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- local Chest = script.Parent
- local UIS = game:GetService("UserInputService")
- local Events = game.ReplicatedStorage.Events
- local ToolOff = false
- local Model = workspace.WorkOutStuff.BenchPressFolder.BenchPresses.ExpertBenchModel.Model
- local Prompt = workspace.WorkOutStuff.BenchPressFolder.BenchPresses.ExpertBenchModel["Wall Mat"].ProximityPrompt
- UIS.InputBegan:Connect(function(Input, Using)
- if Using then return end
- local World = game.Players.LocalPlayer.CurrentWorld
- if Input.UserInputType == Enum.UserInputType.MouseButton1 or Input.UserInputType == Enum.UserInputType.Touch and not ToolOff then
- Events.ChestStatChange:FireServer(World.Value)
- end
- end)
- Chest.Unequipped:Connect(function()
- ToolOff = true
- Events.ToolRemoved:FireServer(Model,Prompt)
- end)
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