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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.4f1 (c63b2af89a85)
  4. [XR] Discovering subsystems at path D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.0]
  9. Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c81)
  10. Vendor:
  11. VRAM: 1958 MB
  12. Driver: 26.21.14.4112
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 1.104 seconds
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 13.151703 ms
  22. Commandline options: D:\SteamLibrary\steamapps\common\WW1GameSeries\Tannenberg\Tannenberg.exe tannenberg
  23. Realtime: 0,901 NetworkTime: 0 Category:
  24.  
  25. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  26.  
  27. Setting up 2 worker threads for Enlighten.
  28. Thread -> id: 148c -> priority: 1
  29. Thread -> id: 1528 -> priority: 1
  30. Steamworks initialized and ready to use. IsCloudEnabledForAccount=False IsCloudEnabledForApp=True fileC=295
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  33.  
  34. Loading start bundles took 1,2 s.
  35. Realtime: 3,474 NetworkTime: 0 Category:
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  38.  
  39. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  40. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  41. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  42. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  43. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  44. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  45. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  46. Shader 'Relief Pack/ReliefTerrain-FirstPass': failed to set fallback shader 'Nature/Terrain/Standard'
  47. Shader 'Relief Pack/ReliefTerrain-FirstPass-8layer': failed to set fallback shader 'Nature/Terrain/Standard'
  48. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  49. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  50. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  51. Now starting warmup of Assets/Shaders/global.shadervariants
  52. Realtime: 5,257 NetworkTime: 0 Category:
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  55.  
  56. Warmup of Assets/Shaders/global.shadervariants completed.
  57. Realtime: 5,352 NetworkTime: 0 Category:
  58.  
  59. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  60.  
  61. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  62. UnloadTime: 1.514644 ms
  63. Searching for compatible XInput library...
  64. Plugins: Failed to load 'xinput1_4' because one or more of its dependencies could not be loaded.
  65.  
  66. (Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 268)
  67.  
  68. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  69. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  70. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  71. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
  72. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  73. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
  74. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  75. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  76. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  77. Plugins: Failed to load 'xinput1_4' because one or more of its dependencies could not be loaded.
  78.  
  79. (Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 268)
  80.  
  81. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  82. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  83. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  84. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
  85. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  86. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
  87. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  88. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  89. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  90. Plugins: Failed to load 'xinput1_4' because one or more of its dependencies could not be loaded.
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Misc/Plugins.cpp Line: 268)
  93.  
  94. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  95. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  96. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  97. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
  98. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4.dll
  99. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/xinput1_4
  100. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  101. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  102. Fallback handler could not load library D:/SteamLibrary/steamapps/common/WW1GameSeries/Tannenberg/Tannenberg_Data/Mono/libxinput1_4.dll
  103. Found Xinput1_3.dll.
  104. SplashScene Awake.
  105. Realtime: 12,732 NetworkTime: 0 Category:
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  108.  
  109. Inject cause: c=System.Runtime, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  112.  
  113. Architecture Test: Unity64bits=True and System64bits=False
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  116.  
  117. WindowsVideoMedia error 0xc00d36bb while reading archive:/BuildPlayer-_0SplashScene/BuildPlayer-_0SplashScene.resource
  118.  
  119. Context: IMFSourceReader::WaitForSample
  120. Error details: Unerwarteter Fehler beim angeforderten Vorgang.
  121. Track types:
  122. Unreadable Track
  123.  
  124.  
  125. (Filename: C:\buildslave\unity\build\Modules/Video/Public/Media/WindowsMedia/WindowsVideoMedia.cpp Line: 3103)
  126.  
  127. 6,071098 Steamworks setup done front:Eastern GetMySteamID=76561197999500388
  128.  
  129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  130.  
  131.  
  132. Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 7799.
  133. Total: 37.352148 ms (FindLiveObjects: 0.917608 ms CreateObjectMapping: 0.489836 ms MarkObjects: 35.100956 ms DeleteObjects: 0.842979 ms)
  134.  
  135. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  136. UnloadTime: 2.215032 ms
  137. CoRoutOnLevelWasLoaded _1MainMenu_EASTERN_BAKED
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  140.  
  141. ###########################################
  142.  
  143.  
  144. Network Version: 306 Build=17390 CommandLineFront=Eastern Platform=Steam Branch=None Language=DE Date: -8586273384121267980
  145. Realtime: 32.697 NetworkTime: 0 Category:
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  148.  
  149. About to start clustering on level assets object 'LevelAssets' on level '_1MainMenu_EASTERN' with mesh size target: 158 MB
  150.  
  151. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  152.  
  153.  
  154. Unloading 1768 unused Assets to reduce memory usage. Loaded Objects now: 40619.
  155. Total: 185.999830 ms (FindLiveObjects: 3.493221 ms CreateObjectMapping: 1.671083 ms MarkObjects: 178.990821 ms DeleteObjects: 1.843680 ms)
  156.  
  157. Best region found in PlayerPrefs. Connecting to: eu
  158.  
  159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  160.  
  161. StartFallbackSendAckThread
  162. Realtime: 39.17 NetworkTime: 45691.942 Category:
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  165.  
  166. ClusteringDone (now calling UnloadUnusedAssets)
  167. Realtime: 39.518 NetworkTime: 45692.291 Category:
  168.  
  169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  170.  
  171. Unloading 3 Unused Serialized files (Serialized files now loaded: 19)
  172.  
  173. Unloading 1330 unused Assets to reduce memory usage. Loaded Objects now: 37176.
  174. Total: 193.605362 ms (FindLiveObjects: 4.970421 ms CreateObjectMapping: 1.601070 ms MarkObjects: 185.090941 ms DeleteObjects: 1.942160 ms)
  175.  
  176. StartFallbackSendAckThread - fallback thread already running...
  177. Realtime: 41.632 NetworkTime: 0 Category:
  178.  
  179. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  180.  
  181. Selected PC: 5 + 1 | Other PC: 2 | Other PC (with balance): 4
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  184.  
  185. Dont know how to close button to True. (There is no close button in the new UI popup!)
  186. Realtime: 79.272 NetworkTime: 340518.469 Category:
  187.  
  188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  189.  
  190. ConnectToALobby Maneuver
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  193.  
  194. ResetNetworkCaches
  195. Realtime: 100.768 NetworkTime: 1315084.386 Category:
  196.  
  197. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  198.  
  199. MainMenuConnection OnJoinedRoom ManeuverLobby
  200.  
  201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  202.  
  203. ConnectToALobby Send RPC: Ask MC for PlacePlayerInGroup (local is MC? True)
  204.  
  205. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  206.  
  207. Steam OnLobbyCreated: serverregion eu
  208. Realtime: 101.13 NetworkTime: 1315084.749 Category:
  209.  
  210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  211.  
  212. Forced matchmake True
  213.  
  214. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  215.  
  216. 9673 MC matchmake ingamejoin, add LobbyGroupInfo{ 372370 Roles:1, section: Frontovik} to room Room: 'c0f5463d-f330-47fc-b334-a83e291efae2' visible,open 7/68 players.
  217.  
  218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  219.  
  220. Forced matchmake True
  221.  
  222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  223.  
  224. 106.7974 ProceedToGameRoom() Local player has been matched virtualGroupNumber[372370] GameplaySettings.gameType=[Maneuver] MainMenu_Connection.SP.mainmenuConnectionStatus=[ManeuverLobby]
  225.  
  226. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  227.  
  228. Called PhotonNetwork.LeaveRoom True
  229. Realtime: 108.995 NetworkTime: 1315092.613 Category:
  230.  
  231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  232.  
  233. ResetNetworkCaches
  234. Realtime: 110.162 NetworkTime: 1609362.008 Category:
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  237.  
  238. MainMenuConnection OnJoinedRoom ManeuverMatched
  239.  
  240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  241.  
  242. SquadLobbyRolespawns spawned with 1 children in right hand!
  243. -During Avatar disable-
  244. -Disabling and unparenting children-
  245. --------
  246. weapon_binoculars_fernglas08_3p_prefab(Clone)
  247.  
  248.  
  249. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  250.  
  251. Loading _20Ukraine_BAKED Maneuver
  252. Realtime: 110.201 NetworkTime: 1609362.047 Category:
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  255.  
  256. PUN SetInterestGroups disabling ALL groups
  257. Realtime: 110.203 NetworkTime: 1609362.047 Category:
  258.  
