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Jun 8th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30. sick.SoundId = "rbxassetid://1872112157"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 5
  34. sick:Play()
  35.  
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53. if Player.name == "SenseiAdi" then
  54. warn("Enjoy friend ;3")
  55. end
  56. --//=================================\\
  57. --|| USEFUL VALUES
  58. --\\=================================//
  59.  
  60. Animation_Speed = 3
  61. local FORCERESET = false
  62. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  63. local Speed = 16
  64. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  67. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  68. local DAMAGEMULTIPLIER = 1
  69. local ANIM = "Idle"
  70. local ATTACK = false
  71. local EQUIPPED = false
  72. local HOLD = false
  73. local COMBO = 1
  74. local Rooted = false
  75. local SINE = 0
  76. local KEYHOLD = false
  77. local CHANGE = 2 / Animation_Speed
  78. local WALKINGANIM = false
  79. local VALUE1 = false
  80. local VALUE2 = false
  81. local ROBLOXIDLEANIMATION = IT("Animation")
  82. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  83. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  84. --ROBLOXIDLEANIMATION.Parent = Humanoid
  85. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  86. WEAPONGUI.Name = "BanishV3Gui"
  87. local Weapon = IT("Model")
  88. Weapon.Name = "Adds"
  89. local Effects = IT("Folder", Weapon)
  90. Effects.Name = "Effects"
  91. local ANIMATOR = Humanoid.Animator
  92. local ANIMATE = Character:FindFirstChild("Animate")
  93. local UNANCHOR = true
  94. local TOBANISH = {}
  95. script.Parent = PlayerGui
  96. Player_Size = 1 --Size of the player.
  97. local EXTRATRANS = 0
  98. local Effects2 = {}
  99. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  100. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  101. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  102. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  103. local SIZE = 2
  104. local SKILLTEXTCOLOR = C3(0,0,0)
  105. local SKILLTEXTCOLOR2 = C3(1,0,0)
  106. --//=================================\\
  107. --\\=================================//
  108.  
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. local function weldBetween(a, b)
  220. local weldd = Instance.new("ManualWeld")
  221. weldd.Part0 = a
  222. weldd.Part1 = b
  223. weldd.C0 = CFrame.new()
  224. weldd.C1 = b.CFrame:inverse() * a.CFrame
  225. weldd.Parent = a
  226. return weldd
  227. end
  228.  
  229.  
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. function QuaternionSlerp(a, b, t)
  273. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274. local startInterp, finishInterp;
  275. if cosTheta >= 0.0001 then
  276. if (1 - cosTheta) > 0.0001 then
  277. local theta = ACOS(cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((1 - t) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = 1 - t
  283. finishInterp = t
  284. end
  285. else
  286. if (1 + cosTheta) > 0.0001 then
  287. local theta = ACOS(-cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((t - 1) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = t - 1
  293. finishInterp = t
  294. end
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. function Clerp(a, b, t)
  300. local qa = {QuaternionFromCFrame(a)}
  301. local qb = {QuaternionFromCFrame(b)}
  302. local ax, ay, az = a.x, a.y, a.z
  303. local bx, by, bz = b.x, b.y, b.z
  304. local _t = 1 - t
  305. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  306. end
  307.  
  308. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  309. local frame = IT("Frame")
  310. frame.BackgroundTransparency = TRANSPARENCY
  311. frame.BorderSizePixel = BORDERSIZEPIXEL
  312. frame.Position = POSITION
  313. frame.Size = SIZE
  314. frame.BackgroundColor3 = COLOR
  315. frame.BorderColor3 = BORDERCOLOR
  316. frame.Name = NAME
  317. frame.Parent = PARENT
  318. return frame
  319. end
  320.  
  321. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  322. local label = IT("TextLabel")
  323. label.BackgroundTransparency = 1
  324. label.Size = UD2(1, 0, 1, 0)
  325. label.Position = UD2(0, 0, 0, 0)
  326. label.TextColor3 = TEXTCOLOR
  327. label.TextStrokeTransparency = STROKETRANSPARENCY
  328. label.TextTransparency = TRANSPARENCY
  329. label.FontSize = TEXTFONTSIZE
  330. label.Font = TEXTFONT
  331. label.BorderSizePixel = BORDERSIZEPIXEL
  332. label.TextScaled = false
  333. label.Text = TEXT
  334. label.Name = NAME
  335. label.Parent = PARENT
  336. return label
  337. end
  338.  
  339. function NoOutlines(PART)
  340. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  341. end
  342.  
  343. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  344. local NEWWELD = IT(TYPE)
  345. NEWWELD.Part0 = PART0
  346. NEWWELD.Part1 = PART1
  347. NEWWELD.C0 = C0
  348. NEWWELD.C1 = C1
  349. NEWWELD.Parent = PARENT
  350. return NEWWELD
  351. end
  352.  
  353. local S = IT("Sound")
  354. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  355. local NEWSOUND = nil
  356. coroutine.resume(coroutine.create(function()
  357. NEWSOUND = S:Clone()
  358. NEWSOUND.Parent = PARENT
  359. NEWSOUND.Volume = VOLUME
  360. NEWSOUND.Pitch = PITCH
  361. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  362. NEWSOUND:play()
  363. if DOESLOOP == true then
  364. NEWSOUND.Looped = true
  365. else
  366. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  367. NEWSOUND:remove()
  368. end
  369. end))
  370. return NEWSOUND
  371. end
  372.  
