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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --[[By SezHu. If leaked or stolen, do not remove credit.--]]
  84.  
  85. warn("Black Magic reject by SezHu")
  86. wait(1 / 60)
  87. Effects = { }
  88. local Player = owner
  89. local Character = Player.Character
  90. local Humanoid = Character.Humanoid
  91. local Head = Character.Head
  92. local RootPart = Character.HumanoidRootPart
  93. local Torso = Character.Torso
  94. local LeftArm = Character["Left Arm"]
  95. local RightArm = Character["Right Arm"]
  96. local LeftLeg = Character["Left Leg"]
  97. local RightLeg = Character["Right Leg"]
  98. local Camera = game.Workspace.CurrentCamera
  99. local RootJoint = RootPart.RootJoint
  100. local Equipped = false
  101. local Attack = false
  102. local Anim = 'Idle'
  103. local Idle = 0
  104. local Combo = 1
  105. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  106. local Velocity = RootPart.Velocity.y
  107. local Sine = 0
  108. local Change = 1
  109. local maxammo = 6 -- max ammo
  110. local AmmoCount = 6 --ammo in gun
  111. local AmmoUsage = 1 --boolets used
  112. local currentammo = AmmoCount
  113. local RbxUtility = LoadLibrary("RbxUtility")
  114. local Create = RbxUtility.Create
  115. local relodee = false
  116. local UIS = game:GetService("UserInputService")
  117. local stance = false
  118. local maincol = "Rust"
  119. local skillcolorscheme = BrickColor.new(maincol).Color
  120. local maincol2 = "Grey"
  121. local skillcolorscheme2 = BrickColor.new(maincol2).Color
  122. local desirefont = "SourceSansLight"
  123.  
  124. local coZ = 6
  125. local coX = 0
  126. local coXZ = 5
  127. local coXC = 8
  128. local coXV = 10
  129. local coC = 20
  130. local coV = 25
  131.  
  132.  
  133. local cooldownZ = 0
  134. local cooldownX = 0
  135. local cooldownXZ = 0
  136. local cooldownXC = 0
  137. local cooldownXV = 0
  138. local cooldownC = 0
  139. local cooldownV = 0
  140.  
  141.  
  142.  
  143. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  144. function makeframe(par, trans, pos, size, color)
  145. local frame = Instance.new('Frame', par)
  146. frame.BackgroundTransparency = trans
  147. frame.BorderSizePixel = 0
  148. frame.Position = pos
  149. frame.Size = size
  150. frame.BackgroundColor3 = color
  151. return frame
  152. end
  153.  
  154.  
  155. frameskZ = makeframe(scrn, .8, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  156. frameskX = makeframe(scrn, .8, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  157. frameskXZ = makeframe(scrn, .8, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  158. frameskXC = makeframe(scrn, .8, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  159. frameskXV = makeframe(scrn, .8, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  160. frameskC = makeframe(scrn, .8, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  161. frameskV = makeframe(scrn, .8, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  162.  
  163. barZ = makeframe(frameskZ, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  164. barX = makeframe(frameskX, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  165. barXZ = makeframe(frameskXZ, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  166. barXC = makeframe(frameskXC, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  167. barXV = makeframe(frameskXV, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  168. barC = makeframe(frameskC, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  169. barV = makeframe(frameskV, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  170. text1 = Instance.new('TextLabel', frameskZ)
  171. text1.BackgroundTransparency = 1
  172. text1.Size = UDim2.new(1, 0, 1, 0)
  173. text1.Position = UDim2.new(0, 0, 0, 0)
  174. text1.TextColor3 = Color3.new(255, 255, 255)
  175. text1.TextStrokeTransparency = 0
  176. text1.FontSize = Enum.FontSize.Size18
  177. text1.Font = desirefont
  178. text1.BorderSizePixel = 0
  179. text1.TextScaled = true
  180. text2 = Instance.new('TextLabel', frameskX)
  181. text2.BackgroundTransparency = 1
  182. text2.Size = UDim2.new(1, 0, 1, 0)
  183. text2.Position = UDim2.new(0, 0, 0, 0)
  184. text2.TextColor3 = Color3.new(255, 255, 255)
  185. text2.TextStrokeTransparency = 0
  186. text2.FontSize = Enum.FontSize.Size18
  187. text2.Font = desirefont
  188. text2.BorderSizePixel = 0
  189. text2.TextScaled = true
  190. text3 = Instance.new('TextLabel', frameskC)
  191. text3.BackgroundTransparency = 1
  192. text3.Size = UDim2.new(1, 0, 1, 0)
  193. text3.Position = UDim2.new(0, 0, 0, 0)
  194. text3.TextColor3 = Color3.new(255, 255, 255)
  195. text3.TextStrokeTransparency = 0
  196. text3.FontSize = Enum.FontSize.Size18
  197. text3.Font = desirefont
  198. text3.BorderSizePixel = 0
  199. text3.TextScaled = false
  200. text4 = Instance.new('TextLabel', frameskV)
  201. text4.BackgroundTransparency = 1
  202. text4.Size = UDim2.new(1, 0, 1, 0)
  203. text4.Position = UDim2.new(0, 0, 0, 0)
  204. text4.TextColor3 = Color3.new(255, 255, 255)
  205. text4.TextStrokeTransparency = 0
  206. text4.FontSize = Enum.FontSize.Size18
  207. text4.Font = desirefont
  208. text4.BorderSizePixel = 0
  209. text4.TextScaled = true
  210.  
  211. text1.Text = "[Z]\n Reposition"
  212. text2.Text = "[X]\n Battle Stance"
  213. text3.Text = "[C]\n Mend"
  214. text4.Text = "[V]\n Unload"
  215.  
  216. textXZ = Instance.new('TextLabel', frameskXZ)
  217. textXZ.BackgroundTransparency = 1
  218. textXZ.Size = UDim2.new(1, 0, 1, 0)
  219. textXZ.Position = UDim2.new(0, 0, 0, 0)
  220. textXZ.TextColor3 = Color3.new(255, 255, 255)
  221. textXZ.TextStrokeTransparency = 0
  222. textXZ.FontSize = Enum.FontSize.Size18
  223. textXZ.Font = desirefont
  224. textXZ.BorderSizePixel = 0
  225. textXZ.TextScaled = true
  226. textXC = Instance.new('TextLabel', frameskXC)
  227. textXC.BackgroundTransparency = 1
  228. textXC.Size = UDim2.new(1, 0, 1, 0)
  229. textXC.Position = UDim2.new(0, 0, 0, 0)
  230. textXC.TextColor3 = Color3.new(255, 255, 255)
  231. textXC.TextStrokeTransparency = 0
  232. textXC.FontSize = Enum.FontSize.Size18
  233. textXC.Font = desirefont
  234. textXC.BorderSizePixel = 0
  235. textXC.TextScaled = true
  236. textXV = Instance.new('TextLabel', frameskXV)
  237. textXV.BackgroundTransparency = 1
  238. textXV.Size = UDim2.new(1, 0, 1, 0)
  239. textXV.Position = UDim2.new(0, 0, 0, 0)
  240. textXV.TextColor3 = Color3.new(255, 255, 255)
  241. textXV.TextStrokeTransparency = 0
  242. textXV.FontSize = Enum.FontSize.Size18
  243. textXV.Font = desirefont
  244. textXV.BorderSizePixel = 0
  245. textXV.TextScaled = false
  246.  
  247. textXZ.Text = " "
  248. textXC.Text = " "
  249. textXV.Text = " "
  250.  
  251.  
  252.  
  253. frameskXZ.BackgroundTransparency = 1
  254. frameskXC.BackgroundTransparency = 1
  255. frameskXV.BackgroundTransparency = 1
  256. barXZ.BackgroundTransparency = 1
  257. barXC.BackgroundTransparency = 1
  258. barXV.BackgroundTransparency = 1
  259.  
  260.  
  261. reloadframe = makeframe(scrn, .8, UDim2.new(.8, 0, .4, 0), UDim2.new(.14, 0, .05, 0), skillcolorscheme)
  262. reloadbar = makeframe(reloadframe, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme2)
  263.  
  264. relodetext = Instance.new('TextLabel', reloadframe)
  265. relodetext.BackgroundTransparency = 1
  266. relodetext.Size = UDim2.new(1, 0, 1, 0)
  267. relodetext.Position = UDim2.new(0, 0, 0, 0)
  268. relodetext.TextColor3 = Color3.new(255, 255, 255)
  269. relodetext.TextStrokeTransparency = 0
  270. relodetext.FontSize = Enum.FontSize.Size24
  271. relodetext.Font = desirefont
  272. relodetext.BorderSizePixel = 0
  273. relodetext.TextScaled = false
  274. relodetext.Text = currentammo..'/'..maxammo
  275.  
  276.  
  277.  
  278.  
  279. Humanoid.WalkSpeed = 16
  280. Humanoid.JumpPower = 60
  281. Humanoid.Animator.Parent = nil
  282. Character.Animate.Parent = nil
  283.  
  284. local newMotor = function(part0, part1, c0, c1)
  285. local w = Create('Motor'){
  286. Parent = part0,
  287. Part0 = part0,
  288. Part1 = part1,
  289. C0 = c0,
  290. C1 = c1,
  291. }
  292. return w
  293. end
  294.  
  295.  
  296.  
  297. function clerp(a, b, t)
  298. return a:lerp(b, t)
  299. end
  300.  
  301. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  302. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  303.  
  304. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  305. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  306. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  307. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  308. RootJoint.C1 = CFrame.new(0, 0, 0)
  309. RootJoint.C0 = CFrame.new(0, 0, 0)
  310. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  311. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  312.  
  313. local rarmc1 = RW.C1
  314. local larmc1 = LW.C1
  315. local rlegc1 = RH.C1
  316. local llegc1 = LH.C1
  317.  
  318. local resetc1 = false
  319.  
  320. function PlayAnimationFromTable(table, speed, bool)
  321. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  322. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  323. RW.C0 = clerp(RW.C0, table[3], speed)
  324. LW.C0 = clerp(LW.C0, table[4], speed)
  325. RH.C0 = clerp(RH.C0, table[5], speed)
  326. LH.C0 = clerp(LH.C0, table[6], speed)
  327. if bool == true then
  328. if resetc1 == false then
  329. resetc1 = true
  330. RootJoint.C1 = RootJoint.C1
  331. Torso.Neck.C1 = Torso.Neck.C1
  332. RW.C1 = rarmc1
  333. LW.C1 = larmc1
  334. RH.C1 = rlegc1
  335. LH.C1 = llegc1
  336. end
  337. end
  338. end
  339.  
  340. ArtificialHB = Create("BindableEvent"){
  341. Parent = script,
  342. Name = "Heartbeat",
  343. }
  344.  
  345. script:WaitForChild("Heartbeat")
  346.  
  347. frame = 1 / 35
  348. tf = 0
  349. allowframeloss = false
  350. tossremainder = false
  351. lastframe = tick()
  352. script.Heartbeat:Fire()
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.Heartbeat:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.Heartbeat:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373.  
  374. function swait(num)
  375. if num == 0 or num == nil then
  376. ArtificialHB.Event:wait()
  377. else
  378. for i = 0, num do
  379. ArtificialHB.Event:wait()
  380. end
  381. end
  382. end
  383.  
  384. local m = Create("Model"){
  385. Parent = Character,
  386. Name = "WeaponModel"
  387. }
  388.  
  389. function RemoveOutlines(part)
  390. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  391. end
  392.  
  393. CFuncs = {
  394. Part = {
  395. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  396. local Part = Create("Part"){
  397. Parent = Parent,
  398. Reflectance = Reflectance,
  399. Transparency = Transparency,
  400. CanCollide = false,
  401. Locked = true,
  402. BrickColor = BrickColor.new(tostring(BColor)),
  403. Name = Name,
  404. Size = Size,
  405. Material = Material,
  406. }
  407. RemoveOutlines(Part)
  408. if Size == Vector3.new() then
  409. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  410. else
  411. Part.Size = Size
  412. end
  413. return Part
  414. end;
  415. };
  416.  
  417. Mesh = {
  418. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  419. local Msh = Create(Mesh){
  420. Parent = Part,
  421. Offset = OffSet,
  422. Scale = Scale,
  423. }
  424. if Mesh == "SpecialMesh" then
  425. Msh.MeshType = MeshType
  426. Msh.MeshId = MeshId
  427. end
  428. return Msh
  429. end;
  430. };
  431.  
  432. Weld = {
  433. Create = function(Parent, Part0, Part1, C0, C1)
  434. local Weld = Create("Weld"){
  435. Parent = Parent,
  436. Part0 = Part0,
  437. Part1 = Part1,
  438. C0 = C0,
  439. C1 = C1,
  440. }
  441. return Weld
  442. end;
  443. };
  444.  
  445. Sound = {
  446. Create = function(id, par, vol, pit)
  447. coroutine.resume(coroutine.create(function()
  448. local S = Create("Sound"){
  449. Volume = vol,
  450. Pitch = pit or 1,
  451. SoundId = "rbxassetid://" .. id,
  452. Parent = par or workspace,
  453. }
  454. wait()
  455. S:play()
  456. game:GetService("Debris"):AddItem(S, 10)
  457. end))
  458. end;
  459. };
  460.  
