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- Fighter
- Starting Ability
- Heavy Strike: A Dex+Str Stun chance (CD 6)
- Quick Strike: (CMHS) A free attack after a heavy strike stun.
- Dodge AC
- Block AC
- CMHS (Chains to heavy strike)
- 1:A: Charge (AC): You can charge straight into battle and attack
- 2:S:
- 3:A: Bleeding Edge: You can make your opponent bleed out CD 6 / (CMHS)
- 4:S:
- 5:R: Consecutive hit: Consecutive hits are 10% stronger for each hit
- 6:A: Chain Break (AC): You can hit and stun a opponent when they attack, counts as a heavy Strike.
- 7:S:
- 8:A: Valor Strike: Piercing damage CD 4 / After a Stun heavy strike you can use this. (CMHS)
- 9:S:
- 10:R: Trained: You can trade Dex for Stre for 4 turns. (A 1 to 1 basis) Heavy Strike's CD is reduced to 3
- 11:A: Wild Swing (CMHS): A heavy strike toward all opponent's after a kill.
- 12:S:
- 13:A: Slice n' Dice: On a heavy strike stun you can follow up with three hits (CMHS) / CD 10
- 14:S:
- 15:R: Consecutive Strikes: Hits in a row in a single turn are 10% stronger for each before. (Up to now 20%)
- 16:A: Ravaging Strike CD 8: Auto Stun counts has a Heavy Strike
- 17:S:
- 18:A: Meteor Strike (CMHS): After a Heavy Strike Stun you can hit again with a 50% stun chance. Counts as a heavy Strike
- 19:S:
- 20:R: Ultimate Fighter: Trained can go up to 3 points traded - Heavy Strike's Cooldown is free
- Warrior
- Starting Abilities:
- Warrior Stance: A stationary stance that raises Dex by 2.
- Block (AC): A block that can be chained to an attack.
- 1:A: Warrior's Strike: A hit with -1 Dex +2 Strength (CD 2)
- 2:S
- 3:A: Shift Focus: You can shift the focus of an enemy to yourself (CD 4)
- 4:S
- 5:r Tank: The Enemy is more likely to attack you by 10%
- 6:a A friend in need (CM): You can immediately try a block (of any kind) against an opponent's attack on a teammate if you are currently not under attack yourself (CD 6)
- 7:s
- 8:a Shield Smash (Block): You can put all of your strength into a single shield bash onto an opponent for heavy effects. (CD 6) Dex x 2 Stun chance - Dex Knock Down chance - Dex/2 Concussion (AC)
- 9:s
- 10:r Shield Warrior: You can replace your weapon with a shield for the same damage as a mace. (This gives a 20% bonuses as well over your normal blocking) OR Shield Wall: You can lower all damage to yourself by your Dex %
- 11:a Saving Shield (CD 6) (Block) (AC): A block that flawlessly blocks any attack, but you have rest for the rest of the turn and the turn after.
- 12:s
- 13: Shield Throw (CM to enemy attack on another player): You can turn your shield into a projectile for normal mace damage with Dex% Stun chance. (CD 6)
- 14:s
- 15:r Stun Lock: All hits have a dex/2 % stun chance
- 16: Upgrade
- 17:s
- 18:a Meteor Smash (AC): When you stun your opponent you can follow it with this Dex% stun chance
- 19:s
- 20:r Ultimate Tank: While in warrior Stance you gain an extra 2 Dex boost and can use the ability The Resting period of Saving Shield is lessened to only the activated turn and the CD of Shield Throw is moved down to 4.
- Lancer
- Lancer:
- Starting ability: Braveheart: When facing a large group of foes, or a very large foe. The whole party's acurracy is increased by 5%
- Heavy Spike: You do an attack for +2 Strength (CD 3)
- Block (AC)
- 1:stat
- 2:Charge
- 3:Rally Call: The team gets a 10% accuracy bonus for one D4 (CD 4)
- 4:stat
- 5:Lanceman:You can trade 2 points of Dex for a point of Strength in addition to the effect of any attack.
