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- local Flux = loadstring(game:HttpGet"https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/fluxlib.txt")()
- local win = Flux:Window("ZeriusHub", "Infectious Smile", Color3.fromRGB(255, 110, 48), Enum.KeyCode.LeftControl)
- local tab = win:Tab("Weapons", "http://www.roblox.com/asset/?id=6023426915")
- local tab1 = win:Tab("Teleports", "http://www.roblox.com/asset/?id=6023426915")
- local tab2 = win:Tab("Visuals", "http://www.roblox.com/asset/?id=6023426915")
- local tab3 = win:Tab("Combat", "http://www.roblox.com/asset/?id=6023426915")
- local tab4 = win:Tab("Movement", "http://www.roblox.com/asset/?id=6023426915")
- Flux:Notification("If you want any items, thats not at the begenning, you will need to be on the correct map to have them, Do you wish to continue?", "Yes","No")
- tab:Button("Bat", "This function alaways works.", function()
- -- -20, 5, -13
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-18, 3, -12)
- print(position)
- end)
- tab:Button("Bottle", "This function alaways works.", function()
- -- -19, 6, -18
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-19, 6, -18)
- end)
- tab1:Button("End", "This function alaways works.", function()
- -- -333, 3, 3
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-333, 3, 3)
- end)
- tab1:Button("Beginning", "This function alaways works.", function()
- -- -12, 3, -1
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-12, 3, -1)
- end)
- tab1:Button("White key", "This function alaways works.", function()
- -- -67, 16, -37
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-67, 16, -37)
- end)
- tab2:Button("ESP", "This function alaways works.", function()
- local OpenSourceESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/1temz/ESP/master/source.lua"))()
- OpenSourceESP:Tracers(true, Color3.fromRGB(255, 255, 255))
- OpenSourceESP:Boxes(true, Color3.fromRGB(255, 255, 255))
- OpenSourceESP:TeamCheck(true)
- end)
- tab2:Button("Chams", "This function alaways works.", function()
- -- Preview: https://cdn.discordapp.com/attachments/807887111667056680/820258191224340490/chams.png
- -- Made by Blissful#4992
- local Settings = {
- TeamCheck = true, -- Overules Color
- Red = Color3.fromRGB(255, 0, 0),
- Green = Color3.fromRGB(0, 255, 0),
- Color = Color3.fromRGB(255, 0, 0)
- }
- --// Locals
- local player = game:GetService("Players").LocalPlayer
- local camera = game:GetService("Workspace").CurrentCamera
- local mouse = player:GetMouse()
- local function NewQuad(color)
- local quad = Drawing.new("Quad")
- quad.Visible = false
- quad.PointA = Vector2.new(0,0)
- quad.PointB = Vector2.new(0,0)
- quad.PointC = Vector2.new(0,0)
- quad.PointD = Vector2.new(0,0)
- quad.Color = color
- quad.Filled = true
- quad.Thickness = 1
- quad.Transparency = 0.25
- return quad
- end
- local function Colorize(color, lib)
- for i, v in pairs(lib) do
- v.Color = color
- end
- end
- local function ESP(object, plr)
- local part = object
- --// Quads for 3D box (6)
- local quads = {
- quad1 = NewQuad(Settings.Color),
- quad2 = NewQuad(Settings.Color),
- quad3 = NewQuad(Settings.Color),
- quad4 = NewQuad(Settings.Color),
- quad5 = NewQuad(Settings.Color),
- quad6 = NewQuad(Settings.Color)
- }
- --// Updates ESP in render loop
- local function Updater()
- local connection
- connection = game:GetService("RunService").RenderStepped:Connect(function()
- if plr.Character ~= nil and plr.Character:FindFirstChild(object.Name) ~= nil then
- local partpos, onscreen = camera:WorldToViewportPoint(part.Position)
- if onscreen then
- local size_X = part.Size.X/2
- local size_Y = part.Size.Y/2
- local size_Z = part.Size.Z/2
