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Untitled

Aug 25th, 2015
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Java 16.75 KB | None | 0 0
  1. package net.Ethereal.world;
  2.  
  3. import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;
  4. import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT;
  5. import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;
  6. import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;
  7. import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD;
  8. import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE;
  9. import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;
  10. import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;
  11. import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
  12. import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA;
  13.  
  14. import java.util.List;
  15. import java.util.Random;
  16.  
  17. import net.minecraft.block.Block;
  18. import net.minecraft.entity.EnumCreatureType;
  19. import net.minecraft.util.IProgressUpdate;
  20. import net.minecraft.util.MathHelper;
  21. import net.minecraft.world.ChunkPosition;
  22. import net.minecraft.world.SpawnerAnimals;
  23. import net.minecraft.world.World;
  24. import net.minecraft.world.biome.BiomeGenBase;
  25. import net.minecraft.world.biome.WorldChunkManager;
  26. import net.minecraft.world.chunk.Chunk;
  27. import net.minecraft.world.chunk.IChunkProvider;
  28. import net.minecraft.world.gen.MapGenBase;
  29. import net.minecraft.world.gen.MapGenCaves;
  30. import net.minecraft.world.gen.MapGenRavine;
  31. import net.minecraft.world.gen.NoiseGeneratorOctaves;
  32. import net.minecraft.world.gen.feature.WorldGenLakes;
  33. import net.minecraft.world.gen.structure.MapGenMineshaft;
  34. import net.minecraft.world.gen.structure.MapGenScatteredFeature;
  35. import net.minecraft.world.gen.structure.MapGenStronghold;
  36. import net.minecraft.world.gen.structure.MapGenVillage;
  37.  
  38. public class ChunkProviderMinelands implements IChunkProvider
  39. {
  40. private Random rand;
  41. private NoiseGeneratorOctaves noiseGen1;
  42. private NoiseGeneratorOctaves noiseGen2;
  43. private NoiseGeneratorOctaves noiseGen3;
  44. private NoiseGeneratorOctaves noiseGen4;
  45. public NoiseGeneratorOctaves noiseGen5;
  46. public NoiseGeneratorOctaves noiseGen6;
  47. public NoiseGeneratorOctaves mobSpawnerNoise;
  48. private World worldObj;
  49. private final boolean mapFeaturesEnabled;
  50. private double[] noiseArray;
  51. private double[] stoneNoise = new double[256];
  52. private MapGenBase caveGenerator = new MapGenCaves();
  53. private MapGenStronghold strongholdGenerator = new MapGenStronghold();
  54. private MapGenVillage villageGenerator = new MapGenVillage();
  55. private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
  56. private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
  57. private MapGenBase ravineGenerator = new MapGenRavine();
  58. private BiomeGenBase[] biomesForGeneration;
  59. double[] noise3;
  60. double[] noise1;
  61. double[] noise2;
  62. double[] noise5;
  63. double[] noise6;
  64. float[] parabolicField;
  65. int[][] field_73219_j = new int[32][32];
  66. public ChunkProviderMinelands(World par1World, long par2, boolean par4) {
  67. this.worldObj = par1World;
  68. this.mapFeaturesEnabled = par4;
  69. this.rand = new Random(par2);
  70. this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
  71. this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
  72. this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
  73. this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
  74. this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
  75. this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
  76. this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
  77. }
  78. /**
  79. * Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the
  80. * temperature is low enough
  81. */
  82. public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
  83. {
  84. byte b0 = 4;
  85. byte b1 = 16;
  86. byte b2 = 63;
  87. int k = b0 + 1;
  88. byte b3 = 17;
  89. int l = b0 + 1;
  90. this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);
  91. this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);
  92. for (int i1 = 0; i1 < b0; ++i1)
  93. {
  94. for (int j1 = 0; j1 < b0; ++j1)
  95. {
  96. for (int k1 = 0; k1 < b1; ++k1)
  97. {
  98.          double d0 = 0.125D;
  99.          double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
