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Jan 21st, 2018
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  1.  
  2. wait(0)
  3. local Player = game.Players.KYLETHORNTON
  4. local char = Player.Character
  5. local Character = Player.Character
  6. local Head = Character.Head
  7. local done = false
  8. local canheal = false
  9. local deathchat1 = false
  10. local once = true
  11. local dead = false
  12. local candie = true
  13. local deathchat = false
  14. local idleon = true
  15. local idle1 = true
  16. local idle = true
  17. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  18. if v:IsA("Accessory") then
  19. v:Destroy()
  20. end
  21. end
  22. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  23. if v:IsA("Shirt") then
  24. v:Remove()
  25. end
  26. end
  27. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  28. if v:IsA("Pants") then
  29. v:Remove()
  30. end
  31. end
  32. wait()
  33. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  34. shirt.Name = "Shirt"
  35. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  36. pants.Name = "Pants"
  37.  
  38. local v3 = Vector3.new
  39. local num = 0
  40. local bc = BrickColor.new
  41. local new = Instance.new
  42.  
  43.  
  44. Instance.new("ForceField",char).Visible = false
  45. local poo = Instance.new("IntValue",Character)
  46. poo.Name = "haha nope"
  47. char.Humanoid.MaxHealth = math.huge
  48. wait()
  49. char.Humanoid.Health = math.huge
  50. Instance.new("ForceField",char).Visible = false
  51.  
  52. shirt = Instance.new("Shirt", char)
  53. shirt.Name = "Shirt"
  54. pants = Instance.new("Pants", char)
  55. pants.Name = "Pants"
  56. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  57. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  58. Hair7 = Instance.new("Part")
  59. Hair7.Parent = char
  60. Hair7.Name = "Hair"
  61. Hair7.CanCollide = false
  62. Hair7.Locked = true
  63. Hair7.TopSurface = "Smooth"
  64. Hair7.BottomSurface = "Smooth"
  65. Hair7.formFactor = "Symmetric"
  66. Hair7.Material = "Neon"
  67. Hair7.BrickColor = BrickColor.new("Really black")
  68. Hair7.CFrame = char.Torso.CFrame
  69. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  70. Hair7.Transparency = 0
  71.  
  72.  
  73.  
  74.  
  75. Weld1 = Instance.new("Weld")
  76. Weld1.Parent = char.Head
  77. Weld1.Part0 = char.Head
  78. Weld1.Part1 = Hair7
  79. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  80. Weld1.C0 = CFrame.Angles(0, 0, 0)
  81.  
  82. Mesh = Instance.new("SpecialMesh")
  83. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  84. Mesh.Parent = Hair7
  85. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  86. Mesh.MeshType = "FileMesh"
  87. Mesh.MeshId = "rbxassetid://560196103"
  88. Mesh.TextureId = ""
  89.  
  90.  
  91. local ice = Instance.new("Part", Head)
  92. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  93. ice.BrickColor = BrickColor.new("Really red")
  94. ice.CanCollide = false
  95. ice.TopSurface = 0
  96. ice.BottomSurface = 0
  97. ice.Transparency = 0.3
  98.  
  99. local ice2 = Instance.new("SpecialMesh", ice)
  100. ice2.MeshType = "Brick"
  101. ice2.MeshId = "rbxassetid://1306168394"
  102. ice2.Scale = Vector3.new(1.26, 1, 1)
  103. local ice3 = Instance.new("Weld", ice)
  104. ice3.Part0 = Head
  105. ice3.Part1 = ice
  106. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  107. local icesmoke = Instance.new("ParticleEmitter", ice)
  108. icesmoke.VelocitySpread = 5
  109. icesmoke.Size = NumberSequence.new({
  110. NumberSequenceKeypoint.new(0, 0.01),
  111. NumberSequenceKeypoint.new(1, 1)
  112. })
  113. icesmoke.Rate = math.huge
  114. icesmoke.Speed = NumberRange.new(1, 1)
  115. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  116. icesmoke.Transparency = NumberSequence.new({
  117. NumberSequenceKeypoint.new(0, 0.9),
  118. NumberSequenceKeypoint.new(1, 1)
  119. })
  120. icesmoke.Rotation = NumberRange.new(0, 360)
  121. icesmoke.Name = "Smoke"
  122. icesmoke.LightEmission = 0
  123. icesmoke.Acceleration = Vector3.new(0,0,0)
  124. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  125. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  126. icesmoke.LockedToPart = true
  127. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  128. secondcolor = "Really black"
  129. wait(0.016666666666666666)
  130. Effects = {}
  131. local Player = game.Players.localPlayer
  132. local Character = Player.Character
  133. local Humanoid = Character.Humanoid
  134. local mouse = Player:GetMouse()
  135. local LeftArm = Character["Left Arm"]
  136. local RightArm = Character["Right Arm"]
  137. local LeftLeg = Character["Left Leg"]
  138. local RightLeg = Character["Right Leg"]
  139. local Head = Character.Head
  140. local Torso = Character.Torso
  141. local cam = game.Workspace.CurrentCamera
  142. local RootPart = Character.HumanoidRootPart
  143. local RootJoint = RootPart.RootJoint
  144. local equipped = true
  145. local attack = false
  146. local Anim = "Idle"
  147. local idle = 0
  148. local attacktype = 1
  149. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  150. local velocity = RootPart.Velocity.y
  151. local sine = 0
  152. local change = 1
  153. local grabbed = false
  154. local cn = CFrame.new
  155. local mr = math.rad
  156. local angles = CFrame.Angles
  157. local ud = UDim2.new
  158. local c3 = Color3.new
  159. local dir = {
  160. w = 0,
  161. s = 0,
  162. a = 0,
  163. d = 0
  164. }
  165. firemode = true
  166. local Services = {
  167. SoundService = game:GetService("SoundService"),
  168. Players = game:GetService("Players"),
  169. Debris = game:GetService("Debris"),
  170. Workspace = game:GetService("Workspace"),
  171. Lighting = game:GetService("Lighting"),
  172. HttpService = game:GetService("HttpService"),
  173. InsertService = game:GetService("InsertService")
  174. }
  175. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  176. Humanoid.Animator:Destroy()
  177. Character.Animate:Destroy()
  178. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  179. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  180. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  181. RSH, LSH = nil, nil
  182. RW = Instance.new("Weld")
  183. LW = Instance.new("Weld")
  184. RH = Torso["Right Hip"]
  185. LH = Torso["Left Hip"]
  186. RSH = Torso["Right Shoulder"]
  187. LSH = Torso["Left Shoulder"]
  188. RSH.Parent = nil
  189. LSH.Parent = nil
  190. RW.Name = "RW"
  191. RW.Part0 = Torso
  192. RW.C0 = cn(1.5, 0.5, 0)
  193. RW.C1 = cn(0, 0.5, 0)
  194. RW.Part1 = RightArm
  195. RW.Parent = Torso
  196. LW.Name = "LW"
  197. LW.Part0 = Torso
  198. LW.C0 = cn(-1.5, 0.5, 0)
  199. LW.C1 = cn(0, 0.5, 0)
  200. LW.Part1 = LeftArm
  201. LW.Parent = Torso
  202. --------------
  203. function clerp(a, b, t)
  204. local qa = {
  205. QuaternionFromCFrame(a)
  206. }
  207. local qb = {
  208. QuaternionFromCFrame(b)
  209. }
  210. local ax, ay, az = a.x, a.y, a.z
  211. local bx, by, bz = b.x, b.y, b.z
  212. local _t = 1 - t
  213. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  214. end
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m00 < m11 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s
  241. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp
  259. if cosTheta >= 1.0E-4 then
  260. if 1 - cosTheta > 1.0E-4 then
  261. local theta = math.acos(cosTheta)
  262. local invSinTheta = 1 / math.sin(theta)
  263. startInterp = math.sin((1 - t) * theta) * invSinTheta
  264. finishInterp = math.sin(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. elseif 1 + cosTheta > 1.0E-4 then
  270. local theta = math.acos(-cosTheta)
  271. local invSinTheta = 1 / math.sin(theta)
  272. startInterp = math.sin((t - 1) * theta) * invSinTheta
  273. finishInterp = math.sin(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280. function swait(num)
  281. if num == 0 or num == nil then
  282. game:service("RunService").RenderStepped:wait(0)
  283. else
  284. for i = 0, num do
  285. game:service("RunService").RenderStepped:wait(0)
  286. end
  287. end
  288. end
  289. local RbxUtility = LoadLibrary("RbxUtility")
  290. local Create = RbxUtility.Create
  291. function RemoveOutlines(part)
  292. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  293. end
  294. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  295. local Part = Create("Part")({
  296. formFactor = FormFactor,
  297. Parent = Parent,
  298. Reflectance = Reflectance,
  299. Transparency = Transparency,
  300. CanCollide = false,
  301. Locked = true,
  302. BrickColor = BrickColor.new(tostring(BColor)),
  303. Name = Name,
  304. Size = Size,
  305. Material = Material
  306. })
  307. RemoveOutlines(Part)
  308. return Part
  309. end
  310. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  311. local Msh = Create(Mesh)({
  312. Parent = Part,
  313. Offset = OffSet,
  314. Scale = Scale
  315. })
  316. if Mesh == "SpecialMesh" then
  317. Msh.MeshType = MeshType
  318. Msh.MeshId = MeshId
  319. end
  320. return Msh
  321. end
  322. function CreateWeld(Parent, Part0, Part1, C0, C1)
  323. local Weld = Create("Weld")({
  324. Parent = Parent,
  325. Part0 = Part0,
  326. Part1 = Part1,
  327. C0 = C0,
  328. C1 = C1
  329. })
  330. return Weld
  331. end
  332. function rayCast(Position, Direction, Range, Ignore)
  333. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  334. end
  335. function CreateSound(id, par, vol, pit)
  336. coroutine.resume(coroutine.create(function()
  337. local sou = Instance.new("Sound", par or workspace)
  338. sou.Volume = vol
  339. sou.Pitch = pit or 1
  340. sou.SoundId = id
  341. wait()
  342. sou:play()
  343. game:GetService("Debris"):AddItem(sou, 6)
  344. end))
  345. end
  346. function CreateSong(id, par, vol, pit)
  347. coroutine.resume(coroutine.create(function()
  348. sou2 = Instance.new("Sound", par or workspace)
  349. sou2.Volume = 1
  350. sou2.Pitch = 1
  351. sou2.SoundId = id
  352. wait()
  353. sou2:play()
  354. sou2.Looped = true
  355. end))
  356. end
  357. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  358. local function getclosest(obj, distance)
  359. local last, lastx = distance + 1, nil
  360. for i, v in pairs(workspace:GetChildren()) do
  361. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  362. local t = v.Torso
  363. local dist = t.Position - obj.Position.magnitude
  364. if distance >= dist and last > dist then
  365. last = dist
  366. lastx = v
  367. end
  368. end
  369. end
  370. return lastx
  371. end
  372. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  373. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  374. prt.Anchored = true
  375. prt.CFrame = cframe
  376. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  377. game:GetService("Debris"):AddItem(prt, 10)
  378. if Type == 1 or Type == nil then
  379. table.insert(Effects, {
  380. prt,
  381. "Block1",
  382. delay,
  383. x3,
  384. y3,
  385. z3,
  386. msh
  387. })
  388. elseif Type == 2 then
  389. table.insert(Effects, {
  390. prt,
  391. "Block2",
  392. delay,
  393. x3,
  394. y3,
  395. z3,
  396. msh
  397. })
  398. elseif Type == 3 then
  399. table.insert(Effects, {
  400. prt,
  401. "Block3",
  402. delay,
  403. x3,
  404. y3,
  405. z3,
  406. msh
  407. })
  408. end
  409. end
  410. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  411. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  412. prt.Anchored = true
  413. prt.CFrame = cframe
  414. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  415. game:GetService("Debris"):AddItem(prt, 10)
  416. table.insert(Effects, {
  417. prt,
  418. "Cylinder",
  419. delay,
  420. x3,
  421. y3,
  422. z3,
  423. msh
  424. })
  425. end
  426. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  427. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  428. prt.Anchored = true
  429. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  430. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  431. game:GetService("Debris"):AddItem(prt, 10)
  432. table.insert(Effects, {
  433. prt,
  434. "Cylinder",
  435. delay,
  436. x3,
  437. y3,
  438. z3,
  439. msh
  440. })
  441. end
  442. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  443. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  444. prt.Anchored = true
  445. prt.CFrame = cframe
  446. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  447. game:GetService("Debris"):AddItem(prt, 10)
  448. table.insert(Effects, {
  449. prt,
  450. "Cylinder",
  451. delay,
  452. x3,
  453. y3,
  454. z3,
  455. msh
  456. })
  457. end
  458. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  459. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  460. prt.Anchored = true
  461. prt.CFrame = cframe
  462. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  463. game:GetService("Debris"):AddItem(prt, 10)
  464. table.insert(Effects, {
  465. prt,
  466. "Cylinder",
  467. delay,
  468. x3,
  469. y3,
  470. z3,
  471. msh
  472. })
  473. end
  474. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  475. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  476. prt.Anchored = true
  477. prt.CFrame = cframe
  478. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  479. game:GetService("Debris"):AddItem(prt, 10)
  480. table.insert(Effects, {
  481. prt,
  482. "Cylinder",
  483. delay,
  484. x3,
  485. y3,
  486. z3,
  487. msh
  488. })
  489. end
  490. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  491. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  492. prt.Anchored = true
  493. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  494. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  495. local num = math.random(10, 50) / 1000
  496. game:GetService("Debris"):AddItem(prt, 10)
  497. table.insert(Effects, {
  498. prt,
  499. "Shatter",
  500. num,
  501. prt.CFrame,
  502. math.random() - math.random(),
  503. 0,
  504. math.random(50, 100) / 100
  505. })
  506. end
  507. for i = 0, 1, 0.05 do
  508. swait()
  509. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  510. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  511. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  512. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  513. if Torsovelocity.Y > 1 then
  514. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  515. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  516. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  517. elseif Torsovelocity.Y < 1 then
  518. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  519. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  520. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  521. end
  522. end
  523. attack = false
  524. game:GetService("RunService").Stepped:connect(function()
  525. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  526. velocity = RootPart.Velocity.y
  527. sine = sine + change
  528. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  529. if equipped == true or equipped == false then
  530. if 1 < RootPart.Velocity.y and hit == nil then
  531. Anim = "Jump"
  532. if attack == false and ice_mode == false then
  533. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  534. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  535. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  536. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  537. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  538. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  539. end
  540. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  541. Anim = "Fall"
  542. if attack == false then
  543. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  544. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  545. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  546. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  547. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  548. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  549. end
  550. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  551. Anim = "Idle"
  552. if attack == false then
  553. change = 1
  554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  556. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  557. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  558. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  559. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  560. end
  561. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  562. Anim = "Walk"
  563. if attack == false then
  564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  566. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  567. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  568. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  569. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  570. end
  571. end
  572. end
  573. if equipped == true or equipped == false then
  574. if 1 < RootPart.Velocity.Y and hit == nil then
  575. Anim = "Jump"
  576. if attack == false and ice_mode == true then
  577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  578. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  579. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  580. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  581. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  582. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  583. end
  584. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  585. Anim = "Fall"
  586. if attack == false then
  587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  591. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  592. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  593. end
  594. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  595. Anim = "Idle"
  596. if attack == false then
  597. change = 0.8
  598. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  599. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  600. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  601. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  602. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  603. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  604. end
  605. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  606. Anim = "Walk"
  607. if attack == false then
  608. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  609. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  610. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  611. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  612. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  613. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  614. end
  615. end
  616. end
  617. if 0 < #Effects then
  618. for e = 1, #Effects do
  619. if Effects[e] ~= nil then
  620. local Thing = Effects[e]
  621. if Thing ~= nil then
  622. local Part = Thing[1]
  623. local Mode = Thing[2]
  624. local Delay = Thing[3]
  625. local IncX = Thing[4]
  626. local IncY = Thing[5]
  627. local IncZ = Thing[6]
  628. if 1 >= Thing[1].Transparency then
  629. if Thing[2] == "Block1" then
  630. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  631. local Mesh = Thing[1].Mesh
  632. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  633. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  634. elseif Thing[2] == "Block2" then
  635. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  636. local Mesh = Thing[7]
  637. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  638. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  639. elseif Thing[2] == "Block3" then
  640. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  641. local Mesh = Thing[7]
  642. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  643. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  644. elseif Thing[2] == "Cylinder" then
  645. local Mesh = Thing[1].Mesh
  646. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  647. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  648. elseif Thing[2] == "Blood" then
  649. local Mesh = Thing[7]
  650. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  651. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  652. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  653. elseif Thing[2] == "Elec" then
  654. local Mesh = Thing[1].Mesh
  655. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  656. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  657. elseif Thing[2] == "Disappear" then
  658. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  659. elseif Thing[2] == "Shatter" then
  660. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  661. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  662. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  663. Thing[6] = Thing[6] + Thing[5]
  664. end
  665. else
  666. Part.Parent = nil
  667. table.remove(Effects, e)
  668. end
  669. end
  670. end
  671. end
  672. end
  673. end)
  674. function RemoveOutlines(part)
  675. part.TopSurface = 10
  676. end
  677. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  678. local Part = Create("Part")({
  679. Parent = Parent,
  680. Reflectance = Reflectance,
  681. Transparency = Transparency,
  682. CanCollide = false,
  683. Locked = true,
  684. BrickColor = BrickColor.new(tostring(BColor)),
  685. Name = Name,
  686. Size = Size,
  687. Material = Material
  688. })
  689. RemoveOutlines(Part)
  690. return Part
  691. end
  692. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  693. local Msh = Create(Mesh)({
  694. Parent = Part,
  695. Offset = OffSet,
  696. Scale = Scale
  697. })
  698. if Mesh == "SpecialMesh" then
  699. Msh.MeshType = MeshType
  700. Msh.MeshId = MeshId
  701. end
  702. return Msh
  703. end
  704. function CreateWeld(Parent, Part0, Part1, C0, C1)
  705. local Weld = Create("Weld")({
  706. Parent = Parent,
  707. Part0 = Part0,
  708. Part1 = Part1,
  709. C0 = C0,
  710. C1 = C1
  711. })
  712. return Weld
  713. end
  714. WSHM = {
  715. "White",
  716. "Pastel light blue"
  717. }
  718. WSH = WSHM[math.random(1, #WSHM)]
  719. function IcePartFunk(HPart, aria, Min, Max)
  720. IcePart = Instance.new("Part", HPart)
  721. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  722. IcePart.CanCollide = false
  723. IuW = Instance.new("Weld")
  724. IuW.Name = "GuW"
  725. IuW.Part0 = HPart
  726. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  727. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  728. IuW.Part1 = IcePart
  729. IuW.Parent = HPart
  730. IcePart.Transparency = 0.85
  731. IcePart.Material = "Neon"
  732. WSH = WSHM[math.random(1, #WSHM)]
  733. IcePart.BrickColor = BrickColor.new("" .. WSH)
  734. RemoveOutlines(IcePart)
  735. game:GetService("Debris"):AddItem(IuW, 4)
  736. game:GetService("Debris"):AddItem(IcePart, 6)
  737. end
  738. SpikeMeshId = 1033714
  739. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  740. local Part = Instance.new("Part", Parent)
  741. Part.Name = Name
  742. Part.BrickColor = BrickColor.new(Color)
  743. Part.Size = Size
  744. Part.Material = Material
  745. Part.Transparency = Transparency
  746. Part.CanCollide = false
  747. RemoveOutlines(Part)
  748. local Mesh = Instance.new("SpecialMesh", Part)
  749. Mesh.MeshType = "Sphere"
  750. Mesh.Scale = Scale
  751. return Mesh and Part
  752. end
  753. CFuncs = {
  754. Part = {
  755. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756. local Part = Create("Part")({
  757. Parent = Parent,
  758. Reflectance = Reflectance,
  759. Transparency = Transparency,
  760. CanCollide = false,
  761. Locked = true,
  762. BrickColor = BrickColor.new(tostring(BColor)),
  763. Name = Name,
  764. Size = Size,
  765. Material = Material
  766. })
  767. RemoveOutlines(Part)
  768. return Part
  769. end
  770. },
  771. Mesh = {
  772. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  773. local Msh = Create(Mesh)({
  774. Parent = Part,
  775. Offset = OffSet,
  776. Scale = Scale
  777. })
  778. if Mesh == "SpecialMesh" then
  779. Msh.MeshType = MeshType
  780. Msh.MeshId = MeshId
  781. end
  782. return Msh
  783. end
  784. },
  785. Mesh = {
  786. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  787. local Msh = Create(Mesh)({
  788. Parent = Part,
  789. Offset = OffSet,
  790. Scale = Scale
  791. })
  792. if Mesh == "SpecialMesh" then
  793. Msh.MeshType = MeshType
  794. Msh.MeshId = MeshId
  795. end
  796. return Msh
  797. end
  798. },
  799. Weld = {
  800. Create = function(Parent, Part0, Part1, C0, C1)
  801. local Weld = Create("Weld")({
  802. Parent = Parent,
  803. Part0 = Part0,
  804. Part1 = Part1,
  805. C0 = C0,
  806. C1 = C1
  807. })
  808. return Weld
  809. end
  810. },
  811. Sound = {
  812. Create = function(id, par, vol, pit)
  813. coroutine.resume(coroutine.create(function()
  814. local S = Create("Sound")({
  815. Volume = vol,
  816. Pitch = pit or 1,
  817. SoundId = id,
  818. Parent = par or workspace
  819. })
  820. wait()
  821. S:play()
  822. game:GetService("Debris"):AddItem(S, 6)
  823. end))
  824. end
  825. },
  826. ParticleEmitter = {
  827. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  828. local fp = Create("ParticleEmitter")({
  829. Parent = Parent,
  830. Color = ColorSequence.new(Color1, Color2),
  831. LightEmission = LightEmission,
  832. Size = Size,
  833. Texture = Texture,
  834. Transparency = Transparency,
  835. ZOffset = ZOffset,
  836. Acceleration = Accel,
  837. Drag = Drag,
  838. LockedToPart = LockedToPart,
  839. VelocityInheritance = VelocityInheritance,
  840. EmissionDirection = EmissionDirection,
  841. Enabled = Enabled,
  842. Lifetime = LifeTime,
  843. Rate = Rate,
  844. Rotation = Rotation,
  845. RotSpeed = RotSpeed,
  846. Speed = Speed,
  847. VelocitySpread = VelocitySpread
  848. })
  849. return fp
  850. end
  851. }
  852. }
  853. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  854. if hit.Parent == nil then
  855. return
  856. end
  857. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  858. for _, v in pairs(hit.Parent:children()) do
  859. if v:IsA("Humanoid") then
  860. h = v
  861. end
  862. end
  863. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  864. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  865. return
  866. end
  867. local c = Create("ObjectValue")({
  868. Name = "creator",
  869. Value = game:service("Players").LocalPlayer,
  870. Parent = h
  871. })
  872. game:GetService("Debris"):AddItem(c, 0.5)
  873. if HitSound ~= nil and HitPitch ~= nil then
  874. CreateSound(HitSound, hit, 1, HitPitch)
  875. end
  876. local Damage = math.random(minim, maxim)
  877. local blocked = false
  878. local block = hit.Parent:findFirstChild("Block")
  879. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  880. blocked = true
  881. block.Value = block.Value - 1
  882. print(block.Value)
  883. end
  884. if blocked == false then
  885. h.Health = h.Health - Damage
  886. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  887. else
  888. h.Health = h.Health - Damage / 2
  889. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  890. end
  891. if Type == "Knockdown" then
  892. local hum = hit.Parent.Humanoid
  893. hum.PlatformStand = true
  894. coroutine.resume(coroutine.create(function(HHumanoid)
  895. swait(1)
  896. HHumanoid.PlatformStand = false
  897. end), hum)
  898. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  899. local bodvol = Create("BodyVelocity")({
  900. velocity = angle * knockback,
  901. P = 5000,
  902. maxForce = Vector3.new(8000, 8000, 8000),
  903. Parent = hit
  904. })
  905. local rl = Create("BodyAngularVelocity")({
  906. P = 3000,
  907. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  908. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  909. Parent = hit
  910. })
  911. game:GetService("Debris"):AddItem(bodvol, 0.5)
  912. game:GetService("Debris"):AddItem(rl, 0.5)
  913. elseif Type == "Normal" then
  914. local vp = Create("BodyVelocity")({
  915. P = 500,
  916. maxForce = Vector3.new(math.huge, 0, math.huge),
  917. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  918. })
  919. if knockback > 0 then
  920. vp.Parent = hit.Parent.Torso
  921. end
  922. game:GetService("Debris"):AddItem(vp, 0.5)
  923. elseif Type == "Impale" then
  924. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  925. Spike.Anchored = true
  926. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  927. Spike.Position = hit.Parent.Torso.Position
  928. for i = 1, 5 do
  929. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  930. end
  931. Services.Debris:AddItem(Spike, 4)
  932. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  933. hit.Parent.Humanoid.PlatformStand = true
  934. swait(1)
  935. hit.Parent.Humanoid.PlatformStand = false
  936. elseif Type == "Up" then
  937. local bodyVelocity = Create("BodyVelocity")({
  938. velocity = Vector3.new(0, 20, 0),
  939. P = 5000,
  940. maxForce = Vector3.new(8000, 8000, 8000),
  941. Parent = hit
  942. })
  943. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  944. local bodyVelocity = Create("BodyVelocity")({
  945. velocity = Vector3.new(0, 20, 0),
  946. P = 5000,
  947. maxForce = Vector3.new(8000, 8000, 8000),
  948. Parent = hit
  949. })
  950. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  951. elseif Type == "Snare" then
  952. local bp = Create("BodyPosition")({
  953. P = 900,
  954. D = 1000,
  955. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  956. position = hit.Parent.Torso.Position,
  957. Parent = hit.Parent.Torso
  958. })
  959. game:GetService("Debris"):AddItem(bp, 1)
  960. elseif Type == "Slowness" then
  961. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  962. for i = 1, 25 do
  963. hit.Parent.Humanoid.WalkSpeed = 4
  964. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  965. end
  966. wait(4)
  967. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  968. elseif Type == "FireDmg" then
  969. for i = 1, math.random(60, 150) do
  970. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  971. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  972. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  973. wait(0.1)
  974. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  975. end
  976. elseif Type == "Freeze" then
  977. local bp = Create("BodyPosition")({
  978. P = 900,
  979. D = 1000,
  980. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  981. position = hit.Parent.Torso.Position,
  982. Parent = hit.Parent.Torso
  983. })
  984. game:GetService("Debris"):AddItem(bp, 4)
  985. for i = 1, 25 do
  986. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  987. end
  988. elseif Type == "Freeze2" then
  989. local BodPos = Create("BodyPosition")({
  990. P = 50000,
  991. D = 1000,
  992. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  993. position = hit.Parent.Torso.Position,
  994. Parent = hit.Parent.Torso
  995. })
  996. local BodGy = Create("BodyGyro")({
  997. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  998. P = 20000,
  999. Parent = hit.Parent.Torso,
  1000. cframe = hit.Parent.Torso.CFrame
  1001. })
  1002. hit.Parent.Torso.Anchored = true
  1003. coroutine.resume(coroutine.create(function(Part)
  1004. swait(1.5)
  1005. Part.Anchored = false
  1006. end), hit.Parent.Torso)
  1007. game:GetService("Debris"):AddItem(BodPos, 3)
  1008. game:GetService("Debris"):AddItem(BodGy, 3)
  1009. end
  1010. local debounce = Create("BoolValue")({
  1011. Name = "DebounceHit",
  1012. Parent = hit.Parent,
  1013. Value = true
  1014. })
  1015. game:GetService("Debris"):AddItem(debounce, Delay)
  1016. c = Instance.new("ObjectValue")
  1017. c.Name = "creator"
  1018. c.Value = Player
  1019. c.Parent = h
  1020. game:GetService("Debris"):AddItem(c, 0.5)
  1021. end
  1022. end
  1023. function ShowDamage(Pos, Text, Time, Color)
  1024. local Rate = 0.033333333333333
  1025. if not Pos then
  1026. local Pos = Vector3.new(0, 0, 0)
  1027. end
  1028. local Text = Text or ""
  1029. local Time = Time or 2
  1030. if not Color then
  1031. local Color = Color3.new(1, 0, 1)
  1032. end
  1033. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1034. EffectPart.Anchored = true
  1035. local BillboardGui = Create("BillboardGui")({
  1036. Size = UDim2.new(3, 0, 3, 0),
  1037. Adornee = EffectPart,
  1038. Parent = EffectPart
  1039. })
  1040. local TextLabel = Create("TextLabel")({
  1041. BackgroundTransparency = 1,
  1042. Size = UDim2.new(1, 0, 1, 0),
  1043. Text = Text,
  1044. TextColor3 = Color,
  1045. TextScaled = true,
  1046. Font = Enum.Font.ArialBold,
  1047. Parent = BillboardGui
  1048. })
  1049. game.Debris:AddItem(EffectPart, Time + 0.1)
  1050. EffectPart.Parent = game:GetService("Workspace")
  1051. delay(0, function()
  1052. local Frames = Time / Rate
  1053. for Frame = 1, Frames do
  1054. wait(Rate)
  1055. local Percent = Frame / Frames
  1056. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1057. TextLabel.TextTransparency = Percent
  1058. end
  1059. if EffectPart and EffectPart.Parent then
  1060. EffectPart:Destroy()
  1061. end
  1062. end)
  1063. end
  1064. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1065. for _, c in pairs(workspace:children()) do
  1066. local hum = c:findFirstChild("Humanoid")
  1067. if hum ~= nil then
  1068. local head = c:findFirstChild("Head")
  1069. if head ~= nil then
  1070. local targ = head.Position - Part.Position
  1071. local mag = targ.magnitude
  1072. if magni >= mag and c.Name ~= Player.Name then
  1073. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1074. end
  1075. end
  1076. end
  1077. end
  1078. end
  1079. function MagniKILL(Part, magni, knock, Type)
  1080. for _, c in pairs(workspace:children()) do
  1081. local hum = c:findFirstChild("Humanoid")
  1082. if hum ~= nil then
  1083. local head = c:findFirstChild("Head")
  1084. if head ~= nil then
  1085. local targ = head.Position - Part.Position
  1086. local mag = targ.magnitude
  1087. if magni >= mag and c.Name ~= Player.Name then
  1088. hum.Health = 0
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. EffectModel = Instance.new("Model", Character)
  1095. EffectModel.Name = "Effects"
  1096. Effects = {
  1097. Block = {
  1098. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1099. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1100. prt.Anchored = true
  1101. prt.CFrame = cframe
  1102. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1103. game:GetService("Debris"):AddItem(prt, 10)
  1104. if Type == 1 or Type == nil then
  1105. table.insert(Effects, {
  1106. prt,
  1107. "Block1",
  1108. delay,
  1109. x3,
  1110. y3,
  1111. z3,
  1112. msh
  1113. })
  1114. elseif Type == 2 then
  1115. table.insert(Effects, {
  1116. prt,
  1117. "Block2",
  1118. delay,
  1119. x3,
  1120. y3,
  1121. z3,
  1122. msh
  1123. })
  1124. else
  1125. table.insert(Effects, {
  1126. prt,
  1127. "Block3",
  1128. delay,
  1129. x3,
  1130. y3,
  1131. z3,
  1132. msh
  1133. })
  1134. end
  1135. end
  1136. },
  1137. Sphere = {
  1138. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1139. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1140. prt.Anchored = true
  1141. prt.CFrame = cframe
  1142. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1143. game:GetService("Debris"):AddItem(prt, 10)
  1144. table.insert(Effects, {
  1145. prt,
  1146. "Cylinder",
  1147. delay,
  1148. x3,
  1149. y3,
  1150. z3,
  1151. msh
  1152. })
  1153. end
  1154. },
  1155. Cylinder = {
  1156. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1157. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1158. prt.Anchored = true
  1159. prt.CFrame = cframe
  1160. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1161. game:GetService("Debris"):AddItem(prt, 10)
  1162. table.insert(Effects, {
  1163. prt,
  1164. "Cylinder",
  1165. delay,
  1166. x3,
  1167. y3,
  1168. z3,
  1169. msh
  1170. })
  1171. end
  1172. },
  1173. Wave = {
  1174. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1175. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1176. prt.Anchored = true
  1177. prt.CFrame = cframe
  1178. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1179. game:GetService("Debris"):AddItem(prt, 10)
  1180. table.insert(Effects, {
  1181. prt,
  1182. "Cylinder",
  1183. delay,
  1184. x3,
  1185. y3,
  1186. z3,
  1187. msh
  1188. })
  1189. end
  1190. },
  1191. Ring = {
  1192. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1193. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1194. prt.Anchored = true
  1195. prt.CFrame = cframe
  1196. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1197. game:GetService("Debris"):AddItem(prt, 10)
  1198. table.insert(Effects, {
  1199. prt,
  1200. "Cylinder",
  1201. delay,
  1202. x3,
  1203. y3,
  1204. z3,
  1205. msh
  1206. })
  1207. end
  1208. },
  1209. Break = {
  1210. Create = function(brickcolor, cframe, x1, y1, z1)
  1211. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1212. prt.Anchored = true
  1213. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1214. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1215. local num = math.random(10, 50) / 1000
  1216. game:GetService("Debris"):AddItem(prt, 10)
  1217. table.insert(Effects, {
  1218. prt,
  1219. "Shatter",
  1220. num,
  1221. prt.CFrame,
  1222. math.random() - math.random(),
  1223. 0,
  1224. math.random(50, 100) / 100
  1225. })
  1226. end
  1227. }
  1228. }
  1229. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1230. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1231. prt.Anchored = true
  1232. prt.CFrame = cframe
  1233. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1234. game:GetService("Debris"):AddItem(prt, 10)
  1235. if Type == 1 or Type == nil then
  1236. table.insert(Effects, {
  1237. prt,
  1238. "Block1",
  1239. delay,
  1240. x3,
  1241. y3,
  1242. z3,
  1243. msh
  1244. })
  1245. elseif Type == 2 then
  1246. table.insert(Effects, {
  1247. prt,
  1248. "Block2",
  1249. delay,
  1250. x3,
  1251. y3,
  1252. z3,
  1253. msh
  1254. })
  1255. elseif Type == 3 then
  1256. table.insert(Effects, {
  1257. prt,
  1258. "Block3",
  1259. delay,
  1260. x3,
  1261. y3,
  1262. z3,
  1263. msh
  1264. })
  1265. end
  1266. end
  1267. function CreateSound(id, par, vol, pit)
  1268. coroutine.resume(coroutine.create(function()
  1269. local sou = Instance.new("Sound", par or workspace)
  1270. sou.Volume = vol
  1271. sou.Pitch = pit or 1
  1272. sou.SoundId = id
  1273. swait()
  1274. sou:play()
  1275. game:GetService("Debris"):AddItem(sou, 6)
  1276. end))
  1277. end
  1278. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1279. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1280. prt.Anchored = true
  1281. prt.CFrame = cframe
  1282. prt.Material = "Neon"
  1283. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1284. game:GetService("Debris"):AddItem(prt, 10)
  1285. coroutine.resume(coroutine.create(function(Part, Mesh)
  1286. for i = 0, 6, delay do
  1287. swait()
  1288. Part.Transparency = i
  1289. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1290. end
  1291. Part.Parent = nil
  1292. end), prt, msh)
  1293. end
  1294. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1295. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1296. local MainPos = partt.Position
  1297. local MainPos2 = mouse + SpreadVectors
  1298. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1299. local speed = 1000
  1300. local num = 1
  1301. coroutine.resume(coroutine.create(function()
  1302. repeat
  1303. swait()
  1304. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1305. local mag =(MainPos - pos).magnitude
  1306. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1307. MainPos = MainPos + MouseLook.lookVector * speed
  1308. num = num - 1
  1309. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1310. if hit ~= nil then
  1311. num = 0
  1312. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1313. refpart.Anchored = true
  1314. refpart.CFrame = CFrame.new(pos)
  1315. game:GetService("Debris"):AddItem(refpart, 2)
  1316. end
  1317. if num <= 0 then
  1318. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1319. refpart.Anchored = true
  1320. refpart.CFrame = CFrame.new(pos)
  1321. if hit ~= nil then
  1322. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1323. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1324. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1325. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1326. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1327. end
  1328. game:GetService("Debris"):AddItem(refpart, 0)
  1329. end
  1330. until num <= 0
  1331. end))
  1332. end
  1333. function shoottraildd2(mouse, partt, SpreadAmount)
  1334. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1335. local MainPos = partt.Position
  1336. local MainPos2 = mouse + SpreadVectors
  1337. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1338. local speed = 3000
  1339. local num = 1
  1340. coroutine.resume(coroutine.create(function()
  1341. repeat
  1342. swait()
  1343. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1344. local mag = (MainPos - pos).magnitude
  1345. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1346. MainPos = MainPos + MouseLook.lookVector * speed
  1347. num = num - 1
  1348. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1349. if hit ~= nil then
  1350. num = 0
  1351. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1352. refpart.Anchored = true
  1353. refpart.CFrame = CFrame.new(pos)
  1354. game:GetService("Debris"):AddItem(refpart, 2)
  1355. end
  1356. if num <= 0 then
  1357. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1358. refpart.Anchored = true
  1359. refpart.CFrame = CFrame.new(pos)
  1360. if hit ~= nil then
  1361. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1362. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1363. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1364. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1365. MagniKILL(refpart, 80, 0, "Normal")
  1366. end
  1367. game:GetService("Debris"):AddItem(refpart, 0)
  1368. end
  1369. until num <= 0
  1370. end))
  1371. end
  1372. function shoottraildd22(mouse, partt, SpreadAmount)
  1373. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1374. local MainPos = partt.Position
  1375. local MainPos2 = mouse + SpreadVectors
  1376. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1377. local speed = 900
  1378. local num = 1
  1379. coroutine.resume(coroutine.create(function()
  1380. repeat
  1381. swait()
  1382. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1383. local mag = (MainPos - pos).magnitude
  1384. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1385. MainPos = MainPos + MouseLook.lookVector * speed
  1386. num = num - 1
  1387. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1388. if hit ~= nil then
  1389. num = 0
  1390. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1391. refpart.Anchored = true
  1392. refpart.CFrame = CFrame.new(pos)
  1393. game:GetService("Debris"):AddItem(refpart, 2)
  1394. end
  1395. if num <= 0 then
  1396. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1397. refpart.Anchored = true
  1398. refpart.CFrame = CFrame.new(pos)
  1399. if hit ~= nil then
  1400. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1401. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1402. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1403. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1404. MagniKILL(refpart, 80, 0, "Normal")
  1405. end
  1406. game:GetService("Debris"):AddItem(refpart, 0)
  1407. end
  1408. until num <= 0
  1409. end))
  1410. end
  1411. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1412. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1413. local MainPos = partt.Position
  1414. local MainPos2 = mouse + SpreadVectors
  1415. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1416. local speed = 200
  1417. local num = 0
  1418. coroutine.resume(coroutine.create(function()
  1419. repeat
  1420. swait()
  1421. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1422. local mag = (MainPos - pos).magnitude
  1423. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1424. MainPos = MainPos + MouseLook.lookVector * speed
  1425. num = num - 1
  1426. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1427. if hit ~= nil then
  1428. num = 0
  1429. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1430. refpart.Anchored = true
  1431. refpart.CFrame = CFrame.new(pos)
  1432. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1433. game:GetService("Debris"):AddItem(refpart, 2)
  1434. end
  1435. if num <= 0 then
  1436. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1437. refpart.Anchored = true
  1438. refpart.CFrame = CFrame.new(pos)
  1439. if hit ~= nil then
  1440. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1441. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1442. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1443. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1444. end
  1445. game:GetService("Debris"):AddItem(refpart, 0)
  1446. end
  1447. until num <= 0
  1448. end))
  1449. end
  1450. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1451. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1452. local MainPos = partt.Position
  1453. local MainPos2 = mouse + SpreadVectors
  1454. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1455. local speed = 500
  1456. local num = 1
  1457. coroutine.resume(coroutine.create(function()
  1458. repeat
  1459. swait()
  1460. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1461. local mag = (MainPos - pos).magnitude
  1462. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1463. MainPos = MainPos + MouseLook.lookVector * speed
  1464. num = num - 1
  1465. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1466. if hit ~= nil then
  1467. num = 0
  1468. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1469. refpart.Anchored = true
  1470. refpart.CFrame = CFrame.new(pos)
  1471. game:GetService("Debris"):AddItem(refpart, 2)
  1472. end
  1473. if num <= 0 then
  1474. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1475. refpart.Anchored = true
  1476. refpart.CFrame = CFrame.new(pos)
  1477. if hit ~= nil then
  1478. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1479. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1480. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1481. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1482. MagniDamage(refpart, 5, dmg, 2e9, 2e9, "Normal")
  1483. end
  1484. if hit ~= nil then
  1485. hit:BreakJoints()
  1486. end
  1487. connection = script.Parent.Touched:connect(onTouched)
  1488. game:GetService("Debris"):AddItem(refpart, 0)
  1489. end
  1490. until num <= 0
  1491. end))
  1492. end
  1493.  