  461. ParticleEmitter = {
  462. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  463. local Particle = Create("ParticleEmitter"){
  464. Parent = Parent,
  465. Color = ColorSequence.new(Color1, Color2),
  466. LightEmission = LightEmission,
  467. Size = Size,
  468. Texture = Texture,
  469. Transparency = Transparency,
  470. ZOffset = ZOffset,
  471. Acceleration = Accel,
  472. Drag = Drag,
  473. LockedToPart = LockedToPart,
  474. VelocityInheritance = VelocityInheritance,
  475. EmissionDirection = EmissionDirection,
  476. Enabled = Enabled,
  477. Lifetime = LifeTime,
  478. Rate = Rate,
  479. Rotation = Rotation,
  480. RotSpeed = RotSpeed,
  481. Speed = Speed,
  482. VelocitySpread = VelocitySpread,
  483. }
  484. return Particle
  485. end;
  486. };
  487.  
  488. CreateTemplate = {
  489.  
  490. };
  491. }
  492.  
  493. --Shotgun Model
  494.  
  495. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Handle",Vector3.new(0.230977222, 0.505653977, 0.244424))
  496. HandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489551544, 0.226313591, 0.00205421448, -0.0140927732, -0.988225222, -0.15235588, -0.120409302, 0.152939469, -0.980872691, 0.992624283, 0.00452187657, -0.121146858))
  497. fHandle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","fHandle",Vector3.new(0.230977222, 0.505653977, 0.244424))
  498. fHandleWeld=CFuncs.Weld.Create(m,Handle,fHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.489551544, 0.226313591, 0.00205421448, -0.0140927732, -0.988225222, -0.15235588, -0.120409302, 0.152939469, -0.980872691, 0.992624283, 0.00452187657, -0.121146858))
  499. Stockbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Stockbox",Vector3.new(1.35000181, 1.25999975, 1.21000016))
  500. StockboxWeld=CFuncs.Weld.Create(m,fHandle,Stockbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.624462128, -0.121447086, -0.0863800049, 0.0217821598, 0.976389289, 0.214917779, -0.119256809, 0.215971515, -0.969089329, -0.992624402, -0.00452160835, 0.121145353))
  501. Shellmaker=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","Shellmaker",Vector3.new(0.294364125, 0.10708534, 0.0960408598))
  502. ShellmakerWeld=CFuncs.Weld.Create(m,fHandle,Shellmaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.01054192, -0.63139534, -0.123239517, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  503. bulletmaker=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","bulletmaker",Vector3.new(0.0773126334, 0.0921989903, 0.084515892))
  504. bulletmakerWeld=CFuncs.Weld.Create(m,fHandle,bulletmaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.09943199, -0.656896591, -0.0268611908, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  505. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0763523355, 0.74047333, 0.0622474775))
  506. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.020904541, -2.09744072, -0.430066109, 1.1920929e-07, -7.4505806e-07, 1.00000012, 1, -2.98023224e-08, -1.78813934e-07, 2.98023224e-08, 1, 7.59959221e-07))
  507. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.678870738))
  508. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.182476982, 0.119570628, 0.16326943))
  509. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0352497101, 0.183197975, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  510. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.183437362, 0.465309709, 0.16326943))
  511. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0454616547, -0.0627765656, -0.0285644531, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  512. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.119570628, 0.172873542))
  513. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.129617691, 0.184212685, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  514. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.371197164, 0.172873527))
  515. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0450191498, 0.00573158264, -0.0285778046, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  516. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.486446053, 0.144061252))
  517. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.084405899, -0.0508937836, -0.0285682678, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  518. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  519. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.119090639, 0.144061252))
  520. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.16843605, 0.182041168, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  521. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  522. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.154145062, 0.159900382, 0.16326943))
  523. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.22857666, -0.191133022, -0.0285720825, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  524. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0753918514, 0.112847812, 0.172873542))
  525. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00222587585, -0.22913456, -0.0285568237, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  526. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  527. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0371608734, -0.228617668, -0.0285663605, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  528. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  529. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  530. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.105619431, -0.289684772, -0.0285644531, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  531. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.0540017299, 1, 1))
  532. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0854762271, 0.172873542))
  533. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.12963295, -0.276510715, -0.0285644531, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  534. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  535. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.112847812, 0.172873542))
  536. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.316268921, -0.173998833, -0.0285587311, 0.500002027, 0.866024256, 2.11596489e-06, -0.866024196, 0.500001967, 5.96046448e-08, -1.07288361e-06, -1.86264515e-06, 1))
  537. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.54772383, 1, 1))
  538. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.113808274, 0.144061252))
  539. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.298994064, -0.173471451, -0.0285644531, 0.500002027, 0.866024256, 2.11596489e-06, -0.866024196, 0.500001967, 5.96046448e-08, -1.07288361e-06, -1.86264515e-06, 1))
  540. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.239147544, 1, 1))
  541. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0950803086, 0.172873542))
  542. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.208971024, -0.221178055, -0.0285568237, 0.866025448, 0.499999702, -2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, 6.2584877e-07, -6.55651093e-07, 1.00000012))
  543. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  544. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.146461785, 0.196876034, 0.16326943))
  545. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.327466965, -0.178565979, -0.0285739899, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  546. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.246817216, 0.16326943))
  547. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.409929276, -0.000652313232, -0.0285587311, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  548. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.987445176, 1, 1))
  549. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.256908506, 0.250178576, 0.175754741))
  550. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0943717957, -0.513149977, -0.0285682678, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  551. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.81730479, 0.0997623056, 0.0997624695))
  552. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.471679688, -0.463490486, -0.0529289246, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  553. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.504212916, 0.0997623056, 0.0997624695))
  554. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.374668121, -0.534323692, -0.0529251099, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  555. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0744314641, 0.272275418, 0.184398398))
  556. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.242843628, -0.510847807, -0.0285606384, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  557. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0744314641, 1.11887383, 0.184398398))
  558. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.454176903, -0.655622482, -0.0285568237, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  559. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.296285421, 0.194002435))
  560. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.280355453, 0.50044775, -0.0285720825, -0.965925932, -0.258818686, 0, 0.258818686, -0.965925872, 9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  561. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.200575769, 1, 1))
  562. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.283319652, 0.249225661, 0.184398398))
  563. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.314329147, -0.559855938, -0.0285587311, 0.995653629, 0.0931321532, 2.32458115e-06, -0.0931321681, 0.995653749, 7.5250864e-07, -2.29477882e-06, -9.83476639e-07, 1))
  564. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.133496568, 0.172873542))
  565. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.349269867, -0.24421072, -0.0285644531, 0.866025448, 0.499999702, -2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, 6.2584877e-07, -6.55651093e-07, 1.00000012))
  566. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  567. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.192081362, 0.172873542))
  568. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.293024063, -0.294204473, -0.0285720825, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  569. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  570. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  571. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356941223, 0.0116996765, -0.0285701752, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  572. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  573. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  574. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.28327179, 0.268438339, -0.0285663605, 0.258818686, 0.965925872, 1.57952309e-06, -0.965925932, 0.258818716, -5.66244125e-07, -1.07288361e-06, -1.37090683e-06, 1))
  575. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  576. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  577. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.192222595, 0.423189163, -0.0285587311, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  578. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  579. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0979615301, 0.172873542))
  580. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0651254654, 0.542451859, -0.0285663605, -0.500002563, 0.866023898, -1.69873238e-06, -0.866023898, -0.500002503, -5.36441803e-07, -1.37090683e-06, 1.1920929e-06, 1.00000012))
  581. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  582. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.172873542))
  583. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.349715233, 0.488988876, -0.0285606384, -0.866025507, 0.499999702, 1.78813934e-07, -0.499999762, -0.866025507, -8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  584. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 0.62486881, 1))
  585. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.172873542))
  586. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.468893051, 0.414321899, -0.0285682678, -0.965925932, 0.258819044, -7.74860382e-07, -0.258818984, -0.965925813, -1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  587. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 0.62486881, 1))
  588. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.166150421, 0.172873542))
  589. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.564922333, 0.374081612, -0.0285587311, -0.999999881, 1.49011612e-08, 2.98023224e-08, 1.49011612e-08, -0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  590. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.717440903, 1, 1))
  591. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  592. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.446313858, 0.0350942612, -0.0285625458, 0.707106829, 0.70710665, -2.08616257e-07, -0.70710665, 0.707106888, 1.93715096e-07, 2.08616257e-07, 0, 1.00000012))
  593. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 0.862414598, 0.327713668))
  594. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  595. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391670227, -0.236137867, -0.0285568237, 0.965925932, 0.258818686, 0, -0.258818686, 0.965925872, -9.9465251e-07, -3.27825546e-07, 9.53674316e-07, 1.00000012))
  596. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 0.862414598, 0.327713668))
  597. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.0622474775, 0.10526102, 0.0622474775))
  598. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.208478928, -0.470833778, -0.0285587311, 0.965925932, -0.258819044, 7.74860382e-07, 0.258818984, 0.965925813, 1.57952309e-06, -1.22189522e-06, -1.32620335e-06, 1))
  599. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.393159211, 1, 0.327713668))
  600. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.853799939, 0.249225661, 0.184398398))
  601. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.811216354, -0.600500107, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  602. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.86222541, 0.142131716, 0.142131925))
  603. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.88418007, -0.649424553, -0.0289115906, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  604. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.184398398))
  605. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843883514, -0.728718758, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  606. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.11571791, 1))
  607. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.184398398))
  608. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843877792, -0.746054649, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  609. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.11571791, 1))
  610. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.919107974, 0.0622474775, 0.152704939))
  611. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.843877792, -0.734283447, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  612. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.401151627, 1))
  613. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  614. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.391284943, -0.759021759, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  615. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.223722026, 0.3008641, 1))
  616. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  617. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.433917999, -0.758702278, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  618. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  619. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  620. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.479598999, -0.758406639, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  621. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  622. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  623. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.519172668, -0.759467125, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  624. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  625. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  626. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.564876556, -0.759284019, -0.0285587311, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  627. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  628. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  629. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.74656105, -0.757936478, -0.0285720825, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  630. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  631. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  632. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.700839996, -0.758119583, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  633. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  634. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  635. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.615558624, -0.759425163, -0.0285568237, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  636. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  637. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  638. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.661268234, -0.759130478, -0.0285720825, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  639. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  640. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  641. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.790523529, -0.757699966, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  642. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  643. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  644. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10312653, -0.756930351, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  645. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  646. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  647. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.05741501, -0.757115364, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  648. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  649. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  650. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.836206436, -0.757403374, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  651. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  652. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  653. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.875770569, -0.75846386, -0.0285644531, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  654. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  655. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  656. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.972162247, -0.758422852, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  657. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  658. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  659. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.01785469, -0.758123398, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  660. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  661. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  662. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.921495438, -0.758282661, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  663. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  664. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  665. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.23103142, -0.755340576, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  666. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  667. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  668. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14575386, -0.756649017, -0.0285682678, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  669. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  670. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  671. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.26502037, -0.755158424, -0.0285644531, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  672. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  673. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  674. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19145584, -0.756355286, -0.0285701752, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  675. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300866187, 0.3008641, 1))
  676. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0622474775, 0.184398398))
  677. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29557228, -0.757285118, -0.0285549164, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  678. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.223722026, 0.3008641, 1))
  679. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  680. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608816147, 0.439056396, -0.133686066, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  681. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  682. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608924866, 0.559501648, -0.141916275, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  683. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  684. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609196663, 0.676843643, -0.133676529, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  685. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  686. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695789337, 0.558382034, -0.141908646, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  687. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  688. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.163862169, 0.112265885, 0.112266079))
  689. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612273216, 0.558391571, -0.141902924, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  690. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164241493, 0.112265885, 0.112266079))
