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- Mono path[0] = 'D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Managed'
- Mono config path = 'D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.4f1 (c63b2af89a85)
- [XR] Discovering subsystems at path D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
- Vendor:
- VRAM: 1958 MB
- Driver: 26.21.14.4112
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.104 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 13.151703 ms
- Commandline options: D:\SteamLibrary\steamapps\common\WW1GameSeries\Tannenberg\Tannenberg.exe tannenberg
- Realtime: 0,901 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 148c -> priority: 1
- Thread -> id: 1528 -> priority: 1
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=False IsCloudEnabledForApp=True fileC=295
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading start bundles took 1,2 s.
- Realtime: 3,474 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
- Shader 'Relief Pack/ReliefTerrain-FirstPass-8layer': failed to set fallback shader 'Nature/Terrain/Standard'
- Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
- Now starting warmup of Assets/Shaders/global.shadervariants
- Realtime: 5,257 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Warmup of Assets/Shaders/global.shadervariants completed.
- Realtime: 5,352 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
- UnloadTime: 1.514644 ms
- Searching for compatible XInput library...
- Plugins: Failed to load 'xinput1_4' because one or more of its dependencies could not be loaded.
- (Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 268)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Plugins: Failed to load 'xinput1_4' because one or more of its dependencies could not be loaded.
- (Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 268)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Plugins: Failed to load 'xinput1_4' because one or more of its dependencies could not be loaded.
- (Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 268)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
- Found Xinput1_3.dll.
- SplashScene Awake.
- Realtime: 12,732 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WindowsVideoMedia error 0xc00d36bb while reading archive:/BuildPlayer-_0SplashScene/BuildPlayer-_0SplashScene.resource
- Context: IMFSourceReader::WaitForSample
- Error details: Unerwarteter Fehler beim angeforderten Vorgang.
- Track types:
- Unreadable Track
- (Filename: C:\buildslave\unity\build\Modules/Video/Public/Media/WindowsMedia/WindowsVideoMedia.cpp Line: 3103)
- 6,071098 Steamworks setup done front:Eastern GetMySteamID=76561197999500388
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 7799.
- Total: 37.352148 ms (FindLiveObjects: 0.917608 ms CreateObjectMapping: 0.489836 ms MarkObjects: 35.100956 ms DeleteObjects: 0.842979 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- UnloadTime: 2.215032 ms
- CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ###########################################
- Network Version: 306 Build=17390 CommandLineFront=Eastern Platform=Steam Branch=None Language=DE Date: -8586273384121267980
- Realtime: 32.697 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 158 MB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1768 unused Assets to reduce memory usage. Loaded Objects now: 40619.
- Total: 185.999830 ms (FindLiveObjects: 3.493221 ms CreateObjectMapping: 1.671083 ms MarkObjects: 178.990821 ms DeleteObjects: 1.843680 ms)
- Best region found in PlayerPrefs. Connecting to: eu
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread
- Realtime: 39.17 NetworkTime: 45691.942 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 39.518 NetworkTime: 45692.291 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 1330 unused Assets to reduce memory usage. Loaded Objects now: 37176.
- Total: 193.605362 ms (FindLiveObjects: 4.970421 ms CreateObjectMapping: 1.601070 ms MarkObjects: 185.090941 ms DeleteObjects: 1.942160 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 41.632 NetworkTime: 0 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Selected PC: 5 + 1 | Other PC: 2 | Other PC (with balance): 4
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Dont know how to close button to True. (There is no close button in the new UI popup!)
- Realtime: 79.272 NetworkTime: 340518.469 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ConnectToALobby Maneuver
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 100.768 NetworkTime: 1315084.386 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- MainMenuConnection OnJoinedRoom ManeuverLobby
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ConnectToALobby Send RPC: Ask MC for PlacePlayerInGroup (local is MC? True)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Steam OnLobbyCreated: serverregion eu
- Realtime: 101.13 NetworkTime: 1315084.749 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Forced matchmake True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 9673 MC matchmake ingamejoin, add LobbyGroupInfo{ 372370 Roles:1, section: Frontovik} to room Room: 'c0f5463d-f330-47fc-b334-a83e291efae2' visible,open 7/68 players.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Forced matchmake True
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 106.7974 ProceedToGameRoom() Local player has been matched virtualGroupNumber[372370] GameplaySettings.gameType=[Maneuver] MainMenu_Connection.SP.mainmenuConnectionStatus=[ManeuverLobby]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Called PhotonNetwork.LeaveRoom True
- Realtime: 108.995 NetworkTime: 1315092.613 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 110.162 NetworkTime: 1609362.008 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- MainMenuConnection OnJoinedRoom ManeuverMatched
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SquadLobbyRolespawns spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_binoculars_fernglas08_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading _20Ukraine_BAKED Maneuver
- Realtime: 110.201 NetworkTime: 1609362.047 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 110.203 NetworkTime: 1609362.047 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 110.28 NetworkTime: 1609362.047 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 110.318 NetworkTime: 1609362.165 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- OnJoinedRoom: ManeuverMatched
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 19)
- Unloading 2056 unused Assets to reduce memory usage. Loaded Objects now: 41932.
- Total: 267.387178 ms (FindLiveObjects: 3.905349 ms CreateObjectMapping: 1.967293 ms MarkObjects: 257.586105 ms DeleteObjects: 3.927148 ms)
- Steam OnLobbyCreated: serverregion eu
- Realtime: 110.605 NetworkTime: 1609362.452 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
- UnloadTime: 55.600706 ms
- Unloading 1887 unused Assets to reduce memory usage. Loaded Objects now: 12923.