  259. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  260.  
  261. StartFallbackSendAckThread - fallback thread already running...
  262. Realtime: 110.28 NetworkTime: 1609362.047 Category:
  263.  
  264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  265.  
  266. doLoadNextScene (now calling UnloadUnusedAssets)
  267. Realtime: 110.318 NetworkTime: 1609362.165 Category:
  268.  
  269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  270.  
  271. OnJoinedRoom: ManeuverMatched
  272.  
  273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  274.  
  275. Unloading 2 Unused Serialized files (Serialized files now loaded: 19)
  276.  
  277. Unloading 2056 unused Assets to reduce memory usage. Loaded Objects now: 41932.
  278. Total: 267.387178 ms (FindLiveObjects: 3.905349 ms CreateObjectMapping: 1.967293 ms MarkObjects: 257.586105 ms DeleteObjects: 3.927148 ms)
  279.  
  280. Steam OnLobbyCreated: serverregion eu
  281. Realtime: 110.605 NetworkTime: 1609362.452 Category:
  282.  
  283. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  284.  
  285. Unloading 1 Unused Serialized files (Serialized files now loaded: 21)
  286. UnloadTime: 55.600706 ms
  287.  
  288. Unloading 1887 unused Assets to reduce memory usage. Loaded Objects now: 12923.
  289. Total: 138.232904 ms (FindLiveObjects: 1.707244 ms CreateObjectMapping: 1.029424 ms MarkObjects: 129.579226 ms DeleteObjects: 5.916240 ms)
  290.  
  291. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  292. Realtime: 110.911 NetworkTime: 1609362.757 Category:
  293.  
  294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  295.  
  296. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  297.  
  298. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 12908.
  299. Total: 137.076020 ms (FindLiveObjects: 3.982287 ms CreateObjectMapping: 1.439758 ms MarkObjects: 131.254156 ms DeleteObjects: 0.399049 ms)
  300.  
  301. {1609362.956} LevelLoaderEmpty load level..
  302.  
  303. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  304.  
  305. Unloading 2 Unused Serialized files (Serialized files now loaded: 23)
  306. UnloadTime: 1.338200 ms
  307. CoRoutOnLevelWasLoaded _1LevelLoader
  308.  
  309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  310.  
  311.  
  312. Unloading 263 unused Assets to reduce memory usage. Loaded Objects now: 30788.
  313. Total: 218.234094 ms (FindLiveObjects: 2.236831 ms CreateObjectMapping: 2.421737 ms MarkObjects: 213.344713 ms DeleteObjects: 0.229787 ms)
  314.  
  315. StartFallbackSendAckThread - fallback thread already running...
  316. Realtime: 114.642 NetworkTime: 1609366.488 Category:
  317.  
  318. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  319.  
  320. unloadEverything (now calling UnloadUnusedAssets)
  321. Realtime: 114.692 NetworkTime: 1609366.539 Category:
  322.  
  323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  324.  
  325. Unloading 0 Unused Serialized files (Serialized files now loaded: 23)
  326.  
  327. Unloading 990 unused Assets to reduce memory usage. Loaded Objects now: 29803.
  328. Total: 235.346797 ms (FindLiveObjects: 3.324984 ms CreateObjectMapping: 3.061858 ms MarkObjects: 226.949065 ms DeleteObjects: 2.009865 ms)
  329.  
  330. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  331. UnloadTime: 1.296654 ms
  332. CoRoutOnLevelWasLoaded _20Ukraine_BAKED
  333.  
  334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  335.  
  336. PUN SetInterestGroups disabling ALL groups
  337. Realtime: 123.584 NetworkTime: 1609374.894 Category:
  338.  
  339. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  340.  
  341. ResetNetworkCaches
  342. Realtime: 123.584 NetworkTime: 1609374.894 Category:
  343.  
  344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  345.  
  346. About to start clustering on level assets object 'LevelAssets' on level '_20Ukraine' with mesh size target: 158 MB
  347.  
  348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  349.  
  350. loadAndApplyPreset begin. weatherIndex=1 LoadedLevelName:_20Ukraine level:_20Ukraine
  351. Realtime: 124.021 NetworkTime: 1609374.894 Category:
  352.  
  353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  354.  
  355. StartFallbackSendAckThread - fallback thread already running...
  356. Realtime: 126.45 NetworkTime: 1609374.894 Category:
  357.  
  358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  359.  
  360. GameSetup.Start3: Ask MC['Stonewall' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  361. Realtime: 128.609 NetworkTime: 1609374.894 Category:
  362.  
  363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  364.  
  365.  
  366. Unloading 2690 unused Assets to reduce memory usage. Loaded Objects now: 281659.
  367. Total: 371.863994 ms (FindLiveObjects: 22.547571 ms CreateObjectMapping: 9.100941 ms MarkObjects: 338.065334 ms DeleteObjects: 2.149378 ms)
  368.  
  369. loadAndApplyPreset end. weatherIndex=1 LoadedLevelName:_20Ukraine level:_20Ukraine
  370. Realtime: 130.24 NetworkTime: 1609382.092 Category:
  371.  
  372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  373.  
  374. Received AddSquad 1609380.754 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 147 squadID=417898 squadNetworkIDIndex=0 0=BOT166 1=76561198331664243 2=BOT172 3=BOT178 sender ='Stonewall' (master)
  375. Realtime: 130.51 NetworkTime: 1609382.092 Category:
  376.  
  377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  378.  
  379. Received AddSquad 1609380.754 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 44 squadID=5084887 squadNetworkIDIndex=1 0=76561198029698179 1=BOT184 2=BOT190 3=BOT196 sender ='Stonewall' (master)
  380. Realtime: 130.512 NetworkTime: 1609382.092 Category:
  381.  
  382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  383.  
  384. Received AddSquad 1609380.754 sectionType=Latvian squadName=8. Valmieras latviešu strēlnieku pulks squadID=341032 squadNetworkIDIndex=2 0=76561198018879107 1=BOT163 2=76561198329230949 3=BOT169 sender ='Stonewall' (master)
  385. Realtime: 130.512 NetworkTime: 1609382.092 Category:
  386.  
  387. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  388.  
  389. Received AddSquad 1609380.754 sectionType=Roumanian squadName=Regimentul Buzău No. 8 squadID=8457168 squadNetworkIDIndex=3 0=BOT181 1=BOT187 2=BOT193 3=BOT199 sender ='Stonewall' (master)
  390. Realtime: 130.512 NetworkTime: 1609382.092 Category:
  391.  
  392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  393.  
  394. Received AddSquad 1609380.754 sectionType=KukTrupp squadName=Infanterieregiment Erzherzog Carl Stephan Nr.8 squadID=108000 squadNetworkIDIndex=4 0=BOT202 1=BOT208 2=BOT214 3=BOT220 sender ='Stonewall' (master)
  395. Realtime: 130.512 NetworkTime: 1609382.092 Category:
  396.  
  397. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  398.  
  399. Received AddSquad 1609380.754 sectionType=Cossack squadName=Ussuri Cossack Half-Regiment squadID=6869401 squadNetworkIDIndex=5 0=BOT205 1=BOT211 2=BOT217 3=BOT223 sender ='Stonewall' (master)
  400. Realtime: 130.512 NetworkTime: 1609382.092 Category:
  401.  
  402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  403.  
  404. Received AddSquad 1609380.754 sectionType=KukTrupp squadName=Infanterieregiment Erzherzog Leopold Salvator Nr.18 squadID=4644020 squadNetworkIDIndex=6 0=BOT226 1=BOT232 2=BOT238 3=BOT244 sender ='Stonewall' (master)
  405. Realtime: 130.512 NetworkTime: 1609382.092 Category:
  406.  
  407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  408.  
  409. Received AddSquad 1609380.754 sectionType=Cossack squadName=2nd Voevod Nagyi's Orenburg Cossack Regiment squadID=9669473 squadNetworkIDIndex=7 0=BOT229 1=BOT235 2=BOT241 3=BOT247 sender ='Stonewall' (master)
  410. Realtime: 130.512 NetworkTime: 1609382.092 Category:
  411.  
  412. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  413.  