  691. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612018585, 0.438463211, -0.137260437, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  692. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  693. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695731163, 0.438491821, -0.137289047, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  694. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  695. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164620817, 0.112265885, 0.112266079))
  696. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.611670494, 0.676483154, -0.133932114, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  697. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  698. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.695570946, 0.676485062, -0.133947372, -5.96046448e-08, 0.999999881, -1.49011612e-08, -1, -2.98023224e-08, 2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  699. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  700. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.427860439, 0.156066164, 0.156066418))
  701. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02061081, -0.622268677, -0.0845718384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  702. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0773126855, 0.309250325, 0.184398398))
  703. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.805314064, -1.1217041, -0.0285644531, 0.866025507, -0.499999702, -1.78813934e-07, 0.499999762, 0.866025507, 8.04662704e-07, -3.27825546e-07, -8.19563866e-07, 1.00000012))
  704. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.261230201, 0.185357824, 0.158467412))
  705. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.552032471, -1.27363014, -0.0285682678, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  706. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  707. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.876041412, -0.700925827, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  708. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  709. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  710. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.822029114, -0.663985252, -0.0285663605, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  711. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  712. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.983454704, 0.0622474775, 0.184398398))
  713. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.787355423, -0.642092705, -0.0285625458, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  714. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.655727208, 1))
  715. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(0.228096232, 1.19426513, 0.0672286227))
  716. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.572554588, -1.87078285, -0.0285701752, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  717. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Earth blue","Part",Vector3.new(1.1721741, 0.0672284812, 0.0672286004))
  718. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.94434929, -0.457939148, -0.0285606384, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  719. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0960405394, 1.18610215, 0.119090654))
  720. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.60875988, -1.8666954, -0.0285606384, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  721. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0960405394, 0.837954462, 0.119090654))
  722. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.593738556, -1.92202759, -0.0285644531, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  723. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.217051655, 0.74047333, 0.0622474775))
  724. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.51939106, -2.09714317, 0.0765304565, 3.62284482e-07, -0.965925813, -0.258818895, 0.99999994, 3.27825546e-07, 8.94069672e-08, 0, -0.258818865, 0.965925932))
  725. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.948875785))
  726. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.217051655, 0.74047333, 0.0622474775))
  727. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.508298635, -2.09652901, -0.119865417, -1.25169754e-06, -0.965925932, 0.258818418, 1, -1.11758709e-06, 6.85453415e-07, -4.76837158e-07, 0.258818418, 0.965926051))
  728. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.948875785))
  729. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(1.51359856, 0.108333342, 0.108333521))
  730. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70987511, -0.587060928, -0.0289077759, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  731. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.116297506, 0.126513839, 0.126514062))
  732. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.51787376, -0.492711067, -0.0289020538, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  733. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.281487226, 0.0818847269, 0.0818848684))
  734. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.59470558, -0.490480423, -0.0289134979, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  735. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.128214061, 0.210328475, 0.119090654))
  736. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.553534508, -2.6796627, -0.0285625458, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  737. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  738. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289173126, -0.551986694, -2.5983963, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  739. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  740. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  741. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289115906, -0.555045128, -2.70437813, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  742. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  743. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.133873656, 0.0622474775, 0.0622474775))
  744. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0289211273, -0.556861877, -2.75073242, -1.1920929e-07, 7.4505806e-07, -1.00000012, -5.96046448e-08, 1, 7.4505806e-07, 1, 7.4505806e-08, -1.49011612e-07))
  745. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.644316077, 0.644317031))
  746. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.325578123, 0.120581053, 0.120581254))
  747. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.89797592, -0.653188705, -0.0289173126, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  748. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0812890455, 0.0622474775))
  749. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78231049, 0.759439468, 0.0285625458, -0.866025448, -0.499999702, 2.38418579e-07, -0.499999732, 0.866025507, 8.7916851e-07, -6.2584877e-07, 6.55651093e-07, -1.00000012))
  750. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.61715281, 1, 0.482340217))
  751. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.0622474775, 0.0745662153, 0.0622474775))
  752. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.76589775, -0.741744041, 0.0285568237, -0.999999881, 1.49011612e-08, 2.98023224e-08, -1.49011612e-08, 0.999999881, 0, 2.98023224e-08, 0, -1.00000012))
  753. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.61715281, 1, 0.482340217))
  754. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Lily white","Part",Vector3.new(0.0622474775, 0.0622474775, 0.0622474775))
  755. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.76446533, -0.764004707, -0.028553009, 0.999999881, -1.49011612e-08, -2.98023224e-08, -1.49011612e-08, 0.999999881, 0, -2.98023224e-08, 0, 1.00000012))
  756. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.617152989, 0.408864677, 0.339435399))
  757. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(1.09150016, 0.159420162, 0.175754741))
  758. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.903377533, -0.564111233, -0.0285682678, 0.999867797, 0.0162549913, 7.74860382e-07, -0.0162550062, 0.999867916, 8.7916851e-07, -7.15255737e-07, -8.94069672e-07, 1.00000012))
  759. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.799536645, 0.156538948, 0.175754741))
  760. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.757575989, -0.625374794, -0.0285549164, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  761. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.15222393, 0.0696221218, 0.175754741))
  762. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.413620949, -0.488759995, -0.0285682678, 0.0912402272, 0.995828867, 1.47521496e-06, -0.995828867, 0.0912402719, 5.66244125e-07, 3.27825546e-07, -1.5348196e-06, 1.00000012))
  763. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.523900926, 0.0622474775, 0.175754741))
  764. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.716959, -0.339764595, -0.0285701752, 0.995828986, -0.0912401676, -5.06639481e-07, 0.0912401378, 0.995828927, 7.15255737e-07, 3.27825546e-07, -7.89761543e-07, 1))
  765. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  766. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.523900926, 0.0622474775, 0.175754741))
  767. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.607765198, -0.601490259, -0.0285663605, 0.908034444, 0.418895423, -5.66244125e-07, -0.418895513, 0.908034563, -2.60770321e-07, 3.57627869e-07, 4.61935997e-07, 1.00000012))
  768. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  769. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  770. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.873703957, 0.431451797, -0.0285663605, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  771. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  772. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  773. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.909405231, 0.553689957, -0.0285549164, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  774. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  775. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  776. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.927492619, 0.657333374, -0.0285587311, 0.639640331, -0.768674433, -4.61935997e-07, 0.768674374, 0.639640331, 5.66244125e-07, -1.78813934e-07, -7.30156898e-07, 1))
  777. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  778. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.294364095, 0.0622474775, 0.0864367038))
  779. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.11587906, -0.356192112, -0.028547287, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  780. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  781. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.495088696, 0.0622474775, 0.0864367038))
  782. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.322112083, -1.28462601, -0.0285587311, 0.345870823, 0.938282073, -7.4505806e-07, -0.938282132, 0.345870882, 1.07288361e-06, 1.25169754e-06, 3.27825546e-07, 1.00000012))
  783. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  784. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.257387787, 0.159420162, 0.175754741))
  785. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.3693037, 0.223978043, -0.0285739899, 0.874038696, -0.485856384, 3.57627869e-07, 0.485856295, 0.874038756, 3.57627869e-07, -5.66244125e-07, -1.78813934e-07, 1.00000012))
  786. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.706377685, 0.0622474775, 0.0864367038))
  787. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.269904137, -1.45611191, -0.0285568237, -0.000838190317, 0.999999642, 7.74860382e-07, -0.999999642, -0.000838235021, 2.38418579e-07, 1.1920929e-07, -7.89761543e-07, 1.00000012))
  788. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.871611476, 1))
  789. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.107085116, 0.0622474775, 0.0864367038))
  790. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.4155426, 0.194704056, -0.028553009, 0.995828986, -0.0912401676, -5.06639481e-07, 0.0912401378, 0.995828927, 7.15255737e-07, 3.27825546e-07, -7.89761543e-07, 1))
  791. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.964184403, 1))
  792. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.181996748, 0.0622474775, 0.0864367038))
  793. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.30640793, -0.446501732, -0.0285644531, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  794. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.964184403, 1))
  795. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.196883038, 0.188232288, 0.0864367038))
  796. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27062798, -0.612149715, -0.0285511017, 0.985511184, 0.169610262, -6.2584877e-07, -0.169610262, 0.985511243, 3.87430191e-07, 6.85453415e-07, -2.68220901e-07, 1))
  797. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.116208896, 0.737585008, 0.175754741))
  798. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52254105, -0.293103695, -0.0285682678, 0.999867797, 0.0162549913, 7.74860382e-07, -0.0162550062, 0.999867916, 8.7916851e-07, -7.15255737e-07, -8.94069672e-07, 1.00000012))
  799. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.116208896, 0.400002003, 0.175754741))
  800. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.57855415, -0.319172859, -0.0285606384, 0.997218013, -0.0745394826, 8.94069672e-07, 0.0745394677, 0.997218013, -1.1920929e-07, -9.83476639e-07, 1.49011612e-07, 1.00000024))
  801. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.112847485, 0.34814018, 0.175754741))
  802. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.5480423, -0.172746658, -0.0285549164, 0.997943401, 0.0641013086, -2.98023224e-08, -0.0641013458, 0.997943401, 8.49366188e-07, 0, -8.64267349e-07, 1.00000012))
  803. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  804. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696815491, -0.553442001, -0.102174759, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  805. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  806. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  807. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696748734, -0.673355103, -0.0975265503, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  808. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  809. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Br. yellowish orange","Part",Vector3.new(0.0622474775, 0.118231699, 0.118231893))
  810. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.696596146, -0.435348511, -0.094203949, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  811. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.170620233, 1, 1))
  812. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.163862169, 0.112265885, 0.112266079))
  813. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.613293648, -0.553445816, -0.102149963, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  814. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164241493, 0.112265885, 0.112266079))
  815. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.613039017, -0.673345566, -0.0975208282, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  816. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  817. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609944344, -0.552326202, -0.102172852, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  818. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  819. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.610219002, -0.434988022, -0.0939350128, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  820. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.148310468, 0.123276234, 0.12327645))
  821. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.609839439, -0.672796249, -0.0939388275, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  822. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Cocoa","Part",Vector3.new(0.164620817, 0.112265885, 0.112266079))
  823. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.612697601, -0.435344696, -0.0941925049, -5.96046448e-08, 0.999999881, -1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, 2.98023224e-08, 0, -1.00000012))
  824. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.330372602, 0.16326943))
  825. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.190822601, -0.254428864, -0.0285701752, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  826. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.648010492, 1, 1))
  827. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Burlap","Part",Vector3.new(0.0622474775, 0.216564372, 0.16326943))
  828. PartWeld=CFuncs.Weld.Create(m,fHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.217577934, -0.165513992, -0.0285587311, 5.96046448e-08, -0.999999881, 1.49011612e-08, 1, 2.98023224e-08, -2.98023224e-08, -2.98023224e-08, 0, 1.00000012))
  829. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.648010492, 1, 1))
  830.  
  831.  
  832.  
  833. function RayCast(Position, Direction, Range, Ignore)
  834. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  835. end
  836.  
  837. FindNearestTorso = function(pos)
  838. local list = (game.Workspace:children())
  839. local torso = nil
  840. local dist = 1000
  841. local temp, human, temp2 = nil, nil, nil
  842. for x = 1, #list do
  843. temp2 = list[x]
  844. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  845. temp = temp2:findFirstChild("Torso")
  846. human = temp2:findFirstChild("Humanoid")
  847. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  848. local dohit = true
  849. if dohit == true then
  850. torso = temp
  851. dist = (temp.Position - pos).magnitude
  852. end
  853. end
  854. end
  855. end
  856. return torso, dist
  857. end
  858.  
  859. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  860. if hit.Parent == nil then
  861. return
  862. end
  863. local h = hit.Parent:FindFirstChild("Humanoid")
  864. for _, v in pairs(hit.Parent:children()) do
  865. if v:IsA("Humanoid") then
  866. h = v
  867. end
  868. end
  869. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  870. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  871. if hit.Parent.DebounceHit.Value == true then
  872. return
  873. end
  874. end
  875. local c = Create("ObjectValue"){
  876. Name = "creator",
  877. Value = game:service("Players").LocalPlayer,
  878. Parent = h,
  879. }
  880. game:GetService("Debris"):AddItem(c, .5)
  881. if HitSound ~= nil and HitPitch ~= nil then
  882. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  883. end
  884. local Damage = math.random(minim, maxim)
  885. local blocked = false
  886. local block = hit.Parent:findFirstChild("Block")
  887. if block ~= nil then
  888. if block.className == "IntValue" then
  889. if block.Value > 0 then
  890. blocked = true
  891. block.Value = block.Value - 1
  892. print(block.Value)
  893. end
  894. end
  895. end
  896. if blocked == false then
  897. h.Health = h.Health - Damage
  898. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(math.random(-5,5), math.random(3,5),0)), -Damage, 1, BrickColor.new("White").Color)
  899. else
  900. h.Health = h.Health - (Damage / 2)
  901. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 5)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  902. end
  903. if Type == "Knockdown" then
  904. local hum = hit.Parent.Humanoid
  905. hum.PlatformStand = true
  906. coroutine.resume(coroutine.create(function(HHumanoid)
  907. swait(1)
  908. HHumanoid.PlatformStand = false
  909. end), hum)
  910. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  911. local bodvol = Create("BodyVelocity"){
  912. velocity = angle * knockback,
  913. P = 5000,
  914. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  915. Parent = hit,
  916. }
  917. local rl = Create("BodyAngularVelocity"){
  918. P = 3000,
  919. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  920. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  921. Parent = hit,
  922. }
  923. game:GetService("Debris"):AddItem(bodvol, .5)
  924. game:GetService("Debris"):AddItem(rl, .5)
  925. elseif Type == "Normal" then
  926. local vp = Create("BodyVelocity"){
  927. P = 500,
  928. maxForce = Vector3.new(math.huge, 0, math.huge),
  929. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  930. }
  931. if knockback > 0 then
  932. vp.Parent = hit.Parent.Torso
  933. end
  934. game:GetService("Debris"):AddItem(vp, .5)
  935. elseif Type == "Up" then
  936. local bodyVelocity = Create("BodyVelocity"){
  937. velocity = Vector3.new(0, 20, 0),
  938. P = 5000,
  939. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  940. Parent = hit,
  941. }
  942. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  943. elseif Type == "DarkUp" then
  944. coroutine.resume(coroutine.create(function()
  945. for i = 0, 1, 0.1 do
  946. swait()
  947. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  948. end
  949. end))
  950. local bodyVelocity = Create("BodyVelocity"){
  951. velocity = Vector3.new(0, 20, 0),
  952. P = 5000,
  953. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  954. Parent = hit,
  955. }
  956. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  957. elseif Type == "Snare" then
  958. local bp = Create("BodyPosition"){
  959. P = 2000,
  960. D = 100,
  961. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  962. position = hit.Parent.Torso.Position,
  963. Parent = hit.Parent.Torso,
  964. }
  965. game:GetService("Debris"):AddItem(bp, 1)
  966. elseif Type == "Freeze" then
  967. local BodPos = Create("BodyPosition"){
  968. P = 50000,
  969. D = 1000,
  970. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  971. position = hit.Parent.Torso.Position,
  972. Parent = hit.Parent.Torso,
  973. }
  974. local BodGy = Create("BodyGyro") {
  975. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  976. P = 20e+003,
  977. Parent = hit.Parent.Torso,
  978. cf = hit.Parent.Torso.CFrame,
  979. }
  980. hit.Parent.Torso.Anchored = true
  981. coroutine.resume(coroutine.create(function(Part)
  982. swait(1.5)
  983. Part.Anchored = false
  984. end), hit.Parent.Torso)
  985. game:GetService("Debris"):AddItem(BodPos, 3)
  986. game:GetService("Debris"):AddItem(BodGy, 3)
  987. end
  988. if Delay > 0 then
  989. local debounce = Create("BoolValue"){
  990. Name = "DebounceHit",
  991. Parent = hit.Parent,
  992. Value = true,
  993. }
  994. game:GetService("Debris"):AddItem(debounce, Delay)
  995. end
  996.  
