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  1.   [ToME4 @ www.te4.org Character Dump]
  2.  
  3. Sex              : Female       STR:  152
  4. Race             : Whitehoof    DEX:  64
  5. Class            : Bastion      MAG:  45
  6. Level            : 50           WIL:  33
  7. Exp              : 76%          CUN:  98
  8. Gold             : 2717.93      CON:  84
  9. Times died       : 2
  10. Lifes left       : 5
  11.  
  12. Accuracy(Main Hand):  54        Life             :     1853/1853Encumbrance      : 241/883
  13. Damage  (Main Hand):  76        Stamina          :     144/144  Difficulty       : Normal
  14. Permadeath       : Adventure
  15. APR     (Main Hand):  46        
  16. Crit    (Main Hand):  54%      
  17. Speed   (Main Hand): 0.90      
  18.                                
  19.                                
  20.                                
  21.  
  22. Fatigue          : 0%           Spellpower       : 37
  23. Armor            : 184.1014580154Spell Crit       : 37.2%
  24. Armor Hardiness  : 100%         Spell Speed      : 1
  25. Defense          : 6            
  26. Ranged Defense   : 6            
  27. All damage       : 0%
  28.  
  29. Physical Save    : 58
  30. Spell Save       : 42
  31. Mental Save      : 53
  32.  
  33. All Resists:  23%
  34. Poison Resistance: 100%
  35. Bleed Resistance: 100%
  36. Silence Resistance:  50%
  37. Disarm Resistance: 100%
  38. Pinning Resistance:  50%
  39. Stun Resistance:  92%
  40. Knockback Resistance:  84%
  41. Instadeath Resistance: 100%
  42.  
  43. Number of NPC killed: 2639
  44. Most killed NPC: undead drake hatchling (140)
  45.  
  46.   [Winner!]
  47.  
  48. Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
  49.  
  50. You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride.  Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
  51.  
  52. The humans, elves, and halflings will not be able to hurt your people again.  By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
  53.  
  54. For now, peace reigns.  You know that this will not last forever.  You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
  55.  
  56. Regardless...  You just killed a god and gave your people the first chance to relax in thousands of years.  It's been a pretty good day.
  57.  
  58. You may continue playing and enjoy the rest of the world.  Your soldiers may want to speak with you outside...
  59.  
  60.  
  61.   [Talents Chart]
  62.  
  63.  - Technique / Shield offense         (mastery 1.60)
  64.     Shield Pummel (class)             0/5
  65.     Shockwave (class)                 0/5
  66.     Shield Slam (class)               0/5
  67.     Assault (class)                   0/5
  68.  - Technique / Combat techniques      (mastery 1.60)
  69.     Rush (class)                      0/5
  70.     Precise Strikes (class)           0/5
  71.     Perfect Strike (class)            0/5
  72.     Blinding Speed (class)            0/5
  73.  - Technique / Combat training        (mastery 1.60)
  74.     Thick Skin (generic)              5/5
  75.     Armour Training (generic)         3/5
  76.     Combat Accuracy (generic)         2/5
  77.     Weapons Mastery (generic)         1/5
  78.     Dagger Mastery (generic)          0/5
  79.  - Technique / Conditioning           (mastery 1.30)
  80.     Vitality (generic)                1/5
  81.     Unflinching Resolve (generic)     4/5
  82.     Daunting Presence (generic)       1/5
  83.     Adrenaline Surge (generic)        0/5
  84.  - Cunning / Survival                 (mastery 1.00)
  85.     Heightened Senses (generic)       2/5
  86.     Charm Mastery (generic)           0/5
  87.     Piercing Sight (generic)          0/5
  88.     Evasion (generic)                 0/5
  89.  - Uber / Strength                    (mastery 1.00)
  90.     Flexible Combat (class)           0/1
  91.     You Shall Be My Weapon! (class)   0/1
  92.     Massive Blow (class)              0/1
  93.     Steamroller (class)               0/1
  94.     Irresistible Sun (class)          0/1
  95.     I Can Carry The World! (class)    1/1
  96.     Legacy of the Naloren (class)     0/1
  97.     Superpower (class)                0/1
  98.     Pain Enhancement System (class)   1/1
  99.  - Uber / Dexterity                   (mastery 1.00)
  100.     Through The Crowd (class)         0/1
  101.     Swift Hands (class)               0/1
  102.     Windblade (class)                 0/1
  103.     Windtouched Speed (class)         0/1
  104.     Giant Leap (class)                0/1
