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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using FMOD.Studio;
- using System;
- using UnityEngine.SceneManagement;
- [CreateAssetMenu(fileName = "Footsteps", menuName = "ScriptableSurfaces/ScriptableObject", order = 1)]
- public class FootstepScriptables : ScriptableObject
- {
- public Array[] surfaceType;
- public bool stairs;
- public static EventInstance playerWalkingOnConcreteFlat;
- public static EventInstance playerWalkingOnWoodFlat;
- public static EventInstance PlayerWalkingOnCarpetFlat;
- public static EventInstance PlayerWalkingOnMetalFlat;
- }
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