  997. c = Create("ObjectValue"){
  998. Name = "creator",
  999. Value = Player,
  1000. Parent = h,
  1001. }
  1002. game:GetService("Debris"):AddItem(c, .5)
  1003. end
  1004. end
  1005.  
  1006. function ShowDamage(Pos, Text, Time, Color)
  1007. local Rate = (1 / 30)
  1008. local Pos = (Pos or Vector3.new(0, 0, 0))
  1009. local Text = (Text or "")
  1010. local Time = (Time or 2)
  1011. local Color = (Color or Color3.new(1, 0, 1))
  1012. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1013. EffectPart.Anchored = true
  1014. local BillboardGui = Create("BillboardGui"){
  1015. Size = UDim2.new(3, 0, 3, 0),
  1016. Adornee = EffectPart,
  1017. Parent = EffectPart,
  1018. }
  1019. local TextLabel = Create("TextLabel"){
  1020. BackgroundTransparency = 1,
  1021. Size = UDim2.new(1, 0, 1, 0),
  1022. Text = Text,
  1023. Font = "SourceSansLight",
  1024. TextColor3 = Color,
  1025. TextScaled = true,
  1026. Parent = BillboardGui,
  1027. }
  1028. game.Debris:AddItem(EffectPart, (Time))
  1029. EffectPart.Parent = game:GetService("Workspace")
  1030. delay(0, function()
  1031. local Frames = (Time / Rate)
  1032. for Frame = 1, Frames do
  1033. wait(Rate)
  1034. local Percent = (Frame / Frames)
  1035. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1036. TextLabel.TextTransparency = Percent
  1037. end
  1038. if EffectPart and EffectPart.Parent then
  1039. EffectPart:Destroy()
  1040. end
  1041. end)
  1042. end
  1043.  
  1044. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  1045. for _, c in pairs(workspace:children()) do
  1046. local hum = c:findFirstChild("Humanoid")
  1047. if hum ~= nil then
  1048. local head = c:findFirstChild("Torso")
  1049. if head ~= nil then
  1050. local targ = head.Position - Part.Position
  1051. local mag = targ.magnitude
  1052. if mag <= Magnitude and c.Name ~= Player.Name then
  1053. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0, "rbxassetid://" .. HitSound, HitPitch)
  1054. end
  1055. end
  1056. end
  1057. end
  1058. end
  1059.  
  1060. EffectModel = Create("Model"){
  1061. Parent = Character,
  1062. Name = "EffectModel",
  1063. }
  1064.  
  1065. Effects = {
  1066. Block = {
  1067. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1068. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1069. prt.Anchored = true
  1070. prt.CFrame = cframe
  1071. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1072. game:GetService("Debris"):AddItem(prt, 10)
  1073. if Type == 1 or Type == nil then
  1074. table.insert(Effects, {
  1075. prt,
  1076. "Block1",
  1077. delay,
  1078. x3,
  1079. y3,
  1080. z3,
  1081. msh
  1082. })
  1083. elseif Type == 2 then
  1084. table.insert(Effects, {
  1085. prt,
  1086. "Block2",
  1087. delay,
  1088. x3,
  1089. y3,
  1090. z3,
  1091. msh
  1092. })
  1093. elseif Type == 3 then
  1094. table.insert(Effects, {
  1095. prt,
  1096. "Block3",
  1097. delay,
  1098. x3,
  1099. y3,
  1100. z3,
  1101. msh,
  1102. Part
  1103. })
  1104. elseif Type == 4 then
  1105. table.insert(Effects, {
  1106. prt,
  1107. "Block2Fire",
  1108. delay,
  1109. x3,
  1110. y3,
  1111. z3,
  1112. msh
  1113. })
  1114. end
  1115. end
  1116. };
  1117.  
  1118. Sphere = {
  1119. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1120. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1121. prt.Anchored = true
  1122. prt.CFrame = cframe
  1123. if parent == nil then
  1124. prt.Parent = workspace
  1125. else
  1126. prt.Parent = parent
  1127. end
  1128. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1129. game:GetService("Debris"):AddItem(prt, 10)
  1130. table.insert(Effects, {
  1131. prt,
  1132. "Cylinder",
  1133. delay,
  1134. x3,
  1135. y3,
  1136. z3,
  1137. msh
  1138. })
  1139. end
  1140. };
  1141.  
  1142. Blood = {
  1143. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1144. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1145. prt.Anchored = true
  1146. prt.CFrame = cframe
  1147. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1148. game:GetService("Debris"):AddItem(prt, 10)
  1149. table.insert(Effects, {
  1150. prt,
  1151. "Blood",
  1152. delay,
  1153. x3,
  1154. y3,
  1155. z3,
  1156. msh
  1157. })
  1158. end
  1159. };
  1160.  
  1161. Blast = {
  1162. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1163. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1164. prt.Anchored = true
  1165. prt.CFrame = cframe
  1166. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1167. game:GetService("Debris"):AddItem(prt, 10)
  1168. table.insert(Effects, {
  1169. prt,
  1170. "Block4",
  1171. delay,
  1172. x3,
  1173. y3,
  1174. z3,
  1175. msh,
  1176. Part
  1177. })
  1178. end
  1179. };
  1180.  
  1181. Ring = {
  1182. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1183. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1184. prt.Anchored = true
  1185. prt.CFrame = cframe
  1186. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1187. game:GetService("Debris"):AddItem(prt, 10)
  1188. table.insert(Effects, {
  1189. prt,
  1190. "Cylinder",
  1191. delay,
  1192. x3,
  1193. y3,
  1194. z3,
  1195. msh
  1196. })
  1197. end
  1198. };
  1199.  
  1200. Cylinder = {
  1201. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1202. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1203. prt.Anchored = true
  1204. prt.CFrame = cframe
  1205. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1206. game:GetService("Debris"):AddItem(prt, 10)
  1207. table.insert(Effects, {
  1208. prt,
  1209. "Cylinder",
  1210. delay,
  1211. x3,
  1212. y3,
  1213. z3,
  1214. msh
  1215. })
  1216. end
  1217. };
  1218.  
  1219. Head = {
  1220. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1221. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1222. prt.Anchored = true
  1223. prt.CFrame = cframe
  1224. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1225. game:GetService("Debris"):AddItem(prt, 10)
  1226. table.insert(Effects, {
  1227. prt,
  1228. "Cylinder",
  1229. delay,
  1230. x3,
  1231. y3,
  1232. z3,
  1233. msh
  1234. })
  1235. end
  1236. };
  1237.  
  1238. Wave = {
  1239. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1240. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1241. prt.Anchored = true
  1242. prt.CFrame = cframe
  1243. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1244. game:GetService("Debris"):AddItem(prt, 10)
  1245. table.insert(Effects, {
  1246. prt,
  1247. "Cylinder",
  1248. delay,
  1249. x3,
  1250. y3,
  1251. z3,
  1252. msh
  1253. })
  1254. end
  1255. };
  1256.  
  1257. Break = {
  1258. Create = function(brickcolor, cframe, x1, y1, z1)
  1259. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1260. prt.Anchored = true
  1261. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1262. game:GetService("Debris"):AddItem(prt, 10)
  1263. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1264. local num = math.random(10, 50) / 1000
  1265. table.insert(Effects, {
  1266. prt,
  1267. "Shatter",
  1268. num,
  1269. prt.CFrame,
  1270. math.random() - math.random(),
  1271. 0,
  1272. math.random(50, 100) / 100
  1273. })
  1274. end
  1275. };
  1276.  
  1277. Elec = {
  1278. Create = function(brickcolor, cff, x, y, z)
  1279. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1280. prt.Anchored = true
  1281. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1282. prt.CFrame = CFrame.new(prt.Position)
  1283. game:GetService("Debris"):AddItem(prt, 10)
  1284. xval = math.random() / 9
  1285. yval = math.random() / 9
  1286. zval = math.random() / 9
  1287. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1288. eul1 = math.random(-50, 50)
  1289. eul2 = math.random(-50, 50)
  1290. eul3 = math.random(-50, 50)
  1291. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1292. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1293. table.insert(Effects, {
  1294. prt,
  1295. "Elec",
  1296. .05,
  1297. x,
  1298. y,
  1299. z,
  1300. xval,
  1301. yval,
  1302. zval,
  1303. msh,
  1304. euld,
  1305. euld2
  1306. })
  1307. end
  1308. };
  1309.  
  1310. Elec2 = {
  1311. Create = function(brickcolor, cff, x, y, z)
  1312. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1313. prt.Anchored = true
  1314. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1315. prt.CFrame = CFrame.new(prt.Position)
  1316. game:GetService("Debris"):AddItem(prt, 10)
  1317. xval = math.random() / 7
  1318. yval = math.random() / 7
  1319. zval = math.random() / 7
  1320. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1321. eul1 = math.random(-50, 50)
  1322. eul2 = math.random(-50, 50)
  1323. eul3 = math.random(-50, 50)
  1324. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1325. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1326. table.insert(Effects, {
  1327. prt,
  1328. "Elec",
  1329. .1,
  1330. x,
  1331. y,
  1332. z,
  1333. xval,
  1334. yval,
  1335. zval,
  1336. msh,
  1337. euld,
  1338. euld2
  1339. })
  1340. end
  1341. };
  1342.  
  1343. Clone = {
  1344. Create = function()
  1345. for _, v in pairs(Torso.Parent:children()) do
  1346. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1347. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1348. c.Anchored = true
  1349. c.CFrame = v.CFrame
  1350. game:GetService("Debris"):AddItem(c, 5)
  1351. local cmsh = nil
  1352. if v.Name == "Head" then
  1353. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1354. else
  1355. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1356. end
  1357. table.insert(Effects, {
  1358. c,
  1359. "Cylinder",
  1360. 0.05,
  1361. 0.1,
  1362. 0.1,
  1363. 0.1,
  1364. cmsh
  1365. })
  1366. end
  1367. end
  1368. end
  1369. };
  1370.  
  1371. EffectTemplate = {
  1372.  
  1373. };
  1374. }
  1375.  
  1376.  
  1377. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  1378.  
  1379. prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1))
  1380. prt.Anchored = true
  1381. prt.CFrame = cframe
  1382. prt.Material = "Neon"
  1383. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1384. game:GetService("Debris"):AddItem(prt, 1)
  1385. coroutine.resume(coroutine.create(function(Part, Mesh)
  1386.  
  1387. for i = 0, 1, delay do
  1388. swait()
  1389. Part.Transparency = i
  1390. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1391. end
  1392. Part.Parent = nil
  1393. end
  1394. ), prt, msh)
  1395. end
  1396.  
  1397. wshoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1398.  
  1399. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1400. local MainPos = partt.Position
  1401. local MainPos2 = mouse.Hit.p + SpreadVectors
  1402. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1403. local speed = 1000
  1404. local num = .5
  1405. coroutine.resume(coroutine.create(function()
  1406.  