  373. function CFrameFromTopBack(at, top, back)
  374. local right = top:Cross(back)
  375. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  376. end
  377.  
  378. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  379. function WACKYEFFECT(Table)
  380. local TYPE = (Table.EffectType or "Sphere")
  381. local SIZE = (Table.Size or VT(1,1,1))
  382. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  383. local TRANSPARENCY = (Table.Transparency or 0)
  384. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  385. local CFRAME = (Table.CFrame or Torso.CFrame)
  386. local MOVEDIRECTION = (Table.MoveToPos or nil)
  387. local ROTATION1 = (Table.RotationX or 0)
  388. local ROTATION2 = (Table.RotationY or 0)
  389. local ROTATION3 = (Table.RotationZ or 0)
  390. local MATERIAL = (Table.Material or "Neon")
  391. local COLOR = (Table.Color or C3(0,0,0))
  392. local TIME = (Table.Time or 45)
  393. local SOUNDID = (Table.SoundID or nil)
  394. local SOUNDPITCH = (Table.SoundPitch or nil)
  395. local SOUNDVOLUME = (Table.SoundVolume or nil)
  396. coroutine.resume(coroutine.create(function()
  397. local PLAYSSOUND = false
  398. local SOUND = nil
  399. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  400. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  401. PLAYSSOUND = true
  402. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  403. end
  404. EFFECT.Color = COLOR
  405. local MSH = nil
  406. if TYPE == "Sphere" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Block" then
  409. MSH = IT("BlockMesh",EFFECT)
  410. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  411. elseif TYPE == "Wave" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  413. elseif TYPE == "Ring" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  415. elseif TYPE == "Slash" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  417. elseif TYPE == "Round Slash" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  419. elseif TYPE == "Swirl" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  421. elseif TYPE == "Skull" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  423. elseif TYPE == "Crystal" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  425. end
  426. if MSH ~= nil then
  427. local MOVESPEED = nil
  428. if MOVEDIRECTION ~= nil then
  429. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  430. end
  431. local GROWTH = SIZE - ENDSIZE
  432. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  433. if TYPE == "Block" then
  434. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  435. else
  436. EFFECT.CFrame = CFRAME
  437. end
  438. for LOOP = 1, TIME+1 do
  439. Swait()
  440. MSH.Scale = MSH.Scale - GROWTH/TIME
  441. if TYPE == "Wave" then
  442. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  443. end
  444. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  445. if TYPE == "Block" then
  446. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  447. else
  448. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  449. end
  450. if MOVEDIRECTION ~= nil then
  451. local ORI = EFFECT.Orientation
  452. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  453. EFFECT.Orientation = ORI
  454. end
  455. end
  456. if PLAYSSOUND == false then
  457. EFFECT:remove()
  458. else
  459. SOUND.Stopped:Connect(function()
  460. EFFECT:remove()
  461. end)
  462. end
  463. else
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. repeat Swait() until SOUND.Playing == false
  468. EFFECT:remove()
  469. end
  470. end
  471. end))
  472. end
  473. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  474. function Lightning(Table)
  475. local Color = Table.Color or C3(1,1,1)
  476. local StartPos = Table.Start or Torso.Position
  477. local EndPos = Table.End or Mouse.Hit.p
  478. local SegmentLength = Table.SegmentL or 2
  479. local Thickness = Table.Thickness or 0.1
  480. local Dissapear = Table.DoesFade or false
  481. local Parent = Table.Ignore or Character
  482. local MaxDist = Table.MaxDist or 400
  483. local Branches = Table.Branches or false
  484. local Thicken = Table.Thicken or false
  485. local FadeTime = Table.FadeTime or 15
  486. local FadeIn = Table.FadeIn or false
  487. local Material = Table.Material or "Neon"
  488. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  489. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  490. local LIGHTNINGMODEL = IT("Model",Effects)
  491. LIGHTNINGMODEL.Name = "Lightning"
  492. local LastBolt = nil
  493. for E = 1, DISTANCE do
  494. local ExtraSize = 0
  495. if Thicken == true then
  496. ExtraSize = (DISTANCE-E)/15
  497. end
  498. local TRANSPARENCY = 0
  499. if FadeIn == true then
  500. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  501. if TRANSPARENCY < 0 then
  502. TRANSPARENCY = 0
  503. end
  504. end
  505. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  506. PART.Color = Color
  507. MakeForm(PART,"Cyl")
  508. if LastBolt == nil then
  509. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  510. else
  511. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  512. end
  513. LastBolt = PART
  514. if Branches == true and E < (DISTANCE-5) then
  515. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  516. if CHOICE == 1 then
  517. local LASTBRANCH = nil
  518. for i = 1, MRANDOM(2,5) do
  519. local ExtraSize2 = 0
  520. if Thicken == true then
  521. ExtraSize = ((DISTANCE-E)/25)/i
  522. end
  523. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  524. PART.Color = Color
  525. MakeForm(PART,"Cyl")
  526. if LASTBRANCH == nil then
  527. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  528. else
  529. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  530. end
  531. LASTBRANCH = PART
  532. end
  533. end
  534. end
  535. end
  536. if Dissapear == true then
  537. coroutine.resume(coroutine.create(function()
  538. for i = 1, FadeTime do
  539. Swait()
  540. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  541. if c.ClassName == "Part" then
  542. c.Transparency = c.Transparency + (i/FadeTime)/10
  543. end
  544. end
  545. end
  546. LIGHTNINGMODEL:remove()
  547. end))
  548. elseif Dissapear == false then
  549. Debris:AddItem(LIGHTNINGMODEL,0.1)
  550. end
  551. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  552. end
  553. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  554. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  555. wave.Color = COLOR
  556. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  557. wave.CFrame = CFRAME
  558. coroutine.resume(coroutine.create(function(PART)
  559. for i = 1, WAIT do
  560. Swait()
  561. mesh.Scale = mesh.Scale + GROW
  562. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  563. if DOESROT == true then
  564. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  565. end
  566. wave.Transparency = wave.Transparency + (0.5/WAIT)
  567. if wave.Transparency > 0.99 then
  568. wave:remove()
  569. end
  570. end
  571. end))
  572. end
  573.  
