loading /Lotus/Types/Sentinels/SentinelAbilities/SentinelOnDeath.lua during batch loading!
- 7.714 Sys [Info]: Loaded 1023/12890 resources at 33 ms/frame
- 7.899 Sys [Error]: /Lotus/Types/Game/MissionDecks/InterceptionMissionRewards/ArchwingInterceptionMissionRewardsHard had a NULL reward entry
- 7.958 Sys [Info]: Spot-loading /Lotus/Scripts/Effects/KubrowEffects.lua during batch loading!
- 7.972 Sys [Info]: Spot-loading /Lotus/Scripts/Weapons.lua during batch loading!
- 7.978 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
- 7.978 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
- 7.978 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
- 7.978 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
- 7.978 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
- 7.978 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
- 7.978 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
- 7.978 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
- 8.024 Sys [Error]: Could not use level: /Lotus/Levels/Proc/Transitional/CorpusToGrineerAsteroid (broken)
- 8.024 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
- 8.028 Sys [Error]: Could not find mission reward item manifest: /Lotus/Types/Game/SolarMap/{}
- 8.028 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
- 8.028 Sys [Error]: Could not use mission reward item manifest: /Lotus/Types/Game/SolarMap/{} (broken)
- 8.028 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
- 8.028 Sys [Error]: Could not use mission reward item manifest: /Lotus/Types/Game/SolarMap/{} (broken)
- 8.028 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
- 8.028 Sys [Error]: Could not use mission reward item manifest: /Lotus/Types/Game/SolarMap/{} (broken)
- 8.028 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
- 8.029 Sys [Error]: Could not use mission reward item manifest: /Lotus/Types/Game/SolarMap/{} (broken)
- 8.029 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
- 8.031 Sys [Error]: Could not find mission a i spec: /Lotus/Types/Game/EnemySpecs/GamemodeExtraEnemySpecs/CorpusSabotageTiersB
- 8.031 Sys [Error]: Required by radial solar map /Lotus/Types/Game/SolarMap/OriginSolarMapRedux
- 8.053 Sys [Info]: Spot-loading /Lotus/Scripts/KubrowController.lua during batch loading!
- 8.090 Sys [Error]: Could not find object: /Lotus/Fx/PowersuitAbilities/OperatorClothScarf
- 8.090 Sys [Error]: Required by power suit ability /Lotus/Powersuits/PowersuitAbilities/OperatorTransferenceAbility
- 8.300 Sys [Info]: Finished load of Misc batch [1.17s and 33 frames at 35 ms/frame avg, 113 ms/update peak]
- 8.301 Sys [Info]: Finished load of Flyweight batch [0.001s and 0 frames at 1 ms/frame avg, 0 ms/update peak]
- 8.340 Sys [Info]: Spot-loading /Lotus/Scripts/Weapons.lua during batch loading!
- 8.345 Sys [Error]: Could not use material: /Lotus/Fx/Common/XrayGlow (broken)
- 8.345 Sys [Error]: Required by dynamic projector /Lotus/Fx/Common/XrayVision
- 8.345 Sys [Info]: Finished load of Flyweight batch [0.044s and 1 frames at 44 ms/frame avg, 26 ms/update peak]
- 8.472 Sys [Info]: Finished load of Texture batch [0.127s and 4 frames at 31 ms/frame avg, 13 ms/update peak]
- 8.924 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Interface/Icons/Store/VTBoar.png (4 ms)
