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EpicFail42's loot filter v33

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  1. #EpicFail42's loot filter v33
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # ItemFilterAlert10 - reasonable
  17. # ItemFilterAlert11 - reasonable, mid-freq, can be missed
  18. # ItemFilterAlert12 - nice, low freqs
  19. # ItemFilterAlert13 - nice, low and high freqs
  20. # ItemFilterAlert14 - quiet, series of low and high freqs
  21. # ItemFilterAlert15 - weird, "engine sound"
  22. # ItemFilterAlert16 - quiet, low freqs
  23. # ShAlchemy - quiet
  24. # ShBlessed - quiet
  25. # ShChaos - normal
  26. # ShDivine - normal, "Divine orb" and a long text
  27. # ShExalted - normal, "Exalted orb" and a long text
  28. # ShFusing - normal
  29. # ShGeneral - a bit quiet, "an orb of immense power"
  30. # ShMirror - loud, "A Mirror of Kalandra" and some text
  31. # ShRegal - quiet
  32. # ShVaal - quiet
  33. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, ItemFilterAlert10 for low currency, 9 for league items, etc
  34. # If something else would be needed, 3 and 4 are also OK
  35.  
  36. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  37.  
  38. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  39.  
  40. # // First of all, here's a configurable font size if you don't like big items.
  41. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  42. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  43. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  44. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  45. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  46. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  47. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  48.  
  49. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  50. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  51. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  52. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  53. # //! SetSound $Tier4Sound ItemFilterAlert10 300 # Normal items, such as Transmutation Orbs
  54. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  55. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  56.  
  57. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  58. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  59. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Stygian Vise"] ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] ["Vermillion Ring"] ["Cerulean Ring"] ]"Convoking Wand"] # Select the new map-specific crafting bases you want to see
  60. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  61.  
  62. # Section: currency
  63. #rare currency and fishing rod
  64. Show
  65. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard" "Exalted Shard"
  66. SetTextColor 240 200 150 255
  67. SetBorderColor 255 255 255 255
  68. SetBackgroundColor 0 0 0 255
  69. SetFontSize 45
  70. MinimapIcon 0 Yellow Star
  71. PlayEffect Yellow
  72. PlayAlertSound 1 300
  73. # //$ $Tier1Sound
  74.  
  75. #notable mid-tier currency
  76. Show
  77. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  78. SetTextColor 240 200 150 255
  79. SetBorderColor 255 255 255 255
  80. SetBackgroundColor 0 0 0 255
  81. SetFontSize 45
  82. MinimapIcon 1 Yellow Star
  83. PlayEffect Yellow
  84. PlayAlertSound 2 300
  85. # //$ $Tier2Sound
  86.  
  87. #new currency from Harbinger league (except mirror and exalted shards mentioned above)
  88. Show
  89. Class Currency
  90. BaseType "Regal Shard" "Chaos Shard" "Ancient Shard" "Engineer's Shard" "Harbinger's Shard" "Horizon Shard" "Binding Shard" "Annulment Shard" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
  91. SetTextColor 240 200 150 255
  92. SetBorderColor 255 255 255 255
  93. SetBackgroundColor 0 0 0 255
  94. SetFontSize 45
  95. MinimapIcon 1 Yellow Star
  96. PlayEffect Yellow
  97. PlayAlertSound 2 300
  98. # //$ $Tier2Sound
  99.  
  100. Show
  101. Class "Leaguestone" "Pantheon Soul" "Incursion" "Incubator"
  102. SetTextColor 240 200 150 255
  103. SetBorderColor 255 255 255 255
  104. SetBackgroundColor 0 0 0 255
  105. SetFontSize 45
  106. MinimapIcon 0 Blue Circle
  107. PlayEffect Blue
  108. PlayAlertSound 7 300
  109. # //$ $LeagueSound
  110.  
