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Penien23

Creep

Jul 29th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144.  
  145. function sandbox(var,func)
  146. local env = getfenv(func)
  147. local newenv = setmetatable({},{
  148. __index = function(self,k)
  149. if k=="script" then
  150. return var
  151. else
  152. return env[k]
  153. end
  154. end,
  155. })
  156. setfenv(func,newenv)
  157. return func
  158. end
  159. function NS(...)
  160. local tab = {...}
  161. local fat = {}
  162. for i = 1, #tab do
  163. local v = tab[i]
  164. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  165. end
  166. return NumberSequence.new(fat);
  167. end
  168.  
  169. --//====================================================\\--
  170. --|| CREATED BY SHACKLUSTER
  171. --\\====================================================//--
  172.  
  173.  
  174.  
  175. wait(0.2)
  176.  
  177.  
  178.  
  179. Player = game:GetService("Players").LocalPlayer
  180. PlayerGui = Player.PlayerGui
  181. Cam = workspace.CurrentCamera
  182. Backpack = Player.Backpack
  183. Character = Player.Character
  184. Humanoid = Character.Humanoid
  185. Mouse = Player:GetMouse()
  186. RootPart = Character["HumanoidRootPart"]
  187. Torso = Character["Torso"]
  188. Head = Character["Head"]
  189. RightArm = Character["Right Arm"]
  190. LeftArm = Character["Left Arm"]
  191. RightLeg = Character["Right Leg"]
  192. LeftLeg = Character["Left Leg"]
  193. RootJoint = RootPart["RootJoint"]
  194. Neck = Torso["Neck"]
  195. RightShoulder = Torso["Right Shoulder"]
  196. LeftShoulder = Torso["Left Shoulder"]
  197. RightHip = Torso["Right Hip"]
  198. LeftHip = Torso["Left Hip"]
  199. local sick = Instance.new("Sound",Character)
  200. sick.SoundId = "rbxassetid://438591163"
  201. sick.Looped = true
  202. sick.Pitch = 1
  203. sick.Volume = 10000
  204. sick:Play()
  205. Humanoid.DisplayDistanceType = "None"
  206. script.Name = "CREEP"
  207.  
  208. IT = Instance.new
  209. CF = CFrame.new
  210. VT = Vector3.new
  211. RAD = math.rad
  212. C3 = Color3.new
  213. UD2 = UDim2.new
  214. BRICKC = BrickColor.new
  215. ANGLES = CFrame.Angles
  216. EULER = CFrame.fromEulerAnglesXYZ
  217. COS = math.cos
  218. ACOS = math.acos
  219. SIN = math.sin
  220. ASIN = math.asin
  221. ABS = math.abs
  222. MRANDOM = math.random
  223. FLOOR = math.floor
  224.  
  225. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  226. local NEWMESH = IT(MESH)
  227. if MESH == "SpecialMesh" then
  228. NEWMESH.MeshType = MESHTYPE
  229. if MESHID ~= "nil" and MESHID ~= "" then
  230. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  231. end
  232. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  233. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  234. end
  235. end
  236. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  237. NEWMESH.Scale = SCALE
  238. NEWMESH.Parent = PARENT
  239. return NEWMESH
  240. end
  241.  
  242. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  243. local NEWPART = IT("Part")
  244. NEWPART.formFactor = FORMFACTOR
  245. NEWPART.Reflectance = REFLECTANCE
  246. NEWPART.Transparency = TRANSPARENCY
  247. NEWPART.CanCollide = false
  248. NEWPART.Locked = true
  249. NEWPART.Anchored = true
  250. if ANCHOR == false then
  251. NEWPART.Anchored = false
  252. end
  253. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  254. NEWPART.Name = NAME
  255. NEWPART.Size = SIZE
  256. NEWPART.Position = Torso.Position
  257. NEWPART.Material = MATERIAL
  258. NEWPART:BreakJoints()
  259. NEWPART.Parent = PARENT
  260. return NEWPART
  261. end
  262.  
  263. --//=================================\\
  264. --|| CUSTOMIZATION
  265. --\\=================================//
  266.  
  267. Player_Size = 2 --Size of the player.
  268. Animation_Speed = 3
  269. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  270.  
  271. local Speed = 30
  272. local Effects2 = {}
  273.  
  274. --//=================================\\
  275. --|| END OF CUSTOMIZATION
  276. --\\=================================//
  277.  
  278. local function weldBetween(a, b)
  279. local weldd = Instance.new("ManualWeld")
  280. weldd.Part0 = a
  281. weldd.Part1 = b
  282. weldd.C0 = CFrame.new()
  283. weldd.C1 = b.CFrame:inverse() * a.CFrame
  284. weldd.Parent = a
  285. return weldd
  286. end
  287.  
