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- typedef struct{
- const char*name[32];
- int Index;
- } Achivements;
- typedef struct{
- int UIndex;
- int ACIndex;
- } XUSER_ACHIEVEMENT;
- Achivements * ghosts_achievements = (Achivements*)0x82900C90;
- void(*WriteAchive)(int a, XUSER_ACHIEVEMENT *Achiv, _XOVERLAPPED *pOverlapped) = (void(__cdecl*)(int,XUSER_ACHIEVEMENT*,_XOVERLAPPED*))0x8270A990;
- XOVERLAPPED swag;
- void Achivementz()
- {
- XUSER_ACHIEVEMENT ACHIVEMENTZ[50];
- for(int ach = 0; ach < 50; ach++)
- {
- ACHIVEMENTZ[ach].UIndex = 0;
- ACHIVEMENTZ[ach].ACIndex = ghosts_achievements[ach].Index;
- }
- WriteAchive(50, ACHIVEMENTZ, &swag);
- Sleep(10);
- }
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