  111. Show
  112. Class Currency
  113. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing" "Bestiary" "Net" "Vial of" "Fossil" "Resonator" "Timeless" "Oil"
  114. SetTextColor 240 200 150 255
  115. SetBorderColor 255 255 255 255
  116. SetBackgroundColor 0 0 0 255
  117. SetFontSize 45
  118. MinimapIcon 0 Blue Circle
  119. PlayEffect Blue
  120. PlayAlertSound 7 300
  121. # //$ $LeagueSound
  122.  
  123. Show
  124. ElderItem True
  125. SetTextColor 240 200 150 255
  126. SetBorderColor 255 255 255 255
  127. SetBackgroundColor 0 0 0 255
  128. SetFontSize 45
  129. MinimapIcon 0 Blue Circle
  130. PlayEffect Blue
  131. PlayAlertSound 7 300
  132. # //$ $LeagueSound
  133.  
  134. Show
  135. ShaperItem True
  136. SetTextColor 240 200 150 255
  137. SetBorderColor 255 255 255 255
  138. SetBackgroundColor 0 0 0 255
  139. SetFontSize 45
  140. MinimapIcon 0 Blue Circle
  141. PlayEffect Blue
  142. PlayAlertSound 7 300
  143. # //$ $LeagueSound
  144.  
  145. Show
  146. HasExplicitMod "Veil"
  147. SetTextColor 240 200 150 255
  148. SetBorderColor 255 255 255 255
  149. SetBackgroundColor 0 0 0 255
  150. SetFontSize 45
  151. MinimapIcon 0 Blue Circle
  152. PlayEffect Blue
  153. PlayAlertSound 7 300
  154. # //$ $LeagueSound
  155.  
  156. #scrolls and smallest currency
  157. Show
  158. BaseType "Scroll of Wisdom" "Portal Scroll" "Transmu" "Augment" "Armourer" "Blacksmith"
  159. SetTextColor 195 175 140 255
  160. SetBorderColor 0 0 0 255
  161.  
  162. #all other currency
  163. Show
  164. Class Currency
  165. SetTextColor 210 185 145 255
  166. SetBackgroundColor 0 0 0 255
  167. SetBorderColor 80 60 40 255
  168. SetFontSize 40
  169. MinimapIcon 2 Yellow Star
  170. PlayAlertSound ItemFilterAlert10 300
  171. # //$ $Tier4Sound
  172.  
  173. # Section: gems
  174. Show
  175. Class Gem
  176. Quality > 0
  177. SetBackgroundColor 0 30 20 255
  178. SetBorderColor 0 50 160
  179. SetFontSize 40
  180. MinimapIcon 0 Green Diamond
  181. PlayEffect Green
  182. PlayAlertSound 5 300
  183. # //$ $Tier3Sound
  184.  
  185. #Good gems - white, drop-only, often used act4 rewards
  186. Show
  187. Class Gem
  188. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  189. SetBackgroundColor 0 30 20 255
  190. SetBorderColor 0 50 160
  191. SetFontSize 40
  192. MinimapIcon 0 Green Diamond
  193. PlayEffect Green
  194. PlayAlertSound 5 300
  195. # //$ $Tier3Sound
  196.  
  197. Show
  198. Class Gem
  199. GemLevel >= 19
  200. SetBackgroundColor 0 30 20 255
  201. SetBorderColor 0 50 160
  202. SetFontSize 40
  203. MinimapIcon 0 Green Diamond
  204. PlayEffect Green
  205. PlayAlertSound 5 300
  206. # //$ $Tier3Sound
  207.  
  208. Show # Normal (not "good", not quality, and not drop-only) gems
  209. Class Gem
  210.  
  211. # Section: chisel hammers
  212. #Normal Chisel Hammers
  213. Show
  214. Rarity Normal
  215. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  216. SetTextColor 190 190 190
  217.  
  218. #Magic Chisel Hammers need quality
  219. Show
  220. Rarity Magic
  221. Quality >= 14
  222. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  223. SetTextColor 120 120 230
  224.  
  225. # Section: 5 and 6 links
  226. Show
  227. LinkedSockets >= 5
  228. SetBackgroundColor 20 20 20 255
  229. SetBorderColor 180 180 180
  230. SetTextColor 255 255 255
  231. SetFontSize 45
  232. MinimapIcon 0 White Hexagon
  233. PlayEffect White
  234. PlayAlertSound 1 300
  235. # //$ $Tier1Sound
  236.  