- 8.924 Sys [Info]: Budget overrun issuing download callbacks (4 ms)
- 9.231 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Characters/Shared/Christmas/Presents/PresentsTint_d.png (47 ms)
- 9.231 Sys [Info]: Budget overrun issuing download callbacks (47 ms)
- 9.315 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Interface/Icons/PhotoboothPvPConclave.png (24 ms)
- 9.315 Sys [Info]: Budget overrun issuing download callbacks (24 ms)
- 9.399 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Interface/Icons/Store/Winter2016Bundle.png (25 ms)
- 9.399 Sys [Info]: Budget overrun issuing download callbacks (25 ms)
- 9.484 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Objects/Tenno/Ships/Liset/Bridge/LuminousArtifactKSphereGoldPackMap (26 ms)
- 9.485 Sys [Info]: Budget overrun issuing download callbacks (27 ms)
- 9.558 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Interface/Icons/Store/PlayerShip/Decorations/OrnamentPerrinSequence.png (14 ms)
- 9.558 Sys [Info]: Budget overrun issuing download callbacks (14 ms)
- 9.583 Gfx [Warning]: D3DAssert: Dx9Texture::CreateVolumeTexture(64, 64, 64, 1, 0, 0x31545844, 0) returned 0x8876086C (D3DERR_INVALIDCALL)
- 9.583 Sys [Error]: PreLoad failed for: /EE/Materials/Util/VolLightFlowVolumeNoise_v.png
- 9.621 Sys [Info]: Budget overrun retiring read of H.Texture/Lotus/Objects/Tenno/Structural/Walls/TnoGrandHallPillar_n.png (4 ms)
- 9.621 Sys [Info]: Budget overrun issuing download callbacks (4 ms)
- 10.731 Sys [Info]: Loaded 9428/12890 resources at 33 ms/frame
- 12.273 Sys [Info]: Finished load of Texture batch [3.80s and 112 frames at 33 ms/frame avg, 74 ms/update peak]
- 12.344 Sys [Error]: /Lotus/Interface/WorldStateWindow.swf [FlashMovie] had problems with its property text:
- 12.344 Sys [Error]: Ignoring duplicate property _PVPCHALLENGES
- 12.344 Sys [Error]: Ignoring duplicate property _PERSISTENT_ENEMIES
- 12.415 Sys [Error]: can't import movie from url
- 12.421 Sys [Info]: /Lotus/Characters/Tenno/TennoRangeOfMotion_physics.fbx built 30 objects in 1 ms
- 12.441 Sys [Error]: can't import movie from url
- 12.444 Sys [Error]: Localizer didn't find _root.ItemMessage!
- 12.451 Sys [Info]: Finished load of AnimRetarget batch [0.178s and 5 frames at 35 ms/frame avg, 25 ms/update peak]
- 12.451 Sys [Info]: Resource load completed in one pass and 7.8s (inherited 777 of 22436)
- 12.451 Sys [Info]:
- 12.451 Sys [Info]: Loaded: 475,004,928 B (7248 pages) at 94.2 MB/s (4.80s)
- 12.451 Sys [Info]: Decomp: 223,664,044 B -> 389,226,428 B (1.7:1) at 52.6 MB/s (4.04s)
- 12.451 Sys [Info]: Seeked: 2,408x (240s)
- 12.451 Sys [Info]: Wasted: 228,615,723B (48.1%)
- 12.451 Sys [Info]:
- 12.451 Sys [Info]: [Heap: 363,857,984/364,118,016 Footprint: 0 Handles: 0]
- 12.471 Sys [Info]: Cleaned 10,254 resource-objects
- 12.478 Sys [Info]: Unloaded 0 types in 0ms
- 12.479 Sys [Info]: TypeMgr cleaned 46 instances (0ms) and unbuilt 992 types (1ms) in 0ms
- 12.488 Sys [Info]: Created /Lotus/Interface/UICommonResources.swf
- 12.488 Sys [Info]: Created /Lotus/Interface/Background.swf
- 12.488 Sys [Info]: Client finished loading /Lotus/Levels/Proc/PlayerShip/DaA.lp. Sending CMSG_LOAD_COMPLETE to server.