  414. Received AddSquad 1609380.754 sectionType=Bulgarian squadName=7th Preslavski IR. 1st Inf. Brigade squadID=6921255 squadNetworkIDIndex=8 0=BOT250 1=BOT256 2=BOT262 3=BOT268 sender ='Stonewall' (master)
  415. Realtime: 130.512 NetworkTime: 1609382.092 Category:
  416.  
  417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  418.  
  419. Received AddSquad 1609380.754 sectionType=Cossack squadName=1st Ural Cossack Regiment squadID=8242300 squadNetworkIDIndex=9 0=BOT253 1=BOT259 2=BOT265 3=BOT271 sender ='Stonewall' (master)
  420. Realtime: 130.513 NetworkTime: 1609382.092 Category:
  421.  
  422. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  423.  
  424. Received AddSquad 1609380.754 sectionType=Latvian squadName=6. Tukuma latviešu strēlnieku pulks squadID=5752827 squadNetworkIDIndex=11 0=BOT277 1=BOT283 2=BOT289 3=BOT295 sender ='Stonewall' (master)
  425. Realtime: 130.513 NetworkTime: 1609382.092 Category:
  426.  
  427. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  428.  
  429. Received AddSquad 1609380.754 sectionType=Cossack squadName=1st General Yermolov's Kizlyar-Grebenskii Regiment squadID=8255852 squadNetworkIDIndex=13 0=BOT301 1=BOT307 2=BOT313 3=BOT319 sender ='Stonewall' (master)
  430. Realtime: 130.513 NetworkTime: 1609382.092 Category:
  431.  
  432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  433.  
  434. Received AddSquad 1609380.754 sectionType=Bulgarian squadName=16th Lovchanski IR, 2nd Inf. Brigade squadID=893416 squadNetworkIDIndex=14 0=BOT322 1=BOT328 2=76561198101778576 3=BOT334 sender ='Stonewall' (master)
  435. Realtime: 130.513 NetworkTime: 1609382.092 Category:
  436.  
  437. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  438.  
  439. Received AddSquad 1609380.754 sectionType=Bulgarian squadName=48th IR. 3rd Inf. Brigade squadID=550273 squadNetworkIDIndex=12 0=BOT160 1=76561198332095819 2=BOT298 3=BOT304 sender ='Stonewall' (master)
  440. Realtime: 130.513 NetworkTime: 1609382.092 Category:
  441.  
  442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  443.  
  444. Received AddSquad 1609380.754 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Koller Nr.94 squadID=638323 squadNetworkIDIndex=10 0=76561198012614741 1=BOT274 2=BOT280 3=BOT286 sender ='Stonewall' (master)
  445. Realtime: 130.513 NetworkTime: 1609382.092 Category:
  446.  
  447. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  448.  
  449. Received AddSquad 1609380.754 sectionType=Frontovik squadName=44th Kamchatka Infantry Regiment squadID=372370 squadNetworkIDIndex=15 0= 1=BOT175 2=BOT292 3=BOT310 sender ='Stonewall' (master)
  450. Realtime: 130.513 NetworkTime: 1609382.092 Category:
  451.  
  452. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  453.  
  454. AddSquadsSync done.
  455. Realtime: 130.513 NetworkTime: 1609382.092 Category:
  456.  
  457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  458.  
  459. Init player match with: Level:_20Ukraine Gametype:Maneuver serverGameStatus: MatchPlaying matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 1608566.434 roundTimeLimit 2400 realtimeSinceStartup=130.6031 IsCustomMatch=False IsPrivateMatch=False
  460. Realtime: 130.603 NetworkTime: 1609382.092 Category:
  461.  
  462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  463.  
  464. GameStatus now from MatchAwaitingSetup to MatchPlaying CurrentMC: 'Stonewall' (master)
  465. Realtime: 130.604 NetworkTime: 1609382.092 Category:
  466.  
  467. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  468.  
  469. RoundDidStart with: statusMatchPlaying Joined CurrentMC:'Stonewall' (master)
  470. Realtime: 130.644 NetworkTime: 1609382.092 Category:
  471.  
  472. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  473.  
  474. Client received GameSetupReady signal
  475. Realtime: 135.656 NetworkTime: 1609382.092 Category:
  476.  
  477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  478.  
  479. WARNING: Weather hasn't been loaded yet. Continue anyway ...
  480.  
  481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  482.  
  483. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT187] Bihor Cătoiu status: spectating, faction: Entente]
  484. Realtime: 136.157 NetworkTime: 1609387.928 Category:
  485.  
  486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  487.  
  488. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT202] Franz Harnasch status: spectating, faction: Central]
  489. Realtime: 136.176 NetworkTime: 1609387.928 Category:
  490.  
  491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  492.  
  493. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT208] Gustav Bade status: spectating, faction: Central]
  494. Realtime: 136.179 NetworkTime: 1609387.928 Category:
  495.  
  496. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  497.  
  498. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT256] Bozhidar Hadjiev status: spectating, faction: Central]
  499. Realtime: 136.201 NetworkTime: 1609387.928 Category:
  500.  
  501. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  502.  
  503. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT271] Roman Ruzanov status: spectating, faction: Entente]
  504. Realtime: 136.206 NetworkTime: 1609387.928 Category:
  505.  
  506. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  507.  
  508. Aborting a ServerSpawnedExistingPlayer because status is suddently spectating. Please keep this hint intact as we need to watch out for this in 2019. node:[[BOT292] Mikhail Kazakov status: spectating, faction: Entente]
  509. Realtime: 136.227 NetworkTime: 1609387.928 Category:
  510.  
  511. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  512.  
  513. StartFallbackSendAckThread - fallback thread already running...
  514. Realtime: 142.997 NetworkTime: 1609394.84 Category:
  515.  
  516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  517.  
  518. ClusteringDone (now calling UnloadUnusedAssets)
  519. Realtime: 145.123 NetworkTime: 1609396.92 Category:
  520.  
  521. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  522.  
  523. Unloading 3 Unused Serialized files (Serialized files now loaded: 25)
  524.  
  525. Unloading 2758 unused Assets to reduce memory usage. Loaded Objects now: 279333.
  526. Total: 403.241430 ms (FindLiveObjects: 25.166781 ms CreateObjectMapping: 6.667151 ms MarkObjects: 368.790596 ms DeleteObjects: 2.615363 ms)
  527.  
  528. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  529. Realtime: 145.579 NetworkTime: 1609397.424 Category:
  530.  
  531. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  532.  
  533. ResetNetworkCaches
  534. Realtime: 145.579 NetworkTime: 1609397.424 Category:
  535.  
  536. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  537.  
  538. StartFallbackSendAckThread - fallback thread already running...
  539. Realtime: 145.635 NetworkTime: 1609397.488 Category:
  540.  
  541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  542.  
  543. Server Stopped round at: 1609463.885 realTime:212.0368
  544. Realtime: 212.037 NetworkTime: 1609463.885 Category:
  545.  
  546. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  547.  
  548. GameStatus now from MatchPlaying to MatchEnding CurrentMC: 'Stonewall' (master)
  549. Realtime: 212.039 NetworkTime: 1609463.885 Category:
  550.  
  551. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  552.  
  553. 222.128 {1609473.978} StopMatch isLateJoinFalse matchEndTimeLeft[40] Scene[_20Ukraine_BAKED] GameType[Maneuver] Room[Room: 'c0f5463d-f330-47fc-b334-a83e291efae2' visible,open 8/68 players.]
  554.  
  555. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  556.  
  557. GameStatus now from MatchEnding to MatchEnded CurrentMC: 'Stonewall' (master)
  558. Realtime: 222.129 NetworkTime: 1609473.978 Category:
  559.  
  560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  561.  
  562. Opened AfterActionMenu_MapVote while I can't vote yet.
  563.  
  564. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  565.  
  566. Wating for 39.88243 instead of 40
  567.  
  568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  569.  
  570. Fill match AAR values is being called before stats have been recieved - waiting
  571.  
  572. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  573.  
  574. Fill match AAR values is being called before stats have been recieved - waiting
  575.  
  576. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  577.  
  578. Fill match AAR values is being called before stats have been recieved - waiting
  579.  
  580. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  581.  
  582. Fill match AAR values is being called before stats have been recieved - waiting
  583.  
  584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  585.  
  586. Fill match AAR values is being called before stats have been recieved - waiting
  587.  
  588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  589.  
  590. Fill match AAR values is being called before stats have been recieved - waiting
  591.  