  237. # Section: 6 socket and white sockets
  238. Show
  239. Rarity < Unique
  240. SocketGroup W
  241. SetBorderColor 255 255 255
  242. SetTextColor 255 255 255
  243. MinimapIcon 1 White Hexagon
  244. PlayEffect White
  245.  
  246. Show
  247. Sockets = 6
  248. SetTextColor 255 255 255
  249. SetBackgroundColor 0 0 0 255
  250. SetBorderColor 40 40 40 255
  251. SetFontSize 40
  252. MinimapIcon 1 White Hexagon
  253. PlayEffect White
  254. PlayAlertSound 2 300
  255. # //$ $Tier2Sound
  256.  
  257. # Section: Misc items of very high interest
  258. #Misc good stuff
  259. Show
  260. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items"
  261. SetBackgroundColor 0 0 0 255
  262. SetBorderColor 255 255 255 255
  263. SetFontSize 45
  264. MinimapIcon 0 Brown Star
  265. PlayEffect Brown
  266. PlayAlertSound 2 300
  267. # //$ $Tier2Sound
  268.  
  269. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  270. Show
  271. Class "Map"
  272. MapTier <= 5
  273. SetBackgroundColor 0 0 0 255
  274. SetBorderColor 255 255 255 255
  275. SetFontSize 45
  276. MinimapIcon 0 Brown Star
  277. PlayEffect Brown
  278. PlayAlertSound 2 300
  279. # //$ $Tier2Sound
  280.  
  281. Show
  282. Class "Map"
  283. MapTier <= 10
  284. SetBackgroundColor 0 0 0 255
  285. SetBorderColor 255 200 0 255
  286. SetFontSize 45
  287. MinimapIcon 0 Brown Star
  288. PlayEffect Brown
  289. PlayAlertSound 2 300
  290. # //$ $Tier2Sound
  291.  
  292. Show
  293. Class "Map"
  294. SetBackgroundColor 0 0 0 255
  295. SetBorderColor 210 0 0 255
  296. SetFontSize 45
  297. MinimapIcon 0 Brown Star
  298. PlayEffect Brown
  299. PlayAlertSound 2 300
  300. # //$ $Tier2Sound
  301.  
  302. # Section: Talismans
  303. Show
  304. BaseType Talisman
  305. SetBorderColor 255 255 255 255
  306.  
  307. # Section: rarities
  308. Show
  309. Rarity Unique
  310. SetFontSize 45
  311. MinimapIcon 0 Yellow Triangle
  312. PlayEffect Yellow
  313. PlayAlertSound 1 300
  314. # //$ $Tier1Sound
  315.  
  316. #rare jewelry (while keeping recipe borders)
  317. Show
  318. Class "Ring" "Amulet" "Belt"
  319. ItemLevel >= 75
  320. SetBorderColor 0 255 255 130
  321. Rarity Rare
  322. SetFontSize 45
  323. MinimapIcon 1 Yellow Triangle
  324. PlayEffect Yellow
  325. PlayAlertSound 2 300
  326. # //$ $Tier2Sound
  327.  
  328. Show
  329. Class "Ring" "Amulet" "Belt"
  330. ItemLevel >= 60
  331. SetBorderColor 255 255 0 130
  332. Rarity Rare
  333. SetFontSize 45
  334. MinimapIcon 1 Yellow Triangle
  335. PlayEffect Yellow
  336. PlayAlertSound 2 300
  337. # //$ $Tier2Sound
  338.  
  339. # high itemlevel crafting bases
  340. Show
  341. ItemLevel > 85
  342. SetFontSize 10
  343. SetBorderColor 255 0 255 255
  344.  
  345. # identified rares are valuable - they are mostly league content
  346. Show
  347. Rarity Rare
  348. Identified True
  349. SetFontSize 45
  350. MinimapIcon 1 Yellow Triangle
  351. PlayEffect Yellow
  352. PlayAlertSound 2 300
  353. # //$ $Tier2Sound
  354.  