  288. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  289. if TYPE == "Gem" then
  290. local acs = CreatePart(3, PART, "Glass", 0, 0, COLOR, "Part", VT(0,0,0))
  291. acs.Anchored = false
  292. acs.CanCollide = false
  293. acs.CFrame = PART.CFrame
  294. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  295. weldBetween(PART,acs)
  296. elseif TYPE == "Skull" then
  297. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  298. acs.Anchored = false
  299. acs.CanCollide = false
  300. acs.CFrame = PART.CFrame
  301. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  302. weldBetween(PART,acs)
  303. elseif TYPE == "Eye" then
  304. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  305. acs.Anchored = false
  306. acs.CanCollide = false
  307. acs.CFrame = PART.CFrame
  308. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  309. weldBetween(PART,acs)
  310. end
  311. end
  312.  
  313. --//=================================\\
  314. --|| USEFUL VALUES
  315. --\\=================================//
  316.  
  317. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  318. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  319. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  320. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  321. local CHANGEDEFENSE = 0
  322. local CHANGEDAMAGE = 0
  323. local CHANGEMOVEMENT = 0
  324. local ANIM = "Idle"
  325. local ATTACK = false
  326. local EQUIPPED = false
  327. local HOLD = false
  328. local COMBO = 1
  329. local Rooted = false
  330. local SINE = 0
  331. local KEYHOLD = false
  332. local CHANGE = 2 / Animation_Speed
  333. local WALKINGANIM = false
  334. local WALK = 0
  335. local VALUE1 = false
  336. local VALUE2 = false
  337. local ROBLOXIDLEANIMATION = IT("Animation")
  338. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  339. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  340. --ROBLOXIDLEANIMATION.Parent = Humanoid
  341. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  342. WEAPONGUI.Name = "Weapon GUI"
  343. local Weapon = IT("Model")
  344. Weapon.Name = "Adds"
  345. local Effects = IT("Folder", Weapon)
  346. Effects.Name = "Effects"
  347. local ANIMATOR = Humanoid.Animator
  348. local ANIMATE = Character.Animate
  349. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  350. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  351. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  352. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  353. local UNANCHOR = true
  354. local TAUNTS = {"368794227","368794903","368794985"}
  355.  
  356. local SKILLTEXTCOLOR = C3(0,0,0)
  357.  
  358. --//=================================\\
  359. --\\=================================//
  360.  
  361.  
  362. --//=================================\\
  363. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  364. --\\=================================//
  365.  
  366. ArtificialHB = Instance.new("BindableEvent", script)
  367. ArtificialHB.Name = "ArtificialHB"
  368.  
  369. script:WaitForChild("ArtificialHB")
  370.  
  371. frame = Frame_Speed
  372. tf = 0
  373. allowframeloss = false
  374. tossremainder = false
  375. lastframe = tick()
  376. script.ArtificialHB:Fire()
  377.  
  378. game:GetService("RunService").Heartbeat:connect(function(s, p)
  379. tf = tf + s
  380. if tf >= frame then
  381. if allowframeloss then
  382. script.ArtificialHB:Fire()
  383. lastframe = tick()
  384. else
  385. for i = 1, math.floor(tf / frame) do
  386. script.ArtificialHB:Fire()
  387. end
  388. lastframe = tick()
  389. end
  390. if tossremainder then
  391. tf = 0
  392. else
  393. tf = tf - frame * math.floor(tf / frame)
  394. end
  395. end
  396. end)
  397.  
  398. --//=================================\\
  399. --\\=================================//
  400.  
  401.  
  402.  
  403.  
  404.  
  405. --//=================================\\
  406. --|| SOME FUNCTIONS
  407. --\\=================================//
  408.  
  409. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  410. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  411. end
  412.  
  413. function PositiveAngle(NUMBER)
  414. if NUMBER >= 0 then
  415. NUMBER = 0
  416. end
  417. return NUMBER
  418. end
  419.  
  420. function NegativeAngle(NUMBER)
  421. if NUMBER <= 0 then
  422. NUMBER = 0
  423. end
  424. return NUMBER
  425. end
  426.  
  427. function Swait(NUMBER)
  428. if NUMBER == 0 or NUMBER == nil then
  429. ArtificialHB.Event:wait()
  430. else
  431. for i = 1, NUMBER do
  432. ArtificialHB.Event:wait()
  433. end
  434. end
  435. end
  436.  
  437. function QuaternionFromCFrame(cf)
  438. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  439. local trace = m00 + m11 + m22
  440. if trace > 0 then
  441. local s = math.sqrt(1 + trace)
  442. local recip = 0.5 / s
  443. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  444. else
  445. local i = 0
  446. if m11 > m00 then
  447. i = 1
  448. end
  449. if m22 > (i == 0 and m00 or m11) then
  450. i = 2
  451. end
  452. if i == 0 then
  453. local s = math.sqrt(m00 - m11 - m22 + 1)
  454. local recip = 0.5 / s
  455. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  456. elseif i == 1 then
  457. local s = math.sqrt(m11 - m22 - m00 + 1)
  458. local recip = 0.5 / s
  459. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  460. elseif i == 2 then
  461. local s = math.sqrt(m22 - m00 - m11 + 1)
  462. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  463. end
  464. end
  465. end
  466.  
