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DivineDragoonKain

Sindar Rewards

Oct 14th, 2017
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  1. Owned experience is gone! Set your trainer levels to 25.3, then:
  2.  
  3. Earned experience:
  4.  
  5. Trial: A milestone!
  6. Yuber Gauntlet: 2.7 milestones!
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  8. This puts the new shared levels up to 29! Git levelun! Also, 4000 Pokemon experience to divide among your guys. Free distro but don't get crazy.
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  10. REWARDS:
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  12. Among the ancient Sindar loot and other assortables you find:
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  14. Weapons:
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  16. Ancient Baguadao - A Sindarin broadsword with a curved blade. This weapon possibly belonged to some long gone noble. It has a few powerful enchantments on it. Fine Small Melee Weapon, grants the Skill Link ability. Has the moves Pierce! and Furious Strikes. A Flametongue weapon rune is bound into the weapon, giving it Flametongue, a fire-type Slash.
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  18. Sorceror's Staff: Large Ranged Arcane Weapon. Has a Focus, granting +5 to Special Attack (after combat stages). Grants Arcane Fury and Magic Burst as weapon moves. Spell Storage: Copy one Special Attack an ally knows, you may use this move once per battle.
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  20. Head:
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  22. Glamourous Makeup x2: Head Slot item. Appears to be a tin of pink powder. Effect: This make-up allows you to change the appearance of your face and hair as an Extended action, though not anything else about your person. A use for fashion? In a disguise? In alchemy, perhaps?!
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  24. Yuber's Bowler: Head Slot Item. Seems to have dropped off his head. It possesses a strange, otherworldly magic that seems connected to monsters. Effect: Counts as a helmet, granting appropriate bonuses. When you summon a creature to the battlefield, that creature gains 10 Temporary Hit Points. Alternately, could be used for something else.
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  26. Royal Circlet: Head Slot Item. Counts as a helmet, granting appropriate bonuses. Inlaid with various jewels, once per battle, you may grant your Pokemon power, increasing its damage as if it used a Type Gem.
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  28. Misdreavus Masquerade: Head Slot Item. Counts as a Helmet, with appropriate bonuses. Grants Iron Mind and Mindlock. +3 to Guile checks.
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  30. Spectral Monocle: Head Slot Item or Accessory. Grants Darkvision, allows you to check a target's HP or buffs at any time, once a turn (free action).
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  32. Boots:
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  34. Noble's Gaiters: Foot slot item. These fancy shoes supernaturally never get dirty, ever. As a result, they refuse to even leave footprints behind. Also they're comfortable. +3 to Stealth for Novice and lower skill ranks, +2 Overland, and grant the skill stunt Charm (Finery) that applies to people that would be swayed by what you wear.
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  36. Duelist's Shoes: Foot Slot Item. Grant Spinning Dance, +1 Overland, and the Swift Strikes feature. If you already had the Swift Strikes feature, you gain an additional Shift action when you use that feature.
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  38. Armored Boots: Foot Slot Item. You gain +1 Overland and do not trigger Hazards by walking over them. Any hazards you walk over are destroyed.
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  40. Pegasus Boots: Foot Slot Item. Sprints are a Swift action to initiate, not a Standard. +2 Overland Speed.
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  42. Accessories and Held Items:
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  44. Necklace of Cronos: Accessory slot item. Store one of your Pokeballs in this necklace. Daily: If the Pokemon in that Pokeball is defeated in the very first round it's sent out, return it to its Pokeball instantly, and it is fully restored. Doesn't work if the Pokemon used a move that instantly KO's itself.
  45.  
  46. Runes:
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  48. Flowing Rune (High tier version of Water Rune)
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  50. Warrior Rune: Physical Moves are Super Effective against you, but you start combat with +3 Attack stages.
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  52. Fire Sealing Rune: You become Immune to damage and recoil from Fire Moves, but Water moves are Super Effective against you regardless of any other resistances or immunities you have.
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  54. Iron Fist Rune: Your fists become Fine Small Melee weapons or Fine Small Ranged Arcane Weapons that are equipped at all times, may only be disarmed if you are LITERALLY disarmed, and may be used even when your hands are occupied. Pick two appropriate weapon moves, these are the weapon moves your fists grant. Your fist attacks possess 2 meter knockback and Flinch 18+.
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  56. Force Rune: Your attacks gain Trip 16+.
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  58. Slothful Titan Rune: You start battles with -2 Attack, Special Attack, Defense, and Special Defense stages, and have a -5 penalty to Initiative. At the start of your turn, you gain +1 stages in Attack, Special Attack, Defense and Special Defense.
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  60. Skunk Rune: Creates a dreadful smell, driving away most wild creatures.
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  62. Other Misc Items: Possibly Alchemy ingredients, possibly not!
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  64. Multicolored Feather: A beautiful feather with many different hues.
  65. Radiant Diamond: A gleaming diamond that sparkles with an inner light.
  66. Blinking Mirror Replica: Looks like the Blinking Mirror, strangely. But it seems to have a different power. When you touch its surface, your fingers leave behind a trail of color. You find you can change the color just by thinking about it before you touch the glass.
  67. Scrolls of the Past: History records of the Sindar, written in ancient elvish.
  68. Several Type-aspected gemstones, that don't seem to want to release their power like normal Type Gems. Seven in total, Water, Flying, Ghost, Dark, Fire, Dragon, and Grass.
  69. A decorative display sword with gilded hilt and silver sheathe.
  70. A painting of the Sindar people, speaking with a human woman's back towards the viewer. Her hair is long and silver.
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  72. Meloetta stats:
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  74. Level 40, Serenade Form. https://imgur.com/a/KDLGZ She cannot change forms.
  75.  
  76. Type: Ghost/Fighting
  77. Nature: Life of the Party (+3 HP, +1 Defense, +1 Special Defense)
  78. Base Stats:
  79.  
  80. HP: 10
  81. Attack: 8
  82. Defense: 9
  83. Special Attack: 13
  84. Special Defense: 9
  85. Speed: 13
  86.  
  87. Bonus Ability: Weird Power
  88.  
  89. Special: Has the full suite of Musician features, minus those that grant Moves. She does not gain stat points from these features.
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  91. Moves:
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  93. Relic Song is Ghost type and can't change her Form.
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  95. Learns Ominous Wind over Confusion, Shadow Punch over Psybeam, and Shadow Ball over Psychic. She learns Sonic moves 10 levels earlier than usual. Gets Trick or Treat as a bonus move.
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