  1494.  
  1495. ---
  1496.  
  1497. attackdebounce = false
  1498. deb=false
  1499.  
  1500. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1501. if hit.Parent==nil then
  1502. return
  1503. end
  1504. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1505. for _,v in pairs(hit.Parent:children()) do
  1506. if v:IsA("Humanoid") then
  1507. h=v
  1508. end
  1509. end
  1510. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1511. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1512. end
  1513. if hit.Parent.className=="Hat" then
  1514. hit=hit.Parent.Parent:findFirstChild("Head")
  1515. end
  1516. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1517. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1518. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1519. return
  1520. end]]
  1521. -- hs(hit,1.2)
  1522. c=Instance.new("ObjectValue")
  1523. c.Name="creator"
  1524. c.Value=game:service("Players").LocalPlayer
  1525. c.Parent=h
  1526. game:GetService("Debris"):AddItem(c,.5)
  1527. Damage=math.random(minim,maxim)
  1528. -- h:TakeDamage(Damage)
  1529. blocked=false
  1530. block=hit.Parent:findFirstChild("Block")
  1531. if block~=nil then
  1532. print(block.className)
  1533. if block.className=="NumberValue" then
  1534. if block.Value>0 then
  1535. blocked=true
  1536. if decreaseblock==nil then
  1537. block.Value=block.Value-1
  1538. end
  1539. end
  1540. end
  1541. if block.className=="IntValue" then
  1542. if block.Value>0 then
  1543. blocked=true
  1544. if decreaseblock~=nil then
  1545. block.Value=block.Value-1
  1546. end
  1547. end
  1548. end
  1549. end
  1550. if blocked==false then
  1551. -- h:TakeDamage(Damage)
  1552. h.Health=h.Health-Damage
  1553. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1554. else
  1555. h.Health=h.Health-(Damage/2)
  1556. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1557. end
  1558. if Type=="Knockdown" then
  1559. Humanoid=hit.Parent.Humanoid
  1560. Humanoid.PlatformStand=true
  1561. coroutine.resume(coroutine.create(function(HHumanoid)
  1562. swait(1)
  1563. HHumanoid.PlatformStand=false
  1564. end),Humanoid)
  1565. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1566. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1567. local bodvol=Instance.new("BodyVelocity")
  1568. bodvol.velocity=angle*knockback
  1569. bodvol.P=5000
  1570. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1571. bodvol.Parent=hit
  1572. rl=Instance.new("BodyAngularVelocity")
  1573. rl.P=3000
  1574. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1575. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1576. rl.Parent=hit
  1577. game:GetService("Debris"):AddItem(bodvol,.5)
  1578. game:GetService("Debris"):AddItem(rl,.5)
  1579. elseif Type=="Normal" then
  1580. bp=Instance.new("BodyVelocity")
  1581. bp.P=100000
  1582. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1583. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1584. if KnockbackType==1 then
  1585. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1586. elseif KnockbackType==2 then
  1587. bp.velocity=Property.CFrame.lookVector*knockback
  1588. end
  1589. if knockback>0 then
  1590. bp.Parent=hit.Parent.Torso
  1591.  
  1592. end
  1593. game:GetService("Debris"):AddItem(bp,.5)
  1594. elseif Type=="Up" then
  1595. local bodyVelocity=Instance.new("BodyVelocity")
  1596. bodyVelocity.velocity=vt(0,60,0)
  1597. bodyVelocity.P=5000
  1598. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1599. bodyVelocity.Parent=hit
  1600. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1601. rl=Instance.new("BodyAngularVelocity")
  1602. rl.P=3000
  1603. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1604. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1605. rl.Parent=hit
  1606. game:GetService("Debris"):AddItem(rl,.5)
  1607. elseif Type=="Snare" then
  1608. bp=Instance.new("BodyPosition")
  1609. bp.P=2000
  1610. bp.D=100
  1611. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1612. bp.position=hit.Parent.Torso.Position
  1613. bp.Parent=hit.Parent.Torso
  1614. game:GetService("Debris"):AddItem(bp,1)
  1615. elseif Type=="Target" then
  1616. if Targetting==false then
  1617. ZTarget=hit.Parent.Torso
  1618. coroutine.resume(coroutine.create(function(Part)
  1619. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1620. swait(1)
  1621. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1622. end),ZTarget)
  1623. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1624. targetgui=Instance.new("BillboardGui")
  1625. targetgui.Parent=ZTarget
  1626. targetgui.Size=UDim2.new(10,100,10,100)
  1627. targ=Instance.new("ImageLabel")
  1628. targ.Parent=targetgui
  1629. targ.BackgroundTransparency=1
  1630. targ.Image="rbxassetid://4834067"
  1631. targ.Size=UDim2.new(1,0,1,0)
  1632. cam.CameraType="Scriptable"
  1633. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1634. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1635. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1636. Targetting=true
  1637. RocketTarget=ZTarget
  1638. for i=1,Property do
  1639. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1640. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1641. swait()
  1642. end
  1643. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1644. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1645. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1646. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1647. end
  1648. Targetting=true
  1649. RocketTarget=true
  1650. targetgui.Parent=true
  1651. cam.CameraType="Custom"
  1652. end
  1653. end
  1654. debounce=Instance.new("BoolValue")
  1655. debounce.Name="DebounceHit"
  1656. debounce.Parent=hit.Parent
  1657. debounce.Value=true
  1658. game:GetService("Debris"):AddItem(debounce,Delay)
  1659. c=Instance.new("ObjectValue")
  1660. c.Name="creator"
  1661. c.Value=Player
  1662. c.Parent=h
  1663. game:GetService("Debris"):AddItem(c,.5)
  1664. CRIT=true
  1665. hitDeb=true
  1666. AttackPos=6
  1667. end
  1668. end
  1669.  
  1670. showDamage=function(Char,Dealt,du,Color)
  1671. m=Instance.new("Model")
  1672. m.Name=tostring(Dealt)
  1673. h=Instance.new("Humanoid")
  1674. h.Health=0
  1675. h.MaxHealth=0
  1676. h.Parent=m
  1677. c=Instance.new("Part")
  1678. c.Transparency=0
  1679. c.BrickColor=Color
  1680. c.Transparency = 1
  1681. c.Name="Head"
  1682. c.TopSurface=0
  1683. c.BottomSurface=0
  1684. c.formFactor="Plate"
  1685. c.Size=Vector3.new(1,.4,1)
  1686.  
  1687. local txt = Instance.new("BillboardGui", c)
  1688. txt.Adornee = c
  1689. txt.Name = "_status"
  1690. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1691. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1692. local text = Instance.new("TextLabel", txt)
  1693. text.Size = UDim2.new(10, 0, 7, 0)
  1694. text.FontSize = "Size12"
  1695. text.TextScaled = true
  1696. text.TextTransparency = 0.5
  1697. text.BackgroundTransparency = 1
  1698. text.TextTransparency = 0.5
  1699. text.TextStrokeTransparency = 0.5
  1700. text.Font = "SciFi"
  1701. text.TextStrokeColor3 = Color3.new(0,0,0)
  1702. v=Instance.new("Part")
  1703. v.Name = "ColorBrick"
  1704. v.Parent=c
  1705. v.FormFactor="Symmetric"
  1706. v.Anchored=true
  1707. v.CanCollide=false
  1708. v.BottomSurface="Smooth"
  1709. v.TopSurface="Smooth"
  1710. v.Size=Vector3.new(10,5,3)
  1711. v.Transparency=1
  1712. v.CFrame=c.CFrame
  1713. v.BrickColor=BrickColor.random()
  1714. v.Transparency=1
  1715. text.TextColor3 = t.BrickColor.Color
  1716. v.Shape="Block"
  1717. text.Text = tostring(Dealt)
  1718. ms=Instance.new("CylinderMesh")
  1719. ms.Scale=Vector3.new(.8,.8,.8)
  1720. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1721. local rndm=math.random(1,#hitsounds)
  1722. local r=rndm
  1723. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1724. if CRIT==true then
  1725. ms.Scale=Vector3.new(1,1.25,1)
  1726. end
  1727. ms.Parent=c
  1728. c.Reflectance=0
  1729. Instance.new("BodyGyro").Parent=c
  1730. c.Parent=m
  1731. if Char:findFirstChild("Head")~=nil then
  1732. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1733. elseif Char.Parent:findFirstChild("Head")~=nil then
  1734. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1735. end
  1736. f=Instance.new("BodyPosition")
  1737. f.P=200000
  1738. f.D=100
  1739. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1740. f.position=c.Position+Vector3.new(0,3,0)
  1741. f.Parent=c
  1742. game:GetService("Debris"):AddItem(m,.5+du)
  1743. c.CanCollide=false
  1744. m.Parent=workspace
  1745. c.CanCollide=false
  1746. end
  1747.  
  1748.  
  1749. ------
  1750. hito = function(dm, X, c, dn, dp, dq)
  1751. for I,dr in pairs(workspace:GetChildren()) do
  1752. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1753. local ds = dr:FindFirstChild("Humanoid")
  1754. local dt = dr:FindFirstChild("HumanoidRootPart")
  1755. TakeDamage(ds, c)
  1756. if InForm == true then
  1757. ds.Parent:BreakJoints()
  1758. wait(1.2)
  1759. ds.Parent:Destroy()
  1760. end
  1761. ds:SetStateEnabled(16, true)
  1762. delay(dn, function()
  1763. ds:SetStateEnabled(16, true)
  1764. end)
  1765. local du = Instance.new("StringValue")
  1766. du.Name = "alabo"
  1767. du.Parent = dt
  1768. game.Debris:AddItem(du, dn)
  1769. local dv = Instance.new("Part")
  1770.  
  1771. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1772. dv.Transparency = 0.25
  1773. dv.Anchored = true
  1774. dv.CanCollide = false
  1775. dv.BrickColor = BrickColor.new("White")
  1776. dv.Material = "Neon"
  1777. dv.Locked = true
  1778. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1779. dv.Parent = modz
  1780. local dw = Instance.new("SpecialMesh")
  1781. dw.MeshType = "Sphere"
  1782. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1783. dw.Parent = dv
  1784. game.Debris:AddItem(dv, 1)
  1785. local dx = Instance.new("Model")
  1786. dx.Name = c
  1787. dx.Parent = workspace
  1788. game.Debris:AddItem(dx, 0.5 + c / 75)
  1789. local dy = Instance.new("Humanoid")
  1790. dy.MaxHealth = 0
  1791. dy.Parent = dx
  1792. local dz = Instance.new("Part")
  1793. dz.Name = "Head"
  1794. dz.Locked = true
  1795. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1796. dz.Position = dt.Position
  1797. dz.BrickColor = BrickColor.new("New Yeller")
  1798. dz.Material = "Neon"
  1799. dz.Transparency = 1
  1800. dz.CanCollide = false
  1801. dz.Parent = dx
  1802. local dA = Instance.new("BodyPosition")
  1803. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1804. dA.P = 20000
  1805. dA.D = 300
  1806. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1807. dA.Parent = dz
  1808. local dB = Instance.new("CylinderMesh")
  1809. dB.Parent = dz
  1810. coroutine.resume(coroutine.create(function()
  1811. while dB do
  1812. swait()
  1813. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1814. end
  1815. end))
  1816. if dp then
  1817. local dC = Instance.new("BodyVelocity")
  1818. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1819. dC.P = 9999999999
  1820. dC.Velocity = dp
  1821. dC.Parent = dt
  1822. game.Debris:AddItem(dC, dn)
  1823. end
  1824. if dq then
  1825. local dD = Instance.new("BodyAngularVelocity")
  1826. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1827. dD.P = math.huge
  1828. dD.AngularVelocity = dq
  1829. dD.Parent = dt
  1830. game.Debris:AddItem(dD, dn)
  1831. end
  1832. local dE = Instance.new("Sound")
  1833. dE.Pitch = rd2(10, 11) / 10
  1834. dE.Volume = rd2(10, 13) / 10
  1835. dE.EmitterSize = 10
  1836. dE.SoundId = "rbxassetid://"
  1837. dE.Parent = dv
  1838. dE:Play()
  1839. coroutine.resume(coroutine.create(function()
  1840. for I = 1, 5 do
  1841. swait()
  1842. dv.Transparency = dv.Transparency + 0.175
  1843. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1844. end
  1845. end))
  1846. end
  1847. end
  1848. end
  1849. ------
  1850.  
  1851. vt = Vector3.new
  1852. local new = Instance.new
  1853. local cf = CFrame.new
  1854. local cfa = CFrame.Angles
  1855. local bc = BrickColor.new
  1856.  
  1857. function bigbangattack()
  1858. attack = true
  1859. Humanoid.WalkSpeed = 0
  1860. for i = 0, 8, 0.1 do
  1861. swait()
  1862. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1863. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1864. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1865. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1866. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1867. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1868. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1869. end
  1870. local rng = Instance.new("Part", mouse)
  1871. rng.Anchored = true
  1872. rng.BrickColor = BrickColor.new("Cyan")
  1873. rng.CanCollide = false
  1874. rng.FormFactor = 3
  1875. rng.Name = "Ring"
  1876. rng.Size = Vector3.new(0.4,0.4,0.4)
  1877. rng.Transparency = 0
  1878. rng.TopSurface = 0
  1879. rng.BottomSurface = 0
  1880. rng.CFrame = RootPart.CFrame
  1881. local rngm = Instance.new("SpecialMesh", rng)
  1882. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1883.  
  1884. local rng3 = rng:Clone()
  1885. rng3.Parent = char
  1886. local rng3m = rng3.Mesh
  1887.  
  1888. local rng5 = rng:Clone()
  1889. rng5.Parent = char
  1890. rng5.BrickColor = BrickColor.new("Cyan")
  1891. local rng5m = rng5.Mesh
  1892. local rng6 = rng:Clone()
  1893. rng6.Material = "Plastic"
  1894. rng6.BrickColor = BrickColor.new("Cyan")
  1895. rng6.Parent = char
  1896. local rng6m = rng6.Mesh
  1897. rng6m.Scale = vt(7.5,7.5,7.5)
  1898. rng6m.MeshType = "FileMesh"
  1899. rng6m.MeshId = "rbxassetid://430736398"
  1900. local Must2 = Instance.new("Sound",rng6)
  1901. Must2.SoundId = "rbxassetid://135581154"
  1902. Must2.Pitch = 0.99
  1903. Must2.Volume = 3
  1904. Must2.Looped = false
  1905. wait(0)
  1906. Must2:Play()
  1907. local hita = rng6.Touched:connect(function(hit)
  1908. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1909. end)
  1910.  
  1911. rng3.CFrame = RootPart.CFrame
  1912.  
  1913. rng5.CFrame = RootPart.CFrame
  1914. rng6.CFrame = RootPart.CFrame
  1915. local pie222 = Instance.new("ParticleEmitter")
  1916. pie222.Parent = rng6
  1917. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1918. pie222.LightEmission = 1
  1919. pie222.Size = NumberSequence.new(6,1)
  1920. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1921. pie222.Transparency = NumberSequence.new(0.6,1)
  1922. pie222.EmissionDirection = "Top"
  1923. pie222.Enabled = true
  1924. pie222.Lifetime = NumberRange.new(1)
  1925. pie222.Rotation = NumberRange.new(-320, 320)
  1926. pie222.Rate = 404
  1927. pie222.Speed = NumberRange.new(0)
  1928. pie222.LockedToPart = false
  1929. pie222.VelocitySpread = 2
  1930. wait()
  1931. local scaler = 10/5
  1932. local scaler2 = 10/5
  1933. for i = 0,10,0.1 do
  1934. swait()
  1935. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1936.  
  1937. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1938.  
  1939. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1940. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1941. rng6.CFrame = rng3.CFrame
  1942. rng.Transparency = rng.Transparency + 1
  1943.  
  1944. rng3.Transparency = rng3.Transparency + 0.01
  1945.  
  1946. rng5.Transparency = rng5.Transparency + 0.01
  1947. rng6.Transparency = rng6.Transparency + 0.021
  1948. scaler = scaler - 0.125/5
  1949. scaler2 = scaler2 - 0.1/5
  1950.  
  1951. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1952.  
  1953. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1954. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1955. end
  1956. hita:disconnect()
  1957. game:GetService("Debris"):AddItem(rng, 1)
  1958.  
  1959. game:GetService("Debris"):AddItem(rng3, 1)
  1960.  
  1961. game:GetService("Debris"):AddItem(rng5, 1)
  1962. attack = false
  1963. pie222:Destroy()
  1964. Humanoid.WalkSpeed = 16
  1965. end
  1966.  
  1967.  
  1968. function bigbangattack2()
  1969. attack = true
  1970. Humanoid.WalkSpeed = 0
  1971. for i = 0, 8, 0.1 do
  1972. swait()
  1973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1975. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1976. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1977. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1978. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1979. end
  1980. local rng = Instance.new("Part", RightArm)
  1981. rng.Anchored = true
  1982. rng.BrickColor = BrickColor.new("Cyan")
  1983. rng.CanCollide = false
  1984. rng.FormFactor = 3
  1985. rng.Name = "Ring"
  1986. rng.Size = Vector3.new(0.4,0.4,0.4)
  1987. rng.Transparency = 0
  1988. rng.TopSurface = 0
  1989. rng.BottomSurface = 0
  1990. rng.CFrame = RootPart.CFrame
  1991. local rngm = Instance.new("SpecialMesh", rng)
  1992. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1993.  
  1994. local rng3 = rng:Clone()
  1995. rng3.Parent = char
  1996. local rng3m = rng3.Mesh
  1997.  
  1998. local rng5 = rng:Clone()
  1999. rng5.Parent = char
  2000. rng5.BrickColor = BrickColor.new("Cyan")
  2001. local rng5m = rng5.Mesh
  2002. local rng6 = rng:Clone()
  2003. rng6.Material = "Plastic"
  2004. rng6.BrickColor = BrickColor.new("Cyan")
  2005. rng6.Parent = char
  2006. local rng6m = rng6.Mesh
  2007. rng6m.Scale = vt(7.5,7.5,30.5)
  2008. rng6m.MeshType = "FileMesh"
  2009. rng6m.MeshId = "rbxassetid://430736398"
  2010. local Must2 = Instance.new("Sound",Torso)
  2011. Must2.SoundId = "rbxassetid://719747626"
  2012. Must2.Pitch = 0.99
  2013. Must2.Volume = 3
  2014. Must2.Looped = false
  2015. wait(0)
  2016. Must2:Play()
  2017. local hita = rng6.Touched:connect(function(hit)
  2018. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2019. end)
  2020.  
  2021. rng3.CFrame = Head.CFrame
  2022.  
  2023. rng5.CFrame = Head.CFrame
  2024. rng6.CFrame = rng5.CFrame
  2025. local pie222 = Instance.new("ParticleEmitter")
  2026. pie222.Parent = rng6
  2027. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2028. pie222.LightEmission = 1
  2029. pie222.Size = NumberSequence.new(15,1)
  2030. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2031. pie222.Transparency = NumberSequence.new(0.6,1)
  2032. pie222.EmissionDirection = "Top"
  2033. pie222.Enabled = true
  2034. pie222.Lifetime = NumberRange.new(1)
  2035. pie222.Rotation = NumberRange.new(-320, 320)
  2036. pie222.Rate = 404
  2037. pie222.Speed = NumberRange.new(0)
  2038. pie222.LockedToPart = false
  2039. pie222.VelocitySpread = 2
  2040. wait()
  2041. local scaler = 10/5
  2042. local scaler2 = 10/5
  2043. for i = 0,10,0.1 do
  2044. swait()
  2045. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2046.  
  2047. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2048.  
  2049. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2050. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2051. rng6.CFrame = rng3.CFrame
  2052. rng.Transparency = rng.Transparency + 1
  2053.  
  2054. rng3.Transparency = rng3.Transparency + 0.01
  2055.  
  2056. rng5.Transparency = rng5.Transparency + 0.01
  2057. rng6.Transparency = rng6.Transparency + 0.021
  2058. scaler = scaler - 0.125/5
  2059. scaler2 = scaler2 - 0.1/5
  2060.  
  2061. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2062.  
  2063. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2064. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2065. end
  2066. hita:disconnect()
  2067. game:GetService("Debris"):AddItem(rng, 1)
  2068.  
  2069. game:GetService("Debris"):AddItem(rng3, 1)
  2070.  
  2071. game:GetService("Debris"):AddItem(rng5, 1)
  2072. attack = false
  2073. pie222:Destroy()
  2074. Humanoid.WalkSpeed = 16
  2075. end
  2076.  
  2077.  
  2078.  
  2079. mouse.KeyDown:connect(function(key)
  2080. if key == "k" then
  2081. bigbangattack()
  2082. end
  2083. end)
  2084.  
  2085. mouse.KeyDown:connect(function(k) ---galickgun
  2086. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2087. MV4 = 0
  2088. local Must = Instance.new("Sound",Torso)
  2089. Must.SoundId = "rbxassetid://719748223"
  2090. Must.Pitch = 0.99
  2091. Must.Volume = 3.4
  2092. Must.Looped = false
  2093. wait(0)
  2094. Must:Play()
  2095. Humanoid.WalkSpeed = 13
  2096. local Aura = Instance.new('ParticleEmitter')
  2097. Aura.Name = "Aura"
  2098. Aura.Texture = "rbxassetid://347730682"
  2099. Aura.Parent = Torso
  2100. Aura.LightEmission = 1
  2101. Aura.Transparency = NumberSequence.new(0.4,1)
  2102. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2103. Aura.Size = NumberSequence.new(1,9)
  2104. Aura.Rotation = NumberRange.new(-360,360)
  2105. Aura.LockedToPart = true
  2106. Aura.Lifetime = NumberRange.new(1)
  2107. Aura.Rate = 100
  2108. Aura.Speed = NumberRange.new(0)
  2109. Aura.EmissionDirection = "Top"
  2110. local Aura2 = Instance.new('ParticleEmitter')
  2111. Aura2.Name = "Aura"
  2112. Aura2.Texture = "rbxassetid://1046299182"
  2113. Aura2.Parent = Torso
  2114. Aura2.LightEmission = 1
  2115. Aura2.Transparency = NumberSequence.new(0,1)
  2116. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2117. Aura2.Size = NumberSequence.new(14)
  2118. Aura2.Rotation = NumberRange.new(-360,360)
  2119. Aura2.LockedToPart = true
  2120. Aura2.Lifetime = NumberRange.new(0.2)
  2121. Aura2.Rate = 20
  2122. Aura2.Speed = NumberRange.new(0)
  2123. Aura2.EmissionDirection = "Top"
  2124. attack = true
  2125. Firepart1 = Instance.new("Part", RightArm)
  2126. Firepart1.Size = Vector3.new(1, 1, 1)
  2127. GuW1 = Instance.new("Weld")
  2128. GuW1.Name = "GuW"
  2129. GuW1.Part0 = RightArm
  2130. GuW1.C0 = cn(0, -1, 0)
  2131. GuW1.C1 = cn(0, 0, 0)
  2132. GuW1.Part1 = Firepart1
  2133. GuW1.Parent = RightArm
  2134. Firepart1.Transparency = 1
  2135. Firepart2 = Instance.new("Part", LeftArm)
  2136. Firepart2.Size = Vector3.new(1, 1, 1)
  2137. GuW2 = Instance.new("Weld")
  2138. GuW2.Name = "GuW"
  2139. GuW2.Part0 = LeftArm
  2140. GuW2.C0 = cn(0, -1, 0)
  2141. GuW2.C1 = cn(0, 0, 0)
  2142. GuW2.Part1 = Firepart2
  2143. GuW2.Parent = LeftArm
  2144. Firepart2.Transparency = 1
  2145. GuW1:Destroy()
  2146. GuW1 = Instance.new("Weld")
  2147. GuW1.Name = "GuW"
  2148. GuW1.Part0 = Torso
  2149. GuW1.C0 = cn(0, 0, -6)
  2150. GuW1.C1 = cn(0, 0, 0)
  2151. GuW1.Part1 = Firepart1
  2152. GuW1.Parent = Torso
  2153. GuW2:Destroy()
  2154. GuW2 = Instance.new("Weld")
  2155. GuW2.Name = "GuW"
  2156. GuW2.Part0 = Torso
  2157. GuW2.C0 = cn(0, 0, -6)
  2158. GuW2.C1 = cn(0, 0, 0)
  2159. GuW2.Part1 = Firepart2
  2160. GuW2.Parent = Torso
  2161. GuW2:Destroy()
  2162. GuW2 = Instance.new("Weld")
  2163. GuW2.Name = "GuW"
  2164. GuW2.Part0 = Torso
  2165. GuW2.C0 = cn(0, 0, -4)
  2166. GuW2.C1 = cn(0, 0, 0)
  2167. GuW2.Part1 = Firepart2
  2168. GuW2.Parent = Torso
  2169. for i = 0, 18, 0.1 do
  2170. swait()
  2171. if Torsovelocity.Y > 2 then
  2172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2173. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2174. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2176. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2177. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2178. elseif Torsovelocity.Y < 1 then
  2179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2181. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2182. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2183. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2184. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2185. end
  2186. end
  2187. GuW1:Destroy()
  2188. GuW1 = Instance.new("Weld")
  2189. GuW1.Name = "GuW"
  2190. GuW1.Part0 = Torso
  2191. GuW1.C0 = cn(0, 0, -15)
  2192. GuW1.C1 = cn(0, 0, 0)
  2193. GuW1.Part1 = Firepart1
  2194. GuW1.Parent = Torso
  2195. GuW2:Destroy()
  2196. GuW2 = Instance.new("Weld")
  2197. GuW2.Name = "GuW"
  2198. GuW2.Part0 = Torso
  2199. GuW2.C0 = cn(0, 0, -17.5)
  2200. GuW2.C1 = cn(0, 0, 0)
  2201. GuW2.Part1 = Firepart2
  2202. GuW2.Parent = Torso
  2203. local Must = Instance.new("Sound",Torso)
  2204. Must.SoundId = "rbxassetid://719747626"
  2205. Must.Pitch = 0.99
  2206. Must.Volume = 3.9
  2207. Must.Looped = false
  2208. wait(0)
  2209. Must:Play()
  2210. for i = 0, 1.25, 0.01 do
  2211. swait()
  2212. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2213. shoottraildd22(mouse.Hit.p, Torso, 0)
  2214. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2215. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2216. if Torsovelocity.Y > 2 then
  2217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2218. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2219. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2220. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2221. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2222. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2223. end
  2224. end
  2225. Must:Stop()
  2226. Aura:Destroy()
  2227. Aura2:Destroy()
  2228. wait(0.5)
  2229. Humanoid.WalkSpeed = 16
  2230. attack = false
  2231. MV4 = 300
  2232. Firepart1:Destroy()
  2233. Firepart2:Destroy()
  2234. end
  2235. end)
  2236.  
  2237.  
  2238. d = {}
  2239. function iteffect()
  2240.  
  2241. coroutine.resume(coroutine.create(function()
  2242.  
  2243. for i = 1, 10 do
  2244. effect = Instance.new("Part", workspace)
  2245. effect.Anchored = true
  2246. effect.CanCollide = false
  2247. effect.Size = Vector3.new(0.2, 3, 0.2)
  2248. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2249. effect.Transparency = 0
  2250. effect.Material = "Plastic"
  2251. effect.BrickColor = BrickColor.new("Really black")
  2252. table.insert(d, effect)
  2253. game:GetService("Debris"):AddItem(effect, 0.3)
  2254. end
  2255.  
  2256. coroutine.resume(coroutine.create(function()
  2257. for i = 1, 10 do
  2258. for i,e in pairs(d) do
  2259. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2260. e.Transparency = e.Transparency + 0.030
  2261. end
  2262. wait(0.01)
  2263. end
  2264.  
  2265. end))
  2266. end))
  2267.  
  2268.  
  2269. end
  2270.  
  2271. tp = true
  2272.  
  2273. mouse.KeyDown:connect(function(k)
  2274. if k == "e" then
  2275. if tp == true then
  2276. tp = false
  2277. local Must = Instance.new("Sound",Torso)
  2278. Must.SoundId = "rbxassetid://1055279036"
  2279. Must.Pitch = 0.99
  2280. Must.Volume = 1.2
  2281. Must.Looped = false
  2282. wait(0)
  2283. Must:Play()
  2284. Zanzoken = Instance.new("Part",char)
  2285. Zanzoken.Anchored = true
  2286. Zanzoken.CanCollide = false
  2287. Zanzoken.Position = v3(999,999,999)
  2288. Zanzoken.CFrame = Torso.CFrame
  2289. game.Debris:AddItem(Zanzoken,0.5)
  2290. Zanzoken.Transparency = 1
  2291. wait()
  2292. idk = Instance.new("BillboardGui",Zanzoken)
  2293. idk.Size = UDim2.new(10,0,15,0)
  2294. idk.AlwaysOnTop = false
  2295. idk1 = Instance.new("ImageLabel",idk)
  2296. idk1.BackgroundTransparency = 1
  2297. idk.ExtentsOffset = v3(0,0,0)
  2298. idk1.ImageTransparency = 0
  2299. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2300. idk1.Size = UDim2.new(2,0,1,0)
  2301. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2302. idk1.Image = "rbxassetid://319554883"
  2303. char.Head.face.Parent = game.Lighting
  2304. wait(0)
  2305. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2306. game.Lighting.face.Parent = char.Head
  2307. wait(0)
  2308. Zanzoken = Instance.new("Part",char)
  2309. Zanzoken.Anchored = true
  2310. Zanzoken.CanCollide = false
  2311. Zanzoken.Position = v3(999,999,999)
  2312. Zanzoken.CFrame = Torso.CFrame
  2313. game.Debris:AddItem(Zanzoken,0.5)
  2314. Zanzoken.Transparency = 1
  2315. wait()
  2316. idk = Instance.new("BillboardGui",Zanzoken)
  2317. idk.Size = UDim2.new(10,0,15,0)
  2318. idk.AlwaysOnTop = false
  2319. idk1 = Instance.new("ImageLabel",idk)
  2320. idk1.BackgroundTransparency = 1
  2321. idk.ExtentsOffset = v3(0,0,0)
  2322. idk1.ImageTransparency = 0
  2323. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2324. idk1.Size = UDim2.new(2,0,1,0)
  2325. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2326. idk1.Image = "rbxassetid://319554883"
  2327.  
  2328. wait(0.4)
  2329. tp = true
  2330.  
  2331.  
  2332. end
  2333. end
  2334. end)
  2335.  
  2336.  
  2337. MV4 = 300
  2338. mouse.KeyDown:connect(function(k)
  2339. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2340. MV4 = 0
  2341. local Must = Instance.new("Sound",workspace)
  2342. Must.SoundId = "rbxassetid://194135434"
  2343. Must.Pitch = 0.99
  2344. Must.Volume = 1.7
  2345. Must.Looped = true
  2346. wait(0)
  2347. Must:Play()
  2348. local lb = Instance.new("Part")
  2349. lb.Parent = char
  2350. lb.Material = "Neon"
  2351. lb.Color = BrickColor.new("Gold").Color
  2352. lb.CanCollide = false
  2353. lb.Material = "Neon"
  2354. lb.Size = vt(1,1,1)
  2355. lb.CFrame = Torso.CFrame
  2356. lb.Rotation = vt(0,0,0)
  2357. lb.Anchored = true
  2358. lb.Transparency = 0
  2359. local thing = Instance.new("SpecialMesh",lb)
  2360. thing.MeshType = "FileMesh"
  2361. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2362. thing.Scale = vt(0,15,0)
  2363. local chancerot = math.random(1,2)
  2364. for z = 0, 4 do
  2365. if chancerot == 1 then
  2366. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2367. elseif chancerot == 2 then
  2368. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2369. end
  2370. lb.Transparency = lb.Transparency + 0.1
  2371. thing.Scale = thing.Scale + vt(15,0,15)
  2372. wait()
  2373. end
  2374. for z = 0, 4 do
  2375. if chancerot == 1 then
  2376. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2377. elseif chancerot == 2 then
  2378. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2379. end
  2380. lb.Transparency = lb.Transparency + 0.1
  2381. thing.Scale = thing.Scale + vt(15,0,15)
  2382. wait()
  2383. end
  2384.  
