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Dec 11th, 2019
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  1. utworzyc skrypt LevelNumber
  2.  
  3.  
  4. wkleic do niego to:
  5. //odtad
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using UnityEngine;
  9.  
  10. public static class LevelNumber
  11. {
  12. // Start is called before the first frame update
  13. public static int roomCount { get; set; }
  14.  
  15.  
  16.  
  17.  
  18.  
  19. }
  20.  
  21. //dotad
  22.  
  23. utworzyc skrypt GetLevelNumber i wkleic do niego to:
  24.  
  25.  
  26. //odtad
  27. using System.Collections;
  28. using System.Collections.Generic;
  29. using UnityEngine;
  30. using UnityEngine.SceneManagement;
  31. using System;
  32. using UnityEngine.UI;
  33.  
  34.  
  35. public class GetLevelNumber : MonoBehaviour
  36. {
  37.  
  38. [SerializeField] private InputField RoomCountInputField;
  39.  
  40. private int val;
  41. // Start is called before the first frame update
  42. void Awake()
  43. {
  44. LevelNumber.roomCount = 5;
  45.  
  46. }
  47.  
  48. // Update is called once per frame
  49.  
  50.  
  51. public void LoadScene()
  52.  
  53. {
  54. LevelNumber.roomCount = TextToInt(RoomCountInputField.text);
  55.  
  56. if (LevelNumber.roomCount > 0 && LevelNumber.roomCount < 50)
  57. {
  58. LevelNumber.roomCount = TextToInt(RoomCountInputField.text);
  59. SceneManager.LoadScene("SampleScene");
  60. }
  61.  
  62. else
  63.  
  64. {
  65. RoomCountInputField.text = "Podaj liczbe od 1 do 50";
  66. }
  67. }
  68.  
  69.  
  70.  
  71. public int TextToInt(string _input)
  72. {
  73.  
  74. val = 0;
  75. string inputFieldText = _input;
  76. if (Int32.TryParse(inputFieldText, out val))
  77. {
  78. val = Convert.ToInt32(inputFieldText);
  79. return val;
  80.  
  81.  
  82. }
  83. else
  84. {
  85. return 0;
  86.  
  87. }
  88.  
  89.  
  90.  
  91.  
  92.  
  93.  
  94.  
  95.  
  96.  
  97. }
  98.  
  99.  
  100.  
  101. }
  102.  
  103.  
  104. //dotad
  105.  
  106.  
  107. Przypisac do jakiegos obiektu na scenie i pRzeniesc input field w inspektorze
  108. dodac placeholder text 5
  109.  
  110.  
  111.  
  112.  
  113.  
  114.  
  115. w generate level:
  116.  
  117. w metodzie Awake() na samym koncu:
  118.  
  119. {
  120.  
  121.  
  122. Instantiate(levelEnder, new Vector3( startPosX-1, 0.5f, startPosY+endDoorX), Quaternion.identity);
  123. Instantiate(levelEnder, new Vector3(startPosX-1, 0.5f, startPosY + endDoorX+1), Quaternion.identity);
  124. //sa tu 2 bo korzystalam ze scian, mozna dodac 1 obiekt ale troche wiekszy.
  125. //dodac mu kolizje zeby jak ziomek w niego wszedl to koniec levelu, przeszedles gre beng i powrut do poczontku XD
  126.  
  127.  
  128.  
  129. }
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