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- package j2dgame.game;
- import j2dgame.gfx.Colors;
- import j2dgame.gfx.Screen;
- import j2dgame.gfx.SpriteSheet;
- import java.awt.BorderLayout;
- import java.awt.Canvas;
- import java.awt.Dimension;
- import java.awt.Graphics;
- import java.awt.image.BufferStrategy;
- import java.awt.image.BufferedImage;
- import java.awt.image.DataBufferInt;
- import javax.swing.JFrame;
- public class Game extends Canvas implements Runnable {
- private static final long serialVersionUID = 1L;
- public static final int WIDTH = 160;
- public static final int HEIGHT = WIDTH / 12 * 9;
- public static final int SCALE = 5;
- public static final String NAME = "Game";
- private JFrame frame;
- public boolean running = false;
- public int tickCount = 0;
- private BufferedImage image = new BufferedImage(WIDTH, HEIGHT,
- BufferedImage.TYPE_INT_RGB);
- private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer())
- .getData();
- private int[] colors = new int[6 * 6 * 6];
- private Screen screen;
- public InputHandler input;
- public Game() {
- setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
- setMaximumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
- setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));
- frame = new JFrame(NAME);
- frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- frame.setLayout(new BorderLayout());
- frame.add(this, BorderLayout.CENTER);
- frame.pack();
- frame.setResizable(false);
- frame.setLocationRelativeTo(null);
- frame.setVisible(true);
- }
- public void init() {
- int index = 0;
- for (int r = 0; r < 6; r++) {
- for (int g = 0; g < 6; g++) {
- for (int b = 0; b < 6; b++) {
- int rr = (r * 255 / 5);
- int gg = (g * 255 / 5);
- int bb = (b * 255 / 5);
- colors[index++] = rr << 16 | gg << 8 | bb;
- }
- }
- }
- screen = new Screen(WIDTH, HEIGHT, new SpriteSheet("/sprite_sheet.png"));
- input = new InputHandler(this);
- }
- public synchronized void start() {
- running = true;
- new Thread(this).start();
- }
- public synchronized void stop() {
- running = false;
- }
- public void run() {
- long lastTime = System.nanoTime();
- double nsPerTick = 1000000000D / 60D;
- int ticks = 0;
- int frames = 0;
- long lastTimer = System.currentTimeMillis();
- double delta = 0;
- init();
- while (running) {
- long now = System.nanoTime();
- delta += (now - lastTime) / nsPerTick;
- lastTime = now;
- boolean shouldRender = true;
- while (delta >= 1) {
- ticks++;
- tick();
- delta -= 1;
- shouldRender = true;
- }
- try {
- Thread.sleep(2);
- } catch (InterruptedException e) {
- e.printStackTrace();
- }
- if (shouldRender) {
- frames++;
- render();
- }
- if (System.currentTimeMillis() - lastTimer >= 1000) {
- lastTimer += 1000;
- System.out.println(ticks + " ticks, " + frames + " frames");
- frames = 0;
- ticks = 0;
- }
- }
- }
- public void tick() {
- tickCount++;
- if (input.up.isPressed()) {
- screen.yOffset--;
- }
- if (input.down.isPressed()) {
- screen.yOffset++;
- }
- if (input.left.isPressed()) {
- screen.xOffset--;
- }
- if (input.right.isPressed()) {
- screen.xOffset++;
- }
- }
- public void render() {
- BufferStrategy bs = getBufferStrategy();
- if (bs == null) {
- createBufferStrategy(3);
- return;
- }
- for (int y = 0; y < 32; y++) {
- for (int x = 0; x < 32; x++) {
- screen.render(x << 3, y << 3, 0, Colors.get(555, 500, 050, 005));
- }
- }
- for (int y = 0; y < screen.height; y++) {
- for (int x = 0; x < screen.width; x++) {
- int colorCode = screen.pixels[x + y * screen.width];
- if (colorCode < 255)
- pixels[x + y * WIDTH] = colors[colorCode];
- }
- }
- Graphics g = bs.getDrawGraphics();
- g.drawRect(0, 0, getWidth(), getHeight());
- g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
- g.dispose();
- bs.show();
- }
- public static void main(String[] args) {
- new Game().start();
- }
- }
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