  105.     Crafty Hands (class)              0/1
  106.     Roll With It (class)              0/1
  107.     Vital Shot (class)                0/1
  108.     Automated Reflex System (class)   0/1
  109.  - Uber / Constitution                (mastery 1.00)
  110.     Draconic Body (class)             0/1
  111.     Bloodspring (class)               0/1
  112.     Eternal Guard (class)             0/1
  113.     Never Stop Running (class)        0/1
  114.     Armour of Shadows (class)         0/1
  115.     Spine of the World (class)        0/1
  116.     Fungal Blood (class)              0/1
  117.     Corrupted Shell (class)           0/1
  118.     Subcutaneous Metallisation (class) 1/1
  119.     Adamant (class)                   0/1
  120.  - Uber / Magic                       (mastery 1.00)
  121.     Spectral Shield (class)           0/1
  122.     Aether Permeation (class)         0/1
  123.     Spectral Shield (class)           0/5
  124.     Arcane Might (class)              0/1
  125.     Temporal Form (class)             0/1
  126.     Blighted Summoning (class)        0/1
  127.     Revisionist History (class)       0/1
  128.     Cauterize (class)                 0/1
  129.     Arcane Amplification Drone (class) 0/1
  130.  - Uber / Willpower                   (mastery 1.00)
  131.     Draconic Will (class)             0/1
  132.     Meteoric Crash (class)            0/1
  133.     Garkul's Revenge (class)          0/1
  134.     Hidden Resources (class)          0/1
  135.     Lucky Day (class)                 0/1
  136.     Unbreakable Will (class)          0/1
  137.     Spell Feedback (class)            0/1
  138.     Mental Tyranny (class)            0/1
  139.     Range Amplification Device (class) 0/1
  140.  - Uber / Cunning                     (mastery 1.00)
  141.     Fast As Lightning (class)         0/1
  142.     Tricky Defenses (class)           0/1
  143.     Endless Woes (class)              0/1
  144.     Secrets of Telos (class)          0/1
  145.     Elemental Surge (class)           0/1
  146.     Eye of the Tiger (class)          0/1
  147.     Worldly Knowledge (class)         0/1
  148.     Tricks of the Trade (class)       0/1
  149.     Rak'Shor's Cunning (class)        0/1
  150.  - Steamtech / Physics                (mastery 1.00)
  151.     Smith (generic)                   2/5
  152.     Mechanical (generic)              2/5
  153.     Electricity (generic)             4/5
  154.     Compact Steam Tank (generic)      0/5
  155.  - Steamtech / Chemistry              (mastery 1.00)
  156.     Therapeutics (generic)            3/5
  157.     Chemistry (generic)               1/5
  158.     Explosives (generic)              4/5
  159.     Steam Power (generic)             0/5
  160.  - Race / Whitehooves                 (mastery 1.20)
  161.     Whitehooves (generic)             5/5
  162.     Dead Hide (generic)               2/5
  163.     Lifeless Rush (generic)           0/5
  164.     Essence Drain (generic)           0/5
  165.  - Technique / Retaliation            (mastery 1.30)
  166.     Sword and Board (class)           5/5
  167.     Shield Toss (class)               0/5
  168.     Revenge (class)                   0/5
  169.     Unstoppable Force (class)         0/5
  170.  - Technique / Soldier                (mastery 1.30)
  171.     Shield Charge (class)             4/5
  172.     Flow of Battle (class)            5/5
  173.     Offensive Block (class)           4/5
  174.     Steel Fortress (class)            5/5
  175.  - Technique / Knighthood             (mastery 1.30)
  176.     Honor (class)                     4/5
  177.     Gallant Charge (class)            2/5
  178.     Shining Armor (class)             5/5
  179.     Duel (class)                      0/5
  180.  - Technique / Warcries               (mastery 1.30)
  181.     Warcry (class)                    5/5
  182.     Second Wind (class)               5/5
  183.     Shattering Shout (class)          5/5
  184.     Warsong (class)                   5/5
  185.  - Technique / Arms                   (mastery 1.56)
  186.     Weapon Focus (generic)            3/5
  187.     Iron Guard (generic)              5/5
  188.     Critical Focus (generic)          4/5
  189.     Greater Weapon Focus (generic)    0/5
  190.  - Technique / Shield defense         (mastery 1.30)
  191.     Shield Wall (class)               5/5
  192.     Shield Expertise (class)          5/5
  193.     Indomitable (class)               2/5
  194.     Last Stand (class)                0/5
  195.  
