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hi123596

Infectious smile

Nov 30th, 2022 (edited)
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  1. local Flux = loadstring(game:HttpGet"https://raw.githubusercontent.com/dawid-scripts/UI-Libs/main/fluxlib.txt")()
  2.  
  3.  
  4. local win = Flux:Window("ZeriusHub", "Infectious Smile", Color3.fromRGB(255, 110, 48), Enum.KeyCode.LeftControl)
  5. local tab = win:Tab("Weapons", "http://www.roblox.com/asset/?id=6023426915")
  6. local tab1 = win:Tab("Teleports", "http://www.roblox.com/asset/?id=6023426915")
  7. local tab2 = win:Tab("Visuals", "http://www.roblox.com/asset/?id=6023426915")
  8. local tab3 = win:Tab("Combat", "http://www.roblox.com/asset/?id=6023426915")
  9. local tab4 = win:Tab("Movement", "http://www.roblox.com/asset/?id=6023426915")
  10. Flux:Notification("If you want any items, thats not at the begenning, you will need to be on the correct map to have them, Do you wish to continue?", "Yes","No")
  11.  
  12. tab:Button("Bat", "This function alaways works.", function()
  13. -- -20, 5, -13
  14.  
  15. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-18, 3, -12)
  16.  
  17.  
  18. print(position)
  19. end)
  20. tab:Button("Bottle", "This function alaways works.", function()
  21. -- -19, 6, -18
  22. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-19, 6, -18)
  23.  
  24. end)
  25.  
  26. tab1:Button("End", "This function alaways works.", function()
  27. -- -333, 3, 3
  28. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-333, 3, 3)
  29.  
  30. end)
  31.  
  32. tab1:Button("Beginning", "This function alaways works.", function()
  33. -- -12, 3, -1
  34. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-12, 3, -1)
  35.  
  36. end)
  37.  
  38. tab1:Button("White key", "This function alaways works.", function()
  39. -- -67, 16, -37
  40. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-67, 16, -37)
  41.  
  42. end)
  43.  
  44.  
  45. tab2:Button("ESP", "This function alaways works.", function()
  46. local OpenSourceESP = loadstring(game:HttpGet("https://raw.githubusercontent.com/1temz/ESP/master/source.lua"))()
  47. OpenSourceESP:Tracers(true, Color3.fromRGB(255, 255, 255))
  48. OpenSourceESP:Boxes(true, Color3.fromRGB(255, 255, 255))
  49. OpenSourceESP:TeamCheck(true)
  50. end)
  51.  
  52. tab2:Button("Chams", "This function alaways works.", function()
  53. -- Preview: https://cdn.discordapp.com/attachments/807887111667056680/820258191224340490/chams.png
  54. -- Made by Blissful#4992
  55. local Settings = {
  56. TeamCheck = true, -- Overules Color
  57. Red = Color3.fromRGB(255, 0, 0),
  58. Green = Color3.fromRGB(0, 255, 0),
  59. Color = Color3.fromRGB(255, 0, 0)
  60. }
  61.  
  62. --// Locals
  63. local player = game:GetService("Players").LocalPlayer
  64. local camera = game:GetService("Workspace").CurrentCamera
  65. local mouse = player:GetMouse()
  66.  
  67. local function NewQuad(color)
  68. local quad = Drawing.new("Quad")
  69. quad.Visible = false
  70. quad.PointA = Vector2.new(0,0)
  71. quad.PointB = Vector2.new(0,0)
  72. quad.PointC = Vector2.new(0,0)
  73. quad.PointD = Vector2.new(0,0)
  74. quad.Color = color
  75. quad.Filled = true
  76. quad.Thickness = 1
  77. quad.Transparency = 0.25
  78. return quad
  79. end
  80.  
  81. local function Colorize(color, lib)
  82. for i, v in pairs(lib) do
  83. v.Color = color
  84. end
  85. end
  86.  
  87. local function ESP(object, plr)
  88. local part = object
  89.  
  90. --// Quads for 3D box (6)
  91. local quads = {
  92. quad1 = NewQuad(Settings.Color),
  93. quad2 = NewQuad(Settings.Color),
  94. quad3 = NewQuad(Settings.Color),
  95. quad4 = NewQuad(Settings.Color),
  96. quad5 = NewQuad(Settings.Color),
  97. quad6 = NewQuad(Settings.Color)
  98. }
  99.  
  100. --// Updates ESP in render loop
  101. local function Updater()
  102. local connection
  103. connection = game:GetService("RunService").RenderStepped:Connect(function()
  104. if plr.Character ~= nil and plr.Character:FindFirstChild(object.Name) ~= nil then
  105. local partpos, onscreen = camera:WorldToViewportPoint(part.Position)
  106. if onscreen then
  107. local size_X = part.Size.X/2
  108. local size_Y = part.Size.Y/2
  109. local size_Z = part.Size.Z/2
  110.  
  111. local Top1 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(-size_X, size_Y, -size_Z)).p)
  112. local Top2 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(-size_X, size_Y, size_Z)).p)
  113. local Top3 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(size_X, size_Y, size_Z)).p)
  114. local Top4 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(size_X, size_Y, -size_Z)).p)
  115.  