  100.          double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
  101.          double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
  102.          double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
  103.          double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
  104.          double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
  105.          double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
  106.          double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
  107.          for (int l1 = 0; l1 < 8; ++l1)
  108.          {
  109.          double d9 = 0.25D;
  110.          double d10 = d1;
  111.          double d11 = d2;
  112.          double d12 = (d3 - d1) * d9;
  113.          double d13 = (d4 - d2) * d9;
  114.          for (int i2 = 0; i2 < 4; ++i2)
  115.          {
  116.          int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
  117.          short short1 = 128;
  118.          j2 -= short1;
  119.          double d14 = 0.25D;
  120.          double d15 = (d11 - d10) * d14;
  121.          double d16 = d10 - d15;
  122.          for (int k2 = 0; k2 < 4; ++k2)
  123.          {
  124.          if ((d16 += d15) > 0.0D)
  125.          {
  126.                  /** Main filler block fill's all the underground, replaces block stone **/
  127.                  par3ArrayOfByte[j2 += short1] = (byte)Block.stone.blockID;//
  128.          }
  129.          else if (k1 * 8 + l1 < b2)
  130.          {
  131.                  par3ArrayOfByte[j2 += short1] = (byte)Block.waterStill.blockID;
  132.          }
  133.          else
  134.          {
  135.                  par3ArrayOfByte[j2 += short1] = 0;
  136.          }
  137.          }
  138.          d10 += d12;
  139.          d11 += d13;
  140.          }
  141.          d1 += d5;
  142.          d2 += d6;
  143.          d3 += d7;
  144.          d4 += d8;
  145.          }
  146. }
  147. }
  148. }
  149. }
  150. public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
  151. {
  152. byte var5 = 63;
  153. double var6 = 0.03125D;
  154. this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
  155. for (int var8 = 0; var8 < 16; var8++)
  156. {
  157. for (int var9 = 0; var9 < 16; var9++)
  158. {
  159. BiomeGenBase var10 = par4ArrayOfBiomeGenBase[(var9 + var8 * 16)];
  160. float var11 = var10.getFloatTemperature();
  161. int var12 = (int)(this.stoneNoise[(var8 + var9 * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
  162. int var13 = -1;
  163. byte var14 = var10.topBlock;
  164. byte var15 = var10.fillerBlock;
  165. for (int var16 = 127; var16 >= 0; var16--)
  166. {
  167.          int var17 = (var9 * 16 + var8) * 128 + var16;
  168.          if (var16 <= 0 + this.rand.nextInt(5))
  169.          {
  170.          par3ArrayOfByte[var17] = ((byte)Block.bedrock.blockID);
  171.          }
  172.          else
  173.          {
  174.          byte var18 = par3ArrayOfByte[var17];
  175.          if (var18 == 0)
  176.          {
  177.          var13 = -1;
  178.          }
  179.          /** Main filler block fill's all the underground, replaces block stone **/
  180.          else if (var18 != Block.stone.blockID)
  181.          {
  182.          if (var13 == -1)
  183.          {
  184.          if (var12 == 0)
  185.          {
  186.                  var14 = 0;
  187.                
  188.                  /** change to custom dirt **/
  189.                  var15 = (byte)Block.dirt.blockID;//
  190.          }
  191.          else if ((var16 >= var5 - 4) && (var16 <= var5 + 1))
  192.          {
  193.                  var14 = var10.topBlock;
  194.                  var15 = var10.fillerBlock;
  195.          }
  196.          if ((var16 < var5) && (var14 == 0))
  197.          {
  198.                  if (var11 < 0.15F)
  199.                  {
  200.                  var14 = (byte)Block.ice.blockID;
  201.                  }
  202.                  else
  203.                  {
  204.                  var14 = (byte)Block.waterStill.blockID;
  205.                  }
  206.          }
  207.          var13 = var12;
  208.          if (var16 >= var5 - 1)
  209.          {
  210.                  par3ArrayOfByte[var17] = var14;
  211.          }
  212.          else
  213.          {
  214.                  par3ArrayOfByte[var17] = var15;
  215.          }
  216.          }
  217.          else if (var13 > 0)
  218.          {
  219.          var13--;
  220.          par3ArrayOfByte[var17] = var15;
  221.          if ((var13 == 0) && (var15 == Block.sand.blockID))