- local Top1 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(-size_X, size_Y, -size_Z)).p)
- local Top2 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(-size_X, size_Y, size_Z)).p)
- local Top3 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(size_X, size_Y, size_Z)).p)
- local Top4 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(size_X, size_Y, -size_Z)).p)
- local Bottom1 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(-size_X, -size_Y, -size_Z)).p)
- local Bottom2 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(-size_X, -size_Y, size_Z)).p)
- local Bottom3 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(size_X, -size_Y, size_Z)).p)
- local Bottom4 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(size_X, -size_Y, -size_Z)).p)
- --// Top:
- quads.quad1.PointA = Vector2.new(Top1.X, Top1.Y)
- quads.quad1.PointB = Vector2.new(Top2.X, Top2.Y)
- quads.quad1.PointC = Vector2.new(Top3.X, Top3.Y)
- quads.quad1.PointD = Vector2.new(Top4.X, Top4.Y)
- --//Bottom:
- quads.quad2.PointA = Vector2.new(Bottom1.X, Bottom1.Y)
- quads.quad2.PointB = Vector2.new(Bottom2.X, Bottom2.Y)
- quads.quad2.PointC = Vector2.new(Bottom3.X, Bottom3.Y)
- quads.quad2.PointD = Vector2.new(Bottom4.X, Bottom4.Y)
- --//Sides:
- quads.quad3.PointA = Vector2.new(Top1.X, Top1.Y)
- quads.quad3.PointB = Vector2.new(Top2.X, Top2.Y)
- quads.quad3.PointC = Vector2.new(Bottom2.X, Bottom2.Y)
- quads.quad3.PointD = Vector2.new(Bottom1.X, Bottom1.Y)
- quads.quad4.PointA = Vector2.new(Top2.X, Top2.Y)
- quads.quad4.PointB = Vector2.new(Top3.X, Top3.Y)
- quads.quad4.PointC = Vector2.new(Bottom3.X, Bottom3.Y)
- quads.quad4.PointD = Vector2.new(Bottom2.X, Bottom2.Y)
- quads.quad5.PointA = Vector2.new(Top3.X, Top3.Y)
- quads.quad5.PointB = Vector2.new(Top4.X, Top4.Y)
- quads.quad5.PointC = Vector2.new(Bottom4.X, Bottom4.Y)
- quads.quad5.PointD = Vector2.new(Bottom3.X, Bottom3.Y)
- quads.quad6.PointA = Vector2.new(Top4.X, Top4.Y)
- quads.quad6.PointB = Vector2.new(Top1.X, Top1.Y)
- quads.quad6.PointC = Vector2.new(Bottom1.X, Bottom1.Y)
- quads.quad6.PointD = Vector2.new(Bottom4.X, Bottom4.Y)
- if Settings.TeamCheck == true then
- if plr.TeamColor == player.TeamColor then
- Colorize(Settings.Green, quads)
- else
- Colorize(Settings.Red, quads)
- end
- else
- Colorize(Settings.Color, quads)
- end
- for u, x in pairs(quads) do
- x.Visible = true
- end
- else
- for u, x in pairs(quads) do
- x.Visible = false
- end
- end
- else
- for u, x in pairs(quads) do
- x.Visible = false
- end
- if game.Players:FindFirstChild(plr.Name) == nil then
- connection:Disconnect()
- for u, x in pairs(quads) do
- x:Remove()
- end
- end
- end
- end)
- end
- coroutine.wrap(Updater)()
- end
- for i, v in pairs(game:GetService("Players"):GetPlayers()) do
- spawn(function()
- --if v.Name ~= player.Name then
- for u, x in pairs(v.Character:GetChildren()) do
- if x:IsA("MeshPart") or x.Name == "Head" then
- ESP(x, v)
- end
- end
- --end
- end)
- end
- game.Players.PlayerAdded:Connect(function(newplr)
- spawn(function()
- if newplr.Name ~= player.Name then
- for u, x in pairs(newplr.Character:GetChildren()) do
- if x:IsA("MeshPart") or x.Name == "Head" then
- ESP(x, newplr)
- end
- end
- end
- end)
- end)
- end)
- tab3:Button("HitBox Expender", "This function alaways works.", function()
- --[[ Script here discussed in this thread: https://v3rmillion.net/showthread.php?tid=942799 ]]
- game:GetService("RunService").Stepped:Connect(function()
- -- gets all players in the server
- for _, player in next, game:GetService("Players"):GetPlayers() do
- -- checks if the player found was not the local player, so the local player doesnt get his hitbox extended
- if player ~= game:GetService("Players").LocalPlayer then