  574. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  575. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  576. wave.Color = COLOR
  577. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  578. wave.CFrame = CFRAME
  579. coroutine.resume(coroutine.create(function(PART)
  580. for i = 1, WAIT do
  581. Swait()
  582. mesh.Scale = mesh.Scale + GROW
  583. wave.Transparency = wave.Transparency + (1/WAIT)
  584. if wave.Transparency > 0.99 then
  585. wave:remove()
  586. end
  587. end
  588. end))
  589. end
  590. function MakeForm(PART,TYPE)
  591. if TYPE == "Cyl" then
  592. local MSH = IT("BlockMesh",PART)
  593. elseif TYPE == "Ball" then
  594. local MSH = IT("SpecialMesh",PART)
  595. MSH.MeshType = "Sphere"
  596. elseif TYPE == "Cyl2" then
  597. local MSH = IT("CylinderMesh",PART)
  598. elseif TYPE == "Wedge" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Wedge"
  601. end
  602. end
  603.  
  604. function SpawnTrail(FROM,TO,BIG)
  605. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  606. MakeForm(TRAIL,"Cyl")
  607. local DIST = (FROM - TO).Magnitude
  608. if BIG == true then
  609. TRAIL.Size = VT(0.5,DIST,0.5)
  610. else
  611. TRAIL.Size = VT(0.25,DIST,0.25)
  612. end
  613. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  614. coroutine.resume(coroutine.create(function()
  615. for i = 1, 5 do
  616. Swait()
  617. TRAIL.Transparency = TRAIL.Transparency + 0.1
  618. end
  619. TRAIL:remove()
  620. end))
  621. end
  622.  
  623. Debris = game:GetService("Debris")
  624.  
  625. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  626. local DIRECTION = CF(StartPos,EndPos).lookVector
  627. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  628. end
  629.  
  630. function turnto(position)
  631. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  632. end
  633.  
  634. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  635. "Crimson",
  636. "Bright red",
  637. "Neon orange",
  638. "Deep orange",
  639. "Bright yellow",
  640. "New Yeller",
  641. "Br. yellowish green",
  642. "Lime green",
  643. "Sea green",
  644. "Bright bluish green",
  645. "Bright blue",
  646. "Lavender",
  647. "Royal purple",
  648. "Eggplant",
  649. "Hot pink"
  650. }
  651.  
  652. --//=================================\\
  653. --|| WEAPON CREATION
  654. --\\=================================//
  655. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  656. PRT.Color = C3(0,0,0)
  657. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  658. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  659. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(0,0,0),false)
  660. PRT.Color = C3(0,0,0)
  661. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  662. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  663. for i = 1, 16 do
  664. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  665. FACE.Color = C3(0,0,0)
  666. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  667. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  668. end
  669. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  670. MakeForm(EYE,"Ball")
  671. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  672. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  673. MakeForm(EYE2,"Ball")
  674. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  675. local LASTPART = Head
  676. for i = 1, 20 do
  677. local MATH = (1-(i/25))
  678. if LASTPART == Head then
  679. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  680. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  681. LASTPART = Horn
  682. Horn.Color = local Rainbow
  683. else
  684. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  685. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  686. LASTPART = Horn
  687. Horn.Color = local Rainbow
  688. end
  689. end
  690. local LASTPART = Head
  691. for i = 1, 20 do
  692. local MATH = (1-(i/25))
  693. if LASTPART == Head then
  694. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  695. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  696. LASTPART = Horn
  697. Horn.Color = local Rainbow
  698. else
  699. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  700. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  701. LASTPART = Horn
  702. Horn.Color = local Rainbow
  703. end
  704. end
  705.  
  706.  
  707. local Particle = IT("ParticleEmitter",nil)
  708. Particle.Enabled = false
  709. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  710. Particle.LightEmission = 1
  711. Particle.Rate = 200
  712. Particle.ZOffset = 0.2
  713. Particle.Rotation = NumberRange.new(-180, 180)
  714. Particle.RotSpeed = NumberRange.new(-180, 180)
  715. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  716. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,204))
  717.  
  718. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  719. function ParticleEmitter(Table)
  720. local PRTCL = Particle:Clone()
  721. local Speed = Table.Speed or 5
  722. local Drag = Table.Drag or 0
  723. local Size1 = Table.Size1 or 1
  724. local Size2 = Table.Size2 or 5
  725. local Lifetime1 = Table.Lifetime1 or 1
  726. local Lifetime2 = Table.Lifetime2 or 1.5
  727. local Parent = Table.Parent or Torso
  728. local Emit = Table.Emit or 100
  729. local Offset = Table.Offset or 360
  730. local Acel = Table.Acel or VT(0,0,0)
  731. local Enabled = Table.Enabled or false
  732. PRTCL.Parent = Parent
  733. PRTCL.Size = NumberSequence.new(Size1,Size2)
  734. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  735. PRTCL.Speed = NumberRange.new(Speed)
  736. PRTCL.VelocitySpread = Offset
  737. PRTCL.Drag = Drag
  738. PRTCL.Acceleration = Acel
  739. if Enabled == false then
  740. PRTCL:Emit(Emit)
  741. Debris:AddItem(PRTCL,Lifetime2)
  742. else
  743. PRTCL.Enabled = true
  744. end
  745. return PRTCL
  746. end
  747.  