- Total: 138.232904 ms (FindLiveObjects: 1.707244 ms CreateObjectMapping: 1.029424 ms MarkObjects: 129.579226 ms DeleteObjects: 5.916240 ms)
- LevelLoaderEmpty start (now calling UnloadUnusedAssets)
- Realtime: 110.911 NetworkTime: 1609362.757 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
- Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 12908.
- Total: 137.076020 ms (FindLiveObjects: 3.982287 ms CreateObjectMapping: 1.439758 ms MarkObjects: 131.254156 ms DeleteObjects: 0.399049 ms)
- {1609362.956} LevelLoaderEmpty load level..
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
- UnloadTime: 1.338200 ms
- CoRoutOnLevelWasLoaded _1LevelLoader
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 30788.
- Total: 218.234094 ms (FindLiveObjects: 2.236831 ms CreateObjectMapping: 2.421737 ms MarkObjects: 213.344713 ms DeleteObjects: 0.229787 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 114.642 NetworkTime: 1609366.488 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 114.692 NetworkTime: 1609366.539 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
- Unloading 990 unused Assets to reduce memory usage. Loaded Objects now: 29803.
- Total: 235.346797 ms (FindLiveObjects: 3.324984 ms CreateObjectMapping: 3.061858 ms MarkObjects: 226.949065 ms DeleteObjects: 2.009865 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 1.296654 ms
- CoRoutOnLevelWasLoaded _20Ukraine_BAKED
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 123.584 NetworkTime: 1609374.894 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 123.584 NetworkTime: 1609374.894 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_20Ukraine' with mesh size target: 158 MB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loadAndApplyPreset begin. weatherIndex=1 LoadedLevelName:_20Ukraine level:_20Ukraine
- Realtime: 124.021 NetworkTime: 1609374.894 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 126.45 NetworkTime: 1609374.894 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameSetup.Start3: Ask MC['Stonewall' (master)] to connect us (ServerCheckConnectedPlayer) try 0
- Realtime: 128.609 NetworkTime: 1609374.894 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2690 unused Assets to reduce memory usage. Loaded Objects now: 281659.
- Total: 371.863994 ms (FindLiveObjects: 22.547571 ms CreateObjectMapping: 9.100941 ms MarkObjects: 338.065334 ms DeleteObjects: 2.149378 ms)
- loadAndApplyPreset end. weatherIndex=1 LoadedLevelName:_20Ukraine level:_20Ukraine
- Realtime: 130.24 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 147 squadID=417898 squadNetworkIDIndex=0 0=BOT166 1=76561198331664243 2=BOT172 3=BOT178 sender ='Stonewall' (master)
- Realtime: 130.51 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 44 squadID=5084887 squadNetworkIDIndex=1 0=76561198029698179 1=BOT184 2=BOT190 3=BOT196 sender ='Stonewall' (master)
- Realtime: 130.512 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Latvian squadName=8. Valmieras latviešu strēlnieku pulks squadID=341032 squadNetworkIDIndex=2 0=76561198018879107 1=BOT163 2=76561198329230949 3=BOT169 sender ='Stonewall' (master)
- Realtime: 130.512 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Roumanian squadName=Regimentul Buzău No. 8 squadID=8457168 squadNetworkIDIndex=3 0=BOT181 1=BOT187 2=BOT193 3=BOT199 sender ='Stonewall' (master)
- Realtime: 130.512 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=KukTrupp squadName=Infanterieregiment Erzherzog Carl Stephan Nr.8 squadID=108000 squadNetworkIDIndex=4 0=BOT202 1=BOT208 2=BOT214 3=BOT220 sender ='Stonewall' (master)
- Realtime: 130.512 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Cossack squadName=Ussuri Cossack Half-Regiment squadID=6869401 squadNetworkIDIndex=5 0=BOT205 1=BOT211 2=BOT217 3=BOT223 sender ='Stonewall' (master)
- Realtime: 130.512 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=KukTrupp squadName=Infanterieregiment Erzherzog Leopold Salvator Nr.18 squadID=4644020 squadNetworkIDIndex=6 0=BOT226 1=BOT232 2=BOT238 3=BOT244 sender ='Stonewall' (master)
- Realtime: 130.512 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Cossack squadName=2nd Voevod Nagyi's Orenburg Cossack Regiment squadID=9669473 squadNetworkIDIndex=7 0=BOT229 1=BOT235 2=BOT241 3=BOT247 sender ='Stonewall' (master)
- Realtime: 130.512 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Bulgarian squadName=7th Preslavski IR. 1st Inf. Brigade squadID=6921255 squadNetworkIDIndex=8 0=BOT250 1=BOT256 2=BOT262 3=BOT268 sender ='Stonewall' (master)
- Realtime: 130.512 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Cossack squadName=1st Ural Cossack Regiment squadID=8242300 squadNetworkIDIndex=9 0=BOT253 1=BOT259 2=BOT265 3=BOT271 sender ='Stonewall' (master)
- Realtime: 130.513 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Latvian squadName=6. Tukuma latviešu strēlnieku pulks squadID=5752827 squadNetworkIDIndex=11 0=BOT277 1=BOT283 2=BOT289 3=BOT295 sender ='Stonewall' (master)
- Realtime: 130.513 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Cossack squadName=1st General Yermolov's Kizlyar-Grebenskii Regiment squadID=8255852 squadNetworkIDIndex=13 0=BOT301 1=BOT307 2=BOT313 3=BOT319 sender ='Stonewall' (master)
- Realtime: 130.513 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Bulgarian squadName=16th Lovchanski IR, 2nd Inf. Brigade squadID=893416 squadNetworkIDIndex=14 0=BOT322 1=BOT328 2=76561198101778576 3=BOT334 sender ='Stonewall' (master)
- Realtime: 130.513 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Bulgarian squadName=48th IR. 3rd Inf. Brigade squadID=550273 squadNetworkIDIndex=12 0=BOT160 1=76561198332095819 2=BOT298 3=BOT304 sender ='Stonewall' (master)
- Realtime: 130.513 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Koller Nr.94 squadID=638323 squadNetworkIDIndex=10 0=76561198012614741 1=BOT274 2=BOT280 3=BOT286 sender ='Stonewall' (master)
- Realtime: 130.513 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609380.754 sectionType=Frontovik squadName=44th Kamchatka Infantry Regiment squadID=372370 squadNetworkIDIndex=15 0= 1=BOT175 2=BOT292 3=BOT310 sender ='Stonewall' (master)
- Realtime: 130.513 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AddSquadsSync done.