  196.   [Inscriptions (3/3)]
  197.  
  198. Implant: Steam Generator
  199. Implant: Medical Injector
  200. Implant: Steam Generator
  201.  
  202.   [Current Effects]
  203.  
  204. - Shield Wall
  205. - Lacerating Strikes
  206. - Charged Shield
  207. - Sword and Board
  208. - Warsong
  209. - Honor
  210. - Iron Guard
  211. - Daunting Presence
  212. - Beyond the Flesh
  213. - Steel Fortress
  214. - Death Momentum
  215.  
  216.   [Character Equipment]
  217.  
  218.  In main hand
  219. a) quick voratun mace of massacre (53-74.2 power, 6 apr)
  220.    Type: weapon / mace ; tier 5
  221.  
  222. Base power: 53.0 - 74.2
  223. Uses stat: 60% Wil
  224. Damage type: Physical
  225. Mastery: Weapons Mastery
  226. Accuracy bonus: +0.1% dam / acc
  227. Armour Penetration: +6
  228. Physical crit. chance: +3.0%
  229. Attack speed: 111%
  230. On weapon hit:
  231. * burn your foe dealing 60 damage and igniting the ground for 4 turns
  232. When wielded/worn:
  233. Accuracy: +9 (+3 eff.)
  234. Changes stats: +1 Dex
  235.  
  236.  In off hand
  237. b) Mossy Shell Section (-80 def, 40 armour, 75-105 power, 310 block)
  238.    [Unique]
  239. Type: armor / shield ; tier 4
  240.  
  241. When used to attack (with talents):
  242. Base power: 75.0 - 105.0
  243. Uses stats: 112% Wil, 70% Con
  244. Damage type: Nature
  245. Mastery: Shield Expertise
  246. Accuracy bonus: +2.5% procs dam / acc
  247. Physical crit. chance: +4.5%
  248. Block value: +310
  249. Damage (Melee): +40 nature / +40 acid
  250. When wielded/worn:
  251. Armour: +40
  252. Defense: -80 (-6 eff.)
  253. Fatigue: +12%
  254. Damage when hit (Melee): 25 lightning
  255. Changes resistances: +35% acid / +45% nature
  256. Talent granted: +4 Block
  257. Maximum air capacity: +125.00
  258. Special effect on block: A large wave of slowing slime will fire out from the shield.
  259.  
  260.  Psionic focus
  261. c) enormous geode
  262.    Type: gem / stone ; tier 5
  263.  
  264. When wielded/worn:
  265. Life regen: +2.50
  266. Stamina each turn: +1.00
  267. Mana each turn: +1.00
  268. Psi each turn: +1.00
  269. Healing mod.: +10%
  270. When used to imbue an object:
  271. Life regen: +2.50
  272. Stamina each turn: +1.00
  273. Mana each turn: +1.00
  274. Psi each turn: +1.00
  275. Healing mod.: +10%
  276. Latent Damage Type: Physical
  277.  
  278.  On fingers
  279. d) Ring of the Servitor
  280.    [Unique]
  281. Type: jewelry / ring ; tier 5
  282.  
  283. When wielded/worn:
  284. Physical crit. chance: +5.0%
  285. Changes stats: +10 Lck
  286. Changes resistances: +8% all
  287. Critical mult.: +25.00%
  288. Physical save: +25 (+6 eff.)
  289. Spell save: +25 (+9 eff.)
  290. Mental save: +25 (+8 eff.)
  291. Spell crit. chance: +5%
  292. Mental crit. chance: +5%
  293. Light radius: +1
  294. The ring is inhabited by a powerful spirit which grants you support in various fields. Currently supported fields: Protection / Critical.
  295. It can be used to command the spirit to change the attributes of the ring, costing 1 power out of 1/1.
  296. e) Ring of the War Master
  297.    [Unique]
  298. Type: jewelry / ring ; tier 5
  299.  
  300. When wielded/worn:
  301. Armour penetration: +15
  302. Physical crit. chance: +5.0%
  303. Physical power: +10 (+2 eff.)
  304. Changes stats: +3 Str / +3 Dex / +3 Con
  305. Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Finishing moves +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Archery excellence +0.30 Technique / Shield offense +0.30 Technique / Grappling +0.30 Technique / Dual weapons
  306.  