  592. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  593.  
  594. Fill match AAR values is being called before stats have been recieved - waiting
  595.  
  596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  597.  
  598. EndMatch NextLevel: _16Carpathians
  599. Realtime: 264.745 NetworkTime: 1609514.177 Category:
  600.  
  601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  602.  
  603. PUN SetInterestGroups disabling ALL groups
  604. Realtime: 264.777 NetworkTime: 1609516.628 Category:
  605.  
  606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  607.  
  608. StartFallbackSendAckThread - fallback thread already running...
  609. Realtime: 264.846 NetworkTime: 1609516.697 Category:
  610.  
  611. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  612.  
  613. Loading _16Carpathians_BAKED Maneuver
  614. Realtime: 264.846 NetworkTime: 1609516.697 Category:
  615.  
  616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  617.  
  618. PUN SetInterestGroups disabling ALL groups
  619. Realtime: 264.846 NetworkTime: 1609516.697 Category:
  620.  
  621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  622.  
  623. StartFallbackSendAckThread - fallback thread already running...
  624. Realtime: 264.915 NetworkTime: 1609516.697 Category:
  625.  
  626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  627.  
  628. doLoadNextScene (now calling UnloadUnusedAssets)
  629. Realtime: 264.978 NetworkTime: 1609516.83 Category:
  630.  
  631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  632.  
  633. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  634.  
  635. Unloading 4972 unused Assets to reduce memory usage. Loaded Objects now: 280709.
  636. Total: 508.058822 ms (FindLiveObjects: 32.256832 ms CreateObjectMapping: 10.371693 ms MarkObjects: 456.559656 ms DeleteObjects: 8.869872 ms)
  637.  
  638. Unloading 1 Unused Serialized files (Serialized files now loaded: 25)
  639. UnloadTime: 332.241419 ms
  640. Releasing render texture that is set as Camera.targetTexture!
  641.  
  642. (Filename: C:\buildslave\unity\build\Runtime/Camera/Camera.cpp Line: 4507)
  643.  
  644.  
  645. Unloading 17427 unused Assets to reduce memory usage. Loaded Objects now: 46614.
  646. Total: 319.939107 ms (FindLiveObjects: 12.220502 ms CreateObjectMapping: 4.797825 ms MarkObjects: 273.469090 ms DeleteObjects: 29.450407 ms)
  647.  
  648. LevelLoaderEmpty start (now calling UnloadUnusedAssets)
  649. Realtime: 266.413 NetworkTime: 1609518.265 Category:
  650.  
  651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  652.  
  653. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  654.  
  655. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 46609.
  656. Total: 317.581997 ms (FindLiveObjects: 9.861854 ms CreateObjectMapping: 2.438663 ms MarkObjects: 304.057917 ms DeleteObjects: 1.222794 ms)
  657.  
  658. {1609518.671} LevelLoaderEmpty load level..
  659.  
  660. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  661.  
  662. Unloading 2 Unused Serialized files (Serialized files now loaded: 25)
  663. UnloadTime: 2.058079 ms
  664. CoRoutOnLevelWasLoaded _1LevelLoader
  665.  
  666. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  667.  
  668.  
  669. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 61054.
  670. Total: 354.206829 ms (FindLiveObjects: 9.430747 ms CreateObjectMapping: 3.006206 ms MarkObjects: 341.514187 ms DeleteObjects: 0.254407 ms)
  671.  
  672. StartFallbackSendAckThread - fallback thread already running...
  673. Realtime: 268.17 NetworkTime: 1609520.022 Category:
  674.  
  675. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  676.  
  677. unloadEverything (now calling UnloadUnusedAssets)
  678. Realtime: 268.224 NetworkTime: 1609520.076 Category:
  679.  
  680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  681.  
  682. Unloading 0 Unused Serialized files (Serialized files now loaded: 25)
  683.  
  684. Unloading 7268 unused Assets to reduce memory usage. Loaded Objects now: 31810.
  685. Total: 344.639646 ms (FindLiveObjects: 10.710218 ms CreateObjectMapping: 3.076219 ms MarkObjects: 317.127040 ms DeleteObjects: 13.724887 ms)
  686.  
  687. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  688. UnloadTime: 2.255552 ms
  689. CoRoutOnLevelWasLoaded _16Carpathians_BAKED
  690.  
  691. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  692.  
  693. PUN SetInterestGroups disabling ALL groups
  694. Realtime: 278.829 NetworkTime: 1609529.917 Category:
  695.  
  696. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  697.  
  698. ResetNetworkCaches
  699. Realtime: 278.829 NetworkTime: 1609529.917 Category:
  700.  
  701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  702.  
  703. About to start clustering on level assets object 'LevelAssets' on level '_16Carpathians' with mesh size target: 158 MB
  704.  
  705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  706.  
  707. StartFallbackSendAckThread - fallback thread already running...
  708. Realtime: 280.322 NetworkTime: 1609529.917 Category:
  709.  
  710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  711.  
  712. GameSetup.Start3: Ask MC['Stonewall' (master)] to connect us (ServerCheckConnectedPlayer) try 0
  713. Realtime: 282.743 NetworkTime: 1609529.917 Category:
  714.  
  715. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  716.  
  717.  
  718. Unloading 2984 unused Assets to reduce memory usage. Loaded Objects now: 255610.
  719. Total: 548.349728 ms (FindLiveObjects: 26.236726 ms CreateObjectMapping: 6.374019 ms MarkObjects: 499.653653 ms DeleteObjects: 16.084818 ms)
  720.  
  721. Received AddSquad 1609534.899 sectionType=KukTrupp squadName=Infanterieregiment Freiherr von Koller Nr.94 squadID=638323 squadNetworkIDIndex=0 0=76561198012614741 1=BOT160 2=BOT166 3=BOT172 sender ='Stonewall' (master)
  722. Realtime: 283.52 NetworkTime: 1609535.373 Category:
  723.  
  724. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  725.  
  726. Received AddSquad 1609534.899 sectionType=Latvian squadName=8. Valmieras latviešu strēlnieku pulks squadID=341032 squadNetworkIDIndex=1 0=76561198018879107 1=BOT163 2=76561198329230949 3=BOT169 sender ='Stonewall' (master)
  727. Realtime: 283.52 NetworkTime: 1609535.373 Category:
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  730.  
  731. Received AddSquad 1609534.899 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 44 squadID=5084887 squadNetworkIDIndex=2 0=76561198029698179 1=BOT178 2=BOT184 3=BOT190 sender ='Stonewall' (master)
  732. Realtime: 283.52 NetworkTime: 1609535.373 Category:
  733.  
  734. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  735.  
  736. Received AddSquad 1609534.899 sectionType=Latvian squadName=1. Daugavgrīvas latviešu strēlnieku pulks squadID=9074178 squadNetworkIDIndex=3 0=BOT175 1=BOT181 2=BOT187 3=BOT193 sender ='Stonewall' (master)
  737. Realtime: 283.52 NetworkTime: 1609535.373 Category:
  738.  
  739. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  740.  
  741. Received AddSquad 1609534.899 sectionType=Bulgarian squadName=36th Kozloduyski IR. 2nd Inf. Brigade squadID=1935175 squadNetworkIDIndex=4 0=BOT196 1=BOT202 2=BOT208 3=BOT214 sender ='Stonewall' (master)
  742. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  743.  
  744. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  745.  
  746. Received AddSquad 1609534.899 sectionType=Latvian squadName=5. Zemgales latviešu strēlnieku pulks squadID=2950855 squadNetworkIDIndex=5 0=BOT199 1=BOT205 2=BOT211 3=BOT217 sender ='Stonewall' (master)
  747. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  748.  
  749. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  750.  
  751. Received AddSquad 1609534.899 sectionType=KukTrupp squadName=Infanterieregiment Schikofsky Nr.83 squadID=3688805 squadNetworkIDIndex=6 0=BOT220 1=BOT226 2=BOT232 3=BOT238 sender ='Stonewall' (master)
  752. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  753.  
  754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  755.  
  756. Received AddSquad 1609534.899 sectionType=Latvian squadName=2. Rīgas latviešu strēlnieku pulks squadID=5291592 squadNetworkIDIndex=7 0=BOT223 1=BOT229 2=BOT235 3=BOT241 sender ='Stonewall' (master)
  757. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  758.  