  2385. local Aura = Instance.new('ParticleEmitter')
  2386. Aura.Name = "Aura"
  2387. Aura.Texture = "rbxassetid://347730682"
  2388. Aura.Parent = Torso
  2389. Aura.LightEmission = 1
  2390. Aura.Transparency = NumberSequence.new(0.5,1)
  2391. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2392. Aura.Size = NumberSequence.new(1,25)
  2393. Aura.Rotation = NumberRange.new(-360,360)
  2394. Aura.LockedToPart = true
  2395. Aura.Lifetime = NumberRange.new(1)
  2396. Aura.Rate = 100
  2397. Aura.Speed = NumberRange.new(0)
  2398. Aura.EmissionDirection = "Top"
  2399. local Aura2 = Instance.new('ParticleEmitter')
  2400. Aura2.Name = "Aura"
  2401. Aura2.Texture = "rbxassetid://1046299182"
  2402. Aura2.Parent = Torso
  2403. Aura2.LightEmission = 1
  2404. Aura2.Transparency = NumberSequence.new(0,1)
  2405. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2406. Aura2.Size = NumberSequence.new(55)
  2407. Aura2.Rotation = NumberRange.new(-360,360)
  2408. Aura2.LockedToPart = true
  2409. Aura2.Lifetime = NumberRange.new(0.2)
  2410. Aura2.Rate = 20
  2411. Aura2.Speed = NumberRange.new(0)
  2412. Aura2.EmissionDirection = "Top"
  2413. lig = Instance.new("PointLight",Player.Character.Torso)
  2414. lig.Color=Color3.new(255,255,0)
  2415. lig.Range = 12
  2416. Humanoid.WalkSpeed = 0.01
  2417. attack = true
  2418. Firepart1 = Instance.new("Part", RightArm)
  2419. Firepart1.Size = Vector3.new(1, 1, 1)
  2420. GuW1 = Instance.new("Weld")
  2421. GuW1.Name = "GuW"
  2422. GuW1.Part0 = RightArm
  2423. GuW1.C0 = cn(0, -1, 0)
  2424. GuW1.C1 = cn(0, 0, 0)
  2425. GuW1.Part1 = Firepart1
  2426. GuW1.Parent = RightArm
  2427. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2428. Firepart1.Transparency = 1
  2429. Firepart2 = Instance.new("Part", LeftArm)
  2430. Firepart2.Size = Vector3.new(1, 1, 1)
  2431. GuW2 = Instance.new("Weld")
  2432. GuW2.Name = "GuW"
  2433. GuW2.Part0 = LeftArm
  2434. GuW2.C0 = cn(0, -1, 0)
  2435. GuW2.C1 = cn(0, 0, 0)
  2436. GuW2.Part1 = Firepart2
  2437. GuW2.Parent = LeftArm
  2438. Firepart2.Transparency = 1
  2439.  
  2440. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2441. GuW1:Destroy()
  2442. GuW1 = Instance.new("Weld")
  2443. GuW1.Name = "GuW"
  2444. GuW1.Part0 = Torso
  2445. GuW1.C0 = cn(0, 0, -6)
  2446. GuW1.C1 = cn(0, 0, 0)
  2447. GuW1.Part1 = Firepart1
  2448. GuW1.Parent = Torso
  2449. GuW2:Destroy()
  2450. GuW2 = Instance.new("Weld")
  2451. GuW2.Name = "GuW"
  2452. GuW2.Part0 = Torso
  2453. GuW2.C0 = cn(0, 0, -6)
  2454. GuW2.C1 = cn(0, 0, 0)
  2455. GuW2.Part1 = Firepart2
  2456. GuW2.Parent = Torso
  2457.  
  2458. GuW2:Destroy()
  2459. GuW2 = Instance.new("Weld")
  2460. GuW2.Name = "GuW"
  2461. GuW2.Part0 = Torso
  2462. GuW2.C0 = cn(0, 0, -4)
  2463. GuW2.C1 = cn(0, 0, 0)
  2464. GuW2.Part1 = Firepart2
  2465. GuW2.Parent = Torso
  2466. for i = 0, 15, 0.1 do
  2467. swait()
  2468. if Torsovelocity.Y > 2 then
  2469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2470. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2471. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2472. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2473. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2474. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2475. elseif Torsovelocity.Y < 1 then
  2476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2478. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2480. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2481. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2482. end
  2483. end
  2484. wait(16)
  2485. local Aura3 = Instance.new('ParticleEmitter')
  2486. Aura3.Name = "Aura"
  2487. Aura3.Texture = "rbxassetid://1046299182"
  2488. Aura3.Parent = Torso
  2489. Aura3.LightEmission = 1
  2490. Aura3.Transparency = NumberSequence.new(0.4,1)
  2491. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2492. Aura3.Size = NumberSequence.new(140)
  2493. Aura3.Rotation = NumberRange.new(-360,360)
  2494. Aura3.LockedToPart = true
  2495. Aura3.Lifetime = NumberRange.new(0.2)
  2496. Aura3.Rate = 70
  2497. Aura3.Speed = NumberRange.new(0)
  2498. Aura3.EmissionDirection = "Top"
  2499. local Aura4 = Instance.new('ParticleEmitter')
  2500. Aura4.Name = "Aura"
  2501. Aura4.Texture = "rbxassetid://1046299182"
  2502. Aura4.Parent = Torso
  2503. Aura4.LightEmission = 1
  2504. Aura4.Transparency = NumberSequence.new(0.7,1)
  2505. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2506. Aura4.Size = NumberSequence.new(190)
  2507. Aura4.Rotation = NumberRange.new(-360,360)
  2508. Aura4.LockedToPart = true
  2509. Aura4.Lifetime = NumberRange.new(0.2)
  2510. Aura4.Rate = 120
  2511. Aura4.Speed = NumberRange.new(0)
  2512. Aura4.EmissionDirection = "Top"
  2513. local Aura5 = Instance.new('ParticleEmitter')
  2514. Aura5.Name = "Aura"
  2515. Aura5.Texture = "rbxassetid://347730682"
  2516. Aura5.Parent = Torso
  2517. Aura5.LightEmission = 1
  2518. Aura5.Transparency = NumberSequence.new(0.2,1)
  2519. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2520. Aura5.Size = NumberSequence.new(1,65)
  2521. Aura5.Rotation = NumberRange.new(-360,360)
  2522. Aura5.LockedToPart = true
  2523. Aura5.Lifetime = NumberRange.new(1)
  2524. Aura5.Rate = 200
  2525. Aura5.Speed = NumberRange.new(0)
  2526. Aura5.EmissionDirection = "Top"
  2527. local quake = Instance.new("Sound",workspace)
  2528. quake.SoundId = "rbxassetid://1048411878"
  2529. quake.Pitch = 0.99
  2530. quake.Volume = 1.3
  2531. quake.Looped = true
  2532. wait(0)
  2533. quake:Play()
  2534. local scrr = Instance.new("Sound",Torso)
  2535. scrr.SoundId = "rbxassetid://908472235"
  2536. scrr.Pitch = 0.99
  2537. scrr.Volume = 0.5
  2538. scrr.Looped = true
  2539. wait(0)
  2540. scrr:Play()
  2541.  
  2542. for i = 0, 2, 0.1 do
  2543. swait()
  2544. local lb = Instance.new("Part")
  2545. lb.Parent = char
  2546. lb.Material = "Neon"
  2547. lb.Color = BrickColor.new("Gold").Color
  2548. lb.CanCollide = false
  2549. lb.Material = "Neon"
  2550. lb.Size = vt(0.5,0,0.5)
  2551. lb.CFrame = Torso.CFrame
  2552. lb.Rotation = vt(0,0,0)
  2553. lb.Anchored = true
  2554. lb.Transparency = 0
  2555. local thing = Instance.new("SpecialMesh",lb)
  2556. thing.MeshType = "FileMesh"
  2557. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2558. thing.Scale = vt(0,15,0)
  2559. local chancerot = math.random(1,2)
  2560. for z = 0, 4 do
  2561. if chancerot == 1 then
  2562. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2563. elseif chancerot == 2 then
  2564. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2565. end
  2566. lb.Transparency = lb.Transparency + 0.1
  2567. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2568. wait()
  2569. end
  2570. for z = 0, 4 do
  2571. if chancerot == 1 then
  2572. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2573. elseif chancerot == 2 then
  2574. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2575. end
  2576. lb.Transparency = lb.Transparency + 0.1
  2577. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2578. wait()
  2579. end
  2580. end
  2581.  
  2582.  
  2583. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2584. for i = 0, 24, 0.1 do
  2585. swait()
  2586. if Torsovelocity.Y > 2 then
  2587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2591. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2592. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2593. elseif Torsovelocity.Y < 1 then
  2594. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2595. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2596. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2597. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2598. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2599. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2600. end
  2601. end
  2602. wait(5)
  2603. GuW1:Destroy()
  2604. GuW1 = Instance.new("Weld")
  2605. GuW1.Name = "GuW"
  2606. GuW1.Part0 = Torso
  2607. GuW1.C0 = cn(0, 0, -15)
  2608. GuW1.C1 = cn(0, 0, 0)
  2609. GuW1.Part1 = Firepart1
  2610. GuW1.Parent = Torso
  2611. GuW2:Destroy()
  2612. GuW2 = Instance.new("Weld")
  2613. GuW2.Name = "GuW"
  2614. GuW2.Part0 = Torso
  2615. GuW2.C0 = cn(0, 0, -17.5)
  2616. GuW2.C1 = cn(0, 0, 0)
  2617. GuW2.Part1 = Firepart2
  2618. GuW2.Parent = Torso
  2619. local Must2 = Instance.new("Sound",Torso) --1048411878
  2620. Must2.SoundId = "rbxassetid://950551676"
  2621. Must2.Pitch = 0.99
  2622. Must2.Volume = math.huge
  2623. Must2.Looped = false
  2624. wait(0)
  2625. Must2:Play()
  2626. quake:Stop()
  2627. scrr:Stop()
  2628. local Gone = Instance.new('ParticleEmitter')
  2629. Gone.Name = "Aura"
  2630. Gone.Texture = "rbxassetid://1046299182"
  2631. Gone.Parent = Torso
  2632. Gone.LightEmission = 1
  2633. Gone.Transparency = NumberSequence.new(0.7,1)
  2634. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2635. Gone.Size = NumberSequence.new(340)
  2636. Gone.Rotation = NumberRange.new(-360,360)
  2637. Gone.LockedToPart = true
  2638. Gone.Lifetime = NumberRange.new(0.2)
  2639. Gone.Rate = 70
  2640. Gone.Speed = NumberRange.new(0)
  2641. Gone.EmissionDirection = "Top"
  2642. wait(2)
  2643. Aura:Destroy()
  2644. Aura2:Destroy()
  2645. Aura3:Destroy()
  2646. Aura4:Destroy()
  2647. Aura5:Destroy()
  2648. lig:Destroy()
  2649. Gone:Destroy()
  2650. for i = 0, 3, 0.01 do
  2651. swait()
  2652. shoottraildd2(mouse.Hit.p, Torso, 0)
  2653. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2654. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2655. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2656. if Torsovelocity.Y > 2 then
  2657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2658. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2659. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2660. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2661. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2662. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2663. elseif Torsovelocity.Y < 1 then
  2664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2665. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2666. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2667. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2668. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2669. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2670. end
  2671. end
  2672. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2673. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2674. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2675. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2676. for i = 0, 3, 0.1 do
  2677. swait()
  2678. if Torsovelocity.Y > 2 then
  2679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2681. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2684. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2685. elseif Torsovelocity.Y < 1 then
  2686. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2687. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2688. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2689. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2690. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2691. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2692. end
  2693. end
  2694. wait(1)
  2695. Humanoid.WalkSpeed = 16
  2696. attack = false
  2697. MV4 = 0
  2698. Must:Stop()
  2699. Firepart1:Destroy()
  2700. Firepart2:Destroy()
  2701. end
  2702. end)
  2703.  
  2704.  
  2705.  
  2706. ---forms
  2707. mouse.KeyDown:connect(function(key)
  2708. if key=="1" then
  2709. Base()
  2710. SSJ()
  2711. char.JumPower = 150
  2712. end
  2713. end)
  2714. Health = 140,000 --------- Serious mode aura.
  2715. BaseHealth = 10,000
  2716.  
  2717.  
  2718.  
  2719.  
  2720. SuperSaiyan = false
  2721.  
  2722. Player = game.Players.LocalPlayer
  2723. Char = Player.Character
  2724. Torso = Char.Torso
  2725.  
  2726. function SSJ()
  2727. for X = 1, 1 do wait()
  2728.  
  2729.  
  2730. wait(0)
  2731. for X = 1, 1 do wait()
  2732. local Effect = Instance.new("Part")
  2733. Effect.Name = "Effect"
  2734. Effect.Parent = Torso
  2735. Effect.CFrame = Torso.CFrame
  2736. Effect.BrickColor = BrickColor.new("Lapis")
  2737. Effect.Shape = "Ball"
  2738. Effect.Size = Vector3.new(1, 1, 1)
  2739. Effect.Anchored = true
  2740. Effect.Material = "Neon"
  2741. Effect.CanCollide = false
  2742. Effect.CFrame = Torso.CFrame
  2743. Effect.Size = Effect.Size + Vector3.new(0.5)
  2744. Effect.Transparency = Effect.Transparency + 0.04
  2745. end
  2746. end
  2747.  
  2748. repeat
  2749. Torso:FindFirstChild("Effect"):Remove()
  2750. until Torso:FindFirstChild("Effect") == nil
  2751.  
  2752.  
  2753. local Color1 = Color3.new(255, 255, 0)
  2754. local Color2 = Color3.new(255, 255, 0)
  2755.  
  2756. Hair7:Destroy()
  2757. Hair7 = Instance.new("Part")
  2758. Hair7.Parent = char
  2759. Hair7.Name = "Hair"
  2760. Hair7.CanCollide = false
  2761. Hair7.Locked = true
  2762. Hair7.TopSurface = "Smooth"
  2763. Hair7.BottomSurface = "Smooth"
  2764. Hair7.formFactor = "Symmetric"
  2765. Hair7.Material = "Neon"
  2766. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2767. Hair7.CFrame = char.Torso.CFrame
  2768. Hair7.Size = Vector3.new(1, 1, 1)
  2769. Hair7.Transparency = 0
  2770.  
  2771.  
  2772. Weld1 = Instance.new("Weld")
  2773. Weld1.Parent = char.Head
  2774. Weld1.Part0 = char.Head
  2775. Weld1.Part1 = Hair7
  2776. Weld1.C0 = CFrame.new(0, 0, 0)
  2777.  
  2778. Mesh = Instance.new("SpecialMesh")
  2779. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2780. Mesh.Parent = Hair7
  2781. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2782. Mesh.MeshType = "FileMesh"
  2783. Mesh.MeshId = "rbxassetid://560196103"
  2784. Mesh.TextureId = "rbxassetid://1349789134"
  2785. char.Head.face.Texture = "0"
  2786. local Must = Instance.new("Sound",Torso)
  2787. Must.SoundId = "rbxassetid://1035030726"
  2788. Must.Pitch = 0.99
  2789. Must.Volume = 1.4
  2790. Must.Looped = false
  2791. wait(0)
  2792. Must:Play()
  2793. a21e = new("Part",char)
  2794. a21e.Name = "Beam"..num
  2795. a21e.Locked = true
  2796. a21e.Size = v3(1,1,1)
  2797. a21e.CanCollide = false
  2798. a21e.BrickColor = bc("Gold")
  2799. a21e.Material = "Neon"
  2800. a21e.Transparency = 0
  2801. aa21e = new("SpecialMesh",a21e)
  2802. a21e.Anchored = true
  2803. a21e.Position = RootPart.Position
  2804. aa21e.MeshType = "Sphere"
  2805. aa21e.Scale = v3(1,1,1)
  2806. a51e = new("Part",char)
  2807. a51e.Name = "Beam"..num
  2808. a51e.Locked = true
  2809. a51e.Size = v3(1,1,1)
  2810. a51e.CanCollide = false
  2811. a51e.BrickColor = bc("New Yeller")
  2812. a51e.Material = "Neon"
  2813. a51e.Transparency = 0
  2814. aa51e = new("SpecialMesh",a51e)
  2815. a51e.Anchored = true
  2816. a51e.Position = RootPart.Position
  2817. aa51e.MeshType = "Sphere"
  2818. aa51e.Scale = v3(1,1,1)
  2819. a61e = new("Part",char)
  2820. a61e.Name = "Beam"..num
  2821. a61e.Locked = true
  2822. a61e.Size = v3(1,1,1)
  2823. a61e.CanCollide = false
  2824. a61e.BrickColor = bc("White")
  2825. a61e.Material = "Neon"
  2826. a61e.Transparency = 0
  2827. aa61e = new("SpecialMesh",a61e)
  2828. a61e.Anchored = true
  2829. a61e.Position = RootPart.Position
  2830. aa61e.MeshType = "Sphere"
  2831. aa61e.Scale = v3(1,1,1)
  2832. for i = 1,50 do
  2833. wait()
  2834. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2835. a21e.Transparency = a21e.Transparency + 0.03
  2836. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2837. a51e.Transparency = a51e.Transparency + 0.03
  2838. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2839. a61e.Transparency = a61e.Transparency + 0.02
  2840. end
  2841. a61e:Destroy()
  2842. aa61e:Destroy()
  2843. a51e:Destroy()
  2844. aa51e:Destroy()
  2845. a21e:Destroy()
  2846. aa21e:Destroy()
  2847.  
  2848.  
  2849. local Aura = Instance.new('ParticleEmitter')
  2850. Aura.Name = "Aura"
  2851. Aura.Texture = "rbxassetid://347730682"
  2852. Aura.Parent = Torso
  2853. Aura.LightEmission = 1
  2854. Aura.Transparency = NumberSequence.new(0.6,1)
  2855. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2856. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2857. Aura.LockedToPart = true
  2858. Aura.Lifetime = NumberRange.new(1)
  2859. Aura.Rate = 100
  2860. Aura.Speed = NumberRange.new(4.3)
  2861. Aura.EmissionDirection = "Top"
  2862.  
  2863. SuperSaiyan = true
  2864. Humanoid.JumpPower = 120
  2865.  
  2866. Char.Humanoid.MaxHealth = Health
  2867. wait(0.3)
  2868. Char.Humanoid.Health = Health
  2869. wait(0.7)
  2870. Must:Destroy()
  2871. end
  2872.  
  2873. function Base()
  2874. SuperSaiyan = false
  2875. local Effect = Instance.new("Part")
  2876. Effect.Name = "Effect"
  2877. Effect.Parent = Torso
  2878. Effect.CFrame = Torso.CFrame
  2879. Effect.BrickColor = BrickColor.new("White")
  2880. Effect.Shape = "Ball"
  2881. Effect.Size = Vector3.new(8, 8, 8)
  2882. Effect.Anchored = true
  2883. Effect.Material = "Neon"
  2884. Effect.CanCollide = false
  2885. for loop = 1, 25 do wait()
  2886. Effect.CFrame = Torso.CFrame
  2887. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2888. Effect.Transparency = Effect.Transparency + 0.04
  2889.  
  2890. end
  2891. repeat
  2892.  
  2893.  
  2894. Torso:FindFirstChild("Effect"):Remove()
  2895. until Torso:FindFirstChild("Effect") == nil
  2896.  
  2897. char.Head.face.Texture = "0"
  2898. Hair7:Destroy()
  2899. wait(0.1)
  2900. Hair7 = Instance.new("Part")
  2901. Hair7.Parent = char
  2902. Hair7.Name = "Hair"
  2903. Hair7.CanCollide = false
  2904. Hair7.Locked = true
  2905. Hair7.TopSurface = "Smooth"
  2906. Hair7.BottomSurface = "Smooth"
  2907. Hair7.formFactor = "Symmetric"
  2908. Hair7.Material = "Neon"
  2909. Hair7.BrickColor = BrickColor.new("Really black")
  2910. Hair7.CFrame = char.Torso.CFrame
  2911. Hair7.Size = Vector3.new(1, 1, 1)
  2912. Hair7.Transparency = 0
  2913.  
  2914.  
  2915. Weld1 = Instance.new("Weld")
  2916. Weld1.Parent = char.Head
  2917. Weld1.Part0 = char.Head
  2918. Weld1.Part1 = Hair7
  2919. Weld1.C0 = CFrame.new(0, 0, 0)
  2920.  
  2921. Mesh = Instance.new("SpecialMesh")
  2922. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  2923. Mesh.Parent = Hair7
  2924. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  2925. Mesh.MeshType = "FileMesh"
  2926. Mesh.MeshId = "rbxassetid://560196103"
  2927. Mesh.TextureId = ""
  2928.  
  2929.  
  2930.  
  2931. for i, v in pairs(Torso:GetChildren()) do
  2932. if v:IsA('ParticleEmitter') then
  2933. v:Remove()
  2934. end
  2935. end
  2936. for i, v in pairs(LeftArm:GetChildren()) do
  2937. if v:IsA('ParticleEmitter') then
  2938. v:Remove()
  2939. end
  2940. end
  2941. for i, v in pairs(RightArm:GetChildren()) do
  2942. if v:IsA('ParticleEmitter') then
  2943. v:Remove()
  2944. end
  2945. end
  2946. for i, v in pairs(RightLeg:GetChildren()) do
  2947. if v:IsA('ParticleEmitter') then
  2948. v:Remove()
  2949. end
  2950. end
  2951. for i, v in pairs(LeftLeg:GetChildren()) do
  2952. if v:IsA('ParticleEmitter') then
  2953. v:Remove()
  2954. end
  2955. end
  2956.  
  2957.  
  2958. end
  2959.  
  2960. mouse.KeyDown:connect(function(key)
  2961. if key=="9" then
  2962. Base()
  2963. end
  2964. end)
  2965.  
  2966. mouse.KeyDown:connect(function(key)
  2967. if key=="4" then
  2968. Base()
  2969. SSJB()
  2970. char.JumPower = 150
  2971. end
  2972. end)
  2973. Health = 140,000 --------- Serious mode aura.
  2974. BaseHealth = 10,000
  2975.  
  2976.  
  2977.  
  2978.  
  2979. SuperSaiyanBlue = false
  2980.  
  2981. Player = game.Players.LocalPlayer
  2982. Char = Player.Character
  2983. Torso = Char.Torso
  2984.  
  2985. function SSJB()
  2986. for X = 1, 1 do wait()
  2987.  
  2988.  
  2989. wait(0)
  2990. for X = 1, 1 do wait()
  2991. local Effect = Instance.new("Part")
  2992. Effect.Name = "Effect"
  2993. Effect.Parent = Torso
  2994. Effect.CFrame = Torso.CFrame
  2995. Effect.BrickColor = BrickColor.new("Lapis")
  2996. Effect.Shape = "Ball"
  2997. Effect.Size = Vector3.new(1, 1, 1)
  2998. Effect.Anchored = true
  2999. Effect.Material = "Neon"
  3000. Effect.CanCollide = false
  3001. Effect.CFrame = Torso.CFrame
  3002. Effect.Size = Effect.Size + Vector3.new(0.5)
  3003. Effect.Transparency = Effect.Transparency + 0.04
  3004. end
  3005. end
  3006.  
  3007. repeat
  3008. Torso:FindFirstChild("Effect"):Remove()
  3009. until Torso:FindFirstChild("Effect") == nil
  3010.  
  3011.  
  3012. local Color1 = Color3.new(255, 255, 0)
  3013. local Color2 = Color3.new(255, 255, 0)
  3014.  
  3015. for i = 0, 3, 0.1 do
  3016. swait()
  3017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3018. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3019. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3020. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3021. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3022. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3023. end
  3024.  
  3025. Hair7:Destroy()
  3026. wait(0.1)
  3027. Hair7 = Instance.new("Part")
  3028. Hair7.Parent = char
  3029. Hair7.Name = "Hair"
  3030. Hair7.CanCollide = false
  3031. Hair7.Locked = true
  3032. Hair7.TopSurface = "Smooth"
  3033. Hair7.BottomSurface = "Smooth"
  3034. Hair7.formFactor = "Symmetric"
  3035. Hair7.Material = "Neon"
  3036. Hair7.BrickColor = BrickColor.new("Cyan")
  3037. Hair7.CFrame = char.Torso.CFrame
  3038. Hair7.Size = Vector3.new(1, 1, 1)
  3039. Hair7.Transparency = 0
  3040.  
  3041.  
  3042. Weld1 = Instance.new("Weld")
  3043. Weld1.Parent = char.Head
  3044. Weld1.Part0 = char.Head
  3045. Weld1.Part1 = Hair7
  3046. Weld1.C0 = CFrame.new(0, 0, 0)
  3047.  
  3048. Mesh = Instance.new("SpecialMesh")
  3049. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3050. Mesh.Parent = Hair7
  3051. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3052. Mesh.MeshType = "FileMesh"
  3053. Mesh.MeshId = "rbxassetid://560196103"
  3054. Mesh.TextureId = "rbxassetid://1349854209"
  3055. wait(0.1)
  3056. char.Head.face.Texture = "0"
  3057. local Must = Instance.new("Sound",Torso)
  3058. Must.SoundId = "rbxassetid://874183151"
  3059. Must.Pitch = 0.99
  3060. Must.Volume = 1.4
  3061. Must.Looped = false
  3062. wait(0)
  3063. Must:Play()
  3064. a21e = new("Part",char)
  3065. a21e.Name = "Beam"..num
  3066. a21e.Locked = true
  3067. a21e.Size = v3(1,1,1)
  3068. a21e.CanCollide = false
  3069. a21e.BrickColor = bc("Toothpaste")
  3070. a21e.Material = "Neon"
  3071. a21e.Transparency = 0
  3072. aa21e = new("SpecialMesh",a21e)
  3073. a21e.Anchored = true
  3074. a21e.Position = RootPart.Position
  3075. aa21e.MeshType = "Sphere"
  3076. aa21e.Scale = v3(1,1,1)
  3077. a51e = new("Part",char)
  3078. a51e.Name = "Beam"..num
  3079. a51e.Locked = true
  3080. a51e.Size = v3(1,1,1)
  3081. a51e.CanCollide = false
  3082. a51e.BrickColor = bc("Cyan")
  3083. a51e.Material = "Neon"
  3084. a51e.Transparency = 0
  3085. aa51e = new("SpecialMesh",a51e)
  3086. a51e.Anchored = true
  3087. a51e.Position = RootPart.Position
  3088. aa51e.MeshType = "Sphere"
  3089. aa51e.Scale = v3(1,1,1)
  3090. a61e = new("Part",char)
  3091. a61e.Name = "Beam"..num
  3092. a61e.Locked = true
  3093. a61e.Size = v3(1,1,1)
  3094. a61e.CanCollide = false
  3095. a61e.BrickColor = bc("Lapis")
  3096. a61e.Material = "Neon"
  3097. a61e.Transparency = 0
  3098. aa61e = new("SpecialMesh",a61e)
  3099. a61e.Anchored = true
  3100. a61e.Position = RootPart.Position
  3101. aa61e.MeshType = "Sphere"
  3102. aa61e.Scale = v3(1,1,1)
  3103. for i = 1,50 do
  3104. wait()
  3105. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3106. a21e.Transparency = a21e.Transparency + 0.03
  3107. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3108. a51e.Transparency = a51e.Transparency + 0.03
  3109. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3110. a61e.Transparency = a61e.Transparency + 0.02
  3111. end
  3112. a61e:Destroy()
  3113. aa61e:Destroy()
  3114. a51e:Destroy()
  3115. aa51e:Destroy()
  3116. a21e:Destroy()
  3117. aa21e:Destroy()
  3118.  
  3119.  
  3120. local Aura = Instance.new('ParticleEmitter')
  3121. Aura.Name = "Aura"
  3122. Aura.Texture = "rbxassetid://347730682"
  3123. Aura.Parent = Torso
  3124. Aura.LightEmission = 1
  3125. Aura.Transparency = NumberSequence.new(0.4,1)
  3126. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3127. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3128. Aura.LockedToPart = true
  3129. Aura.Lifetime = NumberRange.new(1)
  3130. Aura.Rate = 100
  3131. Aura.Rotation = NumberRange.new(-20, 15)
  3132. Aura.Speed = NumberRange.new(4.3)
  3133. Aura.EmissionDirection = "Top"
  3134. local Aura = Instance.new('ParticleEmitter')
  3135. Aura.Name = "Aura"
  3136. Aura.Texture = "rbxassetid://347730682"
  3137. Aura.Parent = Torso
  3138. Aura.LightEmission = 1
  3139. Aura.Transparency = NumberSequence.new(0.9,1)
  3140. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3141. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3142. Aura.LockedToPart = true
  3143. Aura.Lifetime = NumberRange.new(1)
  3144. Aura.Rate = 100
  3145. Aura.Rotation = NumberRange.new(-20, 15)
  3146. Aura.Speed = NumberRange.new(4.3)
  3147. Aura.EmissionDirection = "Top"
  3148. local tra = Instance.new('ParticleEmitter')
  3149. tra.Parent = Torso
  3150. tra.LightEmission = 1
  3151. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3152. tra.Rate = 15
  3153. tra.Rotation = NumberRange.new(-5, 5)
  3154. tra.Lifetime = NumberRange.new(1.5, 2)
  3155. tra.Size = NumberSequence.new(0.098,0)
  3156. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3157. tra.Speed = NumberRange.new(0.5)
  3158. tra.VelocitySpread = 360
  3159. tra.VelocityInheritance = 0.5
  3160. tra.ZOffset = 2
  3161. local tra = Instance.new('ParticleEmitter')
  3162. tra.Parent = LeftArm
  3163. tra.LightEmission = 1
  3164. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3165. tra.Rate = 15
  3166. tra.Rotation = NumberRange.new(-5, 5)
  3167. tra.Lifetime = NumberRange.new(1.5, 2)
  3168. tra.Size = NumberSequence.new(0.098,0)
  3169. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3170. tra.Speed = NumberRange.new(0.5)
  3171. tra.VelocitySpread = 360
  3172. tra.VelocityInheritance = 0.5
  3173. tra.ZOffset = 2
  3174. local tra = Instance.new('ParticleEmitter')
  3175. tra.Parent = RightArm
  3176. tra.LightEmission = 1
  3177. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3178. tra.Rate = 15
  3179. tra.Rotation = NumberRange.new(-5, 5)
  3180. tra.Lifetime = NumberRange.new(1.5, 2)
  3181. tra.Size = NumberSequence.new(0.098,0)
  3182. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3183. tra.Speed = NumberRange.new(0.5)
  3184. tra.VelocitySpread = 360
  3185. tra.VelocityInheritance = 0.5
  3186. tra.ZOffset = 2
  3187. local tra = Instance.new('ParticleEmitter')
  3188. tra.Parent = LeftLeg
  3189. tra.LightEmission = 1
  3190. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3191. tra.Rate = 15
  3192. tra.Rotation = NumberRange.new(-5, 5)
  3193. tra.Lifetime = NumberRange.new(1.5, 2)
  3194. tra.Size = NumberSequence.new(0.098,0)
  3195. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3196. tra.Speed = NumberRange.new(0.5)
  3197. tra.VelocitySpread = 360
  3198. tra.VelocityInheritance = 0.5
  3199. tra.ZOffset = 2
  3200. local tra = Instance.new('ParticleEmitter')
  3201. tra.Parent = RightLeg
  3202. tra.LightEmission = 1
  3203. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3204. tra.Rate = 15
  3205. tra.Rotation = NumberRange.new(-5, 5)
  3206. tra.Lifetime = NumberRange.new(1.5, 2)
  3207. tra.Size = NumberSequence.new(0.098,0)
  3208. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3209. tra.Speed = NumberRange.new(0.5)
  3210. tra.VelocitySpread = 360
  3211. tra.VelocityInheritance = 0.5
  3212. tra.ZOffset = 2
  3213.  
  3214. SuperSaiyanBlue = true
  3215. Humanoid.JumpPower = 120
  3216.  
  3217. Char.Humanoid.MaxHealth = Health
  3218. wait(0.3)
  3219. Char.Humanoid.Health = Health
  3220. wait(0.7)
  3221. Must:Destroy()
  3222. end
  3223.  
  3224. function Base()
  3225. SuperSaiyanBlue = false
  3226. local Effect = Instance.new("Part")
  3227. Effect.Name = "Effect"
  3228. Effect.Parent = Torso
  3229. Effect.CFrame = Torso.CFrame
  3230. Effect.BrickColor = BrickColor.new("White")
  3231. Effect.Shape = "Ball"
  3232. Effect.Size = Vector3.new(8, 8, 8)
  3233. Effect.Anchored = true
  3234. Effect.Material = "Neon"
  3235. Effect.CanCollide = false
  3236. for loop = 1, 25 do wait()
  3237. Effect.CFrame = Torso.CFrame
  3238. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3239. Effect.Transparency = Effect.Transparency + 0.04
  3240.  
  3241. end
  3242. repeat
  3243.  
  3244.  
  3245. Torso:FindFirstChild("Effect"):Remove()
  3246. until Torso:FindFirstChild("Effect") == nil
  3247.  
  3248. char.Head.face.Texture = "0"
  3249. Hair7:Destroy()
  3250. wait(0.1)
  3251. Hair7 = Instance.new("Part")
  3252. Hair7.Parent = char
  3253. Hair7.Name = "Hair"
  3254. Hair7.CanCollide = false
  3255. Hair7.Locked = true
  3256. Hair7.TopSurface = "Smooth"
  3257. Hair7.BottomSurface = "Smooth"
  3258. Hair7.formFactor = "Symmetric"
  3259. Hair7.Material = "Neon"
  3260. Hair7.BrickColor = BrickColor.new("Really black")
  3261. Hair7.CFrame = char.Torso.CFrame
  3262. Hair7.Size = Vector3.new(1, 1, 1)
  3263. Hair7.Transparency = 0
  3264.  
  3265.  
  3266. Weld1 = Instance.new("Weld")
  3267. Weld1.Parent = char.Head
  3268. Weld1.Part0 = char.Head
  3269. Weld1.Part1 = Hair7
  3270. Weld1.C0 = CFrame.new(0, 0, 0)
  3271.  
  3272. Mesh = Instance.new("SpecialMesh")
  3273. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3274. Mesh.Parent = Hair7
  3275. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3276. Mesh.MeshType = "FileMesh"
  3277. Mesh.MeshId = "rbxassetid://560196103"
  3278. Mesh.TextureId = ""
  3279.  
  3280.  
  3281.  
  3282. for i, v in pairs(Torso:GetChildren()) do
  3283. if v:IsA('ParticleEmitter') then
  3284. v:Remove()
  3285. end
  3286. end
  3287. for i, v in pairs(LeftArm:GetChildren()) do
  3288. if v:IsA('ParticleEmitter') then
  3289. v:Remove()
  3290. end
  3291. end
  3292. for i, v in pairs(RightArm:GetChildren()) do
  3293. if v:IsA('ParticleEmitter') then
  3294. v:Remove()
  3295. end
  3296. end
  3297. for i, v in pairs(RightLeg:GetChildren()) do
  3298. if v:IsA('ParticleEmitter') then
  3299. v:Remove()
  3300. end
  3301. end
  3302. for i, v in pairs(LeftLeg:GetChildren()) do
  3303. if v:IsA('ParticleEmitter') then
  3304. v:Remove()
  3305. end
  3306. end
  3307.  
  3308.  
  3309. end
  3310. mouse.KeyDown:connect(function(key)
  3311. if key=="9" then
  3312. Base()
  3313. end
  3314. end)
  3315.  
  3316. mouse.KeyDown:connect(function(key)
  3317. if key=="2" then
  3318. Base()
  3319. SSJVEGETA()
  3320. char.JumPower = 150
  3321. end
  3322. end)
  3323. Health = math.huge --------- Serious mode aura.
  3324. BaseHealth = math.huge
  3325.  
  3326.  
  3327.  
  3328.  
  3329. SuperVegeta = false
  3330.  
  3331. Player = game.Players.LocalPlayer
  3332. Char = Player.Character
  3333. Torso = Char.Torso
  3334.  
  3335. function SSJVEGETA()
  3336. for X = 1, 1 do wait()
  3337.  
  3338.  
  3339. wait(0)
  3340. for X = 1, 1 do wait()
  3341. local Effect = Instance.new("Part")
  3342. Effect.Name = "Effect"
  3343. Effect.Parent = Torso
  3344. Effect.CFrame = Torso.CFrame
  3345. Effect.BrickColor = BrickColor.new("Lapis")
  3346. Effect.Shape = "Ball"
  3347. Effect.Size = Vector3.new(1, 1, 1)
  3348. Effect.Anchored = true
  3349. Effect.Material = "Neon"
  3350. Effect.CanCollide = false
  3351. Effect.CFrame = Torso.CFrame
  3352. Effect.Size = Effect.Size + Vector3.new(0.5)
  3353. Effect.Transparency = Effect.Transparency + 0.04
  3354. end
  3355. end
  3356.  
  3357. repeat
  3358. Torso:FindFirstChild("Effect"):Remove()
  3359. until Torso:FindFirstChild("Effect") == nil
  3360.  
  3361.  
  3362. local Color1 = Color3.new(255, 255, 0)
  3363. local Color2 = Color3.new(255, 255, 0)
  3364.  
  3365.  