  467. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  468. local xs, ys, zs = x + x, y + y, z + z
  469. local wx, wy, wz = w * xs, w * ys, w * zs
  470. local xx = x * xs
  471. local xy = x * ys
  472. local xz = x * zs
  473. local yy = y * ys
  474. local yz = y * zs
  475. local zz = z * zs
  476. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  477. end
  478.  
  479. function QuaternionSlerp(a, b, t)
  480. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  481. local startInterp, finishInterp;
  482. if cosTheta >= 0.0001 then
  483. if (1 - cosTheta) > 0.0001 then
  484. local theta = ACOS(cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((1 - t) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = 1 - t
  490. finishInterp = t
  491. end
  492. else
  493. if (1 + cosTheta) > 0.0001 then
  494. local theta = ACOS(-cosTheta)
  495. local invSinTheta = 1 / SIN(theta)
  496. startInterp = SIN((t - 1) * theta) * invSinTheta
  497. finishInterp = SIN(t * theta) * invSinTheta
  498. else
  499. startInterp = t - 1
  500. finishInterp = t
  501. end
  502. end
  503. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  504. end
  505.  
  506. function Clerp(a, b, t)
  507. local qa = {QuaternionFromCFrame(a)}
  508. local qb = {QuaternionFromCFrame(b)}
  509. local ax, ay, az = a.x, a.y, a.z
  510. local bx, by, bz = b.x, b.y, b.z
  511. local _t = 1 - t
  512. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  513. end
  514.  
  515. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  516. local frame = IT("Frame")
  517. frame.BackgroundTransparency = TRANSPARENCY
  518. frame.BorderSizePixel = BORDERSIZEPIXEL
  519. frame.Position = POSITION
  520. frame.Size = SIZE
  521. frame.BackgroundColor3 = COLOR
  522. frame.BorderColor3 = BORDERCOLOR
  523. frame.Name = NAME
  524. frame.Parent = PARENT
  525. return frame
  526. end
  527.  
  528. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  529. local label = IT("TextLabel")
  530. label.BackgroundTransparency = 1
  531. label.Size = UD2(1, 0, 1, 0)
  532. label.Position = UD2(0, 0, 0, 0)
  533. label.TextColor3 = TEXTCOLOR
  534. label.TextStrokeTransparency = STROKETRANSPARENCY
  535. label.TextTransparency = TRANSPARENCY
  536. label.FontSize = TEXTFONTSIZE
  537. label.Font = TEXTFONT
  538. label.BorderSizePixel = BORDERSIZEPIXEL
  539. label.TextScaled = false
  540. label.Text = TEXT
  541. label.Name = NAME
  542. label.Parent = PARENT
  543. return label
  544. end
  545.  
  546. function NoOutlines(PART)
  547. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  548. end
  549.  
  550.  
  551. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  552. local NEWWELD = IT(TYPE)
  553. NEWWELD.Part0 = PART0
  554. NEWWELD.Part1 = PART1
  555. NEWWELD.C0 = C0
  556. NEWWELD.C1 = C1
  557. NEWWELD.Parent = PARENT
  558. return NEWWELD
  559. end
  560.  
  561. function CreateSound(ID, PARENT, VOLUME, PITCH)
  562. local NEWSOUND = nil
  563. coroutine.resume(coroutine.create(function()
  564. NEWSOUND = IT("Sound", PARENT)
  565. NEWSOUND.Volume = VOLUME
  566. NEWSOUND.Pitch = PITCH
  567. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  568. Swait()
  569. NEWSOUND:play()
  570. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  571. end))
  572. return NEWSOUND
  573. end
  574.  
  575. function CFrameFromTopBack(at, top, back)
  576. local right = top:Cross(back)
  577. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  578. end
  579.  
  580. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  581. local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  582. local mesh = IT("SpecialMesh",wave)
  583. mesh.MeshType = "Sphere"
  584. mesh.Scale = SIZE
  585. mesh.Offset = VT(0,0,0)
  586. wave.CFrame = CFRAME
  587. coroutine.resume(coroutine.create(function(PART)
  588. for i = 1, WAIT do
  589. Swait()
  590. mesh.Scale = mesh.Scale + GROW
  591. wave.Transparency = wave.Transparency + (0.1/WAIT)
  592. if wave.Transparency > 0.99 then
  593. wave:remove()
  594. end
  595. end
  596. end))
  597. end
  598.  
  599. function MakeForm(PART,TYPE)
  600. if TYPE == "Cyl" then
  601. local MSH = IT("CylinderMesh",PART)
  602. elseif TYPE == "Ball" then
  603. local MSH = IT("SpecialMesh",PART)
  604. MSH.MeshType = "Sphere"
  605. elseif TYPE == "Wedge" then
  606. local MSH = IT("SpecialMesh",PART)
  607. MSH.MeshType = "Wedge"
  608. end
  609. end
  610.  
