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  1. ####################################################################################################
  2. #                                       ExtraHardMode Config                                       #
  3. #                                                                                                  #
  4. # 1. The config cleans itself, so if something resets you probably did something wrong             #
  5. # 2. Generally if you can specify a block you can add meta after an @                              #
  6. #    F.e: STEP@3 = cobblestone slab. STEP@3,11 matches normal&upside cobble slabs                  #
  7. #    If you specify meta it will only match cobble slabs and not the other slabs.                  #
  8. #    If you don't specify meta it matches all slabs.                                               #
  9. #    You can use numerical block ids as well, they will be converted to bukkit names               #
  10. # 3. If your empty lists reset, put [] instead                                                     #
  11. # 4. This config changes regularly, so you might want to revisit it after an update.               #
  12. # 5. Lots of the configuration is user requested so if you need something just ask                 #
  13. # 6. Remember to use /ehm reload after you changed the config instead of /reload                   #
  14. #                                                                                                  #
  15. # Happy Configuring!                                                                               #
  16. ####################################################################################################
  17. ExtraHardMode:
  18.   Config Type: MAIN
  19.   # If the big text on top of the config should be printed
  20.   Print Config Header: true
  21.   # If comments like this should be printed
  22.   Print Comments: true
  23.   # Set the worlds you want ehm active here. E.g. [world, world_nether]. "@all" enables ehm for all worlds
  24.   Enabled Worlds:
  25.  - '@all'
  26.   # Whether debug messages should be printed to console.
  27.   Debug: false
  28.   Bypassing:
  29.    # Disabling this disables all checks for bypass permissions.
  30.     Check For Permission: true
  31.     # Disable ehm for creative mode players. Useful for building.
  32.     Creative Mode Bypasses: true
  33.     # If activated ops automatically bypass. Disable if you want your ops to be able to play with ehm.
  34.     Operators Bypass: false
  35.   World Rules:
  36.     Mining:
  37.      # Hardened blocks require certain tools to be broken and will wear those tools down quicker
  38.       # This is to encourage caving, by making branch mining unprofitable
  39.       Inhibit Tunneling:
  40.        # If hardened blocks can only be broken by specific tools
  41.         Enable: false
  42.         # These blocks will be treated as hardened
  43.         Hardened Blocks:
  44.        - STONE
  45.         # Block players from placing ore next to stone to soften the stone when mining the ore.
  46.         Block Placing Ore Next To Stone Exploit: false
  47.         # Block sneaky players from trying to tunnel using pistons. This will block movement of stone and ore blocks with pistons.
  48.         Block Moving Of Stone Blocks With Piston Exploit: false
  49.         # List of tools that can mine stone. If a tool isn't in the list it can't mine stone.
  50.         # E.g. DIAMOND_PICKAXE@100 = Mine 100 stone blocks -> pick broken
  51.         Amount of Stone Tool Can Mine:
  52.        - IRON_PICKAXE@32
  53.         - DIAMOND_PICKAXE@64
  54.       Breaking Blocks Softens Surrounding Stone:
  55.        # Cave-ins are a persistent threat. Mining ore softens the stone around it, which can then fall and injure the careless player.
  56.         # Dirt and grass, which is often compacted into a solid mass in cavern ceilings and floors, will also come crashing down when disturbed.
  57.         Enable: false
  58.         # If the softened stone blocks should fall. They do not have to be in additional falling blocks section for this.
  59.         Apply Physics To Weakened Stone: false
  60.         # Ore blocks that will soften surrounding stone blocks.
  61.         Blocks:
  62.        - COAL_ORE
  63.         - IRON_ORE
  64.         - GOLD_ORE
  65.         - LAPIS_ORE
  66.         - REDSTONE_ORE
  67.         - EMERALD_ORE
  68.         - DIAMOND_ORE
  69.         # Here you can specify custom stone blocks or change what stone softens into. (Stone@data-Cobble@data)
  70.         Stone Blocks:
  71.        - STONE-COBBLESTONE
  72.     Torches:
  73.      # No placement of torches below Defined Value. Makes for scarier caves on the lower levels. Y: 0 to disable
  74.       No Placement Under Y: 1
  75.       # Soft materials include sand and dirt. Idea is that players don't litter the landscape with torches.