  3366. Hair7:Destroy()
  3367. wait(0.1)
  3368. Hair7 = Instance.new("Part")
  3369. Hair7.Parent = char
  3370. Hair7.Name = "Hair"
  3371. Hair7.CanCollide = false
  3372. Hair7.Locked = true
  3373. Hair7.TopSurface = "Smooth"
  3374. Hair7.BottomSurface = "Smooth"
  3375. Hair7.formFactor = "Symmetric"
  3376. Hair7.Material = "Neon"
  3377. Hair7.BrickColor = BrickColor.new("Bright yellow")
  3378. Hair7.CFrame = char.Torso.CFrame
  3379. Hair7.Size = Vector3.new(1, 1, 1)
  3380. Hair7.Transparency = 0
  3381.  
  3382.  
  3383. Weld1 = Instance.new("Weld")
  3384. Weld1.Parent = char.Head
  3385. Weld1.Part0 = char.Head
  3386. Weld1.Part1 = Hair7
  3387. Weld1.C0 = CFrame.new(0, 0, 0)
  3388.  
  3389. Mesh = Instance.new("SpecialMesh")
  3390. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3391. Mesh.Parent = Hair7
  3392. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3393. Mesh.MeshType = "FileMesh"
  3394. Mesh.MeshId = "rbxassetid://560196103"
  3395. Mesh.TextureId = "rbxassetid://1349796672"
  3396. char.Head.face.Texture = "0"
  3397. local Must = Instance.new("Sound",Torso)
  3398. Must.SoundId = "rbxassetid://1035030726"
  3399. Must.Pitch = 0.99
  3400. Must.Volume = 1.4
  3401. Must.Looped = false
  3402. wait(0)
  3403. Must:Play()
  3404. a21e = new("Part",char)
  3405. a21e.Name = "Beam"..num
  3406. a21e.Locked = true
  3407. a21e.Size = v3(1,1,1)
  3408. a21e.CanCollide = false
  3409. a21e.BrickColor = bc("Gold")
  3410. a21e.Material = "Neon"
  3411. a21e.Transparency = 0
  3412. aa21e = new("SpecialMesh",a21e)
  3413. a21e.Anchored = true
  3414. a21e.Position = RootPart.Position
  3415. aa21e.MeshType = "Sphere"
  3416. aa21e.Scale = v3(1,1,1)
  3417. a51e = new("Part",char)
  3418. a51e.Name = "Beam"..num
  3419. a51e.Locked = true
  3420. a51e.Size = v3(1,1,1)
  3421. a51e.CanCollide = false
  3422. a51e.BrickColor = bc("New Yeller")
  3423. a51e.Material = "Neon"
  3424. a51e.Transparency = 0
  3425. aa51e = new("SpecialMesh",a51e)
  3426. a51e.Anchored = true
  3427. a51e.Position = RootPart.Position
  3428. aa51e.MeshType = "Sphere"
  3429. aa51e.Scale = v3(1,1,1)
  3430. a61e = new("Part",char)
  3431. a61e.Name = "Beam"..num
  3432. a61e.Locked = true
  3433. a61e.Size = v3(1,1,1)
  3434. a61e.CanCollide = false
  3435. a61e.BrickColor = bc("White")
  3436. a61e.Material = "Neon"
  3437. a61e.Transparency = 0
  3438. aa61e = new("SpecialMesh",a61e)
  3439. a61e.Anchored = true
  3440. a61e.Position = RootPart.Position
  3441. aa61e.MeshType = "Sphere"
  3442. aa61e.Scale = v3(1,1,1)
  3443. for i = 1,50 do
  3444. wait()
  3445. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  3446. a21e.Transparency = a21e.Transparency + 0.03
  3447. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  3448. a51e.Transparency = a51e.Transparency + 0.03
  3449. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3450. a61e.Transparency = a61e.Transparency + 0.02
  3451. end
  3452. a61e:Destroy()
  3453. aa61e:Destroy()
  3454. a51e:Destroy()
  3455. aa51e:Destroy()
  3456. a21e:Destroy()
  3457. aa21e:Destroy()
  3458.  
  3459.  
  3460. local Aura = Instance.new('ParticleEmitter')
  3461. Aura.Name = "Aura"
  3462. Aura.Texture = "rbxassetid://347730682"
  3463. Aura.Parent = Torso
  3464. Aura.LightEmission = 1
  3465. Aura.Transparency = NumberSequence.new(0.6,1)
  3466. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3467. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  3468. Aura.LockedToPart = true
  3469. Aura.Lifetime = NumberRange.new(1)
  3470. Aura.Rate = 100
  3471. Aura.Speed = NumberRange.new(4.3)
  3472. Aura.EmissionDirection = "Top"
  3473. local Aura = Instance.new('ParticleEmitter')
  3474. Aura.Name = "Aura"
  3475. Aura.Texture = "rbxassetid://1046299182"
  3476. Aura.Parent = Torso
  3477. Aura.LightEmission = 1
  3478. Aura.Transparency = NumberSequence.new(0.6,1)
  3479. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3480. Aura.Size = NumberSequence.new(5)
  3481. Aura.Rotation = NumberRange.new(-20,15)
  3482. Aura.LockedToPart = true
  3483. Aura.Lifetime = NumberRange.new(0.2)
  3484. Aura.Rate = 20
  3485. Aura.Speed = NumberRange.new(0)
  3486. Aura.EmissionDirection = "Top"
  3487.  
  3488. SuperVegeta = true
  3489. Humanoid.WalkSpeed = 10
  3490. Humanoid.JumpPower = 120
  3491.  
  3492. Char.Humanoid.MaxHealth = Health
  3493. wait(0.3)
  3494. Char.Humanoid.Health = Health
  3495. wait(0.7)
  3496. Must:Destroy()
  3497. end
  3498.  
  3499. function Base()
  3500. SuperVegeta = false
  3501. local Effect = Instance.new("Part")
  3502. Effect.Name = "Effect"
  3503. Effect.Parent = Torso
  3504. Effect.CFrame = Torso.CFrame
  3505. Effect.BrickColor = BrickColor.new("White")
  3506. Effect.Shape = "Ball"
  3507. Effect.Size = Vector3.new(8, 8, 8)
  3508. Effect.Anchored = true
  3509. Effect.Material = "Neon"
  3510. Effect.CanCollide = false
  3511. for loop = 1, 25 do wait()
  3512. Effect.CFrame = Torso.CFrame
  3513. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3514. Effect.Transparency = Effect.Transparency + 0.04
  3515.  
  3516. end
  3517. repeat
  3518.  
  3519.  
  3520. Torso:FindFirstChild("Effect"):Remove()
  3521. until Torso:FindFirstChild("Effect") == nil
  3522.  
  3523. char.Head.face.Texture = "0"
  3524. Hair7:Destroy()
  3525. wait(0.1)
  3526. Hair7 = Instance.new("Part")
  3527. Hair7.Parent = char
  3528. Hair7.Name = "Hair"
  3529. Hair7.CanCollide = false
  3530. Hair7.Locked = true
  3531. Hair7.TopSurface = "Smooth"
  3532. Hair7.BottomSurface = "Smooth"
  3533. Hair7.formFactor = "Symmetric"
  3534. Hair7.Material = "Neon"
  3535. Hair7.BrickColor = BrickColor.new("Really black")
  3536. Hair7.CFrame = char.Torso.CFrame
  3537. Hair7.Size = Vector3.new(1, 1, 1)
  3538. Hair7.Transparency = 0
  3539.  
  3540.  
  3541. Weld1 = Instance.new("Weld")
  3542. Weld1.Parent = char.Head
  3543. Weld1.Part0 = char.Head
  3544. Weld1.Part1 = Hair7
  3545. Weld1.C0 = CFrame.new(0, 0, 0)
  3546.  
  3547. Mesh = Instance.new("SpecialMesh")
  3548. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3549. Mesh.Parent = Hair7
  3550. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3551. Mesh.MeshType = "FileMesh"
  3552. Mesh.MeshId = "rbxassetid://560196103"
  3553. Mesh.TextureId = ""
  3554.  
  3555.  
  3556.  
  3557. for i, v in pairs(Torso:GetChildren()) do
  3558. if v:IsA('ParticleEmitter') then
  3559. v:Remove()
  3560. end
  3561. end
  3562. for i, v in pairs(LeftArm:GetChildren()) do
  3563. if v:IsA('ParticleEmitter') then
  3564. v:Remove()
  3565. end
  3566. end
  3567. for i, v in pairs(RightArm:GetChildren()) do
  3568. if v:IsA('ParticleEmitter') then
  3569. v:Remove()
  3570. end
  3571. end
  3572. for i, v in pairs(RightLeg:GetChildren()) do
  3573. if v:IsA('ParticleEmitter') then
  3574. v:Remove()
  3575. end
  3576. end
  3577. for i, v in pairs(LeftLeg:GetChildren()) do
  3578. if v:IsA('ParticleEmitter') then
  3579. v:Remove()
  3580. end
  3581. end
  3582.  
  3583.  
  3584. end
  3585.  
  3586. mouse.KeyDown:connect(function(key)
  3587. if key=="9" then
  3588. Base()
  3589. end
  3590. mouse.KeyDown:connect(function(key)
  3591. if key=="3" then
  3592. Base()
  3593. SSJ2()
  3594. char.JumPower = 150
  3595. end
  3596. end)
  3597. Health = math.huge --------- Serious mode aura.
  3598. BaseHealth = math.huge
  3599.  
  3600.  
  3601.  
  3602.  
  3603. SuperSaiyan2 = false
  3604.  
  3605. Player = game.Players.LocalPlayer
  3606. Char = Player.Character
  3607. Torso = Char.Torso
  3608.  
  3609. function SSJ2()
  3610. for X = 1, 1 do wait()
  3611.  
  3612.  
  3613. wait(0)
  3614. for X = 1, 1 do wait()
  3615. local Effect = Instance.new("Part")
  3616. Effect.Name = "Effect"
  3617. Effect.Parent = Torso
  3618. Effect.CFrame = Torso.CFrame
  3619. Effect.BrickColor = BrickColor.new("Lapis")
  3620. Effect.Shape = "Ball"
  3621. Effect.Size = Vector3.new(1, 1, 1)
  3622. Effect.Anchored = true
  3623. Effect.Material = "Neon"
  3624. Effect.CanCollide = false
  3625. Effect.CFrame = Torso.CFrame
  3626. Effect.Size = Effect.Size + Vector3.new(0.5)
  3627. Effect.Transparency = Effect.Transparency + 0.04
  3628. end
  3629. end
  3630.  
  3631. repeat
  3632. Torso:FindFirstChild("Effect"):Remove()
  3633. until Torso:FindFirstChild("Effect") == nil
  3634.  
  3635.  
  3636. local Color1 = Color3.new(255, 255, 0)
  3637. local Color2 = Color3.new(255, 255, 0)
  3638.  
  3639.  
  3640. Hair7:Destroy()
  3641. wait(0.1)
  3642. Hair7 = Instance.new("Part")
  3643. Hair7.Parent = char
  3644. Hair7.Name = "Hair"
  3645. Hair7.CanCollide = false
  3646. Hair7.Locked = true
  3647. Hair7.TopSurface = "Smooth"
  3648. Hair7.BottomSurface = "Smooth"
  3649. Hair7.formFactor = "Symmetric"
  3650. Hair7.Material = "Neon"
  3651. Hair7.BrickColor = BrickColor.new("New Yeller")
  3652. Hair7.CFrame = char.Torso.CFrame
  3653. Hair7.Size = Vector3.new(1, 1, 1)
  3654. Hair7.Transparency = 0
  3655.  
  3656.  
  3657. Weld1 = Instance.new("Weld")
  3658. Weld1.Parent = char.Head
  3659. Weld1.Part0 = char.Head
  3660. Weld1.Part1 = Hair7
  3661. Weld1.C0 = CFrame.new(0,0,0)
  3662.  
  3663. Mesh = Instance.new("SpecialMesh")
  3664. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3665. Mesh.Parent = Hair7
  3666. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3667. Mesh.MeshType = "FileMesh"
  3668. Mesh.MeshId = "rbxassetid://560196103"
  3669. Mesh.TextureId = "rbxassetid://1349806908"
  3670. char.Head.face.Texture = "0"
  3671. local Must = Instance.new("Sound",Torso)
  3672. Must.SoundId = "rbxassetid://1035030726"
  3673. Must.Pitch = 0.99
  3674. Must.Volume = 1.4
  3675. Must.Looped = false
  3676. wait(0)
  3677. Must:Play()
  3678. a21e = new("Part",char)
  3679. a21e.Name = "Beam"..num
  3680. a21e.Locked = true
  3681. a21e.Size = v3(1,1,1)
  3682. a21e.CanCollide = false
  3683. a21e.BrickColor = bc("Gold")
  3684. a21e.Material = "Neon"
  3685. a21e.Transparency = 0
  3686. aa21e = new("SpecialMesh",a21e)
  3687. a21e.Anchored = true
  3688. a21e.Position = RootPart.Position
  3689. aa21e.MeshType = "Sphere"
  3690. aa21e.Scale = v3(1,1,1)
  3691. a51e = new("Part",char)
  3692. a51e.Name = "Beam"..num
  3693. a51e.Locked = true
  3694. a51e.Size = v3(1,1,1)
  3695. a51e.CanCollide = false
  3696. a51e.BrickColor = bc("New Yeller")
  3697. a51e.Material = "Neon"
  3698. a51e.Transparency = 0
  3699. aa51e = new("SpecialMesh",a51e)
  3700. a51e.Anchored = true
  3701. a51e.Position = RootPart.Position
  3702. aa51e.MeshType = "Sphere"
  3703. aa51e.Scale = v3(1,1,1)
  3704. a61e = new("Part",char)
  3705. a61e.Name = "Beam"..num
  3706. a61e.Locked = true
  3707. a61e.Size = v3(1,1,1)
  3708. a61e.CanCollide = false
  3709. a61e.BrickColor = bc("White")
  3710. a61e.Material = "Neon"
  3711. a61e.Transparency = 0
  3712. aa61e = new("SpecialMesh",a61e)
  3713. a61e.Anchored = true
  3714. a61e.Position = RootPart.Position
  3715. aa61e.MeshType = "Sphere"
  3716. aa61e.Scale = v3(1,1,1)
  3717. for i = 1,50 do
  3718. wait()
  3719. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  3720. a21e.Transparency = a21e.Transparency + 0.03
  3721. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  3722. a51e.Transparency = a51e.Transparency + 0.03
  3723. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3724. a61e.Transparency = a61e.Transparency + 0.02
  3725. end
  3726. a61e:Destroy()
  3727. aa61e:Destroy()
  3728. a51e:Destroy()
  3729. aa51e:Destroy()
  3730. a21e:Destroy()
  3731. aa21e:Destroy()
  3732.  
  3733.  
  3734. local Aura = Instance.new('ParticleEmitter')
  3735. Aura.Name = "Aura"
  3736. Aura.Texture = "rbxassetid://347730682"
  3737. Aura.Parent = Torso
  3738. Aura.LightEmission = 1
  3739. Aura.Transparency = NumberSequence.new(0.6,1)
  3740. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3741. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  3742. Aura.LockedToPart = true
  3743. Aura.Lifetime = NumberRange.new(1)
  3744. Aura.Rate = 100
  3745. Aura.Speed = NumberRange.new(4.3)
  3746. Aura.EmissionDirection = "Top"
  3747. local Aura = Instance.new('ParticleEmitter')
  3748. Aura.Name = "Aura"
  3749. Aura.Texture = "rbxassetid://1046299182"
  3750. Aura.Parent = Torso
  3751. Aura.LightEmission = 1
  3752. Aura.Transparency = NumberSequence.new(0.3,1)
  3753. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3754. Aura.Size = NumberSequence.new(5)
  3755. Aura.Rotation = NumberRange.new(-360,360)
  3756. Aura.LockedToPart = true
  3757. Aura.Lifetime = NumberRange.new(0.2)
  3758. Aura.Rate = 20
  3759. Aura.Speed = NumberRange.new(0)
  3760. Aura.EmissionDirection = "Top"
  3761.  
  3762. SuperSaiyan2 = true
  3763. Humanoid.JumpPower = 120
  3764.  
  3765. Char.Humanoid.MaxHealth = Health
  3766. wait(0.3)
  3767. Char.Humanoid.Health = Health
  3768. wait(0.7)
  3769. Must:Destroy()
  3770. end
  3771.  
  3772. function Base()
  3773. SuperSaiyan2 = false
  3774. local Effect = Instance.new("Part")
  3775. Effect.Name = "Effect"
  3776. Effect.Parent = Torso
  3777. Effect.CFrame = Torso.CFrame
  3778. Effect.BrickColor = BrickColor.new("White")
  3779. Effect.Shape = "Ball"
  3780. Effect.Size = Vector3.new(8, 8, 8)
  3781. Effect.Anchored = true
  3782. Effect.Material = "Neon"
  3783. Effect.CanCollide = false
  3784. for loop = 1, 25 do wait()
  3785. Effect.CFrame = Torso.CFrame
  3786. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3787. Effect.Transparency = Effect.Transparency + 0.04
  3788.  
  3789. end
  3790. repeat
  3791.  
  3792.  
  3793. Torso:FindFirstChild("Effect"):Remove()
  3794. until Torso:FindFirstChild("Effect") == nil
  3795.  
  3796. char.Head.face.Texture = "0"
  3797. Hair7:Destroy()
  3798. wait(0.1)
  3799. Hair7 = Instance.new("Part")
  3800. Hair7.Parent = char
  3801. Hair7.Name = "Hair"
  3802. Hair7.CanCollide = false
  3803. Hair7.Locked = true
  3804. Hair7.TopSurface = "Smooth"
  3805. Hair7.BottomSurface = "Smooth"
  3806. Hair7.formFactor = "Symmetric"
  3807. Hair7.Material = "Neon"
  3808. Hair7.BrickColor = BrickColor.new("Really black")
  3809. Hair7.CFrame = char.Torso.CFrame
  3810. Hair7.Size = Vector3.new(1, 1, 1)
  3811. Hair7.Transparency = 0
  3812.  
  3813.  
  3814. Weld1 = Instance.new("Weld")
  3815. Weld1.Parent = char.Head
  3816. Weld1.Part0 = char.Head
  3817. Weld1.Part1 = Hair7
  3818. Weld1.C0 = CFrame.new(0, 0, 0)
  3819.  
  3820. Mesh = Instance.new("SpecialMesh")
  3821. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  3822. Mesh.Parent = Hair7
  3823. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  3824. Mesh.MeshType = "FileMesh"
  3825. Mesh.MeshId = "rbxassetid://560196103"
  3826. Mesh.TextureId = ""
  3827.  
  3828.  
  3829.  
  3830. for i, v in pairs(Torso:GetChildren()) do
  3831. if v:IsA('ParticleEmitter') then
  3832. v:Remove()
  3833. end
  3834. end
  3835. for i, v in pairs(LeftArm:GetChildren()) do
  3836. if v:IsA('ParticleEmitter') then
  3837. v:Remove()
  3838. end
  3839. end
  3840. for i, v in pairs(RightArm:GetChildren()) do
  3841. if v:IsA('ParticleEmitter') then
  3842. v:Remove()
  3843. end
  3844. end
  3845. for i, v in pairs(RightLeg:GetChildren()) do
  3846. if v:IsA('ParticleEmitter') then
  3847. v:Remove()
  3848. end
  3849. end
  3850. for i, v in pairs(LeftLeg:GetChildren()) do
  3851. if v:IsA('ParticleEmitter') then
  3852. v:Remove()
  3853. end
  3854. end
  3855.  
  3856.  
  3857. end
  3858. end)
  3859. ---
  3860.  
  3861.  
  3862.  
  3863.  
  3864. musiccommand = 1
  3865. musicwait = false
  3866. mouse.KeyDown:connect(function(k)
  3867. if k == "=" and attack == false then
  3868. if musiccommand == 1 and musicwait == false then
  3869. musicwait = true
  3870. sou2:Stop()
  3871. musiccommand = 2
  3872. end
  3873. if musiccommand == 2 and musicwait == false then
  3874. musicwait = true
  3875. sou2:Play()
  3876. sou2.Volume = 2
  3877. musiccommand = 3
  3878. end
  3879. if musiccommand == 3 and musicwait == false then
  3880. musicwait = true
  3881. sou2.Volume = 0.5
  3882. musiccommand = 1
  3883. end
  3884. musicwait = false
  3885. end
  3886. end)
  3887. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3888. Hitpart3 = Instance.new("Part", HPart3)
  3889. Hitpart3.Size = Vector3.new(1, 1, 1)
  3890. Hitpart3.CanCollide = false
  3891. HuW3 = Instance.new("Weld")
  3892. HuW3.Name = "GuW"
  3893. HuW3.Part0 = HPart3
  3894. HuW3.C0 = cn(Xv, Yv, Zv)
  3895. HuW3.C1 = cn(0, 0, 0)
  3896. HuW3.Part1 = Hitpart3
  3897. HuW3.Parent = HPart3
  3898. Hitpart3.Transparency = 1
  3899. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3900. end
  3901. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3902. Hitpart2 = Instance.new("Part", HPart2)
  3903. Hitpart2.Size = Vector3.new(1, 1, 1)
  3904. Hitpart2.CanCollide = false
  3905. HuW2 = Instance.new("Weld")
  3906. HuW2.Name = "GuW"
  3907. HuW2.Part0 = HPart2
  3908. HuW2.C0 = cn(Xv, Yv, Zv)
  3909. HuW2.C1 = cn(0, 0, 0)
  3910. HuW2.Part1 = Hitpart2
  3911. HuW2.Parent = HPart2
  3912. Hitpart2.Transparency = 1
  3913. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3914. end
  3915. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  3916. Hitpart = Instance.new("Part", HPart)
  3917. Hitpart.Size = Vector3.new(1, 1, 1)
  3918. Hitpart.CanCollide = false
  3919. HuW = Instance.new("Weld")
  3920. HuW.Name = "GuW"
  3921. HuW.Part0 = HPart
  3922. HuW.C0 = cn(Xv, Yv, Zv)
  3923. HuW.C1 = cn(0, 0, 0)
  3924. HuW.Part1 = Hitpart
  3925. HuW.Parent = HPart
  3926. Hitpart.Transparency = 1
  3927. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  3928. end
  3929. wait2 = false
  3930. combo = 1
  3931. mouse.Button1Down:connect(function(key)
  3932. if attack == false then
  3933. attack = true
  3934. Humanoid.WalkSpeed = 17.01
  3935. if combo == 1 and wait2 == false then
  3936. wait2 = true
  3937. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  3938. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  3939. for i = 0, 1, 0.1 do
  3940. swait()
  3941. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  3942. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3943. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  3944. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  3945. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3946. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3947. end
  3948. combo = 2
  3949. end
  3950. if combo == 2 and wait2 == false then
  3951. wait2 = true
  3952.  
  3953. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  3954. for i = 0, 1, 0.1 do
  3955. swait()
  3956. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3957. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  3958. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  3959. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3960. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3961. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3962. end
  3963. combo = 3
  3964. end
  3965. if combo == 3 and wait2 == false then
  3966. wait2 = true
  3967. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  3968. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  3969. for i = 0, 1, 0.1 do
  3970. swait()
  3971. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  3972. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  3973. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3974. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3975. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  3976. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3977. end
  3978. combo = 1
  3979. end
  3980. Humanoid.WalkSpeed = 16
  3981. Hitpart:Destroy()
  3982. wait2 = false
  3983. attack = false
  3984. end
  3985. end)
  3986. --
  3987. --
  3988. MV1 = 20
  3989. mouse.KeyDown:connect(function(k)
  3990. if k == "=" and attack == false then
  3991. if firemode == true then
  3992. firemode = false
  3993. print("ice mode")
  3994. icesmoke.Acceleration = Vector3.new(0,0,0)
  3995. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  3996. icesmoke.Transparency = NumberSequence.new({
  3997. NumberSequenceKeypoint.new(0, 0.9),
  3998. NumberSequenceKeypoint.new(1, 1)
  3999. })
  4000. icesmoke.Size = NumberSequence.new(3)
  4001. icesmoke.Parent = RightArm
  4002. else
  4003. firemode = true
  4004. print("fire mode")
  4005. ice_mode = false
  4006. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4007. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4008. icesmoke.Rate = 400
  4009. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4010. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4011. icesmoke.Size = NumberSequence.new(3)
  4012. icesmoke.EmissionDirection = "Top"
  4013. icesmoke.Parent = LeftArm
  4014. end
  4015. end
  4016. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4017. MV1 = 90
  4018. Humanoid.WalkSpeed = 15
  4019. attack = true
  4020. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4021. Firepart2 = Instance.new("Part", LeftArm)
  4022. Firepart2.Size = Vector3.new(1, 1, 1)
  4023. Firepart2.CanCollide = false
  4024. GuW2 = Instance.new("Weld")
  4025. GuW2.Name = "GuW"
  4026. GuW2.Part0 = LeftArm
  4027. GuW2.C0 = cn(0, -0.5, 0)
  4028. GuW2.C1 = cn(0, 0, 0)
  4029. GuW2.Part1 = Firepart2
  4030. GuW2.Parent = LeftArm
  4031. Firepart2.Transparency = 1
  4032. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4033. for i = 0, 2, 0.1 do
  4034. swait()
  4035. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4036. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4037. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4038. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4039. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4040. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4041. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4042. end
  4043. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4044. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4045. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4046. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4047. Humanoid.WalkSpeed = 16
  4048. attack = false
  4049. Firepart2:Destroy()
  4050. end
  4051. end)
  4052. MV2 = 90
  4053.  
  4054. mouse.KeyDown:connect(function(key)
  4055. if key == "=" then
  4056. Head.Transparency = 1
  4057. Torso.Transparency = 1
  4058. LeftArm.Transparency = 1
  4059. Head.face.Texture = ""
  4060. RightArm.Transparency = 1
  4061. LeftLeg.Transparency = 1
  4062. RightLeg.Transparency = 1
  4063. mesh1.Transparency = 1
  4064. mesh2.Transparency = 1
  4065. mesh5.Transparency = 1
  4066. mesheye.Transparency = 1
  4067. mesheye1.Transparency = 1
  4068. mesheye2.Transparency = 1
  4069. mesheye3.Transparency = 1
  4070. char.Parent = workspace.Camera
  4071. char.WalkSpeed = 60
  4072. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4073. char:FindFirstChild("TalkingBillBoard"):destroy()
  4074. end
  4075. end
  4076. end)
  4077. mouse.KeyUp:connect(function(key)
  4078. if key == "=" then
  4079. Head.Transparency = 0
  4080. Torso.Transparency = 0
  4081. LeftArm.Transparency = 0
  4082. Head.face.Texture = ""
  4083. RightArm.Transparency = 0
  4084. LeftLeg.Transparency = 0
  4085. RightLeg.Transparency = 0
  4086. mesh1.Transparency = 0
  4087. mesh2.Transparency = 0
  4088. mesh5.Transparency = 0
  4089. mesheye.Transparency = 0
  4090. mesheye1.Transparency = 0
  4091. mesheye2.Transparency = 0
  4092. mesheye3.Transparency = 0
  4093. hat1.Transparency = 0
  4094. hat2.Transparency = 0
  4095. hat3.Transparency = 0
  4096. hat4.Transparency = 0
  4097. hat5.Transparency = 0
  4098. hat6.Transparency = 0
  4099. hat7.Transparency = 0
  4100. hat8.Transparency = 0
  4101. hat9.Transparency = 0
  4102. char.Parent = workspace
  4103. end
  4104. end)
  4105.  
  4106. mouse.KeyDown:connect(function(k)
  4107. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4108. MV2 = 90
  4109. attack = true
  4110. Firepart = Instance.new("Part", RightArm)
  4111. Firepart.Size = Vector3.new(1, 1, 1)
  4112. GuW = Instance.new("Weld")
  4113. GuW.Name = "GuW"
  4114. GuW.Part0 = RightArm
  4115. GuW.C0 = cn(0, -1, 0)
  4116. GuW.C1 = cn(0, 0, 0)
  4117. GuW.Part1 = Firepart
  4118. GuW.Parent = RightArm
  4119. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4120. Firepart.Transparency = 1
  4121. Humanoid.WalkSpeed = 15
  4122. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4123. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4124. for i = 1, 3 do
  4125. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4126. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4127. end
  4128. for i = 0, 3, 0.1 do
  4129. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4130. swait()
  4131. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4132. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4133. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4134. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4135. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4136. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4137. end
  4138. wait(1)
  4139. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4140.  
  4141. Humanoid.WalkSpeed = 16
  4142. attack = false
  4143. Firepart:Destroy()
  4144. end
  4145.  
  4146.  
  4147.  
  4148.  
  4149. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4150. MV2 = 90
  4151. attack = true
  4152. Firepart = Instance.new("Part", RightArm)
  4153. Firepart.Size = Vector3.new(1, 1, 1)
  4154. GuW = Instance.new("Weld")
  4155. GuW.Name = "GuW"
  4156. GuW.Part0 = RightArm
  4157. GuW.C0 = cn(0, -1, 0)
  4158. GuW.C1 = cn(0, 0, 0)
  4159. GuW.Part1 = Firepart
  4160. GuW.Parent = RightArm
  4161. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4162. Firepart.Transparency = 1
  4163. Humanoid.WalkSpeed = 0.01
  4164. for i = 0, 4, 0.1 do
  4165. swait()
  4166. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4167. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4168. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4169. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4170. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4171. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4172. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4173. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4174. end
  4175. for i = 0, 4, 0.1 do
  4176. swait()
  4177. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4178. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4179. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4180. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4181. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4182. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4183. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4184. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4185. end
  4186. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4187. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4188. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4189. for i = 1, 3 do
  4190. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4191. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4192. end
  4193. for i = 0, 2, 0.1 do
  4194. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4195. swait()
  4196. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4197. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4198. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4199. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4200. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4201. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4202. end
  4203. Humanoid.WalkSpeed = 16
  4204. attack = false
  4205. Firepart:Destroy()
  4206. end
  4207. end)
  4208. Rapid = false
  4209. BasePart = Instance.new("Part")
  4210. BasePart.Shape = Enum.PartType.Block
  4211. BasePart.Material = Enum.Material.Neon
  4212. BasePart.TopSurface = Enum.SurfaceType.Smooth
  4213. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  4214. BasePart.FormFactor = Enum.FormFactor.Custom
  4215. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  4216. BasePart.CanCollide = true
  4217. BasePart.Locked = true
  4218. BasePart.Anchored = false
  4219. local icy_Player = game.Players.localPlayer
  4220. local icy_mouse = icy_Player:GetMouse()
  4221. ice_mode = false
  4222. local colors = {
  4223. BrickColor.new("Cyan"),
  4224. BrickColor.new("Medium blue"),
  4225. BrickColor.new("Pastel blue")
  4226. }
  4227. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  4228. if root then
  4229. icy_mouse.KeyDown:connect(function(k)
  4230. if k == "=" and firemode == false then
  4231. if ice_mode == true then
  4232. ice_mode = false
  4233. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4234. else
  4235. ice_mode = true
  4236. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  4237. end
  4238. end
  4239. if k == "z" and firemode == true then
  4240. attack = true
  4241. do
  4242. local Stop = false
  4243. local Version = 0
  4244. local MaxSpeed = 5
  4245. local Speed = 3.5
  4246. local Keys = {}
  4247. local Force = 10000
  4248. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  4249. swait(0.5)
  4250. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4251. if Fly then
  4252. Fly:Destroy()
  4253. end
  4254. if Rot then
  4255. Rot:Destroy()
  4256. end
  4257. Fly = Instance.new("BodyPosition", char.Torso)
  4258. Fly.Name = "LMMFly"
  4259. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4260. Fly.P = Force
  4261. Fly.position = char.Torso.Position
  4262. Rot = Instance.new("BodyGyro", char.Torso)
  4263. Rot.Name = "LMMRot"
  4264. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4265. Rot.P = Force
  4266. Rot.cframe = cam.CoordinateFrame
  4267. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  4268. local Thread, Old = Version, nil
  4269. char.Humanoid.PlatformStand = true
  4270. function StopFly()
  4271. Version = Version + 1
  4272. Stop = true
  4273. char.Humanoid.PlatformStand = false
  4274. Fly:Destroy()
  4275. Rot:Destroy()
  4276. attack = false
  4277. end
  4278. char.ChildAdded:connect(function(Obj)
  4279. wait()
  4280. if Obj.Name == "LM" .. "MFlyStop" then
  4281. Obj:Destroy()
  4282. StopFly()
  4283. end
  4284. end)
  4285. HitpartFunk2(RightArm, 0, -0.7, 0)
  4286. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4287. for i = 0, 25, 0.1 do
  4288. if attack == true then
  4289. swait()
  4290.  
  4291. end
  4292. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4293. if Keys[string.char(48)] then
  4294. Speed = 1
  4295. end
  4296. if Keys.w then
  4297. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  4298. end
  4299. if Keys.s then
  4300. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  4301. end
  4302. if Keys.d then
  4303. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  4304. end
  4305. if Keys.a then
  4306. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  4307. end
  4308. if Keys.e or Keys[" "] then
  4309. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  4310. end
  4311. if Keys.q then
  4312. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  4313. end
  4314. if Keys.z then
  4315. StopFly()
  4316. end
  4317. if Old ~= Vectoring then
  4318. Fly.position = Vectoring.p
  4319. Old = Vectoring
  4320. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  4321. else
  4322. Speed = 1
  4323. end
  4324. Rot.cframe = cam.CoordinateFrame
  4325. mouse.KeyDown:connect(function(Key)
  4326. Keys[Key] = true
  4327. end)
  4328. mouse.KeyUp:connect(function(Key)
  4329. Keys[Key] = false
  4330. end)
  4331. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4332. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4333. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  4334. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  4335. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4336. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  4337. end
  4338. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  4339. attack = false
  4340. char.Humanoid.PlatformStand = false
  4341. Fly:Destroy()
  4342. Rot:Destroy()
  4343. end
  4344. end
  4345. if k == "=" and InForm == true then
  4346. attack = true
  4347. do
  4348. local Stop = false
  4349. local Version = 0
  4350. local MaxSpeed = 6
  4351. local Speed = 3
  4352. local Keys = {}
  4353. local Force = 10000
  4354. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  4355. swait(1)
  4356. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4357. if Fly then
  4358. Fly:Destroy()
  4359. end
  4360. if Rot then
  4361. Rot:Destroy()
  4362. end
  4363. Fly = Instance.new("BodyPosition", char.Torso)
  4364. Fly.Name = "LMMFly"
  4365. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4366. Fly.P = Force
  4367. Fly.position = char.Torso.Position
  4368. Rot = Instance.new("BodyGyro", char.Torso)
  4369. Rot.Name = "LMMRot"
  4370. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4371. Rot.P = Force
  4372. Rot.cframe = cam.CoordinateFrame
  4373. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  4374. local Thread, Old = Version, nil
  4375. char.Humanoid.PlatformStand = true
  4376. function StopFly()
  4377. Version = Version + 1
  4378. Stop = true
  4379. char.Humanoid.PlatformStand = false
  4380. Fly:Destroy()
  4381. Rot:Destroy()
  4382. attack = false
  4383. end
  4384. char.ChildAdded:connect(function(Obj)
  4385. wait()
  4386. if Obj.Name == "LM" .. "MFlyStop" then
  4387. Obj:Destroy()
  4388. StopFly()
  4389. end
  4390. end)
  4391. HitpartFunk2(RightArm, 0, -0.7, 0)
  4392. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4393. for i = 0, 25, 0.1 do
  4394. if attack == true then
  4395. swait()
  4396. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  4397. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  4398. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  4399. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  4400. end
  4401. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4402. if Keys[string.char(48)] then
  4403. Speed = 1
  4404. end
  4405. if Keys.w then
  4406. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  4407. end
  4408. if Keys.s then
  4409. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  4410. end
  4411. if Keys.d then
  4412. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  4413. end
  4414. if Keys.a then
  4415. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  4416. end
  4417. if Keys.e or Keys[" "] then
  4418. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  4419. end
  4420. if Keys.q then
  4421. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  4422. end
  4423. if Keys.z then
  4424. StopFly()
  4425. end
  4426. if Old ~= Vectoring then
  4427. Fly.position = Vectoring.p
  4428. Old = Vectoring
  4429. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  4430. else
  4431. Speed = 1
  4432. end
  4433. Rot.cframe = cam.CoordinateFrame
  4434. mouse.KeyDown:connect(function(Key)
  4435. Keys[Key] = true
  4436. end)
  4437. mouse.KeyUp:connect(function(Key)
  4438. Keys[Key] = false
  4439. end)
  4440. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4441. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4442. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  4443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  4444. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4445. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  4446. end
  4447. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  4448. attack = false
  4449. char.Humanoid.PlatformStand = false
  4450. Fly:Destroy()
  4451. Rot:Destroy()
  4452. end
  4453. end
  4454. end)
  4455. game:GetService("RunService").Stepped:connect(function()
  4456. if ice_mode == true then
  4457. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  4458. local icePath = BasePart:Clone()
  4459. icePath.Anchored = true
  4460. icePath.Transparency = 0.85
  4461. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  4462. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  4463. icePath.BrickColor = colors[math.random(1, #colors)]
  4464. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  4465. game:GetService("Debris"):AddItem(icePath, 1)
  4466. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  4467. end
  4468. end)
  4469. end
  4470. MV3 = 190
  4471. mouse.KeyDown:connect(function(k)
  4472. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  4473. MV3 = 80
  4474. attack = true
  4475. Humanoid.WalkSpeed = 15
  4476. HitpartFunk2(RightArm, 0, -0.5, 0)
  4477. HitpartFunk3(LeftArm, 0, -0.5, 0)
  4478. for i = 0, 1.5, 0.1 do
  4479. swait()
  4480. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4481. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  4482. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4483. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4484. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4485. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4486. end
  4487. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  4488. for i = 0, 2, 0.1 do
  4489. swait()
  4490. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4491. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  4492. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4493. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4494. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4495. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4496. end
  4497. for i = 0, 4.2, 0.1 do
  4498. swait()
  4499. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4500. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4501. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4502. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4504. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  4505. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  4506. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  4507. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  4508. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4509. end
  4510. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4511. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4512. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4513. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4514. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  4515. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  4516. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  4517. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  4518. for i = 0, 2, 0.1 do
  4519. swait()
  4520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4521. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  4522. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  4523. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  4524. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4525. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4526. end
  4527. for i = 0, 2, 0.1 do
  4528. swait()
  4529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4530. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  4531. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4532. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  4533. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4534. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4535. end
  4536. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  4537. for i = 0, 4, 0.1 do
  4538. swait()
  4539. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4540. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4541. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4542. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4543. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4544. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4545. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  4546. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  4547. end
  4548. for i = 0, 2, 0.1 do
  4549. swait()
  4550. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4551. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4552. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4553. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  4554. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  4555. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  4556. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  4557. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4558. end
  4559. for i = 1, 6 do
  4560. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4561. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4562. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  4563. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  4564. wait(0.15)
  4565. end
  4566. attack = false
  4567. Humanoid.WalkSpeed = 16
  4568. end
  4569. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  4570. Humanoid.WalkSpeed = 1
  4571. MV3 = 80
  4572. attack = true
  4573. FastFireBall = Instance.new("Part", RightArm)
  4574. FastFireBall.Size = Vector3.new(1, 1, 1)
  4575. FFW = Instance.new("Weld")
  4576. FFW.Name = "GuW"
  4577. FFW.Part0 = RightArm
  4578. FFW.C0 = cn(0, -1, 0)
  4579. FFW.C1 = cn(0, 0, 0)
  4580. FFW.Part1 = FastFireBall
  4581. FFW.Parent = RightArm
  4582. FastFireBall.Transparency = 1
  4583. FastFireBall2 = Instance.new("Part", LeftArm)
  4584. FastFireBall2.Size = Vector3.new(1, 1, 1)
  4585. FFW2 = Instance.new("Weld")
  4586. FFW2.Name = "GuW"
  4587. FFW2.Part0 = LeftArm
  4588. FFW2.C0 = cn(0, -1, 0)
  4589. FFW2.C1 = cn(0, 0, 0)
  4590. FFW2.Part1 = FastFireBall2
  4591. FFW2.Parent = LeftArm
  4592. FastFireBall2.Transparency = 1
  4593. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  4594. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  4595. for i = 0, 1, 0.1 do
  4596. swait()
  4597. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4598. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4599. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4600. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4602. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4603. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  4604. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  4605. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  4606. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  4607. end
  4608. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  4609. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  4610. function holding()
  4611. if Rapid == true and ice_mode == false then
  4612. for i = 0, 0.8, 0.1 do
  4613. swait()
  4614. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  4615. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  4616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  4617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  4618. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  4619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  4620. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  4621. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  4622. end
  4623. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  4624. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  4625. for i = 0, 0.8, 0.1 do
  4626. swait()
  4627. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  4628. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  4629. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  4630. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  4631. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  4632. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  4633. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  4634. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  4635. end
  4636. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  4637. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  4638. holding()
  4639. end
  4640. end
  4641. if Rapid == false then
  4642. Rapid = true
  4643. holding()
  4644. end
  4645. end
  4646. end)
  4647. mouse.KeyUp:connect(function(k)
  4648. if k == "c" and Rapid == true then
  4649. MV3 = 180
  4650. Rapid = false
  4651. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  4652. attack = false
  4653. wait(0.5)
  4654. Humanoid.WalkSpeed = 16
  4655. FastFireBall:Destroy()
  4656. FastFireBall2:Destroy()
  4657. end
  4658. end)
  4659.  
