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Jan 26th, 2020
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  1. Passive: Immortal
  2. Hidan's Chakra is Used as a Second Bar of Health With a Starting & Maximum Value of 100. Hidan's Second Health Bar Does Not Regenerate Over Time. If Hidan's Main Health Bar is Damaged He Recovers the Health from his Second Health Bar Over 4 Seconds.
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  4. Passive: Jashin's Offering
  5. Dealing Damage With Melee or Jutsu Inflicts a Hunt Marker for 4 Seconds. Damaging a Target of a Hunt Marker Refreshes the Duration & Adds an Additional Marker for 4 Seconds (Up to a Total of 3). If a Target of 3 Hunt Markers is Damaged By Hidan He Extracts Their Blood Adding it to his Collection. Targets of Jashin's Curse are Immune to Hunt Markers.
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  7. Passive: Jashin's Grace
  8. Hidan Stores 2% of all Damage he Deals as Fury, Increased to 4% vs Targets of a Hunt Marker & 8% vs Targets of Jashin's Curse. If Hidan Dies all Fury is Consumed & Recovered to Both of his Health Bars. If Hidan Has a Combined Total of 50 or More Health Due to this Effect he is Revived After 4 Seconds. Fury Gains Exceeding 100% are Recovered Into Hidan's Second Health Bar.
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  10. R+Up: Blood Store
  11. Toggles Between Blood Hidan has Collected.
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  13. R: Jashin's Ritual
  14. Hidan Summons the Jashin Circle Using Blood Dealing 10 True Damage to Himself. The Circle Lasts for 3 Seconds + 3 Seconds Per 20 Health Hidan is Missing from his Combined Total. While Stood on the Jashin Circle Hidan is Vulnerable to Damage from Kakuzu & All Damage he Takes is also Dealt to the Target of Jashin's Curse as True Damage.
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  16. R+Down: Jashin's Curse
  17. Hidan Consumes his Selected Blood Triggering Jashin's Curse on the Target. If Hidan or the Target Dies Jashin's Curse is Ended. Hidan Then Empties his Blood Store Once Consumed.
  18. 1: Jashin's Scythe: Grapple
  19. Throws the Jashin Scythe Forward Which Grapples & Hooks Onto a Target or Wall Rooting Enemies for 0.4 Seconds. Hidan is then Pulled Toward the Target Once the Root Ends. If Recast While a Target is Rooted Hidan Pulls Them to Him Instead.
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  21. 2: Jashin's Scythe: Lifehunt
  22. Unleashes a Continuous Combination with the Jashin Scythe Dealing Damage to Enemies Ahead of Hidan Each 0.5 Seconds for Up to 4 Seconds. Recasting Ends the Effects Early.
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  24. 3: Jashin's Scythe: Crashdown
  25. Leaps Upward Into the Air before Slamming Down With the Jashin Scythe Dealing Damage to Enemies in Range & In a 3 Tile AoE Along the Ground Upon Landing. Enemies With Hunt Markers or Targets of Curse of Jashin Are Stunned for 0.6 Seconds While Other Enemies Are Knocked Backward.
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  27. 4: Jashin's Scythe: Evasive Manouver
  28. Hidan Throws the Jashin Scythe Forward 3 Tiles Before Jumping Backward & Retracting after 0.8 Seconds Dealing Damage to Enemies it Passes Through. If a Target Was Struck By Both Halves Inflicts Bleed for 3 Seconds.
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  30. 5: Impale
  31. Hidan Impales Himself Dealing 25 + 50% of his Total Missing Health as True Damage. If Damage is Dealt to the Target of Jashin's Curse Using this Effect Hidan Gains Fury Equal to the % Difference Between their Current & Maximum Health After Use.
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