  76.       No Placement On Soft Materials: false
  77.       # When it rains there is a chance that torches will be removed in a chunk.
  78.       # Any kind of block above the torch is enough to protect the torch
  79.       Rain Breaks Torches: false
  80.     Campfires:
  81.      # When it rains there is a chance that campfires will be extinguished in a chunk.
  82.       # Any kind of block above the campfire is enough to protect the campfire
  83.       Rain Extinguishes Campfires: false
  84.     Play Sounds:
  85.      # A lava fizz when a torch's placement has been blocked.
  86.       Torch Fizzing: true
  87.       # A Ghast shriek when a creeper drops tnt.
  88.       Creeper Tnt Warning: true
  89.     # Tunneling in the nether will randomly set a fire. Players have to be careful
  90.     # to not set themselves on fire.
  91.     Breaking Netherrack Starts Fire Percent: 0
  92.     # Blocks jumping and placing a block directly beneath you and branching out with no blocks to support
  93.     Limited Block Placement: false
  94.   Player:
  95.    # Apply effects and damage multipliers to players
  96.     # Bukkit effect names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
  97.     # or effect ids: http://minecraft.gamepedia.com/Status_effects
  98.     Enhanced Environmental Injuries:
  99.       Enable: true
  100.       Fall:
  101.         Dmg Multiplier: 2.0
  102.         Potion Type: SLOW
  103.         Duration (ticks): 80
  104.         Amplifier: 2
  105.       Explosion:
  106.         Dmg Multiplier: 1.0
  107.         Potion Type: CONFUSION
  108.         Duration (ticks): 300
  109.         Amplifier: 3
  110.       Suffocation:
  111.         Dmg Multiplier: 5.0
  112.         Potion Type: NONE
  113.         Duration (ticks): 0
  114.         Amplifier: 0
  115.       Lava:
  116.         Dmg Multiplier: 2.0
  117.         Potion Type: NONE
  118.         Duration (ticks): 0
  119.         Amplifier: 0
  120.       Burning:
  121.         Dmg Multiplier: 1.0
  122.         Potion Type: BLINDNESS
  123.         Duration (ticks): 20
  124.         Amplifier: 1
  125.       Starvation:
  126.         Dmg Multiplier: 2.0
  127.         Potion Type: NONE
  128.         Duration (ticks): 0
  129.         Amplifier: 0
  130.       Drowning:
  131.         Dmg Multiplier: 2.0
  132.         Potion Type: NONE
  133.         Duration (ticks): 0
  134.         Amplifier: 0
  135.     # Set the player on fire when he tries to extinguish fire with his bare hand.
  136.     Extinguishing Fires Ignites Player: true
  137.     # On death, a small portion of the player's inventory disappears forever,
  138.     # discouraging players from killing themselves to restore health and hunger.
  139.     # After respawn, the player won't have a full health and food bar.
  140.     Death:
  141.       Loose Items On Death:
  142.         Enable: true
  143.         # Percentage of all of the players items that will get lost on death.
  144.         Percentage: 0
  145.         # Damage some tools from the list instead of completely removing them.
  146.         # Encourages players to use more valuable tools as they won't completely loose them on death.
  147.         Damage Tools By Percentage: 15
  148.         # If an already heavily damaged tool should be kept or completely destroyed.
  149.         Keep Heavily Damaged Tools: true
  150.         # Tool settings apply only to these tools
  151.         Tools:
  152.        - DIAMOND_AXE
  153.         - DIAMOND_SWORD
  154.         - DIAMOND_PICKAXE
  155.         - DIAMOND_SHOVEL
  156.         # These items will never be removed on death.
  157.         Blacklisted Items: []
  158.       Override Respawn Health:
  159.         Enable: true
  160.         # Percentage of total health that the player will spawn with. Works with custom max health.
  161.         Percentage: 75
  162.       # How many food hunches a player will spawn with
  163.       Respawn Foodlevel: 15
  164.     # Adds a weight system to your inventory. If your inventory exceeds the weight you will be pulled down
  165.     # and eventually drown. This is to encourage players to use boats and make swimming up waterfalls harder.