  116. local Bottom1 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(-size_X, -size_Y, -size_Z)).p)
  117. local Bottom2 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(-size_X, -size_Y, size_Z)).p)
  118. local Bottom3 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(size_X, -size_Y, size_Z)).p)
  119. local Bottom4 = camera:WorldToViewportPoint((part.CFrame * CFrame.new(size_X, -size_Y, -size_Z)).p)
  120.  
  121. --// Top:
  122. quads.quad1.PointA = Vector2.new(Top1.X, Top1.Y)
  123. quads.quad1.PointB = Vector2.new(Top2.X, Top2.Y)
  124. quads.quad1.PointC = Vector2.new(Top3.X, Top3.Y)
  125. quads.quad1.PointD = Vector2.new(Top4.X, Top4.Y)
  126.  
  127. --//Bottom:
  128. quads.quad2.PointA = Vector2.new(Bottom1.X, Bottom1.Y)
  129. quads.quad2.PointB = Vector2.new(Bottom2.X, Bottom2.Y)
  130. quads.quad2.PointC = Vector2.new(Bottom3.X, Bottom3.Y)
  131. quads.quad2.PointD = Vector2.new(Bottom4.X, Bottom4.Y)
  132.  
  133. --//Sides:
  134. quads.quad3.PointA = Vector2.new(Top1.X, Top1.Y)
  135. quads.quad3.PointB = Vector2.new(Top2.X, Top2.Y)
  136. quads.quad3.PointC = Vector2.new(Bottom2.X, Bottom2.Y)
  137. quads.quad3.PointD = Vector2.new(Bottom1.X, Bottom1.Y)
  138.  
  139. quads.quad4.PointA = Vector2.new(Top2.X, Top2.Y)
  140. quads.quad4.PointB = Vector2.new(Top3.X, Top3.Y)
  141. quads.quad4.PointC = Vector2.new(Bottom3.X, Bottom3.Y)
  142. quads.quad4.PointD = Vector2.new(Bottom2.X, Bottom2.Y)
  143.  
  144. quads.quad5.PointA = Vector2.new(Top3.X, Top3.Y)
  145. quads.quad5.PointB = Vector2.new(Top4.X, Top4.Y)
  146. quads.quad5.PointC = Vector2.new(Bottom4.X, Bottom4.Y)
  147. quads.quad5.PointD = Vector2.new(Bottom3.X, Bottom3.Y)
  148.  
  149. quads.quad6.PointA = Vector2.new(Top4.X, Top4.Y)
  150. quads.quad6.PointB = Vector2.new(Top1.X, Top1.Y)
  151. quads.quad6.PointC = Vector2.new(Bottom1.X, Bottom1.Y)
  152. quads.quad6.PointD = Vector2.new(Bottom4.X, Bottom4.Y)
  153.  
  154. if Settings.TeamCheck == true then
  155. if plr.TeamColor == player.TeamColor then
  156. Colorize(Settings.Green, quads)
  157. else
  158. Colorize(Settings.Red, quads)
  159. end
  160. else
  161. Colorize(Settings.Color, quads)
  162. end
  163.  
  164. for u, x in pairs(quads) do
  165. x.Visible = true
  166. end
  167. else
  168. for u, x in pairs(quads) do
  169. x.Visible = false
  170. end
  171. end
  172. else
  173. for u, x in pairs(quads) do
  174. x.Visible = false
  175. end
  176. if game.Players:FindFirstChild(plr.Name) == nil then
  177. connection:Disconnect()
  178. for u, x in pairs(quads) do
  179. x:Remove()
  180. end
  181. end
  182. end
  183. end)
  184. end
  185. coroutine.wrap(Updater)()
  186. end
  187.  
  188. for i, v in pairs(game:GetService("Players"):GetPlayers()) do
  189. spawn(function()
  190. --if v.Name ~= player.Name then
  191. for u, x in pairs(v.Character:GetChildren()) do
  192. if x:IsA("MeshPart") or x.Name == "Head" then
  193. ESP(x, v)
  194. end
  195. end
  196. --end
  197. end)
  198. end
  199.  
  200. game.Players.PlayerAdded:Connect(function(newplr)
  201. spawn(function()
  202. if newplr.Name ~= player.Name then
  203. for u, x in pairs(newplr.Character:GetChildren()) do
  204. if x:IsA("MeshPart") or x.Name == "Head" then
  205. ESP(x, newplr)
  206. end
  207. end
  208. end
  209. end)
  210. end)
  211. end)
  212.  
  213. tab3:Button("HitBox Expender", "This function alaways works.", function()
  214. --[[ Script here discussed in this thread: https://v3rmillion.net/showthread.php?tid=942799 ]]
  215. game:GetService("RunService").Stepped:Connect(function()
  216. -- gets all players in the server
  217. for _, player in next, game:GetService("Players"):GetPlayers() do
  218. -- checks if the player found was not the local player, so the local player doesnt get his hitbox extended
  219. if player ~= game:GetService("Players").LocalPlayer then
  220. -- finds humanoid root part, then changes transparecy and can collide so you can walk through the hitbox and it wont be wonky
  221. if player.Character:FindFirstChild("HumanoidRootPart") then
  222. player.Character["HumanoidRootPart"].CanCollide = false
  223. player.Character["HumanoidRootPart"].Transparency = 0.5
  224. end
  225.  