  222.          {
  223.                  var13 = this.rand.nextInt(4);
  224.                  var15 = (byte)Block.sandStone.blockID;
  225.          }
  226.          }
  227.          }
  228.          }
  229. }
  230. }
  231. }
  232. }
  233. public Chunk loadChunk(int par1, int par2)
  234. {
  235. return provideChunk(par1, par2);
  236. }
  237. public Chunk provideChunk(int par1, int par2)
  238. {
  239. this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
  240. byte[] var3 = new byte[32768];
  241. generateTerrain(par1, par2, var3);
  242. this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
  243. replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
  244. this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
  245. this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
  246. if (this.mapFeaturesEnabled)
  247. {
  248. this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);
  249. this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);
  250. this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);
  251. this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);
  252. }
  253. Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
  254. byte[] var5 = var4.getBiomeArray();
  255. for (int var6 = 0; var6 < var5.length; var6++)
  256. {
  257. var5[var6] = ((byte)this.biomesForGeneration[var6].biomeID);
  258. }
  259. var4.generateSkylightMap();
  260. return var4;
  261. }
  262. private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
  263. {
  264. if (par1ArrayOfDouble == null)
  265. {
  266. par1ArrayOfDouble = new double[par5 * par6 * par7];
  267. }
  268. if (this.parabolicField == null)
  269. {
  270. this.parabolicField = new float[25];
  271. for (int var8 = -2; var8 <= 2; var8++)
  272. {
  273. for (int var9 = -2; var9 <= 2; var9++)
  274. {
  275.          float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8 + var9 * var9 + 0.2F);
  276.          this.parabolicField[(var8 + 2 + (var9 + 2) * 5)] = var10;
  277. }
  278. }
  279. }
  280. double var44 = 684.41200000000003D;
  281. double var45 = 684.41200000000003D;
  282. this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
  283. this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
  284. this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
  285. this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
  286. this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
  287. boolean var43 = false;
  288. boolean var42 = false;
  289. int var12 = 0;
  290. int var13 = 0;
  291. for (int var14 = 0; var14 < par5; var14++)
  292. {
  293. for (int var15 = 0; var15 < par7; var15++)
  294. {
  295. float var16 = 0.0F;
  296. float var17 = 0.0F;
  297. float var18 = 0.0F;
  298. byte var19 = 2;
  299. BiomeGenBase var20 = this.biomesForGeneration[(var14 + 2 + (var15 + 2) * (par5 + 5))];
  300. for (int var21 = -var19; var21 <= var19; var21++)
  301. {
  302.          for (int var22 = -var19; var22 <= var19; var22++)
  303.          {
  304.          BiomeGenBase var23 = this.biomesForGeneration[(var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5))];
  305.          float var24 = this.parabolicField[(var21 + 2 + (var22 + 2) * 5)] / (var23.minHeight + 2.0F);
  306.          if (var23.minHeight > var20.minHeight)
  307.          {
  308.          var24 /= 2.0F;
  309.          }
  310.          var16 += var23.maxHeight * var24;
  311.          var17 += var23.minHeight * var24;
  312.          var18 += var24;
  313.          }
  314. }
  315. var16 /= var18;
  316. var17 /= var18;
  317. var16 = var16 * 0.9F + 0.1F;
  318. var17 = (var17 * 4.0F - 1.0F) / 8.0F;
  319. double var47 = this.noise6[var13] / 8000.0D;
  320. if (var47 < 0.0D)
  321. {
  322.          var47 = -var47 * 0.3D;
  323. }
  324. var47 = var47 * 3.0D - 2.0D;
  325. if (var47 < 0.0D)
  326. {
  327.          var47 /= 2.0D;
  328.          if (var47 < -1.0D)
  329.          {
  330.          var47 = -1.0D;
  331.          }
  332.          var47 /= 1.4D;
  333.          var47 /= 2.0D;
  334. }
  335. else
  336. {
  337.          if (var47 > 1.0D)
  338.          {
  339.          var47 = 1.0D;
  340.          }
  341.          var47 /= 8.0D;
  342. }
  343. var13++;
  344. for (int var46 = 0; var46 < par6; var46++)
  345. {
  346.          double var48 = var17;
  347.          double var26 = var16;
  348.          var48 += var47 * 0.2D;
  349.          var48 = var48 * par6 / 16.0D;
  350.          double var28 = par6 / 2.0D + var48 * 4.0D;
  351.          double var30 = 0.0D;