  4660.  
  4661. mouse.KeyUp:connect(function(k)
  4662. if k == "q" then
  4663. Combo1()
  4664. end
  4665. end)
  4666.  
  4667. mouse.KeyUp:connect(function(k)
  4668. if k == "r" then
  4669. Combo2()
  4670. end
  4671. end)
  4672.  
  4673. mouse.KeyUp:connect(function(k)
  4674. if k == "t" then
  4675. Combo3()
  4676. end
  4677. end)
  4678. mouse.KeyUp:connect(function(k)
  4679. if k == "u" then
  4680. Combo4()
  4681. end
  4682. end)
  4683.  
  4684.  
  4685. SoundFolder = Instance.new("Folder",char)
  4686. SoundFolder.Name = "SoundFolder"
  4687. punchsound1 = Instance.new("Sound",Torso)
  4688. punchsound1.Volume = 1.2
  4689. punchsound1.Name = "punchsound1"
  4690. punchsound1.Looped = false
  4691. punchsound1.SoundId = "rbxassetid://137579113"
  4692. StrongPunch = Instance.new("Sound",Torso)
  4693. StrongPunch.Volume = 1.6
  4694. StrongPunch.Name = "StrongPunch"
  4695. StrongPunch.Looped = false
  4696. StrongPunch.SoundId = "rbxassetid://441202925"
  4697. StrongPunch = Instance.new("Sound",Torso)
  4698. StrongPunch.Volume = 1.6
  4699. StrongPunch.Name = "StrongPunch"
  4700. StrongPunch.Looped = false
  4701. StrongPunch.SoundId = "rbxassetid://441202925"
  4702. StrongPunch1 = Instance.new("Sound",Torso)
  4703. StrongPunch1.Volume = 1.6
  4704. StrongPunch1.Name = "StrongPunch"
  4705. StrongPunch1.Looped = false
  4706. StrongPunch1.SoundId = "rbxassetid://441202925"
  4707. StrongPunch2 = Instance.new("Sound",Torso)
  4708. StrongPunch2.Volume = 1.6
  4709. StrongPunch2.Name = "StrongPunch"
  4710. StrongPunch.Looped = false
  4711. StrongPunch2.SoundId = "rbxassetid://441202925"
  4712. Zano = Instance.new("Sound",Torso)
  4713. Zano.Volume = 6
  4714. Zano.Name = "Zano"
  4715. Zano.Looped = false
  4716. Zano.SoundId = "rbxassetid://744770874"
  4717. GroundImpact = Instance.new("Sound",Torso)
  4718. GroundImpact.Volume = 8
  4719. GroundImpact.Name = "GroundImpact"
  4720. GroundImpact.Looped = false
  4721. GroundImpact.SoundId = "rbxassetid://165970126"
  4722. Break = Instance.new("Sound",Torso)
  4723. Break.Volume = 5
  4724. Break.Name = "Bonebreak"
  4725. Break.Looped = false
  4726. Break.SoundId = "rbxassetid://314390675"
  4727.  
  4728. local hit1 = false
  4729. local hit2 = false
  4730. local hit3 = false
  4731. local hit4 = false
  4732.  
  4733. function Combo1()
  4734. getplayer = new("Part",char)
  4735. getplayer.Position = Vector3.new(999,999,999)
  4736. getplayer.Transparency = 1
  4737. getplayer.Size = v3(3,3,3)
  4738. getplayer.CanCollide = false
  4739. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  4740. getplayer.Name = "GetPlayer"
  4741.  
  4742. game.Debris:AddItem(getplayer,0.5)
  4743.  
  4744. getplayer.Touched:connect(function(hit)
  4745. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  4746. getplayer:Destroy()
  4747. to = hit.Parent:findFirstChild("HumanoidRootPart")
  4748. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  4749. to.Anchored = true
  4750. idle = false
  4751.  
  4752.  
  4753. punchsound1:Play()
  4754. hit1 = true
  4755. for i = 0, 1, 0.1 do
  4756. swait()
  4757. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4758. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4759. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4760. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4761. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4762. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4763. end
  4764. punchsound1:Play()
  4765. for i = 0, 1, 0.1 do
  4766. swait()
  4767. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4768. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4769. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4770. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4771. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4772. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4773. end
  4774. punchsound1:Play()
  4775. for i = 0, 1, 0.1 do
  4776. swait()
  4777. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4778. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4779. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4780. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4781. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4782. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4783. end
  4784. for i = 0, 1, 0.1 do
  4785. swait()
  4786. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4787. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4788. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4789. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4790. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4791. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4792. end
  4793. for i = 0, 1, 0.1 do
  4794. swait()
  4795. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4796. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4797. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4798. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4799. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4800. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4801. end
  4802. StrongPunch1:Play()
  4803. for i = 0, 1, 0.1 do
  4804. swait()
  4805. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4806. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4807. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4808. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4809. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4810. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4811. end
  4812. for i = 0, 0.6, 0.1 do
  4813. swait()
  4814. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4815. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4816. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4817. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4818. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4819. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4820. end
  4821. for i = 0, 0.6, 0.1 do
  4822. swait()
  4823. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4824. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4825. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4826. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4827. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4828. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4829. end
  4830. for i,v in pairs(to.Parent:GetChildren()) do
  4831. if v:IsA("Humanoid") then
  4832. v.Health = v.Health - 3
  4833.  
  4834. v.PlatformStand = true
  4835. end
  4836. end
  4837. StrongPunch:Play()
  4838. for i = 0, 1, 0.1 do
  4839. swait()
  4840. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4841. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4842. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4843. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4844. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4845. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4846. end
  4847. for i,v in pairs(to.Parent:GetChildren()) do
  4848. if v:IsA("Humanoid") then
  4849. v.Health = v.Health - 5
  4850.  
  4851. v.PlatformStand = true
  4852. end
  4853. end
  4854.  
  4855. hit1 = false
  4856.  
  4857. punchsound1:Play()
  4858. hit2 = true
  4859. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  4860. for i = 0, 1, 0.1 do
  4861. swait()
  4862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4863. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4864. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4865. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4866. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4867. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4868. end
  4869. for i,v in pairs(to.Parent:GetChildren()) do
  4870. if v:IsA("Humanoid") then
  4871. v.Health = v.Health - 5
  4872.  
  4873. v.PlatformStand = true
  4874. end
  4875. end
  4876. hit2 = false
  4877.  
  4878. punchsound1:Play()
  4879. hit3 = true
  4880. hit4 = true
  4881.  
  4882.  
  4883. punchsound1:Play()
  4884.  
  4885. coroutine.wrap(function()
  4886. for i=1,5 do
  4887. wait()
  4888. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  4889. GroundImpact:Play()
  4890. a21e = new("Part",to)
  4891. a21e.Name = "Beam"..num
  4892. a21e.Locked = true
  4893. a21e.Size = v3(1,1,1)
  4894. a21e.CanCollide = false
  4895. a21e.BrickColor = bc("Gold")
  4896. a21e.Material = "Neon"
  4897. a21e.Transparency = 0
  4898. aa21e = new("SpecialMesh",a21e)
  4899. a21e.Anchored = true
  4900. a21e.Position = to.Position
  4901. aa21e.MeshType = "Sphere"
  4902. aa21e.Scale = v3(1,1,1)
  4903. a51e = new("Part",char)
  4904. a51e.Name = "Beam"..num
  4905. a51e.Locked = true
  4906. a51e.Size = v3(1,1,1)
  4907. a51e.CanCollide = false
  4908. a51e.BrickColor = bc("White")
  4909. a51e.Material = "Neon"
  4910. a51e.Transparency = 0
  4911. aa51e = new("SpecialMesh",a51e)
  4912. a51e.Anchored = true
  4913. a51e.Position = to.Position
  4914. aa51e.MeshType = "Sphere"
  4915. aa51e.Scale = v3(1,1,1)
  4916. a61e = new("Part",char)
  4917. a61e.Name = "Beam"..num
  4918. a61e.Locked = true
  4919. a61e.Size = v3(1,1,1)
  4920. a61e.CanCollide = false
  4921. a61e.BrickColor = bc("Really red")
  4922. a61e.Material = "Neon"
  4923. a61e.Transparency = 0
  4924. aa61e = new("SpecialMesh",a61e)
  4925. a61e.Anchored = true
  4926. a61e.Position = to.Position
  4927. aa61e.MeshType = "Sphere"
  4928. aa61e.Scale = v3(1,1,1)
  4929. for i = 1,20 do
  4930. wait()
  4931. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  4932. a21e.Transparency = a21e.Transparency + 0.03
  4933. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  4934. a51e.Transparency = a51e.Transparency + 0.03
  4935. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4936. a61e.Transparency = a61e.Transparency + 0.02
  4937. for i,v in pairs(to.Parent:GetChildren()) do
  4938. if v:IsA("Humanoid") then
  4939. v.Health = v.Health - 0.5
  4940.  
  4941. v.PlatformStand = true
  4942. end
  4943. end
  4944. end
  4945. a61e:Destroy()
  4946. aa61e:Destroy()
  4947. a51e:Destroy()
  4948. aa51e:Destroy()
  4949. a21e:Destroy()
  4950. aa21e:Destroy()
  4951.  
  4952. end
  4953.  
  4954.  
  4955. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  4956. for i = 0, 1, 0.1 do
  4957. swait()
  4958. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4959. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4960. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4961. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4962. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4963. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4964. end
  4965.  
  4966.  
  4967.  
  4968. wait(0.7)
  4969. end)()
  4970.  
  4971.  
  4972.  
  4973.  
  4974. RootPart.Anchored = true
  4975.  
  4976. for i = 0, 1, 0.1 do
  4977. swait()
  4978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4979. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4980. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4981. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4982. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4983. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4984. end
  4985.  
  4986.  
  4987. StrongPunch:Play()
  4988.  
  4989.  
  4990. for i = 0, 1, 0.1 do
  4991. swait()
  4992. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4993. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4994. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4995. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4996. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4997. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4998. end
  4999.  
  5000. for i = 0, 1, 0.1 do
  5001. swait()
  5002. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5003. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5004. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5005. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5006. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5007. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5008. end
  5009.  
  5010.  
  5011.  
  5012. for i,v in pairs(to.Parent:GetChildren()) do
  5013. if v:IsA("Humanoid") then
  5014. v.Health = v.Health - 20
  5015.  
  5016. v.PlatformStand = true
  5017. end
  5018. end
  5019.  
  5020. StrongPunch2:Play()
  5021. for i = 0, 1, 0.1 do
  5022. swait()
  5023. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5024. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5025. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5026. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5027. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5028. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5029. end
  5030.  
  5031. hitground = new("Part",char)
  5032. hitground.Size = Vector3.new(5,5,5)
  5033. hitground.Name = "Ground"
  5034. hitground.Transparency = 1
  5035. hitground.CanCollide = false
  5036. game.Debris:AddItem(hitground,2)
  5037. hitground.Position = Vector3.new(999,999,999)
  5038. hitgroundweld = new("Weld",hitground)
  5039. hitgroundweld.Part0 = to
  5040. hitgroundweld.Part1 = hitground
  5041. hitground.Touched:connect(function(hit2)
  5042. if hit2.Size.x > 150 then
  5043. hitground:Destroy()
  5044. ad = new("Part",char)
  5045. ad.Name = "NewPart"
  5046. ad.Size = Vector3.new(30,0.1,30)
  5047. ad.CanCollide = false
  5048. ad.Anchored = true
  5049. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5050. ad.Transparency = 1
  5051. aad = new("Decal",ad)
  5052.  
  5053. aad.Face = "Top"
  5054. aad.Transparency = 1
  5055. aad.Transparency = 0
  5056. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5057. smoke = new("Part",to)
  5058. smokemesh = new("SpecialMesh",smoke)
  5059. smokemesh.MeshId = "rbxassetid://928329648"
  5060. smoke.BrickColor = hit2.BrickColor
  5061. smoke.Anchored = true
  5062. smoke.Position = hitground.Position
  5063. GroundImpact:Play()
  5064. for i = 1,20 do
  5065. wait()
  5066. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5067. smoke.Transparency = smoke.Transparency + 1/20
  5068. end
  5069. smoke:Destroy()
  5070. wait(0.5)
  5071.  
  5072. for i = 1,20 do
  5073. wait(0.1)
  5074. aad.Transparency = aad.Transparency + 1/20
  5075. end
  5076. end
  5077. end)
  5078. to.Anchored = false
  5079. ys = Instance.new("BodyVelocity",to)
  5080. ys.Name = "GO"
  5081.  
  5082. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5083.  
  5084. ys.Velocity = v3(0,-90,0)
  5085.  
  5086. wait(1)
  5087. ys:Destroy()
  5088.  
  5089.  
  5090.  
  5091.  
  5092.  
  5093. hit3 = false
  5094. hit4 = false
  5095.  
  5096.  
  5097. hit1 = false
  5098. hit2 = false
  5099. hit3 = false
  5100. hit4 = false
  5101. idle = true
  5102. RootPart.Anchored = false
  5103. end
  5104. end)
  5105. end
  5106.  
  5107.  
  5108. function Combo4()
  5109. getplayer = new("Part",char)
  5110. getplayer.Position = Vector3.new(999,999,999)
  5111. getplayer.Transparency = 1
  5112. getplayer.Size = v3(3,3,3)
  5113. getplayer.CanCollide = false
  5114. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5115. getplayer.Name = "GetPlayer"
  5116.  
  5117. game.Debris:AddItem(getplayer,0.5)
  5118.  
  5119. getplayer.Touched:connect(function(hit)
  5120. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5121. getplayer:Destroy()
  5122. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5123. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5124. to.Anchored = true
  5125. RootPart.Anchored = true
  5126. idle = false
  5127.  
  5128.  
  5129. punchsound1:Play()
  5130. hit1 = true
  5131. for i = 0, 0.5, 0.1 do
  5132. swait()
  5133. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5134. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5135. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5136. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5137. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5138. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5139. end
  5140. punchsound1:Play()
  5141. for i = 0, 0.5, 0.1 do
  5142. swait()
  5143. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5144. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5145. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5146. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5147. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5148. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5149. end
  5150. punchsound1:Play()
  5151. for i = 0, 0.6, 0.1 do
  5152. swait()
  5153. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5154. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5155. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5156. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5157. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5158. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5159. end
  5160. for i = 0, 0.6, 0.1 do
  5161. swait()
  5162. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5163. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5164. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5165. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5166. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5167. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5168. end
  5169. for i = 0, 0.5, 0.1 do
  5170. swait()
  5171. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5172. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5173. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5174. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5175. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5176. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5177. end
  5178. punchsound1:Play()
  5179. for i = 0, 0.5, 0.1 do
  5180. swait()
  5181. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5182. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5183. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5184. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5185. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5186. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5187. end
  5188. punchsound1:Play()
  5189. for i = 0, 0.6, 0.1 do
  5190. swait()
  5191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5192. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5193. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5194. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5195. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5196. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5197. end
  5198. for i = 0, 0.6, 0.1 do
  5199. swait()
  5200. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5201. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5202. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5203. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5204. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5205. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5206. end
  5207. for i = 0, 0.5, 0.1 do
  5208. swait()
  5209. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5210. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5211. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5212. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5213. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5214. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5215. end
  5216. punchsound1:Play()
  5217. for i = 0, 0.5, 0.1 do
  5218. swait()
  5219. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5220. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5221. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5222. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5223. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5224. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5225. end
  5226. punchsound1:Play()
  5227. for i = 0, 0.6, 0.1 do
  5228. swait()
  5229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5231. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5232. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5233. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5234. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5235. end
  5236. for i = 0, 0.6, 0.1 do
  5237. swait()
  5238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5239. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5240. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5241. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5242. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5243. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5244. end
  5245. for i = 0, 0.5, 0.1 do
  5246. swait()
  5247. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5248. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5249. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5250. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5251. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5252. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5253. end
  5254. punchsound1:Play()
  5255. for i = 0, 0.5, 0.1 do
  5256. swait()
  5257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5258. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5259. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5260. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5261. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5262. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5263. end
  5264. punchsound1:Play()
  5265. for i = 0, 0.6, 0.1 do
  5266. swait()
  5267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5268. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5269. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5270. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5271. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5272. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5273. end
  5274. for i = 0, 0.6, 0.1 do
  5275. swait()
  5276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5277. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5278. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5279. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5280. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5281. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5282. end
  5283. for i = 0, 0.5, 0.1 do
  5284. swait()
  5285. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5286. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5287. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5288. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5289. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5290. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5291. end
  5292. punchsound1:Play()
  5293. for i = 0, 0.5, 0.1 do
  5294. swait()
  5295. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5296. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5297. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5298. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5299. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5300. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5301. end
  5302. punchsound1:Play()
  5303. for i = 0, 0.6, 0.1 do
  5304. swait()
  5305. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5306. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5307. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5308. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5309. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5310. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5311. end
  5312. StrongPunch2:Play()
  5313. for i = 0, 5, 0.1 do
  5314. swait()
  5315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5316. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5317. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5318. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5319. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5320. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5321. end
  5322.  
  5323. for i,v in pairs(to.Parent:GetChildren()) do
  5324. if v:IsA("Humanoid") then
  5325. v.Health = v.Health - 20
  5326.  
  5327. v.PlatformStand = true
  5328. end
  5329. end
  5330. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  5331. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  5332. Zanzoken = Instance.new("Part",char)
  5333. Zanzoken.Anchored = true
  5334. Zanzoken.Position = v3(999,999,999)
  5335. Zanzoken.CFrame = Torso.CFrame
  5336. game.Debris:AddItem(Zanzoken,0.5)
  5337. Zanzoken.Transparency = 1
  5338. Zano:Play()
  5339. wait()
  5340. idk = Instance.new("BillboardGui",Zanzoken)
  5341. idk.Size = UDim2.new(10,0,15,0)
  5342. idk.AlwaysOnTop = false
  5343. idk1 = Instance.new("ImageLabel",idk)
  5344. idk1.BackgroundTransparency = 1
  5345. idk.ExtentsOffset = v3(0,0,0)
  5346. idk1.ImageTransparency = 0
  5347. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5348. idk1.Size = UDim2.new(2,0,1,0)
  5349. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5350. idk1.Image = "rbxassetid://319554883"
  5351. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  5352. wait()
  5353. Zanzoken = Instance.new("Part",char)
  5354. Zanzoken.Anchored = true
  5355. Zanzoken.Position = v3(999,999,999)
  5356. Zanzoken.CFrame = Torso.CFrame
  5357. game.Debris:AddItem(Zanzoken,0.5)
  5358. Zanzoken.Transparency = 1
  5359. wait()
  5360. idk = Instance.new("BillboardGui",Zanzoken)
  5361. idk.Size = UDim2.new(20,0,20,0)
  5362. idk.AlwaysOnTop = false
  5363. idk1 = Instance.new("ImageLabel",idk)
  5364. idk1.BackgroundTransparency = 1
  5365. idk.ExtentsOffset = v3(0,0,0)
  5366. idk1.ImageTransparency = 0
  5367. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5368. idk1.Size = UDim2.new(2,0,1,0)
  5369. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5370. idk1.Image = "rbxassetid://319554883"
  5371. for i = 0, 0.5, 0.1 do
  5372. swait()
  5373. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5374. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5375. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5376. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5377. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5378. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5379. end
  5380. punchsound1:Play()
  5381. for i = 0, 0.5, 0.1 do
  5382. swait()
  5383. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5384. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5385. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5386. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5387. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5388. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5389. end
  5390. punchsound1:Play()
  5391. for i = 0, 0.6, 0.1 do
  5392. swait()
  5393. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5394. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5395. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5396. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5397. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5398. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5399. end
  5400. for i = 0, 0.6, 0.1 do
  5401. swait()
  5402. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5403. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5404. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5405. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5406. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5407. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5408. end
  5409. for i = 0, 0.5, 0.1 do
  5410. swait()
  5411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5412. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5413. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5414. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5415. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5416. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5417. end
  5418. punchsound1:Play()
  5419. for i = 0, 0.5, 0.1 do
  5420. swait()
  5421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5422. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5423. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5424. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5425. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5426. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5427. end
  5428. punchsound1:Play()
  5429. for i = 0, 0.6, 0.1 do
  5430. swait()
  5431. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5432. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5433. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5434. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5435. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5436. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5437. end
  5438. for i = 0, 0.6, 0.1 do
  5439. swait()
  5440. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5441. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5442. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5444. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5445. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5446. end
  5447. for i = 0, 0.5, 0.1 do
  5448. swait()
  5449. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5450. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5451. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5452. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5453. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5454. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5455. end
  5456. punchsound1:Play()
  5457. for i = 0, 0.5, 0.1 do
  5458. swait()
  5459. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5460. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5461. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5462. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5463. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5464. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5465. end
  5466. punchsound1:Play()
  5467. for i = 0, 0.6, 0.1 do
  5468. swait()
  5469. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5470. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5471. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5472. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5473. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5474. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5475. end
  5476. for i = 0, 0.6, 0.1 do
  5477. swait()
  5478. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5479. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5480. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5481. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5482. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5483. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5484. end
  5485. for i = 0, 0.5, 0.1 do
  5486. swait()
  5487. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5488. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5489. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5490. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5491. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5492. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5493. end
  5494. punchsound1:Play()
  5495. for i = 0, 0.5, 0.1 do
  5496. swait()
  5497. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5498. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5499. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5500. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5501. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5502. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5503. end
  5504. punchsound1:Play()
  5505. for i = 0, 0.3, 0.1 do
  5506. swait()
  5507. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5508. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5509. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5510. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5511. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5512. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5513. end
  5514. for i = 0, 0.3, 0.1 do
  5515. swait()
  5516. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5517. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5518. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5519. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5520. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5521. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5522. end
  5523. for i = 0, 0.3, 0.1 do
  5524. swait()
  5525. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5526. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5527. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5528. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5529. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5530. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5531. end
  5532. punchsound1:Play()
  5533. for i = 0, 0.3, 0.1 do
  5534. swait()
  5535. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5536. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5537. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5538. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5539. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5540. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5541. end
  5542. punchsound1:Play()
  5543. for i = 0, 0.3, 0.1 do
  5544. swait()
  5545. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5546. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5547. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5548. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5549. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5550. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5551. end
  5552. for i = 0, 0.3, 0.1 do
  5553. swait()
  5554. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5555. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5556. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5557. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5558. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5559. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5560. end
  5561. punchsound1:Play()
  5562. for i = 0, 1, 0.1 do
  5563. swait()
  5564. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5565. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5566. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5567. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5568. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5569. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5570. end
  5571. for i = 0, 0.3, 0.1 do
  5572. swait()
  5573. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5574. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5575. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5576. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5577. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5578. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5579. end
  5580. punchsound1:Play()
  5581. for i = 0, 0.3, 0.1 do
  5582. swait()
  5583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5584. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5585. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5586. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5587. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5588. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5589. end
  5590. for i = 0, 0.3, 0.1 do
  5591. swait()
  5592. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5593. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5594. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5595. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5596. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5597. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5598. end
  5599. for i = 0, 0.3, 0.1 do
  5600. swait()
  5601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5602. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5603. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5604. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5605. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5606. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5607. end
  5608. punchsound1:Play()
  5609. for i = 0, 0.3, 0.1 do
  5610. swait()
  5611. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5612. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5613. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5614. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5615. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5616. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5617. end
  5618. punchsound1:Play()
  5619. for i = 0, 0.6, 0.1 do
  5620. swait()
  5621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5622. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5623. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5624. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5625. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5626. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5627. end
  5628. for i = 0, 0.3, 0.1 do
  5629. swait()
  5630. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5631. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5632. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5633. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5634. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5635. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5636. end
  5637. for i = 0, 0.3, 0.1 do
  5638. swait()
  5639. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5640. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5641. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5642. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5643. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5644. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5645. end
  5646. punchsound1:Play()
  5647. for i = 0, 0.5, 0.1 do
  5648. swait()
  5649. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5650. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5651. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5652. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5653. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5654. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5655. end
  5656. punchsound1:Play()
  5657. for i = 0, 0.6, 0.1 do
  5658. swait()
  5659. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5660. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5661. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5662. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5663. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5664. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5665. end
  5666. for i = 0, 0.6, 0.1 do
  5667. swait()
  5668. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5669. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5670. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5671. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5672. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5673. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5674. end
  5675. for i = 0, 0.5, 0.1 do
  5676. swait()
  5677. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5678. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5679. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5680. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5681. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5682. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5683. end
  5684. punchsound1:Play()
  5685. for i = 0, 0.5, 0.1 do
  5686. swait()
  5687. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5688. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5689. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5690. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5691. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5692. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5693. end
  5694. punchsound1:Play()
  5695. for i = 0, 0.6, 0.1 do
  5696. swait()
  5697. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5698. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5699. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5700. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5701. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5702. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5703. end
  5704. for i = 0, 0.6, 0.1 do
  5705. swait()
  5706. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5707. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5708. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5709. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5710. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5711. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5712. end
  5713. for i = 0, 0.5, 0.1 do
  5714. swait()
  5715. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5716. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5717. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5718. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5719. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5720. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5721. end
  5722. punchsound1:Play()
  5723. for i = 0, 0.5, 0.1 do
  5724. swait()
  5725. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5726. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5727. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5728. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5729. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5730. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5731. end
  5732. punchsound1:Play()
  5733. for i = 0, 0.6, 0.1 do
  5734. swait()
  5735. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5736. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5737. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5738. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5739. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5740. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5741. end
  5742. for i = 0, 0.6, 0.1 do
  5743. swait()
  5744. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5745. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5746. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5747. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5748. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5749. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5750. end
  5751. punchsound1:Play()
  5752. for i = 0, 1, 0.1 do
  5753. swait()
  5754. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5755. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5756. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5757. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5758. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5759. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5760. end
  5761. for i = 0, 0.5, 0.1 do
  5762. swait()
  5763. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5764. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5765. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5766. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5767. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5768. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5769. end
  5770. punchsound1:Play()
  5771. for i = 0, 0.6, 0.1 do
  5772. swait()
  5773. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5774. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5775. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5776. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5777. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5778. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5779. end
  5780. for i = 0, 0.6, 0.1 do
  5781. swait()
  5782. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5783. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5784. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5785. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5786. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5787. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5788. end
  5789. for i = 0, 0.5, 0.1 do
  5790. swait()
  5791. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5792. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5793. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5794. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5795. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5796. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5797. end
  5798. punchsound1:Play()
  5799. for i = 0, 0.5, 0.1 do
  5800. swait()
  5801. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5802. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5803. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5804. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5805. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5806. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5807. end
  5808. punchsound1:Play()
  5809. for i = 0, 0.6, 0.1 do
  5810. swait()
  5811. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5812. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5813. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5814. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5815. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5816. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5817. end
  5818. for i = 0, 0.6, 0.1 do
  5819. swait()
  5820. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5821. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5822. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5823. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5824. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5825. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5826. end
  5827. for i = 0, 0.5, 0.1 do
  5828. swait()
  5829. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5830. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5831. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5832. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5833. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5834. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5835. end
  5836. punchsound1:Play()
  5837. for i = 0, 0.5, 0.1 do
  5838. swait()
  5839. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5840. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5841. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5842. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5843. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5844. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5845. end
  5846. punchsound1:Play()
  5847. for i = 0, 0.6, 0.1 do
  5848. swait()
  5849. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5850. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5851. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5852. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5853. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5854. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5855. end
  5856. for i = 0, 0.6, 0.1 do
  5857. swait()
  5858. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5859. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5860. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5861. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5862. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5863. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5864. end
  5865. for i = 0, 0.5, 0.1 do
  5866. swait()
  5867. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5868. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5869. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5870. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5871. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5872. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5873. end
  5874. punchsound1:Play()
  5875. for i = 0, 0.5, 0.1 do
  5876. swait()
  5877. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5878. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5879. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5880. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5881. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5882. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5883. end
  5884. punchsound1:Play()
  5885. for i = 0, 0.6, 0.1 do
  5886. swait()
  5887. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5888. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5889. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5890. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5891. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5892. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5893. end
  5894. for i = 0, 0.6, 0.1 do
  5895. swait()
  5896. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5897. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5898. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5899. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5900. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5901. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5902. end
  5903. for i = 0, 0.5, 0.1 do
  5904. swait()
  5905. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5906. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5907. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5908. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5909. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5910. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5911. end
  5912. punchsound1:Play()
  5913. for i = 0, 0.5, 0.1 do
  5914. swait()
  5915. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5916. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5917. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5918. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5919. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5920. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5921. end
  5922. punchsound1:Play()
  5923. for i = 0, 0.6, 0.1 do
  5924. swait()
  5925. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5926. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5927. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5928. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5929. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5930. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5931. end
  5932. for i = 0, 0.6, 0.1 do
  5933. swait()
  5934. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5935. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5936. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5937. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5938. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5939. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5940. end
  5941. punchsound1:Play()
  5942. for i = 0, 1, 0.1 do
  5943. swait()
  5944. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5945. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5946. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5947. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5948. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5949. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5950. end
  5951. for i = 0, 0.5, 0.1 do
  5952. swait()
  5953. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5954. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5955. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5956. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5957. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5958. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5959. end
  5960. punchsound1:Play()
  5961. for i = 0, 0.6, 0.1 do
  5962. swait()
  5963. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5964. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5965. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5966. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5967. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5968. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5969. end
  5970. for i = 0, 0.6, 0.1 do
  5971. swait()
  5972. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5973. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5974. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5975. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5976. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5977. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5978. end
  5979. for i = 0, 0.5, 0.1 do
  5980. swait()
  5981. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5982. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5983. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5984. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5985. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5986. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5987. end
  5988. punchsound1:Play()
  5989. for i = 0, 0.3, 0.1 do
  5990. swait()
  5991. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5992. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5993. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5994. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5995. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5996. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5997. end
  5998. punchsound1:Play()
  5999. for i = 0, 0.3, 0.1 do
  6000. swait()
  6001. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6002. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6003. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6004. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6005. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6006. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6007. end
  6008. for i = 0, 0.3, 0.1 do
  6009. swait()
  6010. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6011. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6012. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6013. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6014. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6015. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6016. end
  6017. for i = 0, 0.3, 0.1 do
  6018. swait()
  6019. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6020. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6021. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6022. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6023. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6024. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6025. end
  6026. punchsound1:Play()
  6027. for i = 0, 0.3, 0.1 do
  6028. swait()
  6029. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6030. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6031. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6032. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6033. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6034. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6035. end
  6036. punchsound1:Play()
  6037. for i = 0, 0.3, 0.1 do
  6038. swait()
  6039. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6040. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6041. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6042. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6043. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6044. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6045. end
  6046. for i = 0, 0.3, 0.1 do
  6047. swait()
  6048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6049. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6050. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6051. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6052. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6053. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6054. end
  6055. for i = 0, 0.3, 0.1 do
  6056. swait()
  6057. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6058. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6059. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6060. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6061. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6062. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6063. end
  6064. punchsound1:Play()
  6065. for i = 0, 0.3, 0.1 do
  6066. swait()
  6067. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6068. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6069. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6070. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6071. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6072. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6073. end
  6074. punchsound1:Play()
  6075. for i = 0, 0.3, 0.1 do
  6076. swait()
  6077. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6078. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6079. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6080. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6081. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6082. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6083. end
  6084. for i = 0, 0.1, 0.1 do
  6085. swait()
  6086. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6087. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6088. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6089. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6090. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6091. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6092. end
  6093. for i = 0, 0.1, 0.1 do
  6094. swait()
  6095. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6096. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6097. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6098. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6099. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6100. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6101. end
  6102. punchsound1:Play()
  6103. for i = 0, 0.1, 0.1 do
  6104. swait()
  6105. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6106. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6107. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6108. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6109. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6110. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6111. end
  6112. punchsound1:Play()
  6113. for i = 0, 0.1, 0.1 do
  6114. swait()
  6115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6116. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6117. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6118. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6119. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6120. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6121. end
  6122. for i = 0, 0.1, 0.1 do
  6123. swait()
  6124. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6125. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6126. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6127. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6128. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6129. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6130. end
  6131. punchsound1:Play()
  6132. for i = 0, 0.4, 0.1 do
  6133. swait()
  6134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6135. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6136. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6137. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6138. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6139. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6140. end
  6141. for i,v in pairs(to.Parent:GetChildren()) do
  6142. if v:IsA("Humanoid") then
  6143. v.Health = v.Health - 20
  6144.  