  611. function CheckTableForString(Table, String)
  612. for i, v in pairs(Table) do
  613. if string.find(string.lower(String), string.lower(v)) then
  614. return true
  615. end
  616. end
  617. return false
  618. end
  619.  
  620. function CheckIntangible(Hit)
  621. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  622. if Hit and Hit.Parent then
  623. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  624. return true
  625. end
  626. end
  627. return false
  628. end
  629.  
  630. Debris = game:GetService("Debris")
  631.  
  632. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  633. local Direction = CFrame.new(StartPos, Vec).lookVector
  634. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  635. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  636. if RayHit and CheckIntangible(RayHit) then
  637. if DelayIfHit then
  638. wait()
  639. end
  640. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  641. end
  642. return RayHit, RayPos, RayNormal
  643. end
  644.  
  645. function turnto(position)
  646. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  647. end
  648.  
  649. --//=================================\\
  650. --|| SPEECH
  651. --\\=================================//
  652.  
  653. function chatfunc(text,waitt)
  654. local chat = coroutine.wrap(function()
  655. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  656. Character:FindFirstChild("TalkingBillBoard"):destroy()
  657. end
  658. local naeeym2 = Instance.new("BillboardGui",Character)
  659. naeeym2.Size = UDim2.new(0,100,0,40)
  660. naeeym2.StudsOffset = Vector3.new(0,5,0)
  661. naeeym2.Adornee = Character.Head
  662. naeeym2.Name = "TalkingBillBoard"
  663. naeeym2.AlwaysOnTop = true
  664. local tecks2 = Instance.new("TextLabel",naeeym2)
  665. tecks2.BackgroundTransparency = 1
  666. tecks2.BorderSizePixel = 0
  667. tecks2.Text = ""
  668. tecks2.Font = "SciFi"
  669. tecks2.TextSize = 30
  670. tecks2.TextStrokeTransparency = 1
  671. tecks2.TextColor3 = SKILLTEXTCOLOR
  672. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  673. tecks2.Size = UDim2.new(1,0,0.5,0)
  674. for i = 1,string.len(text),1 do
  675. tecks2.Text = string.sub(text,1,i)
  676. Swait()
  677. end
  678. wait(waitt)
  679. coroutine.resume(coroutine.create(function()
  680. for i = 1, 10 do
  681. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  682. Swait()
  683. end
  684. naeeym2:Destroy()
  685. end))
  686. end)
  687. chat()
  688. end
  689.  
  690. --//=================================\\
  691. --|| WEAPON CREATION
  692. --\\=================================//
  693.  
  694. if Player_Size ~= 1 then
  695. RootPart.Size = RootPart.Size * Player_Size
  696. Torso.Size = Torso.Size * Player_Size
  697. Head.Size = Head.Size * Player_Size
  698. RightArm.Size = RightArm.Size * Player_Size
  699. LeftArm.Size = LeftArm.Size * Player_Size
  700. RightLeg.Size = RightLeg.Size * Player_Size
  701. LeftLeg.Size = LeftLeg.Size * Player_Size
  702. RootJoint.Parent = RootPart
  703. Neck.Parent = Torso
  704. RightShoulder.Parent = Torso
  705. LeftShoulder.Parent = Torso
  706. RightHip.Parent = Torso
  707. LeftHip.Parent = Torso
  708.  
  709. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  710. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  711. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  712. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  713. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  714. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  715. --if Disable_Moving_Arms == false then
  716. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  717. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  718. --else
  719. --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  720. --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  721. --end
  722. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  723. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  724. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  725. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  726. end
  727.  
  728.  
  729.  
  730. local part = CreatePart(3, Character, "Glass", 0, 0, "White", "teeth", VT(0.3,1,0.3)*2,false)
  731. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.6,-1,-0.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(part,"Ball")
  733. local part = CreatePart(3, Character, "Glass", 0, 0, "White", "teeth", VT(0.3,1,0.3)*2,false)
  734. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(-0.6,-1,-0.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  735. MakeForm(part,"Ball")
  736. local part = CreatePart(3, Character, "Glass", 0, 0, "White", "teeth", VT(0.3,1,0.3)*2,false)
  737. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0,-1,-1.4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. MakeForm(part,"Ball")
  739.  
  740.  
  741.  
  742.  
  743.  
  744.  
  745.  
  746. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.3,1,0.3)*2,false)
  747. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(part,"Ball")
  749. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.3,1,0.3)*2,false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(part,"Ball")
  752. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.3,1,0.3)*2,false)
  753. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. MakeForm(part,"Ball")
  755. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.2,1,0.2)*2,false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  757. MakeForm(part,"Ball")
  758. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.2,1,0.2)*2,false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  760. MakeForm(part,"Ball")
  761. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.2,1,0.2)*2,false)
  762. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  763. MakeForm(part,"Ball")
  764. local CLAW1 = part
  765. CLAW1.CanCollide = true
  766. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.3,1,0.3)*2,false)
  767. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  768. MakeForm(part,"Ball")
  769.  