- Realtime: 130.513 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Init player match with: Level:_20Ukraine Gametype:Maneuver serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 1608566.434 roundTimeLimit 2400 realtimeSinceStartup=130.6031 IsCustomMatch=False IsPrivateMatch=False
- Realtime: 130.603 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'Stonewall' (master)
- Realtime: 130.604 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- RoundDidStart with: statusMatchPlaying Joined CurrentMC:'Stonewall' (master)
- Realtime: 130.644 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Client received GameSetupReady signal
- Realtime: 135.656 NetworkTime: 1609382.092 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- WARNING: Weather hasn't been loaded yet. Continue anyway ...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT187] Bihor Cătoiu status: spectating, faction: Entente]
- Realtime: 136.157 NetworkTime: 1609387.928 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT202] Franz Harnasch status: spectating, faction: Central]
- Realtime: 136.176 NetworkTime: 1609387.928 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT208] Gustav Bade status: spectating, faction: Central]
- Realtime: 136.179 NetworkTime: 1609387.928 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT256] Bozhidar Hadjiev status: spectating, faction: Central]
- Realtime: 136.201 NetworkTime: 1609387.928 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT271] Roman Ruzanov status: spectating, faction: Entente]
- Realtime: 136.206 NetworkTime: 1609387.928 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT292] Mikhail Kazakov status: spectating, faction: Entente]
- Realtime: 136.227 NetworkTime: 1609387.928 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 142.997 NetworkTime: 1609394.84 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 145.123 NetworkTime: 1609396.92 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 2758 unused Assets to reduce memory usage. Loaded Objects now: 279333.
- Total: 403.241430 ms (FindLiveObjects: 25.166781 ms CreateObjectMapping: 6.667151 ms MarkObjects: 368.790596 ms DeleteObjects: 2.615363 ms)
- Client now reached 'isEverythingReadyLoading' in GameSetupReady
- Realtime: 145.579 NetworkTime: 1609397.424 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 145.579 NetworkTime: 1609397.424 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 145.635 NetworkTime: 1609397.488 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Server Stopped round at: 1609463.885 realTime:212.0368
- Realtime: 212.037 NetworkTime: 1609463.885 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'Stonewall' (master)
- Realtime: 212.039 NetworkTime: 1609463.885 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 222.128 {1609473.978} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_20Ukraine_BAKED] GameType[Maneuver] Room[Room: 'c0f5463d-f330-47fc-b334-a83e291efae2' visible,open 8/68 players.]
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchEnding to MatchEnded CurrentMC: 'Stonewall' (master)
- Realtime: 222.129 NetworkTime: 1609473.978 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Opened AfterActionMenu_MapVote while I can't vote yet.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Wating for 39.88243 instead of 40
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Fill match AAR values is being called before stats have been recieved - waiting
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- EndMatch NextLevel: _16Carpathians
- Realtime: 264.745 NetworkTime: 1609514.177 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 264.777 NetworkTime: 1609516.628 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 264.846 NetworkTime: 1609516.697 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Loading _16Carpathians_BAKED Maneuver
- Realtime: 264.846 NetworkTime: 1609516.697 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 264.846 NetworkTime: 1609516.697 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 264.915 NetworkTime: 1609516.697 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- doLoadNextScene (now calling UnloadUnusedAssets)
- Realtime: 264.978 NetworkTime: 1609516.83 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 4972 unused Assets to reduce memory usage. Loaded Objects now: 280709.
- Total: 508.058822 ms (FindLiveObjects: 32.256832 ms CreateObjectMapping: 10.371693 ms MarkObjects: 456.559656 ms DeleteObjects: 8.869872 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 332.241419 ms
- Releasing render texture that is set as Camera.targetTexture!
- (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4507)
- Unloading 17427 unused Assets to reduce memory usage. Loaded Objects now: 46614.
- Total: 319.939107 ms (FindLiveObjects: 12.220502 ms CreateObjectMapping: 4.797825 ms MarkObjects: 273.469090 ms DeleteObjects: 29.450407 ms)
- LevelLoaderEmpty start (now calling UnloadUnusedAssets)
- Realtime: 266.413 NetworkTime: 1609518.265 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 46609.