  6145. v.PlatformStand = true
  6146. end
  6147. end
  6148. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  6149. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  6150. Zanzoken = Instance.new("Part",char)
  6151. Zanzoken.Anchored = true
  6152. Zanzoken.Position = v3(999,999,999)
  6153. Zanzoken.CFrame = Torso.CFrame
  6154. game.Debris:AddItem(Zanzoken,0.5)
  6155. Zanzoken.Transparency = 1
  6156. Zano:Play()
  6157. wait()
  6158. idk = Instance.new("BillboardGui",Zanzoken)
  6159. idk.Size = UDim2.new(10,0,15,0)
  6160. idk.AlwaysOnTop = false
  6161. idk1 = Instance.new("ImageLabel",idk)
  6162. idk1.BackgroundTransparency = 1
  6163. idk.ExtentsOffset = v3(0,0,0)
  6164. idk1.ImageTransparency = 0
  6165. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6166. idk1.Size = UDim2.new(2,0,1,0)
  6167. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6168. idk1.Image = "rbxassetid://319554883"
  6169. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6170. wait()
  6171. Zanzoken = Instance.new("Part",char)
  6172. Zanzoken.Anchored = true
  6173. Zanzoken.Position = v3(999,999,999)
  6174. Zanzoken.CFrame = Torso.CFrame
  6175. game.Debris:AddItem(Zanzoken,0.5)
  6176. Zanzoken.Transparency = 1
  6177. wait()
  6178. idk = Instance.new("BillboardGui",Zanzoken)
  6179. idk.Size = UDim2.new(20,0,20,0)
  6180. idk.AlwaysOnTop = false
  6181. idk1 = Instance.new("ImageLabel",idk)
  6182. idk1.BackgroundTransparency = 1
  6183. idk.ExtentsOffset = v3(0,0,0)
  6184. idk1.ImageTransparency = 0
  6185. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6186. idk1.Size = UDim2.new(2,0,1,0)
  6187. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6188. idk1.Image = "rbxassetid://319554883"
  6189. punchsound1:Play()
  6190. for i = 0, 6, 0.1 do
  6191. swait()
  6192. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6193. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6194. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6195. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6196. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6197. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6198. end
  6199. for i = 0, 0.6, 0.1 do
  6200. swait()
  6201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6202. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6203. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6204. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6205. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6206. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6207. end
  6208. for i = 0, 0.6, 0.1 do
  6209. swait()
  6210. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6211. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6212. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6213. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6214. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6215. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6216. end
  6217. punchsound1:Play()
  6218. for i = 0, 1, 0.1 do
  6219. swait()
  6220. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6221. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6222. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6223. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6224. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6225. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6226. end
  6227. for i = 0, 0.6, 0.1 do
  6228. swait()
  6229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6231. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6232. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6233. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6234. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6235. end
  6236. for i = 0, 0.6, 0.1 do
  6237. swait()
  6238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6239. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6240. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6241. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6242. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6243. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6244. end
  6245. punchsound1:Play()
  6246. for i = 0, 1, 0.1 do
  6247. swait()
  6248. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6249. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6250. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6251. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6252. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6253. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6254. end
  6255. for i = 0, 0.6, 0.1 do
  6256. swait()
  6257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6258. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6259. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6260. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6261. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6262. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6263. end
  6264. for i = 0, 0.6, 0.1 do
  6265. swait()
  6266. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6267. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6268. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6269. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6270. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6271. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6272. end
  6273. punchsound1:Play()
  6274. for i = 0, 1, 0.1 do
  6275. swait()
  6276. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6277. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6278. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6279. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6280. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6281. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6282. end
  6283. for i = 0, 0.6, 0.1 do
  6284. swait()
  6285. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6286. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6287. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6288. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6289. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6290. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6291. end
  6292. for i = 0, 0.6, 0.1 do
  6293. swait()
  6294. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6295. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6296. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6297. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6298. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6299. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6300. end
  6301. punchsound1:Play()
  6302. for i = 0, 1, 0.1 do
  6303. swait()
  6304. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6305. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6306. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6307. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6308. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6309. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6310. end
  6311. for i = 0, 0.6, 0.1 do
  6312. swait()
  6313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6315. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6316. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6317. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6318. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6319. end
  6320. for i = 0, 0.6, 0.1 do
  6321. swait()
  6322. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6323. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6324. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6325. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6326. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6327. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6328. end
  6329. punchsound1:Play()
  6330. for i = 0, 1, 0.1 do
  6331. swait()
  6332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6333. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6334. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6335. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6336. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6337. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6338. end
  6339. for i = 0, 0.6, 0.1 do
  6340. swait()
  6341. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6342. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6343. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6344. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6345. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6346. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6347. end
  6348. for i = 0, 0.6, 0.1 do
  6349. swait()
  6350. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6351. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6352. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6353. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6354. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6355. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6356. end
  6357. punchsound1:Play()
  6358. for i = 0, 1, 0.1 do
  6359. swait()
  6360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6362. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6363. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6364. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6365. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6366. end
  6367.  
  6368.  
  6369.  
  6370. for i,v in pairs(to.Parent:GetChildren()) do
  6371. if v:IsA("Humanoid") then
  6372. v.Health = v.Health - 20
  6373.  
  6374. v.PlatformStand = true
  6375. end
  6376. end
  6377. StrongPunch:Play()
  6378. for i = 0, 1, 0.1 do
  6379. swait()
  6380. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6381. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6382. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6383. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6384. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6385. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6386. end
  6387. for i = 0, 1, 0.1 do
  6388. swait()
  6389. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6390. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6391. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6392. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6393. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6394. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6395. end
  6396. for i,v in pairs(to.Parent:GetChildren()) do
  6397. if v:IsA("Humanoid") then
  6398. v.Health = v.Health - 5
  6399.  
  6400. v.PlatformStand = true
  6401. end
  6402. end
  6403. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  6404. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  6405. Zanzoken = Instance.new("Part",char)
  6406. Zanzoken.Anchored = true
  6407. Zanzoken.Position = v3(999,999,999)
  6408. Zanzoken.CFrame = Torso.CFrame
  6409. game.Debris:AddItem(Zanzoken,0.5)
  6410. Zanzoken.Transparency = 1
  6411. Zano:Play()
  6412. wait()
  6413. idk = Instance.new("BillboardGui",Zanzoken)
  6414. idk.Size = UDim2.new(10,0,15,0)
  6415. idk.AlwaysOnTop = false
  6416. idk1 = Instance.new("ImageLabel",idk)
  6417. idk1.BackgroundTransparency = 1
  6418. idk.ExtentsOffset = v3(0,0,0)
  6419. idk1.ImageTransparency = 0
  6420. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6421. idk1.Size = UDim2.new(2,0,1,0)
  6422. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6423. idk1.Image = "rbxassetid://319554883"
  6424. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6425. wait()
  6426. Zanzoken = Instance.new("Part",char)
  6427. Zanzoken.Anchored = true
  6428. Zanzoken.Position = v3(999,999,999)
  6429. Zanzoken.CFrame = Torso.CFrame
  6430. game.Debris:AddItem(Zanzoken,0.5)
  6431. Zanzoken.Transparency = 1
  6432. wait()
  6433. idk = Instance.new("BillboardGui",Zanzoken)
  6434. idk.Size = UDim2.new(20,0,20,0)
  6435. idk.AlwaysOnTop = false
  6436. idk1 = Instance.new("ImageLabel",idk)
  6437. idk1.BackgroundTransparency = 1
  6438. idk.ExtentsOffset = v3(0,0,0)
  6439. idk1.ImageTransparency = 0
  6440. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6441. idk1.Size = UDim2.new(2,0,1,0)
  6442. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6443. idk1.Image = "rbxassetid://319554883"
  6444. for i = 0, 1, 0.1 do
  6445. swait()
  6446. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6447. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6448. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6449. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6450. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6451. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6452. end
  6453. punchsound1:Play()
  6454. for i = 0, 1, 0.1 do
  6455. swait()
  6456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6457. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6458. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6459. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6460. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6461. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6462. end
  6463. punchsound1:Play()
  6464. for i = 0, 1, 0.1 do
  6465. swait()
  6466. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6467. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6468. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6469. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6470. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6471. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6472. end
  6473. for i = 0, 1, 0.1 do
  6474. swait()
  6475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6477. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6479. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6480. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6481. end
  6482. for i = 0, 1, 0.1 do
  6483. swait()
  6484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6485. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6486. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6487. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6488. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6489. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6490. end
  6491. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  6492. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  6493. Zanzoken = Instance.new("Part",char)
  6494. Zanzoken.Anchored = true
  6495. Zanzoken.Position = v3(999,999,999)
  6496. Zanzoken.CFrame = Torso.CFrame
  6497. game.Debris:AddItem(Zanzoken,0.5)
  6498. Zanzoken.Transparency = 1
  6499. Zano:Play()
  6500. wait()
  6501. idk = Instance.new("BillboardGui",Zanzoken)
  6502. idk.Size = UDim2.new(10,0,15,0)
  6503. idk.AlwaysOnTop = false
  6504. idk1 = Instance.new("ImageLabel",idk)
  6505. idk1.BackgroundTransparency = 1
  6506. idk.ExtentsOffset = v3(0,0,0)
  6507. idk1.ImageTransparency = 0
  6508. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6509. idk1.Size = UDim2.new(2,0,1,0)
  6510. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6511. idk1.Image = "rbxassetid://319554883"
  6512. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6513. wait()
  6514. Zanzoken = Instance.new("Part",char)
  6515. Zanzoken.Anchored = true
  6516. Zanzoken.Position = v3(999,999,999)
  6517. Zanzoken.CFrame = Torso.CFrame
  6518. game.Debris:AddItem(Zanzoken,0.5)
  6519. Zanzoken.Transparency = 1
  6520. wait()
  6521. idk = Instance.new("BillboardGui",Zanzoken)
  6522. idk.Size = UDim2.new(20,0,20,0)
  6523. idk.AlwaysOnTop = false
  6524. idk1 = Instance.new("ImageLabel",idk)
  6525. idk1.BackgroundTransparency = 1
  6526. idk.ExtentsOffset = v3(0,0,0)
  6527. idk1.ImageTransparency = 0
  6528. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6529. idk1.Size = UDim2.new(2,0,1,0)
  6530. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6531. idk1.Image = "rbxassetid://319554883"
  6532. StrongPunch:Play()
  6533. Break:Play()
  6534.  
  6535. for i = 0, 6, 0.1 do
  6536. swait()
  6537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6539. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6540. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6541. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6542. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6543. end
  6544. StrongPunch1:Play()
  6545. for i = 0, 6, 0.1 do
  6546. swait()
  6547. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6548. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6549. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6550. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6551. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6552. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6553. end
  6554. StrongPunch2:Play()
  6555. for i = 0, 7, 0.1 do
  6556. swait()
  6557. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6558. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6559. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6560. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6561. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6562. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6563. end
  6564. for i = 0, 1, 0.1 do
  6565. swait()
  6566. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6567. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6568. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6569. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6570. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6571. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6572. end
  6573. punchsound1:Play()
  6574. for i = 0, 1, 0.1 do
  6575. swait()
  6576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6578. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6579. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6580. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6581. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6582. end
  6583. punchsound1:Play()
  6584. for i = 0, 1, 0.1 do
  6585. swait()
  6586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6587. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6588. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6589. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6590. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6591. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6592. end
  6593. for i = 0, 1, 0.1 do
  6594. swait()
  6595. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6596. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6597. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6598. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6599. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6600. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6601. end
  6602. for i = 0, 1, 0.1 do
  6603. swait()
  6604. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6605. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6606. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6607. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6608. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6609. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6610. end
  6611. punchsound1:Play()
  6612. for i = 0, 0.5, 0.1 do
  6613. swait()
  6614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6615. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6616. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6617. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6618. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6619. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6620. end
  6621. punchsound1:Play()
  6622. for i = 0, 0.5, 0.1 do
  6623. swait()
  6624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6626. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6627. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6628. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6629. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6630. end
  6631. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  6632. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  6633. Zanzoken = Instance.new("Part",char)
  6634. Zanzoken.Anchored = true
  6635. Zanzoken.Position = v3(999,999,999)
  6636. Zanzoken.CFrame = Torso.CFrame
  6637. game.Debris:AddItem(Zanzoken,0.5)
  6638. Zanzoken.Transparency = 1
  6639. Zano:Play()
  6640. wait()
  6641. idk = Instance.new("BillboardGui",Zanzoken)
  6642. idk.Size = UDim2.new(10,0,15,0)
  6643. idk.AlwaysOnTop = false
  6644. idk1 = Instance.new("ImageLabel",idk)
  6645. idk1.BackgroundTransparency = 1
  6646. idk.ExtentsOffset = v3(0,0,0)
  6647. idk1.ImageTransparency = 0
  6648. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6649. idk1.Size = UDim2.new(2,0,1,0)
  6650. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6651. idk1.Image = "rbxassetid://319554883"
  6652. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6653. wait()
  6654. Zanzoken = Instance.new("Part",char)
  6655. Zanzoken.Anchored = true
  6656. Zanzoken.Position = v3(999,999,999)
  6657. Zanzoken.CFrame = Torso.CFrame
  6658. game.Debris:AddItem(Zanzoken,0.5)
  6659. Zanzoken.Transparency = 1
  6660. wait()
  6661. idk = Instance.new("BillboardGui",Zanzoken)
  6662. idk.Size = UDim2.new(20,0,20,0)
  6663. idk.AlwaysOnTop = false
  6664. idk1 = Instance.new("ImageLabel",idk)
  6665. idk1.BackgroundTransparency = 1
  6666. idk.ExtentsOffset = v3(0,0,0)
  6667. idk1.ImageTransparency = 0
  6668. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6669. idk1.Size = UDim2.new(2,0,1,0)
  6670. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6671. idk1.Image = "rbxassetid://319554883"
  6672. for i = 0, 0.4, 0.1 do
  6673. swait()
  6674. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6675. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6676. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6677. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6678. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6679. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6680. end
  6681. punchsound1:Play()
  6682. for i = 0, 0.4, 0.1 do
  6683. swait()
  6684. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6685. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6686. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6687. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6688. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6689. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6690. end
  6691. for i = 0, 0.4, 0.1 do
  6692. swait()
  6693. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6694. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6695. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6696. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6697. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6698. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6699. end
  6700. punchsound1:Play()
  6701. for i = 0, 0.4, 0.1 do
  6702. swait()
  6703. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6704. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6705. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6706. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6707. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6708. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6709. end
  6710. for i = 0, 0.4, 0.1 do
  6711. swait()
  6712. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6713. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6714. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6715. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6716. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6717. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6718. end
  6719. punchsound1:Play()
  6720. for i = 0, 0.4, 0.1 do
  6721. swait()
  6722. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6723. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6724. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6725. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6726. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6727. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6728. end
  6729. for i = 0, 0.4, 0.1 do
  6730. swait()
  6731. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6732. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6733. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6734. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6735. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6736. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6737. end
  6738. punchsound1:Play()
  6739. for i = 0, 0.4, 0.1 do
  6740. swait()
  6741. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6742. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6743. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6744. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6745. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6746. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6747. end
  6748. for i = 0, 0.4, 0.1 do
  6749. swait()
  6750. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6751. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6752. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6753. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6754. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6755. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6756. end
  6757. punchsound1:Play()
  6758. for i = 0, 0.4, 0.1 do
  6759. swait()
  6760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6762. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6763. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6764. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6765. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6766. end
  6767. for i = 0, 0.4, 0.1 do
  6768. swait()
  6769. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6770. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6771. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6772. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6773. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6774. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6775. end
  6776. punchsound1:Play()
  6777. for i = 0, 0.4, 0.1 do
  6778. swait()
  6779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6780. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6781. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6782. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6783. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6784. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6785. end
  6786. for i = 0, 0.4, 0.1 do
  6787. swait()
  6788. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6789. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6790. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6791. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6792. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6793. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6794. end
  6795. punchsound1:Play()
  6796. for i = 0, 0.4, 0.1 do
  6797. swait()
  6798. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6799. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6800. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6801. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6802. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6803. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6804. end
  6805. punchsound1:Play()
  6806. local pie222 = Instance.new("ParticleEmitter")
  6807. pie222.Parent = LeftArm
  6808. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  6809. pie222.LightEmission = 1
  6810. pie222.Size = NumberSequence.new(3)
  6811. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  6812. pie222.Transparency = NumberSequence.new(0.6,1)
  6813. pie222.EmissionDirection = "Top"
  6814. pie222.Enabled = true
  6815. pie222.Lifetime = NumberRange.new(1)
  6816. pie222.Rotation = NumberRange.new(-320, 320)
  6817. pie222.Rate = 404
  6818. pie222.Speed = NumberRange.new(0)
  6819. pie222.LockedToPart = false
  6820. pie222.VelocitySpread = 2
  6821. for i = 0, 2, 0.1 do
  6822. swait()
  6823. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6824. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6825. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6826. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6827. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6828. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6829. end
  6830. wait(2)
  6831. bigbangattack2()
  6832. pie222:Destroy()
  6833.  
  6834. for i,v in pairs(to.Parent:GetChildren()) do
  6835. if v:IsA("Humanoid") then
  6836. v.Health = v.Health - math.huge
  6837.  
  6838. v.PlatformStand = true
  6839. end
  6840. end
  6841.  
  6842. hit1 = false
  6843.  
  6844. hit2 = true
  6845. for i,v in pairs(to.Parent:GetChildren()) do
  6846. if v:IsA("Humanoid") then
  6847. v.Health = v.Health - 10
  6848.  
  6849. v.PlatformStand = true
  6850. end
  6851. end
  6852. hit2 = false
  6853.  
  6854. hit3 = true
  6855. hit4 = true
  6856.  
  6857.  
  6858.  
  6859.  
  6860. coroutine.wrap(function()
  6861. for i=1,2 do
  6862. wait()
  6863.  
  6864.  
  6865.  
  6866.  
  6867.  
  6868. for i,v in pairs(to.Parent:GetChildren()) do
  6869. if v:IsA("Humanoid") then
  6870. v.Health = v.Health - 2
  6871.  
  6872. v.PlatformStand = true
  6873. end
  6874. end
  6875. end
  6876.  
  6877.  
  6878. wait(3)
  6879. end)()
  6880.  
  6881.  
  6882.  
  6883.  
  6884.  
  6885.  
  6886.  
  6887.  
  6888.  
  6889.  
  6890.  
  6891.  
  6892.  
  6893.  
  6894. for i,v in pairs(to.Parent:GetChildren()) do
  6895. if v:IsA("Humanoid") then
  6896. v.Health = v.Health - 10
  6897.  
  6898. v.PlatformStand = true
  6899. end
  6900. end
  6901.  
  6902.  
  6903.  
  6904. hitground = new("Part",char)
  6905. hitground.Size = Vector3.new(5,5,5)
  6906. hitground.Name = "Ground"
  6907. hitground.Transparency = 1
  6908. hitground.CanCollide = false
  6909. game.Debris:AddItem(hitground,2)
  6910. hitground.Position = Vector3.new(999,999,999)
  6911. hitgroundweld = new("Weld",hitground)
  6912. hitgroundweld.Part0 = to
  6913. hitgroundweld.Part1 = hitground
  6914. hitground.Touched:connect(function(hit2)
  6915. if hit2.Size.x > 150 then
  6916. hitground:Destroy()
  6917. ad = new("Part",char)
  6918. ad.Name = "NewPart"
  6919. ad.Size = Vector3.new(30,0.1,30)
  6920. ad.CanCollide = false
  6921. ad.Anchored = true
  6922. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  6923. ad.Transparency = 1
  6924. aad = new("Decal",ad)
  6925.  
  6926. aad.Face = "Top"
  6927. aad.Transparency = 1
  6928. aad.Transparency = 0
  6929. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  6930. smoke = new("Part",to)
  6931. smokemesh = new("SpecialMesh",smoke)
  6932. smokemesh.MeshId = "rbxassetid://928329648"
  6933. smoke.BrickColor = hit2.BrickColor
  6934. smoke.Anchored = true
  6935. smoke.Position = hitground.Position
  6936. GroundImpact:Play()
  6937. for i = 1,20 do
  6938. wait()
  6939. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  6940. smoke.Transparency = smoke.Transparency + 1/20
  6941. end
  6942. smoke:Destroy()
  6943. wait(0.5)
  6944.  
  6945. for i = 1,20 do
  6946. wait(0.1)
  6947. aad.Transparency = aad.Transparency + 1/20
  6948. end
  6949. end
  6950. end)
  6951. ys = Instance.new("BodyVelocity",to)
  6952. ys.Name = "GO"
  6953.  
  6954. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6955.  
  6956. ys.Velocity = v3(0,-90,0)
  6957.  
  6958. wait(1)
  6959. ys:Destroy()
  6960.  
  6961.  
  6962.  
  6963. hit3 = false
  6964. hit4 = false
  6965.  
  6966.  
  6967. hit1 = false
  6968. hit2 = false
  6969. hit3 = false
  6970. hit4 = false
  6971. idle = true
  6972. RootPart.Anchored = false
  6973. end
  6974. end)
  6975. end
  6976.  
  6977. function Combo3()
  6978. getplayer = new("Part",char)
  6979. getplayer.Position = Vector3.new(999,999,999)
  6980. getplayer.Transparency = 1
  6981. getplayer.Size = v3(3,3,3)
  6982. getplayer.CanCollide = false
  6983. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6984. getplayer.Name = "GetPlayer"
  6985.  
  6986. game.Debris:AddItem(getplayer,0.5)
  6987.  
  6988. getplayer.Touched:connect(function(hit)
  6989. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6990. getplayer:Destroy()
  6991. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6992. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6993. to.Anchored = true
  6994. RootPart.Anchored = true
  6995. idle = false
  6996.  
  6997.  
  6998. punchsound1:Play()
  6999. hit1 = true
  7000. for i = 0, 1, 0.1 do
  7001. swait()
  7002. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7003. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7004. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7005. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7006. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7007. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7008. end
  7009. punchsound1:Play()
  7010. for i = 0, 1, 0.1 do
  7011. swait()
  7012. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7013. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7014. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7015. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7016. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7017. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7018. end
  7019. punchsound1:Play()
  7020. for i = 0, 1, 0.1 do
  7021. swait()
  7022. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7023. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7024. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7025. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7026. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7027. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7028. end
  7029. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7030. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7031. Zanzoken = Instance.new("Part",char)
  7032. Zanzoken.Anchored = true
  7033. Zanzoken.Position = v3(999,999,999)
  7034. Zanzoken.CFrame = Torso.CFrame
  7035. game.Debris:AddItem(Zanzoken,0.5)
  7036. Zanzoken.Transparency = 1
  7037. Zano:Play()
  7038. wait()
  7039. idk = Instance.new("BillboardGui",Zanzoken)
  7040. idk.Size = UDim2.new(10,0,15,0)
  7041. idk.AlwaysOnTop = false
  7042. idk1 = Instance.new("ImageLabel",idk)
  7043. idk1.BackgroundTransparency = 1
  7044. idk.ExtentsOffset = v3(0,0,0)
  7045. idk1.ImageTransparency = 0
  7046. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7047. idk1.Size = UDim2.new(2,0,1,0)
  7048. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7049. idk1.Image = "rbxassetid://319554883"
  7050. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7051. wait()
  7052. Zanzoken = Instance.new("Part",char)
  7053. Zanzoken.Anchored = true
  7054. Zanzoken.Position = v3(999,999,999)
  7055. Zanzoken.CFrame = Torso.CFrame
  7056. game.Debris:AddItem(Zanzoken,0.5)
  7057. Zanzoken.Transparency = 1
  7058. wait()
  7059. idk = Instance.new("BillboardGui",Zanzoken)
  7060. idk.Size = UDim2.new(20,0,20,0)
  7061. idk.AlwaysOnTop = false
  7062. idk1 = Instance.new("ImageLabel",idk)
  7063. idk1.BackgroundTransparency = 1
  7064. idk.ExtentsOffset = v3(0,0,0)
  7065. idk1.ImageTransparency = 0
  7066. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7067. idk1.Size = UDim2.new(2,0,1,0)
  7068. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7069. idk1.Image = "rbxassetid://319554883"
  7070. for i = 0, 1, 0.1 do
  7071. swait()
  7072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7073. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7074. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7075. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7076. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7077. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7078. end
  7079. punchsound1:Play()
  7080. for i = 0, 1, 0.1 do
  7081. swait()
  7082. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7083. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7084. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7085. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7086. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7087. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7088. end
  7089. punchsound1:Play()
  7090. for i = 0, 1, 0.1 do
  7091. swait()
  7092. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7093. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7094. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7095. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7096. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7097. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7098. end
  7099. for i = 0, 1, 0.1 do
  7100. swait()
  7101. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7102. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7103. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7104. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7105. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7106. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7107. end
  7108. punchsound1:Play()
  7109. for i = 0, 1, 0.1 do
  7110. swait()
  7111. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7112. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7113. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7114. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7115. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7116. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7117. end
  7118. punchsound1:Play()
  7119. for i = 0, 1, 0.1 do
  7120. swait()
  7121. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7122. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7123. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7124. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7125. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7126. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7127. end
  7128. for i = 0, 1, 0.1 do
  7129. swait()
  7130. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7131. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7132. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7133. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7134. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7135. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7136. end
  7137. punchsound1:Play()
  7138. for i = 0, 1, 0.1 do
  7139. swait()
  7140. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7141. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7142. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7143. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7144. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7145. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7146. end
  7147. punchsound1:Play()
  7148. for i,v in pairs(to.Parent:GetChildren()) do
  7149. if v:IsA("Humanoid") then
  7150. v.Health = v.Health - 10
  7151.  
  7152. v.PlatformStand = true
  7153. end
  7154. end
  7155. for i = 0, 1, 0.1 do
  7156. swait()
  7157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7158. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7159. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7160. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7161. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7162. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7163. end
  7164.  
  7165. for i = 0, 1, 0.1 do
  7166. swait()
  7167. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7168. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7169. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7170. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7171. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7172. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7173. end
  7174. punchsound1:Play()
  7175. for i = 0, 1, 0.1 do
  7176. swait()
  7177. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7178. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7179. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7180. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7181. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7182. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7183. end
  7184. for i,v in pairs(to.Parent:GetChildren()) do
  7185. if v:IsA("Humanoid") then
  7186. v.Health = v.Health - 3
  7187.  
  7188. v.PlatformStand = true
  7189. end
  7190. end
  7191. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  7192. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  7193. Zanzoken = Instance.new("Part",char)
  7194. Zanzoken.Anchored = true
  7195. Zanzoken.Position = v3(999,999,999)
  7196. Zanzoken.CFrame = Torso.CFrame
  7197. game.Debris:AddItem(Zanzoken,0.5)
  7198. Zanzoken.Transparency = 1
  7199. Zano:Play()
  7200. wait()
  7201. idk = Instance.new("BillboardGui",Zanzoken)
  7202. idk.Size = UDim2.new(10,0,15,0)
  7203. idk.AlwaysOnTop = false
  7204. idk1 = Instance.new("ImageLabel",idk)
  7205. idk1.BackgroundTransparency = 1
  7206. idk.ExtentsOffset = v3(0,0,0)
  7207. idk1.ImageTransparency = 0
  7208. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7209. idk1.Size = UDim2.new(2,0,1,0)
  7210. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7211. idk1.Image = "rbxassetid://319554883"
  7212. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7213. wait()
  7214. Zanzoken = Instance.new("Part",char)
  7215. Zanzoken.Anchored = true
  7216. Zanzoken.Position = v3(999,999,999)
  7217. Zanzoken.CFrame = Torso.CFrame
  7218. game.Debris:AddItem(Zanzoken,0.5)
  7219. Zanzoken.Transparency = 1
  7220. wait()
  7221. idk = Instance.new("BillboardGui",Zanzoken)
  7222. idk.Size = UDim2.new(20,0,20,0)
  7223. idk.AlwaysOnTop = false
  7224. idk1 = Instance.new("ImageLabel",idk)
  7225. idk1.BackgroundTransparency = 1
  7226. idk.ExtentsOffset = v3(0,0,0)
  7227. idk1.ImageTransparency = 0
  7228. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7229. idk1.Size = UDim2.new(2,0,1,0)
  7230. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7231. idk1.Image = "rbxassetid://319554883"
  7232. for i = 0, 1, 0.1 do
  7233. swait()
  7234. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7235. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7236. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7237. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7238. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7239. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7240. end
  7241. for i = 0, 1, 0.1 do
  7242. swait()
  7243. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7244. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7245. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7246. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7247. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7248. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7249. end
  7250. punchsound1:Play()
  7251. for i = 0, 1, 0.1 do
  7252. swait()
  7253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7254. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7255. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7256. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7257. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7258. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7259. end
  7260. for i,v in pairs(to.Parent:GetChildren()) do
  7261. if v:IsA("Humanoid") then
  7262. v.Health = v.Health - 3
  7263.  
  7264. v.PlatformStand = true
  7265. end
  7266. end
  7267. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  7268. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  7269. Zanzoken = Instance.new("Part",char)
  7270. Zanzoken.Anchored = true
  7271. Zanzoken.Position = v3(999,999,999)
  7272. Zanzoken.CFrame = Torso.CFrame
  7273. game.Debris:AddItem(Zanzoken,0.5)
  7274. Zanzoken.Transparency = 1
  7275. Zano:Play()
  7276. wait()
  7277. idk = Instance.new("BillboardGui",Zanzoken)
  7278. idk.Size = UDim2.new(10,0,15,0)
  7279. idk.AlwaysOnTop = false
  7280. idk1 = Instance.new("ImageLabel",idk)
  7281. idk1.BackgroundTransparency = 1
  7282. idk.ExtentsOffset = v3(0,0,0)
  7283. idk1.ImageTransparency = 0
  7284. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7285. idk1.Size = UDim2.new(2,0,1,0)
  7286. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7287. idk1.Image = "rbxassetid://319554883"
  7288. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7289. wait()
  7290. Zanzoken = Instance.new("Part",char)
  7291. Zanzoken.Anchored = true
  7292. Zanzoken.Position = v3(999,999,999)
  7293. Zanzoken.CFrame = Torso.CFrame
  7294. game.Debris:AddItem(Zanzoken,0.5)
  7295. Zanzoken.Transparency = 1
  7296. wait()
  7297. idk = Instance.new("BillboardGui",Zanzoken)
  7298. idk.Size = UDim2.new(20,0,20,0)
  7299. idk.AlwaysOnTop = false
  7300. idk1 = Instance.new("ImageLabel",idk)
  7301. idk1.BackgroundTransparency = 1
  7302. idk.ExtentsOffset = v3(0,0,0)
  7303. idk1.ImageTransparency = 0
  7304. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7305. idk1.Size = UDim2.new(2,0,1,0)
  7306. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7307. idk1.Image = "rbxassetid://319554883"
  7308. punchsound1:Play()
  7309. for i = 0, 1, 0.1 do
  7310. swait()
  7311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7312. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7313. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7314. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7315. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7316. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7317. end
  7318. punchsound1:Play()
  7319. for i = 0, 1, 0.1 do
  7320. swait()
  7321. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7322. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7323. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7324. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7325. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7326. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7327. end
  7328.  
  7329.  
  7330. for i,v in pairs(to.Parent:GetChildren()) do
  7331. if v:IsA("Humanoid") then
  7332. v.Health = v.Health - 20
  7333.  
  7334. v.PlatformStand = true
  7335. end
  7336. end
  7337. StrongPunch:Play()
  7338. for i = 0, 1, 0.1 do
  7339. swait()
  7340. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7341. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7343. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7344. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7345. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7346. end
  7347. for i = 0, 1, 0.1 do
  7348. swait()
  7349. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7350. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7351. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7352. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7353. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7354. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7355. end
  7356. for i,v in pairs(to.Parent:GetChildren()) do
  7357. if v:IsA("Humanoid") then
  7358. v.Health = v.Health - 3
  7359.  