  770. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.3,1,0.3)*2,false)
  771. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  772. MakeForm(part,"Ball")
  773. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.3,1,0.3)*2,false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. MakeForm(part,"Ball")
  776. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.3,1,0.3)*2,false)
  777. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. MakeForm(part,"Ball")
  779. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.2,1,0.2)*2,false)
  780. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  781. MakeForm(part,"Ball")
  782. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.2,1,0.2)*2,false)
  783. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  784. MakeForm(part,"Ball")
  785. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.2,1,0.2)*2,false)
  786. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  787. MakeForm(part,"Ball")
  788. local CLAW2 = part
  789. CLAW2.CanCollide = true
  790. local part = CreatePart(3, Character, "Neon", 0, 0, "Black", "Claw part", VT(0.3,1,0.3)*2,false)
  791. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  792. MakeForm(part,"Ball")
  793.  
  794.  
  795.  
  796. for _, c in pairs(Weapon:GetChildren()) do
  797. if c.ClassName == "Part" then
  798. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  799. end
  800. end
  801.  
  802. Weapon.Parent = Character
  803.  
  804. Humanoid.Died:connect(function()
  805. ATTACK = true
  806. end)
  807.  
  808. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  809. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  810. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  811.  
  812. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[BROKEN]", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  813. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[BROKEN]", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  814. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[BROKEN]", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  815.  
  816. --//=================================\\
  817. --|| DAMAGE FUNCTIONS
  818. --\\=================================//
  819.  
  820. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  821. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "White", "Effect", VT())
  822. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  823. local BODYGYRO = IT("BodyGyro", STATPART)
  824. local BODYPOSITION = IT("BodyPosition", STATPART)
  825. BODYPOSITION.P = 2000
  826. BODYPOSITION.D = 100
  827. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  828. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  829. game:GetService("Debris"):AddItem(STATPART ,5)
  830. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  831. BILLBOARDGUI.Adornee = STATPART
  832. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  833. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  834. BILLBOARDGUI.AlwaysOnTop = false
  835. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  836. TEXTLABEL.BackgroundTransparency = 1
  837. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  838. TEXTLABEL.Text = TEXT
  839. TEXTLABEL.Font = "SciFi"
  840. TEXTLABEL.FontSize="Size42"
  841. TEXTLABEL.TextColor3 = COLOR
  842. TEXTLABEL.TextStrokeTransparency = 1
  843. TEXTLABEL.TextScaled = true
  844. TEXTLABEL.TextWrapped = true
  845. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  846. if LABELTYPE == "Normal" then
  847. for i = 1, 30 do
  848. Swait()
  849. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  850. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  851. end
  852. elseif LABELTYPE == "Debuff" then
  853. for i = 1, 30 do
  854. Swait()
  855. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  856. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  857. end
  858. elseif LABELTYPE == "Shock" then
  859. local ORIGIN = STATPART.Position
  860. for i = 1, 30 do
  861. Swait()
  862. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  863. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  864. end
  865. end
  866. THEPART.Parent = nil
  867. end),STATPART, BODYPOSITION, TEXTLABEL)
  868. end
  869.  
  870. --//=================================\\
  871. --|| DAMAGING
  872. --\\=================================//
  873.  
  874. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  875. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  876. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  877. local dmg = math.random(min,max)
  878. if humanoid.Health > 0 then
  879. if beserk == true then
  880. humanoid.Health = 0
  881. else
  882. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10)
  883. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  884. if math.random(1,100) < critrate+1 then
  885. humanoid.Health = humanoid.Health - dmg*critmultiplier
  886. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  887. else
  888. humanoid.Health = humanoid.Health - dmg
  889. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  890. end
  891. local defence = Instance.new("BoolValue",hit.Parent)
  892. defence.Name = ("HitBy"..Player.Name)
  893. game:GetService("Debris"):AddItem(defence, 0.5)
  894. end
  895. end
  896. end
  897. end
  898.  
  899. function AoEStun(POS,RANGE,LAST)
  900. for i,v in ipairs(workspace:GetChildren()) do
  901. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  902. local body = v:GetChildren()
  903. for part = 1, #body do
  904. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  905. if(body[part].Position - POS).Magnitude < RANGE then
  906. if v.ClassName == "Model" then
  907. if v:FindFirstChild("Humanoid") then
  908. if v.Humanoid.Health ~= 0 then
  909. Stun(v.Humanoid,LAST)
  910. local defence = Instance.new("BoolValue",v)
  911. defence.Name = ("StunnedBy"..Player.Name)
  912. game:GetService("Debris"):AddItem(defence, 0.1)
  913. end
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920. end
  921. end
  922.  
