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- Name Adrian
- Level 1
- Class Rogue
- Paragon N/A
- Race Changeling
- Size Medium
- Age 20
- Gender Male
- Height 5'9
- Weight 146
- Alignment Chaotic Good
- Deity Sehanine
- Total XP 0
- Initiative =========================================================
- +3 (+3 Dex, +0 half level)
- Ability Scores =====================================================
- Strength...... 12 (+1) (+0 bonus + half level)
- Constitution.. 12 (+1) (+0 bonus + half level)
- Dexterity.....17 (+3) (+2 bonus + half level)
- Intelligence..11 (+0) (+0 bonus + half level)
- Wisdom........11 (+0) (+0 bonus + half level)
- Charisma...... 15 (+2) (+2 bonus + half level)
- Defenses ===========================================================
- AC 10 (10 base, +0 half level, +0 armor, +0 class, +0 misc, +0 feat)
- Fort 11 (10 base, +0 half level, +1 Con, +0 class, +0 misc, +0 feat)
- Ref 12 (10 base, +0 half level, +0 Int, +2 class, +0 misc, +0 feat)
- Will 13 (10 base, +0 half level, +2 Cha, +0 class, +1 misc, +0 feat)
- Hit Points =========================================================
- Max HP 22
- Bloodied 11 (half HP)
- Surge value 5 (quarter HP)
- Surges/day 7
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed - 6 squares (base 0, armor -0)
- Senses =============================================================
- Passive Insight 10 (10 base, Skill +0)
- Passive Perception 10 (10 base, Skill +0)
- Race Features ======================================================
- Shapechanger: You are a shapechanger; you can alter
- your appearance. As such, you are subject to effects
- and conditions that affect shapechangers.
- Mental Defense: You have a +1 racial bonus to Will.
- Change Shape: You have the Changeling Disguise
- power.
- Changeling Trick: You have the Changeling Trick power.
- Class/Path/Destiny Features ========================================
- First Strike:
- At the start of an encounter, you have combat advantage
- against any creatures that have not yet acted in
- that encounter.
- Artful Dodger:
- You gain a bonus to AC equal to
- your Charisma modifier against opportunity attacks.
- Rogue Weapon Talent:
- When you wield a shuriken, your weapon damage die
- increases by one size. When you wield a dagger, you
- gain a +1 bonus to attack rolls.
- Sneak Attack:
- Once per round, when you have combat advantage
- against an enemy and are using a weapon from the
- light blade, the crossbow, or the sling weapon group,
- an attack you make against that enemy deals extra
- damage if the attack hits. You decide whether to apply
- the extra damage after making the damage roll. As
- you advance in level, your extra damage increases.
- Level Sneak Attack Damage
- 1st–10th +2d6
- 11th–20th +3d6
- 21st–30th +5d6
- Skills =============================================================
- Acrobatics +3 (+3 Dex/half-level) (Trained)
- Arcana +0 (+0 Int/half-level)
- Athletics +1 (+1 Str/half-level)
- Bluff +4 (+2 Cha/half-level) (Trained)
- Diplomacy +2 (+2 Cha/half-level)
- Dungeoneering +0 (+0 Wis/half-level)
- Endurance +1 (+1 Con/half-level)
- Heal +0 (+0 Wis/half-level)
- History +0 (+0 Int/half-level)
- Insight +2 (+0 Wis/half-level) (Trained)
- Intimidate +2 (+2 Cha/half-level) (Trained)
- Nature +0 (+0 Wis/half-level)
- Perception +0 (+0 Wis/half-level)
- Religion +0 (+0 Int/half-level)
- Stealth +3 (+3 Dex/half-level) (Trained)
- Streetwise +2 (+2 Cha/half-level)
- Thievery +3 (+3 Dex/half-level) (Trained)
- Feats ==============================================================
- Improved Initiative
- Benefit: You gain a +4 feat bonus to initiative
- checks.
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Changeling Disguise - Changeling Racial Power
- You alter your form to look like another person.
- At-Will • Polymorph
- Minor Action - Personal
- Effect: You alter your physical form to take on the appearance
- of any Medium humanoid. You retain your statistics
- in your new form, and your clothing, armor, and possessions
- do not change. The new form lasts until you change
- form again.
- Any creature that attempts to see through your ruse
- makes an Insight check opposed by your Bluff check, and
- you gain a +5 bonus to your check.
- Piercing Strike:
- A needle-sharp point slips past armor and into tender flesh.
- At-Will ✦ Martial, Weapon
- Standard Action Melee weapon
- Requirement: You must be wielding a light blade.
- Target: One creature
- Attack: Dexterity vs. Reflex
- Hit: 1[W] + Dexterity modifier damage.
- Increase damage to 2[W] + Dexterity modifier at 21st level
- Encounter Powers
- Changeling Trick - Changeling Racial Power
- Your feint tricks a foe into giving you an advantage.
- Encounter
- Minor Action - Melee 1
- Target: One creature
- Effect: You make a Bluff check opposed by the target's
- passive Insight. If your check succeeds, you gain combat
- advantage against the target until the end of your next
- turn.
- Dazing Strike:
- An expert strike catches your foe by surprise and leaves him reeling
- from the pain.
- Encounter ✦ Martial,Weapon
- Standard Action Melee weapon
- Requirement: You must be wielding a light blade.
- Target: One creature
- Attack: Dexterity vs. AC
- Hit: 1[W] + Dexterity modifier damage, and the target is
- dazed until the end of your next turn.
- Daily powers
- Easy Target:
- You deal a staggering blow to your enemy, setting it up for future
- attacks.
- Daily ✦ Martial, Weapon
- Standard Action Melee or Ranged weapon
- Requirement: You must be wielding a crossbow, a light blade,
- or a sling.
- Target: One creature
- Attack: Dexterity vs. AC
- Hit: 2[W] + Dexterity modifier damage, and the target is
- slowed and grants combat advantage to you (save ends
- both).
- Miss: Half damage, and the target grants combat advantage
- to you until the end of your next turn.
- Utility powers
- Equipment ==========================================================
- Adventurer's Kit
- Jouneybread
- Coins and Other Wealth =============================================
- 1000 gold pieces
- Languages Known ====================================================
- Common
- Rituals ============================================================
- [name]:
- [effect]
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