  1407. repeat
  1408. swait()
  1409. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1410. local mag = (MainPos - pos).magnitude
  1411. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1412. MainPos = MainPos + MouseLook.lookVector * speed
  1413. num = num - 1
  1414. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1415. if hit ~= nil then
  1416. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1417. num = 0
  1418. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1419. refpart.Anchored = true
  1420. refpart.CFrame = CFrame.new(pos)
  1421. local hitsound = math.random(1,3)
  1422. if hitsound == 1 then
  1423. CFuncs.Sound.Create("898398743", refpart, .5, 1)
  1424. elseif hitsound == 2 then
  1425. CFuncs.Sound.Create("898398730", refpart, .5, 1)
  1426. elseif hitsound == 3 then
  1427. CFuncs.Sound.Create("898398706", refpart, .5, 1)
  1428. end
  1429. local smonk = Instance.new("ParticleEmitter",refpart)
  1430. smonk.LightEmission = .1
  1431. smonk.Size = NumberSequence.new(0.2)
  1432. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1433. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1434. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1435. smonk.Transparency = bbb
  1436. smonk.Size = aaa
  1437. smonk.ZOffset = 0
  1438. smonk.Acceleration = Vector3.new(0, -5, 0)
  1439. smonk.LockedToPart = false
  1440. smonk.EmissionDirection = "Back"
  1441. smonk.Lifetime = NumberRange.new(.1, .5)
  1442. smonk.Rate = 50
  1443. smonk.Rotation = NumberRange.new(-100, 100)
  1444. smonk.RotSpeed = NumberRange.new(-100, 100)
  1445. smonk.Speed = NumberRange.new(4)
  1446. smonk.VelocitySpread = 50
  1447. smonk.Enabled=true
  1448. game:GetService("Debris"):AddItem(smonk, .3)
  1449. elseif hit.Name == "Head" then
  1450. num = 0
  1451. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1452. refpart.Anchored = true
  1453. refpart.CFrame = CFrame.new(pos)
  1454. game:GetService("Debris"):AddItem(refpart, 2)
  1455. local smonk = Instance.new("ParticleEmitter",refpart)
  1456. smonk.LightEmission = .1
  1457. smonk.Size = NumberSequence.new(0.2)
  1458. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1459. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1460. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1461. smonk.Transparency = bbb
  1462. smonk.Size = aaa
  1463. smonk.ZOffset = 0
  1464. smonk.Acceleration = Vector3.new(0, -5, 0)
  1465. smonk.LockedToPart = false
  1466. smonk.EmissionDirection = "Back"
  1467. smonk.Lifetime = NumberRange.new(.1, .5)
  1468. smonk.Rate = 50
  1469. smonk.Rotation = NumberRange.new(-100, 100)
  1470. smonk.RotSpeed = NumberRange.new(-100, 100)
  1471. smonk.Speed = NumberRange.new(4)
  1472. smonk.VelocitySpread = 100
  1473. smonk.Enabled=true
  1474. game:GetService("Debris"):AddItem(smonk, .3)
  1475. else
  1476. num = 0
  1477. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1478. refpart.Anchored = true
  1479. refpart.CFrame = CFrame.new(pos)
  1480. CFuncs.Sound.Create("342190504", prt, 1, 1)
  1481. game:GetService("Debris"):AddItem(refpart, 0)
  1482. end
  1483. end
  1484. do
  1485. if num <= 0 then
  1486. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 1, 1, "Really black", "Effect", Vector3.new())
  1487. refpart.Anchored = true
  1488. refpart.CFrame = CFrame.new(pos)
  1489. if hit ~= nil then
  1490. MagnitudeDamage(refpart, 5, 2, 2, .01, "Normal", " ", 1)
  1491. end
  1492. game:GetService("Debris"):AddItem(refpart, 1)
  1493. end
  1494. end
  1495. until num <= 0
  1496. end
  1497. ))
  1498. end
  1499.  
  1500.  
  1501.  
  1502. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1503.  
  1504. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1505. local MainPos = partt.Position
  1506. local MainPos2 = mouse.Hit.p + SpreadVectors
  1507. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1508. local speed = 1000
  1509. local num = .5
  1510. coroutine.resume(coroutine.create(function()
  1511.  
  1512. repeat
  1513. swait()
  1514. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1515. local mag = (MainPos - pos).magnitude
  1516. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1517. MainPos = MainPos + MouseLook.lookVector * speed
  1518. num = num - 1
  1519. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1520. if hit ~= nil then
  1521. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1522. num = 0
  1523. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1524. refpart.Anchored = true
  1525. refpart.CFrame = CFrame.new(pos)
  1526. local hitsound = math.random(1,3)
  1527. if hitsound == 1 then
  1528. CFuncs.Sound.Create("898398743", refpart, .5, 1)
  1529. elseif hitsound == 2 then
  1530. CFuncs.Sound.Create("898398730", refpart, .5, 1)
  1531. elseif hitsound == 3 then
  1532. CFuncs.Sound.Create("898398706", refpart, .5, 1)
  1533. end
  1534. local smonk = Instance.new("ParticleEmitter",refpart)
  1535. smonk.LightEmission = .1
  1536. smonk.Size = NumberSequence.new(0.2)
  1537. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1538. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1539. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1540. smonk.Transparency = bbb
  1541. smonk.Size = aaa
  1542. smonk.ZOffset = 0
  1543. smonk.Acceleration = Vector3.new(0, -5, 0)
  1544. smonk.LockedToPart = false
  1545. smonk.EmissionDirection = "Back"
  1546. smonk.Lifetime = NumberRange.new(.1, .5)
  1547. smonk.Rate = 50
  1548. smonk.Rotation = NumberRange.new(-100, 100)
  1549. smonk.RotSpeed = NumberRange.new(-100, 100)
  1550. smonk.Speed = NumberRange.new(4)
  1551. smonk.VelocitySpread = 50
  1552. smonk.Enabled=true
  1553. game:GetService("Debris"):AddItem(smonk, .3)
  1554. elseif hit.Name == "Head" then
  1555. num = 0
  1556. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1557. refpart.Anchored = true
  1558. refpart.CFrame = CFrame.new(pos)
  1559. game:GetService("Debris"):AddItem(refpart, 2)
  1560. local smonk = Instance.new("ParticleEmitter",refpart)
  1561. smonk.LightEmission = .1
  1562. smonk.Size = NumberSequence.new(0.2)
  1563. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1564. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1565. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1566. smonk.Transparency = bbb
  1567. smonk.Size = aaa
  1568. smonk.ZOffset = 0
  1569. smonk.Acceleration = Vector3.new(0, -5, 0)
  1570. smonk.LockedToPart = false
  1571. smonk.EmissionDirection = "Back"
  1572. smonk.Lifetime = NumberRange.new(.1, .5)
  1573. smonk.Rate = 50
  1574. smonk.Rotation = NumberRange.new(-100, 100)
  1575. smonk.RotSpeed = NumberRange.new(-100, 100)
  1576. smonk.Speed = NumberRange.new(4)
  1577. smonk.VelocitySpread = 100
  1578. smonk.Enabled=true
  1579. game:GetService("Debris"):AddItem(smonk, .3)
  1580. else
  1581. num = 0
  1582. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1583. refpart.Anchored = true
  1584. refpart.CFrame = CFrame.new(pos)
  1585. CFuncs.Sound.Create("342190504", prt, 1, 1)
  1586. game:GetService("Debris"):AddItem(refpart, 0)
  1587. end
  1588. end
  1589. do
  1590. if num <= 0 then
  1591. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 1, 1, "Really black", "Effect", Vector3.new())
  1592. refpart.Anchored = true
  1593. refpart.CFrame = CFrame.new(pos)
  1594. if hit ~= nil then
  1595. MagnitudeDamage(refpart, 3, 2, 5, 0, "Normal", " ", 1)
  1596. end
  1597. game:GetService("Debris"):AddItem(refpart, 1)
  1598. end
  1599. end
  1600. until num <= 0
  1601. end
  1602. ))
  1603. end
  1604.  
  1605.  
  1606.  
  1607.  
  1608.  
  1609. function fire()
  1610. Attack = true
  1611. Humanoid.WalkSpeed = 8
  1612. Humanoid.JumpPower = 0
  1613. Humanoid.AutoRotate = false
  1614. local bodygyro = Instance.new("BodyGyro",RootPart)
  1615. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1616. bodygyro.P = 8000
  1617. CFuncs.Sound.Create("873073703", Handle, 1, 1)
  1618. for i = 0, 1, 0.1 do
  1619. swait()
  1620. PlayAnimationFromTable({
  1621. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1623. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1624. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1625. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627. }, .3, false)
  1628. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1629. end
  1630.  
  1631. AmmoCount = AmmoCount - AmmoUsage
  1632. for i = 0, 9, 1 do
  1633. shoot(Mouse, 3 , bulletmaker, .15 + (Torso.Position - Mouse.Hit.p).magnitude/math.random(17,20) , 0)
  1634. end
  1635. Torso.Velocity=RootPart.CFrame.lookVector*-20
  1636. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletmaker.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1637. CFuncs.Sound.Create("875893547", Handle, 1, 1)
  1638. bodygyro:Destroy()
  1639. for i = 0, 1, 0.1 do
  1640. swait()
  1641. PlayAnimationFromTable({
  1642. CFrame.new(0.588929892, -1.11013651e-06, -0.0153462738, 0.466293842, -0.234925136, 0.85287708, 0.171010062, 0.969846427, 0.17364794, -0.867954016, 0.0648796037, 0.492407978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(0.160780251, 1.50000441, 0.0393266231, 0.488946259, -0.0697783977, -0.869518578, -0.125678584, 0.980760813, -0.149376884, 0.863213003, 0.182317138, 0.470769644) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(1.67061281, 0.704267323, -0.691583157, 0.423231184, -0.709484339, -0.563477933, -0.879032731, -0.472217411, -0.065669328, -0.219492719, 0.52310884, -0.823517084) * CFrame.new(-.2, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(-0.0540117994, 0.73741293, -0.982708097, 0.0631480217, -0.978079677, 0.198425397, -0.319141895, -0.208172753, -0.924560905, 0.945600986, -0.00494170189, -0.325291872) * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(0.378202379, -1.77786493, -0.298971295, 0.837791204, 0.33804059, -0.428759336, -0.235888705, 0.932314754, 0.274127543, 0.492404819, -0.128522187, 0.860825062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(-0.773099661, -1.83571112, -0.503498793, 0.964610457, 0.171010062, -0.200704694, -0.200705469, 0.969846427, -0.138258308, 0.171009183, 0.17364794, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. }, .3, false)
  1649. end
  1650. Humanoid.AutoRotate = true
  1651. CFuncs.Sound.Create("131072992", Handle, 1, 1)
  1652. for i = 0, 1, 0.1 do
  1653. swait()
  1654. PlayAnimationFromTable({
  1655. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(1.51687121, 0.252128333, -0.305914342, -0.106392592, -0.288472205, -0.951559067, -0.959828019, 0.279683411, 0.0225289911, 0.259636283, 0.915729821, -0.306639969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(-0.342295825, 0.26239565, -1.10844982, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. }, .3, false)
  1662. end
  1663. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Bright red", "Effect", Vector3.new(.5,.8,.5))
  1664. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1665. shell.Anchored = false
  1666. shell.Position = Shellmaker.Position
  1667. shell.CanCollide = true
  1668. shell.Velocity=RootPart.CFrame.rightVector*20
  1669. game:GetService("Debris"):AddItem(shell, 3)
  1670. local shellsound = math.random(1,2)
  1671. if shellsound == 1 then
  1672. CFuncs.Sound.Create("1132378823", shell, .5, 1)
  1673. elseif shellsound == 2 then
  1674. CFuncs.Sound.Create("1132378791", shell, .5, 1)
  1675. end
  1676. for i = 0, 1, 0.1 do
  1677. swait()
  1678. PlayAnimationFromTable({
  1679. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(1.64014888, 0.224238992, -0.403565288, 0.0212229788, -0.603865683, -0.796803713, -0.989261985, 0.102589145, -0.104097351, 0.144604191, 0.790456831, -0.595203996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(-0.522896647, 0.315473199, -1.06896186, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. }, .3, false)
  1686. end
  1687. for i = 0, .2, 0.1 do
  1688. swait()
  1689. PlayAnimationFromTable({
  1690. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1691. CFrame.new(-0.00987245888, 1.54137087, -0.232474566, 0.983905733, 0.0593912564, -0.168529823, 0.000888057693, 0.941511214, 0.336980611, 0.17868638, -0.331706822, 0.926305413) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  1692. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1695. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1696. }, .3, false)
  1697. end
  1698. Humanoid.WalkSpeed = 16
  1699. Humanoid.JumpPower = 60
  1700. Attack = false
  1701. end
  1702.  
  1703.  
  1704. function dryfire()
  1705. Attack = true
  1706. Humanoid.WalkSpeed = 8
  1707. Humanoid.JumpPower = 0
  1708. Humanoid.AutoRotate = false
  1709. local bodygyro = Instance.new("BodyGyro",RootPart)
  1710. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1711. bodygyro.P = 8000
  1712. CFuncs.Sound.Create("873073703", Handle, 1, 1)
  1713. for i = 0, 1, 0.1 do
  1714. swait()
  1715. PlayAnimationFromTable({
  1716. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. }, .3, false)
  1723. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1724. end
  1725. CFuncs.Sound.Create("132464034", Handle, 1, 1)
  1726. for i = 0, .5, 0.1 do
  1727. swait()
  1728. PlayAnimationFromTable({
  1729. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735. }, .3, false)
  1736. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1737. end
  1738. bodygyro:Destroy()
  1739. Humanoid.AutoRotate = true
  1740. Humanoid.WalkSpeed = 16
  1741. Humanoid.JumpPower = 60
  1742. Attack = false
  1743. end
  1744.  
