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- Passive: Immortal
- Hidan's Chakra is Used as a Second Bar of Health With a Starting & Maximum Value of 100. Hidan's Second Health Bar Does Not Regenerate Over Time. If Hidan's Main Health Bar is Damaged He Recovers the Health from his Second Health Bar Over 4 Seconds.
- Passive: Jashin's Offering
- Dealing Damage With Melee or Jutsu Inflicts a Hunt Marker for 4 Seconds. Damaging a Target of a Hunt Marker Refreshes the Duration & Adds an Additional Marker for 4 Seconds (Up to a Total of 3). If a Target of 3 Hunt Markers is Damaged By Hidan He Extracts Their Blood Adding it to his Collection. Targets of Jashin's Curse are Immune to Hunt Markers.
- Passive: Jashin's Grace
- Hidan Stores 2% of all Damage he Deals as Fury, Increased to 4% vs Targets of a Hunt Marker & 8% vs Targets of Jashin's Curse. If Hidan Dies all Fury is Consumed & Recovered to Both of his Health Bars. If Hidan Has a Combined Total of 50 or More Health Due to this Effect he is Revived After 4 Seconds. Fury Gains Exceeding 100% are Recovered Into Hidan's Second Health Bar.
- R+Up: Blood Store
- Toggles Between Blood Hidan has Collected.
- R: Jashin's Ritual
- Hidan Summons the Jashin Circle Using Blood Dealing 10 True Damage to Himself. The Circle Lasts for 3 Seconds + 3 Seconds Per 20 Health Hidan is Missing from his Combined Total. While Stood on the Jashin Circle Hidan is Vulnerable to Damage from Kakuzu & All Damage he Takes is also Dealt to the Target of Jashin's Curse as True Damage.
- R+Down: Jashin's Curse
- Hidan Consumes his Selected Blood Triggering Jashin's Curse on the Target. If Hidan or the Target Dies Jashin's Curse is Ended. Hidan Then Empties his Blood Store Once Consumed.
- 1: Jashin's Scythe: Grapple
- Throws the Jashin Scythe Forward Which Grapples & Hooks Onto a Target or Wall Rooting Enemies for 0.4 Seconds. Hidan is then Pulled Toward the Target Once the Root Ends. If Recast While a Target is Rooted Hidan Pulls Them to Him Instead.
- 2: Jashin's Scythe: Lifehunt
- Unleashes a Continuous Combination with the Jashin Scythe Dealing Damage to Enemies Ahead of Hidan Each 0.5 Seconds for Up to 4 Seconds. Recasting Ends the Effects Early.
- 3: Jashin's Scythe: Crashdown
- Leaps Upward Into the Air before Slamming Down With the Jashin Scythe Dealing Damage to Enemies in Range & In a 3 Tile AoE Along the Ground Upon Landing. Enemies With Hunt Markers or Targets of Curse of Jashin Are Stunned for 0.6 Seconds While Other Enemies Are Knocked Backward.
- 4: Jashin's Scythe: Evasive Manouver
- Hidan Throws the Jashin Scythe Forward 3 Tiles Before Jumping Backward & Retracting after 0.8 Seconds Dealing Damage to Enemies it Passes Through. If a Target Was Struck By Both Halves Inflicts Bleed for 3 Seconds.
- 5: Impale
- Hidan Impales Himself Dealing 25 + 50% of his Total Missing Health as True Damage. If Damage is Dealt to the Target of Jashin's Curse Using this Effect Hidan Gains Fury Equal to the % Difference Between their Current & Maximum Health After Use.
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