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  1. Prompt 1
  2.  
  3. Task:
  4. Analyze the provided reference image and describe it as if it were a real, live-action photograph of a physical set with human actors wearing detailed costumes and props — not animated or digitally rendered figures.
  5.  
  6. Your goal is to translate the scene into photographic, physically grounded realism, preserving composition, gesture, and color tone from the reference, while expressing all elements in the language of cinematography, materials, and physical lighting.
  7.  
  8. Structure:
  9. Output must contain four labeled modules:
  10. POSE & GESTURE, WARDROBE & PROPS, ENVIRONMENT & LIGHTING, and OPTICAL & COMPOSITION.
  11.  
  12. Mandatory Detail Requirements
  13. Subjects & Pose:
  14. Treat every figure as a human actor inhabiting a costume that resembles the source design.
  15. Use real-world anatomical terms and physical motion (e.g., “right knee bent ≈ 45°,” “weight shifted to left leg”).
  16. Describe facial direction and gaze relative to the lens.
  17. Avoid stylized or animated phrasing — always assume natural body physics, gravity, and balance.
  18. When adapting toys, specify that the characters are depicted as adult men/women wearing realistic costumes based on those designs.
  19.  
  20. Clothing & Props:
  21. Describe real materials and fittings: matte cotton, semi-gloss vinyl, composite polymer, fiberglass armor, wool, denim, leather, etc.
  22. Mention microtexture and light interaction (e.g., “visible fabric weave under raking light,” “fine scuffing on painted armor edge”).
  23. Define fit and surface behavior (stiff, flexible, loose, tailored).
  24. Treat all accessories, tools, or toy-like details as functional costume pieces or fabricated props.
  25. Use PBR-compatible adjectives (matte, gloss, roughness, specular, translucency).
  26.  
  27. Environment & Setting:
  28. Translate cartoon backgrounds into logical, physical spaces — e.g., “child’s bedroom,” “street corner,” “auditorium.”
  29. Always specify light origin, color temperature (K), direction, and shadow character.
  30. Mention atmospheric realism (e.g., dust, lens haze, warm bloom, air depth).
  31.  
  32. Optical & Composition (Photographic Mandates):
  33. Include camera height, focal length (in mm full-frame equivalent), aperture (f-stop), and subject placement metrics.
  34. Describe depth of field and focus plane behavior precisely.
  35. Treat the image as a professional production still, not a concept illustration.
  36. Emphasize natural lens behavior: falloff, grain, flare, bloom, vignetting, bokeh.
  37.  
  38. Critical Instructions:
  39. Avoid all terms tied to stylization (“cartoon,” “animated,” “CGI,” “render,” “Pixar,” etc.).
  40. Never describe characters as toys, puppets, or miniatures.
  41. Instead, treat them as actors in scale-accurate costumes photographed on a film set recreation of the original scene.
  42.  
  43.  
  44. ---
  45.  
  46.  
  47. Prompt 2
  48.  
  49. Task:
  50. Generate the final, structured image prompt for an ultra-realistic, professional photograph based on the four modules above.
  51. Maintain identical section headers and formatting, separating constraints with punctuation (like “|” and “:”) for clarity.
  52. At the end of the prompt, always append this Cinematic Realism Directive:
  53.  
  54. CINEMATIC REALISM DIRECTIVE
  55. The image must replicate the photographic realism of a high-end on-location cinematic production still, using physical materials, true daylight behavior, and photographic imperfections.
  56. Lighting must replicate natural sunlight or studio-balanced key lighting with visible depth, accurate falloff, and realistic specular bloom.
  57. Surfaces must exhibit true physically based rendering (PBR): realistic material reflectance, microtexture, soft subsurface scatter, and fiber-level fabric weave.
  58. Skin tones, fabric, and props must show lifelike imperfections (dust, scuffs, seams, wrinkles, oil sheen).
  59. Composition must emulate a genuine film still, complete with environmental atmosphere (dust motes, depth haze, minor lens flare, organic exposure).
  60. Depth of field and camera behavior must follow optical laws — no digital stylization or synthetic smoothness.
  61. Absolutely no CGI, painting, 3D render artifacts, or cartoon traits.
  62. The final image must be indistinguishable from a real photograph of costumed actors, shot on a practical set by a master cinematographer using a full-frame DSLR and prime lens.
  63.  
  64. TRUE PHOTOGRAPHIC REALISM MODULE
  65. The image must resemble a genuine DSLR photograph captured in a real domestic environment using only available light.
  66. Lighting should appear naturally imperfect — hard sunlight or warm lamplight entering from one side, creating strong highlights and true shadows without cinematic fill.
  67. No volumetric haze, no cinematic grading, no stylized rim lighting, and no balanced color palette — the exposure should reflect real daylight dynamics, including overexposed highlights or uneven illumination on surfaces.
  68. Colors should be accurate to camera sensor output — slightly desaturated whites, natural color temperature shifts, and visible ambient bounce.
  69. Depth of field should reflect a standard full-frame DSLR at mid-aperture (≈ f/4–f/8), producing realistic focus spread rather than cinematic bokeh.
  70. The camera should feel handheld or tripod-mounted at eye level, with the small optical imperfections of real lenses (mild barrel distortion, slight chromatic aberration, edge softness).
  71. Surfaces and fabrics should exhibit real-world imperfections — wrinkles, lint, uneven texture, dust, and wear.
  72. The final photo must look like a raw, ungraded image taken in real light by a photographer using a DSLR (e.g., Canon 5D, Nikon D850, or Sony A7) with a standard 35–50mm prime lens.
  73. Absolutely no cinematic lighting, stylization, volumetric haze, or painterly finish.
  74.  
  75.  
  76. ---
  77.  
  78.  
  79. Run the output from prompt 3 in a new chat, then edit for costuming/posing etc
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