  166.     No Swimming When Too Heavy:
  167.       Enable: false
  168.       # Set to false if you want to exempt players from drowning when swimming up 1x1 water streams.
  169.       Block Elevators/Waterfalls: false
  170.       # The maximum inventory weight you can have before starting to drown.
  171.       Max Points: 99.0
  172.       # One piece of worn armor would add 2.0 weight. So full set of armor adds 8.0
  173.       One Piece Of Worn Armor Adds: 2.0
  174.       # A stack of any item adds 1.0, half a stack add 0.5 so it calculates fractions
  175.       One Stack Adds: 1.0
  176.       # A tool is any item that doesn't stack, swords, axes, not worn armor, shears etc
  177.       One Tool Adds: 0.5
  178.       # Basically an esoteric percentage of how fast you drown. 35 actually doesnt really make you drown. 50 would make you drown
  179.       Drown Rate: 35
  180.       # If your inventory weight exceeds the max weight every weightpoint will add 2 to the drownrate.
  181.       # Weight = 25 => (base) + (exceeding) * (modifier) = 35 + 7 * 2 = 49 (new drown rate)
  182.       Overencumbrance Adds To Drown Rate: 2
  183.     Armor Changes:
  184.      # Enables slowdown of players wearing armor.
  185.       Enable: false
  186.       # Player speed with no armor. Minecraft default is 0.2.
  187.       # Slightly increased to 0.22 to give players with no armor an advantage.
  188.       Basespeed: 0.22
  189.       # How much percent players wearing a full diamond armor will be slowed down.
  190.       # This is the maximum slow down, the amount of armor points determines how much a player will be slowed down.
  191.       Slowdown Percentage: 40
  192.   General Monster Rules:
  193.    # This is an advanced anti monster grinder module. It will block drops if the monster
  194.     # spawned on an unnatural block, took too much damage from natural causes (falldmg etc.)
  195.     # cant reach a player or can not easily reach a player e.g. monster is in water.
  196.     Inhibit Monster Grinders: false
  197.     More Monsters:
  198.       Max Y: 55
  199.       # A simple multiplier to increase spawns under ground by increasing the packspawning size.
  200.       Multiplier: 2
  201.     Monsters Spawn In Light:
  202.       Max Y: 50
  203.       # 0-3: bats spawning, 0-7 normal mob spawning, 8-11 mobs are hostile but don't burn, 12+ mobs burn
  204.       Max Light: 10
  205.       # Spawns monsters at locations where player has been previously.
  206.       Percentage: 100
  207.   Horses:
  208.     Block Usage Of Chest Below: 55
  209.   # Instead of speeding Zombies up, a Zombie will slow a player down for a few seconds when the player is hit by a zombie.
  210.   # Zombies may resurrect when slain. They will respawn after a few seconds and might ambush a player.
  211.   Zombies:
  212.     Slow Players:
  213.       Enable: true
  214.       # Effect to apply to the player when he is hit.
  215.       Effect:
  216.         Potion Type: SLOW
  217.         Duration (ticks): 100
  218.         Amplifier: 1
  219.       Stack Effect:
  220.        # If the effect strength should be increased when a player is hit in succession
  221.         Enable: true
  222.         # Maximum strength of the effect that can be achieved.
  223.         Max Strength: 3
  224.     Reanimate:
  225.      # If zombie heads should be placed at the location where a zombie will resurrect
  226.       # Breaking the head will result in the zombie not resurrecting.
  227.       Place Skulls: true
  228.       # What percentage of the placed skulls should drop as an item, when broken before the zombie respawns.
  229.       Placed Skulls Drop Percentage: 5
  230.       # Percentage for the 1st respawn to occur. To reduce the amount of consecutive respawns the percentage reduced by 1/n respawns.