- -- finds humanoid root part, then changes transparecy and can collide so you can walk through the hitbox and it wont be wonky
- if player.Character:FindFirstChild("HumanoidRootPart") then
- player.Character["HumanoidRootPart"].CanCollide = false
- player.Character["HumanoidRootPart"].Transparency = 0.5
- end
- -- changes the humanoidrootpart size (basically the main code)
- if player.Character["HumanoidRootPart"].Size ~= Vector3.new(20, 20, 20) then
- player.Character["HumanoidRootPart"].Size = Vector3.new(20, 20, 20)
- end
- end
- end
- end)
- end)
- tab4:Slider("Walkspeed", "Makes your faster.", 0, 100,16,function(t)
- print(t)
- while true do
- wait(0.5)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = t
- end
- end)
- tab4:Slider("JumpPower", "Makes your faster.", 0, 100,16,function(t)
- print(t)
- while true do
- wait(0.5)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = t
- end
- end)
- tab4:Button("Fly", "This function alaways works.", function()
- Flux:Notification("Use E to toggle, now since this is blink, you will need to toggle it off to teleport to that area.", "Thanks")
- loadstring(game:HttpGet("https://raw.githubusercontent.com/LegitH3x0R/Roblox-Scripts/main/AEBypassing/RootAnchor.lua"))()
- local UIS = game:GetService("UserInputService")
- local OnRender = game:GetService("RunService").RenderStepped
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character or Player.CharacterAdded:Wait()
- local Camera = workspace.CurrentCamera
- local Root = Character:WaitForChild("HumanoidRootPart")
- local C1, C2, C3;
- local Nav = {Flying = false, Forward = false, Backward = false, Left = false, Right = false}
- C1 = UIS.InputBegan:Connect(function(Input)
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- if Input.KeyCode == Enum.KeyCode.E then
- Nav.Flying = not Nav.Flying
- Root.Anchored = Nav.Flying
- elseif Input.KeyCode == Enum.KeyCode.W then
- Nav.Forward = true
- elseif Input.KeyCode == Enum.KeyCode.S then
- Nav.Backward = true
- elseif Input.KeyCode == Enum.KeyCode.A then
- Nav.Left = true
- elseif Input.KeyCode == Enum.KeyCode.D then
- Nav.Right = true
- end
- end
- end)
- C2 = UIS.InputEnded:Connect(function(Input)
- if Input.UserInputType == Enum.UserInputType.Keyboard then
- if Input.KeyCode == Enum.KeyCode.W then
- Nav.Forward = false
- elseif Input.KeyCode == Enum.KeyCode.S then
- Nav.Backward = false
- elseif Input.KeyCode == Enum.KeyCode.A then
- Nav.Left = false
- elseif Input.KeyCode == Enum.KeyCode.D then
- Nav.Right = false
- end
- end
- end)
- C3 = Camera:GetPropertyChangedSignal("CFrame"):Connect(function()
- if Nav.Flying then
- Root.CFrame = CFrame.new(Root.CFrame.Position, Root.CFrame.Position + Camera.CFrame.LookVector)
- end
- end)
- while true do -- not EndAll
- local Delta = OnRender:Wait()
- if Nav.Flying then
- if Nav.Forward then
- Root.CFrame = Root.CFrame + (Camera.CFrame.LookVector * (Delta * Speed))
- end
- if Nav.Backward then
- Root.CFrame = Root.CFrame + (-Camera.CFrame.LookVector * (Delta * Speed))
- end
- if Nav.Left then
- Root.CFrame = Root.CFrame + (-Camera.CFrame.RightVector * (Delta * Speed))
- end
- if Nav.Right then
- Root.CFrame = Root.CFrame + (Camera.CFrame.RightVector * (Delta * Speed))
- end
- end
- end
- --[[C1:Disconnect()
- C2:Disconnect()
- C3:Disconnect()
- if Nav.Flying then
- Root.Anchored = false
- end]]
- end)
- tab1:Button("Safe Area", "This function alaways works.", function()
- -- -40, 3, 51
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-40, 3, 51)
- end)
- tab1:Button("Safe Area 2", "This function alaways works.", function()
- -- -19, 6, -18
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-351, 3, 23)
- end)
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