- 12.488 Game [Info]: SynchronizingState::Enter
- 12.489 Sys [Info]: DebugChallenges CreateChallengeManager
- 12.489 Sys [Info]: Loading game rules: AlternateLotusFrontEndGameRules
- 12.489 Net [Info]: GameRulesImpl - changing state from SS_INVALID to SS_WAITING_TO_START
- 12.489 Sys [Info]: Load complete for Player [Heap: 347,238,936/364,118,016 Footprint: 0 Handles: 0]
- 12.523 Sys [Warning]: /Lotus/Levels/Proc/PlayerShip/DaA.lp cannot tag zone
- 12.523 Sys [Warning]: /Layer3/ZoneAttribs0 from /Lotus/Levels/Backdrops/VenusRegion.level
- 12.523 Sys [Warning]: (it already has a tag: Backdrop)
- 12.523 Sys [Warning]: /Lotus/Levels/Proc/PlayerShip/DaA.lp cannot tag zone
- 12.523 Sys [Warning]: /Layer3/ZoneAttribs1 from /Lotus/Levels/Backdrops/VenusRegion.level
- 12.523 Sys [Warning]: (it already has a tag: Backdrop)
- 12.524 Sys [Info]: Generated level objects in 35ms
- 12.524 Sys [Info]: Budget overrun updating level loader state CS_CREATE_OBJECTS (33 ms)
- 12.524 Sys [Info]: Created /Lotus/Interface/ButtonBar.swf
- 12.525 Sys [Info]: Created /Lotus/Interface/ToolTip.swf
- 12.525 Sys [Info]: Created /Lotus/Interface/ContextAction.swf
- 12.525 Sys [Info]: Found 45 items to load (0ms) [Heap: 348,284,008/364,118,016 Footprint: 0 Handles: 0]
- 12.525 Sys [Info]: Spot-loading flash movie: /Lotus/Interface/ImeTip.swf
- 12.525 Sys [Info]: 4 extra batches needed to avoid 9 hazards (0 ms ranking)
- 12.525 Sys [Info]: 2 batches optimized away by cache planner (0 ms)
- 12.525 Sys [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 12.526 Sys [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 12.526 Sys [Info]: Loaded 8/12 resources at 34 ms/frame
- 12.593 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
- 12.593 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 12.593 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 12.659 Sys [Info]: Finished load of Texture batch [0.066s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
- 12.727 Sys [Info]: Finished load of AnimRetarget batch [0.068s and 4 frames at 17 ms/frame avg, 1 ms/update peak]
- 12.727 Sys [Info]: Resource load completed in one pass and 0.20s (inherited 26 of 45)
- 12.727 Sys [Info]:
- 12.727 Sys [Info]: Loaded: 458,752 B (7 pages) at 0 MB/s (0s)
- 12.727 Sys [Info]: Decomp: 6,443 B -> 9,943 B (1.5:1) at 0 MB/s (0.001s)
- 12.727 Sys [Info]: Seeked: 13x (1.30s)
- 12.727 Sys [Info]: Wasted: 452,197B (98.5%)
- 12.727 Sys [Info]:
- 12.727 Sys [Info]: [Heap: 348,476,040/364,118,016 Footprint: 0 Handles: 0]
- 12.745 Sys [Info]: Created /Lotus/Interface/ImeTip.swf
- 12.745 Sys [Info]: ResourceLoader::~ResourceLoader() in 0ms [Heap: 348,425,712/364,118,016 Footprint: 0 Handles: 0]
- 12.746 Script [Info]: Background::PushChildMovie(Default)
- 12.748 Sys [Info]: Found 13,900 items to load (2ms) [Heap: 348,542,752/364,118,016 Footprint: 0 Handles: 0]
- 12.748 Sys [Info]: Spot-loading flash movie: /Lotus/Interface/MainMenu.swf
- 12.768 Sys [Info]: 7 extra batches needed to avoid 51 hazards (1 ms ranking)
- 12.768 Sys [Info]: 0 batches optimized away by cache planner (0 ms)