  352.          double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
  353.          if (var32 < 0.0D)
  354.          {
  355.          var32 *= 4.0D;
  356.          }
  357.          double var34 = this.noise1[var12] / 512.0D;
  358.          double var36 = this.noise2[var12] / 512.0D;
  359.          double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
  360.          if (var38 < 0.0D)
  361.          {
  362.          var30 = var34;
  363.          }
  364.          else if (var38 > 1.0D)
  365.          {
  366.          var30 = var36;
  367.          }
  368.          else
  369.          {
  370.          var30 = var34 + (var36 - var34) * var38;
  371.          }
  372.          var30 -= var32;
  373.          if (var46 > par6 - 4)
  374.          {
  375.          double var40 = (var46 - (par6 - 4)) / 3.0F;
  376.          var30 = var30 * (1.0D - var40) + -10.0D * var40;
  377.          }
  378.          par1ArrayOfDouble[var12] = var30;
  379.          var12++;
  380. }
  381. }
  382. }
  383. return par1ArrayOfDouble;
  384. }
  385. public boolean chunkExists(int par1, int par2)
  386. {
  387. return true;
  388. }
  389. public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
  390. {
  391. net.minecraft.block.BlockSand.fallInstantly = true;
  392. int var4 = par2 * 16;
  393. int var5 = par3 * 16;
  394. BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
  395. this.rand.setSeed(this.worldObj.getSeed());
  396. long var7 = this.rand.nextLong() / 2L * 2L + 1L;
  397. long var9 = this.rand.nextLong() / 2L * 2L + 1L;
  398. this.rand.setSeed(par2 * var7 + par3 * var9 ^ this.worldObj.getSeed());
  399. boolean var11 = false;
  400. if (this.mapFeaturesEnabled)
  401. {
  402. this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
  403. var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
  404. this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
  405. this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
  406. }
  407. if ((!var11) && (this.rand.nextInt(4) == 0))
  408. {
  409. int var12 = var4 + this.rand.nextInt(16) + 8;
  410. int var13 = this.rand.nextInt(128);
  411. int var14 = var5 + this.rand.nextInt(16) + 8;
  412. new WorldGenLakes(Block.waterStill.blockID).generate(this.worldObj, this.rand, var12, var13, var14);
  413. }
  414. var6.decorate(this.worldObj, this.rand, var4, var5);
  415. SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
  416. var4 += 8;
  417. var5 += 8;
  418. for (int var12 = 0; var12 < 16; var12++)
  419. {
  420. for (int var13 = 0; var13 < 16; var13++)
  421. {
  422. int var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);
  423. if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))
  424. {
  425.          this.worldObj.setBlock(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);
  426. }
  427. if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))
  428. {
  429.          this.worldObj.setBlock(var12 + var4, var14, var13 + var5, Block.snow.blockID);
  430. }
  431. }
  432. }
  433. net.minecraft.block.BlockSand.fallInstantly = false;
  434. }
  435. public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
  436. {
  437. return true;
  438. }
  439. public boolean unload100OldestChunks()
  440. {
  441. return false;
  442. }
  443. public boolean canSave()
  444. {
  445. return true;
  446. }
  447. public String makeString()
  448. {
  449. return "RandomLevelSource";
  450. }
  451. public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
  452. {
  453. BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);
  454. return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
  455. }
  456. public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
  457. {
  458. return ("Stronghold".equals(par2Str)) && (this.strongholdGenerator != null) ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
  459. }
  460. public int getLoadedChunkCount() {
  461. return 0;
  462. }
  463. public boolean unloadQueuedChunks()
  464. {
  465. return false;
  466. }
  467. public void recreateStructures(int i, int j)
  468. {
  469. }
  470. public void func_104112_b() {
  471. // TODO Auto-generated method stub
  472. }
  473. @Override
  474. public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_,
  475.         int p_147416_3_, int p_147416_4_, int p_147416_5_) {
  476.     // TODO Auto-generated method stub
  477.     return null;
  478. }
  479. @Override
  480. public void saveExtraData() {
  481.     // TODO Auto-generated method stub
  482.    
  483. }
  484. }
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