  923. function Stun(HUMANOID,LAST)
  924. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  925. HUMANOID.PlatformStand = true
  926. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  927. defence.Name = ("StunnedBy"..Player.Name)
  928. game:GetService("Debris"):AddItem(defence, LAST)
  929. if HUMANOID.Parent:FindFirstChild("Head") then
  930. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  931. end
  932. coroutine.resume(coroutine.create(function()
  933. Swait(LAST*50)
  934. HUMANOID.PlatformStand = false
  935. end))
  936. end
  937. end
  938.  
  939. --//=================================\\
  940. --|| ATTACK FUNCTIONS AND STUFF
  941. --\\=================================//
  942.  
  943. function AttackTemplate()
  944. ATTACK = true
  945. Rooted = false
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  954. end
  955. ATTACK = false
  956. Rooted = false
  957. end
  958.  
  959. function Strike()
  960. ATTACK = true
  961. Rooted = false
  962. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2)
  963. for i=0, 0.5, 0.1 / Animation_Speed do
  964. Swait()
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  971. end
  972. local HIT1 = CLAW1.Touched:Connect(function(hit)
  973. dealdamage(hit,25,65,6,false,5,2)
  974. end)
  975. local HIT2 = CLAW2.Touched:Connect(function(hit)
  976. dealdamage(hit,25,65,6,false,5,2)
  977. end)
  978. for i=0, 0.5, 0.1 / Animation_Speed do
  979. Swait()
  980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  984. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed)
  985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed)
  986. end
  987. HIT1:disconnect()
  988. HIT2:disconnect()
  989. ATTACK = false
  990. Rooted = false
  991. end
  992.  
  993.  
  994.  
  995.  
  996. local asd = Instance.new("ParticleEmitter")
  997. asd.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(.5, 0, 0))
  998. asd.LightEmission = .1
  999. asd.Size = NumberSequence.new(0.2)
  1000. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1001. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1002. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1003. asd.Transparency = bbb
  1004. asd.Size = aaa
  1005. asd.ZOffset = .9
  1006. asd.Acceleration = Vector3.new(0, -15, 0)
  1007. asd.LockedToPart = false
  1008. asd.EmissionDirection = "Back"
  1009. asd.Lifetime = NumberRange.new(1, 2)
  1010. asd.Rotation = NumberRange.new(-100, 100)
  1011. asd.RotSpeed = NumberRange.new(-100, 100)
  1012. asd.Speed = NumberRange.new(2,6)
  1013. asd.Enabled = false
  1014. asd.VelocitySpread = 5
  1015.  
  1016.  
  1017. function getbloody(victim,amount)
  1018. local PART = IT("Part",Effects)
  1019. PART.Transparency = 1
  1020. PART.Size = victim.Size
  1021. PART.Anchored = true
  1022. PART.CanCollide = false
  1023. PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p)
  1024. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1025. Debris:AddItem(PART,5)
  1026. local prtcl = asd:Clone()
  1027. prtcl.Parent = PART
  1028. prtcl:Emit(amount*10)
  1029. end
  1030.  
  1031. function Devour()
  1032. ATTACK = true
  1033. Rooted = false
  1034. local TORS = nil
  1035. local WELD = nil
  1036. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1037. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1038. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1039. if TORS ~= nil then
  1040. UNANCHOR = false
  1041. Rooted = true
  1042. RootPart.Anchored = true
  1043. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1044. end
  1045. end
  1046. end)
  1047. for i=1, 45 do
  1048. Swait()
  1049. if TORS ~= nil then
  1050. break
  1051. end
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1058. end
  1059. HIT1:disconnect()
  1060. if TORS ~= nil then
  1061. for i=0, 2, 0.1 / Animation_Speed do
  1062. Swait()
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1069. end
  1070. for i=0, 0.3, 0.1 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1078. end
  1079. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1080. if TORS ~= nil then
  1081. if TORS.Parent:FindFirstChild("Head") then
  1082. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10))
  1083. CreateSound("230346233", Head, 10, (math.random(5,7)/10))
  1084. getbloody(TORS,4)
  1085. TORS.Parent.Head:remove()
  1086. TORS.Parent:remove()
  1087. for i=0, 1, 0.1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  1095. end
  1096. end
  1097. end
  1098. UNANCHOR = true
  1099. end
  1100. ATTACK = false
  1101. Rooted = false
  1102. end
  1103.  
