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- package net.Ethereal.world;
- import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;
- import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT;
- import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;
- import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;
- import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD;
- import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
- import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA;
- import java.util.List;
- import java.util.Random;
- import net.minecraft.block.Block;
- import net.minecraft.entity.EnumCreatureType;
- import net.minecraft.util.IProgressUpdate;
- import net.minecraft.util.MathHelper;
- import net.minecraft.world.ChunkPosition;
- import net.minecraft.world.SpawnerAnimals;
- import net.minecraft.world.World;
- import net.minecraft.world.biome.BiomeGenBase;
- import net.minecraft.world.biome.WorldChunkManager;
- import net.minecraft.world.chunk.Chunk;
- import net.minecraft.world.chunk.IChunkProvider;
- import net.minecraft.world.gen.MapGenBase;
- import net.minecraft.world.gen.MapGenCaves;
- import net.minecraft.world.gen.MapGenRavine;
- import net.minecraft.world.gen.NoiseGeneratorOctaves;
- import net.minecraft.world.gen.feature.WorldGenLakes;
- import net.minecraft.world.gen.structure.MapGenMineshaft;
- import net.minecraft.world.gen.structure.MapGenScatteredFeature;
- import net.minecraft.world.gen.structure.MapGenStronghold;
- import net.minecraft.world.gen.structure.MapGenVillage;
- public class ChunkProviderMinelands implements IChunkProvider
- {
- private Random rand;
- private NoiseGeneratorOctaves noiseGen1;
- private NoiseGeneratorOctaves noiseGen2;
- private NoiseGeneratorOctaves noiseGen3;
- private NoiseGeneratorOctaves noiseGen4;
- public NoiseGeneratorOctaves noiseGen5;
- public NoiseGeneratorOctaves noiseGen6;
- public NoiseGeneratorOctaves mobSpawnerNoise;
- private World worldObj;
- private final boolean mapFeaturesEnabled;
- private double[] noiseArray;
- private double[] stoneNoise = new double[256];
- private MapGenBase caveGenerator = new MapGenCaves();
- private MapGenStronghold strongholdGenerator = new MapGenStronghold();
- private MapGenVillage villageGenerator = new MapGenVillage();
- private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
- private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
- private MapGenBase ravineGenerator = new MapGenRavine();
- private BiomeGenBase[] biomesForGeneration;
- double[] noise3;
- double[] noise1;
- double[] noise2;
- double[] noise5;
- double[] noise6;
- float[] parabolicField;
- int[][] field_73219_j = new int[32][32];
- public ChunkProviderMinelands(World par1World, long par2, boolean par4) {
- this.worldObj = par1World;
- this.mapFeaturesEnabled = par4;
- this.rand = new Random(par2);
- this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
- this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
- this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
- this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
- this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
- this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
- this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
- }
- /**
- * Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the
- * temperature is low enough
- */
- public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
- {
- byte b0 = 4;
- byte b1 = 16;
- byte b2 = 63;
- int k = b0 + 1;
- byte b3 = 17;
- int l = b0 + 1;
- this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);
- this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);
- for (int i1 = 0; i1 < b0; ++i1)
- {
- for (int j1 = 0; j1 < b0; ++j1)
- {
- for (int k1 = 0; k1 < b1; ++k1)
- {
- double d0 = 0.125D;
- double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
- double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
- double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
- double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
- double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
- double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
- double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
- double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
- for (int l1 = 0; l1 < 8; ++l1)
- {
- double d9 = 0.25D;
- double d10 = d1;
- double d11 = d2;
- double d12 = (d3 - d1) * d9;
- double d13 = (d4 - d2) * d9;
- for (int i2 = 0; i2 < 4; ++i2)
- {
- int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
- short short1 = 128;
- j2 -= short1;
- double d14 = 0.25D;
- double d15 = (d11 - d10) * d14;