  759. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  760.  
  761. Received AddSquad 1609534.899 sectionType=Bulgarian squadName=6th Tarnovski IR.1st Inf. Brigade squadID=3302086 squadNetworkIDIndex=8 0=BOT244 1=BOT250 2=BOT256 3=BOT262 sender ='Stonewall' (master)
  762. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  763.  
  764. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  765.  
  766. Received AddSquad 1609534.899 sectionType=Latvian squadName=8. Valmieras latviešu strēlnieku pulks squadID=6732079 squadNetworkIDIndex=9 0=BOT247 1=BOT253 2=BOT259 3=BOT265 sender ='Stonewall' (master)
  767. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  768.  
  769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  770.  
  771. Received AddSquad 1609534.899 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 151 squadID=6167938 squadNetworkIDIndex=10 0=BOT268 1=BOT274 2=BOT280 3=BOT286 sender ='Stonewall' (master)
  772. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  773.  
  774. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  775.  
  776. Received AddSquad 1609534.899 sectionType=Latvian squadName=5. Zemgales latviešu strēlnieku pulks squadID=6432541 squadNetworkIDIndex=11 0=BOT271 1=BOT277 2=BOT283 3=BOT289 sender ='Stonewall' (master)
  777. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  778.  
  779. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  780.  
  781. Received AddSquad 1609534.899 sectionType=KukTrupp squadName=Infanterieregiment Freiherr Kray Nr.67 squadID=4727971 squadNetworkIDIndex=12 0=BOT292 1=BOT298 2=BOT304 3=BOT310 sender ='Stonewall' (master)
  782. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  783.  
  784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  785.  
  786. Received AddSquad 1609534.899 sectionType=Latvian squadName=4. Vidzemes latviešu strēlnieku pulks squadID=5137826 squadNetworkIDIndex=13 0=BOT295 1=BOT301 2=BOT307 3=BOT313 sender ='Stonewall' (master)
  787. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  788.  
  789. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  790.  
  791. Received AddSquad 1609534.899 sectionType=Bulgarian squadName=6th Tarnovski IR.1st Inf. Brigade squadID=8194237 squadNetworkIDIndex=14 0=BOT316 1=BOT322 2=BOT328 3=BOT334 sender ='Stonewall' (master)
  792. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  793.  
  794. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  795.  
  796. Received AddSquad 1609534.899 sectionType=Latvian squadName=4. Vidzemes latviešu strēlnieku pulks squadID=3437701 squadNetworkIDIndex=15 0=BOT319 1=BOT325 2=BOT331 3=BOT337 sender ='Stonewall' (master)
  797. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  798.  
  799. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  800.  
  801. AddSquadsSync done.
  802. Realtime: 283.521 NetworkTime: 1609535.373 Category:
  803.  
  804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  805.  
  806. loadAndApplyPreset begin. weatherIndex=4 LoadedLevelName:_16Carpathians level:_16Carpathians
  807. Realtime: 283.635 NetworkTime: 1609535.373 Category:
  808.  
  809. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  810.  
  811. Received RemoveSquad squadID=9074178 squadNetworkIDIndex= BOT175 BOT181 BOT187 BOT193
  812. Realtime: 283.676 NetworkTime: 1609535.546 Category:
  813.  
  814. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  815.  
  816. Received AddSquad 1609534.902 sectionType=Frontovik squadName=44th Kamchatka Infantry Regiment squadID=372370 squadNetworkIDIndex=3 0=76561197999500388 1= 2= 3= sender ='Stonewall' (master)
  817. Realtime: 283.678 NetworkTime: 1609535.546 Category:
  818.  
  819. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  820.  
  821. Init player match with: Level:_16Carpathians Gametype:Maneuver serverGameStatus: MatchStarting matchWinner None team1wins 0 team2wins 0 timeRoundStarted: 1609552.685 roundTimeLimit 2400 realtimeSinceStartup=283.712 IsCustomMatch=False IsPrivateMatch=False
  822. Realtime: 283.712 NetworkTime: 1609535.546 Category:
  823.  
  824. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  825.  
  826. GameStatus now from MatchAwaitingSetup to MatchStarting CurrentMC: 'Stonewall' (master)
  827. Realtime: 283.713 NetworkTime: 1609535.546 Category:
  828.  
  829. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  830.  
  831. RoundDidStart with: statusMatchStarting Joined CurrentMC:'Stonewall' (master)
  832. Realtime: 283.743 NetworkTime: 1609535.546 Category:
  833.  
  834. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  835.  
  836. Client received GameSetupReady signal
  837. Realtime: 286.161 NetworkTime: 1609535.546 Category:
  838.  
  839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  840.  
  841. {1609535.546} ServerSpawnedExistingPlayer Null node
  842.  
  843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  844.  
  845. Received RemoveSquad squadID=1935175 squadNetworkIDIndex=
  846. Realtime: 286.274 NetworkTime: 1609535.546 Category:
  847.  
  848. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  849.  
  850. Received AddSquad 1609537.184 sectionType=Infanterie squadName=Reserve-Infanterie Regiment Nr. 147 squadID=417898 squadNetworkIDIndex=4 0= 1=76561198331664243 2= 3= sender ='Stonewall' (master)
  851. Realtime: 286.274 NetworkTime: 1609535.546 Category:
  852.  
  853. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  854.  
  855. Duplicate viewID incoming. Existing view: View (0)196 on character_prefab_qq(Clone) (scene) GO=[character_prefab_qq(Clone)] PC=Iliya Sirakov -- [BOT196] Iliya Sirakov status: disconnecting, faction: Central oldsquad:1935175
  856. Realtime: 286.299 NetworkTime: 1609535.546 Category:
  857.  
  858. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  859.  
  860. Doing workaround to destroy&remove the old player object.
  861. Realtime: 286.299 NetworkTime: 1609535.546 Category:
  862.  
  863. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  864.  
  865. Duplicate viewID issue. Was spawning player [BOT196] Bernhard Schenk status: playing, faction: Central but we already have an existing viewID 196. spawnedPlayer.playerstatus: playing spawnedPlayer:[BOT196] Bernhard Schenk status: playing, faction: Central spawningSquadID:417898 players=[76561198329230949] Hermann Willié status: spectating, faction: Entente
  866. [BOT337] Magone Osis status: playing, faction: Entente
  867. [BOT334] Valko Batchev status: playing, faction: Central
  868. [BOT331] Arnolds Gulbis status: playing, faction: Entente
  869. [BOT328] Zlatko Rakovski status: playing, faction: Central
  870. [BOT325] Dzintara Dārziņš status: playing, faction: Entente
  871. [BOT322] Veselin Lebedenkov status: playing, faction: Central
  872. [BOT319] Abolins Soks status: playing, faction: Entente
  873. [BOT316] Valentin Kabardov status: playing, faction: Central
  874. [BOT313] Ainārs Strazds status: playing, faction: Entente
  875. [BOT310] Friedrich Jarzmik status: playing, faction: Central
  876. [BOT307] Adrians Krievs status: playing, faction: Entente
  877. [BOT304] Franz Bodi status: playing, faction: Central
  878. [BOT301] Mairis Zariņa status: playing, faction: Entente
  879. [BOT298] Johann Kempf status: playing, faction: Central
  880. [BOT295] Daniels Alksnis status: playing, faction: Entente
  881. [BOT292] Ludwig Bade status: playing, faction: Central
  882. [BOT289] Kristiāns Gaida status: playing, faction: Entente
  883. [BOT286] Wilhelm Henninger status: playing, faction: Central
  884. [BOT283] Stefans Cālītis status: playing, faction: Entente
  885. [BOT280] Friedrich Benkert status: playing, faction: Central
  886. [BOT277] Uldis Krastiņš status: playing, faction: Entente
  887. [BOT274] Stanislaus Henninger status: playing, faction: Central
  888. [BOT271] Boriss Dambis status: playing, faction: Entente
  889. [BOT268] Josef Strobl status: playing, faction: Central
  890. [BOT265] Jāzeps Abers status: playing, faction: Entente
  891. [BOT262] Krastyo Kovachev status: playing, faction: Central
  892. [BOT259] Henrihs Kononovs status: playing, faction: Entente
  893. [BOT256] Matey Krumov status: playing, faction: Central
  894. [BOT253] Daniels Miglinieks status: playing, faction: Entente
  895. [BOT250] Petar Lobankov status: playing, faction: Central
  896. [BOT247] Voldemārs Dambis status: playing, faction: Entente
  897. [BOT244] Viktor Panayotov status: playing, faction: Central
  898. [BOT241] Ilvars Džeriņš status: playing, faction: Entente
  899. [BOT238] Mathias Bugyó status: playing, faction: Central
  900. [BOT235] Pipene Džeriņš status: playing, faction: Entente
  901. [BOT232] Wenzel Fridon status: playing, faction: Central
  902. [BOT229] Ābels Graudiņš status: playing, faction: Entente
  903. [BOT226] Hubert Tasehner status: playing, faction: Central
  904. [BOT223] Adrians Grīva status: playing, faction: Entente
  905. [BOT220] Paul Ladányi status: playing, faction: Central
  906. [BOT217] Pipene Apsītis status: playing, faction: Entente
  907. [BOT211] Rihards Helmanis status: playing, faction: Entente
  908. [BOT205] Alberts Rasvak status: playing, faction: Entente
  909. [BOT199] Daniels Gulbis status: playing, faction: Entente
  910. [BOT190] Ludwig Kosiza status: playing, faction: Central
  911. [BOT184] Xaver Ruttmann status: playing, faction: Central
  912. [BOT178] Stephan Gönsch status: playing, faction: Central
  913. [BOT172] Konrad Dula status: playing, faction: Central
  914. [BOT169] Magone Seļivanovs status: playing, faction: Entente
  915. [BOT166] Franz Franz status: playing, faction: Central
  916. [BOT163] Gatis Lazdiņš status: playing, faction: Entente
  917. [BOT160] Friedrich Schik status: playing, faction: Central
  918. [76561198029698179] pacontartelo status: spectating, faction: Central
  919. [76561198018879107] [VDTM]totoche54 status: spectating, faction: Entente
  920. [76561198012614741] Stonewall status: playing, faction: Central
  921. [76561197999500388] Mephisto7 (local) status: spectating, faction: Entente
  922. [BOT181] Mikhail Lukashevich status: playing, faction: Entente
  923. [BOT187] Viktor Suslov status: playing, faction: Entente
  924. [76561198331664243] DiegO status: spectating, faction: Central
  925. [BOT193] Otto Kappeßer status: playing, faction: Central
  926. [BOT196] Bernhard Schenk status: playing, faction: Central
  927. [BOT202] Karl Pasprich status: spectating, faction: Central
  928.  