- 12.768 Sys [Info]: Finished load of Flyweight batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 12.768 Sys [Info]: Loaded 13/104 resources at 34 ms/frame
- 12.835 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 20 ms/update peak]
- 12.902 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 0 ms/update peak]
- 12.902 Syfixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- s [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 12.970 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
- 13.039 Sys [Info]: Finished load of Font batch [0.069s and 4 frames at 17 ms/frame avg, 0 ms/update peak]
- 13.039 Sys [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 13.039 Sys [Info]: Finished load of Font batch [0s and 0 frames at 0 ms/frame avg, 0 ms/update peak]
- 13.106 Sys [Info]: Finished load of Font batch [0.067s and 4 frames at 16 ms/frame avg, 1 ms/update peak]
- 13.177 Sys [Info]: Finished load of Misc batch [0.070s and 4 frames at 17 ms/frame avg, 3 ms/update peak]
- 13.182 Sys [Info]: Finished load of Flyweight batch [0.005s and 0 frames at 5 ms/frame avg, 0 ms/update peak]
- 13.252 Sys [Info]: Finished load of Texture batch [0.070s and 4 frames at 17 ms/frame avg, 6 ms/update peak]
- 13.321 Sys [Info]: Finished load of AnimRetarget batch [0.069s and 4 frames at 17 ms/frame avg, 1 ms/update peak]
- 13.321 Sys [Info]: Resource load completed in one pass and 0.57s (inherited 6635 of 13900)
- 13.321 Sys [Info]:
- 13.321 Sys [Info]: Loaded: 5,308,416 B (81 pages) at 217 MB/s (0.023s)
- 13.321 Sys [Info]: Decomp: 537,818 B -> 1,360,331 B (2.5:1) at 0 MB/s (0.018s)
- 13.321 Sys [Info]: Seeked: 78x (7.80s)
- 13.321 Sys [Info]: Wasted: 4,699,972B (88.5%)
- 13.322 Sys [Info]:
- 13.322 Sys [Info]: [Heap: 350,533,248/364,118,016 Footprint: 0 Handles: 0]
- 13.339 Script [Info]: *** Main menu -- initialize ***
- 13.340 Sys [Info]: Created /Lotus/Interface/MainMenu.swf
- 13.341 Sys [Info]: ResourceLoader::~ResourceLoader() in 1ms [Heap: 350,235,456/364,118,016 Footprint: 0 Handles: 0]
- 13.377 Sys [Info]: Spot-building /Lotus/Sounds/Ambience/GrineerForest/Props/GrnForestSteamHeavyBurst
- 13.397 Sys [Info]: Spot-building /EE/Materials/Defaults/OceanWaterFlatDS
- 13.398 Sys [Info]: Spot-building /Lotus/Objects/Infestation/Structural/InfestedBlendStretch
- 13.404 Sys [Info]: Region server created 1378 new objects. [Heap: 355,035,848/364,118,016 Footprint: 0 Handles: 0]
- 13.424 Sys [Info]: Initial update of physics complete [Heap: 361,256,624/364,118,016 Footprint: 0 Handles: 0]
- 13.424 Sys [Info]: Budget overrun updating level loader state CS_PHYSICS_UPDATE (3 ms)
- 13.450 Sys [Info]: Initial update of connectivity complete [Heap: 361,841,184/364,118,016 Footprint: 0 Handles: 0]
- 13.450 Sys [Warning]: /Lotus/Levels/Proc/PlayerShip/DaA.lp: multiple initial player spawns
- 13.451 Sys [Info]: Level loader: OnCreateLevelObjectsComplete called
- 13.451 Net [Info]: Replication manager disabled.
- 13.452 Sys [Info]: Creating high level graph for 1 nodes
- 13.452 Sys [Info]: Spot-building /EE/Types/Actions/WallJumpAction
- 13.452 Sys [Info]: LevelLoader finished in 137/963 ms [total/latency], 1,378 new objects.