- double d16 = d10 - d15;
- for (int k2 = 0; k2 < 4; ++k2)
- {
- if ((d16 += d15) > 0.0D)
- {
- /** Main filler block fill's all the underground, replaces block stone **/
- par3ArrayOfByte[j2 += short1] = (byte)Block.stone.blockID;//
- }
- else if (k1 * 8 + l1 < b2)
- {
- par3ArrayOfByte[j2 += short1] = (byte)Block.waterStill.blockID;
- }
- else
- {
- par3ArrayOfByte[j2 += short1] = 0;
- }
- }
- d10 += d12;
- d11 += d13;
- }
- d1 += d5;
- d2 += d6;
- d3 += d7;
- d4 += d8;
- }
- }
- }
- }
- }
- public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
- {
- byte var5 = 63;
- double var6 = 0.03125D;
- this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
- for (int var8 = 0; var8 < 16; var8++)
- {
- for (int var9 = 0; var9 < 16; var9++)
- {
- BiomeGenBase var10 = par4ArrayOfBiomeGenBase[(var9 + var8 * 16)];
- float var11 = var10.getFloatTemperature();
- int var12 = (int)(this.stoneNoise[(var8 + var9 * 16)] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
- int var13 = -1;
- byte var14 = var10.topBlock;
- byte var15 = var10.fillerBlock;
- for (int var16 = 127; var16 >= 0; var16--)
- {
- int var17 = (var9 * 16 + var8) * 128 + var16;
- if (var16 <= 0 + this.rand.nextInt(5))
- {
- par3ArrayOfByte[var17] = ((byte)Block.bedrock.blockID);
- }
- else
- {
- byte var18 = par3ArrayOfByte[var17];
- if (var18 == 0)
- {
- var13 = -1;
- }
- /** Main filler block fill's all the underground, replaces block stone **/
- else if (var18 != Block.stone.blockID)
- {
- if (var13 == -1)
- {
- if (var12 == 0)
- {
- var14 = 0;
- /** change to custom dirt **/
- var15 = (byte)Block.dirt.blockID;//
- }
- else if ((var16 >= var5 - 4) && (var16 <= var5 + 1))
- {
- var14 = var10.topBlock;
- var15 = var10.fillerBlock;
- }
- if ((var16 < var5) && (var14 == 0))
- {
- if (var11 < 0.15F)
- {
- var14 = (byte)Block.ice.blockID;
- }
- else
- {
- var14 = (byte)Block.waterStill.blockID;
- }
- }
- var13 = var12;
- if (var16 >= var5 - 1)
- {
- par3ArrayOfByte[var17] = var14;
- }
- else
- {
- par3ArrayOfByte[var17] = var15;
- }
- }
- else if (var13 > 0)
- {
- var13--;
- par3ArrayOfByte[var17] = var15;
- if ((var13 == 0) && (var15 == Block.sand.blockID))
- {
- var13 = this.rand.nextInt(4);
- var15 = (byte)Block.sandStone.blockID;
- }
- }
- }
- }
- }
- }
- }
- }
- public Chunk loadChunk(int par1, int par2)
- {
- return provideChunk(par1, par2);
- }
- public Chunk provideChunk(int par1, int par2)
- {
- this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
- byte[] var3 = new byte[32768];
- generateTerrain(par1, par2, var3);
- this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
- replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
- this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
- this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
- if (this.mapFeaturesEnabled)
- {
- this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);
- this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);
- this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);
- this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);
- }
- Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
- byte[] var5 = var4.getBiomeArray();
- for (int var6 = 0; var6 < var5.length; var6++)
- {
- var5[var6] = ((byte)this.biomesForGeneration[var6].biomeID);
- }
- var4.generateSkylightMap();
- return var4;
- }
- private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
- {
- if (par1ArrayOfDouble == null)
- {
- par1ArrayOfDouble = new double[par5 * par6 * par7];
- }
- if (this.parabolicField == null)
- {
- this.parabolicField = new float[25];
- for (int var8 = -2; var8 <= 2; var8++)
- {
- for (int var9 = -2; var9 <= 2; var9++)
- {
- float var10 = 10.0F / MathHelper.sqrt_float(var8 * var8 + var9 * var9 + 0.2F);
- this.parabolicField[(var8 + 2 + (var9 + 2) * 5)] = var10;
- }
- }
- }
- double var44 = 684.41200000000003D;
- double var45 = 684.41200000000003D;
- this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
- this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
- this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
- this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
- this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
- boolean var43 = false;
- boolean var42 = false;
- int var12 = 0;
- int var13 = 0;
- for (int var14 = 0; var14 < par5; var14++)
- {
- for (int var15 = 0; var15 < par7; var15++)
- {
- float var16 = 0.0F;
- float var17 = 0.0F;
- float var18 = 0.0F;
- byte var19 = 2;
- BiomeGenBase var20 = this.biomesForGeneration[(var14 + 2 + (var15 + 2) * (par5 + 5))];
- for (int var21 = -var19; var21 <= var19; var21++)
- {
- for (int var22 = -var19; var22 <= var19; var22++)
- {