- Total: 317.581997 ms (FindLiveObjects: 9.861854 ms CreateObjectMapping: 2.438663 ms MarkObjects: 304.057917 ms DeleteObjects: 1.222794 ms)
- {1609518.671} LevelLoaderEmpty load level..
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
- UnloadTime: 2.058079 ms
- CoRoutOnLevelWasLoaded _1LevelLoader
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 61054.
- Total: 354.206829 ms (FindLiveObjects: 9.430747 ms CreateObjectMapping: 3.006206 ms MarkObjects: 341.514187 ms DeleteObjects: 0.254407 ms)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 268.17 NetworkTime: 1609520.022 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- unloadEverything (now calling UnloadUnusedAssets)
- Realtime: 268.224 NetworkTime: 1609520.076 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
- Unloading 7268 unused Assets to reduce memory usage. Loaded Objects now: 31810.
- Total: 344.639646 ms (FindLiveObjects: 10.710218 ms CreateObjectMapping: 3.076219 ms MarkObjects: 317.127040 ms DeleteObjects: 13.724887 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- UnloadTime: 2.255552 ms
- CoRoutOnLevelWasLoaded _16Carpathians_BAKED
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PUN SetInterestGroups disabling ALL groups
- Realtime: 278.829 NetworkTime: 1609529.917 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 278.829 NetworkTime: 1609529.917 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- About to start clustering on level assets object 'LevelAssets' on level '_16Carpathians' with mesh size target: 158 MB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 280.322 NetworkTime: 1609529.917 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameSetup.Start3: Ask MC['Stonewall' (master)] to connect us (ServerCheckConnectedPlayer) try 0
- Realtime: 282.743 NetworkTime: 1609529.917 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2984 unused Assets to reduce memory usage. Loaded Objects now: 255610.
- Total: 548.349728 ms (FindLiveObjects: 26.236726 ms CreateObjectMapping: 6.374019 ms MarkObjects: 499.653653 ms DeleteObjects: 16.084818 ms)
- Received AddSquad 1609534.899 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Koller Nr.94 squadID=638323 squadNetworkIDIndex=0 0=76561198012614741 1=BOT160 2=BOT166 3=BOT172 sender ='Stonewall' (master)
- Realtime: 283.52 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Latvian squadName=8. Valmieras latviešu strēlnieku pulks squadID=341032 squadNetworkIDIndex=1 0=76561198018879107 1=BOT163 2=76561198329230949 3=BOT169 sender ='Stonewall' (master)
- Realtime: 283.52 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 44 squadID=5084887 squadNetworkIDIndex=2 0=76561198029698179 1=BOT178 2=BOT184 3=BOT190 sender ='Stonewall' (master)
- Realtime: 283.52 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Latvian squadName=1. Daugavgrīvas latviešu strēlnieku pulks squadID=9074178 squadNetworkIDIndex=3 0=BOT175 1=BOT181 2=BOT187 3=BOT193 sender ='Stonewall' (master)
- Realtime: 283.52 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Bulgarian squadName=36th Kozloduyski IR. 2nd Inf. Brigade squadID=1935175 squadNetworkIDIndex=4 0=BOT196 1=BOT202 2=BOT208 3=BOT214 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Latvian squadName=5. Zemgales latviešu strēlnieku pulks squadID=2950855 squadNetworkIDIndex=5 0=BOT199 1=BOT205 2=BOT211 3=BOT217 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=KukTrupp squadName=Infanterieregiment Schikofsky Nr.83 squadID=3688805 squadNetworkIDIndex=6 0=BOT220 1=BOT226 2=BOT232 3=BOT238 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Latvian squadName=2. Rīgas latviešu strēlnieku pulks squadID=5291592 squadNetworkIDIndex=7 0=BOT223 1=BOT229 2=BOT235 3=BOT241 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Bulgarian squadName=6th Tarnovski IR.1st Inf. Brigade squadID=3302086 squadNetworkIDIndex=8 0=BOT244 1=BOT250 2=BOT256 3=BOT262 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Latvian squadName=8. Valmieras latviešu strēlnieku pulks squadID=6732079 squadNetworkIDIndex=9 0=BOT247 1=BOT253 2=BOT259 3=BOT265 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 151 squadID=6167938 squadNetworkIDIndex=10 0=BOT268 1=BOT274 2=BOT280 3=BOT286 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Latvian squadName=5. Zemgales latviešu strēlnieku pulks squadID=6432541 squadNetworkIDIndex=11 0=BOT271 1=BOT277 2=BOT283 3=BOT289 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=KukTrupp squadName=Infanterieregiment Freiherr Kray Nr.67 squadID=4727971 squadNetworkIDIndex=12 0=BOT292 1=BOT298 2=BOT304 3=BOT310 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Latvian squadName=4. Vidzemes latviešu strēlnieku pulks squadID=5137826 squadNetworkIDIndex=13 0=BOT295 1=BOT301 2=BOT307 3=BOT313 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Bulgarian squadName=6th Tarnovski IR.1st Inf. Brigade squadID=8194237 squadNetworkIDIndex=14 0=BOT316 1=BOT322 2=BOT328 3=BOT334 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.899 sectionType=Latvian squadName=4. Vidzemes latviešu strēlnieku pulks squadID=3437701 squadNetworkIDIndex=15 0=BOT319 1=BOT325 2=BOT331 3=BOT337 sender ='Stonewall' (master)
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AddSquadsSync done.