  7360. v.PlatformStand = true
  7361. end
  7362. end
  7363. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7364. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7365. Zanzoken = Instance.new("Part",char)
  7366. Zanzoken.Anchored = true
  7367. Zanzoken.Position = v3(999,999,999)
  7368. Zanzoken.CFrame = Torso.CFrame
  7369. game.Debris:AddItem(Zanzoken,0.5)
  7370. Zanzoken.Transparency = 1
  7371. Zano:Play()
  7372. wait()
  7373. idk = Instance.new("BillboardGui",Zanzoken)
  7374. idk.Size = UDim2.new(10,0,15,0)
  7375. idk.AlwaysOnTop = false
  7376. idk1 = Instance.new("ImageLabel",idk)
  7377. idk1.BackgroundTransparency = 1
  7378. idk.ExtentsOffset = v3(0,0,0)
  7379. idk1.ImageTransparency = 0
  7380. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7381. idk1.Size = UDim2.new(2,0,1,0)
  7382. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7383. idk1.Image = "rbxassetid://319554883"
  7384. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7385. wait()
  7386. Zanzoken = Instance.new("Part",char)
  7387. Zanzoken.Anchored = true
  7388. Zanzoken.Position = v3(999,999,999)
  7389. Zanzoken.CFrame = Torso.CFrame
  7390. game.Debris:AddItem(Zanzoken,0.5)
  7391. Zanzoken.Transparency = 1
  7392. wait()
  7393. idk = Instance.new("BillboardGui",Zanzoken)
  7394. idk.Size = UDim2.new(20,0,20,0)
  7395. idk.AlwaysOnTop = false
  7396. idk1 = Instance.new("ImageLabel",idk)
  7397. idk1.BackgroundTransparency = 1
  7398. idk.ExtentsOffset = v3(0,0,0)
  7399. idk1.ImageTransparency = 0
  7400. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7401. idk1.Size = UDim2.new(2,0,1,0)
  7402. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7403. idk1.Image = "rbxassetid://319554883"
  7404. for i = 0, 1, 0.1 do
  7405. swait()
  7406. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7407. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7408. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7409. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7410. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7411. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7412. end
  7413. punchsound1:Play()
  7414. for i = 0, 1, 0.1 do
  7415. swait()
  7416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7417. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7418. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7419. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7420. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7421. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7422. end
  7423. punchsound1:Play()
  7424. for i = 0, 1, 0.1 do
  7425. swait()
  7426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7427. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7428. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7429. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7430. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7431. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7432. end
  7433. for i = 0, 1, 0.1 do
  7434. swait()
  7435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7436. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7437. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7439. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7440. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7441. end
  7442. for i = 0, 1, 0.1 do
  7443. swait()
  7444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7445. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7446. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7447. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7448. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7449. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7450. end
  7451. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  7452. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  7453. Zanzoken = Instance.new("Part",char)
  7454. Zanzoken.Anchored = true
  7455. Zanzoken.Position = v3(999,999,999)
  7456. Zanzoken.CFrame = Torso.CFrame
  7457. game.Debris:AddItem(Zanzoken,0.5)
  7458. Zanzoken.Transparency = 1
  7459. Zano:Play()
  7460. wait()
  7461. idk = Instance.new("BillboardGui",Zanzoken)
  7462. idk.Size = UDim2.new(10,0,15,0)
  7463. idk.AlwaysOnTop = false
  7464. idk1 = Instance.new("ImageLabel",idk)
  7465. idk1.BackgroundTransparency = 1
  7466. idk.ExtentsOffset = v3(0,0,0)
  7467. idk1.ImageTransparency = 0
  7468. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7469. idk1.Size = UDim2.new(2,0,1,0)
  7470. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7471. idk1.Image = "rbxassetid://319554883"
  7472. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7473. wait()
  7474. Zanzoken = Instance.new("Part",char)
  7475. Zanzoken.Anchored = true
  7476. Zanzoken.Position = v3(999,999,999)
  7477. Zanzoken.CFrame = Torso.CFrame
  7478. game.Debris:AddItem(Zanzoken,0.5)
  7479. Zanzoken.Transparency = 1
  7480. wait()
  7481. idk = Instance.new("BillboardGui",Zanzoken)
  7482. idk.Size = UDim2.new(20,0,20,0)
  7483. idk.AlwaysOnTop = false
  7484. idk1 = Instance.new("ImageLabel",idk)
  7485. idk1.BackgroundTransparency = 1
  7486. idk.ExtentsOffset = v3(0,0,0)
  7487. idk1.ImageTransparency = 0
  7488. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7489. idk1.Size = UDim2.new(2,0,1,0)
  7490. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7491. idk1.Image = "rbxassetid://319554883"
  7492. StrongPunch:Play()
  7493. Break:Play()
  7494. local Aura4 = Instance.new('ParticleEmitter')
  7495. Aura4.Name = "Aura"
  7496. Aura4.Texture = "rbxassetid://1046299182"
  7497. Aura4.Parent = Torso
  7498. Aura4.LightEmission = 1
  7499. Aura4.Transparency = NumberSequence.new(0.7,1)
  7500. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7501. Aura4.Size = NumberSequence.new(1,30)
  7502. Aura4.Rotation = NumberRange.new(-360,360)
  7503. Aura4.LockedToPart = true
  7504. Aura4.Lifetime = NumberRange.new(0.2)
  7505. Aura4.Rate = 100
  7506. Aura4.Speed = NumberRange.new(0)
  7507. Aura4.EmissionDirection = "Top"
  7508. for i = 0, 6, 0.1 do
  7509. swait()
  7510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7511. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7512. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7513. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7514. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7515. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7516. end
  7517. Aura4:Destroy()
  7518. wait(0.1)
  7519. local Aura4 = Instance.new('ParticleEmitter')
  7520. Aura4.Name = "Aura"
  7521. Aura4.Texture = "rbxassetid://1046299182"
  7522. Aura4.Parent = Torso
  7523. Aura4.LightEmission = 1
  7524. Aura4.Transparency = NumberSequence.new(0.7,1)
  7525. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7526. Aura4.Size = NumberSequence.new(1,30)
  7527. Aura4.Rotation = NumberRange.new(-360,360)
  7528. Aura4.LockedToPart = true
  7529. Aura4.Lifetime = NumberRange.new(0.2)
  7530. Aura4.Rate = 100
  7531. Aura4.Speed = NumberRange.new(0)
  7532. Aura4.EmissionDirection = "Top"
  7533. StrongPunch1:Play()
  7534. Break:Play()
  7535. for i = 0, 6, 0.1 do
  7536. swait()
  7537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7539. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7540. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7541. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7542. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7543. end
  7544. Aura4:Destroy()
  7545. StrongPunch2:Play()
  7546. Break:Play()
  7547. local Aura4 = Instance.new('ParticleEmitter')
  7548. Aura4.Name = "Aura"
  7549. Aura4.Texture = "rbxassetid://1046299182"
  7550. Aura4.Parent = Torso
  7551. Aura4.LightEmission = 1
  7552. Aura4.Transparency = NumberSequence.new(0.7,1)
  7553. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7554. Aura4.Size = NumberSequence.new(1,30)
  7555. Aura4.Rotation = NumberRange.new(-360,360)
  7556. Aura4.LockedToPart = true
  7557. Aura4.Lifetime = NumberRange.new(0.2)
  7558. Aura4.Rate = 100
  7559. Aura4.Speed = NumberRange.new(0)
  7560. Aura4.EmissionDirection = "Top"
  7561. for i = 0, 7, 0.1 do
  7562. swait()
  7563. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7564. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7565. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7567. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7568. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7569. end
  7570. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  7571. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  7572. Aura4:Destroy()
  7573. Zanzoken = Instance.new("Part",char)
  7574. Zanzoken.Anchored = true
  7575. Zanzoken.Position = v3(999,999,999)
  7576. Zanzoken.CFrame = Torso.CFrame
  7577. game.Debris:AddItem(Zanzoken,0.5)
  7578. Zanzoken.Transparency = 1
  7579. Zano:Play()
  7580. wait()
  7581. idk = Instance.new("BillboardGui",Zanzoken)
  7582. idk.Size = UDim2.new(10,0,15,0)
  7583. idk.AlwaysOnTop = false
  7584. idk1 = Instance.new("ImageLabel",idk)
  7585. idk1.BackgroundTransparency = 1
  7586. idk.ExtentsOffset = v3(0,0,0)
  7587. idk1.ImageTransparency = 0
  7588. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7589. idk1.Size = UDim2.new(2,0,1,0)
  7590. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7591. idk1.Image = "rbxassetid://319554883"
  7592. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7593. wait()
  7594. Zanzoken = Instance.new("Part",char)
  7595. Zanzoken.Anchored = true
  7596. Zanzoken.Position = v3(999,999,999)
  7597. Zanzoken.CFrame = Torso.CFrame
  7598. game.Debris:AddItem(Zanzoken,0.5)
  7599. Zanzoken.Transparency = 1
  7600. wait()
  7601. idk = Instance.new("BillboardGui",Zanzoken)
  7602. idk.Size = UDim2.new(20,0,20,0)
  7603. idk.AlwaysOnTop = false
  7604. idk1 = Instance.new("ImageLabel",idk)
  7605. idk1.BackgroundTransparency = 1
  7606. idk.ExtentsOffset = v3(0,0,0)
  7607. idk1.ImageTransparency = 0
  7608. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7609. idk1.Size = UDim2.new(2,0,1,0)
  7610. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7611. idk1.Image = "rbxassetid://319554883"
  7612. for i = 0, 1, 0.1 do
  7613. swait()
  7614. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7615. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7616. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7617. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7618. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7619. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7620. end
  7621. punchsound1:Play()
  7622. for i = 0, 1, 0.1 do
  7623. swait()
  7624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7626. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7628. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7629. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7630. end
  7631. punchsound1:Play()
  7632. for i = 0, 1, 0.1 do
  7633. swait()
  7634. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7635. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7636. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7637. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7638. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7639. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7640. end
  7641. for i = 0, 1, 0.1 do
  7642. swait()
  7643. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7644. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7645. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7646. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7647. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7648. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7649. end
  7650. for i = 0, 1, 0.1 do
  7651. swait()
  7652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7653. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7654. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7655. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7656. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7657. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7658. end
  7659. punchsound1:Play()
  7660. for i = 0, 0.5, 0.1 do
  7661. swait()
  7662. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7663. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7664. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7665. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7666. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7667. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7668. end
  7669. punchsound1:Play()
  7670. for i = 0, 0.5, 0.1 do
  7671. swait()
  7672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7673. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7674. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7675. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7676. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7677. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7678. end
  7679. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  7680. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  7681. Zanzoken = Instance.new("Part",char)
  7682. Zanzoken.Anchored = true
  7683. Zanzoken.Position = v3(999,999,999)
  7684. Zanzoken.CFrame = Torso.CFrame
  7685. game.Debris:AddItem(Zanzoken,0.5)
  7686. Zanzoken.Transparency = 1
  7687. Zano:Play()
  7688. wait()
  7689. idk = Instance.new("BillboardGui",Zanzoken)
  7690. idk.Size = UDim2.new(10,0,15,0)
  7691. idk.AlwaysOnTop = false
  7692. idk1 = Instance.new("ImageLabel",idk)
  7693. idk1.BackgroundTransparency = 1
  7694. idk.ExtentsOffset = v3(0,0,0)
  7695. idk1.ImageTransparency = 0
  7696. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7697. idk1.Size = UDim2.new(2,0,1,0)
  7698. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7699. idk1.Image = "rbxassetid://319554883"
  7700. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7701. wait()
  7702. Zanzoken = Instance.new("Part",char)
  7703. Zanzoken.Anchored = true
  7704. Zanzoken.Position = v3(999,999,999)
  7705. Zanzoken.CFrame = Torso.CFrame
  7706. game.Debris:AddItem(Zanzoken,0.5)
  7707. Zanzoken.Transparency = 1
  7708. wait()
  7709. idk = Instance.new("BillboardGui",Zanzoken)
  7710. idk.Size = UDim2.new(20,0,20,0)
  7711. idk.AlwaysOnTop = false
  7712. idk1 = Instance.new("ImageLabel",idk)
  7713. idk1.BackgroundTransparency = 1
  7714. idk.ExtentsOffset = v3(0,0,0)
  7715. idk1.ImageTransparency = 0
  7716. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7717. idk1.Size = UDim2.new(2,0,1,0)
  7718. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7719. idk1.Image = "rbxassetid://319554883"
  7720. for i = 0, 0.4, 0.1 do
  7721. swait()
  7722. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7723. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7724. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7725. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7726. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7727. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7728. end
  7729. punchsound1:Play()
  7730. for i = 0, 0.4, 0.1 do
  7731. swait()
  7732. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7733. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7734. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7735. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7736. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7737. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7738. end
  7739. punchsound1:Play()
  7740. for i = 0, 1, 0.1 do
  7741. swait()
  7742. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7743. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7744. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7745. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7746. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7747. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7748. end
  7749. for i,v in pairs(to.Parent:GetChildren()) do
  7750. if v:IsA("Humanoid") then
  7751. v.Health = v.Health - 8
  7752.  
  7753. v.PlatformStand = true
  7754. end
  7755. end
  7756.  
  7757. hit1 = false
  7758.  
  7759. punchsound1:Play()
  7760. hit2 = true
  7761. for i = 0, 1, 0.1 do
  7762. swait()
  7763. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7764. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7765. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7766. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7767. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7768. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7769. end
  7770. for i,v in pairs(to.Parent:GetChildren()) do
  7771. if v:IsA("Humanoid") then
  7772. v.Health = v.Health - 10
  7773.  
  7774. v.PlatformStand = true
  7775. end
  7776. end
  7777. hit2 = false
  7778.  
  7779. punchsound1:Play()
  7780. hit3 = true
  7781. hit4 = true
  7782.  
  7783.  
  7784. punchsound1:Play()
  7785.  
  7786.  
  7787. coroutine.wrap(function()
  7788. for i=1,2 do
  7789. wait()
  7790.  
  7791.  
  7792.  
  7793.  
  7794.  
  7795. for i,v in pairs(to.Parent:GetChildren()) do
  7796. if v:IsA("Humanoid") then
  7797. v.Health = v.Health - 30
  7798.  
  7799. v.PlatformStand = true
  7800. end
  7801. end
  7802. end
  7803.  
  7804.  
  7805. wait(3)
  7806. end)()
  7807.  
  7808.  
  7809.  
  7810. RootPart.Anchored = false
  7811.  
  7812.  
  7813.  
  7814.  
  7815.  
  7816. StrongPunch:Play()
  7817.  
  7818.  
  7819.  
  7820.  
  7821.  
  7822.  
  7823. for i,v in pairs(to.Parent:GetChildren()) do
  7824. if v:IsA("Humanoid") then
  7825. v.Health = v.Health - 20
  7826.  
  7827. v.PlatformStand = true
  7828. end
  7829. end
  7830.  
  7831. StrongPunch2:Play()
  7832.  
  7833.  
  7834. hitground = new("Part",char)
  7835. hitground.Size = Vector3.new(5,5,5)
  7836. hitground.Name = "Ground"
  7837. hitground.Transparency = 1
  7838. hitground.CanCollide = false
  7839. game.Debris:AddItem(hitground,2)
  7840. hitground.Position = Vector3.new(999,999,999)
  7841. hitgroundweld = new("Weld",hitground)
  7842. hitgroundweld.Part0 = to
  7843. hitgroundweld.Part1 = hitground
  7844. hitground.Touched:connect(function(hit2)
  7845. if hit2.Size.x > 150 then
  7846. hitground:Destroy()
  7847. ad = new("Part",char)
  7848. ad.Name = "NewPart"
  7849. ad.Size = Vector3.new(30,0.1,30)
  7850. ad.CanCollide = false
  7851. ad.Anchored = true
  7852. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7853. ad.Transparency = 1
  7854. aad = new("Decal",ad)
  7855.  
  7856. aad.Face = "Top"
  7857. aad.Transparency = 1
  7858. aad.Transparency = 0
  7859. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7860. smoke = new("Part",to)
  7861. smokemesh = new("SpecialMesh",smoke)
  7862. smokemesh.MeshId = "rbxassetid://928329648"
  7863. smoke.BrickColor = hit2.BrickColor
  7864. smoke.Anchored = true
  7865. smoke.Position = hitground.Position
  7866. GroundImpact:Play()
  7867. for i = 1,20 do
  7868. wait()
  7869. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7870. smoke.Transparency = smoke.Transparency + 1/20
  7871. end
  7872. smoke:Destroy()
  7873. wait(0.5)
  7874.  
  7875. for i = 1,20 do
  7876. wait(0.1)
  7877. aad.Transparency = aad.Transparency + 1/20
  7878. end
  7879. end
  7880. end)
  7881. ys = Instance.new("BodyVelocity",to)
  7882. ys.Name = "GO"
  7883.  
  7884. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7885.  
  7886. ys.Velocity = v3(0,-90,0)
  7887.  
  7888. wait(1)
  7889. ys:Destroy()
  7890.  
  7891.  
  7892.  
  7893.  
  7894.  
  7895. hit3 = false
  7896. hit4 = false
  7897.  
  7898.  
  7899. hit1 = false
  7900. hit2 = false
  7901. hit3 = false
  7902. hit4 = false
  7903. idle = true
  7904. RootPart.Anchored = false
  7905. to.Anchored = false
  7906. end
  7907. end)
  7908. end
  7909.  
  7910.  
  7911. function Combo2()
  7912. getplayer = new("Part",char)
  7913. getplayer.Position = Vector3.new(999,999,999)
  7914. getplayer.Transparency = 1
  7915. getplayer.Size = v3(3,3,3)
  7916. getplayer.CanCollide = false
  7917. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7918. getplayer.Name = "GetPlayer"
  7919.  
  7920. game.Debris:AddItem(getplayer,0.5)
  7921.  
  7922. getplayer.Touched:connect(function(hit)
  7923. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7924. getplayer:Destroy()
  7925. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7926. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7927. to.Anchored = true
  7928. idle = false
  7929.  
  7930.  
  7931. punchsound1:Play()
  7932. hit1 = true
  7933. for i = 0, 1, 0.1 do
  7934. swait()
  7935. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7936. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7937. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7938. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7939. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7940. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7941. end
  7942. punchsound1:Play()
  7943. for i = 0, 1, 0.1 do
  7944. swait()
  7945. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7946. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7947. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7948. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7949. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7950. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7951. end
  7952. punchsound1:Play()
  7953. for i = 0, 1, 0.1 do
  7954. swait()
  7955. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7956. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7957. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7958. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7959. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7960. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7961. end
  7962. for i = 0, 1, 0.1 do
  7963. swait()
  7964. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7965. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7966. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7967. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7968. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7969. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7970. end
  7971. for i = 0, 1, 0.1 do
  7972. swait()
  7973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7975. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7976. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7977. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7978. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7979. end
  7980. StrongPunch1:Play()
  7981. for i = 0, 1, 0.1 do
  7982. swait()
  7983. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7984. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7985. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7986. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7987. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7988. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7989. end
  7990. for i = 0, 0.6, 0.1 do
  7991. swait()
  7992. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7993. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7994. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7995. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7996. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7997. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7998. end
  7999. for i = 0, 0.6, 0.1 do
  8000. swait()
  8001. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8002. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8003. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8004. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8005. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8006. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8007. end
  8008. for i,v in pairs(to.Parent:GetChildren()) do
  8009. if v:IsA("Humanoid") then
  8010. v.Health = v.Health - 6
  8011.  
  8012. v.PlatformStand = true
  8013. end
  8014. end
  8015. StrongPunch:Play()
  8016. for i = 0, 1, 0.1 do
  8017. swait()
  8018. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8019. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8020. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8021. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8022. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8023. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8024. end
  8025. for i,v in pairs(to.Parent:GetChildren()) do
  8026. if v:IsA("Humanoid") then
  8027. v.Health = v.Health - 8
  8028.  
  8029. v.PlatformStand = true
  8030. end
  8031. end
  8032.  
  8033. hit1 = false
  8034.  
  8035. punchsound1:Play()
  8036. hit2 = true
  8037. for i = 0, 1, 0.1 do
  8038. swait()
  8039. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8040. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8041. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8042. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8043. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8044. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8045. end
  8046. for i,v in pairs(to.Parent:GetChildren()) do
  8047. if v:IsA("Humanoid") then
  8048. v.Health = v.Health - 5
  8049.  
  8050. v.PlatformStand = true
  8051. end
  8052. end
  8053. hit2 = false
  8054.  
  8055. punchsound1:Play()
  8056. hit3 = true
  8057. hit4 = true
  8058.  
  8059.  
  8060. punchsound1:Play()
  8061.  
  8062. coroutine.wrap(function()
  8063. for i=1,2 do
  8064. wait()
  8065. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8066. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8067. Zanzoken = Instance.new("Part",char)
  8068. Zanzoken.Anchored = true
  8069. Zanzoken.Position = v3(999,999,999)
  8070. Zanzoken.CFrame = Torso.CFrame
  8071. game.Debris:AddItem(Zanzoken,0.5)
  8072. Zanzoken.Transparency = 1
  8073. Zano:Play()
  8074. wait()
  8075. idk = Instance.new("BillboardGui",Zanzoken)
  8076. idk.Size = UDim2.new(10,0,15,0)
  8077. idk.AlwaysOnTop = false
  8078. idk1 = Instance.new("ImageLabel",idk)
  8079. idk1.BackgroundTransparency = 1
  8080. idk.ExtentsOffset = v3(0,0,0)
  8081. idk1.ImageTransparency = 0
  8082. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8083. idk1.Size = UDim2.new(2,0,1,0)
  8084. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8085. idk1.Image = "rbxassetid://319554883"
  8086. wait()
  8087. Zanzoken = Instance.new("Part",char)
  8088. Zanzoken.Anchored = true
  8089. Zanzoken.Position = v3(999,999,999)
  8090. Zanzoken.CFrame = Torso.CFrame
  8091. game.Debris:AddItem(Zanzoken,0.5)
  8092. Zanzoken.Transparency = 1
  8093. wait()
  8094. idk = Instance.new("BillboardGui",Zanzoken)
  8095. idk.Size = UDim2.new(20,0,20,0)
  8096. idk.AlwaysOnTop = false
  8097. idk1 = Instance.new("ImageLabel",idk)
  8098. idk1.BackgroundTransparency = 1
  8099. idk.ExtentsOffset = v3(0,0,0)
  8100. idk1.ImageTransparency = 0
  8101. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8102. idk1.Size = UDim2.new(2,0,1,0)
  8103. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8104. idk1.Image = "rbxassetid://319554883"
  8105. for i = 0, 1, 0.1 do
  8106. swait()
  8107. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8108. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8109. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8110. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8111. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8112. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8113. end
  8114. StrongPunch:Play()
  8115. for i,v in pairs(to.Parent:GetChildren()) do
  8116. if v:IsA("Humanoid") then
  8117. v.Health = v.Health - 10
  8118.  
  8119. v.PlatformStand = true
  8120. end
  8121. end
  8122. end
  8123.  
  8124.  
  8125. wait(0.7)
  8126. end)()
  8127.  
  8128.  
  8129.  
  8130.  
  8131. RootPart.Anchored = true
  8132. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  8133. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  8134. Zanzoken = Instance.new("Part",char)
  8135. Zanzoken.Anchored = true
  8136. Zanzoken.Position = v3(999,999,999)
  8137. Zanzoken.CFrame = Torso.CFrame
  8138. game.Debris:AddItem(Zanzoken,0.5)
  8139. Zanzoken.Transparency = 1
  8140. Zano:Play()
  8141. wait()
  8142. idk = Instance.new("BillboardGui",Zanzoken)
  8143. idk.Size = UDim2.new(10,0,15,0)
  8144. idk.AlwaysOnTop = false
  8145. idk1 = Instance.new("ImageLabel",idk)
  8146. idk1.BackgroundTransparency = 1
  8147. idk.ExtentsOffset = v3(0,0,0)
  8148. idk1.ImageTransparency = 0
  8149. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8150. idk1.Size = UDim2.new(2,0,1,0)
  8151. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8152. idk1.Image = "rbxassetid://319554883"
  8153. wait()
  8154. Zanzoken = Instance.new("Part",char)
  8155. Zanzoken.Anchored = true
  8156. Zanzoken.Position = v3(999,999,999)
  8157. Zanzoken.CFrame = Torso.CFrame
  8158. game.Debris:AddItem(Zanzoken,0.5)
  8159. Zanzoken.Transparency = 1
  8160. wait()
  8161. idk = Instance.new("BillboardGui",Zanzoken)
  8162. idk.Size = UDim2.new(20,0,20,0)
  8163. idk.AlwaysOnTop = false
  8164. idk1 = Instance.new("ImageLabel",idk)
  8165. idk1.BackgroundTransparency = 1
  8166. idk.ExtentsOffset = v3(0,0,0)
  8167. idk1.ImageTransparency = 0
  8168. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8169. idk1.Size = UDim2.new(2,0,1,0)
  8170. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8171. idk1.Image = "rbxassetid://319554883"
  8172.  
  8173. for i = 0, 1, 0.1 do
  8174. swait()
  8175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8176. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8177. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8178. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8179. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8180. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8181. end
  8182.  
  8183.  
  8184. StrongPunch:Play()
  8185.  
  8186.  
  8187. for i = 0, 1, 0.1 do
  8188. swait()
  8189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8190. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8191. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8192. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8193. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8194. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8195. end
  8196.  
  8197. for i = 0, 1, 0.1 do
  8198. swait()
  8199. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8200. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8201. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8202. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8203. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8204. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8205. end
  8206.  
  8207.  
  8208.  
  8209. for i,v in pairs(to.Parent:GetChildren()) do
  8210. if v:IsA("Humanoid") then
  8211. v.Health = v.Health - 20
  8212.  
  8213. v.PlatformStand = true
  8214. end
  8215. end
  8216.  
  8217. StrongPunch2:Play()
  8218. for i = 0, 1, 0.1 do
  8219. swait()
  8220. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8221. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8222. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8223. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8224. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8225. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8226. end
  8227.  
  8228. hitground = new("Part",char)
  8229. hitground.Size = Vector3.new(5,5,5)
  8230. hitground.Name = "Ground"
  8231. hitground.Transparency = 1
  8232. hitground.CanCollide = false
  8233. game.Debris:AddItem(hitground,2)
  8234. hitground.Position = Vector3.new(999,999,999)
  8235. hitgroundweld = new("Weld",hitground)
  8236. hitgroundweld.Part0 = to
  8237. hitgroundweld.Part1 = hitground
  8238. hitground.Touched:connect(function(hit2)
  8239. if hit2.Size.x > 150 then
  8240. hitground:Destroy()
  8241. ad = new("Part",char)
  8242. ad.Name = "NewPart"
  8243. ad.Size = Vector3.new(30,0.1,30)
  8244. ad.CanCollide = false
  8245. ad.Anchored = true
  8246. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8247. ad.Transparency = 1
  8248. aad = new("Decal",ad)
  8249.  
  8250. aad.Face = "Top"
  8251. aad.Transparency = 1
  8252. aad.Transparency = 0
  8253. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8254. smoke = new("Part",to)
  8255. smokemesh = new("SpecialMesh",smoke)
  8256. smokemesh.MeshId = "rbxassetid://928329648"
  8257. smoke.BrickColor = hit2.BrickColor
  8258. smoke.Anchored = true
  8259. smoke.Position = hitground.Position
  8260. GroundImpact:Play()
  8261. for i = 1,20 do
  8262. wait()
  8263. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8264. smoke.Transparency = smoke.Transparency + 1/20
  8265. end
  8266. smoke:Destroy()
  8267. wait(0.5)
  8268.  
  8269. for i = 1,20 do
  8270. wait(0.1)
  8271. aad.Transparency = aad.Transparency + 1/20
  8272. end
  8273. end
  8274. end)
  8275. to.Anchored = false
  8276. ys = Instance.new("BodyVelocity",to)
  8277. ys.Name = "GO"
  8278.  
  8279. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8280.  
  8281. ys.Velocity = v3(0,-90,0)
  8282.  
  8283. wait(1)
  8284. ys:Destroy()
  8285.  
  8286.  
  8287.  
  8288.  
  8289.  
  8290. hit3 = false
  8291. hit4 = false
  8292.  
  8293.  
  8294. hit1 = false
  8295. hit2 = false
  8296. hit3 = false
  8297. hit4 = false
  8298. idle = true
  8299. RootPart.Anchored = false
  8300. end
  8301. end)
  8302. end
  8303.  
  8304. function KABOOMZ222()
  8305. local effspwn = Instance.new("Part")
  8306. coroutine.resume(coroutine.create(function()
  8307. local sound1 = Instance.new("Sound")
  8308. sound1.SoundId = "rbxassetid://440145223"
  8309. sound1.MaxDistance = 600
  8310. sound1.EmitterSize = 60
  8311. sound1.Volume = 5.5
  8312. sound1.Pitch = 1.3
  8313. sound1.Parent = effspwn
  8314. local sound2 = Instance.new("Sound")
  8315. sound2.SoundId = "rbxassetid://440145223"
  8316. sound2.MaxDistance = 300
  8317. sound2.EmitterSize = 20
  8318. sound2.Volume = 3
  8319. sound2.Pitch = 0.7
  8320. sound2.Parent = effspwn
  8321. local sound3 = Instance.new("Sound")
  8322. sound3.SoundId = "rbxassetid://440145223"
  8323. sound2.MaxDistance = 400
  8324. sound2.EmitterSize = 30
  8325. sound2.Volume = 0.5
  8326. sound2.Pitch = 0.5
  8327. sound2.Parent = effspwn
  8328. sound2:Play()
  8329. wait()
  8330. sound1:Play()
  8331. sound3:Play()
  8332. end))
  8333. local model = Instance.new("Model")
  8334. game.Debris:AddItem(model, 20)
  8335. model.Name = "smasheffects"
  8336. model.Parent = workspace
  8337. effspwn.Name = "spwnr"
  8338. effspwn.Size = Vector3.new(1, 1, 1)
  8339. effspwn.Anchored = true
  8340. effspwn.CanCollide = false
  8341. effspwn.Transparency = 1
  8342. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  8343. effspwn.Parent = model
  8344.  
  8345.  
  8346.  
  8347.  
  8348. coroutine.resume(coroutine.create(function()
  8349. local shok = Instance.new("Part")
  8350. shok.Name = "whoosh"
  8351. shok.BrickColor = BrickColor.new("Institutional white")
  8352. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8353. shok.Size = Vector3.new(1, 1, 1)
  8354. shok.Anchored = true
  8355. shok.Material = "Neon"
  8356. shok.Transparency = 1
  8357. shok.CanCollide = false
  8358. shok.Parent = model
  8359. game.Debris:AddItem(shok, 12)
  8360. local mesh = Instance.new("SpecialMesh")
  8361. mesh.MeshType = "FileMesh"
  8362. mesh.MeshId = "rbxassetid://437347603"
  8363. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  8364. mesh.Parent = shok
  8365.  
  8366.  
  8367.  
  8368.  
  8369.  
  8370. for e = 1, 8 do
  8371. wait()
  8372. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  8373. shok.Transparency = shok.Transparency + 0.035
  8374. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  8375. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  8376.  
  8377.  
  8378. end
  8379. for e = 1, 16 do
  8380. wait()
  8381. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  8382. shok.Transparency = shok.Transparency + 0.11
  8383. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  8384. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  8385.  
  8386. end
  8387. end))
  8388. coroutine.resume(coroutine.create(function()
  8389. local shok = Instance.new("Part")
  8390. shok.Name = "wring1"
  8391. shok.BrickColor = BrickColor.new("Institutional white")
  8392. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8393. shok.Size = Vector3.new(1, 1, 1)
  8394. shok.Anchored = true
  8395. shok.Material = "Neon"
  8396. shok.Transparency = 0.25
  8397. shok.CanCollide = false
  8398. shok.Parent = model
  8399. game.Debris:AddItem(shok, 12)
  8400. local mesh = Instance.new("SpecialMesh")
  8401. mesh.MeshType = "FileMesh"
  8402. mesh.MeshId = "rbxassetid://3270017"
  8403. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  8404. mesh.Parent = shok
  8405. for e = 1, 30 do
  8406. wait()
  8407. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  8408. shok.Transparency = shok.Transparency + 0.002
  8409. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8410. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8411. end
  8412. for e = 1, 38 do
  8413. wait()
  8414. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  8415. shok.Transparency = shok.Transparency + 0.002
  8416. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8417. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8418. end
  8419. for e = 1, 24 do
  8420. wait()
  8421. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  8422. shok.Transparency = shok.Transparency + 0.03
  8423. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8424. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8425. end
  8426. end))
  8427. coroutine.resume(coroutine.create(function()
  8428. local shok = Instance.new("Part")
  8429. shok.Name = "wring2"
  8430. shok.BrickColor = BrickColor.new("Institutional white")
  8431. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8432. shok.Size = Vector3.new(1, 1, 1)
  8433. shok.Anchored = true
  8434. shok.Material = "Neon"
  8435. shok.Transparency = 0.25
  8436. shok.CanCollide = false
  8437. shok.Parent = model
  8438. game.Debris:AddItem(shok, 12)
  8439. local mesh = Instance.new("SpecialMesh")
  8440. mesh.MeshType = "FileMesh"
  8441. mesh.MeshId = "rbxassetid://3270017"
  8442. mesh.Scale = Vector3.new(12, 12, 0.05)
  8443. mesh.Parent = shok
  8444. for e = 1, 30 do
  8445. wait()
  8446. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  8447. shok.Transparency = shok.Transparency + 0.002
  8448. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8449. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8450. end
  8451. for e = 1, 38 do
  8452. wait()
  8453. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  8454. shok.Transparency = shok.Transparency + 0.002
  8455. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8456. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8457. end
  8458. for e = 1, 24 do
  8459. wait()
  8460. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  8461. shok.Transparency = shok.Transparency + 0.03
  8462. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8463. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8464. end
  8465. end))
  8466. coroutine.resume(coroutine.create(function()
  8467. local shok = Instance.new("Part")
  8468. shok.Name = "coil1"
  8469. shok.BrickColor = BrickColor.new("Institutional white")
  8470. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  8471. shok.Size = Vector3.new(1, 1, 1)
  8472. shok.Anchored = true
  8473. shok.Material = "Neon"
  8474. shok.Transparency = 0.25
  8475. shok.CanCollide = false
  8476. shok.Parent = model
  8477. game.Debris:AddItem(shok, 12)
  8478. local mesh = Instance.new("SpecialMesh")
  8479. mesh.MeshType = "FileMesh"
  8480. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  8481. mesh.Scale = Vector3.new(12, 12, 12)
  8482. mesh.Parent = shok
  8483. for e = 1, 15 do
  8484. wait()
  8485. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8486. shok.Transparency = shok.Transparency + 0.004
  8487. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  8488. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8489. end
  8490. for e = 1, 16 do
  8491. wait()
  8492. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8493. shok.Transparency = shok.Transparency + 0.004
  8494. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8495. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8496. end
  8497. for e = 1, 12 do
  8498. wait()
  8499. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8500. shok.Transparency = shok.Transparency + 0.06
  8501. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8502. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8503. end
  8504. end))
  8505. coroutine.resume(coroutine.create(function()
  8506. local shok = Instance.new("Part")
  8507. shok.Name = "coil2"
  8508. shok.BrickColor = BrickColor.new("Institutional white")
  8509. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  8510. shok.Size = Vector3.new(1, 1, 1)
  8511. shok.Anchored = true
  8512. shok.Material = "Neon"
  8513. shok.Transparency = 1
  8514. shok.CanCollide = false
  8515. shok.Parent = model
  8516. game.Debris:AddItem(shok, 12)
  8517. local mesh = Instance.new("SpecialMesh")
  8518. mesh.MeshType = "FileMesh"
  8519. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  8520. mesh.Scale = Vector3.new(6, 12, 6)
  8521. mesh.Parent = shok
  8522. for e = 1, 15 do
  8523. wait()
  8524. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8525. shok.Transparency = shok.Transparency + 0.005
  8526. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  8527. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8528. end
  8529. for e = 1, 16 do
  8530. wait()
  8531. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8532. shok.Transparency = shok.Transparency + 0.005
  8533. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8534. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8535. end
  8536. for e = 1, 12 do
  8537. wait()
  8538. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8539. shok.Transparency = shok.Transparency + 0.09
  8540. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8541. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8542. end
  8543. end))
  8544. coroutine.resume(coroutine.create(function()
  8545. local shok = Instance.new("Part")
  8546. shok.Name = "shokwve"
  8547. shok.BrickColor = BrickColor.new("Institutional white")
  8548. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  8549. shok.Size = Vector3.new(1, 1, 1)
  8550. shok.Anchored = true
  8551. shok.Material = "Neon"
  8552. shok.Transparency = 0.6
  8553. shok.CanCollide = false
  8554. shok.Parent = model
  8555. game.Debris:AddItem(shok, 12)
  8556. local mesh = Instance.new("SpecialMesh")
  8557. mesh.MeshType = "FileMesh"
  8558. mesh.MeshId = "rbxassetid://489415447"
  8559. mesh.Scale = Vector3.new(1, 1, 1)
  8560. mesh.Parent = shok
  8561. for e = 1, 12 do
  8562. wait()
  8563. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  8564. shok.Transparency = shok.Transparency + 0.002
  8565. end
  8566. for e = 1, 32 do
  8567. wait()
  8568. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  8569. shok.Transparency = shok.Transparency + 0.002
  8570. end
  8571. for e = 1, 24 do
  8572. wait()
  8573. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  8574. shok.Transparency = shok.Transparency + 0.03
  8575. end
  8576. end))
  8577. coroutine.resume(coroutine.create(function()
  8578. local shok = Instance.new("Part")
  8579. shok.Name = "shock2"
  8580. shok.BrickColor = BrickColor.new("Institutional white")
  8581. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  8582. shok.Size = Vector3.new(1, 1, 1)
  8583. shok.Anchored = true
  8584. shok.Material = "Neon"
  8585. shok.Transparency = 0.35
  8586. shok.CanCollide = false
  8587. shok.Parent = model
  8588. game.Debris:AddItem(shok, 12)
  8589. local mesh = Instance.new("SpecialMesh")
  8590. mesh.MeshType = "FileMesh"
  8591. mesh.MeshId = "rbxassetid://1095709"
  8592. mesh.Scale = Vector3.new(12, 12, 12)
  8593. mesh.Parent = shok
  8594. for e = 1, 15 do
  8595. wait()
  8596. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8597. shok.Transparency = shok.Transparency + 0.004
  8598. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8599. end
  8600. for e = 1, 16 do
  8601. wait()
  8602. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8603. shok.Transparency = shok.Transparency + 0.004
  8604. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8605. end
  8606. for e = 1, 12 do
  8607. wait()
  8608. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8609. shok.Transparency = shok.Transparency + 0.06
  8610. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8611. end
  8612. end))
  8613. coroutine.resume(coroutine.create(function()
  8614. local shok = Instance.new("Part")
  8615. shok.Name = "shock3"
  8616. shok.BrickColor = BrickColor.new("Institutional white")
  8617. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  8618. shok.Size = Vector3.new(1, 1, 1)
  8619. shok.Anchored = true
  8620. shok.Material = "Neon"
  8621. shok.Transparency = 0.35
  8622. shok.CanCollide = false
  8623. shok.Parent = model
  8624. game.Debris:AddItem(shok, 12)
  8625. local mesh = Instance.new("SpecialMesh")
  8626. mesh.MeshType = "FileMesh"
  8627. mesh.MeshId = "rbxassetid://1095709"
  8628. mesh.Scale = Vector3.new(12, 12, 12)
  8629. mesh.Parent = shok
  8630. for e = 1, 15 do
  8631. wait()
  8632. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  8633. shok.Transparency = shok.Transparency + 0.004
  8634. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8635. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8636. end
  8637. for e = 1, 16 do
  8638. wait()
  8639. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  8640. shok.Transparency = shok.Transparency + 0.004
  8641. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8642. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8643. end
  8644. for e = 1, 12 do
  8645. wait()
  8646. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  8647. shok.Transparency = shok.Transparency + 0.06
  8648. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8649. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8650. end
  8651. end))
  8652. end
  8653.  
  8654.  
  8655.  
  8656. mouse.KeyDown:connect(function(k)
  8657. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  8658. local exp = Instance.new("Explosion",Torso)
  8659. exp.BlastRadius = 45.5
  8660. exp.BlastPressure = 100
  8661. exp.Position = Torso
  8662. exp.Visible = true
  8663. end
  8664. end)
  8665.  
  8666. MV4 = 300
  8667. mouse.KeyDown:connect(function(k)
  8668. if attack == false and k == "8" then
  8669. for i, v in pairs(Torso:GetChildren()) do
  8670. if v:IsA('ParticleEmitter') then
  8671. v:Remove()
  8672. end
  8673. end
  8674. end
  8675. end)
  8676.  
  8677.  