  748. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  749. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  750. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  751. MakeForm(Part,"Wedge")
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  753. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  754. MakeForm(Part,"Wedge")
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  756. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  758. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  761. MakeForm(Part,"Cyl")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  763. for i = 1, 8 do
  764. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  766. end
  767. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  768. MakeForm(Part,"Cyl")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  771. MakeForm(Part,"Ball")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  774. MakeForm(Part,"Wedge")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  779. MakeForm(Part,"Cyl")
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  781. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  782. MakeForm(Part,"Cyl")
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  788. MakeForm(Part,"Wedge")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  790. local LASTPART = Handle
  791. for i = 1, 10 do
  792. if LASTPART == Handle then
  793. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  794. LASTPART = Part
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  796. else
  797. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  798. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  799. LASTPART = Part
  800. end
  801. end
  802.  
  803. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  804. MakeForm(Barrel,"Cyl")
  805. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  806. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  807. MakeForm(Part,"Cyl")
  808. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  809. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  810. MakeForm(Part,"Wedge")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  813. MakeForm(Hole,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  816. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  817. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  818. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  819. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  820. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  821. coroutine.resume(coroutine.create(function()
  822. while wait() do
  823. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  824. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  825. end
  826. end))
  827.  
  828. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  829. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  830.  
  831. for _, c in pairs(Weapon:GetDescendants()) do
  832. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  833. c.Material = "Glass"
  834. c.Color = C3(0,0,0)
  835. elseif c.ClassName == "Part" and c.Name == "Eye" then
  836. c.Color = C3(0,0,0)
  837. c.Material = "Neon"
  838. end
  839. end
  840.  
  841. Weapon.Parent = Character
  842. for _, c in pairs(Weapon:GetChildren()) do
  843. if c.ClassName == "Part" then
  844. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  845. end
  846. end
  847.  
  848. local BODY = {}
  849. for _, c in pairs(Character:GetDescendants()) do
  850. if c:IsA("BasePart") and c.Name ~= "Handle" then
  851. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  852. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  853. end
  854. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  855. elseif c:IsA("JointInstance") then
  856. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  857. end
  858. end
  859. for e = 1, #BODY do
  860. if BODY[e] ~= nil then
  861. local STUFF = BODY[e]
  862. local PART = STUFF[1]
  863. local PARENT = STUFF[2]
  864. local MATERIAL = STUFF[3]
  865. local COLOR = STUFF[4]
  866. local TRANSPARENCY = STUFF[5]
  867. if PART.ClassName == "Part" and PART ~= RootPart then
  868. PART.Material = MATERIAL
  869. PART.Color = COLOR
  870. PART.Transparency = TRANSPARENCY
  871. end
  872. PART.AncestryChanged:Connect(function()
  873. PART.Parent = PARENT
  874. end)
  875. end
  876. end
  877. function refit()
  878. Character.Parent = workspace
  879. for e = 1, #BODY do
  880. if BODY[e] ~= nil then
  881. local STUFF = BODY[e]
  882. local PART = STUFF[1]
  883. local PARENT = STUFF[2]
  884. local MATERIAL = STUFF[3]
  885. local COLOR = STUFF[4]
  886. local TRANSPARENCY = STUFF[5]
  887. if PART:IsA("BasePart") and PART ~= RootPart then
  888. PART.Material = MATERIAL
  889. PART.Color = COLOR
  890. PART.Transparency = TRANSPARENCY+EXTRATRANS
  891. end
  892. if PART.Parent ~= PARENT then
  893. Humanoid:remove()
  894. PART.Parent = PARENT
  895. Humanoid = IT("Humanoid",Character)
  896. end
  897. end
  898. end
  899. end
  900.  
  901. Humanoid.Died:connect(function()
  902. refit()
  903. end)
  904.  
  905. local SKILLTEXTCOLOR = C3(0,0,0)
  906. local SKILLFONT = "Antique"
  907. local SKILLTEXTSIZE = 7
  908.  
  909. Humanoid.Died:connect(function()
  910. ATTACK = true
  911. end)
  912. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  913. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  914. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  915. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  916. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  917. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  918.  
  919. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  920. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  921. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  922. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  923. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  924. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  925. function printbye(Name)
  926. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  927. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  928. end
  929.  
  930. workspace.ChildAdded:connect(function(instance)
  931. for BANISH = 1, #TOBANISH do
  932. if TOBANISH[BANISH] ~= nil then
  933. if instance.Name == TOBANISH[BANISH] then
  934. coroutine.resume(coroutine.create(function()
  935. printbye(instance.Name)
  936. instance:ClearAllChildren()
  937. Debris:AddItem(instance,0.0005)
  938. end))
  939. end
  940. end
  941. end
  942. end)
  943.  
  944. --//=================================\\
  945. --|| DAMAGING
  946. --\\=================================//
  947.  