  929. Realtime: 286.3 NetworkTime: 1609535.546 Category:
  930.  
  931. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  932.  
  933. Duplicate viewID incoming. Existing view: View (0)202 on character_prefab_qq(Clone) (scene) GO=[character_prefab_qq(Clone)] PC=Penko Dotchev -- [BOT202] Penko Dotchev status: disconnecting, faction: Central oldsquad:1935175
  934. Realtime: 286.309 NetworkTime: 1609535.546 Category:
  935.  
  936. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  937.  
  938. Doing workaround to destroy&remove the old player object.
  939. Realtime: 286.31 NetworkTime: 1609535.546 Category:
  940.  
  941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  942.  
  943. Duplicate viewID issue. Was spawning player [BOT202] Karl Pasprich status: playing, faction: Central but we already have an existing viewID 202. spawnedPlayer.playerstatus: playing spawnedPlayer:[BOT202] Karl Pasprich status: playing, faction: Central spawningSquadID:417898 players=[76561198329230949] Hermann Willié status: spectating, faction: Entente
  944. [BOT337] Magone Osis status: playing, faction: Entente
  945. [BOT334] Valko Batchev status: playing, faction: Central
  946. [BOT331] Arnolds Gulbis status: playing, faction: Entente
  947. [BOT328] Zlatko Rakovski status: playing, faction: Central
  948. [BOT325] Dzintara Dārziņš status: playing, faction: Entente
  949. [BOT322] Veselin Lebedenkov status: playing, faction: Central
  950. [BOT319] Abolins Soks status: playing, faction: Entente
  951. [BOT316] Valentin Kabardov status: playing, faction: Central
  952. [BOT313] Ainārs Strazds status: playing, faction: Entente
  953. [BOT310] Friedrich Jarzmik status: playing, faction: Central
  954. [BOT307] Adrians Krievs status: playing, faction: Entente
  955. [BOT304] Franz Bodi status: playing, faction: Central
  956. [BOT301] Mairis Zariņa status: playing, faction: Entente
  957. [BOT298] Johann Kempf status: playing, faction: Central
  958. [BOT295] Daniels Alksnis status: playing, faction: Entente
  959. [BOT292] Ludwig Bade status: playing, faction: Central
  960. [BOT289] Kristiāns Gaida status: playing, faction: Entente
  961. [BOT286] Wilhelm Henninger status: playing, faction: Central
  962. [BOT283] Stefans Cālītis status: playing, faction: Entente
  963. [BOT280] Friedrich Benkert status: playing, faction: Central
  964. [BOT277] Uldis Krastiņš status: playing, faction: Entente
  965. [BOT274] Stanislaus Henninger status: playing, faction: Central
  966. [BOT271] Boriss Dambis status: playing, faction: Entente
  967. [BOT268] Josef Strobl status: playing, faction: Central
  968. [BOT265] Jāzeps Abers status: playing, faction: Entente
  969. [BOT262] Krastyo Kovachev status: playing, faction: Central
  970. [BOT259] Henrihs Kononovs status: playing, faction: Entente
  971. [BOT256] Matey Krumov status: playing, faction: Central
  972. [BOT253] Daniels Miglinieks status: playing, faction: Entente
  973. [BOT250] Petar Lobankov status: playing, faction: Central
  974. [BOT247] Voldemārs Dambis status: playing, faction: Entente
  975. [BOT244] Viktor Panayotov status: playing, faction: Central
  976. [BOT241] Ilvars Džeriņš status: playing, faction: Entente
  977. [BOT238] Mathias Bugyó status: playing, faction: Central
  978. [BOT235] Pipene Džeriņš status: playing, faction: Entente
  979. [BOT232] Wenzel Fridon status: playing, faction: Central
  980. [BOT229] Ābels Graudiņš status: playing, faction: Entente
  981. [BOT226] Hubert Tasehner status: playing, faction: Central
  982. [BOT223] Adrians Grīva status: playing, faction: Entente
  983. [BOT220] Paul Ladányi status: playing, faction: Central
  984. [BOT217] Pipene Apsītis status: playing, faction: Entente
  985. [BOT211] Rihards Helmanis status: playing, faction: Entente
  986. [BOT205] Alberts Rasvak status: playing, faction: Entente
  987. [BOT199] Daniels Gulbis status: playing, faction: Entente
  988. [BOT190] Ludwig Kosiza status: playing, faction: Central
  989. [BOT184] Xaver Ruttmann status: playing, faction: Central
  990. [BOT178] Stephan Gönsch status: playing, faction: Central
  991. [BOT172] Konrad Dula status: playing, faction: Central
  992. [BOT169] Magone Seļivanovs status: playing, faction: Entente
  993. [BOT166] Franz Franz status: playing, faction: Central
  994. [BOT163] Gatis Lazdiņš status: playing, faction: Entente
  995. [BOT160] Friedrich Schik status: playing, faction: Central
  996. [76561198029698179] pacontartelo status: spectating, faction: Central
  997. [76561198018879107] [VDTM]totoche54 status: spectating, faction: Entente
  998. [76561198012614741] Stonewall status: playing, faction: Central
  999. [76561197999500388] Mephisto7 (local) status: spectating, faction: Entente
  1000. [BOT181] Mikhail Lukashevich status: playing, faction: Entente
  1001. [BOT187] Viktor Suslov status: playing, faction: Entente
  1002. [76561198331664243] DiegO status: spectating, faction: Central
  1003. [BOT193] Otto Kappeßer status: playing, faction: Central
  1004. [BOT196] Bernhard Schenk status: playing, faction: Central
  1005. [BOT202] Karl Pasprich status: playing, faction: Central
  1006.  
  1007. Realtime: 286.31 NetworkTime: 1609535.546 Category:
  1008.  
  1009. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1010.  
  1011. loadAndApplyPreset end. weatherIndex=4 LoadedLevelName:_16Carpathians level:_16Carpathians
  1012. Realtime: 286.358 NetworkTime: 1609538.228 Category:
  1013.  
