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  1. Name Adrian
  2. Level 1
  3. Class Rogue
  4. Paragon N/A
  5. Race Changeling
  6. Size Medium
  7. Age 20
  8. Gender Male
  9. Height 5'9
  10. Weight 146
  11. Alignment Chaotic Good
  12. Deity Sehanine
  13.  
  14. Total XP 0
  15.  
  16. Initiative =========================================================
  17. +3 (+3 Dex, +0 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength...... 12 (+1) (+0 bonus + half level)
  21. Constitution.. 12 (+1) (+0 bonus + half level)
  22.  
  23. Dexterity.....17 (+3) (+2 bonus + half level)
  24. Intelligence..11 (+0) (+0 bonus + half level)
  25.  
  26. Wisdom........11 (+0) (+0 bonus + half level)
  27. Charisma...... 15 (+2) (+2 bonus + half level)
  28.  
  29. Defenses ===========================================================
  30. AC 10 (10 base, +0 half level, +0 armor, +0 class, +0 misc, +0 feat)
  31. Fort 11 (10 base, +0 half level, +1 Con, +0 class, +0 misc, +0 feat)
  32. Ref 12 (10 base, +0 half level, +0 Int, +2 class, +0 misc, +0 feat)
  33. Will 13 (10 base, +0 half level, +2 Cha, +0 class, +1 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 22
  37. Bloodied 11 (half HP)
  38. Surge value 5 (quarter HP)
  39. Surges/day 7
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44. Movement ===========================================================
  45. Speed - 6 squares (base 0, armor -0)
  46.  
  47. Senses =============================================================
  48. Passive Insight 10 (10 base, Skill +0)
  49. Passive Perception 10 (10 base, Skill +0)
  50.  
  51. Race Features ======================================================
  52.  
  53. Shapechanger: You are a shapechanger; you can alter
  54. your appearance. As such, you are subject to effects
  55. and conditions that affect shapechangers.
  56.  
  57. Mental Defense: You have a +1 racial bonus to Will.
  58.  
  59. Change Shape: You have the Changeling Disguise
  60. power.
  61.  
  62. Changeling Trick: You have the Changeling Trick power.
  63.  
  64. Class/Path/Destiny Features ========================================
  65.  
  66. First Strike:
  67. At the start of an encounter, you have combat advantage
  68. against any creatures that have not yet acted in
  69. that encounter.
  70.  
  71. Artful Dodger:
  72. You gain a bonus to AC equal to
  73. your Charisma modifier against opportunity attacks.
  74.  
  75. Rogue Weapon Talent:
  76. When you wield a shuriken, your weapon damage die
  77. increases by one size. When you wield a dagger, you
  78. gain a +1 bonus to attack rolls.
  79.  
  80. Sneak Attack:
  81. Once per round, when you have combat advantage
  82. against an enemy and are using a weapon from the
  83. light blade, the crossbow, or the sling weapon group,
  84. an attack you make against that enemy deals extra
  85. damage if the attack hits. You decide whether to apply
  86. the extra damage after making the damage roll. As
  87. you advance in level, your extra damage increases.
  88.  
  89. Level Sneak Attack Damage
  90. 1st–10th +2d6
  91. 11th–20th +3d6
  92. 21st–30th +5d6
  93.  
  94.  
  95. Skills =============================================================
  96. Acrobatics +3 (+3 Dex/half-level) (Trained)
  97. Arcana +0 (+0 Int/half-level)
  98. Athletics +1 (+1 Str/half-level)
  99. Bluff +4 (+2 Cha/half-level) (Trained)
  100. Diplomacy +2 (+2 Cha/half-level)
  101. Dungeoneering +0 (+0 Wis/half-level)
  102. Endurance +1 (+1 Con/half-level)
  103. Heal +0 (+0 Wis/half-level)
  104. History +0 (+0 Int/half-level)
  105. Insight +2 (+0 Wis/half-level) (Trained)
  106. Intimidate +2 (+2 Cha/half-level) (Trained)
  107. Nature +0 (+0 Wis/half-level)
  108. Perception +0 (+0 Wis/half-level)
  109. Religion +0 (+0 Int/half-level)
  110. Stealth +3 (+3 Dex/half-level) (Trained)
  111. Streetwise +2 (+2 Cha/half-level)
  112. Thievery +3 (+3 Dex/half-level) (Trained)
  113.  