  948. local asd = Instance.new("ParticleEmitter")
  949. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  950. asd.LightEmission = .1
  951. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  952. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  953. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  954. asd.Transparency = bbb
  955. asd.Size = aaa
  956. asd.ZOffset = .9
  957. asd.Acceleration = Vector3.new(0, -15, 0)
  958. asd.LockedToPart = false
  959. asd.EmissionDirection = "Back"
  960. asd.Lifetime = NumberRange.new(1, 2)
  961. asd.Rotation = NumberRange.new(-100, 100)
  962. asd.RotSpeed = NumberRange.new(-100, 100)
  963. asd.Speed = NumberRange.new(10)
  964. asd.Enabled = false
  965. asd.VelocitySpread = 999
  966. function getbloody(victim,amount)
  967. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  968. PART.CFrame = victim.CFrame
  969. local HITPLAYERSOUNDS = {"356551938","264486467"}
  970. Debris:AddItem(PART,5)
  971. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  972. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  973. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  974. local prtcl = asd:Clone()
  975. prtcl.Parent = PART
  976. prtcl:Emit(amount*10)
  977. end
  978. function Banish(Char)
  979. local NewCharacter = Instance.new("Model",Effects)
  980. NewCharacter.Name = "Ow im ded ;-;"
  981. for _, c in pairs(Char:GetDescendants()) do
  982. if c:IsA("BasePart") and c.Transparency == 0 then
  983. if c.Parent == Char then
  984. getbloody(c,5)
  985. end
  986. c:BreakJoints()
  987. c.Material = "Neon"
  988. c.Color = C3(0,0,204)
  989. c.CanCollide = true
  990. c.Transparency = 0.3
  991. if c:FindFirstChildOfClass("SpecialMesh") then
  992. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  993. end
  994. if c.Name == "Head" then
  995. c:ClearAllChildren()
  996. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  997. end
  998. if c.ClassName == "MeshPart" then
  999. c.TextureID = ""
  1000. end
  1001. if c:FindFirstChildOfClass("BodyPosition") then
  1002. c:FindFirstChildOfClass("BodyPosition"):remove()
  1003. end
  1004. if c:FindFirstChildOfClass("ParticleEmitter") then
  1005. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1006. end
  1007. c.Parent = NewCharacter
  1008. c.Name = "DeadPart"
  1009. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1010. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1011. end
  1012. end
  1013. Char:remove()
  1014. Debris:AddItem(NewCharacter,5)
  1015. end
  1016.  
  1017. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1018. local CHILDREN = workspace:GetDescendants()
  1019. for index, CHILD in pairs(CHILDREN) do
  1020. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1021. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1022. if HUM then
  1023. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1024. if TORSO then
  1025. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1026. if ISBANISH == true then
  1027. Banish(CHILD)
  1028. else
  1029. if ISBANISH == "Gravity" then
  1030. HUM.PlatformStand = true
  1031. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1032. local grav = Instance.new("BodyPosition",TORSO)
  1033. grav.D = 15
  1034. grav.P = 20000
  1035. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1036. grav.position = TORSO.Position
  1037. grav.Name = "V3BanishForce"..Player.Name
  1038. else
  1039. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1040. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1041. end
  1042. else
  1043. HUM.PlatformStand = false
  1044. end
  1045. end
  1046. elseif ISBANISH == "Gravity" then
  1047. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1048. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1049. HUM.PlatformStand = false
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057. function ApplyKill(POSITION,RANGE,BRUTAL)
  1058. local CHILDREN = workspace:GetDescendants()
  1059. for index, CHILD in pairs(CHILDREN) do
  1060. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1061. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1062. if HUM then
  1063. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1064. if TORSO then
  1065. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1066. if BRUTAL == true then
  1067. Banish(CHILD)
  1068. else
  1069. CHILD:BreakJoints()
  1070. end
  1071. end
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077. --//=================================\\
  1078. --|| ATTACK FUNCTIONS AND STUFF
  1079. --\\=================================//
  1080. function Kill(Foe)
  1081. if Foe then
  1082. coroutine.resume(coroutine.create(function()
  1083. --if game.Players:FindFirstChild(Foe.Name) then
  1084. table.insert(TOBANISH,Foe.Name)
  1085. printbye(Foe.Name)
  1086. --end
  1087. Foe.Archivable = true
  1088. local CLONE = Foe:Clone()
  1089. Foe:Destroy()
  1090. CLONE.Parent = Effects
  1091. CLONE:BreakJoints()
  1092. local MATERIALS = {"Glass","Neon"}
  1093. for _, c in pairs(CLONE:GetDescendants()) do
  1094. if c:IsA("BasePart") then
  1095. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1096. CreateSound(340722848, c, 10, 1, false)
  1097. end
  1098. c.Anchored = true
  1099. c.Transparency = c.Transparency + 0.2
  1100. c.Material = MATERIALS[MRANDOM(1,2)]
  1101. c.Color = C3(204,0,0)
  1102. if c.ClassName == "MeshPart" then
  1103. c.TextureID = ""
  1104. end
  1105. if c:FindFirstChildOfClass("SpecialMesh") then
  1106. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1107. end
  1108. if c:FindFirstChildOfClass("Decal") then
  1109. c:FindFirstChildOfClass("Decal"):remove()
  1110. end
  1111. c.Name = "Banished"
  1112. c.CanCollide = false
  1113. else
  1114. c:remove()
  1115. end
  1116. end
  1117. local A = false
  1118. for i = 1, 35 do
  1119. if A == false then
  1120. A = true
  1121. elseif A == true then
  1122. A = false
  1123. end
  1124. for _, c in pairs(CLONE:GetDescendants()) do
  1125. if c:IsA("BasePart") then
  1126. c.Anchored = true
  1127. c.Material = MATERIALS[MRANDOM(1,2)]
  1128. c.Transparency = c.Transparency + 0.8/35
  1129. if A == false then
  1130. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1131. elseif A == true then
  1132. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1133. end
  1134. end
  1135. end
  1136. Swait()
  1137. end
  1138. CLONE:remove()
  1139. end))
  1140. end
  1141. end
  1142.  
