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- local Tool = script.Parent.Parent.Parent
- local Settings = {
- --// Positioning
- RightArmPos = CFrame.new(-0.902175903, 0.295501232, -1.32277012, 1, 0, 0, 0, 1.19248806e-08, 1, 0, -1, 1.19248806e-08);
- LeftArmPos = CFrame.new(1.06851184, 0.973718464, -2.29667926, 0.787567914, -0.220087856, 0.575584888, -0.615963876, -0.308488727, 0.724860668, 0.0180283934, -0.925416589, -0.378522098);
- GunPos = CFrame.new(0.284460306, -0.318524063, 1.06423128, 1, 0, 0, 0, -2.98023224e-08, -0.99999994, 0, 0.99999994, -2.98023224e-08);
- --// Holstering
- HolsteringEnabled = false;
- HolsterPos = CFrame.new(0.440751076, 0, 0.539065719, 1.91068547e-15, 0.99999994, -4.37113883e-08, 4.37113883e-08, -4.37113847e-08, -1, -0.99999994, 0, -4.37113847e-08);
- --// Explosive Settings
- BlastPressue = 500000;
- BlastRadius = 10;
- DestroyJointRadius = 10;
- ExplosionType = Enum.ExplosionType.NoCraters; -- Might wanna leave it like this
- }
- return Settings
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