  226. -- changes the humanoidrootpart size (basically the main code)
  227. if player.Character["HumanoidRootPart"].Size ~= Vector3.new(20, 20, 20) then
  228. player.Character["HumanoidRootPart"].Size = Vector3.new(20, 20, 20)
  229. end
  230. end
  231. end
  232. end)
  233.  
  234.  
  235.  
  236.  
  237. end)
  238. tab4:Slider("Walkspeed", "Makes your faster.", 0, 100,16,function(t)
  239. print(t)
  240. while true do
  241. wait(0.5)
  242. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = t
  243. end
  244.  
  245. end)
  246. tab4:Slider("JumpPower", "Makes your faster.", 0, 100,16,function(t)
  247. print(t)
  248. while true do
  249. wait(0.5)
  250. game.Players.LocalPlayer.Character.Humanoid.JumpPower = t
  251. end
  252.  
  253. end)
  254. tab4:Button("Fly", "This function alaways works.", function()
  255. Flux:Notification("Use E to toggle, now since this is blink, you will need to toggle it off to teleport to that area.", "Thanks")
  256.  
  257.  
  258.  
  259. loadstring(game:HttpGet("https://raw.githubusercontent.com/LegitH3x0R/Roblox-Scripts/main/AEBypassing/RootAnchor.lua"))()
  260. local UIS = game:GetService("UserInputService")
  261. local OnRender = game:GetService("RunService").RenderStepped
  262.  
  263. local Player = game:GetService("Players").LocalPlayer
  264. local Character = Player.Character or Player.CharacterAdded:Wait()
  265.  
  266. local Camera = workspace.CurrentCamera
  267. local Root = Character:WaitForChild("HumanoidRootPart")
  268.  
  269. local C1, C2, C3;
  270. local Nav = {Flying = false, Forward = false, Backward = false, Left = false, Right = false}
  271. C1 = UIS.InputBegan:Connect(function(Input)
  272. if Input.UserInputType == Enum.UserInputType.Keyboard then
  273. if Input.KeyCode == Enum.KeyCode.E then
  274. Nav.Flying = not Nav.Flying
  275. Root.Anchored = Nav.Flying
  276. elseif Input.KeyCode == Enum.KeyCode.W then
  277. Nav.Forward = true
  278. elseif Input.KeyCode == Enum.KeyCode.S then
  279. Nav.Backward = true
  280. elseif Input.KeyCode == Enum.KeyCode.A then
  281. Nav.Left = true
  282. elseif Input.KeyCode == Enum.KeyCode.D then
  283. Nav.Right = true
  284. end
  285. end
  286. end)
  287.  
  288. C2 = UIS.InputEnded:Connect(function(Input)
  289. if Input.UserInputType == Enum.UserInputType.Keyboard then
  290. if Input.KeyCode == Enum.KeyCode.W then
  291. Nav.Forward = false
  292. elseif Input.KeyCode == Enum.KeyCode.S then
  293. Nav.Backward = false
  294. elseif Input.KeyCode == Enum.KeyCode.A then
  295. Nav.Left = false
  296. elseif Input.KeyCode == Enum.KeyCode.D then
  297. Nav.Right = false
  298. end
  299. end
  300. end)
  301.  
  302. C3 = Camera:GetPropertyChangedSignal("CFrame"):Connect(function()
  303. if Nav.Flying then
  304. Root.CFrame = CFrame.new(Root.CFrame.Position, Root.CFrame.Position + Camera.CFrame.LookVector)
  305. end
  306. end)
  307.  
  308. while true do -- not EndAll
  309. local Delta = OnRender:Wait()
  310. if Nav.Flying then
  311. if Nav.Forward then
  312. Root.CFrame = Root.CFrame + (Camera.CFrame.LookVector * (Delta * Speed))
  313. end
  314. if Nav.Backward then
  315. Root.CFrame = Root.CFrame + (-Camera.CFrame.LookVector * (Delta * Speed))
  316. end
  317. if Nav.Left then
  318. Root.CFrame = Root.CFrame + (-Camera.CFrame.RightVector * (Delta * Speed))
  319. end
  320. if Nav.Right then
  321. Root.CFrame = Root.CFrame + (Camera.CFrame.RightVector * (Delta * Speed))
  322. end
  323. end
  324. end
  325.  
  326. --[[C1:Disconnect()
  327. C2:Disconnect()
  328. C3:Disconnect()
  329. if Nav.Flying then
  330. Root.Anchored = false
  331. end]]
  332. end)
  333.  
  334. tab1:Button("Safe Area", "This function alaways works.", function()
  335. -- -40, 3, 51
  336. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-40, 3, 51)
  337.  
  338. end)
  339. tab1:Button("Safe Area 2", "This function alaways works.", function()
  340. -- -19, 6, -18
  341. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-351, 3, 23)
  342.  
  343. end)
  344.  
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