  1104. function Snap()
  1105. ATTACK = true
  1106. Rooted = false
  1107. local TORS = nil
  1108. local WELD = nil
  1109. local HIT1 = CLAW1.Touched:Connect(function(hit)
  1110. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
  1111. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1112. if TORS ~= nil then
  1113. UNANCHOR = false
  1114. Rooted = true
  1115. RootPart.Anchored = true
  1116. WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1117. end
  1118. end
  1119. end)
  1120. for i=1, 45 do
  1121. Swait()
  1122. if TORS ~= nil then
  1123. break
  1124. end
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1131. end
  1132. HIT1:disconnect()
  1133. if TORS ~= nil then
  1134. local CLONE = IT("Model",Weapon)
  1135. CLONE.Name = "Corpse"
  1136. for i=0, 2, 0.1 / Animation_Speed do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1144. end
  1145. for i=0, 2, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1153. end
  1154. for i=0, 3, 0.1 / Animation_Speed do
  1155. Swait()
  1156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1160. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1162. end
  1163. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1164. local DummyHead = nil
  1165. local q = TORS.Parent:GetChildren()
  1166. for i = 1,#q do
  1167. if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1168. q[i].Parent = CLONE
  1169. if q[i].ClassName == "Humanoid" then
  1170. q[i].PlatformStand = true
  1171. end
  1172. if q[i].Name == "Head" then
  1173. DummyHead = CLONE.Head:Clone()
  1174. q[i]:ClearAllChildren()
  1175. q[i].Transparency = 1
  1176. end
  1177. else
  1178. q[i]:remove()
  1179. end
  1180. end
  1181. local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1182. DummyHead.Parent = Effects
  1183. local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1184. local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1185. local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1186. CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10))
  1187. getbloody(DummyHead,5)
  1188. for i=0, 3, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1196. end
  1197. for i=0, 1, 0.1 / Animation_Speed do
  1198. Swait()
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1203. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1205. end
  1206. WELD1:remove()
  1207. for i=0, 0.5, 0.1 / Animation_Speed do
  1208. Swait()
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1215. end
  1216. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1217. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1218. repeat
  1219. Swait()
  1220. turnto(Mouse.Hit.p)
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1227. until HOLD == true
  1228. WELD2:remove()
  1229. local bv = Instance.new("BodyVelocity")
  1230. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1231. bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1232. bv.Parent = TORS2
  1233. bv.Name = "MOVE"
  1234. coroutine.resume(coroutine.create(function()
  1235. local HIT1 = TORS2.Touched:Connect(function(hit)
  1236. dealdamage(hit,25,65,3,false,5,2)
  1237. end)
  1238. Swait(2)
  1239. HIT1:disconnect()
  1240. end))
  1241. Debris:AddItem(bv,0.2)
  1242. TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1243. for i=0, 1, 0.1 / Animation_Speed do
  1244. Swait()
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1)
  1251. end
  1252. end
  1253. UNANCHOR = true
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257.  
  1258. --//=================================\\
  1259. --|| ASSIGN THINGS TO KEYS
  1260. --\\=================================//
  1261.  
  1262. function MouseDown(Mouse)
  1263. HOLD = true
  1264. if ATTACK == false then
  1265. Strike()
  1266. end
  1267. end
  1268.  
  1269. function MouseUp(Mouse)
  1270. HOLD = false
  1271. end
  1272.  
  1273. function KeyDown(Key)
  1274. KEYHOLD = true
  1275. if Key == "z" and ATTACK == false then
  1276. Roar()
  1277. end
  1278.  
  1279. if Key == "b" and ATTACK == false then
  1280. Devour()
  1281. end
  1282.  
  1283. if Key == "q" and ATTACK == false then
  1284. for i=0, 0.5, 0.08 / Animation_Speed do
  1285. Swait()
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1288. end
  1289. MagicSphere(VT(0,0,0),15,Head.CFrame,"Pearl",VT(5,5,5))
  1290. local pos = RootPart.Position
  1291. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0),pos)
  1292. end
  1293.  
  1294. if Key == "p" and ATTACK == false then
  1295. if VALUE1 == false then
  1296. VALUE1 = true
  1297. Speed = 75
  1298. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
  1299. elseif VALUE1 == true then
  1300. VALUE1 = false
  1301. Speed = 20
  1302. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1303. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1304. end
  1305. end
  1306.  
  1307. if Key == "t" and ATTACK == false then
  1308. local GROWLS = {"368795088","368795352","368795492","368795580"}
  1309. CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1310. end
  1311. end
  1312.  
  1313. function KeyUp(Key)
  1314. KEYHOLD = false
  1315. end
  1316.  
  1317. Mouse.Button1Down:connect(function(NEWKEY)
  1318. MouseDown(NEWKEY)
  1319. end)
  1320. Mouse.Button1Up:connect(function(NEWKEY)
  1321. MouseUp(NEWKEY)
  1322. end)
  1323. Mouse.KeyDown:connect(function(NEWKEY)
  1324. KeyDown(NEWKEY)
  1325. end)
  1326. Mouse.KeyUp:connect(function(NEWKEY)
  1327. KeyUp(NEWKEY)
  1328. end)
  1329.  
  1330. --//=================================\\
  1331. --\\=================================//
  1332.  
  1333.  
