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- autoManager:
- isAutoManagerEnabled: true
- isAutoManagerEnabled__ReadMe: Set to 'false' to turn off all auto manager features. Otherwise
- this must be set to 'true' to allow any of the options to work.
- messages:
- inventoryIsFull: '&cWARNING! Your inventory''s full!'
- inventoryIsFullDroppingItems: '&cWARNING! Your inventory''s full and you''re dropping
- items!'
- inventoryIsFullLosingItems: '&cWARNING! Your inventory''s full and you''re losing
- items!'
- options:
- otherPlugins:
- isProcessMcMMOBlockBreakEvents: true
- isProcessEZBlocksBlockBreakEvents: false
- blockBreakEvents:
- blockBreakEventPriority: LOW
- isProcessTokensEnchantExplosiveEvents: false
- TokenEnchantBlockExplodeEventPriority: DISABLED
- isProcessCrazyEnchantsBlockExplodeEvents: false
- CrazyEnchantsBlastUseEventPriority: DISABLED
- isProcessZenchantsBlockExplodeEvents: false
- ZenchantmentsBlockShredEventPriority: DISABLED
- isProcessPrisonEnchantsExplosiveEvents: false
- PrisonEnchantsExplosiveEventPriority: DISABLED
- general:
- isCalculateSilkEnabled: true
- isCalculateDropAdditionsEnabled: true
- isCalculateXPEnabled: true
- givePlayerXPAsOrbDrops: false
- dropItemsIfInventoryIsFull: true
- playSoundIfInventoryIsFull: true
- hologramIfInventoryIsFull: false
- isAutoSellPerBlockBreakEnabled: false
- isAutoSellPerBlockBreakInlinedEnabled: false
- permissions:
- permissionAutoPickup: prison.automanager.pickup
- permissionAutoSmelt: prison.automanager.smelt
- permissionAutoBlock: prison.automanager.block
- lore:
- isLoreEnabled: true
- lorePickupValue: '&dAuto Pickup&7'
- loreSmeltValue: '&dAuto Smelt&7'
- loreBlockValue: '&dAuto Block&7'
- loreTrackBlockBreakCount: false
- loreBlockBreakCountName: '&dPrison Blocks Mined:&7 '
- loreBlockExplosionCountName: '&dPrison Blocks Exploded:&7 '
- loreDurabiltyResistance: false
- loreDurabiltyResistanceName: '&dDurability Resistance&7'
- autoFeatures:
- isAutoFeaturesEnabled: true
- autoPickupEnabled: true
- autoSmeltEnabled: true
- autoBlockEnabled: true
- normalDrop:
- handleNormalDropsEvents: true
- normalDropSmelt: true
- normalDropBlock: true
- durability:
- isCalculateDurabilityEnabled: false
- preventToolBreakageThreshold__ReadMe: This option stops the tool from losing any
- more durability once it hits the number specified with the threshold
- isPreventToolBreakage: false
- preventToolBreakageThreshold: 10
- fortuneFeature:
- isCalculateFortuneEnabled: true
- isExtendBukkitFortuneCalculationsEnabled: true
- extendBukkitFortune__ReadMe: To get fortune to work, First try to use the extendedBukkitFortune
- (set it to true). If it won't work, then you must disable it (set it to false),
- then enable CalculateAltFortune. AltFortune will never work if extendedBukkitFortune
- is enabled.
- isCalculateAltFortuneEnabled: false
- isCalculateAltFortuneOnAllBlocksEnabled: false
- fortuneMultiplierMax: 0
- extendBukkitFortuneFactorPercentRangeLow: 70
- extendBukkitFortuneFactorPercentRangeHigh: 110
- pickupFeature:
- pickupLimitToMines: true
- pickupAllBlocks: true
- pickupBlockNameListEnabled: false
- pickupCobbleStone: true
- pickupStone: true
- pickupGoldOre: true
- pickupIronOre: true
- pickupCoalOre: true
- pickupDiamondOre: true
- pickupRedStoneOre: true
- pickupEmeraldOre: true
- pickupQuartzOre: true
- pickupLapisOre: true
- pickupSnowBall: true
- pickupGlowstoneDust: true
- pickupBlockNameList:
- - coal_block
- - iron_ore
- smeltFeature:
- smeltLimitToMines: true
- smeltAllBlocks: true
- smeltCobblestone: false
- smeltGoldOre: true
- smeltIronOre: true
- smeltCoalOre: true
- smeltDiamondlOre: true
- smeltEmeraldOre: true
- smeltLapisOre: true
- smeltRedstoneOre: true
- smeltNetherQuartzOre: true
- smeltAncientDebris: true
- smeltCopperOre: true
- blockFeature:
- blockLimitToMines: true
- blockAllBlocks: true
- blockGoldBlock: true
- blockIronBlock: true
- blockCoalBlock: true
- blockDiamondBlock: true
- blockRedstoneBlock: true
- blockEmeraldBlock: true
- blockQuartzBlock: true
- blockPrismarineBlock: true
- blockLapisBlock: true
- blockSnowBlock: true
- blockGlowstone: true
- blockCopperBlock: true
- debug:
- isDebugSupressOnBlockBreakEventCancels: false
- isDebugSupressOnTEExplodeEventCancels: false
- isDebugSupressOnCEBlastUseEventCancels: false
- isDebugSupressOnPEExplosiveEventCancels: false
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