  8678. MV4 = 300
  8679. mouse.KeyDown:connect(function(k)
  8680. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  8681. MV4 = 0
  8682. Humanoid.WalkSpeed = 13
  8683. attack = true
  8684. Firepart1 = Instance.new("Part", RightArm)
  8685. Firepart1.Size = Vector3.new(1, 1, 1)
  8686. GuW1 = Instance.new("Weld")
  8687. GuW1.Name = "GuW"
  8688. GuW1.Part0 = RightArm
  8689. GuW1.C0 = cn(0, -1, 0)
  8690. GuW1.C1 = cn(0, 0, 0)
  8691. GuW1.Part1 = Firepart1
  8692. GuW1.Parent = RightArm
  8693. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  8694. Firepart1.Transparency = 1
  8695. Firepart2 = Instance.new("Part", LeftArm)
  8696. Firepart2.Size = Vector3.new(1, 1, 1)
  8697. GuW2 = Instance.new("Weld")
  8698. GuW2.Name = "GuW"
  8699. GuW2.Part0 = LeftArm
  8700. GuW2.C0 = cn(0, -1, 0)
  8701. GuW2.C1 = cn(0, 0, 0)
  8702. GuW2.Part1 = Firepart2
  8703. GuW2.Parent = LeftArm
  8704. Firepart2.Transparency = 1
  8705. for i = 0, 5, 0.1 do
  8706. swait()
  8707. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8708. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8709. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8710. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8711. if Torsovelocity.Y > 2 then
  8712. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8713. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8714. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  8715. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  8716. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  8717. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  8718. elseif Torsovelocity.Y < 1 then
  8719. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8720. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8721. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8722. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8723. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8724. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8725. end
  8726. end
  8727. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  8728. for i = 0, 7, 0.1 do
  8729. swait()
  8730. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8731. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8732. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8733. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8734. if Torsovelocity.Y > 2 then
  8735. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8736. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8737. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  8738. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  8739. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8740. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8741. elseif Torsovelocity.Y < 1 then
  8742. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8743. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  8744. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8745. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8746. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8747. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8748. end
  8749. end
  8750. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  8751. GuW1:Destroy()
  8752. GuW1 = Instance.new("Weld")
  8753. GuW1.Name = "GuW"
  8754. GuW1.Part0 = Torso
  8755. GuW1.C0 = cn(0, 0, -6)
  8756. GuW1.C1 = cn(0, 0, 0)
  8757. GuW1.Part1 = Firepart1
  8758. GuW1.Parent = Torso
  8759. GuW2:Destroy()
  8760. GuW2 = Instance.new("Weld")
  8761. GuW2.Name = "GuW"
  8762. GuW2.Part0 = Torso
  8763. GuW2.C0 = cn(0, 0, -6)
  8764. GuW2.C1 = cn(0, 0, 0)
  8765. GuW2.Part1 = Firepart2
  8766. GuW2.Parent = Torso
  8767. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  8768. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  8769. GuW2:Destroy()
  8770. GuW2 = Instance.new("Weld")
  8771. GuW2.Name = "GuW"
  8772. GuW2.Part0 = Torso
  8773. GuW2.C0 = cn(0, 0, -4)
  8774. GuW2.C1 = cn(0, 0, 0)
  8775. GuW2.Part1 = Firepart2
  8776. GuW2.Parent = Torso
  8777.  
  8778.  
  8779. for i = 0, 7, 0.1 do
  8780. swait()
  8781. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8782. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8783. if Torsovelocity.Y > 2 then
  8784. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8785. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8786. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8787. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8788. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8789. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8790. elseif Torsovelocity.Y < 1 then
  8791. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8792. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  8793. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8794. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8795. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8796. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8797. end
  8798. end
  8799. local bp2 = Create("BodyPosition")({
  8800. P = 900,
  8801. D = 1000,
  8802. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  8803. position = Torso.Position + Vector3.new(0, 60, 0),
  8804. Parent = Torso
  8805. })
  8806. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  8807. for i = 0, 8, 0.1 do
  8808. swait()
  8809. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8810. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8811. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8812. if Torsovelocity.Y > 2 then
  8813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8814. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8815. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8816. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8817. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8818. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8819. elseif Torsovelocity.Y < 1 then
  8820. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8821. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8822. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8823. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8824. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8825. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8826. end
  8827. end
  8828. for i = 0, 18, 0.1 do
  8829. swait()
  8830. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8831. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8832. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8833. if Torsovelocity.Y > 2 then
  8834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8835. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8836. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8837. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8838. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8839. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8840. elseif Torsovelocity.Y < 1 then
  8841. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8842. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8843. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8844. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8845. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8846. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8847. end
  8848. end
  8849. GuW1:Destroy()
  8850. GuW1 = Instance.new("Weld")
  8851. GuW1.Name = "GuW"
  8852. GuW1.Part0 = Torso
  8853. GuW1.C0 = cn(0, 0, -15)
  8854. GuW1.C1 = cn(0, 0, 0)
  8855. GuW1.Part1 = Firepart1
  8856. GuW1.Parent = Torso
  8857. GuW2:Destroy()
  8858. GuW2 = Instance.new("Weld")
  8859. GuW2.Name = "GuW"
  8860. GuW2.Part0 = Torso
  8861. GuW2.C0 = cn(0, 0, -17.5)
  8862. GuW2.C1 = cn(0, 0, 0)
  8863. GuW2.Part1 = Firepart2
  8864. GuW2.Parent = Torso
  8865. for i = 0, 1.25, 0.01 do
  8866. swait()
  8867. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8868. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  8869. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  8870. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  8871. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  8872. if Torsovelocity.Y > 2 then
  8873. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8874. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8875. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8876. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8877. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8878. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8879. elseif Torsovelocity.Y < 1 then
  8880. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8881. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  8882. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8883. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8884. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8885. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8886. end
  8887. end
  8888. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  8889. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  8890. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  8891. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  8892. for i = 0, 3, 0.1 do
  8893. swait()
  8894. if Torsovelocity.Y > 2 then
  8895. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8896. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8897. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8898. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8899. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8900. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8901. elseif Torsovelocity.Y < 1 then
  8902. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8903. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  8904. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8905. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8906. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8907. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8908. end
  8909. end
  8910. wait(1)
  8911. bp2:Destroy()
  8912. Humanoid.WalkSpeed = 16
  8913. attack = false
  8914. MV4 = 0
  8915. Firepart1:Destroy()
  8916. Firepart2:Destroy()
  8917. end
  8918. end)
  8919. mouse.KeyDown:connect(function(k)
  8920. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  8921. MV4 = 0
  8922. Humanoid.WalkSpeed = 13
  8923. attack = true
  8924. Firepart1 = Instance.new("Part", RightArm)
  8925. Firepart1.Size = Vector3.new(1, 1, 1)
  8926. GuW1 = Instance.new("Weld")
  8927. GuW1.Name = "GuW"
  8928. GuW1.Part0 = RightArm
  8929. GuW1.C0 = cn(0, -1, 0)
  8930. GuW1.C1 = cn(0, 0, 0)
  8931. GuW1.Part1 = Firepart1
  8932. GuW1.Parent = RightArm
  8933. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  8934. Firepart1.Transparency = 1
  8935. Firepart2 = Instance.new("Part", LeftArm)
  8936. Firepart2.Size = Vector3.new(1, 1, 1)
  8937. GuW2 = Instance.new("Weld")
  8938. GuW2.Name = "GuW"
  8939. GuW2.Part0 = LeftArm
  8940. GuW2.C0 = cn(0, -1, 0)
  8941. GuW2.C1 = cn(0, 0, 0)
  8942. GuW2.Part1 = Firepart2
  8943. GuW2.Parent = LeftArm
  8944. Firepart2.Transparency = 1
  8945. GuW1:Destroy()
  8946. GuW1 = Instance.new("Weld")
  8947. GuW1.Name = "GuW"
  8948. GuW1.Part0 = Torso
  8949. GuW1.C0 = cn(0, 0, -6)
  8950. GuW1.C1 = cn(0, 0, 0)
  8951. GuW1.Part1 = Firepart1
  8952. GuW1.Parent = Torso
  8953. GuW2:Destroy()
  8954. GuW2 = Instance.new("Weld")
  8955. GuW2.Name = "GuW"
  8956. GuW2.Part0 = Torso
  8957. GuW2.C0 = cn(0, 0, -6)
  8958. GuW2.C1 = cn(0, 0, 0)
  8959. GuW2.Part1 = Firepart2
  8960. GuW2.Parent = Torso
  8961. GuW2:Destroy()
  8962. GuW2 = Instance.new("Weld")
  8963. GuW2.Name = "GuW"
  8964. GuW2.Part0 = Torso
  8965. GuW2.C0 = cn(0, 0, -4)
  8966. GuW2.C1 = cn(0, 0, 0)
  8967. GuW2.Part1 = Firepart2
  8968. GuW2.Parent = Torso
  8969. for i = 0, 18, 0.1 do
  8970. swait()
  8971. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8972. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8973. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8974. if Torsovelocity.Y > 2 then
  8975. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8976. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8977. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8978. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8979. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8980. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8981. elseif Torsovelocity.Y < 1 then
  8982. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8983. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8984. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8985. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8986. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8987. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8988. end
  8989. end
  8990. GuW1:Destroy()
  8991. GuW1 = Instance.new("Weld")
  8992. GuW1.Name = "GuW"
  8993. GuW1.Part0 = Torso
  8994. GuW1.C0 = cn(0, 0, -15)
  8995. GuW1.C1 = cn(0, 0, 0)
  8996. GuW1.Part1 = Firepart1
  8997. GuW1.Parent = Torso
  8998. GuW2:Destroy()
  8999. GuW2 = Instance.new("Weld")
  9000. GuW2.Name = "GuW"
  9001. GuW2.Part0 = Torso
  9002. GuW2.C0 = cn(0, 0, -17.5)
  9003. GuW2.C1 = cn(0, 0, 0)
  9004. GuW2.Part1 = Firepart2
  9005. GuW2.Parent = Torso
  9006. for i = 0, 1.25, 0.01 do
  9007. swait()
  9008. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9009. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9010. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9011. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9012. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9013. if Torsovelocity.Y > 2 then
  9014. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9015. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9016. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9017. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9018. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9019. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9020. end
  9021. end
  9022. wait(0.5)
  9023. Humanoid.WalkSpeed = 16
  9024. attack = false
  9025. MV4 = 300
  9026. Firepart1:Destroy()
  9027. Firepart2:Destroy()
  9028. end
  9029.  
  9030.  
  9031. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9032. MV4 = 90
  9033. Humanoid.WalkSpeed = 0.01
  9034. attack = true
  9035. Firepart1 = Instance.new("Part", RightArm)
  9036. Firepart1.Size = Vector3.new(1, 1, 1)
  9037. GuW1 = Instance.new("Weld")
  9038. GuW1.Name = "GuW"
  9039. GuW1.Part0 = RightArm
  9040. GuW1.C0 = cn(0, -1, 0)
  9041. GuW1.C1 = cn(0, 0, 0)
  9042. GuW1.Part1 = Firepart1
  9043. GuW1.Parent = RightArm
  9044. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9045. Firepart1.Transparency = 1
  9046. Firepart2 = Instance.new("Part", LeftArm)
  9047. Firepart2.Size = Vector3.new(1, 1, 1)
  9048. GuW2 = Instance.new("Weld")
  9049. GuW2.Name = "GuW"
  9050. GuW2.Part0 = LeftArm
  9051. GuW2.C0 = cn(0, -1, 0)
  9052. GuW2.C1 = cn(0, 0, 0)
  9053. GuW2.Part1 = Firepart2
  9054. GuW2.Parent = LeftArm
  9055. Firepart2.Transparency = 1
  9056. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9057. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9058. for i = 0, 2, 0.1 do
  9059. swait()
  9060. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9061. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9062. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9063. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9064. if Torsovelocity.Y > 2 then
  9065. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9066. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9067. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9068. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9069. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9070. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9071. elseif Torsovelocity.Y < 1 then
  9072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9073. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9074. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9075. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9076. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9077. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9078. end
  9079. end
  9080. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9081. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9082. for i = 0, 7, 0.1 do
  9083. swait()
  9084. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9085. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9086. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9087. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9088. if Torsovelocity.Y > 2 then
  9089. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9090. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9091. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9092. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9093. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9094. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9095. elseif Torsovelocity.Y < 1 then
  9096. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9097. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9098. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9099. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9100. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9101. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9102. end
  9103. end
  9104. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9105. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9106. for i = 0, 7, 0.1 do
  9107. swait()
  9108. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9109. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9110. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9111. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9112. if Torsovelocity.Y > 2 then
  9113. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9114. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9115. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9116. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9117. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9118. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9119. elseif Torsovelocity.Y < 1 then
  9120. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9121. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9122. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9123. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9124. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9125. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9126. end
  9127. end
  9128. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9129. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9130. for i = 0, 6, 0.1 do
  9131. swait()
  9132. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9133. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9134. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9135. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9136. if Torsovelocity.Y > 2 then
  9137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9138. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9139. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9140. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9141. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9142. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9143. elseif Torsovelocity.Y < 1 then
  9144. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9145. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9146. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9147. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9148. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9149. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9150. end
  9151. end
  9152. for i = 0, 5, 0.1 do
  9153. swait()
  9154. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9155. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9156. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9157. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9158. if Torsovelocity.Y > 2 then
  9159. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9160. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9161. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9162. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9163. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9164. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9165. elseif Torsovelocity.Y < 1 then
  9166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9168. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9169. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9170. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9171. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9172. end
  9173. end
  9174. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9175. for i = 0, 7, 0.1 do
  9176. swait()
  9177. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9178. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9179. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9180. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9181. if Torsovelocity.Y > 2 then
  9182. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9183. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9184. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9185. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9186. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9187. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9188. elseif Torsovelocity.Y < 1 then
  9189. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9190. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9191. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9192. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9193. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9194. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9195. end
  9196. end
  9197. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9198. GuW1:Destroy()
  9199. GuW1 = Instance.new("Weld")
  9200. GuW1.Name = "GuW"
  9201. GuW1.Part0 = Torso
  9202. GuW1.C0 = cn(0, 0, -6)
  9203. GuW1.C1 = cn(0, 0, 0)
  9204. GuW1.Part1 = Firepart1
  9205. GuW1.Parent = Torso
  9206. GuW2:Destroy()
  9207. GuW2 = Instance.new("Weld")
  9208. GuW2.Name = "GuW"
  9209. GuW2.Part0 = Torso
  9210. GuW2.C0 = cn(0, 0, -6)
  9211. GuW2.C1 = cn(0, 0, 0)
  9212. GuW2.Part1 = Firepart2
  9213. GuW2.Parent = Torso
  9214. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9215. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9216. GuW2:Destroy()
  9217. GuW2 = Instance.new("Weld")
  9218. GuW2.Name = "GuW"
  9219. GuW2.Part0 = Torso
  9220. GuW2.C0 = cn(0, 0, -4)
  9221. GuW2.C1 = cn(0, 0, 0)
  9222. GuW2.Part1 = Firepart2
  9223. GuW2.Parent = Torso
  9224. for i = 0, 7, 0.1 do
  9225. swait()
  9226. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9227. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9228. if Torsovelocity.Y > 2 then
  9229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9231. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9232. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9233. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9234. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9235. elseif Torsovelocity.Y < 1 then
  9236. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9237. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9238. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9239. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9240. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9241. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9242. end
  9243. end
  9244. local bp2 = Create("BodyPosition")({
  9245. P = 900,
  9246. D = 1000,
  9247. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9248. position = Torso.Position + Vector3.new(0, 60, 0),
  9249. Parent = Torso
  9250. })
  9251. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9252. for i = 0, 8, 0.1 do
  9253. swait()
  9254. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9255. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9256. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9257. if Torsovelocity.Y > 2 then
  9258. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9259. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9260. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9261. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9262. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9263. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9264. elseif Torsovelocity.Y < 1 then
  9265. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9266. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9267. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9268. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9269. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9270. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9271. end
  9272. end
  9273. for i = 0, 18, 0.1 do
  9274. swait()
  9275. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9276. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9277. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9278. if Torsovelocity.Y > 2 then
  9279. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9280. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9281. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9282. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9283. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9284. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9285. elseif Torsovelocity.Y < 1 then
  9286. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9287. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9289. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9290. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9291. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9292. end
  9293. end
  9294. GuW1:Destroy()
  9295. GuW1 = Instance.new("Weld")
  9296. GuW1.Name = "GuW"
  9297. GuW1.Part0 = Torso
  9298. GuW1.C0 = cn(0, 0, -15)
  9299. GuW1.C1 = cn(0, 0, 0)
  9300. GuW1.Part1 = Firepart1
  9301. GuW1.Parent = Torso
  9302. GuW2:Destroy()
  9303. GuW2 = Instance.new("Weld")
  9304. GuW2.Name = "GuW"
  9305. GuW2.Part0 = Torso
  9306. GuW2.C0 = cn(0, 0, -17.5)
  9307. GuW2.C1 = cn(0, 0, 0)
  9308. GuW2.Part1 = Firepart2
  9309. GuW2.Parent = Torso
  9310. for i = 0, 1.25, 0.01 do
  9311. swait()
  9312. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9313. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9314. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9315. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9316. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9317. if Torsovelocity.Y > 2 then
  9318. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9319. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9320. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9321. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9322. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9323. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9324. elseif Torsovelocity.Y < 1 then
  9325. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9326. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9327. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9328. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9329. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9330. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9331. end
  9332. end
  9333. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9334. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9335. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9336. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9337. for i = 0, 3, 0.1 do
  9338. swait()
  9339. if Torsovelocity.Y > 2 then
  9340. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9341. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9343. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9344. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9345. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9346. elseif Torsovelocity.Y < 1 then
  9347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9348. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9349. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9350. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9351. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9352. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9353. end
  9354. end
  9355. wait(1)
  9356. bp2:Destroy()
  9357. Humanoid.WalkSpeed = 16
  9358. attack = false
  9359. MV4 = 0
  9360. Firepart1:Destroy()
  9361. Firepart2:Destroy()
  9362. end
  9363. end)
  9364. whiletruewait = false
  9365. game:GetService("RunService").Stepped:connect(function()
  9366. if whiletruewait == false then
  9367. whiletruewait = true
  9368. wait()
  9369. whiletruewait = false
  9370. end
  9371. end)
  9372. game:GetService("RunService").Stepped:connect(function()
  9373. if whiletruewait == false then
  9374. if MV1 < 20 then
  9375. MV1 = MV1 + 0.2
  9376. end
  9377. if MV2 < 90 then
  9378. MV2 = MV2 + 1
  9379. end
  9380. if MV3 < 190 then
  9381. MV3 = MV3 + 0.4
  9382. end
  9383. if MV4 < 500 then
  9384. MV4 = MV4 + 0.3
  9385. end
  9386. end
  9387. end)
  9388. Humanoid.MaxHealth = 10000
  9389. wait()
  9390. for i = 1, 6 do
  9391. Humanoid.Health = Humanoid.MaxHealth
  9392. wait()
  9393. end
  9394.  
  9395. ---
  9396. GroundWave3 = function()
  9397. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  9398. Colors = {"White", "White"}
  9399. local wave = Instance.new("Part", char)
  9400. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9401. wave.Anchored = true
  9402. wave.Name = "Wave"
  9403. wave.CanCollide = false
  9404. wave.Locked = true
  9405. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  9406. wave.TopSurface = "Smooth"
  9407. wave.BottomSurface = "Smooth"
  9408. wave.Transparency = 0.10
  9409. wave.CFrame = HandCF
  9410. wm = Instance.new("SpecialMesh",wave)
  9411. wm.MeshId = "rbxassetid://559831844"
  9412. coroutine.wrap(function()
  9413. for i = 1, 30, 1 do
  9414. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  9415. wave.Size = wm.Scale
  9416. wave.CFrame = HandCF
  9417. wave.Transparency = i/30
  9418. wait()
  9419. end
  9420. wait()
  9421. wave:Destroy()
  9422. end)()
  9423. end
  9424. ---
  9425.  
  9426. local v3 = Vector3.new
  9427. local num = 0
  9428. local bc = BrickColor.new
  9429. local new = Instance.new
  9430.  
  9431. mouse.KeyDown:connect(function(key)
  9432. if key=="=" then
  9433. Serious()
  9434. char.JumPower = 150
  9435. end
  9436. end)
  9437. Health = math.huge --------- Serious mode aura.
  9438. BaseHealth = math.huge
  9439.  
  9440.  
  9441.  
  9442.  
  9443. InForm = false
  9444.  
  9445. Player = game.Players.LocalPlayer
  9446. Char = Player.Character
  9447. Torso = Char.Torso
  9448.  
  9449. function Serious()
  9450. for X = 1, 1 do wait()
  9451.  
  9452.  
  9453. wait(0)
  9454. for X = 1, 1 do wait()
  9455. local Effect = Instance.new("Part")
  9456. Effect.Name = "Effect"
  9457. Effect.Parent = Torso
  9458. Effect.CFrame = Torso.CFrame
  9459. Effect.BrickColor = BrickColor.new("Neon orange")
  9460. Effect.Shape = "Ball"
  9461. Effect.Size = Vector3.new(1, 1, 1)
  9462. Effect.Anchored = true
  9463. Effect.Material = "Neon"
  9464. Effect.CanCollide = false
  9465. Effect.CFrame = Torso.CFrame
  9466. Effect.Size = Effect.Size + Vector3.new(0.5)
  9467. Effect.Transparency = Effect.Transparency + 0.04
  9468. end
  9469. end
  9470.  
  9471. repeat
  9472. Torso:FindFirstChild("Effect"):Remove()
  9473. until Torso:FindFirstChild("Effect") == nil
  9474.  
  9475.  
  9476. local Color1 = Color3.new(255, 255, 0)
  9477. local Color2 = Color3.new(255, 255, 0)
  9478.  
  9479. for i = 0, 3, 0.1 do
  9480. swait()
  9481. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9482. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9483. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9484. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9485. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9486. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9487. end
  9488. local pie22 = Instance.new("ParticleEmitter")
  9489. pie22.Parent = LeftArm
  9490. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9491. pie22.LightEmission = 1
  9492. pie22.Size = NumberSequence.new(1,2)
  9493. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9494. pie22.Transparency = NumberSequence.new(0.7,1)
  9495. pie22.EmissionDirection = "Top"
  9496. pie22.Enabled = true
  9497. pie22.Lifetime = NumberRange.new(1)
  9498. pie22.Rotation = NumberRange.new(-420, 425)
  9499. pie22.Rate = 50
  9500. pie22.Speed = NumberRange.new(1)
  9501. pie22.LockedToPart = false
  9502. pie22.VelocitySpread = 2
  9503. local pie22 = Instance.new("ParticleEmitter")
  9504. pie22.Parent = RightArm
  9505. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9506. pie22.LightEmission = 1
  9507. pie22.Size = NumberSequence.new(1,2)
  9508. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9509. pie22.Transparency = NumberSequence.new(0.7,1)
  9510. pie22.EmissionDirection = "Top"
  9511. pie22.Enabled = true
  9512. pie22.Lifetime = NumberRange.new(1)
  9513. pie22.Rotation = NumberRange.new(-420, 425)
  9514. pie22.Rate = 50
  9515. pie22.Speed = NumberRange.new(1)
  9516. pie22.LockedToPart = false
  9517. pie22.VelocitySpread = 2
  9518. local pie22 = Instance.new("ParticleEmitter")
  9519. pie22.Parent = LeftLeg
  9520. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9521. pie22.LightEmission = 1
  9522. pie22.Size = NumberSequence.new(1,2)
  9523. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9524. pie22.Transparency = NumberSequence.new(0.8,1)
  9525. pie22.EmissionDirection = "Top"
  9526. pie22.Enabled = true
  9527. pie22.Lifetime = NumberRange.new(1)
  9528. pie22.Rotation = NumberRange.new(-420, 425)
  9529. pie22.Rate = 20
  9530. pie22.Speed = NumberRange.new(1)
  9531. pie22.LockedToPart = false
  9532. pie22.VelocitySpread = 2
  9533. local pie22 = Instance.new("ParticleEmitter")
  9534. pie22.Parent = RightLeg
  9535. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9536. pie22.LightEmission = 1
  9537. pie22.Size = NumberSequence.new(1,2)
  9538. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9539. pie22.Transparency = NumberSequence.new(0.8,1)
  9540. pie22.EmissionDirection = "Top"
  9541. pie22.Enabled = true
  9542. pie22.Lifetime = NumberRange.new(1)
  9543. pie22.Rotation = NumberRange.new(-420, 425)
  9544. pie22.Rate = 20
  9545. pie22.Speed = NumberRange.new(1)
  9546. pie22.LockedToPart = false
  9547. pie22.VelocitySpread = 2
  9548. lig = Instance.new("PointLight",Player.Character.Torso)
  9549. lig.Color=Color3.new(255,255,0)
  9550. lig.Range = 6
  9551.  
  9552. local Must = Instance.new("Sound",Torso)
  9553. Must.SoundId = "rbxassetid://136847579"
  9554. Must.Pitch = 0.99
  9555. Must.Volume = 0.6
  9556. Must.Looped = false
  9557. wait(0)
  9558. Must:Play()
  9559. a21e = new("Part",char)
  9560. a21e.Name = "Beam"..num
  9561. a21e.Locked = true
  9562. a21e.Size = v3(1,1,1)
  9563. a21e.CanCollide = false
  9564. a21e.BrickColor = bc("Neon orange")
  9565. a21e.Material = "Neon"
  9566. a21e.Transparency = 0
  9567. aa21e = new("SpecialMesh",a21e)
  9568. a21e.Anchored = true
  9569. a21e.Position = RootPart.Position
  9570. aa21e.MeshType = "Sphere"
  9571. aa21e.Scale = v3(1,1,1)
  9572. for i = 1,50 do
  9573. wait()
  9574. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  9575. a21e.Transparency = a21e.Transparency + 0.04
  9576. end
  9577.  
  9578.  
  9579. local Mus = Instance.new("Sound",Torso)
  9580. Mus.SoundId = "rbxassetid://291165237"
  9581. Mus.Pitch = 0.99
  9582. Mus.Volume = 0.2
  9583. Mus.Looped = true
  9584. wait(0)
  9585. Mus:Play()
  9586.  
  9587. InForm = true
  9588. Humanoid.JumpPower = 120
  9589.  
  9590. Char.Humanoid.MaxHealth = Health
  9591. wait(0.3)
  9592. Char.Humanoid.Health = Health
  9593. wait(0.7)
  9594. Must:Destroy()
  9595. end
  9596.  
  9597. function Base()
  9598. InForm = false
  9599. local Effect = Instance.new("Part")
  9600. Effect.Name = "Effect"
  9601. Effect.Parent = Torso
  9602. Effect.CFrame = Torso.CFrame
  9603. Effect.BrickColor = BrickColor.new("White")
  9604. Effect.Shape = "Ball"
  9605. Effect.Size = Vector3.new(8, 8, 8)
  9606. Effect.Anchored = true
  9607. Effect.Material = "Neon"
  9608. Effect.CanCollide = false
  9609. for loop = 1, 25 do wait()
  9610. Effect.CFrame = Torso.CFrame
  9611. Effect.Size = Effect.Size + Vector3.new(-0.5)
  9612. Effect.Transparency = Effect.Transparency + 0.04
  9613.  
  9614. end
  9615. repeat
  9616. Torso:FindFirstChild("Effect"):Remove()
  9617. until Torso:FindFirstChild("Effect") == nil
  9618.  
  9619. for i, v in pairs(Torso:GetChildren()) do
  9620. if v:IsA('ParticleEmitter') then
  9621. v:Remove()
  9622. end
  9623. end
  9624. char.Humanoid.MaxHealth = BaseHealth
  9625. wait(0.3)
  9626. char.Humanoid.Health = BaseHealth
  9627.  
  9628.  
  9629. end
  9630.  
  9631. mouse.KeyDown:connect(function(key)
  9632. if key=="9" then
  9633. Base()
  9634. lig:Destroy()
  9635. end
  9636. end)
  9637.  
  9638. Player.Chatted:connect(function(Message)
  9639. if Message == "Time to get serious." and InForm == false then
  9640. wait(0.10)
  9641. Serious()
  9642. end
  9643. if Message == "off" or Message == "Nice fight." and InForm == true then
  9644. Base()
  9645. end
  9646. local ContentProvider = game:GetService("ContentProvider")
  9647.  
  9648. local function LoadAssets(AssetList)
  9649. -- Takes an asset list and preloads it. Will not wait for them to load.
  9650.  
  9651. for _, AssetId in pairs(AssetList) do
  9652. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  9653. end
  9654. end
  9655.  
  9656. local Gibs = game.Workspace
  9657.  
  9658. function Kill(Character)
  9659. Character.Humanoid.Health = 0
  9660. local poo = Instance.new("IntValue",Character)
  9661. poo.Name = "haha nope"
  9662. local svch = Character
  9663. local hum = Character:findFirstChild("Humanoid")
  9664. Character.Archivable = true
  9665. local chrclone = Character:clone()
  9666. Character.Archivable = false
  9667.  
  9668. local ch = chrclone:GetChildren()
  9669. local i
  9670. for i = 1,#ch do
  9671. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  9672. ch[i]:remove()
  9673. end
  9674. end
  9675. local function Scan(ch)
  9676. local e
  9677. for e = 1,#ch do
  9678. Scan(ch[e]:GetChildren())
  9679. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  9680. ch[e]:remove()
  9681. end
  9682. end
  9683. end
  9684. Scan(chrclone:GetChildren())
  9685.  
  9686. local hum2 = chrclone:findFirstChild("Humanoid")
  9687.  
  9688.  
  9689. if hum2 ~= nil then
  9690. hum2.Name = "Humanoid2"
  9691. hum2.PlatformStand = true
  9692. hum2.Sit = true
  9693. hum2.MaxHealth = 0
  9694. hum2.Health = 0
  9695. end
  9696.  
  9697. local ch = Character:GetChildren()
  9698. local i
  9699. for i = 1,#ch do
  9700. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  9701. ch[i]:remove()
  9702. end
  9703. end
  9704.  
  9705. wait(0.2)
  9706.  
  9707. local ch = Character:GetChildren()
  9708. local i
  9709. for i = 1,#ch do
  9710. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  9711. ch[i]:remove()
  9712. end
  9713. end
  9714. Character = chrclone
  9715. local Torso = Character.Torso
  9716. local movevector = Vector3.new()
  9717.  
  9718. if Torso then
  9719. local Head = Character:FindFirstChild("Head")
  9720. local Limb = Character:FindFirstChild("Right Arm")
  9721. if Limb then
  9722.  
  9723. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  9724. local Joint = Instance.new("Glue")
  9725. Joint.Name = "RightShoulder"
  9726. Joint.Part0 = Torso
  9727. Joint.Part1 = Limb
  9728. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9729. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9730. Joint.Parent = Torso
  9731.  
  9732. local B = Instance.new("Part")
  9733. B.TopSurface = 0
  9734. B.BottomSurface = 0
  9735. B.formFactor = "Symmetric"
  9736. B.Size = Vector3.new(1, 1, 1)
  9737. B.Transparency = 1
  9738. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9739. B.Parent = Character
  9740. local W = Instance.new("Weld")
  9741. W.Part0 = Limb
  9742. W.Part1 = B
  9743. W.C0 = CFrame.new(0, -0.5, 0)
  9744. W.Parent = Limb
  9745.  
  9746. end
  9747. local Limb = Character:FindFirstChild("Left Arm")
  9748. if Limb then
  9749.  
  9750. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  9751. local Joint = Instance.new("Glue")
  9752. Joint.Name = "LeftShoulder"
  9753. Joint.Part0 = Torso
  9754. Joint.Part1 = Limb
  9755. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9756. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9757. Joint.Parent = Torso
  9758.  
  9759. local B = Instance.new("Part")
  9760. B.TopSurface = 0
  9761. B.BottomSurface = 0
  9762. B.formFactor = "Symmetric"
  9763. B.Size = Vector3.new(1, 1, 1)
  9764. B.Transparency = 1
  9765. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9766. B.Parent = Character
  9767. local W = Instance.new("Weld")
  9768. W.Part0 = Limb
  9769. W.Part1 = B
  9770. W.C0 = CFrame.new(0, -0.5, 0)
  9771. W.Parent = Limb
  9772.  
  9773. end
  9774. local Limb = Character:FindFirstChild("Right Leg")
  9775. if Limb then
  9776.  
  9777. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  9778. local Joint = Instance.new("Glue")
  9779. Joint.Name = "RightHip"
  9780. Joint.Part0 = Torso
  9781. Joint.Part1 = Limb
  9782. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9783. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9784. Joint.Parent = Torso
  9785.  
  9786. local B = Instance.new("Part")
  9787. B.TopSurface = 0
  9788. B.BottomSurface = 0
  9789. B.formFactor = "Symmetric"
  9790. B.Size = Vector3.new(1, 1, 1)
  9791. B.Transparency = 1
  9792. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9793. B.Parent = Character
  9794. local W = Instance.new("Weld")
  9795. W.Part0 = Limb
  9796. W.Part1 = B
  9797. W.C0 = CFrame.new(0, -0.5, 0)
  9798. W.Parent = Limb
  9799.  
  9800. end
  9801. local Limb = Character:FindFirstChild("Left Leg")
  9802. if Limb then
  9803.  
  9804. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  9805. local Joint = Instance.new("Glue")
  9806. Joint.Name = "LeftHip"
  9807. Joint.Part0 = Torso
  9808. Joint.Part1 = Limb
  9809. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9810. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9811. Joint.Parent = Torso
  9812.  
  9813. local B = Instance.new("Part")
  9814. B.TopSurface = 0
  9815. B.BottomSurface = 0
  9816. B.formFactor = "Symmetric"
  9817. B.Size = Vector3.new(1, 1, 1)
  9818. B.Transparency = 1
  9819. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9820. B.Parent = Character
  9821. local W = Instance.new("Weld")
  9822. W.Part0 = Limb
  9823. W.Part1 = B
  9824. W.C0 = CFrame.new(0, -0.5, 0)
  9825. W.Parent = Limb
  9826. end
  9827. end
  9828. end
  9829. ----------
  9830.  
  9831. lerpz = function(D, E, F, G)
  9832. D[E] = D[E]:lerp(F, G)
  9833. end
  9834.  
  9835. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9836. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9837. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9838. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9839. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9840. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9841. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9842. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9843. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9844. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9845. resetlerp = function()
  9846. RJ.C0 = RJC0
  9847. RJ.C1 = RJC1
  9848. N.C0 = NC0
  9849. N.C1 = NC1
  9850. RS.C0 = RSC0
  9851. RS.C1 = RSC1
  9852. LS.C0 = LSC0
  9853. LS.C1 = LSC1
  9854. RH.C0 = RHC0
  9855. RH.C1 = RHC1
  9856. LH.C0 = LHC0
  9857. LH.C1 = LHC1
  9858. end
  9859. -------
  9860. ----------
  9861. hrp = char.HumanoidRootPart
  9862.  
  9863. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9864. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9865. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9866. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9867. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9868. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9869. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9870. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9871. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9872. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9873. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9874. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9875. RS = Torso:FindFirstChild("Right Shoulder")
  9876. LS = Torso:FindFirstChild("Left Shoulder")
  9877. RH = Torso:FindFirstChild("Right Hip")
  9878. LH = Torso:FindFirstChild("Left Hip")
  9879. RJ = hrp:FindFirstChild("RootJoint")
  9880. N = Torso:FindFirstChild("Neck")
  9881. cf = CFrame.new
  9882. ang = CFrame.Angles
  9883. rd = math.rad
  9884. rd2 = math.random
  9885. cs = ColorSequence.new
  9886. ns = NumberSequence.new
  9887. nsk = NumberSequenceKeypoint.new
  9888. -------------------
  9889.  
  9890. end)
  9891. wait(0.1)
  9892. local Player = game.Players.localPlayer
  9893. local Character = Player.Character
  9894. local Humanoid = Character.Humanoid
  9895. local Mouse = Player:GetMouse()
  9896. local LeftArm = Character["Left Arm"]
  9897. local RightArm = Character["Right Arm"]
  9898. local LeftLeg = Character["Left Leg"]
  9899. local RightLeg = Character["Right Leg"]
  9900. local Head = Character.Head
  9901. local Torso = Character.Torso
  9902. local Camera = game.Workspace.CurrentCamera
  9903. local RootPart = Character.HumanoidRootPart
  9904. local RootJoint = RootPart.RootJoint
  9905. local attack = false
  9906. local Anim = 'Idle'
  9907. local attacktype = 1
  9908. local delays = false
  9909. local play = true
  9910. local targetted = nil
  9911. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  9912. local velocity = RootPart.Velocity.y
  9913. local sine = 0
  9914. local change = 1
  9915. local doe = 0
  9916. local Create = LoadLibrary("RbxUtility").Create
  9917.  
  9918. spawn(function()
  9919. while wait() do
  9920. Head.BrickColor = BrickColor.new("Pastel brown")
  9921. RightArm.BrickColor = BrickColor.new("Pastel brown")
  9922. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  9923. Torso.BrickColor = BrickColor.new("Pastel brown")
  9924. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  9925. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  9926. end
  9927. end)
  9928. local Orin = "rbxassetid://0"
  9929. Head.face.Texture = Orin
  9930. for i,v in pairs(Character:children()) do
  9931. if v:IsA("Hat") then
  9932. v:Destroy()
  9933. end
  9934. end
  9935. for i,v in pairs(Character:children()) do
  9936. if v:IsA("Accessory") then
  9937. v:Destroy()
  9938. end
  9939. end
  9940. for i,v in pairs(Character:children()) do
  9941. if v:IsA("Hair") then
  9942. v:Destroy()
  9943. end
  9944. end
  9945. for i,v in pairs(Character:children()) do
  9946. if v:IsA("") then
  9947. v:Destroy()
  9948. end
  9949. end
  9950. for i,v in pairs(Character:children()) do
  9951. if v:IsA("") then
  9952. v:Destroy()
  9953. end
  9954. end
  9955. for i,v in pairs(Character:children()) do
  9956. if v:IsA("Graphic Shirt") then
  9957. v:Destroy()
  9958. end
  9959. end
  9960. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  9961. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  9962.  
  9963. print([[
  9964. -------------------------------------------------
  9965. oof
  9966. -------------------------------------------------]])
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