  231.       # E.g. 1: 50%, 2: 1/2 of 50% = 25%, 3: 1/3 of 25% = 7.5% and so on
  232.       Percent: 50
  233.   Skeletons:
  234.     Shoot Snowballs:
  235.       Enable: true
  236.       Percent: 20
  237.       Blind Player (ticks): 100
  238.     Shoot Fireworks:
  239.       Enable: true
  240.       Percent: 30
  241.       Knockback Player Velocity: 1.0
  242.     Shoot Fireballs:
  243.       Enable: true
  244.       Percentage: 10
  245.       Player Fireticks: 40
  246.     Shoot Silverfish:
  247.       Enable: true
  248.       Percent: 20
  249.       Kill Silverfish After Skeleton Died: true
  250.       Limit To X Spawned At A Time: 5
  251.       Limit To X Spawned In Total: 15
  252.     Deflect Arrows Percent: 0
  253.     Spawn in End Percent: 10
  254.   Silverfish:
  255.     Cant enter blocks: true
  256.     Drop Cobble: true
  257.     Show Particles To Make Better Visible: true
  258.   Spiders:
  259.     Bonus Underground Spawn Percent: 20
  260.     Drop Web On Death: true
  261.   Creepers:
  262.     Charged Creeper Spawn Percent: 10
  263.     Drop Tnt On Death:
  264.       Percent: 20
  265.       Max Y: 50
  266.     Charged Creepers Explode On Damage: true
  267.     Fire Triggers Explosion:
  268.       Enable: true
  269.       Firework Count: 3
  270.       Launch In Air Speed: 0.5
  271.   Blazes:
  272.     Near Bedrock Spawn Percent: 50
  273.     Block Drops In Overworld: true
  274.     Bonus Nether Spawn Percent: 20
  275.     Drop Fire On Damage: true
  276.     Bonus Loot: true
  277.     Nether Split On Death Percent: 25
  278.   MagmaCubes:
  279.     Spawn With Nether Blaze Percent: 100
  280.     Grow Into Blazes On Damage: true
  281.   PigZombies:
  282.     Always Angry: false
  283.     # This simple multiplier allows you to reduce the damage of PigZombies. They are a bit too tough otherwise.
  284.     Dmg to players percent: 90
  285.     # Add netherwart to the drops of pigzombies.
  286.     Always Drop Netherwart In Fortresses: true
  287.     Percent Chance to Drop Netherwart Elsewhere In Nether: 25
  288.     Spawn on Lighting Strikes:
  289.       Enable: true
  290.   Ghasts:
  291.    # Reduce the damage arrows do to Ghasts to make fights with Ghasts more challenging.
  292.     Arrows Do % Damage: 20
  293.     Exp Multiplier: 10
  294.     Drops Multiplier: 5
  295.   Endermen:
  296.    # No more easy killing by standing under a 3 high roof! An enderman may teleport a Player. Makes fights with enderman challenging and dangerous.
  297.     May Teleport Players: true
  298.   Witches:
  299.    # Includes spawning of baby zombies, explosions and teleporting
  300.     Additional Attacks: true
  301.     Bonus Spawn Percent: 5
  302.   KillerBunny:
  303.     Bonus Spawn Percent: 1
  304.   Vindicator:
  305.     Bonus Spawn Percent: 20
  306.   CaveSpider:
  307.     Bonus Spawn Percent: 5
  308.   Guardians:
  309.     Bonus Spawn Percent: 20
  310.   Vex:
  311.     Bonus Spawn Percent: 5
  312.   EnderDragon:
  313.     Respawns: true
  314.     Drops Dragonegg: true
  315.     Drops 2 Villager Eggs: true
  316.     # Dragon summons minions including blazes and zombies. Can also aggro nearby endermen!
  317.     Harder Battle: true
  318.     # More diverse mobs are summoned (blazes, zombies, and skeletons). Harder Battle must be set to true, or this option has no effect.
  319.     Alternative Minions: false
  320.     # Announces in chat when someone is challenging the dragon or has beaten her.
  321.     Battle Announcements: true
  322.     # Block building in the end to prevent players from building big protective structures.