- Realtime: 283.521 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loadAndApplyPreset begin. weatherIndex=4 LoadedLevelName:_16Carpathians level:_16Carpathians
- Realtime: 283.635 NetworkTime: 1609535.373 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=9074178 squadNetworkIDIndex= BOT175 BOT181 BOT187 BOT193
- Realtime: 283.676 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609534.902 sectionType=Frontovik squadName=44th Kamchatka Infantry Regiment squadID=372370 squadNetworkIDIndex=3 0=76561197999500388 1= 2= 3= sender ='Stonewall' (master)
- Realtime: 283.678 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Init player match with: Level:_16Carpathians Gametype:Maneuver serverGameStatus: MatchStarting matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 1609552.685 roundTimeLimit 2400 realtimeSinceStartup=283.712 IsCustomMatch=False IsPrivateMatch=False
- Realtime: 283.712 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: 'Stonewall' (master)
- Realtime: 283.713 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- RoundDidStart with: statusMatchStarting Joined CurrentMC:'Stonewall' (master)
- Realtime: 283.743 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Client received GameSetupReady signal
- Realtime: 286.161 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1609535.546} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=1935175 squadNetworkIDIndex=
- Realtime: 286.274 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1609537.184 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 147 squadID=417898 squadNetworkIDIndex=4 0= 1=76561198331664243 2= 3= sender ='Stonewall' (master)
- Realtime: 286.274 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Duplicate viewID incoming. Existing view: View (0)196 on character_prefab_qq(Clone) (scene) GO=[character_prefab_qq(Clone)] PC=Iliya Sirakov -- [BOT196] Iliya Sirakov status: disconnecting, faction: Central oldsquad:1935175
- Realtime: 286.299 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Doing workaround to destroy&remove the old player object.
- Realtime: 286.299 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Duplicate viewID issue. Was spawning player [BOT196] Bernhard Schenk status: playing, faction: Central but we already have an existing viewID 196. spawnedPlayer.playerstatus: playing spawnedPlayer:[BOT196] Bernhard Schenk status: playing, faction: Central spawningSquadID:417898 players=[76561198329230949] Hermann Willié status: spectating, faction: Entente
- [BOT337] Magone Osis status: playing, faction: Entente
- [BOT334] Valko Batchev status: playing, faction: Central
- [BOT331] Arnolds Gulbis status: playing, faction: Entente
- [BOT328] Zlatko Rakovski status: playing, faction: Central
- [BOT325] Dzintara Dārziņš status: playing, faction: Entente
- [BOT322] Veselin Lebedenkov status: playing, faction: Central
- [BOT319] Abolins Soks status: playing, faction: Entente
- [BOT316] Valentin Kabardov status: playing, faction: Central
- [BOT313] Ainārs Strazds status: playing, faction: Entente
- [BOT310] Friedrich Jarzmik status: playing, faction: Central
- [BOT307] Adrians Krievs status: playing, faction: Entente
- [BOT304] Franz Bodi status: playing, faction: Central
- [BOT301] Mairis Zariņa status: playing, faction: Entente
- [BOT298] Johann Kempf status: playing, faction: Central
- [BOT295] Daniels Alksnis status: playing, faction: Entente
- [BOT292] Ludwig Bade status: playing, faction: Central
- [BOT289] Kristiāns Gaida status: playing, faction: Entente
- [BOT286] Wilhelm Henninger status: playing, faction: Central
- [BOT283] Stefans Cālītis status: playing, faction: Entente
- [BOT280] Friedrich Benkert status: playing, faction: Central
- [BOT277] Uldis Krastiņš status: playing, faction: Entente
- [BOT274] Stanislaus Henninger status: playing, faction: Central
- [BOT271] Boriss Dambis status: playing, faction: Entente
- [BOT268] Josef Strobl status: playing, faction: Central
- [BOT265] Jāzeps Abers status: playing, faction: Entente
- [BOT262] Krastyo Kovachev status: playing, faction: Central
- [BOT259] Henrihs Kononovs status: playing, faction: Entente
- [BOT256] Matey Krumov status: playing, faction: Central
- [BOT253] Daniels Miglinieks status: playing, faction: Entente
- [BOT250] Petar Lobankov status: playing, faction: Central
- [BOT247] Voldemārs Dambis status: playing, faction: Entente
- [BOT244] Viktor Panayotov status: playing, faction: Central
- [BOT241] Ilvars Džeriņš status: playing, faction: Entente
- [BOT238] Mathias Bugyó status: playing, faction: Central
- [BOT235] Pipene Džeriņš status: playing, faction: Entente
- [BOT232] Wenzel Fridon status: playing, faction: Central
- [BOT229] Ābels Graudiņš status: playing, faction: Entente
- [BOT226] Hubert Tasehner status: playing, faction: Central
- [BOT223] Adrians Grīva status: playing, faction: Entente
- [BOT220] Paul Ladányi status: playing, faction: Central
- [BOT217] Pipene Apsītis status: playing, faction: Entente
- [BOT211] Rihards Helmanis status: playing, faction: Entente
- [BOT205] Alberts Rasvak status: playing, faction: Entente
- [BOT199] Daniels Gulbis status: playing, faction: Entente
- [BOT190] Ludwig Kosiza status: playing, faction: Central
- [BOT184] Xaver Ruttmann status: playing, faction: Central
- [BOT178] Stephan Gönsch status: playing, faction: Central
- [BOT172] Konrad Dula status: playing, faction: Central
- [BOT169] Magone Seļivanovs status: playing, faction: Entente
- [BOT166] Franz Franz status: playing, faction: Central
- [BOT163] Gatis Lazdiņš status: playing, faction: Entente
- [BOT160] Friedrich Schik status: playing, faction: Central
- [76561198029698179] pacontartelo status: spectating, faction: Central
- [76561198018879107] [VDTM]totoche54 status: spectating, faction: Entente
- [76561198012614741] Stonewall status: playing, faction: Central
- [76561197999500388] Mephisto7 (local) status: spectating, faction: Entente
- [BOT181] Mikhail Lukashevich status: playing, faction: Entente
- [BOT187] Viktor Suslov status: playing, faction: Entente
- [76561198331664243] DiegO status: spectating, faction: Central
- [BOT193] Otto Kappeßer status: playing, faction: Central
- [BOT196] Bernhard Schenk status: playing, faction: Central
- [BOT202] Karl Pasprich status: spectating, faction: Central
- Realtime: 286.3 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Duplicate viewID incoming. Existing view: View (0)202 on character_prefab_qq(Clone) (scene) GO=[character_prefab_qq(Clone)] PC=Penko Dotchev -- [BOT202] Penko Dotchev status: disconnecting, faction: Central oldsquad:1935175
- Realtime: 286.309 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Doing workaround to destroy&remove the old player object.