- OR Pikeman: Same as the last but reversed
- 6:Stat
- 7:Rally call and Invigorate: Your team will do 30% more damage for one D4 (CD 6)
- 8: Wide Swing: You can attack up to two people near each other with a single attack. (CD 0)
- 9:Stat
- 10:Master of Arms: When facing multiple opponents yourself, your own accuracy raises by 5% Valor: When facing an opponent alone your accuracy raises by 10%
- 11:Stat
- 12:Shift Focus
- 13:Piercing strike: You ignore armor, but at the cost of 2Dex. (CD 3)
- 14:stat
- 15:Call at arms: The first five turns of battle, you do increased damage by 5 points
- OR Valor's shield: For the first five turns of battle: You are 10% less likely to be hit
- 16:Stat
- 17:Dragon's Lance: Your lance is coated in a sheath of flames, it does 10 points of piercing damage and has a 10% crit rate
- 18:Sweeping blow: You can attack all enemies in sight, with a 35% stun rate (CD 5)
- 19:Stat
- 20:Dragon Lanceman: You do a good amount of constant points of piercing damage in every attack OR Valor Champion: Braveheart is increased to 15% with bonuses to str/dex/spd by one.
- Barbarian: (Unlocked when any warrior class character is ranked to level 5)
- Dodge (AC)
- Barbaric Rage: You can rage for Four turns of
- Barbaric shout: 20% to stun enemies through fear.
- Charge: Charge directly into combat first turn.
- Berserker: Rage is boosted one turn
- Barbaric Chain: (CM) You can give up a turn of rage to chain two extra free basic attacks.
- 6:Stat
- 7: Barbaric Smash: In a rage you can completely ignore armor. (CD5)
- 8: Weapon Throw: You can throw your weapon for a ranged attack. (CD3)
- 9:Stat
- 10:Rage boost. If injured you can have a 50% to minirage for one turn after injury
- 11:Stat
- 12: Wild Swing: In a rage you can thrash at all enemies in sight, doing 1d3 hits to each one, using only one roll for all hits. (CD5)
- 13: Barbaric Chain
- 14:stat
- 15:Berzerker: +2 turn for rage. You also go into a short minirage for two turns after a kill.
- 16:Stat
- 17: Barbaric Chain (AC): Right after you lose your rage you can do a quick attack with a 20% chance to start a minirage for the rest of the turn.
- 18:Barbarian Smite: You can
- 19:Stat
- 20:Barbarian Champion: +1 Rage And +1 Minirage
- Samurai: (Unlocked at level 10)
- Samurai Starting abilities:
- Defensive Stance: A still Defensive stance that raises Dex by 1 and armor/blocks by 10%
- Offensive Stance: A moving stance that lowers Blocks/Armor by 20% but raises Str/Spd by 2 points
- M.A.A. Stance: No Stat Increase All moves are 10% more accurate.
- Draw Strike (AC): An instant strike. (CD 4)
- Warlord Stance: You trade 20% of your armor value for an extra ht a turn
- Block (AC)
- Dodge (AC)
- Quick Strike (CM to all attacks except itself): You do a nearly free attack after any move but for light damage.
- 11:A: Shift (AC): Shift your Stance instantly (CD 10)
- 12:S:
- 13:A: Meditate: Heal your wounds by a simple rest. Takes two turns. (CD 10)
- 14:S:
- 15:R: Critical: You trade any bonuses for 10% critical
- 16:A: Rapid Strikes: Rapidly hit your opponent with your weapon from 3-5 times.
- 17:S:
- 18:A: Bushido. Art of Combat: When crossing blades (Or other weaponry) with a foe enter in a one on one battle, in which no one else allowed. (CD 10)
- 19:S:
- 20:R: The Last Samurai: You can enter a state of 2 hits a turn, +10% to all stats including crits if you are the last team mate alive
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