- 13.452 Sys [Info]: LS_PREPARE: 0ms (peak: 0ms), LS_CREATE_EX: 128ms (peak: 35ms), LS_CREATE_EX_SAVE: 0ms (peak: 0ms), LS_POST_CREATE: 1ms (peak: 1ms)
- 13.452 Sys [Info]: CS_PREPARE: 0ms (peak: 0ms), CS_CLEAR_LINKS: 0ms (peak: 0ms), CS_CREATE_OBJECTS: 94ms (peak: 35ms), CS_LAYER_OVERRIDES: 0ms (peak: 0ms)
- 13.452 Sys [Info]: CS_PREFAB_OVERRIDES: 1ms (peak: 1ms), CS_REGISTRATION: 6ms (peak: 6ms), CS_RESOLVE_INSTANCES: 3ms (peak: 3ms), CS_FULL_UPDATE: 0ms (peak: 0ms)
- 13.452 Sys [Info]: CS_FIND_LEVEL_INFO: 1ms (peak: 1ms), CS_POST_LINK: 0ms (peak: 0ms), CS_PHYSICS_UPDATE: 9ms (peak: 9ms), CS_CONNECTIVITY_UPDATE: 0ms (peak: 0ms)
- 13.452 Sys [Info]:
- 13.458 Game [Info]: StartClientReplication(0)
- 13.458 Game [Info]: ClientImpl::PlayersChanged. Player=, change=REGISTERED
- 13.458 Game [Info]: CreatePlayerForClient. id=0, user name=Player
- 13.458 Net [Info]: ReplicationMgr::ClientSubscribe(0)
- 13.458 Sys [Info]: Trying to spawn at player-spawn /Layer0/Layer2/PlayerSpawn0
- 13.458 Sys [Info]: Trying to spawn avatar /Lotus/Types/Player/TennoShipAvatar
- 13.459 Sys [Info]: TennoShipAvatar0 with ID 0 [653466800] has new player: Player
- 13.459 Sys [Info]: Give inventory - no migration data
- 13.459 Sys [Info]: GiveInventory() 0ms
- 13.460 Sys [Error]: The fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49208 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49260 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b492b8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49310 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49368 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b493c0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49418 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29b49470 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ac08 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ac60 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3acb8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ad10 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ad68 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3adc0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ae18 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ae70 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3aec8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3af20 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3af78 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3afd0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b028 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b080 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b0d8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b130 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b188 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b1e0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b238 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b290 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b2e8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b340 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b398 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b3f0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b448 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b4a0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b4f8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b550 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b5a8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b600 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b658 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b6b0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b708 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b760 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b7b8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b810 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b868 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b8c0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b918 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b970 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3b9c8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ba20 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3ba78 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bad0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bb28 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bb80 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bbd8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2bc3bc30 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #14:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4520 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4578 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f45d0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4628 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4680 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f46d8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4730 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85f4788 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[1]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(20) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a21b8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2210 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2268 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a22c0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2318 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2370 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a23c8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2420 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294a2478 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946ba68 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bac0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bb18 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bb70 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bbc8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bc20 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bc78 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bcd0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bd28 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2946bd80 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b87c8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8820 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8878 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b88d0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8928 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8980 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b89d8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8a30 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294b8a88 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fb9f8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fba50 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbaa8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbb00 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbb58 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbbb0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbc08 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbc60 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294fbcb8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e53e8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e5440 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e5498 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e54f0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e5548 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e55a0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e55f8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e5650 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294e56a8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cedd8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cee30 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cee88 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294ceee0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cef38 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cef90 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cefe8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cf040 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294cf098 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512008 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512060 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295120b8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512110 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512168 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295121c0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512218 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29512270 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295122c8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435438 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435490 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294354e8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435540 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435598 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294355f0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29435648 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294356a0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x294356f8 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #28:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2518 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2570 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b25c8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2620 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2678 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b26d0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2728 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x328b2780 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2ce8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2d40 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2d98 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2df0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2e48 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2ea0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2ef8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2f50 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e2fa8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3000 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3058 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e30b0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3108 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3160 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e31b8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3210 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3268 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e32c0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3318 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3370 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e33c8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3420 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3478 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e34d0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3528 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3580 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e35d8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3630 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3688 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e36e0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3738 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3790 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e37e8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3840 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3898 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e38f0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3948 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e39a0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e39f8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3a50 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3aa8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x85e3b00 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5cb8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5d10 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5d68 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5dc0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5e18 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5e70 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5ec8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5f20 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x291c5f78 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8b08 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8b60 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8bb8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8c10 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8c68 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8cc0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8d18 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8d70 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293b8dc8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29382f48 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29382fa0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29382ff8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29383050 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293830a8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29383100 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29383158 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x293831b0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29383208 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955c948 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955c9a0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955c9f8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955ca50 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955caa8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955cb00 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955cb58 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955cbb0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x2955cc08 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528628 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528680 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295286d8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528730 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528788 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295287e0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528838 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29528890 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x295288e8 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #44:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608c78 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608cd0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608d28 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608d80 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608dd8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608e30 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608e88 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608ee0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x29608f38 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #47:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #51:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #55:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #59:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #63:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #67:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #71:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #79:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2].w" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218c08 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218c60 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218cb8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218d10 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218d68 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218dc0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218e18 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218e70 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218ec8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218f20 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x218f78 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x219628 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #83:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #87:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #91:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #95:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #99:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #103:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #106:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #110:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #114:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7198 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7a48 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7aa0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7af8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7b50 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7ba8 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7c00 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7c58 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7cb0 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7d08 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7d60 to reload it as sRGB.