  1745.  
  1746.  
  1747.  
  1748.  
  1749.  
  1750.  
  1751. function relode()
  1752. Attack = true
  1753. relodee = true
  1754. Humanoid.WalkSpeed = 5
  1755. CFuncs.Sound.Create("1132378728", Handle, .5, 1)
  1756. for i = 0, 1, 0.1 do
  1757. swait()
  1758. PlayAnimationFromTable({
  1759. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1760. CFrame.new(-0.100350231, 1.4967103, -0.061891377, 0.64132297, 0.208182856, -0.738488197, -0.0762534291, 0.975015342, 0.208640277, 0.763472557, -0.0774935335, 0.641174316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761. CFrame.new(1.07593381, -0.046435535, 0.399106979, -0.603867352, -0.0212483108, -0.796801686, 0.102590129, 0.989258587, -0.104129925, 0.790455341, -0.144624621, -0.595201015) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(-0.52289784, 0.315474898, -1.0689652, 0.117606997, -0.938983917, -0.323230416, -0.303329468, 0.275966793, -0.912049174, 0.945600212, 0.205308646, -0.252365857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1765. }, .3, false)
  1766. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(5), math.rad(90)), 0.3)
  1767. end
  1768. for i = 0, 1, 0.1 do
  1769. swait()
  1770. PlayAnimationFromTable({
  1771. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1772. CFrame.new(-0.100350231, 1.4967103, -0.061891377, 0.64132297, 0.208182856, -0.738488197, -0.0762534291, 0.975015342, 0.208640277, 0.763472557, -0.0774935335, 0.641174316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1773. CFrame.new(1.28816545, 0.371927321, -0.785959482, 0.833941579, -0.0145216882, -0.551661849, -0.529568017, -0.302267253, -0.79258585, -0.155239552, 0.953112662, -0.25976342) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1774. CFrame.new(-0.522895455, 0.31547451, -1.06896842, -0.0472328961, -0.986910462, -0.154198274, -0.250799775, 0.161142588, -0.954532683, 0.966886103, -0.0064124465, -0.255128086) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1775. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1776. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1777. }, .3, false)
  1778. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(5), math.rad(90)), 0.3)
  1779. end
  1780. AmmoCount = AmmoCount + AmmoUsage
  1781. print(AmmoCount)
  1782. CFuncs.Sound.Create("1001714844", Handle, 1, 1)
  1783. Humanoid.WalkSpeed = 16
  1784. Humanoid.JumpPower = 60
  1785. Attack = false
  1786. end
  1787.  
  1788.  
  1789. function hop()
  1790. Attack = true
  1791. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1792. Humanoid.Jump = true
  1793. Humanoid.JumpPower = 60
  1794. for i = 0, .5, 0.1 do
  1795. swait()
  1796. PlayAnimationFromTable({
  1797. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1803. }, .3, false)
  1804. end
  1805. Torso.Velocity=RootPart.CFrame.lookVector*100
  1806. for i = 0, .9, 0.1 do
  1807. swait()
  1808. PlayAnimationFromTable({
  1809. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1810. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815. }, .3, false)
  1816. end
  1817. Torso.Velocity=RootPart.CFrame.upVector*0
  1818. Humanoid.WalkSpeed = 16
  1819. Humanoid.JumpPower = 60
  1820. Attack = false
  1821. end
  1822.  
  1823.  
  1824.  
  1825. function pump()
  1826. Attack = true
  1827. Humanoid.WalkSpeed = 8
  1828. CFuncs.Sound.Create("131072992", Handle, 1, 1)
  1829. for i = 0, 1, 0.1 do
  1830. swait()
  1831. PlayAnimationFromTable({
  1832. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1833. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1834. CFrame.new(1.51687121, 0.252128333, -0.305914342, -0.106392592, -0.288472205, -0.951559067, -0.959828019, 0.279683411, 0.0225289911, 0.259636283, 0.915729821, -0.306639969) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1835. CFrame.new(-0.342295825, 0.26239565, -1.10844982, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1836. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1837. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1838. }, .3, false)
  1839. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-5), math.rad(90)), 0.3)
  1840. end
  1841. for i = 0, 1, 0.1 do
  1842. swait()
  1843. PlayAnimationFromTable({
  1844. CFrame.new(0.588927984, -1.34110451e-07, -0.0153470635, 0.500004232, -0.15038535, 0.852876961, 0, 0.98480773, 0.173648342, -0.86603415, -0.0868248865, 0.492408037) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1845. CFrame.new(-0.0697273612, 1.49668336, 0.0200494975, 0.503342092, 0.208182395, -0.838634133, -0.0388649404, 0.975015461, 0.218711212, 0.863212883, -0.0774930716, 0.49885726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1846. CFrame.new(1.64014888, 0.224238992, -0.403565288, 0.0212229788, -0.603865683, -0.796803713, -0.989261985, 0.102589145, -0.104097351, 0.144604191, 0.790456831, -0.595203996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1847. CFrame.new(-0.522896647, 0.315473199, -1.06896186, 0.117607087, -0.938983917, -0.323230654, -0.30332914, 0.275967002, -0.912049174, 0.945600331, 0.205308735, -0.2523655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848. CFrame.new(0.54057467, -1.946859, -0.234844446, 0.866025031, 0, -0.500000834, -0.0868243054, 0.98480773, -0.15038377, 0.49240464, 0.173648342, 0.85286808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849. CFrame.new(-0.44258678, -1.94206941, -0.503499508, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850. }, .3, false)
  1851. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-5), math.rad(90)), 0.3)
  1852. end
  1853. Humanoid.WalkSpeed = 16
  1854. Humanoid.JumpPower = 60
  1855. Attack = false
  1856. end
  1857.  
  1858.  
  1859. function patchedup()
  1860. Attack = true
  1861. Humanoid.WalkSpeed = 0
  1862. Humanoid.JumpPower = 0
  1863. for i = 0, .5, 0.1 do
  1864. swait()
  1865. PlayAnimationFromTable({
  1866. CFrame.new(0.0266105551, -0.00228797412, -0.00301300199, 0.984924495, 0.00856173038, 0.172772706, -0.0739319623, 0.923793733, 0.375685036, -0.156389832, -0.382794857, 0.91050005) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1867. CFrame.new(0.0833636597, 1.5589056, -0.0514357612, 0.983785033, 0.098459132, -0.149909437, -0.0804414302, 0.989283204, 0.121852726, 0.160300359, -0.107818037, 0.98116219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1868. CFrame.new(1.75938904, 0.357653558, -0.556756616, 0.863215625, -0.470763803, -0.182319537, -0.20867531, -0.00388178229, -0.977977395, 0.459688604, 0.882250845, -0.101587564) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1869. CFrame.new(-1.14530098, -0.0176402628, -0.497072637, 0.927982748, -0.326782674, -0.179056004, 0.238273218, 0.889843524, -0.389107317, 0.286485285, 0.318420619, 0.903622985) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1870. CFrame.new(0.600150764, -1.42493248, -0.842450619, 0.983785033, 0.0984595343, -0.149909154, -0.0804414302, 0.989282846, 0.121855408, 0.160300359, -0.10782069, 0.981161833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1871. CFrame.new(-0.608668685, -1.83582413, -0.778081357, 0.983785033, 0.0412500128, -0.174543589, -0.0804414302, 0.971299112, -0.22384648, 0.160300359, 0.234257326, 0.958867729) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1872. }, .3, false)
  1873. end
  1874.  
  1875. local heals2 = Instance.new("ParticleEmitter",LeftArm)
  1876. heals2.Size = NumberSequence.new(.5,0)
  1877. heals2.Texture = "rbxassetid://242856226"
  1878. heals2.ZOffset = 0
  1879. heals2.Acceleration = Vector3.new(0, -5, 0)
  1880. heals2.Lifetime = NumberRange.new(1)
  1881. heals2.Rate = 5
  1882. heals2.Rotation = NumberRange.new(0, 0)
  1883. heals2.RotSpeed = NumberRange.new(0, 0)
  1884. heals2.Speed = NumberRange.new(2)
  1885. heals2.VelocitySpread = 10
  1886. heals2.Enabled=true
  1887. heals2.EmissionDirection = "Front"
  1888. local particol1 = Color3.new(0,1,0)
  1889. local particol2 = Color3.new(1,1,1)
  1890. heals2.Color = ColorSequence.new(particol1,particol2)
  1891. game:GetService("Debris"):AddItem(heals2, 3.5)
  1892. CFuncs.Sound.Create("1489909826", LeftArm, 1, .9)
  1893. for i = 0, 4, 1 do
  1894. for i = 0, .5, 0.1 do
  1895. swait()
  1896. PlayAnimationFromTable({
  1897. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  1898. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1899. CFrame.new(0.587695718, 0.719740391, -0.886763453, -0.226821065, 0.740158081, -0.633023083, -0.919379234, -0.377204776, -0.111617722, -0.321394086, 0.556670964, 0.766043901) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1900. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1901. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. }, .3, false)
  1904. end
  1905. for i = 0, .5, 0.1 do
  1906. swait()
  1907. PlayAnimationFromTable({
  1908. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1909. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1910. CFrame.new(0.579867244, 0.441816211, -1.01476061, 0.218706101, 0.498854131, -0.838637173, -0.975016475, 0.0774877518, -0.208179355, -0.0388670191, 0.863215089, 0.503337979) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1912. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914. }, .3, false)
  1915. end
  1916. for i = 0, .5, 0.1 do
  1917. swait()
  1918. PlayAnimationFromTable({
  1919. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1920. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1921. CFrame.new(0.684166193, 0.417331696, -0.85110873, 0.302008986, 0.453297824, -0.838636816, -0.946748018, 0.245620534, -0.208179712, 0.111619003, 0.856849909, 0.503338397) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1922. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1923. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1924. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1925. }, .3, false)
  1926. end
  1927. for i = 0, .5, 0.1 do
  1928. swait()
  1929. PlayAnimationFromTable({
  1930. CFrame.new(-0, -1.04790533, -1.78813934e-07, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + 0.005 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(0, 1.53909004, -0.194619089, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.08 * math.cos(Sine/25), 0),
  1932. CFrame.new(0.889964521, 0.489984095, -0.478169471, 0.218706101, 0.498854131, -0.838637173, -0.975016475, 0.0774877518, -0.208179355, -0.0388670191, 0.863215089, 0.503337979) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1933. CFrame.new(-0.178292572, 0.354673386, -1.05802333, 0.173647001, -0.984807968, 0, 0, 0, -1, 0.984807968, 0.173647001, 0) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  1934. CFrame.new(0.5, -1.50897241, 0.416451782, 1, 0, 0, 0, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. CFrame.new(-0.5, -1.0367974, -0.558902025, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936. }, .3, false)
  1937. end
  1938. end
  1939. Attack = false
  1940. Humanoid.WalkSpeed = 16
  1941. Humanoid.JumpPower = 60
  1942. for i = 0, 9, 1 do
  1943. if Humanoid.Health < 100 then
  1944. Humanoid.Health = Humanoid.Health + 2
  1945. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Torso.Size.Z / 4)).p + Vector3.new(0, 2, 0)), "+2", 1, BrickColor.new("Lime green").Color)
  1946. CFuncs.Sound.Create("588737722", Torso, .5, 1)
  1947. wait(1)
  1948. end
  1949. end
  1950. end
  1951.  
  1952.  
  1953. function fireatwill()
  1954. Attack = true
  1955. Humanoid.WalkSpeed = 8
  1956. Humanoid.AutoRotate = false
  1957. local bodygyro = Instance.new("BodyGyro",RootPart)
  1958. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1959. bodygyro.P = 8000
  1960.  