  114. Feats ==============================================================
  115.  
  116. Improved Initiative
  117. Benefit: You gain a +4 feat bonus to initiative
  118. checks.
  119.  
  120.  
  121. Power Index ========================================================
  122. Check the box when the power is used.
  123. Clear the box when the power renews.
  124.  
  125.  
  126. At-Will Powers
  127.  
  128.  
  129. Changeling Disguise - Changeling Racial Power
  130. You alter your form to look like another person.
  131. At-Will • Polymorph
  132. Minor Action - Personal
  133. Effect: You alter your physical form to take on the appearance
  134. of any Medium humanoid. You retain your statistics
  135. in your new form, and your clothing, armor, and possessions
  136. do not change. The new form lasts until you change
  137. form again.
  138. Any creature that attempts to see through your ruse
  139. makes an Insight check opposed by your Bluff check, and
  140. you gain a +5 bonus to your check.
  141.  
  142. Piercing Strike:
  143. A needle-sharp point slips past armor and into tender flesh.
  144. At-Will ✦ Martial, Weapon
  145. Standard Action Melee weapon
  146. Requirement: You must be wielding a light blade.
  147. Target: One creature
  148. Attack: Dexterity vs. Reflex
  149. Hit: 1[W] + Dexterity modifier damage.
  150. Increase damage to 2[W] + Dexterity modifier at 21st level
  151.  
  152.  
  153.  
  154. Encounter Powers
  155.  
  156.  
  157. Changeling Trick - Changeling Racial Power
  158. Your feint tricks a foe into giving you an advantage.
  159. Encounter
  160. Minor Action - Melee 1
  161. Target: One creature
  162. Effect: You make a Bluff check opposed by the target's
  163. passive Insight. If your check succeeds, you gain combat
  164. advantage against the target until the end of your next
  165. turn.
  166.  
  167. Dazing Strike:
  168. An expert strike catches your foe by surprise and leaves him reeling
  169. from the pain.
  170. Encounter ✦ Martial,Weapon
  171. Standard Action Melee weapon
  172. Requirement: You must be wielding a light blade.
  173. Target: One creature
  174. Attack: Dexterity vs. AC
  175. Hit: 1[W] + Dexterity modifier damage, and the target is
  176. dazed until the end of your next turn.
  177.  
  178.  
  179. Daily powers
  180.  
  181.  
  182. Easy Target:
  183. You deal a staggering blow to your enemy, setting it up for future
  184. attacks.
  185. Daily ✦ Martial, Weapon
  186. Standard Action Melee or Ranged weapon
  187. Requirement: You must be wielding a crossbow, a light blade,
  188. or a sling.
  189. Target: One creature
  190. Attack: Dexterity vs. AC
  191. Hit: 2[W] + Dexterity modifier damage, and the target is
  192. slowed and grants combat advantage to you (save ends
  193. both).
  194. Miss: Half damage, and the target grants combat advantage
  195. to you until the end of your next turn.
  196.  
  197.  
  198. Utility powers
  199.  
  200.  
  201.  
  202.  
  203. Equipment ==========================================================
  204. Adventurer's Kit
  205. Jouneybread
  206.  
  207.  
  208. Coins and Other Wealth =============================================
  209. 1000 gold pieces
  210.  
  211. Languages Known ====================================================
  212. Common
  213.  
  214. Rituals ============================================================
  215. [name]:
  216. [effect]
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