  323.     No Building Allowed: false
  324.     # Sets the health of the Ender Dragon
  325.     Health: 800
  326.   Farming:
  327.     Weak Crops:
  328.       Enable: false
  329.       Loss Rate: 25
  330.       Infertile Deserts: true
  331.       Snow Breaks Crops: true
  332.     Cant Craft Melonseeds: true
  333.     No Bonemeal On Mushrooms: true
  334.     No Farming Nether Wart: false
  335.     Sheep Grow Only White Wool: false
  336.     Squid Only Spawn In Ocean: true
  337.     Buckets Dont Move Water Sources: false
  338.     Animal Experience Nerf: false
  339.     Iron Golem Nerf: true
  340.     Animal Overcrowding Control:
  341.       Enable: false
  342.       # Maximum amount of animals allowed in a small area before they start dying
  343.       Threshold: 10
  344.   Additional Falling Blocks:
  345.     Enable: false
  346.     Break Torches: false
  347.     # Whether a falling block that is broken by an obstructing block should drop as an item
  348.     Drop As Items: false
  349.     # When a falling block lands it checks if the blocks around it should fall as well. Can cascade downwards infinitely.
  350.     Landed Blocks Can Cause Blocks To Fall: false
  351.     Turn Mycel/Grass To Dirt: false
  352.     Enabled Blocks:
  353.    - DIRT
  354.     - GRASS
  355.     - COBBLESTONE
  356.     - MOSSY_COBBLESTONE
  357.     - STONE_SLAB
  358.     - COBBLESTONE_SLAB
  359.     - MYCELIUM
  360.   Explosions:
  361.    # When enabled explosions will turn surrounding stone into cobblestone
  362.     Turn Stone To Cobble: true
  363.     Physics:
  364.      # Makes explosions uber cool by throwing blocks up into the air
  365.       Enable: true
  366.       Enable For Plugin Created Explosions: false
  367.       # How many of the blocks that would have been destroyed should go flying instead
  368.       Blocks Affected Percentage: 20
  369.       # Following 2 variables basically determine the angle and speed in what the blocks go flying
  370.       Up Velocity: 2.0
  371.       Spread Velocity: 3.0
  372.       # Blocks exceeding this radius will no be placed in the world to avoid explosions uglying the landscape.
  373.       # Set to 0 if you want blocks to not be placed at all
  374.       Exceed Radius Autoremove: 10
  375.     # Determines where your surface is located. You can have seperate settings for the surface and caves.
  376.     Border Y: 55
  377.     Creeper:
  378.       Enable Custom Explosion: true
  379.       Below Border:
  380.        # 3 = default creeper, 4 = default tnt, 6 = default charged creeper
  381.         Explosion Power: 3
  382.         Set Fire: false
  383.         World Damage: true
  384.       Above Border:
  385.         Explosion Power: 3
  386.         Set Fire: false
  387.         # Disabling worlddamage allows you to have explosions that damage players above ground, but doesn't make a mess.
  388.         World Damage: true
  389.     Charged Creeper:
  390.       Enable Custom Explosion: true
  391.       Below Border:
  392.         Explosion Power: 4
  393.         Set Fire: false
  394.         World Damage: true
  395.       Above Border:
  396.         Explosion Power: 4
  397.         Set Fire: false
  398.         World Damage: true
  399.     Tnt:
  400.       Enable Custom Explosion: true
  401.       # Creates 3 explosions at random locations close to the original tnt
  402.       # Makes for more natural looking craters.
  403.       Enable Multiple Explosions: true
  404.       # Change recipe to yield 3 tnt instead of 1
  405.       Tnt Per Recipe: 3
  406.       Below Border:
  407.         Explosion Power: 5
  408.         Set Fire: false
  409.         World Damage: true
  410.       Above Border:
  411.         Explosion Power: 3
  412.         Set Fire: false
  413.         World Damage: true
  414.     Blazes Explode On Death:
  415.       Enable: true
  416.       Below Border:
  417.         Explosion Power: 4
  418.         Set Fire: true
  419.         World Damage: true
  420.       Above Border:
  421.         Explosion Power: 4
  422.         Set Fire: true
  423.         World Damage: true
  424.     Ghasts:
  425.       Enable Custom Explosion: true
  426.       Below Border:
  427.         Explosion Power: 2
  428.         Set Fire: true
  429.         World Damage: true
  430.       Above Border:
  431.         Explosion Power: 2
  432.         Set Fire: true
  433.         World Damage: true
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