  1014. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1015.  
  1016. StartFallbackSendAckThread - fallback thread already running...
  1017. Realtime: 287.561 NetworkTime: 1609539.409 Category:
  1018.  
  1019. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1020.  
  1021. ClusteringDone (now calling UnloadUnusedAssets)
  1022. Realtime: 289.4 NetworkTime: 1609541.234 Category:
  1023.  
  1024. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1025.  
  1026. Unloading 2 Unused Serialized files (Serialized files now loaded: 27)
  1027.  
  1028. Unloading 2077 unused Assets to reduce memory usage. Loaded Objects now: 264382.
  1029. Total: 580.409087 ms (FindLiveObjects: 23.494672 ms CreateObjectMapping: 6.592008 ms MarkObjects: 547.636004 ms DeleteObjects: 2.684864 ms)
  1030.  
  1031. Client now reached 'isEverythingReadyLoading' in GameSetupReady
  1032. Realtime: 290.04 NetworkTime: 1609541.898 Category:
  1033.  
  1034. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1035.  
  1036. ResetNetworkCaches
  1037. Realtime: 290.04 NetworkTime: 1609541.898 Category:
  1038.  
  1039. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1040.  
  1041. StartFallbackSendAckThread - fallback thread already running...
  1042. Realtime: 290.1 NetworkTime: 1609541.97 Category:
  1043.  
  1044. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1045.  
  1046. GameStatus now from MatchStarting to MatchPlaying CurrentMC: 'Stonewall' (master)
  1047. Realtime: 305.688 NetworkTime: 1609557.556 Category:
  1048.  
  1049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1050.  
  1051. Cant remove [INFANTRY_LEADER] ready: True, lastusetime: 1609552.685, progress: 0 owner: Mephisto7, not added in the first place?
  1052.  
  1053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1054.  
  1055. Squad Size: 1 (Should be just real players)
  1056.  
  1057. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1058.  
  1059. PCur: 2 | POp: 4 | Diff: 2
  1060.  
  1061. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1062.  
  1063. Cant remove [SUPPORT_LEADER] ready: True, lastusetime: 1609546.116, progress: 0 owner: Mephisto7, not added in the first place?
  1064.  
  1065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1066.  
  1067. SquadRoleSpawns spawned with 1 children in right hand!
  1068. -During Avatar disable-
  1069. -Disabling and unparenting children-
  1070. --------
  1071. weapon_semiauto_nagant_m1895_3p_prefab(Clone)
  1072.  
  1073.  
  1074. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1075.  
  1076. Duplicate viewID incoming. Existing view: View (0)325 on character_prefab_qq(Clone) (scene) GO=[character_prefab_qq(Clone)] PC=Dzintara Dārziņš -- [BOT325] Dzintara Dārziņš status: disconnecting, faction: Entente oldsquad:3437701
  1077. Realtime: 328.861 NetworkTime: 1609580.199 Category:
  1078.  
  1079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1080.  
  1081. Doing workaround to destroy&remove the old player object.
  1082. Realtime: 328.861 NetworkTime: 1609580.199 Category:
  1083.  
  1084. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1085.  
  1086. Duplicate viewID issue. Was spawning player [BOT325] Andrey Gubkov status: playing, faction: Entente but we already have an existing viewID 325. spawnedPlayer.playerstatus: playing spawnedPlayer:[BOT325] Andrey Gubkov status: playing, faction: Entente spawningSquadID:3437701 players=[76561198329230949] Hermann Willié status: playing, faction: Entente
  1087. [BOT334] Valko Batchev status: playing, faction: Central
  1088. [BOT328] Zlatko Rakovski status: playing, faction: Central
  1089. [BOT322] Veselin Lebedenkov status: playing, faction: Central
  1090. [BOT319] Abolins Soks status: playing, faction: Entente
  1091. [BOT316] Valentin Kabardov status: playing, faction: Central
  1092. [BOT313] Ainārs Strazds status: playing, faction: Entente
  1093. [BOT310] Friedrich Jarzmik status: playing, faction: Central
  1094. [BOT307] Adrians Krievs status: playing, faction: Entente
  1095. [BOT304] Franz Bodi status: playing, faction: Central
  1096. [BOT301] Mairis Zariņa status: playing, faction: Entente
  1097. [BOT298] Johann Kempf status: playing, faction: Central
  1098. [BOT295] Daniels Alksnis status: playing, faction: Entente
  1099. [BOT292] Ludwig Bade status: playing, faction: Central
  1100. [BOT289] Kristiāns Gaida status: playing, faction: Entente
  1101. [BOT286] Wilhelm Henninger status: playing, faction: Central
  1102. [BOT283] Stefans Cālītis status: playing, faction: Entente
  1103. [BOT280] Friedrich Benkert status: playing, faction: Central
  1104. [BOT277] Uldis Krastiņš status: playing, faction: Entente
  1105. [BOT274] Stanislaus Henninger status: playing, faction: Central
  1106. [BOT271] Boriss Dambis status: playing, faction: Entente
  1107. [BOT268] Josef Strobl status: playing, faction: Central
  1108. [BOT265] Jāzeps Abers status: playing, faction: Entente
  1109. [BOT262] Krastyo Kovachev status: playing, faction: Central
  1110. [BOT259] Henrihs Kononovs status: playing, faction: Entente
  1111. [BOT256] Matey Krumov status: playing, faction: Central
  1112. [BOT253] Daniels Miglinieks status: playing, faction: Entente
  1113. [BOT250] Petar Lobankov status: playing, faction: Central
  1114. [BOT247] Voldemārs Dambis status: playing, faction: Entente
  1115. [BOT244] Viktor Panayotov status: playing, faction: Central
  1116. [BOT241] Ilvars Džeriņš status: playing, faction: Entente
  1117. [BOT238] Mathias Bugyó status: playing, faction: Central
  1118. [BOT235] Pipene Džeriņš status: playing, faction: Entente
  1119. [BOT232] Wenzel Fridon status: playing, faction: Central
  1120. [BOT229] Ābels Graudiņš status: playing, faction: Entente
  1121. [BOT226] Hubert Tasehner status: playing, faction: Central
  1122. [BOT223] Adrians Grīva status: playing, faction: Entente
  1123. [BOT220] Paul Ladányi status: playing, faction: Central
  1124. [BOT217] Pipene Apsītis status: playing, faction: Entente
  1125. [BOT211] Rihards Helmanis status: playing, faction: Entente
  1126. [BOT205] Alberts Rasvak status: playing, faction: Entente
  1127. [BOT199] Daniels Gulbis status: playing, faction: Entente
  1128. [BOT190] Ludwig Kosiza status: playing, faction: Central
  1129. [BOT184] Xaver Ruttmann status: playing, faction: Central
  1130. [BOT178] Stephan Gönsch status: playing, faction: Central
  1131. [BOT172] Konrad Dula status: playing, faction: Central
  1132. [BOT169] Magone Seļivanovs status: playing, faction: Entente
  1133. [BOT166] Franz Franz status: playing, faction: Central
  1134. [BOT163] Gatis Lazdiņš status: playing, faction: Entente
  1135. [BOT160] Friedrich Schik status: playing, faction: Central
  1136. [76561198029698179] pacontartelo status: playing, faction: Central
  1137. [76561198018879107] [VDTM]totoche54 status: playing, faction: Entente
  1138. [76561198012614741] Stonewall status: playing, faction: Central
  1139. [76561197999500388] Mephisto7 (local) status: spectating, faction: Entente
  1140. [BOT181] Mikhail Lukashevich status: playing, faction: Entente
  1141. [BOT187] Viktor Suslov status: playing, faction: Entente
  1142. [76561198331664243] DiegO status: playing, faction: Central
  1143. [BOT193] Otto Kappeßer status: playing, faction: Central
  1144. [BOT196] Bernhard Schenk status: playing, faction: Central
  1145. [BOT202] Karl Pasprich status: playing, faction: Central
  1146. [BOT208] Leontiy Kovalsky status: playing, faction: Entente
  1147. [BOT214] Efim Rudayev status: playing, faction: Entente
  1148. [BOT325] Andrey Gubkov status: playing, faction: Entente
  1149.  
  1150. Realtime: 328.861 NetworkTime: 1609580.199 Category:
  1151.  