- Realtime: 286.31 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Duplicate viewID issue. Was spawning player [BOT202] Karl Pasprich status: playing, faction: Central but we already have an existing viewID 202. spawnedPlayer.playerstatus: playing spawnedPlayer:[BOT202] Karl Pasprich status: playing, faction: Central spawningSquadID:417898 players=[76561198329230949] Hermann Willié status: spectating, faction: Entente
- [BOT337] Magone Osis status: playing, faction: Entente
- [BOT334] Valko Batchev status: playing, faction: Central
- [BOT331] Arnolds Gulbis status: playing, faction: Entente
- [BOT328] Zlatko Rakovski status: playing, faction: Central
- [BOT325] Dzintara Dārziņš status: playing, faction: Entente
- [BOT322] Veselin Lebedenkov status: playing, faction: Central
- [BOT319] Abolins Soks status: playing, faction: Entente
- [BOT316] Valentin Kabardov status: playing, faction: Central
- [BOT313] Ainārs Strazds status: playing, faction: Entente
- [BOT310] Friedrich Jarzmik status: playing, faction: Central
- [BOT307] Adrians Krievs status: playing, faction: Entente
- [BOT304] Franz Bodi status: playing, faction: Central
- [BOT301] Mairis Zariņa status: playing, faction: Entente
- [BOT298] Johann Kempf status: playing, faction: Central
- [BOT295] Daniels Alksnis status: playing, faction: Entente
- [BOT292] Ludwig Bade status: playing, faction: Central
- [BOT289] Kristiāns Gaida status: playing, faction: Entente
- [BOT286] Wilhelm Henninger status: playing, faction: Central
- [BOT283] Stefans Cālītis status: playing, faction: Entente
- [BOT280] Friedrich Benkert status: playing, faction: Central
- [BOT277] Uldis Krastiņš status: playing, faction: Entente
- [BOT274] Stanislaus Henninger status: playing, faction: Central
- [BOT271] Boriss Dambis status: playing, faction: Entente
- [BOT268] Josef Strobl status: playing, faction: Central
- [BOT265] Jāzeps Abers status: playing, faction: Entente
- [BOT262] Krastyo Kovachev status: playing, faction: Central
- [BOT259] Henrihs Kononovs status: playing, faction: Entente
- [BOT256] Matey Krumov status: playing, faction: Central
- [BOT253] Daniels Miglinieks status: playing, faction: Entente
- [BOT250] Petar Lobankov status: playing, faction: Central
- [BOT247] Voldemārs Dambis status: playing, faction: Entente
- [BOT244] Viktor Panayotov status: playing, faction: Central
- [BOT241] Ilvars Džeriņš status: playing, faction: Entente
- [BOT238] Mathias Bugyó status: playing, faction: Central
- [BOT235] Pipene Džeriņš status: playing, faction: Entente
- [BOT232] Wenzel Fridon status: playing, faction: Central
- [BOT229] Ābels Graudiņš status: playing, faction: Entente
- [BOT226] Hubert Tasehner status: playing, faction: Central
- [BOT223] Adrians Grīva status: playing, faction: Entente
- [BOT220] Paul Ladányi status: playing, faction: Central
- [BOT217] Pipene Apsītis status: playing, faction: Entente
- [BOT211] Rihards Helmanis status: playing, faction: Entente
- [BOT205] Alberts Rasvak status: playing, faction: Entente
- [BOT199] Daniels Gulbis status: playing, faction: Entente
- [BOT190] Ludwig Kosiza status: playing, faction: Central
- [BOT184] Xaver Ruttmann status: playing, faction: Central
- [BOT178] Stephan Gönsch status: playing, faction: Central
- [BOT172] Konrad Dula status: playing, faction: Central
- [BOT169] Magone Seļivanovs status: playing, faction: Entente
- [BOT166] Franz Franz status: playing, faction: Central
- [BOT163] Gatis Lazdiņš status: playing, faction: Entente
- [BOT160] Friedrich Schik status: playing, faction: Central
- [76561198029698179] pacontartelo status: spectating, faction: Central
- [76561198018879107] [VDTM]totoche54 status: spectating, faction: Entente
- [76561198012614741] Stonewall status: playing, faction: Central
- [76561197999500388] Mephisto7 (local) status: spectating, faction: Entente
- [BOT181] Mikhail Lukashevich status: playing, faction: Entente
- [BOT187] Viktor Suslov status: playing, faction: Entente
- [76561198331664243] DiegO status: spectating, faction: Central
- [BOT193] Otto Kappeßer status: playing, faction: Central
- [BOT196] Bernhard Schenk status: playing, faction: Central
- [BOT202] Karl Pasprich status: playing, faction: Central
- Realtime: 286.31 NetworkTime: 1609535.546 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- loadAndApplyPreset end. weatherIndex=4 LoadedLevelName:_16Carpathians level:_16Carpathians
- Realtime: 286.358 NetworkTime: 1609538.228 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 287.561 NetworkTime: 1609539.409 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ClusteringDone (now calling UnloadUnusedAssets)
- Realtime: 289.4 NetworkTime: 1609541.234 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
- Unloading 2077 unused Assets to reduce memory usage. Loaded Objects now: 264382.