- BiomeGenBase var23 = this.biomesForGeneration[(var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5))];
- float var24 = this.parabolicField[(var21 + 2 + (var22 + 2) * 5)] / (var23.minHeight + 2.0F);
- if (var23.minHeight > var20.minHeight)
- {
- var24 /= 2.0F;
- }
- var16 += var23.maxHeight * var24;
- var17 += var23.minHeight * var24;
- var18 += var24;
- }
- }
- var16 /= var18;
- var17 /= var18;
- var16 = var16 * 0.9F + 0.1F;
- var17 = (var17 * 4.0F - 1.0F) / 8.0F;
- double var47 = this.noise6[var13] / 8000.0D;
- if (var47 < 0.0D)
- {
- var47 = -var47 * 0.3D;
- }
- var47 = var47 * 3.0D - 2.0D;
- if (var47 < 0.0D)
- {
- var47 /= 2.0D;
- if (var47 < -1.0D)
- {
- var47 = -1.0D;
- }
- var47 /= 1.4D;
- var47 /= 2.0D;
- }
- else
- {
- if (var47 > 1.0D)
- {
- var47 = 1.0D;
- }
- var47 /= 8.0D;
- }
- var13++;
- for (int var46 = 0; var46 < par6; var46++)
- {
- double var48 = var17;
- double var26 = var16;
- var48 += var47 * 0.2D;
- var48 = var48 * par6 / 16.0D;
- double var28 = par6 / 2.0D + var48 * 4.0D;
- double var30 = 0.0D;
- double var32 = (var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
- if (var32 < 0.0D)
- {
- var32 *= 4.0D;
- }
- double var34 = this.noise1[var12] / 512.0D;
- double var36 = this.noise2[var12] / 512.0D;
- double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
- if (var38 < 0.0D)
- {
- var30 = var34;
- }
- else if (var38 > 1.0D)
- {
- var30 = var36;
- }
- else
- {
- var30 = var34 + (var36 - var34) * var38;
- }
- var30 -= var32;
- if (var46 > par6 - 4)
- {
- double var40 = (var46 - (par6 - 4)) / 3.0F;
- var30 = var30 * (1.0D - var40) + -10.0D * var40;
- }
- par1ArrayOfDouble[var12] = var30;
- var12++;
- }
- }
- }
- return par1ArrayOfDouble;
- }
- public boolean chunkExists(int par1, int par2)
- {
- return true;
- }
- public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
- {
- net.minecraft.block.BlockSand.fallInstantly = true;
- int var4 = par2 * 16;
- int var5 = par3 * 16;
- BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
- this.rand.setSeed(this.worldObj.getSeed());
- long var7 = this.rand.nextLong() / 2L * 2L + 1L;
- long var9 = this.rand.nextLong() / 2L * 2L + 1L;
- this.rand.setSeed(par2 * var7 + par3 * var9 ^ this.worldObj.getSeed());
- boolean var11 = false;
- if (this.mapFeaturesEnabled)
- {
- this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
- var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
- this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
- this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
- }
- if ((!var11) && (this.rand.nextInt(4) == 0))
- {
- int var12 = var4 + this.rand.nextInt(16) + 8;
- int var13 = this.rand.nextInt(128);
- int var14 = var5 + this.rand.nextInt(16) + 8;
- new WorldGenLakes(Block.waterStill.blockID).generate(this.worldObj, this.rand, var12, var13, var14);
- }
- var6.decorate(this.worldObj, this.rand, var4, var5);
- SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
- var4 += 8;
- var5 += 8;
- for (int var12 = 0; var12 < 16; var12++)
- {
- for (int var13 = 0; var13 < 16; var13++)
- {
- int var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);
- if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))
- {
- this.worldObj.setBlock(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);
- }
- if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))
- {
- this.worldObj.setBlock(var12 + var4, var14, var13 + var5, Block.snow.blockID);
- }
- }
- }
- net.minecraft.block.BlockSand.fallInstantly = false;
- }
- public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
- {
- return true;
- }
- public boolean unload100OldestChunks()
- {
- return false;
- }
- public boolean canSave()
- {
- return true;
- }
- public String makeString()
- {
- return "RandomLevelSource";
- }
- public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
- {
- BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);
- return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
- }
- public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
- {
- return ("Stronghold".equals(par2Str)) && (this.strongholdGenerator != null) ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
- }
- public int getLoadedChunkCount() {
- return 0;
- }
- public boolean unloadQueuedChunks()
- {
- return false;
- }
- public void recreateStructures(int i, int j)
- {
- }
- public void func_104112_b() {
- // TODO Auto-generated method stub
- }
- @Override
- public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_,
- int p_147416_3_, int p_147416_4_, int p_147416_5_) {
- // TODO Auto-generated method stub
- return null;
- }
- @Override
- public void saveExtraData() {
- // TODO Auto-generated method stub
- }
- }
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