  1152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1153.  
  1154. SquadRoleSpawns spawned with 1 children in right hand!
  1155. -During Avatar disable-
  1156. -Disabling and unparenting children-
  1157. --------
  1158. weapon_repeating_smithwesson_no3_3p_prefab(Clone)
  1159.  
  1160.  
  1161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1162.  
  1163. {1609655.256} ServerSpawnedExistingPlayer Null node
  1164.  
  1165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1166.  
  1167. ERROR ApplyDamage - fromPlayerNode is null
  1168.  
  1169. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1170.  
  1171. ERROR DEBUG AddKill has a null killerNode MC=False
  1172.  
  1173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1174.  
  1175. {1609710.16} ServerSpawnedExistingPlayer Null node
  1176.  
  1177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1178.  
  1179. {1609764.946} ServerSpawnedExistingPlayer Null node
  1180.  
  1181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1182.  
  1183. SquadRoleSpawns spawned with 1 children in right hand!
  1184. -During Avatar disable-
  1185. -Disabling and unparenting children-
  1186. --------
  1187. weapon_repeating_smithwesson_no3_3p_prefab(Clone)
  1188.  
  1189.  
  1190. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1191.  
  1192. AssetManager spawned with 1 children in right hand!
  1193. -During Avatar disable-
  1194. -Disabling and unparenting children-
  1195. --------
  1196. weapon_grenade_m1914_frag_3p_prefab(Clone)
  1197.  
  1198.  
  1199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1200.  
  1201. {1609819.721} ServerSpawnedExistingPlayer Null node
  1202.  
  1203. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1204.  
  1205. {1609854.229} ServerSpawnedExistingPlayer Null node
  1206.  
  1207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1208.  
  1209. ERROR ApplyDamage - fromPlayerNode is null
  1210.  
  1211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1212.  
  1213. ERROR DEBUG AddKill has a null killerNode MC=False
  1214.  
  1215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1216.  
  1217. ERROR ApplyDamage - fromPlayerNode is null
  1218.  
  1219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1220.  
  1221. ERROR DEBUG AddKill has a null killerNode MC=False
  1222.  
  1223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1224.  
  1225. ERROR ApplyDamage - fromPlayerNode is null
  1226.  
  1227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1228.  
  1229. ERROR DEBUG AddKill has a null killerNode MC=False
  1230.  
  1231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1232.  
  1233. {1609956.157} ServerSpawnedExistingPlayer Null node
  1234.  
  1235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1236.  
  1237. AssetManager spawned with 1 children in right hand!
  1238. -During Avatar disable-
  1239. -Disabling and unparenting children-
  1240. --------
  1241. weapon_grenade_m1914_frag_3p_prefab(Clone)
  1242.  
  1243.  
  1244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1245.  
  1246. {1610011.669} ServerSpawnedExistingPlayer Null node
  1247.  
  1248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1249.  
  1250. {1610039.636} ServerSpawnedExistingPlayer Null node
  1251.  
  1252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1253.  
  1254. {1610091.951} ServerSpawnedExistingPlayer Null node
  1255.  
  1256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1257.  
  1258. {1610120.444} ServerSpawnedExistingPlayer Null node
  1259.  
  1260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1261.  
  1262. Abort, was trying to call RemoveBot on null PlayerNode.
  1263.  
  1264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1265.  
  1266. Received RemoveSquad squadID=372370 squadNetworkIDIndex=
  1267. Realtime: 888.132 NetworkTime: 1610139.995 Category:
  1268.  
  1269. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1270.  
  1271. Received AddSquad 1610139.905 sectionType=Cossack squadName=1st General Zass's Laba Regiment squadID=482399 squadNetworkIDIndex=3 0= 1= 2= 3= sender ='Stonewall' (master)
  1272. Realtime: 888.133 NetworkTime: 1610139.995 Category:
  1273.  
  1274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1275.  
  1276. Received RemoveSquad squadID=5137826 squadNetworkIDIndex=
  1277. Realtime: 937.476 NetworkTime: 1610189.342 Category:
  1278.  
  1279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1280.  
  1281. Received AddSquad 1610189.263 sectionType=Roumanian squadName=Regimentul 74 Infanterie squadID=670883 squadNetworkIDIndex=13 0= 1= 2= 3= sender ='Stonewall' (master)
  1282. Realtime: 937.476 NetworkTime: 1610189.342 Category:
  1283.  
  1284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1285.  
  1286. PhotonView has no method "StartAutomaticFireWeapon" marked with the [PunRPC](C#) property! Args: DEB=_16Carpathians_BAKED levelWasLoadedLast60sec=False
  1287.  
  1288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1289.  
  1290. PhotonView has no method "StopAutomaticFireWeapon" marked with the [PunRPC](C#) property! Args: DEB=_16Carpathians_BAKED levelWasLoadedLast60sec=False
  1291.  
  1292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1293.  
  1294. Received RemoveSquad squadID=6432541 squadNetworkIDIndex=
  1295. Realtime: 1087.397 NetworkTime: 1610339.26 Category:
  1296.  
  1297. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1298.  
  1299. Received AddSquad 1610339.145 sectionType=Latvian squadName=1. Daugavgrīvas latviešu strēlnieku pulks squadID=285685 squadNetworkIDIndex=11 0= 1= 2= 3= sender ='Stonewall' (master)
  1300. Realtime: 1087.398 NetworkTime: 1610339.26 Category:
  1301.  
  1302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1303.  
  1304. AssetManager spawned with 1 children in right hand!
  1305. -During Avatar disable-
  1306. -Disabling and unparenting children-
  1307. --------
  1308. weapon_grenade_m1914_frag_3p_prefab(Clone)
  1309.  
  1310.  
  1311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1312.  
  1313. AssetManager spawned with 1 children in right hand!
  1314. -During Avatar disable-
  1315. -Disabling and unparenting children-
  1316. --------
  1317. weapon_grenade_chemical_m1917_3p_prefab(Clone)
  1318.  
  1319.  
  1320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1321.  
  1322. CRIT_ERROR_LOG_UPLOAD Local player tried to use HMG that was in use by Barışhellcase.com., but it's not even near: qq=(78.0, 19.9, -18.8), 3p=(78.0, 19.8, -18.8), hmg=(76.8, 19.0, -27.5)
  1323. Realtime: 1274.317 NetworkTime: 1610526.186 Category:
  1324.  
  1325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1326.  
  1327. AssetManager spawned with 1 children in right hand!
  1328. -During Avatar disable-
  1329. -Disabling and unparenting children-
  1330. --------
  1331. weapon_grenade_m1914_he_3p_prefab(Clone)
  1332.  
  1333.  
  1334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1335.  
  1336. AssetManager spawned with 1 children in right hand!
  1337. -During Avatar disable-
  1338. -Disabling and unparenting children-
  1339. --------
  1340. weapon_grenade_m1914_frag_3p_prefab(Clone)
  1341.  
  1342.  
  1343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1344.  
  1345. AssetManager spawned with 1 children in right hand!
  1346. -During Avatar disable-
  1347. -Disabling and unparenting children-
  1348. --------
  1349. weapon_grenade_m1914_he_3p_prefab(Clone)
  1350.  
  1351.  
  1352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1353.  
  1354. AssetManager spawned with 1 children in right hand!
  1355. -During Avatar disable-
  1356. -Disabling and unparenting children-
  1357. --------
  1358. weapon_grenade_f1_3p_prefab(Clone)
  1359.  
  1360.  
  1361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1362.  
  1363. AssetManager spawned with 1 children in right hand!
  1364. -During Avatar disable-
  1365. -Disabling and unparenting children-
  1366. --------
  1367. weapon_grenade_stielhandgranate_m15_3p_prefab(Clone)
  1368.  
  1369.  
  1370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1371.  
  1372. Received RemoveSquad squadID=8194237 squadNetworkIDIndex=
  1373. Realtime: 1879.28 NetworkTime: 1611131.141 Category:
  1374.  
  1375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  1376.  
  1377. Received AddSquad 1611131.06 sectionType=KukTrupp squadName=Infanterieregiment DanklNr.53 squadID=462562 squadNetworkIDIndex=14 0= 1= 2= 3= sender ='Stonewall' (master)
  1378. Realtime: 1879.281 NetworkTime: 1611131.141 Category:
  1379.  
  1380. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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