  1334. function unanchor()
  1335. if UNANCHOR == true then
  1336. g = Character:GetChildren()
  1337. for i = 1, #g do
  1338. if g[i].ClassName == "Part" then
  1339. g[i].Anchored = false
  1340. end
  1341. end
  1342. end
  1343. end
  1344.  
  1345.  
  1346. --//=================================\\
  1347. --|| WRAP THE WHOLE SCRIPT UP
  1348. --\\=================================//
  1349.  
  1350. Humanoid.Changed:connect(function(Jump)
  1351. if Jump == "Jump" and (Disable_Jump == true) then
  1352. Humanoid.Jump = false
  1353. end
  1354. end)
  1355.  
  1356. createbodypart("Eye","Black",Head,VT(-0.5, 0.6, -1.2),VT(12,10,4))
  1357. createbodypart("Eye","Really red",Head,VT(-0.5, 0.6, -1.2),VT(7,9,5))
  1358.  
  1359. createbodypart("Eye","Black",Head,VT(0.5, 0.6, -1.2),VT(12,10,4))
  1360. createbodypart("Eye","Really red",Head,VT(0.5, 0.6, -1.2),VT(7,9,5))
  1361.  
  1362.  
  1363. Speed = 20
  1364.  
  1365. while true do
  1366. Swait()
  1367. ANIMATE.Parent = nil
  1368. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1369. IDLEANIMATION:Play()
  1370. SINE = SINE + CHANGE
  1371. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1372. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1373. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1374. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1375. local WALKSPEEDVALUE = 5
  1376. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1377. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1378. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1379. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1380. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1381. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1382. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1383. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1384. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1385. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1386. end
  1387. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1388. ANIM = "Jump"
  1389. if ATTACK == false then
  1390. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1396. end
  1397. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then
  1398. ANIM = "Fall"
  1399. if ATTACK == false then
  1400. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1406. end
  1407. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1408. ANIM = "Idle"
  1409. if ATTACK == false then
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1416. if MRANDOM(1,35) == 1 then
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  1418. end
  1419. end
  1420. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1421. ANIM = "Walk"
  1422. WALK = WALK + 1 / Animation_Speed
  1423. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1424. WALK = 0
  1425. if WALKINGANIM == true then
  1426. WALKINGANIM = false
  1427. elseif WALKINGANIM == false then
  1428. WALKINGANIM = true
  1429. end
  1430. end
  1431. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1432. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1433. if ATTACK == false then
  1434. if VALUE1 == false then
  1435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1439. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed)
  1440. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed)
  1441. elseif VALUE1 == true then
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed)
  1448. end
  1449. end
  1450. end
  1451. if #Effects2>0 then
  1452. for e=1,#Effects2 do
  1453. if Effects2[e]~=nil then
  1454. local Thing=Effects2[e]
  1455. if Thing~=nil then
  1456. local Part=Thing[1]
  1457. local Mode=Thing[2]
  1458. local Delay=Thing[3]
  1459. local IncX=Thing[4]
  1460. local IncY=Thing[5]
  1461. local IncZ=Thing[6]
  1462. local Part2=Thing[8]
  1463. if Thing[1].Transparency<=1 then
  1464. if Thing[2]=="Block1" then
  1465. Thing[1].CFrame=Thing[1].CFrame
  1466. Mesh=Thing[1].Mesh
  1467. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1468. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1469. elseif Thing[2]=="Cylinder" then
  1470. Mesh=Thing[1].Mesh
  1471. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1472. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1473. elseif Thing[2]=="Blood" then
  1474. Mesh=Thing[7]
  1475. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1476. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1477. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1478. elseif Thing[2]=="Elec" then
  1479. Mesh=Thing[1].Mesh
  1480. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1481. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1482. elseif Thing[2]=="Disappear" then
  1483. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1484. end
  1485. else
  1486. Part.Parent=nil
  1487. table.remove(Effects2,e)
  1488. end
  1489. end
  1490. end
  1491. end
  1492. end
  1493. unanchor()
  1494. Humanoid.MaxHealth = "inf"
  1495. Humanoid.Health = "inf"
  1496. if Rooted == false then
  1497. Disable_Jump = false
  1498. Humanoid.WalkSpeed = Speed
  1499. elseif Rooted == true then
  1500. Disable_Jump = true
  1501. Humanoid.WalkSpeed = 0
  1502. end
  1503. q = Character:GetChildren()
  1504. for u = 1, #q do
  1505. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1506. q[u]:remove()
  1507. end
  1508. end
  1509. if Head:FindFirstChild("face") then
  1510. Head.face:remove()
  1511. end
  1512. Humanoid.Name = "REEE"
  1513. end
  1514.  
  1515. --//=================================\\
  1516. --\\=================================//
  1517.  
  1518.  
  1519.  
  1520.  
  1521.  
  1522. --//====================================================\\--
  1523. --|| END OF SCRIPT
  1524. --\\====================================================//--
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