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Dec 2nd, 2016
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  4. materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
  5. Loading C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\copyzino001\copyzino_001.vmf
  6. Patching WVT material: maps/copyzino_001/nature/blenddirtleaves03_burned_wvt_patch
  7. fixing up env_cubemap materials on brush sides...
  8. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  9. Processing areas...done (0)
  10. Building Faces...done (0)
  11. FixTjuncs...
  12. PruneNodes...
  13. WriteBSP...
  14. done (0)
  15. Finding displacement neighbors...
  16. Finding lightmap sample positions...
  17. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  18. Building Physics collision data...
  19. done (0) (584 bytes)
  20. Cannot build Physics2 data
  21. -----------
  22. DataLinker total stream size 0.0 KiB
  23. Static prop models/props_foliage/cane_field_split03.mdl outside the map (-776.00, 293.00, -8.00)
  24. Static prop models/props_foliage/cane_field_split03.mdl outside the map (-765.00, 326.00, 0.00)
  25. Static prop models/props_foliage/cane_field_split03.mdl outside the map (99.00, 176.00, 9.00)
  26. Static prop models/props_foliage/cane_field_split01.mdl outside the map (-2048.00, 2048.00, 25.00)
  27. Static prop models/props_foliage/cane_field_split01.mdl outside the map (-1568.00, 2440.00, -104.25)
  28. Static prop models/props_foliage/cane_field_split01.mdl outside the map (664.00, 2808.00, -104.25)
  29. Static prop models/props_foliage/cane_field_split01.mdl outside the map (1200.00, 1203.00, -104.25)
  30. Static prop models/props_foliage/cane_field_split05.mdl outside the map (-707.00, 868.00, 25.00)
  31. Static prop models/props_foliage/cane_field_split01.mdl outside the map (1882.00, 63.00, -104.25)
  32. Static prop models/props_foliage/cane_field_split04.mdl outside the map (-580.00, 748.00, -8.00)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 40 texinfos to 13
  36. Reduced 6 texdatas to 5 (200 bytes to 140)
  37. Writing C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\copyzino001\copyzino_001.bsp
  38. 0 seconds elapsed
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  42. 8 threads
  43. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\copyzino001\copyzino_001.bsp
  44. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  45. reading c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\copyzino001\copyzino_001.prt
  46. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\copyzino001\copyzino_001.prt
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