  1961. for i = 0, 6, 1 do
  1962. if AmmoCount <= 0 then
  1963. break
  1964. end
  1965. Torso.Velocity=RootPart.CFrame.lookVector*-5
  1966. for i = 0, .5, 0.1 do
  1967. swait()
  1968. PlayAnimationFromTable({
  1969. CFrame.new(0.757158816, 0.024620086, -0.316807836, 0.00376787782, -0.197771132, 0.98024106, -0.0522153527, 0.978872001, 0.197695583, -0.998628855, -0.0519285128, -0.00663840771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1970. CFrame.new(0.0513084419, 1.52798402, -0.0491129272, 0.503341198, 0.0593924709, -0.862044334, -0.0388650261, 0.998181403, 0.0460789353, 0.86321336, 0.0103099495, 0.504734159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1971. CFrame.new(1.62060225, 0.561005533, -0.67263329, 0.184799463, -0.818805337, -0.543513656, -0.980174243, -0.113341682, -0.162518218, 0.0714680403, 0.56277138, -0.823517323) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1972. CFrame.new(-0.181243077, 0.716829836, -0.982703269, 0.117607087, -0.980847061, -0.15526706, -0.30332914, 0.113398649, -0.946114302, 0.945600331, 0.158366859, -0.284183025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1973. CFrame.new(0.628674686, -1.98509169, -0.25950858, 1.00000024, 0, 0, -7.4505806e-09, 0.98480773, -0.173648342, -2.98023224e-08, 0.173648342, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1974. CFrame.new(-0.442586422, -1.94206905, -0.503501356, 0.984808087, 0, -0.173647165, -0.0301535428, 0.98480773, -0.171010256, 0.171009004, 0.173648342, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1975. }, .3, false)
  1976. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1977. end
  1978. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletmaker.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1979. CFuncs.Sound.Create("875893547", Handle, 1, 1)
  1980. AmmoCount = AmmoCount - AmmoUsage
  1981. for i = 0, 9, 1 do
  1982. wshoot(Mouse, 3 , bulletmaker, .15 + (Torso.Position - Mouse.Hit.p).magnitude/15 , 0)
  1983. end
  1984. for i = 0, .5, 0.1 do
  1985. swait()
  1986. PlayAnimationFromTable({
  1987. CFrame.new(0.588929892, -1.11013651e-06, -0.0153462738, 0.466293842, -0.234925136, 0.85287708, 0.171010062, 0.969846427, 0.17364794, -0.867954016, 0.0648796037, 0.492407978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988. CFrame.new(0.160780251, 1.50000441, 0.0393266231, 0.488946259, -0.0697783977, -0.869518578, -0.125678584, 0.980760813, -0.149376884, 0.863213003, 0.182317138, 0.470769644) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989. CFrame.new(1.67061281, 0.704267323, -0.691583157, 0.423231184, -0.709484339, -0.563477933, -0.879032731, -0.472217411, -0.065669328, -0.219492719, 0.52310884, -0.823517084) * CFrame.new(-.2, 0, 0) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(-0.0540117994, 0.73741293, -0.982708097, 0.0631480217, -0.978079677, 0.198425397, -0.319141895, -0.208172753, -0.924560905, 0.945600986, -0.00494170189, -0.325291872) * CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0),
  1991. CFrame.new(0.378202379, -1.77786493, -0.298971295, 0.837791204, 0.33804059, -0.428759336, -0.235888705, 0.932314754, 0.274127543, 0.492404819, -0.128522187, 0.860825062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992. CFrame.new(-0.773099661, -1.83571112, -0.503498793, 0.964610457, 0.171010062, -0.200704694, -0.200705469, 0.969846427, -0.138258308, 0.171009183, 0.17364794, 0.969846606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1993. }, .3, false)
  1994. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1995. end
  1996. end
  1997. bodygyro:Destroy()
  1998. Humanoid.WalkSpeed = 16
  1999. Humanoid.JumpPower = 60
  2000. Humanoid.AutoRotate = true
  2001. Attack = false
  2002.  
  2003. end
  2004.  
  2005. function stanceintro()
  2006. Attack = true
  2007. Humanoid.WalkSpeed = 0
  2008. swait()
  2009. PlayAnimationFromTable({
  2010. CFrame.new(0.401558101, -0.0234151632, 0.119796708, 0.764670074, 0.00020499996, 0.644422114, 0.024826102, 0.999248326, -0.02977648, -0.643943787, 0.0387676619, 0.764090121) * CFrame.new(0,0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2011. CFrame.new(0.0190042555, 1.53773534, -0.193438619, 0.64132297, 0.076782994, -0.763419509, 0.0574810207, 0.987376094, 0.147595912, 0.765114963, -0.138538778, 0.628813386) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  2012. CFrame.new(1.56287539, 0.196361139, -0.218576014, -0.0478557944, -0.26976496, -0.961736321, -0.464462936, 0.858424187, -0.217674509, 0.884298742, 0.436273903, -0.166376382) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2013. CFrame.new(-0.354559392, 0.216858774, -0.992860973, -0.0544251502, -0.876319766, -0.478645861, -0.108326986, 0.481708944, -0.86961019, 0.992624402, 0.00452160835, -0.121146157) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2014. CFrame.new(0.540573061, -1.95806193, 0.106789596, 0.93969214, 0, -0.342021883, 0, 1, 0, 0.342021853, 0, 0.93969208) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2015. CFrame.new(-0.461303771, -1.99999595, -0.0524673536, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2016. }, .3, false)
  2017. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2018. Humanoid.WalkSpeed = 16
  2019. Humanoid.JumpPower = 60
  2020. Attack = false
  2021. end
  2022.  
  2023.  
  2024. function quickkick()
  2025. Attack = true
  2026. Humanoid.WalkSpeed = 0
  2027. Humanoid.JumpPower = 20
  2028. Humanoid.Jump = true
  2029. for i = 0, .3, 0.1 do
  2030. swait()
  2031. PlayAnimationFromTable({
  2032. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2033. CFrame.new(0, 1.50351071, 0.0460739173, 1, 0, -0, 0, 1.00000012, 0, -0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2034. CFrame.new(1.50000381, 0.0324970335, 0.425725073, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2035. CFrame.new(-1.5, -0.159844279, 0.285122991, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2036. CFrame.new(0.5, -1.15181708, -0.124861211, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2037. CFrame.new(-0.5, -1.8810792, 0.500639379, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2038. }, .3, false)
  2039. end
  2040. CFuncs.Sound.Create("875893547", Handle, 1, 1)
  2041. local con = RightLeg.Touched:connect(function(hit)
  2042. Damage(RightLeg, hit, 8, 12, 5, "Normal", RootPart, 0.2, "743521272", 1)end)
  2043. Torso.Velocity=RootPart.CFrame.lookVector*50
  2044. for i = 0, 1, 0.1 do
  2045. swait()
  2046. PlayAnimationFromTable({
  2047. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2048. CFrame.new(0, 1.56996083, -0.261622638, 1, 0, 0, 0, 0.939692736, 0.342019916, -0, -0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2049. CFrame.new(1.50000381, 0.27931872, 0.728133559, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2050. CFrame.new(-1.5, 0.34596175, 0.570588231, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2051. CFrame.new(0.5, -1.39599705, -1.111431, 1, 0, -0, 0, 0.642786562, -0.766045451, -0, 0.766045451, 0.642786503) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2052. CFrame.new(-0.5, -1.70923471, 0.977958977, 1, 0, 0, 0, 0.499999821, 0.866025627, -0, -0.866025567, 0.499999821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2053. }, .3, false)
  2054. end
  2055. Torso.Velocity=RootPart.CFrame.lookVector*0
  2056. con:Disconnect()
  2057. Humanoid.WalkSpeed = 16
  2058. Humanoid.JumpPower = 60
  2059. Attack = false
  2060. end
  2061.  
  2062. function hedbap()
  2063. Attack = true
  2064. for i = 0, 1, 0.1 do
  2065. swait()
  2066. PlayAnimationFromTable({
  2067. CFrame.new(-0, -0.115550078, 0.250714004, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2068. CFrame.new(0, 1.51567197, 0.00248532044, 1, 0, -0, 0, 1, 2.98023224e-08, -0, 2.98023224e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2069. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2070. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2071. CFrame.new(0.5, -1.48346758, 0.057243526, 1, 0, 0, 0, 0.766044796, 0.642787218, -0, -0.642787218, 0.766044855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2072. CFrame.new(-0.499999523, -1.82032359, 0.395741045, 0.984807849, 0, 0.173647985, -0.0593910702, 0.939692736, 0.33682391, -0.163175747, -0.342019886, 0.925416768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2073. }, .3, false)
  2074. end
  2075. Torso.Velocity=RootPart.CFrame.lookVector*40
  2076. CFuncs.Sound.Create("875893547", Handle, 1, 1)
  2077. local con = Head.Touched:connect(function(hit)
  2078. Damage(RightLeg, hit, 15, 18, 3, "Knockdown", RootPart, 0.2, "1296132303", 1) Humanoid.Health = Humanoid.Health - 5 end)
  2079. for i = 0, 1, 0.1 do
  2080. swait()
  2081. PlayAnimationFromTable({
  2082. CFrame.new(0, 0.0488227382, -0.156543747, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2083. CFrame.new(0, 1.52236009, -0.201607227, 1, 0, 0, 0, 0.939692438, 0.34202075, 0, -0.34202075, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2084. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 - 0.1 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2085. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 - 0.1 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2086. CFrame.new(0.5, -2.03161407, -0.00965765119, 1, 0, 0, 0, 0.98480773, 0.173648447, 0, -0.173648447, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2087. CFrame.new(-0.5, -1.83802676, -0.920656502, 1, 0, 0, 0, 0.939692438, -0.342020959, 0, 0.342020929, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2088. }, .3, false)
  2089. end
  2090. Attack = false
  2091. con:Disconnect()
  2092. end
  2093.  
  2094.  
  2095. function stockcrash()
  2096. Attack = true
  2097. Humanoid.WalkSpeed = 5
  2098. Humanoid.JumpPower = 0
  2099. CFuncs.Sound.Create("875893547", Stockbox, 1, 1)
  2100. for i = 0, 1.5, 0.1 do
  2101. swait()
  2102. PlayAnimationFromTable({
  2103. CFrame.new(0.0377655476, -0, -0.109542102, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2104. CFrame.new(-4.17232513e-07, 1.49999011, -3.93390656e-06, 0.856849194, 0.197328225, -0.476309896, -0.163177073, 0.980159342, 0.112521209, 0.489063263, -0.0186908543, 0.87204814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. CFrame.new(1.75000632, 0.42197898, -0.563352466, 0.766044974, -0.64278698, -0, 0, 0, -1, 0.64278698, 0.766044974, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(-0.420839459, 0.476516426, -1.11699474, 0.418066114, -0.903488457, -0.09449514, -0.139175028, 0.0390909165, -0.989495933, 0.897692144, 0.42682609, -0.109400436) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. CFrame.new(0.637096405, -1.86514843, -0.291526765, 1, 0, 0, 0, 0.984807849, 0.173648059, 0, -0.173648059, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2108. CFrame.new(-0.48112309, -1.99999511, 0.0593808591, 0.766043782, 0, 0.64278847, 0, 1, 0, -0.64278847, 0, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2109. }, .3, false)
  2110. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(3, .5, 1) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(-100)), 0.3)
  2111. end
  2112. CFuncs.Sound.Create("1073356365", Stockbox, 1, 1)
  2113. local con = Stockbox.Touched:connect(function(hit)
  2114. Damage(Stockbox, hit, 18, 23, 5, "Knockdown", RootPart, 1, "146163534", 1) end)
  2115. for i = 0, .2, 0.1 do
  2116. swait()
  2117. PlayAnimationFromTable({
  2118. CFrame.new(0.441541791, 2.43237423e-07, 0.00331187248, 0.336825132, -0.0593909472, 0.939692259, 0.173648059, 0.984807849, -3.82394944e-07, -0.92541635, 0.163175866, 0.342021108) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2119. CFrame.new(-0.104509205, 1.59855092, -0.215072125, 0.890994191, 0.0636333674, -0.449533641, 0.0275982097, 0.980707407, 0.193524063, 0.453175396, -0.184835091, 0.872048259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2120. CFrame.new(1.75627017, 0.431958854, -0.449601173, 0.754407525, -0.653558016, -0.0610871017, -0.13302204, -0.0610866398, -0.989228785, 0.642786741, 0.754407406, -0.133021802) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2121. CFrame.new(-0.367935598, 0.648825228, -1.07648134, 0.387547314, -0.915556669, -0.107533015, -0.209657595, 0.0260535926, -0.977427781, 0.897691965, 0.401344508, -0.181856394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2122. CFrame.new(0.358966112, -1.63310397, -0.651200593, 0.984807909, 0.17100957, 0.0301558673, -0.173648059, 0.969846368, 0.171010047, -2.23517418e-06, -0.173648521, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2123. CFrame.new(-0.654243588, -1.85264969, 0.148285508, 0.754406095, -0.0533300862, 0.654238164, -0.133022279, 0.963592768, 0.231935903, -0.642788172, -0.262002051, 0.71984601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2124. }, .3, false)
  2125. end
  2126. for i = 0, 1, 0.1 do
  2127. swait()
  2128. PlayAnimationFromTable({
  2129. CFrame.new(0.278367251, 9.0772329e-07, 0.0731263831, 0.633022964, -0.111618958, 0.766043842, 0.173647985, 0.984807849, 5.96214491e-08, -0.754405856, 0.133021936, 0.64278841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2130. CFrame.new(-0.104512498, 1.59855139, -0.215077341, 0.727161527, 0.0636337325, 0.683510542, -0.172414482, 0.980707347, 0.0921231061, -0.664461732, -0.184835523, 0.724103987) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2131. CFrame.new(0.400077015, 0.238431826, -1.01036751, 0.518464565, 0.840397179, 0.157882661, -0.035381794, 0.205562487, -0.978004277, -0.854366899, 0.50147438, 0.13631162) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2132. CFrame.new(-1.62448943, 0.329740167, -0.818884015, 0.598198533, 0.795001924, 0.100649826, -0.176135838, 0.25297159, -0.95130527, -0.781751156, 0.551341355, 0.29135555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2133. CFrame.new(0.302916914, -1.95092583, 0.295360684, 0.98480773, 0.171009585, 0.0301554501, -0.173648, 0.969846547, 0.1710096, -1.81794167e-06, -0.173648, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2134. CFrame.new(-0.801789224, -1.60096383, -0.361114919, 0.974819183, 0.117734738, 0.189383537, -0.166570976, 0.949086845, 0.267373323, -0.148262233, -0.292186439, 0.944799304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2135. }, .3, false)
  2136. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(1, 1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-50)), 0.3)
  2137. end
  2138. Humanoid.WalkSpeed = 16
  2139. Humanoid.JumpPower = 60
  2140. con:Disconnect()
  2141. Attack = false
  2142. end
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148.  