  307.  Around neck
  308. f) Gorenail
  309.    [Random Unique]
  310. Type: jewelry / amulet ; tier 4
  311.  
  312. When wielded/worn:
  313. Fatigue: -6%
  314. Effects on melee hit:
  315. * Slows global speed by 40%
  316. Damage when hit (Melee): 12 physical
  317. Changes stats: +2 Mag
  318. Changes damage: +3% mind / +6% physical
  319. Talent mastery: +0.26 Technique / Arms
  320. Maximum encumbrance: +20
  321. Life regen: +2.20
  322.  
  323.  Light source
  324. g) burglar's alchemist's lamp of the moons
  325.    Type: lite / lite ; tier 3
  326.  
  327. When wielded/worn:
  328. Changes stats: +5 Cun
  329. Changes resistances: +8% light
  330. Changes damage: +9% darkness
  331. Damage affinity(heal): +5% darkness
  332. Light radius: -7
  333. Infravision radius: +8
  334. It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
  335. Effective talent level: 4.0
  336. Power cost: 8 out of 8/8.
  337. Range: 10
  338. Travel Speed: instantaneous
  339. Is: a spell
  340. Description: Focuses the power of the Moon into a beam of shadows, doing 121.69 damage.
  341. The damage dealt will increase with your Spellpower.
  342.    Dropped by steam giant blood carver
  343.  Main armor
  344. h) Forestkarma the stralite plate armour (16 def, 29 armour)
  345.    [Random Unique]
  346. Type: armor / massive ; tier 4
  347.  
  348. When wielded/worn:
  349. Armour: +29
  350. Armour Hardiness: +20%
  351. Defense: +16 (+15 eff.)
  352. Fatigue: +27%
  353. Effects on melee hit:
  354. * Slows global speed by 30%
  355. Damage when hit (Melee): 20 acid
  356. Changes stats: +1 Str / +5 Cun / +4 Con
  357. Changes resistances: +30% lightning / +8% physical / +9% cold / +15% acid / +9% fire
  358. Changes damage: +6% acid
  359. Talent cooldown: Rush (-5 turns)
  360. Mental save: +16 (+5 eff.)
  361. Disarm immunity: +24%
  362. Stun/Freeze immunity: +35%
  363. Knockback immunity: +27%
  364.  
  365.  Cloak
  366. i) Ce'Nyba the Scorpionransom (2 def, 0 armour)
  367.    Type: armor / cloak ; tier 3
  368.  
  369. When wielded/worn:
  370. Defense: +2 (+2 eff.)
  371. Effects on melee hit:
  372. * Slows global speed by 30%
  373. Changes stats: +3 Cun / +3 Dex
  374. Changes resistances: +3% fire / +28% nature / +25% cold
  375. Changes damage: +9% nature
  376.  
  377.    Dropped by Yvath the ritch larva
  378.  On head
  379. j) Visage of Nektosh (4 def, 8 armour)
  380.    [Unique]
  381. Type: armor / head ; tier 2
  382.  
  383. When wielded/worn:
  384. Accuracy: +0 (+0 eff.)
  385. Physical power: +10 (+2 eff.)
  386. Armour: +8
  387. Defense: +4 (+4 eff.)
  388. Fatigue: +6%
  389. Damage (Melee): 15 physical bleed
  390. Changes stats: +4 Mag / +4 Wil / +4 Cun
  391. Changes resistances: +10% darkness
  392. Talent mastery: +0.20 Race / Whitehooves
  393. Spellpower: +10 (+4 eff.)
  394. Light radius: +0
  395. Infravision radius: +9
  396. Sight radius: +3
  397. See stealth: +25
  398. See invisible: +25
  399. Movement speed: +10%
  400. Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
  401. Increases your maximum stacks of Death Momentum by 1.
  402.  
  403.    Dropped by Nektosh the One-Horned
  404.  Around waist
  405. k) Cystmaster
  406.    Type: armor / belt ; tier 3
  407.  
  408. When wielded/worn:
  409. Defense: +0 (+0 eff.)
  410. Fatigue: -20%
  411. Changes stats: +4 Dex / +5 Cun / +6 Lck
  412. Changes resistances: +6% mind
  413. Changes damage: +15% nature
  414. Trap disarming bonus: +14
  415. Stealth bonus: +9
  416. Maximum encumbrance: +50
  417. Infravision radius: +4
  418. Slows Projectiles: +0%
  419.  