  1143. function Madness()
  1144. ATTACK = true
  1145. Rooted = false
  1146. local GYRO = IT("BodyGyro",RootPart)
  1147. GYRO.D = 750
  1148. GYRO.P = 20000
  1149. GYRO.MaxTorque = VT(0,40000000,0)
  1150. local LOCKED = true
  1151. local SHOT = false
  1152. coroutine.resume(coroutine.create(function()
  1153. for i=0, 1, 0.1 / Animation_Speed do
  1154. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1155. Swait()
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1160. end
  1161. LOCKED = false
  1162. SHOT = true
  1163. repeat
  1164. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1165. Swait()
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170. until HOLD == false and SHOT == false
  1171. for i=0, 0.3, 0.1 / Animation_Speed do
  1172. Swait()
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1177. end
  1178. GYRO:remove()
  1179. ATTACK = false
  1180. Rooted = false
  1181. end))
  1182. repeat wait() until LOCKED == false
  1183. repeat
  1184. SHOT = true
  1185. wait(0)
  1186. SHOT = false
  1187. local BULLET = Lightning({Material = "Neon", FadeIn = true, Color = C3(0,0,204), Start = Hole.CFrame*CF(0, 0, 204).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 1000, Branches = false, FadeTime = 22, Thicken = false})
  1188. local HIT = BULLET.Hit
  1189. local HITPOS = BULLET.End
  1190. if HIT then
  1191. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1192. Kill(HIT.Parent)
  1193. end
  1194. end
  1195. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(204,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1196. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1197. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1198. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 0, 204) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1199. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1200. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1201. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1202. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1203. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1204. until HOLD == false
  1205. end
  1206.  
  1207. function Banisher_Bullet()
  1208. ATTACK = true
  1209. Rooted = false
  1210. for i=0, 0.4, 0.1 / Animation_Speed do
  1211. Swait()
  1212. turnto(Mouse.Hit.p)
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1216. end
  1217. repeat
  1218. for i=0, 0.2, 0.1 / Animation_Speed do
  1219. Swait()
  1220. turnto(Mouse.Hit.p)
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1225. end
  1226. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1227. SpawnTrail(Hole.Position,POS)
  1228. if HIT ~= nil then
  1229. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1230. Banish(HIT.Parent)
  1231. end
  1232. end
  1233. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1234. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1235. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1236. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1237. for i=0, 0.3, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1243. end
  1244. until KEYHOLD == false
  1245. ATTACK = false
  1246. Rooted = false
  1247. end
  1248.  
  1249. function AttackTemplate()
  1250. ATTACK = true
  1251. Rooted = false
  1252. for i=0, 1, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. end
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264.  
  1265. function HI()
  1266. ATTACK = true
  1267. Rooted = false
  1268. local LOOP = 0
  1269. for i=0, 0.1, 0.1 / Animation_Speed do
  1270. Swait()
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1275. end
  1276. for i=0, 3, 0.1 / Animation_Speed do
  1277. Swait()
  1278. LOOP = LOOP + 1
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. end
  1284. for i=0, 0.1, 0.1 / Animation_Speed do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290. end
  1291. ATTACK = false
  1292. Rooted = false
  1293. end
  1294.  
  1295. function Mercy()
  1296. ATTACK = true
  1297. Rooted = true
  1298. local SPOTS = {}
  1299. for i = 1, 15 do
  1300. Swait()
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1305. end
  1306. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1307. for i=0, 0.5, 0.1 / Animation_Speed do
  1308. Swait()
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1313. end
  1314. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1315. table.insert(SPOTS,HITPOS)
  1316. CreateSound(145080998, Hole, 2, 1, false)
  1317. Lightning({Material = "Neon", FadeIn = false, Color = C3(0,0,204), Start = Hole.CFrame*CF(0, 0, 204).p, End = Hole.CFrame*CF(0, 0, 204).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 500, Branches = false, FadeTime = 22, Thicken = false})
  1318. coroutine.resume(coroutine.create(function()
  1319. local POS = Mouse.Hit.p
  1320. local RAY = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1321. MakeForm(RAY,"Cyl")
  1322. local SPHERE = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1323. MakeForm(SPHERE,"Ball")
  1324. local SHIELD = CreatePart(0, Effects, "Neon", 0, 204, "Really blue", "Strike", VT(0,0,0))
  1325. MakeForm(SHIELD,"Ball")
  1326. SHIELD.CFrame = CF(POS)
  1327. RAY.CFrame = CF(POS)
  1328. SPHERE.CFrame = CF(POS)
  1329. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1330. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1331. for i = 1, 200 do
  1332. Swait()
  1333. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,204), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1334. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1335. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,204), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1336. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1337. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1338. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1339. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1340. end
  1341. for i = 1, 45 do
  1342. Swait()
  1343. RAY.Transparency = RAY.Transparency + 1/45
  1344. SPHERE.Transparency = RAY.Transparency