- Total: 580.409087 ms (FindLiveObjects: 23.494672 ms CreateObjectMapping: 6.592008 ms MarkObjects: 547.636004 ms DeleteObjects: 2.684864 ms)
- Client now reached 'isEverythingReadyLoading' in GameSetupReady
- Realtime: 290.04 NetworkTime: 1609541.898 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ResetNetworkCaches
- Realtime: 290.04 NetworkTime: 1609541.898 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- StartFallbackSendAckThread - fallback thread already running...
- Realtime: 290.1 NetworkTime: 1609541.97 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameStatus now from MatchStarting to MatchPlaying CurrentMC: 'Stonewall' (master)
- Realtime: 305.688 NetworkTime: 1609557.556 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 1609552.685, progress: 0 owner: Mephisto7, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Squad Size: 1 (Should be just real players)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PCur: 2 | POp: 4 | Diff: 2
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Cant remove [SUPPORT_LEADER] ready: True, lastusetime: 1609546.116, progress: 0 owner: Mephisto7, not added in the first place?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SquadRoleSpawns spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_semiauto_nagant_m1895_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Duplicate viewID incoming. Existing view: View (0)325 on character_prefab_qq(Clone) (scene) GO=[character_prefab_qq(Clone)] PC=Dzintara Dārziņš -- [BOT325] Dzintara Dārziņš status: disconnecting, faction: Entente oldsquad:3437701
- Realtime: 328.861 NetworkTime: 1609580.199 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Doing workaround to destroy&remove the old player object.
- Realtime: 328.861 NetworkTime: 1609580.199 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Duplicate viewID issue. Was spawning player [BOT325] Andrey Gubkov status: playing, faction: Entente but we already have an existing viewID 325. spawnedPlayer.playerstatus: playing spawnedPlayer:[BOT325] Andrey Gubkov status: playing, faction: Entente spawningSquadID:3437701 players=[76561198329230949] Hermann Willié status: playing, faction: Entente
- [BOT334] Valko Batchev status: playing, faction: Central
- [BOT328] Zlatko Rakovski status: playing, faction: Central
- [BOT322] Veselin Lebedenkov status: playing, faction: Central
- [BOT319] Abolins Soks status: playing, faction: Entente
- [BOT316] Valentin Kabardov status: playing, faction: Central
- [BOT313] Ainārs Strazds status: playing, faction: Entente
- [BOT310] Friedrich Jarzmik status: playing, faction: Central
- [BOT307] Adrians Krievs status: playing, faction: Entente
- [BOT304] Franz Bodi status: playing, faction: Central
- [BOT301] Mairis Zariņa status: playing, faction: Entente
- [BOT298] Johann Kempf status: playing, faction: Central
- [BOT295] Daniels Alksnis status: playing, faction: Entente
- [BOT292] Ludwig Bade status: playing, faction: Central
- [BOT289] Kristiāns Gaida status: playing, faction: Entente
- [BOT286] Wilhelm Henninger status: playing, faction: Central
- [BOT283] Stefans Cālītis status: playing, faction: Entente
- [BOT280] Friedrich Benkert status: playing, faction: Central
- [BOT277] Uldis Krastiņš status: playing, faction: Entente
- [BOT274] Stanislaus Henninger status: playing, faction: Central
- [BOT271] Boriss Dambis status: playing, faction: Entente
- [BOT268] Josef Strobl status: playing, faction: Central
- [BOT265] Jāzeps Abers status: playing, faction: Entente
- [BOT262] Krastyo Kovachev status: playing, faction: Central
- [BOT259] Henrihs Kononovs status: playing, faction: Entente
- [BOT256] Matey Krumov status: playing, faction: Central
- [BOT253] Daniels Miglinieks status: playing, faction: Entente
- [BOT250] Petar Lobankov status: playing, faction: Central
- [BOT247] Voldemārs Dambis status: playing, faction: Entente
- [BOT244] Viktor Panayotov status: playing, faction: Central
- [BOT241] Ilvars Džeriņš status: playing, faction: Entente
- [BOT238] Mathias Bugyó status: playing, faction: Central
- [BOT235] Pipene Džeriņš status: playing, faction: Entente
- [BOT232] Wenzel Fridon status: playing, faction: Central
- [BOT229] Ābels Graudiņš status: playing, faction: Entente
- [BOT226] Hubert Tasehner status: playing, faction: Central
- [BOT223] Adrians Grīva status: playing, faction: Entente
- [BOT220] Paul Ladányi status: playing, faction: Central
- [BOT217] Pipene Apsītis status: playing, faction: Entente
- [BOT211] Rihards Helmanis status: playing, faction: Entente
- [BOT205] Alberts Rasvak status: playing, faction: Entente
- [BOT199] Daniels Gulbis status: playing, faction: Entente
- [BOT190] Ludwig Kosiza status: playing, faction: Central
- [BOT184] Xaver Ruttmann status: playing, faction: Central
- [BOT178] Stephan Gönsch status: playing, faction: Central
- [BOT172] Konrad Dula status: playing, faction: Central
- [BOT169] Magone Seļivanovs status: playing, faction: Entente
- [BOT166] Franz Franz status: playing, faction: Central
- [BOT163] Gatis Lazdiņš status: playing, faction: Entente
- [BOT160] Friedrich Schik status: playing, faction: Central
- [76561198029698179] pacontartelo status: playing, faction: Central
- [76561198018879107] [VDTM]totoche54 status: playing, faction: Entente
- [76561198012614741] Stonewall status: playing, faction: Central
- [76561197999500388] Mephisto7 (local) status: spectating, faction: Entente
- [BOT181] Mikhail Lukashevich status: playing, faction: Entente