  420.    Dropped by Glima the ritch larva
  421.  On hands
  422. l) mega tauntlets 'Velyssra' (0 def, 13 armour)
  423.    Type: armor / hands ; tier 5
  424.  
  425. When wielded/worn:
  426. Armour: +13
  427. Damage when hit (Melee): 12 mind
  428. Grants telepathy: Humanoid/Orc
  429. Talents granted: +5 Block +5 Iron Grip
  430. Mental save: +11 (+4 eff.)
  431. Disarm immunity: +100%
  432. Equilibrium when hit: +0.08
  433. Maximum life: +65.00
  434. Mindpower: +6 (+2 eff.)
  435. Tauntlets behave like a shield, and allow you to block attacks.
  436. 90 block power.
  437. When used to modify unarmed attacks:
  438. Base power: 35.5 - 49.7
  439. Uses stats: 24% Wil, 80% Con
  440. Damage type: Physical
  441. Accuracy bonus: +0.1% dam / acc
  442. Accuracy: +8
  443. Armour Penetration: +15
  444. Physical crit. chance: +10.0%
  445. Attack speed: 100%
  446. When this weapon hits: Battle Shout (10% chance level 5).
  447.  
  448.    Dropped by Glorylaith the undead drake hatchling
  449.  On feet
  450. m) Steam Powered Boots (8 def, 15 armour)
  451.    [Unique]
  452. Type: armor / feet ; tier 5
  453.  
  454. It is part of a set of items.
  455. The more steam the better!
  456. When wielded/worn:
  457. Armour: +15
  458. Defense: +8 (+8 eff.)
  459. Fatigue: +8%
  460. Changes stats: +8 Str / +10 Dex
  461. Changes damage: +10% fire
  462. Talent granted: +5 Rocket Boots
  463. Pinning immunity: +50%
  464. Generate 3 steam each time you walk.
  465.  
  466.  Tool
  467. n) bloodhexed voratun pickaxe (dig speed 18 turns)
  468.    Type: tool / digger ; tier 5
  469.  
  470. When wielded/worn:
  471. Physical crit. chance: +10.0%
  472. Changes stats: +10 Str / +7 Wil
  473. Mental crit. chance: +10%
  474. When carried:
  475. Talent granted: +1 Dig
  476.  
  477.  Quiver
  478.  
  479.   [Player Achievements]
  480.  
  481. 'A Fistful of Gold' was achieved for Buy an item from an AAA. At 2016-03-10 16:24:02
  482. 'Across the Narrow Sea' was achieved for Destroyed the Sunwall Outpost to secure a way to the mainland. At 2016-03-10 17:06:54
  483. 'Exterminator' was achieved for Killed 1000 creatures. At 2016-03-10 20:40:41
  484. 'I did not want that!' was achieved for Tricked Nektosh into killing one of his own people. At 2016-03-10 18:18:12
  485. 'Imp'ing Away' was achieved for You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs. At 2016-03-11 14:27:53
  486. 'Level 10' was achieved for Got a character to level 10. At 2016-03-10 16:41:33
  487. 'Level 20' was achieved for Got a character to level 20. At 2016-03-10 18:43:00
  488. 'Level 30' was achieved for Got a character to level 30. At 2016-03-10 21:19:29
  489. 'Level 40' was achieved for Got a character to level 40. At 2016-03-11 12:16:17
  490. 'Level 50' was achieved for Got a character to level 50. At 2016-03-11 15:26:34
  491. 'No Steam, No Palace. No Palace, No Palace!' was achieved for Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry. At 2016-03-11 12:18:48
  492. 'One Ill Turn Deserves Another' was achieved for The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore. At 2016-03-11 12:18:48
  493. 'Size is everything' was achieved for Did over 1500 damage in one attack. At 2016-03-11 12:47:24
  494. 'Size matters' was achieved for Did over 600 damage in one attack. At 2016-03-10 20:18:49
  495. 'The Dead God Rests' was achieved for You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world. At 2016-03-11 14:22:25
  496. 'The bigger the better!' was achieved for Did over 3000 damage in one attack. At 2016-03-11 15:26:33
  497. 'This will make a big Omelette!' was achieved for Collected 40 ritch eggs in the Ritch Hive. At 2016-03-10 18:52:43
  498. 'Treasure Hunter' was achieved for Amassed 1000 gold pieces. At 2016-03-10 18:01:04
  499.  
  500. everything else snipped
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