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- tor = game.Workspacefire177774.Torso
- hed = tor.Parent.Head
- hum = tor.Parent.Humanoid
- function freeze(this)
- this.Anchored = true
- wait(1)
- this.Anchored = false
- end
- function boom(siz)
- a = Instance.new("Explosion")
- a.BlastPressure = 999999999999999999
- a.BlastRadius = siz
- a.Position = tor.Position
- a.Parent = tor.Parent
- end
- function defend(thing)
- noway = Instance.new("ForceField")
- noway.Parent = thing
- wait(1)
- noway.Parent = nil
- end
- function UhOh()
- boom(1000000)
- end
- function blastoff(hit)
- if hit.Name == "Base" then return end -- if you want even the workspace to be blasted off then delete this line
- if hit.Anchored = true then hit.Anchored = false end
- freeze(hed)
- defend(tor.Parent)
- if hit.Parent.Name ~= Workspace then defend(hit.Parent) else defend(hit) end
- wait(0.1)
- boom(10)
- end
- tor.Touched:connect(blastoff)
- hum.Died:connect(UhOh)
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