  1345. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1346. end
  1347. RAY:remove()
  1348. SHIELD:remove()
  1349. SPHERE:remove()
  1350. end))
  1351. ATTACK = false
  1352. Rooted = false
  1353. end
  1354. function Warp()
  1355. for e = 1, #BODY do
  1356. if BODY[e] ~= nil then
  1357. local STUFF = BODY[e]
  1358. local PART = STUFF[1]
  1359. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1360. local PRT = PART:Clone()
  1361. PRT.Anchored = true
  1362. PRT.CanCollide = false
  1363. PRT.Material = "Neon"
  1364. PRT.Color = C3(0,0,0)
  1365. PRT.Name = "WarpEffect"
  1366. PRT.Parent = Effects
  1367. PRT.CFrame = PART.CFrame
  1368. PRT:BreakJoints()
  1369. if PRT:FindFirstChildOfClass("Sound") then
  1370. PRT:FindFirstChildOfClass("Sound"):remove()
  1371. end
  1372. if PRT:FindFirstChildOfClass("Decal") then
  1373. PRT:FindFirstChildOfClass("Decal"):remove()
  1374. end
  1375. coroutine.resume(coroutine.create(function()
  1376. for i = 1, 100 do
  1377. Swait()
  1378. PRT.Transparency = PRT.Transparency + 1/100
  1379. end
  1380. PRT:remove()
  1381. end))
  1382. end
  1383. end
  1384. end
  1385. CreateSound(217767125, Torso, 10, 1)
  1386. local POS = RootPart.Orientation
  1387. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1388. RootPart.Orientation = POS
  1389. RootJoint.Parent = RootPart
  1390. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1391. ATTACK = false
  1392. Rooted = false
  1393. end
  1394. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1395. for i,v in ipairs(workspace:GetChildren()) do
  1396. local body = v:GetChildren()
  1397. for part = 1, #body do
  1398. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1399. if(body[part].Position - position).Magnitude < range then
  1400. if v.ClassName == "Model" then
  1401. v:BreakJoints()
  1402. end
  1403. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1404. local bv = Instance.new("BodyVelocity")
  1405. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1406. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1407. bv.Parent = body[part]
  1408. Debris:AddItem(bv,0.2)
  1409. end
  1410. end
  1411. end
  1412. if v.ClassName == "Part" then
  1413. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1414. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1415. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1416. end
  1417. end
  1418. end
  1419. end
  1420. function Darkness()
  1421. ATTACK = true
  1422. Rooted = true
  1423. local GYRO = IT("BodyGyro",RootPart)
  1424. GYRO.D = 100
  1425. GYRO.P = 2000
  1426. GYRO.MaxTorque = VT(0,4000000,0)
  1427. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1428. CreateSound("429459101", RightArm, 10, 0.8)
  1429. for i=0, 3.5, 0.1 / Animation_Speed do
  1430. Swait()
  1431. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1432. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1434. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437. end
  1438. GYRO:remove()
  1439. for i=0, 0.15, 0.1 / Animation_Speed do
  1440. Swait()
  1441. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1442. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1447. end
  1448. local BOMBSPOTS = {}
  1449. for i = 1, 25 do
  1450. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1451. SPOT.Color = SKILLTEXTCOLOR
  1452. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1453. table.insert(BOMBSPOTS,SPOT)
  1454. MakeForm(SPOT,"Cyl2")
  1455. end
  1456. for i=0, 0.2, 0.1 / Animation_Speed do
  1457. Swait()
  1458. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1463. end
  1464. ATTACK = false
  1465. Rooted = false
  1466. coroutine.resume(coroutine.create(function()
  1467. Swait(3)
  1468. for i = 1, #BOMBSPOTS do
  1469. if BOMBSPOTS[i] ~= nil then
  1470. local E = BOMBSPOTS[i]
  1471. coroutine.resume(coroutine.create(function()
  1472. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1473. BLADE.Color = SKILLTEXTCOLOR
  1474. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1475. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1476. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1477. for i = 1, 10 do
  1478. Swait()
  1479. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1480. killnearest(BLADE.Position,6,80)
  1481. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1482. BLADE.Transparency = BLADE.Transparency - 0.1
  1483. end
  1484. Swait(45)
  1485. for i = 1, 100 do
  1486. Swait()
  1487. BLADE.Transparency = BLADE.Transparency + 0.01
  1488. E.Transparency = E.Transparency + 0.01
  1489. end
  1490. BLADE:remove()
  1491. E:remove()
  1492. end))
  1493. end
  1494. end
  1495. end))
  1496. end
  1497. function Death()
  1498. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1499. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1500. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1501. if TORSO and HUM.Health > 0 then
  1502. ATTACK = true
  1503. Rooted = true
  1504. local GYRO = IT("BodyGyro",RootPart)
  1505. GYRO.D = 175
  1506. GYRO.P = 20000
  1507. GYRO.MaxTorque = VT(0,40000,0)
  1508. for i=0, 1, 0.1 / Animation_Speed do
  1509. Swait()
  1510. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1514. end
  1515. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1516. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1517. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1518. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1519. local grav = Instance.new("BodyPosition",TORSO)
  1520. grav.D = 1500
  1521. grav.P = 20000
  1522. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1523. grav.position = TORSO.Position+VT(0,15,0)
  1524. Debris:AddItem(grav,10)
  1525. Debris:AddItem(MAGIC,10)
  1526. CreateSound(429459101, Torso, 7, 1, false)
  1527. CreateSound(429459101, TORSO, 7, 1, false)
  1528. GYRO:remove()
  1529. ATTACK = false
  1530. Rooted = false
  1531. end
  1532. end
  1533. end
  1534. --//=================================\\
  1535. --|| ASSIGN THINGS TO KEYS
  1536. --\\=================================//
  1537.  