  2149. Mouse.KeyDown:connect(function(Key)
  2150. Key = Key:lower()
  2151. while Attack == false and UIS:IsKeyDown(Enum.KeyCode.R) and AmmoCount >= 0 and AmmoCount <= maxammo - 1 do
  2152. relode()
  2153. if Attack == false and AmmoCount == maxammo then
  2154. pump()
  2155. end
  2156. end
  2157. end)
  2158.  
  2159.  
  2160. Mouse.KeyDown:connect(function(Key)
  2161. Key = Key:lower()
  2162. while Attack == false and UIS:IsKeyDown(Enum.KeyCode.X) and cooldownX >=coX do
  2163. stanceintro()
  2164. textXZ.Text = "[X+Z]\n Quick Kick"
  2165. text2.Text = "[X]\n HOLD"
  2166. textXC.Text = "[X+C]\n Headbutt"
  2167. textXV.Text = "[X+V]\n Stock Swing"
  2168.  
  2169. text1.Text = " "
  2170. text3.Text = " "
  2171. text4.Text = " "
  2172. frameskXZ.BackgroundTransparency = .5
  2173. frameskXC.BackgroundTransparency = .5
  2174. frameskXV.BackgroundTransparency = .5
  2175. barXZ.BackgroundTransparency = 0
  2176. barXC.BackgroundTransparency = 0
  2177. barXV.BackgroundTransparency = 0
  2178.  
  2179. frameskZ.BackgroundTransparency = 1
  2180. frameskC.BackgroundTransparency = 1
  2181. frameskV.BackgroundTransparency = 1
  2182. barZ.BackgroundTransparency = 1
  2183. barC.BackgroundTransparency = 1
  2184. barV.BackgroundTransparency = 1
  2185.  
  2186.  
  2187. if UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.Z) and cooldownXZ >=coXZ then
  2188. quickkick()
  2189. cooldownXZ = 0
  2190. elseif UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.C) and cooldownXC >=coXC then
  2191. hedbap()
  2192. cooldownXC = 0
  2193. elseif UIS:IsKeyDown(Enum.KeyCode.X) and UIS:IsKeyDown(Enum.KeyCode.V) and cooldownXV >=coXV then
  2194. stockcrash()
  2195. cooldownXV = 0
  2196. end
  2197. end
  2198. end)
  2199.  
  2200.  
  2201.  
  2202. Mouse.KeyDown:connect(function(Key)
  2203. if Attack == false and Key == 'z' and cooldownZ >=coZ then
  2204. cooldownZ = 0
  2205. hop()
  2206. elseif Attack == false and Key == 'c' and cooldownC >=coC and Humanoid.Health < 100 then
  2207. cooldownC = 0
  2208. patchedup()
  2209. elseif Attack == false and Key == 'v' and cooldownV >=coV then
  2210. cooldownV = 0
  2211. fireatwill()
  2212.  
  2213. end
  2214. end)
  2215.  
  2216.  
  2217. Mouse.Button1Down:connect(function()
  2218. if Attack == false and AmmoCount > 0 then
  2219. fire()
  2220. elseif Attack == false and AmmoCount == 0 then
  2221. dryfire()
  2222. end
  2223. end)
  2224.  
  2225.  
  2226. function updateskills1()
  2227. if cooldownZ <= coZ then
  2228. cooldownZ = cooldownZ + 1 / 35
  2229. end
  2230. if cooldownX <= coX then
  2231. cooldownX = cooldownX + 1 / 35
  2232. end
  2233. if cooldownXZ <= coXZ then
  2234. cooldownXZ = cooldownXZ + 1 / 35
  2235. end
  2236. if cooldownXC <= coXC then
  2237. cooldownXC = cooldownXC + 1 / 35
  2238. end
  2239. if cooldownXV <= coXV then
  2240. cooldownXV = cooldownXV + 1 / 35
  2241. end
  2242. if cooldownC <= coC then
  2243. cooldownC = cooldownC + 1 / 35
  2244. end
  2245. if cooldownV <= coV then
  2246. cooldownV = cooldownV + 1 / 35
  2247. end
  2248. end
  2249.  
  2250.  
  2251. while true do
  2252. swait()
  2253. for i, v in pairs(Character:GetChildren()) do
  2254. if v:IsA("Part") then
  2255. v.Material = "SmoothPlastic"
  2256. elseif v:IsA("Accessory") then
  2257. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2258. end
  2259. end
  2260. for i, v in pairs(Character:GetChildren()) do
  2261. if v:IsA'Model' then
  2262. for _, c in pairs(v:GetChildren()) do
  2263. if c:IsA'Part' then
  2264. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2265. end
  2266. end
  2267. end
  2268. end
  2269. updateskills1()
  2270. barZ:TweenSize(UDim2.new(1 * (cooldownZ / coZ), 0, 1, 0), 'Out', 'Quad', .5)
  2271. barX:TweenSize(UDim2.new(1 * (cooldownX / coX), 0, 1, 0), 'Out', 'Quad', .5)
  2272. barXZ:TweenSize(UDim2.new(1 * (cooldownXZ / coXZ), 0, 1, 0), 'Out', 'Quad', .5)
  2273. barXC:TweenSize(UDim2.new(1 * (cooldownXC / coXC), 0, 1, 0), 'Out', 'Quad', .5)
  2274. barXV:TweenSize(UDim2.new(1 * (cooldownXV / coXV), 0, 1, 0), 'Out', 'Quad', .5)
  2275. barC:TweenSize(UDim2.new(1 * (cooldownC / coC), 0, 1, 0), 'Out', 'Quad', .5)
  2276. barV:TweenSize(UDim2.new(1 * (cooldownV / coV), 0, 1, 0), 'Out', 'Quad', .5)
  2277.  
  2278. if AmmoCount ~= 0 then
  2279. relodetext.Text = '[ '..AmmoCount..' / '..maxammo..' ]'
  2280. elseif AmmoCount == 0 then
  2281. relodetext.Text = '[ Hold R to Reload. ]'
  2282. end
  2283.  
  2284.  
  2285. if UIS:IsKeyDown(Enum.KeyCode.X) == false then
  2286. text1.Text = "[Z]\n Reposition"
  2287. text2.Text = "[X]\n Battle Stance"
  2288. text3.Text = "[C]\n Mend"
  2289. text4.Text = "[V]\n Unload"
  2290. textXZ.Text = " "
  2291. textXC.Text = " "
  2292. textXV.Text = " "
  2293. frameskZ.BackgroundTransparency = .5
  2294. frameskC.BackgroundTransparency = .5
  2295. frameskV.BackgroundTransparency = .5
  2296. barZ.BackgroundTransparency = 0
  2297. barC.BackgroundTransparency = 0
  2298. barV.BackgroundTransparency = 0
  2299.  
  2300. frameskXZ.BackgroundTransparency = 1
  2301. frameskXC.BackgroundTransparency = 1
  2302. frameskXV.BackgroundTransparency = 1
  2303. barXZ.BackgroundTransparency = 1
  2304. barXC.BackgroundTransparency = 1
  2305. barXV.BackgroundTransparency = 1
  2306. end
  2307. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2308. Velocity = RootPart.Velocity.y
  2309. Sine = Sine + Change
  2310. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2311. if RootPart.Velocity.y > 1 and hit == nil then
  2312. Anim = "Jump"
  2313. if Attack == false then
  2314. Change = 1
  2315. PlayAnimationFromTable({
  2316. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2317. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2318. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2319. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2320. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2321. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2322. }, .3, false)
  2323. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2324. end
  2325. elseif RootPart.Velocity.y < -1 and hit == nil then
  2326. Anim = "Fall"
  2327. if Attack == false then
  2328. Change = 1
  2329. PlayAnimationFromTable({
  2330. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2331. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2332. CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2333. CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2334. CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2335. CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2336. }, .3, false)
  2337. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2338. end
  2339. elseif TorsoVelocity < 1 and hit ~= nil then
  2340. Anim = "Idle"
  2341. if Attack == false then
  2342. Change = 1
  2343. PlayAnimationFromTable({
  2344. CFrame.new(0.038382329, -2.14204192e-08, -0.0314837135, 0.984807849, 0.0301536452, 0.171009868, 0, 0.98480773, -0.173648119, -0.173647985, 0.171010017, 0.969846368) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0 + 0.005 * math.cos(Sine/25), 0),
  2345. CFrame.new(-0.00987245888, 1.54137087, -0.232474566, 0.983905733, 0.0593912564, -0.168529823, 0.000888057693, 0.941511214, 0.336980611, 0.17868638, -0.331706822, 0.926305413) * CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.05 * math.cos(Sine/25), 0, 0),
  2346. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2347. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0 + 0.02 * math.cos(Sine/25), 0 + 0.01 * math.cos(Sine/25)) * CFrame.Angles(0, 0, 0),
  2348. CFrame.new(0.628665984, -2.00964737, 0.120245621, 1.00000012, 0, 0, 1.86264515e-09, 0.98480773, 0.173648119, 0, -0.173648119, 0.984807849) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2349. CFrame.new(-0.44258371, -1.99715459, 0.19109571, 0.939692676, 0, 0.342020601, -0.0593912229, 0.98480773, 0.163175851, -0.336824536, -0.173648119, 0.925416529) * CFrame.new(0, 0 - 0.05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  2350. }, .3, false)
  2351. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2352. end
  2353. elseif TorsoVelocity > 2 and hit ~= nil then
  2354. Anim = "Walk"
  2355. if Attack == false then
  2356. PlayAnimationFromTable({
  2357. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(-.2 + 0.05 * math.cos(Sine/25), 0 + 0.05 * math.cos(Sine/5), 0),
  2358. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0 + 0.05 * math.cos(Sine/30)) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0),
  2359. CFrame.new(1.00599754, 0.00645497441, -0.987730443, 0.387630165, 0.322637081, -0.863509297, -0.802340508, 0.579304218, -0.143723249, 0.453864068, 0.748539925, 0.483420581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2360. CFrame.new(-0.927108586, 0.209949538, -0.179899275, 0.68265909, -0.539921403, -0.492403984, -0.24406442, 0.4666816, -0.850082874, 0.688773632, 0.700495183, 0.18680881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2361. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .21 - .1 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0 - .5 * math.cos((Sine) / 5))),
  2362. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .21 - .1 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0 + .5 * math.cos((Sine) / 5))),
  2363. }, .3, false)
  2364. fHandleWeld.C0 = clerp(fHandleWeld.C0, CFrame.new(-.4, .2, 0) * CFrame.Angles(math.rad(90), math.rad(-10), math.rad(90)), 0.3)
  2365. end
  2366. end
  2367. if #Effects > 0 then
  2368. for e = 1, #Effects do
  2369. if Effects[e] ~= nil then
  2370. local Thing = Effects[e]
  2371. if Thing ~= nil then
  2372. local Part = Thing[1]
  2373. local Mode = Thing[2]
  2374. local Delay = Thing[3]
  2375. local IncX = Thing[4]
  2376. local IncY = Thing[5]
  2377. if Thing[1].Transparency <= 1 then
  2378. if Thing[2] == "Block1" then
  2379. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2380. Mesh = Thing[7]
  2381. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2382. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2383. elseif Thing[2] == "Ice" then
  2384. if Thing[6] <= Thing[5] then
  2385. Thing[6] = Thing[6] + .05
  2386. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2387. else
  2388. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2389. end
  2390. elseif Thing[2] == "Shatter" then
  2391. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2392. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2393. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2394. Thing[6] = Thing[6] + Thing[5]
  2395. elseif Thing[2] == "Block2" then
  2396. Thing[1].CFrame = Thing[1].CFrame
  2397. Mesh = Thing[7]
  2398. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2399. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2400. elseif Thing[2] == "Block3" then
  2401. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2402. Mesh = Thing[7]
  2403. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2404. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2405. elseif Thing[2] == "Block4" then
  2406. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2407. Mesh = Thing[7]
  2408. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2409. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2410. elseif Thing[2] == "Block2Fire" then
  2411. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2412. Mesh = Thing[7]
  2413. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2414. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2415. if Thing[1].Transparency >= .3 then
  2416. Thing[1].BrickColor = BrickColor.new("Bright red")
  2417. else
  2418. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2419. end
  2420. elseif Thing[2] == "Cylinder" then
  2421. Mesh = Thing[7]
  2422. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2423. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2424. elseif Thing[2] == "Blood" then
  2425. Mesh = Thing[7]
  2426. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2427. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2428. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2429. elseif Thing[2] == "Elec" then
  2430. Mesh = Thing[10]
  2431. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2432. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2433. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2434. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2435. elseif Thing[2] == "Disappear" then
  2436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2437. end
  2438. else
  2439. Part.Parent = nil
  2440. table.remove(Effects, e)
  2441. end
  2442. end
  2443. end
  2444. end
  2445. end
  2446. end
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