  355. #regal recipe rares
  356. Show
  357. ItemLevel >= 75
  358. SetBorderColor 0 255 255 130
  359. Rarity Rare
  360.  
  361. #chaos recipe rares
  362. Show
  363. ItemLevel >= 60
  364. SetBorderColor 255 255 0 130
  365. Rarity Rare
  366.  
  367. #all other rares
  368. Show
  369. Rarity Rare
  370.  
  371. # Section: RGB
  372. Show
  373. SocketGroup RGB
  374. SetBorderColor 255 255 255 255
  375.  
  376. # Section: Quality
  377. #perfect quality
  378. Show
  379. Rarity Normal
  380. Quality = 20
  381. SetTextColor 255 255 255
  382. SetBorderColor 255 255 255 255
  383.  
  384. #Flasks - quality
  385. Show
  386. Class Flask
  387. Quality >= 1
  388.  
  389. # Section: Chance items
  390.  
  391. # To show various items (for chancing, vendor recipes, or whatever), add
  392. # them to the following blocks.
  393. # One space between each item and use quotation marks as shown.
  394.  
  395. #Any kind of Sacrificial Garb
  396. Show
  397. BaseType "Sacrificial Garb"
  398.  
  399.  
  400. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  401. Show
  402. # BaseType "Harbinger"
  403. BaseType "Hubris Circlet"
  404. ItemLevel > 83
  405. SetFontSize 60
  406.  
  407. #Show # My own one-off bases
  408. # BaseType "Close Helmet"
  409. # SetFontSize 49
  410. # SetBorderColor 80 60 40 255
  411.  
  412. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
  413. Show # Popular chancing bases
  414. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  415. # //$ $Popular_Chancing_Bases
  416. Rarity Normal
  417. SetFontSize 40
  418. SetBorderColor 80 60 40 255
  419. # PlayAlertSound 9 300
  420. # # //$ $ChancingSound
  421.  
  422. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
  423. Show
  424. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Vermillion Ring" "Cerulean Ring" "Convoking Wand"
  425. # //$ $Map_Specific_Chancing_Bases
  426. SetFontSize 40
  427. SetBorderColor 150 60 40 255
  428. # PlayAlertSound 9 300
  429. # # //$ $ChancingSound
  430.  
  431. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  432. #Disabled Block Start
  433. #Show # Personal Chancing Bases | Disabled
  434. # Rarity Normal
  435. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  436. # # //$ $Personal_Chancing_Bases
  437. # SetBorderColor 0 0 255 255
  438. # PlayAlertSound 9 300
  439. # # //$ $ChancingSound
  440. #Disabled Block End
  441.  
  442. #Flasks - utility
  443. Show
  444. Class "Utility Flask"
  445.  
  446. #Any small items (jewelry, anything small not listed somewhere else)
  447. Show
  448. Width 1
  449. Height 1
  450.  
  451. # Section: Small magic items for transmutes very early
  452. Show
  453. ItemLevel < 20
  454. Rarity Magic
  455. Height < 3
  456.  
  457. Show
  458. ItemLevel < 20
  459. Rarity Magic
  460. Width < 2
  461.  
  462. # Section: Quartz Sceptres while leveling to craft +1 to an element
  463. Show
  464. BaseType "Quartz Sceptre" "Crystal Sceptre"
  465. ItemLevel < 25
  466.  
  467. Show
  468. BaseType "Quartz Sceptre" "Crystal Sceptre"
  469. ItemLevel < 45
  470. LinkedSockets 3
  471. SetBorderColor 80 60 40 255
  472. SetFontSize 40
  473.  
  474. # Section: hide obsolete flasks
  475. Hide
  476. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  477. ItemLevel > 12
  478. DropLevel <= 6
  479.  
  480. Hide
  481. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  482. ItemLevel > 18
  483. DropLevel <= 12
  484.  
  485. Hide
  486. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  487. ItemLevel > 24
  488. DropLevel <= 18
  489.  
  490. Hide
  491. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  492. ItemLevel > 30
  493. DropLevel <= 24
  494.  