  1538. function MouseDown(Mouse)
  1539. if ATTACK == false then
  1540. end
  1541. end
  1542.  
  1543. function MouseUp(Mouse)
  1544. HOLD = false
  1545. end
  1546.  
  1547. function KeyDown(Key)
  1548. KEYHOLD = true
  1549. if Key == "c" and ATTACK == false then
  1550. Banisher_Bullet()
  1551. end
  1552.  
  1553. if Key == "b" and ATTACK == false then
  1554. Death()
  1555. end
  1556.  
  1557. if Key == "z" and ATTACK == false then
  1558. Darkness()
  1559. end
  1560.  
  1561. if Key == "v" and ATTACK == false then
  1562. Madness()
  1563. end
  1564.  
  1565. if Key == "x" and ATTACK == false then
  1566. Mercy()
  1567. end
  1568.  
  1569. if Key == "q" and ATTACK == false then
  1570. Warp()
  1571. end
  1572.  
  1573. if Key == "t" and ATTACK == false then
  1574. HI()
  1575. end
  1576. end
  1577.  
  1578. function KeyUp(Key)
  1579. KEYHOLD = false
  1580. end
  1581.  
  1582. Mouse.Button1Down:connect(function(NEWKEY)
  1583. MouseDown(NEWKEY)
  1584. end)
  1585. Mouse.Button1Up:connect(function(NEWKEY)
  1586. MouseUp(NEWKEY)
  1587. end)
  1588. Mouse.KeyDown:connect(function(NEWKEY)
  1589. KeyDown(NEWKEY)
  1590. end)
  1591. Mouse.KeyUp:connect(function(NEWKEY)
  1592. KeyUp(NEWKEY)
  1593. end)
  1594.  
  1595. --//=================================\\
  1596. --\\=================================//
  1597.  
  1598.  
  1599. function unanchor()
  1600. if UNANCHOR == true then
  1601. g = Character:GetChildren()
  1602. for i = 1, #g do
  1603. if g[i].ClassName == "Part" then
  1604. g[i].Anchored = false
  1605. end
  1606. end
  1607. end
  1608. end
  1609.  
  1610.  
  1611. --//=================================\\
  1612. --|| WRAP THE WHOLE SCRIPT UP
  1613. --\\=================================//
  1614.  
  1615. Humanoid.Changed:connect(function(Jump)
  1616. if Jump == "Jump" and (Disable_Jump == true) then
  1617. Humanoid.Jump = false
  1618. end
  1619. end)
  1620.  
  1621. local CONNECT = nil
  1622.  
  1623. while true do
  1624. Swait()
  1625. ANIMATE.Parent = nil
  1626. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1627. Humanoid = IT("Humanoid",Character)
  1628. end
  1629. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1630. v:Stop();
  1631. end
  1632. SINE = SINE + CHANGE
  1633. Humanoid.HipHeight = 1.5
  1634. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1635. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1636. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1637. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1638. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1639. elseif TORSOVELOCITY > 1 then
  1640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. end
  1647. if TORSOVERTICALVELOCITY > 1 then
  1648. ANIM = "Jump"
  1649. if ATTACK == false then
  1650. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1656. end
  1657. elseif TORSOVERTICALVELOCITY < -1 then
  1658. ANIM = "Fall"
  1659. if ATTACK == false then
  1660. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1666. end
  1667. elseif TORSOVELOCITY < 1 then
  1668. ANIM = "Idle"
  1669. if ATTACK == false then
  1670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. end
  1677. elseif TORSOVELOCITY > 1 then
  1678. ANIM = "Walk"
  1679. if ATTACK == false then
  1680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. end
  1687. end
  1688. unanchor()
  1689. Humanoid.MaxHealth = "inf"
  1690. Humanoid.Health = "inf"
  1691. if Rooted == false then
  1692. Disable_Jump = false
  1693. Humanoid.WalkSpeed = Speed
  1694. elseif Rooted == true then
  1695. Disable_Jump = true
  1696. Humanoid.WalkSpeed = 0
  1697. end
  1698. for _, c in pairs(Character:GetDescendants()) do
  1699. if c == Head then
  1700. if c:FindFirstChild("face") then
  1701. c.face:remove()
  1702. end
  1703. end
  1704. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1705. sick:resume()
  1706. sick.Volume = 5
  1707. sick.Pitch = 1
  1708. sick.SoundId = "rbxassetid://924339757"
  1709. sick.Name = "BanishV3Music"
  1710. sick.Playing = PLAYSONG
  1711. Humanoid.PlatformStand = false
  1712. Humanoid.Name = "U ar ded"
  1713. refit()
  1714. for _, c in pairs(Character:GetChildren()) do
  1715. if c:IsA("BasePart") and ATTACK == false then
  1716. for _, e in pairs(c:GetChildren()) do
  1717. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1718. e:remove()
  1719. end
  1720. end
  1721. end
  1722. end
  1723. end
  1724.  
  1725.  
  1726. --//=================================\\
  1727. --\\=================================//
  1728.  
  1729.  
  1730.  
  1731.  
  1732.  
  1733. --//====================================================\\--
  1734. --|| END OF SCRIPT
  1735. --\\====================================================//--
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