- fixme:d3d_perf:surface_load_texture Downloading RGB surface 0x82c7db8 to reload it as sRGB.
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #117:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #120:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #123:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #127:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #131:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #135:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[2]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[3]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #139:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[3].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(23) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #143:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #147:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #151:
- fixme:d3d_shader:print_glsl_info_log Vertex info
- fixme:d3d_shader:print_glsl_info_log -----------
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[1].zw" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[4]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[5]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[6]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[7]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[8]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[9]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[10]" might be used before being initialized
- fixme:d3d_shader:print_glsl_info_log 0(21) : warning C7050: "vs_out[11]" might be used before being initialized
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
- fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
- fixme:wbemprox:enum_class_object_Next timeout not supported
- fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
- fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
- fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
- fixme:dbghelp:elf_search_auxv can't find symbol in module
- default slot (SLOT_2) had no weapon or ammo, falling back to another weapon.
- 13.465 Sys [Info]: Created /Lotus/Interface/PostCameraUpdateHud.swf
- 13.465 Sys [Info]: Player acquired; enabling input on client.
- 13.465 Sys [Info]: [Heap: 362,355,288/364,118,016 Footprint: 0 Handles: 0]
- 13.473 Sys [Info]: ResourceLoader::~ResourceLoader() in 1ms [Heap: 361,643,128/364,118,016 Footprint: 0 Handles: 0]
- 13.473 Sys [Info]: Reached replication fence; started prefetching...
- 13.505 Sys [Info]: ConnectedState::Enter setting connection timeout to 7.5
- 13.505 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 7.5 * 1
- 13.505 Sys [Info]: [Heap: 361,237,176/364,118,016 Footprint: 0 Handles: 0]
- 13.505 Sys [Info]: ===[ Game successfully connected to: /Lotus/Levels/Proc/PlayerShip/DaA.lp ]===
- 13.506 Script [Info]: Starting Vignette close animation...
- 13.506 Script [Info]: MainMenu::SetCurrentState(0)
- 13.506 Script [Info]: SetCurrentState checking states: nil currentState: 0
- 13.506 Sys [Info]: Found 538 items to load (0ms) [Heap: 361,338,872/364,118,016 Footprint: 0 Handles: 0]
- 13.506 Script [Info]: SetQuitVisible(true)
- 13.507 Script [Info]: Background::ForceClearChildMovie()
- 13.507 Game [Info]: FinalizeHostMigration, have data for 0 agent(s)
- 13.507 AI [Info]: FinalizeHostMigration - num killed agents: 0
- 13.507 AI [Info]: FinalizeHostMigration MaxPop now 4294967295 NumKilledPreMigrate 0 numKilled 0 numSpawned 0 allyFaction
- 13.507 Sys [Info]: Server::OnData(CMSG_PREFETCH_COMPLETE) setting connection 0 timeout to 7.5
- 13.508 Sys [Info]: NetDriver::SetConnectionTimeout setting connection 0 timeout to 7.5 * 1
- 13.529 Sys [Info]: 3 extra batches needed to avoid 14 hazards (0 ms ranking)
- 13.529 Sys [Info]: 0 batches optimized away by cache planner (0 ms)
- Error [Info]: GPF
- Application error messages:
- PlayerShip.lua
- AnimateGeneticLabDome
- PlayerShip.lua
- UpdateClaimPetActionAvailability
- PlayerShip.lua
- SpawnPets
- PostCameraUpdateHud.lua
- Update
- Error [Debug]: Loaded unexpected version of dbghelp.dll from C
- ERROR: ld.so: object '/home/derpy/.steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:module:load_library unsupported flag(s) used (flags: 0x00000800)
- fixme:ver:GetCurrentPackageId (0x33fd64 (nil)): stub
- pid 4829 != 4828, skipping destruction (fork without exec?)
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