  495. Hide
  496. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  497. ItemLevel > 45
  498. DropLevel <= 40
  499.  
  500. Hide
  501. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  502. ItemLevel > 50
  503. DropLevel < 45
  504.  
  505. Hide
  506. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  507. ItemLevel > 65
  508. DropLevel < 60
  509.  
  510. #only first level of maps shows normal flasks
  511. Hide
  512. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  513. ItemLevel > 68
  514.  
  515. #show all flasks if not hidden above (at the very start of the game)
  516. Show
  517. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  518.  
  519. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  520. Show
  521. ItemLevel < 65
  522. ItemLevel >= 50
  523. DropLevel > 40
  524. LinkedSockets = 4
  525.  
  526. Show
  527. ItemLevel < 50
  528. ItemLevel >= 40
  529. DropLevel > 27
  530. LinkedSockets = 4
  531.  
  532. Show
  533. ItemLevel < 40
  534. ItemLevel >= 30
  535. DropLevel > 15
  536. LinkedSockets = 4
  537.  
  538. Show
  539. ItemLevel < 30
  540. ItemLevel >= 20
  541. LinkedSockets = 4
  542.  
  543. Show
  544. ItemLevel < 20
  545. LinkedSockets >= 3
  546.  
  547. #very early leveling - show everything
  548. Show
  549. ItemLevel < 6
  550.  
  551. #Secion: support for Animated Weapons
  552. #Disabled Block Start
  553. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  554. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  555. # Rarity Magic
  556. # Identified True
  557. # Width 1
  558. # Height 3
  559. # SetFontSize 18
  560. # SetTextColor 0 0 0 255
  561. # SetBackgroundColor 255 255 255 255
  562. # SetBorderColor 255 255 255 255
  563. #Disabled Block End
  564.  
  565. #Disabled Block Start
  566. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  567. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  568. # Rarity Magic
  569. # Identified True
  570. # Width 2
  571. # Height 2
  572. # SetFontSize 18
  573. # SetTextColor 0 0 0 255
  574. # SetBackgroundColor 255 255 255 255
  575. # SetBorderColor 255 255 255 255
  576. #Disabled Block End
  577.  
  578. #Disabled Block Start
  579. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  580. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres" "Warstaff"
  581. # Rarity Magic
  582. # Identified True
  583. # SetFontSize 18
  584. # SetBackgroundColor 255 255 255 255
  585. # SetBorderColor 255 255 255 255
  586. #Disabled Block End
  587.  
  588. #Warbands now drop their signature items identified, so they need to be shown
  589. Show
  590. Rarity >= Magic
  591. Identified True
  592. SetFontSize 18
  593.  
  594. #Disabled Block Start
  595. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  596. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  597. # Rarity Normal
  598. # Width 1
  599. # Height 3
  600. # SetFontSize 18
  601. # SetTextColor 0 0 0 255
  602. # SetBackgroundColor 255 255 255 255
  603. # SetBorderColor 255 255 255 255
  604. #Disabled Block End
  605.  
  606. #Disabled Block Start
  607. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  608. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  609. # Rarity Normal
  610. # Width 2
  611. # Height 2
  612. # SetFontSize 18
  613. # SetTextColor 0 0 0 255
  614. # SetBackgroundColor 255 255 255 255
  615. # SetBorderColor 255 255 255 255
  616. #Disabled Block End
  617.  
  618. #Disabled Block Start
  619. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  620. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres" "Warstaff"
  621. # Rarity Normal
  622. # SetFontSize 18
  623. # SetBackgroundColor 255 255 255 255
  624. # SetBorderColor 255 255 255 255
  625. #Disabled Block End
  626.  
  627. # Section: Removing all the rest (exceptions above are enough)
  628. Hide
  629. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres" "Warstaff"
  630. Rarity <= Magic
  631.  
  632. # Section: default - show as "error" (I missed something, or GGG added something new)
  633. Show
  634. SetFontSize 45
  635. SetBackgroundColor 255 0 0 255
  636. SetBorderColor 0 0 255 255
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