- [BOT187] Viktor Suslov status: playing, faction: Entente
- [76561198331664243] DiegO status: playing, faction: Central
- [BOT193] Otto Kappeßer status: playing, faction: Central
- [BOT196] Bernhard Schenk status: playing, faction: Central
- [BOT202] Karl Pasprich status: playing, faction: Central
- [BOT208] Leontiy Kovalsky status: playing, faction: Entente
- [BOT214] Efim Rudayev status: playing, faction: Entente
- [BOT325] Andrey Gubkov status: playing, faction: Entente
- Realtime: 328.861 NetworkTime: 1609580.199 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SquadRoleSpawns spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_repeating_smithwesson_no3_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1609655.256} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR ApplyDamage - fromPlayerNode is null
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR DEBUG AddKill has a null killerNode MC=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1609710.16} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1609764.946} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- SquadRoleSpawns spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_repeating_smithwesson_no3_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_m1914_frag_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1609819.721} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1609854.229} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR ApplyDamage - fromPlayerNode is null
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR DEBUG AddKill has a null killerNode MC=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR ApplyDamage - fromPlayerNode is null
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR DEBUG AddKill has a null killerNode MC=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR ApplyDamage - fromPlayerNode is null
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- ERROR DEBUG AddKill has a null killerNode MC=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1609956.157} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_m1914_frag_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1610011.669} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1610039.636} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1610091.951} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- {1610120.444} ServerSpawnedExistingPlayer Null node
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Abort, was trying to call RemoveBot on null PlayerNode.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=372370 squadNetworkIDIndex=
- Realtime: 888.132 NetworkTime: 1610139.995 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1610139.905 sectionType=Cossack squadName=1st General Zass's Laba Regiment squadID=482399 squadNetworkIDIndex=3 0= 1= 2= 3= sender ='Stonewall' (master)
- Realtime: 888.133 NetworkTime: 1610139.995 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=5137826 squadNetworkIDIndex=
- Realtime: 937.476 NetworkTime: 1610189.342 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1610189.263 sectionType=Roumanian squadName=Regimentul 74 Infanterie squadID=670883 squadNetworkIDIndex=13 0= 1= 2= 3= sender ='Stonewall' (master)
- Realtime: 937.476 NetworkTime: 1610189.342 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PhotonView has no method "StartAutomaticFireWeapon" marked with the [PunRPC](C#) property! Args: DEB=_16Carpathians_BAKED levelWasLoadedLast60sec=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PhotonView has no method "StopAutomaticFireWeapon" marked with the [PunRPC](C#) property! Args: DEB=_16Carpathians_BAKED levelWasLoadedLast60sec=False
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=6432541 squadNetworkIDIndex=
- Realtime: 1087.397 NetworkTime: 1610339.26 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1610339.145 sectionType=Latvian squadName=1. Daugavgrīvas latviešu strēlnieku pulks squadID=285685 squadNetworkIDIndex=11 0= 1= 2= 3= sender ='Stonewall' (master)
- Realtime: 1087.398 NetworkTime: 1610339.26 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_m1914_frag_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_chemical_m1917_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- CRIT_ERROR_LOG_UPLOAD Local player tried to use HMG that was in use by Barışhellcase.com., but it's not even near: qq=(78.0, 19.9, -18.8), 3p=(78.0, 19.8, -18.8), hmg=(76.8, 19.0, -27.5)
- Realtime: 1274.317 NetworkTime: 1610526.186 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_m1914_he_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_m1914_frag_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_m1914_he_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_f1_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- AssetManager spawned with 1 children in right hand!
- -During Avatar disable-
- -Disabling and unparenting children-
- --------
- weapon_grenade_stielhandgranate_m15_3p_prefab(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received RemoveSquad squadID=8194237 squadNetworkIDIndex=
- Realtime: 1879.28 NetworkTime: 1611131.141 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Received AddSquad 1611131.06 sectionType=KukTrupp squadName=Infanterieregiment DanklNr.53 squadID=462562 squadNetworkIDIndex=14 0= 1= 2= 3= sender ='Stonewall' (master)
- Realtime: 1879.281 NetworkTime: 1611131.141 Category:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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