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Sep 8th, 2023
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using FMOD.Studio;
  5. using System;
  6. using UnityEngine.SceneManagement;
  7. [CreateAssetMenu(fileName = "Footsteps", menuName = "ScriptableSurfaces/ScriptableObject", order = 1)]
  8. public class FootstepScriptables : ScriptableObject
  9. {
  10.  
  11. public Array[] surfaceType;
  12. public bool stairs;
  13. public static EventInstance playerWalkingOnConcreteFlat;
  14. public static EventInstance playerWalkingOnWoodFlat;
  15. public static EventInstance PlayerWalkingOnCarpetFlat;
  16.  
  17. public static EventInstance PlayerWalkingOnMetalFlat;
  18.  
  19.  
  20.  
  21.  
  22.  
  23.  
  24.  
  25. }
  26.  
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